// THIS FILE IS AUTOMATICALLY GENERATED VIA mvm_make_level_sounds.py!!! // DO NOT EDIT BY HAND! // Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 // ------------------------------------------------------------------------------------ // //CRITPOWER // ------------------------------------------------------------------------------------ // "Weapon_General.CritPower" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/crit_power.wav" } // ------------------------------------------------------------------------------------ // // RICOCHET // ------------------------------------------------------------------------------------ // "FX_RicochetSound.Ricochet" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_96dB" "pitch" "90, 110" "rndwave" { "wave" "weapons/fx/rics/ric1.wav" "wave" "weapons/fx/rics/ric2.wav" "wave" "weapons/fx/rics/ric3.wav" "wave" "weapons/fx/rics/ric4.wav" "wave" "weapons/fx/rics/ric5.wav" } } // ------------------------------------------------------------------------------------ // // NEARMISS // ------------------------------------------------------------------------------------ // "Bullets.DefaultNearmiss" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_80dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ">weapons/fx/nearmiss/bulletLtoR08.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" } } // ------------------------------------------------------------------------------------ // //BUILDER // ------------------------------------------------------------------------------------ // "Weapon_Builder.SwitchEngineer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.518000" "wave" "weapons/draw_sapper_switch.wav" } // ------------------------------------------------------------------------------------ // // BUMPER CAR // ------------------------------------------------------------------------------------ // "BumperCar.Bump" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_76dB" "pitch" "90, 110" "rndwave" { "wave" "weapons/bumper_car_hit1.wav" "wave" "weapons/bumper_car_hit2.wav" "wave" "weapons/bumper_car_hit3.wav" "wave" "weapons/bumper_car_hit4.wav" "wave" "weapons/bumper_car_hit5.wav" "wave" "weapons/bumper_car_hit6.wav" "wave" "weapons/bumper_car_hit7.wav" "wave" "weapons/bumper_car_hit8.wav" } } "BumperCar.Accelerate" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" ")weapons/bumper_car_accelerate.wav" } "BumperCar.GoLoop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" ")weapons/bumper_car_go_loop.wav" } "BumperCar.Decelerate" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" ")weapons/bumper_car_decelerate.wav" } "BumperCar.DecelerateQuick" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" ")weapons/bumper_car_decelerate_quick.wav" } "BumperCar.Spawn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.175000" "wave" ")weapons/bumper_car_spawn.wav" } "BumperCar.SpawnFromLava" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.175000" "wave" ")weapons/bumper_car_spawn_from_lava.wav" } "BumperCar.SpeedBoostStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.525000" "wave" ")weapons/bumper_car_speed_boost_start.wav" } "BumperCar.SpeedBoostStop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.525000" "wave" ")weapons/bumper_car_speed_boost_stop.wav" } "BumperCar.Screech" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" ")weapons/bumper_car_screech.wav" } "BumperCar.BumpIntoAir" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/bumper_car_hit_into_air.wav" } "BumperCar.BumpHard" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/bumper_car_hit_hard.wav" } "BumperCar.Jump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.245000" "wave" ")weapons/bumper_car_jump.wav" } "BumperCar.JumpLand" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.175000" "wave" ")weapons/bumper_car_jump_land.wav" } "BumperCar.HitBall" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_120dB" "volume" "0.700000" "wave" ")weapons/bumper_car_hit_ball.wav" } "BumperCar.HitGhost" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/bumper_car_hit_ghost.wav" } // ------------------------------------------------------------------------------------ // //WEAPON CHARGED // ------------------------------------------------------------------------------------ // "TFPlayer.CritBoostOn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/weapon_crit_charged_on.wav" } "TFPlayer.CritBoostOff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/weapon_crit_charged_off.wav" } // ------------------------------------------------------------------------------------ // //PDA // ------------------------------------------------------------------------------------ // "Weapon_PDA.DrawSpy" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.175000" "wave" "weapons/draw_pda_spy.wav" } "Weapon_PDA.DrawEngineer" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.175000" "wave" "weapons/draw_pda_engineer.wav" } "Weapon_PDA.AntennaeEngineer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.175000" "wave" "weapons/draw_pda_antennae.wav" } // ------------------------------------------------------------------------------------ // //DEAD RINGER // ------------------------------------------------------------------------------------ // "Weapon_DeadRinger.DrawSpy" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.175000" "wave" "weapons/draw_dead_ringer_spy.wav" } // ------------------------------------------------------------------------------------ // // HOLY MACKEREL // ------------------------------------------------------------------------------------ // "Weapon_HolyMackerel.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/holy_mackerel1.wav" "wave" "weapons/holy_mackerel2.wav" "wave" "weapons/holy_mackerel3.wav" } } "Weapon_HolyMackerel.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/holy_mackerel1.wav" "wave" "weapons/holy_mackerel2.wav" "wave" "weapons/holy_mackerel3.wav" } } // ------------------------------------------------------------------------------------ // // BASEBALL BAT // ------------------------------------------------------------------------------------ // "Weapon_BaseballBat.HitBall" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "rndwave" { "wave" ")weapons/bat_baseball_hit1.wav" "wave" ")weapons/bat_baseball_hit2.wav" } } "Weapon_BaseballBat.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons/bat_baseball_hit_flesh.wav" } "Weapon_BaseballBat.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/bat_baseball_hit_world1.wav" "wave" "weapons/bat_baseball_hit_world2.wav" } } // ------------------------------------------------------------------------------------ // // BASEBALL // ------------------------------------------------------------------------------------ // "Weapon_Baseball.HitWorld" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" "weapons/baseball_hitworld1.wav" "wave" "weapons/baseball_hitworld2.wav" "wave" "weapons/baseball_hitworld3.wav" } } // ------------------------------------------------------------------------------------ // // BAT // ------------------------------------------------------------------------------------ // "Weapon_Bat.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "0.350000" "wave" "weapons/bat_draw.wav" } "Weapon_Bat.DrawSwoosh1" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.315000" "wave" "weapons/bat_draw_swoosh1.wav" } "Weapon_Bat.DrawSwoosh2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.315000" "wave" "weapons/bat_draw_swoosh2.wav" } "Weapon_Bat.DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/metal_hit_hand1.wav" } "Weapon_Ball.DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.175000" "wave" "weapons/metal_hit_hand1.wav" } "Weapon_Bat.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Bat.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Bat.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons/bat_hit.wav" } "Weapon_Bat.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // BOTTLE // ------------------------------------------------------------------------------------ // "Weapon_Bottle.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Bottle.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "0.350000" "wave" "weapons/draw_secondary.wav" } "Weapon_Bottle.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Bottle.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/bottle_hit_flesh1.wav" "wave" "weapons/bottle_hit_flesh2.wav" "wave" "weapons/bottle_hit_flesh3.wav" } } "Weapon_Bottle.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/bottle_hit1.wav" "wave" "weapons/bottle_hit2.wav" "wave" "weapons/bottle_hit3.wav" } } "Weapon_Bottle.IntactHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/bottle_intact_hit_world1.wav" "wave" "weapons/bottle_intact_hit_world2.wav" } } "Weapon_Bottle.BrokenHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/bottle_broken_hit_world1.wav" "wave" "weapons/bottle_broken_hit_world2.wav" "wave" "weapons/bottle_broken_hit_world3.wav" } } "Weapon_Bottle.IntactHitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/bottle_intact_hit_flesh1.wav" "wave" "weapons/bottle_intact_hit_flesh2.wav" "wave" "weapons/bottle_intact_hit_flesh3.wav" } } "Weapon_Bottle.BrokenHitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/bottle_broken_hit_flesh1.wav" "wave" "weapons/bottle_broken_hit_flesh2.wav" "wave" "weapons/bottle_broken_hit_flesh3.wav" } } "Weapon_Bottle.Break" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/bottle_break.wav" } // ------------------------------------------------------------------------------------ // // Machete // ------------------------------------------------------------------------------------ // "Weapon_Machete.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/machete_swing.wav" } "Weapon_Machete.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/machete_swing_crit.wav" } "Weapon_Machete.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Machete.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Machete.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/draw_machete_sniper.wav" } // ------------------------------------------------------------------------------------ // // Fist // ------------------------------------------------------------------------------------ // "Weapon_Fist.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/bat_draw_swoosh1.wav" "wave" "weapons/bat_draw_swoosh2.wav" } } "Weapon_Fist.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/fist_swing_crit.wav" } "Weapon_Fist.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Fist.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/fist_hit_world1.wav" "wave" "weapons/fist_hit_world2.wav" } } "Weapon_Fist.HitHand" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_Fist.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // Metal Gloves // ------------------------------------------------------------------------------------ // "Weapon_MetalGloves.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/boxing_gloves_swing1.wav" "wave" "weapons/boxing_gloves_swing2.wav" "wave" "weapons/boxing_gloves_swing4.wav" } } "Weapon_MetalGloves.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/fist_swing_crit.wav" } "Weapon_MetalGloves.CritHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/metal_gloves_hit_crit1.wav" "wave" ")weapons/metal_gloves_hit_crit2.wav" "wave" ")weapons/metal_gloves_hit_crit3.wav" "wave" ")weapons/metal_gloves_hit_crit4.wav" } } "Weapon_MetalGloves.CritEnabled" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/boxing_gloves_crit_enabled.wav" } "Weapon_MetalGloves.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/metal_gloves_hit_flesh1.wav" "wave" ")weapons/metal_gloves_hit_flesh2.wav" "wave" ")weapons/metal_gloves_hit_flesh3.wav" "wave" ")weapons/metal_gloves_hit_flesh4.wav" } } "Weapon_MetalGloves.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/metal_gloves_hit_world1.wav" "wave" ")weapons/metal_gloves_hit_world2.wav" "wave" ")weapons/metal_gloves_hit_world3.wav" "wave" ")weapons/metal_gloves_hit_world4.wav" } } "Weapon_MetalGloves.HitGlove" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/metal_gloves_hit.wav" } "Weapon_MetalGloves.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // Boxing Gloves // ------------------------------------------------------------------------------------ // "Weapon_BoxingGloves.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "pitch" "95, 105" "rndwave" { "wave" "weapons/boxing_gloves_swing1.wav" "wave" "weapons/boxing_gloves_swing2.wav" "wave" "weapons/boxing_gloves_swing4.wav" } } "Weapon_BoxingGloves.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/fist_swing_crit.wav" } "Weapon_BoxingGloves.CritHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/boxing_gloves_hit_crit1.wav" "wave" "weapons/boxing_gloves_hit_crit2.wav" "wave" "weapons/boxing_gloves_hit_crit3.wav" } } "Weapon_BoxingGloves.CritEnabled" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/boxing_gloves_crit_enabled.wav" } "Weapon_BoxingGloves.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/boxing_gloves_hit1.wav" "wave" "weapons/boxing_gloves_hit2.wav" "wave" "weapons/boxing_gloves_hit3.wav" "wave" "weapons/boxing_gloves_hit4.wav" } } "Weapon_BoxingGloves.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/fist_hit_world1.wav" "wave" "weapons/fist_hit_world2.wav" } } "Weapon_BoxingGloves.HitGlove" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/boxing_gloves_hit.wav" } "Weapon_BoxingGloves.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // BRANDING IRON // ------------------------------------------------------------------------------------ // "Weapon_FireAxe.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1.wav" } "Weapon_FireAxe.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_FireAxe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/axe_hit_flesh1.wav" "wave" ")weapons/axe_hit_flesh2.wav" "wave" ")weapons/axe_hit_flesh3.wav" } } "Weapon_FireAxe.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_FireAxe.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_melee.wav" } // called from model? "Weapon_BrandingIron.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // UBERSAW // ------------------------------------------------------------------------------------ // "Weapon_BoneSaw.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1.wav" } "Weapon_BoneSaw.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_UberSaw.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/ubersaw_hit1.wav" "wave" "weapons/ubersaw_hit2.wav" "wave" "weapons/ubersaw_hit3.wav" "wave" "weapons/ubersaw_hit4.wav" } } "Weapon_BoneSaw.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // BONESAW // ------------------------------------------------------------------------------------ // "Weapon_BoneSaw.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1.wav" } "Weapon_BoneSaw.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_BoneSaw.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_BoneSaw.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // CLUB // ------------------------------------------------------------------------------------ // "Weapon_Club.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Club.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Club.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Club.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // CROWBAR // ------------------------------------------------------------------------------------ // "Weapon_Crowbar.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Crowbar.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Crowbar.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Crowbar.Melee_HitWorld" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "pitch" "90,120" "rndwave" { "wave" "weapons/crowbar/crowbar_impact1.wav" "wave" "weapons/crowbar/crowbar_impact2.wav" } } // ------------------------------------------------------------------------------------ // // FLAG // ------------------------------------------------------------------------------------ // "Weapon_Flag.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Flag.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Flag.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/bottle_hit1.wav" "wave" "weapons/bottle_hit2.wav" } } // ------------------------------------------------------------------------------------ // // FLAME THROWER // ------------------------------------------------------------------------------------ // "Weapon_FlameThrower.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_start.wav" } "Weapon_FlameThrower.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_loop.wav" } "Weapon_FlameThrower.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_loop_crit.wav" } "Weapon_FlameThrower.FireEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_end.wav" } "Weapon_FlameThrower.FireHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_fire_hit.wav" } "Weapon_FlameThrower.FireHitHard" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" "weapons/flame_thrower_fire_hitloop.wav" } "Weapon_FlameThrower.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.175000" "wave" "weapons/flame_thrower_pilot.wav" } "Weapon_FlameThrower.FireRocket" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" "misc/null.wav" } "Weapon_FlameThrower.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_primary.wav" } "Weapon_FlameThrower.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_start.wav" } "Weapon_FlameThrower.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_end.wav" } "Weapon_FlameThrower.AirBurstAttack" { "channel" "CHAN_WEAPON" "volume" "0.700000" "pitch" "95,105" "soundlevel" "SNDLVL_90db" "wave" ")weapons/flame_thrower_airblast.wav" } "Weapon_FlameThrower.AirBurstAttackDeflect" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "95,105" "soundlevel" "SNDLVL_84db" "wave" ")weapons/flame_thrower_airblast_rocket_redirect.wav" } // ------------------------------------------------------------------------------------ // // DEGREASER // ------------------------------------------------------------------------------------ // "Weapon_Degreaser.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_104dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_dg_start.wav" } "Weapon_Degreaser.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_104dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_dg_loop.wav" } "Weapon_Degreaser.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_104dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_dg_loop_crit.wav" } "Weapon_Degreaser.FireEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_104dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_dg_end.wav" } // ------------------------------------------------------------------------------------ // // BACK BURNER // ------------------------------------------------------------------------------------ // "Weapon_BackBurner.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_bb_start.wav" } "Weapon_BackBurner.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_bb_loop.wav" } "Weapon_BackBurner.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_bb_loop_crit.wav" } "Weapon_BackBurner.FireEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_bb_end.wav" } "Weapon_BackBurner.FireHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_fire_hit.wav" } "Weapon_BackBurner.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.175000" "wave" "weapons/flame_thrower_pilot.wav" } "Weapon_BackBurner.FireRocket" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" "misc/null.wav" } "Weapon_BackBurner.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_primary.wav" } "Weapon_BackBurner.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_bb_start.wav" } "Weapon_BackBurner.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flame_thrower_bb_end.wav" } // ------------------------------------------------------------------------------------ // // Flare Gun // ------------------------------------------------------------------------------------ // "Weapon_FlareGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flaregun_shoot.wav" } "Weapon_FlareGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/flaregun_shoot_crit.wav" } "Weapon_FlareGun.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons/stickybomblauncher_det.wav" } "Weapon_FlareGun.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.455000" "wave" "weapons/flaregun_boltback.wav" } "Weapon_FlareGun.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.455000" "wave" "weapons/flaregun_boltforward.wav" } "Weapon_FlareGun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.315000" "wave" "weapons/flaregun_worldreload.wav" } "Weapon_FlareGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_FlareGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_secondary.wav" } "Weapon_FlareGun.Grab" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "0.518000" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_FlareGun.TubeOpen" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/grenade_launcher_drum_open.wav" } "Weapon_FlareGun.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/grenade_launcher_drum_load.wav" } "Weapon_FlareGun.TubeCloseStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/flaregun_tube_closestart.wav" } "Weapon_FlareGun.TubeCloseFinish" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/flaregun_tube_closefinish.wav" } // ------------------------------------------------------------------------------------ // // STICKY BOMB LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_StickyBombLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/stickybomblauncher_shoot.wav" } "Weapon_StickyBombLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/stickybomblauncher_shoot_crit.wav" } "Weapon_StickyBombLauncher.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons/stickybomblauncher_det.wav" } "Weapon_StickyBombLauncher.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.315000" "wave" "weapons/stickybomblauncher_boltback.wav" } "Weapon_StickyBombLauncher.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.315000" "wave" "weapons/stickybomblauncher_boltforward.wav" } "Weapon_StickyBombLauncher.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.245000" "wave" "weapons/stickybomblauncher_worldreload.wav" } "Weapon_StickyBombLauncher.ChargeUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/stickybomblauncher_charge_up.wav" } // ------------------------------------------------------------------------------------ // // GRENADE LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_GrenadeLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/grenade_launcher_shoot.wav" } "Weapon_GrenadeLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/grenade_launcher_shoot_crit.wav" } "Weapon_GrenadeLauncher.DrumStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.280000" "wave" "weapons/grenade_launcher_drum_start.wav" } "Weapon_GrenadeLauncher.DrumStop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.280000" "wave" "weapons/grenade_launcher_drum_stop.wav" } "Weapon_GrenadeLauncher.DrumOpen" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/grenade_launcher_drum_open.wav" } "Weapon_GrenadeLauncher.DrumLoad" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/grenade_launcher_drum_load.wav" } "Weapon_GrenadeLauncher.DrumClose" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/grenade_launcher_drum_close.wav" } "Weapon_GrenadeLauncher.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/grenade_launcher_worldreload.wav" } "Weapon_GrenadeLauncher.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_secondary.wav" } "Weapon_GrenadeLauncher.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons/stickybomblauncher_det.wav" } "Weapon_GrenadeLauncher.ChargeUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.315000" "wave" "weapons/stickybomblauncher_charge_up.wav" } // ------------------------------------------------------------------------------------ // // LOCH N LOAD // ------------------------------------------------------------------------------------ // "Weapon_LocknLoad.Dud" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/loch_n_load_dud.wav" } "Weapon_LochnLoad.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/loch_n_load_shoot.wav" } "Weapon_LochnLoad.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/loch_n_load_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // TACKY GRENADIER // ------------------------------------------------------------------------------------ // "Weapon_TackyGrenadier.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/tacky_grenadier_shoot.wav" } "Weapon_TackyGrenadier.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/tacky_grenadier_shoot_crit.wav" } "Weapon_TackyGrendadier.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/tacky_grenadier_explode1.wav" "wave" ")weapons/tacky_grenadier_explode2.wav" "wave" ")weapons/tacky_grenadier_explode3.wav" } } // ------------------------------------------------------------------------------------ // // AIR BURSTER // ------------------------------------------------------------------------------------ // "Weapon_AirBurster.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/air_burster_shoot.wav" } "Weapon_AirBurster.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/air_burster_shoot_crit.wav" } "Weapon_AirBurster.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/air_burster_explode1.wav" "wave" ")weapons/air_burster_explode2.wav" "wave" ")weapons/air_burster_explode3.wav" } } // ------------------------------------------------------------------------------------ // // KNIFE // ------------------------------------------------------------------------------------ // "Weapon_Knife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/knife_swing.wav" } "Weapon_Knife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/knife_swing_crit.wav" } "Weapon_Knife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/blade_hit1.wav" "wave" ")weapons/blade_hit2.wav" "wave" ")weapons/blade_hit3.wav" } } "Weapon_Knife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons/blade_hitworld.wav" } "Weapon_Knife.Open1" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open1.wav" } "Weapon_Knife.Open2" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open2.wav" } "Weapon_Knife.Open3" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open3.wav" } "Weapon_Knife.Open4" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open4.wav" } "Weapon_Knife.Open5" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open5.wav" } "Weapon_Knife.Open6" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open6.wav" } "Weapon_Knife.Open7" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open7.wav" } "Weapon_Knife.Open8" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open8.wav" } "Weapon_Knife.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // QUICK FIX // ------------------------------------------------------------------------------------ // "Weapon_Quick_Fix.Healing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/quick_fix_heal.wav" } // ------------------------------------------------------------------------------------ // // MEDIGUN // ------------------------------------------------------------------------------------ // "WeaponMedigun.HealingHealer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/medigun_heal.wav" } "WeaponMedigun.HealingTarget" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" ")weapons/medigun_heal.wav" } "WeaponMedigun.HealingWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.525000" "wave" ")weapons/medigun_heal.wav" } "WeaponMedigun.HealingDisrupt" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/medigun_heal_disrupt.wav" } "WeaponMedigun.HealingDetachHealer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.525000" "wave" ")weapons/medigun_heal_detach.wav" } "WeaponMedigun.HealingDetachTarget" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/medigun_heal_detach.wav" } "WeaponMedigun.HealingDetachWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.525000" "wave" ")weapons/medigun_heal_detach.wav" } "WeaponMedigun.Charged" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/medigun_charged.wav" } "WeaponMedigun.NoTarget" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74Db" "volume" "0.700000" "wave" ")weapons/medigun_no_target.wav" } "Weapon_Medikit.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Medikit.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Medigun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // OVERDOSE // ------------------------------------------------------------------------------------ // "Weapon_Overdose.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/tf_medic_syringe_overdose.wav" } "Weapon_Overdose.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/tf_medic_syringe_overdose_crit.wav" } // ------------------------------------------------------------------------------------ // // SYRINGEGUN // ------------------------------------------------------------------------------------ // "Weapon_SyringeGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/syringegun_shoot.wav" } "Weapon_SyringeGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/syringegun_shoot_crit.wav" } "Weapon_SyringeGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_primary.wav" } "Weapon_SyringeGun.Reload1" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.525000" "wave" "weapons/syringegun_reload_air1.wav" } "Weapon_SyringeGun.Reload2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/syringegun_reload_glass2.wav" } "Weapon_SyringeGun.Reload3" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.525000" "wave" "weapons/syringegun_reload_air2.wav" } "Weapon_SyringeGun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.525000" "wave" "weapons/syringegun_worldreload.wav" } "Weapon_SyringeGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } // ------------------------------------------------------------------------------------ // // GATLING // ------------------------------------------------------------------------------------ // "Weapon_Gatling.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/default_reload.wav" } "Weapon_Gatling.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons/gatling_empty.wav" } "Weapon_Gatling.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons/gatling_spin.wav" } "Weapon_Gatling.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/gatling_wind_up.wav" } "Weapon_Gatling.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/gatling_shoot.wav" } "Weapon_Gatling.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/gatling_shoot_crit.wav" } "Weapon_Gatling.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/gatling_wind_down.wav" } "Weapon_Gatling.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_minigun_heavy.wav" } // ------------------------------------------------------------------------------------ // // TOMISLAV // ------------------------------------------------------------------------------------ // "Weapon_Tomislav.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/tomislav_shoot.wav" } "Weapon_Tomislav.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/tomislav_shoot_crit.wav" } "Weapon_Tomislav.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/tomislav_wind_down.wav" } "Weapon_Tomislav.WindUp" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" "weapons/tomislav_wind_up.wav" } // ------------------------------------------------------------------------------------ // // MINIGUN // ------------------------------------------------------------------------------------ // "Weapon_Minigun.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/default_reload.wav" } "Weapon_Minigun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons/minigun_empty.wav" } "Weapon_Minigun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons/minigun_spin.wav" } "Weapon_Minigun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/minigun_wind_up.wav" } "Weapon_Minigun.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/minigun_shoot.wav" } "Weapon_Minigun.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/minigun_shoot_crit.wav" } "Weapon_Minigun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/minigun_wind_down.wav" } "Weapon_Minigun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_minigun_heavy.wav" } // ------------------------------------------------------------------------------------ // // MINIfun // ------------------------------------------------------------------------------------ // "Weapon_Minifun.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/default_reload.wav" } "Weapon_Minifun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons/minifun_empty.wav" } "Weapon_Minifun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons/minifun_spin.wav" } "Weapon_Minifun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/minifun_wind_up.wav" } "Weapon_Minifun.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/minifun_shoot.wav" } "Weapon_Minifun.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/minifun_shoot_crit.wav" } "Weapon_Minifun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/minifun_wind_down.wav" } "Weapon_Minifun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_minigun_heavy.wav" } // ------------------------------------------------------------------------------------ // // PIPE // ------------------------------------------------------------------------------------ // "Weapon_Pipe.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Pipe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Pipe.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // ENFORCER // ------------------------------------------------------------------------------------ // "Weapon_Enforcer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "rndwave" { "wave" ")weapons/tf_spy_enforcer_revolver_01.wav" "wave" ")weapons/tf_spy_enforcer_revolver_02.wav" "wave" ")weapons/tf_spy_enforcer_revolver_03.wav" "wave" ")weapons/tf_spy_enforcer_revolver_04.wav" "wave" ")weapons/tf_spy_enforcer_revolver_05.wav" "wave" ")weapons/tf_spy_enforcer_revolver_06.wav" } } "Weapon_Enforcer.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/tf_spy_enforcer_revolver_crit.wav" } // ------------------------------------------------------------------------------------ // // PISTOL // ------------------------------------------------------------------------------------ // "Weapon_Pistol.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/pistol_shoot.wav" } "Weapon_Pistol.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/pistol_shoot_crit.wav" } "Weapon_Pistol.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Pistol.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_secondary.wav" } "Weapon_Pistol.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/draw_pistol_engineer.wav" } "Weapon_Pistol.ClipIn" { "channel" "CHAN_STATIC" "volume" "0.245000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol_clipin.wav" } "Weapon_Pistol.ReloadScout" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/pistol_reload_scout.wav" } "Weapon_Pistol.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/pistol_worldreload.wav" } "Weapon_Pistol.WorldReloadEngineer" { "channel" "CHAN_STATIC" "volume" "0.245000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol_clipin.wav" } // ------------------------------------------------------------------------------------ // // REVOLVER // ------------------------------------------------------------------------------------ // "Weapon_Revolver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/revolver_shoot.wav" } "Weapon_Revolver.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/revolver_shoot_crit.wav" } "Weapon_Revolver.Reload1" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_open.wav" } "Weapon_Revolver.Reload2" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_arm.wav" } "Weapon_Revolver.Reload3" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_close.wav" } "Weapon_Revolver.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_worldreload.wav" } "Weapon_Revolver.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Revolver.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // LETRANGER // ------------------------------------------------------------------------------------ // "Weapon_Letranger.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.595000" "wave" ")weapons/letranger_shoot.wav" } "Weapon_Letranger.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.595000" "wave" ")weapons/letranger_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // AMBASSADOR // ------------------------------------------------------------------------------------ // "Weapon_Ambassador.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/ambassador_shoot.wav" } "Weapon_Ambassador.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/ambassador_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SHORT STOP // ------------------------------------------------------------------------------------ // "Weapon_Short_Stop.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "0.700000" "wave" ")weapons/short_stop_shoot.wav" } "Weapon_Short_Stop.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "0.700000" "wave" ")weapons/short_stop_shoot_crit.wav" } "Weapon_Short_Stop.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/short_stop_reload.wav" } // ------------------------------------------------------------------------------------ // // SODA POPPER // ------------------------------------------------------------------------------------ // "Weapon_Soda_Popper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/scatter_gun_double_bonk_shoot.wav" } "Weapon_Soda_Popper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/scatter_gun_double_bonk_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SCATTER GUN DOUBLE // ------------------------------------------------------------------------------------ // "Weapon_Scatter_Gun_Double.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/scatter_gun_double_shoot.wav" } "Weapon_Scatter_Gun_Double.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/scatter_gun_double_shoot_crit.wav" } "Weapon_DoubleBarrel.TubeOpen" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/scatter_gun_double_tube_open.wav" } "Weapon_DoubleBarrel.ShellsOut" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/scatter_gun_double_shells_out.wav" } "Weapon_DoubleBarrel.ShellsIn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/scatter_gun_double_shells_in.wav" } "Weapon_DoubleBarrel.TubeClose" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/scatter_gun_double_tube_close.wav" } // ------------------------------------------------------------------------------------ // // BackShot Shotty // ------------------------------------------------------------------------------------ // "Weapon_BackShot_Shotty.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/tf2_backshot_shotty.wav" } "Weapon_BackShot_Shotty.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/tf2_backshot_shotty_crit.wav" } // ------------------------------------------------------------------------------------ // // Back Scatter // ------------------------------------------------------------------------------------ // "Weapon_Back_Scatter.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/tf2_back_scatter.wav" } "Weapon_Back_Scatter.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/tf2_back_scatter_crit.wav" } // ------------------------------------------------------------------------------------ // // SCATTER GUN // ------------------------------------------------------------------------------------ // "Weapon_Scatter_Gun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/scatter_gun_shoot.wav" } "Weapon_Scatter_Gun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/scatter_gun_shoot_crit.wav" } "Weapon_Scatter_Gun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/shotgun_empty.wav" } "Weapon_Scatter_Gun.