// Assign attribs to groups // Assign items to groups // upgrades.txt "upgrades" { // ITEM UPGRADES // Attributes generated by these will be attached to the chosen item. // This means the player can potentially invest in the same attribute on multiple items. // Best to not use passives that affect player stats, because they'll stack on the player. "ItemUpgrades" { "1" { // Damage - Normal "attribute" "damage bonus" // attrib to hook "icon" "achievements/tf_demoman_kill_x_with_directpipe" "increment" "0.25" // percent "cap" "2.0" // percent "cost" "400" // first tier points/credits cost } "1.1" { // Damage - Low "attribute" "damage bonus" "icon" "achievements/tf_demoman_kill_x_with_directpipe" "increment" "0.2" "cap" "1.8" "cost" "500" "quality" "1" // allows varying usage cases without cloning attributes // 1 = low, 2 = normal (default), 3 = high } "2" { // Fire Speed - Normal "attribute" "fire rate bonus" // attrib to hook "icon" "achievements/tf_scout_dodge_damage" "increment" "-0.1" // percent "cap" "0.6" // percent "cost" "200" // first tier points/credits cost } "2.1" { // Fire Speed - Expensive "attribute" "fire rate bonus" // attrib to hook "icon" "achievements/tf_scout_dodge_damage" "increment" "-0.1" // percent "cap" "0.6" // percent "cost" "350" "quality" "1" // allows varying usage cases without cloning attributes // 1 = low, 2 = normal (default), 3 = high } "2.1" { "attribute" "melee attack rate bonus" // attrib to hook "icon" "mvm/upgradeicons/upgrade_attackspeed" "increment" "-0.1" // percent "cap" "0.6" // percent "cost" "200" // first tier points/credits cost } "3" { "attribute" "clip size bonus upgrade" // attrib to hook "icon" "achievements/tf_scout_destroy_sentry_with_pistol" "increment" "0.5" // percent "cap" "3.0" // percent "cost" "400" // first tier points/credits cost } "3.1" { "attribute" "maxammo primary increased" // attrib to hook "icon" "achievements/tf_heavy_assist_grind" "increment" "0.5" // percent "cap" "2.5" // percent "cost" "250" // first tier points/credits cost } "3.2" { "attribute" "maxammo secondary increased" // attrib to hook "icon" "achievements/tf_heavy_assist_grind" "increment" "0.5" // percent "cap" "2.5" // percent "cost" "250" // first tier points/credits cost } "3.3" { "attribute" "maxammo grenades1 increased" // attrib to hook "icon" "achievements/tf_heavy_assist_grind" "increment" "1.0" // percent "cap" "7.0" // percent "cost" "100" // first tier points/credits cost } "3.4" { "attribute" "maxammo metal increased" // attrib to hook "icon" "mvm/upgradeicons/upgrade_metalcapacity" "increment" "0.5" // percent "cap" "3.0" // percent "cost" "200" // first tier points/credits cost } "4" { "attribute" "bleeding duration" "icon" "achievements/tf_sniper_kill_invis_spy" "increment" "5" "cap" "15" "cost" "200" } "6" { "attribute" "heal on kill" "icon" "achievements/tf_medic_kill_healed_spy" "increment" "25" "cap" "100" "cost" "200" } "7" { "attribute" "projectile penetration" "icon" "achievements/tf_sniper_headshot_post_invuln" "increment" "1" // binary on/off "cap" "1" // "cost" "400" } "7.1" { // For Heavy "attribute" "projectile penetration heavy" "icon" "achievements/tf_sniper_headshot_post_invuln" "increment" "1" // binary on/off "cap" "3" // "cost" "400" "quality" "1" // 1 = low, 2 = normal (default), 3 = high } "8" { "attribute" "critboost" "icon" "mvm/upgradeicons/bottle_kritz" "increment" "1" // binary on/off "cap" "1" // "cost" "100" "ui_group" "2" // 2 = power up bottle } "9" { "attribute" "ubercharge" "icon" "mvm/upgradeicons/bottle_ubercharge" "increment" "1" // binary on/off "cap" "1" // "cost" "75" "ui_group" "2" // 2 = power up bottle } "10" { "attribute" "bidirectional