//---------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------- // Events // "Event.MissionStart_Survival" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/stmusic/NoHopeInHell.wav" GameData { "MusicPriority" "LOW" "MusicTrack" "checkpoint" } } "Event.MissionStart_Mall" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/stmusic/SouthOfHuman.wav" } GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.MissionStart_BaseLoop_Mall" "MusicPriority" "MEDIUM" "MusicParameters" "AFTER_DEATH" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "108.197" } } } "Event.MissionStart_BaseLoop_Mall" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/PrayForDeath.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } "Event.MissionStart_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/stmusic/DeathIsACarousel.wav" // "wave" "common/null.wav" } GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.MissionStart_BaseLoop_Fairgrounds" "MusicPriority" "MEDIUM" "MusicParameters" "AFTER_DEATH" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "80.156" } } } "Event.MissionStart_BaseLoop_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/PrayForDeath.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } "Event.MissionStart_Plankcountry" { "channel" "CHAN_STATIC" "volume" "0.85" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/stmusic/DiedOnTheBayou.wav" } GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.MissionStart_BaseLoop_Plankcountry" "MusicPriority" "MEDIUM" "MusicParameters" "AFTER_DEATH" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "78.347" } } } "Event.MissionStart_BaseLoop_Plankcountry" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/PrayForDeath.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } "Event.MissionStart_Milltown" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/stmusic/OSweetDeath.wav" } GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.MissionStart_BaseLoop_Milltown" "MusicPriority" "MEDIUM" "MusicParameters" "AFTER_DEATH" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "74.338" } } } "Event.MissionStart_BaseLoop_Milltown" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/PrayForDeath.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } "Event.MissionStart_BigEasy" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/stmusic/DeadEasy.wav" } GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.MissionStart_BaseLoop_BigEasy" "MusicPriority" "MEDIUM" "MusicParameters" "AFTER_DEATH" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "91.555" } } } "Event.MissionStart_BaseLoop_BigEasy" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/PrayForDeath.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } // -------------------------------------------------------------------- // checkpoints // -------------------------------------------------------------------- "Event.CheckPointIntro_Mall" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/stmusic/YouHadBetterPray.wav" GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.CheckPointBaseLoop_Mall" "MusicPriority" "MEDIUM" "MusicParameters" "NO_INTENSITY_TRACK" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "1.95" } } } "Event.CheckPointBaseLoop_Mall" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/PrayForDeath.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } "Event.CheckPointIntro_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/stmusic/YouHadBetterPray.wav" GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.CheckPointBaseLoop_Fairgrounds" "MusicPriority" "MEDIUM" "MusicParameters" "NO_INTENSITY_TRACK" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "1.95" } } } "Event.CheckPointBaseLoop_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/PrayForDeath.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } "Event.CheckPointIntro_Plankcountry" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/stmusic/YouHadBetterPray.wav" GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.CheckPointBaseLoop_Plankcountry" "MusicPriority" "MEDIUM" "MusicParameters" "NO_INTENSITY_TRACK" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "1.95" } } } "Event.CheckPointBaseLoop_Plankcountry" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/PrayForDeath.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } "Event.CheckPointIntro_Milltown" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/stmusic/YouHadBetterPray.wav" GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.CheckPointBaseLoop_Milltown" "MusicPriority" "MEDIUM" "MusicParameters" "NO_INTENSITY_TRACK" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "1.95" } } } "Event.CheckPointBaseLoop_Milltown" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/PrayForDeath.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } "Event.CheckPointIntro_BigEasy" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/stmusic/YouHadBetterPray.wav" GameData { "MusicTrack" "checkpoint" "MusicAutoQueue" "Event.CheckPointBaseLoop_BigEasy" "MusicPriority" "MEDIUM" "MusicParameters" "NO_INTENSITY_TRACK" "MusicMaster" "PLAY_TO_END" "MusicMasterTags" { "loopStart" "1.95" } } } "Event.CheckPointBaseLoop_BigEasy" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/cpmusic/PrayForDeath.wav" } GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicTagTrack" "checkpoint" "MusicFadeOut" "5.0" } } // -------------------------------------------------------------------- // when you first leave a checkpoint "Event.LeavingSafety_Survival" { "channel" "CHAN_STATIC" "volume" "0.3" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/GermS1a.wav" "wave" "@#music/mob/GermS1b.wav" } GameData { "MusicDelayTime" "4.0" "MusicPriority" "LOW" "MusicTrack" "overdub" } } "Event.LeavingSafety_Mall" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/MallGermM1a.wav" "wave" "@#music/mob/MallGermS1a.wav" } GameData { "MusicDelayTime" "2.0" "MusicPriority" "LOW" "MusicTrack" "overdub" } } "Event.LeavingSafety_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.4, 0.4" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/FairgroundGermM1a.wav" "wave" "@#music/mob/FairgroundGermM1b.wav" } GameData { "MusicDelayTime" "2.0" "MusicPriority" "LOW" "MusicTrack" "overdub" } } "Event.LeavingSafety_Plankcountry" { "channel" "CHAN_STATIC" "volume" "0.4, 0.4" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/PlankGermS1a.wav" "wave" "@#music/mob/PlankGermS1b.wav" } GameData { "MusicDelayTime" "2.0" "MusicPriority" "LOW" "MusicTrack" "overdub" } } "Event.LeavingSafety_Milltown" { "channel" "CHAN_STATIC" "volume" "0.6, 0.6" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/MilltownGermM1a.wav" "wave" "@#music/mob/MilltownGermM1b.wav" } GameData { "MusicDelayTime" "2.0" "MusicPriority" "LOW" "MusicTrack" "overdub" } } "Event.LeavingSafety_BigEasy" { "channel" "CHAN_STATIC" "volume" "0.4, 0.4" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/EasyGermX1a.wav" "wave" "@#music/mob/EasyGermX1b.wav" } GameData { "MusicDelayTime" "2.0" "MusicPriority" "LOW" "MusicTrack" "overdub" } } // -------------------------------------------------------------------- // starting atmosphere after leaving checkpoint "Event.StartAtmosphere_Mall" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/Quarantine_01.wav" "wave" "@#music/contagion/Quarantine_02.wav" "wave" "@#music/contagion/Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" } } "Event.StartAtmosphere_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/Quarantine_01.wav" "wave" "@#music/contagion/Quarantine_02.wav" "wave" "@#music/contagion/Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" } } "Event.StartAtmosphere_Plankcountry" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/Quarantine_01.wav" "wave" "@#music/contagion/Quarantine_02.wav" "wave" "@#music/contagion/Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" } } "Event.StartAtmosphere_Milltown" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/Quarantine_01.wav" "wave" "@#music/contagion/Quarantine_02.wav" "wave" "@#music/contagion/Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" } } "Event.StartAtmosphere_BigEasy" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/Quarantine_01.wav" "wave" "@#music/contagion/Quarantine_02.wav" "wave" "@#music/contagion/Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" } } // -------------------------------------------------------------------- // zombat music // -------------------------------------------------------------------- // -------------------------------------------------------------------- // combat music // -------------------------------------------------------------------- "Event.Zombat_Intro_1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat_1" "MusicPriority" "CRITICAL" } } // swapped for new, check A/D V.S. B/C "Event.Zombat_1" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums01c.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_1" "MusicTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8" "MusicTagDelay" "7" } } "Event.Zombat_A_1" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums01b.wav" "wave" "@#music/zombat/horde/Drums01d.wav" } GameData { "MusicAutoQueue" "Event.Zombat_B_1" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_B_1" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums01c.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_1" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } //-------------------------------------------------------------------- // -------------------------------------------------------------------- // combat music // -------------------------------------------------------------------- "Event.Zombat_Intro_2" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat_2" "MusicPriority" "CRITICAL" } } // swapped out for new 2 C and D "Event.Zombat_2" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/drums02c.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_2" "MusicTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_A_2" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/drums02d.wav" } GameData { "MusicAutoQueue" "Event.Zombat_B_2" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_B_2" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/drums02c.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_2" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } //-------------------------------------------------------------------- // -------------------------------------------------------------------- // combat music // -------------------------------------------------------------------- "Event.Zombat_Intro_3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat_3" "MusicPriority" "CRITICAL" } } "Event.Zombat_3" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums3c.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_3" "MusicTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_A_3" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums3d.wav" "wave" "@#music/zombat/horde/Drums3f.wav" } GameData { "MusicAutoQueue" "Event.Zombat_B_3" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_B_3" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums3c.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_3" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } // -------------------------------------------------------------------- // combat music // -------------------------------------------------------------------- "Event.Zombat_Intro_4" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat_4" "MusicPriority" "CRITICAL" } } // only b + c from old are ok, "Event.Zombat_4" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums03a.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_4" "MusicTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_A_4" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums03b.wav" } GameData { "MusicAutoQueue" "Event.Zombat_B_4" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_B_4" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums03a.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_4" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } //-------------------------------------------------------------------- // -------------------------------------------------------------------- // combat music // -------------------------------------------------------------------- "Event.Zombat_Intro_5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat_5" "MusicPriority" "CRITICAL" } } // new ones no good, don't add "Event.Zombat_5" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums5b.wav" "wave" "@#music/zombat/horde/Drums5d.