"Nightfall.Outdoors" { "dsp" "1" // general ambiance "playlooping" { "volume" ".4" "pitch" "100" "wave" "ambient\outdoors.wav" } "playlooping" { "volume" ".25" "pitch" "100" "wave" "ambient\forest_life.wav" } "playlooping" { "volume" ".35" "pitch" "100" "wave" "ambient/waterfalloutside.wav" } "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient/rain.wav" } } "Nightfall.Indoors" { "dsp" "1" // general ambient "playlooping" { "volume" ".6" "pitch" "100" "wave" "ambient/indoors.wav" } "playlooping" { "volume" ".2" "pitch" "100" "wave" "ambient/waterfallinside.wav" } "playlooping" { "volume" ".2" "pitch" "100" "wave" "ambient/waterfalloutside.wav" } } "Nightfall.Cavern" { "dsp" "1" // general ambient "playlooping" { "volume" ".6" "pitch" "100" "wave" "ambient/underground.wav" } "playlooping" { "volume" ".4" "pitch" "100" "wave" "ambient/waterfallinside.wav" } "playlooping" { "volume" ".2" "pitch" "100" "wave" "ambient/waterfalloutside.wav" } "playrandom" { "time" "2,6" "volume" "1" "pitch" "100" "rndwave" { "wave" "ambient/water/distant_drip1.wav" "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" "wave" "ambient/water/distant_drip4.wav" } } "playrandom" { "time" "2,6" "volume" "1" "pitch" "100" "rndwave" { "wave" "ambient/water/distant_drip1.wav" "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" "wave" "ambient/water/distant_drip4.wav" } } }