//-------------------------------------------------------------------------------------------------------------- // This file is auto generated do not hand edit! //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 09/16/2008 11:09:21 AM //-------------------------------------------------------------------------------------------------------------- //Game Sound line "Player.TeenGirl_Player.GameSpeech01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Notoneofus_01.wav" } //Help please! I need some help getting out of here! "Player.TeenGirl_CallForRescue06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CallForRescue06.wav" } //Help please! I need some help getting out of here! "Player.TeenGirl_CallForRescue06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CallForRescue06.wav" } //Someone? Anyone! Help! Please! "Player.TeenGirl_CallForRescue07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CallForRescue07.wav" } //Hello? Anyone out there? I need some help! "Player.TeenGirl_CallForRescue14" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CallForRescue14.wav" } //Guys! GUYS! I'm over here! I'm trapped! "Player.TeenGirl_CallForRescue16" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CallForRescue16.wav" } //Anyone out there? I'm trapped in here! "Player.TeenGirl_CallForRescue01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CallForRescue01.wav" } //Please! I need some help! LET ME OUT OF HERE!! "Player.TeenGirl_CallForRescue02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CallForRescue02.wav" } //Wait up, I have something for you. "Player.TeenGirl_AlertGiveItem05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\AlertGiveItem05.wav" } //Hey, take this. "Player.TeenGirl_AlertGiveItem07" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\AlertGiveItem07.wav" } //Here, you can have this "Player.TeenGirl_AlertGiveItem01" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AlertGiveItem01.wav" } //Take this. "Player.TeenGirl_AlertGiveItem03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AlertGiveItem03.wav" } //Clear. "Player.TeenGirl_AreaClear04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AreaClear04.wav" } //Nothing here "Player.TeenGirl_AreaClear05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AreaClear05.wav" } //Don't see anything. "Player.TeenGirl_AreaClear08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AreaClear08.wav" } //I got nothin. "Player.TeenGirl_AreaClear09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AreaClear09.wav" } //Nothing to see here. "Player.TeenGirl_AreaClear10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\AreaClear10.wav" } //Clear! "Player.TeenGirl_AreaClear01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AreaClear01.wav" } //Looks empty. "Player.TeenGirl_AreaClear02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AreaClear02.wav" } //Nothing! "Player.TeenGirl_AreaClear03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AreaClear03.wav" } //Run to the boat! "Player.TeenGirl_ArriveBoat03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ArriveBoat03.wav" } //We have to make it to the boat! "Player.TeenGirl_ArriveBoat04" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ArriveBoat04.wav" } //Get to the boat! "Player.TeenGirl_ArriveBoat01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ArriveBoat01.wav" } //Come on! Come on! To the boat! "Player.TeenGirl_ArriveBoat02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ArriveBoat02.wav" } //Boat's here, let's go "Player.TeenGirl_ArriveBoatInitial01" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ArriveBoatInitial01.wav" } //The boat's here! Come on, let's go! "Player.TeenGirl_ArriveBoatInitial02" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ArriveBoatInitial02.wav" } //Everyone in the helicopter! "Player.TeenGirl_ArriveChopper01" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ArriveChopper01.wav" } //Come on, get to the helicopter! "Player.TeenGirl_ArriveChopper02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ArriveChopper02.wav" } //Guys, the helicopter's here. Let's go! "Player.TeenGirl_ArriveChopperInitial01" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ArriveChopperInitial01.wav" } //The helicopter's here! Come on, let's go! "Player.TeenGirl_ArriveChopperInitial02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ArriveChopperInitial02.wav" } //Everyone in the truck! "Player.TeenGirl_ArriveTruck01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ArriveTruck01.wav" } //Get to the truck! "Player.TeenGirl_ArriveTruck02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ArriveTruck02.wav" } //The truck's here! Let's go! "Player.TeenGirl_ArriveTruckInitial01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ArriveTruckInitial01.wav" } //Ready guys? "Player.TeenGirl_AskReady03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\AskReady03.wav" } //Back it up! "Player.TeenGirl_BackUp08" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\BackUp08.wav" } //Back back back! "Player.TeenGirl_BackUp01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\BackUp01.wav" } //Move back "Player.TeenGirl_BackUp04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\BackUp04.wav" } //Finally. You see that? We're almost out of here! "Player.TeenGirl_FinaleAhead03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FinaleAhead03.wav" } //This is all going to be over soon. "Player.TeenGirl_FinaleAhead04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FinaleAhead04.wav" } //Hey guys, I think we're almost there. "Player.TeenGirl_FinaleAhead01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FinaleAhead01.wav" } //Thank god, we're almost outta here! "Player.TeenGirl_FinaleAhead02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FinaleAhead02.wav" } //Francis! NOOOO! "Player.TeenGirl_GriefBiker02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GriefBiker02.wav" } //Francis! "Player.TeenGirl_GriefBiker01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GriefBiker01.wav" } //Louis, oh god I'm going to miss you. "Player.TeenGirl_GriefManager03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GriefManager03.wav" } //I ah oh Bill!!!! "Player.TeenGirl_GriefVet02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GriefVet02.wav" } //Oh god. Not Bill! "Player.TeenGirl_GriefVet03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GriefVet03.wav" } //No No No No NO "Player.TeenGirl_ReactionNegative26" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative26.wav" } //Crap "Player.TeenGirl_ReactionNegative25" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative25.wav" } //This is bad "Player.TeenGirl_ReactionNegative23" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative23.wav" } //Ah crapl "Player.TeenGirl_ReactionNegative22" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative22.wav" } //Oh no "Player.TeenGirl_ReactionNegative21" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative21.wav" } //Uh oh "Player.TeenGirl_ReactionNegative01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative01.wav" } //Sweet "Player.TeenGirl_ReactionPositive01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionPositive01.wav" } //Killer "Player.TeenGirl_ReactionPositive02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionPositive02.wav" } //Safe house just ahead. "Player.TeenGirl_SafeSpotAhead01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SafeSpotAhead01.wav" } //I'll try this rifle "Player.TeenGirl_TakeAssaultRifle06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeAssaultRifle06.wav" } //I'm going with the rifle "Player.TeenGirl_TakeAssaultRifle07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeAssaultRifle07.wav" } //Ookaay, big rifle "Player.TeenGirl_TakeAssaultRifle04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeAssaultRifle04.wav" } //I'm gonna grab this rifle "Player.TeenGirl_TakeAssaultRifle01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeAssaultRifle01.wav" } //I'll give the shotgun a try "Player.TeenGirl_TakeAutoShotgun05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeAutoShotgun05.wav" } //I think I'll ltake the shotgun "Player.TeenGirl_TakeAutoShotgun06" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeAutoShotgun06.wav" } //I'll take the shotgun. "Player.TeenGirl_TakeAutoShotgun03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeAutoShotgun03.wav" } //This shotgun is sweet "Player.TeenGirl_TakeAutoShotgun01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeAutoShotgun01.wav" } //I'm grabbing this shotgun "Player.TeenGirl_TakeAutoShotgun02" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeAutoShotgun02.wav" } //We might need these. "Player.TeenGirl_TakeFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeFirstAid03.wav" } //This first aid'll help "Player.TeenGirl_TakeFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeFirstAid01.wav" } //Grabbing First Aid! "Player.TeenGirl_TakeFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\TakeFirstAid02.wav" } //Time to start some fires "Player.TeenGirl_TakeMolotov04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeMolotov04.wav" } //I'm grabbing a Molotov "Player.TeenGirl_TakeMolotov02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeMolotov02.wav" } //I might need these pills "Player.TeenGirl_TakePills05" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakePills05.wav" } //Grabbing some pills "Player.TeenGirl_TakePills01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakePills01.wav" } //Grabbing a pipe bomb "Player.TeenGirl_TakePipeBomb02" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakePipeBomb02.wav" } //Grabbing an extra pistol "Player.TeenGirl_TakePistol04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakePistol04.wav" } //Two pistols, cool. "Player.TeenGirl_TakePistol01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakePistol01.wav" } //I'm taking an extra pistol. "Player.TeenGirl_TakePistol02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakePistol02.wav" } //I'll try this shotgun "Player.TeenGirl_TakeShotgun04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeShotgun04.wav" } //Yeah, shotgun "Player.TeenGirl_TakeShotgun03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeShotgun03.wav" } //Grabbing a shotgun "Player.TeenGirl_TakeShotgun01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeShotgun01.wav" } //I'm gonna grab this hunting rifle "Player.TeenGirl_TakeSniper01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeSniper01.wav" } //I'm grabbing a hunting rifle "Player.TeenGirl_TakeSniper02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeSniper02.wav" } //A machinegun "Player.TeenGirl_TakeSubMachineGun04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeSubMachineGun04.wav" } //I can handle this "Player.TeenGirl_TakeSubMachineGun01" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeSubMachineGun01.wav" } //Get him the hell off me! "Player.TeenGirl_TankPound01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\TankPound01.wav" } //Get him off me! Get him off me! "Player.TeenGirl_TankPound05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\TankPound05.wav" } //He's crushing me! He's crushing me! "Player.TeenGirl_TankPound02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\TankPound02.wav" } //You REALLY have to be more careful! "Player.TeenGirl_TeamKillAccident03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\TeamKillAccident03.wav" } //The witch's getting mad! "Player.TeenGirl_WitchGettingAngry02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WitchGettingAngry02.wav" } //[Choking] "Player.TeenGirl_Choke01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Choke01.wav" } //[Choking] "Player.TeenGirl_Choke02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Choke02.wav" } //[Choking] "Player.TeenGirl_Choke03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Choke03.wav" } //[Choking] "Player.TeenGirl_Choke04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Choke04.wav" } //Close the door "Player.TeenGirl_CloseTheDoor07" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor07.wav" } //Please lock the door! "Player.TeenGirl_CloseTheDoor08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor08.wav" } //Lock the door. "Player.TeenGirl_CloseTheDoor01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor01.wav" } //Someone wanna close the door? "Player.TeenGirl_CloseTheDoor11" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor11.wav" } //Down there. "Player.TeenGirl_ContextModifierCalm05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ContextModifierCalm05.wav" } //Up there! "Player.TeenGirl_ContextModifierLoud03" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ContextModifierLoud03.wav" } //[Coughing from smoke] "Player.TeenGirl_Cough01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Cough01.wav" } //[Coughing from smoke] "Player.TeenGirl_Cough02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Cough02.wav" } //[Coughing from smoke] "Player.TeenGirl_Cough03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Cough03.wav" } //[Coughing from smoke] "Player.TeenGirl_Cough04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Cough04.wav" } //[Coughing from smoke] "Player.TeenGirl_Cough05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Cough05.wav" } //[Coughing from smoke] "Player.TeenGirl_Cough06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Cough06.wav" } //Hold up, gotta heal "Player.TeenGirl_CoverMe02" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CoverMe02.wav" } //[Loud painful death scream] "Player.TeenGirl_DeathScream09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\DeathScream09.wav" } //[Loud painful death scream] "Player.TeenGirl_DeathScream10" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\DeathScream10.wav" } //[Loud painful death scream] "Player.TeenGirl_DeathScream11" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\DeathScream11.wav" } //[Short quick death scream] "Player.TeenGirl_DeathScream05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\DeathScream05.wav" } //[Short quick death scream] "Player.TeenGirl_DeathScream06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\DeathScream06.wav" } //[Death rattle] "Player.TeenGirl_DeathScream01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\DeathScream01.wav" } //[Death rattle] "Player.TeenGirl_DeathScream02" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\DeathScream02.wav" } //GO! "Player.TeenGirl_EmphaticGo07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\EmphaticGo07.wav" } //GO! "Player.TeenGirl_EmphaticGo06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\EmphaticGo06.wav" } //Go! "Player.TeenGirl_EmphaticGo08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\EmphaticGo08.wav" } //Go go go! "Player.TeenGirl_EmphaticGo02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\EmphaticGo02.wav" } //Go go go! "Player.TeenGirl_EmphaticGo01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\EmphaticGo01.wav" } //MOVE! "Player.TeenGirl_EmphaticGo09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\EmphaticGo09.wav" } //Move move move! "Player.TeenGirl_EmphaticGo04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\EmphaticGo04.wav" } //Move move! "Player.TeenGirl_EmphaticGo05" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\EmphaticGo05.wav" } //Just go! GO! "Player.TeenGirl_EmphaticRun09" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\EmphaticRun09.wav" } //[frightened freaked out breathing] "Player.TeenGirl_ExertionCritical01" { "channel" "CHAN_VOICE" "volume" "0.28" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ExertionCritical01.wav" } //[frightened freaked out breathing] "Player.TeenGirl_ExertionCritical02" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ExertionCritical02.wav" } //[frightened freaked out breathing] "Player.TeenGirl_ExertionCritical03" { "channel" "CHAN_VOICE" "volume" "0.26" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ExertionCritical03.wav" } //[frightened freaked out breathing] "Player.TeenGirl_ExertionMajor01" { "channel" "CHAN_VOICE" "volume" "0.15" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ExertionMajor01.wav" } //[frightened freaked out breathing] "Player.TeenGirl_ExertionMajor02" { "channel" "CHAN_VOICE" "volume" "0.21" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ExertionMajor02.wav" } //[breathing - panting out of breath] "Player.TeenGirl_ExertionMinor01" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ExertionMinor01.wav" } //[breathing - panting out of breath] "Player.TeenGirl_ExertionMinor02" { "channel" "CHAN_VOICE" "volume" "0.18" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ExertionMinor02.wav" } //[Death scream as you fall] "Player.TeenGirl_Fall01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Fall01.wav" } //[Death scream as you fall] "Player.TeenGirl_Fall02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Fall02.wav" } //[Death scream as you fall] "Player.TeenGirl_Fall03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Fall03.wav" } //Wooaaah "Player.TeenGirl_FallShort01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FallShort01.wav" } //ohhh nooooo "Player.TeenGirl_FallShort02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FallShort02.wav" } //[improv quick yelp] "Player.TeenGirl_FallShort03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FallShort03.wav" } //I think we should go this way. "Player.TeenGirl_FollowMe07" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FollowMe07.wav" } //Come on, this way! "Player.TeenGirl_FollowMe01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FollowMe01.wav" } //This way, guys! "Player.TeenGirl_FollowMe02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FollowMe02.wav" } //Follow me! "Player.TeenGirl_FollowMe03" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FollowMe03.wav" } //This way! "Player.TeenGirl_FollowMe05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FollowMe05.wav" } //Hey! "Player.TeenGirl_FriendlyFire10" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FriendlyFire10.wav" } //That's not funny. "Player.TeenGirl_FriendlyFire11" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FriendlyFire11.wav" } //STOP IT! "Player.TeenGirl_FriendlyFire12" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FriendlyFire12.wav" } //Don't shoot me! "Player.TeenGirl_FriendlyFire13" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FriendlyFire13.wav" } //Hey, come on! Stop! "Player.TeenGirl_FriendlyFire14" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FriendlyFire14.wav" } //Stop shooting me! "Player.TeenGirl_FriendlyFire06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FriendlyFire06.wav" } //What the hell? "Player.TeenGirl_FriendlyFire17" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FriendlyFire17.wav" } //What the! "Player.TeenGirl_FriendlyFire18" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FriendlyFire18.wav" } //ow! HEY! "Player.TeenGirl_FriendlyFire07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FriendlyFire07.wav" } //Stop it already! "Player.TeenGirl_FriendlyFire08" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FriendlyFire08.wav" } //Watch it! "Player.TeenGirl_FriendlyFire03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FriendlyFire03.wav" } //Watch where you're shooting! "Player.TeenGirl_FriendlyFire05" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FriendlyFire05.wav" } //I'm not doing so good, guys "Player.TeenGirl_GoingToDie04" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie04.wav" } //I think I hurt something bad, real bad "Player.TeenGirl_GoingToDie27" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie27.wav" } //This is really bad "Player.TeenGirl_GoingToDie07" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie07.wav" } //Guys, I'm really torn up "Player.TeenGirl_GoingToDie10" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie10.wav" } //Guys, I don't think I'm going to make it without any help "Player.TeenGirl_GoingToDie314" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie314.wav" } //I don't feel so hot "Player.TeenGirl_GoingToDie01" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie01.wav" } //I don't know if I am going to make it "Player.TeenGirl_GoingToDie302" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie302.wav" } //no, No, No, NO, NO!!!!!!!! "Player.TeenGirl_GrabbedBySmoker03a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GrabbedBySmoker03a.wav" } //no, No, No, NO, NOOOOOOO!!!!!!!!! "Player.TeenGirl_GrabbedBySmoker01a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GrabbedBySmoker01a.wav" } //no, No, No, NO, NO, NOOOOOOO!!!!!!!!! "Player.TeenGirl_GrabbedBySmoker02a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GrabbedBySmoker02a.wav" } //GRENADE! "Player.TeenGirl_Grenade02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Grenade02.wav" } //FIRE