//-------------------------------------------------------------------------------------------------------------- // Mechanic Game Sound Text File //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // This file is auto generated do not hand edit! //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 03/08/10 //-------------------------------------------------------------------------------------------------------------- //I got a bad feelin' about this. "Mechanic_DLC1_C6M1_AlarmDoor01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_AlarmDoor01.wav" } //Get ready before we open this door, now. "Mechanic_DLC1_C6M1_AlarmDoor02" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_AlarmDoor02.wav" } //Y'all ready? Alright, let's open this door. "Mechanic_DLC1_C6M1_AlarmDoor03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_AlarmDoor03.wav" } //Alright, alarm's gonna sound when we open this. "Mechanic_DLC1_C6M1_AlarmDoor04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_AlarmDoor04.wav" } //I opened it. "Mechanic_DLC1_C6M1_AlarmDoorOpen01" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_AlarmDoorOpen01.wav" } //It's open, GO! "Mechanic_DLC1_C6M1_AlarmDoorOpen02" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_AlarmDoorOpen02.wav" } //I hit it, man, GO GO GO! "Mechanic_DLC1_C6M1_AlarmDoorOpen03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_AlarmDoorOpen03.wav" } //It's open, GO GO GO! "Mechanic_DLC1_C6M1_AlarmDoorOpen04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_AlarmDoorOpen04.wav" } //Behind this bus. "Mechanic_DLC1_C6M1_BackAlley01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley01.wav" } //Down this alley. "Mechanic_DLC1_C6M1_BackAlley02" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley02.wav" } //This is like a goddamn maze. "Mechanic_DLC1_C6M1_BackAlley03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley03.wav" } //I think we want to get up there. "Mechanic_DLC1_C6M1_BackAlley04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley04.wav" } //Y'all, how do we get to them walkways? "Mechanic_DLC1_C6M1_BackAlley05" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley05.wav" } //Let's go down this alley. "Mechanic_DLC1_C6M1_BackAlley06" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley06.wav" } //Back up here. "Mechanic_DLC1_C6M1_BackAlley07" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley07.wav" } //Into these apartments. "Mechanic_DLC1_C6M1_BackAlley08" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley08.wav" } //We can get across here. "Mechanic_DLC1_C6M1_BackAlley09" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley09.wav" } //Let's get across here. "Mechanic_DLC1_C6M1_BackAlley10" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley10.wav" } //Into the building. "Mechanic_DLC1_C6M1_BackAlley11" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley11.wav" } //Hey, into the building. "Mechanic_DLC1_C6M1_BackAlley12" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley12.wav" } //Anyone find anything cool? "Mechanic_DLC1_C6M1_BackAlley13" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley13.wav" } //Hey, let's search these rooms here. "Mechanic_DLC1_C6M1_BackAlley14" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley14.wav" } //Hey y'all find anything good? "Mechanic_DLC1_C6M1_BackAlley15" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_BackAlley15.wav" } //WOO! Thank you, Jimmy Gibbs Junior! "Mechanic_DLC1_C6M1_Celebration01" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_Celebration01.wav" } //That was for you, Jimmy Gibbs Junior! "Mechanic_DLC1_C6M1_Celebration02" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_Celebration02.wav" } //Thanks! Yeah, she's purty purty. Any chance you could lower the bridge for us? "Mechanic_DLC1_C6M1_InitialMeeting01" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting01.wav" } //Oh, come on, man! "Mechanic_DLC1_C6M1_InitialMeeting02" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting02.wav" } //Thanks, thanks! Hey man, any chance you could lower the bridge for us? "Mechanic_DLC1_C6M1_InitialMeeting03" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting03.wav" } //No, sir! Just borrowin' the car! Any chance you could lower that bridge? "Mechanic_DLC1_C6M1_InitialMeeting04" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting04.wav" } //No, sir! Just borrowin' this beauty! Any chance you could lower that bridge for us? "Mechanic_DLC1_C6M1_InitialMeeting05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting05.wav" } //Well, thanks. Hey, could y'all lower your bridge so we can get across? We're heading to New Orleans. "Mechanic_DLC1_C6M1_InitialMeeting06" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting06.wav" } //Okay then. Wish us luck. "Mechanic_DLC1_C6M1_InitialMeeting07" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting07.wav" } //(to self) Oh my gosh that is the prettiest girl I have ever seen. "Mechanic_DLC1_C6M1_InitialMeeting08" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting08.wav" } //Thanks, thanks, yeah. Hey, could you lower the bridge so we can get across? We're heading over to New Orleans. "Mechanic_DLC1_C6M1_InitialMeeting09" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting09.wav" } //Okay, thanks. Wish us luck. "Mechanic_DLC1_C6M1_InitialMeeting10" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting10.wav" } //(to self) Whoa, man, that was the prettiest girl I have ever seen. "Mechanic_DLC1_C6M1_InitialMeeting11" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting11.wav" } //(to self) Man oh man. I jumped Jimmy Gibbs car through a plate glass window and I just met the prettiest girl I have ever seen. Nick, shoot me right now, brother, things are never going to get any better than this. "Mechanic_DLC1_C6M1_InitialMeeting12" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting12.wav" } //(to self) She is so beautiful, she is so beautiful. "Mechanic_DLC1_C6M1_InitialMeeting13" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting13.wav" } //Nah, I can't. Look at her. "Mechanic_DLC1_C6M1_InitialMeeting14" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting14.wav" } //Nah, I can't. Look at her, she's an angel. "Mechanic_DLC1_C6M1_InitialMeeting15" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting15.wav" } //Well Hello! Hello... Howdy. Beautiful weather, huh... we're havin' (to group) Oh god, I'm too nervous to talk to her, one of you better do this. "Mechanic_DLC1_C6M1_InitialMeeting16" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting16.wav" } //COACH, come on, man! "Mechanic_DLC1_C6M1_InitialMeeting17" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting17.wav" } //Oh man, I know! That's what I've been sayin'!. If there're zombies there's got to be vampires, wolfmen, mummies, aliens and all that shit man. It just makes sense. "Mechanic_DLC1_C6M1_InitialMeeting18" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting18.wav" } //So you can go ahead and lower that bridge for us then? "Mechanic_DLC1_C6M1_InitialMeeting19" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting19.wav" } //Ahh I gotcha and that's what y'all need help with. All right okay, I don't like it. But okay. "Mechanic_DLC1_C6M1_InitialMeeting20" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting20.wav" } //Can you lower the bridge so we can get our car across? "Mechanic_DLC1_C6M1_InitialMeeting21" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting21.wav" } //Oh, do we uh... need to know some sort of password or something? "Mechanic_DLC1_C6M1_InitialMeeting22" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting22.wav" } //Well, I guess we'll take it. See ya! "Mechanic_DLC1_C6M1_InitialMeeting23" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_InitialMeeting23.wav" } //Through this park. "Mechanic_DLC1_C6M1_IntoPark01" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_IntoPark01.wav" } //Grab a health kit. "Mechanic_DLC1_C6M1_IntoPark02" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_IntoPark02.wav" } //Everybody grab a health kit, now. "Mechanic_DLC1_C6M1_IntoPark03" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_IntoPark03.wav" } //By Jimmy Gibb Jr, don't worry we're gonna come back for you. "Mechanic_DLC1_C6M1_IntoPark04" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_IntoPark04.wav" } //(calling out) Hey can you all watch the car while we're gone? "Mechanic_DLC1_C6M1_IntoPark05" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_IntoPark05.wav" } //Should I maybe stay here and guard the