// // Hospital Soundscapes // // These are Derived from the urban soundscapes. // // Please keep all generic and global updates within urban, // while any map specific replacements or changes go here. //======================= //======================= // Hospital 01 //======================= //======================= "background_menu.streetrain" { "dsp" "1" "playrandom" { "time" "45,60" "volume" "0.55, 0.65" "pitch" "90,110" "rndwave" { "wave" "music/contagion/BH_Rabies_01.wav" "wave" "music/contagion/BH_Rabies_02.wav" "wave" "music/contagion/BH_Rabies_03.wav" "wave" "music/contagion/BH_Rabies_04.wav" "wave" "music/contagion/BH_Rabies_05.wav" "wave" "music/contagion/BH_Rabies_06.wav" "wave" "music/contagion/BH_Rabies_07.wav" "wave" "music/contagion/BH_Rabies_08.wav" "wave" "music/contagion/BH_Rabies_09.wav" "wave" "music/contagion/BH_Rabies_10.wav" "wave" "music/contagion/DA_Rabies_01.wav" "wave" "music/contagion/DA_Rabies_02.wav" "wave" "music/contagion/DA_Rabies_03.wav" "wave" "music/contagion/DA_Rabies_04.wav" "wave" "music/contagion/DA_Rabies_05.wav" "wave" "music/contagion/DA_Rabies_06.wav" "wave" "music/contagion/DA_Rabies_07.wav" "wave" "music/contagion/DA_Rabies_08.wav" "wave" "music/contagion/DA_Rabies_09.wav" "wave" "music/contagion/DA_Rabies_10.wav" "wave" "music/contagion/NM_Rabies_01.wav" "wave" "music/contagion/NM_Rabies_02.wav" "wave" "music/contagion/NM_Rabies_03.wav" "wave" "music/contagion/NM_Rabies_04.wav" "wave" "music/contagion/NM_Rabies_05.wav" "wave" "music/contagion/NM_Rabies_06.wav" "wave" "music/contagion/NM_Rabies_07.wav" "wave" "music/contagion/NM_Rabies_08.wav" "wave" "music/contagion/NM_Rabies_09.wav" "wave" "music/contagion/NM_Rabies_10.wav" "wave" "music/contagion/DT_Rabies_01.wav" "wave" "music/contagion/DT_Rabies_02.wav" "wave" "music/contagion/DT_Rabies_03.wav" "wave" "music/contagion/DT_Rabies_04.wav" "wave" "music/contagion/DT_Rabies_05.wav" "wave" "music/contagion/DT_Rabies_06.wav" "wave" "music/contagion/DT_Rabies_07.wav" "wave" "music/contagion/DT_Rabies_08.wav" "wave" "music/contagion/DT_Rabies_09.wav" "wave" "music/contagion/DT_Rabies_10.wav" } } "playrandom" { "time" "17,27" "volume" "0.55, 0.65" "pitch" "100" "rndwave" { "wave" "music/zombiechoir/ZombieChoir_01.wav" "wave" "music/zombiechoir/ZombieChoir_02.wav" "wave" "music/zombiechoir/ZombieChoir_03.wav" "wave" "music/zombiechoir/ZombieChoir_04.wav" "wave" "music/zombiechoir/ZombieChoir_05.wav" "wave" "music/zombiechoir/ZombieChoir_06.wav" "wave" "music/zombiechoir/ZombieChoir_07.wav" } } // underlying area "tone" "playlooping" { "volume" "0.6" "pitch" "100" "wave" "ambient/weather/crucial_rumble_rain_nowind.wav" } // wind gusts "playrandom" { "time" "15,30" "volume" "0.25" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_med1.wav" "wave" "ambient/wind/wind_med2.wav" } } // gusts 2 "playrandom" { "time" "12,18" "pitch" "95,102" "volume" "0.39" "rndwave" { "wave" "ambient/Random_Amb_SFX/RandomWindGust01.wav" "wave" "ambient/Random_Amb_SFX/RandomWindGust02.wav" "wave" "ambient/Random_Amb_SFX/RandomWindGust03.wav" } } // planes flying overhead "playrandom" { "time" "60,90" "volume" ".05,.1" "pitch" "90,100" "rndwave" { "wave" "ambient/overhead/plane1.wav" "wave" "ambient/overhead/plane2.wav" "wave" "ambient/overhead/plane3.wav" } } // animals "playrandom" { "position" "0" "time" "20,40" "pitch" "95,102" "volume" "0.3" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient/animal/crow_1.wav" "wave" "ambient/animal/crow_2.wav" } } "playsoundscape" { "name" "urban.util_distantcombat" "volume" ".8" } "playsoundscape" { "volume" ".8" "name" "urban.util_distantexplosions" } } "hospital_01.alleyrain" { "dsp" "1" "playsoundscape" { "name" "urban.alleyrain" "volume" "1" } } "hospital_01.streetrain" { "dsp" "1" "playsoundscape" { "name" "urban.streetrain" "volume" "1" } } "hospital_01.subway" { "dsp" "1" "playsoundscape" { "name" "urban.subway" "volume" "1" } } "hospital_01.rooftop_1b_interior2" { "dsp" "1" "playsoundscape" { "name" "urban.rooftop_1b_interior2" "volume" "1" } } "hospital_01.street" { "dsp" "1" "playsoundscape" { "name" "urban.street" "volume" "1" } } "hospital_01.rooftop_1b" { "dsp" "1" "playsoundscape" { "name" "urban.rooftop_1b" "volume" "1" } } "hospital_01.rooftop_1b_interior" { "dsp" "1" "playsoundscape" { "name" "urban.rooftop_1b_interior" "volume" "1" } } //======================= //======================= // Hospital 02 //======================= //======================= "hospital_02.rooftop_1b_interior2" { "dsp" "1" "playsoundscape" { "name" "urban.rooftop_1b_interior2" "volume" "1" } } "hospital_02.underground_2" { "dsp" "1" "playsoundscape" { "name" "urban.underground_2" "volume" "1" } } "hospital_02.underground_1" { "dsp" "1" "playsoundscape" { "name" "urban.underground_1" "volume" "1" } } "hospital_02.underground_3" { "dsp" "1" "playsoundscape" { "name" "urban.underground_3" "volume" "1" } } "hospital_02.pillarsroom" { "dsp" "1" "playsoundscape" { "name" "urban.pillarsroom" "volume" "1" } // Rats "playrandom" { "time" "15,30" "volume" ".5,.6" "pitch" "90,100" "rndwave" { "wave" "ambient/creatures/rats1.wav" "wave" "ambient/creatures/rats2.wav" "wave" "ambient/creatures/rats3.wav" } } //dead bodies Flies "playlooping" { "volume" ".9" "pitch" "120" "wave" "ambient/creatures/Flies_Loop.wav" "origin" "8155.776855, 3031.043945, -147.455017;" "soundlevel" "SNDLVL_65dB" } } "hospital_02.alleyrain" { "dsp" "1" "playsoundscape" { "name" "urban.alleyrain" "volume" "1" } } "hospital_02.generatorroom_off" { "dsp" "1" "playsoundscape" { "name" "urban.generatorroom_off" "volume" "1" } } "hospital_02.generatorroom" { "dsp" "1" "playsoundscape" { "name" "urban.generatorroom" "volume" "1" } } "hospital_02.streetrain" { "dsp" "1" "playsoundscape" { "name" "urban.streetrain" "volume" "1" } } "hospital_02.rooftop_1b_interior" { "dsp" "1" "playsoundscape" { "name" "urban.rooftop_1b_interior" "volume" "1" } // vending machine "playlooping" { "wave" "ambient/Spacial_Loops/VendingMachineHum_Loop.wav" "soundlevel" "SNDLVL_65dB" "volume" ".70" "origin" "7611.458984, 4382.668945, 259.274872;" } //Flies on body "playlooping" { "volume" ".9" "pitch" "110" "wave" "ambient/creatures/Flies_Loop.wav" "origin" "7775.968750, 4061.743896, 248.021545;" "soundlevel" "SNDLVL_65dB" } } "hospital_02.rooftop" { "dsp" "1" "playsoundscape" { "name" "urban.rooftop" "volume" "1" } } "hospital_02.controlroom" { "dsp" "1" "playsoundscape" { "name" "urban.controlroom" "volume" ".5" } } "hospital_02.warehouseoutside" { "dsp" "1" "playsoundscape" { "name" "urban.warehouseoutside" "volume" "1" } } //======================= //======================= // Hospital 03 //======================= //======================= "hospital_03.alleyrain" { "dsp" "1" "playsoundscape" { "name" "urban.alleyrain" "volume" "1" } "playlooping" { "volume" ".95" "pitch" "115" "wave" "ambient/gas/steam2.wav" "origin" "12817.862305, 8036.788574, 125.838715;" "soundlevel" "SNDLVL_65dB" } } "hospital_03.rooftop_1b_interior2" { "dsp" "1" // underlying area "tone" "playlooping" { "wave" "(ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" "volume" ".79" "position" "random" } "playlooping" { "wave" "ambient\weather\crucial_rumble_rain_nowind.wav" "volume" ".9" "origin" " 11136.497070, 5917.669434, 86.230179;" "soundlevel" "SNDLVL_65dB" } "playlooping" { "wave" "ambient\weather\crucial_rumble_rain_nowind.wav" "volume" ".9" "origin" " 10925.726563, 7097.053223, 296.031250;" "soundlevel" "SNDLVL_70dB" } "playsoundscape" { "name" "urban.util_interiorslams" "volume" "1" } } "hospital_03.warehouse_1" { "dsp" "1" // underlying area "tone" "playlooping" { "wave" "(ambient/Ambience/crucial_BigWarehouseAmb_loop.wav" "volume" ".8" "position" "random" } // ambient fx "playrandom" { "time" "6,13" "volume" "0.4,.7" "pitch" "50,110" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb01.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb02.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb03.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb04.wav" } } } "hospital_03.steamtunnel" { "dsp" "1" "playsoundscape" { "name" "urban.steamtunnel" "volume" "1" } } "hospital_03.boilerroom" { "dsp" "1" "playsoundscape" { "name" "urban.boilerroom" "volume" "1" } } "hospital_03.sewer" { "dsp" "1" "playsoundscape" { "name" "urban.sewer" "volume" "1" } //Water leaking in from above "playlooping" { "volume" "1" "pitch" "90" "soundlevel" "SNDLVL_70dB" "wave" "ambient/Spacial_Loops/4b_HospAtrium_WaterLeak.wav" "origin" "14283.930664, 11623.138672, -351.968750;" } //weather sfx coming from open manhole above "playlooping" { "volume" "0.56" "pitch" "100" "wave" "ambient/weather/crucial_rumble_rain.wav" "soundlevel" "SNDLVL_70dB" "origin" "14278.092773, 11623.968750, -100.949738;" } } "hospital_03.pipetunnel" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.35" "pitch" "100" "wave" "(ambient/Ambience/crucial_UnderGroundRumbleTone_loop.wav" } "playsoundscape" { "name" "urban.pipetunnel" "volume" "1" } } "hospital_03.streetrain" { "dsp" "1" "playsoundscape" { "name" "urban.streetrain" "volume" "1" } } "hospital_03.hospital" { "dsp" "1" "playsoundscape" { "name" "urban.hospital" "volume" "1" } //Flies on body "playlooping" { "volume" ".85" "pitch" "110" "wave" "ambient/creatures/Flies_Loop.wav" "origin" "12662.568359, 12319.380859, 31.773811;" "soundlevel" "SNDLVL_65dB" } // vending machine "playlooping" { "wave" "ambient/Spacial_Loops/VendingMachineHum_Loop.wav" "soundlevel" "SNDLVL_60dB" "volume" ".5" "origin" "12311.408203, 12419.258789, 39.798462;" } //weather sfx coming from open door "playlooping" { "volume" "0.56" "pitch" "100" "wave" "ambient/weather/crucial_rumble_rain.wav" "soundlevel" "SNDLVL_70dB" "origin" "12882.794922, 12341.797852, 16.031250;" } } "hospital_03.rooftop_1b_interior" { "dsp" "1" "playsoundscape" { "name" "urban.rooftop_1b_interior" "volume" "1" } } "hospital_03.respawn" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.35" "pitch" "100" "wave" "(ambient/Ambience/crucial_UnderGroundRumbleTone_loop.wav" } "playsoundscape" { "name" "urban.respawn" "volume" "1" } } //======================= //======================= // Hospital 04 //======================= //======================= "hospital_04.hospital_interior" { "dsp" "1" "playsoundscape" { "name" "urban.hospital_interior" "volume" "1" } // ambient fx "playrandom" { "time" "9,29" "volume" "0.2,0.3" "pitch" "68,110" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb01.