//---------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------- // Sacrifice // "Event.MissionStart_Sacrifice" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/stmusic/TheSacrifice.wav" } GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.MissionStart_BaseLoop_Sacrifice" "MusicPriority" "MEDIUM" "MusicParameters" "AFTER_DEATH" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { // "loopStart" "76.146" "loopStart" "107.252" } } } "Event.MissionStart_BaseLoop_Sacrifice" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "wave" "@#music/cpmusic/PrayForDeath.wav" GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } // -------------------------------------------------------------------- // checkpoints // -------------------------------------------------------------------- "Event.CheckPointIntro_Sacrifice" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/stmusic/YouHadBetterPray.wav" GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.CheckPointBaseLoop_Sacrifice" "MusicPriority" "MEDIUM" "MusicParameters" "NO_INTENSITY_TRACK" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "1.95" } } } "Event.CheckPointBaseLoop_Sacrifice" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "wave" "@#music/cpmusic/PrayForDeath.wav" GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } // -------------------------------------------------------------------- // when you first leave a checkpoint "Event.LeavingSafety_Sacrifice" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/GermS1a.wav" "wave" "@#music/mob/GermS1b.wav" } GameData { "MusicDelayTime" "2.0" "MusicPriority" "LOW" "MusicTrack" "overdub" } } // -------------------------------------------------------------------- // starting atmosphere after leaving checkpoint "Event.StartAtmosphere_Sacrifice" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/NM_Quarantine_01.wav" "wave" "@#music/contagion/NM_Quarantine_02.wav" "wave" "@#music/contagion/NM_Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" } } // -------------------------------------------------------------------- // zombat music // -------------------------------------------------------------------- // -------------------------------------------------------------------- // C6 DeadLight // -------------------------------------------------------------------- "Event.Zombat2_Intro_Sacrifice" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/slayer/HordeSlayer_01.wav" GameData { // "MusicAutoQueue" "Event.Zombat_A2B_Mall" "MusicTrack" "zombat2c" "MusicPriority" "CRITICAL" "MusicTagTrack" "zombat" "MusicTagIndex" "0" // "MusicMasterDivTags" "8.0" } } // -------------------------------------------------------------------- // Danger // -------------------------------------------------------------------- "Event.Zombat3_Intro_Sacrifice" { "channel" "CHAN_STATIC" "volume" "0.6" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/danger/HordeDanger_01.wav" GameData { // "MusicAutoQueue" "Event.Zombat3_A_Sacrifice" "MusicTrack" "zombat3" // "MusicTagDelay" "1, 7" // // "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" } } // "Event.Zombat3_A_Sacrifice" // { // "channel" "CHAN_STATIC" // "volume" "0.77" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/zombat/danger/HordeDanger_01.wav" // GameData // { // "MusicAutoQueue" "Event.Zombat3_B_Sacrifice" // "MusicTrack" "zombat3" // "MusicTagTrack" "zombat" // "MusicPriority" "CRITICAL" // "MusicTagDelay" "1, 7" // } // } // "Event.Zombat3_B_Sacrifice" // { // "channel" "CHAN_STATIC" // "volume" "0.77" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/zombat/danger/HordeDanger_01.wav" // GameData // { // "MusicAutoQueue" "Event.Zombat3_A_Sacrifice" // "MusicTrack" "zombat3" // "MusicTagTrack" "zombat" // "MusicTagDelay" "1, 7" // "MusicPriority" "CRITICAL" // } // } "Event.MobSignal1_Sacrifice" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/GermL1a.wav" "wave" "@#music/mob/GermL1b.wav" "wave" "@#music/mob/GermM1a.wav" "wave" "@#music/mob/GermM1b.wav" "wave" "@#music/mob/GermS1a.wav" "wave" "@#music/mob/GermS1b.wav" "wave" "@#music/mob/GermX1a.wav" "wave" "@#music/mob/GermX1b.