car? "Mechanic_DLC1_C6M1_IntoPark06" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_IntoPark06.wav" } //Should I stay here and guard the car? "Mechanic_DLC1_C6M1_IntoPark07" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_IntoPark07.wav" } //All right... "Mechanic_DLC1_C6M1_IntoPark08" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_IntoPark08.wav" } //Through this store. "Mechanic_DLC1_C6M1_IntoStore01" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_IntoStore01.wav" } //Guns in the store. "Mechanic_DLC1_C6M1_IntoStore02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_IntoStore02.wav" } //Hey, we got guns in here! "Mechanic_DLC1_C6M1_IntoStore03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_IntoStore03.wav" } //Hey there's guns in the store. "Mechanic_DLC1_C6M1_IntoStore04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_IntoStore04.wav" } //Cut through the store. "Mechanic_DLC1_C6M1_IntoStore05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_IntoStore05.wav" } //Safe house back here! "Mechanic_DLC1_C6M1_SafeRoomAhead01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_SafeRoomAhead01.wav" } //Hey guys, safe house back here! "Mechanic_DLC1_C6M1_SafeRoomAhead02" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_SafeRoomAhead02.wav" } //Go upstairs. "Mechanic_DLC1_C6M1_Upstairs01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_Upstairs01.wav" } //Let's go upstairs. "Mechanic_DLC1_C6M1_Upstairs02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_Upstairs02.wav" } //Let's try upstairs. "Mechanic_DLC1_C6M1_Upstairs03" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_Upstairs03.wav" } //Upstairs, everybody. "Mechanic_DLC1_C6M1_Upstairs04" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_Upstairs04.wav" } //Ain't seen none Coach, but I'll yell if I do. "Mechanic_DLC1_C6M1_Wedding01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_Wedding01.wav" } //A wedding! "Mechanic_DLC1_C6M1_Wedding02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_Wedding02.wav" } //Hey Coach. Can coaches marry people? "Mechanic_DLC1_C6M1_WeddingPostWitch01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingPostWitch01.wav" } //You know what? This got me thinking... I should totally marry that girl. "Mechanic_DLC1_C6M1_WeddingPostWitch02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingPostWitch02.wav" } //This reminds me, I should totally marry that girl. "Mechanic_DLC1_C6M1_WeddingPostWitch03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingPostWitch03.wav" } //This wedding here? I'm takin' this as a sign. "Mechanic_DLC1_C6M1_WeddingPostWitch04" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingPostWitch04.wav" } //Hey, check the tents. "Mechanic_DLC1_C6M1_WeddingPostWitch05" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingPostWitch05.wav" } //Okay, as far as weddings go, that was the most exciting. "Mechanic_DLC1_C6M1_WeddingPostWitch06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingPostWitch06.wav" } //(whispered) Shut up Nick. "Mechanic_DLC1_C6M1_WeddingWitch01" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingWitch01.wav" } //What!??! "Mechanic_DLC1_C6M1_WeddingWitch02" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingWitch02.wav" } //If you say so RO. "Mechanic_DLC1_C6M1_WeddingWitch03" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingWitch03.wav" } //I normally like weddings. "Mechanic_DLC1_C6M1_WeddingWitch04" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingWitch04.wav" } //Oh man. You think she's crying cause she got left at the alter? "Mechanic_DLC1_C6M1_WeddingWitch05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingWitch05.wav" } //I normally really like weddings. This is just weird. "Mechanic_DLC1_C6M1_WeddingWitch06" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingWitch06.wav" } //Oh man I changed my mind! I do not wanna get married! "Mechanic_DLC1_C6M1_WeddingWitchAttacking01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingWitchAttacking01.wav" } //Oh I changed my mind! I am not gettin' married no more! "Mechanic_DLC1_C6M1_WeddingWitchAttacking02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingWitchAttacking02.wav" } //Runaway bride, runaway bride! "Mechanic_DLC1_C6M1_WeddingWitchChasing01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingWitchChasing01.wav" } //Help, here! Here comes the bride! "Mechanic_DLC1_C6M1_WeddingWitchChasing02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingWitchChasing02.wav" } //Here comes the bride! "Mechanic_DLC1_C6M1_WeddingWitchChasing03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingWitchChasing03.wav" } //Kinda feel bad killin' this witch. "Mechanic_DLC1_C6M1_WeddingWitchDead01" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingWitchDead01.wav" } //Whole thing makes me uncomfortable. "Mechanic_DLC1_C6M1_WeddingWitchDead02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M1_WeddingWitchDead02.wav" } //This must be the switch to raise the lift. "Mechanic_DLC1_C6M2_Bridge1Raise01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge1Raise01.wav" } //okay, I got a bad feeling about this lift. "Mechanic_DLC1_C6M2_Bridge1Raise02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge1Raise02.wav" } //I dunno guys, I got a bad feeling about this lift. "Mechanic_DLC1_C6M2_Bridge1Raise03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge1Raise03.wav" } //Let's get ready and then hit it. "Mechanic_DLC1_C6M2_Bridge1Raise04" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge1Raise04.wav" } //Is that lift even moving? "Mechanic_DLC1_C6M2_Bridge1RaiseActive01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge1RaiseActive01.wav" } //Oh man, that is the slowest damn lift. "Mechanic_DLC1_C6M2_Bridge1RaiseActive02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge1RaiseActive02.wav" } //Cheesy crackers that's one slow lift. "Mechanic_DLC1_C6M2_Bridge1RaiseActive03" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge1RaiseActive03.wav" } //I hit it. "Mechanic_DLC1_C6M2_Bridge1RaiseHitIt01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge1RaiseHitIt01.wav" } //Lift is a coming. "Mechanic_DLC1_C6M2_Bridge1RaiseHitIt02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge1RaiseHitIt02.wav" } //Hey, man! "Mechanic_DLC1_C6M2_Bridge2Raise01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Raise01.wav" } //Another lift. "Mechanic_DLC1_C6M2_Bridge2Raise02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Raise02.wav" } //Hey, there's another lift. "Mechanic_DLC1_C6M2_Bridge2Raise03" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Raise03.wav" } //Oh man, this lift better work. "Mechanic_DLC1_C6M2_Bridge2Raise04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Raise04.wav" } //Let's try this lift. "Mechanic_DLC1_C6M2_Bridge2Raise05" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Raise05.wav" } //Hey, let's try this one. "Mechanic_DLC1_C6M2_Bridge2Raise06" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Raise06.wav" } //I got a good feeling about this lift. "Mechanic_DLC1_C6M2_Bridge2Raise07" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Raise07.wav" } //Hey! "Mechanic_DLC1_C6M2_Bridge2Raise08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Raise08.wav" } //Hey, man! "Mechanic_DLC1_C6M2_Bridge2Raise09" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Raise09.wav" } //Hell, it's up! Let's go! "Mechanic_DLC1_C6M2_Bridge2Up01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Up01.wav" } //Hell, man, it's up! Let's go! "Mechanic_DLC1_C6M2_Bridge2Up02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Up02.wav" } //Alright, let's boogie. "Mechanic_DLC1_C6M2_Bridge2Up03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Up03.wav" } //Lift up! "Mechanic_DLC1_C6M2_Bridge2Up04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Up04.wav" } //It's here, lets' go! "Mechanic_DLC1_C6M2_Bridge2Up05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Up05.wav" } //Alright, it's here, lets' go! "Mechanic_DLC1_C6M2_Bridge2Up06" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Up06.wav" } //This one looks good! "Mechanic_DLC1_C6M2_Bridge2Up07" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Bridge2Up07.wav" } //Back in the water. "Mechanic_DLC1_C6M2_BridgeCollapse01" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_BridgeCollapse01.wav" } //Back in the water, everybody. "Mechanic_DLC1_C6M2_BridgeCollapse02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_BridgeCollapse02.wav" } //Time for your bath Nick. "Mechanic_DLC1_C6M2_BridgeCollapse03" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_BridgeCollapse03.wav" } //I