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb02.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb03.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb04.wav" } } } "hospital_04.hospital_atrium" { "dsp" "1" "playsoundscape" { "name" "urban.hospital_interior" "volume" "1" } //leaking water "playlooping" { "wave" "ambient/Spacial_Loops/4b_HospAtrium_WaterLeak.wav" "volume" ".7" "soundlevel" "SNDLVL_75dB" "origin" "12709.096680, 12042.679688, 191.229706;" } // ambient fx "playrandom" { "time" "9,29" "volume" "0.2,.3" "pitch" "68,110" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb01.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb02.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb03.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb04.wav" } } } "hospital_04.elevator" { "dsp" "1" "playsoundscape" { "name" "urban.elevator" "volume" "1" } } "hospital_04.finaleoutside" { "dsp" "1" "playsoundscape" { "name" "urban.finaleoutside" "volume" "1" } } "hospital_04.construction" { "dsp" "1" "playsoundscape" { "name" "urban.construction" "volume" "1" } } "hospital_04.street" { "dsp" "1" "playsoundscape" { "name" "urban.street" "volume" "1" } } "hospital_04.respawn" { "dsp" "1" "playsoundscape" { "name" "urban.respawn" "volume" "1" } // underlying area "tone" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "(ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" } } //======================= //======================= // Hospital 05 //======================= //======================= "hospital_05.street" { "dsp" "1" "playsoundscape" { "name" "urban.street" "volume" "1" } } "hospital_05.finaleinside" { "dsp" "1" "playsoundscape" { "name" "urban.finaleinside" "volume" "1" } //Inside rain "playlooping" { "volume" ".8" "pitch" "100" "wave" "ambient/weather/crucial_rumble_rain_nowind.wav" "origin" "5819.670410, 8430.615234, 5920.031250;" "soundlevel" "SNDLVL_85dB" } //Flies on body "playlooping" { "volume" ".9" "pitch" "100" "wave" "ambient/creatures/Flies_Loop.wav" "origin" "5819.670410, 8430.615234, 5920.031250;" "soundlevel" "SNDLVL_65dB" } } "hospital_05.finaleoutside" { "dsp" "1" "playsoundscape" { "name" "urban.finaleoutside" "volume" "1" } } "hospital_05.respawn" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "(ambient/Ambience/crucial_SmallRoomtone_Amb_loop.wav" "position" "random" } } "hospital_05.finaleroof" { "dsp" "1" "playsoundscape" { "name" "urban.finaleroof" "volume" "1" } } "hospital_05.elevatorshaft" { "dsp" "1" "playsoundscape" { "name" "urban.elevator" "volume" "1" } //rain from roof "playlooping" { "wave" "ambient/Spacial_Loops/4b_HospAtrium_WaterLeak.wav" "volume" ".7" "soundlevel" "SNDLVL_70dB" "origin" "7200.163086, 9297.327148, 5920.031250;" } "playlooping" { "wave" "ambient/weather/crucial_rumble_rain.wav" "volume" ".7" "soundlevel" "SNDLVL_70dB" "origin" "7179.416504, 9275.031250, 6091.313477;" } }