IN THE HOLE! "Player.TeenGirl_Grenade04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Grenade04.wav" } //Oh god, there's a boomer around "Player.TeenGirl_HeardBoomer09" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardBoomer09.wav" } //Hear that boomer? "Player.TeenGirl_HeardBoomer10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardBoomer10.wav" } //I think I hear a boomer "Player.TeenGirl_HeardBoomer11" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardBoomer11.wav" } //I think one of those vomit bags is around here "Player.TeenGirl_HeardBoomer01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardBoomer01.wav" } //Sounds like a boomer's around "Player.TeenGirl_HeardBoomer02" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardBoomer02.wav" } //Wait up, I hear a boomer "Player.TeenGirl_HeardBoomer14" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardBoomer14.wav" } //Boomer, hear it? "Player.TeenGirl_HeardBoomer15" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardBoomer15.wav" } //Ahh a Boomer. Hear it? "Player.TeenGirl_HeardBoomer03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardBoomer03.wav" } //Ugh, I can hear a boomer sloshing around "Player.TeenGirl_HeardBoomer05" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardBoomer05.wav" } //ah no... I think I hear a boomer "Player.TeenGirl_HeardBoomer07" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardBoomer07.wav" } //I hear a Boomer "Player.TeenGirl_HeardBoomer08" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardBoomer08.wav" } //Hunter around, don't get pounced "Player.TeenGirl_HeardHunter06" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardHunter06.wav" } //Careful, a Hunter's around. "Player.TeenGirl_HeardHunter07" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardHunter07.wav" } //Crap, hunter. "Player.TeenGirl_HeardHunter08" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardHunter08.wav" } //I think I hear a Hunter. "Player.TeenGirl_HeardHunter09" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardHunter09.wav" } //Pretty sure I can hear a hunter [calm] "Player.TeenGirl_HeardHunter10" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardHunter10.wav" } //Hear that hunter? [calm] "Player.TeenGirl_HeardHunter11" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardHunter11.wav" } //There's a Hunter around "Player.TeenGirl_HeardHunter03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardHunter03.wav" } //There's a Hunter out there. "Player.TeenGirl_HeardHunter04" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardHunter04.wav" } //There's a Smoker around here. "Player.TeenGirl_HeardSmoker06" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardSmoker06.wav" } //That sounds like a Witch "Player.TeenGirl_HeardWitch06" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardWitch06.wav" } //Quiiii-et, I hear a Witch. "Player.TeenGirl_HeardWitch05" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardWitch05.wav" } //I think I hear a Witch "Player.TeenGirl_HeardWitch01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardWitch01.wav" } //Sounds like a Witch "Player.TeenGirl_HeardWitch02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardWitch02.wav" } //Shhh.... witch "Player.TeenGirl_HeardWitch03" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardWitch03.wav" } //Hey! Help! "Player.TeenGirl_Help13" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Help13.wav" } //I need some help! "Player.TeenGirl_Help14" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Help14.wav" } //Help! "Player.TeenGirl_Help15" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Help15.wav" } //Help me! "Player.TeenGirl_Help16" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Help16.wav" } //Help! "Player.TeenGirl_Help17" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Help17.wav" } //Help! "Player.TeenGirl_Help01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Help01.wav" } //Help please! "Player.TeenGirl_Help02" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Help02.wav" } //Someone help! "Player.TeenGirl_Help03" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Help03.wav" } //Guys, I need some help! "Player.TeenGirl_Help04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Help04.wav" } //Come on guys, I need some help! "Player.TeenGirl_Help07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Help07.wav" } //Guys, I could use a hand! "Player.TeenGirl_Help08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Help08.wav" } //We're gonna be okay "Player.TeenGirl_Hurrah13" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah13.wav" } //Oh yeah! "Player.TeenGirl_Hurrah16" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah16.wav" } //Impressive. "Player.TeenGirl_Hurrah17" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah17.wav" } //We are kickin' ass "Player.TeenGirl_Hurrah18" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah18.wav" } //No stopping us! "Player.TeenGirl_Hurrah19" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah19.wav" } //We are unstoppable "Player.TeenGirl_Hurrah20" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah20.wav" } //Cool. "Player.TeenGirl_Hurrah01" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah01.wav" } //Awesome! "Player.TeenGirl_Hurrah03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah03.wav" } //I think we're gonna make it "Player.TeenGirl_Hurrah07" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah07.wav" } //Looks good "Player.TeenGirl_Hurrah08" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah08.wav" } //We're doing all right. "Player.TeenGirl_Hurrah10" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah10.wav" } //YESSS! "Player.TeenGirl_Hurrah04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah04.wav" } //Oh yeah, lovely. "Player.TeenGirl_Hurrah12" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah12.wav" } //We have to hurry guys! "Player.TeenGirl_HurryUp04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurryUp04.wav" } //Lets go guys! "Player.TeenGirl_HurryUp05" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurryUp05.wav" } //Guys, hurry! "Player.TeenGirl_HurryUp08" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurryUp08.wav" } //Lets go, Lets go! "Player.TeenGirl_HurryUp09" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurryUp09.wav" } //Hurry up! "Player.TeenGirl_HurryUp01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurryUp01.wav" } //Hurry! "Player.TeenGirl_HurryUp06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurryUp06.wav" } //[pain noise - loud major pain] "Player.TeenGirl_HurtCritical01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurtCritical01.wav" } //[pain noise - loud major pain] "Player.TeenGirl_HurtCritical02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurtCritical02.wav" } //[pain noise - loud major pain] "Player.TeenGirl_HurtCritical03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurtCritical03.wav" } //[pain noise - huh] "Player.TeenGirl_HurtMajor02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurtMajor02.wav" } //[pain noise - ahh] "Player.TeenGirl_HurtMajor01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurtMajor01.wav" } //[pain noise - oy] "Player.TeenGirl_HurtMajor03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurtMajor03.wav" } //[pain noise - ugh] "Player.TeenGirl_HurtMajor04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurtMajor04.wav" } //[pain noise - short minor pain] "Player.TeenGirl_HurtMinor01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HurtMinor01.wav" } //[pain noise - short minor pain] "Player.TeenGirl_HurtMinor02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HurtMinor02.wav" } //[pain noise - short minor pain] "Player.TeenGirl_HurtMinor03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HurtMinor03.wav" } //[pain noise - short minor pain] "Player.TeenGirl_HurtMinor04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HurtMinor04.wav" } //[pain noise - short minor pain] "Player.TeenGirl_HurtMinor05" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HurtMinor05.wav" } //[pain noise - short minor pain] "Player.TeenGirl_HurtMinor06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HurtMinor06.wav" } //AHHHHH [terrified yell] "Player.TeenGirl_IncapacitatedInjury01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\IncapacitatedInjury01.wav" } //AHHHHH [terrified yell] "Player.TeenGirl_IncapacitatedInjury02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\IncapacitatedInjury02.wav" } //AHHHHH [terrified yell] "Player.TeenGirl_IncapacitatedInjury03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\IncapacitatedInjury03.wav" } //They're coming! "Player.TeenGirl_Incoming04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Incoming04.wav" } //Get ready! "Player.TeenGirl_Incoming06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Incoming06.wav" } //Oh god, get ready, here they come! "Player.TeenGirl_Incoming07" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Incoming07.wav" } //Incoming! "Player.TeenGirl_Incoming02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Incoming02.wav" } //Here they come! "Player.TeenGirl_Incoming05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Incoming05.wav" } //Kill the light "Player.TeenGirl_KillThatLight08" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillThatLight08.wav" } //Shut off your flashlight "Player.TeenGirl_KillThatLight10" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillThatLight10.wav" } //Come on, shut off your flashlight *quiet* "Player.TeenGirl_KillThatLight11" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillThatLight11.wav" } //Can you kill that light? "Player.TeenGirl_KillThatLight12" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillThatLight12.wav" } //Lights out! "Player.TeenGirl_KillThatLight06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillThatLight06.wav" } //Flashlights out! "Player.TeenGirl_KillThatLight07" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillThatLight07.wav" } //Turn off that light *quiet* "Player.TeenGirl_KillThatLight02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillThatLight02.wav" } //Can you turn off that light? "Player.TeenGirl_KillThatLight05" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillThatLight05.wav" } //Lights off! "Player.TeenGirl_KillThatLight03" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillThatLight03.wav" } //Flashlights off! "Player.TeenGirl_KillThatLight04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillThatLight04.wav" } //You go ahead, I'll follow "Player.TeenGirl_LeadOn04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn04.wav" } //Lead on "Player.TeenGirl_LeadOn06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn06.wav" } //Go ahead I'l follow "Player.TeenGirl_LeadOn07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn07.wav" } //I'll follow behind you "Player.TeenGirl_LeadOn08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn08.wav" } //Go on, I'm coming "Player.TeenGirl_LeadOn09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn09.wav" } //I'M SLIPPING OFF! PULL ME UP! "Player.TeenGirl_LedgeHangEnd01" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangEnd01.wav" } //Ohhh shit! HELP ME! "Player.TeenGirl_LedgeHangEnd02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangEnd02.wav" } //I CAN'T HOLD ON - I'M GONNA FALL! "Player.TeenGirl_LedgeHangEnd04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangEnd04.wav" } //I can't hang on much longer. "Player.TeenGirl_LedgeHangMiddle03" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangMiddle03.wav" } //Oh god, I need help! Don't let me die like this! "Player.TeenGirl_LedgeHangEnd06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangEnd06.wav" } //I can't hang on, please help me! "Player.TeenGirl_LedgeHangMiddle02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangMiddle02.wav" } //Can someone give me a hand please? "Player.TeenGirl_LedgeHangStart05" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangStart05.wav" } //Hey guys, I could use a hand "Player.TeenGirl_LedgeHangStart06" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangStart06.wav" } //I could use a hand here please "Player.TeenGirl_LedgeHangStart03" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangStart03.wav" } //Can someone help me please? "Player.TeenGirl_LedgeHangStart04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangStart04.wav" } //Can someone help me up? "Player.TeenGirl_LedgeHangStart01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangStart01.wav" } //I can help you, hang on, hang on. I got you. Let's get you up. "Player.TeenGirl_LedgeSave02" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LedgeSave02.wav" } //I got you, you're not gonna fall. Here, let me help you up. "Player.TeenGirl_LedgeSave03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LedgeSave03.wav" } //Don't worry, you won't fall. I have you. Let's get you up on your feet. "Player.TeenGirl_LedgeSave04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LedgeSave04.wav" } //Over there! "Player.TeenGirl_Look01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Look01.wav" } //Look! "Player.TeenGirl_Look03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Look03.wav" } //Look over here! "Player.TeenGirl_LookHere06" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LookHere06.wav" } //Look here. "Player.TeenGirl_LookHere07" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LookHere07.wav" } //Would you look at this? "Player.TeenGirl_LookHere02" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LookHere02.wav" } //Huh, check this out. "Player.TeenGirl_LookHere05" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LookHere05.wav" } //Look out! "Player.TeenGirl_LookOut01" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LookOut01.wav" } //Watch out! "Player.TeenGirl_LookOut03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LookOut03.wav" } //Helloooo? "Player.TeenGirl_LostCall06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LostCall06.wav" } //Anyone Around? "Player.TeenGirl_LostCall07" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LostCall07.wav" } //Hey guys, where are you? "Player.TeenGirl_LostCall09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LostCall09.wav" } //Where are you guys? "Player.TeenGirl_LostCall010" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LostCall010.wav" } //Hello? "Player.TeenGirl_LostCall01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LostCall01.wav" } //Is anyone there? "Player.TeenGirl_LostCall04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LostCall04.wav" } //Can we get going? "Player.TeenGirl_MoveOn01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MoveOn01.wav" } //We need to get moving "Player.TeenGirl_MoveOn05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MoveOn05.wav" } //Come on, lets go! "Player.TeenGirl_MoveOn08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MoveOn08.wav" } //Come on, come on, lets go! "Player.TeenGirl_MoveOn09" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MoveOn09.wav" } //We need to get going guys "Player.TeenGirl_MoveOn10" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MoveOn10.wav" } //We should probably go "Player.TeenGirl_MoveOn12" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MoveOn12.wav" } //Let's go, ;et's go "Player.TeenGirl_MoveOn13" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MoveOn13.wav" } //Let's go "Player.TeenGirl_MoveOn02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MoveOn02.wav" } //We should go "Player.TeenGirl_MoveOn03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MoveOn03.wav" } //Let's get moving "Player.TeenGirl_MoveOn04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MoveOn04.wav" } //I think we should go "Player.TeenGirl_MoveOn06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MoveOn06.wav" } //Bill! (loud) "Player.TeenGirl_NameBill01" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameBill01.wav" } //Francis (quiet) "Player.TeenGirl_NameFrancis02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameFrancis02.wav" } //Louis! (loud) "Player.TeenGirl_NameLouis01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameLouis01.wav" } //Louis (quiet) "Player.TeenGirl_NameLouis02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameLouis02.wav" } //[Improv non-verbal displeasure sounds] "Player.TeenGirl_NegativeNoise01" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NegativeNoise01.wav" } //[Improv non-verbal displeasure sounds] "Player.TeenGirl_NegativeNoise02" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NegativeNoise02.wav" } //[Nervous Humming] "Player.TeenGirl_NervousHumming01" { "channel" "CHAN_VOICE" "volume" "0.25" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NervousHumming01.wav" } //[Nervous Whistle] "Player.TeenGirl_NervousWhislte01" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NervousWhislte01.wav" } //Yeah! "Player.TeenGirl_NiceJob01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NiceJob01.wav" } //Kick ass! "Player.TeenGirl_NiceJob02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob02.wav" } //That was good "Player.TeenGirl_NiceJob17" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob17.wav" } //Okay. "Player.TeenGirl_NiceJob18" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob18.wav" } //Lovely. "Player.TeenGirl_NiceJob20" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob20.wav" } //Well done! "Player.TeenGirl_NiceJob05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob05.wav" } //Kick ass! "Player.TeenGirl_NiceJob06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob06.wav" } //Nice job. "Player.TeenGirl_NiceJob11" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob11.wav" } //Killer shot! "Player.TeenGirl_NiceShot04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceShot04.wav" } //Boom! Nice. "Player.TeenGirl_NiceShot05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceShot05.wav" } //Great shot! "Player.TeenGirl_NiceShot06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceShot06.wav" } //Nice shot! "Player.TeenGirl_NiceShot07" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceShot07.wav" } //Nice "Player.TeenGirl_NiceShot08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceShot08.wav" } //Good one! "Player.TeenGirl_NiceShot01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceShot01.wav" } //No! "Player.TeenGirl_No10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No10.wav" } //No. "Player.TeenGirl_No11" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No11.wav" } //Uh, no "Player.TeenGirl_No01" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No01.wav" } //Yeah... right! "Player.TeenGirl_No09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No09.wav" } //I don't think so. "Player.TeenGirl_No14" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No14.wav" } //Mmmm Mm "Player.TeenGirl_No15" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No15.wav" } //NO! "Player.TeenGirl_No08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No08.wav" } //[laugh] "Player.TeenGirl_PositiveNoise02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PositiveNoise02.wav" } //Allright guys, a boat's on its way. "Player.TeenGirl_RadioUsedBoat01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\RadioUsedBoat01.wav" } //Okay, the helicopter's coming! "Player.TeenGirl_RadioUsedChopper01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\RadioUsedChopper01.wav" } //Okay, guys, help is on the way! "Player.TeenGirl_RadioUsedGeneric01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\RadioUsedGeneric01.wav" } //Help is coming guys, we just need to last a little longer. "Player.TeenGirl_RadioUsedGeneric02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\RadioUsedGeneric02.wav" } //Okay guys, I called for the truck. "Player.TeenGirl_RadioUsedTruck01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\RadioUsedTruck01.wav" } //Oh my god. "Player.TeenGirl_ReactionDisgusted06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionDisgusted06.wav" } //ahhchh "Player.TeenGirl_ReactionDisgusted05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ReactionDisgusted05.wav" } //Ohhhhh! "Player.TeenGirl_ReactionDisgusted07" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionDisgusted07.wav" } //achhh... "Player.TeenGirl_ReactionDisgusted02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionDisgusted02.wav" } //Ahhh "Player.TeenGirl_PainReliefSigh01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PainReliefSigh01.wav" } //Ahhh "Player.TeenGirl_PainReliefSigh02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PainReliefSigh02.wav" } //Reloading! "Player.TeenGirl_Reloading01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Reloading01.wav" } //Reloading! "Player.TeenGirl_Reloading02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Reloading02.wav" } //I'm Reloading! "Player.TeenGirl_Reloading04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Reloading04.wav" } //I' m here. I'll help you. We need to find you some first aid. If you go down like this again, that' "Player.TeenGirl_ReviveCriticalFriend04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveCriticalFriend04.wav" } //Let me help you up. We really need to find you some first aid. If you go down like this again, that "Player.TeenGirl_ReviveCriticalFriend05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveCriticalFriend05.wav" } //Okay, I think I can get you back on your feet, but we need to find you some first aid. If you go do "Player.TeenGirl_ReviveCriticalFriend06" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveCriticalFriend06.wav" } //Let me help you. You should be okay for a little bit, but we need to find you some first aid. If y "Player.TeenGirl_ReviveCriticalFriend07" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveCriticalFriend07.wav" } //It's all right - I gotcha. Boy we need to find you some first aid. If you go down like this again, "Player.TeenGirl_ReviveCriticalFriend01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveCriticalFriend01.wav" } //You're going to be okay, I can get you back up, but we need to find you some first aid. If you go "Player.TeenGirl_ReviveCriticalFriend02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveCriticalFriend02.wav" } //Don't worry, don't worry, I can help. But we need to find you some first aid. If you go down like "Player.TeenGirl_ReviveCriticalFriend03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveCriticalFriend03.wav" } //This looks bad, but I can get your back up. Get you moving again. "Player.TeenGirl_ReviveFriend08" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriend08.wav" } //Here, let me help you up. I gotcha. I'm gonna help you. We're gonna get you fixed up. "Player.TeenGirl_ReviveFriend10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriend10.wav" } //Allright, Tiger, up and at 'em. Nobody's leaving anyone behind. You're gonna be fine, but we gotta "Player.TeenGirl_ReviveFriend11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriend11.wav" } //I have you. Lie still and let me help. We gotta get you back on your feet. Okay, up we go. "Player.TeenGirl_ReviveFriend04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriend04.wav" } //Hang on. It's all right. I gotcha. Now get up - we gotta move. "Player.TeenGirl_ReviveFriend01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriend01.wav" } //This isn't it for you yet. C'mon, up and at 'em. We gotta keep moving. "Player.TeenGirl_ReviveFriend03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriend03.wav" } //Hello! "Player.TeenGirl_ScenarioJoin02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ScenarioJoin02.wav" } //We're all here. "Player.TeenGirl_ScenarioJoinLast01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ScenarioJoinLast01.wav" } //GET IT OFF ME! "Player.TeenGirl_ScreamWhilePounced01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ScreamWhilePounced01.wav" } //GET IT GET IT OFF GET IT OFF! "Player.TeenGirl_ScreamWhilePounced04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ScreamWhilePounced04.wav" } //GET IT GET IT OFF GET IT OFF! "Player.TeenGirl_ScreamWhilePounced02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ScreamWhilePounced02.wav" } //[reaction to body hits - uhs ahs] "Player.TeenGirl_Shoved01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Shoved01.wav" } //[reaction to body hits - uhs ahs] "Player.TeenGirl_Shoved02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Shoved02.wav" } //[reaction to body hits - uhs ahs] "Player.TeenGirl_Shoved03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Shoved03.wav" } //[reaction to body hits - uhs ahs] "Player.TeenGirl_Shoved04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Shoved04.wav" } //[reaction to body hits - uhs ahs] "Player.TeenGirl_Shoved05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Shoved05.wav" } //I am so sorry "Player.TeenGirl_Sorry10" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Sorry10.wav" } //I really am sorry 'bout that "Player.TeenGirl_Sorry12" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Sorry12.wav" } //Ohh, sorry! "Player.TeenGirl_Sorry11" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Sorry11.wav" } //Sorry about that "Player.TeenGirl_Sorry05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Sorry05.wav" } //Oh, my bad "Player.TeenGirl_Sorry06" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Sorry06.wav" } //I am really sorry "Player.TeenGirl_Sorry08" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Sorry08.wav" } //My bad "Player.TeenGirl_Sorry09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Sorry09.wav" } //Ammo here! "Player.TeenGirl_SpotAmmo01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotAmmo01.wav" } //First Aid Kit here! "Player.TeenGirl_SpotFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SpotFirstAid01.wav" } //First Aid here! "Player.TeenGirl_SpotFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SpotFirstAid02.wav" } //Grenades here! "Player.TeenGirl_SpotGrenades01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotGrenades01.wav" } //Pills here! "Player.TeenGirl_SpotPills01" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotPills01.wav" } //Weapons here! "Player.TeenGirl_SpotWeapons01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotWeapons01.wav" } //Stay close! "Player.TeenGirl_StayTogether06" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogether06.wav" } //Let's try to stay together "Player.TeenGirl_StayTogether07" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogether07.wav" } //Stay together! "Player.TeenGirl_StayTogether08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogether08.wav" } //Stay, together! C'mon, guys, let's make an effort "Player.TeenGirl_StayTogether09" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogether09.wav" } //Can you stay together, guys? "Player.TeenGirl_StayTogether10" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogether10.wav" } //Stick together! "Player.TeenGirl_StayTogether05" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogether05.wav" } //We should stay together "Player.TeenGirl_StayTogether02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogether02.wav" } //Let's stick together! "Player.TeenGirl_StayTogether03" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogether03.wav" } //Come on, we're together. "Player.TeenGirl_StayTogether04" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogether04.wav" } //We need to stick together "Player.TeenGirl_StayTogether11" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogether11.wav" } //Guys, get inside! "Player.TeenGirl_StayTogetherInside04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogetherInside04.wav" } //Come on, come on! Everyone in here! "Player.TeenGirl_StayTogetherInside05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogetherInside05.wav" } //Get inside! "Player.TeenGirl_StayTogetherInside03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogetherInside03.wav" } //Everyone inside! "Player.TeenGirl_StayTogetherInside02" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogetherInside02.wav" } //Thats right. [grim, determined] "Player.TeenGirl_Taunt02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt02.wav" } //Thanks a bunch. "Player.TeenGirl_Thanks06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks06.wav" } //Hey, thanks! "Player.TeenGirl_Thanks07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks07.wav" } //Thanks, I owe you. "Player.TeenGirl_Thanks01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks01.wav" } //Thanks! "Player.TeenGirl_Thanks03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks03.wav" } //Thanks "Player.TeenGirl_Thanks02" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks02.wav" } //Thank you "Player.TeenGirl_Thanks08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks08.wav" } //Really, thanks "Player.TeenGirl_Thanks13" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks13.wav" } //Thanks, thanks a lot "Player.TeenGirl_Thanks04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks04.wav" } //Help is on the way! "Player.TeenGirl_ToTheRescue04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ToTheRescue04.wav" } //Hang on, hang on, I'm coming! "Player.TeenGirl_ToTheRescue06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ToTheRescue06.wav" } //Hold on, I'm coming! "Player.TeenGirl_ToTheRescue03" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ToTheRescue03.wav" } //Hold on, I'm on my way! "Player.TeenGirl_ToTheRescue01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ToTheRescue01.wav" } //Hang in there, I'm coming! "Player.TeenGirl_ToTheRescue07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ToTheRescue07.wav" } //I'm coming! "Player.TeenGirl_ToTheRescue02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ToTheRescue02.wav" } //Hold up! "Player.TeenGirl_WaitHere05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WaitHere05.wav" } //Everybody stop! "Player.TeenGirl_WaitHere06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WaitHere06.wav" } //Can we wait here? "Player.TeenGirl_WaitHere01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WaitHere01.wav" } //Hold up a sec "Player.TeenGirl_WaitHere02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WaitHere02.wav" } //Wait a sec "Player.TeenGirl_WaitHere03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WaitHere03.wav" } //Wait up! "Player.TeenGirl_WaitHere04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WaitHere04.wav" } //BOOMER! "Player.TeenGirl_WarnBoomer01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WarnBoomer01.wav" } //TANK! "Player.TeenGirl_WarnTank01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WarnTank01.wav" } //SMOKER! "Player.TeenGirl_WarnSmoker01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WarnSmoker01.wav" } //WITCH! "Player.TeenGirl_WarnWitch01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WarnWitch01.wav" } //HUNTER! "Player.TeenGirl_WarnHunter01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WarnHunter01.wav" } //BOOMER! "Player.TeenGirl_WarnBoomer02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WarnBoomer02.wav" } //BOOMER! "Player.TeenGirl_WarnBoomer03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WarnBoomer03.wav" } //TANK! "Player.TeenGirl_WarnTank02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WarnTank02.wav" } //SMOKER! "Player.TeenGirl_WarnSmoker02" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WarnSmoker02.wav" } //SMOKER! "Player.TeenGirl_WarnSmoker03" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WarnSmoker03.wav" } //WITCH! "Player.TeenGirl_WarnWitch02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WarnWitch02.wav" } //WITCH! "Player.TeenGirl_WarnWitch03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WarnWitch03.wav" } //HUNTER! "Player.TeenGirl_WarnHunter02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WarnHunter02.wav" } //HUNTER! "Player.TeenGirl_WarnHunter03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WarnHunter03.wav" } //Everyone be careful. "Player.TeenGirl_WarnCareful07" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WarnCareful07.wav" } //Let's be careful. "Player.TeenGirl_WarnCareful09" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WarnCareful09.wav" } //Be Careful. "Player.TeenGirl_WarnCareful04" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WarnCareful04.wav" } //They're behind us! "Player.TeenGirl_WatchOutBehind02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WatchOutBehind02.wav" } //Behind us! "Player.TeenGirl_WatchOutBehind03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WatchOutBehind03.wav" } //Behind us! "Player.TeenGirl_WatchOutBehind01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WatchOutBehind01.wav" } //Y'allright. "Player.TeenGirl_Yes05" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Yes05.wav" } //Yeah, okay "Player.TeenGirl_Yes06" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Yes06.wav" } //Yeah. "Player.TeenGirl_Yes01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Yes01.wav" } //Yes. "Player.TeenGirl_Yes02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Yes02.wav" } //That's okay. "Player.TeenGirl_YouAreWelcome04" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome04.wav" } //Hey, no problem. "Player.TeenGirl_YouAreWelcome05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome05.wav" } //Sure thing. "Player.TeenGirl_YouAreWelcome08" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome08.wav" } //We're cool. "Player.TeenGirl_YouAreWelcome11" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome11.wav" } //It was my pleasure. "Player.TeenGirl_YouAreWelcome12" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome12.wav" } //My pleasure. "Player.TeenGirl_YouAreWelcome13" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome13.wav" } //Anytime. "Player.TeenGirl_YouAreWelcome14" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome14.wav" } //Yeah, cool. "Player.TeenGirl_YouAreWelcome15" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome15.wav" } //You are welcome, sir. "Player.TeenGirl_YouAreWelcome03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome03.wav" } //No problem. "Player.TeenGirl_YouAreWelcome06" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome06.wav" } //ah, whatever. "Player.TeenGirl_YouAreWelcome09" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome09.wav" } //*Reaction to Being Vomited On - spitting, disgusted, yech! "Player.TeenGirl_BoomerReaction01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BoomerReaction01.wav" } //Okay, okay, you're okay. I was worried there. Let's get you up on your feet. "Player.TeenGirl_ReviveFriend12" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriend12.wav" } //It's not going to get any better you know. "Player.TeenGirl_Generic01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Generic01.wav" } //Great, that makes me the last woman on earth. "Player.TeenGirl_Generic10" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Generic10.wav" } //Hang on. I got you. Don't worry, I can help you. Let me help you up. "Player.TeenGirl_LedgeSave01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LedgeSave01.wav" } //[Nervous Humming] "Player.TeenGirl_NervousHumming02" { "channel" "CHAN_VOICE" "volume" "0.20" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NervousHumming02.wav" } //[Nervous Whistle] "Player.TeenGirl_NervousWhislte02" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NervousWhislte02.wav" } //Nicely played sir "Player.TeenGirl_NiceJob07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob07.wav" } //Oh hell yeah! "Player.TeenGirl_NiceJob08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob08.wav" } //Well, we're all here. "Player.TeenGirl_ScenarioJoinLast02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ScenarioJoinLast02.wav" } //Oops, sorry "Player.TeenGirl_Sorry04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Sorry04.wav" } //Sorry "Player.TeenGirl_Sorry07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Sorry07.wav" } //Thanks, man "Player.TeenGirl_Thanks11" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks11.wav" } //Okay. "Player.TeenGirl_Yes04" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Yes04.wav" } //Grabbing a machinegun "Player.TeenGirl_TakeSubMachineGun03" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeSubMachineGun03.wav" } //Grabbing a pistol "Player.TeenGirl_TakePistol03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakePistol03.wav" } //Grabbing a shotgun "Player.TeenGirl_TakeShotgun02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeShotgun02.wav" } //This rifle looks good. "Player.TeenGirl_TakeAssaultRifle03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeAssaultRifle03.wav" } //Gonna grab the rifle "Player.TeenGirl_TakeAssaultRifle05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeAssaultRifle05.wav" } //I call shotgun (smiling) "Player.TeenGirl_TakeAutoShotgun04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeAutoShotgun04.wav" } //We might need these (inward) "Player.TeenGirl_TakePills03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakePills03.wav" } //Cover me! "Player.TeenGirl_CoverMe05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CoverMe05.wav" } //Watch my back! "Player.TeenGirl_CoverMe06" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CoverMe06.wav" } //Back back! "Player.TeenGirl_BackUp02" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\BackUp02.wav" } //Francis! "Player.TeenGirl_GriefBiker04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GriefBiker04.wav" } //God, not Francis "Player.TeenGirl_GriefBiker06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GriefBiker06.wav" } //Louis! "Player.TeenGirl_GriefManager02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GriefManager02.wav" } //Bill!! No!! "Player.TeenGirl_GriefVet05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GriefVet05.wav" } //Ahh Bill!!!! "Player.TeenGirl_GriefVet07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GriefVet07.wav" } //Hey, that hurt! "Player.TeenGirl_FriendlyFire02" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FriendlyFire02.wav" } //Guys, over here - I could use a hand! "Player.TeenGirl_Help12" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Help12.wav" } //YEAH! "Player.TeenGirl_Hurrah11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah11.wav" } //Oh god oh god oh god. I'M GONNA FALL! HELP MEEE! "Player.TeenGirl_LedgeHangEnd03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangEnd03.wav" } //Reloading! "Player.TeenGirl_Reloading03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Reloading03.wav" } //This is so messed up "Player.TeenGirl_ReactionNegative02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative02.wav" } //Ewwww... "Player.TeenGirl_ReactionDisgusted04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionDisgusted04.wav" } //[Improv non-verbal displeasure sounds] "Player.TeenGirl_NegativeNoise04" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NegativeNoise04.wav" } //[Improv non-verbal displeasure sounds] "Player.TeenGirl_NegativeNoise05" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NegativeNoise05.wav" } //[frightened freaked out breathing] "Player.TeenGirl_ExertionCritical04" { "channel" "CHAN_VOICE" "volume" "0.27" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ExertionCritical04.wav" } //I gotcha - I was worried there. Now get up, come on. We gotta keep moving. "Player.TeenGirl_ReviveFriend06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriend06.wav" } //[pain noise - short minor pain] "Player.TeenGirl_HurtMinor07" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HurtMinor07.wav" } //[pain noise - short minor pain] "Player.TeenGirl_HurtMinor08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HurtMinor08.wav" } //[pain noise - ugh] "Player.TeenGirl_HurtMajor05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurtMajor05.wav" } //[pain noise - ugh] "Player.TeenGirl_HurtMajor06" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurtMajor06.wav" } //[pain noise - loud major pain] "Player.TeenGirl_HurtCritical04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurtCritical04.wav" } //[pain noise - loud major pain] "Player.TeenGirl_HurtCritical05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurtCritical05.wav" } //[pain noise - loud major pain] "Player.TeenGirl_HurtCritical06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurtCritical06.wav" } //[pain noise - loud major pain] "Player.TeenGirl_HurtCritical07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HurtCritical07.wav" } //AHHHHH [terrified yell] "Player.TeenGirl_IncapacitatedInjury04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\IncapacitatedInjury04.wav" } //[Death rattle] "Player.TeenGirl_DeathScream03" { "channel" "CHAN_VOICE" "volume" "0.27" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\DeathScream03.wav" } //[Death rattle] "Player.TeenGirl_DeathScream04" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\DeathScream04.wav" } //[Short quick death scream] "Player.TeenGirl_DeathScream07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\DeathScream07.wav" } //[Short quick death scream] "Player.TeenGirl_DeathScream08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\DeathScream08.wav" } //Things like this never end well "Player.TeenGirl_Generic03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Generic03.wav" } //You