//-------------------------------------------------------------------------------------------------------------- // Gambler Game Sound Text File //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // This file is auto generated do not hand edit! //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 03/08/10 //-------------------------------------------------------------------------------------------------------------- //Goddamn alarm door. "Gambler_DLC1_C6M1_AlarmDoor01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_AlarmDoor01.wav" } //When we open this door its gonna alert the zombies. "Gambler_DLC1_C6M1_AlarmDoor02" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_AlarmDoor02.wav" } //Shit, alarm door. "Gambler_DLC1_C6M1_AlarmDoor03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_AlarmDoor03.wav" } //Get ready before we open the door. "Gambler_DLC1_C6M1_AlarmDoor04" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_AlarmDoor04.wav" } //Okay everybody get ready, let's dig in. "Gambler_DLC1_C6M1_AlarmDoor05" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_AlarmDoor05.wav" } //Let's get ready! "Gambler_DLC1_C6M1_AlarmDoor06" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_AlarmDoor06.wav" } //This is gonna get noisy. "Gambler_DLC1_C6M1_AlarmDoor07" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_AlarmDoor07.wav" } //Here they come. "Gambler_DLC1_C6M1_AlarmDoorOpen01" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_AlarmDoorOpen01.wav" } //I opened it. "Gambler_DLC1_C6M1_AlarmDoorOpen02" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_AlarmDoorOpen02.wav" } //Quick up the stairs! "Gambler_DLC1_C6M1_AlarmDoorOpen03" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_AlarmDoorOpen03.wav" } //Quick, quick up the stairs! "Gambler_DLC1_C6M1_AlarmDoorOpen04" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_AlarmDoorOpen04.wav" } //Close the door! "Gambler_DLC1_C6M1_AlarmDoorOpen05" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_AlarmDoorOpen05.wav" } //We've got to get up across these walk-ways. "Gambler_DLC1_C6M1_BackAlley01" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley01.wav" } //We've got to get into this building. "Gambler_DLC1_C6M1_BackAlley02" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley02.wav" } //We need to get up there. "Gambler_DLC1_C6M1_BackAlley03" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley03.wav" } //Down this alley. "Gambler_DLC1_C6M1_BackAlley04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley04.wav" } //Down here. "Gambler_DLC1_C6M1_BackAlley05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley05.wav" } //Into the apartments. "Gambler_DLC1_C6M1_BackAlley06" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley06.wav" } //Across the walk-way. "Gambler_DLC1_C6M1_BackAlley07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley07.wav" } //Back this way. "Gambler_DLC1_C6M1_BackAlley08" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley08.wav" } //Back this way. "Gambler_DLC1_C6M1_BackAlley09" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley09.wav" } //Into here. "Gambler_DLC1_C6M1_BackAlley10" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley10.wav" } //In here. "Gambler_DLC1_C6M1_BackAlley11" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley11.wav" } //In there. "Gambler_DLC1_C6M1_BackAlley12" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley12.wav" } //Over here. "Gambler_DLC1_C6M1_BackAlley13" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley13.wav" } //Let's search these rooms for supplies. "Gambler_DLC1_C6M1_BackAlley14" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley14.wav" } //Guess we go this way. "Gambler_DLC1_C6M1_BackAlley15" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley15.wav" } //Down this alley. "Gambler_DLC1_C6M1_BackAlley16" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley16.wav" } //Behind this bus. "Gambler_DLC1_C6M1_BackAlley17" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_BackAlley17.wav" } //[reading] "Historic Rayford Under-the-River Tunnel Tour." THAT'll get us across." "Gambler_DLC1_C6M1_HistoricSign01" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_HistoricSign01.wav" } //Trust me, that won't be the case. "Gambler_DLC1_C6M1_HistoricSign02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_HistoricSign02.wav" } //Look, we can just go under the river. Doesn't that sound fun Ellis? "Gambler_DLC1_C6M1_HistoricSign03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_HistoricSign03.wav" } //Look, we can just go under the river. Doesn't that sound like fun Ellis? "Gambler_DLC1_C6M1_HistoricSign04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_HistoricSign04.wav" } //If we can go under the river, we can get to the other side of the bridge. "Gambler_DLC1_C6M1_HistoricSign05" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_HistoricSign05.wav" } //Only in the South do I have to go under a goddamn river. "Gambler_DLC1_C6M1_HistoricSign06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_HistoricSign06.wav" } //If we can't take the bridge, let's try this under-the-river tour. "Gambler_DLC1_C6M1_HistoricSign07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_HistoricSign07.wav" } //Okay, explain something to me; how is an under-the-river tour scenic? "Gambler_DLC1_C6M1_HistoricSign08" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_HistoricSign08.wav" } //That guy's no cop. "Gambler_DLC1_C6M1_InitialMeeting01" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting01.wav" } //I'll tell ya something; that guy is no cop. "Gambler_DLC1_C6M1_InitialMeeting02" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting02.wav" } //Hey! (Realization someone else is alive) HEEEYYY!! "Gambler_DLC1_C6M1_InitialMeeting03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting03.wav" } //Hey! (Realization someone else is alive) HEEEYYY!! "Gambler_DLC1_C6M1_InitialMeeting04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting04.wav" } //What the... "Gambler_DLC1_C6M1_InitialMeeting05" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting05.wav" } //What? "Gambler_DLC1_C6M1_InitialMeeting06" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting06.wav" } //I'm telling you for the last goddamn time, lower the goddamn bridge you greasy vest wearing monkey. "Gambler_DLC1_C6M1_InitialMeeting07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting07.wav" } //Whatever. "Gambler_DLC1_C6M1_InitialMeeting08" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting08.wav" } //Whatever. "Gambler_DLC1_C6M1_InitialMeeting09" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting09.wav" } //Whatever sweety. "Gambler_DLC1_C6M1_InitialMeeting10" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting10.wav" } //Or: I could try is being more attractive to grease ball bikers. "Gambler_DLC1_C6M1_InitialMeeting11" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting11.wav" } //Or: I could try is being more attractive to grease ball bikers. "Gambler_DLC1_C6M1_InitialMeeting12" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting12.wav" } //All right. "Gambler_DLC1_C6M1_InitialMeeting13" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting13.wav" } //Yeah, all