//---------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------- // Terror DLC1 "Scavenge.ClusterSpawned" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "UI/gascan_spawn.wav" } "Survival.versus_record" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "UI/Survival_TeamRec.wav" }