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/scatter_gun_reload.wav" } "Weapon_Scatter_Gun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/scatter_gun_worldreload.wav" } "Weapon_Scatter_Gun.Pump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/scatter_gun_worldreload.wav" } "Weapon_Scatter_Gun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_Shotgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/shotgun_shoot.wav" } "Weapon_Shotgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/shotgun_shoot_crit.wav" } "Weapon_Shotgun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/shotgun_empty.wav" } "Weapon_Shotgun.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/shotgun_reload.wav" } "Weapon_Shotgun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/shotgun_worldreload.wav" } "Weapon_Shotgun.Pump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/shotgun_cock.wav" } "Weapon_Shotgun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_secondary.wav" } "Weapon_ShotgunPyro.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_shotgun_pyro.wav" } "Weapon_ShotgunEngineer.Cock_Back" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/shotgun_cock_back.wav" } "Weapon_ShotgunEngineer.Cock_Forward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/shotgun_cock_forward.wav" } // ------------------------------------------------------------------------------------ // // SHOVEL // ------------------------------------------------------------------------------------ // "Weapon_Shovel.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/shovel_swing.wav" } "Weapon_Shovel.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/shovel_swing_crit.wav" } "Weapon_Shovel.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/axe_hit_flesh1.wav" "wave" ")weapons/axe_hit_flesh2.wav" "wave" ")weapons/axe_hit_flesh3.wav" } } "Weapon_Shovel.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Shovel.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/draw_shovel_soldier.wav" } // ------------------------------------------------------------------------------------ // // Nail Gun // ------------------------------------------------------------------------------------ // "Weapon_NailGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/nail_gun_shoot.wav" } "Weapon_NailGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/nail_gun_shoot_crit.wav" } "Weapon_NailGun.Reload" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_NailGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_NailGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // SMG // ------------------------------------------------------------------------------------ // "Weapon_SMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/smg_shoot.wav" } "Weapon_SMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/smg_shoot_crit.wav" } "Weapon_SMG.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.245000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_worldreload.wav" } "Weapon_SMG.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_SMG.ClipOut" { "channel" "CHAN_STATIC" "volume" "0.245000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_clip_out.wav" } "Weapon_SMG.ClipIn" { "channel" "CHAN_STATIC" "volume" "0.245000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_clip_in.wav" } "Weapon_SMG.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // SUPER SMG // ------------------------------------------------------------------------------------ // "Weapon_SuperSMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/smg_shoot.wav" } "Weapon_SuperSMG.Reload" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_SuperSMG.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } // ------------------------------------------------------------------------------------ // // BAZAAR BARGAIN // ------------------------------------------------------------------------------------ // "Weapon_Bazaar_Bargain.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "rndwave" { "wave" ")weapons/tf_sniper_bazaar_bargain_01.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_02.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_03.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_04.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_05.wav" } } "Weapon_Bazaar_Bargain.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\tf_sniper_bazaar_bargain_crit.wav" } // ------------------------------------------------------------------------------------ // // SYDNEY SLEEPER // ------------------------------------------------------------------------------------ // "Weapon_SydneySleeper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/sniper_sydneysleeper_shoot.wav" } "Weapon_SydneySleeper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/sniper_sydneysleeper_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // CLASSIC SNIPER RIFLE // ------------------------------------------------------------------------------------ // "Weapon_ClassicSniperRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/sniper_rifle_classic_shoot.wav" } "Weapon_ClassicSniperRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/sniper_rifle_classic_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SNIPER RIFLE // ------------------------------------------------------------------------------------ // "Weapon_SniperRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/sniper_shoot.wav" } "Weapon_SniperRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/sniper_shoot_crit.wav" } "Weapon_SniperRifle.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.245000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper_worldreload.wav" } "Weapon_SniperRifle.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_SniperRifle.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_primary.wav" } "Weapon_SniperRifle.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.315000" "wave" "weapons/sniper_bolt_back.wav" } "Weapon_SniperRifle.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.315000" "wave" "weapons/sniper_bolt_forward.wav" } // ------------------------------------------------------------------------------------ // // TRANQUILIZER GUN // ------------------------------------------------------------------------------------ // "Weapon_Tranq.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" "misc/null.wav" } "Weapon_Tranq.Reload" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_Tranq.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Tranq.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // WRANGLER // ------------------------------------------------------------------------------------ // "Weapon_Wrangler.Ouch" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" "0.175000" "rndwave" { "wave" "vo/engineer_negativevocalization07.mp3" "wave" "vo/engineer_negativevocalization08.mp3" "wave" "vo/engineer_negativevocalization09.mp3" } } // ------------------------------------------------------------------------------------ // // WRENCH // ------------------------------------------------------------------------------------ // "Weapon_Wrench.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" "weapons/wrench_swing.wav" } "Weapon_Wrench.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/wrench_swing_crit.wav" } "Weapon_Wrench.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Wrench.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.350000" "pitch" "95, 105" "wave" "weapons/wrench_hit_world.wav" } "Weapon_Wrench.HitBuilding_Success" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.350000" "rndwave" { "wave" "weapons/wrench_hit_build_success1.wav" "wave" "weapons/wrench_hit_build_success2.wav" } } "Weapon_Wrench.HitBuilding_Failure" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.350000" "wave" "weapons/wrench_hit_build_fail.wav" } "Weapon_Wrench.HitHand" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "0.070000" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_Wrench.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_primary.wav" } "Weapon_Wrench.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/draw_wrench_engineer.wav" } // ------------------------------------------------------------------------------------ // // LIBERY LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_Liberty_Launcher.Single" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_ll_shoot.wav" } "Weapon_Liberty_Launcher.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_ll_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // RPG // ------------------------------------------------------------------------------------ // "Weapon_RPG.Single" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_shoot.wav" } "Weapon_RPG.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_shoot_crit.wav" } "Weapon_RPG.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_primary.wav" } "Weapon_RPG.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/rocket_reload.wav" } "Weapon_RPG.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/rocket_reload.wav" } // ------------------------------------------------------------------------------------ // // RPG Direct Hit // ------------------------------------------------------------------------------------ // "Weapon_RPG_DirectHit.Single" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_directhit_shoot.wav" } "Weapon_RPG_DirectHit.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_directhit_shoot_crit.wav" } "Weapon_RPG_DirectHit.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/rocket_directhit_explode1.wav" "wave" ")weapons/rocket_directhit_explode2.wav" "wave" ")weapons/rocket_directhit_explode3.wav" } } // ------------------------------------------------------------------------------------ // // RPG Black Box // ------------------------------------------------------------------------------------ // "Weapon_RPG_BlackBox.Single" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_blackbox_shoot.wav" } "Weapon_RPG_BlackBox.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_blackbox_shoot_crit.wav" } "Weapon_RPG_BlackBox.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/rocket_blackbox_explode1.wav" "wave" ")weapons/rocket_blackbox_explode2.wav" "wave" ")weapons/rocket_blackbox_explode3.wav" } } // ------------------------------------------------------------------------------------ // // RPG Cow Mangler // ------------------------------------------------------------------------------------ // "Weapon_CowMangler.Single" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/cow_mangler_main_shot.wav" } "Weapon_CowMangler.SingleCharged" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/cow_mangler_over_charge_shot.wav" } "Weapon_CowMangler.Charging" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/cow_mangler_over_charge.wav" } "Weapon_CowMangler.Explode" { "channel" "CHAN_WEAPON" "volume" "0.665000, 0.700000" "soundlevel" "SNDLVL_115dB" "pitch" "95, 100" "rndwave" { "wave" ")weapons\cow_mangler_explosion_normal_01.wav" "wave" ")weapons\cow_mangler_explosion_normal_02.wav" "wave" ")weapons\cow_mangler_explosion_normal_03.wav" } } "Weapon_CowMangler.ExplodeCharged" { "channel" "CHAN_WEAPON" "volume" "0.665000, 0.700000" "soundlevel" "SNDLVL_115dB" "pitch" "95, 100" "rndwave" { "wave" ")weapons\cow_mangler_explosion_charge_01.wav" "wave" ")weapons\cow_mangler_explosion_charge_02.wav" "wave" ")weapons\cow_mangler_explosion_charge_03.wav" } } "Weapon_CowMangler.Idle" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/cow_mangler_idle.wav" } "Weapon_CowMangler.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.175000" "rndwave" { "wave" "weapons\cow_mangler_reload.wav" "wave" "weapons\cow_mangler_reload_02.wav" "wave" "weapons\cow_mangler_reload_03.wav" "wave" "weapons\cow_mangler_reload_04.wav" } } "Weapon_CowMangler.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.175000" "rndwave" { "wave" ")weapons\cow_mangler_reload.wav" "wave" ")weapons\cow_mangler_reload_02.wav" "wave" ")weapons\cow_mangler_reload_03.wav" "wave" ")weapons\cow_mangler_reload_04.wav" } } "Weapon_CowMangler.ReloadFinal" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.455000" "wave" "weapons\cow_mangler_reload_final.wav" } "Weapon_CowMangler.WorldReloadFinal" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.175000" "wave" ")weapons\cow_mangler_reload_final.wav" } // ------------------------------------------------------------------------------------ // // Righteous Bison // ------------------------------------------------------------------------------------ // "Weapon_Bison.Single" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" ")weapons\bison_main_shot_01.wav" "wave" ")weapons\bison_main_shot_02.wav" } } "Weapon_Bison.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\bison_main_shot_crit.wav" } "Weapon_Bison.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "pitch" "110" "wave" "weapons/bison_reload.wav" } "Weapon_Bison.ProjectileImpactWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons/fx/rics/bison_projectile_impact_world.wav" } "Weapon_Bison.ProjectileImpactFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons/fx/rics/bison_projectile_impact_flesh.wav" } // ------------------------------------------------------------------------------------ // // MAD MILK // ------------------------------------------------------------------------------------ // "Weapon_MadMilk.Draw" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "weapons/draw_madmilk.wav" } // ------------------------------------------------------------------------------------ // // JARATE // ------------------------------------------------------------------------------------ // "Jar.Explode" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "wave" ")weapons/jar_explode.wav" } "Weapon_Jarate.Draw" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "weapons/draw_jarate.wav" } "Weapon_Jarate.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "0.700000" "wave" "weapons/jar_single.wav" } // // ------------------------------------------------------------------------------------ // // Grenades // // Grenade Sounds // // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // BASE GRENADE // ------------------------------------------------------------------------------------ // "BaseGrenade.Explode" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_76dB" "rndwave" { "wave" "weapons/debris1.wav" "wave" "weapons/debris2.wav" } } "BaseGrenade.BounceSound" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" "weapons/grenade_impact.wav" "wave" "weapons/grenade_impact2.wav" "wave" "weapons/grenade_impact3.wav" } } "BaseExplosionEffect.Sound" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/explode2.wav" "wave" ")weapons/explode3.wav" "wave" ")weapons/explode1.wav" } } "Weapon_Grenade_Normal.Single" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "wave" "weapons/grenade_throw.wav" } // ------------------------------------------------------------------------------------ // // PIPEBOMB GRENADE // ------------------------------------------------------------------------------------ // "Weapon_Grenade_Pipebomb.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/pipe_bomb1.wav" "wave" ")weapons/pipe_bomb2.wav" "wave" ")weapons/pipe_bomb3.wav" } } "Weapon_Grenade_Pipebomb.Bounce" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "96,100" "soundlevel" "SNDLVL_74dB" "wave" "weapons/grenade_impact.wav" } "Weapon_Grenade_Pipebomb.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // DET PACK GRENADE // ------------------------------------------------------------------------------------ // "Weapon_Grenade_Det_Pack.Plant" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/det_pack_plant.wav" } "Weapon_Grenade_Det_Pack.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "volume" "0.700000" "wave" ")weapons/det_pack_explode.wav" } "Weapon_Grenade_Det_Pack.Timer" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/det_pack_timer.wav" } // ------------------------------------------------------------------------------------ // // SAPPER // ------------------------------------------------------------------------------------ // "Weapon_Sapper.Plant" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_plant.wav" } "Weapon_Sapper.Timer" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_timer.wav" } "Weapon_Sapper_xmas.Timer" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_timer.wav" } "Weapon_Sapper.Draw" { "channel" "CHAN_AUTO" "volume" "0.350000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/draw_primary.wav" } "Weapon_Sapper.DrawSwitch" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/draw_sapper_switch.wav" } "Weapon_Sapper.Removed" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sapper_removed.wav" } // ------------------------------------------------------------------------------------ // // ToolBox // ------------------------------------------------------------------------------------ // "Weapon_ToolBox.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_secondary.wav" } "Weapon_ToolBox.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_toolbox_engineer.wav" } // ------------------------------------------------------------------------------------ // // Gunslinger // ------------------------------------------------------------------------------------ // "Weapon_Gunslinger.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.525000" "wave" "weapons/gunslinger_draw.wav" } "Weapon_Gunslinger.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/gunslinger_swing.wav" } "Weapon_Gunslinger.ThreeHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/gunslinger_three_hit.wav" } "Weapon_Gunslinger.InspectFingerMove" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.140000" "rndwave" { "wave" "weapons/gunslinger_inspect_finger_move1.wav" "wave" "weapons/gunslinger_inspect_finger_move2.wav" "wave" "weapons/gunslinger_inspect_finger_move3.wav" "wave" "weapons/gunslinger_inspect_finger_move4.wav" } } "Weapon_Gunslinger.InspectFingerClick" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "rndwave" { "wave" "weapons/gunslinger_inspect_finger_click1.wav" "wave" "weapons/gunslinger_inspect_finger_click2.wav" "wave" "weapons/gunslinger_inspect_finger_click3.wav" "wave" "weapons/gunslinger_inspect_finger_click4.wav" "wave" "weapons/gunslinger_inspect_finger_click5.wav" "wave" "weapons/gunslinger_inspect_finger_click6.wav" "wave" "weapons/gunslinger_inspect_finger_click7.wav" "wave" "weapons/gunslinger_inspect_finger_click8.wav" } } "Weapon_Gunslinger.InspectFinish" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.210000" "wave" "weapons/gunslinger_draw.wav" } // ------------------------------------------------------------------------------------ // // Dispenser // ------------------------------------------------------------------------------------ // "Building_Dispenser.Build1" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Dispenser.Build1a" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Dispenser.Build1b" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Dispenser.Build2" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build3" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build4" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Dispenser.Build5" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build6" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build7" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build8" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build9" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Dispenser.Build10" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build11" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Dispenser.Build12" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build13" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build14" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Dispenser.Build15" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Dispenser.Build16" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Dispenser.Build17" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium2.wav" } "Building_Dispenser.Build18" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_bullet_chain.wav" } "Building_Dispenser.Build18a" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Dispenser.Build19" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Dispenser.Build20" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_bullet_chain2.wav" } "Building_Dispenser.Build21" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_empty.wav" } "Building_Dispenser.Build22" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build23" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24a" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Dispenser.Build24b" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24c" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24d" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build25" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Dispenser.Explode" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_explode.wav" } "Building_Dispenser.Idle" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_idle.wav" } "Building_Dispenser.GenerateMetal" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_generate_metal.wav" } "Building_Dispenser.Heal" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_heal.wav" } // ------------------------------------------------------------------------------------ // // Sentry Gun // ------------------------------------------------------------------------------------ // // Played when the gun acquired a new target "Building_Sentrygun.Alert" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_88dB" "wave" "weapons/sentry_spot.wav" } "Building_Sentrygun.AlertTarget" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_88dB" "wave" "weapons/sentry_spot_client.wav" } // random played while the sentry it turning, without a target "Building_Sentrygun.Idle" { "channel" "CHAN_ITEM" "volume" "0.525000" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan.wav" } "Building_Sentrygun.Idle2" { "channel" "CHAN_ITEM" "volume" "0.525000" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan2.wav" } "Building_Sentrygun.Idle3" { "channel" "CHAN_ITEM" "volume" "0.525000" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan3.wav" } //played while the sentry is reloading rockets "Building_SentryGun.RocketSteam1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_SentryGun.RocketSteam2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_SentryGun.RocketMove1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/sentry_move_short2.wav" } "Building_SentryGun.RocketMove2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/sentry_move_short1.wav" } "Building_SentryGun.RocketClunk1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/sentry_upgrading4.wav" } "Building_SentryGun.RocketClunk2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/sentry_upgrading5.wav" } // played when the sentry completes building, or is upgrade "Building_Sentrygun.Built" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/sentry_finish.wav" } "Building_Sentrygun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/sentry_shoot.wav" } "Building_Sentrygun.Fire2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/sentry_shoot2.wav" } "Building_Sentrygun.Fire3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/sentry_shoot3.wav" } "Building_Sentrygun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" "weapons/sentry_empty.wav" } "Building_Sentrygun.FireRocket" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sentry_rocket.wav" } "Building_Sentrygun.ShaftFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/sentry_shaft_shoot.wav" } "Building_Sentrygun.ShaftFire2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/sentry_shaft_shoot2.wav" } "Building_Sentrygun.ShaftFire3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/sentry_shaft_shoot3.wav" } "Building_Sentrygun.ShaftLaserPass" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/sentry_shaft_laser_pass.wav" } "Building_Sentrygun.Build1" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Sentrygun.BuildSteam1" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Sentrygun.Build1A" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Sentrygun.Build1B" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading7.wav" } "Building_Sentrygun.Build2" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Sentrygun.BuildSteam2" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Sentrygun.Build3" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Sentrygun.BuildSteam3" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Sentrygun.Build4" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Sentrygun.Build5" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Sentrygun.Build6" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Sentrygun.BuildSteam4" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Sentrygun.Build7" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_long2.wav" } "Building_Sentrygun.Build7A" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading7.wav" } "Building_Sentrygun.BuildSteam5" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Sentrygun.Build8" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading3.wav" } "Building_Sentrygun.Build9" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading6.wav" } "Building_Sentrygun.Build10" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Sentrygun.Build11" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading8.wav" } "Building_Sentrygun.Build12" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_long1.wav" } "Building_Sentrygun.Build13" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_wire_connect.wav" } "Building_Sentry.Explode" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_explode.wav" } "Building_Sentry.Damage" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" "weapons/sentry_damage1.wav" "wave" "weapons/sentry_damage2.wav" "wave" "weapons/sentry_damage3.wav" "wave" "weapons/sentry_damage4.wav" } } // ------------------------------------------------------------------------------------ // // MINI SENTRY // ------------------------------------------------------------------------------------ // "Building_MiniSentrygun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/sentry_shoot_mini.wav" } // ------------------------------------------------------------------------------------ // // TELEPORTER // ------------------------------------------------------------------------------------ // "Building_Teleporter.Ready" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/teleporter_ready.wav" } "Building_Teleporter.Send" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "0.700000" "wave" ")weapons/teleporter_send.wav" } "Building_Teleporter.Receive" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/teleporter_receive.wav" } "Building_Teleporter.Build1" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Teleporter.Build1a" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Teleporter.Build2" { "channel" "CHAN_ITEM" "volume" "0.175000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build2a" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Teleporter.Build2b" { "channel" "CHAN_WEAPON" "volume" "0.175000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium2.wav" } "Building_Teleporter.Build2c" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Teleporter.Build3" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Teleporter.Build3a" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build3b" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Teleporter.Build4" { "channel" "CHAN_WEAPON" "volume" "0.175000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/teleporter_build_open2.wav" } "Building_Teleporter.Build4a" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build5" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Teleporter.SpinLevel1" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "0.700000" "wave" "weapons/teleporter_spin.wav" } "Building_Teleporter.SpinLevel2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "0.700000" "wave" "weapons/teleporter_spin2.wav" } "Building_Teleporter.SpinLevel3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "0.700000" "wave" "weapons/teleporter_spin3.wav" } "Building_Teleporter.Explode" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/teleporter_explode.wav" } // ------------------------------------------------------------------------------------ // // BOW // ------------------------------------------------------------------------------------ // "Weapon_CompoundBow.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/bow_shoot.wav" } "Weapon_CompoundBow.SinglePull" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.700000" "wave" ")weapons/bow_shoot_pull.wav" } "Weapon_CompoundBow.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/bow_shoot_crit.wav" } "Weapon_CompoundBow.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_CompoundBow.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/pistol_worldreload.wav" } "Weapon_Bow.Draw" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_75dB" "wave" "weapons/draw_bow.wav" } "Weapon_Bow.PullShort" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/bow_shoot_pull_short.wav" } "Weapon_Bow.PullReverse" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/bow_shoot_pull_reverse.wav" } "Weapon_Bow.ArrowSlide" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_75dB" "wave" "weapons/bow_arrow_slide.wav" } // ------------------------------------------------------------------------------------ // // CRUSADERS CROSSBOW // ------------------------------------------------------------------------------------ // "Weapon_CrusadersCrossbow.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/crusaders_crossbow_shoot.wav" } "Weapon_CrusadersCrossbow.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/crusaders_crossbow_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // ARROW EFFECTS // ------------------------------------------------------------------------------------ // "Weapon_Arrow.ImpactFlesh" { "channel" "CHAN_STATIC" "volume" "0.525000" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_flesh.wav" "wave" "weapons/fx/rics/arrow_impact_flesh2.wav" "wave" "weapons/fx/rics/arrow_impact_flesh3.wav" "wave" "weapons/fx/rics/arrow_impact_flesh4.wav" } } "Weapon_Arrow.ImpactConcrete" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_81dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_concrete.wav" "wave" "weapons/fx/rics/arrow_impact_concrete2.wav" "wave" "weapons/fx/rics/arrow_impact_concrete4.wav" } } "Weapon_Arrow.ImpactMetal" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_81dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_metal.wav" "wave" "weapons/fx/rics/arrow_impact_metal2.wav" "wave" "weapons/fx/rics/arrow_impact_metal4.wav" } } "Weapon_Arrow.ImpactWood" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_81dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_wood.wav" "wave" "weapons/fx/rics/arrow_impact_wood2.wav" "wave" "weapons/fx/rics/arrow_impact_wood4.wav" } } "Weapon_Arrow.Nearmiss" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_106dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/nearmiss/arrow_nearmiss.wav" "wave" "weapons/fx/nearmiss/arrow_nearmiss2.wav" "wave" "weapons/fx/nearmiss/arrow_nearmiss3.wav" "wave" "weapons/fx/nearmiss/arrow_nearmiss4.wav" } } "Weapon_Arrow.ImpactFleshCrossbowHeal" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_86dB" "wave" ")weapons/fx/rics/arrow_impact_crossbow_heal.wav" } // ------------------------------------------------------------------------------------ // // PICKAXE - THE EQUALIZER // ------------------------------------------------------------------------------------ // "Weapon_PickAxe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "pitch" "95, 105" "rndwave" { "wave" "weapons/blade_slice_2.wav" "wave" "weapons/blade_slice_3.wav" "wave" "weapons/blade_slice_4.wav" } } "Weapon_PickAxe.Swing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "0.175000" "pitch" "95, 105" "rndwave" { "wave" ")weapons/pickaxe_swing1.wav" "wave" ")weapons/pickaxe_swing2.wav" "wave" ")weapons/pickaxe_swing3.wav" } } "Weapon_Pickaxe.SwingCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "0.175000" "wave" ")weapons/pickaxe_swing_crit.wav" } // ------------------------------------------------------------------------------------ // // BATTALIONS BACKUP // ------------------------------------------------------------------------------------ // "Weapon_BattalionsBackup.HornRed" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "0.700000" "wave" "weapons/battalions_backup_red.wav" } "Weapon_BattalionsBackup.HornBlue" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "0.700000" "wave" "weapons/battalions_backup_blue.wav" } // ------------------------------------------------------------------------------------ // // BUFF BANNER // ------------------------------------------------------------------------------------ // "Weapon_BuffBanner.HornRed" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "0.700000" "wave" "weapons/buff_banner_horn_red.wav" } "Weapon_BuffBanner.HornBlue" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "0.700000" "wave" "weapons/buff_banner_horn_blue.wav" } "Weapon_BuffBanner.Flag" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/buff_banner_flag.wav" } "Weapon_BuffBanner.BuffOn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/buff_on.wav" } "Weapon_BuffBanner.BuffOff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/buff_off.wav" } // ------------------------------------------------------------------------------------ // // DEMO CHARGE // ------------------------------------------------------------------------------------ // "DemoCharge.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "rndwave" { "wave" "weapons/demo_charge_hit_world1.wav" "wave" "weapons/demo_charge_hit_world2.wav" "wave" "weapons/demo_charge_hit_world3.wav" } } "DemoCharge.HitFleshRange" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "rndwave" { "wave" "weapons/demo_charge_hit_flesh_range1.wav" "wave" "weapons/demo_charge_hit_flesh_range2.wav" "wave" "weapons/demo_charge_hit_flesh_range3.wav" } } "DemoCharge.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "rndwave" { "wave" "weapons/demo_charge_hit_flesh1.wav" "wave" "weapons/demo_charge_hit_flesh2.wav" "wave" "weapons/demo_charge_hit_flesh3.wav" } } "DemoCharge.Charging" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "rndwave" { "wave" "weapons/demo_charge_windup1.wav" "wave" "weapons/demo_charge_windup2.wav" "wave" "weapons/demo_charge_windup3.wav" } } "DemoCharge.ChargeCritOn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.175000" "wave" ")weapons/weapon_crit_charged_on.wav" } "DemoCharge.ChargeCritOff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.175000" "wave" ")weapons/weapon_crit_charged_off.wav" } // ------------------------------------------------------------------------------------ // // DEMO SWORD // ------------------------------------------------------------------------------------ // "Weapon_Sword.Swing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.175000" "pitch" "95, 105" "wave" ")weapons/demo_sword_swing1.wav" } "Weapon_Sword.SwingCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.175000" "wave" ")weapons/demo_sword_swing_crit.wav" } "Weapon_Sword.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/blade_slice_2.wav" "wave" "weapons/blade_slice_3.wav" "wave" "weapons/blade_slice_4.wav" } } "Weapon_Sword.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/demo_sword_hit_world1.wav" "wave" ")weapons/demo_sword_hit_world2.wav" } } "Weapon_Sword.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/draw_sword.wav" } // ------------------------------------------------------------------------------------ // // RECON // ------------------------------------------------------------------------------------ // "Recon.Ping" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/recon_ping.wav" } // ------------------------------------------------------------------------------------ // // GUITAR // ------------------------------------------------------------------------------------ // "Weapon_Guitar.Strum" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/guitar_strum.wav" } "Weapon_Guitar.Impact" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "rndwave" { "wave" ")weapons/guitar_impact1.wav" "wave" ")weapons/guitar_impact2.wav" } } // ------------------------------------------------------------------------------------ // // FRYING PAN // ------------------------------------------------------------------------------------ // "FryingPan.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/pan/melee_frying_pan_01.wav" "wave" "weapons/pan/melee_frying_pan_02.wav" "wave" "weapons/pan/melee_frying_pan_03.wav" "wave" "weapons/pan/melee_frying_pan_04.wav" } } "FryingPan.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons/pan/pan_impact_world1.wav" "wave" "weapons/pan/pan_impact_world2.wav" "wave" "weapons/pan/pan_impact_world3.wav" } } // ------------------------------------------------------------------------------------ // // HALLOWEEN BOSS AXE // ------------------------------------------------------------------------------------ // "Halloween.HeadlessBossAxeHitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150dB" "pitch" "95,105" "volume" "0.700000" "wave" ")weapons/halloween_boss/knight_axe_hit.wav" } "Halloween.HeadlessBossAxeHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150dB" "pitch" "95,105" "volume" "0.700000" "wave" ")weapons/halloween_boss/knight_axe_miss.wav" } "Halloween.HeadlessBossFootfalls" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_150dB" "pitch" "95,105" "volume" "0.700000" "rndwave" { "wave" ")player/footsteps/giant1.wav" "wave" ")player/footsteps/giant2.wav" } } // ------------------------------------------------------------------------------------ // // Samurai Katana // ------------------------------------------------------------------------------------ // "Weapon_Katana.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_65dB" "volume" "0.420000" "pitch" "95,105" "rndwave" { "wave" ")weapons/samurai/TF_Katana_01.wav" "wave" ")weapons/samurai/TF_Katana_02.wav" "wave" ")weapons/samurai/TF_Katana_03.wav" "wave" ")weapons/samurai/TF_Katana_04.wav" "wave" ")weapons/samurai/TF_Katana_05.wav" "wave" ")weapons/samurai/TF_Katana_06.wav" } } "Weapon_Katana.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_65dB" "volume" "0.420000" "wave" ")weapons/samurai/TF_katana_crit_miss_01.wav" } "Weapon_Katana.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" ")weapons/samurai/TF_katana_slice_01.wav" "wave" ")weapons/samurai/TF_katana_slice_02.wav" "wave" ")weapons/samurai/TF_katana_slice_03.wav" } } "Weapon_Katana.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" ")weapons/samurai/TF_katana_impact_object_01.wav" "wave" ")weapons/samurai/TF_katana_impact_object_02.wav" "wave" ")weapons/samurai/TF_katana_impact_object_03.wav" } } "Weapon_Katana.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_70dB" "volume" "0.490000" "rndwave" { "wave" ")weapons/samurai/TF_katana_draw_01.wav" "wave" ")weapons/samurai/TF_katana_draw_02.wav" } } // ------------------------------------------------------------------------------------ // // Marked for Death // ------------------------------------------------------------------------------------ // "Weapon_Marked_for_Death.Initial" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.665000" "rndwave" { "wave" ")weapons\samurai\TF_marked_for_death_impact_01.wav" "wave" ")weapons\samurai\TF_marked_for_death_impact_02.wav" "wave" ")weapons\samurai\TF_marked_for_death_impact_03.wav" } } "Weapon_Marked_for_Death.Indicator" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "0.700000" "wave" "weapons\samurai\TF_marked_for_death_indicator.wav" } // ------------------------------------------------------------------------------------ // // DETONATOR // ------------------------------------------------------------------------------------ // "Weapon_Detonator.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.525000" "wave" ")weapons\flare_detonator_launch.wav" } "Weapon_Detonator.Detonate" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "0.700000" "wave" ")weapons\flare_detonator_explode.wav" } "Weapon_Detonator.DetonateWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "0.700000" "wave" ")weapons\flare_detonator_explode_world.wav" } // ------------------------------------------------------------------------------------ // // SAXXY // ------------------------------------------------------------------------------------ // "Saxxy.TurnGold" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_100dB" "pitch" "PITCH_NORM" "volume" "0.700000" "wave" ")weapons/saxxy_impact_gen_06.wav" } "Saxxy.