"Passtime.BallIntercepted" { "channel" "CHAN_VOICE2" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "passtime/ball_intercepted.wav" } "Passtime.BallStolen" { "channel" "CHAN_VOICE2" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "passtime/ball_stolen.wav" } "Passtime.BallDropped" { "channel" "CHAN_VOICE2" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "passtime/ball_dropped.wav" } "Passtime.BigHornLong" { "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "*passtime/horn_big.wav" "wave" "*passtime/horn_air1.wav" "wave" "*passtime/horn_air2.wav" "wave" "*passtime/horn_air3.wav" "wave" "*passtime/horn_air4.wav" } } "Passtime.Crowd.Boo" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*passtime/crowd_boo.wav" } } "Passtime.Crowd.Cheer" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*passtime/crowd_cheer.wav" } } "Passtime.Crowd.React.Neg" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "passtime/crowd_react_neg.wav" } } "Passtime.Crowd.React.Pos" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "passtime/crowd_react_pos.wav" } } "Passtime.BallSpawn" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*passtime/whistle.wav" } } "Passtime.BallCatch" { "channel" "CHAN_WEAPON" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_GUNFIRE" "wave" "passtime/ball_catch.wav" } "Passtime.Throw" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "passtime/projectile_swoosh1.wav" "wave" "passtime/projectile_swoosh2.wav" "wave" "passtime/projectile_swoosh3.wav" "wave" "passtime/projectile_swoosh4.wav" "wave" "passtime/projectile_swoosh5.wav" "wave" "passtime/projectile_swoosh6.wav" } } "Passtime.BallSmack" { "channel" "CHAN_AUTO" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "passtime/ball_smack.wav" } "Passtime.BallGet" { "channel" "CHAN_AUTO" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "passtime/ball_get.wav" } "Passtime.BallIdle" { "channel" "CHAN_AUTO" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_75dB" "wave" "passtime/ball_idle.wav" } "Passtime.BallHoming" { "channel" "CHAN_AUTO" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_GUNFIRE" "attenuation" "0.5" "wave" "passtime/ball_homing.wav" } "Passtime.GunCharge" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/loose_cannon_charge.wav" } "Passtime.TargetLock" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "#passtime/target_lock.wav" } "Passtime.Scroll.Open" { "soundlevel" "SNDLVL_75dB" "volume" "1" "pitch" "PITCH_NORM" "wave" "*passtime/scroll_open.wav" } "Passtime.Scroll.Close" { "soundlevel" "SNDLVL_75dB" "volume" "1" "pitch" "PITCH_NORM" "wave" "*passtime/scroll_close.wav" } "Passtime.Merasmus.Laugh" { "channel" "CHAN_VOICE2" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "vo/halloween_merasmus/sf12_appears09.mp3" "wave" "vo/halloween_merasmus/sf12_appears10.mp3" "wave" "vo/halloween_merasmus/sf12_appears11.mp3" "wave" "vo/halloween_merasmus/sf12_combat_idle01.mp3" "wave" "vo/halloween_merasmus/sf12_combat_idle02.mp3" "wave" "vo/halloween_merasmus/sf12_hide_idles37.mp3" } } "Passtime.AskForBall" { "channel" "CHAN_AUTO" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "attenuation" "0" "wave" "passtime/pass_to_me.wav" } "Passtime.Tv1" { "channel" "CHAN_VOICE" "volume" "1" "soundlevel" "SNDLVL_TALKING" "wave" "passtime/tv1.wav" } "Passtime.Tv2" { "channel" "CHAN_VOICE" "volume" "1" "soundlevel" "SNDLVL_TALKING" "wave" "passtime/tv2.wav" } "Passtime.Tv3" { "channel" "CHAN_VOICE" "volume" "1" "soundlevel" "SNDLVL_TALKING" "wave" "passtime/tv3.wav" }