// // Campaign 6 Soundscapes // // // // // //======================= //======================= // C6 //======================= //======================= // //Utility soundscapes // // // misc. debris // "util_debris" { "dsp" "1" "playrandom" { "time" "6,20" "volume" "0.7,1" "pitch" "50,115" "position" "random" "rndwave" { "wave" "ambient/random_amb_sfx/debris_random_01.wav" "wave" "ambient/random_amb_sfx/debris_random_02.wav" "wave" "ambient/random_amb_sfx/debris_random_03.wav" "wave" "ambient/random_amb_sfx/debris_random_04.wav" "wave" "ambient/random_amb_sfx/debris_random_05.wav" "wave" "ambient/random_amb_sfx/debris_random_06.wav" "wave" "ambient/random_amb_sfx/debris_random_07.wav" "wave" "ambient/random_amb_sfx/debris_random_08.wav" "wave" "ambient/random_amb_sfx/debris_random_09.wav" "wave" "ambient/random_amb_sfx/debris_random_10.wav" "wave" "ambient/random_amb_sfx/debris_random_11.wav" } } } //======================= //======================= // C6M1 riverbank //======================= //======================= "c6m1_spawn_river" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "rain.water.hard" "volume" ".3" } "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient/ambience/rainscapes/metalrain_med_loop.wav" "origin" "935.585510, 4032.690430, 430.473511;" "soundlevel" "SNDLVL_90dB" } "playsoundscape" { "name" "storm.dynamic" "volume" "1" } } "c6m1_building_interior" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "urban2.respawn" "volume" ".7" } "playsoundscape" { "name" "rain.interior.soft" "volume" ".79" } } "c6m1_outdoor_01" { "dsp" "1" "fadetime" ".5" "playsoundscape" { "name" "rain.hardsurface.med" "volume" ".55" } "playsoundscape" { "name" "rain.water.hard" "volume" ".1" } "playsoundscape" { "name" "storm.dynamic" "volume" "1" } "playlooping" { "volume" ".5" "pitch" "86" "wave" "ambient/ambience/rainscapes/distinctrain_hard_loop.wav" "origin" "-1684.506592, -375.283813, 858.343445;" "soundlevel" "SNDLVL_85dB" } } "c6m1_tent_int" { "dsp" "1" "fadetime" ".5" "playlooping" { "wave" "ambient/ambience/rain_on_tarp.wav" "volume" ".7" "pitch" "60" } "playsoundscape" { "name" "rain.hardsurface.med" "volume" ".23" } } "c6.house.interior" { "dsp" "1" "fadetime" ".5" "playlooping" { "volume" ".3" "pitch" "100" "wave" "ambient/ambience/crucial_medroomtone_amb_loop.wav" } "playsoundscape" { "name" "urban2.util_woodqueaks_new" "volume" ".77" } "playsoundscape" { "name" "rain.interior.soft.dynamic" "volume" "1" } } "c6m1.safehouse" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "urban2.respawn" "volume" ".7" } "playsoundscape" { "name" "rain.interior.soft.dynamic" "volume" "1" } } //======================= //======================= // C6M2 bedlam //======================= //======================= "c6m2.safehouse" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "urban2.respawn" "volume" ".7" } "playlooping" { "volume" ".59" "pitch" "100" "wave" "ambient/ambience/rainscapes/interior_rain_med_loop.wav" "position" "random" } } "c6m2_outdoor_01" { "dsp" "1" "fadetime" ".5" "playsoundscape" { "name" "rain.hardsurface.med" "volume" ".55" } "playsoundscape" { "name" "rain.water.hard" "volume" ".1" } } "c6m2_outdoor_02" { "dsp" "1" "fadetime" ".5" "playlooping" { "volume" ".4" "pitch" "100" "wave" "ambient/ambience/rainscapes/crucial_surfacerain_med_loop.wav" //"position" "random" } "playlooping" { "volume" ".7" "pitch" "100" "wave" "ambient/ambience/rainscapes/metalrain_med_loop.wav" "origin" "201.890137, 3003.746826, 108.919098;" "soundlevel" "SNDLVL_85dB" } //Fire "playlooping" { "volume" ".6" "pitch" "110" "wave" "ambient/Spacial_Loops/MediumFire_Loop.wav" "origin" "405.632477, 3120.061279, -81.964325;" "soundlevel" "SNDLVL_70dB" } } "c6m2_outdoor_03" { "dsp" "1" "fadetime" ".5" "playsoundscape" { "name" "rain.hardsurface.med" "volume" ".55" } "playsoundscape" { "name" "rain.water.hard" "volume" ".1" } } "c6.truck.interior" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "rain.interior.soft" "volume" ".66" } } "c6.conduit.int" { "dsp" "1" "fadetime" "1" "playlooping" { "volume" ".86" "pitch" "100" "wave" "ambient/ambience/conduit_rain.wav" "position" "random" } "playsoundscape" { "name" "rain.hardsurface.med" "volume" ".25" } } "c6m2_building_interior" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "urban2.respawn" "volume" ".4" } "playsoundscape" { "name" "rain.interior.soft" "volume" ".83" } "playsoundscape" { "name" "urban2.util_woodqueaks_new" "volume" ".75" } } "c6m2_building_interior_02" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "urban2.respawn" "volume" ".4" } "playsoundscape" { "name" "rain.interior.soft" "volume" ".6" } "playsoundscape" { "name" "rain.interior.med.dynamic" "volume" ".5" } } "c6m2_underground_interior_01" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "urban2.respawn" "volume" ".4" } "playlooping" { "wave" "ambient/ambience/underground_loop_01.wav" "volume" ".67" "pitch" "100" } "playsoundscape" { "name" "urban.util_rat_scratches" "volume" ".7" } "playsoundscape" { "name" "util_debris" "volume" ".8" } // creeky wood "playrandom" { "time" "6,19" "volume" ".2" "pitch" "90,100" "rndwave" { "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak01.