//-------------------------------------------------------------------------------------------------------------- // Producer Game Sound Text File //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // This file is auto generated do not hand edit! //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 03/08/10 //-------------------------------------------------------------------------------------------------------------- //Get ready an alarm is going to sound when we open this. "Producer_DLC1_C6M1_AlarmDoor01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_AlarmDoor01.wav" } //Let's get ready, then open the door. "Producer_DLC1_C6M1_AlarmDoor02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_AlarmDoor02.wav" } //I opened it! "Producer_DLC1_C6M1_AlarmDoorOpen01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_AlarmDoorOpen01.wav" } //I opened it, let's go! "Producer_DLC1_C6M1_AlarmDoorOpen02" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_AlarmDoorOpen02.wav" } //Behind this bus. "Producer_DLC1_C6M1_BackAlley01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_BackAlley01.wav" } //Down this alley. "Producer_DLC1_C6M1_BackAlley02" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_BackAlley02.wav" } //We need to get into the building. "Producer_DLC1_C6M1_BackAlley03" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_BackAlley03.wav" } //We can cross-over up there. "Producer_DLC1_C6M1_BackAlley04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_BackAlley04.wav" } //We can cross-over up there. "Producer_DLC1_C6M1_BackAlley05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_BackAlley05.wav" } //Let's search these rooms. "Producer_DLC1_C6M1_BackAlley06" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_BackAlley06.wav" } //Uh, Coach, you know anything about this under the river tour? "Producer_DLC1_C6M1_HistoricSign01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_HistoricSign01.wav" } //Coach, you know anything about this under the river tour? "Producer_DLC1_C6M1_HistoricSign02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_HistoricSign02.wav" } //(sarcastically) Thanks Coach. "Producer_DLC1_C6M1_HistoricSign03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_HistoricSign03.wav" } //(sarcastically) Gee, thanks Coach. "Producer_DLC1_C6M1_HistoricSign04" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_HistoricSign04.wav" } //(sarcastically) Uh, gee, glad I asked. "Producer_DLC1_C6M1_HistoricSign05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_HistoricSign05.wav" } //(sarcastically) Gee, thanks Coach. "Producer_DLC1_C6M1_HistoricSign06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_HistoricSign06.wav" } //(sarcastically) Glad I asked. "Producer_DLC1_C6M1_HistoricSign07" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_HistoricSign07.wav" } //Good enough. "Producer_DLC1_C6M1_HistoricSign08" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_HistoricSign08.wav" } //Well, okay... Good enough. "Producer_DLC1_C6M1_HistoricSign09" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_HistoricSign09.wav" } //Hey, we can try this under-the-river tour to get across. "Producer_DLC1_C6M1_HistoricSign10" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_HistoricSign10.wav" } //We can try this under-the-river tour to get across. "Producer_DLC1_C6M1_HistoricSign11" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_HistoricSign11.wav" } //If we can't go over the river, we can always try under. "Producer_DLC1_C6M1_HistoricSign12" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_HistoricSign12.wav" } //Hey up there! You wanna let the bridge down? "Producer_DLC1_C6M1_InitialMeeting01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting01.wav" } //Uh, do you know how we can get to the other side? "Producer_DLC1_C6M1_InitialMeeting02" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting02.wav" } //You aren't from around these parts are you? "Producer_DLC1_C6M1_InitialMeeting03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting03.wav" } //Great. All right. "Producer_DLC1_C6M1_InitialMeeting04" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting04.wav" } //Great. Can't help us with directions, probably can't shoot a gun. "Producer_DLC1_C6M1_InitialMeeting05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting05.wav" } //Hey there, can you lower the bridge. "Producer_DLC1_C6M1_InitialMeeting06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting06.wav" } //Is the road even clear on the other side? "Producer_DLC1_C6M1_InitialMeeting07" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting07.wav" } //Then it's a date. "Producer_DLC1_C6M1_InitialMeeting08" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting08.wav" } //(to group) Maybe, but at least he's no zombie. OKAY! "Producer_DLC1_C6M1_InitialMeeting09" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting09.wav" } //OKAY! "Producer_DLC1_C6M1_InitialMeeting10" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting10.wav" } //(to group) Maybe, but at least he's no zombie. "Producer_DLC1_C6M1_InitialMeeting11" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting11.wav" } //Uh, Nick. He's talking to me. "Producer_DLC1_C6M1_InitialMeeting12" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting12.wav" } //Hey! Can you lower the bridge. "Producer_DLC1_C6M1_InitialMeeting13" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting13.wav" } //Hey, hey boys. Okay, if we get to the other side can you help us lower it? "Producer_DLC1_C6M1_InitialMeeting14" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting14.wav" } //See Nick, you should try being nice sometime. "Producer_DLC1_C6M1_InitialMeeting15" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting15.wav" } //See Nick, you should try being nice sometime. "Producer_DLC1_C6M1_InitialMeeting16" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting16.wav" } //Oh, Nick, charming is not a word I would use to describe you. "Producer_DLC1_C6M1_InitialMeeting17" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting17.wav" } //THANK YOU! "Producer_DLC1_C6M1_InitialMeeting18" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting18.wav" } //THANK YOU, VERY MUCH! "Producer_DLC1_C6M1_InitialMeeting19" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting19.wav" } //Ellis you going to answer her? "Producer_DLC1_C6M1_InitialMeeting20" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting20.wav" } //Ellis you going to answer her? "Producer_DLC1_C6M1_InitialMeeting21" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting21.wav" } //He's got it. We'll see you on the other side. "Producer_DLC1_C6M1_InitialMeeting22" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting22.wav" } //He's got it. We'll see you on the other side. "Producer_DLC1_C6M1_InitialMeeting23" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting23.wav" } //Let's go, real charming Nick. "Producer_DLC1_C6M1_InitialMeeting24" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting24.wav" } //Let's go, real charming Nick. "Producer_DLC1_C6M1_InitialMeeting25" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting25.wav" } //And you were a con man? "Producer_DLC1_C6M1_InitialMeeting26" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting26.wav" } //Huh? And you were a con man? "Producer_DLC1_C6M1_InitialMeeting27" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting27.wav" } //I- I can't believe you were a con man. "Producer_DLC1_C6M1_InitialMeeting28" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting28.wav" } //I can't believe you were a con man. "Producer_DLC1_C6M1_InitialMeeting29" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting29.wav" } //I