teleport" "icon" "mvm/upgradeicons/upgrade_teleporter" "increment" "1" // binary on/off "cap" "1" // "cost" "250" } "12" { "attribute" "SRifle Charge rate increased" "icon" "achievements/tf_sniper_kill_at_roundstart" "increment" "0.25" "cap" "2.0" "cost" "200" } "13" { "attribute" "effect bar recharge rate increased" "icon" "achievements/tf_win_well_minimumtime" "increment" "-0.15" "cap" "0.4" "cost" "250" } // "14" // { // "attribute" "heal rate bonus" // "icon" "achievements/tf_heavy_heal_medikits" // "increment" "0.25" // "cap" "2.0" // "cost" "250" // } "15" { "attribute" "ubercharge rate bonus" "icon" "achievements/tf_medic_assist_demoman" "increment" "0.25" "cap" "2.0" "cost" "300" } "16" { "attribute" "engy building health bonus" "icon" "achievements/tf_engineer_repair_sentry_w_medic" "increment" "1.0" "cap" "4.0" "cost" "400" } "17" { "attribute" "engy sentry fire rate increased" "icon" "achievements/tf_engineer_sentry_kill_lifetime_grind" "increment" "-0.1" "cap" "0.7" "cost" "350" } "17.2" { "attribute" "engy dispenser radius increased" "icon" "achievements/tf_engineer_dispenser_heal_grind" "increment" "1.0" "cap" "4.0" "cost" "100" } "17.3" { "attribute" "engy disposable sentries" "icon" "achievements/tf_engineer_freezecam_sentry" "increment" "1" "cap" "1" "cost" "500" } "18" { "attribute" "airblast pushback scale" "icon" "achievements/tf_soldier_crouch_rocket_jump" "increment" "0.25" "cap" "2.0" "cost" "100" } "19" { "attribute" "recall" "icon" "mvm/upgradeicons/bottle_teleport" "increment" "1" // binary on/off "cap" "1" // "cost" "10" "ui_group" "2" // 2 = power up bottle } "20" { "attribute" "applies snare effect" "icon" "achievements/tf_sniper_jarate_extinguish" "increment" "-0.35" // only 1 increment "cap" "0.65" // "cost" "200" } "21" { "attribute" "charge recharge rate increased" "icon" "achievements/tf_demoman_charge_kill" "increment" "1.0" "cap" "5.0" "cost" "150" } "24" { "attribute" "uber duration bonus" "icon" "mvm/upgradeicons/upgrade_medigun_duration" "increment" "2" "cap" "6.0" "cost" "250" } "25" { "attribute" "refill_ammo" "icon" "mvm/upgradeicons/bottle_ammoresupply" "increment" "1" // binary on/off "cap" "1" // "cost" "25" "ui_group" "2" // 2 = power up bottle } "26" { "attribute" "weapon burn dmg increased" "icon" "achievements/tf_pyro_burn_spies_as_you" "increment" "0.25" // percent "cap" "2.0" // percent "cost" "250" // first tier points/credits cost } "27" { "attribute" "weapon burn time increased" "icon" "mvm/upgradeicons/upgrade_burn_duration" "increment" "0.25" // percent "cap" "2.0" // percent "cost" "250" // first tier points/credits cost } "28" { "attribute" "increase buff duration" "icon" "achievements/tf_soldier_buff_teammates" "increment" "0.25" // percent "cap" "1.5" // percent "cost" "250" // first tier points/credits cost } "30" { "attribute" "Projectile speed increased" // attrib to hook "icon" "achievements/tf_soldier_kill_airborne_target_while_airborne" "increment" "0.25" // percent "cap" "2.0" // percent "cost" "150" // first tier points/credits cost } "31" { "attribute" "building instant upgrade" "icon" "mvm/upgradeicons/bottle_instantbuild" "increment" "1" // binary on/off "cap" "1" // "cost" "50" "ui_group" "2" // 2 = power up bottle } "32" { "attribute" "faster reload rate" // attrib to hook "icon" "achievements/tf_heavy_survive_crocket" "increment" "-0.2" // percent "cap" "0.4" // percent "cost" "250" // first tier points/credits cost } "33" { "attribute" "critboost on kill" // attrib to hook "icon" "achievements/tf_soldier_kill_spy_killer" "increment" "2" "cap" "4" "cost" "350" } "34" { "attribute" "robo sapper" "icon" "achievements/tf_engineer_remove_sapper_long_dist" "increment" "1" "cap" "3" "cost" "350" } "35" { "attribute" "attack