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } "Event.MobSignal2_Sacrifice" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/GermL2a.wav" "wave" "@#music/mob/GermL2b.wav" "wave" "@#music/mob/GermM2a.wav" "wave" "@#music/mob/GermM2b.wav" "wave" "@#music/mob/GermS2a.wav" "wave" "@#music/mob/GermS2b.wav" "wave" "@#music/mob/GermX2a.wav" "wave" "@#music/mob/GermX2b.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } ///////////////////////////////// Atmosphere!! ////////////////////////// "Event.SafeAtmosphere_Sacrifice" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/NM_Quarantine_01.wav" "wave" "@#music/contagion/NM_Quarantine_02.wav" "wave" "@#music/contagion/NM_Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" "MusicParameters" "INTENSITY_CELING" "MusicFadeOut" "1.0" } } // danger "Event.DangerAtmosphere_Sacrifice" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/l4d2_rabies_01.wav" "wave" "@#music/contagion/l4d2_rabies_02.wav" "wave" "@#music/contagion/l4d2_rabies_03.wav" "wave" "@#music/contagion/l4d2_rabies_04.wav" "wave" "@#music/contagion/l4d2_rabies_05.wav" "wave" "@#music/contagion/l4d2_rabies_06.wav" "wave" "@#music/contagion/l4d2_rabies_07.wav" "wave" "@#music/contagion/l4d2_rabies_08.wav" "wave" "@#music/contagion/l4d2_rabies_09.wav" "wave" "@#music/contagion/l4d2_rabies_10.wav" "wave" "@#music/contagion/l4d2_rabies_11.wav" "wave" "@#music/contagion/l4d2_rabies_12.wav" "wave" "@#music/contagion/l4d2_rabies_13.wav" "wave" "@#music/contagion/l4d2_rabies_14.wav" "wave" "@#music/contagion/l4d2_rabies_15.wav" "wave" "@#music/contagion/l4d2_rabies_16.wav" "wave" "@#music/contagion/l4d2_rabies_17.wav" "wave" "@#music/contagion/l4d2_rabies_18.wav" "wave" "@#music/contagion/l4d2_rabies_19.wav" "wave" "@#music/contagion/l4d2_rabies_20.wav" "wave" "@#music/contagion/l4d2_rabies_21.wav" "wave" "@#music/contagion/l4d2_rabies_22.wav" "wave" "@#music/contagion/L4D_Rabies_01.wav" "wave" "@#music/contagion/L4D_Rabies_02.wav" "wave" "@#music/contagion/L4D_Rabies_03.wav" "wave" "@#music/contagion/L4D_Rabies_04.wav" "wave" "@#music/contagion/L4D_Rabies_05.wav" "wave" "@#music/contagion/L4D_Rabies_06.wav" "wave" "@#music/contagion/L4D_Rabies_07.wav" "wave" "@#music/contagion/L4D_Rabies_08.wav" "wave" "@#music/contagion/L4D_Rabies_09.wav" "wave" "@#music/contagion/L4D_Rabies_10.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "ambient" "MusicFadeOut" "1.0" } } //---------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------- // NoMercy // No Mercy "Event.MissionStart_NoMercy" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/stmusic/nomercy.wav" } GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.MissionStart_BaseLoop_NoMercy" "MusicPriority" "MEDIUM" "MusicParameters" "AFTER_DEATH" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { // "loopStart" "76.146" "loopStart" "107.252" } } } "Event.MissionStart_BaseLoop_NoMercy" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/nomercyforyou.wav" // "wave" "@#music/cpmusic/nomercyforyou2.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } // -------------------------------------------------------------------- // checkpoints // -------------------------------------------------------------------- "Event.CheckPointIntro_NoMercy" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/stmusic/nomercyintro.wav" GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.CheckPointBaseLoop_NoMercy" "MusicPriority" "MEDIUM" "MusicParameters" "NO_INTENSITY_TRACK" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "1.95" } } } "Event.CheckPointBaseLoop_NoMercy" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/nomercyforyou.wav" "wave" "@#music/cpmusic/nomercyforyou2.