can't believe you used to be a con artist. "Producer_DLC1_C6M1_InitialMeeting30" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting30.wav" } //I can't believe you used to be a con artist. "Producer_DLC1_C6M1_InitialMeeting31" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting31.wav" } //(exasperated) Really? Isn't there some way you can just lower it? "Producer_DLC1_C6M1_InitialMeeting32" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting32.wav" } //Can you try? I don't think its going to be easy to get to the other side of the river. "Producer_DLC1_C6M1_InitialMeeting33" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting33.wav" } //Well shit. "Producer_DLC1_C6M1_InitialMeeting34" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting34.wav" } //Well shit. "Producer_DLC1_C6M1_InitialMeeting35" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting35.wav" } //Well shit. "Producer_DLC1_C6M1_InitialMeeting36" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting36.wav" } //If you lower the bridge I'll tell you how old I am. "Producer_DLC1_C6M1_InitialMeeting37" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting37.wav" } //I want to call you an asshole... I do. "Producer_DLC1_C6M1_InitialMeeting38" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting38.wav" } //Ah ha. Really? "Producer_DLC1_C6M1_InitialMeeting39" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting39.wav" } //So it isn't worth getting to the other side? "Producer_DLC1_C6M1_InitialMeeting40" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting40.wav" } //Really, it's not worth getting to the other side? "Producer_DLC1_C6M1_InitialMeeting41" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting41.wav" } //Bulllshit! So, it's not worth getting to the other side? "Producer_DLC1_C6M1_InitialMeeting42" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting42.wav" } //Okay, if you lower the bridge (to group) ugh…. I will give you a kiss. "Producer_DLC1_C6M1_InitialMeeting43" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting43.wav" } //Yeah, that sounds simple. "Producer_DLC1_C6M1_InitialMeeting44" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting44.wav" } //What the? "Producer_DLC1_C6M1_InitialMeeting45" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting45.wav" } //(to group) Is he being serious? "Producer_DLC1_C6M1_InitialMeeting46" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting46.wav" } //No. Can you lower the bridge? "Producer_DLC1_C6M1_InitialMeeting47" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting47.wav" } //(to group) Is he being serious? "Producer_DLC1_C6M1_InitialMeeting48" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting48.wav" } //No. Can you lower the bridge? "Producer_DLC1_C6M1_InitialMeeting49" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting49.wav" } //Okay, then, yes, we are vampires? All of us are vampires? "Producer_DLC1_C6M1_InitialMeeting50" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting50.wav" } //Okay, then, yes, we are vampires? All of us are vampires? "Producer_DLC1_C6M1_InitialMeeting51" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting51.wav" } //Can we talk to that other guy? "Producer_DLC1_C6M1_InitialMeeting52" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting52.wav" } //Dear lord, why'd I ever leave Cleveland. "Producer_DLC1_C6M1_InitialMeeting53" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting53.wav" } //Oh thank god! I thought I was the last woman on earth. "Producer_DLC1_C6M1_InitialMeeting54" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting54.wav" } //Can you lower the bridge? We need to get across the river. "Producer_DLC1_C6M1_InitialMeeting55" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting55.wav" } //If that's what we gotta do, that we gotta do. "Producer_DLC1_C6M1_InitialMeeting56" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting56.wav" } //If that's what we gotta do… "Producer_DLC1_C6M1_InitialMeeting57" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting57.wav" } //If that's what we gotta do… "Producer_DLC1_C6M1_InitialMeeting58" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting58.wav" } //Take care. "Producer_DLC1_C6M1_InitialMeeting59" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting59.wav" } //You too. "Producer_DLC1_C6M1_InitialMeeting60" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_InitialMeeting60.wav" } //Through this park. "Producer_DLC1_C6M1_IntoPark01" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_IntoPark01.wav" } //Down into the park. "Producer_DLC1_C6M1_IntoPark02" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_IntoPark02.wav" } //Make sure to grab a health kit. "Producer_DLC1_C6M1_IntoPark03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_IntoPark03.wav" } //Make sure to grab a health kit. "Producer_DLC1_C6M1_IntoPark04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_IntoPark04.wav" } //Everyone grab a health kit. "Producer_DLC1_C6M1_IntoPark05" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_IntoPark05.wav" } //Ellis, I really think the car will be okay on its own. "Producer_DLC1_C6M1_IntoPark06" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_IntoPark06.wav" } //Through this store. "Producer_DLC1_C6M1_IntoStore01" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_IntoStore01.wav" } //Through the store. "Producer_DLC1_C6M1_IntoStore02" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_IntoStore02.wav" } //Wow, even the convenient stores in the south are gun stores. "Producer_DLC1_C6M1_IntoStore03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_IntoStore03.wav" } //Guns in the store. "Producer_DLC1_C6M1_IntoStore04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_IntoStore04.wav" } //Safe house! "Producer_DLC1_C6M1_SafeRoomAhead01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_SafeRoomAhead01.wav" } //Go upstairs. "Producer_DLC1_C6M1_Upstairs01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_Upstairs01.wav" } //Let's go upstairs. "Producer_DLC1_C6M1_Upstairs02" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_Upstairs02.wav" } //Go upstairs. "Producer_DLC1_C6M1_Upstairs03" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_Upstairs03.wav" } //Do they ever? "Producer_DLC1_C6M1_Wedding01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_Wedding01.wav" } //Do they ever? "Producer_DLC1_C6M1_Wedding02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_Wedding02.wav" } //Is that really how your brain works? "Producer_DLC1_C6M1_WeddingPostWitch01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingPostWitch01.wav" } //Is that really how your brain works? "Producer_DLC1_C6M1_WeddingPostWitch02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingPostWitch02.wav" } //Check the tents. "Producer_DLC1_C6M1_WeddingPostWitch03" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingPostWitch03.wav" } //Well, this isn't the worst wedding I've ever been to. "Producer_DLC1_C6M1_WeddingPostWitch04" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingPostWitch04.wav" } //Well, this isn't the worst wedding I ever attended. "Producer_DLC1_C6M1_WeddingPostWitch05" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingPostWitch05.wav" } //Guns in the tents! "Producer_DLC1_C6M1_WeddingPostWitch06" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingPostWitch06.wav" } //Check the tents. "Producer_DLC1_C6M1_WeddingPostWitch07" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingPostWitch07.wav" } //They even have guns at weddings? "Producer_DLC1_C6M1_WeddingPostWitch08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingPostWitch08.wav" } //Both of you. Shut