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak02.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak03.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak04.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak05.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak06.wav" } } } "c6m2_int.stairwell" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "c6m2_underground_interior_01" "volume" ".5" } "playsoundscape" { "name" "c6m2_int.water" "volume" ".5" } } "c6m2_int.water" { "dsp" "1" "fadetime" "1" "playlooping" { "wave" "ambient/ambience/crucial_waterfilledbasementamb_loop.wav" "volume" "1" "pitch" "100" } "playrandom" { "time" "5,12" "volume" ".68,.88" "pitch" "50,100" "rndwave" { "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb01.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb02.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb03.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb04.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb05.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb06.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb07.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb08.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb09.wav" } } } "c6m2_int.tunnel" { "dsp" "1" "fadetime" ".5" "playsoundscape" { "name" "c6m2_int.water" "volume" ".4" } } "c6m2_water.tunnel" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "c6m2_int.water" "volume" ".55" } "playlooping" { "wave" "ambient/ambience/crucial_tunnel_water_loop.wav" "volume" ".55" "pitch" "100" } } //======================= //======================= // C6M3 port //======================= //======================= "c6m3.port.spawn" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "urban2.respawn" "volume" ".7" } "playsoundscape" { "name" "rain.interior.med" "volume" ".4" } } "port.spawn.ext" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "rain.interiorverb.hard" "volume" ".6" } } "port.patio.ext" { "dsp" "1" "fadetime" "2" "playsoundscape" { "name" "rain.interiorverb.hard" "volume" ".5" } "playsoundscape" { "name" "rain.water.hard" "volume" ".3" } } "port.alcove" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "rain.water.hard" "volume" ".2" } "playsoundscape" { "name" "rain.interior.med" "volume" ".5" } } "port.waterfront" { "dsp" "1" "fadetime" "1" "playlooping" { "volume" "0.44" "pitch" "100" "wave" "ambient/c5m4/crucial_c5m4_Waves_Amb_loop.wav" "position" "random" } "playsoundscape" { "name" "rain.hardsurface.med" "volume" ".45" } "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient/ambience/rur5b_watersedgeamb.wav" "origin" "-1518.398071, -1347.552856, -37.764843;" "soundlevel" "SNDLVL_85dB" } } "port.elevator.bottom" { "dsp" "1" "fadetime" ".5" "playlooping" { "wave" "ambient/ambience/crucial_Arena_Tone_loop.wav" "volume" ".55" "pitch" "105" } "playsoundscape" { "name" "rain.interior.med" "volume" ".5" } "playlooping" { "volume" ".53" "pitch" "100" "wave" "ambient/ambience/rainscapes/crucial_int_rainverb_hard_loop.wav" "origin" "-751.339111, -565.779663, 0.031250;" "soundlevel" "SNDLVL_75dB" } } "port.outdoor.general" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "rain.water.hard" "volume" ".45" } "playlooping" { "volume" "1" "pitch" "98" "wave" "ambient/ambience/rainscapes/metal_rainverb_med_loop.wav" "origin" "-137.520233, -1113.090576, 464.411957;" "soundlevel" "SNDLVL_90dB" } } "port.building.interior" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "rain.interior.med" "volume" ".65" } } "brick.bldg.interior" { "dsp" "1" "fadetime" "1" "playlooping" { "wave" "ambient/ambience/rainscapes/distinctrain_hard_loop.wav" "volume" ".1" "pitch" "100" } "playsoundscape" { "name" "rain.interior.med" "volume" ".55" } } "sugarmill.b.office.int" { "dsp" "1" "fadetime" "1" //rain med "playsoundscape" { "name" "rain.interiorverb.hard" "volume" "1" } } "sugarmill.b.spawn" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "urban2.respawn" "volume" ".7" } "playsoundscape" { "name" "rain.interior.med" "volume" ".85" } }