//-------------------------------------------------------------------------------------------------------------- // Coach Game Sound Text File //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // This file is auto generated do not hand edit! //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 03/08/10 //-------------------------------------------------------------------------------------------------------------- //This here door is going to sound when we open it. "Coach_DLC1_C6M1_AlarmDoor01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_AlarmDoor01.wav" } //You know this shit's going to get loud. "Coach_DLC1_C6M1_AlarmDoor02" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_AlarmDoor02.wav" } //Let's get ready before we open that door. "Coach_DLC1_C6M1_AlarmDoor03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_AlarmDoor03.wav" } //I opened it. "Coach_DLC1_C6M1_AlarmDoorOpen01" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M1_AlarmDoorOpen01.wav" } //Open, let's go! "Coach_DLC1_C6M1_AlarmDoorOpen02" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M1_AlarmDoorOpen02.wav" } //Behind this bus. "Coach_DLC1_C6M1_BackAlley01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley01.wav" } //Down this alley. "Coach_DLC1_C6M1_BackAlley02" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley02.wav" } //We need to get up there. "Coach_DLC1_C6M1_BackAlley03" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley03.wav" } //We have to get into this building. "Coach_DLC1_C6M1_BackAlley04" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley04.wav" } //Let's all get up there. "Coach_DLC1_C6M1_BackAlley05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley05.wav" } //Down this alley. "Coach_DLC1_C6M1_BackAlley06" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley06.wav" } //Down here. "Coach_DLC1_C6M1_BackAlley07" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley07.wav" } //Into these apartments. "Coach_DLC1_C6M1_BackAlley08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley08.wav" } //Across the walk-way. "Coach_DLC1_C6M1_BackAlley09" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley09.wav" } //Get your ass across the walk-way. "Coach_DLC1_C6M1_BackAlley10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley10.wav" } //Back this way. "Coach_DLC1_C6M1_BackAlley11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley11.wav" } //In here. "Coach_DLC1_C6M1_BackAlley12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley12.wav" } //Get in there. "Coach_DLC1_C6M1_BackAlley13" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley13.wav" } //Y'all get in there. "Coach_DLC1_C6M1_BackAlley14" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley14.wav" } //Search these rooms for supplies. "Coach_DLC1_C6M1_BackAlley15" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley15.wav" } //We're goin' this way.. "Coach_DLC1_C6M1_BackAlley16" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_BackAlley16.wav" } //Historic Under-the-River Tour! This could be pretty interesting! "Coach_DLC1_C6M1_HistoricSign01" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_HistoricSign01.wav" } //Let's all try this under-the-river tour to get across. "Coach_DLC1_C6M1_HistoricSign02" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_HistoricSign02.wav" } //Sign says there's an under-the-river tour, that'll get us across. "Coach_DLC1_C6M1_HistoricSign03" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_HistoricSign03.wav" } //If we can't take the bridge, let's take the tunnel. "Coach_DLC1_C6M1_HistoricSign04" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_HistoricSign04.wav" } //Yeah, it's historic. "Coach_DLC1_C6M1_HistoricSign05" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_HistoricSign05.wav" } //I don't know, goes under the river. "Coach_DLC1_C6M1_HistoricSign06" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_HistoricSign06.wav" } //Hey, hello there! You wanna let the bridge down for us? "Coach_DLC1_C6M1_InitialMeeting01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M1_InitialMeeting01.wav" } //Y'all can't climb down there and save us a trip? "Coach_DLC1_C6M1_InitialMeeting02" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M1_InitialMeeting02.wav" } //Got it. We'll holla back at you when we get there. "Coach_DLC1_C6M1_InitialMeeting03" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M1_InitialMeeting03.wav" } //You been killin' zombies for the better part of 2 days boy you can talk to a girl. "Coach_DLC1_C6M1_InitialMeeting04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_InitialMeeting04.wav" } //Okay, the boy says thank you. "Coach_DLC1_C6M1_InitialMeeting05" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M1_InitialMeeting05.wav" } //No. Can you lower the bridge? "Coach_DLC1_C6M1_InitialMeeting06" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_InitialMeeting06.wav" } //(to group) Tell me this boy ain't for real. "Coach_DLC1_C6M1_InitialMeeting07" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M1_InitialMeeting07.wav" } //(to group) Tell me this boy ain't for real. "Coach_DLC1_C6M1_InitialMeeting08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_InitialMeeting08.wav" } //Shit, okay. Yes, we are vampires? All of us are vampires? "Coach_DLC1_C6M1_InitialMeeting09" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M1_InitialMeeting09.wav" } //Dear