didn't touch nothin'. "Mechanic_DLC1_C6M2_BridgeCollapse04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_BridgeCollapse04.wav" } //Hey let's jump down. "Mechanic_DLC1_C6M2_ConstructionSite01" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_ConstructionSite01.wav" } //Into the construction site. "Mechanic_DLC1_C6M2_ConstructionSite02" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_ConstructionSite02.wav" } //Street's all tore up. "Mechanic_DLC1_C6M2_ConstructionSite03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_ConstructionSite03.wav" } //Haha, more water, Nick! "Mechanic_DLC1_C6M2_FinalWater01" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_FinalWater01.wav" } //Watch for turds, Nick! "Mechanic_DLC1_C6M2_FinalWater02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_FinalWater02.wav" } //Well, I still like you Nick. "Mechanic_DLC1_C6M2_FinalWater03" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_FinalWater03.wav" } //Back into the water. "Mechanic_DLC1_C6M2_FinalWater04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_FinalWater04.wav" } //Hey, Nick, didn't that suit used to be white? "Mechanic_DLC1_C6M2_FinalWater05" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_FinalWater05.wav" } //Man, they got a lotta work to do on this phase two bit. "Mechanic_DLC1_C6M2_FinalWater06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_FinalWater06.wav" } //Nick! We all see this tours got some problems no sense picking on Coach. "Mechanic_DLC1_C6M2_HistoricTour01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_HistoricTour01.wav" } //Don't know why, I was thinkin' there'd be rides here. "Mechanic_DLC1_C6M2_HistoricTour02" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_HistoricTour02.wav" } //Not sure why, I thought there'd be a couple of rides at least. "Mechanic_DLC1_C6M2_HistoricTour03" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_HistoricTour03.wav" } //I guess this shit's old, huh? I don't know. But... "Mechanic_DLC1_C6M2_HistoricTour04" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_HistoricTour04.wav" } //We can get in through the window. "Mechanic_DLC1_C6M2_IntoPoolHall01" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_IntoPoolHall01.wav" } //Get into the pool hall. "Mechanic_DLC1_C6M2_IntoPoolHall02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_IntoPoolHall02.wav" } //Hey Let's go into the pool hall. "Mechanic_DLC1_C6M2_IntoPoolHall03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_IntoPoolHall03.wav" } //Hey, Nick, there's a turd right on your shoulder there. "Mechanic_DLC1_C6M2_InWaterFindLadder01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_InWaterFindLadder01.wav" } //Nick, you got a little turd on your shoulder. "Mechanic_DLC1_C6M2_InWaterFindLadder02" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_InWaterFindLadder02.wav" } //Hey, Nick, turd on your shoulder. "Mechanic_DLC1_C6M2_InWaterFindLadder03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_InWaterFindLadder03.wav" } //Man, they ain't gonna stop coming. "Mechanic_DLC1_C6M2_InWaterFindLadder04" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_InWaterFindLadder04.wav" } //We gotta find a ladder. "Mechanic_DLC1_C6M2_InWaterFindLadder05" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_InWaterFindLadder05.wav" } //Man even I'm getting' sick of this shit. "Mechanic_DLC1_C6M2_InWaterFindLadder06" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_InWaterFindLadder06.wav" } //Man, they ain't not gonna stop coming. "Mechanic_DLC1_C6M2_InWaterFindLadder07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_InWaterFindLadder07.wav" } //Anybody seen a ladder? "Mechanic_DLC1_C6M2_InWaterFindLadder08" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_InWaterFindLadder08.wav" } //We need to find a ladder. "Mechanic_DLC1_C6M2_InWaterFindLadder09" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_InWaterFindLadder09.wav" } //Man even I'm getting' sick of this shit. "Mechanic_DLC1_C6M2_InWaterFindLadder10" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_InWaterFindLadder10.wav" } //Into the Jazz club! "Mechanic_DLC1_C6M2_JazzClub01" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_JazzClub01.wav" } //Hey, Into the club, guys! "Mechanic_DLC1_C6M2_JazzClub02" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_JazzClub02.wav" } //Tour's in the Jazz club. "Mechanic_DLC1_C6M2_JazzClub03" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_JazzClub03.wav" } //Hey, the tour's in the Jazz club. "Mechanic_DLC1_C6M2_JazzClub04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_JazzClub04.wav" } //Hey that tunnel's in the club. "Mechanic_DLC1_C6M2_JazzClub05" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_JazzClub05.wav" } //Jimmy Gibb Jr here we come! "Mechanic_DLC1_C6M2_JazzClub06" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_JazzClub06.wav" } //Let's hurry, man. I miss my car. "Mechanic_DLC1_C6M2_LeavingSaferoom01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_LeavingSaferoom01.wav" } //Jimmy Gibb Jr, we're coming for ya, baby. "Mechanic_DLC1_C6M2_LeavingSaferoom02" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_LeavingSaferoom02.wav" } //Okay we gotta hurry, man! I miss the car. "Mechanic_DLC1_C6M2_LeavingSaferoom03" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_LeavingSaferoom03.wav" } //Hey heads up, guys, ladder coming down. "Mechanic_DLC1_C6M2_LoweringLadder01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_LoweringLadder01.wav" } //Hey heads up down there, ladder coming down. "Mechanic_DLC1_C6M2_LoweringLadder02" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_LoweringLadder02.wav" } //Ladder coming down. "Mechanic_DLC1_C6M2_LoweringLadder03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_LoweringLadder03.wav" } //Oh man, I must be seeing things. "Mechanic_DLC1_C6M2_MidnightRiders01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_MidnightRiders01.wav" } //What? "Mechanic_DLC1_C6M2_MidnightRiders02" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_MidnightRiders02.wav" } //What? Wha... who? "Mechanic_DLC1_C6M2_MidnightRiders03" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_MidnightRiders03.wav" } //Hurry over this plank. "Mechanic_DLC1_C6M2_OverPlank01" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_OverPlank01.wav" } //Okay, just don't look down. "Mechanic_DLC1_C6M2_OverPlank02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_OverPlank02.wav" } //Bad time for a smoker. "Mechanic_DLC1_C6M2_OverPlank03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_OverPlank03.wav" } //Hope phase two has rides. "Mechanic_DLC1_C6M2_Phase201" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase201.wav" } //Phase one is over? "Mechanic_DLC1_C6M2_Phase202" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase202.wav" } //Man, I hope phase two has rides. "Mechanic_DLC1_C6M2_Phase203" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase203.wav" } //Phase one is over? Jeez... "Mechanic_DLC1_C6M2_Phase204" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase204.wav" } //Hey,sorry about the lack of history in phase one coach. "Mechanic_DLC1_C6M2_Phase205" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase205.wav" } //Hope this goes under the river. "Mechanic_DLC1_C6M2_Phase206" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase206.wav" } //GET DOWN THE STAIRS! "Mechanic_DLC1_C6M2_Phase207" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase207.wav" } //Let's get down these stairs. "Mechanic_DLC1_C6M2_Phase208" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase208.wav" } //Go down. Go down. Go down. "Mechanic_DLC1_C6M2_Phase209" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase209.wav" } //Don't smell like it. "Mechanic_DLC1_C6M2_Phase2InWater01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase2InWater01.wav" } //Oh man, I found a candy bar! [beat] Whup. False alarm. "Mechanic_DLC1_C6M2_Phase2InWater02" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase2InWater02.wav" } //Okay if anybody needs a bathroom break, now'd be a good time. "Mechanic_DLC1_C6M2_Phase2InWater03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase2InWater03.wav" } //Keep moving. "Mechanic_DLC1_C6M2_Phase2InWater04" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase2InWater04.wav" } //Let's keep moving! "Mechanic_DLC1_C6M2_Phase2InWater05" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase2InWater05.wav" } //Hey, just keep moving. Let's keep moving! "Mechanic_DLC1_C6M2_Phase2InWater06" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase2InWater06.wav" } //Keep moving. "Mechanic_DLC1_C6M2_Phase2InWater07" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase2InWater07.wav" } //Alright, let's keep moving! "Mechanic_DLC1_C6M2_Phase2InWater08" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase2InWater08.wav" } //Last one is a rotten egg. "Mechanic_DLC1_C6M2_Phase2JumpInWater01" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase2JumpInWater01.wav" } //This is gonna be great. "Mechanic_DLC1_C6M2_Phase2JumpInWater02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase2JumpInWater02.wav" } //This is gonna be fun. "Mechanic_DLC1_C6M2_Phase2JumpInWater03" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase2JumpInWater03.wav" } //Hey let's jump together. "Mechanic_DLC1_C6M2_Phase2JumpInWater04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase2JumpInWater04.wav" } //Now this is more like it. "Mechanic_DLC1_C6M2_Phase2JumpInWater05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase2JumpInWater05.wav" } //CANNONBALL! "Mechanic_DLC1_C6M2_Phase2JumpInWater06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Phase2JumpInWater06.wav" } //We're getting close, I can feel her. I mean the car of course. "Mechanic_DLC1_C6M2_Saferoom01" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Saferoom01.wav" } //Oh man, we're getting close, I can just feel her. I mean the car of course. "Mechanic_DLC1_C6M2_Saferoom02" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Saferoom02.wav" } //Hey there's a dry saferoom up here! "Mechanic_DLC1_C6M2_Saferoom03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Saferoom03.wav" } //Dry saferoom up here! "Mechanic_DLC1_C6M2_Saferoom04" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Saferoom04.wav" } //Oh We are getting close, man, I can feel her. I mean the car. "Mechanic_DLC1_C6M2_Saferoom05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Saferoom05.wav" } //Nick, for the last time, I am NOT leaving it behind. "Mechanic_DLC1_C6M2_SafeRoomConvo01" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo01.wav" } //We gotta find a way to get that bridge up, no way I'm leaving that car behind. "Mechanic_DLC1_C6M2_SafeRoomConvo02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo02.wav" } //JUST A CAR!?!? JUST A CAR!?!?! That's like saying the mona Lisa's just a sculpture or shit, that's like sayin' Jimmy Gibb's just a driver. That's like saying that girl on the bridge is just a little pretty, she's an angel. Shit, that's like, that's like, "Mechanic_DLC1_C6M2_SafeRoomConvo03" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo03.wav" } //Screw this I just can't leave that car behind. I'm going back for her. "Mechanic_DLC1_C6M2_SafeRoomConvo04" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo04.wav" } //Hey Rochelle; now don't spare my feelings nonr, do you think I got any shot with that Zoey girl? "Mechanic_DLC1_C6M2_SafeRoomConvo05" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo05.wav" } //I was just thinkin' of her Nick. Man, she is beautiful. "Mechanic_DLC1_C6M2_SafeRoomConvo06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo06.wav" } //Yeah, I was just thinkin' of her too, Nick. Oh, she is beautiful. "Mechanic_DLC1_C6M2_SafeRoomConvo07" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo07.wav" } //Get outta here! Alright! "Mechanic_DLC1_C6M2_SafeRoomConvo08" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo08.wav" } //Oh, I keep hoping we drive to a place where there aren't any more zombies. "Mechanic_DLC1_C6M2_SafeRoomConvo09" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo09.wav" } //You know, we've been gone for a while, you think the car is okay? "Mechanic_DLC1_C6M2_SafeRoomConvo10" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo10.wav" } //Yeah, yeah, that's not going to happen. "Mechanic_DLC1_C6M2_SafeRoomConvo11" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo11.wav" } //(knowing laugh) Okay Ro. Whatever you say. "Mechanic_DLC1_C6M2_SafeRoomConvo12" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo12.wav" } //(knowing laugh) Okay Coach. Whatever you say. "Mechanic_DLC1_C6M2_SafeRoomConvo13" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo13.wav" } //Ro, that car's family now. Hell that biker fella's an awesome dude, but we ain't tradin' him for Nick. "Mechanic_DLC1_C6M2_SafeRoomConvo14" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo14.wav" } //Ah man, that Zoey will never go for a man like me. "Mechanic_DLC1_C6M2_SafeRoomConvo15" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo15.wav" } //Oh, Ro, man, that reminds me of this... "Mechanic_DLC1_C6M2_SafeRoomConvo16" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo16.wav" } //Yeah. It's been hell, alright. "Mechanic_DLC1_C6M2_SafeRoomConvo17" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo17.wav" } //[happily] Not if we get that bridge down. We'll be drivin' the Jimmy Gibbs Junior all the way to New Orleans! "Mechanic_DLC1_C6M2_SafeRoomConvo18" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo18.wav" } //Well, maybe if we find a nice open stretch, we slow down, and you can jog right alongside. Like in that boxing movie! "Mechanic_DLC1_C6M2_SafeRoomConvo19" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo19.wav" } //Oh dude, this reminds me of that time, my buddy Keith? He went on a diet, on account of what his doctor sayin' he had to go on a diet, or he'd die? So they told him he could drink nothin' but them little diet shakes, but those are like five bucks a can, "Mechanic_DLC1_C6M2_SafeRoomConvo20" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo20.wav" } //Naw, he gained like thirty pounds. But he invented a shitload of tasty drinks. I was always partial to Keith's Kiwi Kamikaze. "Mechanic_DLC1_C6M2_SafeRoomConvo21" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo21.wav" } //Man, if you woulda told me a year ago that I'd be driving around in JIMMY GIBBS JUNIOR'S stock car, I wouldn't have BELIEVED you. It is like... just beyond, man. "Mechanic_DLC1_C6M2_SafeRoomConvo22" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo22.wav" } //Yeah, no, I seen my share of horror movies. "Mechanic_DLC1_C6M2_SafeRoomConvo23" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_SafeRoomConvo23.wav" } //All right, baby, the jukebox works! "Mechanic_DLC1_C6M2_StartingJukeBox01" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_StartingJukeBox01.wav" } //AY! Haha, all right, the jukebox works! "Mechanic_DLC1_C6M2_StartingJukeBox02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_StartingJukeBox02.wav" } //Hey Nick, you and me ought to get tattoos that say "bros". "Mechanic_DLC1_C6M2_Tattoo01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Tattoo01.wav" } //I like mine better. "Mechanic_DLC1_C6M2_Tattoo02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Tattoo02.wav" } //TATTOOS! "Mechanic_DLC1_C6M2_Tattoo03" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Tattoo03.wav" } //TATTOOS! TATTOOS! "Mechanic_DLC1_C6M2_Tattoo04" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Tattoo04.wav" } //Man, I love tattoos. I only have one, but I was gonna get my truck tattooed on my other arm. Damn zombies. "Mechanic_DLC1_C6M2_Tattoo05" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Tattoo05.wav" } //I love tattoos. I only have one, but I was gonna get my truck tattooed on my other arm. "Mechanic_DLC1_C6M2_Tattoo06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Tattoo06.wav" } //Man, I love tattoos. I only have one, I was gonna get my truck tattooed on the other arm, but maybe now I get Jimmy Gibbs Jr car. Damn zombies. "Mechanic_DLC1_C6M2_Tattoo07" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_Tattoo07.wav" } //Should we leave some money? "Mechanic_DLC1_C6M2_TicketCounter01" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_TicketCounter01.wav" } //Let's go under-the-river! "Mechanic_DLC1_C6M2_TicketCounter02" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_TicketCounter02.wav" } //A ladder! "Mechanic_DLC1_C6M2_UpCatwalk01" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpCatwalk01.wav" } //Ladder! "Mechanic_DLC1_C6M2_UpCatwalk02" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpCatwalk02.wav" } //There's a ladder! "Mechanic_DLC1_C6M2_UpCatwalk03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpCatwalk03.wav" } //Oh, finally, a ladder! "Mechanic_DLC1_C6M2_UpCatwalk04" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpCatwalk04.wav" } //Hey, up the ladder. "Mechanic_DLC1_C6M2_UpLadder01" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpLadder01.wav" } //Let's head up the ladder. "Mechanic_DLC1_C6M2_UpLadder02" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpLadder02.wav" } //Ladder on that wall. "Mechanic_DLC1_C6M2_UpLadder03" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpLadder03.wav" } //Hey, get up there! "Mechanic_DLC1_C6M2_UpLadder04" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpLadder04.wav" } //Let's get out of the water. "Mechanic_DLC1_C6M2_UpLadder101" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpLadder101.wav" } //Hey, everybody let's get out of the water. "Mechanic_DLC1_C6M2_UpLadder102" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpLadder102.wav" } //Time to dry off. "Mechanic_DLC1_C6M2_UpLadder103" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpLadder103.wav" } //Alright, let's get out of this water. "Mechanic_DLC1_C6M2_UpLadder104" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpLadder104.wav" } //Hey, everybody let's get out of the water. "Mechanic_DLC1_C6M2_UpLadder105" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpLadder105.wav" } //Up the stairs. "Mechanic_DLC1_C6M2_UpStairs01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpStairs01.wav" } //There's a street up there. "Mechanic_DLC1_C6M2_UpStairs02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpStairs02.wav" } //Hey, let's get up to the street. "Mechanic_DLC1_C6M2_UpStairs03" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpStairs03.wav" } //Everyone in here. "Mechanic_DLC1_C6M2_UpThroughBuilding01" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpThroughBuilding01.wav" } //Hey, everybody in here. "Mechanic_DLC1_C6M2_UpThroughBuilding02" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpThroughBuilding02.wav" } //Through this building. "Mechanic_DLC1_C6M2_UpThroughBuilding03" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpThroughBuilding03.wav" } //Down these stairs. "Mechanic_DLC1_C6M2_UpThroughBuilding04" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M2_UpThroughBuilding04.wav" } //Got a can. "Mechanic_DLC1_C6M3_Cans01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Cans01.wav" } //Hey, got a can. "Mechanic_DLC1_C6M3_Cans02" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Cans02.wav" } //Filling the generator. "Mechanic_DLC1_C6M3_Cans03" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Cans03.wav" } //Hey I'm filling the generator. "Mechanic_DLC1_C6M3_Cans04" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Cans04.wav" } //Pouring one in. "Mechanic_DLC1_C6M3_Cans05" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Cans05.wav" } //One more in the gennie. "Mechanic_DLC1_C6M3_Cans06" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Cans06.wav" } //One more in the gennie. "Mechanic_DLC1_C6M3_Cans07" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Cans07.wav" } //Can't fit much more. "Mechanic_DLC1_C6M3_Cans08" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Cans08.wav" } //This thing can't fit much more. "Mechanic_DLC1_C6M3_Cans09" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Cans09.wav" } //Sooner we get these cans, the sooner we're back with Jimmy Gibbs Jr. "Mechanic_DLC1_C6M3_Elevator01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Elevator01.wav" } //Hey these cans look pretty spread out. We should stick together. "Mechanic_DLC1_C6M3_Elevator02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Elevator02.wav" } //Man, I'm gonna kill so many zombies she's gonna have to love me. "Mechanic_DLC1_C6M3_Elevator03" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Elevator03.wav" } //I'm gonna kill a tank in her honor and then I'm gonna name it after her. "Mechanic_DLC1_C6M3_Elevator04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Elevator04.wav" } //I'm gonna kill a tank in her honor. Ooh, and then I'm gonna name it after her. "Mechanic_DLC1_C6M3_Elevator05" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Elevator05.wav" } //Okay, this is the most nervous I've been since this shit started. "Mechanic_DLC1_C6M3_Elevator06" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Elevator06.wav" } //Alright, let's get down there and fill ourselves up a generator. "Mechanic_DLC1_C6M3_Elevator07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Elevator07.wav" } //Let's get down there and fill ourselves up a generator. "Mechanic_DLC1_C6M3_Elevator08" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Elevator08.wav" } //I'm coming baby! "Mechanic_DLC1_C6M3_FinaleBridgeRun01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleBridgeRun01.wav" } //I'm coming baby! "Mechanic_DLC1_C6M3_FinaleBridgeRun02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleBridgeRun02.wav" } //Run to Jimmy Gibbs Jr! "Mechanic_DLC1_C6M3_FinaleBridgeRun03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleBridgeRun03.wav" } //This is the longest run of my life! "Mechanic_DLC1_C6M3_FinaleBridgeRun04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleBridgeRun04.wav" } //Oh man, this is the longest run of my life! "Mechanic_DLC1_C6M3_FinaleBridgeRun05" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleBridgeRun05.wav" } //I'm coming baby! I'm comin'! "Mechanic_DLC1_C6M3_FinaleBridgeRun06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleBridgeRun06.wav" } //I'm comin'! I'm sorry I left you! "Mechanic_DLC1_C6M3_FinaleBridgeRun07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleBridgeRun07.wav" } //Yes, ma'am. "Mechanic_DLC1_C6M3_FinaleChat01" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat01.wav" } //Yes, ma'am. "Mechanic_DLC1_C6M3_FinaleChat02" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat02.wav" } //Yes, ma'am. "Mechanic_DLC1_C6M3_FinaleChat03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat03.wav" } //Oh, yes, ma'am. "Mechanic_DLC1_C6M3_FinaleChat04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat04.wav" } //Man, I told you you had a turd on your suit. "Mechanic_DLC1_C6M3_FinaleChat05" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat05.wav" } //Yeah. He does go on. "Mechanic_DLC1_C6M3_FinaleChat06" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat06.wav" } //He does go on. "Mechanic_DLC1_C6M3_FinaleChat07" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat07.wav" } //Man, he got you Nick. It's like he's known you forever. "Mechanic_DLC1_C6M3_FinaleChat08" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat08.wav" } //We heard New Orleans is the last hold out. You know, just figured we'd go there. Hey, you folks wanna come with? "Mechanic_DLC1_C6M3_FinaleChat09" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat09.wav" } //Sounds good. Thanks, man. "Mechanic_DLC1_C6M3_FinaleChat10" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat10.wav" } //Yeah, you got that right. "Mechanic_DLC1_C6M3_FinaleChat11" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat11.wav" } //Pulls a little to the left. "Mechanic_DLC1_C6M3_FinaleChat12" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat12.wav" } //Really? Yeah what you ride now? "Mechanic_DLC1_C6M3_FinaleChat13" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat13.wav" } //Yeah, belonged to a little someone you might have heard of named Jimmy Gibbs Jr. "Mechanic_DLC1_C6M3_FinaleChat14" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat14.wav" } //Yeah, belonged to a little someone named Jimmy Gibbs Jr; mighta heard of him... "Mechanic_DLC1_C6M3_FinaleChat15" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat15.wav" } //I Know... wait, what? Jimmy Gibbs Jr was a legend. "Mechanic_DLC1_C6M3_FinaleChat16" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat16.wav" } //Yeah I know... wait, what 'd you say? Jimmy Gibbs Jr was a legend. "Mechanic_DLC1_C6M3_FinaleChat17" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat17.wav" } //Can we not talk about dogs? "Mechanic_DLC1_C6M3_FinaleChat18" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat18.wav" } //Hey! "Mechanic_DLC1_C6M3_FinaleChat19" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat19.wav" } //Hey, what?! "Mechanic_DLC1_C6M3_FinaleChat20" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat20.wav" } //Hey! "Mechanic_DLC1_C6M3_FinaleChat21" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleChat21.wav" } //Oh man, my heart is torn. But I gotta go with the car. "Mechanic_DLC1_C6M3_FinaleCinematic01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic01.wav" } //Man, my heart is torn on this. But I gotta go with the car. "Mechanic_DLC1_C6M3_FinaleCinematic02" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic02.wav" } //Oh man, my heart is so torn. But I gotta go with Jimmy Gibbs Jr. "Mechanic_DLC1_C6M3_FinaleCinematic03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic03.wav" } //Oh man, my heart is torn. But I think I gotta go with the car. "Mechanic_DLC1_C6M3_FinaleCinematic04" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic04.wav" } //Man, I hope that girl's gonna be alright. "Mechanic_DLC1_C6M3_FinaleCinematic05" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic05.wav" } //Man, I hope I didn't break her heart. "Mechanic_DLC1_C6M3_FinaleCinematic06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic06.wav" } //I hope that girl's gonna be alright. "Mechanic_DLC1_C6M3_FinaleCinematic07" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic07.wav" } //Hang on! Ha ha! "Mechanic_DLC1_C6M3_FinaleCinematic08" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic08.wav" } //Hang on! "Mechanic_DLC1_C6M3_FinaleCinematic09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic09.wav" } //Here we go! "Mechanic_DLC1_C6M3_FinaleCinematic10" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic10.wav" } //Here we go! "Mechanic_DLC1_C6M3_FinaleCinematic11" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic11.wav" } //Sure hope I get to see that girl again. "Mechanic_DLC1_C6M3_FinaleCinematic12" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic12.wav" } //This feels right. But I do hope I get to see that girl again. "Mechanic_DLC1_C6M3_FinaleCinematic13" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic13.wav" } //Man, I sure hope I get to see her again. "Mechanic_DLC1_C6M3_FinaleCinematic14" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic14.wav" } //RO! How'd you end up driving? "Mechanic_DLC1_C6M3_FinaleCinematic15" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic15.wav" } //RO! How'd you end up driving? "Mechanic_DLC1_C6M3_FinaleCinematic16" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleCinematic16.wav" } //Hey, thanks Zoey, I won't forget you! "Mechanic_DLC1_C6M3_FinaleFinalGas01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleFinalGas01.wav" } //Thank you Zoey, I will not forget you! "Mechanic_DLC1_C6M3_FinaleFinalGas02" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleFinalGas02.wav" } //THANK YOU ZOEY! "Mechanic_DLC1_C6M3_FinaleFinalGas03" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleFinalGas03.wav" } //Thank you, thank you Zoey. "Mechanic_DLC1_C6M3_FinaleFinalGas04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleFinalGas04.wav" } //Thanks Zoey, I will always remember you. "Mechanic_DLC1_C6M3_FinaleFinalGas05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleFinalGas05.wav" } //Thanks Francis. "Mechanic_DLC1_C6M3_FinaleFinalGas06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleFinalGas06.wav" } //Man, Francis, you are the coolest. "Mechanic_DLC1_C6M3_FinaleFinalGas07" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleFinalGas07.wav" } //Francis, you are the coolest, man. Thanks! "Mechanic_DLC1_C6M3_FinaleFinalGas08" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleFinalGas08.wav" } //Shit, thanks Francis. "Mechanic_DLC1_C6M3_FinaleFinalGas09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleFinalGas09.wav" } //Francis, you are the coolest, man. "Mechanic_DLC1_C6M3_FinaleFinalGas10" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleFinalGas10.wav" } //Shit, thanks Francis. "Mechanic_DLC1_C6M3_FinaleFinalGas11" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleFinalGas11.wav" } //Thanks Zoey! "Mechanic_DLC1_C6M3_FinaleL4D1Items01" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Items01.wav" } //Thank you Zoey! "Mechanic_DLC1_C6M3_FinaleL4D1Items02" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Items02.wav" } //Hey, thanks Zoey! "Mechanic_DLC1_C6M3_FinaleL4D1Items03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Items03.wav" } //Aw, I wish there was something I could give you back, Zoey. "Mechanic_DLC1_C6M3_FinaleL4D1Items04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Items04.wav" } //Thanks Francis! "Mechanic_DLC1_C6M3_FinaleL4D1Items05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Items05.wav" } //Hey, thanks guys! "Mechanic_DLC1_C6M3_FinaleL4D1Items06" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Items06.wav" } //This from you? THANKS! "Mechanic_DLC1_C6M3_FinaleL4D1Items07" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Items07.wav" } //Hey, thanks y'all! "Mechanic_DLC1_C6M3_FinaleL4D1Items08" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Items08.wav" } //A girl who can shoot? I am in love. "Mechanic_DLC1_C6M3_FinaleL4D1Killing01" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing01.wav" } //Man, you tell me Zoey don't look good with that gun. Mm! "Mechanic_DLC1_C6M3_FinaleL4D1Killing02" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing02.wav" } //Oh man, tell me Zoey don't look good with that gun. Mm! "Mechanic_DLC1_C6M3_FinaleL4D1Killing03" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing03.wav" } //Hey, nice shot Zoey! "Mechanic_DLC1_C6M3_FinaleL4D1Killing04" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing04.wav" } //Man. a girl who can shoot? I am in love. "Mechanic_DLC1_C6M3_FinaleL4D1Killing05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing05.wav" } //Zoey! "Mechanic_DLC1_C6M3_FinaleL4D1Killing06" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing06.wav" } //Zoey! Zoey! Zoey! Man I just love sayin' it. "Mechanic_DLC1_C6M3_FinaleL4D1Killing07" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing07.wav" } //Zoey! Zoey! Zoey! I could say that all day long. "Mechanic_DLC1_C6M3_FinaleL4D1Killing08" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing08.wav" } //Zoey! Zoey! Zoey! I just love sayin' it, really. "Mechanic_DLC1_C6M3_FinaleL4D1Killing09" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing09.wav" } //Zoey! Zoey! Zoey! I just love sayin' it! "Mechanic_DLC1_C6M3_FinaleL4D1Killing10" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing10.wav" } //Zoey! "Mechanic_DLC1_C6M3_FinaleL4D1Killing11" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing11.wav" } //Hey, nice shot Francis. "Mechanic_DLC1_C6M3_FinaleL4D1Killing12" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing12.wav" } //Francis! "Mechanic_DLC1_C6M3_FinaleL4D1Killing13" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing13.wav" } //Thanks Francis! "Mechanic_DLC1_C6M3_FinaleL4D1Killing14" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing14.wav" } //Louis, you are deadly, man! "Mechanic_DLC1_C6M3_FinaleL4D1Killing15" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing15.wav" } //Nice shooting Lou! "Mechanic_DLC1_C6M3_FinaleL4D1Killing16" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing16.wav" } //Tell me Zoey don't look good with that gun. "Mechanic_DLC1_C6M3_FinaleL4D1Killing17" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing17.wav" } //Francis! "Mechanic_DLC1_C6M3_FinaleL4D1Killing18" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing18.wav" } //Francis! "Mechanic_DLC1_C6M3_FinaleL4D1Killing19" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing19.wav" } //Loooouis! "Mechanic_DLC1_C6M3_FinaleL4D1Killing20" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing20.wav" } //Loooouis! "Mechanic_DLC1_C6M3_FinaleL4D1Killing21" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing21.wav" } //Nice shooting Lou! "Mechanic_DLC1_C6M3_FinaleL4D1Killing22" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_FinaleL4D1Killing22.wav" } //You know what? I like your attitude. I hope you get through this okay. "Mechanic_DLC1_C6M3_Loss01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Loss01.wav" } //You know what? I like your attitude. I hope you get through this okay. "Mechanic_DLC1_C6M3_Loss02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_Loss02.wav" } //Oh sure! Rochelle and biker dude sitting in a tree, K-I-S-S-I-N-G. "Mechanic_DLC1_C6M3_SafeRoomConvo01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo01.wav" } //Hey man I saw how you two were looking at each other. "Mechanic_DLC1_C6M3_SafeRoomConvo02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo02.wav" } //Mm hm. I saw y'all looking at each other. "Mechanic_DLC1_C6M3_SafeRoomConvo03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo03.wav" } //Mm hm. I saw y'all looking at each other. maybe the four of us can double date. "Mechanic_DLC1_C6M3_SafeRoomConvo04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo04.wav" } //Nah, he don't live there. "Mechanic_DLC1_C6M3_SafeRoomConvo05" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo05.wav" } //No