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons\saxxy_impact_gen_01.wav" } // ------------------------------------------------------------------------------------ // // DISCIPLINE DEVICE // ------------------------------------------------------------------------------------ // "DisciplineDevice.Impact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\discipline_device_impact_01.wav" "wave" ")weapons\discipline_device_impact_02.wav" } } "DisciplineDevice.ImpactCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\discipline_device_impact_crit_01.wav" "wave" ")weapons\discipline_device_impact_crit_02.wav" } } "DisciplineDevice.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.630000" "wave" ")weapons\discipline_device_hit_world.wav" } "DisciplineDevice.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\discipline_device_woosh_01.wav" "wave" ")weapons\discipline_device_woosh_02.wav" } } "DisciplineDevice.PowerUp" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons\discipline_device_power_up.wav" } "DisciplineDevice.PowerDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons\discipline_device_power_down.wav" } // ------------------------------------------------------------------------------------ // // EVICTION NOTICE // ------------------------------------------------------------------------------------ // "EvictionNotice.Impact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\eviction_notice_01.wav" "wave" ")weapons\eviction_notice_02.wav" "wave" ")weapons\eviction_notice_03.wav" "wave" ")weapons\eviction_notice_04.wav" } } "EvictionNotice.ImpactCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\eviction_notice_01_crit.wav" "wave" ")weapons\eviction_notice_02_crit.wav" "wave" ")weapons\eviction_notice_03_crit.wav" "wave" ")weapons\eviction_notice_04_crit.wav" } } "EvictionNotice.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\demo_sword_hit_world1.wav" "wave" ")weapons\demo_sword_hit_world2.wav" } } "EvictionNotice.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons\boxing_gloves_swing1.wav" "wave" "weapons\boxing_gloves_swing2.wav" "wave" "weapons\boxing_gloves_swing4.wav" } } // ------------------------------------------------------------------------------------ // // BOSTON BASHER // ------------------------------------------------------------------------------------ // "BostonBasher.Impact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\eviction_notice_01.wav" "wave" ")weapons\eviction_notice_02.wav" "wave" ")weapons\eviction_notice_03.wav" "wave" ")weapons\eviction_notice_04.wav" } } "BostonBasher.ImpactCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\eviction_notice_01_crit.wav" "wave" ")weapons\eviction_notice_02_crit.wav" "wave" ")weapons\eviction_notice_03_crit.wav" "wave" ")weapons\eviction_notice_04_crit.wav" } } "BostonBasher.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\demo_sword_hit_world1.wav" "wave" ")weapons\demo_sword_hit_world2.wav" } } "BostonBasher.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons\boxing_gloves_swing1.wav" "wave" "weapons\boxing_gloves_swing2.wav" "wave" "weapons\boxing_gloves_swing4.wav" } } // ------------------------------------------------------------------------------------ // // RESERVE SHOOTER // ------------------------------------------------------------------------------------ // "Weapon_Reserve_Shooter.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "rndwave" { "wave" ")weapons\reserve_shooter_01.wav" "wave" ")weapons\reserve_shooter_02.wav" "wave" ")weapons\reserve_shooter_03.wav" "wave" ")weapons\reserve_shooter_04.wav" } } "Weapon_Reserve_Shooter.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "rndwave" { "wave" ")weapons\reserve_shooter_01_crit.wav" "wave" ")weapons\reserve_shooter_02_crit.wav" "wave" ")weapons\reserve_shooter_03_crit.wav" "wave" ")weapons\reserve_shooter_04_crit.wav" } } "Weapon_Reserve_Shooter.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/shotgun_empty.wav" } "Weapon_Reserve_Shooter.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/scatter_gun_reload.wav" } "Weapon_Reserve_Shooter.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/scatter_gun_worldreload.wav" } "Weapon_Reserve_Shooter.Pump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/scatter_gun_worldreload.wav" } "Weapon_Reserve_Shooter.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // MANTREADS // ------------------------------------------------------------------------------------ // "Weapon_Mantreads.Impact" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons\mantreads.wav" } // ------------------------------------------------------------------------------------ // // QUAKE ROCKET LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_QuakeRPG.Single" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" "weapons\quake_rpg_fire_remastered.wav" } "Weapon_QuakeRPG.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "0.700000" "wave" "weapons\quake_rpg_fire_remastered_crit.wav" } "Weapon_QuakeRPG.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons\quake_ammo_pickup_remastered.wav" } "Weapon_QuakeRPG.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons\quake_rpg_reload_remastered.wav" } "Weapon_QuakeRPG.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons\quake_rpg_reload_remastered.wav" } "Weapon_QuakeRPG.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" "weapons\quake_explosion_remastered.wav" } // ------------------------------------------------------------------------------------ // // DIAMOND BACK // ------------------------------------------------------------------------------------ // "Weapon_Diamond_Back.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_92dB" "volume" "0.560000" "rndwave" { "wave" ")weapons\diamond_back_01.wav" "wave" ")weapons\diamond_back_02.wav" "wave" ")weapons\diamond_back_03.wav" } } "Weapon_Diamond_Back.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "rndwave" { "wave" ")weapons\diamond_back_01_crit.wav" "wave" ")weapons\diamond_back_02_crit.wav" "wave" ")weapons\diamond_back_03_crit.wav" } } // ------------------------------------------------------------------------------------ // // SNIPER RAILGUN RIFLE // ------------------------------------------------------------------------------------ // "Weapon_SniperRailgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "rndwave" { "wave" ")weapons\sniper_railgun_single_01.wav" "wave" ")weapons\sniper_railgun_single_02.wav" } } "Weapon_SniperRailgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "rndwave" { "wave" ")weapons\sniper_railgun_single_crit.wav" "wave" ")weapons\sniper_railgun_single_crit_02.wav" } } "Weapon_SniperRailgun_Large.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "0.700000" "rndwave" { "wave" ")weapons\sniper_railgun_charged_shot_01.wav" "wave" ")weapons\sniper_railgun_charged_shot_02.wav" } } "Weapon_SniperRailgun_Large.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "0.700000" "rndwave" { "wave" ")weapons\sniper_railgun_charged_shot_crit_01.wav" "wave" ")weapons\sniper_railgun_charged_shot_crit_02.wav" } } "Weapon_SniperRailgun.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.245000" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\sniper_railgun_world_reload.wav" } "Weapon_SniperRailgun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\sniper_railgun_dry_fire.wav" } "Weapon_SniperRailgun.NonScoped" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\sniper_railgun_no_fire.wav" } "Weapon_SniperRailgun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_primary.wav" } "Weapon_SniperRailgun.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.315000" "wave" ")weapons\sniper_railgun_bolt_forward.wav" } "Weapon_SniperRailgun.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.315000" "wave" ")weapons\sniper_railgun_bolt_back.wav" } // ------------------------------------------------------------------------------------ // // WIDOW MAKER SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_WidowMaker.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_92dB" "volume" "0.630000" "rndwave" { "wave" ")weapons\widow_maker_shot_01.wav" "wave" ")weapons\widow_maker_shot_02.wav" "wave" ")weapons\widow_maker_shot_03.wav" } } "Weapon_WidowMaker.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_92dB" "volume" "0.630000" "rndwave" { "wave" ")weapons\widow_maker_shot_crit_01.wav" "wave" ")weapons\widow_maker_shot_crit_02.wav" "wave" ")weapons\widow_maker_shot_crit_03.wav" } } "Weapon_WidowMaker.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons\widow_maker_dry_fire.wav" } "Weapon_WidowMaker.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/draw_shotgun_pyro.wav" } "Weapon_WidowMaker.Cock_Back" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" ")weapons\widow_maker_pump_action_back.wav" } "Weapon_WidowMaker.Cock_Forward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" ")weapons\widow_maker_pump_action_forward.wav" } // ------------------------------------------------------------------------------------ // // BARRETS ARM // ------------------------------------------------------------------------------------ // "Weapon_BarretsArm.Shot" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\barret_arm_shot.wav" } "Weapon_BarretsArm.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.000000" "wave" "weapons\barret_arm_draw.wav" } "Weapon_BarretsArm.Fizzle" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.490000" "wave" ")weapons\barret_arm_fizzle.wav" } "Weapon_BarretsArm.Zap" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\barret_arm_zap.wav" } //-----------------------------------------// // BOMBINOMICON PLAYER EXPLODE //-----------------------------------------// "Bombinomicon.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_105dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" "weapons/bombinomicon_explode1.wav" } //-----------------------------------------// // SPY ASSASSIN KNIFE //-----------------------------------------// "Weapon_Assassin_Knife.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons\spy_assassin_knife_draw.wav" } "Weapon_Assassin_Knife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/knife_swing.wav" } "Weapon_Assassin_Knife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/knife_swing_crit.wav" } "Weapon_Assassin_Knife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\spy_assassin_knife_impact_01.wav" "wave" ")weapons\spy_assassin_knife_impact_02.wav" } } "Weapon_Assassin_Knife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons/blade_hitworld.wav" } "Weapon_Assassin_Knife.Backstab" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons\spy_assassin_knife_bckstb.wav" } //-----------------------------------------// // Dr Grordbort's Wrenchmotron 600 //-----------------------------------------// "Weapon_DRG_Wrench.Teleport" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150dB" "volume" "0.700000" "wave" ")weapons/drg_wrench_teleport.wav" } // ------------------------------------------------------------------------------------ // // The Spycicle (Spy Icicle knife) // ------------------------------------------------------------------------------------ // "Icicle.TurnToIce" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_100dB" "pitch" "PITCH_NORM" "volume" "0.700000" "wave" ")weapons/icicle_freeze_victim_01.wav" } "Icicle.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons/icicle_hit_world_01.wav" "wave" ")weapons/icicle_hit_world_02.wav" "wave" ")weapons/icicle_hit_world_03.wav" } } "Icicle.Melt" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_100dB" "pitch" "PITCH_NORM" "volume" "0.700000" "wave" ")weapons/icicle_melt_01.wav" } "Icicle.Deploy" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "volume" "0.700000" "wave" ")weapons/icicle_deploy.wav" } //-----------------------------------------// // Man Melter //-----------------------------------------// "Weapon_ManMelter.Single" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\man_melter_fire.wav" } "Weapon_ManMelter.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\man_melter_fire_crit.wav" } "Weapon_ManMelter.altfire_lp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\man_melter_alt_fire_lp.wav" } //-----------------------------------------// // Ball Buster //-----------------------------------------// "BallBuster.OrnamentImpact" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "weapons\ball_buster_break_01.wav" "wave" "weapons\ball_buster_break_02.wav" } } "BallBuster.OrnamentImpactRange" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "weapons\ball_buster_break_01_crowd.wav" "wave" "weapons\ball_buster_break_02_crowd.wav" } } "BallBuster.HitBall" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "115" "wave" "weapons\ball_buster_hit_02.wav" } "BallBuster.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons\ball_buster_hit_01.wav" } "BallBuster.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons\ball_buster_hit_01.wav" } "BallBuster.DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.525000" "wave" "weapons\ball_buster_hit_01.wav" } "BallBuster.Ornament_DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" "weapons\ball_buster_catch_01.wav" "wave" "weapons\ball_buster_catch_02.wav" } } "BallBuster.Ball_HitWorld" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" ")weapons\ball_buster_bounce_01.wav" "wave" ")weapons\ball_buster_bounce_02.wav" "wave" ")weapons\ball_buster_bounce_03.wav" "wave" ")weapons\ball_buster_bounce_04.wav" "wave" ")weapons\ball_buster_bounce_05.wav" "wave" ")weapons\ball_buster_bounce_06.wav" } } // ------------------------------------------------------------------------------------ // // Pomson 6000 // ------------------------------------------------------------------------------------ // "Weapon_Pomson.Single" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\pomson_fire_01.wav" } "Weapon_Pomson.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\pomson_fire_crit_01.wav" } "Weapon_Pomson.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "pitch" "110" "wave" "weapons/bison_reload.wav" } "Weapon_Pomson.DrainedVictim" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "110" "wave" "weapons/drg_pomson_drain_01.wav" } "Weapon_Pomson.ProjectileImpactWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons/fx/rics/pomson_projectile_impact_world.wav" } "Weapon_Pomson.ProjectileImpactFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons/fx/rics/pomson_projectile_impact_flesh.wav" } // ------------------------------------------------------------------------------------ // // PHLOGISTINATOR // ------------------------------------------------------------------------------------ // "Weapon_phlogistinator.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\phlog_ignite.wav" } "Weapon_phlogistinator.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\phlog_loop.wav" } "Weapon_phlogistinator.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\phlog_loop_crit.wav" } "Weapon_phlogistinator.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\phlog_end.wav" } // ------------------------------------------------------------------------------------ // // 3RD DEGREE // ------------------------------------------------------------------------------------ // "Weapon_3rd_degree.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\3rd_degree_hit_01.wav" "wave" ")weapons\3rd_degree_hit_02.wav" "wave" ")weapons\3rd_degree_hit_03.wav" "wave" ")weapons\3rd_degree_hit_04.wav" } } "Weapon_3rd_degree.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\3rd_degree_hit_world_01.wav" "wave" ")weapons\3rd_degree_hit_world_02.wav" "wave" ")weapons\3rd_degree_hit_world_03.wav" "wave" ")weapons\3rd_degree_hit_world_04.wav" } } // ------------------------------------------------------------------------------------ // // Mittens // ------------------------------------------------------------------------------------ // "Weapon_mittens.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.420000" "wave" ")weapons\mittens_punch.wav" } "Weapon_mittens.CritHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.560000" "wave" ")weapons\mittens_punch_crit.wav" } "Weapon_mittens.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.350000" "wave" ")weapons\mittens_punch.wav" } "Weapon_mittens.HitGlove" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "0.280000" "wave" ")weapons\mittens_punch.wav" } // ------------------------------------------------------------------------------------ // // Dumpster Rocket Launcher // ------------------------------------------------------------------------------------ // "Weapon_DumpsterRocket.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "pitch" "100" "wave" "weapons/dumpster_rocket_reload.wav" } "Weapon_DumpsterRocket.Reload_FP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "pitch" "100" "wave" ")weapons/dumpster_rocket_reload_fp.wav" } // ------------------------------------------------------------------------------------ // // Rainblower // ------------------------------------------------------------------------------------ // "Weapon_Rainblower.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/rainblower/rainblower_start.wav" } "Weapon_Rainblower.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/rainblower/rainblower_loop.wav" } "Weapon_Rainblower.FireEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/rainblower/rainblower_end.wav" } "Weapon_Rainblower.FireHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/rainblower/rainblower_hit.wav" } "Weapon_Rainblower.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.175000" "wave" ")weapons/rainblower/rainblower_pilot.wav" } "Weapon_Rainblower.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/rainblower/rainblower_start.wav" } "Weapon_Rainblower.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/rainblower/rainblower_end.wav" } // ------------------------------------------------------------------------------------ // // Meet the Pyro, Doomsday, Public Enemy Pack, Urban Pro // ------------------------------------------------------------------------------------ // "Weapon_PickPocket_Pistol.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/doom_scout_pistol.wav" } "Weapon_PickPocket_Pistol.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/doom_scout_pistol_crit.wav" } "Weapon_Brawler_Blaster.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/doom_scout_shotgun.wav" } "Weapon_Brawler_Blaster.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/doom_scout_shotgun_crit.wav" } "Weapon_ProSniperRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_98dB" "volume" "0.700000" "wave" ")weapons/doom_sniper_rifle.wav" } "Weapon_ProSniperRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_98dB" "volume" "0.700000" "wave" ")weapons/doom_sniper_rifle_crit.wav" } "Weapon_UrbanProfessional.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/doom_sniper_smg.wav" } "Weapon_UrbanProfessional.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/doom_sniper_smg_crit.wav" } "Weapon_Does_Dumpster.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/doom_rocket_launcher.wav" } "Weapon_Does_Dumpster.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/doom_rocket_launcher_crit.wav" } "Weapon_ScorchShot.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/doom_flare_gun.wav" } "Weapon_ScorchShot.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/doom_flare_gun_crit.wav" } //-----------------------------------------// // Cleaver //-----------------------------------------// "Cleaver.ImpactFlesh" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" ")weapons\cleaver_hit_02.wav" "wave" ")weapons\cleaver_hit_03.wav" "wave" ")weapons\cleaver_hit_05.wav" "wave" ")weapons\cleaver_hit_06.wav" "wave" ")weapons\cleaver_hit_07.wav" } } "Cleaver.ImpactWorld" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "wave" ")weapons\cleaver_hit_world.wav" } "Cleaver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/cleaver_throw.wav" } "Cleaver.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" "weapons/cleaver_draw.wav" } //-----------------------------------------// // Neon Sign //-----------------------------------------// "Neon_Sign.ImpactFlesh" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" ")weapons\neon_sign_hit_01.wav" "wave" ")weapons\neon_sign_hit_02.wav" "wave" ")weapons\neon_sign_hit_03.wav" "wave" ")weapons\neon_sign_hit_04.wav" } } "Neon_Sign.ImpactWorld" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" ")weapons\neon_sign_hit_world_01.wav" "wave" ")weapons\neon_sign_hit_world_02.wav" "wave" ")weapons\neon_sign_hit_world_03.wav" "wave" ")weapons\neon_sign_hit_world_04.wav" } } //-----------------------------------------// // SD Sapper //-----------------------------------------// "Weapon_sd_sapper.Timer" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" ")weapons\spy_tape_01.wav" "wave" ")weapons\spy_tape_02.wav" "wave" ")weapons\spy_tape_03.wav" "wave" ")weapons\spy_tape_04.wav" "wave" ")weapons\spy_tape_05.wav" } } //-----------------------------------------// // Wheatley Sapper //-----------------------------------------// "Weapon_p2rec.Timer" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_timer.wav" } //-----------------------------------------// // Dragon Minigun //-----------------------------------------// "Dragon_Minigun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" ")weapons/dragon_gun_motor_loop_dry.wav" } "Dragon_Minigun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/dragon_gun_motor_start.wav" } "Dragon_Minigun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/dragon_gun_motor_stop.wav" } "Dragon_Minigun.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/dragon_gun_motor_loop.wav" } "Dragon_Minigun.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/dragon_gun_motor_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // CSGO AWP // ------------------------------------------------------------------------------------ // "Weapon_AWP.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/csgo_awp_shoot.wav" } "Weapon_AWP.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/csgo_awp_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // RESCUE RANGER // ------------------------------------------------------------------------------------ // "Weapon_RescueRanger.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\rescue_ranger_fire.wav" } "Weapon_RescueRanger.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\rescue_ranger_fire_crit.wav" } "Weapon_RescueRanger.charge_01" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\rescue_ranger_charge_01.wav" } "Weapon_RescueRanger.charge_02" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\rescue_ranger_charge_02.wav" } "RescueRanger_Teleporter.Send" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "0.490000" "rndwave" { "wave" ")weapons\rescue_ranger_teleport_send_01.wav" "wave" ")weapons\rescue_ranger_teleport_send_02.wav" } } "RescueRanger_Teleporter.Receive" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" ")weapons\rescue_ranger_teleport_receive_01.wav" "wave" ")weapons\rescue_ranger_teleport_receive_02.wav" } } // ------------------------------------------------------------------------------------ // // Vaccinator // ------------------------------------------------------------------------------------ // "WeaponMedigun_Vaccinator.Healing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons\vaccinator_heal.wav" } "WeaponMedigun_Vaccinator.Charged_tier_01" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons\vaccinator_charge_tier_01.wav" } "WeaponMedigun_Vaccinator.Charged_tier_02" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons\vaccinator_charge_tier_02.wav" } "WeaponMedigun_Vaccinator.Charged_tier_03" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons\vaccinator_charge_tier_03.wav" } "WeaponMedigun_Vaccinator.Charged_tier_04" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons\vaccinator_charge_tier_04.wav" } "WeaponMedigun_Vaccinator.InvulnerableOn" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_70dB" "wave" ")player\invuln_on_vaccinator.wav" } "WeaponMedigun_Vaccinator.InvulnerableOff" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_86dB" "wave" ")player\invuln_off_vaccinator.wav" } "WeaponMedigun_Vaccinator.Toggle" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_86dB" "wave" ")weapons\vaccinator_toggle.wav" } // ------------------------------------------------------------------------------------ // // Loose Cannon // ------------------------------------------------------------------------------------ // "Weapon_LooseCannon.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/loose_cannon_shoot.wav" } "Weapon_LooseCannon.Shootcrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/loose_cannon_shootcrit.wav" } "Weapon_LooseCannon.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "95, 105" "wave" ")weapons/loose_cannon_explode.wav" } "Weapon_LooseCannon.Charge" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.315000" "wave" "weapons/loose_cannon_charge.wav" } "Weapon_LooseCannon.BallImpact" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "0.490000" "pitch" "95, 105" "wave" "weapons/loose_cannon_ball_impact.wav" } // ------------------------------------------------------------------------------------ // // MEDI_SHIELD // ------------------------------------------------------------------------------------ // "WeaponMedi_Shield.Protection" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons\vaccinator_heal.wav" } "WeaponMedi_Shield.Deploy" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "wave" ")weapons\medi_shield_deploy.wav" } "WeaponMedi_Shield.Retract" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "wave" ")weapons\medi_shield_retract.wav" } "WeaponMedi_Shield.Burn" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_81dB" "pitch" "90, 100" "rndwave" { "wave" "weapons\medi_shield_burn_01.wav" "wave" "weapons\medi_shield_burn_02.wav" "wave" "weapons\medi_shield_burn_03.wav" "wave" "weapons\medi_shield_burn_04.wav" "wave" "weapons\medi_shield_burn_05.wav" "wave" "weapons\medi_shield_burn_06.wav" "wave" "weapons\medi_shield_burn_07.wav" "wave" "weapons\medi_shield_burn_08.wav" "wave" "weapons\medi_shield_burn_09.wav" "wave" "weapons\medi_shield_burn_10.wav" "wave" "weapons\medi_shield_burn_11.wav" } } "WeaponMedi_Shield.Burn_lp" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "pitch" "PITCH_NORM" "wave" ")weapons\medi_burn_lp.wav" } "Weapon_Airstrike.AltFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "95, 105" "rndwave" { "wave" ")weapons/airstrike_fire_01.wav" "wave" ")weapons/airstrike_fire_02.wav" "wave" ")weapons/airstrike_fire_03.wav" } } "Weapon_Airstrike.CritFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "95, 105" "wave" ")weapons/airstrike_fire_crit.wav" } "Weapon_Airstrike.Fail" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/airstrike_fail.wav" } "Weapon_Airstrike.Explosion" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/airstrike_small_explosion_01.wav" "wave" ")weapons/airstrike_small_explosion_02.wav" "wave" ")weapons/airstrike_small_explosion_03.wav" } } // ------------------------------------------------------------------------------------ // // Bread Monster // ------------------------------------------------------------------------------------ // // Gloves "Weapon_bm_gloves.draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_80dB" "volume" "0.350000" "pitch" "100" "wave" "weapons/breadmonster/gloves/bm_gloves_on.wav" } "Weapon_bm_gloves.snap" { "channel" "CHAN_WEAPON" "volume" "0.280000" "soundlevel" "SNDLVL_80dB" "pitch" "95, 105" "rndwave" { "wave" "weapons/breadmonster/sapper/bm_sapper_snap_01.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_02.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_03.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_04.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_05.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_06.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_07.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_08.wav" } } "Weapon_bm_gloves.scream" { "channel" "CHAN_WEAPON" "volume" "0.280000" "soundlevel" "SNDLVL_80dB" "pitch" "95, 105" "rndwave" { "wave" "weapons/breadmonster/gloves/bm_gloves_scream_01.wav" "wave" "weapons/breadmonster/gloves/bm_gloves_scream_02.wav" } } "Weapon_bm_gloves.attack" { "channel" "CHAN_WEAPON" "volume" "0.350000" "soundlevel" "SNDLVL_80dB" "pitch" "95, 105" "rndwave" { "wave" "weapons/breadmonster/gloves/bm_gloves_attack_01.wav" "wave" "weapons/breadmonster/gloves/bm_gloves_attack_02.wav" "wave" "weapons/breadmonster/gloves/bm_gloves_attack_03.wav" "wave" "weapons/breadmonster/gloves/bm_gloves_attack_04.wav" } } // Sapper "Weapon_bm_sapper.scream" { "channel" "CHAN_WEAPON" "volume" "0.280000" "soundlevel" "SNDLVL_80dB" "pitch" "95, 105" "rndwave" { "wave" "weapons/breadmonster/sapper/bm_sapper_scream_01.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_scream_02.wav" } } "Weapon_bm_sapper.snap" { "channel" "CHAN_WEAPON" "volume" "0.280000" "soundlevel" "SNDLVL_80dB" "pitch" "95, 105" "rndwave" { "wave" "weapons/breadmonster/sapper/bm_sapper_snap_01.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_02.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_03.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_04.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_05.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_06.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_07.wav" "wave" "weapons/breadmonster/sapper/bm_sapper_snap_08.wav" } } "Weapon_breadmonster_sapper.Timer" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_timer.wav" } //Throwable "Weapon_bm_throwable.throw" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "wave" ")weapons/breadmonster/throwable/bm_throwable_throw.wav" } "Weapon_bm_throwable.smash" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "wave" ")weapons/breadmonster/throwable/bm_throwable_smash.wav" } "Weapon_bm_throwable.growl" { "channel" "CHAN_WEAPON" "volume" "0.280000" "soundlevel" "SNDLVL_80dB" "pitch" "95, 105" "rndwave" { "wave" "weapons/breadmonster/throwable/bm_throwable_growl_01.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_growl_02.wav" } } "Weapon_bm_throwable.grunt" { "channel" "CHAN_WEAPON" "volume" "0.280000" "soundlevel" "SNDLVL_80dB" "pitch" "95, 105" "rndwave" { "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_01.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_02.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_03.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_04.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_05.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_06.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_07.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_grunt_08.wav" } } "Weapon_bm_throwable.slosh" { "channel" "CHAN_WEAPON" "volume" "0.210000" "soundlevel" "SNDLVL_80dB" "pitch" "100" "rndwave" { "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_01.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_02.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_03.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_04.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_05.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_06.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_07.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_slosh_08.wav" } } "Weapon_bm_throwable.attack" { "channel" "CHAN_WEAPON" "volume" "0.350000" "soundlevel" "SNDLVL_80dB" "pitch" "100" "rndwave" { "wave" "weapons/breadmonster/throwable/bm_throwable_attack_01.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_02.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_03.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_04.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_05.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_06.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_07.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_08.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_09.wav" "wave" "weapons/breadmonster/throwable/bm_throwable_attack_10.wav" } } // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // GRAPPLING HOOK // ------------------------------------------------------------------------------------ // "WeaponGrapplingHook.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "0.700000" "wave" ")weapons\grappling_hook_shoot.wav" } "WeaponGrapplingHook.ReelStart" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "0.700000" "wave" ")weapons\grappling_hook_reel_start.wav" } "WeaponGrapplingHook.ReelStop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "0.700000" "wave" ")weapons\grappling_hook_reel_stop.wav" } "WeaponGrapplingHook.ImpactDefault" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_84dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" "weapons\grappling_hook_impact_default.wav" } "WeaponGrapplingHook.ImpactFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\grappling_hook_impact_flesh.wav" } "WeaponGrapplingHook.ImpactFleshLoop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons\grappling_hook_impact_flesh_loop.wav" } "WeaponGrapplingHook.Wind" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "volume" "0.000000" "wave" ")weapons\grappling_hook_wind.wav" } // ------------------------------------------------------------------------------------ // // WEAPON INSPECT // ------------------------------------------------------------------------------------ // "WeaponInspect.Movement1" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.140000" "wave" "weapons\weapon_inspect_movement1.wav" } "WeaponInspect.Movement2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.140000" "wave" "weapons\weapon_inspect_movement2.wav" } "WeaponInspect.Movement3" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.140000" "wave" "weapons\weapon_inspect_movement3.wav" } "WeaponInspect.Movement4" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.140000" "wave" "weapons\weapon_inspect_movement4.wav" } // ------------------------------------------------------------------------------------ // // MELEE INSPECT // ------------------------------------------------------------------------------------ // "MeleeInspect.Movement" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.140000" "rndwave" { "wave" "weapons\melee_inspect_movement2.wav" "wave" "weapons\melee_inspect_movement3.wav" "wave" "weapons\melee_inspect_movement4.wav" } } "MeleeInspect.Movement1" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.140000" "wave" "weapons\melee_inspect_movement1.wav" } "MeleeInspect.Movement2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.140000" "wave" "weapons\melee_inspect_movement2.wav" } "MeleeInspect.Movement3" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.140000" "wave" "weapons\melee_inspect_movement3.wav" } "MeleeInspect.Movement4" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.140000" "wave" "weapons\melee_inspect_movement4.wav" } // ------------------------------------------------------------------------------------ // // Weapon Hit (Ding a lings) // ------------------------------------------------------------------------------------ // "Player.HitSoundDefaultDing" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/hitsound.wav" } "Player.HitSoundBeepo" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/hitsound_beepo.wav" } "Player.HitSoundVortex" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" ")ui/hitsound_vortex1.wav" "wave" ")ui/hitsound_vortex2.wav" "wave" ")ui/hitsound_vortex3.wav" "wave" ")ui/hitsound_vortex4.wav" "wave" ")ui/hitsound_vortex5.wav" } } "Player.HitSoundElectro" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" ")ui/hitsound_electro1.wav" "wave" ")ui/hitsound_electro2.wav" "wave" ")ui/hitsound_electro3.wav" } } "Player.HitSoundNotes" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" "ui/hitsound_menu_note1.wav" "wave" "ui/hitsound_menu_note2.wav" "wave" "ui/hitsound_menu_note3.wav" "wave" "ui/hitsound_menu_note4.wav" "wave" "ui/hitsound_menu_note5.wav" "wave" "ui/hitsound_menu_note6.wav" "wave" "ui/hitsound_menu_note7.wav" "wave" "ui/hitsound_menu_note7b.wav" "wave" "ui/hitsound_menu_note8.wav" "wave" "ui/hitsound_menu_note9.wav" } } "Player.HitSoundPercussion" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" ")ui/hitsound_percussion1.wav" "wave" ")ui/hitsound_percussion2.wav" "wave" ")ui/hitsound_percussion3.wav" "wave" ")ui/hitsound_percussion4.wav" "wave" ")ui/hitsound_percussion5.wav" } } "Player.HitSoundRetro" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" ")ui/hitsound_retro1.wav" "wave" ")ui/hitsound_retro2.wav" "wave" ")ui/hitsound_retro3.wav" "wave" ")ui/hitsound_retro4.wav" "wave" ")ui/hitsound_retro5.wav" } } "Player.HitSoundSpace" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/hitsound_space.wav" } "Player.HitSoundSquasher" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/hitsound_squasher.wav" } "Player.HitSoundSynth" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" "ui/hitsound_synth1.wav" "wave" "ui/hitsound_synth2.wav" "wave" "ui/hitsound_synth3.wav" "wave" "ui/hitsound_synth4.wav" "wave" "ui/hitsound_synth5.wav" } } // ------------------------------------------------------------------------------------ // // Weapon Kill (Ding a lings) // ------------------------------------------------------------------------------------ // "Player.KillSoundDefaultDing" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound.wav" } "Player.KillSoundBeepo" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound_beepo.wav" } "Player.KillSoundElectro" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound_electro.wav" } "Player.KillSoundNotes" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/killsound_note.wav" } "Player.KillSoundPercussion" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound_percussion.wav" } "Player.KillSoundRetro" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound_retro.wav" } "Player.KillSoundSpace" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound_space.wav" } "Player.KillSoundSquasher" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound_squasher.wav" } "Player.KillSoundVortex" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ui/killsound_vortex.wav" } // ------------------------------------------------------------------------------------ // // Invasion // ------------------------------------------------------------------------------------ // "Weapon_BatSaber.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons/batsaber_draw.wav" } "Weapon_BatSaber.Swing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.700000" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_swing1.wav" "wave" ")weapons/batsaber_swing2.wav" "wave" ")weapons/batsaber_swing3.wav" } } "Weapon_BatSaber.SwingCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.700000" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_swing_crit1.wav" "wave" ")weapons/batsaber_swing_crit2.wav" "wave" ")weapons/batsaber_swing_crit3.wav" } } "Weapon_BatSaber.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_hit_flesh1.wav" "wave" ")weapons/batsaber_hit_flesh2.wav" } } "Weapon_BatSaber.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_hit_world1.wav" "wave" ")weapons/batsaber_hit_world2.wav" } } "Weapon_ShootingStar.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "0.700000" "wave" ")weapons\shooting_star_shoot.wav" } "Weapon_ShootingStar.SingleCharged" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "0.700000" "wave" ")weapons\shooting_star_shoot_charged.wav" } "Weapon_ShootingStar.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "0.700000" "wave" ")weapons\shooting_star_shoot_crit.wav" } "Weapon_Capper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\capper_shoot.wav" } "Weapon_Capper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons\capper_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Rocket Jumper // ------------------------------------------------------------------------------------ // "Weapon_Rocket_Jumper.Single" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_jumper_shoot.wav" } "Weapon_Rocket_Jumper.