Criterion "IsDead" "Concept" "CONCEPT_CHELL_DEAD" "required" Criterion "Idle" "Concept" "CONCEPT_CHELL_IDLE" "required" Response PlayerDead { sequential scene "scenes/chell/death.vcd" } Response PlayerIdle { sequential scene "scenes/chell/idle.vcd" } Rule PlayerDead { criteria IsDead Response PlayerDead } Rule PlayerIdle { criteria Idle Response PlayerIdle }