think one day its all just gonna go back to normal? "Player.TeenGirl_Generic04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Generic04.wav" } //sptting gross noises "Player.TeenGirl_ReactionBoomerVomit01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionBoomerVomit01.wav" } //sptting gross noises "Player.TeenGirl_ReactionBoomerVomit02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionBoomerVomit02.wav" } //sptting gross noises "Player.TeenGirl_ReactionBoomerVomit03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionBoomerVomit03.wav" } //Cool "Player.TeenGirl_YouAreWelcome16" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome16.wav" } //Yep "Player.TeenGirl_Yes08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Yes08.wav" } //Yeah sure. "Player.TeenGirl_Yes09" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Yes09.wav" } //You should heal up "Player.TeenGirl_SuggestHealth01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SuggestHealth01.wav" } //I need some help or I'm going to die "Player.TeenGirl_GoingToDie362" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie362.wav" } //Anyone have some first aid? I'm going to die "Player.TeenGirl_GoingToDieAskForHeal01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDieAskForHeal01.wav" } //Grab some first aid "Player.TeenGirl_SpotFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SpotFirstAid03.wav" } //Guys! I need help now! "Player.TeenGirl_Dying01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Dying01.wav" } //Got it! "Player.TeenGirl_KillConfirmation01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\KillConfirmation01.wav" } //Down in front "Player.TeenGirl_DowninFront01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\DowninFront01.wav" } //Ahhhh, I'm down! "Player.TeenGirl_IncapacitatedInitial01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\IncapacitatedInitial01.wav" } //Francis! "Player.TeenGirl_HunterFrancisPounced01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HunterFrancisPounced01.wav" } //Bill! "Player.TeenGirl_HunterBillPounced01" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HunterBillPounced01.wav" } //Come on, come on! I got you, you're going to be okay. "Player.TeenGirl_ReviveFriendLoud01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ReviveFriendLoud01.wav" } //That was close "Player.TeenGirl_TransitionClose01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TransitionClose01.wav" } //We should probably go help 'em "Player.TeenGirl_InsideSafeRoom01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\InsideSafeRoom01.wav" } //Ready "Player.TeenGirl_AnswerReady01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AnswerReady01.wav" } //Yep, I'm ready "Player.TeenGirl_AnswerReady02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AnswerReady02.wav" } //Yeah, ready "Player.TeenGirl_AnswerReady03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AnswerReady03.wav" } //Let's go. "Player.TeenGirl_AnswerReady04" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AnswerReady04.wav" } //Back up "Player.TeenGirl_BackUpQuiet01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BackUpQuiet01.wav" } //Move back "Player.TeenGirl_BackUpQuiet02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BackUpQuiet02.wav" } //*Reaction to Being Vomited On - spitting, disgusted, yech! "Player.TeenGirl_BoomerReaction02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BoomerReaction02.wav" } //Guess I'll try this rifle "Player.TeenGirl_TakeAssaultRifle02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeAssaultRifle02.wav" } //Oh damn "Player.TeenGirl_ReactionNegative05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative05.wav" } //This sucks "Player.TeenGirl_ReactionNegative03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative03.wav" } //This sucks big time "Player.TeenGirl_ReactionNegative04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative04.wav" } //This isn't working "Player.TeenGirl_ReactionNegative06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative06.wav" } //What the hell was that? "Player.TeenGirl_ReactionNegative08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative08.wav" } //Are you kidding me? "Player.TeenGirl_ReactionNegative11" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative11.wav" } //Oh God! He's crushing me! "Player.TeenGirl_TankPound03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\TankPound03.wav" } //Duck "Player.TeenGirl_DowninFront02" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\DowninFront02.wav" } //Not again "Player.TeenGirl_ReactionNegative12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative12.wav" } //This is never going to end "Player.TeenGirl_ReactionNegative14" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative14.wav" } //This is not going well "Player.TeenGirl_ReactionNegative15" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative15.wav" } //Oh man oh man oh man "Player.TeenGirl_ReactionNegative16" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative16.wav" } //Shit (matter of factly) "Player.TeenGirl_ReactionNegative17" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative17.wav" } //Oh my god, oh my god, I'm not going to last much longer "Player.TeenGirl_Dying02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Dying02.wav" } //Help, help, I don't want to die "Player.TeenGirl_Dying03" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Dying03.wav" } //Guys, this is it, I need help now! "Player.TeenGirl_Dying04" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Dying04.wav" } //Come on, move "Player.TeenGirl_EmphaticGo10" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\EmphaticGo10.wav" } //Let's go, Let's go "Player.TeenGirl_EmphaticGo11" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\EmphaticGo11.wav" } //Let's go, let's go "Player.TeenGirl_EmphaticRun04" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\EmphaticRun04.wav" } //I go down again and I'm dead "Player.TeenGirl_GoingToDie363" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie363.wav" } //I need some first aid , now! "Player.TeenGirl_GoingToDieAskForHeal02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDieAskForHeal02.wav" } //Louis! "Player.TeenGirl_HunterLouisPounced01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HunterLouisPounced01.wav" } //Hunter's got Bill! "Player.TeenGirl_HunterBillPounced02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HunterBillPounced02.wav" } //Hunter's got Francis! "Player.TeenGirl_HunterFrancisPounced02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HunterFrancisPounced02.wav" } //Hunter's got Louis! "Player.TeenGirl_HunterLouisPounced02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HunterLouisPounced02.wav" } //Oh yeah, oh yeah, oh yeah "Player.TeenGirl_Hurrah22" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah22.wav" } //Well, that was refreshing "Player.TeenGirl_YouAreWelcome39" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah23.wav" } //Crap, I'm down "Player.TeenGirl_IncapacitatedInitial02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\IncapacitatedInitial02.wav" } //GODdamnit, I'm down! "Player.TeenGirl_IncapacitatedInitial03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\IncapacitatedInitial03.wav" } //Seriously, no "Player.TeenGirl_No07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No07.wav" } //Finally! "Player.TeenGirl_SafeSpotAheadReaction02" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SafeSpotAheadReaction02.wav" } //C'mon man, use your first aid kit "Player.TeenGirl_SuggestHealth02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SuggestHealth02.wav" } //You might want to heal up. "Player.TeenGirl_SuggestHealth03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SuggestHealth03.wav" } //Yeah... yeah, I'm ready to bounce (laughing) "Player.TeenGirl_AnswerReady05" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AnswerReady05.wav" } //Quiet, listen. "Player.TeenGirl_HeardWitch04" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardWitch04.wav" } //Shit! "Player.TeenGirl_HordeAttack04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HordeAttack04.wav" } //Ah! "Player.TeenGirl_HordeAttack05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HordeAttack05.wav" } //We can't leave 'em out there "Player.TeenGirl_InsideSafeRoom02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\InsideSafeRoom02.wav" } //We can't leave Francis out there "Player.TeenGirl_InsideSafeRoom07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\InsideSafeRoom07.wav" } //No one left behind, right? "Player.TeenGirl_InsideSafeRoom08" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\InsideSafeRoom08.wav" } //Nailed it! "Player.TeenGirl_KillConfirmation03" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\KillConfirmation03.wav" } //Got 'em "Player.TeenGirl_KillConfirmation04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\KillConfirmation04.wav" } //Kill him! KILL HIM! "Player.TeenGirl_TankPound04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\TankPound04.wav" } //Louis, You are going to get yourself killed. Let me help you up. "Player.TeenGirl_LedgeSave06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LedgeSave06.wav" } //Watch yourself "Player.TeenGirl_ReactionApprehensive04" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionApprehensive04.wav" } //Oh god, oh god, let's get you back up on your feet "Player.TeenGirl_ReviveFriendLoud02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ReviveFriendLoud02.wav" } //It's all right, you are going to be okay easy, easy "Player.TeenGirl_ReviveFriendLoud03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ReviveFriendLoud03.wav" } //I have you, you're gonna be allright. Just let me fix this up, okay? Allright... Good as new. "Player.TeenGirl_ReviveFriend16" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriend16.wav" } //Come on, we have to get you up. We need to keep moving. "Player.TeenGirl_ReviveFriend17" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriend17.wav" } //Don't worry, I can help you up.. I can help. "Player.TeenGirl_ReviveFriend19" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriend19.wav" } //I can get your back up. Get you moving again. "Player.TeenGirl_ReviveFriend25" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ReviveFriend25.wav" } //This isn't it for you yet. C'mon, up and at 'em. We gotta keep moving. "Player.TeenGirl_ReviveFriend31" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ReviveFriend31.wav" } //Here, you can have this "Player.TeenGirl_AlertGiveItem09" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AlertGiveItem09.wav" } //Take this. "Player.TeenGirl_AlertGiveItem11" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AlertGiveItem11.wav" } //Here. "Player.TeenGirl_AlertGiveItem12" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AlertGiveItem12.wav" } //Here you go, you can have this. "Player.TeenGirl_AlertGiveItem14" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AlertGiveItem14.wav" } //Here you go, you can have this. "Player.TeenGirl_AlertGiveItem15" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AlertGiveItem15.wav" } //Hey, take this. "Player.TeenGirl_AlertGiveItem16" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AlertGiveItem16.wav" } //Ready "Player.TeenGirl_AnswerReady07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AnswerReady07.wav" } //Yep, I'm ready "Player.TeenGirl_AnswerReady08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AnswerReady08.wav" } //Yeah... yeah, I'm ready to bounce (laughing) "Player.TeenGirl_AnswerReady09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AnswerReady09.wav" } //It's empty. "Player.TeenGirl_AreaClear11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AreaClear11.wav" } //Nothing to see here, folks. "Player.TeenGirl_AreaClear12" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\AreaClear12.wav" } //We have to make it to the boat! Come on! "Player.TeenGirl_ArriveBoat08" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ArriveBoat08.wav" } //The boat's here! Come on, let's go! "Player.TeenGirl_ArriveBoatInitial05" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ArriveBoatInitial05.wav" } //Ready? "Player.TeenGirl_AskReady11" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AskReady11.wav" } //Let's go, you guys ready? "Player.TeenGirl_AskReady12" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AskReady12.wav" } //You ready guys? "Player.TeenGirl_AskReady13" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AskReady13.wav" } //Are you ready for this? "Player.TeenGirl_AskReady14" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AskReady14.wav" } //You guys ready? "Player.TeenGirl_AskReady15" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AskReady15.wav" } //Are you guys ready? "Player.TeenGirl_AskReady17" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AskReady17.wav" } //You guys ready? "Player.TeenGirl_AskReady18" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AskReady18.wav" } //Everyone ready? "Player.TeenGirl_AskReady19" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AskReady19.wav" } //Are you ready? "Player.TeenGirl_AskReady21" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\AskReady21.wav" } //Back back! "Player.TeenGirl_BackUp09" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\BackUp09.wav" } //Back up! "Player.TeenGirl_BackUp15" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\BackUp15.wav" } //Move back "Player.TeenGirl_BackUp16" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BackUp16.wav" } //Get Back "Player.TeenGirl_BackUp17" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\BackUp17.wav" } //Back up "Player.TeenGirl_BackUpQuiet04" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BackUpQuiet04.wav" } //Move back "Player.TeenGirl_BackUpQuiet05" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BackUpQuiet05.wav" } //Get back "Player.TeenGirl_BackUpQuiet06" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BackUpQuiet06.wav" } //Get back "Player.TeenGirl_BackUpQuiet09" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BackUpQuiet09.wav" } //*Reaction to Being Vomited On - spitting, disgusted, yech! "Player.TeenGirl_BoomerReaction04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BoomerReaction04.wav" } //*Reaction to Being Vomited On - spitting, disgusted, yech! "Player.TeenGirl_BoomerReaction05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BoomerReaction05.wav" } //Oh god! "Player.TeenGirl_BoomerReaction06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BoomerReaction06.wav" } //*Reaction to Being Vomited On - spitting, disgusted, yech! "Player.TeenGirl_BoomerReaction07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BoomerReaction07.wav" } //Oh god! "Player.TeenGirl_BoomerReaction08" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BoomerReaction08.wav" } //*Ahhh ugh! Oh god! "Player.TeenGirl_BoomerReaction09" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BoomerReaction09.wav" } //*Reaction to Being Vomited On - spitting, disgusted, yech! "Player.TeenGirl_BoomerReaction10" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BoomerReaction10.wav" } //Oh yuck, not again! "Player.TeenGirl_BoomerReaction13" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BoomerReaction13.wav" } //*Reaction to Being Vomited On - spitting, disgusted, yech! "Player.TeenGirl_BoomerReaction15" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BoomerReaction15.wav" } //*Reaction to Being Vomited On - spitting, disgusted, yech! "Player.TeenGirl_BoomerReaction16" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\BoomerReaction16.wav" } //Close the door, please! (angry) "Player.TeenGirl_CloseTheDoor16" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor16.wav" } //Lock that door. "Player.TeenGirl_CloseTheDoor17" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor17.wav" } //Come on, lock the door. "Player.TeenGirl_CloseTheDoor19" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor19.wav" } //Can you lock that door?! "Player.TeenGirl_CloseTheDoor22" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor22.wav" } //Close the door, please! (angry) "Player.TeenGirl_CloseTheDoor28" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor28.wav" } //Lock that door. "Player.TeenGirl_CloseTheDoor29" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor29.wav" } //Come on, lock the door. "Player.TeenGirl_CloseTheDoor32" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor32.wav" } //Close the door! "Player.TeenGirl_CloseTheDoor33" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor33.wav" } //Close the door already "Player.TeenGirl_CloseTheDoor41" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor41.wav" } //Lock the door. "Player.TeenGirl_CloseTheDoor42" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor42.wav" } //Can you lock that door?! "Player.TeenGirl_CloseTheDoor45" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor45.wav" } //Please lock the door! "Player.TeenGirl_CloseTheDoor50" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CloseTheDoor50.wav" } //Would you please cover me! "Player.TeenGirl_CoverMe10" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CoverMe10.wav" } //Healing! Cover me! "Player.TeenGirl_CoverMe14" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CoverMe14.wav" } //Cover me! "Player.TeenGirl_CoverMe18" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CoverMe18.wav" } //Watch my back, please! "Player.TeenGirl_CoverMe19" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CoverMe19.wav" } //Cover me! "Player.TeenGirl_CoverMe20" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CoverMe20.wav" } //Hold up, gotta heal "Player.TeenGirl_CoverMe21" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\CoverMe21.wav" } //Healing! Cover me! "Player.TeenGirl_CoverMe23" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CoverMe23.wav" } //Watch my back! "Player.TeenGirl_CoverMe25" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CoverMe25.wav" } //Come on, man, over me! "Player.TeenGirl_CoverMe27" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\CoverMe27.wav" } //Down in front "Player.TeenGirl_DowninFront04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\DowninFront04.wav" } //Help, help, I don't want to die "Player.TeenGirl_Dying05" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Dying05.wav" } //Go go go! "Player.TeenGirl_EmphaticGo12" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\EmphaticGo12.wav" } //Move move move! "Player.TeenGirl_EmphaticGo15" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\EmphaticGo15.wav" } //Come on, move "Player.TeenGirl_EmphaticGo21" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\EmphaticGo21.wav" } //Let's go, Let's go "Player.TeenGirl_EmphaticGo22" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\EmphaticGo22.wav" } //Come on, move "Player.TeenGirl_EmphaticGo23" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\EmphaticGo23.wav" } //RUN! "Player.TeenGirl_EmphaticRun10" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\EmphaticRun10.wav" } //Keep moving! Come on, keep moving! "Player.TeenGirl_EmphaticRun12" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\EmphaticRun12.wav" } //I'll go first. "Player.TeenGirl_FollowMe10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FollowMe10.wav" } //Follow me! "Player.TeenGirl_FollowMe11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FollowMe11.wav" } //Come on, this way! "Player.TeenGirl_FollowMe12" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FollowMe12.wav" } //Follow me! "Player.TeenGirl_FollowMe14" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FollowMe14.wav" } //Over here, this way! "Player.TeenGirl_FollowMe15" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FollowMe15.wav" } //Okay, I'll go first. "Player.TeenGirl_FollowMe16" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FollowMe16.wav" } //I think we should go this way. "Player.TeenGirl_FollowMe17" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FollowMe17.wav" } //We need to go this way. "Player.TeenGirl_FollowMe18" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FollowMe18.wav" } //Come on, this way! "Player.TeenGirl_FollowMe20" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FollowMe20.wav" } //Follow me! "Player.TeenGirl_FollowMe22" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FollowMe22.wav" } //This way! "Player.TeenGirl_FollowMe23" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FollowMe23.wav" } //Over here, this way! "Player.TeenGirl_FollowMe24" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FollowMe24.wav" } //I'll go first. "Player.TeenGirl_FollowMe25" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FollowMe25.wav" } //We