//-------------------------------------------------------------------------------------------------------------- // Sniper Response Rule File - AUTO GENERATED DO NOT EDIT BY HAND //-------------------------------------------------------------------------------------------------------------- Response item_birdhead_kill_scopedSniper { scene "scenes/Player/Sniper/low/7307.vcd" scene "scenes/Player/Sniper/low/7308.vcd" scene "scenes/Player/Sniper/low/7310.vcd" } Rule item_birdhead_kill_scopedSniper { criteria ConceptKilledPlayer IsSniper DeployedContext 50PercentChance IsSniperBirdHead Response item_birdhead_kill_scopedSniper } Response item_birdhead_round_startSniper { scene "scenes/Player/Sniper/low/7297.vcd" predelay "1.0, 5.0" scene "scenes/Player/Sniper/low/7298.vcd" predelay "1.0, 5.0" scene "scenes/Player/Sniper/low/7302.vcd" predelay "1.0, 5.0" scene "scenes/Player/Sniper/low/7301.vcd" predelay "1.0, 5.0" scene "scenes/Player/Sniper/low/7304.vcd" predelay "1.0, 5.0" scene "scenes/Player/Sniper/low/7300.vcd" predelay "1.0, 5.0" scene "scenes/Player/Sniper/low/7299.vcd" predelay "1.0, 5.0" } Rule item_birdhead_round_startSniper { criteria ConceptPlayerRoundStart IsSniper 100PercentChance IsSniperBirdHead Response item_birdhead_round_startSniper } Response item_birdhead_uberSniper { scene "scenes/Player/Sniper/low/7306.vcd" } Rule item_birdhead_uberSniper { criteria ConceptMedicChargeDeployed IsSniper IsInvulnerable MedicNotInvulnerableSpeech 20PercentChance IsSniperBirdHead Response item_birdhead_uberSniper } Response item_unicorn_scopekillSniper { scene "scenes/Player/Sniper/low/7288.vcd" scene "scenes/Player/Sniper/low/7289.vcd" scene "scenes/Player/Sniper/low/7291.vcd" scene "scenes/Player/Sniper/low/7292.vcd" scene "scenes/Player/Sniper/low/7293.vcd" scene "scenes/Player/Sniper/low/7295.vcd" } Rule item_unicorn_scopekillSniper { criteria ConceptKilledPlayer IsSniper DeployedContext 50PercentChance IsUnicornHead Response item_unicorn_scopekillSniper } Response item_unicorn_uberSniper { scene "scenes/Player/Sniper/low/7287.vcd" } Rule item_unicorn_uberSniper { criteria ConceptMedicChargeDeployed IsSniper IsInvulnerable MedicNotInvulnerableSpeech 20PercentChance IsUnicornHead Response item_unicorn_uberSniper } //-------------------------------------------------------------------------------------------------------------- // Auto Speech //-------------------------------------------------------------------------------------------------------------- Response item_unicorn_round_startSniper { scene "scenes/Player/Sniper/low/7282.vcd" predelay "1.0, 5.0" scene "scenes/Player/Sniper/low/7283.vcd" predelay "1.0, 5.0" } Rule item_unicorn_round_startSniper { criteria ConceptPlayerRoundStart IsSniper 100PercentChance IsUnicornHead Response item_unicorn_round_startSniper } //-------------------------------------------------------------------------------------------------------------- // Auto Speech Cart //-------------------------------------------------------------------------------------------------------------- Response item_birdhead_cart_pushSniper { scene "scenes/Player/Sniper/low/7305.vcd" scene "scenes/Player/Sniper/low/8485.vcd" } Rule item_birdhead_cart_pushSniper { criteria ConceptCartMovingForward IsOnOffense IsSniper SniperNotSaidCartMovingForwardO 10PercentChance IsSniperBirdHead ApplyContext "SaidCartMovingForwardD:1:20" Response item_birdhead_cart_pushSniper } Response item_unicorn_cart_forwardSniper { scene "scenes/Player/Sniper/low/7286.vcd" scene "scenes/Player/Sniper/low/8484.vcd" } Rule item_unicorn_cart_forwardSniper { criteria ConceptCartMovingForward IsOnOffense IsSniper SniperNotSaidCartMovingForwardO 30PercentChance IsUnicornHead ApplyContext "SaidCartMovingForwardD:1:20" Response item_unicorn_cart_forwardSniper } //-------------------------------------------------------------------------------------------------------------- // Auto Speech Combat //-------------------------------------------------------------------------------------------------------------- Response item_birdhead_jarateSniper { scene "scenes/Player/Sniper/low/7315.vcd" } Rule item_birdhead_jarateSniper { criteria ConceptJarateLaunch IsSniper 10PercentChance IsSniperBirdHead Response item_birdhead_jarateSniper }