WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "carried_prop" "WeaponPrice" "300" "WeaponArmorRatio" "1" "Team" "Survivor" "BuiltRightHanded" "1" "PlayerAnimationExtension" "gren" "MuzzleFlashScale" "0" "MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE" "CanEquipWithShield" "1" "AddonModel" "models/props_junk/explosive_box001.mdl" "AddonAttachment" "gascan" // Weapon characteristics: "Penetration" "1" "Damage" "50" "Range" "4096" "RangeModifier" "0.99" "Bullets" "1" "ResponseRulesName" "FireworkCrate" // Weapon data is loaded by both the Game and Client DLLs. "printname" "fireworkcrate" "playermodel" "models/props_junk/explosive_box001.mdl" "viewmodel" "models/props_junk/explosive_box001.mdl" "anim_prefix" "anim" "bucket" "5" "bucket_position" "0" "clip_size" "-1" "default_clip" "1" "primary_ammo" "AMMO_CARRIED_ITEM" "secondary_ammo" "None" "weight" "2" "item_flags" "0" "ITEM_FLAG_NOAMMOPICKUPS" "1" "DeployDuration" "0.1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { } // Weapon Sprite data is loaded by the Client DLL. // TextureData // { // "weapon" // { // "font" "L4D_WeaponsSmall" // "character" "b" // } // "weapon_s" // { // "font" "L4D_Weapons" // "character" "b" // } // "ammo" // { // "font" "DebugFixed" // "character" "A" // } // } ModelBounds { Viewmodel { Mins "-6 -9 -15" Maxs "15 11 0" } World { Mins "-20 -20 -20" Maxs "20 20 20" } Addon { Mins "-20 -20 -20" Maxs "20 20 20" } } }