up. "Producer_DLC1_C6M1_WeddingWitch01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch01.wav" } //(Whispered) WOULD YOU GUYS SHUT UP! "Producer_DLC1_C6M1_WeddingWitch02" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch02.wav" } //(whispered) Hey Ellis, It's a nice day for a white wedding. "Producer_DLC1_C6M1_WeddingWitch03" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch03.wav" } //(whispered) Hey Ellis, It's a nice day for a white wedding. "Producer_DLC1_C6M1_WeddingWitch04" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch04.wav" } //(Whispered) It is funny that she is wearing a dress, I get that, but she WILL kill you. "Producer_DLC1_C6M1_WeddingWitch05" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch05.wav" } //(Whispered) It is funny that she is wearing a dress, but she WILL kill you. "Producer_DLC1_C6M1_WeddingWitch06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch06.wav" } //(Whispered) WOULD YOU GUYS SHUT UP! "Producer_DLC1_C6M1_WeddingWitch07" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch07.wav" } //(Whispered) WOULD YOU GUYS SHUT UP! "Producer_DLC1_C6M1_WeddingWitch08" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch08.wav" } //I don't know what she's crying about, at least she got married. "Producer_DLC1_C6M1_WeddingWitch09" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch09.wav" } //Hey Ellis look, it's another angel. "Producer_DLC1_C6M1_WeddingWitch10" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch10.wav" } //Ellis look, it's another angel. "Producer_DLC1_C6M1_WeddingWitch11" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch11.wav" } //You see? This is why I hate weddings. "Producer_DLC1_C6M1_WeddingWitch12" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch12.wav" } //This is one time I don't mind being the bridesmaid. "Producer_DLC1_C6M1_WeddingWitch13" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch13.wav" } //Don't mind being the bridesmaid this time. "Producer_DLC1_C6M1_WeddingWitch14" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch14.wav" } //Something old, something new, something about to rip your guts out. "Producer_DLC1_C6M1_WeddingWitch15" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitch15.wav" } //NOT AGAIN! "Producer_DLC1_C6M1_WeddingWitchAttacking01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitchAttacking01.wav" } //UGH, NOT AGAIN! "Producer_DLC1_C6M1_WeddingWitchAttacking02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitchAttacking02.wav" } //Get this bride off me! "Producer_DLC1_C6M1_WeddingWitchAttacking03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitchAttacking03.wav" } //Ahh I pissed off another bride! "Producer_DLC1_C6M1_WeddingWitchChasing01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitchChasing01.wav" } //Kill the bride! Kill the bride! "Producer_DLC1_C6M1_WeddingWitchChasing02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitchChasing02.wav" } //Kill the bride! "Producer_DLC1_C6M1_WeddingWitchChasing03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitchChasing03.wav" } //Nick, you scare me. "Producer_DLC1_C6M1_WeddingWitchDead01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitchDead01.wav" } //Hm. If that's the bride. Let's hope we don't run into the groom. "Producer_DLC1_C6M1_WeddingWitchDead02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitchDead02.wav" } //Honeymoon's over. "Producer_DLC1_C6M1_WeddingWitchDead03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitchDead03.wav" } //That is a waste of a nice dress. "Producer_DLC1_C6M1_WeddingWitchDead04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitchDead04.wav" } //Yeah, let's just get of here. "Producer_DLC1_C6M1_WeddingWitchDead05" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M1_WeddingWitchDead05.wav" } //We need to raise that lift. "Producer_DLC1_C6M2_Bridge1Raise01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge1Raise01.wav" } //Get ready to go once we hit this button. "Producer_DLC1_C6M2_Bridge1Raise02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge1Raise02.wav" } //Let's raise the lift. "Producer_DLC1_C6M2_Bridge1Raise03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge1Raise03.wav" } //Come on lift, come on! "Producer_DLC1_C6M2_Bridge1RaiseActive01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge1RaiseActive01.wav" } //Come on lift, come on! "Producer_DLC1_C6M2_Bridge1RaiseActive02" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge1RaiseActive02.wav" } //Even the elevators are slow in the south. "Producer_DLC1_C6M2_Bridge1RaiseActive03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge1RaiseActive03.wav" } //I hit it. "Producer_DLC1_C6M2_Bridge1RaiseHitIt01" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge1RaiseHitIt01.wav" } //Lift's coming. "Producer_DLC1_C6M2_Bridge1RaiseHitIt02" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge1RaiseHitIt02.wav" } //I hit it. "Producer_DLC1_C6M2_Bridge1RaiseHitIt03" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge1RaiseHitIt03.wav" } //Lift's coming. "Producer_DLC1_C6M2_Bridge1RaiseHitIt04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge1RaiseHitIt04.wav" } //Let's try this lift> "Producer_DLC1_C6M2_Bridge2Raise01" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge2Raise01.wav" } //Oh god, another lift? "Producer_DLC1_C6M2_Bridge2Raise02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge2Raise02.wav" } //Let's try this lift> "Producer_DLC1_C6M2_Bridge2Raise03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge2Raise03.wav" } //Oh god, another lift? "Producer_DLC1_C6M2_Bridge2Raise04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge2Raise04.wav" } //Another lift? "Producer_DLC1_C6M2_Bridge2Raise05" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge2Raise05.wav" } //What was this the history of lifts? "Producer_DLC1_C6M2_Bridge2Raise06" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge2Raise06.wav" } //It's up, let's go! "Producer_DLC1_C6M2_Bridge2Up01" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge2Up01.wav" } //It's here, let's go! "Producer_DLC1_C6M2_Bridge2Up02" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Bridge2Up02.wav" } //Back in the water. "Producer_DLC1_C6M2_BridgeCollapse01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_BridgeCollapse01.wav" } //Of course not, back in the water! "Producer_DLC1_C6M2_BridgeCollapse02" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_BridgeCollapse02.wav" } //I knew wouldn't work. "Producer_DLC1_C6M2_BridgeCollapse03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_BridgeCollapse03.wav" } //Let's jump down. "Producer_DLC1_C6M2_ConstructionSite01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_ConstructionSite01.wav" } //Down into the construction site. "Producer_DLC1_C6M2_ConstructionSite02" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_ConstructionSite02.wav" } //Back in the water! "Producer_DLC1_C6M2_FinalWater01" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_FinalWater01.wav" } //Yay, back in the water! "Producer_DLC1_C6M2_FinalWater02" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_FinalWater02.wav" } //Yay, great, back in the water! "Producer_DLC1_C6M2_FinalWater03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_FinalWater03.wav" } //(Sarcastically) Yay! More water! "Producer_DLC1_C6M2_FinalWater04" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_FinalWater04.wav" } //Shithole? "Producer_DLC1_C6M2_HistoricTour01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_HistoricTour01.wav" } //Sorry Coach. "Producer_DLC1_C6M2_HistoricTour02" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_HistoricTour02.wav" } //Shithole? "Producer_DLC1_C6M2_HistoricTour03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_HistoricTour03.wav" } //Sorry Coach. "Producer_DLC1_C6M2_HistoricTour04" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_HistoricTour04.wav" } //Shut up, Nick. "Producer_DLC1_C6M2_HistoricTour05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_HistoricTour05.wav" } //Shut up, Nick. "Producer_DLC1_C6M2_HistoricTour06" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_HistoricTour06.wav" } //Only in the South would this pass for a museum. "Producer_DLC1_C6M2_HistoricTour07" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_HistoricTour07.wav" } //Five dollars well spent. "Producer_DLC1_C6M2_HistoricTour08" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_HistoricTour08.wav" } //Follow the walkway. "Producer_DLC1_C6M2_HistoricTour09" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_HistoricTour09.wav" } //Keep to the walkway. "Producer_DLC1_C6M2_HistoricTour10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_HistoricTour10.wav" } //Stay off the dirt, it's historical. "Producer_DLC1_C6M2_HistoricTour11" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_HistoricTour11.wav" } //Get into the pool hall. "Producer_DLC1_C6M2_IntoPoolHall01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_IntoPoolHall01.wav" } //We can climb in through the window. "Producer_DLC1_C6M2_IntoPoolHall02" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_IntoPoolHall02.wav" } //Nick, you've got a turd on your shoulder. "Producer_DLC1_C6M2_InWaterFindLadder01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_InWaterFindLadder01.wav" } //Nick, you've got a turd on your shoulder. "Producer_DLC1_C6M2_InWaterFindLadder02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M2_InWaterFindLadder02.wav" } //Nick, there's something on your shoulder. "Producer_DLC1_C6M2_InWaterFindLadder03" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_InWaterFindLadder03.wav" } //There goes my boots. "Producer_DLC1_C6M2_InWaterFindLadder04" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_InWaterFindLadder04.wav" } //That alarm is not turning off. "Producer_DLC1_C6M2_InWaterFindLadder05" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M2_InWaterFindLadder05.wav" } //We need to keep running. "Producer_DLC1_C6M2_InWaterFindLadder06" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_InWaterFindLadder06.wav" } //We need to keep running. "Producer_DLC1_C6M2_InWaterFindLadder07" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_InWaterFindLadder07.wav" } //Into the club. "Producer_DLC1_C6M2_JazzClub01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_JazzClub01.wav" } //The tour is in the club. "Producer_DLC1_C6M2_JazzClub02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M2_JazzClub02.wav" } //The tour is in the club. "Producer_DLC1_C6M2_JazzClub03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_JazzClub03.wav" } //Ladder coming down. "Producer_DLC1_C6M2_LoweringLadder01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M2_LoweringLadder01.wav" } //Was that a bus? "Producer_DLC1_C6M2_MidnightRiders01" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_MidnightRiders01.wav" } //Was that a tour bus? "Producer_DLC1_C6M2_MidnightRiders02" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_MidnightRiders02.wav" } //Quick over this plank. "Producer_DLC1_C6M2_OverPlank01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_OverPlank01.wav" } //Hurry up over this plank. "Producer_DLC1_C6M2_OverPlank02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_OverPlank02.wav" } //I am not looking down. "Producer_DLC1_C6M2_OverPlank03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_OverPlank03.wav" } //It better. "Producer_DLC1_C6M2_Phase201" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase201.wav" } //It better. "Producer_DLC1_C6M2_Phase202" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase202.wav" } //Another phase? I'm still not done thinking about phase one. "Producer_DLC1_C6M2_Phase203" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase203.wav" } //Phase two? Phase one was finished? "Producer_DLC1_C6M2_Phase204" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase204.wav" } //I hope phase two is as good as phase one. "Producer_DLC1_C6M2_Phase205" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase205.wav" } //I've never had so much fun learning. "Producer_DLC1_C6M2_Phase206" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase206.wav" } //I've never had so much fun learning. "Producer_DLC1_C6M2_Phase207" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase207.wav" } //That was almost as bad as the Seattle underground tour. "Producer_DLC1_C6M2_Phase208" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase208.wav" } //Down the stairs! "Producer_DLC1_C6M2_Phase209" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase209.wav" } //Down, go down! "Producer_DLC1_C6M2_Phase210" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase210.wav" } //Nick, I'm pretty sure this is sewage. "Producer_DLC1_C6M2_Phase2InWater01" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase2InWater01.wav" } //Yeah, it's sewage. "Producer_DLC1_C6M2_Phase2InWater02" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase2InWater02.wav" } //Nick, I'm pretty sure this is sewage. "Producer_DLC1_C6M2_Phase2InWater03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase2InWater03.wav" } //Yeah, it's sewage. "Producer_DLC1_C6M2_Phase2InWater04" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase2InWater04.wav" } //Hey, Nick! Splash fight! "Producer_DLC1_C6M2_Phase2InWater05" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase2InWater05.wav" } //Hey, Nick! Splash fight! "Producer_DLC1_C6M2_Phase2InWater06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase2InWater06.wav" } //Ugh-gh-gh-gh-gh. "Producer_DLC1_C6M2_Phase2InWater07" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase2InWater07.wav" } //[laughing] Ellis! I'm not laughing, I'm not! I'm not laughing. "Producer_DLC1_C6M2_Phase2InWater08" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase2InWater08.wav" } //Okay, Carl. "Producer_DLC1_C6M2_Phase2InWater09" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase2InWater09.wav" } //This is more interesting than phase one. "Producer_DLC1_C6M2_Phase2InWater10" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase2InWater10.wav" } //Don't stop, let's go! "Producer_DLC1_C6M2_Phase2InWater11" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase2InWater11.wav" } //Keep moving! "Producer_DLC1_C6M2_Phase2InWater12" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase2InWater12.wav" } //Let's jump together. "Producer_DLC1_C6M2_Phase2JumpInWater01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase2JumpInWater01.wav" } //Why is it always water? "Producer_DLC1_C6M2_Phase2JumpInWater02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Phase2JumpInWater02.wav" } //Saferoom! "Producer_DLC1_C6M2_Saferoom01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Saferoom01.wav" } //Compared to you Nick, he was down right nice. "Producer_DLC1_C6M2_SafeRoomConvo01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo01.wav" } //Sweety, it's just a car. "Producer_DLC1_C6M2_SafeRoomConvo02" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo02.wav" } //Calm down Ellis. "Producer_DLC1_C6M2_SafeRoomConvo03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo03.wav" } //Calm down Ellis. "Producer_DLC1_C6M2_SafeRoomConvo04" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo04.wav" } //Feel better now? "Producer_DLC1_C6M2_SafeRoomConvo05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo05.wav" } //You'll be back with her soon enough. Also she's a car. And this is creepy. "Producer_DLC1_C6M2_SafeRoomConvo06" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo06.wav" } //You'll be back with her soon enough. Also she's a car. And this is creepy. "Producer_DLC1_C6M2_SafeRoomConvo07" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo07.wav" } //I have a bunch of good memories of never once going to a boiled peanut festival. "Producer_DLC1_C6M2_SafeRoomConvo08" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo08.wav" } //I have a bunch of good memories, too... of never once going to a boiled peanut festival. "Producer_DLC1_C6M2_SafeRoomConvo09" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo09.wav" } //Sweety, she'd be crazy not to. "Producer_DLC1_C6M2_SafeRoomConvo10" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo10.wav" } //Sweety, she'd be crazy not to. "Producer_DLC1_C6M2_SafeRoomConvo11" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo11.wav" } //With the current odds, sure. "Producer_DLC1_C6M2_SafeRoomConvo12" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo12.wav" } //Uh, with the current odds, sure. "Producer_DLC1_C6M2_SafeRoomConvo13" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo13.wav" } //Out of all the men left? Sure. "Producer_DLC1_C6M2_SafeRoomConvo14" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo14.wav" } //Do you think we can trust that guy? "Producer_DLC1_C6M2_SafeRoomConvo15" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo15.wav" } //What!?! "Producer_DLC1_C6M2_SafeRoomConvo16" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo16.wav" } //I don't believe this. "Producer_DLC1_C6M2_SafeRoomConvo17" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo17.wav" } //He is better looking than you. "Producer_DLC1_C6M2_SafeRoomConvo18" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo18.wav" } //What!?! "Producer_DLC1_C6M2_SafeRoomConvo19" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo19.wav" } //I don't believe this. "Producer_DLC1_C6M2_SafeRoomConvo20" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo20.wav" } //He is better looking than you. "Producer_DLC1_C6M2_SafeRoomConvo21" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo21.wav" } //(laughter) You're kidding right? "Producer_DLC1_C6M2_SafeRoomConvo22" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo22.wav" } //(laughter) You're kidding right? "Producer_DLC1_C6M2_SafeRoomConvo23" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo23.wav" } //Oh, you are going to love the under-the-river tour. "Producer_DLC1_C6M2_SafeRoomConvo24" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo24.wav" } //You are going to love the under-the-river tour. "Producer_DLC1_C6M2_SafeRoomConvo25" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo25.wav" } //(to self)We need to get motivated. "Producer_DLC1_C6M2_SafeRoomConvo26" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo26.wav" } //(to self)We need to get motivated. How we gonna get motivated... "Producer_DLC1_C6M2_SafeRoomConvo27" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo27.wav" } //Coach. We make it to New Orleans, there's a Cheeseburger museum. "Producer_DLC1_C6M2_SafeRoomConvo28" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo28.wav" } //Coach. We make it to New Orleans, there's a Cheeseburger museum. "Producer_DLC1_C6M2_SafeRoomConvo29" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo29.wav" } //Hey, Ellis? I hear there's a Stock Car museum in New Orleans. "Producer_DLC1_C6M2_SafeRoomConvo30" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo30.wav" } //Nick, there's a- "Producer_DLC1_C6M2_SafeRoomConvo31" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo31.wav" } //Oh, I just keep hoping I wake up every day. "Producer_DLC1_C6M2_SafeRoomConvo32" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo32.wav" } //Ellis honey, you do know that eventually we'll have to leave that car behind. Right? "Producer_DLC1_C6M2_SafeRoomConvo33" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo33.wav" } //Ellis honey, you do know that eventually we'll have to leave that car behind. Right? "Producer_DLC1_C6M2_SafeRoomConvo34" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo34.wav" } //Ya know, I just don't think the military is going to air lift the car to safety. "Producer_DLC1_C6M2_SafeRoomConvo35" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo35.wav" } //Ya know, I just don't think the military is going to air lift the car to safety. "Producer_DLC1_C6M2_SafeRoomConvo36" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo36.wav" } //Ellis honey, I've been thinking. Somewhere down the road, do you think we can trade up for a car with, let's say, working doors and a backseat? "Producer_DLC1_C6M2_SafeRoomConvo37" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo37.wav" } //Oh! Actually, does anyone want to put that to a vote? "Producer_DLC1_C6M2_SafeRoomConvo38" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo38.wav" } //Uhh! Actually, does anyone want to put that to a vote? "Producer_DLC1_C6M2_SafeRoomConvo39" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo39.wav" } //Ellis, ask yourself, what would Keith do? "Producer_DLC1_C6M2_SafeRoomConvo40" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo40.wav" } //AH! I wasn't thinking. "Producer_DLC1_C6M2_SafeRoomConvo41" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo41.wav" } //AH! I wasn't thinking. "Producer_DLC1_C6M2_SafeRoomConvo42" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo42.wav" } //You're looking good coach. "Producer_DLC1_C6M2_SafeRoomConvo43" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo43.wav" } //Well anybody who survives this shit is gonna be in GREAT shape. "Producer_DLC1_C6M2_SafeRoomConvo44" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo44.wav" } //Did any of this actually work? "Producer_DLC1_C6M2_SafeRoomConvo45" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo45.wav" } //Right... and the zombie apocalypse? "Producer_DLC1_C6M2_SafeRoomConvo46" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo46.wav" } //And the... zombie apocalypse? "Producer_DLC1_C6M2_SafeRoomConvo47" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SafeRoomConvo47.wav" } //Ugh. This jukebox sucks. "Producer_DLC1_C6M2_StartingJukeBox01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_StartingJukeBox01.wav" } //Ugh. This jukebox sucks. "Producer_DLC1_C6M2_StartingJukeBox02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_StartingJukeBox02.wav" } //(FONZIE) AYYYYYEEEE! "Producer_DLC1_C6M2_StartingJukeBox03" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_StartingJukeBox03.wav" } //Is this your suitcase Nick? "Producer_DLC1_C6M2_SuitcasePistols01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SuitcasePistols01.wav" } //Heh. Is this your suitcase Nick? "Producer_DLC1_C6M2_SuitcasePistols02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_SuitcasePistols02.wav" } //Hm. Sorry, I didn't get his name. "Producer_DLC1_C6M2_Tattoo01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Tattoo01.wav" } //Damn. Sorry. I didn't get his name. "Producer_DLC1_C6M2_Tattoo02" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Tattoo02.wav" } //Sorry. I forgot his name. "Producer_DLC1_C6M2_Tattoo03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Tattoo03.wav" } //Where? "Producer_DLC1_C6M2_Tattoo04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Tattoo04.wav" } //Where? "Producer_DLC1_C6M2_Tattoo05" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Tattoo05.wav" } //Burgh-gh-gh-gh-gh. "Producer_DLC1_C6M2_Tattoo06" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Tattoo06.wav" } //Ughhh. "Producer_DLC1_C6M2_Tattoo07" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Tattoo07.wav" } //Please be the ankle, please be the ankle. "Producer_DLC1_C6M2_Tattoo08" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Tattoo08.wav" } //Please be the ankle, please be the ankle. "Producer_DLC1_C6M2_Tattoo09" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_Tattoo09.wav" } //Maybe there's no zombies down here. "Producer_DLC1_C6M2_TicketCounter01" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_TicketCounter01.wav" } //Who am I kidding? "Producer_DLC1_C6M2_TicketCounter02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_TicketCounter02.wav" } //Maybe there's no zombies down here. "Producer_DLC1_C6M2_TicketCounter03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_TicketCounter03.wav" } //Who am I kidding? "Producer_DLC1_C6M2_TicketCounter04" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_TicketCounter04.wav" } //A ladder! "Producer_DLC1_C6M2_UpCatwalk01" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_UpCatwalk01.wav" } //Thank god, a ladder! "Producer_DLC1_C6M2_UpCatwalk02" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_UpCatwalk02.wav" } //Thank god, a ladder! "Producer_DLC1_C6M2_UpCatwalk03" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_UpCatwalk03.wav" } //Another ladder. "Producer_DLC1_C6M2_UpLadder01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_UpLadder01.wav" } //We can get up here. "Producer_DLC1_C6M2_UpLadder02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_UpLadder02.wav" } //Out of the water! "Producer_DLC1_C6M2_UpLadder101" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_UpLadder101.wav" } //Out of the water! "Producer_DLC1_C6M2_UpLadder102" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M2_UpLadder102.wav" } //Let's get out! "Producer_DLC1_C6M2_UpLadder103" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M2_UpLadder103.wav" } //Up the stairs! "Producer_DLC1_C6M2_UpStairs01" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_UpStairs01.wav" } //The street's up there! "Producer_DLC1_C6M2_UpStairs02" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_UpStairs02.wav" } //Up the stairs! "Producer_DLC1_C6M2_UpStairs03" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_UpStairs03.wav" } //Through here. "Producer_DLC1_C6M2_UpThroughBuilding01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_UpThroughBuilding01.wav" } //In here. "Producer_DLC1_C6M2_UpThroughBuilding02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_UpThroughBuilding02.wav" } //Through this building. "Producer_DLC1_C6M2_UpThroughBuilding03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M2_UpThroughBuilding03.wav" } //I got a can. "Producer_DLC1_C6M3_Cans01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_Cans01.wav" } //I got this one. "Producer_DLC1_C6M3_Cans02" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_Cans02.wav" } //Pouring! "Producer_DLC1_C6M3_Cans03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_Cans03.wav" } //Pouring this one in. "Producer_DLC1_C6M3_Cans04" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_Cans04.wav" } //Cover me, filling the generator. "Producer_DLC1_C6M3_Cans05" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_Cans05.wav" } //Cover me, pouring! "Producer_DLC1_C6M3_Cans06" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_Cans06.wav" } //Let's fill the generator as fast as we can. "Producer_DLC1_C6M3_Elevator01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_Elevator01.wav" } //Something bad happened here. I don't have a good feeling about this. "Producer_DLC1_C6M3_Elevator02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_Elevator02.wav" } //You know its going to be bad if they wouldn't risk it. "Producer_DLC1_C6M3_Elevator03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_Elevator03.wav" } //I wish they would come with us, safety in numbers. "Producer_DLC1_C6M3_Elevator04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_Elevator04.wav" } //After a few hours in the car with you guys, it's nice to hear some new voices. "Producer_DLC1_C6M3_Elevator05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_Elevator05.wav" } //There names are Zoey, Louis and Francis right? "Producer_DLC1_C6M3_Elevator06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_Elevator06.wav" } //Get to the car! "Producer_DLC1_C6M3_FinaleBridgeRun01" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleBridgeRun01.wav" } //Come on, let's get to the car! "Producer_DLC1_C6M3_FinaleBridgeRun02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleBridgeRun02.wav" } //Bridge's down, let's go! "Producer_DLC1_C6M3_FinaleBridgeRun03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleBridgeRun03.wav" } //Everyone to the car! "Producer_DLC1_C6M3_FinaleBridgeRun04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleBridgeRun04.wav" } //Come on Ellis! "Producer_DLC1_C6M3_FinaleBridgeRun05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleBridgeRun05.wav" } //Thank you guys! GOOD LUCK! "Producer_DLC1_C6M3_FinaleBridgeRun06" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleBridgeRun06.wav" } //Rochelle. "Producer_DLC1_C6M3_FinaleChat01" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat01.wav" } //(Sparkling) Okay. Come on, Dad. Let's take the elevator. "Producer_DLC1_C6M3_FinaleChat02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat02.wav" } //Rochelle. "Producer_DLC1_C6M3_FinaleChat03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat03.wav" } //Ugh. I HATE stairs. "Producer_DLC1_C6M3_FinaleChat04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat04.wav" } //Sure, never really thought about it but yeah I hate things. "Producer_DLC1_C6M3_FinaleChat05" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat05.wav" } //Sure, never really thought about it but yeah I hate stuff. "Producer_DLC1_C6M3_FinaleChat06" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat06.wav" } //Tch, you have no idea. "Producer_DLC1_C6M3_FinaleChat07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat07.wav" } //I hate those stairs. "Producer_DLC1_C6M3_FinaleChat08" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat08.wav" } //I hate this bridge "Producer_DLC1_C6M3_FinaleChat09" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat09.wav" } //I hate your vest. "Producer_DLC1_C6M3_FinaleChat10" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat10.wav" } //(flirty) Thanks. Nice vest. "Producer_DLC1_C6M3_FinaleChat11" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat11.wav" } //Yeah. Uh but for NOW, we just want to get our car over the bridge. "Producer_DLC1_C6M3_FinaleChat12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat12.wav" } //Yeah. I am. But for NOW, we just want to get our car over the bridge. "Producer_DLC1_C6M3_FinaleChat13" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat13.wav" } //Yeah. But for NOW, we just want to get our car over the bridge. "Producer_DLC1_C6M3_FinaleChat14" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat14.wav" } //You've been givin' this a lot of thought. "Producer_DLC1_C6M3_FinaleChat15" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat15.wav" } //You've been givin' this a lot of thought, huh? "Producer_DLC1_C6M3_FinaleChat16" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat16.wav" } //NO no no no no no. "Producer_DLC1_C6M3_FinaleChat17" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat17.wav" } //NO no no no no no. "Producer_DLC1_C6M3_FinaleChat18" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat18.wav" } //You've been givin' this a lot of thought. "Producer_DLC1_C6M3_FinaleChat19" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat19.wav" } //NO no no no no no. "Producer_DLC1_C6M3_FinaleChat20" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat20.wav" } //Of course we made it. "Producer_DLC1_C6M3_FinaleChat21" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat21.wav" } //Of course we made it. "Producer_DLC1_C6M3_FinaleChat22" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat22.wav" } //Thanks. Where they been hiding you? "Producer_DLC1_C6M3_FinaleChat23" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat23.wav" } //Thanks. Where did you come from? "Producer_DLC1_C6M3_FinaleChat24" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat24.wav" } //Wow, where the hell did you come from? "Producer_DLC1_C6M3_FinaleChat25" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat25.wav" } //Hey! I didn't see you from the other side. "Producer_DLC1_C6M3_FinaleChat26" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat26.wav" } //Then are you sure you want to lower the bridge? "Producer_DLC1_C6M3_FinaleChat27" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat27.wav" } //Oh no. Then are you sure you want to lower the bridge? "Producer_DLC1_C6M3_FinaleChat28" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat28.wav" } //Do you want to come along with us? "Producer_DLC1_C6M3_FinaleChat29" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat29.wav" } //Okay, but if you change your mind... "Producer_DLC1_C6M3_FinaleChat30" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat30.wav" } //Okay, but if you change your mind... "Producer_DLC1_C6M3_FinaleChat31" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat31.wav" } //Ellis! Quit bothering these poor people. I am so sorry. "Producer_DLC1_C6M3_FinaleChat32" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleChat32.wav" } //Hit it. "Producer_DLC1_C6M3_FinaleCinematic01" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleCinematic01.wav" } //Hang on. "Producer_DLC1_C6M3_FinaleCinematic02" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleCinematic02.wav" } //I missed this car. "Producer_DLC1_C6M3_FinaleCinematic03" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleCinematic03.wav" } //Thanks Louis, sure you don't want to come along? "Producer_DLC1_C6M3_FinaleFinalGas01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleFinalGas01.wav" } //Thanks Francis, there's room in the car. "Producer_DLC1_C6M3_FinaleFinalGas02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleFinalGas02.wav" } //Thanks Zoey, us women gotta work together. "Producer_DLC1_C6M3_FinaleFinalGas03" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleFinalGas03.wav" } //Thank you guys for all you've done. "Producer_DLC1_C6M3_FinaleFinalGas04" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleFinalGas04.wav" } //Thanks! Keep safe. "Producer_DLC1_C6M3_FinaleFinalGas05" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleFinalGas05.wav" } //Thanks! Good luck. "Producer_DLC1_C6M3_FinaleFinalGas06" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleFinalGas06.wav" } //Thanks Zoey! "Producer_DLC1_C6M3_FinaleL4D1Items01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Items01.wav" } //Thanks Zoey! "Producer_DLC1_C6M3_FinaleL4D1Items02" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Items02.wav" } //Thank for the help Zoey! "Producer_DLC1_C6M3_FinaleL4D1Items03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Items03.wav" } //Thanks guys! "Producer_DLC1_C6M3_FinaleL4D1Items04" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Items04.wav" } //Thank you guys! "Producer_DLC1_C6M3_FinaleL4D1Items05" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Items05.wav" } //Thanks Francis. "Producer_DLC1_C6M3_FinaleL4D1Items06" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Items06.wav" } //Thanks for the stuff! "Producer_DLC1_C6M3_FinaleL4D1Items07" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Items07.wav" } //Thanks sexy guy in the vest. "Producer_DLC1_C6M3_FinaleL4D1Items08" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Items08.wav" } //Nice Louis! "Producer_DLC1_C6M3_FinaleL4D1Killing01" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Killing01.wav" } //Nice shooting Louis! "Producer_DLC1_C6M3_FinaleL4D1Killing02" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Killing02.wav" } //All right Louis! "Producer_DLC1_C6M3_FinaleL4D1Killing03" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Killing03.wav" } //Francis! "Producer_DLC1_C6M3_FinaleL4D1Killing04" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Killing04.wav" } //Nice shot Francis! "Producer_DLC1_C6M3_FinaleL4D1Killing05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Killing05.wav" } //Thanks Francis! "Producer_DLC1_C6M3_FinaleL4D1Killing06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Killing06.wav" } //Thanks Zoey! "Producer_DLC1_C6M3_FinaleL4D1Killing07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Killing07.wav" } //Nice shot Zoey! "Producer_DLC1_C6M3_FinaleL4D1Killing08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_C6M3_FinaleL4D1Killing08.wav" } //Do you think he's waiting for us? "Producer_DLC1_C6M3_SafeRoomConvo01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo01.wav" } //Ellis! "Producer_DLC1_C6M3_SafeRoomConvo02" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo02.wav" } //He'll be there. "Producer_DLC1_C6M3_SafeRoomConvo03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo03.wav" } //He'll be there. "Producer_DLC1_C6M3_SafeRoomConvo04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo04.wav" } //I just have a good feeling. "Producer_DLC1_C6M3_SafeRoomConvo05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo05.wav" } //It's a woman thing; I just have a good feeling. "Producer_DLC1_C6M3_SafeRoomConvo06" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo06.wav" } //Just be your own sweet self, Ellis. "Producer_DLC1_C6M3_SafeRoomConvo07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo07.wav" } //You're great. Just be your own sweet self, Ellis. "Producer_DLC1_C6M3_SafeRoomConvo08" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo08.wav" } //I just think Nick is jealous. "Producer_DLC1_C6M3_SafeRoomConvo09" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo09.wav" } //Nick is just jealous. "Producer_DLC1_C6M3_SafeRoomConvo10" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo10.wav" } //Nick. Leave him alone. "Producer_DLC1_C6M3_SafeRoomConvo11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo11.wav" } //Leave him alone. "Producer_DLC1_C6M3_SafeRoomConvo12" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo12.wav" } //Ellis, you'll be fine. "Producer_DLC1_C6M3_SafeRoomConvo13" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo13.wav" } //Nick, you need to find a woman who hates herself, she'll love you. "Producer_DLC1_C6M3_SafeRoomConvo14" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo14.wav" } //Nick, I don't think she's deaf, so she isn't going to like you. "Producer_DLC1_C6M3_SafeRoomConvo15" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo15.wav" } //Nick, being one of the last two women in the world alive. I can safely safe, at least half of the women in this world hate you. "Producer_DLC1_C6M3_SafeRoomConvo16" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo16.wav" } //I think someone has a crush on that "awesome" biker dude. "Producer_DLC1_C6M3_SafeRoomConvo17" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo17.wav" } //Ellis, she shouted at you for five seconds from a bridge. "Producer_DLC1_C6M3_SafeRoomConvo18" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo18.wav" } //She was on a bridge. "Producer_DLC1_C6M3_SafeRoomConvo19" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo19.wav" } //I hope that girl is still waiting for us. "Producer_DLC1_C6M3_SafeRoomConvo20" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo20.wav" } //Great. Thanks, Coach. "Producer_DLC1_C6M3_SafeRoomConvo21" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo21.wav" } //Thanks, Coach. "Producer_DLC1_C6M3_SafeRoomConvo22" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo22.wav" } //Ellis, so uh, where are you going to take that Zoey girl on your first date? "Producer_DLC1_C6M3_SafeRoomConvo23" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo23.wav" } //Ellis, so uh, where are you going to take Zoey on your first date? "Producer_DLC1_C6M3_SafeRoomConvo24" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo24.wav" } //Oh, yeah, um... What woman wouldn't love that. "Producer_DLC1_C6M3_SafeRoomConvo25" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo25.wav" } //What woman wouldn't love that. "Producer_DLC1_C6M3_SafeRoomConvo26" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo26.wav" } //Uh... Lucky girl. "Producer_DLC1_C6M3_SafeRoomConvo27" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo27.wav" } //Lucky girl. "Producer_DLC1_C6M3_SafeRoomConvo28" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_C6M3_SafeRoomConvo28.wav" } //Sweetie, there's no such thing as aliens. "Producer_DLC1_COMMUNITYR01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR01.wav" } //Push the cart. "Producer_DLC1_COMMUNITYR02" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR02.wav" } //Would you push the cart? "Producer_DLC1_COMMUNITYR03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR03.wav" } //We have to move the cart. "Producer_DLC1_COMMUNITYR04" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR04.wav" } //Damn this is cold. "Producer_DLC1_COMMUNITYR05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR05.wav" } //Damn this is cold. "Producer_DLC1_COMMUNITYR06" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR06.wav" } //This is as cold as Cleveland in December. "Producer_DLC1_COMMUNITYR07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR07.wav" } //Good thing I'm wearing boots. "Producer_DLC1_COMMUNITYR08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR08.wav" } //Oh, I could use a jacket. "Producer_DLC1_COMMUNITYR09" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR09.wav" } //This is gonna be one hell of a night. "Producer_DLC1_COMMUNITYR10" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR10.wav" } //Damn it's windy! "Producer_DLC1_COMMUNITYR11" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR11.wav" } //Train station! "Producer_DLC1_COMMUNITYR12" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR12.wav" } //All aboard! Toot toot! "Producer_DLC1_COMMUNITYR13" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR13.wav" } //That's a basic training camp. "Producer_DLC1_COMMUNITYR14" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR14.wav" } //Ooh, popcorn! Popcorn! I love popcorn! You coach? "Producer_DLC1_COMMUNITYR15" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR15.wav" } //Popcorn, I love popcorn! You coach? "Producer_DLC1_COMMUNITYR16" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR16.wav" } //Nick, these cells look familiar? "Producer_DLC1_COMMUNITYR17" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR17.wav" } //Great. Like zombies aren't bad enough, now we have ghosts? "Producer_DLC1_COMMUNITYR18" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_COMMUNITYR18.wav" } //Get that zombie! "Producer_DLC1_FallenSurvior01" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_FallenSurvior01.wav" } //That zombie dropped something! "Producer_DLC1_FallenSurvior02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_FallenSurvior02.wav" } //Stop that zombie! "Producer_DLC1_FallenSurvior03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_FallenSurvior03.wav" } //That zombie's carrying something! "Producer_DLC1_FallenSurvior04" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_FallenSurvior04.wav" } //What'd that zombie drop? "Producer_DLC1_FallenSurvior05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_FallenSurvior05.wav" } //Did that zombie drop something? "Producer_DLC1_FallenSurvior06" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_FallenSurvior06.wav" } //Search these lockers. "Producer_DLC1_FootLocker01" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_FootLocker01.wav" } //Search the locker. "Producer_DLC1_FootLocker02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_FootLocker02.wav" } //Empty. "Producer_DLC1_FootLocker03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_FootLocker03.wav" } //Check the locker. "Producer_DLC1_FootLocker04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_FootLocker04.wav" } //Check the lockers. "Producer_DLC1_FootLocker05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_FootLocker05.wav" } //Golf club. "Producer_DLC1_GolfClub01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_GolfClub01.wav" } //Grabbing a golf club. "Producer_DLC1_GolfClub02" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_GolfClub02.wav" } //Golf club here. "Producer_DLC1_GolfClub03" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_GolfClub03.wav" } //Club here. "Producer_DLC1_GolfClub04" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_GolfClub04.wav" } //Grabbing the driver. "Producer_DLC1_GolfClub05" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_GolfClub05.wav" } //Driver here. "Producer_DLC1_GolfClub06" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_GolfClub06.wav" } //Fore! "Producer_DLC1_GolfClub07" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_GolfClub07.wav" } //Holy shit! "Producer_DLC1_L4D1Tank01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_L4D1Tank01.wav" } //Holy shit! Holy shit! Holy shit! Holy SHIT! "Producer_DLC1_L4D1Tank02" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_L4D1Tank02.wav" } //Two tanks! "Producer_DLC1_L4D1Tank03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_L4D1Tank03.wav" } //Boys we got tanks! "Producer_DLC1_L4D1Tank04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_L4D1Tank04.wav" } //Lead the tanks back to Louis. "Producer_DLC1_L4D1Tank05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_L4D1Tank05.wav" } //We got two too many tanks. "Producer_DLC1_L4D1Tank06" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_L4D1Tank06.wav" } //TANKS! "Producer_DLC1_L4D1Tank07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_L4D1Tank07.wav" } //Lead the tanks back to Louis. "Producer_DLC1_L4D1Tank08" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_L4D1Tank08.wav" } //Whoa. We got two too many tanks. "Producer_DLC1_L4D1Tank09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_L4D1Tank09.wav" } //There's a big gun. "Producer_DLC1_M6001" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_M6001.wav" } //Big gun here. "Producer_DLC1_M6002" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_M6002.wav" } //Big gun here. "Producer_DLC1_M6003" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_M6003.wav" } //There's a big gun over here. "Producer_DLC1_M6004" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_M6004.wav" } //Man, big gun over here. "Producer_DLC1_M6005" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_M6005.wav" } //I'm taking the big gun. "Producer_DLC1_M6006" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_M6006.wav" } //I'm taking the big gun. "Producer_DLC1_M6007" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_M6007.wav" } //Taking the big gun. "Producer_DLC1_M6008" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Producer\DLC1_M6008.wav" } //Oh my god, this gun feels good. "Producer_DLC1_M6009" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_M6009.wav" } //I have found my new favorite gun. "Producer_DLC1_M6010" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DLC1_M6010.wav" }