//---------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------- // Events // "Event.MissionStart_DeadLight" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/stmusic/DeadLightDistrict.wav" } GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.MissionStart_BaseLoop_DeadLight" "MusicPriority" "MEDIUM" "MusicParameters" "AFTER_DEATH" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { // "loopStart" "76.146" "loopStart" "76.563" } } } "Event.MissionStart_BaseLoop_DeadLight" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/PrayForDeath.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } // -------------------------------------------------------------------- // checkpoints // -------------------------------------------------------------------- "Event.CheckPointIntro_DeadLight" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/stmusic/YouHadBetterPray.wav" GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.CheckPointBaseLoop_DeadLight" "MusicPriority" "MEDIUM" "MusicParameters" "NO_INTENSITY_TRACK" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "1.95" } } } "Event.CheckPointBaseLoop_DeadLight" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/PrayForDeath.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } // -------------------------------------------------------------------- // when you first leave a checkpoint "Event.LeavingSafety_DeadLight" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/DeadLightGermM1a.wav" "wave" "@#music/mob/DeadLightGermS1a.wav" "wave" "@#music/mob/DeadLightGermL1a.wav" } GameData { "MusicDelayTime" "2.0" "MusicPriority" "LOW" "MusicTrack" "overdub" } } // -------------------------------------------------------------------- // starting atmosphere after leaving checkpoint "Event.StartAtmosphere_DeadLight" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/Quarantine_01.wav" "wave" "@#music/contagion/Quarantine_02.wav" "wave" "@#music/contagion/Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" } } // -------------------------------------------------------------------- // zombat music // -------------------------------------------------------------------- // -------------------------------------------------------------------- // C6 DeadLight // -------------------------------------------------------------------- "Event.Zombat2_Intro_DeadLight" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" // "rndwave" // { "wave" "@#music/zombat/slayer/lectric/Slayer_01a.wav" // } GameData { // "MusicAutoQueue" "Event.Zombat_A2B_Mall" "MusicTrack" "zombat2c" "MusicPriority" "CRITICAL" "MusicTagTrack" "zombat" "MusicTagIndex" "0" // "MusicMasterDivTags" "8.0" } } // -------------------------------------------------------------------- // Danger // -------------------------------------------------------------------- "Event.Zombat3_Intro_DeadLight" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/internalorgans/organ_01_01a.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01b.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01c.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01d.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01e.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01f.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01g.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01h.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_A_DeadLight" "MusicTrack" "zombat3" "MusicTagDelay" "1, 7" // "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" } } "Event.Zombat3_A_DeadLight" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/internalorgans/organ_02_01a.wav" "wave" "@#music/zombat/danger/internalorgans/organ_02_01b.wav" "wave" "@#music/zombat/danger/internalorgans/organ_02_01c.wav" "wave" "@#music/zombat/danger/internalorgans/organ_02_01d.wav" // "wave" "@#music/zombat/danger/internalorgans/organ_03_01a.wav" "wave" "@#music/zombat/danger/internalorgans/organ_03_01b.wav" "wave" "@#music/zombat/danger/internalorgans/organ_03_01e.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_B_DeadLight" "MusicTrack" "zombat3" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicTagDelay" "1, 7" } } "Event.Zombat3_B_DeadLight" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/internalorgans/organ_01_01a.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01b.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01c.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01d.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01e.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01f.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01g.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01h.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_A_DeadLight" "MusicTrack" "zombat3" "MusicTagTrack" "zombat" "MusicTagDelay" "1, 7" "MusicPriority" "CRITICAL" } } ///////////////////////////////// Zombies!! ////////////////////////// // L4D2 // BigEasy // S "Event.MobSignal1_DeadLight" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/DeadLightGermS1a.wav" "wave" "@#music/mob/DeadLightGermS1b.wav" "wave" "@#music/mob/DeadLightGermS1c.wav" "wave" "@#music/mob/DeadLightGermM1a.wav" "wave" "@#music/mob/DeadLightGermM1b.wav" "wave" "@#music/mob/DeadLightGermM1c.wav" "wave" "@#music/mob/DeadLightGermL1a.wav" "wave" "@#music/mob/DeadLightGermL1b.wav" "wave" "@#music/mob/DeadLightGermL1c.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } "Event.MobSignal2_DeadLight" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/DeadLightGermS2a.wav" "wave" "@#music/mob/DeadLightGermS2b.wav" "wave" "@#music/mob/DeadLightGermS2c.wav" "wave" "@#music/mob/DeadLightGermM2a.wav" "wave" "@#music/mob/DeadLightGermM2b.wav" "wave" "@#music/mob/DeadLightGermM2c.wav" "wave" "@#music/mob/DeadLightGermL2a.wav" "wave" "@#music/mob/DeadLightGermL2b.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } ///////////////////////////////// Atmosphere!! ////////////////////////// "Event.SafeAtmosphere_DeadLight" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/Quarantine_01.wav" "wave" "@#music/contagion/Quarantine_02.wav" "wave" "@#music/contagion/Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" "MusicParameters" "INTENSITY_CELING" "MusicFadeOut" "1.0" } } // danger "Event.DangerAtmosphere_DeadLight" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/c6rabies_01.wav" "wave" "@#music/contagion/c6rabies_02.wav" "wave" "@#music/contagion/c6rabies_03.wav" "wave" "@#music/contagion/c6rabies_04.wav" "wave" "@#music/contagion/c6rabies_05.wav" "wave" "@#music/contagion/c6rabies_06.wav" "wave" "@#music/contagion/c6rabies_07.wav" "wave" "@#music/contagion/c6rabies_08.wav" "wave" "@#music/contagion/c6rabies_09.wav" "wave" "@#music/contagion/c6rabies_10.wav" "wave" "@#music/contagion/l4d2_rabies_01.wav" "wave" "@#music/contagion/l4d2_rabies_02.wav" "wave" "@#music/contagion/l4d2_rabies_03.wav" "wave" "@#music/contagion/l4d2_rabies_04.wav" "wave" "@#music/contagion/l4d2_rabies_05.wav" "wave" "@#music/contagion/l4d2_rabies_06.wav" "wave" "@#music/contagion/l4d2_rabies_07.wav" "wave" "@#music/contagion/l4d2_rabies_08.wav" "wave" "@#music/contagion/l4d2_rabies_09.wav" "wave" "@#music/contagion/l4d2_rabies_10.wav" "wave" "@#music/contagion/l4d2_rabies_11.wav" "wave" "@#music/contagion/l4d2_rabies_12.wav" "wave" "@#music/contagion/l4d2_rabies_13.wav" "wave" "@#music/contagion/l4d2_rabies_14.wav" "wave" "@#music/contagion/l4d2_rabies_15.wav" "wave" "@#music/contagion/l4d2_rabies_16.wav" "wave" "@#music/contagion/l4d2_rabies_17.wav" "wave" "@#music/contagion/l4d2_rabies_18.wav" "wave" "@#music/contagion/l4d2_rabies_19.wav" "wave" "@#music/contagion/l4d2_rabies_20.wav" "wave" "@#music/contagion/l4d2_rabies_21.wav" "wave" "@#music/contagion/l4d2_rabies_22.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "ambient" "MusicFadeOut" "1.0" } } ////////////////////////////////////////////////////////////////////// // the passing ///////////////////////////////////////////////////////////////////// // -------------------------------------------------------------------- // checkpoints // -------------------------------------------------------------------- "Event.CheckPointIntro_ThePassing" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/stmusic/YouHadBetterPray.wav" GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.CheckPointBaseLoop_ThePassing" "MusicPriority" "MEDIUM" "MusicParameters" "NO_INTENSITY_TRACK" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "1.95" } } } "Event.CheckPointBaseLoop_ThePassing" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/PrayForPassing.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } // -------------------------------------------------------------------- // when you first leave a checkpoint "Event.LeavingSafety_ThePassing" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/GermM1a.wav" "wave" "@#music/mob/GermS1a.wav" "wave" "@#music/mob/GermL1a.wav" } GameData { "MusicDelayTime" "2.0" "MusicPriority" "LOW" "MusicTrack" "overdub" } } // -------------------------------------------------------------------- // starting atmosphere after leaving checkpoint "Event.StartAtmosphere_ThePassing" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/L4D1_Quarantine_01.wav" "wave" "@#music/contagion/L4D1_Quarantine_02.wav" "wave" "@#music/contagion/L4D1_Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" } } // -------------------------------------------------------------------- // zombat music // -------------------------------------------------------------------- // -------------------------------------------------------------------- // C6 ThePassing // -------------------------------------------------------------------- "Event.Zombat2_Intro_ThePassing" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/slayer/lectric/Slayer_01a.wav" "wave" "@#music/zombat/slayer/HordeSlayer_01.wav" } GameData { // "MusicAutoQueue" "Event.Zombat_A2B_Mall" "MusicTrack" "zombat2c" "MusicPriority" "CRITICAL" "MusicTagTrack" "zombat" "MusicTagIndex" "0" // "MusicMasterDivTags" "8.0" } } // -------------------------------------------------------------------- // Danger // -------------------------------------------------------------------- "Event.Zombat3_Intro_ThePassing" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/internalorgans/organ_01_01a.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01b.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01c.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01d.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01e.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01f.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01g.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01h.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_A_ThePassing" "MusicTrack" "zombat3" "MusicTagDelay" "1, 7" // "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" } } "Event.Zombat3_A_ThePassing" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/internalorgans/organ_02_01a.wav" "wave" "@#music/zombat/danger/internalorgans/organ_02_01b.wav" "wave" "@#music/zombat/danger/internalorgans/organ_02_01c.wav" "wave" "@#music/zombat/danger/internalorgans/organ_02_01d.wav" // "wave" "@#music/zombat/danger/internalorgans/organ_03_01a.wav" "wave" "@#music/zombat/danger/internalorgans/organ_03_01b.wav" "wave" "@#music/zombat/danger/internalorgans/organ_03_01e.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_B_ThePassing" "MusicTrack" "zombat3" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicTagDelay" "1, 7" } } "Event.Zombat3_B_ThePassing" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/internalorgans/organ_01_01a.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01b.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01c.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01d.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01e.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01f.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01g.wav" "wave" "@#music/zombat/danger/internalorgans/organ_01_01h.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_A_ThePassing" "MusicTrack" "zombat3" "MusicTagTrack" "zombat" "MusicTagDelay" "1, 7" "MusicPriority" "CRITICAL" } } ///////////////////////////////// Zombies!! ////////////////////////// // L4D2 // BigEasy // S "Event.MobSignal1_ThePassing" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/GermS1a.wav" "wave" "@#music/mob/GermS1b.wav" "wave" "@#music/mob/GermM1a.wav" "wave" "@#music/mob/GermM1b.wav" "wave" "@#music/mob/GermL1a.wav" "wave" "@#music/mob/GermL1b.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } "Event.MobSignal2_ThePassing" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/GermS2a.wav" "wave" "@#music/mob/GermS2b.wav" "wave" "@#music/mob/GermM2a.wav" "wave" "@#music/mob/GermM2b.wav" "wave" "@#music/mob/GermL2a.wav" "wave" "@#music/mob/GermL2b.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } ///////////////////////////////// Atmosphere!! ////////////////////////// "Event.SafeAtmosphere_ThePassing" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/L4D1_Quarantine_01.wav" "wave" "@#music/contagion/L4D1_Quarantine_02.wav" "wave" "@#music/contagion/L4D1_Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" "MusicParameters" "INTENSITY_CELING" "MusicFadeOut" "1.0" } } // danger "Event.DangerAtmosphere_ThePassing" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/c6rabies_01.wav" "wave" "@#music/contagion/c6rabies_02.wav" "wave" "@#music/contagion/c6rabies_03.wav" "wave" "@#music/contagion/c6rabies_04.wav" "wave" "@#music/contagion/c6rabies_05.wav" "wave" "@#music/contagion/c6rabies_06.wav" "wave" "@#music/contagion/c6rabies_07.wav" "wave" "@#music/contagion/c6rabies_08.wav" "wave" "@#music/contagion/c6rabies_09.wav" "wave" "@#music/contagion/c6rabies_10.wav" "wave" "@#music/contagion/l4d2_rabies_01.wav" "wave" "@#music/contagion/l4d2_rabies_02.wav" "wave" "@#music/contagion/l4d2_rabies_03.wav" "wave" "@#music/contagion/l4d2_rabies_04.wav" "wave" "@#music/contagion/l4d2_rabies_05.wav" "wave" "@#music/contagion/l4d2_rabies_06.wav" "wave" "@#music/contagion/l4d2_rabies_07.wav" "wave" "@#music/contagion/l4d2_rabies_08.wav" "wave" "@#music/contagion/l4d2_rabies_09.wav" "wave" "@#music/contagion/l4d2_rabies_10.wav" "wave" "@#music/contagion/l4d2_rabies_11.wav" "wave" "@#music/contagion/l4d2_rabies_12.wav" "wave" "@#music/contagion/l4d2_rabies_13.wav" "wave" "@#music/contagion/l4d2_rabies_14.wav" "wave" "@#music/contagion/l4d2_rabies_15.wav" "wave" "@#music/contagion/l4d2_rabies_16.wav" "wave" "@#music/contagion/l4d2_rabies_17.wav" "wave" "@#music/contagion/l4d2_rabies_18.wav" "wave" "@#music/contagion/l4d2_rabies_19.wav" "wave" "@#music/contagion/l4d2_rabies_20.wav" "wave" "@#music/contagion/l4d2_rabies_21.wav" "wave" "@#music/contagion/l4d2_rabies_22.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "ambient" "MusicFadeOut" "1.0" } } /////////////////////////// // Hits "Event.LoneSurvivor" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/terror/walkingdead.wav" GameData { "MusicTrack" "lonesurvivor" "MusicPriority" "CRITICAL" } } "c6m1.SaveMeSomeSugar" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "pitch" "100" // "wave" "*)music/flu/concert/save_me_some_sugar.mp3" "wave" "*)music/flu/jukebox/save_me_some_sugar_mono.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "wedding" } } "Jukebox.SaveMeSomeSugar" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_80dB" "pitch" "100" "wave" "*music/flu/jukebox/save_me_some_sugar_mono.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "jukebox" } } "Event.WitchRageBride" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "music/witch/WitchEncroacher_bride.wav" GameData { "MusicTrack" "witch" "MusicPriority" "CRITICAL" } } ////////////////////////////////////////// /////////////////////////////////////////// // -------------------------------------------------------------------- // combat music // -------------------------------------------------------------------- // swapped for new, check A/D V.S. B/C "Event.Zombat_ThePassing" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Horde_02.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_1_ThePassing" "MusicTrack" "zombat_tp" "MusicPriority" "CRITICAL" // "MusicMasterDivTags" "8" // "MusicTagDelay" "7" } } "Event.Zombat_A_1_ThePassing" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Horde_01.wav" } GameData { "MusicAutoQueue" "Event.Zombat_B_1_ThePassing" "MusicTrack" "zombat_tp" "MusicTagTrack" "zombat_tp" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "1.0" // "MusicTagDelay" "7" } } "Event.Zombat_B_1_ThePassing" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Horde_02.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_1_ThePassing" "MusicTrack" "zombat_tp" "MusicTagTrack" "zombat_tp" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "1.0" // "MusicTagDelay" "7" } }