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_5" "MusicTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_A_5" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums5c.wav" "wave" "@#music/zombat/horde/Drums5e.wav" } GameData { "MusicAutoQueue" "Event.Zombat_B_5" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_B_5" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums5b.wav" "wave" "@#music/zombat/horde/Drums5d.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_5" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } // -------------------------------------------------------------------- // combat music // -------------------------------------------------------------------- "Event.Zombat_Intro_6" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat_6" "MusicPriority" "CRITICAL" } } // NONE OF THE 6s are good find something else "Event.Zombat_6" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums08a.wav" "wave" "@#music/zombat/horde/Drums08b.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_6" "MusicTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_A_6" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums08e.wav" "wave" "@#music/zombat/horde/Drums08f.wav" } GameData { "MusicAutoQueue" "Event.Zombat_B_6" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_B_6" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums08a.wav" "wave" "@#music/zombat/horde/Drums08b.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_6" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } //-------------------------------------------------------------------- // -------------------------------------------------------------------- // combat music // -------------------------------------------------------------------- "Event.Zombat_Intro_7" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat_7" "MusicPriority" "CRITICAL" } } // new ones no good, using existing "Event.Zombat_7" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums7a.wav" "wave" "@#music/zombat/horde/Drums7c.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_7" "MusicTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_A_7" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums7b.wav" } GameData { "MusicAutoQueue" "Event.Zombat_B_7" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_B_7" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums7a.wav" "wave" "@#music/zombat/horde/Drums7c.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_7" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } //-------------------------------------------------------------------- // -------------------------------------------------------------------- // combat music // -------------------------------------------------------------------- "Event.Zombat_Intro_8" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat_8" "MusicPriority" "CRITICAL" } } // only b + c from old are ok, "Event.Zombat_8" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums8b.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_8" "MusicTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_A_8" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums8c.wav" } GameData { "MusicAutoQueue" "Event.Zombat_B_8" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_B_8" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums8b.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_8" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } // -------------------------------------------------------------------- // combat music // -------------------------------------------------------------------- "Event.Zombat_Intro_9" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat_9" "MusicPriority" "CRITICAL" } } "Event.Zombat_9" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums09c.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_9" "MusicTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_A_9" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums09d.wav" } GameData { "MusicAutoQueue" "Event.Zombat_B_9" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_B_9" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums09c.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_9" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } // -------------------------------------------------------------------- // combat music // -------------------------------------------------------------------- "Event.Zombat_Intro_10" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat_10" "MusicPriority" "CRITICAL" } } // only b + c from old are ok, "Event.Zombat_10" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums10b.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_10" "MusicTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_A_10" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums10c.wav" } GameData { "MusicAutoQueue" "Event.Zombat_B_10" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_B_10" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums10b.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_10" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } // -------------------------------------------------------------------- // combat music // -------------------------------------------------------------------- "Event.Zombat_Intro_11" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat_11" "MusicPriority" "CRITICAL" } } // only b + c from old are ok, "Event.Zombat_11" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums11c.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_11" "MusicTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_A_11" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums11d.wav" } GameData { "MusicAutoQueue" "Event.Zombat_B_11" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } "Event.Zombat_B_11" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/horde/Drums11c.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_11" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "8.0" "MusicTagDelay" "7" } } // old 4a b c but deleted // new 09c,d, b(alt) = good // 10 b c // 11 c d //-------------------------------------------------------------------- // -------------------------------------------------------------------- // C1 Mall // -------------------------------------------------------------------- "Event.Zombat2_Intro_Mall" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" // "rndwave" // { "wave" "@#music/zombat/slayer/lectric/Slayer_01a.wav" // } GameData { // "MusicAutoQueue" "Event.Zombat_A2B_Mall" "MusicTrack" "zombat2c" "MusicPriority" "CRITICAL" "MusicTagTrack" "zombat" "MusicTagIndex" "0" // "MusicMasterDivTags" "8.0" } } // -------------------------------------------------------------------- // Danger // -------------------------------------------------------------------- "Event.Zombat3_Intro_Mall" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/banjo/banjo_01a_02.wav" "wave" "@#music/zombat/danger/banjo/banjo_01a_03.wav" "wave" "@#music/zombat/danger/banjo/banjo_01a_04.wav" "wave" "@#music/zombat/danger/banjo/banjo_01a_05.wav" "wave" "@#music/zombat/danger/banjo/banjo_01a_06.wav" "wave" "@#music/zombat/danger/banjo/banjo_01b_01.wav" // "wave" "@#music/zombat/danger/banjo/banjo_01b_02.wav" "wave" "@#music/zombat/danger/banjo/banjo_01b_03.wav" "wave" "@#music/zombat/danger/banjo/banjo_01b_04.wav" // "wave" "@#music/zombat/danger/banjo/banjo_01c_01.wav" // "wave" "@#music/zombat/danger/banjo/banjo_01c_02.wav" // "wave" "@#music/zombat/danger/banjo/banjo_01c_03.wav" // "wave" "@#music/zombat/danger/banjo/banjo_01c_04.wav" // "wave" "@#music/zombat/danger/banjo/banjo_01c_05.wav" // "wave" "@#music/zombat/danger/banjo/banjo_01c_06.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_A_Mall" "MusicTrack" "zombat3" "MusicTagDelay" "1, 7" // "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" } } "Event.Zombat3_A_Mall" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/banjo/banjo_02_01.wav" "wave" "@#music/zombat/danger/banjo/banjo_02_02.wav" "wave" "@#music/zombat/danger/banjo/banjo_02_03.wav" "wave" "@#music/zombat/danger/banjo/banjo_02_04.wav" "wave" "@#music/zombat/danger/banjo/banjo_02_05.wav" "wave" "@#music/zombat/danger/banjo/banjo_02_06.wav" "wave" "@#music/zombat/danger/banjo/banjo_02_07.wav" "wave" "@#music/zombat/danger/banjo/banjo_02_08.wav" "wave" "@#music/zombat/danger/banjo/banjo_02_09.wav" "wave" "@#music/zombat/danger/banjo/banjo_02_10.wav" // "wave" "@#music/zombat/danger/banjo/banjo_02_11.wav" // "wave" "@#music/zombat/danger/banjo/banjo_02_12.wav" "wave" "@#music/zombat/danger/banjo/banjo_02_13.wav" "wave" "@#music/zombat/danger/banjo/banjo_02_14.wav" "wave" "@#music/zombat/danger/banjo/banjo_02_15.wav" // "wave" "@#music/zombat/danger/banjo/banjo_03_01.wav" // "wave" "@#music/zombat/danger/banjo/banjo_03_02.wav" // "wave" "@#music/zombat/danger/banjo/banjo_03_03.wav" // "wave" "@#music/zombat/danger/banjo/banjo_03_04.wav" // "wave" "@#music/zombat/danger/banjo/banjo_03_05.wav" // "wave" "@#music/zombat/danger/banjo/banjo_03_06.wav" // "wave" "@#music/zombat/danger/banjo/banjo_03_07.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_B_Mall" "MusicTrack" "zombat3" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicTagDelay" "1, 7" } } "Event.Zombat3_B_Mall" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/banjo/banjo_01a_02.wav" "wave" "@#music/zombat/danger/banjo/banjo_01a_03.wav" "wave" "@#music/zombat/danger/banjo/banjo_01a_04.wav" "wave" "@#music/zombat/danger/banjo/banjo_01a_05.wav" "wave" "@#music/zombat/danger/banjo/banjo_01a_06.wav" "wave" "@#music/zombat/danger/banjo/banjo_01b_01.wav" // "wave" "@#music/zombat/danger/banjo/banjo_01b_02.wav" "wave" "@#music/zombat/danger/banjo/banjo_01b_03.wav" "wave" "@#music/zombat/danger/banjo/banjo_01b_04.wav" // "wave" "@#music/zombat/danger/banjo/banjo_01c_01.wav" // "wave" "@#music/zombat/danger/banjo/banjo_01c_02.wav" // "wave" "@#music/zombat/danger/banjo/banjo_01c_03.wav" // "wave" "@#music/zombat/danger/banjo/banjo_01c_04.wav" // "wave" "@#music/zombat/danger/banjo/banjo_01c_05.wav" // "wave" "@#music/zombat/danger/banjo/banjo_01c_06.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_A_Mall" "MusicTrack" "zombat3" "MusicTagTrack" "zombat" "MusicTagDelay" "1, 7" "MusicPriority" "CRITICAL" } } // // -------------------------------------------------------------------- // // A2 Fairgrounds // // -------------------------------------------------------------------- "Event.Zombat_Intro_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat_Fairgrounds" "MusicPriority" "CRITICAL" } } "Event.Zombat_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/Snare_Horde_01_01a.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_Fairgrounds" "MusicTrack" "zombat" "MusicPriority" "CRITICAL" // "MusicMasterDivTags" "8.0" "MusicMasterTags" { "tag1" "1.033" "tag2" "2.806" "tag3" "5.647" } } } "Event.Zombat_A_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/Snare_Horde_01_01a.wav" } GameData { "MusicAutoQueue" "Event.Zombat_B_Fairgrounds" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicTagIndex" "2" "MusicPriority" "CRITICAL" // "MusicMasterDivTags" "8.0" "MusicMasterTags" { "tag1" "1.033" "tag2" "2.806" "tag3" "5.647" } } } "Event.Zombat_B_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { // "wave" "@#music/zombat/Horde_01.wav" // "wave" "@#music/zombat/Horde_02.wav" "wave" "@#music/zombat/Snare_Horde_01_01b.wav" // "wave" "@#music/zombat/Horde_03.wav" // "wave" "@#music/zombat/Horde_04.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_Fairgrounds" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicTagIndex" "2" "MusicPriority" "CRITICAL" // "MusicMasterDivTags" "8.0" "MusicMasterTags" { "tag1" "1.033" "tag2" "2.806" "tag3" "5.647" } } } // -------------------------------------------------------------------- // C2 Slayer // -------------------------------------------------------------------- "Event.Zombat2_Intro_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" // "rndwave" // { "wave" "@#music/zombat/slayer/lectric/Slayer_01a.wav" // } GameData { // "MusicAutoQueue" "Event.Zombat_A2B_Fairgrounds" "MusicTrack" "zombat2c" "MusicPriority" "CRITICAL" "MusicTagTrack" "zombat" "MusicTagIndex" "0" // "MusicMasterDivTags" "8.0" } } // -------------------------------------------------------------------- // Danger // -------------------------------------------------------------------- "Event.Zombat3_Intro_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_01.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_02.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_03.