// defining the upaxis is needed for maya exports $upaxis Y $modelname player/_user_animations.mdl $include "_definebones.qci" // include the file that sets up the ikchains $include "../TF_animation_rules/ruleshierarchy.qci" $include "../TF_animation_rules/TF_macros_list.qci" $pushd "../../" $include "../../" $popd