//-------------------------------------------------------------------------------------------------------------- // Manager Game Sound Text File //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // This file is auto generated do not hand edit! //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 03/08/10 //-------------------------------------------------------------------------------------------------------------- //No there aren't Francis, tell them they have to get to the other side of the bridge. "Manager_DLC1_C6M1_InitialMeeting01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M1_InitialMeeting01.wav" } //Hello, I'm Louis. This is Zoey and Francis. I'm sorry, I didn't catch your names? "Manager_DLC1_C6M3_FinaleChat01" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat01.wav" } //You're right, Francis. He's not friendly. I think Bill would have shot him by now. "Manager_DLC1_C6M3_FinaleChat02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat02.wav" } //You're right, Francis. He's not friendly. I think Bill would have shot him by now. "Manager_DLC1_C6M3_FinaleChat03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat03.wav" } //Just go fill up that generator and we'll lower the bridge. Even if you are acting like that. "Manager_DLC1_C6M3_FinaleChat04" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat04.wav" } //Hi, I'm Louis! "Manager_DLC1_C6M3_FinaleChat05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat05.wav" } //Hi, I'm Louis! "Manager_DLC1_C6M3_FinaleChat06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat06.wav" } //Hey! Hey guys! Plenty of time to fist fight once we get the bridge down. But for now, why don't you get down there and fill up the generator. "Manager_DLC1_C6M3_FinaleChat07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat07.wav" } //Hey, you made it! "Manager_DLC1_C6M3_FinaleChat08" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat08.wav" } //Hey, you made it! "Manager_DLC1_C6M3_FinaleChat09" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat09.wav" } //Hey, you made it! "Manager_DLC1_C6M3_FinaleChat10" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat10.wav" } //Where you guys headin? "Manager_DLC1_C6M3_FinaleChat11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat11.wav" } //Nah, better not. We've had enough with the military. "Manager_DLC1_C6M3_FinaleChat12" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat12.wav" } //Take that elevator down, fill up the generator, we'll take care of the rest. "Manager_DLC1_C6M3_FinaleChat13" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat13.wav" } //Hey, you made it! Where you heading? "Manager_DLC1_C6M3_FinaleChat14" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat14.wav" } //Hey, you made it! Where you heading? "Manager_DLC1_C6M3_FinaleChat15" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat15.wav" } //Hey, you made it! Where you heading? "Manager_DLC1_C6M3_FinaleChat16" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat16.wav" } //Let's get you on your way. Head down and fill up the generator. We'll cover you from up here. "Manager_DLC1_C6M3_FinaleChat17" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat17.wav" } //They made it! I told you guys they were going to make it! "Manager_DLC1_C6M3_FinaleChat18" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat18.wav" } //They made it! I told you guys they were going to make it! "Manager_DLC1_C6M3_FinaleChat19" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat19.wav" } //Francis said you weren't goin' to make it. But I said I had a good feelin' about you. "Manager_DLC1_C6M3_FinaleChat20" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat20.wav" } //Francis said you weren't goin' to make it. But I had a good feelin' about you. "Manager_DLC1_C6M3_FinaleChat21" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat21.wav" } //I'm Louis. My leg's all messed up, but I can still shoot this big ass gun. All you need to do is fill up that generator down there. "Manager_DLC1_C6M3_FinaleChat22" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat22.wav" } //Hey guys! My name's Louis. "Manager_DLC1_C6M3_FinaleChat23" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat23.wav" } //I think you already met Francis. This is Zoey. "Manager_DLC1_C6M3_FinaleChat24" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat24.wav" } //I think you already met Zoey. This is, uh, Francis. "Manager_DLC1_C6M3_FinaleChat25" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat25.wav" } //Francis! We talked about this. We're gonna help them. We will lower the bridge, but you gotta fill up the generator for us to lower it. That helps us both. "Manager_DLC1_C6M3_FinaleChat26" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat26.wav" } //You made it! Now you just need to fill that generator and we can raise