need to go this way. "Player.TeenGirl_FollowMe27" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FollowMe27.wav" } //Follow me! I know where I'm going. Come on! "Player.TeenGirl_FollowMe28" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FollowMe28.wav" } //Why would you do that to me? "Player.TeenGirl_FriendlyFire19" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\FriendlyFire19.wav" } //Ow! that hurt! "Player.TeenGirl_FriendlyFire22" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FriendlyFire22.wav" } //Ow! "Player.TeenGirl_FriendlyFire23" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FriendlyFire23.wav" } //Why would you do that to me? "Player.TeenGirl_FriendlyFire24" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\FriendlyFire24.wav" } //This is not going well "Player.TeenGirl_GoingToDie38" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie38.wav" } //Man, I feel like crap "Player.TeenGirl_GoingToDie42" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie42.wav" } //Guys? I'm pretty hurt "Player.TeenGirl_GoingToDie44" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie44.wav" } //Ohh... this is really starting to hurt "Player.TeenGirl_GoingToDie45" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie45.wav" } //I'm really hurt, guys "Player.TeenGirl_GoingToDie48" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie48.wav" } //I think I really hurt something "Player.TeenGirl_GoingToDie49" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie49.wav" } //I'm not feeling real hot "Player.TeenGirl_GoingToDie52" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie52.wav" } //I feel terrible "Player.TeenGirl_GoingToDie53" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie53.wav" } //I feel awful "Player.TeenGirl_GoingToDie54" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie54.wav" } //God. This really hurts "Player.TeenGirl_GoingToDie57" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie57.wav" } //Ohhhh God, I'm really hurt "Player.TeenGirl_GoingToDie58" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie58.wav" } //Oh god, I'm going to die "Player.TeenGirl_GoingToDie370" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDie370.wav" } //Anyone have some first aid? I'm going to die "Player.TeenGirl_GoingToDieAskForHeal04" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDieAskForHeal04.wav" } //I need some first aid , now! "Player.TeenGirl_GoingToDieAskForHeal05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDieAskForHeal05.wav" } //I can't make it without some help... come on. "Player.TeenGirl_GoingToDieAskForHeal13" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDieAskForHeal13.wav" } //no, No, No, NO!!!!!!!! "Player.TeenGirl_GrabbedBySmoker04a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GrabbedBySmoker04a.wav" } //GRENADE! "Player.TeenGirl_Grenade09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Grenade09.wav" } //FIRE IN THE HOLE! "Player.TeenGirl_Grenade10" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Grenade10.wav" } //GRENADE! "Player.TeenGirl_Grenade12" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Grenade12.wav" } //FIRE IN THE HOLE! "Player.TeenGirl_Grenade13" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Grenade13.wav" } //oh god, not Francis "Player.TeenGirl_GriefBiker07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GriefBiker07.wav" } //Oh no, not Louis! "Player.TeenGirl_GriefManager08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GriefManager08.wav" } //Oh Louis, oh god I can't believe it. "Player.TeenGirl_GriefManager11" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GriefManager11.wav" } //Bill!!!! "Player.TeenGirl_GriefVet09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GriefVet09.wav" } //Oh god. Not Bill! "Player.TeenGirl_GriefVet11" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GriefVet11.wav" } //Oh god. Bill! "Player.TeenGirl_GriefVet12" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GriefVet12.wav" } //Bill!!!! "Player.TeenGirl_GriefVet13" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GriefVet13.wav" } //Bill!!!! "Player.TeenGirl_GriefVet18" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GriefVet18.wav" } //Use your first aid kit "Player.TeenGirl_SuggestHealth04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SuggestHealth04.wav" } //Louis, use your first aid kit "Player.TeenGirl_SuggestHealthLouis01" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SuggestHealthLouis01.wav" } //Francis, use your first aid kit "Player.TeenGirl_SuggestHealthFrancis01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SuggestHealthFrancis01.wav" } //Bill, use your first aid kit "Player.TeenGirl_SuggestHealthBill01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SuggestHealthBill01.wav" } //Louis, use your first aid kit "Player.TeenGirl_SuggestHealthLouis02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SuggestHealthLouis02.wav" } //Bill, use your first aid kit "Player.TeenGirl_SuggestHealthBill02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SuggestHealthBill02.wav" } //Ugh, yuck. Another Boomer. You hear that? "Player.TeenGirl_HeardBoomer16" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardBoomer16.wav" } //Hear that? Boomer. "Player.TeenGirl_HeardBoomer17" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardBoomer17.wav" } //Boomer, don't let it puke on you. "Player.TeenGirl_HeardBoomer19" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardBoomer19.wav" } //I know that noise, Hunter "Player.TeenGirl_HeardHunter13" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardHunter13.wav" } //Hunter, hear it? "Player.TeenGirl_HeardHunter23" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardHunter23.wav" } //There's a Hunter out there. "Player.TeenGirl_HeardHunter26" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardHunter26.wav" } //Hunter and it's close. "Player.TeenGirl_HeardHunter27" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardHunter27.wav" } //Smoker... don't get hung. "Player.TeenGirl_HeardSmoker09" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardSmoker09.wav" } //Watch the roof tops, there's a smoker around. "Player.TeenGirl_HeardSmoker10" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardSmoker10.wav" } //I hear a Smoker. "Player.TeenGirl_HeardSmoker11" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardSmoker11.wav" } //Careful, Smoker. "Player.TeenGirl_HeardSmoker12" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardSmoker12.wav" } //There's a Smoker around here. "Player.TeenGirl_HeardSmoker13" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardSmoker13.wav" } //I know that sound - a Smoker! "Player.TeenGirl_HeardSmoker14" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardSmoker14.wav" } //Smoker... don't let him hang you. "Player.TeenGirl_HeardSmoker16" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardSmoker16.wav" } //It's a Witch. Don't disturb her and we'll be okay. "Player.TeenGirl_HeardWitch07" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HeardWitch07.wav" } //Help! "Player.TeenGirl_HordeAttack07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HordeAttack07.wav" } //Help! "Player.TeenGirl_HordeAttack09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HordeAttack09.wav" } //Ugh! "Player.TeenGirl_HordeAttack10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HordeAttack10.wav" } //Help! "Player.TeenGirl_HordeAttack11" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HordeAttack11.wav" } //Help! "Player.TeenGirl_HordeAttack12" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HordeAttack12.wav" } //Ah! "Player.TeenGirl_HordeAttack13" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HordeAttack13.wav" } //Dammit! "Player.TeenGirl_HordeAttack14" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HordeAttack14.wav" } //No! "Player.TeenGirl_HordeAttack16" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HordeAttack16.wav" } //Shi t! "Player.TeenGirl_HordeAttack17" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HordeAttack17.wav" } //God! "Player.TeenGirl_HordeAttack18" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HordeAttack18.wav" } //Ah! "Player.TeenGirl_HordeAttack21" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HordeAttack21.wav" } //Oh! "Player.TeenGirl_HordeAttack22" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HordeAttack22.wav" } //Help! "Player.TeenGirl_HordeAttack23" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\HordeAttack23.wav" } //Ah! "Player.TeenGirl_HordeAttack25" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HordeAttack25.wav" } //God! "Player.TeenGirl_HordeAttack26" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HordeAttack26.wav" } //Ah! "Player.TeenGirl_HordeAttack28" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HordeAttack28.wav" } //Oh! "Player.TeenGirl_HordeAttack29" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HordeAttack29.wav" } //Ow! "Player.TeenGirl_HordeAttack30" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HordeAttack30.wav" } //Oh god, we're gonna be okay "Player.TeenGirl_Hurrah31" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah31.wav" } //Okayyy, okayyy, okay. "Player.TeenGirl_Hurrah34" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah34.wav" } //We might actually make it through this "Player.TeenGirl_Hurrah35" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah35.wav" } //We're doing all right. "Player.TeenGirl_Hurrah38" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah38.wav" } //Oh, thank god! "Player.TeenGirl_Hurrah46" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah46.wav" } //Wow, I can't believe we did that. "Player.TeenGirl_Hurrah48" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah48.wav" } //Oh god! "Player.TeenGirl_Hurrah51" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah51.wav" } //Whoo! "Player.TeenGirl_Hurrah52" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah52.wav" } //We are awesome together. "Player.TeenGirl_Hurrah53" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah53.wav" } //Oh my god, we made that. Can you believe it? "Player.TeenGirl_Hurrah54" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah54.wav" } //Wow, oh, thank god! "Player.TeenGirl_Hurrah55" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah55.wav" } //Oh man, ha! "Player.TeenGirl_Hurrah56" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah56.wav" } //Wow. "Player.TeenGirl_Hurrah57" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah57.wav" } //We did it. Can you believe it? "Player.TeenGirl_Hurrah58" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Hurrah58.wav" } //I'm here. "Player.TeenGirl_ImWithYou10" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou10.wav" } //Let's go. "Player.TeenGirl_ImWithYou11" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou11.wav" } //I'm coming! "Player.TeenGirl_ImWithYou12" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou12.wav" } //I'm with you. "Player.TeenGirl_ImWithYou15" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou15.wav" } //I got your back. "Player.TeenGirl_ImWithYou16" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou16.wav" } //I'm right behind you! "Player.TeenGirl_ImWithYou17" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou17.wav" } //Coming "Player.TeenGirl_ImWithYou18" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou18.wav" } //I'll be there. "Player.TeenGirl_ImWithYou19" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou19.wav" } //I'm there. "Player.TeenGirl_ImWithYou20" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou20.wav" } //Right behind you! "Player.TeenGirl_ImWithYou22" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou22.wav" } //I'm with you. "Player.TeenGirl_ImWithYou26" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou26.wav" } //I got your back. "Player.TeenGirl_ImWithYou27" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou27.wav" } //Right behind you! "Player.TeenGirl_ImWithYou31" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou31.wav" } //I'm coming! "Player.TeenGirl_ImWithYou32" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou32.wav" } //I'm right behind you! "Player.TeenGirl_ImWithYou37" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou37.wav" } //Coming "Player.TeenGirl_ImWithYou38" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ImWithYou38.wav" } //Ahhhh, I'm down! "Player.TeenGirl_IncapacitatedInitial05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\IncapacitatedInitial05.wav" } //They're coming! "Player.TeenGirl_Incoming12" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Incoming12.wav" } //Here they come! "Player.TeenGirl_Incoming13" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Incoming13.wav" } //Incoming! "Player.TeenGirl_Incoming17" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Incoming17.wav" } //Ohhh crap, get ready! "Player.TeenGirl_Incoming18" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Incoming18.wav" } //Here they come, boys! "Player.TeenGirl_Incoming21" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Incoming21.wav" } //Get ready! "Player.TeenGirl_Incoming23" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Incoming23.wav" } //Get ready, here they come! "Player.TeenGirl_Incoming24" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Incoming24.wav" } //Hold on, here they come! "Player.TeenGirl_Incoming25" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Incoming25.wav" } //We should go help 'em "Player.TeenGirl_InsideSafeRoom14" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\InsideSafeRoom14.wav" } //Got it! "Player.TeenGirl_KillConfirmation05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillConfirmation05.wav" } //Got 'em "Player.TeenGirl_KillConfirmation06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillConfirmation06.wav" } //Got 'em "Player.TeenGirl_KillConfirmation08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillConfirmation08.wav" } //Turn it off. "Player.TeenGirl_KillThatLight13" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillThatLight13.wav" } //Lights off! Shhh. "Player.TeenGirl_KillThatLight14" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\KillThatLight14.wav" } //I'm right behind you. "Player.TeenGirl_LeadOn10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn10.wav" } //You take the lead "Player.TeenGirl_LeadOn12" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn12.wav" } //Go ahead "Player.TeenGirl_LeadOn13" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn13.wav" } //I'll follow "Player.TeenGirl_LeadOn16" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn16.wav" } //Go on, I'm coming "Player.TeenGirl_LeadOn22" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn22.wav" } //Go ahead "Player.TeenGirl_LeadOn24" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn24.wav" } //I guess I'll follow you "Player.TeenGirl_LeadOn25" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn25.wav" } //You go ahead, I'll follow "Player.TeenGirl_LeadOn26" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn26.wav" } //I'll follow "Player.TeenGirl_LeadOn27" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn27.wav" } //Lead on "Player.TeenGirl_LeadOn28" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LeadOn28.wav" } //I CAN'T HOLD ON - I'M GONNA FALL! "Player.TeenGirl_LedgeHangEnd10" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangEnd10.wav" } //Help me! I can't hold on any longer! "Player.TeenGirl_LedgeHangEnd11" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangEnd11.wav" } //I... please help! Please! "Player.TeenGirl_LedgeHangEnd17" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangEnd17.wav" } //I'M OVER HERE! "Player.TeenGirl_LedgeHangEnd21" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangEnd21.wav" } //Hey guys, uh... I really need some help here. "Player.TeenGirl_LedgeHangMiddle09" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangMiddle09.wav" } //Can one of you guys help me up? "Player.TeenGirl_LedgeHangMiddle10" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangMiddle10.wav" } //Come on guys, help me out. "Player.TeenGirl_LedgeHangStart10" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LedgeHangStart10.wav" } //Don't worry, you won't fall. I have you. Let's get you up on your feet. "Player.TeenGirl_LedgeSave10" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\LedgeSave10.wav" } //Over there! "Player.TeenGirl_Look06" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Look06.wav" } //Look! "Player.TeenGirl_Look09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Look09.wav" } //Behind you!! "Player.TeenGirl_LookOut08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LookOut08.wav" } //Guys? "Player.TeenGirl_LostCall13" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\LostCall13.wav" } //Bill! (loud) "Player.TeenGirl_NameBill03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameBill03.wav" } //Bill! (loud) "Player.TeenGirl_NameBill04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameBill04.wav" } //Bill! (loud) "Player.TeenGirl_NameBill06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameBill06.wav" } //Bill (quiet) "Player.TeenGirl_NameBill07" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameBill07.wav" } //Bill (quiet) "Player.TeenGirl_NameBill09" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameBill09.wav" } //Bill (quiet) "Player.TeenGirl_NameBill10" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameBill10.wav" } //Bill (quiet) "Player.TeenGirl_NameBill11" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameBill11.wav" } //Bill (quiet) "Player.TeenGirl_NameBill12" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameBill12.wav" } //Bill (quiet) "Player.TeenGirl_NameBill13" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameBill13.wav" } //Francis! (loud) "Player.TeenGirl_NameFrancis03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameFrancis03.wav" } //Francis! (loud) "Player.TeenGirl_NameFrancis04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameFrancis04.wav" } //Francis! (loud) "Player.TeenGirl_NameFrancis05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameFrancis05.wav" } //Francis (quiet) "Player.TeenGirl_NameFrancis06" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameFrancis06.wav" } //Francis (quiet) "Player.TeenGirl_NameFrancis09" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameFrancis09.wav" } //Francis (quiet) "Player.TeenGirl_NameFrancis10" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameFrancis10.wav" } //Francis (quiet) "Player.TeenGirl_NameFrancis11" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameFrancis11.wav" } //Francis (quiet) "Player.TeenGirl_NameFrancis12" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameFrancis12.wav" } //Louis! (loud) "Player.TeenGirl_NameLouis04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameLouis04.wav" } //Louis! (loud) "Player.TeenGirl_NameLouis05" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameLouis05.wav" } //Louis! (loud) "Player.TeenGirl_NameLouis06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameLouis06.wav" } //Louis (quiet) "Player.TeenGirl_NameLouis08" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameLouis08.wav" } //Louis (quiet) "Player.TeenGirl_NameLouis10" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameLouis10.wav" } //Louis (quiet) "Player.TeenGirl_NameLouis12" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameLouis12.wav" } //Bill! (loud) "Player.TeenGirl_NameBill15" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameBill15.wav" } //Bill! (loud) "Player.TeenGirl_NameBill16" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameBill16.wav" } //Bill! (loud) "Player.TeenGirl_NameBill17" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameBill17.wav" } //William! (loud) "Player.TeenGirl_NameBill22" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameBill22.wav" } //Francis (quiet) "Player.TeenGirl_NameFrancis14" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameFrancis14.wav" } //Francis (quiet) "Player.TeenGirl_NameFrancis15" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameFrancis15.wav" } //Francis (quiet) "Player.TeenGirl_NameFrancis16" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameFrancis16.wav" } //Francis! (loud) "Player.TeenGirl_NameFrancis17" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameFrancis17.wav" } //Francis (quiet) "Player.TeenGirl_NameFrancis20" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NameFrancis20.wav" } //Francis! (loud) "Player.TeenGirl_NameFrancis21" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameFrancis21.wav" } //Francis! (loud) "Player.TeenGirl_NameFrancis22" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameFrancis22.wav" } //Old man! (loud) "Player.TeenGirl_NameBill23" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameBill23.wav" } //Old man! (loud) "Player.TeenGirl_NameBill26" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameBill26.wav" } //Hey, old man! (loud) "Player.TeenGirl_NameBill28" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameBill28.wav" } //Hey, old man! (loud) "Player.TeenGirl_NameBill30" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameBill30.wav" } //Hey, biker dude! (loud) "Player.TeenGirl_NameFrancis23" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NameFrancis23.wav" } //[Improv non-verbal displeasure sounds] "Player.TeenGirl_NegativeNoise06" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NegativeNoise06.wav" } //[Improv non-verbal displeasure sounds] "Player.TeenGirl_NegativeNoise07" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NegativeNoise07.wav" } //[Improv non-verbal displeasure sounds] "Player.TeenGirl_NegativeNoise08" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NegativeNoise08.wav" } //[Improv non-verbal displeasure sounds] "Player.TeenGirl_NegativeNoise09" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NegativeNoise09.wav" } //[Improv non-verbal displeasure sounds] "Player.TeenGirl_NegativeNoise10" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NegativeNoise10.wav" } //[Improv non-verbal displeasure sounds] "Player.TeenGirl_NegativeNoise13" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NegativeNoise13.wav" } //[Improv non-verbal displeasure sounds] "Player.TeenGirl_NegativeNoise14" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NegativeNoise14.wav" } //[Improv non-verbal displeasure sounds] "Player.TeenGirl_NegativeNoise15" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NegativeNoise15.wav" } //[Nervous Humming] "Player.TeenGirl_NervousHumming03" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NervousHumming03.wav" } //[Nervous Humming] "Player.TeenGirl_NervousHumming04" { "channel" "CHAN_VOICE" "volume" "0.19" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NervousHumming04.wav" } //[Nervous Whistle] "Player.TeenGirl_NervousWhislte03" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NervousWhislte03.wav" } //[Nervous Whistle] "Player.TeenGirl_NervousWhislte04" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NervousWhislte04.wav" } //[Nervous Whistle] "Player.TeenGirl_NervousWhislte05" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NervousWhislte05.wav" } //Yess! "Player.TeenGirl_NiceJob21" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NiceJob21.wav" } //Hell yeah! "Player.TeenGirl_NiceJob22" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\NiceJob22.wav" } //Yeah! "Player.TeenGirl_NiceJob23" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob23.wav" } //Yeah. "Player.TeenGirl_NiceJob26" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob26.wav" } //Well done! "Player.TeenGirl_NiceJob29" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob29.wav" } //Hot "Player.TeenGirl_NiceJob33" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob33.wav" } //Yeah! "Player.TeenGirl_NiceJob36" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob36.wav" } //Sweet "Player.TeenGirl_NiceJob38" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob38.wav" } //Oh hell yeah! "Player.TeenGirl_NiceJob42" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob42.wav" } //Hell yeah! "Player.TeenGirl_NiceJob43" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob43.wav" } //Nice job. "Player.TeenGirl_NiceJob44" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob44.wav" } //Nice. "Player.TeenGirl_NiceJob48" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob48.wav" } //Okay. "Player.TeenGirl_NiceJob51" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob51.wav" } //Good work. "Player.TeenGirl_NiceJob52" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob52.wav" } //Lovely. "Player.TeenGirl_NiceJob54" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob54.wav" } //Nice job. "Player.TeenGirl_NiceJob56" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob56.wav" } //Nice. "Player.TeenGirl_NiceJob57" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob57.wav" } //Hello! "Player.TeenGirl_NiceJob58" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob58.wav" } //Nice work. "Player.TeenGirl_NiceJob59" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob59.wav" } //Louis! "Player.TeenGirl_NiceJob60" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob60.wav" } //Louis! "Player.TeenGirl_NiceJob61" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceJob61.wav" } //Good one! "Player.TeenGirl_NiceShot11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceShot11.wav" } //Nice shot! "Player.TeenGirl_NiceShot12" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceShot12.wav" } //Sweet shot! "Player.TeenGirl_NiceShot13" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceShot13.wav" } //Killer shot! "Player.TeenGirl_NiceShot14" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceShot14.wav" } //Great shot! "Player.TeenGirl_NiceShot15" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceShot15.wav" } //Nice "Player.TeenGirl_NiceShot16" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceShot16.wav" } //Nice shot old man "Player.TeenGirl_NiceShot17" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\NiceShot17.wav" } //Not gonna happen. "Player.TeenGirl_No18" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No18.wav" } //No. "Player.TeenGirl_No21" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No21.wav" } //Uh-uh. "Player.TeenGirl_No22" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No22.wav" } //Nah. "Player.TeenGirl_No23" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No23.wav" } //Not on your life. "Player.TeenGirl_No24" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No24.wav" } //Not a chance. "Player.TeenGirl_No25" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No25.wav" } //Nooo! "Player.TeenGirl_No31" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No31.wav" } //Um no. "Player.TeenGirl_No36" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No36.wav" } //No way. "Player.TeenGirl_No38" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No38.wav" } //No. "Player.TeenGirl_No43" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No43.wav" } //Nope. "Player.TeenGirl_No48" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No48.wav" } //No, NO. "Player.TeenGirl_No49" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\No49.wav" } //Ahhh "Player.TeenGirl_PainReliefSigh08" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PainReliefSigh08.wav" } //Ahhh "Player.TeenGirl_PainReliefSigh10" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PainReliefSigh10.wav" } //Ahhh "Player.TeenGirl_PainReliefSigh11" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PainReliefSigh11.wav" } //[pleasure & interest sounds] "Player.TeenGirl_PositiveNoise14" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PositiveNoise14.wav" } //I have a bad feeling about this "Player.TeenGirl_ReactionApprehensive18" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionApprehensive18.wav" } //Gross! "Player.TeenGirl_ReactionDisgusted09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionDisgusted09.wav" } //Ewwww... "Player.TeenGirl_ReactionDisgusted10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionDisgusted10.wav" } //Ohhhhh! "Player.TeenGirl_ReactionDisgusted12" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionDisgusted12.wav" } //Ohhhhh! "Player.TeenGirl_ReactionDisgusted13" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionDisgusted13.wav" } //This is so messed up "Player.TeenGirl_ReactionNegative10" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative10.wav" } //This sucks "Player.TeenGirl_ReactionNegative18" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative18.wav" } //This sucks big time "Player.TeenGirl_ReactionNegative19" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative19.wav" } //This is never going to end "Player.TeenGirl_ReactionNegative27" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative27.wav" } //This is not going well "Player.TeenGirl_ReactionNegative28" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative28.wav" } //Oh man oh man oh man "Player.TeenGirl_ReactionNegative29" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative29.wav" } //Shit (matter of factly) "Player.TeenGirl_ReactionNegative31" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative31.wav" } //This is bad "Player.TeenGirl_ReactionNegative32" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative32.wav" } //Ah crapl "Player.TeenGirl_ReactionNegative33" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegative33.wav" } //You are a charming beautiful man. "Player.TeenGirl_ReactionPositive12" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionPositive12.wav" } //Sweet "Player.TeenGirl_ReactionPositive13" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionPositive13.wav" } //Killer "Player.TeenGirl_ReactionPositive14" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionPositive14.wav" } //You are beautiful, sexy and charming. Thank you. "Player.TeenGirl_ReactionPositive27" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionPositive27.wav" } //DAHHH! "Player.TeenGirl_ReactionStartled08" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionStartled08.wav" } //(gasp) "Player.TeenGirl_ReactionStartled11" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionStartled11.wav" } //(gasp) "Player.TeenGirl_ReactionStartled17" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionStartled17.wav" } //Safe house ahead! "Player.TeenGirl_SafeSpotAhead06" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SafeSpotAhead06.wav" } //There's a safe house ahead. "Player.TeenGirl_SafeSpotAhead08" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SafeSpotAhead08.wav" } //We're near a safe house "Player.TeenGirl_SafeSpotAhead09" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SafeSpotAhead09.wav" } //Thank God! "Player.TeenGirl_SafeSpotAheadReaction08" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SafeSpotAheadReaction08.wav" } //Oh thank god! "Player.TeenGirl_SafeSpotAheadReaction10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SafeSpotAheadReaction10.wav" } //Sweet Jesus! "Player.TeenGirl_SafeSpotAheadReaction14" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SafeSpotAheadReaction14.wav" } //Hello! "Player.TeenGirl_ScenarioJoin07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ScenarioJoin07.wav" } //Hello! "Player.TeenGirl_ScenarioJoin12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ScenarioJoin12.wav" } //Hey, I'm here. "Player.TeenGirl_ScenarioJoin13" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ScenarioJoin13.wav" } //Hey, I'm here. "Player.TeenGirl_ScenarioJoin14" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ScenarioJoin14.wav" } //I'm here! "Player.TeenGirl_ScenarioJoin15" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ScenarioJoin15.wav" } //I'm here! "Player.TeenGirl_ScenarioJoin16" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ScenarioJoin16.wav" } //Hey, I'm here. "Player.TeenGirl_ScenarioJoin21" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ScenarioJoin21.wav" } //GET IT OFF ME! "Player.TeenGirl_ScreamWhilePounced06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ScreamWhilePounced06.wav" } //[reaction to body hits - uhs ahs] "Player.TeenGirl_Shoved06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Shoved06.wav" } //[reaction to body hits - uhs ahs] "Player.TeenGirl_Shoved14" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Shoved14.wav" } //Oops, sorry "Player.TeenGirl_Sorry13" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Sorry13.wav" } //Sorry "Player.TeenGirl_Sorry14" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Sorry14.wav" } //Sorry about that "Player.TeenGirl_Sorry15" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Sorry15.wav" } //Oh, my bad "Player.TeenGirl_Sorry16" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Sorry16.wav" } //I'm really sorry "Player.TeenGirl_Sorry17" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Sorry17.wav" } //I'm really sorry "Player.TeenGirl_Sorry18" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Sorry18.wav" } //I am so sorry "Player.TeenGirl_Sorry20" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Sorry20.wav" } //Ohh, sorry! "Player.TeenGirl_Sorry23" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Sorry23.wav" } //Ammo here! "Player.TeenGirl_SpotAmmo02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotAmmo02.wav" } //Ammo here! "Player.TeenGirl_SpotAmmo03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotAmmo03.wav" } //Ammo here! "Player.TeenGirl_SpotAmmo04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotAmmo04.wav" } //Ammo here! "Player.TeenGirl_SpotAmmo05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SpotAmmo05.wav" } //Ammo here! "Player.TeenGirl_SpotAmmo06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SpotAmmo06.wav" } //First Aid Kit here! "Player.TeenGirl_SpotFirstAid04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotFirstAid04.wav" } //First Aid here! "Player.TeenGirl_SpotFirstAid05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotFirstAid05.wav" } //Grab some first aid "Player.TeenGirl_SpotFirstAid06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SpotFirstAid06.wav" } //Grab some first aid "Player.TeenGirl_SpotFirstAid07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotFirstAid07.wav" } //Grenades here! "Player.TeenGirl_SpotGrenades02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotGrenades02.wav" } //Grenades here! "Player.TeenGirl_SpotGrenades03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SpotGrenades03.wav" } //Pills here! "Player.TeenGirl_SpotPills02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotPills02.wav" } //Pills here! "Player.TeenGirl_SpotPills03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SpotPills03.wav" } //Pills here! "Player.TeenGirl_SpotPills04" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SpotPills04.wav" } //Weapons here! "Player.TeenGirl_SpotWeapons02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotWeapons02.wav" } //Weapons here! "Player.TeenGirl_SpotWeapons03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SpotWeapons03.wav" } //Weapons here! "Player.TeenGirl_SpotWeapons04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SpotWeapons04.wav" } //Everyone, in here! "Player.TeenGirl_StayTogetherInside06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogetherInside06.wav" } //Everyone inside! "Player.TeenGirl_StayTogetherInside07" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\StayTogetherInside07.wav" } //This rifle looks good. "Player.TeenGirl_TakeAssaultRifle08" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeAssaultRifle08.wav" } //Grabbing First Aid! "Player.TeenGirl_TakeFirstAid05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeFirstAid05.wav" } //Molotov! "Player.TeenGirl_TakeMolotov05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeMolotov05.wav" } //Time to start some fires "Player.TeenGirl_TakeMolotov07" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeMolotov07.wav" } //We might need these (outward) "Player.TeenGirl_TakePills06" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakePills06.wav" } //Well, this looks dangerous "Player.TeenGirl_TakePipeBomb04" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakePipeBomb04.wav" } //Grabbing an extra pistol "Player.TeenGirl_TakePistol07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakePistol07.wav" } //Another pistol, yeah, this'll work "Player.TeenGirl_TakePistol08" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakePistol08.wav" } //Yeah, shotgun "Player.TeenGirl_TakeShotgun05" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeShotgun05.wav" } //I'm gonna try this sniper rifle "Player.TeenGirl_TakeSniper04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeSniper04.wav" } //I can handle this "Player.TeenGirl_TakeSubMachineGun05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TakeSubMachineGun05.wav" } //Awesome! "Player.TeenGirl_Taunt13" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt13.wav" } //All right! "Player.TeenGirl_Taunt18" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt18.wav" } //Awesome! "Player.TeenGirl_Taunt19" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt19.wav" } //YEAH! "Player.TeenGirl_Taunt20" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt20.wav" } //YESSS! "Player.TeenGirl_Taunt21" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt21.wav" } //Lookin good. "Player.TeenGirl_Taunt24" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt24.wav" } //Oh yeah! "Player.TeenGirl_Taunt25" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt25.wav" } //Impressive. "Player.TeenGirl_Taunt26" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt26.wav" } //Thats right. [grim, determined] "Player.TeenGirl_Taunt28" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt28.wav" } //Oh yeah, lovely. "Player.TeenGirl_Taunt29" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt29.wav" } //Lookin good. "Player.TeenGirl_Taunt30" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt30.wav" } //OH YEAH! "Player.TeenGirl_Taunt31" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt31.wav" } //Thats right. [grim, determined] "Player.TeenGirl_Taunt34" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt34.wav" } //YESSS! "Player.TeenGirl_Taunt35" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Taunt35.wav" } //YEAHHHH! "Player.TeenGirl_Taunt39" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Taunt39.wav" } //Be careful! "Player.TeenGirl_TeamKillAccident05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\TeamKillAccident05.wav" } //Stop Stop! "Player.TeenGirl_TeamKillAccident06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\TeamKillAccident06.wav" } //Woah. Careful! "Player.TeenGirl_TeamKillAccident08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\TeamKillAccident08.wav" } //Thanks "Player.TeenGirl_Thanks19" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks19.wav" } //Thanks, I owe you. "Player.TeenGirl_Thanks20" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks20.wav" } //I really appreciate it. "Player.TeenGirl_Thanks23" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks23.wav" } //Thanks a bunch. "Player.TeenGirl_Thanks24" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks24.wav" } //Hey, thanks! "Player.TeenGirl_Thanks25" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks25.wav" } //Thank you very much "Player.TeenGirl_Thanks27" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks27.wav" } //Like, thanks "Player.TeenGirl_Thanks28" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks28.wav" } //Phew, thanks! "Player.TeenGirl_Thanks30" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks30.wav" } //Thanks Louis. "Player.TeenGirl_Thanks32" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks32.wav" } //Thank you, Louis. It's about time you helped me. "Player.TeenGirl_Thanks34" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks34.wav" } //Thanks, Louis. It's about time you were some help. "Player.TeenGirl_Thanks35" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks35.wav" } //Coming, coming, coming! "Player.TeenGirl_ToTheRescue08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ToTheRescue08.wav" } //Hold on, I'm on my way! "Player.TeenGirl_ToTheRescue09" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ToTheRescue09.wav" } //Thanks for getting me out of there "Player.TeenGirl_ToTheRescueThanks04" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ToTheRescueThanks04.wav" } //Thanks for coming back for me "Player.TeenGirl_ToTheRescueThanks09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ToTheRescueThanks09.wav" } //I knew you wouldn't leave me "Player.TeenGirl_ToTheRescueThanks10" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ToTheRescueThanks10.wav" } //Close one "Player.TeenGirl_TransitionClose05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TransitionClose05.wav" } //That was close "Player.TeenGirl_TransitionClose07" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TransitionClose07.wav" } //That was close "Player.TeenGirl_TransitionClose09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TransitionClose09.wav" } //Close one "Player.TeenGirl_TransitionClose10" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TransitionClose10.wav" } //Careful. "Player.TeenGirl_WarnCareful13" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WarnCareful13.wav" } //Careful now. "Player.TeenGirl_WarnCareful17" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WarnCareful17.wav" } //Guys, be