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_04.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_05.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_06.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_07.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_08.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_09.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_10.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_11.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_12.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_13.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_14.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_15.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_16.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_17.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_18.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_19.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_20.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_21.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_22.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_23.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_24.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_25.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_26.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_27.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_28.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_29.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_30.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_31.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_32.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_33.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_A_Fairgrounds" "MusicTrack" "zombat3" "MusicTagDelay" "1, 7" // "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" } } "Event.Zombat3_A_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/saw/Saw_Danger_02_01.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_02.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_03.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_04.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_05.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_06.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_07.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_08.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_09.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_10.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_11.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_12.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_13.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_14.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_15.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_16.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_17.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_18.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_19.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_20.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_21.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_22.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_23.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_24.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_25.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_26.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_27.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_28.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_29.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_30.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_31.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_32.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_33.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_B_Fairgrounds" "MusicTrack" "zombat3" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" // "MusicMasterDivTags" "1.0" // "MusicTagDelay" "1, 1" "MusicTagDelay" "1, 7" // "MusicTagDelayMult" "2" } } "Event.Zombat3_B_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_01.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_02.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_03.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_04.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_05.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_06.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_07.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_08.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_09.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_10.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_11.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_12.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_13.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_14.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_15.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_16.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_17.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_18.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_19.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_20.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_21.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_22.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_23.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_24.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_25.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_26.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_27.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_28.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_29.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_30.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_31.wav" "wave" "@#music/zombat/danger/saw/Saw_Danger_02_32.wav" // "wave" "@#music/zombat/danger/saw/Saw_Danger_02_33.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_A_Fairgrounds" "MusicTrack" "zombat3" "MusicTagTrack" "zombat" // "MusicTagDelay" "1, 1" "MusicTagDelay" "1, 7" // "MusicTagIndex" "2" "MusicPriority" "CRITICAL" // "MusicMasterDivTags" "1.0" } } // // -------------------------------------------------------------------- // "Event.Zombat3_Intro_Fairgrounds" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "rndwave" // { // "wave" "@#music/zombat/danger/HordeDanger_01.wav" // // "wave" "@#music/zombat/danger/HordeDanger_02.wav" // // "wave" "@#music/zombat/danger/HordeDanger_03.wav" // // "wave" "@#music/zombat/danger/HordeDanger_04.wav" // } // GameData // { // "MusicTrack" "zombat3" // "MusicTagTrack" "zombat" // "MusicPriority" "HIGH" // } // } // -------------------------------------------------------------------- // C3 Plankcountry // drums // -------------------------------------------------------------------- "Event.Zombat_Intro_PlankCountry" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat_PlankCountry" "MusicPriority" "CRITICAL" } } "Event.Zombat_PlankCountry" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/Snare_Horde_01_01a.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_PlankCountry" "MusicTrack" "zombat" "MusicPriority" "CRITICAL" // "MusicMasterDivTags" "8.0" "MusicMasterTags" { "tag1" "1.033" "tag2" "2.806" "tag3" "5.647" } } } "Event.Zombat_A_PlankCountry" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/Snare_Horde_01_01a.wav" } GameData { "MusicAutoQueue" "Event.Zombat_B_PlankCountry" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicTagIndex" "2" "MusicPriority" "CRITICAL" // "MusicMasterDivTags" "8.0" "MusicMasterTags" { "tag1" "1.033" "tag2" "2.806" "tag3" "5.647" } } } "Event.Zombat_B_PlankCountry" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { // "wave" "@#music/zombat/Horde_01.wav" // "wave" "@#music/zombat/Horde_02.wav" "wave" "@#music/zombat/Snare_Horde_01_01b.wav" // "wave" "@#music/zombat/Horde_03.wav" // "wave" "@#music/zombat/Horde_04.wav" } GameData { "MusicAutoQueue" "Event.Zombat_A_PlankCountry" "MusicTrack" "zombat" "MusicTagTrack" "zombat" "MusicTagIndex" "2" "MusicPriority" "CRITICAL" // "MusicMasterDivTags" "8.0" "MusicMasterTags" { "tag1" "1.033" "tag2" "2.806" "tag3" "5.647" } } } // -------------------------------------------------------------------- // Plankcountry // Slayer music // -------------------------------------------------------------------- "Event.Zombat2_Intro_Plankcountry" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" // "rndwave" // { "wave" "@#music/zombat/slayer/lectric/Slayer_01a.wav" // } GameData { // "MusicAutoQueue" "Event.Zombat_A2B_Plankcountry" "MusicTrack" "zombat2c" "MusicPriority" "CRITICAL" "MusicTagTrack" "zombat" "MusicTagIndex" "0" // "MusicMasterDivTags" "8.0" } } // -------------------------------------------------------------------- // Danger // -------------------------------------------------------------------- "Event.Zombat3_Intro_Plankcountry" { "channel" "CHAN_STATIC" "volume" "0.92" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/deviddle/deviddle_41.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_42.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_43.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_44.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_45.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_46.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_47.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_48.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_49.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_50.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_51.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_52.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_53.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_54.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_55.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_56.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_57.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_58.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_59.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_60.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_61.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_62.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_63.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_64.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_65.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_66.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_67.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_68.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_69.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_70.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_71.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_72.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_73.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_74.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_75.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_A_Plankcountry" "MusicTrack" "zombat3" // "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" } } "Event.Zombat3_A_Plankcountry" { "channel" "CHAN_STATIC" "volume" "0.92" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/deviddle/deviddle_01.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_02.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_03.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_04.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_05.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_06.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_07.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_08.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_09.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_10.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_11.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_12.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_13.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_14.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_15.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_16.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_17.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_18.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_19.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_20.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_21.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_22.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_23.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_24.