lord, why'd I ever leave Savannah. "Coach_DLC1_C6M1_InitialMeeting10" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_InitialMeeting10.wav" } //Don't run off without a health kit. "Coach_DLC1_C6M1_IntoPark01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_IntoPark01.wav" } //Grab a health kit. "Coach_DLC1_C6M1_IntoPark02" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M1_IntoPark02.wav" } //Everyone grab a health kit. "Coach_DLC1_C6M1_IntoPark03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_IntoPark03.wav" } //Health kits everyone! "Coach_DLC1_C6M1_IntoPark04" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M1_IntoPark04.wav" } //Through this store. "Coach_DLC1_C6M1_IntoStore01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_IntoStore01.wav" } //Guns in the store. "Coach_DLC1_C6M1_IntoStore02" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_IntoStore02.wav" } //Let's get in the store. "Coach_DLC1_C6M1_IntoStore03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_IntoStore03.wav" } //Nick, you gotta pull yourself together. "Coach_DLC1_C6M1_IntoStore04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_IntoStore04.wav" } //Safe room back here! "Coach_DLC1_C6M1_SafeRoomAhead01" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M1_SafeRoomAhead01.wav" } //Go upstairs. "Coach_DLC1_C6M1_Upstairs01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_Upstairs01.wav" } //Let's try upstairs. "Coach_DLC1_C6M1_Upstairs02" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_Upstairs02.wav" } //Damn. This here wedding didn't end well. "Coach_DLC1_C6M1_Wedding01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_Wedding01.wav" } //Look, uh, anyone see the wedding cake? "Coach_DLC1_C6M1_Wedding02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_Wedding02.wav" } //Anyone see the wedding cake? "Coach_DLC1_C6M1_Wedding03" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_Wedding03.wav" } //Bride. Wedding. Gotta be cake around here somewhere. "Coach_DLC1_C6M1_Wedding04" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_Wedding04.wav" } //Bride. Wedding. Gotta be cake around here somewhere. "Coach_DLC1_C6M1_Wedding05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_Wedding05.wav" } //Shhh.. does anyone see the wedding cake. "Coach_DLC1_C6M1_Wedding06" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_Wedding06.wav" } //No Ellis. "Coach_DLC1_C6M1_WeddingPostWitch01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_WeddingPostWitch01.wav" } //Got to keep your head on killin' zombies, Ellis. "Coach_DLC1_C6M1_WeddingPostWitch02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_WeddingPostWitch02.wav" } //Check those tents. "Coach_DLC1_C6M1_WeddingPostWitch03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_WeddingPostWitch03.wav" } //Guns in these here tents. Damn, but no cake. "Coach_DLC1_C6M1_WeddingPostWitch04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_WeddingPostWitch04.wav" } //Come on, Nick, not the time. "Coach_DLC1_C6M1_WeddingWitch01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_WeddingWitch01.wav" } //Man, I hope we don't see a tank in a tuxedo. "Coach_DLC1_C6M1_WeddingWitch02" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_WeddingWitch02.wav" } //Man, I hope we don't see a tank in a tuxedo. "Coach_DLC1_C6M1_WeddingWitch03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_WeddingWitch03.wav" } //Bride's chasing me! "Coach_DLC1_C6M1_WeddingWitchChasing01" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M1_WeddingWitchChasing01.wav" } //Ugly brides chasing me! Brides chasing me! "Coach_DLC1_C6M1_WeddingWitchChasing02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M1_WeddingWitchChasing02.wav" } //Kill the bride! Kill the bride! "Coach_DLC1_C6M1_WeddingWitchChasing03" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M1_WeddingWitchChasing03.wav" } //You got problems boy. Deep down problems. "Coach_DLC1_C6M1_WeddingWitchDead01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_WeddingWitchDead01.wav" } //Mm, now that's a shotgun wedding. "Coach_DLC1_C6M1_WeddingWitchDead02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_WeddingWitchDead02.wav" } //Yeah, that shit was creeping me out. "Coach_DLC1_C6M1_WeddingWitchDead03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M1_WeddingWitchDead03.wav" } //Let's raise this bridge. "Coach_DLC1_C6M2_Bridge1Raise01" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge1Raise01.wav" } //That button will raise the lift. "Coach_DLC1_C6M2_Bridge1Raise02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge1Raise02.wav" } //Shit, we gotta hit that button. "Coach_DLC1_C6M2_Bridge1Raise03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge1Raise03.wav" } //This looks like the only way. "Coach_DLC1_C6M2_Bridge1Raise04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge1Raise04.wav" } //Ahh come on elevator! "Coach_DLC1_C6M2_Bridge1RaiseActive01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge1RaiseActive01.wav" } //Ahh come on elevator! "Coach_DLC1_C6M2_Bridge1RaiseActive02" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge1RaiseActive02.wav" } //That is some slow ass shit. "Coach_DLC1_C6M2_Bridge1RaiseActive03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge1RaiseActive03.wav" } //Lift is