the bridge! We can even help cover you from up here. "Manager_DLC1_C6M3_FinaleChat27" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat27.wav" } //You made it! Now you just need to fill that generator and we can raise the bridge! We can even help cover you from up here. "Manager_DLC1_C6M3_FinaleChat28" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat28.wav" } //I don't think that would work. "Manager_DLC1_C6M3_FinaleChat29" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat29.wav" } //Thanks! Sounds good but I think we're gonna stay on our own. "Manager_DLC1_C6M3_FinaleChat30" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat30.wav" } //Thanks! Sounds good but I think we're gonna stay on our own. "Manager_DLC1_C6M3_FinaleChat31" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat31.wav" } //You made it! Now you just need to fill that generator and we can raise the bridge! We can even help cover you from up here. "Manager_DLC1_C6M3_FinaleChat32" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat32.wav" } //Yeah, I stayed here. I'm okay just a little banged up. It wasn't easy getting up here, we lost a man. "Manager_DLC1_C6M3_FinaleChat33" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat33.wav" } //Yeah. We can help you. "Manager_DLC1_C6M3_FinaleChat34" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat34.wav" } //Yeah. We'll help you. "Manager_DLC1_C6M3_FinaleChat35" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat35.wav" } //Yeah. We'll help you. "Manager_DLC1_C6M3_FinaleChat36" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat36.wav" } //Sorry, I really am. You seem nice but… we're good on our own. Now fill up that generator and lets get you on your way. "Manager_DLC1_C6M3_FinaleChat37" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat37.wav" } //Okay. "Manager_DLC1_C6M3_FinaleChat38" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat38.wav" } //Okay. "Manager_DLC1_C6M3_FinaleChat39" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_FinaleChat39.wav" } //Is that a new zombie? "Manager_DLC1_C6M3_L4D11stSpot01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D11stSpot01.wav" } //Is that a new zombie? "Manager_DLC1_C6M3_L4D11stSpot02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D11stSpot02.wav" } //Is that a new zombie? "Manager_DLC1_C6M3_L4D11stSpot03" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D11stSpot03.wav" } //That's some crazy zombie! "Manager_DLC1_C6M3_L4D11stSpot04" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D11stSpot04.wav" } //Look at that zombie jumpin' on them! "Manager_DLC1_C6M3_L4D11stSpot05" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D11stSpot05.wav" } //That's some crazy zombie! "Manager_DLC1_C6M3_L4D11stSpot06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D11stSpot06.wav" } //Get to your car, we got 'em. "Manager_DLC1_C6M3_L4D1FinaleBridgeRun01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleBridgeRun01.wav" } //Get going! Get going! "Manager_DLC1_C6M3_L4D1FinaleBridgeRun02" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleBridgeRun02.wav" } //Bye Rochelle! Bye Nick! Bye Coach! Bye Ellis! "Manager_DLC1_C6M3_L4D1FinaleBridgeRun03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleBridgeRun03.wav" } //I'm gonna miss them. "Manager_DLC1_C6M3_L4D1FinaleCinematic01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleCinematic01.wav" } //It was nice see normal people again. "Manager_DLC1_C6M3_L4D1FinaleCinematic02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleCinematic02.wav" } //It was nice see normal people again. Except for that Nick guy... "Manager_DLC1_C6M3_L4D1FinaleCinematic03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleCinematic03.wav" } //Should we have told them? "Manager_DLC1_C6M3_L4D1FinaleCinematic04" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleCinematic04.wav" } //BYE RO! BYE COACH! BYE ELLIS! BYE WHATEVER YOUR NAME IS! "Manager_DLC1_C6M3_L4D1FinaleCinematic05" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleCinematic05.wav" } //Bye Coach! Keep it positive! "Manager_DLC1_C6M3_L4D1FinaleCinematic06" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleCinematic06.wav" } //Bye Coach! Keep it positive! "Manager_DLC1_C6M3_L4D1FinaleCinematic07" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleCinematic07.wav" } //I think we're gonna be seeing more of that guy! "Manager_DLC1_C6M3_L4D1FinaleCinematic08" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleCinematic08.wav" } //I think we're gonna be seeing more of that guy! "Manager_DLC1_C6M3_L4D1FinaleCinematic09" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleCinematic09.wav" } //Bye Ellis! You're gonna make it to New Orleans! I know you will! "Manager_DLC1_C6M3_L4D1FinaleCinematic10" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleCinematic10.wav" } //Go Ellis! GO! "Manager_DLC1_C6M3_L4D1FinaleCinematic11" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleCinematic11.wav" } //I've got a good feeling about them. I think they're gonna be okay. "Manager_DLC1_C6M3_L4D1FinaleCinematic12" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleCinematic12.wav" } //Bye! Be safe! We're gonna miss you! "Manager_DLC1_C6M3_L4D1FinaleCinematic13" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleCinematic13.wav" } //Here you go! "Manager_DLC1_C6M3_L4D1FinaleFinalGas01" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleFinalGas01.wav" } //Here you go! "Manager_DLC1_C6M3_L4D1FinaleFinalGas02" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleFinalGas02.wav" } //You're gonna need this. "Manager_DLC1_C6M3_L4D1FinaleFinalGas03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleFinalGas03.wav" } //Last one! "Manager_DLC1_C6M3_L4D1FinaleFinalGas04" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleFinalGas04.wav" } //Here you go! "Manager_DLC1_C6M3_L4D1FinaleFinalGas05" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleFinalGas05.wav" } //You're gonna need this. "Manager_DLC1_C6M3_L4D1FinaleFinalGas06" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleFinalGas06.wav" } //Last one! "Manager_DLC1_C6M3_L4D1FinaleFinalGas07" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_C6M3_L4D1FinaleFinalGas07.wav" } //I hope you don't mind if we stay on our own. "Manager_DLC1_C6M3_Loss01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_C6M3_Loss01.wav" } //It sure is cold! "Manager_DLC1_CommunityL4D101" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_CommunityL4D101.wav" } //I bet it's gonna warm up real soon! "Manager_DLC1_CommunityL4D102" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_CommunityL4D102.wav" } //I mean how much colder can it get? This has to be the worst. "Manager_DLC1_CommunityL4D103" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_CommunityL4D103.wav" } //I heard there's a military base just South of here. "Manager_DLC1_CommunityL4D104" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_CommunityL4D104.wav" } //What is this place? "Manager_DLC1_CommunityL4D105" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_CommunityL4D105.wav" } //Zombies are driving trucks? "Manager_DLC1_CommunityL4D106" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_CommunityL4D106.wav" } //I'm sure someone's alive, let's go look! "Manager_DLC1_CommunityL4D107" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_CommunityL4D107.wav" } //Let's go down to the dock! "Manager_DLC1_CommunityL4D108" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_CommunityL4D108.wav" } //Let's grab a boat. "Manager_DLC1_CommunityL4D109" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_CommunityL4D109.wav" } //Man, I feel like I'm Gordon Freeman! "Manager_DLC1_CommunityL4D110" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Manager\DLC1_CommunityL4D110.wav" } //That is for Bill! "Manager_DLC1_KILLFINALTANK01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_KILLFINALTANK01.wav" } //That is for Bill! "Manager_DLC1_KILLFINALTANK02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_KILLFINALTANK02.wav" } //CHARGER! "Manager_DLC1_L4D1Charger01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_L4D1Charger01.wav" } //CHARGER! "Manager_DLC1_L4D1Charger02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_L4D1Charger02.wav" } //CHARGER! "Manager_DLC1_L4D1Charger03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_L4D1Charger03.wav" } //JOCKEY! "Manager_DLC1_L4D1Jockey01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_L4D1Jockey01.wav" } //JOCKEY! "Manager_DLC1_L4D1Jockey02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_L4D1Jockey02.wav" } //JOCKEY! "Manager_DLC1_L4D1Jockey03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_L4D1Jockey03.wav" } //SPITTER! "Manager_DLC1_L4D1Spitter01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_L4D1Spitter01.wav" } //SPITTER! "Manager_DLC1_L4D1Spitter02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_L4D1Spitter02.wav" } //SPITTER! "Manager_DLC1_L4D1Spitter03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_L4D1Spitter03.wav" } //Lead those puppies this way! "Manager_DLC1_L4D1Tank01" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_L4D1Tank01.wav" } //I am going to rip those tanks up! "Manager_DLC1_L4D1Tank02" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_L4D1Tank02.wav" } //This is just why we put this up here! "Manager_DLC1_L4D1Tank03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_L4D1Tank03.wav" } //This is why we put this baby up here! "Manager_DLC1_L4D1Tank04" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_L4D1Tank04.wav" } //TWO TANKS! "Manager_DLC1_L4D1Tank05" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Manager\DLC1_L4D1Tank05.wav" }