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_jumper_explode1.wav" } // ------------------------------------------------------------------------------------ // // Stickey Jumper // ------------------------------------------------------------------------------------ // "Weapon_Sticky_Jumper.Single" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sticky_jumper_shoot.wav" } "Weapon_Sticky_Jumper.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons/sticky_jumper_explode1.wav" } // ------------------------------------------------------------------------------------ // // Dropped Medigun // ------------------------------------------------------------------------------------ // "Medigun.DrainCharge" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.245000" "pitch" "PITCH_NORM" "wave" "weapons/drg_pomson_drain_01.wav" } // ------------------------------------------------------------------------------------ // // Push // ------------------------------------------------------------------------------------ // "Weapon_Hands.Push" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" "weapons/push.wav" } "Weapon_Hands.PushImpact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" "weapons/push_impact.wav" } // ------------------------------------------------------------------------------------ // // ROCKET PACK // ------------------------------------------------------------------------------------ // "Weapon_RocketPack.BoostersExtend" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_extend.wav" } "Weapon_RocketPack.BoostersRetract" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_retract.wav" } "Weapon_RocketPack.BoostersCharge" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_105dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_charge.wav" } "Weapon_RocketPack.BoostersLoop" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_loop.wav" } "Weapon_RocketPack.BoostersLoopEnd" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" "misc/null.wav" } "Weapon_RocketPack.BoostersFire" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_105dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_fire.wav" } "Weapon_RocketPack.BoostersNotReady" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_not_ready.wav" } "Weapon_RocketPack.BoostersReady" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "0.000000" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_ready.wav" } "Weapon_RocketPack.BoostersShutdown" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_105dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_shutdown.wav" } "Weapon_RocketPack.Land" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_105dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_land.wav" } "Weapon_Slap.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" "weapons/slap_draw.wav" } "Weapon_Slap.Swing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/slap_swing.wav" } "Weapon_Slap.SwingCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.420000" "wave" ")weapons/slap_swing_crit.wav" } "Weapon_Slap.BackHandHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons\slap_hit_world1.wav" } "Weapon_Slap.OpenHandHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.700000" "wave" "weapons\slap_hit_world2.wav" } "Weapon_Slap.BackHand" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "pitch" "90,100" "rndwave" { "wave" ")weapons/slap_hit1.wav" "wave" ")weapons/slap_hit2.wav" } } "Weapon_Slap.OpenHand" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "pitch" "100,110" "rndwave" { "wave" ")weapons/slap_hit3.wav" "wave" ")weapons/slap_hit4.wav" } } // ------------------------------------------------------------------------------------ // // WINGER PISTOL // ------------------------------------------------------------------------------------ // "Weapon_Winger.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/winger_shoot.wav" } "Weapon_Winger.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/winger_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // FRONTIER JUSTICE // ------------------------------------------------------------------------------------ // "Weapon_FrontierJustice.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/frontier_justice_shoot.wav" } "Weapon_FrontierJustice.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/frontier_justice_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // FAMILY BUSINESS // ------------------------------------------------------------------------------------ // "Weapon_FamilyBusiness.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/family_business_shoot.wav" } "Weapon_FamilyBusiness.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "wave" ")weapons/family_business_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // GAS CAN // ------------------------------------------------------------------------------------ // "Weapon_GasCan.Explode" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "wave" ")weapons/gas_can_explode.wav" } "Weapon_GasCan.Draw" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/draw_gas_can.wav" } "Weapon_GasCan.Throw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "0.700000" "wave" ")weapons/gas_can_throw.wav" } "Weapon_GasCan.InspectMovement1" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "0.700000" "wave" ")weapons/gas_can_inspect_movement1.wav" } "Weapon_GasCan.InspectMovement2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "0.700000" "wave" ")weapons/gas_can_inspect_movement2.wav" } "Weapon_GasCan.InspectMovement3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "0.700000" "wave" ")weapons/gas_can_inspect_movement3.wav" } // ------------------------------------------------------------------------------------ // // DRAGONS FURY // ------------------------------------------------------------------------------------ // "Weapon_DragonsFury.Single" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_shoot.wav" } "Weapon_DragonsFury.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_shoot_crit.wav" } "Weapon_DragonsFury.Impact" { "channel" "CHAN_STATIC" "volume" "0.000000" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact.wav" } "Weapon_DragonsFury.ImpactPain" { "channel" "CHAN_STATIC" "volume" "0.000000" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_pain.wav" } "Weapon_DragonsFury.ImpactHit" { "channel" "CHAN_STATIC" "volume" "0.000000" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_hit.wav" } "Weapon_DragonsFury.BonusDamage" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact_bonus_damage.wav" } "Weapon_DragonsFury.BonusDamagePain" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact_bonus_damage_pain.wav" } "Weapon_DragonsFury.BonusDamageHit" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact_bonus_damage_hit.wav" } "Weapon_DragonsFury.PressureBuild" { "channel" "CHAN_ITEM" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_pressure_build.wav" } "Weapon_DragonsFury.PressureBuildStop" { "channel" "CHAN_ITEM" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_pressure_build_stop.wav" } "Weapon_DragonsFury.Nearmiss" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")weapons/fx/nearmiss/dragons_fury_nearmiss.wav" } // Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 "Scout.DodgeCanOpen" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/pl_scout_dodge_can_open.wav" } "Scout.DodgeCanDrinkFast" { "channel" "CHAN_WEAPON" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/pl_scout_dodge_can_drink_fast.wav" } "Scout.DodgeCanDrink" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/pl_scout_dodge_can_drink.wav" } "Scout.DodgeCanCrush" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/pl_scout_dodge_can_crush.wav" } "Scout.DodgeCanPitch" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/pl_scout_dodge_can_pitch.wav" } "Scout.DodgeTired" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "wave" "player/pl_scout_dodge_tired.wav" } "Player.Spawn" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "misc/null.wav" } "Player.UseDeny" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "common/wpn_denyselect.wav" } "Player.WeaponSelected" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/wpn_select.wav" } "Player.DenyWeaponSelection" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "common/wpn_denyselect.wav" } "Player.WeaponSelectionOpen" { "channel" "CHAN_BODY" "volume" "0.224000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/null.wav" } "Player.WeaponSelectionClose" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/null.wav" } "Player.WeaponSelectionMoveSlot" { "channel" "CHAN_BODY" "volume" "0.350000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "common/wpn_moveselect.wav" } "Player.FallGib" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "92,96" "soundlevel" "SNDLVL_NORM" "wave" "player/pl_fleshbreak.wav" } "Player.FallDamage" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "player/pl_fallpain.wav" } "Player.PlasmaDamage" { "channel" "CHAN_BODY" "volume" "0.350000" "soundlevel" "SNDLVL_75dB" "wave" "player/general/flesh_burn.wav" } "Player.SonicDamage" { "channel" "CHAN_BODY" "volume" "0.490000" "soundlevel" "SNDLVL_75dB" "wave" "player/pain.wav" } "Player.DrownStart" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "player/pl_drown1.wav" } "Player.DrownContinue" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "pitch" "95,105" "rndwave" { "wave" "player/pl_drown1.wav" "wave" "player/pl_drown2.wav" "wave" "player/pl_drown3.wav" } } "Player.AmbientUnderWater" { "channel" "CHAN_STATIC" "volume" "0.154000" "soundlevel" "SNDLVL_75dB" "wave" "ambient/water/underwater.wav" } "Player.PickupWeapon" { "channel" "CHAN_BODY" "volume" "0.560000" "soundlevel" "SNDLVL_75dB" "pitch" "95,105" "wave" "items/ammo_pickup.wav" } "Geiger.BeepLow" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/geiger1.wav" "wave" "player/geiger2.wav" } } "Player.OnFire" { "channel" "CHAN_BODY" "volume" "0.560000" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "ambient/fire/fire_small_loop1.wav" "wave" "ambient/fire/fire_small_loop2.wav" } } "Player.ReceiveSouls" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/souls_receive1.wav" "wave" "player/souls_receive2.wav" "wave" "player/souls_receive3.wav" } } "Player.ResistanceLight" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "pitch" "90, 110" "rndwave" { "wave" ")player/resistance_light1.wav" "wave" ")player/resistance_light2.wav" "wave" ")player/resistance_light3.wav" "wave" ")player/resistance_light4.wav" } } "Player.ResistanceMedium" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "pitch" "90, 110" "rndwave" { "wave" ")player/resistance_medium1.wav" "wave" ")player/resistance_medium2.wav" "wave" ")player/resistance_medium3.wav" "wave" ")player/resistance_medium4.wav" } } "Player.ResistanceHeavy" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "pitch" "90, 110" "rndwave" { "wave" ")player/resistance_heavy1.wav" "wave" ")player/resistance_heavy2.wav" "wave" ")player/resistance_heavy3.wav" "wave" ")player/resistance_heavy4.wav" } } //========================================================================= "TFPlayer.Decapitated" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" ")player/flow.wav" } "TFPlayer.StunImpact" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "player/pl_impact_stun.wav" } "TFPlayer.StunImpactRange" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_105dB" "pitch" "PITCH_NORM" "wave" "player/pl_impact_stun_range.wav" } "TFPlayer.AirBlastImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/pl_impact_airblast1.wav" "wave" "player/pl_impact_airblast2.wav" "wave" "player/pl_impact_airblast3.wav" "wave" "player/pl_impact_airblast4.wav" } } "TFPlayer.FlareImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/pl_impact_flare1.wav" "wave" "player/pl_impact_flare2.wav" "wave" "player/pl_impact_flare3.wav" } } "TFPlayer.Drown" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "rndwave" { "wave" "player/drown1.wav" "wave" "player/drown2.wav" "wave" "player/drown3.wav" } } "TFPlayer.Pain" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "92,96" "wave" "player/pain.wav" } "TFPlayer.FlameOut" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCh_NORM" "wave" ")player/flame_out.wav" } "TFPlayer.AttackerPain" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "pitch" "92,96" "wave" "player/death.wav" } "TFPlayer.FirePain" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "pitch" "92,96" "wave" "player/fire.wav" } "TFPlayer.CritPain" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "rndwave" { "wave" "player/crit_received1.wav" "wave" "player/crit_received2.wav" "wave" "player/crit_received3.wav" } } "TFPlayer.CritDeath" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "wave" "player/death.wav" } "TFPlayer.MedicChargedDeath" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "wave" "player/medic_charged_death.wav" } "Player.Death" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "92,96" "wave" "player/pain.wav" } "Player.MeleeDeath" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "92,96" "wave" "player/death.wav" } "Player.ExplosionDeath" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "92,96" "wave" "player/pain.wav" } "TFPlayer.GrenadeTimer" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/timer.wav" } "Player.Spy_Disguise" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_65dB" "wave" "player/spy_disguise.wav" } "Player.Spy_Shield_Break" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "player/spy_shield_break.wav" } "Player.Spy_Cloak" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "wave" "player/spy_cloak.wav" } "Player.Spy_UnCloakReduced" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_40dB" "wave" "player/spy_uncloak.wav" } "Player.Spy_UnCloak" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "wave" "player/spy_uncloak.wav" } "Player.Spy_UnCloakFeignDeath" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_75dB" "wave" "player/spy_uncloak_feigndeath.wav" } "Player.ScoutShove" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/shove1.wav" "wave" "player/shove2.wav" "wave" "player/shove3.wav" "wave" "player/shove4.wav" "wave" "player/shove5.wav" "wave" "player/shove6.wav" "wave" "player/shove7.wav" "wave" "player/shove8.wav" "wave" "player/shove9.wav" "wave" "player/shove10.wav" } } "TFPlayer.SaveMe" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_86dBM" "rndwave" { "wave" "vo/medic1.mp3" "wave" "vo/medic2.mp3" } } "TFPlayer.InvulnerableOn" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_86dB" "wave" "player/invulnerable_on.wav" } "TFPlayer.QuickFixInvulnerableOn" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_86dB" "wave" "player/quickfix_invulnerable_on.wav" } "TFPlayer.InvulnerableOff" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_86dB" "wave" "player/invulnerable_off.wav" } "TFPlayer.MegaHealOn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/weapon_crit_charged_on.wav" } "TFPlayer.MegaHealOff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "wave" ")weapons/weapon_crit_charged_off.wav" } "TFPlayer.CritHit" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "player/crit_hit.wav" "wave" "player/crit_hit2.wav" "wave" "player/crit_hit3.wav" "wave" "player/crit_hit4.wav" "wave" "player/crit_hit5.wav" } } "TFPlayer.CritHitMini" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "player/crit_hit_mini.wav" "wave" "player/crit_hit_mini2.wav" "wave" "player/crit_hit_mini3.wav" "wave" "player/crit_hit_mini4.wav" "wave" "player/crit_hit_mini5.wav" } } "TFPlayer.DoubleDonk" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "wave" ")player\doubledonk.wav" } "TFPlayer.FreezeCam" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "misc/freeze_cam.wav" } "TFPlayer.ReCharged" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "player/recharged.wav" } "TFPlayer.Dissolve" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "player/dissolve.wav" } //----------------------------------------------------------------------------- //Taunts and Selection Menu //----------------------------------------------------------------------------- "Taunt.EngineerGunSlinger" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" ")player/taunt_eng_gunslinger.wav" } "Taunt.EngineerSwoosh" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" ")player/taunt_eng_swoosh.wav" } "Taunt.EngineerSmash" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" ")player/taunt_eng_smash1.wav" "wave" ")player/taunt_eng_smash2.wav" "wave" ")player/taunt_eng_smash3.wav" } } "Taunt.EngineerStrum" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" ")player/taunt_eng_strum.wav" } "Taunt.Engineer01HandClap" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap.wav" } "Taunt.Engineer01HandClap2" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap2.wav" } "Taunt.Engineer01FootStomp" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Engineer01FootStompLight" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp_light.wav" } "Taunt.Engineer02PistolTwirl" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_pistol_twirl.wav" } "Taunt.Engineer_Western_Shoot1" { "channel" "CHAN_STATIC" "volume" "0.700000, 0.000000" "soundlevel" "SNDLVL_75dB" "wave" ")player/taunt_western_shoot1.wav" } "Taunt.Engineer_Western_Shoot2" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" ")player/taunt_western_shoot2.wav" } "Selection.EngineerWrenchShoulder" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_shotgun_shoulder.wav" } "Selection.EngineerFootStomp" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_foot_stomp.wav" } "Selection.EngineerClothesRustle" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.Demo01FootStompLight" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp_light.wav" } "Taunt.Demo01FootSpin" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_spin.wav" } "Taunt.Demo01HandClap" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap.wav" } "Taunt.Demo01HandClap2" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap2.wav" } "Taunt.Demo02EquipmentJingle" { "channel" "CHAN_STATIC" "volume" "0.315000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle.wav" } "Taunt.Demo02EquipmentJingle2" { "channel" "CHAN_STATIC" "volume" "0.315000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle2.wav" } "Taunt.Demo02EquipmentJingle3" { "channel" "CHAN_STATIC" "volume" "0.315000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle3.wav" } "Taunt.Demo02EquipmentJingle4" { "channel" "CHAN_STATIC" "volume" "0.315000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle4.wav" } "Taunt.Demo03BottleCatch" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap.wav" } "Taunt.Demo03BottleSlosh" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_bottle_slosh.wav" } "Taunt.Demo03BottleAh" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_bottle_ah.wav" } "Selection.DemoEquipment1" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_gun2.wav" } "Selection.DemoEquipment2" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_gun1.wav" } "Selection.DemoClipSpin" { "channel" "CHAN_WEAPON" "volume" "0.350000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clip_spin.wav" } "Selection.DemoClipSpinLong" { "channel" "CHAN_WEAPON" "volume" "0.350000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clip_spin_long.wav" } "Taunt.DemoShakeIt" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "player/taunt_shake_it.wav" } "Taunt.Demo_Burp" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "wave" ")player/taunt_burp.wav" } "Taunt.MedicGloveStretch" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_rubberglove_stretch.wav" } "Taunt.MedicHardClap1" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" ")player/taunt_hard_clap1.wav" } "Taunt.MedicHardClap2" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" ")player/taunt_hard_clap2.wav" } "Taunt.MedicHardClap3" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" ")player/taunt_hard_clap3.wav" } "Taunt.MedicHardClap4" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_75dB" "wave" ")player/taunt_hard_clap1.wav" } "Taunt.MedicHardClap5" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_75dB" "wave" ")player/taunt_hard_clap2.wav" } "Taunt.MedicHardClap6" { "channel" "CHAN_STATIC" "volume" "0.035000" "soundlevel" "SNDLVL_75dB" "wave" ")player/taunt_hard_clap3.wav" } "Taunt.MedicGloveSnap" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_rubberglove_snap.wav" } "Taunt.MedicViolin" { "channel" "CHAN_STATIC" "volume" "0.245000" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/taunt_v01.wav" "wave" "player/taunt_v02.wav" "wave" "player/taunt_v03.wav" "wave" "player/taunt_v04.wav" "wave" "player/taunt_v05.wav" "wave" "player/taunt_v06.wav" "wave" "player/taunt_v07.wav" } } "Taunt.MedicViolinUber" { "channel" "CHAN_STATIC" "volume" "0.245000" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/uberTaunt_v01.wav" "wave" "player/uberTaunt_v02.wav" "wave" "player/uberTaunt_v03.wav" "wave" "player/uberTaunt_v04.wav" "wave" "player/uberTaunt_v05.wav" "wave" "player/uberTaunt_v06.wav" "wave" "player/uberTaunt_v07.wav" } } "Taunt.MedicHeroic" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "wave" ")player/taunt_medic_heroic.wav" } "Taunt.GuitarRiff" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "wave" ")player\brutal_legend_taunt.wav" } "Taunt.WormsHHG" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/taunt_wormsHHG.wav" } } "Selection.MedicHeelClick" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_heel_click.wav" } "Selection.MedicFootStomp" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_foot_stomp.wav" } "Selection.MedicFootSlide" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_foot_spin.wav" } "Taunt.Scout01Run" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Scout01HandSmack" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap.wav" } "Taunt.Scout02Run" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Scout03Run" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Selection.ScoutShotgunShoulder" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_shotgun_shoulder.wav" } "Selection.ScoutShotgunTwirl" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_shotgun_twirl.wav" } "Taunt.Sniper02HealClick" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Sniper02FootStomp" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Sniper02FootSlide" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_spin.wav" } "Taunt.Sniper03MacheteUnsheath" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_machete_draw.wav" } "Taunt.Sniper03MacheteCatch" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_machete_catch.wav" } "Selection.SniperHatTip" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clothes_swipe.wav" } "Taunt.Spy01TieFix" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_tie_fix.wav" } "Taunt.Spy03FootStomp" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Spy03KnifeCatch" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_grenade_catch.wav" } "Taunt.Spy04CigFlick" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_cig_flick.wav" } "Taunt.SpyCigCaseClose" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_cig_case_close.wav" } "Selection.SpyClothesRustle1" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clothes_swipe.wav" } "Selection.SpyClothesRustle2" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clothes_swipe2.wav" } "Taunt.SoldierClothesRustle" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "player/taunt_clothes_swipe2.wav" } "Selection.SpyPuff" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_puff.wav" } "Selection.SpyPuffAh" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_puff_ah.wav" } "Taunt.Soldier01HeelClick" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Soldier01ClothesSwipe" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_swipe.wav" } "Taunt.Soldier01ClothesRustle" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.Soldier01HelmetJostle" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle3.wav" } "Taunt.SoldierKnuckleCrack" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_NORM" "wave" "player/taunt_knuckle_crack.wav" } "Taunt.TauntChestThumpYell" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "vo/soldier_DirectHitTaunt02.mp3" } "Taunt.SoldierChestThump" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_NORM" "wave" "player/taunt_chest_thump.wav" } "Taunt.SoldierChestThumpAlt" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_NORM" "wave" "player/taunt_chest_thump_alt.wav" } "Taunt.SoldierChestThumpLow" { "channel" "CHAN_STATIC" "volume" "0.070000" "soundlevel" "SNDLVL_NORM" "wave" "player/taunt_chest_thump.wav" } "Taunt.SoldierGrenadePull" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "player/taunt_equipment_jingle3.wav" } "Taunt.SoldierShotgunFire" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/shotgun_shoot.wav" } "Taunt.SoldierShotgunCockBack" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/shotgun_cock_back.wav" } "Taunt.SoldierShotgunCockForward" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "weapons/shotgun_cock_forward.wav" } "Taunt.SoldierSaluteSwish" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" "player/taunt_clothes_swipe2.wav" } "Taunt.SoldierTaps" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "wave" ")misc/taps_02.wav" } "Taunt.Soldier02GrenadeCatch" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_grenade_catch.wav" } "Taunt.Soldier02ClothesRustle" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.Soldier02ShovelCatch" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap.wav" } "Taunt.Soldier03FootStomp" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Soldier03HelmetHit" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_helmet_hit.wav" } "Taunt.Soldier03ClothesSwipe" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_swipe.wav" } "Taunt.Soldier03ClothesRustle" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.Soldier03HelmetJostle" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle3.wav" } "Selection.SoldierLauncherGrab" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_grenade_catch.wav" } "Selection.SoldierClothesRustle" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clothes_rustle.wav" } "Selection.SoldierEquipment" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_jingle3.wav" } "Selection.SoldierLauncherSetStart" { "channel" "CHAN_STATIC" "volume" "0.385000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_gun2.wav" } "Selection.SoldierLauncherHitGround" { "channel" "CHAN_BODY" "volume" "0.175000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_launcher_hit.wav" } "Selection.SoldierLauncherSetStop" { "channel" "CHAN_STATIC" "volume" "0.385000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_gun1.wav" } "Taunt.HeavyUpperCut" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_heavy_upper_cut.wav" } "Taunt.HeavyBell" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_bell.wav" } "Taunt.Heavy01HoldGun" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_grenade_catch.wav" } "Taunt.Heavy01HoldGunLight" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap2.wav" } "Taunt.Heavy01ClothesRustle" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.Heavy01EquipmentGun" { "channel" "CHAN_ITEM" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_gun1.wav" } "Taunt.Heavy01EquipmentGun2" { "channel" "CHAN_ITEM" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_gun2.wav" } "Taunt.Heavy01EquipmentRustleHeavy" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle2.wav" } "Taunt.Heavy02ShotgunSpin" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_shotgun_spin.wav" } "Taunt.Heavy02ShotgunGrab" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_hand_clap.wav" } "Taunt.Heavy02EquipmentJingle" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle3.wav" } "Taunt.Heavy03ClothesRustle" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.Heavy03ClothesSwipe" { "channel" "CHAN_ITEM" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_clothes_swipe.wav" } "Taunt.Heavy03EquipmentJingle" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle3.wav" } "Taunt.Heavy03EquipmentJingleShort" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_jingle3short.wav" } "Selection.HeavyFootStomp" { "channel" "CHAN_ITEM" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_foot_stomp.wav" } "Selection.HeavyEquipment1" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_gun2.wav" } "Selection.HeavyEquipment2" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_gun1.wav" } "Selection.HeavyClothesRustle" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.Pyro01FootStomp" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_foot_stomp.wav" } "Taunt.Pyro01Equipment1" { "channel" "CHAN_STATIC" "volume" "0.140000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_gun2.wav" } "Taunt.Pyro01Equipment2" { "channel" "CHAN_STATIC" "volume" "0.245000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_equipment_gun1.wav" } "Taunt.Pyro02Fire" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_fire.wav" } "Taunt.Pyro03RockStar" { "channel" "CHAN_VOICE" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_rockstar.wav" } "Taunt.Pyro03RockStarEnd" { "channel" "CHAN_VOICE" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_rockstar_end.wav" } "Selection.PyroClothesRustle" { "channel" "CHAN_BODY" "volume" "0.525000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_clothes_rustle.wav" } "Selection.PyroEquipment1" { "channel" "CHAN_ITEM" "volume" "0.525000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_jingle3.wav" } "Selection.PyroEquipment2" { "channel" "CHAN_ITEM" "volume" "0.525000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_equipment_jingle2.wav" } "Selection.PyroFootStomp" { "channel" "CHAN_ITEM" "volume" "0.525000" "soundlevel" "SNDLVL_NONE" "wave" "player/taunt_foot_stomp.wav" } "Taunt.PyroBalloonicorn" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_pyro_balloonicorn.wav" } "Taunt.PyroHellicorn" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_75dB" "wave" "player/taunt_pyro_hellicorn.wav" } "Taunt.SpringRiderSit" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "wave" ")player/taunt_springrider_sit.wav" } "Taunt.Taunt.SpringRiderSqueak1" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_85dB" "wave" ")player/taunt_springrider_squeak1.wav" } "Taunt.Taunt.SpringRiderSqueak2" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_85dB" "wave" ")player/taunt_springrider_squeak2.wav" } "Taunt.Taunt.SpringRiderSqueak3" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_85dB" "wave" ")player/taunt_springrider_squeak3.wav" } "Taunt.Taunt.SpringRiderSqueak4" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_85dB" "wave" ")player/taunt_springrider_squeak4.wav" } "Taunt.Taunt.SpringRiderSqueak5" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_85dB" "wave" ")player/taunt_springrider_squeak5.wav" } "Taunt.Taunt.SpringRiderGetUp" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "wave" ")player/taunt_springrider_getup.wav" } //----------------------------------------------------------------------------- //End Taunts //----------------------------------------------------------------------------- "Medic.AutoCallerAnnounce" { "channel" "CHAN_VOICE" "volume" "0.700000" "soundlevel" "SNDLVL_86dBM" "wave" ")ui/medic_alert.wav" } "Halloween.CrazyLaugh" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "90, 110" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "items/halloween/crazy01.wav" "wave" "items/halloween/crazy02.wav" "wave" "items/halloween/crazy03.wav" } } "Halloween.BlackCat" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "90, 110" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "items/halloween/cat01.wav" "wave" "items/halloween/cat02.wav" "wave" "items/halloween/cat03.wav" } } "Halloween.Gremlin" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "90, 110" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "items/halloween/gremlin01.wav" "wave" "items/halloween/gremlin02.wav" "wave" "items/halloween/gremlin03.wav" } } "Halloween.Werewolf" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "90, 110" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "items/halloween/werewolf01.wav" "wave" "items/halloween/werewolf02.wav" "wave" "items/halloween/werewolf03.wav" } } "Halloween.Banshee" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "90, 110" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "items/halloween/banshee01.wav" "wave" "items/halloween/banshee02.wav" "wave" "items/halloween/banshee03.wav" } } "Halloween.SFX" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "90, 110" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "items/halloween/spooky01.wav" "wave" "items/halloween/spooky02.wav" "wave" "items/halloween/spooky03.wav" } } "Halloween.Stabby" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "90, 110" "soundlevel" "SNDLVL_90dB" "wave" "items/halloween/stabby.wav" } "Halloween.Witch" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "90, 110" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "items/halloween/witch01.wav" "wave" "items/halloween/witch02.wav" "wave" "items/halloween/witch03.wav" } } "Player.YouAreIt" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/halloween_boss_chosen_it.wav" } "Player.TaggedOtherIT" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/halloween_boss_tagged_other_it.wav" } "Player.IsNowIT" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "wave" "ui/halloween_boss_player_becomes_it.wav" } "Samurai.Exaltation" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "90, 110" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" ")items\samurai\TF_samurai_noisemaker_setA_01.wav" "wave" ")items\samurai\TF_samurai_noisemaker_setA_02.wav" "wave" ")items\samurai\TF_samurai_noisemaker_setA_03.wav" } } "Samurai.Koto" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" ")items\samurai\TF_samurai_noisemaker_setB_01.wav" "wave" ")items\samurai\TF_samurai_noisemaker_setB_02.wav" "wave" ")items\samurai\TF_samurai_noisemaker_setB_03.wav" } } "Samurai.Conch" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "wave" ")items\samurai\TF_conch.wav" } "Fundraiser.Bell" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" ")items\japan_fundraiser\TF_zen_bell_01.wav" "wave" ")items\japan_fundraiser\TF_zen_bell_02.wav" "wave" ")items\japan_fundraiser\TF_zen_bell_03.wav" "wave" ")items\japan_fundraiser\TF_zen_bell_04.wav" "wave" ")items\japan_fundraiser\TF_zen_bell_05.wav" } } "Fundraiser.Tingsha" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" ")items\japan_fundraiser\TF_zen_tingsha_01.wav" "wave" ")items\japan_fundraiser\TF_zen_tingsha_01.wav" "wave" ")items\japan_fundraiser\TF_zen_tingsha_01.wav" "wave" ")items\japan_fundraiser\TF_zen_tingsha_01.wav" "wave" ")items\japan_fundraiser\TF_zen_tingsha_01.wav" "wave" ")items\japan_fundraiser\TF_zen_tingsha_01.wav" } } "Fundraiser.PrayerBowl" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_130dB" "rndwave" { "wave" ")items\japan_fundraiser\TF_zen_prayer_bowl_01.wav" "wave" ")items\japan_fundraiser\TF_zen_prayer_bowl_02.wav" "wave" ")items\japan_fundraiser\TF_zen_prayer_bowl_03.wav" } } "Summer.Fireworks" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_100dB" "rndwave" { "wave" ")items/summer/summer_fireworks1.wav" "wave" ")items/summer/summer_fireworks2.wav" "wave" ")items/summer/summer_fireworks3.wav" "wave" ")items/summer/summer_fireworks4.wav" } } "TFPlayer.HighFive" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_100dB" "wave" ")misc\high_five.wav" } "soccer.vuvezela" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" ")items\football_manager\vuvezela_01.wav" "wave" ")items\football_manager\vuvezela_02.wav" "wave" ")items\football_manager\vuvezela_03.wav" "wave" ")items\football_manager\vuvezela_04.wav" "wave" ")items\football_manager\vuvezela_05.wav" "wave" ")items\football_manager\vuvezela_06.wav" "wave" ")items\football_manager\vuvezela_07.wav" "wave" ")items\football_manager\vuvezela_08.wav" "wave" ")items\football_manager\vuvezela_09.wav" "wave" ")items\football_manager\vuvezela_10.wav" "wave" ")items\football_manager\vuvezela_11.wav" "wave" ")items\football_manager\vuvezela_12.wav" "wave" ")items\football_manager\vuvezela_13.wav" "wave" ")items\football_manager\vuvezela_14.wav" "wave" ")items\football_manager\vuvezela_15.wav" "wave" ")items\football_manager\vuvezela_16.wav" "wave" ")items\football_manager\vuvezela_17.wav" } } "halloween.wolf_01" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "wave" ")misc\wolf_howl_01.wav" } "halloween.wolf_02" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "wave" ")misc\wolf_howl_02.wav" } "halloween.wolf_03" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "wave" ")misc\wolf_howl_03.wav" } "xmas.jingle" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_01.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_02.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_03.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_04.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_05.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_06.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_07.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_08.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_09.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_10.wav" } } "xmas.jingle_higher" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "115" "rndwave" { "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_11.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_12.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_13.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_14.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_15.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_16.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_17.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_18.