coming! "Coach_DLC1_C6M2_Bridge1RaiseActive04" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge1RaiseActive04.wav" } //Alright, the lift is coming, come on... come on... "Coach_DLC1_C6M2_Bridge1RaiseActive05" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge1RaiseActive05.wav" } //The lift is coming, come on... come on... "Coach_DLC1_C6M2_Bridge1RaiseActive06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge1RaiseActive06.wav" } //Lift coming! "Coach_DLC1_C6M2_Bridge1RaiseHitIt01" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge1RaiseHitIt01.wav" } //I hit it! "Coach_DLC1_C6M2_Bridge1RaiseHitIt02" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge1RaiseHitIt02.wav" } //This one better work. "Coach_DLC1_C6M2_Bridge2Raise01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge2Raise01.wav" } //Second time better be the charm. "Coach_DLC1_C6M2_Bridge2Raise02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge2Raise02.wav" } //Oh damn, another one of these things? "Coach_DLC1_C6M2_Bridge2Raise03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge2Raise03.wav" } //Ellis, don't break it this time. "Coach_DLC1_C6M2_Bridge2Raise04" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge2Raise04.wav" } //Bridge here, let's go! "Coach_DLC1_C6M2_Bridge2Up01" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge2Up01.wav" } //Come on, let's get out of this sewer! "Coach_DLC1_C6M2_Bridge2Up02" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge2Up02.wav" } //Come on people, don't stand around, let's go! "Coach_DLC1_C6M2_Bridge2Up03" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Bridge2Up03.wav" } //Damn, back in water people. "Coach_DLC1_C6M2_BridgeCollapse01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_BridgeCollapse01.wav" } //Let's just get this over with. "Coach_DLC1_C6M2_BridgeCollapse02" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_BridgeCollapse02.wav" } //Can't stay up here all day y'all. "Coach_DLC1_C6M2_BridgeCollapse03" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_BridgeCollapse03.wav" } //One more time! "Coach_DLC1_C6M2_BridgeCollapse04" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_BridgeCollapse04.wav" } //Let's get down there. "Coach_DLC1_C6M2_ConstructionSite01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_ConstructionSite01.wav" } //Down by the pipe. "Coach_DLC1_C6M2_ConstructionSite02" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_ConstructionSite02.wav" } //Back in the water. "Coach_DLC1_C6M2_FinalWater01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_FinalWater01.wav" } //Back in the water! "Coach_DLC1_C6M2_FinalWater02" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_FinalWater02.wav" } //Ah hell, more water. "Coach_DLC1_C6M2_FinalWater03" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_FinalWater03.wav" } //Ah hell, back in the water! "Coach_DLC1_C6M2_FinalWater04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_FinalWater04.wav" } //Man, this is a real... "Coach_DLC1_C6M2_HistoricTour01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_HistoricTour01.wav" } //Yeah. It's a shithole. "Coach_DLC1_C6M2_HistoricTour02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_HistoricTour02.wav" } //Man, LOOK at all this, uh... uh... Aw, this tour is bullshit. "Coach_DLC1_C6M2_HistoricTour03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_HistoricTour03.wav" } //Man, LOOK at all this, uh... uh... Aw, man, this tour is bullshit. "Coach_DLC1_C6M2_HistoricTour04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_HistoricTour04.wav" } //Aw, shut up, Nick "Coach_DLC1_C6M2_HistoricTour05" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_HistoricTour05.wav" } //Aw, shut up, Nick "Coach_DLC1_C6M2_HistoricTour06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_HistoricTour06.wav" } //Keep to the walkway. "Coach_DLC1_C6M2_HistoricTour07" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_HistoricTour07.wav" } //Follow the walkway. "Coach_DLC1_C6M2_HistoricTour08" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_HistoricTour08.wav" } //Shit, they must have locked up all the history to keep it safe. "Coach_DLC1_C6M2_HistoricTour09" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_HistoricTour09.wav" } //Into the pool hall. "Coach_DLC1_C6M2_IntoPoolHall01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_IntoPoolHall01.wav" } //Get into the pool hall. "Coach_DLC1_C6M2_IntoPoolHall02" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_IntoPoolHall02.wav" } //Go through these windows. "Coach_DLC1_C6M2_IntoPoolHall03" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_IntoPoolHall03.wav" } //There's gotta be a ladder here somewhere. "Coach_DLC1_C6M2_InWaterFindLadder01" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_InWaterFindLadder01.wav" } //Let's find ourselves a ladder. "Coach_DLC1_C6M2_InWaterFindLadder02" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_InWaterFindLadder02.wav" } //Holla if you see a ladder. "Coach_DLC1_C6M2_InWaterFindLadder03" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_InWaterFindLadder03.wav" } //We need to get on the catwalks. "Coach_DLC1_C6M2_InWaterFindLadder04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_InWaterFindLadder04.wav" } //We need to get out of this