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } // -------------------------------------------------------------------- // when you first leave a checkpoint "Event.LeavingSafety_NoMercy" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/GermS1a.wav" "wave" "@#music/mob/GermS1b.wav" } GameData { "MusicDelayTime" "2.0" "MusicPriority" "LOW" "MusicTrack" "overdub" } } // -------------------------------------------------------------------- // starting atmosphere after leaving checkpoint "Event.StartAtmosphere_NoMercy" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/NM_Quarantine_01.wav" "wave" "@#music/contagion/NM_Quarantine_02.wav" "wave" "@#music/contagion/NM_Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" } } // -------------------------------------------------------------------- // zombat music // -------------------------------------------------------------------- // -------------------------------------------------------------------- // C6 DeadLight // -------------------------------------------------------------------- "Event.Zombat2_Intro_NoMercy" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/slayer/HordeSlayer_01.wav" GameData { // "MusicAutoQueue" "Event.Zombat_A2B_Mall" "MusicTrack" "zombat2c" "MusicPriority" "CRITICAL" "MusicTagTrack" "zombat" "MusicTagIndex" "0" // "MusicMasterDivTags" "8.0" } } // -------------------------------------------------------------------- // Danger // -------------------------------------------------------------------- "Event.Zombat3_Intro_NoMercy" { "channel" "CHAN_STATIC" "volume" "0.6" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/danger/HordeDanger_01.wav" GameData { // "MusicAutoQueue" "Event.Zombat3_A_NoMercy" "MusicTrack" "zombat3" // "MusicTagDelay" "1, 7" // "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" } } // "Event.Zombat3_A_NoMercy" // { // "channel" "CHAN_STATIC" // "volume" "0.77" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/zombat/danger/Hordedanger_01.wav" // GameData // { // "MusicAutoQueue" "Event.Zombat3_B_NoMercy" // "MusicTrack" "zombat3" // "MusicTagTrack" "zombat" // "MusicPriority" "CRITICAL" // "MusicTagDelay" "1, 7" // } // } // "Event.Zombat3_B_NoMercy" // { // "channel" "CHAN_STATIC" // "volume" "0.77" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/zombat/danger/Hordedanger_01.wav" // GameData // { // "MusicAutoQueue" "Event.Zombat3_A_NoMercy" // "MusicTrack" "zombat3" // "MusicTagTrack" "zombat" // "MusicTagDelay" "1, 7" // "MusicPriority" "CRITICAL" // } // } ///////////////////////////////// Zombies!! ////////////////////////// // L4D2 // BigEasy // S "Event.MobSignal1_NoMercy" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/GermL1a.wav" "wave" "@#music/mob/GermL1b.wav" "wave" "@#music/mob/GermM1a.wav" "wave" "@#music/mob/GermM1b.wav" "wave" "@#music/mob/GermS1a.wav" "wave" "@#music/mob/GermS1b.wav" "wave" "@#music/mob/GermX1a.wav" "wave" "@#music/mob/GermX1b.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } "Event.MobSignal2_NoMercy" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/GermL2a.wav" "wave" "@#music/mob/GermL2b.wav" "wave" "@#music/mob/GermM2a.wav" "wave" "@#music/mob/GermM2b.wav" "wave" "@#music/mob/GermS2a.wav" "wave" "@#music/mob/GermS2b.wav" "wave" "@#music/mob/GermX2a.wav" "wave" "@#music/mob/GermX2b.