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_19.wav" "wave" ")player\sleigh_bells\tf_xmas_sleigh_bells_20.wav" } } "pyro.guitar_shred_01" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "wave" "items\pyro_guitar_solo_no_verb.wav" } "pyro.guitar_shred_02" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "wave" ")items\pyro_guitar_solo_with_verb.wav" } "xmas.jingle_noisemaker" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "100,105" "rndwave" { "wave" "misc\jingle_bells\jingle_bells_nm_01.wav" "wave" "misc\jingle_bells\jingle_bells_nm_02.wav" "wave" "misc\jingle_bells\jingle_bells_nm_03.wav" "wave" "misc\jingle_bells\jingle_bells_nm_04.wav" "wave" "misc\jingle_bells\jingle_bells_nm_05.wav" } } "scout.boombox" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "items\scout_boombox_02.wav" "wave" "items\scout_boombox_03.wav" "wave" "items\scout_boombox_04.wav" "wave" "items\scout_boombox_05.wav" } } "BlastJump.Whistle" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "volume" "0.560000" "wave" "misc/grenade_jump_lp_01.wav" } // ------------------------------------------------------------------------------------ // // Ready Sounds // ------------------------------------------------------------------------------------ // "Demoman.Ready" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/demoman_Go01.mp3" "wave" "vo/demoman_Go02.mp3" "wave" "vo/demoman_Go03.mp3" } } "Engineer.Ready" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/engineer_mvm_ask_ready01.mp3" "wave" "vo/engineer_mvm_ask_ready02.mp3" "wave" "vo/engineer_mvm_say_ready01.mp3" "wave" "vo/engineer_mvm_say_ready02.mp3" } } "Heavy.Ready" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/heavy_mvm_ask_ready01.mp3" "wave" "vo/heavy_mvm_ask_ready02.mp3" "wave" "vo/heavy_mvm_ask_ready03.mp3" "wave" "vo/heavy_mvm_ask_ready04.mp3" "wave" "vo/heavy_mvm_say_ready01.mp3" "wave" "vo/heavy_mvm_say_ready02.mp3" "wave" "vo/heavy_mvm_say_ready04.mp3" } } "Medic.Ready" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/medic_mvm_ask_ready01.mp3" "wave" "vo/medic_mvm_say_ready01.mp3" "wave" "vo/medic_mvm_say_ready02.mp3" } } "Pyro.Ready" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "wave" "vo/pyro_Go01.mp3" } "Scout.Ready" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/scout_Go01.mp3" "wave" "vo/scout_Go02.mp3" "wave" "vo/scout_Go03.mp3" } } "Sniper.Ready" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sniper_Go01.mp3" "wave" "vo/sniper_Go02.mp3" "wave" "vo/sniper_Go03.mp3" } } "Soldier.Ready" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/soldier_mvm_ask_ready01.mp3" "wave" "vo/soldier_mvm_ask_ready02.mp3" "wave" "vo/soldier_mvm_ask_ready03.mp3" "wave" "vo/soldier_mvm_say_ready01.mp3" "wave" "vo/soldier_mvm_say_ready02.mp3" } } "Spy.Ready" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/spy_Go01.mp3" "wave" "vo/spy_Go02.mp3" "wave" "vo/spy_Go03.mp3" } } // ------------------------------------------------------------------------------------ // // MvM Ready Sounds // ------------------------------------------------------------------------------------ // "Demoman.ReadyMvM" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/demoman_Go01.mp3" "wave" "vo/demoman_Go02.mp3" "wave" "vo/demoman_Go03.mp3" } } "Engineer.ReadyMvM" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/engineer_mvm_ask_ready01.mp3" "wave" "vo/engineer_mvm_ask_ready02.mp3" "wave" "vo/engineer_mvm_say_ready01.mp3" "wave" "vo/engineer_mvm_say_ready02.mp3" } } "Heavy.ReadyMvM" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/heavy_mvm_ask_ready01.mp3" "wave" "vo/heavy_mvm_ask_ready02.mp3" "wave" "vo/heavy_mvm_ask_ready03.mp3" "wave" "vo/heavy_mvm_ask_ready04.mp3" "wave" "vo/heavy_mvm_say_ready01.mp3" "wave" "vo/heavy_mvm_say_ready02.mp3" "wave" "vo/heavy_mvm_say_ready03.mp3" "wave" "vo/heavy_mvm_say_ready04.mp3" "wave" "vo/heavy_mvm_say_ready05.mp3" } } "Medic.ReadyMvM" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/medic_mvm_ask_ready01.mp3" "wave" "vo/medic_mvm_say_ready01.mp3" "wave" "vo/medic_mvm_say_ready02.mp3" } } "Pyro.ReadyMvM" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "wave" "vo/pyro_Go01.mp3" } "Scout.ReadyMvM" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/scout_Go01.mp3" "wave" "vo/scout_Go02.mp3" "wave" "vo/scout_Go03.mp3" } } "Sniper.ReadyMvM" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sniper_Go01.mp3" "wave" "vo/sniper_Go02.mp3" "wave" "vo/sniper_Go03.mp3" } } "Soldier.ReadyMvM" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/soldier_mvm_ask_ready01.mp3" "wave" "vo/soldier_mvm_ask_ready02.mp3" "wave" "vo/soldier_mvm_ask_ready03.mp3" "wave" "vo/soldier_mvm_say_ready01.mp3" "wave" "vo/soldier_mvm_say_ready02.mp3" } } "Spy.ReadyMvM" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/spy_Go01.mp3" "wave" "vo/spy_Go02.mp3" "wave" "vo/spy_Go03.mp3" } } // ------------------------------------------------------------------------------------ // // Comp Ready Sounds // ------------------------------------------------------------------------------------ // "Demoman.ReadyComp" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/demoman_Go01.mp3" "wave" "vo/demoman_Go02.mp3" "wave" "vo/demoman_Go03.mp3" } } "Engineer.ReadyComp" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/engineer_mvm_ask_ready01.mp3" "wave" "vo/engineer_mvm_ask_ready02.mp3" "wave" "vo/engineer_mvm_say_ready01.mp3" "wave" "vo/engineer_mvm_say_ready02.mp3" } } "Heavy.ReadyComp" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/heavy_mvm_ask_ready01.mp3" "wave" "vo/heavy_mvm_ask_ready02.mp3" "wave" "vo/heavy_mvm_ask_ready03.mp3" "wave" "vo/heavy_mvm_ask_ready04.mp3" "wave" "vo/heavy_mvm_say_ready01.mp3" "wave" "vo/heavy_mvm_say_ready02.mp3" "wave" "vo/heavy_mvm_say_ready04.mp3" } } "Medic.ReadyComp" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/medic_mvm_ask_ready01.mp3" "wave" "vo/medic_mvm_say_ready01.mp3" "wave" "vo/medic_mvm_say_ready02.mp3" } } "Pyro.ReadyComp" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "wave" "vo/pyro_Go01.mp3" } "Scout.ReadyComp" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/scout_Go01.mp3" "wave" "vo/scout_Go02.mp3" "wave" "vo/scout_Go03.mp3" } } "Sniper.ReadyComp" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sniper_Go01.mp3" "wave" "vo/sniper_Go02.mp3" "wave" "vo/sniper_Go03.mp3" } } "Soldier.ReadyComp" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/soldier_mvm_ask_ready01.mp3" "wave" "vo/soldier_mvm_ask_ready02.mp3" "wave" "vo/soldier_mvm_ask_ready03.mp3" "wave" "vo/soldier_mvm_say_ready01.mp3" "wave" "vo/soldier_mvm_say_ready02.mp3" } } "Spy.ReadyComp" { "channel" "CHAN_VOICE" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/spy_Go01.mp3" "wave" "vo/spy_Go02.mp3" "wave" "vo/spy_Go03.mp3" } } // ------------------------------------------------------------------------------------ // // // ------------------------------------------------------------------------------------ // "pyro.music_backpack" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "wave" ")items/pyro_music_tube.wav" } "Taunt.PyroAnnihilator" { "channel" "CHAN_STATIC" "volume" "0.245000" "soundlevel" "SNDLVL_75dB" "wave" "player/sign_bass_solo.wav" } // ------------------------------------------------------------------------------------ // // Halloween 2012 // ------------------------------------------------------------------------------------ // "Player.bomb_attach" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" "misc/halloween/hwn_bomb_attach.wav" } "Player.bomb_fuse" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "PITCH_NORM" "wave" "misc/halloween/hwn_bomb_fuse.wav" } "Player.bomb_flash" { "channel" "CHAN_STATIC" "volume" "0.140000" "pitch" "PITCH_NORM" "wave" "misc/halloween/hwn_bomb_flash.wav" } // ------------------------------------------------------------------------------------ // // SFX for new taunt update 2014 // ------------------------------------------------------------------------------------ // "Player.taunt_flipFX" { "channel" "CHAN_STATIC" "volume" "0.560000" "pitch" "PITCH_NORM" "wave" "player/taunt_sfx_flip_01.wav" } "taunt.single_bell" { "channel" "CHAN_STATIC" "volume" "0.560000" "pitch" "PITCH_NORM" "wave" "player/taunt_sfx_bell_single.wav" } "taunt.dbl_bell" { "channel" "CHAN_STATIC" "volume" "0.560000" "pitch" "PITCH_NORM" "wave" "player/taunt_bell.wav" } "taunt.hawk" { "channel" "CHAN_STATIC" "volume" "0.560000" "pitch" "PITCH_NORM" "wave" "player/sniper_taunt_hawk.wav" } "taunt.broomfly" { "channel" "CHAN_BODY" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "player/taunt_broom_fly.wav" } "taunt.broomflyfade" { "channel" "CHAN_BODY" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "player/taunt_broom_fly_fade.wav" } "taunt.disco" { "channel" "CHAN_BODY" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "player/taunt_disco.wav" } "Taunt.BumperCarSpawn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" ")player/taunt_bumper_car_spawn.wav" } "Taunt.BumperCarGoLoop" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" ")player/taunt_bumper_car_go_loop.wav" } "Taunt.BumperCarHorn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" ")player/taunt_bumper_car_horn.wav" } "Taunt.BumperCarQuit" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_74dB" "volume" "0.350000" "wave" ")player/taunt_bumper_car_quit.wav" } "Taunt.secondrate_sorcery_spell_fail" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")player/taunt_sorcery_fail.wav" } "Taunt.secondrate_sorcery_spell_staff_drop" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")player/taunt_sorcery_staff_drop.wav" } "Taunt.secondrate_sorcery_spell_fail_staff_break" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")player/taunt_sorcery_staff_break.wav" } "Taunt.Party_Trick" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")player/taunt_party_trick.wav" } "Taunt.Party_Trick_Pyro_Vision" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")player/taunt_party_trick_pyro_vision.wav" } "Player.FallDamageIndicator" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")player/fall_damage_indicator.wav" } "Player.FallDamageDealt" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")player/fall_damage_dealt.wav" } "Taunt.TableFlipBubblyPotWater" { "channel" "CHAN_BODY" "volume" "0.525000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")player/taunt_table_flip_bubbly_pot_water.wav" } "Taunt.TableFlipNotification" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")player/taunt_table_flip_notification.wav" } "Taunt.TableFlipFlippingTable" { "channel" "CHAN_BODY" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")player/taunt_table_flip_flipping_table.wav" } "Taunt.DidgeridooStart" { "channel" "CHAN_BODY" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_68dB" "wave" ")player/taunt_didgeridoo_start.wav" } "Taunt.DidgeridooStop" { "channel" "CHAN_BODY" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_68dB" "wave" ")player/taunt_didgeridoo_stop.wav" } "Taunt.DidgeridooSitDown" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_68dB" "wave" ")player/taunt_didgeridoo_sit_down.wav" } "Taunt.DidgeridooStandUp" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_68dB" "wave" ")player/taunt_didgeridoo_stand_up.wav" } "Taunt.DemoStaggerSlosh1" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_demo_stagger_slosh1.wav" } "Taunt.DemoStaggerSlosh2" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_demo_stagger_slosh2.wav" } "Taunt.DemoStaggerSlosh3" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_demo_stagger_slosh3.wav" } "Taunt.DemoStaggerSlosh4" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_demo_stagger_slosh4.wav" } "Taunt.GasBlast" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_gas_blast.wav" } "Taunt.GasBlastPyrovision" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_gas_blast_pyrovision.wav" } "Taunt.TankForward" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_tank_forward.wav" } "Taunt.TankIdle" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_tank_idle.wav" } "Taunt.TankReverse" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_tank_reverse.wav" } "Taunt.TankShoot" { "channel" "CHAN_WEAPON" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_tank_shoot.wav" } "Taunt.TankEnd" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_tank_end.wav" } "Taunt.TankEndEngineStop" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_tank_end_engine_stop.wav" } "Taunt.TankStartClothesRustle" { "channel" "CHAN_STATIC" "volume" "0.000000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" "player/taunt_tank_start_clothes_rustle.wav" } "Taunt.TankHeelClick" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" "player/taunt_tank_heel_click.wav" } "Taunt.TankDrop" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" "player/taunt_tank_drop.wav" } "Taunt.TankAppear" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_tank_appear.wav" } "Taunt.RunnersRhythmBongoSlide" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_runners_rhythm_bongo_slide.wav" } "Taunt.SkatingScorcherStride" { "channel" "CHAN_STATIC" "volume" "0.175000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" ")player/taunt_skating_scorcher_stride1.wav" "wave" ")player/taunt_skating_scorcher_stride2.wav" "wave" ")player/taunt_skating_scorcher_stride3.wav" "wave" ")player/taunt_skating_scorcher_stride4.wav" "wave" ")player/taunt_skating_scorcher_stride5.wav" "wave" ")player/taunt_skating_scorcher_stride6.wav" "wave" ")player/taunt_skating_scorcher_stride7.wav" "wave" ")player/taunt_skating_scorcher_stride8.wav" "wave" ")player/taunt_skating_scorcher_stride9.wav" } } "Taunt.SkatingScorcherLand" { "channel" "CHAN_STATIC" "volume" "0.245000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_skating_scorcher_land.wav" } "Taunt.BunnyHopperHop" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" ")player/taunt_bunnyhopper_hop1.wav" "wave" ")player/taunt_bunnyhopper_hop2.wav" "wave" ")player/taunt_bunnyhopper_hop3.wav" "wave" ")player/taunt_bunnyhopper_hop4.wav" "wave" ")player/taunt_bunnyhopper_hop5.wav" "wave" ")player/taunt_bunnyhopper_hop6.wav" "wave" ")player/taunt_bunnyhopper_hop7.wav" } } "Taunt.BunnyHopperCatch" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_bunnyhopper_catch.wav" } "Taunt.BunnyHopperStep" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "pitch" "100,110" "wave" "player/taunt_bunnyhopper_step.wav" } "Taunt.BunnyHopperDiscard" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_bunnyhopper_discard.wav" } "Taunt.MopedStartHandleGrab" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_moped_start_handle_grab.wav" } "Taunt.MopedStartShake" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_moped_start_shake.wav" } "Taunt.MopedStartLand" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_moped_start_land.wav" } "Taunt.MopedStartSwoosh1" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_moped_start_swoosh1.wav" } "Taunt.MopedStartSwoosh2" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_moped_start_swoosh2.wav" } "Taunt.MopedForward" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_moped_forward.wav" } "Taunt.MopedEndEngineOff" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_moped_end_engine_off.wav" } "Taunt.MopedEndScoutFoot1" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_moped_end_scout_foot1.wav" } "Taunt.MopedEndScoutFoot2" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_moped_end_scout_foot2.wav" } "Taunt.MopedEndShake" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_moped_end_shake.wav" } "Taunt.MopedWheelieEngineRev" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_moped_wheelie_engine_rev.wav" } "Taunt.MopedWheelieLand1" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_moped_wheelie_land1.wav" } "Taunt.MopedWheelieLand2" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_moped_wheelie_land2.wav" } "Taunt.LuxuryLoungeChairAppear" { "channel" "CHAN_STATIC" "volume" "0.175000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_luxury_lounge_chair_appear.wav" } "Taunt.LuxuryLoungeChairLand" { "channel" "CHAN_STATIC" "volume" "0.280000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_luxury_lounge_chair_land.wav" } "Taunt.LuxuryLoungeChairCreak" { "channel" "CHAN_STATIC" "volume" "0.175000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_luxury_lounge_chair_creak.wav" } "Taunt.LuxuryLoungeSit" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_luxury_lounge_sit.wav" } "Taunt.LuxuryLoungeGetUp" { "channel" "CHAN_STATIC" "volume" "0.175000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_luxury_lounge_get_up.wav" } "Taunt.LuxuryLoungeBookOpen" { "channel" "CHAN_STATIC" "volume" "0.525000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_luxury_lounge_book_open.wav" } "Taunt.LuxuryLoungeBookClose" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_luxury_lounge_book_close.wav" } "Taunt.LuxuryLoungeBookPageTurn" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_luxury_lounge_book_page_turn.wav" } "Taunt.LuxuryLoungeSip" { "channel" "CHAN_VOICE" "volume" "0.525000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_luxury_lounge_sip.wav" } "Taunt.SurgeonsSqueezeboxMusic" { "channel" "CHAN_STATIC" "volume" "0.525000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_surgeons_squeezebox_music.wav" } "Taunt.SurgeonsSqueezeboxDrawClothes" { "channel" "CHAN_STATIC" "volume" "0.525000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" "player/taunt_surgeons_squeezebox_draw_clothes.wav" } "Taunt.SurgeonsSqueezeboxDrawAccordion" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" "player/taunt_surgeons_squeezebox_draw_accordion.wav" } "Taunt.SurgeonsSqueezeboxStep" { "channel" "CHAN_STATIC" "volume" "0.140000" "pitch" "90,110" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" ")player/taunt_surgeons_squeezebox_step1.wav" "wave" ")player/taunt_surgeons_squeezebox_step2.wav" } } "Taunt.SovietStrongArmRoll" { "channel" "CHAN_BODY" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_soviet_strongarm_roll.wav" } "Taunt.SovietStrongArmCatch" { "channel" "CHAN_BODY" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_soviet_strongarm_roll_catch.wav" } "Taunt.SovietStrongArmRep" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" ")player/taunt_soviet_strongarm_rep1.wav" "wave" ")player/taunt_soviet_strongarm_rep2.wav" "wave" ")player/taunt_soviet_strongarm_rep3.wav" "wave" ")player/taunt_soviet_strongarm_rep4.wav" } } "Taunt.SovietStrongArmRepLight" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" ")player/taunt_soviet_strongarm_rep_light1.wav" "wave" ")player/taunt_soviet_strongarm_rep_light2.wav" "wave" ")player/taunt_soviet_strongarm_rep_light3.wav" "wave" ")player/taunt_soviet_strongarm_rep_light4.wav" } } "Taunt.SovietStrongArmRepStretch" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" "player/taunt_soviet_strongarm_rep_stretch.wav" } "Taunt.SovietStrongArmRepStretchDone" { "channel" "CHAN_STATIC" "volume" "0.175000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_soviet_strongarm_rep_stretch_done.wav" } "Taunt.SovietStrongArmDrop1" { "channel" "CHAN_BODY" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_soviet_strongarm_drop1.wav" } "Taunt.SovietStrongArmDrop2" { "channel" "CHAN_BODY" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_soviet_strongarm_drop2.wav" } "Taunt.MediumClap" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "95,105" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" ")player/taunt_medium_clap1.wav" "wave" ")player/taunt_medium_clap2.wav" "wave" ")player/taunt_medium_clap3.wav" "wave" ")player/taunt_medium_clap4.wav" } } "Taunt.PyroTwirl" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_pyro_twirl.wav" } "Taunt.YetiAppearSnow" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_94dB" "wave" ")player/taunt_yeti_appear_snow.wav" } "Taunt.YetiLand" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_110dB" "wave" ")player/taunt_yeti_land.wav" } "Taunt.YetiRoarBeginning" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_110dB" "wave" ")player/taunt_yeti_roar_beginning.wav" } "Taunt.YetiRoarFirst" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_110dB" "wave" ")player/taunt_yeti_roar_first.wav" } "Taunt.YetiRoarSecond" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_110dB" "wave" ")player/taunt_yeti_roar_second.wav" } "Taunt.YetiChestHit" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" ")player/taunt_yeti_chest_hit1.wav" "wave" ")player/taunt_yeti_chest_hit2.wav" "wave" ")player/taunt_yeti_chest_hit3.wav" "wave" ")player/taunt_yeti_chest_hit4.wav" "wave" ")player/taunt_yeti_chest_hit5.wav" "wave" ")player/taunt_yeti_chest_hit6.wav" "wave" ")player/taunt_yeti_chest_hit7.wav" "wave" ")player/taunt_yeti_chest_hit8.wav" "wave" ")player/taunt_yeti_chest_hit9.wav" } } "Taunt.YetiGroundPound" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_110dB" "wave" ")player/taunt_yeti_ground_pound.wav" } "Taunt.YetiStandeeSniperHands1" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_sniper_hands1.wav" } "Taunt.YetiStandeeSniperHands2" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_sniper_hands2.wav" } "Taunt.YetiStandeeSniperHands3" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_sniper_hands3.wav" } "Taunt.YetiStandeeSniperHands4" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_sniper_hands4.wav" } "Taunt.YetiStandeeSniperHands" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" ")player/taunt_yeti_standee_sniper_hands1.wav" "wave" ")player/taunt_yeti_standee_sniper_hands2.wav" "wave" ")player/taunt_yeti_standee_sniper_hands3.wav" "wave" ")player/taunt_yeti_standee_sniper_hands4.wav" } } "Taunt.YetiStandeeBreak" { "channel" "CHAN_BODY" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_break.wav" } "Taunt.YetiStandeeSpeakerGrowl" { "channel" "CHAN_BODY" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_speaker_growl.wav" } "Taunt.YetiStandeeSpeakerGrowlBroken" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_speaker_growl_broken.wav" } "Taunt.YetiStandeeSwoosh" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_swoosh.wav" } "Taunt.YetiStandeeLand" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_land.wav" } "Taunt.YetiStandeeLand2" { "channel" "CHAN_STATIC" "volume" "0.525000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_land2.wav" } "Taunt.YetiStandeeScoutStep" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "100,110" "wave" "player/taunt_foot_stomp.wav" } "Taunt.YetiStandeeScoutEquipmentJingle" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" "player/taunt_yeti_standee_equipment_jingle.wav" "wave" "player/taunt_yeti_standee_equipment_jingle2.wav" "wave" "player/taunt_yeti_standee_equipment_jingle3.wav" "wave" "player/taunt_yeti_standee_equipment_jingle4.wav" } } "Taunt.YetiStandeeScoutSwing" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_yeti_standee_scout_swing.wav" } "Taunt.YetiStandeeScoutHit" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_scout_hit.wav" } "Taunt.YetiStandeeDemoStep" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "95,105" "rndwave" { "wave" "player/taunt_yeti_standee_demo_step1.wav" "wave" "player/taunt_yeti_standee_demo_step2.wav" "wave" "player/taunt_yeti_standee_demo_step3.wav" "wave" "player/taunt_yeti_standee_demo_step4.wav" } } "Taunt.YetiStandeeDemoSwing" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_yeti_standee_demo_swing.wav" } "Taunt.YetiStandeeDemoEquipmentJingle" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" "player/taunt_yeti_standee_demo_equipment_jingle.wav" } "Taunt.YetiStandeeDemoClothesRustle" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" "player/taunt_yeti_standee_demo_clothes_rustle.wav" } "Taunt.YetiStandeeHeavyClap" { "channel" "CHAN_STATIC" "volume" "0.560000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" "player/taunt_yeti_standee_heavy_clap.wav" } "Taunt.YetiStandeeLandHeavy" { "channel" "CHAN_STATIC" "volume" "0.455000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_land.wav" } "Taunt.YetiStandeeHeavyStep" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_84dB" "pitch" "90,100" "rndwave" { "wave" "player/taunt_yeti_standee_heavy_step1.wav" "wave" "player/taunt_yeti_standee_heavy_step2.wav" "wave" "player/taunt_yeti_standee_heavy_step3.wav" "wave" "player/taunt_yeti_standee_heavy_step4.wav" } } "Taunt.YetiStandeeHeavyEquipment" { "channel" "CHAN_STATIC" "volume" "0.210000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_heavy_equipment.wav" } "Taunt.YetiStandeeHeavyEquipmentLight1" { "channel" "CHAN_STATIC" "volume" "0.455000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_heavy_equipment_light1.wav" } "Taunt.YetiStandeeHeavyEquipmentLight2" { "channel" "CHAN_STATIC" "volume" "0.455000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_heavy_equipment_light2.wav" } "Taunt.YetiStandeeSpyStep" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "95,105" "wave" "player/taunt_foot_stomp.wav" } "Taunt.YetiStandeeSpySwing1" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_yeti_standee_spy_swing1.wav" } "Taunt.YetiStandeeSpySwing2" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_yeti_standee_spy_swing2.wav" } "Taunt.YetiStandeeSpySwing" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_yeti_standee_spy_swing.wav" } "Taunt.YetiStandeeSpyClothesRustle" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_yeti_standee_spy_clothes_rustle.wav" } "Taunt.YetiStandeeMedicSwing1" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_yeti_standee_medic_swing1.wav" } "Taunt.YetiStandeeMedicSwing2" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_yeti_standee_medic_swing2.wav" } "Taunt.YetiStandeeMedicStep" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_84dB" "pitch" "95,105" "wave" "player/taunt_yeti_standee_medic_step.wav" } "Taunt.YetiStandeeMedicClothesRustleSwing" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_yeti_standee_medic_clothes_rustle_swing.wav" } "Taunt.YetiStandeeMedicGloveStretch" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_yeti_standee_medic_glove_stretch.wav" } "Taunt.YetiStandeeMedicGloveSnap" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_yeti_standee_medic_glove_snap.wav" } "Taunt.YetiStandeePyroSwing1" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_yeti_standee_pyro_swing1.wav" } "Taunt.YetiStandeePyroStep" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_84dB" "pitch" "95,105" "wave" "player/taunt_yeti_standee_pyro_step.wav" } "Taunt.YetiStandeePyroEquipment" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_yeti_standee_pyro_equipment.wav" } "Taunt.YetiStandeePyroClothesRustle" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_yeti_standee_pyro_clothes_rustle.wav" } "Taunt.YetiStandeeEngineerHopStep" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_yeti_standee_engineer_step.wav" } "Taunt.YetiStandeeEngineerDanceStep" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "95,105" "rndwave" { "wave" "player/taunt_yeti_standee_engineer_step_dance1.wav" "wave" "player/taunt_yeti_standee_engineer_step_dance2.wav" "wave" "player/taunt_yeti_standee_engineer_step_dance3.wav" "wave" "player/taunt_yeti_standee_engineer_step_dance4.wav" } } "Taunt.YetiStandeeEngineerBootSlap" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_74dB" "wave" ")player/taunt_yeti_standee_engineer_boot_slap.wav" } "Taunt.YetiStandeeEngineerKick" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_yeti_standee_engineer_kick.wav" } "Taunt.YetiStandeeEngineerEquipment" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_yeti_standee_engineer_equipment.wav" } "Taunt.YetiStandeeEngineerClothesRustle" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_yeti_standee_engineer_clothes_rustle.wav" } "Taunt.YetiStandeeEngineerMusic" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_yeti_standee_engineer_music.wav" } "Taunt.YetiStandeeSniperStep" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_yeti_standee_sniper_step.wav" } "Taunt.YetiStandeeSniperClothesRustle" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_yeti_standee_sniper_clothes_rustle.wav" } "Taunt.YetiStandeeSoldierStep" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/taunt_yeti_standee_soldier_step1.wav" "wave" "player/taunt_yeti_standee_soldier_step2.wav" "wave" "player/taunt_yeti_standee_soldier_step3.wav" "wave" "player/taunt_yeti_standee_soldier_step4.wav" } } "Taunt.YetiStandeeSoldierEquipment" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_yeti_standee_soldier_equipment.wav" } "Taunt.YetiStandeeSoldierEquipmentLight" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_yeti_standee_soldier_equipment.wav" } "Taunt.YetiStandeeSoldierClothesRustle" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_yeti_standee_soldier_clothes_rustle.wav" } "Taunt.YetiStandeeSoldierClothesRustleLight" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_yeti_standee_soldier_clothes_rustle_light.wav" } "Taunt.YetiStandeeSoldierStandeeGrab" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_yeti_standee_soldier_standee_grab.wav" } "PDA.SoldierDrop1" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_soldier_drop1.wav" } "PDA.SoldierDrop2" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_soldier_drop2.wav" } "PDA.SoldierEquipment" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_equipment.wav" } "PDA.SoldierClothesRustleLight" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_clothes_rustle_light.wav" } "PDA.SoldierClothesRustle" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_clothes_rustle.wav" } "PDA.SoldierGrab" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "95,105" "wave" "player/cyoa_pda_grab.wav" } "PDA.SoldierShake" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "95,105" "wave" "player/cyoa_pda_shake.wav" } "PDA.SoldierHolster" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_holster_light.wav" } "PDA.MedicClothesRustleLong" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_clothes_rustle_long.wav" } "PDA.MedicClothesRustleLight" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_clothes_rustle_light.wav" } "PDA.Swipe" { "channel" "CHAN_STATIC" "volume" "0.210000" "soundlevel" "SNDLVL_84dB" "pitch" "95,105" "wave" "player/cyoa_pda_swipe.wav" } "PDA.MedicGrab" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "95,105" "wave" "player/cyoa_pda_grab.wav" } "PDA.MedicGrabLight" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_84dB" "pitch" "95,105" "wave" "player/cyoa_pda_grab.wav" } "PDA.MedicHolster" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_holster_light.wav" } "PDA.HeavyEquipment" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_equipment.wav" } "PDA.HeavyGrabLight" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_84dB" "pitch" "95,105" "wave" "player/cyoa_pda_grab.wav" } "PDA.HeavyClothesRustleLight" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_clothes_rustle_light.wav" } "PDA.HeavyDraw" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_draw.wav" } "PDA.HeavyBeep" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")player/cyoa_pda_beep2.wav" "wave" ")player/cyoa_pda_beep3.wav" "wave" ")player/cyoa_pda_beep4.wav" "wave" ")player/cyoa_pda_beep5.wav" "wave" ")player/cyoa_pda_beep6.wav" "wave" ")player/cyoa_pda_beep7.wav" "wave" ")player/cyoa_pda_beep8.wav" } } "PDA.HeavyGrab" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "95,105" "wave" "player/cyoa_pda_grab.wav" } "PDA.HeavySpin" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_spin.wav" } "PDA.HeavyHolster" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_holster.wav" } "PDA.EngineerEquipment" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_equipment.wav" } "PDA.EngineerClothesRustleLight" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_clothes_rustle_light.wav" } "PDA.EngineerUnHolster" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_unholster.wav" } "PDA.EngineerGrab" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_grab.wav" } "PDA.EngineerEquipmentLight" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_equipment_light.wav" } "PDA.EngineerHit" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_grab.wav" } "PDA.EngineerHitEquipment" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_equipment_light.wav" } "PDA.EngineerHolster" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_holster.wav" } "PDA.EngineerGrabLight" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_84dB" "pitch" "95,105" "wave" "player/cyoa_pda_grab.wav" } "PDA.SniperGrabLight" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_grab.wav" } "PDA.SniperClothesRustleLight" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_clothes_rustle_light.wav" } "PDA.SniperEquipmentLight" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_equipment_light.wav" } "PDA.SniperClothesRustle" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_clothes_rustle.wav" } "PDA.SniperBeep" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")player/cyoa_pda_beep2.wav" "wave" ")player/cyoa_pda_beep3.wav" "wave" ")player/cyoa_pda_beep4.wav" "wave" ")player/cyoa_pda_beep5.wav" "wave" ")player/cyoa_pda_beep6.wav" "wave" ")player/cyoa_pda_beep7.wav" "wave" ")player/cyoa_pda_beep8.wav" } } "PDA.SniperSpin" { "channel" "CHAN_STATIC" "volume" "0.070000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_spin.wav" } "PDA.SniperHolster" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_holster.wav" } "PDA.PyroClothesRustleLight" { "channel" "CHAN_STATIC" "volume" "0.315000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_clothes_rustle_light.wav" } "PDA.PyroEquipmentLight" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_equipment_light.wav" } "PDA.PyroSpin" { "channel" "CHAN_STATIC" "volume" "0.140000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_spin.wav" } "PDA.PyroGrab" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_grab.wav" } "PDA.PyroBeep" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")player/cyoa_pda_beep2.wav" "wave" ")player/cyoa_pda_beep3.wav" "wave" ")player/cyoa_pda_beep4.wav" "wave" ")player/cyoa_pda_beep5.wav" "wave" ")player/cyoa_pda_beep6.wav" "wave" ")player/cyoa_pda_beep7.wav" "wave" ")player/cyoa_pda_beep8.wav" } } "PDA.PyroHolster" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_holster.wav" } "PDA.SpyGrabLight" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_grab.wav" } "PDA.SpyGrab" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_grab.wav" } "PDA.SpyClothesRustleLight" { "channel" "CHAN_STATIC" "volume" "0.315000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_clothes_rustle_light.wav" } "PDA.SpySpin" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_spin.wav" } "PDA.SpyBeep" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")player/cyoa_pda_beep2.wav" "wave" ")player/cyoa_pda_beep3.wav" "wave" ")player/cyoa_pda_beep4.wav" "wave" ")player/cyoa_pda_beep5.wav" "wave" ")player/cyoa_pda_beep6.wav" "wave" ")player/cyoa_pda_beep7.wav" "wave" ")player/cyoa_pda_beep8.wav" } } "PDA.SpyDial" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")player/cyoa_pda_dial1.wav" "wave" ")player/cyoa_pda_dial2.wav" "wave" ")player/cyoa_pda_dial3.wav" "wave" ")player/cyoa_pda_dial4.wav" "wave" ")player/cyoa_pda_dial5.wav" } } "PDA.SpyHolster" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_holster.wav" } "PDA.DemoHolster" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_holster.wav" } "PDA.DemoClothesRustleLight" { "channel" "CHAN_STATIC" "volume" "0.315000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_clothes_rustle_light.wav" } "PDA.DemoEquipment" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_equipment.wav" } "PDA.DemoFlySwoosh" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_fly_swoosh.wav" } "PDA.DemoGrab" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_grab.wav" } "PDA.DemoBeep" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")player/cyoa_pda_beep2.wav" "wave" ")player/cyoa_pda_beep3.wav" "wave" ")player/cyoa_pda_beep4.wav" "wave" ")player/cyoa_pda_beep5.wav" "wave" ")player/cyoa_pda_beep6.wav" "wave" ")player/cyoa_pda_beep7.wav" "wave" ")player/cyoa_pda_beep8.wav" } } "PDA.DemoClothesRustleLightItch" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_clothes_rustle_light.wav" } "PDA.ScoutGrab" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_grab.wav" } "PDA.ScoutHolster" { "channel" "CHAN_STATIC" "volume" "0.245000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/cyoa_pda_holster.wav" } "PDA.ScoutClothesRustleLight" { "channel" "CHAN_STATIC" "volume" "0.315000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/cyoa_pda_clothes_rustle_light.wav" } "PDA.ScoutBeep" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")player/cyoa_pda_beep2.wav" "wave" ")player/cyoa_pda_beep3.wav" "wave" ")player/cyoa_pda_beep4.wav" "wave" ")player/cyoa_pda_beep5.wav" "wave" ")player/cyoa_pda_beep6.wav" "wave" ")player/cyoa_pda_beep7.wav" "wave" ")player/cyoa_pda_beep8.wav" } } "Taunt.BumpkinsBanjoSitEquipment" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_equipment_gun1.wav" } "Taunt.BumpkinsBanjoSitClothes" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" "player/taunt_clothes_rustle.wav" } "Taunt.BumpkinsBanjoMusic" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_bumpkins_banjo_music.wav" } "Taunt.BumpkinsBanjoMusicFast" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_bumpkins_banjo_music_fast.wav" } "Taunt.BumpkinsBanjoMusicStop" { "channel" "CHAN_BODY" "volume" "0.595000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/taunt_bumpkins_banjo_music_stop.wav" } "Taunt.RocketHoverStart" { "channel" "CHAN_STATIC" "volume" "0.245000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")player/taunt_rocket_hover_start.wav" } "Taunt.RocketHoverLoop" { "channel" "CHAN_BODY" "volume" "0.245000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")player/taunt_rocket_hover_loop.wav" } "Taunt.RocketHoverStop" { "channel" "CHAN_STATIC" "volume" "0.245000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")player/taunt_rocket_hover_stop.wav" } "Taunt.RocketHoverStopThruster" { "channel" "CHAN_BODY" "volume" "0.245000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" ")player/taunt_rocket_hover_stop_thruster.wav" } "Croc.SwimBurst" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_115dB" "wave" ")ambient/lair/crocs_swim_burst.wav" } "Crocs.Growl" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_88dB" "rndwave" { "wave" ")ambient_mp3/lair/crocs_growl1.mp3" //"wave" ")ambient_mp3/lair/crocs_growl2.mp3" //"wave" ")ambient_mp3/lair/crocs_growl3.mp3" //"wave" ")ambient_mp3/lair/crocs_growl4.mp3" "wave" ")ambient_mp3/lair/crocs_growl5.mp3" "wave" "common/null.wav" } } "Crocs.Hiss" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" ")ambient_mp3/lair/crocs_hiss1.mp3" //"wave" ")ambient_mp3/lair/crocs_hiss2.mp3" "wave" ")ambient_mp3/lair/crocs_hiss3.mp3" //"wave" ")ambient_mp3/lair/crocs_hiss4.mp3" "wave" "common/null.wav" } } "Crocs.JumpOut" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_88dB" "wave" ")ambient/lair/crocs_jump_out.wav" } "Crocs.JumpIn" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_88dB" "wave" ")ambient/lair/crocs_jump_in.wav" } "Crocs.JumpBite" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_88dB" "wave" ")ambient/lair/crocs_jump_bite.wav" } // Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 // Physics Sounds // // NOTE: CHAN_BODY is used by sounds in many cases, but the code // uses CHAN_STATIC in others, so I didn't specify a channel here // Volume is determined procedurally by the physics code // // ***************** // SURFACE MATERIALS "Default.FlareImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/concrete/concrete_impact_flare1.wav" "wave" "physics/concrete/concrete_impact_flare2.wav" "wave" "physics/concrete/concrete_impact_flare3.wav" "wave" "physics/concrete/concrete_impact_flare4.wav" } } "Player.Swim" { "channel" "CHAN_STATIC" "volume" "0.140000" "pitch" "95,105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "player/footsteps/wade1.wav" "wave" "player/footsteps/wade2.wav" "wave" "player/footsteps/wade3.wav" "wave" "player/footsteps/wade4.wav" } } "Player.Wade" { "channel" "CHAN_BODY" "volume" "0.140000" "pitch" "95,105" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/footsteps/wade1.wav" "wave" "player/footsteps/wade2.wav" "wave" "player/footsteps/wade3.wav" "wave" "player/footsteps/wade4.wav" } } "Default.StepLeft" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.504000" "rndwave" { "wave" "player/footsteps/concrete1.wav" "wave" "player/footsteps/concrete3.wav" } } "Default.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.504000" "rndwave" { "wave" "player/footsteps/concrete2.wav" "wave" "player/footsteps/concrete4.wav" } } "Default.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/concrete/concrete_impact_bullet1.wav" "wave" "physics/concrete/concrete_impact_bullet2.wav" "wave" "physics/concrete/concrete_impact_bullet3.wav" "wave" "physics/concrete/concrete_impact_bullet4.wav" } } "Default.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.280000" "pitch" "96,104" "wave" "physics/plastic/plastic_box_scrape_smooth_loop2.wav" } "Default.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/plastic/plastic_box_scrape_smooth_loop1.wav" } "Default.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "pitch" "95,100" "volume" "0.420000" "rndwave" { "wave" "physics/plastic/plastic_box_impact_soft2.wav" "wave" "physics/plastic/plastic_box_impact_soft3.wav" "wave" "physics/plastic/plastic_box_impact_soft4.wav" } } "Default.ImpactHard" { "soundlevel" "SNDLVL_75dB" "pitch" "95,100" "volume" "0.420000" "rndwave" { "wave" "physics/plastic/plastic_box_impact_hard1.wav" "wave" "physics/plastic/plastic_box_impact_hard2.wav" "wave" "physics/plastic/plastic_box_impact_hard3.wav" } } "SolidMetal.StepLeft" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.700000" "rndwave" { "wave" "player/footsteps/metal1.wav" "wave" "player/footsteps/metal3.wav" } } "SolidMetal.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.700000" "rndwave" { "wave" "player/footsteps/metal2.wav" "wave" "player/footsteps/metal4.wav" } } "SolidMetal.ImpactHard" { "soundlevel" "SNDLVL_70dB" "pitch" "95,100" "volume" "0.280000" "rndwave" { "wave" "physics/metal/metal_solid_impact_hard1.wav" "wave" "physics/metal/metal_solid_impact_hard4.wav" "wave" "physics/metal/metal_solid_impact_hard5.wav" } } "SolidMetal.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "pitch" "95,100" "volume" "0.420000" "rndwave" { "wave" "physics/metal/metal_solid_impact_soft1.wav" "wave" "physics/metal/metal_solid_impact_soft2.wav" "wave" "physics/metal/metal_solid_impact_soft3.wav" } } "SolidMetal.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "pitch" "95,105" "volume" "0.350000" "wave" "physics/metal/metal_box_scrape_rough_loop1.wav" } "SolidMetal.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "pitch" "95,105" "volume" "0.350000" "wave" "physics/metal/metal_box_scrape_smooth_loop1.wav" } "SolidMetal.BulletImpact" { "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.490000" "rndwave" { "wave" "physics/metal/metal_solid_impact_bullet1.wav" "wave" "physics/metal/metal_solid_impact_bullet2.wav" "wave" "physics/metal/metal_solid_impact_bullet3.wav" "wave" "physics/metal/metal_solid_impact_bullet4.wav" } } "SolidMetal.Strain" { "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.490000" "rndwave" { "wave" "physics/metal/metal_solid_strain1.wav" "wave" "physics/metal/metal_solid_strain4.wav" "wave" "physics/metal/metal_solid_strain5.wav" } } "Dirt.StepLeft" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.700000" "rndwave" { "wave" "player/footsteps/dirt1.wav" "wave" "player/footsteps/dirt3.wav" } } "Dirt.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.700000" "rndwave" { "wave" "player/footsteps/dirt2.wav" "wave" "player/footsteps/dirt4.wav" } } "Dirt.Impact" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "wave" "physics/surfaces/sand_impact_bullet2.wav" } "Dirt.Scrape" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "95,100" "wave" "physics/cardboard/cardboard_box_scrape_rough_loop1.wav" } "Dirt.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/surfaces/sand_impact_bullet1.wav" "wave" "physics/surfaces/sand_impact_bullet2.wav" "wave" "physics/surfaces/sand_impact_bullet3.wav" "wave" "physics/surfaces/sand_impact_bullet4.wav" } } "Mud.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.420000" "pitch" "90,105" "rndwave" { "wave" "player/footsteps/mud1.wav" "wave" "player/footsteps/mud3.wav" } } "Mud.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.420000" "pitch" "90,105" "rndwave" { "wave" "player/footsteps/mud2.wav" "wave" "player/footsteps/mud4.wav" } } "SlipperySlime.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.420000" "pitch" "90,105" "rndwave" { "wave" "player/footsteps/mud1.wav" "wave" "player/footsteps/mud3.wav" } } "SlipperySlime.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.420000" "pitch" "90,105" "rndwave" { "wave" "player/footsteps/mud2.wav" "wave" "player/footsteps/mud4.wav" } } "Grass.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/grass1.wav" "wave" "player/footsteps/grass3.wav" } } "Grass.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/grass2.wav" "wave" "player/footsteps/grass4.wav" } } "MetalGrate.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/metalgrate1.wav" "wave" "player/footsteps/metalgrate3.wav" } } "MetalGrate.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/metalgrate2.wav" "wave" "player/footsteps/metalgrate4.wav" } } "MetalGrate.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "95,100" "rndwave" { "wave" "physics/metal/metal_grate_impact_hard1.wav" "wave" "physics/metal/metal_grate_impact_hard2.wav" "wave" "physics/metal/metal_grate_impact_hard3.wav" } } "MetalGrate.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.350000" "pitch" "95,100" "rndwave" { "wave" "physics/metal/metal_grate_impact_soft1.wav" "wave" "physics/metal/metal_grate_impact_soft2.wav" "wave" "physics/metal/metal_grate_impact_soft3.wav" } } "MetalGrate.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "95,100" "wave" "physics/metal/metal_box_scrape_rough_loop1.wav" } "MetalGrate.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "95,100" "wave" "physics/metal/metal_box_scrape_smooth_loop1.wav" } "MetalGrate.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.350000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/metal/metal_sheet_impact_bullet1.wav" "wave" "physics/metal/metal_sheet_impact_bullet2.wav" "wave" "physics/metal/metal_solid_impact_bullet2.wav" } } "MetalVent.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/duct2.wav" "wave" "player/footsteps/duct4.wav" } } "MetalVent.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/duct1.wav" "wave" "player/footsteps/duct3.wav" } } "MetalVent.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/metal_sheet_impact_hard6.wav" "wave" "physics/metal/metal_sheet_impact_hard7.wav" "wave" "physics/metal/metal_sheet_impact_hard8.wav" } } "Tile.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/tile1.wav" "wave" "player/footsteps/tile3.wav" } } "Tile.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/tile2.wav" "wave" "player/footsteps/tile4.wav" } } "Tile.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/surfaces/tile_impact_bullet1.wav" "wave" "physics/surfaces/tile_impact_bullet2.wav" "wave" "physics/surfaces/tile_impact_bullet3.wav" "wave" "physics/surfaces/tile_impact_bullet4.wav" } } "Water.StepLeft" { "soundlevel" "SNDLVL_91dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/slosh2.wav" "wave" "player/footsteps/slosh4.wav" "wave" "player/footsteps/slosh6.wav" } } "Water.StepRight" { "soundlevel" "SNDLVL_91dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/slosh1.wav" "wave" "player/footsteps/slosh3.wav" "wave" "player/footsteps/slosh5.wav" } } "Water.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/footsteps/slosh1.wav" "wave" "player/footsteps/slosh3.wav" "wave" "player/footsteps/slosh2.wav" "wave" "player/footsteps/slosh4.wav" "wave" "player/footsteps/slosh5.wav" "wave" "player/footsteps/slosh6.wav" } } "Underwater.BulletImpact" { "soundlevel" "SNDLVL_95dB" "volume" "0.630000" "pitch" "95,105" "rndwave" { "wave" "#physics/surfaces/underwater_impact_bullet1.wav" "wave" "#physics/surfaces/underwater_impact_bullet2.wav" "wave" "#physics/surfaces/underwater_impact_bullet3.wav" } } // generic water splash, used for water explosions, water impacts "Physics.WaterSplash" { "channel" "CHAN_VOICE" "volume" "0.560000" "pitch" "85, 115" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient_mp3/water/water_splash1.mp3" "wave" "ambient_mp3/water/water_splash2.mp3" "wave" "ambient_mp3/water/water_splash3.mp3" } } "BaseEntity.EnterWater" { "channel" "CHAN_AUTO" "volume" "0.700000" "soundlevel" "SNDLVL_70dB" "pitch" "PITCH_NORM" "wave" "player/footsteps/wade4.wav" } "BaseEntity.ExitWater" { "channel" "CHAN_AUTO" "volume" "0.700000" "soundlevel" "SNDLVL_70dB" "pitch" "PITCH_NORM" "wave" "player/footsteps/wade1.wav" } "Wade.StepLeft" { "soundlevel" "SNDLVL_91dB" "volume" "0.175000" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/footsteps/wade1.wav" "wave" "player/footsteps/wade3.wav" } } "Wade.StepRight" { "soundlevel" "SNDLVL_91dB" "volume" "0.175000" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/footsteps/wade2.wav" "wave" "player/footsteps/wade4.wav" } } "Ladder.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/ladder1.wav" "wave" "player/footsteps/ladder3.wav" } } "Ladder.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/ladder2.wav" "wave" "player/footsteps/ladder4.wav" } } "Glass.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "physics/glass/glass_sheet_step1.wav" "wave" "physics/glass/glass_sheet_step2.wav" } } "Glass.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "physics/glass/glass_sheet_step3.wav" "wave" "physics/glass/glass_sheet_step4.wav" } } "Glass.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.350000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/glass/glass_sheet_impact_hard1.wav" "wave" "physics/glass/glass_sheet_impact_hard2.wav" "wave" "physics/glass/glass_sheet_impact_hard3.wav" } } "Glass.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.280000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/glass/glass_sheet_impact_soft1.wav" "wave" "physics/glass/glass_sheet_impact_soft2.wav" "wave" "physics/glass/glass_sheet_impact_soft3.wav" } } "Glass.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/glass/glass_impact_bullet1.wav" "wave" "physics/glass/glass_impact_bullet2.wav" "wave" "physics/glass/glass_impact_bullet3.wav" "wave" "physics/glass/glass_impact_bullet4.wav" } } "Glass.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.210000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/glass/glass_sheet_impact_hard1.wav" "wave" "physics/glass/glass_sheet_impact_hard2.wav" "wave" "physics/glass/glass_sheet_impact_hard3.wav" } } "Glass.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.140000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/glass/glass_sheet_impact_soft1.wav" "wave" "physics/glass/glass_sheet_impact_soft2.wav" "wave" "physics/glass/glass_sheet_impact_soft3.wav" } } "Glass.Break" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/glass/glass_sheet_break1.wav" "wave" "physics/glass/glass_sheet_break2.wav" "wave" "physics/glass/glass_sheet_break3.wav" } } "Pottery.Break" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/glass/glass_pottery_break1.wav" "wave" "physics/glass/glass_pottery_break2.wav" "wave" "physics/glass/glass_pottery_break3.wav" } } "Pottery.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.350000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/glass/glass_impact_hard1.wav" "wave" "physics/glass/glass_impact_hard2.wav" "wave" "physics/glass/glass_impact_hard3.wav" } } "Pottery.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.280000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/glass/glass_impact_soft1.wav" "wave" "physics/glass/glass_impact_soft2.wav" "wave" "physics/glass/glass_impact_soft3.wav" } } "Pottery.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/glass/glass_pottery_break1.wav" "wave" "physics/glass/glass_pottery_break2.wav" "wave" "physics/glass/glass_pottery_break3.wav" } } "Computer.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/glass/glass_impact_bullet1.wav" "wave" "physics/glass/glass_impact_bullet2.wav" "wave" "physics/metal/metal_computer_impact_bullet1.wav" "wave" "physics/metal/metal_computer_impact_bullet2.wav" "wave" "physics/metal/metal_computer_impact_bullet3.wav" "wave" "physics/plastic/plastic_box_impact_bullet1.wav" "wave" "physics/plastic/plastic_box_impact_bullet2.wav" "wave" "physics/plastic/plastic_box_impact_bullet3.wav" } } "Computer.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.350000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/metal/metal_computer_impact_hard1.wav" "wave" "physics/metal/metal_computer_impact_hard2.wav" "wave" "physics/metal/metal_computer_impact_hard3.wav" } } "Computer.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.280000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/metal/metal_computer_impact_soft1.wav" "wave" "physics/metal/metal_computer_impact_soft2.wav" "wave" "physics/metal/metal_computer_impact_soft3.wav" } } "Concrete.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/concrete1.wav" "wave" "player/footsteps/concrete3.wav" } } "Concrete.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/concrete2.wav" "wave" "player/footsteps/concrete4.wav" } } "Concrete.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/concrete/concrete_impact_bullet1.wav" "wave" "physics/concrete/concrete_impact_bullet2.wav" "wave" "physics/concrete/concrete_impact_bullet3.wav" "wave" "physics/concrete/concrete_impact_bullet4.wav" } } "Concrete.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/concrete/concrete_impact_hard1.wav" "wave" "physics/concrete/concrete_impact_hard2.wav" "wave" "physics/concrete/concrete_impact_hard3.wav" } } "Concrete.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.350000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/concrete/concrete_impact_soft1.wav" "wave" "physics/concrete/concrete_impact_soft2.wav" "wave" "physics/concrete/concrete_impact_soft3.wav" } } "Concrete.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "PITCH_NORM" "wave" "physics/concrete/concrete_scrape_smooth_loop1.wav" } "Concrete.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "PITCH_NORM" "wave" "physics/concrete/rock_scrape_rough_loop1.wav" } "Rock.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/concrete/rock_impact_hard4.wav" "wave" "physics/concrete/rock_impact_hard5.wav" "wave" "physics/concrete/rock_impact_hard6.wav" } } "Rock.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.350000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/concrete/rock_impact_soft1.wav" "wave" "physics/concrete/rock_impact_soft2.wav" "wave" "physics/concrete/rock_impact_soft3.wav" } } "Boulder.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.280000" "pitch" "80" "wave" "physics/concrete/rock_scrape_rough_loop1.wav" } "Boulder.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.420000" "pitch" "95" "wave" "physics/concrete/concrete_block_scrape_rough_loop1.wav" } "Boulder.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.210000" "pitch" "90" "rndwave" { "wave" "physics/concrete/rock_impact_hard1.wav" "wave" "physics/concrete/rock_impact_hard2.wav" "wave" "physics/concrete/rock_impact_hard3.wav" } } "Boulder.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.595000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/concrete/boulder_impact_hard1.wav" "wave" "physics/concrete/boulder_impact_hard3.wav" "wave" "physics/concrete/boulder_impact_hard4.wav" } } "Concrete_Block.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/concrete/concrete_block_impact_hard1.wav" "wave" "physics/concrete/concrete_block_impact_hard2.wav" "wave" "physics/concrete/concrete_block_impact_hard3.wav" } } "Gravel.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/gravel1.wav" "wave" "player/footsteps/gravel3.wav" } } "Gravel.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/gravel2.wav" "wave" "player/footsteps/gravel4.wav" } } "ChainLink.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/chainlink1.wav" "wave" "player/footsteps/chainlink3.wav" } } "ChainLink.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/chainlink2.wav" "wave" "player/footsteps/chainlink4.wav" } } "ChainLink.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "95,100" "wave" "physics/metal/metal_chainlink_scrape_rough_loop1.wav" } "ChainLink.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.140000" "pitch" "95,100" "wave" "physics/metal/metal_chainlink_scrape_rough_loop1.wav" } "ChainLink.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "95,100" "rndwave" { "wave" "physics/metal/metal_chainlink_impact_hard1.wav" "wave" "physics/metal/metal_chainlink_impact_hard2.wav" "wave" "physics/metal/metal_chainlink_impact_hard3.wav" } } "ChainLink.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "95,100" "rndwave" { "wave" "physics/metal/metal_chainlink_impact_soft1.wav" "wave" "physics/metal/metal_chainlink_impact_soft2.wav" "wave" "physics/metal/metal_chainlink_impact_soft3.wav" } } "ChainLink.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/footsteps/chainlink1.wav" "wave" "physics/metal/metal_chainlink_impact_hard2.wav" "wave" "player/footsteps/chainlink3.wav" "wave" "physics/metal/metal_chainlink_impact_hard3.wav" } } "Chain.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "95,100" "wave" "physics/metal/chain_scrape_rough_loop1.wav" } "Chain.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.140000" "pitch" "95,100" "wave" "physics/metal/chain_scrape_rough_loop1.wav" } "Chain.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "95,100" "rndwave" { "wave" "physics/metal/chain_impact_hard1.wav" "wave" "physics/metal/chain_impact_hard2.wav" } } "Chain.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "95,100" "rndwave" { "wave" "physics/metal/chain_impact_soft1.wav" "wave" "physics/metal/chain_impact_soft2.wav" "wave" "physics/metal/chain_impact_soft3.wav" } } "Chain.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/metal/chain_impact_hard1.wav" "wave" "physics/metal/chain_impact_hard2.wav" } } "Flesh.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.210000" "pitch" "95,105" "rndwave" { "wave" "physics/flesh/flesh_impact_hard1.wav" "wave" "physics/body/body_medium_impact_soft3.wav" } } "Flesh.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.210000" "pitch" "95,105" "rndwave" { "wave" "physics/flesh/flesh_impact_hard2.wav" "wave" "physics/body/body_medium_impact_soft4.wav" } } "Flesh.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/body/body_medium_impact_soft1.wav" "wave" "physics/body/body_medium_impact_soft2.wav" "wave" "physics/body/body_medium_impact_soft5.wav" "wave" "physics/body/body_medium_impact_soft7.wav" } } "Flesh.ImpactHard" { "soundlevel" "SNDLVL_85dB" "volume" "0.560000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/body/body_medium_impact_hard1.wav" "wave" "physics/body/body_medium_impact_hard2.wav" "wave" "physics/body/body_medium_impact_hard4.wav" "wave" "physics/body/body_medium_impact_hard5.wav" } } "Flesh.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/flesh/flesh_impact_bullet1.wav" "wave" "physics/flesh/flesh_impact_bullet2.wav" "wave" "physics/flesh/flesh_impact_bullet3.wav" "wave" "physics/flesh/flesh_impact_bullet4.wav" "wave" "physics/flesh/flesh_impact_bullet5.wav" } } "Flesh.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "PITCH_NORM" "wave" "physics/body/body_medium_scrape_rough_loop1.wav" } "Flesh.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.245000" "pitch" "PITCH_NORM" "wave" "physics/body/body_medium_scrape_smooth_loop1.wav" } "Flesh.Strain" { "soundlevel" "SNDLVL_75dB" "volume" "0.210000" "pitch" "100" "rndwave" { "wave" "physics/body/body_medium_strain1.wav" "wave" "physics/body/body_medium_strain2.wav" "wave" "physics/body/body_medium_strain3.wav" } } "Flesh.Break" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "100" "rndwave" { "wave" "physics/body/body_medium_break2.wav" "wave" "physics/body/body_medium_break3.wav" "wave" "physics/body/body_medium_break4.wav" } } "Flesh_Bloody.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "100" "rndwave" { "wave" "physics/flesh/flesh_squishy_impact_hard2.wav" "wave" "physics/flesh/flesh_squishy_impact_hard3.wav" "wave" "physics/flesh/flesh_squishy_impact_hard4.wav" } } "Carpet.Impact" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/footsteps/sand1.wav" "wave" "player/footsteps/sand2.wav" "wave" "player/footsteps/sand3.wav" "wave" "player/footsteps/sand4.wav" } } "Carpet.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/surfaces/sand_impact_bullet1.wav" "wave" "physics/surfaces/sand_impact_bullet2.wav" "wave" "physics/surfaces/sand_impact_bullet3.wav" "wave" "physics/surfaces/sand_impact_bullet4.wav" } } "Carpet.Scrape" { "pitch" "PITCH_NORM" "volume" "0.350000" "soundlevel" "SNDLVL_70dB" "wave" "physics/flesh/flesh_scrape_rough_loop.wav" } "Sand.StepLeft" { "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/sand1.wav" "wave" "player/footsteps/sand3.wav" } } "Sand.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/sand2.wav" "wave" "player/footsteps/sand4.wav" } } "Sand.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/surfaces/sand_impact_bullet1.wav" "wave" "physics/surfaces/sand_impact_bullet2.wav" "wave" "physics/surfaces/sand_impact_bullet3.wav" "wave" "physics/surfaces/sand_impact_bullet4.wav" } } // ***************** // PROP MATERIALS "Watermelon.Impact" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/flesh/flesh_squishy_impact_hard2.wav" "wave" "physics/flesh/flesh_squishy_impact_hard3.wav" "wave" "physics/flesh/flesh_squishy_impact_hard4.wav" } } "Watermelon.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/flesh/flesh_squishy_impact_hard2.wav" "wave" "physics/flesh/flesh_squishy_impact_hard3.wav" "wave" "physics/flesh/flesh_squishy_impact_hard4.wav" } } "Watermelon.Scrape" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "PITCH_NORM" "wave" "physics/flesh/flesh_squishy_impact_hard4.wav" } "ArmorFlesh.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/metal/metal_sheet_impact_bullet1.wav" "wave" "physics/metal/metal_sheet_impact_bullet2.wav" } } "Metal_SeafloorCar.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "wave" "doors/heavy_metal_stop1.wav" } "MetalVehicle.ImpactHard" { "soundlevel" "SNDLVL_110dB" "volume" "0.630000" "pitch" "80,110" "rndwave" { "wave" "vehicles/v8/vehicle_impact_heavy2.wav" "wave" "vehicles/v8/vehicle_impact_heavy3.wav" "wave" "vehicles/v8/vehicle_impact_heavy4.wav" } } "MetalVehicle.ImpactSoft" { "soundlevel" "SNDLVL_90dB" "volume" "0.350000" "pitch" "80,110" "rndwave" { "wave" "vehicles/v8/vehicle_impact_medium1.wav" "wave" "vehicles/v8/vehicle_impact_medium3.wav" } } "MetalVehicle.ScrapeRough" { "soundlevel" "SNDLVL_90dB" "volume" "0.350000" "pitch" "110,130" "rndwave" { "wave" "vehicles/v8/vehicle_rollover1.wav" "wave" "vehicles/v8/vehicle_rollover2.wav" } } "MetalVehicle.ScrapeSmooth" { "soundlevel" "SNDLVL_90dB" "volume" "0.210000" "pitch" "110,130" "rndwave" { "wave" "vehicles/v8/vehicle_rollover1.wav" "wave" "vehicles/v8/vehicle_rollover2.wav" } } "GlassBottle.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.140000" "pitch" "95,105" "rndwave" { "wave" "physics/glass/glass_impact_soft1.wav" "wave" "physics/glass/glass_impact_soft2.wav" } } "GlassBottle.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.140000" "pitch" "95,105" "rndwave" { "wave" "physics/glass/glass_impact_soft2.wav" "wave" "physics/glass/glass_impact_soft3.wav" } } "GlassBottle.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "95,100" "rndwave" { "wave" "physics/glass/glass_bottle_impact_hard1.wav" "wave" "physics/glass/glass_bottle_impact_hard2.wav" "wave" "physics/glass/glass_bottle_impact_hard3.wav" } } "GlassBottle.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.350000" "pitch" "95,100" "rndwave" { "wave" "physics/glass/glass_impact_soft1.wav" "wave" "physics/glass/glass_impact_soft2.wav" "wave" "physics/glass/glass_impact_soft3.wav" } } "GlassBottle.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/glass/glass_bottle_break1.wav" "wave" "physics/glass/glass_bottle_break2.wav" } } "GlassBottle.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.210000" "pitch" "98,100" "rndwave" { "wave" "physics/glass/glass_bottle_impact_hard1.wav" "wave" "physics/glass/glass_bottle_impact_hard2.wav" "wave" "physics/glass/glass_bottle_impact_hard3.wav" } } "GlassBottle.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.210000" "pitch" "98,100" "rndwave" { "wave" "physics/glass/glass_impact_soft1.wav" "wave" "physics/glass/glass_impact_soft2.wav" "wave" "physics/glass/glass_impact_soft3.wav" } } "GlassBottle.Break" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/glass/glass_bottle_break1.wav" "wave" "physics/glass/glass_bottle_break2.wav" } } "Canister.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/metal_canister_impact_hard1.wav" "wave" "physics/metal/metal_canister_impact_hard2.wav" "wave" "physics/metal/metal_canister_impact_hard3.wav" } } "Canister.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.315000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/metal_canister_impact_soft1.wav" "wave" "physics/metal/metal_canister_impact_soft2.wav" "wave" "physics/metal/metal_canister_impact_soft3.wav" } } "Canister.ScrapeRough" { "soundlevel" "SNDLVL_75dB" "volume" "0.350000" "pitch" "PITCH_NORM" "wave" "physics/metal/canister_scrape_rough_loop1.wav" } "Canister.ScrapeSmooth" { "soundlevel" "SNDLVL_75dB" "volume" "0.315000" "pitch" "PITCH_NORM" "wave" "physics/metal/canister_scrape_smooth_loop1.wav" } "Canister.Roll" { "soundlevel" "SNDLVL_75dB" "volume" "0.350000" "pitch" "PITCH_NORM" "wave" "physics/metal/canister_roll_loop1.wav" } "Metal_Barrel.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/metal_barrel_impact_hard1.wav" "wave" "physics/metal/metal_barrel_impact_hard2.wav" "wave" "physics/metal/metal_barrel_impact_hard3.wav" } } "Metal_Barrel.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.350000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/metal_barrel_impact_soft1.wav" "wave" "physics/metal/metal_barrel_impact_soft2.wav" "wave" "physics/metal/metal_barrel_impact_soft3.wav" "wave" "physics/metal/metal_barrel_impact_hard7.wav" } } "Metal_Barrel.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/metal/metal_sheet_impact_bullet1.wav" "wave" "physics/metal/metal_sheet_impact_bullet2.wav" "wave" "physics/metal/metal_solid_impact_bullet2.wav" "wave" "physics/metal/metal_solid_impact_bullet3.wav" } } "Metal_Barrel.Roll" { "soundlevel" "SNDLVL_75dB" "volume" "0.140000" "pitch" "PITCH_NORM" "wave" "physics/metal/canister_roll_loop1.wav" } "Roller.Impact" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/metal_solid_impact_bullet1.wav" "wave" "physics/metal/metal_solid_impact_bullet2.wav" "wave" "physics/metal/metal_solid_impact_bullet3.wav" "wave" "physics/metal/metal_solid_impact_bullet4.wav" } } "Popcan.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/soda_can_impact_hard1.wav" "wave" "physics/metal/soda_can_impact_hard2.wav" "wave" "physics/metal/soda_can_impact_hard3.wav" } } "Popcan.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.280000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/soda_can_impact_soft1.wav" "wave" "physics/metal/soda_can_impact_soft2.wav" "wave" "physics/metal/soda_can_impact_soft3.wav" } } "Popcan.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/metal/soda_can_impact_hard1.wav" "wave" "physics/metal/soda_can_impact_hard2.wav" "wave" "physics/metal/soda_can_impact_hard3.wav" } } "Popcan.ScrapeRough" { "soundlevel" "SNDLVL_75dB" "volume" "0.280000" "pitch" "98,100" "wave" "physics/metal/soda_can_scrape_rough_loop1.wav" } "Popcan.ScrapeSmooth" { "soundlevel" "SNDLVL_75dB" "volume" "0.210000" "pitch" "130,140" "wave" "physics/plastic/plastic_box_scrape_smooth_loop2.wav" } "Popcan.Scrape" { "soundlevel" "SNDLVL_75dB" "volume" "0.210000" "pitch" "130,140" "wave" "physics/plastic/plastic_box_scrape_smooth_loop2.wav" } "Paintcan.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/paintcan_impact_hard1.wav" "wave" "physics/metal/paintcan_impact_hard2.wav" "wave" "physics/metal/paintcan_impact_hard3.wav" } } "Paintcan.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.280000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/paintcan_impact_soft1.wav" "wave" "physics/metal/paintcan_impact_soft2.wav" "wave" "physics/metal/paintcan_impact_soft3.wav" } } "Paintcan.Roll" { "soundlevel" "SNDLVL_75dB" "volume" "0.280000" "pitch" "98,100" "wave" "physics/metal/paintcan_roll_loop1.wav" } "Papercup.Impact" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/cardboard/cardboard_cup_impact_hard1.wav" "wave" "physics/cardboard/cardboard_cup_impact_hard2.wav" "wave" "physics/cardboard/cardboard_cup_impact_hard3.wav" } } "Papercup.Scrape" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/cardboard/cardboard_cup_impact_hard1.wav" "wave" "physics/cardboard/cardboard_cup_impact_hard2.wav" "wave" "physics/cardboard/cardboard_cup_impact_hard3.wav" } } "ceiling_tile.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "physics/plaster/ceiling_tile_step1.wav" "wave" "physics/plaster/ceiling_tile_step3.wav" } } "ceiling_tile.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "physics/plaster/ceiling_tile_step2.wav" "wave" "physics/plaster/ceiling_tile_step4.wav" } } "ceiling_tile.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/plaster/ceiling_tile_impact_bullet1.wav" "wave" "physics/plaster/ceiling_tile_impact_bullet2.wav" "wave" "physics/plaster/ceiling_tile_impact_bullet3.wav" } } "ceiling_tile.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/plaster/ceiling_tile_impact_soft1.wav" "wave" "physics/plaster/ceiling_tile_impact_soft2.wav" "wave" "physics/plaster/ceiling_tile_impact_soft3.wav" } } "ceiling_tile.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "98,100" "rndwave" { "wave" "physics/plaster/ceiling_tile_impact_hard1.wav" "wave" "physics/plaster/ceiling_tile_impact_hard2.wav" "wave" "physics/plaster/ceiling_tile_impact_hard3.wav" } } "ceiling_tile.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/plaster/ceiling_tile_scrape_smooth_loop1.wav" } "ceiling_tile.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/plaster/ceiling_tile_scrape_smooth_loop1.wav" } "ceiling_tile.Break" { "soundlevel" "SNDLVL_85dB" "volume" "0.560000" "pitch" "98,100" "rndwave" { "wave" "physics/plaster/ceilingtile_break1.wav" "wave" "physics/plaster/ceilingtile_break2.wav" } } "drywall.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "physics/plaster/drywall_footstep1.wav" "wave" "physics/plaster/drywall_footstep3.wav" } } "drywall.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "physics/plaster/drywall_footstep2.wav" "wave" "physics/plaster/drywall_footstep4.wav" } } "drywall.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/plaster/drywall_impact_soft1.wav" "wave" "physics/plaster/drywall_impact_soft2.wav" "wave" "physics/plaster/drywall_impact_soft3.wav" } } "drywall.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "98,100" "rndwave" { "wave" "physics/plaster/drywall_impact_hard1.wav" "wave" "physics/plaster/drywall_impact_hard2.wav" "wave" "physics/plaster/drywall_impact_hard3.wav" } } // ********************** // legacy Func_breakables "Breakable.Crate" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" "0.490000" "rndwave" { "wave" "physics/wood/wood_crate_break1.wav" "wave" "physics/wood/wood_crate_break4.wav" } } "Breakable.Flesh" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" "0.490000" "rndwave" { "wave" "physics/flesh/flesh_bloody_break.wav" } } "Breakable.Spark" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" "0.490000" "rndwave" { "wave" "ambient/energy/spark5.wav" "wave" "ambient/energy/spark6.wav" } } "Breakable.Metal" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" "0.490000" "rndwave" { "wave" "physics/metal/metal_box_break1.wav" "wave" "physics/metal/metal_box_break2.wav" } } "Breakable.Glass" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" "0.490000" "rndwave" { "wave" "physics/glass/glass_largesheet_break1.wav" "wave" "physics/glass/glass_largesheet_break2.wav" "wave" "physics/glass/glass_largesheet_break3.wav" } } "Breakable.Concrete" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" "0.490000" "rndwave" { "wave" "physics/concrete/concrete_break2.wav" "wave" "physics/concrete/concrete_break3.wav" } } "Breakable.Ceiling" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" "0.490000" "rndwave" { "wave" "physics/plaster/ceilingtile_break1.wav" "wave" "physics/plaster/ceilingtile_break2.wav" } } "Breakable.MatWood" { "channel" "CHAN_BODY" "volume" "0.490000" "rndwave" { "wave" "physics/wood/wood_plank_break1.wav" "wave" "physics/wood/wood_plank_break3.wav" "wave" "physics/wood/wood_plank_break4.wav" } } "Breakable.MatFlesh" { "channel" "CHAN_BODY" "volume" "0.490000" "rndwave" { "wave" "physics/body/body_medium_break2.wav" "wave" "physics/body/body_medium_break3.wav" "wave" "physics/body/body_medium_break4.wav" } } "Breakable.MatMetal" { "channel" "CHAN_BODY" "volume" "0.490000" "rndwave" { "wave" "physics/metal/metal_box_break1.wav" "wave" "physics/metal/metal_box_break2.wav" } } "Breakable.MatConcrete" { "channel" "CHAN_BODY" "volume" "0.490000" "rndwave" { "wave" "physics/concrete/concrete_break2.wav" } } "Breakable.MatGlass" { "channel" "CHAN_BODY" "volume" "0.490000" "rndwave" { "wave" "physics/glass/glass_cup_break1.wav" "wave" "physics/glass/glass_cup_break2.wav" "wave" "physics/glass/glass_bottle_break2.wav" } } "Breakable.Computer" { "channel" "CHAN_VOICE" "volume" "0.490000, 0.700000" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "ambient/energy/spark5.wav" "wave" "ambient/energy/spark6.wav" } } // ************************* // Legacy Temp Entity Sounds "Bounce.Glass" { "pitch" "90,124" "volume" "0.560000" "channel" "CHAN_STATIC" "rndwave" { "wave" "physics/glass/glass_impact_hard1.wav" "wave" "physics/glass/glass_impact_hard2.wav" "wave" "physics/glass/glass_impact_hard3.wav" } } "Bounce.Metal" { "pitch" "90,124" "volume" "0.560000" "channel" "CHAN_STATIC" "rndwave" { "wave" "physics/metal/metal_box_impact_hard1.wav" "wave" "physics/metal/metal_box_impact_hard2.wav" "wave" "physics/metal/metal_box_impact_hard3.wav" } } "Bounce.Flesh" { "pitch" "90,124" "volume" "0.560000" "channel" "CHAN_STATIC" "rndwave" { "wave" "physics/flesh/flesh_squishy_impact_hard2.wav" "wave" "physics/flesh/flesh_squishy_impact_hard3.wav" "wave" "physics/flesh/flesh_squishy_impact_hard4.wav" } } "Bounce.Wood" { "pitch" "90,124" "volume" "0.560000" "channel" "CHAN_STATIC" "rndwave" { "wave" "physics/wood/wood_plank_impact_hard1.wav" "wave" "physics/wood/wood_plank_impact_hard2.wav" "wave" "physics/wood/wood_plank_impact_hard3.wav" } } "Bounce.Shrapnel" { "pitch" "90,124" "volume" "0.560000" "channel" "CHAN_STATIC" "rndwave" { "wave" "weapons/fx/rics/ric1.wav" "wave" "weapons/fx/rics/ric2.wav" "wave" "weapons/fx/rics/ric3.wav" "wave" "weapons/fx/rics/ric4.wav" "wave" "weapons/fx/rics/ric5.wav" } } "Bounce.ShotgunShell" { "pitch" "PITCH_NORM" "volume" "0.350000" "channel" "CHAN_STATIC" "rndwave" { "wave" "weapons/fx/tink/shotgun_shell1.wav" "wave" "weapons/fx/tink/shotgun_shell2.wav" "wave" "weapons/fx/tink/shotgun_shell3.wav" } } "Bounce.Shell" { "pitch" "PITCH_NORM" "volume" "0.560000" "channel" "CHAN_STATIC" "rndwave" { "wave" "player/pl_shell1.wav" "wave" "player/pl_shell2.wav" "wave" "player/pl_shell3.wav" } } "Bounce.Concrete" { "pitch" "90,124" "volume" "0.560000" "channel" "CHAN_STATIC" "rndwave" { "wave" "physics/concrete/concrete_break2.wav" } } "ItemSoda.Bounce" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "physics/metal/metal_popcan_impact_hard1.wav" "wave" "physics/metal/metal_popcan_impact_hard2.wav" "wave" "physics/metal/metal_popcan_impact_hard3.wav" } // cardboard material - full physics implementation "Cardboard.StepLeft" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.350000" "rndwave" { "wave" "physics/cardboard/cardboard_box_impact_soft1.wav" "wave" "physics/cardboard/cardboard_box_impact_soft2.wav" } } "Cardboard.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.350000" "rndwave" { "wave" "physics/cardboard/cardboard_box_impact_soft3.wav" "wave" "physics/cardboard/cardboard_box_impact_soft4.wav" } } "Cardboard.ImpactSoft" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.420000" "rndwave" { "wave" "physics/cardboard/cardboard_box_impact_soft1.wav" "wave" "physics/cardboard/cardboard_box_impact_soft2.wav" "wave" "physics/cardboard/cardboard_box_impact_soft3.wav" "wave" "physics/cardboard/cardboard_box_impact_soft4.wav" } } "Cardboard.ImpactHard" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.560000" "rndwave" { "wave" "physics/cardboard/cardboard_box_impact_hard1.wav" "wave" "physics/cardboard/cardboard_box_impact_hard2.wav" "wave" "physics/cardboard/cardboard_box_impact_hard3.wav" } } "Cardboard.BulletImpact" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_90dB" "pitch" "PITCH_NORM" "volume" "0.700000" "rndwave" { "wave" "physics/cardboard/cardboard_box_impact_bullet1.wav" "wave" "physics/cardboard/cardboard_box_impact_bullet2.wav" "wave" "physics/cardboard/cardboard_box_impact_bullet3.wav" "wave" "physics/cardboard/cardboard_box_impact_bullet4.wav" "wave" "physics/cardboard/cardboard_box_impact_bullet5.wav" } } "Cardboard.Strain" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.560000" "rndwave" { "wave" "physics/cardboard/cardboard_box_strain1.wav" "wave" "physics/cardboard/cardboard_box_strain2.wav" "wave" "physics/cardboard/cardboard_box_strain3.wav" } } "Cardboard.Break" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.560000" "rndwave" { "wave" "physics/cardboard/cardboard_box_break1.wav" "wave" "physics/cardboard/cardboard_box_break2.wav" "wave" "physics/cardboard/cardboard_box_break3.wav" } } "Cardboard.Shake" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.420000" "rndwave" { "wave" "physics/cardboard/cardboard_box_shake1.wav" "wave" "physics/cardboard/cardboard_box_shake2.wav" "wave" "physics/cardboard/cardboard_box_shake3.wav" } } "Cardboard.ScrapeSmooth" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "96,104" "volume" "0.385000" "wave" "physics/cardboard/cardboard_box_scrape_smooth_loop1.wav" } "Cardboard.ScrapeRough" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "96,104" "volume" "0.245000" "wave" "physics/cardboard/cardboard_box_scrape_rough_loop1.wav" } // plastic barrel material - full physics implementation "Plastic_Barrel.StepLeft" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.350000" "rndwave" { "wave" "physics/plastic/plastic_barrel_impact_soft1.wav" "wave" "physics/plastic/plastic_barrel_impact_soft2.wav" } } "Plastic_Barrel.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.350000" "rndwave" { "wave" "physics/plastic/plastic_barrel_impact_soft3.wav" "wave" "physics/plastic/plastic_barrel_impact_soft4.wav" } } "Plastic_Barrel.ImpactSoft" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "96,104" "volume" "0.420000" "rndwave" { "wave" "physics/plastic/plastic_barrel_impact_soft1.wav" "wave" "physics/plastic/plastic_barrel_impact_soft2.wav" "wave" "physics/plastic/plastic_barrel_impact_soft3.wav" "wave" "physics/plastic/plastic_barrel_impact_soft4.wav" } } "Plastic_Barrel.ImpactHard" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "96,104" "volume" "0.560000" "rndwave" { "wave" "physics/plastic/plastic_barrel_impact_hard2.wav" "wave" "physics/plastic/plastic_barrel_impact_hard3.wav" "wave" "physics/plastic/plastic_barrel_impact_hard4.wav" } } "Plastic_Barrel.BulletImpact" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_90dB" "pitch" "96,104" "volume" "0.700000" "rndwave" { "wave" "physics/plastic/plastic_barrel_impact_bullet1.wav" "wave" "physics/plastic/plastic_barrel_impact_bullet2.wav" "wave" "physics/plastic/plastic_barrel_impact_bullet3.wav" } } "Plastic_Barrel.Strain" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.560000" "rndwave" { "wave" "physics/plastic/plastic_barrel_strain1.wav" "wave" "physics/plastic/plastic_barrel_strain2.wav" "wave" "physics/plastic/plastic_barrel_strain3.wav" } } "Plastic_Barrel.Break" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "96,104" "volume" "0.700000" "rndwave" { "wave" "physics/plastic/plastic_barrel_break1.wav" "wave" "physics/plastic/plastic_barrel_break2.wav" } } "Plastic_Barrel.ScrapeSmooth" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "96,104" "volume" "0.385000" "wave" "physics/plastic/plastic_barrel_scrape_smooth_loop1.wav" } "Plastic_Barrel.ScrapeRough" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "96,104" "volume" "0.245000" "wave" "physics/plastic/plastic_barrel_scrape_rough_loop1.wav" } "Plastic_Barrel.Roll" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.280000" "wave" "physics/plastic/plastic_barrel_roll_loop1.wav" } // plastic box material - full physics implementation "Plastic_Box.StepLeft" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.210000" "rndwave" { "wave" "physics/plastic/plastic_box_impact_soft1.wav" "wave" "physics/plastic/plastic_box_impact_soft2.wav" } } "Plastic_Box.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.210000" "rndwave" { "wave" "physics/plastic/plastic_box_impact_soft3.wav" "wave" "physics/plastic/plastic_box_impact_soft4.wav" } } "Plastic_Box.ImpactSoft" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "96,104" "volume" "0.420000" "rndwave" { "wave" "physics/plastic/plastic_box_impact_soft1.wav" "wave" "physics/plastic/plastic_box_impact_soft2.wav" "wave" "physics/plastic/plastic_box_impact_soft3.wav" "wave" "physics/plastic/plastic_box_impact_soft4.wav" } } "Plastic_Box.ImpactHard" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "96,104" "volume" "0.560000" "rndwave" { "wave" "physics/plastic/plastic_box_impact_hard1.wav" "wave" "physics/plastic/plastic_box_impact_hard2.wav" "wave" "physics/plastic/plastic_box_impact_hard3.wav" "wave" "physics/plastic/plastic_box_impact_hard4.wav" } } "Plastic_Box.BulletImpact" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_90dB" "pitch" "96,104" "volume" "0.700000" "rndwave" { "wave" "physics/plastic/plastic_box_impact_bullet1.wav" "wave" "physics/plastic/plastic_box_impact_bullet2.wav" "wave" "physics/plastic/plastic_box_impact_bullet3.wav" "wave" "physics/plastic/plastic_box_impact_bullet4.wav" "wave" "physics/plastic/plastic_box_impact_bullet5.wav" } } "Plastic_Box.Strain" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.560000" "rndwave" { "wave" "physics/plastic/plastic_box_strain1.wav" "wave" "physics/plastic/plastic_box_strain2.wav" "wave" "physics/plastic/plastic_box_strain3.wav" } } "Plastic_Box.Break" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "96,104" "volume" "0.700000" "rndwave" { "wave" "physics/plastic/plastic_box_break1.wav" "wave" "physics/plastic/plastic_box_break2.wav" } } "Plastic_Box.ScrapeSmooth" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "96,104" "volume" "0.385000" "wave" "physics/plastic/plastic_box_scrape_smooth_loop2.wav" } "Plastic_Box.ScrapeRough" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "96,104" "volume" "0.245000" "wave" "physics/plastic/plastic_box_scrape_rough_loop1.wav" } // rubber matt & rubber tire material "Rubber.StepLeft" { "soundlevel" "SNDLVL_96dB" "pitch" "98,102" "volume" "0.140000" "wave" "physics/rubber/rubber_tire_impact_soft1.wav" } "Rubber.