//-------------------------------------------------------------------------------------------------------------- // Engineer Response Rule File - AUTO GENERATED DO NOT EDIT BY HAND //-------------------------------------------------------------------------------------------------------------- Response item_unicorn_uberEngineer { scene "scenes/Player/Engineer/low/7963.vcd" } Rule item_unicorn_uberEngineer { criteria ConceptMedicChargeDeployed IsEngineer IsInvulnerable MedicNotInvulnerableSpeech 20PercentChance IsUnicornHead Response item_unicorn_uberEngineer } //-------------------------------------------------------------------------------------------------------------- // Auto Speech //-------------------------------------------------------------------------------------------------------------- Response item_unicorn_healedEngineer { scene "scenes/Player/Engineer/low/7964.vcd" } Rule item_unicorn_healedEngineer { criteria ConceptMedicChargeStopped IsEngineer SuperHighHealthContext EngineerNotSaidHealThanks IsUnicornHead 20PercentChance ApplyContext "EngineerSaidHealThanks:1:20" Response item_unicorn_healedEngineer } Response item_unicorn_round_startEngineer { scene "scenes/Player/Engineer/low/7951.vcd" predelay "1.0, 5.0" scene "scenes/Player/Engineer/low/7957.vcd" predelay "1.0, 5.0" } Rule item_unicorn_round_startEngineer { criteria ConceptPlayerRoundStart IsEngineer 100PercentChance IsUnicornHead Response item_unicorn_round_startEngineer } //-------------------------------------------------------------------------------------------------------------- // Auto Speech Combat //-------------------------------------------------------------------------------------------------------------- Response item_unicorn_dominationEngineer { scene "scenes/Player/Engineer/low/7960.vcd" predelay "2.5" scene "scenes/Player/Engineer/low/8473.vcd" predelay "2.5" scene "scenes/Player/Engineer/low/7961.vcd" predelay "2.5" } Rule item_unicorn_dominationEngineer { criteria ConceptKilledPlayer IsEngineer IsDominated 30PercentChance IsUnicornHead ApplyContext "EngineerKillSpeech:1:10" Response item_unicorn_dominationEngineer } Response item_unicorn_revengeEngineer { scene "scenes/Player/Engineer/low/7967.vcd" predelay "2.5" scene "scenes/Player/Engineer/low/7968.vcd" predelay "2.5" } Rule item_unicorn_revengeEngineer { criteria ConceptKilledPlayer IsEngineer IsRevenge IsUnicornHead 40PercentChance ApplyContext "EngineerKillSpeech:1:10" Response item_unicorn_revengeEngineer } //-------------------------------------------------------------------------------------------------------------- // Auto Speech Engineer //-------------------------------------------------------------------------------------------------------------- Response item_unicorn_dispenserEngineer { scene "scenes/Player/Engineer/low/7958.vcd" } Rule item_unicorn_dispenserEngineer { criteria ConceptPlayerBuildingObject IsDispenser IsEngineer IsUnicornHead 10PercentChance Response item_unicorn_dispenserEngineer }