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_25.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_26.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_27.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_28.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_29.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_30.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_31.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_32.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_33.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_34.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_35.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_36.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_37.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_38.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_39.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_40.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_B_Plankcountry" "MusicTrack" "zombat3" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" // "MusicMasterDivTags" "1.0" // "MusicTagDelay" "1, 1" "MusicTagDelay" "1, 3" // "MusicTagDelayMult" "2" } } "Event.Zombat3_B_Plankcountry" { "channel" "CHAN_STATIC" "volume" "0.92" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/deviddle/deviddle_41.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_42.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_43.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_44.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_45.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_46.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_47.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_48.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_49.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_50.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_51.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_52.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_53.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_54.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_55.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_56.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_57.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_58.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_59.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_60.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_61.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_62.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_63.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_64.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_65.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_66.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_67.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_68.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_69.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_70.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_71.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_72.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_73.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_74.wav" "wave" "@#music/zombat/danger/deviddle/deviddle_75.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_A_Plankcountry" "MusicTrack" "zombat3" "MusicTagTrack" "zombat" // "MusicTagDelay" "1, 1" "MusicTagDelay" "1, 3" // "MusicTagIndex" "2" "MusicPriority" "CRITICAL" // "MusicMasterDivTags" "1.0" } } // "Event.Zombat3_Intro_Plankcountry" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "rndwave" // { // "wave" "@#music/zombat/danger/HordeDanger_01.wav" // // "wave" "@#music/zombat/danger/HordeDanger_02.wav" // // "wave" "@#music/zombat/danger/HordeDanger_03.wav" // // "wave" "@#music/zombat/danger/HordeDanger_04.wav" // } // GameData // { // "MusicTrack" "zombat3" // "MusicTagTrack" "zombat" // "MusicPriority" "HIGH" // } // } // -------------------------------------------------------------------- // A2 Milltown // -------------------------------------------------------------------- // -------------------------------------------------------------------- "Event.Zombat2_Intro_Milltown" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" // "rndwave" // { "wave" "@#music/zombat/slayer/lectric/Slayer_01a.wav" // } GameData { // "MusicAutoQueue" "Event.Zombat_A2B_Milltown" "MusicTrack" "zombat2c" "MusicPriority" "CRITICAL" "MusicTagTrack" "zombat" "MusicTagIndex" "0" // "MusicMasterDivTags" "8.0" } } // -------------------------------------------------------------------- // Danger // -------------------------------------------------------------------- "Event.Zombat3_Intro_Milltown" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_01.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_02.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_03.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_04.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_05.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_06.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_07.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_08.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_09.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_10.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_11.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_12.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_13.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_14.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_15.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_16.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_17.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_18.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_19.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_20.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_01.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_02.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_03.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_04.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_05.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_06.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_07.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_08.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_09.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_10.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_11.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_12.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_13.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_14.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_15.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_16.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_17.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_18.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_19.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_20.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_21.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_A_Milltown" "MusicTrack" "zombat3" // "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" } } "Event.Zombat3_A_Milltown" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_01.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_02.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_03.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_04.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_05.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_06.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_07.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_08.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_09.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_10.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_11.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_12.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_13.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_14.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_15.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_16.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_17.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_18.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_19.wav" "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_20.wav" // // "wave" "@#music/zombat/danger/dobro/dobro_04_01.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_02.wav" // // "wave" "@#music/zombat/danger/dobro/dobro_04_03.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_04.wav" // // "wave" "@#music/zombat/danger/dobro/dobro_04_05.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_06.wav" // // "wave" "@#music/zombat/danger/dobro/dobro_04_07.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_08.wav" // // "wave" "@#music/zombat/danger/dobro/dobro_04_09.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_10.wav" // // "wave" "@#music/zombat/danger/dobro/dobro_04_11.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_12.wav" // // "wave" "@#music/zombat/danger/dobro/dobro_04_13.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_14.wav" // // "wave" "@#music/zombat/danger/dobro/dobro_04_15.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_16.wav" // // "wave" "@#music/zombat/danger/dobro/dobro_04_17.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_18.wav" // // "wave" "@#music/zombat/danger/dobro/dobro_04_19.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_20.wav" // "wave" "@#music/zombat/danger/dobro/dobro_04_21.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_B_Milltown" "MusicTrack" "zombat3" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" // "MusicMasterDivTags" "1.0" // "MusicTagDelay" "1, 1" "MusicTagDelay" "1, 7" // "MusicTagDelayMult" "2" } } "Event.Zombat3_B_Milltown" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "rndwave" { // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_01.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_02.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_03.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_04.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_05.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_06.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_07.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_08.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_09.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_10.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_11.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_12.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_13.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_14.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_15.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_16.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_17.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_18.wav" // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_19.wav" // // "wave" "@#music/zombat/danger/dobro/Dobro_Danger_02_20.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_01.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_02.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_03.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_04.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_05.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_06.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_07.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_08.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_09.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_10.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_11.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_12.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_13.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_14.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_15.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_16.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_17.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_18.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_19.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_20.wav" "wave" "@#music/zombat/danger/dobro/dobro_04_21.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_A_Milltown" "MusicTrack" "zombat3" "MusicTagTrack" "zombat" // "MusicTagDelay" "1, 1" "MusicTagDelay" "1, 3" // "MusicTagIndex" "2" "MusicPriority" "CRITICAL" // "MusicMasterDivTags" "1.0" } } // "Event.Zombat3_Intro_Milltown" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "rndwave" // { // "wave" "@#music/zombat/danger/HordeDanger_01.wav" // // "wave" "@#music/zombat/danger/HordeDanger_02.wav" // // "wave" "@#music/zombat/danger/HordeDanger_03.wav" // // "wave" "@#music/zombat/danger/HordeDanger_04.wav" // } // GameData // { // "MusicTrack" "zombat3" // "MusicTagTrack" "zombat" // "MusicPriority" "HIGH" // } // } // -------------------------------------------------------------------- // C5 BigEasy // -------------------------------------------------------------------- // -------------------------------------------------------------------- // slayer // -------------------------------------------------------------------- "Event.Zombat2_Intro_BigEasy" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" // "rndwave" // { "wave" "@#music/zombat/slayer/lectric/Slayer_01a.wav" // } GameData { // "MusicAutoQueue" "Event.Zombat_A2B_Plankcountry" "MusicTrack" "zombat2" "MusicTagTrack" "zombat" "MusicTagIndex" "0" "MusicPriority" "CRITICAL" // "MusicMasterDivTags" "8.0" } } // -------------------------------------------------------------------- // Danger // -------------------------------------------------------------------- "Event.Zombat3_Intro_BigEasy" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_01.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_02.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_03.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_04.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_05.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_06.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_07.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_08.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_09.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_10.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_11.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_12.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_13.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_14.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_15.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_A_BigEasy" "MusicTrack" "zombat3" // "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" } } "Event.Zombat3_A_BigEasy" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_01.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_02.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_03.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_04.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_05.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_06.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_07.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_08.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_09.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_10.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_11.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_12.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_13.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_14.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_15.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_B_BigEasy" "MusicTrack" "zombat3" "MusicTagTrack" "zombat" "MusicPriority" "CRITICAL" "MusicTagDelay" "1, 3" } } "Event.Zombat3_B_BigEasy" { "channel" "CHAN_STATIC" "volume" "0.77" "soundlevel" "SNDLVL_NONE" "rndwave" { // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_01.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_02.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_03.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_04.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_05.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_06.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_07.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_08.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_09.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_10.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_11.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_12.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_13.wav" "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_14.wav" // "wave" "@#music/zombat/danger/trumpet/Trumpet_Danger_02_15.wav" } GameData { "MusicAutoQueue" "Event.Zombat3_A_BigEasy" "MusicTrack" "zombat3" "MusicTagTrack" "zombat" "MusicTagDelay" "1, 3" "MusicPriority" "CRITICAL" } } // // -------------------------------------------------------------------- // // A2 Clown // // -------------------------------------------------------------------- // "Event.Zombat2_Intro_Clown" // { // "channel" "CHAN_STATIC" // "volume" "0.9" // "soundlevel" "SNDLVL_NONE" // // "rndwave" // // { // "wave" "@#music/zombat/slayer/lectric/Slayer_01a.wav" // // } // GameData // { // // "MusicAutoQueue" "Event.Zombat_A2B_Fairgrounds" // "MusicTrack" "zombat2c" // "MusicPriority" "CRITICAL" // "MusicTagTrack" "zombat" // "MusicTagIndex" "0" // // "MusicMasterDivTags" "8.0" // } // } "Event.Zombat3_Intro_Clown" { "channel" "CHAN_STATIC" "volume" "0.84" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/not_a_laughing_matter.wav" GameData { "MusicTrack" "zombat3" // "MusicTagTrack" "zombat" // "MusicAutoQueue" "Event.Zombat3_A_Clown" "MusicPriority" "CRITICAL" } } // "Event.Zombat3_A_Clown" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "rndwave" // { // "wave" "@#music/zombat/danger/not_a_laughing_matter.wav" // } // GameData // { // // "MusicAutoQueue" "Event.Zombat3_B_Clown" // "MusicTagTrack" "zombat" // "MusicTrack" "zombat3" // "MusicPriority" "CRITICAL" // // "MusicTagDelay" "15" // "MusicTagDelay" "15" // // "MusicMasterDivTags" "8.0" // } // } // "Event.Zombat3_B_Clown" // { // "channel" "CHAN_STATIC" // "volume" "1.0" // "soundlevel" "SNDLVL_NONE" // "rndwave" // { // "wave" "@#music/zombat/danger/not_a_laughing_matter.wav" // } // GameData // { // "MusicAutoQueue" "Event.Zombat3_A_Clown" // "MusicTagTrack" "zombat" // "MusicTrack" "zombat3" // "MusicPriority" "CRITICAL" // "MusicTagDelay" "15" // // "MusicMasterDivTags" "8.0" // } // } ///////////////////////////////// DEATH!! ////////////////////////// // DEATH // // There are many kinds of deaths, each specific to how you are dying. // // ledge hang // for dying by falling, each successive cue should segue into the next "Event.LedgeHangTwoHands" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "wave" "@#music/terror/ClingingToHell1.wav" GameData { "MusicTrack" "ledge" "MusicPriority" "CRITICAL" "MusicDuckTrackList" "all" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicMaster" "PLAY_SPLIT" } } "Event.LedgeHangOneHand" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "wave" "@#music/terror/ClingingToHell2.wav" GameData { "MusicTrack" "ledge" "MusicPriority" "CRITICAL" "MusicDuckTrackList" "all" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicMaster" "PLAY_SPLIT" } } "Event.LedgeHangFingers" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "wave" "@#music/terror/ClingingToHell3.wav" GameData { "MusicDuckTrackList" "all" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "ledge" "MusicPriority" "CRITICAL" "MusicMaster" "PLAY_SPLIT" } } // This cue starts exactly 10 seconds before falling as the health meter clicks down. "Event.LedgeHangAboutToFall" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "wave" "@#music/terror/ClingingToHell4.wav" GameData { "MusicDuckTrackList" "all" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "ledge" "MusicPriority" "CRITICAL" "MusicMaster" "PLAY_SPLIT" } } "Event.LedgeHangFalling" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "wave" "common/null.wav" GameData { "MusicDuckTrackList" "all" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "ledge" "MusicPriority" "CRITICAL" "MusicMaster" "PLAY_SPLIT" } } // Hits "Event.LedgeHangTwoHandsHit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/tags/ClingingToHellHit1.wav" GameData { "MusicTrack" "ledgeHits" "MusicPriority" "CRITICAL" } } "Event.LedgeHangOneHandHit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/tags/ClingingToHellHit2.wav" GameData { "MusicTrack" "ledgeHits" "MusicPriority" "CRITICAL" } } "Event.LedgeHangFingersHit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/tags/ClingingToHellHit3.wav" GameData { "MusicTrack" "ledgeHits" "MusicPriority" "CRITICAL" } } // This cue starts exactly 10 seconds before falling as the health meter clicks down. "Event.LedgeHangAboutToFallHit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" // "wave" "common/null.wav" "wave" "music/tags/ClingingToHellHit4.wav" GameData { "MusicTrack" "ledgeHits" "MusicPriority" "CRITICAL" } } // Down // Survivor is down and being beaten by infected "Event.Down" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/terror/PuddleOfYou.wav" GameData { "MusicTrack" "down" "MusicPriority" "CRITICAL" "MusicMaster" "PLAY_SPLIT" } } // Down // Survivor is down and being beaten by infected "Event.DownHit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/tags/PuddleOfYouHit.wav" GameData { "MusicTrack" "downHits" "MusicPriority" "CRITICAL" } } // BleedingOut // This cue starts exactly 10 seconds before death as the health meter clicks down. "Event.BleedingOut" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/terror/IAmSoCold.wav" GameData { "MusicTrack" "down" "MusicPriority" "CRITICAL" "MusicMaster" "PLAY_SPLIT" } } // This cue starts exactly 10 seconds before death as the health meter clicks down. "Event.BleedingOutHit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/tags/IAmSoColdHit.wav" GameData { "MusicTrack" "downHits" "MusicPriority" "CRITICAL" } } // This cue starts exactly 10 seconds before death as the health meter clicks down. "Event.BleedingOutEnd" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" // "wave" "@#music/terror/TheEnd.wav" "wave" "common/null.wav" GameData { "MusicTrack" "down" "MusicPriority" "CRITICAL" "MusicParameters" "AFTER_DEATH" "MusicMaster" "PLAY_SPLIT" } } // Survivor death // This is for the death of an individual survivor to be played after the health meter has reached zero "Event.SurvivorDeath" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/undeath/LeftForDeath.wav" GameData { "MusicTrack" "default" "MusicPriority" "CRITICAL" "MusicParameters" "AFTER_DEATH" "MusicMaster" "PLAY_SPLIT" } } "Event.SurvivorDeathHit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "@#music/tags/LeftForDeathHit.wav" GameData { "MusicTrack" "deathHits" "MusicPriority" "CRITICAL" "MusicParameters" "AFTER_DEATH" } } "Event.ScenarioLose" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/undeath/Death.wav" GameData { "MusicTrack" "default" "MusicMaster" "PLAY_TO_END | DONT_DISENGAGE" "MusicPriority" "CRITICAL" "MusicParameters" "AFTER_DEATH | AFTER_MISSION_END" } } ///////////////////////////////// Finale!! ////////////////////////// // // FINALE // "Event.FinaleStart" { "channel" "CHAN_STATIC" "volume" "0.83" "soundlevel" "SNDLVL_NONE" "wave" "@#music/the_end/YourOwnFuneral.wav" GameData { "MusicTrack" "finaleStart" "MusicPriority" "HIGH" } } "Event.FinaleWave4" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/the_end/FinalNail.wav" GameData { "MusicTrack" "default" "MusicPriority" "HIGH" } } "Event.SurvivalStart" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_NONE" "wave" "@#music/the_end/SnowballInHell.wav" GameData { "MusicTrack" "default" "MusicPriority" "HIGH" } } // Final battle // For the final battle before getting rescued"Event.FinalBattle" "Event.FinalBattle" { "channel" "CHAN_STATIC" "volume" "0.88" "soundlevel" "SNDLVL_NONE" "wave" "@#music/the_end/SkinOnOurTeeth.wav" GameData { "MusicTrack" "default" "MusicPriority" "HIGH" "MusicFadeOut" "2.0" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient, tank" "MusicStopTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient, tank" } } ///////////////////////////////// Scenario finish!! ////////////////////////// "Event.ScenarioWin" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/unalive/TheMonstersWithin.wav" GameData { "MusicTrack" "default" "MusicMaster" "PLAY_TO_END | DONT_DISENGAGE" "MusicPriority" "CRITICAL" "MusicParameters" "AFTER_DEATH | AFTER_MISSION_END" } } "Event.SafeRoom" { "channel" "CHAN_STATIC" "volume" "0.85" "soundlevel" "SNDLVL_NONE" "wave" "@#music/safe/TheMonstersWithout.wav" GameData { "MusicTrack" "default" "MusicMaster" "PLAY_TO_END | DONT_DISENGAGE" "MusicPriority" "CRITICAL" "MusicParameters" "AFTER_DEATH | AFTER_MISSION_END" } } ///////////////////////////////// Scavenge Mode!! ////////////////////////// "Event.ScavengeRoundStart" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/mob/GermS1a.wav" GameData { "MusicPriority" "MEDIUM" "MusicTrack" "checkpoint" "MusicFadeOut" "1.0" } } "Event.ScavengeRoundHalftime" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/safe/TheMonstersWithout.wav" GameData { "MusicTrack" "default" "MusicMaster" "PLAY_TO_END | DONT_DISENGAGE" "MusicPriority" "CRITICAL" "MusicParameters" "AFTER_DEATH | AFTER_MISSION_END" } } "Event.ScavengeRoundEnd" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/safe/TheMonstersWithout_s.wav" GameData { "MusicTrack" "default" "MusicMaster" "PLAY_TO_END | DONT_DISENGAGE" "MusicPriority" "CRITICAL" "MusicParameters" "AFTER_DEATH | AFTER_MISSION_END" } } "Event.ApproachingScavengeRoundWin" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/scavenge/gascanofvictory.wav" GameData { "MusicTrack" "default" "MusicPriority" "HIGH" "MusicFadeOut" "2.0" } } "Event.ScavengeOvertimeStart" { "channel" "CHAN_STATIC" "volume" "0.95" "soundlevel" "SNDLVL_NONE" "wave" "@#music/terror/ClingingToHell1.wav" GameData { "MusicTrack" "default" "MusicPriority" "MEDIUM" "MusicFadeOut" "2.0" } } "Event.ScavengeOvertimeEnd" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/zombat/GatesOfHell.wav" GameData { "MusicTrack" "zombatIntro" "MusicAutoQueue" "Event.Zombat" "MusicPriority" "CRITICAL" } } // level stuff "Event.ScavengeLevel_01" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#/music/scavenge/level_01_01.wav" GameData { "MusicTrack" "scavengeLevel" "MusicTagTrack" "scavengeLevel" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "4.0" } } "Event.ScavengeLevel_02" { "channel" "CHAN_STATIC" "volume" "0.97" "soundlevel" "SNDLVL_NONE" "wave" "@#/music/scavenge/level_02_01.wav" GameData { "MusicTrack" "scavengeLevel" "MusicTagTrack" "scavengeLevel" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "4.0" } } "Event.ScavengeLevel_03" { "channel" "CHAN_STATIC" "volume" "0.94" "soundlevel" "SNDLVL_NONE" "wave" "@#/music/scavenge/level_03_01.wav" GameData { "MusicTrack" "scavengeLevel" "MusicTagTrack" "scavengeLevel" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "4.0" } } "Event.ScavengeLevel_04" { "channel" "CHAN_STATIC" "volume" "0.91" "soundlevel" "SNDLVL_NONE" "wave" "@#/music/scavenge/level_04_01.wav" GameData { "MusicTrack" "scavengeLevel" "MusicTagTrack" "scavengeLevel" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "4.0" } } "Event.ScavengeLevel_05" { "channel" "CHAN_STATIC" "volume" "0.87" "soundlevel" "SNDLVL_NONE" "wave" "@#/music/scavenge/level_05_01.wav" GameData { "MusicTrack" "scavengeLevel" "MusicTagTrack" "scavengeLevel" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "4.0" } } "Event.ScavengeLevel_06" { "channel" "CHAN_STATIC" "volume" "0.80" "soundlevel" "SNDLVL_NONE" "wave" "@#/music/scavenge/level_06_01.wav" GameData { "MusicTrack" "scavengeLevel" "MusicTagTrack" "scavengeLevel" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "4.0" } } "Event.ScavengeLevel_07" { "channel" "CHAN_STATIC" "volume" "0.76" "soundlevel" "SNDLVL_NONE" "wave" "@#/music/scavenge/level_07_01.wav" GameData { "MusicTrack" "scavengeLevel" "MusicTagTrack" "scavengeLevel" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "4.0" } } "Event.ScavengeLevel_08" { "channel" "CHAN_STATIC" "volume" "0.72" "soundlevel" "SNDLVL_NONE" "wave" "@#/music/scavenge/level_08_01.wav" GameData { "MusicTrack" "scavengeLevel" "MusicTagTrack" "scavengeLevel" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "4.0" } } "Event.ScavengeLevel_09" { "channel" "CHAN_STATIC" "volume" "0.68" "soundlevel" "SNDLVL_NONE" "wave" "@#/music/scavenge/level_09_01.wav" GameData { "MusicTrack" "scavengeLevel" // "MusicTagTrack" "scavengeLevel" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "4.0" } } "Event.ScavengeLevel_10" { "channel" "CHAN_STATIC" "volume" "0.64" "soundlevel" "SNDLVL_NONE" "wave" "@#/music/scavenge/level_10_01.wav" GameData { "MusicTrack" "scavengeLevel" // "MusicTagTrack" "scavengeLevel" "MusicPriority" "CRITICAL" "MusicMasterDivTags" "4.0" } } ///////////////////////////////// Bosses!! ////////////////////////// // -------------------------------------------------------------------- // TANKS // -------------------------------------------------------------------- "Event.Tank" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/tank/Tank.wav" GameData { "MusicTrack" "tank" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicPriority" "CRITICAL" } } // tank midpoint // half way through the finale a tank shows up "Event.TankMidpoint" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/tank/Taank.wav" GameData { "MusicTrack" "tank" "MusicPriority" "HIGH" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicStopTrackList" "concert1, concert2" } } // tank brothers // Before the final zombie battle 2 tanks show up "Event.TankBrothers" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/tank/Taank.wav" GameData { "MusicTrack" "tank" "MusicPriority" "HIGH" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicStopTrackList" "concert1, concert2" } } // tank midpoint // half way through the finale a tank shows up "C2M5.RidinTank1" { "channel" "CHAN_STATIC" "volume" "0.85" "soundlevel" "SNDLVL_NONE" "wave" "@#music/tank/MidNightTank.wav" GameData { "MusicTrack" "tank" "MusicPriority" "HIGH" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicStopTrackList" "concert1, concert2" } } "C2M5.RidinTank2" { "channel" "CHAN_STATIC" "volume" "0.85" "soundlevel" "SNDLVL_NONE" "wave" "@#music/tank/MidNightTank.wav" GameData { "MusicTrack" "tank2" "MusicPriority" "HIGH" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicStopTrackList" "concert1, concert2" } } // tank midpoint // half way through the finale a tank shows up "C2M5.BadManTank1" { "channel" "CHAN_STATIC" "volume" "0.85" "soundlevel" "SNDLVL_NONE" "wave" "@#music/tank/OneBadTank.wav" GameData { "MusicTrack" "tank" "MusicPriority" "HIGH" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicStopTrackList" "concert1, concert2" } } "C2M5.BadManTank2" { "channel" "CHAN_STATIC" "volume" "0.85" "soundlevel" "SNDLVL_NONE" "wave" "@#music/tank/OneBadTank.wav" GameData { "MusicTrack" "tank2" "MusicPriority" "HIGH" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicStopTrackList" "concert1, concert2" } } // ---------------------------------------------- // witch // ---------------------------------------------- "Event.WitchAttack" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/witch/PsychoWitch.wav" GameData { "MusicDuckTrackList" "tank" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "witch" "MusicPriority" "CRITICAL" } } "Event.WitchBurning" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/witch/WitchRoast.wav" GameData { "MusicDuckTrackList" "tank" "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "witch" "MusicPriority" "CRITICAL" } } "Event.WitchRage" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "music/witch/WitchEncroacher.wav" GameData { "MusicTrack" "witch" "MusicPriority" "CRITICAL" } } "Event.WitchDead" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "common/null.wav" GameData { "MusicTrack" "witch" } } "Event.WanderingWitch" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_145dB" "rndwave" { "wave" "music/witch/lost_little_witch_01a.wav" "wave" "music/witch/lost_little_witch_01b.wav" "wave" "music/witch/lost_little_witch_02a.wav" "wave" "music/witch/lost_little_witch_02b.wav" "wave" "music/witch/lost_little_witch_03a.wav" "wave" "music/witch/lost_little_witch_03b.wav" "wave" "music/witch/lost_little_witch_04a.wav" "wave" "music/witch/lost_little_witch_04b.wav" } GameData { "MusicTrack" "witchChoir" "MusicPriority" "CRITICAL" "MusicFadeOut" "1.5" } } "Event.WanderingAngryWitch" { "channel" "CHAN_STATIC" "volume" "0.87" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "music/witch/LOUD_angry_little_witch_04.wav" } GameData { "MusicTrack" "witchChoir" "MusicPriority" "CRITICAL" "MusicFadeOut" "1.5" } } "Event.WanderingAngryWitch2" { "channel" "CHAN_STATIC" "volume" "0.87" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "music/witch/LOUD_angry_little_witch_03.wav" // "wave" "common/null.wav" } GameData { "MusicTrack" "witchChoir" "MusicPriority" "CRITICAL" "MusicFadeOut" "1.5" } } "Event.WanderingAngryWitch3" { "channel" "CHAN_STATIC" "volume" "0.87" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "music/witch/LOUD_angry_little_witch_02.wav" // "wave" "common/null.wav" } GameData { "MusicTrack" "witchChoir" "MusicPriority" "CRITICAL" "MusicFadeOut" "1.5" } } "Event.WanderingAngryWitch4" { "channel" "CHAN_STATIC" "volume" "0.87" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "music/witch/LOUD_angry_little_witch_01.wav" // "wave" "common/null.wav" } GameData { "MusicTrack" "witchChoir" "MusicPriority" "CRITICAL" "MusicFadeOut" "1.5" } } // -------------------------------------------------------------------- // mobbed // -------------------------------------------------------------------- "Event.Mobbed" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/terror/MobRules.wav" GameData { "MusicTrack" "mobRules" "MusicDuckTrackList" "all" "MusicPriority" "HIGH" } } // -------------------------------------------------------------------- // Hunter Pounce // While being torn apart by a hunter // -------------------------------------------------------------------- "Event.HunterPounce" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/pzattack/Exenteration.wav" GameData { "MusicTrack" "PZAttack" "MusicDuckTrackList" "all" "MusicPriority" "CRITICAL" "MusicMaster" "PLAY_SPLIT" } } "Event.HunterHit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/tags/ExenterationHit.wav" GameData { "MusicTrack" "hunterHits" "MusicPriority" "CRITICAL" } } // -------------------------------------------------------------------- // SMOKER // While being choked by a smoker // -------------------------------------------------------------------- "Event.SmokerChoke" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/pzattack/Asphyxiation.wav" GameData { "MusicTrack" "PZAttack" "MusicDuckTrackList" "all" "MusicPriority" "CRITICAL" "MusicMaster" "PLAY_SPLIT" } } "Event.SmokerChokeHit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "@#music/tags/AsphyxiationHit.wav" GameData { "MusicTrack" "smokerHits" "MusicPriority" "CRITICAL" } } "Event.SmokerDrag" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/terror/TongueTied.wav" GameData { "MusicTrack" "PZAttack" "MusicDuckTrackList" "all" "MusicPriority" "CRITICAL" } } "Event.SmokerDragHit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/tags/TongueTiedHit.wav" GameData { "MusicTrack" "smokerHits" "MusicDuckTrackList" "all" "MusicPriority" "CRITICAL" "MusicParameters" "NO_INTENSITY_TRACK" } } // -------------------------------------------------------------------- // Boomer // -------------------------------------------------------------------- "Event.VomitInTheFace" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/terror/Pukricide.wav" GameData { "MusicTrack" "PZAttack" "MusicDuckTrackList" "all" "MusicPriority" "HIGH" "MusicMaster" "PLAY_SPLIT" } } "Event.BoomerHit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/tags/PukricideHit.wav" GameData { "MusicTrack" "boomerHits" "MusicPriority" "CRITICAL" } } // -------------------------------------------------------------------- // Charger smash // While being torn apart by a hunter // -------------------------------------------------------------------- "Event.ChargerSmash" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "wave" "@#music/pzattack/Contusion.wav" GameData { "MusicTrack" "PZAttack" "MusicDuckTrackList" "all" "MusicPriority" "CRITICAL" "MusicMaster" "PLAY_SPLIT" } } "Event.ChargerHit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/tags/ContusionHit.wav" GameData { "MusicTrack" "chargerHits" // "MusicDuckTrackList" "all" "MusicPriority" "CRITICAL" } } "Event.ChargerSlam" { "channel" "CHAN_STATIC" "volume" "0.79" "soundlevel" "SNDLVL_NONE" "wave" "@#music/pzattack/Mortification.wav" GameData { "MusicTrack" "PZAttack" "MusicDuckTrackList" "all" "MusicPriority" "CRITICAL" "MusicMaster" "PLAY_SPLIT" } } "Event.ChargerSlamHit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/tags/MortificationHit.wav" GameData { "MusicTrack" "chargerSlamHits" // "MusicDuckTrackList" "all" "MusicPriority" "CRITICAL" } } // -------------------------------------------------------------------- // Jockey ride // -------------------------------------------------------------------- "Event.JockeyRide" { "channel" "CHAN_STATIC" "volume" "0.78" "soundlevel" "SNDLVL_NONE" "wave" "@#music/pzattack/Vassalation.wav" GameData { "MusicTrack" "PZAttack" "MusicDuckTrackList" "all" "MusicPriority" "CRITICAL" "MusicMaster" "PLAY_SPLIT" } } "Event.JockeyHit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "music/tags/VassalationHit.wav" GameData { "MusicTrack" "jockeyHits" "MusicPriority" "CRITICAL" } } // -------------------------------------------------------------------- // Spitter Spit // -------------------------------------------------------------------- "Event.SpitterSpit" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "wave" ")music/terror/PileOBile.wav" GameData { "MusicTrack" "spitterSpit" // "MusicDuckTrackList" "all" "MusicPriority" "CRITICAL" // "MusicMaster" "PLAY_SPLIT" } } "Event.SpitterBurn" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "wave" "@#music/pzattack/Enzymicide.wav" // "wave" "common/null.wav" GameData { "MusicTrack" "PZAttack" "MusicDuckTrackList" "all" "MusicPriority" "HIGH" "MusicMaster" "PLAY_SPLIT" } } // -------------------------------------------------------------------- // Alerts // -------------------------------------------------------------------- // -------------------------------------------------------------------- // Alerts // -------------------------------------------------------------------- "Event.BoomerAlertClose" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_110dB" "wave" "music/bacteria/BoomerBacteria.wav" GameData { "MusicTrack" "BoomerAlert" "MusicPriority" "CRITICAL" } } "Event.BoomerAlert" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_120dB" "wave" "music/bacteria/BoomerBacteriaS.wav" GameData { "MusicTrack" "BoomerAlert" "MusicPriority" "CRITICAL" } } "Event.BoomerAlertFar" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_125dB" "wave" "music/bacteria/BoomerBacteriaS.wav" GameData { "MusicTrack" "BoomerAlert" "MusicPriority" "CRITICAL" } } "Event.SmokerAlertClose" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_110dB" "wave" "music/bacteria/SmokerBacteria.wav" GameData { "MusicTrack" "SmokerAlert" "MusicPriority" "CRITICAL" } } "Event.SmokerAlert" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_120dB" "wave" "music/bacteria/SmokerBacteriaS.wav" GameData { "MusicTrack" "SmokerAlert" "MusicPriority" "CRITICAL" } } "Event.SmokerAlertFar" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_125dB" "wave" "music/bacteria/SmokerBacteriaS.wav" GameData { "MusicTrack" "SmokerAlert" "MusicPriority" "CRITICAL" } } "Event.HunterAlertClose" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_110dB" "wave" "music/bacteria/HunterBacteria.wav" GameData { "MusicTrack" "HunterAlert" "MusicPriority" "CRITICAL" } } "Event.HunterAlert" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_115dB" "wave" "music/bacteria/HunterBacteriaS.wav" GameData { "MusicTrack" "HunterAlert" "MusicPriority" "CRITICAL" } } "Event.HunterAlertFar" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_120dB" "wave" "music/bacteria/HunterBacteriaS.wav" GameData { "MusicTrack" "HunterAlert" "MusicPriority" "CRITICAL" } } "Event.ChargerAlertClose" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_110dB" "wave" "music/bacteria/ChargerBacteria.wav" GameData { "MusicTrack" "ChargerAlert" "MusicPriority" "CRITICAL" } } "Event.ChargerAlert" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_115dB" "wave" "music/bacteria/ChargerBacteriaS.wav" GameData { "MusicTrack" "ChargerAlert" "MusicPriority" "CRITICAL" } } "Event.ChargerAlertFar" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_120dB" "wave" "music/bacteria/ChargerBacteriaS.wav" GameData { "MusicTrack" "ChargerAlert" "MusicPriority" "CRITICAL" } } "Event.SpitterAlertClose" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_110dB" "wave" "music/bacteria/SpitterBacteria.wav" GameData { "MusicTrack" "SpitterAlert" "MusicPriority" "CRITICAL" } } "Event.SpitterAlert" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_115dB" "wave" "music/bacteria/SpitterBacteriaS.wav" GameData { "MusicTrack" "SpitterAlert" "MusicPriority" "CRITICAL" } } "Event.SpitterAlertFar" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_120dB" "wave" "music/bacteria/SpitterBacteriaS.wav" GameData { "MusicTrack" "SpitterAlert" "MusicPriority" "CRITICAL" } } "Event.JockeyAlertClose" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_110dB" "wave" "music/bacteria/JockeyBacteria.wav" GameData { "MusicTrack" "JockeyAlert" "MusicPriority" "CRITICAL" } } "Event.JockeyAlert" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_115dB" "wave" "music/bacteria/JockeyBacteriaS.wav" GameData { "MusicTrack" "JockeyAlert" "MusicPriority" "CRITICAL" } } "Event.JockeyAlertFar" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_120dB" "wave" "music/bacteria/JockeyBacteriaS.wav" GameData { "MusicTrack" "JockeyAlert" "MusicPriority" "CRITICAL" } } ///////////////////////////////// Zombies!! ////////////////////////// // L4D2 // BigEasy // S "Event.MobSignal1_Mall" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/MallGermS1a.wav" "wave" "@#music/mob/MallGermS1b.wav" "wave" "@#music/mob/MallGermL1a.wav" "wave" "@#music/mob/MallGermL1b.wav" "wave" "@#music/mob/MallGermL1c.wav" "wave" "@#music/mob/MallGermM1a.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } "Event.MobSignal2_Mall" { "channel" "CHAN_STATIC" "volume" "0.3, 0.35" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/MallGermS2a.wav" "wave" "@#music/mob/MallGermS2b.wav" "wave" "@#music/mob/MallGermM2a.wav" "wave" "@#music/mob/MallGermM2b.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } "Event.MobSignal1_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.4, 0.55" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/FairgroundGermX1a.wav" "wave" "@#music/mob/FairgroundGermX1b.wav" "wave" "@#music/mob/FairgroundGermL1a.wav" "wave" "@#music/mob/FairgroundGermL1b.wav" "wave" "@#music/mob/FairgroundGermM1a.wav" "wave" "@#music/mob/FairgroundGermM1b.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } "Event.MobSignal2_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.4, 0.55" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/FairgroundGermX2a.wav" "wave" "@#music/mob/FairgroundGermX2b.wav" "wave" "@#music/mob/FairgroundGermX2a.wav" "wave" "@#music/mob/FairgroundGermX2b.wav" "wave" "@#music/mob/FairgroundGermM2a.wav" "wave" "@#music/mob/FairgroundGermM2b.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } "Event.MobSignal1_Plankcountry" { "channel" "CHAN_STATIC" "volume" "0.35, 0.5" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/PlankGermX1a.wav" "wave" "@#music/mob/PlankGermX1b.wav" "wave" "@#music/mob/PlankGermL1a.wav" "wave" "@#music/mob/PlankGermL1b.wav" "wave" "@#music/mob/PlankGermS1a.wav" "wave" "@#music/mob/PlankGermS1b.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } "Event.MobSignal2_Plankcountry" { "channel" "CHAN_STATIC" "volume" "0.35, 0.5" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/PlankGermX2a.wav" "wave" "@#music/mob/PlankGermX2b.wav" "wave" "@#music/mob/PlankGermL2a.wav" "wave" "@#music/mob/PlankGermL2b.wav" "wave" "@#music/mob/PlankGermS2a.wav" "wave" "@#music/mob/PlankGermS2b.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } "Event.MobSignal1_Milltown" { "channel" "CHAN_STATIC" "volume" "0.35, 0.4" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/MilltownGermX1a.wav" "wave" "@#music/mob/MilltownGermX1b.wav" "wave" "@#music/mob/MilltownGermX1c.wav" "wave" "@#music/mob/MilltownGermL1a.wav" "wave" "@#music/mob/MilltownGermL1b.wav" "wave" "@#music/mob/MilltownGermL1c.wav" "wave" "@#music/mob/MilltownGermM1a.wav" "wave" "@#music/mob/MilltownGermM1b.wav" "wave" "@#music/mob/MilltownGermM1d.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } "Event.MobSignal2_Milltown" { "channel" "CHAN_STATIC" "volume" "0.35, 0.4" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/mob/MilltownGermX2a.wav" "wave" "@#music/mob/MilltownGermX2b.wav" "wave" "@#music/mob/MilltownGermL2a.wav" "wave" "@#music/mob/MilltownGermL2b.wav" "wave" "@#music/mob/MilltownGermL2c.wav" "wave" "@#music/mob/MilltownGermM2a.wav" "wave" "@#music/mob/MilltownGermM2b.wav" "wave" "@#music/mob/MilltownGermM2c.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } "Event.MobSignal1_BigEasy" { "channel" "CHAN_STATIC" "volume" "0.35, 0.5" "soundlevel" "SNDLVL_NONE" "rndwave" { // "wave" "@#music/mob/EasyGermS1a.wav" // "wave" "@#music/mob/EasyGermS1b.wav" // "wave" "@#music/mob/EasyGermX1a.wav" // "wave" "@#music/mob/EasyGermX1b.wav" "wave" "@#music/mob/ParishTmptGermX1a.wav" "wave" "@#music/mob/ParishTmptGermX1b.wav" "wave" "@#music/mob/ParishTmptGermX1c.wav" "wave" "@#music/mob/ParishTmptGermX1d.wav" // "wave" "@#music/mob/EasyGermL1a.wav" // "wave" "@#music/mob/EasyGermL1b.wav" "wave" "@#music/mob/ParishTmptGermL1a.wav" "wave" "@#music/mob/ParishTmptGermL1b.wav" // "wave" "@#music/mob/EasyGermS1a.wav" // "wave" "@#music/mob/EasyGermS1b.wav" "wave" "@#music/mob/ParishTmptGermM1a.wav" "wave" "@#music/mob/ParishTmptGermM1b.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } "Event.MobSignal2_BigEasy" { "channel" "CHAN_STATIC" "volume" "0.35, 0.5" "soundlevel" "SNDLVL_NONE" "rndwave" { // "wave" "@#music/mob/EasyGermX2a.wav" // "wave" "@#music/mob/EasyGermX2b.wav" "wave" "@#music/mob/ParishTmptGermX2a.wav" "wave" "@#music/mob/ParishTmptGermX2b.wav" "wave" "@#music/mob/ParishTmptGermX2c.wav" // "wave" "@#music/mob/EasyGermL2a.wav" // "wave" "@#music/mob/EasyGermL2b.wav" "wave" "@#music/mob/ParishTmptGermL2a.wav" "wave" "@#music/mob/ParishTmptGermL2b.wav" // "wave" "@#music/mob/EasyGermM2c.wav" // "wave" "@#music/mob/EasyGermM2d.wav" "wave" "@#music/mob/ParishTmptGermM2a.wav" "wave" "@#music/mob/ParishTmptGermM2b.wav" "wave" "@#music/mob/ParishTmptGermM2c.wav" "wave" "@#music/mob/ParishTmptGermM2d.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "mobsignal" } } ///////////////////////////////// Atmosphere!! ////////////////////////// "Event.SafeAtmosphere_Mall" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/Quarantine_01.wav" "wave" "@#music/contagion/Quarantine_02.wav" "wave" "@#music/contagion/Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" "MusicParameters" "INTENSITY_CELING" "MusicFadeOut" "1.0" } } "Event.SafeAtmosphere_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/Quarantine_01.wav" "wave" "@#music/contagion/Quarantine_02.wav" "wave" "@#music/contagion/Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" "MusicParameters" "INTENSITY_CELING" "MusicFadeOut" "1.0" } } "Event.SafeAtmosphere_Plankcountry" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/Quarantine_01.wav" "wave" "@#music/contagion/Quarantine_02.wav" "wave" "@#music/contagion/Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" "MusicParameters" "INTENSITY_CELING" "MusicFadeOut" "1.0" } } "Event.SafeAtmosphere_Milltown" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/Quarantine_01.wav" "wave" "@#music/contagion/Quarantine_02.wav" "wave" "@#music/contagion/Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" "MusicParameters" "INTENSITY_CELING" "MusicFadeOut" "1.0" } } "Event.SafeAtmosphere_BigEasy" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/Quarantine_01.wav" "wave" "@#music/contagion/Quarantine_02.wav" "wave" "@#music/contagion/Quarantine_03.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "safeAmbient" "MusicParameters" "INTENSITY_CELING" "MusicFadeOut" "1.0" } } // danger "Event.DangerAtmosphere_Mall" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/c1rabies_01.wav" "wave" "@#music/contagion/c1rabies_02.wav" "wave" "@#music/contagion/c1rabies_03.wav" "wave" "@#music/contagion/c1rabies_04.wav" "wave" "@#music/contagion/c1rabies_05.wav" "wave" "@#music/contagion/c1rabies_06.wav" "wave" "@#music/contagion/c1rabies_07.wav" "wave" "@#music/contagion/c1rabies_08.wav" "wave" "@#music/contagion/c1rabies_09.wav" "wave" "@#music/contagion/c1rabies_10.wav" "wave" "@#music/contagion/c1rabies_11.wav" "wave" "@#music/contagion/c1rabies_12.wav" "wave" "@#music/contagion/c1rabies_13.wav" "wave" "@#music/contagion/c1rabies_14.wav" "wave" "@#music/contagion/l4d2_rabies_01.wav" "wave" "@#music/contagion/l4d2_rabies_02.wav" "wave" "@#music/contagion/l4d2_rabies_03.wav" "wave" "@#music/contagion/l4d2_rabies_04.wav" "wave" "@#music/contagion/l4d2_rabies_05.wav" "wave" "@#music/contagion/l4d2_rabies_06.wav" "wave" "@#music/contagion/l4d2_rabies_07.wav" "wave" "@#music/contagion/l4d2_rabies_08.wav" "wave" "@#music/contagion/l4d2_rabies_09.wav" "wave" "@#music/contagion/l4d2_rabies_10.wav" "wave" "@#music/contagion/l4d2_rabies_11.wav" "wave" "@#music/contagion/l4d2_rabies_12.wav" "wave" "@#music/contagion/l4d2_rabies_13.wav" "wave" "@#music/contagion/l4d2_rabies_14.wav" "wave" "@#music/contagion/l4d2_rabies_15.wav" "wave" "@#music/contagion/l4d2_rabies_16.wav" "wave" "@#music/contagion/l4d2_rabies_17.wav" "wave" "@#music/contagion/l4d2_rabies_18.wav" "wave" "@#music/contagion/l4d2_rabies_19.wav" "wave" "@#music/contagion/l4d2_rabies_20.wav" "wave" "@#music/contagion/l4d2_rabies_21.wav" "wave" "@#music/contagion/l4d2_rabies_22.