shit. "Coach_DLC1_C6M2_InWaterFindLadder05" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_InWaterFindLadder05.wav" } //Keep running, that alarm ain't goin' off. "Coach_DLC1_C6M2_InWaterFindLadder06" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_InWaterFindLadder06.wav" } //That alarm is gonna keep goin'! "Coach_DLC1_C6M2_InWaterFindLadder07" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_InWaterFindLadder07.wav" } //Into the Jazz Club. "Coach_DLC1_C6M2_JazzClub01" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_JazzClub01.wav" } //Tour's in the Jazz Club. "Coach_DLC1_C6M2_JazzClub02" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_JazzClub02.wav" } //Ladder coming down! "Coach_DLC1_C6M2_LoweringLadder01" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_LoweringLadder01.wav" } //Man, I think I just saw... nah. "Coach_DLC1_C6M2_MidnightRiders01" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_MidnightRiders01.wav" } //I must be dreaming. "Coach_DLC1_C6M2_MidnightRiders02" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_MidnightRiders02.wav" } //I think I just saw... nah. "Coach_DLC1_C6M2_MidnightRiders03" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_MidnightRiders03.wav" } //Over this plank. "Coach_DLC1_C6M2_OverPlank01" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_OverPlank01.wav" } //Hurry up and get your asses over this plank. "Coach_DLC1_C6M2_OverPlank02" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_OverPlank02.wav" } //Oh shit, do not look down. "Coach_DLC1_C6M2_OverPlank03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_OverPlank03.wav" } //Easy now, don't be playin' on this board. "Coach_DLC1_C6M2_OverPlank04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_OverPlank04.wav" } //Tour's over? Shit. "Coach_DLC1_C6M2_Phase201" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase201.wav" } //Tour's over? Bullshit. "Coach_DLC1_C6M2_Phase202" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase202.wav" } //Phase two coming in 2010? Shit phase one ain't done. "Coach_DLC1_C6M2_Phase203" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase203.wav" } //Phase two my ass. "Coach_DLC1_C6M2_Phase204" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase204.wav" } //Phase two coming in 2010? Shit phase one ain't done. "Coach_DLC1_C6M2_Phase205" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase205.wav" } //Phase two my ass. "Coach_DLC1_C6M2_Phase206" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase206.wav" } //Down the stairs. "Coach_DLC1_C6M2_Phase207" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase207.wav" } //Get your asses down the stairs! "Coach_DLC1_C6M2_Phase208" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase208.wav" } //Come on, y'all, haul ass down the stairs! "Coach_DLC1_C6M2_Phase209" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase209.wav" } //Haul ass down the stairs! "Coach_DLC1_C6M2_Phase210" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase210.wav" } //DOWN DOWN DOWN! "Coach_DLC1_C6M2_Phase211" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase211.wav" } //Nick my man, face it. We are walkin' through shit. "Coach_DLC1_C6M2_Phase2InWater01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase2InWater01.wav" } //Hey Nick, try and keep your head above water. "Coach_DLC1_C6M2_Phase2InWater02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase2InWater02.wav" } //Don't trip, Nick. [laughs] "Coach_DLC1_C6M2_Phase2InWater03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase2InWater03.wav" } //Gotta keep your head above water, man.[laughs] "Coach_DLC1_C6M2_Phase2InWater04" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase2InWater04.wav" } //Nick, if I give you a piggy back ride, will you shut up about the sewer? "Coach_DLC1_C6M2_Phase2InWater05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase2InWater05.wav" } //Nick, if I give you a piggy back ride, will you shut up about the sewer? "Coach_DLC1_C6M2_Phase2InWater06" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase2InWater06.wav" } //Oh, Jesus! Ellis! "Coach_DLC1_C6M2_Phase2InWater07" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase2InWater07.wav" } //Oh, come on! Jesus! Ellis! "Coach_DLC1_C6M2_Phase2InWater08" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase2InWater08.wav" } //Hey, hold on there boy, let me get out of the water! "Coach_DLC1_C6M2_Phase2InWater09" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase2InWater09.wav" } //Don't stop people! "Coach_DLC1_C6M2_Phase2InWater10" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase2InWater10.wav" } //Come on now, let's just get through this shit. "Coach_DLC1_C6M2_Phase2InWater11" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase2InWater11.wav" } //Alright, let's keep moving. Unless Nick wants to stop and take a bath "Coach_DLC1_C6M2_Phase2InWater12" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase2InWater12.wav" } //Together people. "Coach_DLC1_C6M2_Phase2JumpInWater01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase2JumpInWater01.wav" } //Don't get left behind. "Coach_DLC1_C6M2_Phase2JumpInWater02" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Phase2JumpInWater02.wav" } //Saferoom and it's dry! "Coach_DLC1_C6M2_Saferoom01" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Saferoom01.wav" } //Man, that bridge's gotta be close! "Coach_DLC1_C6M2_Saferoom02" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Saferoom02.wav" } //Nick. Son. I think we got bigger problems. "Coach_DLC1_C6M2_SafeRoomConvo01" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo01.wav" } //City of Rayford! They used to have a boiled peanut festival here. Good memories. "Coach_DLC1_C6M2_SafeRoomConvo02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo02.wav" } //Oh, come on, you aren't afraid of a little dirt are you? "Coach_DLC1_C6M2_SafeRoomConvo03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo03.wav" } //I heard all about this under-the-river tour, supposed to be pretty damn good. Real educational. "Coach_DLC1_C6M2_SafeRoomConvo04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo04.wav" } //You damn right. Under a river. "Coach_DLC1_C6M2_SafeRoomConvo05" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo05.wav" } //Uh, historical shit. Man, how am I supposed to know? I ain't been there yet. "Coach_DLC1_C6M2_SafeRoomConvo06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo06.wav" } //Nick, tell me you ain't looking forward to this under-the-river tour. "Coach_DLC1_C6M2_SafeRoomConvo07" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo07.wav" } //Man, Nick you got a find a way to cheer your ass up. We ain't got much to look forward to. "Coach_DLC1_C6M2_SafeRoomConvo08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo08.wav" } //There you go Nick. Stay positive. "Coach_DLC1_C6M2_SafeRoomConvo09" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo09.wav" } //There you go Nick. Stay positive. Maybe you'll knock all his teeth out. "Coach_DLC1_C6M2_SafeRoomConvo10" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo10.wav" } //Oh. In my heart, I'm there already. "Coach_DLC1_C6M2_SafeRoomConvo11" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo11.wav" } //Man, I keep hoping we find an open burger tank. "Coach_DLC1_C6M2_SafeRoomConvo12" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo12.wav" } //Ellis, you do know that eventually we're gonna have to leave that car behind. Right? "Coach_DLC1_C6M2_SafeRoomConvo13" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo13.wav" } //Boy, the Military ain't exactly going to strap it to the bottom of a helicopter. "Coach_DLC1_C6M2_SafeRoomConvo14" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo14.wav" } //Girl! What are you doing? "Coach_DLC1_C6M2_SafeRoomConvo15" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo15.wav" } //Listen, if you let your guard down for one minute… we all pay the price. "Coach_DLC1_C6M2_SafeRoomConvo16" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo16.wav" } //Man, I just realized with all this runnin', climbin' and fightin', I ain't even had time to eat. "Coach_DLC1_C6M2_SafeRoomConvo17" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo17.wav" } //[happily] I bet I'm losin' some serious weight! [laughs proudly] Two more days, I'll be takin' my BELT in a notch. "Coach_DLC1_C6M2_SafeRoomConvo18" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo18.wav" } //Man, I forgot about that. "Coach_DLC1_C6M2_SafeRoomConvo19" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo19.wav" } //All this runnin' we been doing? I bet I lost, what, five pounds. "Coach_DLC1_C6M2_SafeRoomConvo20" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SafeRoomConvo20.wav" } //This jukebox is all right. "Coach_DLC1_C6M2_StartingJukeBox01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_StartingJukeBox01.wav" } //Oh shit, this thing is still on! "Coach_DLC1_C6M2_StartingJukeBox02" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_StartingJukeBox02.wav" } //[singing] "...a suitcase full of pistols and MON-NAY!" "Coach_DLC1_C6M2_SuitcasePistols01" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_SuitcasePistols01.wav" } //I got that one, that one-hell, I got most of these. "Coach_DLC1_C6M2_Tattoo01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Tattoo01.wav" } //Shit, it's allll south of the border. "Coach_DLC1_C6M2_Tattoo02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Tattoo02.wav" } //Coach's got a lot of real estate. "Coach_DLC1_C6M2_Tattoo03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Tattoo03.wav" } //Hey, Coach keeps his secrets. "Coach_DLC1_C6M2_Tattoo04" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_Tattoo04.wav" } //Here we go, under the river. "Coach_DLC1_C6M2_TicketCounter01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_TicketCounter01.wav" } //A ladder! "Coach_DLC1_C6M2_UpCatwalk01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpCatwalk01.wav" } //Ladder! "Coach_DLC1_C6M2_UpCatwalk02" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpCatwalk02.wav" } //Thank you Jesus, a ladder! "Coach_DLC1_C6M2_UpCatwalk03" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpCatwalk03.wav" } //A ladder! "Coach_DLC1_C6M2_UpLadder01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpLadder01.wav" } //Up that ladder! "Coach_DLC1_C6M2_UpLadder02" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpLadder02.wav" } //Let's get out of the water. "Coach_DLC1_C6M2_UpLadder101" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpLadder101.wav" } //Everybody up there! "Coach_DLC1_C6M2_UpLadder102" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpLadder102.wav" } //All right, out of the water. "Coach_DLC1_C6M2_UpLadder103" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpLadder103.wav" } //Everyone up there! "Coach_DLC1_C6M2_UpLadder104" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpLadder104.wav" } //Up the stairs. "Coach_DLC1_C6M2_UpStairs01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpStairs01.wav" } //Let's get up to that street. "Coach_DLC1_C6M2_UpStairs02" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpStairs02.wav" } //Through this building. "Coach_DLC1_C6M2_UpThroughBuilding01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpThroughBuilding01.wav" } //In here. "Coach_DLC1_C6M2_UpThroughBuilding02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpThroughBuilding02.wav" } //Down these stairs. "Coach_DLC1_C6M2_UpThroughBuilding03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpThroughBuilding03.wav" } //Get in there. "Coach_DLC1_C6M2_UpThroughBuilding04" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpThroughBuilding04.wav" } //Everyone get in there. "Coach_DLC1_C6M2_UpThroughBuilding05" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M2_UpThroughBuilding05.wav" } //Filling the generator. "Coach_DLC1_C6M3_Cans01" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Cans01.wav" } //Pouring a can. "Coach_DLC1_C6M3_Cans02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Cans02.wav" } //Got a can. "Coach_DLC1_C6M3_Cans03" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Cans03.wav" } //I got this can. "Coach_DLC1_C6M3_Cans04" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Cans04.wav" } //This can's mine. "Coach_DLC1_C6M3_Cans05" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Cans05.wav" } //No messin' around let's get these cans. "Coach_DLC1_C6M3_Elevator01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Elevator01.wav" } //Ellis. Keep your mind on the cans not the girl. "Coach_DLC1_C6M3_Elevator02" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Elevator02.wav" } //We do this and get back to the car. "Coach_DLC1_C6M3_Elevator03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Elevator03.wav" } //Let's fill that generator and then get back to the car. "Coach_DLC1_C6M3_Elevator04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Elevator04.wav" } //Alright, look, no messin' around let's get these cans. "Coach_DLC1_C6M3_Elevator05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Elevator05.wav" } //Ellis. Keep your mind on the cans not the girl. "Coach_DLC1_C6M3_Elevator06" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Elevator06.wav" } //We do this and get back to the car. "Coach_DLC1_C6M3_Elevator07" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Elevator07.wav" } //Let's fill that generator and then get back to the car. "Coach_DLC1_C6M3_Elevator08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Elevator08.wav" } //Get to the car! "Coach_DLC1_C6M3_FinaleBridgeRun01" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleBridgeRun01.wav" } //Let's get to the car! "Coach_DLC1_C6M3_FinaleBridgeRun02" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleBridgeRun02.wav" } //Bridge is down, let's go! "Coach_DLC1_C6M3_FinaleBridgeRun03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleBridgeRun03.wav" } //Come on people, GET TO THE CAR! GET TO THE CAR! "Coach_DLC1_C6M3_FinaleBridgeRun04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleBridgeRun04.wav" } //We gotta run, GO! "Coach_DLC1_C6M3_FinaleBridgeRun05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleBridgeRun05.wav" } //WHAT?? "Coach_DLC1_C6M3_FinaleChat01" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleChat01.wav" } //WHAT?? "Coach_DLC1_C6M3_FinaleChat02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleChat02.wav" } //Damn right. We're getting good at killing these things. "Coach_DLC1_C6M3_FinaleChat03" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleChat03.wav" } //So how we gonna get this bridge down? "Coach_DLC1_C6M3_FinaleChat04" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleChat04.wav" } //New Orleans, want to come with us? "Coach_DLC1_C6M3_FinaleChat05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleChat05.wav" } //People, can we talk about lowering this bridge? "Coach_DLC1_C6M3_FinaleChat06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleChat06.wav" } //Hey! So how do we lower this bridge? "Coach_DLC1_C6M3_FinaleChat07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleChat07.wav" } //So what, you gonna live up here? "Coach_DLC1_C6M3_FinaleChat08" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleChat08.wav" } //WE Can help each other.-alt "Coach_DLC1_C6M3_FinaleChat09" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleChat09.wav" } //Sounds fair. "Coach_DLC1_C6M3_FinaleChat10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleChat10.wav" } //Hell, we can even leave Ellis behind to make room for y'all. "Coach_DLC1_C6M3_FinaleChat11" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleChat11.wav" } //Hey listen, thanks for the help. And when the bridge is down, you're more than welcome to come with us. "Coach_DLC1_C6M3_FinaleChat12" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleChat12.wav" } //Alright, understood. Y'all keep safe. "Coach_DLC1_C6M3_FinaleChat13" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleChat13.wav" } //Let's go! "Coach_DLC1_C6M3_FinaleCinematic01" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleCinematic01.wav" } //New Orleans, baby, here we come! "Coach_DLC1_C6M3_FinaleCinematic02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleCinematic02.wav" } //Coach is going for a ride! "Coach_DLC1_C6M3_FinaleCinematic03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleCinematic03.wav" } //You three keep safe. "Coach_DLC1_C6M3_FinaleFinalGas01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleFinalGas01.wav" } //We owe you. "Coach_DLC1_C6M3_FinaleFinalGas02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleFinalGas02.wav" } //You good? See y'all! "Coach_DLC1_C6M3_FinaleFinalGas03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleFinalGas03.wav" } //Well alright. We're gonna remember y'all. "Coach_DLC1_C6M3_FinaleFinalGas04" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleFinalGas04.wav" } //Thanks for sharing! "Coach_DLC1_C6M3_FinaleL4D1Items01" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Items01.wav" } //Thanks my man. "Coach_DLC1_C6M3_FinaleL4D1Items02" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Items02.wav" } //Man, you guys are all right. "Coach_DLC1_C6M3_FinaleL4D1Items03" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Items03.wav" } //Hey, thanks for the supplies. "Coach_DLC1_C6M3_FinaleL4D1Items04" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Items04.wav" } //We owe you one. "Coach_DLC1_C6M3_FinaleL4D1Items05" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Items05.wav" } //Maybe two! "Coach_DLC1_C6M3_FinaleL4D1Items06" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Items06.wav" } //Thanks for sharing! "Coach_DLC1_C6M3_FinaleL4D1Items07" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Items07.wav" } //Thanks my man. "Coach_DLC1_C6M3_FinaleL4D1Items08" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Items08.wav" } //You guys are all right. "Coach_DLC1_C6M3_FinaleL4D1Items09" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Items09.wav" } //Thanks for the supplies. "Coach_DLC1_C6M3_FinaleL4D1Items10" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Items10.wav" } //We owe you one. "Coach_DLC1_C6M3_FinaleL4D1Items11" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Items11.wav" } //Alright Louis, keep tearing 'em up! "Coach_DLC1_C6M3_FinaleL4D1Killing01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Killing01.wav" } //Louis in the house! "Coach_DLC1_C6M3_FinaleL4D1Killing02" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Killing02.wav" } //Go Zoey! "Coach_DLC1_C6M3_FinaleL4D1Killing03" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Killing03.wav" } //Keep it up Zoey! "Coach_DLC1_C6M3_FinaleL4D1Killing04" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Killing04.wav" } //Thanks Francis! "Coach_DLC1_C6M3_FinaleL4D1Killing05" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Killing05.wav" } //Nice shot Francis! "Coach_DLC1_C6M3_FinaleL4D1Killing06" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Killing06.wav" } //Nice shot Francis! "Coach_DLC1_C6M3_FinaleL4D1Killing07" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_C6M3_FinaleL4D1Killing07.wav" } //Sorry to hear it. "Coach_DLC1_C6M3_Loss01" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Loss01.wav" } //Damn, I think we're all losin'people. "Coach_DLC1_C6M3_Loss02" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Loss02.wav" } //Shit. Not a lot of good news goin' round these days. "Coach_DLC1_C6M3_Loss03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Loss03.wav" } //Sorry to hear it. "Coach_DLC1_C6M3_Loss04" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Loss04.wav" } //I think we're all losin'people. "Coach_DLC1_C6M3_Loss05" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Loss05.wav" } //Shit. Not a lot of good news goin' round these days. "Coach_DLC1_C6M3_Loss06" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_Loss06.wav" } //Sometimes you just gotta have faith, Nick. "Coach_DLC1_C6M3_SafeRoomConvo01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_SafeRoomConvo01.wav" } //Ellis. It's showtime, buddy. "Coach_DLC1_C6M3_SafeRoomConvo02" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_SafeRoomConvo02.wav" } //Ellis, you ready to meet that Zoey girl again? "Coach_DLC1_C6M3_SafeRoomConvo03" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_SafeRoomConvo03.wav" } //Ellis, you ready to meet that Zoey girl again? "Coach_DLC1_C6M3_SafeRoomConvo04" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_SafeRoomConvo04.wav" } //Hey, Ellis, you ready to meet that Zoey girl again? [laughs] "Coach_DLC1_C6M3_SafeRoomConvo05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_SafeRoomConvo05.wav" } //I don't trust that biker. He's probably long gone by now. "Coach_DLC1_C6M3_SafeRoomConvo06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_SafeRoomConvo06.wav" } //Minute we left, bet ya he stole the Jimmy Gibbs Jr. "Coach_DLC1_C6M3_SafeRoomConvo07" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_C6M3_SafeRoomConvo07.wav" } //What in the hell is that? A bomb? "Coach_DLC1_COMMUNITY01" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY01.wav" } //Come on guys, push that thing! "Coach_DLC1_COMMUNITY02" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY02.wav" } //Gotta get on that cart! "Coach_DLC1_COMMUNITY03" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY03.wav" } //Get busy living, or get busy dying. "Coach_DLC1_COMMUNITY04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY04.wav" } //There's a Military base just south of here, last I heard they were still evacuating "Coach_DLC1_COMMUNITY05" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY05.wav" } //Sure is cold out here! "Coach_DLC1_COMMUNITY06" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY06.wav" } //GODDAMN it's cold! "Coach_DLC1_COMMUNITY07" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY07.wav" } //Just as many infected AND it's snowing... "Coach_DLC1_COMMUNITY08" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY08.wav" } //What is this place? "Coach_DLC1_COMMUNITY09" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY09.wav" } //Anyone know how to fly this thing? "Coach_DLC1_COMMUNITY10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY10.wav" } //Shit! Looks like it's gonna be one hell of a night. "Coach_DLC1_COMMUNITY11" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY11.wav" } //That helipad looks mighty windy. "Coach_DLC1_COMMUNITY12" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY12.wav" } //Man, this shit's worse than teachin' Health class! "Coach_DLC1_COMMUNITY13" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY13.wav" } //Everyone to the train station! "Coach_DLC1_COMMUNITY14" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY14.wav" } //Shit, all aboard! "Coach_DLC1_COMMUNITY15" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY15.wav" } //Shit, all aboard! "Coach_DLC1_COMMUNITY16" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY16.wav" } //I don't know about this boulder trap… "Coach_DLC1_COMMUNITY17" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_COMMUNITY17.wav" } //That zombie dropped something. "Coach_DLC1_FallenSurvior01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_FallenSurvior01.wav" } //That zombie's dropping shit. "Coach_DLC1_FallenSurvior02" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_FallenSurvior02.wav" } //Get that zombie! "Coach_DLC1_FallenSurvior03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_FallenSurvior03.wav" } //Kill that zombie, it's got something. "Coach_DLC1_FallenSurvior04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_FallenSurvior04.wav" } //Get that zombie! "Coach_DLC1_FallenSurvior05" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_FallenSurvior05.wav" } //Take that zombie out! "Coach_DLC1_FallenSurvior06" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_FallenSurvior06.wav" } //Damn. empty! "Coach_DLC1_FootLocker01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_FootLocker01.wav" } //Damnit, empty. "Coach_DLC1_FootLocker02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_FootLocker02.wav" } //Open up the locker. "Coach_DLC1_FootLocker03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_FootLocker03.wav" } //Open the bitch up. "Coach_DLC1_FootLocker04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_FootLocker04.wav" } //Search the lockers. "Coach_DLC1_FootLocker05" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_FootLocker05.wav" } //Driver here. "Coach_DLC1_GolfClub01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_GolfClub01.wav" } //Golf club! "Coach_DLC1_GolfClub02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_GolfClub02.wav" } //Grabbing a club. "Coach_DLC1_GolfClub03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_GolfClub03.wav" } //Grabbing a driver. "Coach_DLC1_GolfClub04" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_GolfClub04.wav" } //Driver! "Coach_DLC1_GolfClub05" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_GolfClub05.wav" } //Club here. "Coach_DLC1_GolfClub06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_GolfClub06.wav" } //Fore! "Coach_DLC1_GolfClub07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_GolfClub07.wav" } //Lead 'em back to the bridge! "Coach_DLC1_L4D1Tank01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_L4D1Tank01.wav" } //Lead the tanks back to the bridge! "Coach_DLC1_L4D1Tank02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_L4D1Tank02.wav" } //Two tanks! "Coach_DLC1_L4D1Tank03" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_L4D1Tank03.wav" } //Shit! Two tanks! "Coach_DLC1_L4D1Tank04" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_L4D1Tank04.wav" } //Shit! Two tanks! "Coach_DLC1_L4D1Tank05" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_L4D1Tank05.wav" } //Big gun! "Coach_DLC1_M6001" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_M6001.wav" } //Grabbing the big gun. "Coach_DLC1_M6002" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_M6002.wav" } //Grabbing the machine gun. "Coach_DLC1_M6003" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_M6003.wav" } //Shit, this is heavy. "Coach_DLC1_M6004" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_M6004.wav" } //This some goddamn firepower. "Coach_DLC1_M6005" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_M6005.wav" } //Grabbing the gun. "Coach_DLC1_M6006" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Coach\DLC1_M6006.wav" } //Here's a big gun! "Coach_DLC1_M6007" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_M6007.wav" } //Big gun! "Coach_DLC1_M6008" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90B" "wave" "player\survivor\voice\Coach\DLC1_M6008.wav" }