right. "Gambler_DLC1_C6M1_InitialMeeting14" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting14.wav" } //Okay, listen to me, jackass, lower the goddamn bridge so we can drive our goddamn car across. "Gambler_DLC1_C6M1_InitialMeeting15" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting15.wav" } //(to his group) Do you believe this guy? "Gambler_DLC1_C6M1_InitialMeeting16" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting16.wav" } //(to self) I don't believe this guy. "Gambler_DLC1_C6M1_InitialMeeting17" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting17.wav" } //That's terrific cupcake, is there a man up there we can talk to? "Gambler_DLC1_C6M1_InitialMeeting18" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting18.wav" } //Hey, lighten up. Man, no one can take a joke anymore. "Gambler_DLC1_C6M1_InitialMeeting19" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting19.wav" } //Wouldja lighten up? Man, no one can take a joke anymore. "Gambler_DLC1_C6M1_InitialMeeting20" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting20.wav" } //Well then climb down, you big ape, and help us. "Gambler_DLC1_C6M1_InitialMeeting21" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting21.wav" } //Well you coming with us? "Gambler_DLC1_C6M1_InitialMeeting22" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting22.wav" } //You coming with us, or what? "Gambler_DLC1_C6M1_InitialMeeting23" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_InitialMeeting23.wav" } //Let's go through this park. "Gambler_DLC1_C6M1_IntoPark01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_IntoPark01.wav" } //Through this park. "Gambler_DLC1_C6M1_IntoPark02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_IntoPark02.wav" } //Grab a health kit. "Gambler_DLC1_C6M1_IntoPark03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_IntoPark03.wav" } //Everyone grab a health kit. "Gambler_DLC1_C6M1_IntoPark04" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_IntoPark04.wav" } //Don't forget a health kit. "Gambler_DLC1_C6M1_IntoPark05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_IntoPark05.wav" } //Quick, grab a health kit. "Gambler_DLC1_C6M1_IntoPark06" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_IntoPark06.wav" } //Through this store. "Gambler_DLC1_C6M1_IntoStore01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_IntoStore01.wav" } //Let's go through this store. "Gambler_DLC1_C6M1_IntoStore02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_IntoStore02.wav" } //We can get around through this store. "Gambler_DLC1_C6M1_IntoStore03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_IntoStore03.wav" } //Guns in this store! "Gambler_DLC1_C6M1_IntoStore04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_IntoStore04.wav" } //(picking up gun) Hold on a sec, I'm gonna go back and shoot that jackass. "Gambler_DLC1_C6M1_IntoStore05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_IntoStore05.wav" } //(picking up gun) Hold on, I'm gonna go back and shoot that tattoo disaster. "Gambler_DLC1_C6M1_IntoStore06" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_IntoStore06.wav" } //(picking up gun - to self) I would love to go back and shoot that vest wearing jackass. "Gambler_DLC1_C6M1_IntoStore07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_IntoStore07.wav" } //Safe house in this building! "Gambler_DLC1_C6M1_SafeRoomAhead01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_SafeRoomAhead01.wav" } //Safe house back here! "Gambler_DLC1_C6M1_SafeRoomAhead02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_SafeRoomAhead02.wav" } //Guess we're crashing this wedding. "Gambler_DLC1_C6M1_Wedding01" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_Wedding01.wav" } //Oh shit a wedding. "Gambler_DLC1_C6M1_Wedding02" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_Wedding02.wav" } //Oh Christ, this is more depressing than the zombies. "Gambler_DLC1_C6M1_Wedding03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_Wedding03.wav" } //I hate going to weddings. "Gambler_DLC1_C6M1_Wedding04" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_Wedding04.wav" } //Think we are a little late for the wedding. "Gambler_DLC1_C6M1_Wedding05" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_Wedding05.wav" } //Coach, no time for cake. "Gambler_DLC1_C6M1_Wedding06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_Wedding06.wav" } //I'll keep an eye out for some. "Gambler_DLC1_C6M1_Wedding07" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_Wedding07.wav" } //Coach, I'll keep an eye out for some. Okay buddy? "Gambler_DLC1_C6M1_Wedding08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_Wedding08.wav" } //It's not easy to get blood out of a wedding dress, don't ask me how I know that. "Gambler_DLC1_C6M1_WeddingPostWitch01" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingPostWitch01.wav" } //Marrying her is the last thing you should do. "Gambler_DLC1_C6M1_WeddingPostWitch02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingPostWitch02.wav" } //Yeah, look Ellis, all women are emotional wrecks who will eventually kill you. "Gambler_DLC1_C6M1_WeddingPostWitch03" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingPostWitch03.wav" } //Yeah, you're about to get mauled to death. "Gambler_DLC1_C6M1_WeddingPostWitch04" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingPostWitch04.wav" } //Careful! I've seen a bride just like this before. "Gambler_DLC1_C6M1_WeddingWitch01" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitch01.wav" } //Careful! I've seen a bride just like that before. "Gambler_DLC1_C6M1_WeddingWitch02" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitch02.wav" } //Wedding dress. Crying. This brings back some bad memories. "Gambler_DLC1_C6M1_WeddingWitch03" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitch03.wav" } //That dress. The crying. This is bringing back some bad memories. "Gambler_DLC1_C6M1_WeddingWitch04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitch04.wav" } //Ellis, maybe you should grab that dress for your new girlfriend. "Gambler_DLC1_C6M1_WeddingWitch05" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitch05.wav" } //This is bringing back some bad memories. "Gambler_DLC1_C6M1_WeddingWitch06" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitch06.wav" } //Ellis, maybe you should grab that dress for your new girlfriend, huh? "Gambler_DLC1_C6M1_WeddingWitch07" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitch07.wav" } //Ellis, go give the bride a kiss it'll be good luck. Trust me. "Gambler_DLC1_C6M1_WeddingWitch08" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitch08.wav" } //(whispered in Ellis accent) Ellis look, it's another angel. "Gambler_DLC1_C6M1_WeddingWitch09" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitch09.wav" } //(whispered in Ellis accent) Hey, Ellis look, it's another angel. "Gambler_DLC1_C6M1_WeddingWitch10" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitch10.wav" } //This bride is killing me. "Gambler_DLC1_C6M1_WeddingWitchAttacking01.w" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchAttacking01.w" } //The bride