WeaponData { // Attributes Base. "printname" "#Weapon_IFM_SteadyCam" "BuiltRightHanded" "0" "MeleeWeapon" "1" "weight" "5" "item_flags" "0" // Attributes TF. "Damage" "0" // "FireDelay" "0.1" // "IdleTimeAfterFire" "5.0" // "IdleInterval" "5.0" // Ammo & Clip "primary_ammo" "None" "secondary_ammo" "None" // Buckets. "bucket" "1" "bucket_position" "3" // Model & Animation "viewmodel" "models/weapons/c_models/c_bat.mdl" "playermodel" "models/weapons/c_models/c_bat.mdl" "anim_prefix" "bat" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "melee_miss" "Weapon_Bat.Miss" "melee_hit" "Weapon_Bat.HitFlesh" "melee_hit_world" "Weapon_Bat.HitWorld" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "c" } "weapon_s" { "font" "WeaponIcons" "character" "c" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }