//-------------------------------------------------------------------------------------------------------------- // TeenGirl Game Sound Text File //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // DLC 2 VO //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 07/26/09 //-------------------------------------------------------------------------------------------------------------- //We need to get this barricade down. "Player.Teengirl_DLC2Barricade01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2Barricade01.wav" } //Yeah. Birds are dicks. "Player.Teengirl_DLC2BirdHate01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2BirdHate01.wav" } //Barricade's down! "Player.Teengirl_DLC2BridgeClear01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2BridgeClear01.wav" } //'Funny, sexy brunette zombie killer wanted to lead three helpless men to safety.' Huh. "Player.Teengirl_DLC2BulletinBoard01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2BulletinBoard01.wav" } //Unless it's Lasagna Mondays. I love lasagna. "Player.Teengirl_DLC2BulletinBoard02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2BulletinBoard02.wav" } //Through this container! "Player.Teengirl_DLC2Container01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2Container01.wav" } //Free copy paper? Sweet! The apocalypse was totally worth it. "Player.Teengirl_DLC2CopyPaper01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2CopyPaper01.wav" } //Hey, Francis, look! We're 'passing gas'... [chuckles] "Player.Teengirl_DLC2GasTanks01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2GasTanks01.wav" } //Heh. Farting. "Player.Teengirl_DLC2GasTanks02" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2GasTanks02.wav" } //Hahaha. Nice. "Player.Teengirl_DLC2GasTanks03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2GasTanks03.wav" } //He turned into a zombie, Francis! He wasn't gonna LAND the thing! "Player.Teengirl_DLC2Intro01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2Intro01.wav" } //OK, important safety tip: don't get in a helicopter with a zombie pilot. "Player.Teengirl_DLC2Intro02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2Intro02.wav" } //A zombie chopper pilot? UGH! You have GOT to be kidding me! We were almost home free, damn it! "Player.Teengirl_DLC2Intro03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2Intro03.wav" } //The shitty pilot store? "Player.Teengirl_DLC2Intro05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2Intro05.wav" } //*sigh* Do you HATE them? "Player.Teengirl_DLC2Intro06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2Intro06.wav" } //Seconded. What the hell? "Player.Teengirl_DLC2Intro07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2Intro07.wav" } //You what? [real concern] Francis, are you alright? "Player.Teengirl_DLC2Intro08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2Intro08.wav" } //I knew it was too good to last. "Player.Teengirl_DLC2Intro09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2Intro09.wav" } //Well, boys, I guess we're walking. "Player.Teengirl_DLC2Intro10" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2Intro10.wav" } //Well, at least we got out of the city. And... into... a different city... "Player.Teengirl_DLC2Intro11" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2Intro11.wav" } //Let's go left. "Player.Teengirl_DLC2M1Directional01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional01.wav" } //Let's check this alley. "Player.Teengirl_DLC2M1Directional02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional02.wav" } //Stupid truck's blocking the way. "Player.Teengirl_DLC2M1Directional03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional03.wav" } //There's the bridge! "Player.Teengirl_DLC2M1Directional04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional04.wav" } //Head for the bridge. "Player.Teengirl_DLC2M1Directional05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional05.wav" } //We can take the bridge across the river. "Player.Teengirl_DLC2M1Directional06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional06.wav" } //Let's climb down! Maybe we can reach that bridge. "Player.Teengirl_DLC2M1Directional07" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional07.wav" } //We can get back up over here! "Player.Teengirl_DLC2M1Directional08" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional08.wav" } //Down the hill! "Player.Teengirl_DLC2M1Directional09" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional09.wav" } //Up this hill! "Player.Teengirl_DLC2M1Directional10" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional10.wav" } //The safehouse is down there! "Player.Teengirl_DLC2M1Directional11" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional11.wav" } //Into the