careful. "Player.TeenGirl_WarnCareful18" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WarnCareful18.wav" } //Careful, guys. "Player.TeenGirl_WarnCareful20" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WarnCareful20.wav" } //TANK! "Player.TeenGirl_WarnTank04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WarnTank04.wav" } //TANK! "Player.TeenGirl_WarnTank05" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WarnTank05.wav" } //WITCH! "Player.TeenGirl_WarnWitch04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WarnWitch04.wav" } //Ohhh... that witch is not happy "Player.TeenGirl_WitchGettingAngry05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WitchGettingAngry05.wav" } //Don't piss off the witch! "Player.TeenGirl_WitchGettingAngry07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WitchGettingAngry07.wav" } //Don't make the witch angry! "Player.TeenGirl_WitchGettingAngry08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WitchGettingAngry08.wav" } //Yeah. "Player.TeenGirl_Yes10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Yes10.wav" } //Okay. "Player.TeenGirl_Yes13" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Yes13.wav" } //Y'allright. "Player.TeenGirl_Yes14" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Yes14.wav" } //Yeah, okay "Player.TeenGirl_Yes15" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Yes15.wav" } //Yes. "Player.TeenGirl_Yes16" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Yes16.wav" } //Yep "Player.TeenGirl_Yes17" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Yes17.wav" } //Yeah sure. "Player.TeenGirl_Yes18" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Yes18.wav" } //Don't worry about it. "Player.TeenGirl_YouAreWelcome17" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome17.wav" } //You're welcome. "Player.TeenGirl_YouAreWelcome18" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome18.wav" } //That's okay. "Player.TeenGirl_YouAreWelcome20" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome20.wav" } //Hey, no problem. "Player.TeenGirl_YouAreWelcome21" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome21.wav" } //Sure. "Player.TeenGirl_YouAreWelcome23" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome23.wav" } //ah, whatever. "Player.TeenGirl_YouAreWelcome25" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome25.wav" } //No worries. "Player.TeenGirl_YouAreWelcome26" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome26.wav" } //Anytime. "Player.TeenGirl_YouAreWelcome30" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome30.wav" } //Anytihing for you, Louis. "Player.TeenGirl_YouAreWelcome32" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome32.wav" } //Glad to be of help, old man. "Player.TeenGirl_YouAreWelcome36" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome36.wav" } //Anytihing for you, Louis. "Player.TeenGirl_YouAreWelcome39" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\YouAreWelcome39.wav" } //no, No, No, NO, NOOOOOOO!!!!!!!!! "Player.TeenGirl_GrabbedBySmoker01b" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GrabbedBySmoker01b.wav" } //no, No, No, NO, NOOOOOOO!!!!!!!!! "Player.TeenGirl_GrabbedBySmoker01c" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GrabbedBySmoker01c.wav" } //no, No, No, NO, NO, NOOOOOOO!!!!!!!!! "Player.TeenGirl_GrabbedBySmoker02b" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GrabbedBySmoker02b.wav" } //no, No, No, NO, NO, NOOOOOOO!!!!!!!!! "Player.TeenGirl_GrabbedBySmoker02c" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GrabbedBySmoker02c.wav" } //no, No, No, NO, NO!!!!!!!! "Player.TeenGirl_GrabbedBySmoker03b" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GrabbedBySmoker03b.wav" } //no, No, No, NO, NO!!!!!!!! "Player.TeenGirl_GrabbedBySmoker03c" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GrabbedBySmoker03c.wav" } //no, No, No, NO!!!!!!!! "Player.TeenGirl_GrabbedBySmoker04b" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GrabbedBySmoker04b.wav" } //Let me patch you up. "npc.TeenGirl_HealOther01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOther01.wav" } //[Frustration sound] "npc.TeenGirl_ReactionNegativeSpecial01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegativeSpecial01.wav" } //Bill, come on Bill! "npc.TeenGirl_TeenGirl_FriendlyFireBill01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TeenGirl_FriendlyFireBill01.wav" } //Let's stick to the road. "npc.TeenGirl_WorldSmallTown0102" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0102.wav" } //I heard the military was holding out Riverside. "npc.TeenGirl_WorldSmallTown0103" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0103.wav" } //And of course the bridge is out... "npc.TeenGirl_WorldSmallTown0107" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0107.wav" } //Boom! So much for the easy way. "npc.TeenGirl_WorldSmallTown0108" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0108.wav" } //Looks like we can get back up the other side. "npc.TeenGirl_WorldSmallTown0110" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0110.wav" } //This way is blocked. "npc.TeenGirl_WorldSmallTown0112" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0112.wav" } //I think we can go through here, guys. "npc.TeenGirl_WorldSmallTown0113" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0113.wav" } //Up here guys! Let's go! "npc.TeenGirl_WorldSmallTown0115" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0115.wav" } //Hold on, let me patch you up. "npc.TeenGirl_HealOther02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOther02.wav" } //Stay still, I can help you. "npc.TeenGirl_HealOther03" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOther03.wav" } //Wait up, this will only take a second. "npc.TeenGirl_HealOther04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOther04.wav" } //Through the greenhouse "npc.TeenGirl_WorldAirport0101" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldAirport0101.wav" } //Looks like the airport's still operating. Let's try to get there. "npc.TeenGirl_WorldAirport0102" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0102.wav" } //Last time I was here, the city wasn't so much on fire... "npc.TeenGirl_WorldAirport0105" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0105.wav" } //We can get back to the rooftops. "npc.TeenGirl_WorldAirport0201" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0201.wav" } //Let's head back up. "npc.TeenGirl_WorldAirport0202" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0202.wav" } //The crane will lower that dumpster. "npc.TeenGirl_WorldAirport0204" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0204.wav" } //We can get across on that dumpster. "npc.TeenGirl_WorldAirport0205" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0205.wav" } //Someone needs to lower that dumpster. "npc.TeenGirl_WorldAirport0206" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0206.wav" } //Someone needs to start the crane. "npc.TeenGirl_WorldAirport0208" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0208.wav" } //It's down! Let's go! "npc.TeenGirl_WorldAirport0209" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0209.wav" } //Our dumpster's here! Let's go! "npc.TeenGirl_WorldAirport0210" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldAirport0210.wav" } //What do you call 5000 infected lawyers? "npc.TeenGirl_WorldAirport0214" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0214.wav" } //Down the stairs! "npc.TeenGirl_WorldAirport0216" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0216.wav" } //Hey Bill, it's your favorite: stairs. "npc.TeenGirl_WorldAirport0217" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0217.wav" } //Louis did you work in a cube like these? "npc.TeenGirl_WorldAirport0218" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0218.wav" } //Hey Louis: all these cubicles make you homesick? "npc.TeenGirl_WorldAirport0219" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0219.wav" } //Good thinking! "npc.TeenGirl_WorldAirport0220" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0220.wav" } //We're getting close the airport! "npc.TeenGirl_WorldAirport0224" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0224.wav" } //Almost at the airport! "npc.TeenGirl_WorldAirport0225" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0225.wav" } //Safe house in that storage place! "npc.TeenGirl_WorldAirport0226" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0226.wav" } //We can burn down this barricade. "npc.TeenGirl_WorldAirport0301" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0301.wav" } //Let's start a fire! "npc.TeenGirl_WorldAirport0302" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0302.wav" } //THE AIRPORT! "npc.TeenGirl_WorldAirport0303" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0303.wav" } //LOOK, THE AIRPORT! "npc.TeenGirl_WorldAirport0304" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldAirport0304.wav" } //Through here! "npc.TeenGirl_WorldAirport0305" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0305.wav" } //The doors are all blocked! "npc.TeenGirl_WorldAirport0307" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0307.wav" } //The path is clear! "npc.TeenGirl_WorldAirport0308" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0308.wav" } //We burned a path! "npc.TeenGirl_WorldAirport0309" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldAirport0309.wav" } //I hope this isn't the plane we saw. "npc.TeenGirl_WorldAirport0310" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0310.wav" } //We can get inside over the skybridge. "npc.TeenGirl_WorldAirport0311" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0311.wav" } //The skybridge! "npc.TeenGirl_WorldAirport0312" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0312.wav" } //Safe house across the skybridge! "npc.TeenGirl_WorldAirport0313" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0313.wav" } //Oh no! Not short term parking! "npc.TeenGirl_WorldAirport0314" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldAirport0314.wav" } //Through the offices! "npc.TeenGirl_WorldAirport0402" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0402.wav" } //Oh no, the zombies killed god! "npc.TeenGirl_WorldAirport0403" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldAirport0403.wav" } //We can use that van. "npc.TeenGirl_WorldAirport0405" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0405.wav" } //Hey Louis, try not to get lost. "npc.TeenGirl_WorldAirport0407" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0407.wav" } //I wonder if this is more lost luggage than normal. "npc.TeenGirl_WorldAirport0408" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0408.wav" } //Whatever you do, Francis, please don't take off your shoes. "npc.TeenGirl_WorldAirport0409" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0409.wav" } //Oh my god, Bill was right: They bombed the airport! "npc.TeenGirl_WorldAirport0412" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0412.wav" } //They must have been trying to stop the infection from spreading. "npc.TeenGirl_WorldAirport0413" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0413.wav" } //There's the plane we saw! "npc.TeenGirl_WorldAirport0414" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0414.wav" } //We need to get down to that plane! "npc.TeenGirl_WorldAirport0415" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0415.wav" } //How do we get down to the plane? "npc.TeenGirl_WorldAirport0416" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0416.wav" } //Louis, your row isn't boarding yet. "npc.TeenGirl_WorldAirport0418" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0418.wav" } //The plane's fueled: Let's go! "npc.TeenGirl_WorldAirport0504" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldAirport0504.wav" } //The plane's ready! "npc.TeenGirl_WorldAirport0505" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldAirport0505.wav" } //We can get on the plane! Let's go! Let's go! "npc.TeenGirl_WorldAirport0507" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldAirport0507.wav" } //We gotta take the stairs. Sorry Bill. "npc.TeenGirl_WorldAirport0227" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0227.wav" } //Ow. Dammit. Bill! "npc.TeenGirl_TeenGirl_FriendlyFireBill02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TeenGirl_FriendlyFireBill02.wav" } //Ow. Knock that shit off, Francis. "npc.TeenGirl_TeenGirl_FriendlyFireFrancis02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\TeenGirl_FriendlyFireFrancis02.wav" } //Hey, Ayn Rand international airport... "npc.TeenGirl_WorldAirport0508" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0508.wav" } //Get ready! "npc.TeenGirl_MiniFinaleGetReady01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MiniFinaleGetReady01.wav" } //Uh oh. Get ready! "npc.TeenGirl_MiniFinaleGetReady02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MiniFinaleGetReady02.wav" } //Uh oh. Here they come! "npc.TeenGirl_MiniFinaleGetReady03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MiniFinaleGetReady03.wav" } //They're coming, boys! "npc.TeenGirl_MiniFinaleGetReady04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\MiniFinaleGetReady04.wav" } //Path's clear! Let's go! "npc.TeenGirl_PathClear01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\PathClear01.wav" } //We're good to go! Come on! "npc.TeenGirl_PathClear02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\PathClear02.wav" } //Let's go through here. "npc.TeenGirl_WorldAirport0315" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0315.wav" } //Good thinking, Francis! "npc.TeenGirl_WorldAirport0230" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0230.wav" } //Boys, let's starts a fire! "npc.TeenGirl_WorldAirport0316" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0316.wav" } //I always wondered what was back here. "npc.TeenGirl_WorldAirport0422" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0422.wav" } //Oh, nice. A cabin in the middle of nowhere. I know how this movie ends. "npc.TeenGirl_SeeCabin01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SeeCabin01.wav" } //Hold on! "npc.TeenGirl_HealOtherCombat01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOtherCombat01.wav" } //Hold on! I'm gonna patch ya up! "npc.TeenGirl_HealOtherCombat06" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOtherCombat06.wav" } //Hold still! Lemme help! "npc.TeenGirl_HealOtherCombat07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOtherCombat07.wav" } //Hold still! I got ya! "npc.TeenGirl_HealOtherCombat08" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOtherCombat08.wav" } //Lemme heal you! "npc.TeenGirl_HealOtherCombat09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOtherCombat09.wav" } //Hang on. I got ya! "npc.TeenGirl_HealOtherCombat10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOtherCombat10.wav" } //Stand still, I'm healin' you! "npc.TeenGirl_HealOtherCombat11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOtherCombat11.wav" } //Hold on. I'm gonna get you up! "npc.TeenGirl_ReviveFriendLoud04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendLoud04.wav" } //Up here guys! "npc.TeenGirl_WorldSmallTown0203" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0203.wav" } //Through here! "npc.TeenGirl_WorldSmallTown0204" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0204.wav" } //Fresh air! "npc.TeenGirl_WorldSmallTown0205" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0205.wav" } //Into the caboose! "npc.TeenGirl_WorldSmallTown0210" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0210.wav" } //Not a fan of creepy old train yards. "npc.TeenGirl_WorldSmallTown0302" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0302.wav" } //We can get on the other side of the fence up here! "npc.TeenGirl_WorldSmallTown0303" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0303.wav" } //Almost to Riverside. "npc.TeenGirl_WorldSmallTown0306" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0306.wav" } //We need to get over this fence. "npc.TeenGirl_WorldSmallTown0307" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0307.wav" } //I don't think this barricade held... "npc.TeenGirl_WorldSmallTown0309" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0309.wav" } //The town's pretty quiet. I hope that means they killed all the zombies. "npc.TeenGirl_WorldSmallTown0310" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0310.wav" } //I've been here before. I always liked this main street. "npc.TeenGirl_WorldSmallTown0403" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0403.wav" } //We can get to the river through here. "npc.TeenGirl_WorldSmallTown0405" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0405.wav" } //I feel like crap. "npc.TeenGirl_GoingToDieLight06" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDieLight06.wav" } //Goddammit, this hurts. "npc.TeenGirl_GoingToDieLight07" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDieLight07.wav" } //Thanks, Bill. "npc.TeenGirl_Thanks40" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks40.wav" } //Thanks, Francis. "npc.TeenGirl_Thanks41" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks41.wav" } //Thanks, Louis. "npc.TeenGirl_Thanks42" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks42.wav" } //Thanks, Louis. I owe you one "npc.TeenGirl_Thanks43" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks43.wav" } //Get the hell up, Bill! "npc.TeenGirl_ReviveFriendLoud05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ReviveFriendLoud05.wav" } //Francis, let's go, get up! "npc.TeenGirl_ReviveFriendLoud06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ReviveFriendLoud06.wav" } //William! Get your ass up! We gotta go! "npc.TeenGirl_ReviveFriendLoud07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ReviveFriendLoud07.wav" } //Don't make me leave your ass behind, Louis. Get up! "npc.TeenGirl_ReviveFriendLoud08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ReviveFriendLoud08.wav" } //Francis, we don't have time for this, come on! "npc.TeenGirl_ReviveFriendLoud09" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendLoud09.wav" } //Louis, come on, get up! "npc.TeenGirl_ReviveFriendLoud10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendLoud10.wav" } //I can't carry you, Bill. Get up! "npc.TeenGirl_ReviveFriendLoud11" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ReviveFriendLoud11.wav" } //Bill, I'm not gonna carry you. Get up! "npc.TeenGirl_ReviveFriendLoud12" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ReviveFriendLoud12.wav" } //We just need to get to the hospital. "npc.TeenGirl_WorldHospitalGeneric01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldHospitalGeneric01.wav" } //Get ready, guys. Here we go. "npc.TeenGirl_WorldHospitalGeneric03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldHospitalGeneric03.wav" } //This is it! "npc.TeenGirl_WorldHospitalGeneric04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldHospitalGeneric04.wav" } //Let's go back out there Louis. "npc.TeenGirl_InsideSafeRoom15" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\InsideSafeRoom15.wav" } //Come on Louis! We can't leave Bill behind. "npc.TeenGirl_InsideSafeRoom16" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\InsideSafeRoom16.wav" } //Francis, you might want to heal. "npc.TeenGirl_PlayerSuggestHealthSpecific04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PlayerSuggestHealthSpecific04.wav" } //Bill, might be time to heal up. "npc.TeenGirl_PlayerSuggestHealthSpecific06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PlayerSuggestHealthSpecific06.wav" } //Louis, come on, patch yourself up. "npc.TeenGirl_PlayerSuggestHealthSpecific08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PlayerSuggestHealthSpecific08.wav" } //Might be a good time for a health kit. "npc.TeenGirl_PlayerSuggestHealth05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PlayerSuggestHealth05.wav" } //Francis, if you aren't gonna use that first aid kit, can I have it? "npc.TeenGirl_PlayerSuggestHealthSpecific09" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PlayerSuggestHealthSpecific09.wav" } //Bill, if you aren't gonna use that first aid kit, can I have it? "npc.TeenGirl_PlayerSuggestHealthSpecific10" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PlayerSuggestHealthSpecific10.wav" } //The subway smelled bad, but this... "npc.TeenGirl_WorldHospital0301" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldHospital0301.wav" } //We've go to get to the hospital. "npc.TeenGirl_WorldHospital0302" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldHospital0302.wav" } //Into the hospital! "npc.TeenGirl_WorldHospital0303" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldHospital0303.wav" } //There's