WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "upgradepack" "WeaponPrice" "300" "WeaponArmorRatio" "1" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor" "BuiltRightHanded" "1" "PlayerAnimationExtension" "gren" "MuzzleFlashScale" "0" "MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE" "Tier" "0" // valid entries are 0, 1, 2 "ResponseRulesName" "UpgradePack_Incendiary" // Used in the music system when this weapon fires "MusicDynamicSpeed" "2" "DisplayName" "#L4D_Weapon_UpgradePack_Incendiary" "DisplayNameAllCaps" "#L4D_Weapon_UpgradePack_Incendiary_CAPS" "CanEquipWithShield" "1" "AddonModel" "models/w_models/weapons/w_eq_incendiary_ammopack.mdl" "AddonAttachment" "medkit" // Weapon characteristics: "Penetration" "1" "Damage" "50" "Range" "4096" "RangeModifier" "0.99" "Bullets" "1" // Weapon data is loaded by both the Game and Client DLLs. "printname" "_ UpgradePack_Incendiary _" "playermodel" "models/w_models/weapons/w_eq_incendiary_ammopack.mdl" "viewmodel" "models/v_models/v_incendiary_ammopack.mdl" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" "Manager" "models/weapons/arms/v_arms_louis.mdl" "Biker" "models/weapons/arms/v_arms_francis.mdl" "TeenGirl" "models/weapons/arms/v_arms_zoey.mdl" "NamVet" "models/weapons/arms/v_arms_bill.mdl" } "anim_prefix" "anim" "bucket" "3" "bucket_position" "1" "clip_size" "-1" "default_clip" "1" "primary_ammo" "AMMO_TYPE_FIRSTAID" "secondary_ammo" "None" "weight" "2" "item_flags" "0" "ITEM_FLAG_NOAMMOPICKUPS" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "vgui/hud/iconsheet2" "x" "448" "y" "448" "width" "64" "height" "64" } "weapon_s" { "file" "vgui/hud/iconsheet2" "x" "448" "y" "448" "width" "64" "height" "64" } "weapon_small" { "file" "vgui/hud/iconsheet2" "x" "480" "y" "224" "width" "32" "height" "32" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-6 -9 -15" Maxs "15 11 0" } World { Mins "-20 -20 -20" Maxs "20 20 20" } Addon { Mins "-20 -20 -20" Maxs "20 20 20" } } }