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } ///////////////////////////////// Atmosphere!! ////////////////////////// "Event.SafeAtmosphere_NoMercy" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/NM_Quarantine_01.wav" "wave" "@#music/contagion/NM_Quarantine_02.wav" "wave" "@#music/contagion/NM_Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" "MusicParameters" "INTENSITY_CELING" "MusicFadeOut" "1.0" } } // danger "Event.DangerAtmosphere_NoMercy" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/NM_Rabies_01.wav" "wave" "@#music/contagion/NM_Rabies_02.wav" "wave" "@#music/contagion/NM_Rabies_03.wav" "wave" "@#music/contagion/NM_Rabies_04.wav" "wave" "@#music/contagion/NM_Rabies_05.wav" "wave" "@#music/contagion/NM_Rabies_06.wav" "wave" "@#music/contagion/NM_Rabies_07.wav" "wave" "@#music/contagion/NM_Rabies_08.wav" "wave" "@#music/contagion/NM_Rabies_09.wav" "wave" "@#music/contagion/NM_Rabies_10.wav" "wave" "@#music/contagion/L4D_Rabies_01.wav" "wave" "@#music/contagion/L4D_Rabies_02.wav" "wave" "@#music/contagion/L4D_Rabies_03.wav" "wave" "@#music/contagion/L4D_Rabies_04.wav" "wave" "@#music/contagion/L4D_Rabies_05.wav" "wave" "@#music/contagion/L4D_Rabies_06.wav" "wave" "@#music/contagion/L4D_Rabies_07.wav" "wave" "@#music/contagion/L4D_Rabies_08.wav" "wave" "@#music/contagion/L4D_Rabies_09.wav" "wave" "@#music/contagion/L4D_Rabies_10.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "ambient" "MusicFadeOut" "1.0" } } /////////////////////////// // Hits "c6m1.SaveMeSomeSugar" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "pitch" "100" // "wave" "*)music/flu/concert/save_me_some_sugar.mp3" "wave" "*)music/flu/jukebox/save_me_some_sugar_mono.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "wedding" } } "Jukebox.SaveMeSomeSugar" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_80dB" "pitch" "100" "wave" "*music/flu/jukebox/save_me_some_sugar_mono.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "jukebox" } } ///////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////// // L4D1 // // // -------------------------------------------------------------------- // combat music // -------------------------------------------------------------------- "Event.ZombatIntro_L4D1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat_L4D1" "MusicPriority" "CRITICAL" } } "Event.Zombat_L4D1" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/Horde_01.wav" GameData { "MusicTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicMasterTags" { "tag1" "1.033" "tag2" "2.806" "tag3" "5.639" } } } "Event.Zombat2_L4D1" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/slayer/HordeSlayer_01.wav" GameData { "MusicTrack" "zombat2" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "4.0" } } "Event.Zombat3_L4D1" { "channel" "CHAN_STATIC" "volume" "0.6" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/danger/HordeDanger_01.wav" GameData { "MusicTrack" "zombat3" "MusicTagTrack" "zombat" "MusicPriority" "HIGH" } } ///////////////////////////////// DEATH!! ////////////////////////// // DEATH // // There are many kinds of deaths, each specific to how you are dying. // // ledge hang // not different in L4D1 // "Event.LedgeHangTwoHands_L4D1" // { // "channel" "CHAN_STATIC" // "volume" "0.8" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/terror/ClingingToHell1.wav" // GameData // { // "MusicTrack" "ledge" // "MusicPriority" "CRITICAL" // "MusicDuckTrackList" "all" // "MusicMaster" "PLAY_SPLIT" // } // } // "Event.LedgeHangOneHand_L4D1" // { // "channel" "CHAN_STATIC" // "volume" "0.8" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/terror/ClingingToHell2.wav" // GameData // { // "MusicTrack" "ledge" // "MusicPriority" "CRITICAL" // "MusicDuckTrackList" "all" // "MusicMaster" "PLAY_SPLIT" // } // } // "Event.LedgeHangFingers_L4D1" // { // "channel" "CHAN_STATIC" // "volume" "0.8" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/terror/ClingingToHell3.wav" // GameData // { // "MusicDuckTrackList" "all" // "MusicTrack" "ledge" // "MusicPriority" "CRITICAL" // "MusicMaster" "PLAY_SPLIT" // } // } // // This cue starts exactly 10 seconds before falling as the health meter clicks