"Haptics" { "Movement" { "BasePlayer" { "isEffect" "1" "group" "movement" "Threshold" "Player" "effecttype" "Avatar" "msSampleRate" "14" "storedSamples" "3" "gameMeterScale" "1" "msSmoothing" "15" "VelocityScale" "-0.001500" } } "Thresholds" { "Player" { "LimitLow" "1" "ScaleLow" "1" "LimitMid" "400" "ScaleMid" "1" "LimitHigh" "1" "ScaleHigh" "1" "scalex" "0.500000" "scaley" "0.500000" } } "Weapons" { "weapon_portalgun" { "Activities" { "ACT_VM_PRIMARYATTACK" { "isEffect" "1" "group" "recoil" "msRamp" "5" "msSustain" "20" "msDecay" "200" "force" { "x" "0" "Y" "0" "z" "10" } } "ACT_VM_FIZZLE" { "isEffect" "1" "group" "movement" "process" { "msDelay" "0" } "effecttype" "callback" "ForceX" "2" "SinX" "40" "LosePerSecX" "10" "DestroyNoForceX" "1" } } } } }