warehouse! "Player.Teengirl_DLC2M1Directional12" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional12.wav" } //Dammit, the truck's blocking the way. "Player.Teengirl_DLC2M1Directional13" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional13.wav" } //Shit, the bridge is blocked. "Player.Teengirl_DLC2M1Directional14" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional14.wav" } //Good! Riverside must be up ahead. "Player.Teengirl_DLC2M1Directional15" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Directional15.wav" } //Let's get to that bridge. Maybe there's some train tracks out of town. "Player.Teengirl_DLC2M1Goal01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Goal01.wav" } //Riverside. That's where the army's holding out! "Player.Teengirl_DLC2M1Goal02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Goal02.wav" } //The fire's out! "Player.Teengirl_DLC2M1GunEnd01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M1GunEnd01.wav" } //Everybody across the bridge! "Player.Teengirl_DLC2M1GunEnd02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M1GunEnd02.wav" } //Barricade. Bigass gun. Anybody got any ideas? "Player.Teengirl_DLC2M1GunNag01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M1GunNag01.wav" } //Is somebody gonna fire that gun? "Player.Teengirl_DLC2M1GunNag02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M1GunNag02.wav" } //Might be something in this warehouse. "Player.Teengirl_DLC2M1Searching01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Searching01.wav" } //Let's search these buildings. "Player.Teengirl_DLC2M1Searching02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M1Searching02.wav" } //Which way to the depot? "Player.Teengirl_DLC2M2Directional01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M2Directional01.wav" } //Don't shoot that car! "Player.Teengirl_DLC2M2Directional02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2Directional02.wav" } //Let's go through the truck yard! "Player.Teengirl_DLC2M2Directional03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M2Directional03.wav" } //Up that fence! "Player.Teengirl_DLC2M2Directional04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M2Directional04.wav" } //Over that truck! "Player.Teengirl_DLC2M2Directional05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M2Directional05.wav" } //Now THAT is a bad-ass truck. "Player.Teengirl_DLC2M2Directional06" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2Directional06.wav" } //That truck looks zombie-proof to me. Let's take it. "Player.Teengirl_DLC2M2Directional07" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2Directional07.wav" } //I want that truck. "Player.Teengirl_DLC2M2Directional08" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2Directional08.wav" } //POWER'S OUT! "Player.Teengirl_DLC2M2FinaleBreak101" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleBreak101.wav" } //We gotta restart the generator! "Player.Teengirl_DLC2M2FinaleBreak102" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleBreak102.wav" } //The damn generator broke again! "Player.Teengirl_DLC2M2FinaleBreak201" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleBreak201.wav" } //Somebody needs to restart the generator! "Player.Teengirl_DLC2M2FinaleBreak202" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleBreak202.wav" } //Powering it up. This'll just take a second. Come on, generator. Come on... "Player.Teengirl_DLC2M2FinaleButtonPressGen101" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleButtonPressGen101.wav" } //Powering it up. This'll just take a second. Come on, generator. Come on... "Player.Teengirl_DLC2M2FinaleButtonPressGen102" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleButtonPressGen102.wav" } //Alright, guys, real brave, I guess I'LL do it... by myself... "Player.Teengirl_DLC2M2FinaleButtonPressGen201" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleButtonPressGen201.wav" } //Come on, come on, come ON! Come on, god dammit, come ON! "Player.Teengirl_DLC2M2FinaleButtonPressGen202" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleButtonPressGen202.wav" } //Come on, stupid generator for jerks. "Player.Teengirl_DLC2M2FinaleButtonPressGen203" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleButtonPressGen203.wav" } //Damn it damn it damn it damn it! Stinking generator, why are you TAKING so LONG?! "Player.Teengirl_DLC2M2FinaleButtonPressGen301" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleButtonPressGen301.wav" } //Damn it damn it damn it damn it... Generator, come on, dammit! "Player.Teengirl_DLC2M2FinaleButtonPressGen302" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleButtonPressGen302.wav" } //That's right... come to mama... "Player.Teengirl_DLC2M2FinaleButtonPressLift01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleButtonPressLift01.wav" } //We