is killing me. "Gambler_DLC1_C6M1_WeddingWitchAttacking02.w" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchAttacking02.w" } //Here comes the bride! "Gambler_DLC1_C6M1_WeddingWitchChasing01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchChasing01.wav" } //(killing witch) That has been a fantasy of mine for a long time. "Gambler_DLC1_C6M1_WeddingWitchDead01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchDead01.wav" } //He ain't coming back honey. "Gambler_DLC1_C6M1_WeddingWitchDead02" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchDead02.wav" } //Honey, he ain't coming back. "Gambler_DLC1_C6M1_WeddingWitchDead03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchDead03.wav" } //Even for us, that was just too weird. "Gambler_DLC1_C6M1_WeddingWitchDead04" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchDead04.wav" } //That's a good one Coach. "Gambler_DLC1_C6M1_WeddingWitchDead05" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchDead05.wav" } //Coach! That's a good one. "Gambler_DLC1_C6M1_WeddingWitchDead06" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchDead06.wav" } //Spectacular, Coach. "Gambler_DLC1_C6M1_WeddingWitchDead07" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchDead07.wav" } //Very true. "Gambler_DLC1_C6M1_WeddingWitchDead08" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchDead08.wav" } //Well put. "Gambler_DLC1_C6M1_WeddingWitchDead09" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchDead09.wav" } //Wow, true. "Gambler_DLC1_C6M1_WeddingWitchDead10" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchDead10.wav" } //Honeymoon's over. Bitch. "Gambler_DLC1_C6M1_WeddingWitchDead11" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchDead11.wav" } //Now that's a shotgun wedding. "Gambler_DLC1_C6M1_WeddingWitchDead12" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchDead12.wav" } //Now that's a shotgun wedding. "Gambler_DLC1_C6M1_WeddingWitchDead13" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M1_WeddingWitchDead13.wav" } //Let's raise that bridge. "Gambler_DLC1_C6M2_Bridge1Raise01" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge1Raise01.wav" } //We gotta raise that bridge. "Gambler_DLC1_C6M2_Bridge1Raise02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge1Raise02.wav" } //This button will raise that bridge. "Gambler_DLC1_C6M2_Bridge1Raise03" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge1Raise03.wav" } //Get ready to run. "Gambler_DLC1_C6M2_Bridge1Raise04" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge1Raise04.wav" } //I hit it! "Gambler_DLC1_C6M2_Bridge1RaiseHitIt01" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge1RaiseHitIt01.wav" } //Goddamn elevator, hurry up! "Gambler_DLC1_C6M2_Bridge1RaiseHitIt02" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge1RaiseHitIt02.wav" } //Ahh, Christ, you gotta be kidding me. "Gambler_DLC1_C6M2_Bridge1RaiseHitIt03" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge1RaiseHitIt03.wav" } //Ah Christ! "Gambler_DLC1_C6M2_Bridge1RaiseHitIt04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge1RaiseHitIt04.wav" } //Ahh, Christ, you gotta be kidding me. "Gambler_DLC1_C6M2_Bridge1RaiseHitIt05" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge1RaiseHitIt05.wav" } //Ahh, COME ON! "Gambler_DLC1_C6M2_Bridge1RaiseHitIt06" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge1RaiseHitIt06.wav" } //Goddamnit! Another elevator. "Gambler_DLC1_C6M2_Bridge2Raise01" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge2Raise01.wav" } //Hope this one works. "Gambler_DLC1_C6M2_Bridge2Raise02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge2Raise02.wav" } //This one better work. "Gambler_DLC1_C6M2_Bridge2Raise03" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge2Raise03.wav" } //Hey Ellis... you test it. "Gambler_DLC1_C6M2_Bridge2Up01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge2Up01.wav" } //Looks real safe. Ellis, you go first. "Gambler_DLC1_C6M2_Bridge2Up02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge2Up02.wav" } //Ellis... you test it. "Gambler_DLC1_C6M2_Bridge2Up03" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Bridge2Up03.wav" } //Ellis, what did you just do? "Gambler_DLC1_C6M2_BridgeCollapse01" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_BridgeCollapse01.wav" } //Goddamnit. Back in the shit water. "Gambler_DLC1_C6M2_BridgeCollapse02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_BridgeCollapse02.wav" } //Goddamnit. We're back in the toilet. "Gambler_DLC1_C6M2_BridgeCollapse03" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_BridgeCollapse03.wav" } //THIS was going to be their goddamn tour? "Gambler_DLC1_C6M2_BridgeCollapse04" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_BridgeCollapse04.wav" } //Great, back to the goddamn history of sewage. "Gambler_DLC1_C6M2_BridgeCollapse05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_BridgeCollapse05.wav" } //Drop down here. "Gambler_DLC1_C6M2_ConstructionSite01" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_ConstructionSite01.wav" } //Into the construction site. "Gambler_DLC1_C6M2_ConstructionSite02" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_ConstructionSite02.wav" } //Back in the water. "Gambler_DLC1_C6M2_FinalWater01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_FinalWater01.wav" } //I hate you, Ellis! "Gambler_DLC1_C6M2_FinalWater02" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_FinalWater02.wav" } //Stay on the walkway. "Gambler_DLC1_C6M2_HistoricTour01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_HistoricTour01.wav" } //Follow the walkway. "Gambler_DLC1_C6M2_HistoricTour02" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_HistoricTour02.wav" } //Jesus, this place sucks. "Gambler_DLC1_C6M2_HistoricTour03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_HistoricTour03.wav" } //From one con man to another: five bucks for this? I tip my hat to you, Rayford. "Gambler_DLC1_C6M2_HistoricTour04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_HistoricTour04.wav" } //Five goddamn dollars for an under-the-river tour? Well played, Rayford. Well played. "Gambler_DLC1_C6M2_HistoricTour05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_HistoricTour05.wav" } //Shithole? "Gambler_DLC1_C6M2_HistoricTour06" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_HistoricTour06.wav" } //Toldja. "Gambler_DLC1_C6M2_HistoricTour07" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_HistoricTour07.wav" } //[sarcastic] Yeah. Tunnels. You're right, Coach, you're so right. History is coming alive. "Gambler_DLC1_C6M2_HistoricTour08" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_HistoricTour08.wav" } //So... it's an antique basement, then. Fanntastic. "Gambler_DLC1_C6M2_HistoricTour09" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_HistoricTour09.wav" } //Why is everything "historic" always so goddamn filthy? "Gambler_DLC1_C6M2_HistoricTour10" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_HistoricTour10.wav" } //Get into the pool hall! "Gambler_DLC1_C6M2_IntoPoolHall01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_IntoPoolHall01.wav" } //Jump in through the