a safe house in the hospital! "npc.TeenGirl_WorldHospital0304" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldHospital0304.wav" } //First aid kits over here. "npc.TeenGirl_SpotFirstAid08" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SpotFirstAid08.wav" } //There's a first aid kit here. "npc.TeenGirl_SpotFirstAid09" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\SpotFirstAid09.wav" } //Weapons over here! "npc.TeenGirl_SpotWeapons05" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotWeapons05.wav" } //Guys, better weapons! "npc.TeenGirl_SpotWeapons07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotWeapons07.wav" } //Molotov's over here. "npc.TeenGirl_SpotGrenades04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotGrenades04.wav" } //There's a pipebomb here. "npc.TeenGirl_SpotGrenades05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotGrenades05.wav" } //So um... yeah. "npc.TeenGirl_WorldHospital0401" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldHospital0401.wav" } //That helicopter pilot better be here. "npc.TeenGirl_WorldHospital0402" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldHospital0402.wav" } //Louis, you'd look good in one of those hospital gowns. "npc.TeenGirl_WorldHospital0403" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldHospital0403.wav" } //Get to the farm house! "npc.TeenGirl_WorldFarmHouse0501" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldFarmHouse0501.wav" } //Louis, if you aren't gonna use that first aid kit, can I have it, please? "npc.TeenGirl_PlayerSuggestHealthSpecific11" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PlayerSuggestHealthSpecific11.wav" } //Hey! Jerkass. Why don't you just open the goddamn door? "npc.TeenGirl_WorldSmallTown03NPC03" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown03NPC03.wav" } //You're not gonna just open the door? Really? "npc.TeenGirl_WorldSmallTown03NPC05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown03NPC05.wav" } //I guess Riverside couldn't hold out. "npc.TeenGirl_WorldSmallTown0316" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0316.wav" } //I'm okay. "npc.TeenGirl_GettingRevived01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GettingRevived01.wav" } //I'm fine. "npc.TeenGirl_GettingRevived02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GettingRevived02.wav" } //Oh shit. "npc.TeenGirl_GettingRevived03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GettingRevived03.wav" } //I don't know. "npc.TeenGirl_GettingRevived04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GettingRevived04.wav" } //I'm bleeding. "npc.TeenGirl_GettingRevived05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GettingRevived05.wav" } //Ughhh. "npc.TeenGirl_GettingRevived06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GettingRevived06.wav" } //I'll make it. "npc.TeenGirl_GettingRevived07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GettingRevived07.wav" } //How do I look? "npc.TeenGirl_GettingRevived08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GettingRevived08.wav" } //Is it bad? "npc.TeenGirl_GettingRevived09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GettingRevived09.wav" } //How bad is it? "npc.TeenGirl_GettingRevived10" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GettingRevived10.wav" } //You okay? "npc.TeenGirl_ReviveFriendA01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendA01.wav" } //How do you feel? "npc.TeenGirl_ReviveFriendA03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendA03.wav" } //Can you make it? "npc.TeenGirl_ReviveFriendA04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendA04.wav" } //You gonna make it? "npc.TeenGirl_ReviveFriendA05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendA05.wav" } //How bad are you? "npc.TeenGirl_ReviveFriendA06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendA06.wav" } //How ya doin'? "npc.TeenGirl_ReviveFriendA08" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendA08.wav" } //Up and at 'em. "npc.TeenGirl_ReviveFriendB01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB01.wav" } //Come on up! "npc.TeenGirl_ReviveFriendB11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB11.wav" } //Up ya go. "npc.TeenGirl_ReviveFriendB04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB04.wav" } //You'll be okay. "npc.TeenGirl_ReviveFriendB05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB05.wav" } //I got ya. "npc.TeenGirl_ReviveFriendB06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB06.wav" } //Up we go. "npc.TeenGirl_ReviveFriendB07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB07.wav" } //You're fine. "npc.TeenGirl_ReviveFriendB08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB08.wav" } //It doesn't look bad. "npc.TeenGirl_ReviveFriendB09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB09.wav" } //Come on get up. "npc.TeenGirl_ReviveFriendB03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB03.wav" } //Let's move! "npc.TeenGirl_ReviveFriendB12" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB12.wav" } //You're okay, Louis. "npc.TeenGirl_ReviveFriendB14" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB14.wav" } //It's okay, Bill. "npc.TeenGirl_ReviveFriendB15" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB15.wav" } //Looks like we're getting close to Riverside. "npc.TeenGirl_WorldSmallTown0318" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0318.wav" } //There must be a panel or something to activate that bridge. "npc.TeenGirl_WorldSmallTown0213" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0213.wav" } //Yeah! Safehouse right up ahead, boys! We made it! "npc.TeenGirl_WorldSmallTown0320" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0320.wav" } //I can see Riverside! "npc.TeenGirl_WorldSmallTown0321" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0321.wav" } //There's lights on in that church! "npc.TeenGirl_WorldSmallTown0322" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTown0322.wav" } //Shit. "npc.TeenGirl_Swear02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Swear02.wav" } //Mother. "npc.TeenGirl_Swear06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\Swear06.wav" } //Jee-zus... "npc.TeenGirl_ViolenceAwe02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ViolenceAwe02.wav" } //Holy crap. "npc.TeenGirl_ViolenceAwe03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ViolenceAwe03.wav" } //Wha-hoa! "npc.TeenGirl_ViolenceAwe01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ViolenceAwe01.wav" } //Holy shit... "npc.TeenGirl_ViolenceAwe05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\ViolenceAwe05.wav" } //Did you see that? "npc.TeenGirl_ViolenceAwe06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ViolenceAwe06.wav" } //[Disbelief] What? "npc.TeenGirl_GenericResponses02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GenericResponses02.wav" } //Sure, why not? "npc.TeenGirl_GenericResponses04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GenericResponses04.wav" } //Yeah, let's do it. "npc.TeenGirl_GenericResponses08" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GenericResponses08.wav" } //[Bill doesn't recognize her] Bill, it's Zoey! "npc.TeenGirl_GenericResponses21" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GenericResponses21.wav" } // "npc.TeenGirl_Laughter01" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter01.wav" } // "npc.TeenGirl_Laughter09" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter09.wav" } // "npc.TeenGirl_Laughter15" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter15.wav" } // "npc.TeenGirl_Laughter02" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter02.wav" } //Ah bullshit. "npc.TeenGirl_Swear09" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Swear09.wav" } //Dammit. "npc.TeenGirl_Swear10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Swear10.wav" } //Well, I guess we're going to the hospital. "npc.TeenGirl_WorldHospitalIntro01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldHospitalIntro01.wav" } //Flying out of this place would be a lot easier than walking. "npc.TeenGirl_WorldAirportIntro05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirportIntro05.wav" } //It's worth a try. "npc.TeenGirl_WorldAirportIntro06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirportIntro06.wav" } //We can't stay up here forever. "npc.TeenGirl_WorldAirportIntro07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirportIntro07.wav" } //Unless anyone has a better plan, I say we head there. "npc.TeenGirl_WorldSmallTownIntro04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldSmallTownIntro04.wav" } //You know, we can *make* you open that goddamn door. "npc.TeenGirl_WorldAirport05NPC02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport05NPC02.wav" } //Oh, jesus, I've got tooth marks on me. "npc.TeenGirl_GoingToDieLight11" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDieLight11.wav" } //I hope I'm immune to tetanus too. "npc.TeenGirl_GoingToDieLight12" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDieLight12.wav" } //Ow. ow ow ow. "npc.TeenGirl_GoingToDieLight13" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GoingToDieLight13.wav" } //This is going to hell real fast! "npc.TeenGirl_DoubleDeathResponse01" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\DoubleDeathResponse01.wav" } //It's just you and me left! "npc.TeenGirl_DoubleDeathResponse02" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\DoubleDeathResponse02.wav" } //Oh, shit man, no. No. NO! "npc.TeenGirl_DoubleDeathResponse03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\DoubleDeathResponse03.wav" } //Yoink! "npc.TeenGirl_Generic20" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Generic20.wav" } //I can't get over how fast they all are. It's not even fair! I'm calling zombie bullshit on that, yo "npc.TeenGirl_Generic26" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Generic26.wav" } //You're an optimist. I'll give you that, Louis. "npc.TeenGirl_Generic15" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Generic15.wav" } //We need to go up that ladder! "npc.TeenGirl_GenericDirections03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GenericDirections03.wav" } //Through here! "npc.TeenGirl_GenericDirections05" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GenericDirections05.wav" } //Did they get my face? "npc.TeenGirl_GettingRevived11" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GettingRevived11.wav" } // "npc.TeenGirl_Laughter03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter03.wav" } // "npc.TeenGirl_Laughter04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter04.wav" } // "npc.TeenGirl_Laughter05" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter05.wav" } // "npc.TeenGirl_Laughter06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter06.wav" } // "npc.TeenGirl_Laughter07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter07.wav" } // "npc.TeenGirl_Laughter08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter08.wav" } // "npc.TeenGirl_Laughter10" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter10.wav" } // "npc.TeenGirl_Laughter11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter11.wav" } // "npc.TeenGirl_Laughter12" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter12.wav" } // "npc.TeenGirl_Laughter13" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter13.wav" } // "npc.TeenGirl_Laughter14" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter14.wav" } // "npc.TeenGirl_Laughter16" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter16.wav" } // "npc.TeenGirl_Laughter17" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter17.wav" } // "npc.TeenGirl_Laughter18" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter18.wav" } // "npc.TeenGirl_Laughter19" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter19.wav" } // "npc.TeenGirl_Laughter20" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter20.wav" } // "npc.TeenGirl_Laughter21" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Laughter21.wav" } //They're coming! "npc.TeenGirl_MiniFinaleGetReady05" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\MiniFinaleGetReady05.wav" } //I know we gotta move, but I gotta heal you. "npc.TeenGirl_HealOther05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOther05.wav" } //Keep firing while I heal you. "npc.TeenGirl_HealOtherCombat02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOtherCombat02.wav" } //Keep shooting while I heal you. "npc.TeenGirl_HealOtherCombat03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOtherCombat03.wav" } //That's it, keep firing I'm gonna patch you up. "npc.TeenGirl_HealOtherCombat04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOtherCombat04.wav" } //Hold on! Hold on! "npc.TeenGirl_HealOtherCombat05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOtherCombat05.wav" } //Stop with the hero bullshit, I gotta heal you! "npc.TeenGirl_HealOtherCombat12" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\HealOtherCombat12.wav" } //[Frustration sound] "npc.TeenGirl_ReactionNegativeSpecial03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegativeSpecial03.wav" } //[Frustration sound] "npc.TeenGirl_ReactionNegativeSpecial05" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegativeSpecial05.wav" } //[Frustration sound] "npc.TeenGirl_ReactionNegativeSpecial06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegativeSpecial06.wav" } //[Frustration sound] "npc.TeenGirl_ReactionNegativeSpecial09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegativeSpecial09.wav" } //Great. "npc.TeenGirl_ReactionNegativeSpecial11" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegativeSpecial11.wav" } //[Frustration sound] "npc.TeenGirl_ReactionNegativeSpecial12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegativeSpecial12.wav" } //[Frustration sound] "npc.TeenGirl_ReactionNegativeSpecial13" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReactionNegativeSpecial13.wav" } //Dude, I'm half your size. Come on, get up! "npc.TeenGirl_ReviveFriendLoud13" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendLoud13.wav" } //Molotov's over here. "npc.TeenGirl_SpotGrenades06" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotGrenades06.wav" } //Molotov's over here. "npc.TeenGirl_SpotGrenades07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotGrenades07.wav" } //Hey boys, molotov's over here. "npc.TeenGirl_SpotGrenades08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotGrenades08.wav" } //There's a pipebomb here. "npc.TeenGirl_SpotGrenades09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotGrenades09.wav" } //I got a pipebomb over here. "npc.TeenGirl_SpotGrenades10" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotGrenades10.wav" } //Hey, there's weapon' over here! "npc.TeenGirl_SpotWeapons06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotWeapons06.wav" } //Guys, better weapons! "npc.TeenGirl_SpotWeapons08" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotWeapons08.wav" } //Guys, big, badass, nasty weapons over here! "npc.TeenGirl_SpotWeapons09" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SpotWeapons09.wav" } //Francis, you might want to heal. "npc.TeenGirl_PlayerSuggestHealthSpecific05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PlayerSuggestHealthSpecific05.wav" } //Bill, might be time to heal up. "npc.TeenGirl_PlayerSuggestHealthSpecific07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PlayerSuggestHealthSpecific07.wav" } //You okay? "npc.TeenGirl_ReviveFriendA02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendA02.wav" } //Up and at 'em. "npc.TeenGirl_ReviveFriendB02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB02.wav" } //It doesn't look bad. "npc.TeenGirl_ReviveFriendB10" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB10.wav" } //Come on, I'm the girl here. "npc.TeenGirl_ReviveFriendB16" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB16.wav" } //Stop whining. Let's go. "npc.TeenGirl_ReviveFriendB17" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ReviveFriendB17.wav" } //Shit. "npc.TeenGirl_Swear12" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Swear12.wav" } //Goddammit. "npc.TeenGirl_Swear13" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Swear13.wav" } //Shit. "npc.TeenGirl_Swear14" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Swear14.wav" } //Dammit. "npc.TeenGirl_Swear22" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Swear22.wav" } //Thanks, Bill. "npc.TeenGirl_Thanks05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks05.wav" } //Thanks, Francis. "npc.TeenGirl_Thanks44" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks44.wav" } //Thanks, Louis. "npc.TeenGirl_Thanks45" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks45.wav" } //Thanks, Louis. I owe you one "npc.TeenGirl_Thanks46" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks46.wav" } //Thank you. "npc.TeenGirl_Thanks09" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Thanks09.wav" } //Right... "npc.TeenGirl_Uncertain12" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\Uncertain12.wav" } //Whoa. "npc.TeenGirl_ViolenceAwe11" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ViolenceAwe11.wav" } //Jee-zus... "npc.TeenGirl_ViolenceAwe12" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ViolenceAwe12.wav" } //Holy crap. "npc.TeenGirl_ViolenceAwe13" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ViolenceAwe13.wav" } //Holy shit... "npc.TeenGirl_ViolenceAwe15" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ViolenceAwe15.wav" } //Did you see that? "npc.TeenGirl_ViolenceAwe16" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\ViolenceAwe16.wav" } //Oh no, the zombies killed god! "npc.TeenGirl_WorldAirport0404" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport0404.wav" } //What a dick. "npc.TeenGirl_WorldAirport05NPC07" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirport05NPC07.wav" } //That plane's headed right for the airport. Maybe they're still evacuating. "npc.TeenGirl_WorldAirportIntro04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\WorldAirportIntro04.wav" } //Hurry! Get to the farm house! "npc.TeenGirl_WorldFarmHouse0503" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldFarmHouse0503.wav" } //Hurry up! Get to the hospital! "npc.TeenGirl_WorldHospital0305" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldHospital0305.wav" } //Go, go! Get to the hospital! "npc.TeenGirl_WorldHospital0306" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\WorldHospital0306.wav" } //Groovy "npc.TeenGirl_GenericResponses32" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GenericResponses32.wav" } //It slimed me! "npc.TeenGirl_GenericResponses35" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GenericResponses35.wav" } //Game over man! Game over! "npc.TeenGirl_GenericResponses37" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\GenericResponses37.wav" } //Almost there. Almost there. "npc.TeenGirl_GenericResponses39" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\GenericResponses39.wav" } //And they were better armed than we are... "npc.TeenGirl_Movie03" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\TeenGirl\Movie03.wav" } //It's kind of an improvement. "npc.TeenGirl_Movie10" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\TeenGirl\Movie10.wav" } //Oh no. Not if you were the last man on earth. "npc.TeenGirl_Movie12" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\TeenGirl\Movie12.wav" } //Someone's still alive. "npc.TeenGirl_Movie14" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\TeenGirl\Movie14.wav" } //Hey it's okay. We're gonna - "npc.TeenGirl_Movie15" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\TeenGirl\Movie15.wav" } //Louiiiisss! "npc.TeenGirl_Movie29" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\TeenGirl\Movie29.wav" } //RUN! "npc.TeenGirl_Movie34" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\TeenGirl\Movie34.wav" } //Go on! I'll hold it! "npc.TeenGirl_Movie36" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\TeenGirl\Movie36.wav" } //Francis! "npc.TeenGirl_Movie37" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\TeenGirl\Movie37.wav" } //Forty to go... "npc.TeenGirl_Movie39" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\TeenGirl\Movie39.wav" } //Where to now? "npc.TeenGirl_Movie40" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\TeenGirl\Movie40.wav" } //Ahhh "Player.TeenGirl_PainReliefSigh03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PainReliefSigh03.wav" } //Ahhh "Player.TeenGirl_PainReliefSigh04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\TeenGirl\PainReliefSigh04.wav" } //Get it off! "npc.TeenGirl_SCREAMWHILEPOUNCED03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\TeenGirl\SCREAMWHILEPOUNCED03.WAV" }