//-------------------------------------------------------------------------------------------------------------- // Spy Response Rule File - AUTO GENERATED DO NOT EDIT BY HAND //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Auto Speech //-------------------------------------------------------------------------------------------------------------- Response item_unicorn_cappedSpy { scene "scenes/Player/Spy/low/7688.vcd" predelay "2.0, 4.0" scene "scenes/Player/Spy/low/8477.vcd" predelay "2.0, 4.0" scene "scenes/Player/Spy/low/7690.vcd" predelay "2.0, 4.0" } Rule item_unicorn_cappedSpy { criteria ConceptPlayerCapturedPoint IsSpy IsUnicornHead Response item_unicorn_cappedSpy } Response item_unicorn_case_capSpy { scene "scenes/Player/Spy/low/7545.vcd" predelay "2.0, 4.0" } Rule item_unicorn_case_capSpy { criteria ConceptPlayerCapturedIntelligence IsSpy IsUnicornHead Response item_unicorn_case_capSpy } Response item_unicorn_round_startSpy { scene "scenes/Player/Spy/low/7541.vcd" predelay "1.0, 5.0" scene "scenes/Player/Spy/low/7542.vcd" predelay "1.0, 5.0" scene "scenes/Player/Spy/low/7543.vcd" predelay "1.0, 5.0" scene "scenes/Player/Spy/low/7544.vcd" predelay "1.0, 5.0" scene "scenes/Player/Spy/low/8551.vcd" predelay "1.0, 5.0" scene "scenes/Player/Spy/low/8552.vcd" predelay "1.0, 5.0" } Rule item_unicorn_round_startSpy { criteria ConceptPlayerRoundStart IsSpy 100PercentChance IsUnicornHead Response item_unicorn_round_startSpy } //-------------------------------------------------------------------------------------------------------------- // Auto Speech Combat //-------------------------------------------------------------------------------------------------------------- Response item_unicorn_backstabSpy { scene "scenes/Player/Spy/low/7540.vcd" scene "scenes/Player/Spy/low/7548.vcd" } Rule item_unicorn_backstabSpy { criteria ConceptKilledPlayer KilledPlayerDelay IsWeaponMelee SpyNotKillSpeechMelee IsSpy 20PercentChance IsUnicornHead ApplyContext "SpyKillSpeechMelee:1:10" applycontexttoworld Response item_unicorn_backstabSpy } Response item_unicorn_dominationSpy { scene "scenes/Player/Spy/low/7546.vcd" predelay "2.5" } Rule item_unicorn_dominationSpy { criteria ConceptKilledPlayer IsSpy IsDominated 30PercentChance IsUnicornHead ApplyContext "SpyKillSpeech:1:10" Response item_unicorn_dominationSpy }