gotta lower that truck lift! "Player.Teengirl_DLC2M2FinaleSetup01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleSetup01.wav" } //That lift's not going anywhere until we power up the generator. "Player.Teengirl_DLC2M2FinaleSetup02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleSetup02.wav" } //Someone power up the generator. "Player.Teengirl_DLC2M2FinaleSetup03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleSetup03.wav" } //We need to activate the lift. "Player.Teengirl_DLC2M2FinaleSetup201" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleSetup201.wav" } //Power's on. Hit the button! "Player.Teengirl_DLC2M2FinaleSetup202" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleSetup202.wav" } //The truck's down! Get in! "Player.Teengirl_DLC2M2FinaleTruckDown01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleTruckDown01.wav" } //Riverside, here we come! "Player.Teengirl_DLC2M2FinaleTruckEnd01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleTruckEnd01.wav" } //The pilot was a zombie, Francis! "Player.Teengirl_DLC2M2FinaleTruckEnd02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleTruckEnd02.wav" } //No rush, Lift! Take your time! [sarcasm] "Player.Teengirl_DLC2M2FinaleWaiting01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2M2FinaleWaiting01.wav" } //Let's head to that truck depot. "Player.Teengirl_DLC2M2Saferoom01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M2Saferoom01.wav" } //We should check out that truck depot. "Player.Teengirl_DLC2M2Saferoom02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M2Saferoom02.wav" } //Could be a way out of here. "Player.Teengirl_DLC2M2Saferoom03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M2Saferoom03.wav" } //It's worth a shot. "Player.Teengirl_DLC2M2Saferoom04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2M2Saferoom04.wav" } //Hey, Francis. They've got the latest issue of Hating Everything Magazine here. "Player.Teengirl_DLC2MagazineRack01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2MagazineRack01.wav" } //Metal Supply! Oh thank God. I was running low on metal. "Player.Teengirl_DLC2MetalSupply01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2MetalSupply01.wav" } //Metal Supply! Oh thank God. I was running low on iron. "Player.Teengirl_DLC2MetalSupply02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2MetalSupply02.wav" } //Metal Supply! Oh thank God. I was running low on tungsten. "Player.Teengirl_DLC2MetalSupply03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2MetalSupply03.wav" } //[kind laugh] Yeah. We're on a HUGE lucky streak, aren't we? "Player.Teengirl_DLC2Misc01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2Misc01.wav" } //We would've been the in-flight snack. "Player.Teengirl_DLC2Misc02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2Misc02.wav" } //He was a ZOMBIE, Francis! "Player.Teengirl_DLC2Misc03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2Misc03.wav" } //He, no, zombie. He was a ZOMBIE, Francis! "Player.Teengirl_DLC2Misc04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2Misc04.wav" } //Okay, you know what? He was a zombie. ZOMBIE, ZOMBIE, ZOMBIE. Not a pilot. He was a ZOMBIE, Francis! "Player.Teengirl_DLC2Misc05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2Misc05.wav" } //Zombie, Francis! He. Was. A. ZOMBIE! "Player.Teengirl_DLC2Misc07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2Misc07.wav" } //Francis, he was a zombie. "Player.Teengirl_DLC2Misc08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2Misc08.wav" } //'Pilot's License...revoked.' Dunh-dunh-DUNNNNH... "Player.Teengirl_DLC2PilotComment01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2PilotComment01.wav" } //'Pilot's License...revoked.' WAAAAAAAAHH! "Player.Teengirl_DLC2PilotComment02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2PilotComment02.wav" } //Canada? Francis, we're in Pennsylvania. "Player.Teengirl_DLC2Riverside01" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2Riverside01.wav" } //Riverside's not in Canada, Francis. "Player.Teengirl_DLC2Riverside02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2Riverside02.wav" } //Yeah! Canadians are DICKS! "Player.Teengirl_DLC2Riverside03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2Riverside03.wav" } //Man, I love steam. "Player.Teengirl_DLC2Steam01" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\TeenGirl\DLC2Steam01.wav" } //The chopper pilot was a ZOMBIE, Francis! "Player.Teengirl_DLC2TrainWreck01" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLC2TrainWreck01.wav" } //The pilot was a zombie, Francis! "Player.Teengirl_DLCZombieTruck01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90DB" "wave" "player\survivor\voice\TeenGirl\DLCZombieTruck01.wav" }