//-------------------------------------------------------------------------------------------------------------- // Soldier Response Rule File - AUTO GENERATED DO NOT EDIT BY HAND //-------------------------------------------------------------------------------------------------------------- Criterion "SoldierNotIdleSpeech" "SoldierIdleSpeech" "!=1" "required" weight 0 Response item_birdhead_round_startSoldier { scene "scenes/Player/Soldier/low/7464.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7464.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7465.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7466.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7469.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7470.vcd" predelay "1.0, 5.0" } Rule item_birdhead_round_startSoldier { criteria ConceptPlayerRoundStart IsSoldier 100PercentChance IsSoldierBirdHead Response item_birdhead_round_startSoldier } Response item_birdhead_uberSoldier { scene "scenes/Player/Soldier/low/7473.vcd" scene "scenes/Player/Soldier/low/7474.vcd" } Rule item_birdhead_uberSoldier { criteria ConceptMedicChargeDeployed IsSoldier IsInvulnerable MedicNotInvulnerableSpeech 20PercentChance IsSoldierBirdHead Response item_birdhead_uberSoldier } Response item_maggot_idleSoldier { scene "scenes/Player/Soldier/low/7494.vcd" scene "scenes/Player/Soldier/low/7492.vcd" scene "scenes/Player/Soldier/low/7493.vcd" scene "scenes/Player/Soldier/low/7498.vcd" scene "scenes/Player/Soldier/low/7496.vcd" scene "scenes/Player/Soldier/low/7495.vcd" scene "scenes/Player/Soldier/low/7497.vcd" scene "scenes/Player/Soldier/low/7500.vcd" scene "scenes/Player/Soldier/low/7502.vcd" scene "scenes/Player/Soldier/low/7501.vcd" } Rule item_maggot_idleSoldier { criteria ConceptPlayerExpression IsSoldier 30PercentChance IsSoldierMaggotHat SoldierNotIdleSpeech ApplyContext "SoldierIdleSpeech:1:10" Response item_maggot_idleSoldier } Response item_maggot_round_battlecrySoldier { scene "scenes/Player/Soldier/low/7482.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7484.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7485.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7487.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7489.vcd" predelay "1.0, 5.0" } Rule item_maggot_round_battlecrySoldier { criteria ConceptPlayerBattleCry IsHeavy IsSoldierMaggotHat Response item_maggot_round_battlecrySoldier } Response item_maggot_round_startSoldier { scene "scenes/Player/Soldier/low/7482.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7484.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7485.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7487.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7489.vcd" predelay "1.0, 5.0" } Rule item_maggot_round_startSoldier { criteria ConceptPlayerRoundStart IsSoldier 100PercentChance IsSoldierMaggotHat Response item_maggot_round_startSoldier } Response item_maggot_uberSoldier { scene "scenes/Player/Soldier/low/7490.vcd" scene "scenes/Player/Soldier/low/7491.vcd" } Rule item_maggot_uberSoldier { criteria ConceptMedicChargeDeployed IsSoldier IsInvulnerable MedicNotInvulnerableSpeech 20PercentChance IsSoldierMaggotHat Response item_maggot_uberSoldier } Response item_wizard_dominationSoldier { scene "scenes/Player/Soldier/low/7512.vcd" predelay "2.5" scene "scenes/Player/Soldier/low/8570.vcd" predelay "2.5" } Rule item_wizard_dominationSoldier { criteria ConceptKilledPlayer IsSoldier IsDominated 30PercentChance IsSoldierWizardHat ApplyContext "SoldierKillSpeech:1:10" Response item_wizard_dominationSoldier } //-------------------------------------------------------------------------------------------------------------- // Auto Speech //-------------------------------------------------------------------------------------------------------------- Response item_maggot_healedSoldier { scene "scenes/Player/Soldier/low/7505.vcd" scene "scenes/Player/Soldier/low/7504.vcd" } Rule item_maggot_healedSoldier { criteria ConceptMedicChargeStopped IsSoldier SuperHighHealthContext SoldierNotSaidHealThanks IsSoldierMaggotHat 10PercentChance ApplyContext "SoldierSaidHealThanks:1:20" Response item_maggot_healedSoldier } Response item_unicorn_round_startSoldier { scene "scenes/Player/Soldier/low/7457.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7456.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7454.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7455.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7453.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7452.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/7458.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/8562.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/8563.vcd" predelay "1.0, 5.0" scene "scenes/Player/Soldier/low/8564.vcd" predelay "1.0, 5.0" } Rule item_unicorn_round_startSoldier { criteria ConceptPlayerRoundStart IsSoldier 100PercentChance IsUnicornHead Response item_unicorn_round_startSoldier } //-------------------------------------------------------------------------------------------------------------- // Auto Speech Combat //-------------------------------------------------------------------------------------------------------------- Response item_maggot_dominationSoldier { scene "scenes/Player/Soldier/low/7510.vcd" predelay "2.5" scene "scenes/Player/Soldier/low/8565.vcd" predelay "2.5" } Rule item_maggot_dominationSoldier { criteria ConceptKilledPlayer IsSoldier IsDominated 30PercentChance IsSoldierMaggotHat ApplyContext "SoldierKillSpeech:1:10" Response item_maggot_dominationSoldier } Response item_unicorn_dominationSoldier { scene "scenes/Player/Soldier/low/7460.vcd" predelay "2.5" scene "scenes/Player/Soldier/low/7459.vcd" predelay "2.5" scene "scenes/Player/Soldier/low/7463.vcd" predelay "2.5" } Rule item_unicorn_dominationSoldier { criteria ConceptKilledPlayer IsSoldier IsDominated 30PercentChance IsUnicornHead ApplyContext "SoldierKillSpeech:1:10" Response item_unicorn_dominationSoldier } //-------------------------------------------------------------------------------------------------------------- // Auto Speech Pain //-------------------------------------------------------------------------------------------------------------- Response item_birdhead_on_fireSoldier { scene "scenes/Player/Soldier/low/7479.vcd" scene "scenes/Player/Soldier/low/7481.vcd" } Rule item_birdhead_on_fireSoldier { criteria ConceptFire IsSoldier SoldierIsNotStillonFire 40PercentChance IsSoldierBirdHead ApplyContext "SoldierOnFire:1:7" Response item_birdhead_on_fireSoldier } Response item_maggot_on_fireSoldier { scene "scenes/Player/Soldier/low/7508.vcd" scene "scenes/Player/Soldier/low/7507.vcd" } Rule item_maggot_on_fireSoldier { criteria ConceptFire IsSoldier SoldierIsNotStillonFire 20PercentChance IsSoldierMaggotHat ApplyContext "SoldierOnFire:1:7" Response item_maggot_on_fireSoldier }