down. // "Event.LedgeHangAboutToFall_L4D1" // { // "channel" "CHAN_STATIC" // "volume" "0.8" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/terror/ClingingToHell4.wav" // GameData // { // "MusicDuckTrackList" "all" // "MusicTrack" "ledge" // "MusicPriority" "CRITICAL" // "MusicMaster" "PLAY_SPLIT" // } // } // "Event.LedgeHangFalling_L4D1" // { // "channel" "CHAN_STATIC" // "volume" "0.8" // "soundlevel" "SNDLVL_NONE" // "wave" "common/null.wav" // GameData // { // "MusicDuckTrackList" "all" // "MusicTrack" "ledge" // "MusicPriority" "CRITICAL" // "MusicMaster" "PLAY_SPLIT" // } // } // // Hits // "Event.LedgeHangTwoHandsHit_L4D1" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_100dB" // "wave" "music/tags/ClingingToHellHit1.wav" // GameData // { // "MusicTrack" "ledgeHits" // "MusicPriority" "CRITICAL" // } // } // "Event.LedgeHangOneHandHit_L4D1" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_100dB" // "wave" "music/tags/ClingingToHellHit2.wav" // GameData // { // "MusicTrack" "ledgeHits" // "MusicPriority" "CRITICAL" // } // } // "Event.LedgeHangFingersHit_L4D1" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_100dB" // "wave" "music/tags/ClingingToHellHit3.wav" // GameData // { // "MusicTrack" "ledgeHits" // "MusicPriority" "CRITICAL" // } // } // // This cue starts exactly 10 seconds before falling as the health meter clicks down. // "Event.LedgeHangAboutToFallHit_L4D1" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_100dB" // // "wave" "common/null.wav" // "wave" "music/tags/ClingingToHellHit4.wav" // GameData // { // "MusicTrack" "ledgeHits" // "MusicPriority" "CRITICAL" // } // } // Down // Survivor is down and being beaten by infected "Event.Down_L4D1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/terror/PuddleOfYou_l4d1.wav" GameData { "MusicTrack" "down" "MusicPriority" "CRITICAL" "MusicMaster" "PLAY_SPLIT" } } // Down // Survivor is down and being beaten by infected "Event.DownHit_L4D1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/tags/PuddleOfYouHit_l4d1.wav" GameData { "MusicTrack" "downHits" "MusicPriority" "CRITICAL" } } // BleedingOut // This cue starts exactly 10 seconds before death as the health meter clicks down. "Event.BleedingOut_L4D1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/terror/IAmSoCold_l4d1.wav" GameData { "MusicTrack" "down" "MusicPriority" "CRITICAL" "MusicMaster" "PLAY_SPLIT" } } // This cue starts exactly 10 seconds before death as the health meter clicks down. "Event.BleedingOutHit_L4D1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/tags/IAmSoColdHit_l4d1.wav" GameData { "MusicTrack" "downHits" "MusicPriority" "CRITICAL" } } // This cue starts exactly 10 seconds before death as the health meter clicks down. "Event.BleedingOutEnd_L4D1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/terror/TheEnd_l4d1.wav" GameData { "MusicTrack" "down" "MusicPriority" "CRITICAL" "MusicParameters" "AFTER_DEATH" "MusicMaster" "PLAY_SPLIT" } } // Survivor death // This is for the death of an individual survivor to be played after the health meter has reached zero "Event.SurvivorDeath_L4D1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/undeath/LeftForDeath_l4d1.wav" GameData { "MusicTrack" "default" "MusicPriority" "CRITICAL" "MusicParameters" "AFTER_DEATH" "MusicMaster" "PLAY_SPLIT" } } "Event.SurvivorDeathHit_L4D1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/tags/LeftForDeathHit_l4d1.wav" GameData { "MusicTrack" "deathHits" "MusicPriority" "CRITICAL" "MusicParameters" "AFTER_DEATH" } } "Event.ScenarioLose_L4D1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/undeath/Death_l4d1.wav" GameData { "MusicTrack" "default" "MusicMaster" "PLAY_TO_END | DONT_DISENGAGE" "MusicPriority" "CRITICAL" "MusicParameters" "AFTER_DEATH | AFTER_MISSION_END" } } ///////////////////////////////// Finale!! ////////////////////////// // // FINALE // // Final battle // For the final battle