projectiles" "icon" "achievements/tf_soldier_kill_sniper_while_dead" "increment" "1" "cap" "2" "cost" "400" } "36" { "attribute" "generate rage on damage" "icon" "achievements/tf_scout_first_blood" "increment" "1" "cap" "3" "cost" "350" } "37" { "attribute" "explosive sniper shot" "icon" "achievements/tf_demoman_kill_x_with_directpipe" "increment" "1" "cap" "3" "cost" "350" } "38" { "attribute" "armor piercing" "icon" "achievements/tf_get_turretkills" "increment" "25" "cap" "100" "cost" "400" } "40" { "attribute" "mark for death" "icon" "achievements/tf_scout_stun_scout_with_their_ball" "increment" "1" // percent "cap" "1" // percent "cost" "500" // first tier points/credits cost } "41" { "attribute" "clip size upgrade atomic" "icon" "achievements/tf_scout_destroy_sentry_with_pistol" "increment" "2" "cap" "8.0" "cost" "400" } "43" { "attribute" "canteen specialist" "icon" "achievements/tf_medic_charge_blocker" "increment" "1" "cap" "3" "cost" "200" } "44" { "attribute" "overheal expert" "icon" "achievements/tf_scout_assist_medic" "increment" "1" "cap" "4" "cost" "250" } "46" { "attribute" "mad milk syringes" "icon" "achievements/tf_scout_assist_medic" "increment" "1" "cap" "1" "cost" "200" } "47" { "attribute" "rocket specialist" "icon" "achievements/tf_soldier_kill_airborne_target_while_airborne" "increment" "1" "cap" "4" "cost" "300" } "48" { "attribute" "healing mastery" "icon" "achievements/tf_heavy_heal_medikits" "increment" "1" "cap" "4" "cost" "250" } "49" { "attribute" "generate rage on heal" // Projectile Shield "icon" "achievements/tf_demoman_kill_x_defending" "increment" "1" "cap" "2" "cost" "300" } "50" { "attribute" "damage force reduction" "icon" "achievements/tf_soldier_shoot_mult_crits" "increment" "-0.3" "cap" "0.1" "cost" "100" } "54" { "attribute" "falling_impact_radius_stun" "icon" "achievements/tf_soldier_kill_airborne_with_direct_hit" "increment" "1" // "cap" "1" // "cost" "300" } "55" { "attribute" "thermal_thruster_air_launch" "icon" "achievements/tf_maps_doomsday_solo_capture" "increment" "1" // "cap" "1" // "cost" "400" } "56" { "attribute" "mult_item_meter_charge_rate" "icon" "achievements/tf_win_well_minimumtime" "increment" "-0.15" // "cap" "0.4" // "cost" "250" } "57" { "attribute" "explode_on_ignite" "icon" "achievements/tf_demoman_achieve_progress3" "increment" "1" // "cap" "1" // "cost" "400" } } // PLAYER UPGRADES // Attributes generated by these will be attached to the player. "PlayerUpgrades" { "1" { "attribute" "dmg taken from fire reduced" "icon" "mvm/upgradeicons/upgrade_resistance_fire" "increment" "-0.25" // 15% reduction "cap" "0.25" // 75% reduction max (.41 because of float rounding when comparing) "cost" "150" } "2" { "attribute" "dmg taken from blast reduced" "icon" "achievements/tf_demoman_kill_x_heavies_fullhp_onedet" "increment" "-0.25" "cap" "0.25" "cost" "300" } "3" { "attribute" "dmg taken from bullets reduced" "icon" "mvm/upgradeicons/upgrade_resistance_bullet" "increment" "-0.25" "cap" "0.25" "cost" "300" } "4" { "attribute" "dmg taken from crit reduced" "icon" "achievements/tf_soldier_shoot_mult_crits" "increment" "-0.3" "cap" "0.1" "cost" "150" } "5" { "attribute" "move speed bonus" "icon" "achievements/tf_scout_long_distance_runner" "increment" "0.1" "cap" "1.3" "cost" "200" } "6" { "attribute" "health regen" "icon" "achievements/tf_pyro_burn_medicpair" "increment" "2" "cap" "10.0" "cost" "200" } "8" { "attribute" "metal regen" "icon" "achievements/tf_engineer_dispenser_extinguish" "increment" "5" "cap" "25" "cost" "200" } "11" { "attribute" "increased jump height" "icon" "achievements/tf_scout_double_jumps" "increment" "0.2" "cap" "1.6" "cost" "100" } } }