window. "Gambler_DLC1_C6M2_IntoPoolHall02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_IntoPoolHall02.wav" } //Go in the window. "Gambler_DLC1_C6M2_IntoPoolHall03" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_IntoPoolHall03.wav" } //Hit the jukebox. "Gambler_DLC1_C6M2_IntoPoolHall04" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_IntoPoolHall04.wav" } //Ehhh. "Gambler_DLC1_C6M2_InWaterFindLadder01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder01.wav" } //Ahhh. "Gambler_DLC1_C6M2_InWaterFindLadder02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder02.wav" } //Ahhh. "Gambler_DLC1_C6M2_InWaterFindLadder03" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder03.wav" } //Ehhh. "Gambler_DLC1_C6M2_InWaterFindLadder04" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder04.wav" } //Goddamn you Jimmy Gibbs, Jr.! "Gambler_DLC1_C6M2_InWaterFindLadder05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder05.wav" } //Jimmy Goddamn Gibbs! "Gambler_DLC1_C6M2_InWaterFindLadder06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder06.wav" } //Goddamn you Jimmy Gibbs, Jr.! "Gambler_DLC1_C6M2_InWaterFindLadder07" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder07.wav" } //Jimmy Goddamn Gibbs! "Gambler_DLC1_C6M2_InWaterFindLadder08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder08.wav" } //I am walking through a toilet. Thank you, Jimmy Gibbs. "Gambler_DLC1_C6M2_InWaterFindLadder09" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder09.wav" } //Curse you, Jimmy Gibbs! "Gambler_DLC1_C6M2_InWaterFindLadder10" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder10.wav" } //[to self] "Hey, Nick, what's new?" "Oh, not much. I couldn't drive Jimmy Gibby's stock car over a bridge, so I'm crawling through a shit-filled sewer so I can lower it. You?" "Gambler_DLC1_C6M2_InWaterFindLadder11" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder11.wav" } //Not the time, Ellis. "Gambler_DLC1_C6M2_InWaterFindLadder12" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder12.wav" } //Not the time, Ellis. "Gambler_DLC1_C6M2_InWaterFindLadder13" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder13.wav" } //Gotta get up on the cat walks. "Gambler_DLC1_C6M2_InWaterFindLadder14" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder14.wav" } //We need to find a ladder. "Gambler_DLC1_C6M2_InWaterFindLadder15" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder15.wav" } //Gotta get back up on the cat walk. "Gambler_DLC1_C6M2_InWaterFindLadder16" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_InWaterFindLadder16.wav" } //Into the Jazz Club. "Gambler_DLC1_C6M2_JazzClub01" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_JazzClub01.wav" } //Looks like the tour is in the Jazz Club. "Gambler_DLC1_C6M2_JazzClub02" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_JazzClub02.wav" } //The tunnel's in the Club. "Gambler_DLC1_C6M2_JazzClub03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_JazzClub03.wav" } //The tour's through this Jazz Club. "Gambler_DLC1_C6M2_JazzClub04" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_JazzClub04.wav" } //Heads up, ladder coming down. "Gambler_DLC1_C6M2_LoweringLadder01" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_LoweringLadder01.wav" } //Lowering the ladder. "Gambler_DLC1_C6M2_LoweringLadder02" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_LoweringLadder02.wav" } //Did you guys see that? "Gambler_DLC1_C6M2_MidnightRiders01" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_MidnightRiders01.wav" } //Did you guys see that? "Gambler_DLC1_C6M2_MidnightRiders02" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_MidnightRiders02.wav" } //What in the hell was that? "Gambler_DLC1_C6M2_MidnightRiders03" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_MidnightRiders03.wav" } //I must be dreaming. "Gambler_DLC1_C6M2_MidnightRiders04" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_MidnightRiders04.wav" } //Over this plank. "Gambler_DLC1_C6M2_OverPlank01" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_OverPlank01.wav" } //Watch out for smokers. "Gambler_DLC1_C6M2_OverPlank02" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_OverPlank02.wav" } //Watch out for chargers. "Gambler_DLC1_C6M2_OverPlank03" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_OverPlank03.wav" } //Okay, let's cross this plank quick. "Gambler_DLC1_C6M2_OverPlank04" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_OverPlank04.wav" } //Don't look down. "Gambler_DLC1_C6M2_OverPlank05" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_OverPlank05.wav" } //Watch yourself on this thing. "Gambler_DLC1_C6M2_OverPlank06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_OverPlank06.wav" } //Watch out for chargers. "Gambler_DLC1_C6M2_OverPlank07" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_OverPlank07.wav" } //Cross quick before a smoker grabs you. "Gambler_DLC1_C6M2_OverPlank08" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_OverPlank08.wav" } //Tour ends, time to head down. "Gambler_DLC1_C6M2_Phase201" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase201.wav" } //Tour's over. "Gambler_DLC1_C6M2_Phase202" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase202.wav" } //Should we wait until they finish? "Gambler_DLC1_C6M2_Phase203" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase203.wav" } //Jesus Christ, what did we just pay five bucks for? "Gambler_DLC1_C6M2_Phase204" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase204.wav" } //Jesus Christ, what did we just pay five bucks for? "Gambler_DLC1_C6M2_Phase205" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase205.wav" } //Phase Two? Does this even go through? "Gambler_DLC1_C6M2_Phase206" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase206.wav" } //Let's get off these stairs. "Gambler_DLC1_C6M2_Phase207" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase207.wav" } //Don't stop on the stairs, GO!!! "Gambler_DLC1_C6M2_Phase208" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase208.wav" } //GO DOWN! "Gambler_DLC1_C6M2_Phase209" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase209.wav" } //DOWN DOWN DOWN! "Gambler_DLC1_C6M2_Phase210" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase210.wav" } //DOWN THE STAIRS, DOWN THE STAIRS! "Gambler_DLC1_C6M2_Phase211" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase211.wav" } //DOWN, LET'S GO! "Gambler_DLC1_C6M2_Phase212" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase212.wav" } //Ellis. I NEED this. "Gambler_DLC1_C6M2_Phase2InWater01" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater01.wav" } //(to self) It's just a storm sewer, it is just a STORM sewer… "Gambler_DLC1_C6M2_Phase2InWater02" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater02.wav" } //A sewer filled with bodies. [Sarcastic] This is sanitary. "Gambler_DLC1_C6M2_Phase2InWater03" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater03.wav" } //I am breathing shit air into my lungs, it is being absorbed into my bloodstream. I am literally full of shit. "Gambler_DLC1_C6M2_Phase2InWater04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater04.wav" } //Here's a pleasant thought: Any one of us gets pounced, we are going to be fully submerged in shit water. "Gambler_DLC1_C6M2_Phase2InWater05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater05.wav" } //Seriously, is nobody else freaked out right now? We are walking through a SEWER. "Gambler_DLC1_C6M2_Phase2InWater06" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater06.wav" } //A sewer filled with bodies. [Sarcastic] This is sanitary. "Gambler_DLC1_C6M2_Phase2InWater07" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater07.wav" } //YES. "Gambler_DLC1_C6M2_Phase2InWater08" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater08.wav" } //Seriously, look, I will pay any one of you a thousand dollars right now to give me a piggyback ride. "Gambler_DLC1_C6M2_Phase2InWater09" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater09.wav" } //Don't you DARE. "Gambler_DLC1_C6M2_Phase2InWater10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater10.wav" } //Ugh "Gambler_DLC1_C6M2_Phase2InWater11" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater11.wav" } //Ugh "Gambler_DLC1_C6M2_Phase2InWater12" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater12.wav" } //Augh "Gambler_DLC1_C6M2_Phase2InWater13" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater13.wav" } //Ugh, ugh "Gambler_DLC1_C6M2_Phase2InWater14" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater14.wav" } //Ugh "Gambler_DLC1_C6M2_Phase2InWater15" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater15.wav" } //Ugh "Gambler_DLC1_C6M2_Phase2InWater16" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater16.wav" } //Ugh "Gambler_DLC1_C6M2_Phase2InWater17" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater17.wav" } //Ugh, ugh "Gambler_DLC1_C6M2_Phase2InWater18" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater18.wav" } //Bad advice. BAD advice. "Gambler_DLC1_C6M2_Phase2InWater19" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater19.wav" } //Keep moving! "Gambler_DLC1_C6M2_Phase2InWater20" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater20.wav" } //Don't stop in the sewer! "Gambler_DLC1_C6M2_Phase2InWater21" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater21.wav" } //Oh, this is some gross shit. "Gambler_DLC1_C6M2_Phase2InWater22" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater22.wav" } //We gotta keep moving, people. "Gambler_DLC1_C6M2_Phase2InWater23" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2InWater23.wav" } //Let's do this together. "Gambler_DLC1_C6M2_Phase2JumpInWater01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2JumpInWater01.wav" } //Who wants to jump first? "Gambler_DLC1_C6M2_Phase2JumpInWater02" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Phase2JumpInWater02.wav" } //Saferoom! "Gambler_DLC1_C6M2_Saferoom01" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Saferoom01.wav" } //So we find this historic section. Go under the river. And then we kick that biker dude's ass, right? "Gambler_DLC1_C6M2_SafeRoomConvo01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo01.wav" } //Go to hell. "Gambler_DLC1_C6M2_SafeRoomConvo02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo02.wav" } //I can't believe we're waking this far just to keep a damn car. "Gambler_DLC1_C6M2_SafeRoomConvo03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo03.wav" } //I don't have a problem with leaving the car AND you behind. Okay, Ellis? "Gambler_DLC1_C6M2_SafeRoomConvo04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo04.wav" } //Boiled nuts? Christ. What is wrong with you Southerners? "Gambler_DLC1_C6M2_SafeRoomConvo05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo05.wav" } //Boiled nuts? Coah, come on, what is wrong with you Southerners? "Gambler_DLC1_C6M2_SafeRoomConvo06" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo06.wav" } //And you want to live? "Gambler_DLC1_C6M2_SafeRoomConvo07" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo07.wav" } //I hate your life Coach. "Gambler_DLC1_C6M2_SafeRoomConvo08" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo08.wav" } //I think you had a better chance with that witch. "Gambler_DLC1_C6M2_SafeRoomConvo09" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo09.wav" } //What's a matter Rochelle, playing hard to get? "Gambler_DLC1_C6M2_SafeRoomConvo10" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo10.wav" } //What's a matter sweetie, you playing hard to get? "Gambler_DLC1_C6M2_SafeRoomConvo11" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo11.wav" } //I saw the way you were looking at him. "Gambler_DLC1_C6M2_SafeRoomConvo12" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo12.wav" } //C'mon... I saw the way you were looking at him. "Gambler_DLC1_C6M2_SafeRoomConvo13" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo13.wav" } //I don't know... he fills out a vest pretty good. "Gambler_DLC1_C6M2_SafeRoomConvo14" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo14.wav" } //He could be the one. "Gambler_DLC1_C6M2_SafeRoomConvo15" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo15.wav" } //Look, there are probably 10 guys left on the planet Rochelle, and you're not getting any younger, sweetie. "Gambler_DLC1_C6M2_SafeRoomConvo16" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo16.wav" } //So this under-the-river tour, who wants to bet that is going to be filthy. "Gambler_DLC1_C6M2_SafeRoomConvo17" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo17.wav" } //A germ just wiped out the whole planet Coach. So yes. "Gambler_DLC1_C6M2_SafeRoomConvo18" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo18.wav" } //Coach, A germ just wiped out the whole planet. So yes. "Gambler_DLC1_C6M2_SafeRoomConvo19" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo19.wav" } //If anybody sees any hand sanitizer let me know. "Gambler_DLC1_C6M2_SafeRoomConvo20" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo20.wav" } //Yeah, hahaha a little bit more hand sanitizer and we wouldn't be in this mess. "Gambler_DLC1_C6M2_SafeRoomConvo21" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo21.wav" } //Under the what now? "Gambler_DLC1_C6M2_SafeRoomConvo22" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo22.wav" } //So Ellis, Zoey huh? What do you think? "Gambler_DLC1_C6M2_SafeRoomConvo23" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo23.wav" } //Yeah agreed, she is totally out of your league. "Gambler_DLC1_C6M2_SafeRoomConvo24" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo24.wav" } //Okay, let me get this straight. It's a tunnel... under the river. Right? "Gambler_DLC1_C6M2_SafeRoomConvo25" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo25.wav" } //Let me get this straight, Coach. It's a tunnel... under the river. Right? "Gambler_DLC1_C6M2_SafeRoomConvo26" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo26.wav" } //And this is supposed to teach me about what exactly? "Gambler_DLC1_C6M2_SafeRoomConvo27" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo27.wav" } //And this is supposed to teach me about what exactly? "Gambler_DLC1_C6M2_SafeRoomConvo28" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo28.wav" } //I am not looking forward to this under the river tour. "Gambler_DLC1_C6M2_SafeRoomConvo29" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo29.wav" } //Coach, it's a hole. Oh no, excuse me, an historic hole. Under a river. "Gambler_DLC1_C6M2_SafeRoomConvo30" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo30.wav" } //Yeah, no, I'm good, I'm good. "Gambler_DLC1_C6M2_SafeRoomConvo31" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo31.wav" } //Okay, good point. You know what? I am looking forward to punching that grease bag biker in the mouth. "Gambler_DLC1_C6M2_SafeRoomConvo32" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SafeRoomConvo32.wav" } //Let's hear some music. "Gambler_DLC1_C6M2_StartingJukeBox01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_StartingJukeBox01.wav" } //Some music to kill by. "Gambler_DLC1_C6M2_StartingJukeBox02" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_StartingJukeBox02.wav" } //Ah, music to kill by. "Gambler_DLC1_C6M2_StartingJukeBox03" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_StartingJukeBox03.wav" } //I like the way this guy packs. "Gambler_DLC1_C6M2_SuitcasePistols01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SuitcasePistols01.wav" } //Don't mind if I do. "Gambler_DLC1_C6M2_SuitcasePistols02" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_SuitcasePistols02.wav" } //Who wants a tattoo? "Gambler_DLC1_C6M2_Tattoo01" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Tattoo01.wav" } //Ellis, did you get that girl's name? 'Cause I can tattoo it on your ass. She'll like that. "Gambler_DLC1_C6M2_Tattoo02" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Tattoo02.wav" } //Hey Ellis, did you get that girl's name? Because you know what? I can tattoo it on your ass. She'll love it. "Gambler_DLC1_C6M2_Tattoo03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Tattoo03.wav" } //Ellis, did you get that girl's name? 'Cause I can tattoo it on your ass. She'll like that. "Gambler_DLC1_C6M2_Tattoo04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Tattoo04.wav" } //Rochelle, do you want me to tattoo your boyfriend's name on your arm? "Gambler_DLC1_C6M2_Tattoo05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Tattoo05.wav" } //I'll just write greasy pig. We'll all know who we are talking about. "Gambler_DLC1_C6M2_Tattoo06" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Tattoo06.wav" } //Rochelle, do you want me to tattoo your boyfriend's name on your arm? "Gambler_DLC1_C6M2_Tattoo07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Tattoo07.wav" } //I'll just write greasy pig, we all...(laughs) "Gambler_DLC1_C6M2_Tattoo08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Tattoo08.wav" } //Greasy pig should be close enough, right? "Gambler_DLC1_C6M2_Tattoo09" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Tattoo09.wav" } //I'll just write greasy pig. We'll all know who we are talking about. "Gambler_DLC1_C6M2_Tattoo10" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Tattoo10.wav" } //That is never going to happen, Ellis. "Gambler_DLC1_C6M2_Tattoo11" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Tattoo11.wav" } //I'm gonna get a tattoo that says "no". "Gambler_DLC1_C6M2_Tattoo12" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Tattoo12.wav" } //I've never done a colored tattoo. "Gambler_DLC1_C6M2_Tattoo13" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_Tattoo13.wav" } //This'll take us under the river. "Gambler_DLC1_C6M2_TicketCounter01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_TicketCounter01.wav" } //Thank GOD! "Gambler_DLC1_C6M2_UpCatwalk01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpCatwalk01.wav" } //A ladder! "Gambler_DLC1_C6M2_UpCatwalk02" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpCatwalk02.wav" } //Ladder! "Gambler_DLC1_C6M2_UpLadder01" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpLadder01.wav" } //Up the ladder! "Gambler_DLC1_C6M2_UpLadder02" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpLadder02.wav" } //Let's get out of the water. "Gambler_DLC1_C6M2_UpLadder101" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpLadder101.wav" } //Everyone out of the pool. "Gambler_DLC1_C6M2_UpLadder102" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpLadder102.wav" } //Up these stairs. "Gambler_DLC1_C6M2_UpStairs01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpStairs01.wav" } //Up the stairs! "Gambler_DLC1_C6M2_UpStairs02" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpStairs02.wav" } //Let's get up to the street. "Gambler_DLC1_C6M2_UpStairs03" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpStairs03.wav" } //Let's get to the street. "Gambler_DLC1_C6M2_UpStairs04" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpStairs04.wav" } //Let's get to street level. "Gambler_DLC1_C6M2_UpStairs05" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpStairs05.wav" } //Through this building. "Gambler_DLC1_C6M2_UpThroughBuilding01" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpThroughBuilding01.wav" } //In here. "Gambler_DLC1_C6M2_UpThroughBuilding02" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpThroughBuilding02.wav" } //Down these stairs. "Gambler_DLC1_C6M2_UpThroughBuilding03" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpThroughBuilding03.wav" } //Get in there. "Gambler_DLC1_C6M2_UpThroughBuilding04" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M2_UpThroughBuilding04.wav" } //I got a can. "Gambler_DLC1_C6M3_Cans01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Cans01.wav" } //I'm filling the generator. "Gambler_DLC1_C6M3_Cans02" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Cans02.wav" } //Pouring it in! "Gambler_DLC1_C6M3_Cans03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Cans03.wav" } //Another one in! "Gambler_DLC1_C6M3_Cans04" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Cans04.wav" } //Almost outta here! "Gambler_DLC1_C6M3_Cans05" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Cans05.wav" } //Why doesn't anything have enough gas in it? "Gambler_DLC1_C6M3_Cans06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Cans06.wav" } //The minute we get down there, I'm shooting that biker. "Gambler_DLC1_C6M3_Elevator01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Elevator01.wav" } //I guess they'll help. Right? "Gambler_DLC1_C6M3_Elevator02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Elevator02.wav" } //First we fill up Gibby's car with gas, now a generator, what next? Don't answer, Ellis. "Gambler_DLC1_C6M3_Elevator03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Elevator03.wav" } //Let's get these cans fast. "Gambler_DLC1_C6M3_Elevator04" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Elevator04.wav" } //Let's not piss around here, alright? Gas up the generator, let's get out of here. "Gambler_DLC1_C6M3_Elevator05" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Elevator05.wav" } //Everyone to the car! "Gambler_DLC1_C6M3_FinaleBridgeRun01" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleBridgeRun01.wav" } //Bridge is down, to the car! "Gambler_DLC1_C6M3_FinaleBridgeRun02" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleBridgeRun02.wav" } //Thanks! We gotta run! "Gambler_DLC1_C6M3_FinaleBridgeRun03" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleBridgeRun03.wav" } //GET TO THE CAR, GET TO THE CAR! "Gambler_DLC1_C6M3_FinaleBridgeRun04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleBridgeRun04.wav" } //THANKS, YOU THREE! "Gambler_DLC1_C6M3_FinaleBridgeRun05" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleBridgeRun05.wav" } //GOOD LUCK! THANKS! "Gambler_DLC1_C6M3_FinaleBridgeRun06" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleBridgeRun06.wav" } //We're the people with the car. (pause) That need to get over the bridge. "Gambler_DLC1_C6M3_FinaleChat01" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleChat01.wav" } //Well, good, glad that's cleared up. What now? "Gambler_DLC1_C6M3_FinaleChat02" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleChat02.wav" } //That's funny. I knew your lazy ass would still be here. "Gambler_DLC1_C6M3_FinaleChat03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleChat03.wav" } //I... I put it there. "Gambler_DLC1_C6M3_FinaleChat04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleChat04.wav" } //Hold on. You guys aren't cops. "Gambler_DLC1_C6M3_FinaleChat05" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleChat05.wav" } //Thanks for telling us about the goddamn sewer. "Gambler_DLC1_C6M3_FinaleChat06" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleChat06.wav" } //You know what? Screw the both of you. Okay? So what are we doing here? "Gambler_DLC1_C6M3_FinaleChat07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleChat07.wav" } //Whatever. So what are we doing here? "Gambler_DLC1_C6M3_FinaleChat08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleChat08.wav" } //Should we leave you two alone? "Gambler_DLC1_C6M3_FinaleChat09" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleChat09.wav" } //Maybe we should leave you two alone? "Gambler_DLC1_C6M3_FinaleChat10" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleChat10.wav" } //Should we leave you two alone? "Gambler_DLC1_C6M3_FinaleChat11" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleChat11.wav" } //Get a room. "Gambler_DLC1_C6M3_FinaleChat12" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleChat12.wav" } //Maybe you two should get a room. "Gambler_DLC1_C6M3_FinaleChat13" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleChat13.wav" } //Hit it, Ellis! "Gambler_DLC1_C6M3_FinaleCinematic01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleCinematic01.wav" } //I hope those three are going to be okay. "Gambler_DLC1_C6M3_FinaleCinematic02" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleCinematic02.wav" } //Don't worry, Ellis. Plenty of fish in the sea. "Gambler_DLC1_C6M3_FinaleCinematic03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleCinematic03.wav" } //Next stop, New Orleans! "Gambler_DLC1_C6M3_FinaleCinematic04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleCinematic04.wav" } //Don't worry, Ellis. Plenty of fish in the sea. "Gambler_DLC1_C6M3_FinaleCinematic05" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleCinematic05.wav" } //Thanks, guys. You good? "Gambler_DLC1_C6M3_FinaleFinalGas01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleFinalGas01.wav" } //Thank you. Good luck out there, huh? "Gambler_DLC1_C6M3_FinaleFinalGas02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleFinalGas02.wav" } //You three take care of yourselves. And thanks. "Gambler_DLC1_C6M3_FinaleFinalGas03" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleFinalGas03.wav" } //We won't forget this. "Gambler_DLC1_C6M3_FinaleFinalGas04" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleFinalGas04.wav" } //Be safe, you three. "Gambler_DLC1_C6M3_FinaleFinalGas05" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleFinalGas05.wav" } //That's what we need. "Gambler_DLC1_C6M3_FinaleFinalGas06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleFinalGas06.wav" } //Shit, thanks! "Gambler_DLC1_C6M3_FinaleL4D1Items01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Items01.wav" } //Thanks, we'll make good use of this. "Gambler_DLC1_C6M3_FinaleL4D1Items02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Items02.wav" } //Sorry if I was rude before. You guys are all right! "Gambler_DLC1_C6M3_FinaleL4D1Items03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Items03.wav" } //Sorry if I was rude before. You guys are all right! "Gambler_DLC1_C6M3_FinaleL4D1Items04" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Items04.wav" } //Thanks, greaseball! "Gambler_DLC1_C6M3_FinaleL4D1Items05" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Items05.wav" } //Hey thanks, babe! "Gambler_DLC1_C6M3_FinaleL4D1Items06" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Items06.wav" } //Thanks, pal! "Gambler_DLC1_C6M3_FinaleL4D1Items07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Items07.wav" } //Got it, thank you! "Gambler_DLC1_C6M3_FinaleL4D1Items08" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Items08.wav" } //I owe you one, Francis! "Gambler_DLC1_C6M3_FinaleL4D1Killing01" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Killing01.wav" } //Thanks, Louis! "Gambler_DLC1_C6M3_FinaleL4D1Killing02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Killing02.wav" } //Thanks, Zoey! "Gambler_DLC1_C6M3_FinaleL4D1Killing03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Killing03.wav" } //Zoey! "Gambler_DLC1_C6M3_FinaleL4D1Killing04" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Killing04.wav" } //Zoey, all right! "Gambler_DLC1_C6M3_FinaleL4D1Killing05" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Killing05.wav" } //Nice shot, Francis! "Gambler_DLC1_C6M3_FinaleL4D1Killing06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Killing06.wav" } //Nice shot, Zoey! "Gambler_DLC1_C6M3_FinaleL4D1Killing07" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Killing07.wav" } //Louis, I am beginning to like you and your gun. "Gambler_DLC1_C6M3_FinaleL4D1Killing08" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Killing08.wav" } //Louis, you are a badass with that gun. "Gambler_DLC1_C6M3_FinaleL4D1Killing09" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Killing09.wav" } //Louis, you sure you don't want to come with us? We can leave Ellis behind. "Gambler_DLC1_C6M3_FinaleL4D1Killing10" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Killing10.wav" } //Louis, you are a badass with that gun. "Gambler_DLC1_C6M3_FinaleL4D1Killing11" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Killing11.wav" } //Louis, you sure you don't want to come with us? We can leave Ellis behind. "Gambler_DLC1_C6M3_FinaleL4D1Killing12" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_FinaleL4D1Killing12.wav" } //Hey. Sorry for your loss. "Gambler_DLC1_C6M3_Loss01" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss01.wav" } //Sorry for your loss. "Gambler_DLC1_C6M3_Loss02" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss02.wav" } //All shit aside, I'm sorry to hear it. "Gambler_DLC1_C6M3_Loss03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss03.wav" } //I actually think I might miss one of these guys. "Gambler_DLC1_C6M3_Loss04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss04.wav" } //I can't believe I am saying this, but I think I need these guys. "Gambler_DLC1_C6M3_Loss05" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss05.wav" } //Hey. Sorry for your loss. "Gambler_DLC1_C6M3_Loss06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss06.wav" } //You guys want to come with us? "Gambler_DLC1_C6M3_Loss07" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss07.wav" } //Should we join forces? "Gambler_DLC1_C6M3_Loss08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss08.wav" } //You want to make this a… sevensome? "Gambler_DLC1_C6M3_Loss09" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss09.wav" } //Are you going to come with us? "Gambler_DLC1_C6M3_Loss10" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss10.wav" } //I'm starting to get that feeling myself. "Gambler_DLC1_C6M3_Loss11" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss11.wav" } //I think we're going to stick together. "Gambler_DLC1_C6M3_Loss12" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss12.wav" } //I'm beginning to like these three. "Gambler_DLC1_C6M3_Loss13" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss13.wav" } //Yeah, I'm starting to get that feeling myself. "Gambler_DLC1_C6M3_Loss14" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss14.wav" } //Yeah, I'm starting to get that feeling myself. "Gambler_DLC1_C6M3_Loss15" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_Loss15.wav" } //I don't trust that biker. He better still be here. "Gambler_DLC1_C6M3_SafeRoomConvo01" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo01.wav" } //You know him that well? "Gambler_DLC1_C6M3_SafeRoomConvo02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo02.wav" } //You got a good feeling about every scumbag that lives on a bridge. "Gambler_DLC1_C6M3_SafeRoomConvo03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo03.wav" } //You know him that well? "Gambler_DLC1_C6M3_SafeRoomConvo04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo04.wav" } //Like you've been crawling through a sewer. "Gambler_DLC1_C6M3_SafeRoomConvo05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo05.wav" } //I'm not even going to look. "Gambler_DLC1_C6M3_SafeRoomConvo06" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo06.wav" } //I'm not even going to look, Ellis. "Gambler_DLC1_C6M3_SafeRoomConvo07" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo07.wav" } //So we're about to see that girl again, what's her name? Zoey? "Gambler_DLC1_C6M3_SafeRoomConvo08" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo08.wav" } //Don't listen to her. You got five minutes to get this done, Ellis. It is do or die time, buddy. "Gambler_DLC1_C6M3_SafeRoomConvo09" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo09.wav" } //What are you nervous about? You had your chance, you didn't do shit. Now you can watch Nick take care of business. "Gambler_DLC1_C6M3_SafeRoomConvo10" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo10.wav" } //What are you nervous about? You had your chance, you didn't do shit. Now you can watch Nick take care of business. "Gambler_DLC1_C6M3_SafeRoomConvo11" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo11.wav" } //What? I'm a handsome man. "Gambler_DLC1_C6M3_SafeRoomConvo12" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo12.wav" } //What? I'm a closer. "Gambler_DLC1_C6M3_SafeRoomConvo13" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo13.wav" } //What? I'm a handsome man, what can I tell ya? "Gambler_DLC1_C6M3_SafeRoomConvo14" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo14.wav" } //A-B-C. A;ways be closing. "Gambler_DLC1_C6M3_SafeRoomConvo15" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_C6M3_SafeRoomConvo15.wav" } //Kill that zombie, he's got something! "Gambler_DLC1_FallenSurvior01" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_FallenSurvior01.wav" } //That zombie's got something! Kill it! "Gambler_DLC1_FallenSurvior02" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_FallenSurvior02.wav" } //Get that zombie! He's got something! "Gambler_DLC1_FallenSurvior03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_FallenSurvior03.wav" } //That zombie just dropped something! "Gambler_DLC1_FallenSurvior04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_FallenSurvior04.wav" } //What's that zombie got? "Gambler_DLC1_FallenSurvior05" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_FallenSurvior05.wav" } //I think that zombie's got something! "Gambler_DLC1_FallenSurvior06" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_FallenSurvior06.wav" } //That zombie's got something! "Gambler_DLC1_FallenSurvior07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_FallenSurvior07.wav" } //What'd that zombie drop? "Gambler_DLC1_FallenSurvior08" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_FallenSurvior08.wav" } //Search these lockers. "Gambler_DLC1_FootLocker01" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_FootLocker01.wav" } //What's in here? "Gambler_DLC1_FootLocker02" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_FootLocker02.wav" } //Let's see what's in here. "Gambler_DLC1_FootLocker03" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_FootLocker03.wav" } //Let's open this up. "Gambler_DLC1_FootLocker04" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_FootLocker04.wav" } //Check it out. "Gambler_DLC1_FootLocker05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_FootLocker05.wav" } //Open it up. "Gambler_DLC1_FootLocker06" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_FootLocker06.wav" } //Golf club. "Gambler_DLC1_GolfClub01" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_GolfClub01.wav" } //Grabbing a golf club. "Gambler_DLC1_GolfClub02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_GolfClub02.wav" } //Golf club. "Gambler_DLC1_GolfClub03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_GolfClub03.wav" } //Grabbing the driver. "Gambler_DLC1_GolfClub04" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_GolfClub04.wav" } //Driver! "Gambler_DLC1_GolfClub05" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_GolfClub05.wav" } //Club here! "Gambler_DLC1_GolfClub06" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_GolfClub06.wav" } //Club here! "Gambler_DLC1_GolfClub07" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_GolfClub07.wav" } //Driver here! "Gambler_DLC1_GolfClub08" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_GolfClub08.wav" } //Fore! "Gambler_DLC1_GolfClub09" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_GolfClub09.wav" } //Fore! "Gambler_DLC1_GolfClub10" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_GolfClub10.wav" } //Now this is a gun. "Gambler_DLC1_M6001" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_M6001.wav" } //Shit, this is a gun. "Gambler_DLC1_M6002" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_M6002.wav" } //Big gun. "Gambler_DLC1_M6003" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_M6003.wav" } //I'm grabbing the big gun. "Gambler_DLC1_M6004" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_M6004.wav" } //Grabbing the chain gun. "Gambler_DLC1_M6005" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Gambler\DLC1_M6005.wav" } //Shit, this is heavy. "Gambler_DLC1_M6006" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DLC1_M6006.wav" }