game_sounds_manifest { "precache_file" "scripts/game_sounds.txt" "precache_file" "scripts/game_sounds_ui.txt" "precache_file" "scripts/game_sounds_player.txt" // Weapon sounds "precache_file" "scripts/game_sounds_weapons.txt" // HL2 World, Ambient Generic, Items, Physics, Vehicles "precache_file" "scripts/game_sounds_world.txt" "precache_file" "scripts/game_sounds_ambient_generic.txt" "precache_file" "scripts/game_sounds_physics.txt" "precache_file" "scripts/game_sounds_vehicles.txt" "precache_file" "scripts/game_sounds_items.txt" //Portal content Sounds "precache_file" "scripts/game_sounds_portal.txt" "precache_file" "scripts/game_sounds_player_portal.txt" "precache_file" "scripts/game_sounds_weapons_episodic.txt" "precache_file" "scripts/game_sounds_weapons_portal.txt" "precache_file" "scripts/level_sounds_music_portal.txt" "precache_file" "scripts/level_sounds_escape.txt" "precache_file" "scripts/npc_sounds_aperture_ai.txt" "precache_file" "scripts/npc_sounds_energy_ball.txt" "precache_file" "scripts/npc_sounds_turret_portal.txt" "precache_file" "scripts/npc_sounds_rocket_turret.txt" "precache_file" "scripts/npc_sounds_glados_cores.txt" // NPC Sounds "precache_file" "scripts/npc_sounds_citizen.txt" "precache_file" "scripts/npc_sounds_turret.txt" "precache_file" "scripts/npc_sounds_combine_ball.txt" "precache_file" "scripts/npc_sounds_combine_ball_episodic.txt" }