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "ambient" "MusicFadeOut" "1.0" } } "Event.DangerAtmosphere_Fairgrounds" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/C2Rabies_01.wav" "wave" "@#music/contagion/C2Rabies_02.wav" "wave" "@#music/contagion/C2Rabies_03.wav" "wave" "@#music/contagion/C2Rabies_04.wav" "wave" "@#music/contagion/C2Rabies_05.wav" "wave" "@#music/contagion/C2Rabies_06.wav" "wave" "@#music/contagion/C2Rabies_07.wav" "wave" "@#music/contagion/C2Rabies_08.wav" "wave" "@#music/contagion/C2Rabies_09.wav" "wave" "@#music/contagion/C2Rabies_10.wav" "wave" "@#music/contagion/l4d2_rabies_01.wav" "wave" "@#music/contagion/l4d2_rabies_02.wav" "wave" "@#music/contagion/l4d2_rabies_03.wav" "wave" "@#music/contagion/l4d2_rabies_04.wav" "wave" "@#music/contagion/l4d2_rabies_05.wav" "wave" "@#music/contagion/l4d2_rabies_06.wav" "wave" "@#music/contagion/l4d2_rabies_07.wav" "wave" "@#music/contagion/l4d2_rabies_08.wav" "wave" "@#music/contagion/l4d2_rabies_09.wav" "wave" "@#music/contagion/l4d2_rabies_10.wav" "wave" "@#music/contagion/l4d2_rabies_11.wav" "wave" "@#music/contagion/l4d2_rabies_12.wav" "wave" "@#music/contagion/l4d2_rabies_13.wav" "wave" "@#music/contagion/l4d2_rabies_14.wav" "wave" "@#music/contagion/l4d2_rabies_15.wav" "wave" "@#music/contagion/l4d2_rabies_16.wav" "wave" "@#music/contagion/l4d2_rabies_17.wav" "wave" "@#music/contagion/l4d2_rabies_18.wav" "wave" "@#music/contagion/l4d2_rabies_19.wav" "wave" "@#music/contagion/l4d2_rabies_20.wav" "wave" "@#music/contagion/l4d2_rabies_21.wav" "wave" "@#music/contagion/l4d2_rabies_22.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "ambient" "MusicFadeOut" "1.0" } } "Event.DangerAtmosphere_Plankcountry" { "channel" "CHAN_STATIC" "volume" "0.45, 0.65" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/C3Rabies_01.wav" "wave" "@#music/contagion/C3Rabies_02.wav" "wave" "@#music/contagion/C3Rabies_03.wav" "wave" "@#music/contagion/C3Rabies_04.wav" "wave" "@#music/contagion/C3Rabies_05.wav" "wave" "@#music/contagion/C3Rabies_06.wav" "wave" "@#music/contagion/C3Rabies_07.wav" "wave" "@#music/contagion/C3Rabies_08.wav" "wave" "@#music/contagion/C3Rabies_09.wav" "wave" "@#music/contagion/C3Rabies_10.wav" "wave" "@#music/contagion/l4d2_rabies_01.wav" "wave" "@#music/contagion/l4d2_rabies_02.wav" "wave" "@#music/contagion/l4d2_rabies_03.wav" "wave" "@#music/contagion/l4d2_rabies_04.wav" "wave" "@#music/contagion/l4d2_rabies_05.wav" "wave" "@#music/contagion/l4d2_rabies_06.wav" "wave" "@#music/contagion/l4d2_rabies_07.wav" "wave" "@#music/contagion/l4d2_rabies_08.wav" "wave" "@#music/contagion/l4d2_rabies_09.wav" "wave" "@#music/contagion/l4d2_rabies_10.wav" "wave" "@#music/contagion/l4d2_rabies_11.wav" "wave" "@#music/contagion/l4d2_rabies_12.wav" "wave" "@#music/contagion/l4d2_rabies_13.wav" "wave" "@#music/contagion/l4d2_rabies_14.wav" "wave" "@#music/contagion/l4d2_rabies_15.wav" "wave" "@#music/contagion/l4d2_rabies_16.wav" "wave" "@#music/contagion/l4d2_rabies_17.wav" "wave" "@#music/contagion/l4d2_rabies_18.wav" "wave" "@#music/contagion/l4d2_rabies_19.wav" "wave" "@#music/contagion/l4d2_rabies_20.wav" "wave" "@#music/contagion/l4d2_rabies_21.wav" "wave" "@#music/contagion/l4d2_rabies_22.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "ambient" "MusicFadeOut" "1.0" } } "Event.DangerAtmosphere_Milltown" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/C4Rabies_01.wav" "wave" "@#music/contagion/C4Rabies_02.wav" "wave" "@#music/contagion/C4Rabies_03.wav" "wave" "@#music/contagion/C4Rabies_04.wav" "wave" "@#music/contagion/C4Rabies_05.wav" "wave" "@#music/contagion/C4Rabies_06.wav" "wave" "@#music/contagion/C4Rabies_07.wav" "wave" "@#music/contagion/C4Rabies_08.wav" "wave" "@#music/contagion/C4Rabies_09.wav" "wave" "@#music/contagion/C4Rabies_10.wav" "wave" "@#music/contagion/C4Rabies_11.wav" "wave" "@#music/contagion/C4Rabies_12.wav" "wave" "@#music/contagion/C4Rabies_13.wav" "wave" "@#music/contagion/C4Rabies_14.wav" "wave" "@#music/contagion/C4Rabies_15.wav" "wave" "@#music/contagion/l4d2_rabies_01.wav" "wave" "@#music/contagion/l4d2_rabies_02.wav" "wave" "@#music/contagion/l4d2_rabies_03.wav" "wave" "@#music/contagion/l4d2_rabies_04.wav" "wave" "@#music/contagion/l4d2_rabies_05.wav" "wave" "@#music/contagion/l4d2_rabies_06.wav" "wave" "@#music/contagion/l4d2_rabies_07.wav" "wave" "@#music/contagion/l4d2_rabies_08.wav" "wave" "@#music/contagion/l4d2_rabies_09.wav" "wave" "@#music/contagion/l4d2_rabies_10.wav" "wave" "@#music/contagion/l4d2_rabies_11.wav" "wave" "@#music/contagion/l4d2_rabies_12.wav" "wave" "@#music/contagion/l4d2_rabies_13.wav" "wave" "@#music/contagion/l4d2_rabies_14.wav" "wave" "@#music/contagion/l4d2_rabies_15.wav" "wave" "@#music/contagion/l4d2_rabies_16.wav" "wave" "@#music/contagion/l4d2_rabies_17.wav" "wave" "@#music/contagion/l4d2_rabies_18.wav" "wave" "@#music/contagion/l4d2_rabies_19.wav" "wave" "@#music/contagion/l4d2_rabies_20.wav" "wave" "@#music/contagion/l4d2_rabies_21.wav" "wave" "@#music/contagion/l4d2_rabies_22.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "ambient" "MusicFadeOut" "1.0" } } "Event.DangerAtmosphere_BigEasy" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/C5Rabies_01.wav" "wave" "@#music/contagion/C5Rabies_02.wav" "wave" "@#music/contagion/C5Rabies_03.wav" "wave" "@#music/contagion/C5Rabies_04.wav" "wave" "@#music/contagion/C5Rabies_05.wav" "wave" "@#music/contagion/C5Rabies_06.wav" "wave" "@#music/contagion/C5Rabies_07.wav" "wave" "@#music/contagion/C5Rabies_08.wav" "wave" "@#music/contagion/C5Rabies_09.wav" "wave" "@#music/contagion/C5Rabies_10.wav" "wave" "@#music/contagion/C5Rabies_11.wav" "wave" "@#music/contagion/C5Rabies_12.wav" "wave" "@#music/contagion/C5Rabies_13.wav" "wave" "@#music/contagion/C5Rabies_14.wav" "wave" "@#music/contagion/C5Rabies_15.wav" "wave" "@#music/contagion/l4d2_rabies_01.wav" "wave" "@#music/contagion/l4d2_rabies_02.wav" "wave" "@#music/contagion/l4d2_rabies_03.wav" "wave" "@#music/contagion/l4d2_rabies_04.wav" "wave" "@#music/contagion/l4d2_rabies_05.wav" "wave" "@#music/contagion/l4d2_rabies_06.wav" "wave" "@#music/contagion/l4d2_rabies_07.wav" "wave" "@#music/contagion/l4d2_rabies_08.wav" "wave" "@#music/contagion/l4d2_rabies_09.wav" "wave" "@#music/contagion/l4d2_rabies_10.wav" "wave" "@#music/contagion/l4d2_rabies_11.wav" "wave" "@#music/contagion/l4d2_rabies_12.wav" "wave" "@#music/contagion/l4d2_rabies_13.wav" "wave" "@#music/contagion/l4d2_rabies_14.wav" "wave" "@#music/contagion/l4d2_rabies_15.wav" "wave" "@#music/contagion/l4d2_rabies_16.wav" "wave" "@#music/contagion/l4d2_rabies_17.wav" "wave" "@#music/contagion/l4d2_rabies_18.wav" "wave" "@#music/contagion/l4d2_rabies_19.wav" "wave" "@#music/contagion/l4d2_rabies_20.wav" "wave" "@#music/contagion/l4d2_rabies_21.wav" "wave" "@#music/contagion/l4d2_rabies_22.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "ambient" "MusicFadeOut" "1.0" } } // danger "Event.DangerAtmosphere_Lighthouse" { "channel" "CHAN_STATIC" "volume" "0.6, 0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/contagion/l4d2_rabies_01.wav" "wave" "@#music/contagion/l4d2_rabies_02.wav" "wave" "@#music/contagion/l4d2_rabies_03.wav" "wave" "@#music/contagion/l4d2_rabies_04.wav" "wave" "@#music/contagion/l4d2_rabies_05.wav" "wave" "@#music/contagion/l4d2_rabies_06.wav" "wave" "@#music/contagion/l4d2_rabies_07.wav" "wave" "@#music/contagion/l4d2_rabies_08.wav" "wave" "@#music/contagion/l4d2_rabies_09.wav" "wave" "@#music/contagion/l4d2_rabies_10.wav" "wave" "@#music/contagion/l4d2_rabies_11.wav" "wave" "@#music/contagion/l4d2_rabies_12.wav" "wave" "@#music/contagion/l4d2_rabies_13.wav" "wave" "@#music/contagion/l4d2_rabies_14.wav" "wave" "@#music/contagion/l4d2_rabies_15.wav" "wave" "@#music/contagion/l4d2_rabies_16.wav" "wave" "@#music/contagion/l4d2_rabies_17.wav" "wave" "@#music/contagion/l4d2_rabies_18.wav" "wave" "@#music/contagion/l4d2_rabies_19.wav" "wave" "@#music/contagion/l4d2_rabies_20.wav" "wave" "@#music/contagion/l4d2_rabies_21.wav" "wave" "@#music/contagion/l4d2_rabies_22.wav" } GameData { "MusicPriority" "LOW" "MusicTrack" "ambient" "MusicFadeOut" "1.0" } } // -------------------------------------------------------------------- // Zombie choir // // -------------------------------------------------------------------- "Event.ZombieChoir" { "channel" "CHAN_STATIC" "volume" "0.7, 1.0" "soundlevel" "SNDLVL_150dB" "rndwave" { "wave" "music/zombiechoir/ZombieChoir_01.wav" "wave" "music/zombiechoir/ZombieChoir_02.wav" "wave" "music/zombiechoir/ZombieChoir_03.wav" "wave" "music/zombiechoir/ZombieChoir_04.wav" "wave" "music/zombiechoir/ZombieChoir_05.wav" "wave" "music/zombiechoir/ZombieChoir_06.wav" "wave" "music/zombiechoir/ZombieChoir_07.wav" } GameData { "MusicTrack" "zombiechoir" "MusicPriority" "CRITICAL" } } /////////////////////////////////////////////////////////// // "Reveal" - We just moved into a large open space // "Event.LargeAreaRevealed" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "@#music/glimpse/AGlimpseOfDeath_01.wav" "wave" "@#music/glimpse/AGlimpseOfDeath_02.wav" "wave" "@#music/glimpse/AGlimpseOfDeath_03.wav" } GameData { "MusicTrack" "glimpse" } } /////////////////////////////////////////////////////////// // "Event.MarchingIn" { "channel" "CHAN_STATIC" "volume" "0.80" "soundlevel" "SNDLVL_150dB" "wave" "music/flu/TheSaintsWillNeverCome.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "jukebox" } } /////////////////////////////////////////////////////////// // "Event.AmbientMob" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NONE" "rndwave" { "wave" "music/infection/infection_09_01.wav" "wave" "music/infection/infection_10_01.wav" "wave" "music/infection/infection_11_01.wav" } GameData { "MusicTrack" "infection" } } "c2m2.carousel_music" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_130dB" "pitch" "PITCH_NORM" "wave" "music/flu/RocketRide.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "jukebox" "MusicTrack" "concert" } } "c2m4.Ridin1" { "channel" "CHAN_STATIC" "volume" "0.85" "soundlevel" "SNDLVL_150dB" "pitch" "100" "wave" ")music/flu/concert/midnightride.wav" GameData { "MusicBlockTrackList" "finaleStart, zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicStopTrackList" "finaleStart, zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "concert1" } } "c2m4.Ridin2" { "channel" "CHAN_STATIC" "volume" "0.85" "soundlevel" "SNDLVL_150dB" "pitch" "100" "wave" ")music/flu/concert/midnightride.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "concert2" } } "c2m4.BadMan1" { "channel" "CHAN_STATIC" "volume" "0.85" "soundlevel" "SNDLVL_150dB" "pitch" "100" "wave" ")music/flu/concert/onebadman.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "concert1" } } "c2m4.BadMan2" { "channel" "CHAN_STATIC" "volume" "0.85" "soundlevel" "SNDLVL_150dB" "pitch" "100" "wave" ")music/flu/concert/onebadman.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "concert2" } } //------------------------------------------ // Jukebox music //------------------------------------------ "Jukebox.BadMan1" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_80dB" "pitch" "100" "wave" "*music/flu/jukebox/BadMan.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "jukebox" } } "Jukebox.Ridin1" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_80dB" "pitch" "100" "wave" "*music/flu/jukebox/MidnightRide.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "jukebox" } } "Jukebox.AllIWantForXmas" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_80dB" "pitch" "100" "wave" "*music/flu/jukebox/all_i_want_for_xmas.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "jukebox" } } "Jukebox.saints_will_never_come" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "wave" "*music/flu/jukebox/TheSaintsWillNeverCome.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "jukebox" } } "Jukebox.re_your_brains" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "pitch" "PITCH_NORM" "wave" "*music/flu/jukebox/re_your_brains.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "jukebox" } } "Jukebox.still_alive" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "pitch" "PITCH_NORM" "wave" "*music/flu/jukebox/portal_still_alive.wav" GameData { "MusicBlockTrackList" "zombat_tp, zombat, zombat2, zombat3, zombatIntro, ambient" "MusicTrack" "jukebox" } }