man, he don't live there. "Mechanic_DLC1_C6M3_SafeRoomConvo06" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo06.wav" } //I saw how he was lookin' at Rochelle. He ain't goin nowhere. "Mechanic_DLC1_C6M3_SafeRoomConvo07" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo07.wav" } //How do I look? "Mechanic_DLC1_C6M3_SafeRoomConvo08" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo08.wav" } //How do I look, man? "Mechanic_DLC1_C6M3_SafeRoomConvo09" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo09.wav" } //You got a turd on your shoulder, Nick. "Mechanic_DLC1_C6M3_SafeRoomConvo10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo10.wav" } //Man, I don't know, what do you think? With the hat or without it? "Mechanic_DLC1_C6M3_SafeRoomConvo11" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo11.wav" } //Man, I don't know, what do you think? With the hat or without it? "Mechanic_DLC1_C6M3_SafeRoomConvo12" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo12.wav" } //Nick, I don't need that kinda pressure, man! "Mechanic_DLC1_C6M3_SafeRoomConvo13" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo13.wav" } //Don't remind me, Nick. I am a nervous wreck here. "Mechanic_DLC1_C6M3_SafeRoomConvo14" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo14.wav" } //Okay, you know what? Don't need the reminding me, Nick, alright? I am a nervous wreck over here. "Mechanic_DLC1_C6M3_SafeRoomConvo15" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo15.wav" } //Okay Ro, I don't want to get your hopes up, but I think that awesome biker dude has a little crush on you. "Mechanic_DLC1_C6M3_SafeRoomConvo16" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo16.wav" } //Well, I don't doubt it. that is a cool guy. "Mechanic_DLC1_C6M3_SafeRoomConvo17" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo17.wav" } //Nah, she ain't goin' nowhere. That ain't like her. "Mechanic_DLC1_C6M3_SafeRoomConvo18" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo18.wav" } //Yeah, it was like love at first sight. The other four seconds was gravy. "Mechanic_DLC1_C6M3_SafeRoomConvo19" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo19.wav" } //Nah man, he seemed like a good guy. "Mechanic_DLC1_C6M3_SafeRoomConvo20" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo20.wav" } //Nah man, he seemed like a good guy. "Mechanic_DLC1_C6M3_SafeRoomConvo21" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo21.wav" } //Nah man, he seemed like a good guy. "Mechanic_DLC1_C6M3_SafeRoomConvo22" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo22.wav" } //I will kill him. "Mechanic_DLC1_C6M3_SafeRoomConvo23" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo23.wav" } //He is a dead man. "Mechanic_DLC1_C6M3_SafeRoomConvo24" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo24.wav" } //He is a dead man. "Mechanic_DLC1_C6M3_SafeRoomConvo25" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo25.wav" } //I will kill him. "Mechanic_DLC1_C6M3_SafeRoomConvo26" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo26.wav" } //He is a dead man. "Mechanic_DLC1_C6M3_SafeRoomConvo27" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo27.wav" } //Folks, we got a new goal. New Orleans is gonna have to wait. We are going to have to hunt that biker man down. "Mechanic_DLC1_C6M3_SafeRoomConvo28" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo28.wav" } //Ro, it's the zombie apocalypse. First dating days are over. Nick, By the way, I'm gonna have to borrow your suit, because we're skippin' right to the marriage, brother. Then we're goin' cross country, just her me and the Jimmy Gibbs Jr. "Mechanic_DLC1_C6M3_SafeRoomConvo29" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_C6M3_SafeRoomConvo29.wav" } //What in the hell is that? A bomb? "Mechanic_DLC1_COMMUNITYE01" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE01.wav" } //Come on, push! "Mechanic_DLC1_COMMUNITYE02" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE02.wav" } //Push the cart! "Mechanic_DLC1_COMMUNITYE03" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE03.wav" } //Hey, push that cart! "Mechanic_DLC1_COMMUNITYE04" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE04.wav" } //Sure is cold out here! "Mechanic_DLC1_COMMUNITYE05" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE05.wav" } //oh man I ain't ever been this cold. "Mechanic_DLC1_COMMUNITYE06" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE06.wav" } //Hey guys... SNOWBALL FIGHT! "Mechanic_DLC1_COMMUNITYE07" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE07.wav" } //I ever tell you about the time my buddy Keith wanted to see what it felt like to be in snow storm? He ain't ever seen real snow, only snow we got is from that big machine that cleans the ice at the local rink. So he figured to make do and when that machi "Mechanic_DLC1_COMMUNITYE08" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE08.wav" } //What is this place? "Mechanic_DLC1_COMMUNITYE09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE09.wav" } //What the hell is this place? "Mechanic_DLC1_COMMUNITYE10" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE10.wav" } //Okay now this is gonna be one hell of a night. "Mechanic_DLC1_COMMUNITYE11" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE11.wav" } //Damn, it is windy. "Mechanic_DLC1_COMMUNITYE12" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE12.wav" } //Hey, everyone to the train station! "Mechanic_DLC1_COMMUNITYE13" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE13.wav" } //Everybody to the train station! "Mechanic_DLC1_COMMUNITYE14" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE14.wav" } //All aboard! Toot! Toot! "Mechanic_DLC1_COMMUNITYE15" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE15.wav" } //All aboard! Toot! Toot! "Mechanic_DLC1_COMMUNITYE16" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE16.wav" } //I always wanted to do that. "Mechanic_DLC1_COMMUNITYE17" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE17.wav" } //All aboard! "Mechanic_DLC1_COMMUNITYE18" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE18.wav" } //Man, I don't know. Keith made a boulder trap just like this. It did not end well. "Mechanic_DLC1_COMMUNITYE19" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE19.wav" } //Dude, this is just like Team Fortress 2! "Mechanic_DLC1_COMMUNITYE20" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE20.wav" } //A movie theater? To think I laughed when I saw that zombie movie. "Mechanic_DLC1_COMMUNITYE21" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE21.wav" } //I think there's an old military base around here somewhere. "Mechanic_DLC1_COMMUNITYE22" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE22.wav" } //"I ever tell you about the time my buddy Keith told me that he was picked up by some little green men and they..." "Mechanic_DLC1_COMMUNITYE23" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE23.wav" } //Holy cow, I don't think even Keith's been in a prison this bad. "Mechanic_DLC1_COMMUNITYE24" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE24.wav" } //Ghosts? "Mechanic_DLC1_COMMUNITYE25" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE25.wav" } //Ghosts? "Mechanic_DLC1_COMMUNITYE26" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE26.wav" } //Zombies and Ghosts? This is gonna be cool. "Mechanic_DLC1_COMMUNITYE27" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE27.wav" } //Zombies and Ghosts? This is gonna be cool. "Mechanic_DLC1_COMMUNITYE28" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_COMMUNITYE28.wav" } //Hey kill that zombie! "Mechanic_DLC1_FallenSurvior01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_FallenSurvior01.wav" } //Kill that zombie! "Mechanic_DLC1_FallenSurvior02" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_FallenSurvior02.wav" } //Hey, stop that zombie! "Mechanic_DLC1_FallenSurvior03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_FallenSurvior03.wav" } //Get that zombie! "Mechanic_DLC1_FallenSurvior04" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_FallenSurvior04.wav" } //Get that zombie, there! "Mechanic_DLC1_FallenSurvior05" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_FallenSurvior05.wav" } //Do not let that zombie get away. "Mechanic_DLC1_FallenSurvior06" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_FallenSurvior06.wav" } //Did that zombie drop something? "Mechanic_DLC1_FallenSurvior07" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_FallenSurvior07.wav" } //Hey, that zombie's dropping