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "98,102" "volume" "0.140000" "wave" "physics/rubber/rubber_tire_impact_soft1.wav" } "Rubber.BulletImpact" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_90dB" "pitch" "90,96" "volume" "0.490000" "wave" "physics/rubber/rubber_tire_impact_bullet1.wav" } "Rubber.ImpactSoft" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.280000" "wave" "physics/rubber/rubber_tire_impact_soft1.wav" } "Rubber.ImpactHard" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.350000" "wave" "physics/rubber/rubber_tire_impact_hard3.wav" } "Rubber_Tire.ImpactSoft" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.420000" "rndwave" { "wave" "physics/rubber/rubber_tire_impact_soft1.wav" "wave" "physics/rubber/rubber_tire_impact_soft2.wav" "wave" "physics/rubber/rubber_tire_impact_soft3.wav" } } "Rubber_Tire.ImpactHard" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.560000" "rndwave" { "wave" "physics/rubber/rubber_tire_impact_hard1.wav" "wave" "physics/rubber/rubber_tire_impact_hard2.wav" "wave" "physics/rubber/rubber_tire_impact_hard3.wav" } } "Rubber_Tire.BulletImpact" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_90dB" "pitch" "96,104" "volume" "0.700000" "rndwave" { "wave" "physics/rubber/rubber_tire_impact_bullet1.wav" "wave" "physics/rubber/rubber_tire_impact_bullet2.wav" "wave" "physics/rubber/rubber_tire_impact_bullet3.wav" } } "Rubber_Tire.Strain" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.560000" "rndwave" { "wave" "physics/rubber/rubber_tire_strain1.wav" "wave" "physics/rubber/rubber_tire_strain2.wav" "wave" "physics/rubber/rubber_tire_strain3.wav" } } // hard metal grenade "Grenade.StepLeft" { "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "rndwave" { "wave" "weapons/grenade_impact.wav" "wave" "weapons/grenade_impact2.wav" "wave" "weapons/grenade_impact3.wav" } } "Grenade.StepRight" { "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "rndwave" { "wave" "weapons/grenade_impact.wav" "wave" "weapons/grenade_impact2.wav" "wave" "weapons/grenade_impact3.wav" } } "Grenade.ImpactHard" { "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "rndwave" { "wave" "weapons/grenade_impact.wav" "wave" "weapons/grenade_impact2.wav" "wave" "weapons/grenade_impact3.wav" } } "Grenade.ImpactSoft" { "soundlevel" "SNDLVL_74dB" "volume" "0.700000" "rndwave" { "wave" "weapons/grenade_impact.wav" "wave" "weapons/grenade_impact2.wav" "wave" "weapons/grenade_impact3.wav" } } "Grenade.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.280000" "pitch" "96,104" "wave" "physics/metal/metal_grenade_scrape_rough_loop1.wav" } "Grenade.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.210000" "pitch" "96,104" "wave" "physics/metal/metal_grenade_scrape_smooth_loop1.wav" } "Grenade.Roll" { "soundlevel" "SNDLVL_75dB" "volume" "0.280000" "pitch" "PITCH_NORM" "wave" "physics/metal/metal_grenade_roll_loop1.wav" } // generic wood "Wood.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/wood1.wav" "wave" "player/footsteps/wood3.wav" } } "Wood.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/wood2.wav" "wave" "player/footsteps/wood4.wav" } } "Ladder.WoodStepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/wood2.wav" "wave" "player/footsteps/wood4.wav" } } "Ladder.WoodStepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/wood1.wav" "wave" "player/footsteps/wood3.wav" } } "Wood.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/wood/wood_solid_impact_bullet1.wav" "wave" "physics/wood/wood_solid_impact_bullet2.wav" "wave" "physics/wood/wood_solid_impact_bullet3.wav" "wave" "physics/wood/wood_solid_impact_bullet4.wav" "wave" "physics/wood/wood_solid_impact_bullet5.wav" } } "Wood.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/wood/wood_plank_impact_soft1.wav" "wave" "physics/wood/wood_box_impact_soft1.wav" "wave" "physics/wood/wood_solid_impact_soft2.wav" } } "Wood.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "96,104" "rndwave" { "wave" "physics/wood/wood_box_impact_hard1.wav" "wave" "physics/wood/wood_box_impact_hard2.wav" "wave" "physics/wood/wood_box_impact_hard3.wav" } } "Wood.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/wood/wood_solid_scrape_rough_loop1.wav" } "Wood.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/wood/wood_plank_scrape_smooth_loop1.wav" } "Wood.Break" { "soundlevel" "SNDLVL_85dB" "volume" "0.560000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_plank_break2.wav" "wave" "physics/wood/wood_plank_break3.wav" "wave" "physics/wood/wood_plank_break4.wav" } } "Wood.Strain" { "soundlevel" "SNDLVL_85dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_strain2.wav" "wave" "physics/wood/wood_strain3.wav" "wave" "physics/wood/wood_strain4.wav" } } // wood box - small crate "Wood_Box.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "physics/wood/wood_box_footstep1.wav" "wave" "physics/wood/wood_box_footstep2.wav" } } "Wood_Box.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "physics/wood/wood_box_footstep3.wav" "wave" "physics/wood/wood_box_footstep4.wav" } } "Wood_Box.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/wood/wood_box_impact_bullet1.wav" "wave" "physics/wood/wood_box_impact_bullet2.wav" "wave" "physics/wood/wood_box_impact_bullet3.wav" "wave" "physics/wood/wood_box_impact_bullet4.wav" } } "Wood_Box.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_box_impact_soft1.wav" "wave" "physics/wood/wood_box_impact_soft2.wav" "wave" "physics/wood/wood_box_impact_soft3.wav" } } "Wood_Box.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_box_impact_hard1.wav" "wave" "physics/wood/wood_box_impact_hard2.wav" "wave" "physics/wood/wood_box_impact_hard3.wav" } } "Wood_Box.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/wood/wood_box_scrape_rough_loop1.wav" } "Wood_Box.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/wood/wood_box_scrape_smooth_loop1.wav" } "Wood_Box.Break" { "soundlevel" "SNDLVL_85dB" "volume" "0.560000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_box_break1.wav" "wave" "physics/wood/wood_box_break2.wav" } } "Wood_Box.Strain" { "soundlevel" "SNDLVL_85dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_strain2.wav" "wave" "physics/wood/wood_strain3.wav" "wave" "physics/wood/wood_strain4.wav" } } // wood crate - large crate "Wood_Crate.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "physics/wood/wood_box_footstep1.wav" "wave" "physics/wood/wood_box_footstep2.wav" } } "Wood_Crate.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "physics/wood/wood_box_footstep3.wav" "wave" "physics/wood/wood_box_footstep4.wav" } } "Wood_Crate.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_crate_impact_soft1.wav" "wave" "physics/wood/wood_crate_impact_soft2.wav" "wave" "physics/wood/wood_crate_impact_soft3.wav" } } "Wood_Crate.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_crate_impact_hard4.wav" "wave" "physics/wood/wood_crate_impact_hard5.wav" "wave" "physics/wood/wood_panel_impact_hard1.wav" } } "Wood_Crate.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/wood/wood_crate_scrape_rough_loop1.wav" } "Wood_Crate.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/wood/wood_box_scrape_smooth_loop1.wav" } "Wood_Crate.Break" { "soundlevel" "SNDLVL_85dB" "volume" "0.560000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_crate_break1.wav" "wave" "physics/wood/wood_crate_break2.wav" } } "Wood_Crate.Strain" { "soundlevel" "SNDLVL_85dB" "volume" "0.420000" "pitch" "94,98" "rndwave" { "wave" "physics/wood/wood_strain2.wav" "wave" "physics/wood/wood_strain3.wav" "wave" "physics/wood/wood_strain4.wav" } } // wood plank "Wood_Plank.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/wood/wood_box_impact_bullet1.wav" "wave" "physics/wood/wood_box_impact_bullet2.wav" "wave" "physics/wood/wood_box_impact_bullet3.wav" "wave" "physics/wood/wood_box_impact_bullet4.wav" } } "Wood_Plank.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_plank_impact_soft1.wav" "wave" "physics/wood/wood_plank_impact_soft2.wav" "wave" "physics/wood/wood_plank_impact_soft3.wav" } } "Wood_Plank.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_plank_impact_hard1.wav" "wave" "physics/wood/wood_plank_impact_hard2.wav" "wave" "physics/wood/wood_plank_impact_hard5.wav" } } "Wood_Plank.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/wood/wood_plank_scrape_rough_loop1.wav" } "Wood_Plank.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/wood/wood_plank_scrape_smooth_loop1.wav" } "Wood_Plank.Break" { "soundlevel" "SNDLVL_85dB" "volume" "0.560000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_plank_break1.wav" "wave" "physics/wood/wood_plank_break3.wav" "wave" "physics/wood/wood_plank_break4.wav" } } "Wood_Plank.Strain" { "soundlevel" "SNDLVL_85dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_strain2.wav" "wave" "physics/wood/wood_strain3.wav" "wave" "physics/wood/wood_strain4.wav" } } // wood solid - small 6x6 or larger post "Wood_Solid.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/wood/wood_solid_impact_bullet1.wav" "wave" "physics/wood/wood_solid_impact_bullet2.wav" "wave" "physics/wood/wood_solid_impact_bullet3.wav" "wave" "physics/wood/wood_solid_impact_bullet4.wav" "wave" "physics/wood/wood_solid_impact_bullet5.wav" } } "Wood_Solid.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_solid_impact_soft1.wav" "wave" "physics/wood/wood_solid_impact_soft2.wav" "wave" "physics/wood/wood_solid_impact_soft3.wav" } } "Wood_Solid.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_solid_impact_hard1.wav" "wave" "physics/wood/wood_solid_impact_hard2.wav" "wave" "physics/wood/wood_solid_impact_hard3.wav" } } "Wood_Solid.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/wood/wood_solid_scrape_rough_loop1.wav" } "Wood_Solid.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/wood/wood_plank_scrape_smooth_loop1.wav" } "Wood_Solid.Break" { "soundlevel" "SNDLVL_85dB" "volume" "0.560000" "pitch" "90,98" "rndwave" { "wave" "physics/wood/wood_plank_break1.wav" "wave" "physics/wood/wood_plank_break3.wav" } } "Wood_Solid.Strain" { "soundlevel" "SNDLVL_85dB" "volume" "0.420000" "pitch" "90,98" "rndwave" { "wave" "physics/wood/wood_strain2.wav" "wave" "physics/wood/wood_strain3.wav" "wave" "physics/wood/wood_strain4.wav" } } // wood furniture - chairs, small tables "Wood_Furniture.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_furniture_impact_soft1.wav" "wave" "physics/wood/wood_furniture_impact_soft2.wav" "wave" "physics/wood/wood_furniture_impact_soft3.wav" } } "Wood_Furniture.Break" { "soundlevel" "SNDLVL_85dB" "volume" "0.560000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_furniture_break1.wav" "wave" "physics/wood/wood_furniture_break2.wav" } } "Wood_Furniture.Strain" { "soundlevel" "SNDLVL_85dB" "volume" "0.420000" "pitch" "100,104" "rndwave" { "wave" "physics/wood/wood_strain2.wav" "wave" "physics/wood/wood_strain3.wav" "wave" "physics/wood/wood_strain4.wav" } } // wood panel - plywood panel sheet "Wood_Panel.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/woodpanel1.wav" "wave" "player/footsteps/woodpanel3.wav" } } "Wood_Panel.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/woodpanel2.wav" "wave" "player/footsteps/woodpanel4.wav" } } "Wood_Panel.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/wood/wood_box_impact_bullet1.wav" "wave" "physics/wood/wood_box_impact_bullet2.wav" "wave" "physics/wood/wood_box_impact_bullet3.wav" "wave" "physics/wood/wood_box_impact_bullet4.wav" } } "Wood_Panel.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_box_impact_soft1.wav" "wave" "physics/wood/wood_crate_impact_soft2.wav" "wave" "physics/wood/wood_box_impact_soft3.wav" } } "Wood_Panel.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_crate_impact_hard2.wav" "wave" "physics/wood/wood_crate_impact_hard3.wav" "wave" "physics/wood/wood_panel_impact_hard1.wav" } } "Wood_Panel.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/wood/wood_box_scrape_rough_loop1.wav" } "Wood_Panel.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/wood/wood_box_scrape_smooth_loop1.wav" } "Wood_Panel.Break" { "soundlevel" "SNDLVL_85dB" "volume" "0.560000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_panel_break1.wav" "wave" "physics/wood/wood_box_break1.wav" } } "Wood_Panel.Strain" { "soundlevel" "SNDLVL_85dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/wood/wood_strain2.wav" "wave" "physics/wood/wood_strain3.wav" "wave" "physics/wood/wood_strain4.wav" } } // metal box - smaller metal box (< 2' width/height/depth) "Metal_Box.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "physics/metal/metal_box_footstep1.wav" "wave" "physics/metal/metal_box_footstep3.wav" } } "Metal_Box.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.700000" "pitch" "95,105" "rndwave" { "wave" "physics/metal/metal_box_footstep2.wav" "wave" "physics/metal/metal_box_footstep4.wav" } } "Metal_Box.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/metal/metal_box_impact_bullet1.wav" "wave" "physics/metal/metal_box_impact_bullet2.wav" "wave" "physics/metal/metal_box_impact_bullet3.wav" } } "Metal_Box.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/metal_box_impact_soft1.wav" "wave" "physics/metal/metal_box_impact_soft2.wav" "wave" "physics/metal/metal_box_impact_soft3.wav" } } "Metal_Box.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/metal_box_impact_hard1.wav" "wave" "physics/metal/metal_box_impact_hard2.wav" "wave" "physics/metal/metal_box_impact_hard3.wav" } } "Metal_Box.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/metal/metal_box_scrape_rough_loop1.wav" } "Metal_Box.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.350000" "pitch" "96,104" "wave" "physics/metal/metal_box_scrape_smooth_loop1.wav" } "Metal_Box.Break" { "soundlevel" "SNDLVL_85dB" "volume" "0.560000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/metal_box_break1.wav" "wave" "physics/metal/metal_box_break2.wav" } } "Metal_Box.Strain" { "soundlevel" "SNDLVL_85dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/metal_box_strain2.wav" "wave" "physics/metal/metal_box_strain3.wav" "wave" "physics/metal/metal_box_strain4.wav" } } // weapon body "weapon.StepLeft" { "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" "physics/metal/weapon_footstep1.wav" } "weapon.StepRight" { "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "PITCH_NORM" "wave" "physics/metal/weapon_footstep2.wav" } "weapon.ImpactSoft" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/weapon_impact_soft1.wav" "wave" "physics/metal/weapon_impact_soft2.wav" "wave" "physics/metal/weapon_impact_soft3.wav" } } "weapon.ImpactHard" { "soundlevel" "SNDLVL_75dB" "volume" "0.420000" "pitch" "98,100" "rndwave" { "wave" "physics/metal/weapon_impact_hard1.wav" "wave" "physics/metal/weapon_impact_hard2.wav" "wave" "physics/metal/weapon_impact_hard3.wav" } } "weapon.BulletImpact" { "soundlevel" "SNDLVL_75dB" "volume" "0.490000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/plastic/plastic_box_impact_bullet5.wav" "wave" "physics/metal/metal_computer_impact_bullet3.wav" "wave" "physics/metal/metal_computer_impact_bullet1.wav" } } "weapon.ScrapeRough" { "soundlevel" "SNDLVL_70dB" "volume" "0.280000" "pitch" "75,85" "wave" "physics/metal/soda_can_scrape_rough_loop1.wav" } "weapon.ScrapeSmooth" { "soundlevel" "SNDLVL_70dB" "volume" "0.280000" "pitch" "96,104" "wave" "physics/plastic/plastic_box_scrape_smooth_loop2.wav" } //Gunship "Gunship.Impact" { "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/metal/metal_solid_impact_hard1.wav" } } "Gunship.Scrape" { "soundlevel" "SNDLVL_70dB" "volume" "0.700000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/metal/metal_solid_impact_hard1.wav" } } //Strider "Strider.Impact" { "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/flesh/flesh_strider_impact_bullet1.wav" "wave" "physics/flesh/flesh_strider_impact_bullet2.wav" "wave" "physics/flesh/flesh_strider_impact_bullet3.wav" } } "Strider.Scrape" { "soundlevel" "SNDLVL_70dB" "volume" "0.700000" "pitch" "PITCH_NORM" "rndwave" { "wave" "physics/flesh/flesh_strider_impact_bullet1.wav" "wave" "physics/flesh/flesh_strider_impact_bullet2.wav" "wave" "physics/flesh/flesh_strider_impact_bullet3.wav" } } //Sawblade "Metal.SawbladeStick" { "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "pitch" "98,104" "rndwave" { "wave" "physics/metal/sawblade_stick1.wav" "wave" "physics/metal/sawblade_stick2.wav" "wave" "physics/metal/sawblade_stick3.wav" } } "Splash.SplashSound" { "channel" "CHAN_VOICE" "volume" "0.560000" "pitch" "85, 115" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient_mp3/water/water_splash1.mp3" "wave" "ambient_mp3/water/water_splash2.mp3" "wave" "ambient_mp3/water/water_splash3.mp3" } } "cleats_dirt.StepLeft" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.504000" "rndwave" { "wave" "player\footsteps\cleats_dirt_01.wav" "wave" "player\footsteps\cleats_dirt_02.wav" } } "cleats_dirt.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.504000" "rndwave" { "wave" "player\footsteps\cleats_dirt_03.wav" "wave" "player\footsteps\cleats_dirt_04.wav" } } "cleats_conc.StepLeft" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.504000" "rndwave" { "wave" "player\footsteps\cleats_conc_02.wav" "wave" "player\footsteps\cleats_conc_01.wav" } } "cleats_conc.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.504000" "rndwave" { "wave" "player\footsteps\cleats_conc_04.wav" "wave" "player\footsteps\cleats_conc_03.wav" } } "PegLeg.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.700000" "rndwave" { "wave" "items\pegleg_01.wav" "wave" "items\pegleg_02.wav" } } "Chest.Step" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.700000" "rndwave" { "wave" "\weapons\knife_open1.wav" "wave" "\weapons\knife_open2.wav" "wave" "\weapons\knife_open8.wav" "wave" "\weapons\knife_open7.wav" } } // Econ item related "Octopus.StepCommon" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.560000" "rndwave" { "wave" "misc/octosteps/octosteps_01.wav" "wave" "misc/octosteps/octosteps_02.wav" "wave" "misc/octosteps/octosteps_03.wav" "wave" "misc/octosteps/octosteps_04.wav" "wave" "misc/octosteps/octosteps_05.wav" "wave" "misc/octosteps/octosteps_06.wav" } } "Player.Swim" { "channel" "CHAN_STATIC" "volume" "0.070000" "pitch" "95,105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "player/footsteps/wade1.wav" "wave" "player/footsteps/wade2.wav" "wave" "player/footsteps/wade3.wav" "wave" "player/footsteps/wade4.wav" } } "Player.Wade" { "channel" "CHAN_BODY" "volume" "0.070000" "pitch" "95,105" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/footsteps/wade1.wav" "wave" "player/footsteps/wade2.wav" "wave" "player/footsteps/wade3.wav" "wave" "player/footsteps/wade4.wav" } } "Default.StepLeft" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.252000" "rndwave" { "wave" "player/footsteps/concrete1.wav" "wave" "player/footsteps/concrete3.wav" } } "Default.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.252000" "rndwave" { "wave" "player/footsteps/concrete2.wav" "wave" "player/footsteps/concrete4.wav" } } "SolidMetal.StepLeft" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.350000" "rndwave" { "wave" "player/footsteps/metal1.wav" "wave" "player/footsteps/metal3.wav" } } "SolidMetal.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.350000" "rndwave" { "wave" "player/footsteps/metal2.wav" "wave" "player/footsteps/metal4.wav" } } "Dirt.StepLeft" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.350000" "rndwave" { "wave" "player/footsteps/dirt1.wav" "wave" "player/footsteps/dirt3.wav" } } "Dirt.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.350000" "rndwave" { "wave" "player/footsteps/dirt2.wav" "wave" "player/footsteps/dirt4.wav" } } "Mud.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.210000" "pitch" "90,105" "rndwave" { "wave" "player/footsteps/mud1.wav" "wave" "player/footsteps/mud3.wav" } } "Mud.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.210000" "pitch" "90,105" "rndwave" { "wave" "player/footsteps/mud2.wav" "wave" "player/footsteps/mud4.wav" } } "SlipperySlime.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.210000" "pitch" "90,105" "rndwave" { "wave" "player/footsteps/mud1.wav" "wave" "player/footsteps/mud3.wav" } } "SlipperySlime.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.210000" "pitch" "90,105" "rndwave" { "wave" "player/footsteps/mud2.wav" "wave" "player/footsteps/mud4.wav" } } "Grass.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/grass1.wav" "wave" "player/footsteps/grass3.wav" } } "Grass.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/grass2.wav" "wave" "player/footsteps/grass4.wav" } } "MetalGrate.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/metalgrate1.wav" "wave" "player/footsteps/metalgrate3.wav" } } "MetalGrate.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/metalgrate2.wav" "wave" "player/footsteps/metalgrate4.wav" } } "MetalVent.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/duct2.wav" "wave" "player/footsteps/duct4.wav" } } "MetalVent.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/duct1.wav" "wave" "player/footsteps/duct3.wav" } } "Tile.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/tile1.wav" "wave" "player/footsteps/tile3.wav" } } "Tile.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/tile2.wav" "wave" "player/footsteps/tile4.wav" } } "Water.StepLeft" { "soundlevel" "SNDLVL_91dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/slosh2.wav" "wave" "player/footsteps/slosh4.wav" } } "Water.StepRight" { "soundlevel" "SNDLVL_91dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/slosh1.wav" "wave" "player/footsteps/slosh3.wav" } } "Wade.StepLeft" { "soundlevel" "SNDLVL_91dB" "volume" "0.087500" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/footsteps/wade1.wav" "wave" "player/footsteps/wade3.wav" } } "Wade.StepRight" { "soundlevel" "SNDLVL_91dB" "volume" "0.087500" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/footsteps/wade2.wav" "wave" "player/footsteps/wade4.wav" } } "Ladder.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/ladder1.wav" "wave" "player/footsteps/ladder3.wav" } } "Ladder.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/ladder2.wav" "wave" "player/footsteps/ladder4.wav" } } "Concrete.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/concrete1.wav" "wave" "player/footsteps/concrete3.wav" } } "Concrete.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/concrete2.wav" "wave" "player/footsteps/concrete4.wav" } } "Gravel.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/gravel1.wav" "wave" "player/footsteps/gravel3.wav" } } "Gravel.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/gravel2.wav" "wave" "player/footsteps/gravel4.wav" } } "ChainLink.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/chainlink1.wav" "wave" "player/footsteps/chainlink3.wav" } } "ChainLink.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/chainlink2.wav" "wave" "player/footsteps/chainlink4.wav" } } "Sand.StepLeft" { "soundlevel" "SNDLVL_75dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/sand1.wav" "wave" "player/footsteps/sand3.wav" } } "Sand.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/sand2.wav" "wave" "player/footsteps/sand4.wav" } } "drywall.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "physics/plaster/drywall_footstep1.wav" "wave" "physics/plaster/drywall_footstep3.wav" } } "drywall.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "physics/plaster/drywall_footstep2.wav" "wave" "physics/plaster/drywall_footstep4.wav" } } "Wood.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/wood1.wav" "wave" "player/footsteps/wood3.wav" } } "Wood.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/wood2.wav" "wave" "player/footsteps/wood4.wav" } } "Ladder.WoodStepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/wood2.wav" "wave" "player/footsteps/wood4.wav" } } "Ladder.WoodStepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/wood1.wav" "wave" "player/footsteps/wood3.wav" } } "Wood_Box.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "physics/wood/wood_box_footstep1.wav" "wave" "physics/wood/wood_box_footstep2.wav" } } "Wood_Box.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "physics/wood/wood_box_footstep3.wav" "wave" "physics/wood/wood_box_footstep4.wav" } } "Wood_Crate.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "physics/wood/wood_box_footstep1.wav" "wave" "physics/wood/wood_box_footstep2.wav" } } "Wood_Crate.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "physics/wood/wood_box_footstep3.wav" "wave" "physics/wood/wood_box_footstep4.wav" } } "Wood_Panel.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/woodpanel1.wav" "wave" "player/footsteps/woodpanel3.wav" } } "Wood_Panel.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "player/footsteps/woodpanel2.wav" "wave" "player/footsteps/woodpanel4.wav" } } "Metal_Box.StepLeft" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "physics/metal/metal_box_footstep1.wav" "wave" "physics/metal/metal_box_footstep3.wav" } } "Metal_Box.StepRight" { "soundlevel" "SNDLVL_96dB" "volume" "0.350000" "pitch" "95,105" "rndwave" { "wave" "physics/metal/metal_box_footstep2.wav" "wave" "physics/metal/metal_box_footstep4.wav" } } "weapon.StepLeft" { "soundlevel" "SNDLVL_75dB" "volume" "0.350000" "pitch" "PITCH_NORM" "wave" "physics/metal/weapon_footstep1.wav" } "weapon.StepRight" { "soundlevel" "SNDLVL_75dB" "volume" "0.350000" "pitch" "PITCH_NORM" "wave" "physics/metal/weapon_footstep2.wav" } "cleats_dirt.StepLeft" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.252000" "rndwave" { "wave" "player\footsteps\cleats_dirt_01.wav" "wave" "player\footsteps\cleats_dirt_02.wav" } } "cleats_dirt.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.252000" "rndwave" { "wave" "player\footsteps\cleats_dirt_03.wav" "wave" "player\footsteps\cleats_dirt_04.wav" } } "cleats_conc.StepLeft" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.252000" "rndwave" { "wave" "player\footsteps\cleats_conc_02.wav" "wave" "player\footsteps\cleats_conc_01.wav" } } "cleats_conc.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.252000" "rndwave" { "wave" "player\footsteps\cleats_conc_04.wav" "wave" "player\footsteps\cleats_conc_03.wav" } } "PegLeg.StepRight" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.350000" "rndwave" { "wave" "items\pegleg_01.wav" "wave" "items\pegleg_02.wav" } } "Chest.Step" { "soundlevel" "SNDLVL_96dB" "pitch" "95,105" "volume" "0.350000" "rndwave" { "wave" "\weapons\knife_open1.wav" "wave" "\weapons\knife_open2.wav" "wave" "\weapons\knife_open8.wav" "wave" "\weapons\knife_open7.wav" } } // Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 "vox/null" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "vo/null.mp3" } // ------------------------------------------------------------------------------------ // // HEALTH KIT // ------------------------------------------------------------------------------------ // "HealthKit.Touch" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "items/smallmedkit1.wav" } // ------------------------------------------------------------------------------------ // // AMMO PACK // ------------------------------------------------------------------------------------ // "AmmoPack.Touch" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "items/gunpickup2.wav" } // ------------------------------------------------------------------------------------ // // GRENADE PACK // ------------------------------------------------------------------------------------ // "GrenadePack.Touch" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "items/gunpickup2.wav" } // ------------------------------------------------------------------------------------ // // REGENERATE // ------------------------------------------------------------------------------------ // "Regenerate.Touch" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "items/regenerate.wav" } // ------------------------------------------------------------------------------------ // // CHANGE CLASS // ------------------------------------------------------------------------------------ // "ChangeClass.Touch" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "items/r_item1.wav" } "BaseCombatCharacter.CorpseGib" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "physics/flesh/flesh_squishy_impact_hard2.wav" } } "BaseCombatCharacter.StopWeaponSounds" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "BaseCombatCharacter.AmmoPickup" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "items/ammo_pickup.wav" } "General.BurningFlesh" { "channel" "CHAN_WEAPON" "volume" "0.315000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/headcrab/headcrab_burning_loop2.wav" } "General.BurningObject" { "channel" "CHAN_WEAPON" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "ambient/fire/fire_small_loop2.wav" } "General.StopBurning" { "channel" "CHAN_WEAPON" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "BaseCombatWeapon.WeaponDrop" { "channel" "CHAN_STATIC" "volume" "0.560000" "soundlevel" "SNDLVL_75dB" "pitch" "95,110" "rndwave" { "wave" "physics/metal/weapon_impact_hard1.wav" "wave" "physics/metal/weapon_impact_hard2.wav" "wave" "physics/metal/weapon_impact_hard3.wav" } } "BaseCombatWeapon.WeaponMaterialize" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_75dB" "pitch" "150" "wave" "items/suitchargeok1.wav" } "HudChat.Message" { "channel" "CHAN_STREAM" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "vo/null.mp3" } "Hud.Hint" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/hint.wav" } "Hud.ItemAcquired" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/item_acquired.wav" } "Hud.ProjectorScreenUp" { "channel" "CHAN_STATIC" "volume" "0.455000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/projector_screen_up.wav" } "Hud.ProjectorScreenUpLong" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/projector_screen_up_long.wav" } "Hud.ProjectorScreenDown" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/projector_screen_down.wav" } "Hud.ProjectorMovie" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/projector_movie.wav" } "Hud.EndRoundScored" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/scored.wav" } "Hud.PointCaptured" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/scored.wav" } "Hud.Warning" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "misc/hud_warning.wav" } "Hud.TrainingPointSmall" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/training_point_small.wav" } "Hud.TrainingPointBig" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/training_point_big.wav" } "Hud.TrainingMsgUpdate" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/hint.wav" } "SprayCan.Paint" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "player/sprayer.wav" } "DoorSound.Null" { "channel" "CHAN_BODY" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "DoorSound.DefaultMove" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "doors/door_metal_rusty_move1.wav" } "DoorSound.DefaultArrive" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "doors/metal_stop1.wav" } "DoorSound.DefaultLocked" { "channel" "CHAN_BODY" "volume" "0.140000" "soundlevel" "SNDLVL_75dB" "wave" "doors/default_locked.wav" } "RotDoorSound.DefaultMove" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "doors/door_metal_rusty_move1.wav" } "RotDoorSound.DefaultArrive" { "channel" "CHAN_BODY" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" "doors/metal_stop1.wav" } "RotDoorSound.DefaultLocked" { "channel" "CHAN_BODY" "volume" "0.140000" "soundlevel" "SNDLVL_75dB" "wave" "doors/default_locked.wav" } "Item.Materialize" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_75dB" "wave" "items/spawn_item.wav" } "PropaneTank.Burst" { "channel" "CHAN_WEAPON" "volume" "0.700000" "pitch" "95,105" "soundlevel" "SNDLVL_90db" "wave" "ambient/fire/gascan_ignite1.wav" } "NPC_CombineS.ElectrocuteScream" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "npc_citizen.die" { "channel" "CHAN_VOICE" "volume" "0.560000" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/pl_pain5.wav" "wave" "player/pl_pain6.wav" "wave" "player/pl_pain7.wav" } } "Panel.SlideDown" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ui/slide_down.wav" } "Panel.SlideUp" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ui/slide_up.wav" } // ------------------------------------------------------------------------------------ // // AMBIENT // ------------------------------------------------------------------------------------ // "Ambient.Drips1" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_74dB" "wave" ")ambient/drips1.wav" } "Ambient.Drips2" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_74dB" "wave" ")ambient/drips2.wav" } "Ambient.Drips3" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_74dB" "wave" ")ambient/drips3.wav" } "Sawmill.Waterfall" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ambient/waterfall.wav" } "Ambient.MachineHum" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" ")ambient/machine_hum.wav" } "Ambient.MachineHum2" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" ")ambient/machine_hum2.wav" } "Ambient.MachineWorking" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" ")ambient/train_engine_idle.wav" } "Ambient.ComputerWorking" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" ")ambient/computer_working.wav" } "Ambient.ComputerTape" { "channel" "CHAN_STATIC" "volume" "0.350000" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" ")ambient/computer_tape.wav" } "Ambient.ComputerTape3" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_70dB" "wave" "ambient/computer_tape3.wav" } "Ambient.ComputerTape4" { "channel" "CHAN_STATIC" "volume" "0.000000" "pitch" "100" "soundlevel" "SNDLVL_70dB" "wave" "ambient/computer_tape4.wav" } "Ambient.CommandCenter" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" ")ambient/command_center.wav" } "Ambient.CommandCenter2" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_85dB" "wave" ")ambient/command_center2.wav" } "Ambient.Factory" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" ")ambient/factory_outdoor.wav" } "Ambient.Generator" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" ")ambient/generator.wav" } "Ambient.SteamDrum" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" ")ambient/steam_drum.wav" } "Ambient.TrainApproachAndPass" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_95dB" "wave" ")ambient_mp3/train_approach_and_pass.mp3" } "Ambient.Train" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_95dB" "wave" ")ambient/train.wav" } "Ambient.LairTramCap2" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_95dB" "wave" ")ambient/lair/cap_2_tram.wav" } "Ambient.LairTramCap3" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_95dB" "wave" ")ambient/lair/cap_3_tram.wav" } "Ambient.LairTramDoorOpen" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" ")ambient/lair/cap_2_tram_door_open.wav" } "Ambient.LairTramDoorClose" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" ")ambient/lair/cap_2_tram_door_open.wav" } "Ambient.RailroadBells" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_95dB" "wave" ")ambient/railroad_bells.wav" } "Ambient.SlowTrain" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_150dB" "wave" ")ambient/slow_train.wav" } "Ambient.SlowTrainLeadIn" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_150dB" "wave" ")ambient_mp3/slow_train_lead_in.mp3" } "Ambient.LightHum" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/lighthum.wav" } "Ambient.LightHum" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_65dB" "wave" "ambient/lighthum.wav" } "Ambient.Siren" { "channel" "CHAN_AUTO" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ambient_mp3/siren.mp3" } "Ambient.Cliff" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_87dB" "pitch" "PITCH_NORM" "wave" ")ambient/forest_cliff.wav" } "Ambient.Fireball" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_97dB" "pitch" "PITCH_NORM" "wave" ")ambient/fireball.wav" } "Game.SuddenDeath" { "channel" "CHAN_AUTO" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" "#misc/your_team_suddendeath.mp3" [$WIN32] "wave" "#misc/your_team_suddendeath.wav" [$X360] } "Game.Stalemate" { "channel" "CHAN_AUTO" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" "#misc/your_team_stalemate.mp3" [$WIN32] "wave" "#misc/your_team_stalemate.wav" [$X360] } "Game.Overtime" { "channel" "CHAN_VOICE2" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "vo/announcer_overtime.mp3" "wave" "vo/announcer_overtime2.mp3" "wave" "vo/announcer_overtime3.mp3" "wave" "vo/announcer_overtime4.mp3" } } "Game.YourTeamLost" { "channel" "CHAN_AUTO" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" "#misc/your_team_lost.mp3" [$WIN32] "wave" "#misc/your_team_lost.wav" [$X360] } "Game.YourTeamWon" { "channel" "CHAN_AUTO" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" "#misc/your_team_won.mp3" [$WIN32] "wave" "#misc/your_team_won.wav" [$X360] } "Game.Revenge" { "channel" "CHAN_STATIC" "volume" "0.455000" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "#misc/tf_revenge.wav" } "Game.Domination" { "channel" "CHAN_STATIC" "volume" "0.455000" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "#misc/tf_domination.wav" } "Game.Nemesis" { "channel" "CHAN_STATIC" "volume" "0.455000" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "#misc/tf_nemesis.wav" } "Game.KillStreak" { "channel" "CHAN_STATIC" "volume" "0.455000" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "#misc/killstreak.wav" } "Game.PenetrationKill" { "channel" "CHAN_STATIC" "volume" "0.560000" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "misc\sniper_railgun_double_kill.wav" } "Game.HappyBirthday" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_87dB" "wave" "misc/happy_birthday.wav" } "Game.HappyBirthdayNoiseMaker" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_87dB" "rndwave" { "wave" ")misc\happy_birthday_tf_01.wav" "wave" ")misc\happy_birthday_tf_02.wav" "wave" ")misc\happy_birthday_tf_03.wav" "wave" ")misc\happy_birthday_tf_04.wav" "wave" ")misc\happy_birthday_tf_05.wav" "wave" ")misc\happy_birthday_tf_06.wav" "wave" ")misc\happy_birthday_tf_07.wav" "wave" ")misc\happy_birthday_tf_08.wav" "wave" ")misc\happy_birthday_tf_09.wav" "wave" ")misc\happy_birthday_tf_10.wav" "wave" ")misc\happy_birthday_tf_11.wav" "wave" ")misc\happy_birthday_tf_12.wav" "wave" ")misc\happy_birthday_tf_13.wav" "wave" ")misc\happy_birthday_tf_14.wav" "wave" ")misc\happy_birthday_tf_15.wav" "wave" ")misc\happy_birthday_tf_16.wav" "wave" ")misc\happy_birthday_tf_17.wav" "wave" ")misc\happy_birthday_tf_18.wav" "wave" ")misc\happy_birthday_tf_19.wav" "wave" ")misc\happy_birthday_tf_20.wav" "wave" ")misc\happy_birthday_tf_21.wav" "wave" ")misc\happy_birthday_tf_22.wav" "wave" ")misc\happy_birthday_tf_23.wav" "wave" ")misc\happy_birthday_tf_24.wav" "wave" ")misc\happy_birthday_tf_25.wav" "wave" ")misc\happy_birthday_tf_26.wav" "wave" ")misc\happy_birthday_tf_27.wav" "wave" ")misc\happy_birthday_tf_28.wav" "wave" ")misc\happy_birthday_tf_29.wav" } } "DoSpark" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "misc/null.wav" } // ------------------------------------------------------------------------------------ // // MISC // ------------------------------------------------------------------------------------ // "Door.Open" { "channel" "CHAN_STATIC" "volume" "0.455000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "doors/generic_door_open.wav" } "Door.Close" { "channel" "CHAN_STATIC" "volume" "0.455000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "doors/generic_door_close.wav" } "TV.Static" { "channel" "CHAN_STATIC" "volume" "0.105000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" "misc/null.wav" } "TV.Tune" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "rndwave" [$WIN32] { "wave" "ui/tv_tune.mp3" "wave" "ui/tv_tune2.mp3" "wave" "ui/tv_tune3.mp3" } "rndwave" [$X360] { "wave" "ui/tv_tune.wav" "wave" "ui/tv_tune2.wav" "wave" "ui/tv_tune3.wav" } } "Hologram.Start" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_73dB" "wave" "misc/hologram_start.wav" } "Hologram.Move" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_73dB" "wave" "misc/hologram_move.wav" } "Hologram.Stop" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_73dB" "wave" "misc/hologram_stop.wav" } "Hologram.Interrupted" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_73dB" "wave" "misc/hologram_malfunction.wav" } "Fire.Engulf" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" ")misc/flame_engulf.wav" } "Camera.SnapShot" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "misc/freeze_cam_snapshot.wav" } "Camera.SnapShotMultiple" { "channel" "CHAN_STATIC" "volume" "0.665000" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "misc\tf_camera_01.wav" "wave" "misc\tf_camera_02.wav" "wave" "misc\tf_camera_03.wav" "wave" "misc\tf_camera_04.wav" "wave" "misc\tf_camera_05.wav" "wave" "misc\tf_camera_06.wav" "wave" "misc\tf_camera_07.wav" "wave" "misc\tf_camera_08.wav" "wave" "misc\tf_camera_09.wav" "wave" "misc\tf_camera_10.wav" "wave" "misc\tf_camera_11.wav" } } "Achievement.Earned" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_94dB" "wave" ")misc/achievement_earned.wav" } "Cart.Roll" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" ")items/cart_rolling.wav" } "Cart.Grind" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "rndwave" { "wave" "items/cart_rolling_back_grind1.wav" "wave" "items/cart_rolling_back_grind2.wav" "wave" "items/cart_rolling_back_grind3.wav" "wave" "items/cart_rolling_back_grind4.wav" } } "Cart.RollStart" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" ")items/cart_rolling_start.wav" } "Cart.RollStop" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" ")items/cart_rolling_stop.wav" } "Cart.Explode" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" ")items/cart_explode.wav" } "Cart.Trigger" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_150dB" "wave" ")items/cart_explode_trigger.wav" } "Cart.Falling" { "channel" "CHAN_WEAPON" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_110dB" "wave" "items/cart_explode_falling.wav" } "Cart.Warning" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_104dB" "wave" ")items/cart_warning.wav" } "Cart.WarningSingle" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_104dB" "wave" ")items/cart_warning_single.wav" } "Hud.AchievementIncremented" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_NONE" "pitch" "160" "wave" "ui/scored.wav" } "SawMill.BladeImpact" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_105dB" "pitch" "95,105" "rndwave" { "wave" ")ambient_mp3/sawblade_impact1.mp3" "wave" ")ambient_mp3/sawblade_impact2.mp3" } } "SawMill.Blade" { "channel" "CHAN_STATIC" "volume" "0.525000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" ")ambient/sawblade.wav" } "Ambient.NucleusElectricity" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_105dB" "pitch" "PITCH_NORM" "wave" ")ambient/nucleus_electricity.wav" } "Nucleus.WalkWayMove" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" ")ambient_mp3/walkway_move.mp3" } "Nucleus.ChamberOpen" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" ")ambient/chamber_open.wav" } "Medieval.DoorOpen" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ambient_mp3/medieval_dooropen.mp3" } "Medieval.DoorClose" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ambient_mp3/medieval_doorclose.mp3" } "Medieval.DoorOpenRaise" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ambient_mp3/medieval_dooropenraise.mp3" } "Medieval.DoorOpenLower" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ambient_mp3/medieval_dooropenlower.mp3" } "Medieval.Flag" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ambient/medieval_flag.wav" } "Medieval.Brazier" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" ")ambient/medieval_brazier.wav" } "ArrowLight" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" ")ambient_mp3/arrowlight.mp3" } "Yeti.StatueGrowl" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")ambient/lair/yeti_statue_growl1.wav" "wave" ")ambient/lair/yeti_statue_growl2.wav" "wave" ")ambient/lair/yeti_statue_growl3.wav" "wave" ")ambient/lair/yeti_statue_growl4.wav" "wave" ")ambient/lair/yeti_statue_growl5.wav" "wave" ")ambient/lair/yeti_statue_growl6.wav" } } // ------------------------------------------------------------------------------------ // // REPLAY // ------------------------------------------------------------------------------------ // "Replay.Saved" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" "replay/saved.wav" } "Halloween.PumpkinExplode" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_115dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")items/pumpkin_explode1.wav" "wave" ")items/pumpkin_explode2.wav" "wave" ")items/pumpkin_explode3.wav" } } "Halloween.PumpkinDrop" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "wave" "items/pumpkin_drop.wav" } "Halloween.PumpkinPickup" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "items/pumpkin_pickup.wav" } "Halloween.LightsOn" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" ")ambient_mp3/lightson.mp3" } "Halloween.LightsOff" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" ")ambient_mp3/lightsoff.mp3" } "Halloween.MerasmusLoop" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "ambient/hallowloop.wav" } "Vote.Created" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "UI/vote_started.wav" } "Vote.Passed" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "UI/vote_success.wav" } "Vote.Failed" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "UI/vote_failure.wav" } "Vote.Cast.Yes" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "UI/vote_yes.wav" } "Vote.Cast.No" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "UI/vote_no.wav" } // // Eyeball boss vortex // "Halloween.TeleportVortex.EyeballMovedVortex" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "wave" "misc/halloween_eyeball/vortex_eyeball_moved.wav" } "Halloween.TeleportVortex.EyeballDiedVortex" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "wave" "misc/halloween_eyeball/vortex_eyeball_died.wav" } "Halloween.TeleportVortex.BookSpawn" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "wave" "misc/halloween_eyeball/book_spawn.wav" } "Halloween.TeleportVortex.BookExit" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "wave" "misc/halloween_eyeball/book_exit.wav" } "Christmas.GiftDrop" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "wave" "items/gift_drop.wav" } "Christmas.GiftPickup" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "items/gift_pickup.wav" } "harbor_furnace_1shots" { "channel" "CHAN_STATIC" "volume" "0.420000" "pitch" "100" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "ambient_mp3\cp_harbor\furnace_1_shot_01.mp3" "wave" "ambient_mp3\cp_harbor\furnace_1_shot_02.mp3" "wave" "ambient_mp3\cp_harbor\furnace_1_shot_03.mp3" "wave" "ambient_mp3\cp_harbor\furnace_1_shot_04.mp3" "wave" "ambient_mp3\cp_harbor\furnace_1_shot_05.mp3" } } "harbor_furnace_lp" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "ambient\cp_harbor\cauldron_lp_main.wav" } "harbor.blue_whistle" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" ")misc\cp_harbor_blue_whistle.wav" } "harbor.red_whistle" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" ")misc\cp_harbor_red_whistle.wav" } "Tournament.PlayerReady" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "UI/vote_started.wav" } // ------------------------------------------------------------------------------------ // // DOOMSDAY // ------------------------------------------------------------------------------------ // "doomsday.alarm" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")ambient_mp3\alarms\doomsday_lift_alarm.mp3" } "doomsday.lift_start" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "misc\doomsday_lift_start.wav" } "doomsday.lift_loop" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "misc\doomsday_lift_loop.wav" } "doomsday.lift_stop" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "misc\doomsday_lift_stop.wav" } "doomsday.cap_spinstart" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" ")misc\doomsday_cap_spin_start.wav" } "doomsday.cap_spinloop" { "channel" "CHAN_STATIC" "volume" "0.630000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" ")misc\doomsday_cap_spin_loop.wav" } "doomsday.cap_spin_end" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" ")misc\doomsday_cap_spin_end.wav" } "doomsday.cap_open_start" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" ")misc\doomsday_cap_open_start.wav" } "doomsday.cap_open_end" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" ")misc\doomsday_cap_open_end.wav" } "doomsday.cap_close_start" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" ")misc\doomsday_cap_close_start.wav" } "doomsday.cap_close_end" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" ")misc\doomsday_cap_close_end.wav" } "doomsday.cap_close_quick" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "misc\doomsday_cap_close_quick.wav" } "doomsday.warhead" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "misc\doomsday_warhead.wav" } "doomsday.pickupwarhead" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_30dB" "pitch" "PITCH_NORM" "wave" "misc\doomsday_pickup.wav" } "doomsday.radiation" { "channel" "CHAN_STATIC" "volume" "0.210000" "soundlevel" "SNDLVL_50dB" "pitch" "PITCH_NORM" "wave" ")misc\doomsday_radiation.wav" } "doomsday.blank" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "misc\blank.wav" } "doomsday.launch" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")misc\doomsday_missile_launch.wav" } "doomsday.launch_exp" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" ")misc\doomsday_missile_explosion.wav" } // ------------------------------------------------------------------------------------ // // Halloween 2012 // ------------------------------------------------------------------------------------ // "Halloween.WheelofFate" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" "misc/halloween/hwn_wheel_of_fate.wav" } "Halloween.WheelofFateQuiet" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_40dB" "pitch" "PITCH_NORM" "wave" "misc/halloween/hwn_wheel_of_fate.wav" } "Halloween.Merasmus_Spell" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_120dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/merasmus_spell.wav" } "Halloween.Merasmus_TP_In" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_120dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/merasmus_appear.wav" } "Halloween.Merasmus_TP_Out" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_120dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/merasmus_disappear.wav" } "Halloween.Merasmus_Float" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "wave" "misc/halloween/merasmus_float.wav" } "Halloween.Merasmus_Hiding_Explode" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_110dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/merasmus_hiding_explode.wav" } "Halloween.Merasmus_Stun" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_120dB" "pitch" "PITCH_NORM" "wave" "misc/halloween/merasmus_stun.wav" } "Halloween.Merasmus_Death" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_120dB" "pitch" "PITCH_NORM" "wave" "misc/halloween/merasmus_death.wav" } "Halloween.dance_loop" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "misc/halloween/hwn_dance_loop.wav" } "Halloween.dance_howl" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "misc/halloween/hwn_dance_howl.wav" } "Halloween.plumes_long" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "misc/halloween/hwn_plumes_capture.wav" } "Halloween.plumes_short" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "misc/halloween/hwn_plumes_short.wav" } // ------------------------------------------------------------------------------------ // // Halloween 2013 // ------------------------------------------------------------------------------------ // "Halloween.ClockTick" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_150dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/clock_tick.wav" } "Halloween.hellride" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" "misc/halloween/gotohell.wav" } "Halloween.spell_pickup" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_100dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_pickup.wav" } "Halloween.spell_pickup_rare" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_100dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_pickup_rare.wav" } "Halloween.spelltick_a" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_100dB" "pitch" "PITCH_NORM" "wave" "misc/halloween/spelltick_01.wav" } "Halloween.spelltick_b" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_100dB" "pitch" "PITCH_NORM" "wave" "misc/halloween/spelltick_02.wav" } "Halloween.spelltick_set" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_100dB" "pitch" "PITCH_NORM" "wave" "misc/halloween/spelltick_set.wav" } "Halloween.skeleton_break" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/skeleton_break.wav" } "Halloween.skeleton_laugh_small" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_120dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "misc\halloween\skeletons\skelly_small_01.wav" "wave" "misc\halloween\skeletons\skelly_small_02.wav" "wave" "misc\halloween\skeletons\skelly_small_03.wav" "wave" "misc\halloween\skeletons\skelly_small_04.wav" "wave" "misc\halloween\skeletons\skelly_small_05.wav" "wave" "misc\halloween\skeletons\skelly_small_06.wav" "wave" "misc\halloween\skeletons\skelly_small_07.wav" "wave" "misc\halloween\skeletons\skelly_small_08.wav" "wave" "misc\halloween\skeletons\skelly_small_09.wav" "wave" "misc\halloween\skeletons\skelly_small_10.wav" "wave" "misc\halloween\skeletons\skelly_small_11.wav" "wave" "misc\halloween\skeletons\skelly_small_12.wav" "wave" "misc\halloween\skeletons\skelly_small_13.wav" "wave" "misc\halloween\skeletons\skelly_small_14.wav" "wave" "misc\halloween\skeletons\skelly_small_15.wav" "wave" "misc\halloween\skeletons\skelly_small_16.wav" "wave" "misc\halloween\skeletons\skelly_small_17.wav" "wave" "misc\halloween\skeletons\skelly_small_18.wav" "wave" "misc\halloween\skeletons\skelly_small_19.wav" "wave" "misc\halloween\skeletons\skelly_small_20.wav" "wave" "misc\halloween\skeletons\skelly_small_21.wav" "wave" "misc\halloween\skeletons\skelly_small_22.wav" } } "Halloween.skeleton_laugh_medium" { "channel" "CHAN_STATIC" "volume" "0.560000" "soundlevel" "SNDLVL_110dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "misc\halloween\skeletons\skelly_medium_01.wav" "wave" "misc\halloween\skeletons\skelly_medium_02.wav" "wave" "misc\halloween\skeletons\skelly_medium_03.wav" "wave" "misc\halloween\skeletons\skelly_medium_04.wav" } } "Halloween.skeleton_laugh_giant" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_120dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "misc\halloween\skeletons\skelly_giant_01.wav" "wave" "misc\halloween\skeletons\skelly_giant_02.wav" "wave" "misc\halloween\skeletons\skelly_giant_03.wav" } } "Halloween.spell_athletic" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_athletic.wav" } "Halloween.spell_bat_cast" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_bat_cast.wav" } "Halloween.spell_bat_impact" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_bat_impact.wav" } "Halloween.spell_blastjump" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_blast_jump.wav" } "Halloween.spell_fireball_cast" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_fireball_cast.wav" } "Halloween.spell_fireball_impact" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_fireball_impact.wav" } "Halloween.spell_lightning_cast" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_lightning_ball_cast.wav" } "Halloween.spell_lightning_impact" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_lightning_ball_impact.wav" } "Halloween.spell_meteor_cast" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_meteor_cast.wav" } "Halloween.spell_meteor_impact" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_meteor_impact.wav" } "Halloween.spell_mirv_cast" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_mirv_cast.wav" } "Halloween.spell_mirv_explode_primary" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_mirv_explode_primary.wav" } "Halloween.spell_mirv_explode_secondary" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_mirv_explode_secondary.wav" } "Halloween.spell_overheal" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_overheal.wav" } "Halloween.spell_skeleton_horde_cast" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_skeleton_horde_cast.wav" } "Halloween.spell_skeleton_horde_rise" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_skeleton_horde_rise.wav" } "Halloween.spell_spawn_boss" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_spawn_boss.wav" } "Halloween.spell_spawn_boss_disappear" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_spawn_boss_disappear.wav" } "Halloween.spell_stealth" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_stealth.wav" } "Halloween.spell_teleport" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "wave" ")misc/halloween/spell_teleport.wav" } // Misc "Ambient.metrotrain_passby" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "ambient_mp3/metrotrain_passby_01.mp3" "wave" "ambient_mp3/metrotrain_passby_02.mp3" } } "General.banana_slip" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_85dB" "wave" ")misc/banana_slip.wav" } // Rottenburg map - Large metal door sounds "Hugedoor.openstart" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_140dB" "wave" ")ambient_mp3/rottenburg/tunneldoor_open.mp3" } "Hugedoor.opencomplete" { "channel" "CHAN_STATIC" "volume" "0.560000" "pitch" "100" "soundlevel" "SNDLVL_100dB" "wave" ")ambient_mp3/rottenburg/tunneldoor_open_complete.mp3" } "Hugedoor.closedloud" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_140dB" "wave" ")ambient_mp3/rottenburg/tunneldoor_closed_loud.mp3" } "Hugedoor.closedsoft" { "channel" "CHAN_STATIC" "volume" "0.560000" "pitch" "100" "soundlevel" "SNDLVL_100dB" "wave" ")ambient_mp3/rottenburg/tunneldoor_closed_quiet.mp3" } // Rottenburg map - Portcullis over upgrades shop "Portcullis.down_start" { "channel" "CHAN_STATIC" "volume" "0.490000" "pitch" "100" "soundlevel" "SNDLVL_85dB" "wave" ")ambient_mp3/rottenburg/portcullis_down.mp3" } "Portcullis.down_slam" { "channel" "CHAN_STATIC" "volume" "0.560000" "pitch" "100" "soundlevel" "SNDLVL_85dB" "wave" ")ambient_mp3/rottenburg/portcullis_slam.mp3" } "Portcullis.up_start" { "channel" "CHAN_STATIC" "volume" "0.560000" "pitch" "100" "soundlevel" "SNDLVL_85dB" "wave" ")ambient_mp3/rottenburg/portcullis_up.mp3" } // Rottenburg map - Bomb carrier pushed into pit under bell tower "Belltower.Ring" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" ")ambient_mp3/rottenburg/rottenburg_belltower.mp3" } // Rottenburg map - Palisade barrier smash "MVM.BarrierSmash" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "wave" ")ambient_mp3/rottenburg/barrier_smash.mp3" } // New item drop crates "ui.crate_open_short" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/item_open_crate_short.wav" } "ui.cratesmash_common" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/itemcrate_smash_common.wav" } "ui.cratesmash_rare_long" { "channel" "CHAN_STATIC" "volume" "0.560000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/itemcrate_smash_mid.wav" } "ui.cratesmash_ultrarare_short" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/itemcrate_smash_ultrarare_short.wav" } "ui.cratesmash_ultrarare_long" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/itemcrate_smash_ultrarare.wav" } "ui.cratesmash_ultrarare_long_fireworks" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/itemcrate_smash_ultrarare_fireworks.wav" } "Equipment.RocketPack_Activate" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_ll_shoot.wav" } "Parachute_open" { "channel" "CHAN_WEAPON" "volume" "0.700000" "soundlevel" "SNDLVL_75dB" "wave" ")items/para_open.wav" } "Parachute_close" { "channel" "CHAN_WEAPON" "volume" "0.210000" "soundlevel" "SNDLVL_75dB" "wave" ")items/para_close.wav" } // ------------------------------------------------------------------------------------ // // Halloween 2014 // ------------------------------------------------------------------------------------ // "Halloween.CarCheer" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" ")ambient_mp3/bumper_car_cheer1.mp3" "wave" ")ambient_mp3/bumper_car_cheer2.mp3" "wave" ")ambient_mp3/bumper_car_cheer3.mp3" } } "Halloween.CarBoo" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" ")ambient_mp3/bumper_car_boo1.mp3" "wave" ")ambient_mp3/bumper_car_boo2.mp3" "wave" ")ambient_mp3/bumper_car_boo3.mp3" } } "Halloween.Quack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.700000" "pitch" "90, 110" "rndwave" { "wave" ")ambient_mp3/bumper_car_quack1.mp3" "wave" ")ambient_mp3/bumper_car_quack2.mp3" "wave" ")ambient_mp3/bumper_car_quack3.mp3" "wave" ")ambient_mp3/bumper_car_quack4.mp3" "wave" ")ambient_mp3/bumper_car_quack5.mp3" "wave" ")ambient_mp3/bumper_car_quack9.mp3" "wave" ")ambient_mp3/bumper_car_quack11.mp3" } } "Halloween.FloorBreak" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_110dB" "volume" "0.700000" "wave" ")ambient_mp3/bumper_car_floor_break.mp3" } "Halloween.FloorBreakReverse" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_110dB" "volume" "0.700000" "wave" ")ambient_mp3/bumper_car_floor_break_reverse.mp3" } "Halloween.HammerGearCrankSlow" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_148dB" "volume" "0.700000" "wave" "ambient_mp3/puthammerhere.mp3" } "Halloween.HammerGearCrankFast" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_148dB" "volume" "0.700000" "wave" "ambient_mp3/puthammerhere.mp3" } "Halloween.HammerImpactLarge" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_148dB" "volume" "0.700000" "wave" "ambient_mp3/puthammerhere.mp3" } "Halloween.HammerImpactSmall" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_148dB" "volume" "0.700000" "wave" "ambient_mp3/puthammerhere.mp3" } "Halloween.HammerImpactSmall2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_148dB" "volume" "0.700000" "wave" "ambient_mp3/puthammerhere.mp3" } "Halloween.HammerImpactBloodyBoneCrunch" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_148dB" "volume" "0.700000" "wave" "ambient_mp3/puthammerhere.mp3" } "Halloween.PlatformAlarm" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_148dB" "volume" "0.700000" "wave" "ambient/alarms/klaxon1.wav" } "Halloween.BellRing.Scout" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_148dB" "volume" "0.700000" "wave" "mvm/melee_impacts/metal_gloves_hit_robo02.wav" } "Halloween.BellRing.Heman" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_148dB" "volume" "0.700000" "wave" "mvm/melee_impacts/metal_gloves_hit_robo02.wav" } "Halloween.BellRing.PushOver" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_148dB" "volume" "0.700000" "wave" "mvm/melee_impacts/metal_gloves_hit_robo02.wav" } "Halloween.BellRing.Wizard" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_148dB" "volume" "0.700000" "wave" "mvm/melee_impacts/metal_gloves_hit_robo02.wav" } "Halloween.BellRing.WoodImpact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_148dB" "volume" "0.700000" "wave" "mvm/melee_impacts/metal_gloves_hit_robo02.wav" } "Halloween.DuckPickup.Pos" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_148dB" "volume" "0.700000" "wave" "misc/halloween/duck_pickup_pos_01.wav" } "Halloween.DuckPickup.Neg" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_148dB" "volume" "0.700000" "wave" "misc/halloween/duck_pickup_neg_01.wav" } "Halloween.HammerImpact" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_150dB" "volume" "0.700000" "wave" "misc/halloween/strongman_fast_impact_01.wav" } "Duck.Quack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "0.525000" "pitch" "85, 105" "rndwave" { "wave" ")ambient_mp3/bumper_car_quack1.mp3" "wave" ")ambient_mp3/bumper_car_quack2.mp3" "wave" ")ambient_mp3/bumper_car_quack3.mp3" "wave" ")ambient_mp3/bumper_car_quack4.mp3" "wave" ")ambient_mp3/bumper_car_quack5.mp3" "wave" ")ambient_mp3/bumper_car_quack9.mp3" "wave" ")ambient_mp3/bumper_car_quack11.mp3" } } // ------------------------------------------------------------------------------------ // // Powerups // ------------------------------------------------------------------------------------ // "Mannpower.InvulnerableOn" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "wave" "player/mannpower_invulnerable.wav" } "Powerup.PickUpTemp.Crit" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_crits.wav" } "Powerup.PickUpTemp.Uber" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_uber.wav" } "Powerup.PickUpKnockout" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_knockout.wav" } "Powerup.Knockout_Melee_Hit" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_knockout_melee_hit.wav" } "Powerup.Volume.Use" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_team_revenge.wav" } "Powerup.PickUpBase" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_base.wav" } "Powerup.PickUpAgility" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_agility.wav" } "Powerup.PickUpHaste" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_haste.wav" } "Powerup.PickUpPrecision" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_precision.wav" } "Powerup.PickUpRegeneration" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_regeneration.wav" } "Powerup.PickUpResistance" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_resistance.wav" } "Powerup.PickUpStrength" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_strength.wav" } "Powerup.PickUpVampire" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_vampire.wav" } "Powerup.PickUpSupernova" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_supernova.wav" } "Powerup.PickUpSupernovaActivate" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_supernova_activate.wav" } "Powerup.PickUpPlague" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_plague.wav" } "Powerup.PickUpPlagueInfected" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_plague_infected.wav" } "Powerup.PickUpPlagueInfectedLoop" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_105dB" "wave" ")items/powerup_pickup_plague_infected_loop.wav" } "Powerup.PickUpThorns" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_120dB" "wave" ")items/powerup_pickup_warlock.wav" } "Powerup.PickUpReflect" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_120dB" "pitch" "PITCH_NORM" "wave" ")items/powerup_pickup_reflect.wav" } "Powerup.Reflect.Reflect" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_105dB" "pitch" "PITCH_NORM" "wave" ")items/powerup_pickup_reflect_reflect_damage.wav" } "Powerup.PickUpKing" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_120dB" "pitch" "PITCH_NORM" "wave" ")items/powerup_pickup_king.wav" } "Powerup.ReducedDamage" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_105dB" "pitch" "95,100" "wave" ")items/powerup_pickup_reduced_damage.wav" } "Mannpower.PlayerIsDominant" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_105dB" "pitch" "PITCH_NORM" "wave" ")misc/killstreak.wav" } "Mannpower.DominantPlayerOtherTeam" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_105dB" "pitch" "PITCH_NORM" "wave" ")misc/tf_revenge.wav" } "Mannpower.PlayerIsNoLongerDominant" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_105dB" "pitch" "PITCH_NORM" "wave" ")misc/hologram_stop.wav" } // ------------------------------------------------------------------------------------ // // Quests // ------------------------------------------------------------------------------------ // "Quest.Alert" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_alert.wav" } "Quest.StatusTickNovice" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_status_tick_novice.wav" } "Quest.StatusTickNoviceFriend" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_status_tick_novice_friend.wav" } "Quest.StatusTickNovicePDA" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_70dB" "pitch" "PITCH_NORM" "wave" "ui/quest_status_tick_novice_PDA.wav" } "Quest.StatusTickAdvanced" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_status_tick_advanced.wav" } "Quest.StatusTickAdvancedFriend" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_status_tick_advanced_friend.wav" } "Quest.StatusTickAdvancedPDA" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_70dB" "pitch" "PITCH_NORM" "wave" "ui/quest_status_tick_advanced_PDA.wav" } "Quest.StatusTickExpert" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_status_tick_expert.wav" } "Quest.StatusTickExpertFriend" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_status_tick_expert_friend.wav" } "Quest.StatusTickExpertPDA" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_70dB" "pitch" "PITCH_NORM" "wave" "ui/quest_status_tick_expert_PDA.wav" } "Quest.StatusTickNoviceComplete" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_status_tick_novice_complete.wav" } "Quest.StatusTickAdvancedComplete" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_status_tick_advanced_complete.wav" } "Quest.StatusTickExpertComplete" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_status_tick_expert_complete.wav" } "Quest.StatusTickNoviceCompletePDA" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" ")ui/quest_status_tick_novice_complete_pda.wav" } "Quest.StatusTickAdvancedCompletePDA" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" ")ui/quest_status_tick_advanced_complete_pda.wav" } "Quest.StatusTickExpertCompletePDA" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" ")ui/quest_status_tick_expert_complete_pda.wav" } "Quest.StatusComplete" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_status_complete.wav" } "Quest.Decode" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_decode.wav" } "Quest.FolderOpen" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_folder_open.wav" } "Quest.FolderClose" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_folder_close.wav" } "Quest.TurnInDecode" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_turn_in_decode.wav" } "Quest.TurnInAccepted" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_turn_in_accepted.wav" } "Quest.TurnInAcceptedLight" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_turn_in_accepted_light.wav" } "Quest.OperationPassUse" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_operation_pass_use.wav" } "Quest.OperationPassBuy" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_operation_pass_buy.wav" } // ------------------------------------------------------------------------------------ // // Halloween 2015 // ------------------------------------------------------------------------------------ // "Quest.StatusTickCompleteHalloween" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_status_tick_complete_halloween.wav" } "Quest.StatusTickBonusCompleteHalloween" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_status_tick_bonus_complete_halloween.wav" } "Quest.DecodeHalloween" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_decode_halloween.wav" } "Quest.FolderOpenHalloween" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_folder_open_halloween.wav" } "Quest.FolderCloseHalloween" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_folder_close_halloween.wav" } "Quest.TurnInDecodeHalloween" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_turn_in_decode_halloween.wav" } "Quest.TurnInAcceptedHalloween" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "ui/quest_turn_in_accepted_halloween.wav" } // ------------------------------------------------------------------------------------ // // MATCHMAKING // ------------------------------------------------------------------------------------ // "MatchMaking.RoundStart" { "channel" "CHAN_STATIC" "volume" "0.280000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_round_start.wav" } "MatchMaking.RoundStartCasual" { "channel" "CHAN_STATIC" "volume" "0.280000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_round_start_casual.wav" } "MatchMaking.MatchEndBlueWinMusic" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_match_end_blue_win_music.wav" } "MatchMaking.MatchEndRedWinMusic" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_match_end_red_win_music.wav" } "MatchMaking.MatchEndWinMusicCasual" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_match_end_win_music_casual.wav" } "MatchMaking.MatchEndLoseMusicCasual" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_match_end_lose_music_casual.wav" } "MatchMaking.RoundEndBlueWinMusic" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_round_end_blue_win_music.wav" } "MatchMaking.RoundEndRedWinMusic" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_round_end_red_win_music.wav" } "MatchMaking.RoundEndStalemateMusic" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_round_end_stalemate_music.wav" } "MatchMaking.DoorOpen" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_door_open.wav" } "MatchMaking.DoorOpenUnlock" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_door_open_unlock.wav" } "MatchMaking.DoorClose" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_door_close.wav" } "MatchMaking.DoorCloseLock" { "channel" "CHAN_STATIC" "volume" "0.105000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_door_close_lock.wav" } "MatchMaking.ScoreboardPanelSlide" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_scoreboardpanel_slide.wav" } "MatchMaking.None" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_medal_none.wav" } "MatchMaking.Bronze" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_medal_bronze.wav" } "MatchMaking.Silver" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_medal_silver.wav" } "MatchMaking.Gold" { "channel" "CHAN_STATIC" "volume" "0.175000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_medal_gold.wav" } "MatchMaking.XPChime" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_xp_chime.wav" } "MatchMaking.RankUp" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_rank_up.wav" } "MatchMaking.RankDownMedalShoot" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "0.700000" "wave" ")ui/mm_rank_down_medal_shoot.wav" } "MatchMaking.RankDownMedalShootImpact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.700000" "wave" ")ui/mm_rank_down_medal_shoot_impact.wav" } "MatchMaking.MedalSpinHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.700000" "wave" ")ui/mm_medal_spin_hit.wav" } "MatchMaking.RankOneAchieved" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_rank_one_achieved.wav" } "MatchMaking.RankTwoAchieved" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_rank_two_achieved.wav" } "MatchMaking.RankThreeAchieved" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_rank_three_achieved.wav" } "MatchMaking.RankFourAchieved" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_rank_four_achieved.wav" } "MatchMaking.RankFiveAchieved" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_rank_five_achieved.wav" } "MatchMaking.LevelOneAchieved" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_level_one_achieved.wav" } "MatchMaking.LevelTwoAchieved" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_level_two_achieved.wav" } "MatchMaking.LevelThreeAchieved" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_level_three_achieved.wav" } "MatchMaking.LevelFourAchieved" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_level_four_achieved.wav" } "MatchMaking.LevelFiveAchieved" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_level_five_achieved.wav" } "MatchMaking.LevelSixAchieved" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_level_six_achieved.wav" } "MatchMaking.RankProgressTickUp" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_rank_progress_tick_up.wav" } "MatchMaking.RankProgressTickDown" { "channel" "CHAN_STATIC" "volume" "0.350000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_rank_progress_tick_down.wav" } "MatchMaking.MedalClick" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_medal_click.wav" } "MatchMaking.MedalClickRare" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_medal_click_rare.wav" } "MatchMaking.MedalClickRareYeti" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" "ui/mm_medal_click_rare_yeti.wav" "wave" "ui/mm_medal_click_rare_yeti1.wav" "wave" "ui/mm_medal_click_rare_yeti2.wav" "wave" "ui/mm_medal_click_rare_yeti3.wav" "wave" "ui/mm_medal_click_rare_yeti4.wav" } } "MatchMaking.MedalClickRankUnknown" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_medal_click_rank_unknown.wav" } "MatchMaking.MedalClickRankUnknownRare" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_medal_click_rank_unknown_rare.wav" } "MatchMaking.CompBanner" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_comp_banner.wav" } "MatchMaking.CompBannerUp" { "channel" "CHAN_STATIC" "volume" "0.385000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_comp_banner_up.wav" } "MatchMaking.CompBannerDown" { "channel" "CHAN_STATIC" "volume" "0.490000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/mm_comp_banner_down.wav" } "MatchMaking.Queue" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ui/mm_queue.wav" } "MatchMaking.Join" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ui/mm_join.wav" } "DemoSupport.StartRecording" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/demosupport_start.wav" } "DemoSupport.EndRecording" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/demosupport_stop.wav" } "CYOA.MenuMusic" { "channel" "CHAN_STATIC" "volume" "0.525000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "rndwave" { "wave" "ui/cyoa_musicdrunkenpipebomb_tv.mp3" "wave" "ui/cyoa_musicfasterthanaspeedingbullet_tv.mp3" "wave" "ui/cyoa_musicintruderalert_tv.mp3" "wave" "ui/cyoa_musicmedic_tv.mp3" "wave" "ui/cyoa_musicmoregun_tv.mp3" "wave" "ui/cyoa_musicmoregun2_tv.mp3" "wave" "ui/cyoa_musicplayingwithdanger_tv.mp3" "wave" "ui/cyoa_musicrightbehindyou_tv.mp3" "wave" "ui/cyoa_musicteamfortress2_tv.mp3" } } "CYOA.PingInProgress" { "channel" "CHAN_STATIC" "volume" "0.525000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_ping_in_progress.wav" } "CYOA.PingAvailable" { "channel" "CHAN_STATIC" "volume" "0.525000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_ping_available.wav" } "CYOA.StaticFade" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_map_open.wav" } "CYOA.MapOpen" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_map_open.wav" } "CYOA.MapClose" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_map_close.wav" } "CYOA.OrangePanelCollapse" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_orange_panel_collapse.wav" } "CYOA.ObjectivePanelExpand" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_objective_panel_expand.wav" } "CYOA.ObjectivePanelCollapse" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_objective_panel_collapse.wav" } "CYOA.NodeLocked" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_node_locked.wav" } "CYOA.NodeAbsent" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_node_absent.wav" } "CYOA.NodeActivate" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_node_activate.wav" } "CYOA.NodeDeactivate" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_node_deactivate.wav" } "CYOA.KeyGiven" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_key_given.wav" } "CYOA.KeyMinimize" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_key_minimize.wav" } "CYOA.Switch" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_84dB" "wave" "ui/cyoa_switch.wav" } "Chat.DisplayText" { "channel" "CHAN_STATIC" "volume" "0.700000" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "ui/chat_display_text.wav" } "UI.WarPaintApplyStart" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/item_warpaint_apply_start.wav" } "UI.WarPaintApplyStop" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ui/item_warpaint_apply_stop.wav" }