before getting rescued"Event.FinalBattle" "Event.FinalBattle_L4D1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/the_end/SkinOnOurTeeth_l4d1.wav" GameData { "MusicTrack" "default" "MusicPriority" "HIGH" "MusicFadeOut" "2.0" } } ///////////////////////////////// Scenario finish!! ////////////////////////// "Event.ScenarioWin_L4D1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/unalive/TheMonstersWithin_l4d1.wav" GameData { "MusicTrack" "default" "MusicMaster" "PLAY_TO_END | DONT_DISENGAGE" "MusicPriority" "CRITICAL" "MusicParameters" "AFTER_DEATH | AFTER_MISSION_END" } } "Event.SafeRoom_L4D1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/safe/TheMonstersWithout_l4d1.wav" GameData { "MusicTrack" "default" "MusicMaster" "PLAY_TO_END | DONT_DISENGAGE" "MusicPriority" "CRITICAL" "MusicParameters" "AFTER_DEATH | AFTER_MISSION_END" } } // ///////////////////////////////// Bosses!! ////////////////////////// // // -------------------------------------------------------------------- // // TANKS // // -------------------------------------------------------------------- // "Event.Tank" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/tank/Tank.wav" // GameData // { // "MusicTrack" "tank" // "MusicPriority" "CRITICAL" // } // } // // tank midpoint // // half way through the finale a tank shows up // "Event.TankMidpoint" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/tank/Taank.wav" // GameData // { // "MusicTrack" "tank" // "MusicPriority" "HIGH" // } // } // // tank brothers // // Before the final zombie battle 2 tanks show up // "Event.TankBrothers" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/tank/Taank.wav" // GameData // { // "MusicTrack" "tank" // "MusicPriority" "HIGH" // } // } // "Event.TankDead" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "wave" "common/null.wav" // GameData // { // "MusicTrack" "tank" // } // } // // ---------------------------------------------- // // witch // // ---------------------------------------------- // "Event.WitchAttack" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/witch/PsychoWitch.wav" // GameData // { // "MusicDuckTrackList" "tank" // "MusicTrack" "witch" // "MusicPriority" "CRITICAL" // } // } // "Event.WitchBurning" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/witch/WitchRoast.wav" // GameData // { // "MusicDuckTrackList" "tank" // "MusicTrack" "witch" // "MusicPriority" "CRITICAL" // } // } // "Event.WitchRage" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_110dB" // "wave" "music/witch/WitchEncroacher.wav" // GameData // { // "MusicTrack" "witch" // "MusicPriority" "CRITICAL" // } // } // "Event.WitchDead" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "wave" "common/null.wav" // GameData // { // "MusicTrack" "witch" // } // } // // -------------------------------------------------------------------- // // mobbed // // -------------------------------------------------------------------- // "Event.Mobbed" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/terror/MobRules.wav" // GameData // { // "MusicTrack" "mobRules" // "MusicDuckTrackList" "all" // "MusicPriority" "HIGH" // } // } // // -------------------------------------------------------------------- // // Hunter Pounce // // While being torn apart by a hunter // // -------------------------------------------------------------------- // "Event.HunterPounce" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/pzattack/Exenteration.wav" // GameData // { // "MusicTrack" "PZAttack" // "MusicDuckTrackList" "all" // "MusicPriority" "CRITICAL" // "MusicMaster" "PLAY_SPLIT" // } // } // "Event.HunterHit" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_100dB" // "wave" "music/tags/ExenterationHit.wav" // GameData // { // "MusicTrack" "hunterHits" // // "MusicDuckTrackList" "all" // "MusicPriority" "CRITICAL" // } // } // // -------------------------------------------------------------------- // // SMOKER // // While being choked by a smoker // // -------------------------------------------------------------------- // "Event.SmokerChoke" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/pzattack/Asphyxiation.wav" // GameData // { // "MusicTrack" "PZAttack" // "MusicDuckTrackList" "all" // "MusicPriority" "CRITICAL" // "MusicMaster" "PLAY_SPLIT" // } // } // "Event.SmokerChokeHit" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_100dB" // "wave" "@#music/tags/AsphyxiationHit.wav" // GameData // { // "MusicTrack" "smokerHits" // "MusicPriority" "CRITICAL" // } // } // "Event.SmokerDrag" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/terror/TongueTied.wav" // GameData // { // "MusicTrack" "PZAttack" // "MusicDuckTrackList" "all" // "MusicPriority" "CRITICAL" // } // } // "Event.SmokerDragHit" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_100dB" // "wave" "music/tags/TongueTiedHit.wav" // GameData // { // "MusicTrack" "smokerHits" // "MusicDuckTrackList" "all" // "MusicPriority" "CRITICAL" // "MusicParameters" "NO_INTENSITY_TRACK" // } // } // // -------------------------------------------------------------------- // // Boomer // // -------------------------------------------------------------------- // "Event.VomitInTheFace" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "wave" "@#music/terror/Pukricide.wav" // GameData // { // "MusicTrack" "PZAttack" // "MusicDuckTrackList" "all" // "MusicPriority" "HIGH" // "MusicMaster" "PLAY_SPLIT" // } // } // "Event.BoomerHit" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_100dB" // "wave" "music/tags/PukricideHit.wav" // GameData // { // "MusicTrack" "boomerHits" // "MusicPriority" "CRITICAL" // } // } // // -------------------------------------------------------------------- // // Alerts // // -------------------------------------------------------------------- // // -------------------------------------------------------------------- // // Alerts // // -------------------------------------------------------------------- // "Event.BoomerAlertClose" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_110dB" // "wave" "music/bacteria/BoomerBacteria.wav" // GameData // { // "MusicTrack" "BoomerAlert" // "MusicPriority" "CRITICAL" // } // } // "Event.BoomerAlert" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_120dB" // "wave" "music/bacteria/BoomerBacteriaS.wav" // GameData // { // "MusicTrack" "BoomerAlert" // "MusicPriority" "CRITICAL" // } // } // "Event.BoomerAlertFar" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_125dB" // "wave" "music/bacteria/BoomerBacteriaS.wav" // GameData // { // "MusicTrack" "BoomerAlert" // "MusicPriority" "CRITICAL" // } // } // "Event.SmokerAlertClose" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_110dB" // "wave" "music/bacteria/SmokerBacteria.wav" // GameData // { // "MusicTrack" "SmokerAlert" // "MusicPriority" "CRITICAL" // } // } // "Event.SmokerAlert" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_120dB" // "wave" "music/bacteria/SmokerBacteriaS.wav" // GameData // { // "MusicTrack" "SmokerAlert" // "MusicPriority" "CRITICAL" // } // } // "Event.SmokerAlertFar" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_125dB" // "wave" "music/bacteria/SmokerBacteriaS.wav" // GameData // { // "MusicTrack" "SmokerAlert" // "MusicPriority" "CRITICAL" // } // } // "Event.HunterAlertClose" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_110dB" // "wave" "music/bacteria/HunterBacteria.wav" // GameData // { // "MusicTrack" "HunterAlert" // "MusicPriority" "CRITICAL" // } // } // "Event.HunterAlert" // { // "channel" "CHAN_STATIC" // "volume" "0.7" // "soundlevel" "SNDLVL_115dB" // "wave" "music/bacteria/HunterBacteriaS.wav" // GameData // { // "MusicTrack" "HunterAlert" // "MusicPriority" "CRITICAL" // } // } // "Event.HunterAlertFar" // { // "channel" "CHAN_STATIC" // "volume" "0.7" // "soundlevel" "SNDLVL_120dB" // "wave" "music/bacteria/HunterBacteriaS.wav" // GameData // { // "MusicTrack" "HunterAlert" // "MusicPriority" "CRITICAL" // } // } // ///////////////////////////////// Zombies!! ////////////////////////// // //------------------------------------------------------------------------ // // 1 = ANYWHERE // // 2 = BEHIND // // 3 = ABOVE // // S // "Event.MobSignalS1" // { // "channel" "CHAN_STATIC" // "volume" "0.65, 0.8" // "soundlevel" "SNDLVL_NONE" // "rndwave" // { // "wave" "@#music/mob/GermS1a.wav" // "wave" "@#music/mob/GermS1b.wav" // } // GameData // { // "MusicPriority" "LOW" // "MusicTrack" "mobsignal" // } // } // "Event.MobSignalS2" // { // "channel" "CHAN_STATIC" // "volume" "0.65, 0.8" // "soundlevel" "SNDLVL_NONE" // "rndwave" // { // "wave" "@#music/mob/GermS2a.wav" // "wave" "@#music/mob/GermS2b.wav" // } // GameData // { // "MusicPriority" "LOW" // "MusicTrack" "mobsignal" // } // } // // M // "Event.MobSignalM1" // { // "channel" "CHAN_STATIC" // "volume" "0.6, 0.75" // "soundlevel" "SNDLVL_NONE" // "rndwave" // { // "wave" "@#music/mob/GermM1a.wav" // "wave" "@#music/mob/GermM1b.wav" // } // GameData // { // "MusicPriority" "LOW" // "MusicTrack" "mobsignal" // } // } // "Event.MobSignalM2" // { // "channel" "CHAN_STATIC" // "volume" "0.6, 0.75" // "soundlevel" "SNDLVL_NONE" // "rndwave" // { // "wave" "@#music/mob/GermM2a.wav" // "wave" "@#music/mob/GermM2b.wav" // } // GameData // { "wave" "@#music/mob/Germ_01_01.wav" // "MusicPriority" "LOW" // "MusicTrack" "mobsignal" // } // } // // L // "Event.MobSignalL1" // { // "channel" "CHAN_STATIC" // "volume" "0.55, 0.7" // "soundlevel" "SNDLVL_NONE" // "rndwave" // { // "wave" "@#music/mob/GermL1a.wav" // "wave" "@#music/mob/GermL1b.wav" // } // GameData // { // "MusicPriority" "LOW" // "MusicTrack" "mobsignal" // } // } // "Event.MobSignalL2" // { // "channel" "CHAN_STATIC" // "volume" "0.55, 0.7" // "soundlevel" "SNDLVL_NONE" // "rndwave" // { // "wave" "@#music/mob/GermL2a.wav" // "wave" "@#music/mob/GermL2b.wav" // } // GameData // { // "MusicPriority" "LOW" // "MusicTrack" "mobsignal" // } // } // // X // "Event.MobSignalX1" // { // "channel" "CHAN_STATIC" // "volume" "0.5, 0.65" // "soundlevel" "SNDLVL_NONE" // "rndwave" // { // "wave" "@#music/mob/GermX1a.wav" // "wave" "@#music/mob/GermX1b.wav" // } // GameData // { // "MusicPriority" "LOW" // "MusicTrack" "mobsignal" // } // } // "Event.MobSignalX2" // { // "channel" "CHAN_STATIC" // "volume" "0.5, 0.65" // "soundlevel" "SNDLVL_NONE" // "rndwave" // { // "wave" "@#music/mob/GermX2a.wav" // "wave" "@#music/mob/GermX2b.wav" // } // GameData // { // "MusicPriority" "LOW" // "MusicTrack" "mobsignal" // } // } // -------------------------------------------------------------------- // Zombie choir // // -------------------------------------------------------------------- "Event.ZombieChoir_L4D1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_150dB" "rndwave" { "wave" "music/zombiechoir/ZombieChoir_01_l4d1.wav" "wave" "music/zombiechoir/ZombieChoir_02_l4d1.wav" "wave" "music/zombiechoir/ZombieChoir_03_l4d1.wav" "wave" "music/zombiechoir/ZombieChoir_04_l4d1.wav" "wave" "music/zombiechoir/ZombieChoir_05_l4d1.wav" "wave" "music/zombiechoir/ZombieChoir_06_l4d1.wav" "wave" "music/zombiechoir/ZombieChoir_07_l4d1.wav" } GameData { "MusicTrack" "zombiechoir" "MusicPriority" "CRITICAL" } } /////////////////////////////////////////////////////////// // "Reveal" - We just moved into a large open space // "Event.LargeAreaRevealed_L4D1" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/glimpse/AGlimpseOfHell_01.wav" "wave" "@#music/glimpse/AGlimpseOfHell_02.wav" "wave" "@#music/glimpse/AGlimpseOfHell_03.wav" } GameData { "MusicTrack" "glimpse" } }