shit. "Mechanic_DLC1_FallenSurvior08" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_FallenSurvior08.wav" } //What'd that zombie drop? "Mechanic_DLC1_FallenSurvior09" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_FallenSurvior09.wav" } //Hey, what'd that zombie just drop? "Mechanic_DLC1_FallenSurvior10" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_FallenSurvior10.wav" } //Y'all see that? He just dropped something. "Mechanic_DLC1_FallenSurvior11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_FallenSurvior11.wav" } //Damn, empty. "Mechanic_DLC1_FootLocker01" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_FootLocker01.wav" } //Hey open up the lockers. "Mechanic_DLC1_FootLocker02" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_FootLocker02.wav" } //Hey, let's search the lockers. "Mechanic_DLC1_FootLocker03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_FootLocker03.wav" } //Hey, we should probably check these lockers. "Mechanic_DLC1_FootLocker04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_FootLocker04.wav" } //Let's search the lockers. "Mechanic_DLC1_FootLocker05" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_FootLocker05.wav" } //Damn, empty. "Mechanic_DLC1_FootLocker06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_FootLocker06.wav" } //Open up the locker. "Mechanic_DLC1_FootLocker07" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_FootLocker07.wav" } //Search the locker. "Mechanic_DLC1_FootLocker08" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_FootLocker08.wav" } //We should probably check this locker. "Mechanic_DLC1_FootLocker09" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_FootLocker09.wav" } //Golf club! "Mechanic_DLC1_GolfClub01" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_GolfClub01.wav" } //I got a golf club here. "Mechanic_DLC1_GolfClub02" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_GolfClub02.wav" } //Club here. "Mechanic_DLC1_GolfClub03" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_GolfClub03.wav" } //Grabbing a golf club. "Mechanic_DLC1_GolfClub04" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_GolfClub04.wav" } //Grabbing the club. "Mechanic_DLC1_GolfClub05" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_GolfClub05.wav" } //I'm going with the golf club. "Mechanic_DLC1_GolfClub06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_GolfClub06.wav" } //Fore! "Mechanic_DLC1_GolfClub07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_GolfClub07.wav" } //This one time my buddy Keith, on a DARE, got a tattoo: "I'm a moron" right across his forehead. Course, Keith made two hundred bucks off that, so... you ask yourself: who's the REAL moron, huh? "Mechanic_DLC1_KeithStories01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_KeithStories01.wav" } //This one time my buddy Keith started up a historic tour, on account of his mom took him to Colonial Williamsburg, and it is like a license to print money at them places. "Mechanic_DLC1_KeithStories02a" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_KeithStories02a.wav" } //Now, you might ask yourself how an honest attempt to recreate the majesty of colonial times turned into raccoon fights at five bucks a pop in Keith's backyard? And the answer to that particular question is Keith sharin' a place with his two brothers, and "Mechanic_DLC1_KeithStories02b" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_KeithStories02b.wav" } //Ya know, my buddy Keith had his car drop in a lake off a bridge like this one here. See he was drivin' over it late at night, and there in the middle of the bridge was what looked, in Keith's estimation, like a dead bear. So Keith gets out of his car to "Mechanic_DLC1_KeithStories03a" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_KeithStories03a.wav" } //Well, it turns out it's just some lady's fur coat that musta fell out out of her car, so... free coat, right? Now, owls won't normally attack a man, but in this case they were hungry, and that made them reckless. Keith reckons they must've been there for "Mechanic_DLC1_KeithStories03b" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_KeithStories03b.wav" } //Well, Keith figures his best bet'll be to jump in the lake, cause owls can't swim. Well, them owls could. He fought them for twenty minutes, treading water, and during that time, a boat came, the bridge went up, and down went Keith's car. Sometimes natu "Mechanic_DLC1_KeithStories03c" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_KeithStories03c.wav" } //I ever tell you about the time my buddy Keith made sushi? His mom took him to a sushi place for his birthday, and he didn't wanna go, but it turned out he LOVED it! But it's like ten bucks a sue-show at one of them places, so Keith figures, how hard coul "Mechanic_DLC1_KeithStories04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_KeithStories04.wav" } //Hey y'all. I like this bridge ya got. My buddy Keith and I were once on a bridge just like this. Well kinda. I mean I was on the bridge and Keith was sure he could jump the river without the bridge. So I raised the bridge and well… did you know cars can "Mechanic_DLC1_KeithStories05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_KeithStories05.wav" } //I ever tell you about the time my buddy Keith got married? Course not, that's a trick question. He never got married. You hear about runaway brides? Well Keith was a runaway groom and on his wedding day… "Mechanic_DLC1_KeithStories06_v1" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_KeithStories06_v1.wav" } //I ever tell you about the time my buddy Keith got married? Course not, that's a trick question. He never got married. You hear about runaway brides? Well Keith was a runaway groom and on his wedding day… "Mechanic_DLC1_KeithStories06_v2" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_KeithStories06_v2.wav" } //I ever tell you about the time my buddy Keith snuck into a wedding? He thought he was being smart, dressing up and like. But seems the preacher wasn't there and they all thought he was the preacher and well, he married them best he could. I think that co "Mechanic_DLC1_KeithStories07" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_KeithStories07.wav" } //Oh, this ain't good, TWO TANKS! "Mechanic_DLC1_L4D1Tank01" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_L4D1Tank01.wav" } //Shiiiiiiittttt! "Mechanic_DLC1_L4D1Tank02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_L4D1Tank02.wav" } //Oh, this ain't good, we got TWO TANKS here! "Mechanic_DLC1_L4D1Tank03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_L4D1Tank03.wav" } //Oh shiiiiiiittttt! "Mechanic_DLC1_L4D1Tank04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_L4D1Tank04.wav" } //Lead 'em back to Louis! "Mechanic_DLC1_L4D1Tank05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_L4D1Tank05.wav" } //Louis, get ready! Tanks coming! "Mechanic_DLC1_L4D1Tank06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_L4D1Tank06.wav" } //Louis, get yourself ready, baby! we got tanks coming! "Mechanic_DLC1_L4D1Tank07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Mechanic\DLC1_L4D1Tank07.wav" } //Hey that's an M60. "Mechanic_DLC1_M6001" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_M6001.wav" } //Big gun here. "Mechanic_DLC1_M6002" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_M6002.wav" } //Big gun here. "Mechanic_DLC1_M6003" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_M6003.wav" } //Belt gun here. "Mechanic_DLC1_M6004" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_M6004.wav" } //I got a chain gun here. "Mechanic_DLC1_M6005" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_M6005.wav" } //Chain gun here. "Mechanic_DLC1_M6006" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_M6006.wav" } //Shit, this is heavy. "Mechanic_DLC1_M6007" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_M6007.wav" } //This is a big gun. "Mechanic_DLC1_M6008" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_M6008.wav" } //Now this is a big gun. "Mechanic_DLC1_M6009" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_M6009.wav" } //Grabbing the chain gun. "Mechanic_DLC1_M6010" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_M6010.wav" } //Grabbing the belt gun. "Mechanic_DLC1_M6011" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_M6011.wav" } //Grabbing the belt gun. "Mechanic_DLC1_M6012" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_M6012.wav" } //I'm grabbing the chain gun. "Mechanic_DLC1_M6013" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Mechanic\DLC1_M6013.wav" }