// Portalgun WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Portal_Portalgun" "viewmodel" "models/weapons/v_portalgun.mdl" "playermodel" "models/weapons/w_portalgun.mdl" "anim_prefix" "portalgun" "bucket" "0" "bucket_position" "2" "clip_size" "1" "primary_ammo" "None" "secondary_ammo" "None" "weight" "4" "item_flags" "0" "damage" "9" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "Weapon_Portalgun.fire_blue" "double_shot" "Weapon_Portalgun.fire_red" // NPC SECTION "single_shot_npc" "Weapon_Portalgun.fire_blue_npc" "double_shot_npc" "Weapon_Portalgun.fire_red_npc" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "C" } "weapon_s" { "font" "WeaponIconsSelected" "character" "C" } "ammo" { "font" "WeaponIcons" "character" "M" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }