//-------------------------------------------------------------------------------------------------------------- // This file is auto generated do not hand edit! //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 09/16/2008 11:03:34 AM //-------------------------------------------------------------------------------------------------------------- //Game Sound line "Player.Biker_Player.GameSpeech01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Generic33.wav" } //Get me the hell out of here! "Player.Biker_CallForRescue03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue03.wav" } //Heeeeyyyy! Can anyone here me? I could use a hand. "Player.Biker_CallForRescue04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue04.wav" } //Goddammit, I'm stuck in here! Someone let me out! "Player.Biker_CallForRescue06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue06.wav" } //When you get a chance, can you guys get me outta here? "Player.Biker_CallForRescue07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue07.wav" } //If it ain't too much trouble, I could use a hand out of here! "Player.Biker_CallForRescue08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue08.wav" } //Hey, can anyone hear me? I got my ass stuck in here. "Player.Biker_CallForRescue09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue09.wav" } //Someone want to let me outta here? "Player.Biker_CallForRescue10" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue10.wav" } //Ah shit I'm stuck! C'mon! I could use a hand out of here! "Player.Biker_CallForRescue11" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue11.wav" } //[Grunting] Shit, I'm stuck in here! Someone give me a hand! "Player.Biker_CallForRescue12" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue12.wav" } //Goddamn it! I need to get the hell out of here! "Player.Biker_CallForRescue13" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue13.wav" } //Anyone out there? I got myself stuck in here! "Player.Biker_CallForRescue02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue02.wav" } //I could use some help over here! Anyone? "Player.Biker_CallForRescue01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue01.wav" } //Hold up I got something for you. "Player.Biker_AlertGiveItem06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AlertGiveItem06.wav" } //Take it. Hell, I don't need it. "Player.Biker_AlertGiveItem07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AlertGiveItem07.wav" } //Share the wealth, brother. "Player.Biker_AlertGiveItem05" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AlertGiveItem05.wav" } //Merry Christmas. "Player.Biker_AlertGiveItem04" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AlertGiveItem04.wav" } //Here, take this. "Player.Biker_AlertGiveItem01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AlertGiveItem01.wav" } //I got something for you. "Player.Biker_AlertGiveItem02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AlertGiveItem02.wav" } //Take this. "Player.Biker_AlertGiveItem03" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AlertGiveItem03.wav" } //Clear. "Player.Biker_AreaClear01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear01.wav" } //Nothin' in here. "Player.Biker_AreaClear03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear03.wav" } //blph... Looks empty. "Player.Biker_AreaClear07" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear07.wav" } //Looks empty. "Player.Biker_AreaClear08" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear08.wav" } //I don't see anything here "Player.Biker_AreaClear09" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear09.wav" } //I got nothin' here. "Player.Biker_AreaClear10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear10.wav" } //Clear. "Player.Biker_AreaClear05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear05.wav" } //It's clear. "Player.Biker_AreaClear02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear02.wav" } //Clear, sir. "Player.Biker_AreaClear04" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear04.wav" } //Get your asses on that boat! "Player.Biker_ArriveBoat03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveBoat03.wav" } //Get to the boat! "Player.Biker_ArriveBoat01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveBoat01.wav" } //Everyone to the boat! "Player.Biker_ArriveBoat02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveBoat02.wav" } //Our boat's here, all aboard! "Player.Biker_ArriveBoatInitial01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveBoatInitial01.wav" } //Our boat's here! Let's go! "Player.Biker_ArriveBoatInitial02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveBoatInitial02.wav" } //Everybody to the chopper! "Player.Biker_ArriveChopper01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveChopper01.wav" } //Get to the chopper! "Player.Biker_ArriveChopper02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveChopper02.wav" } //The chopper's here! Let's go! "Player.Biker_ArriveChopperInitial01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveChopperInitial01.wav" } //The chopper's here! About time, too... "Player.Biker_ArriveChopperInitial02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveChopperInitial02.wav" } //Could use a hand here. "Player.Biker_LedgeHangStart09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart09.wav" } //Let's get out of here. GoGoGO! "Player.Biker_ArriveGeneric04" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveGeneric04.wav" } //Get to the plane. Let's go! "Player.Biker_ArrivePlane01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArrivePlane01.wav" } //Get to the plane! "Player.Biker_ArrivePlane02" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArrivePlane02.wav" } //This is the last flight out of here! Let's go "Player.Biker_ArrivePlaneInitial01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArrivePlaneInitial01.wav" } //To the truck! "Player.Biker_ArriveTruck02" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveTruck02.wav" } //Run to the truck! Go go go! "Player.Biker_ArriveTruck01" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveTruck01.wav" } //Get to the truck! "Player.Biker_ArriveTruck03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveTruck03.wav" } //C'mon, that's the last truck outta this shithole. LET'S GO! "Player.Biker_ArriveTruckInitial01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveTruckInitial01.wav" } //The truck's here! Let's go! "Player.Biker_ArriveTruckInitial02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveTruckInitial02.wav" } //You ready to roll? "Player.Biker_AskReady07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady07.wav" } //We ready? "Player.Biker_AskReady08" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady08.wav" } //Everyone ready? "Player.Biker_AskReady09" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady09.wav" } //You ladies ready for this? "Player.Biker_AskReady10" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady10.wav" } //Ready? "Player.Biker_AskReady03" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady03.wav" } //Ready? "Player.Biker_AskReady04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady04.wav" } //Ready for this? "Player.Biker_AskReady01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady01.wav" } //Everybody ready? "Player.Biker_AskReady06" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady06.wav" } //Ready for some fun? "Player.Biker_AskReady05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady05.wav" } //Get the hell back! "Player.Biker_BackUp04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\BackUp04.wav" } //Back it up! "Player.Biker_BackUp05" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\BackUp05.wav" } //BackBackBack! "Player.Biker_BackUp01" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\BackUp01.wav" } //Back up! "Player.Biker_BackUp02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\BackUp02.wav" } //Back up! "Player.Biker_BackUp03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\BackUp03.wav" } //Now there's a sight for sore eyes. Looks like we're gonna make it, kids. "Player.Biker_FinaleAhead03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FinaleAhead03.wav" } //Hey, we're almost outta this shithole. I told you I'd get you here. "Player.Biker_FinaleAhead04" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FinaleAhead04.wav" } //We're almost there! "Player.Biker_FinaleAhead01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FinaleAhead01.wav" } //We're almost out of here! "Player.Biker_FinaleAhead02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FinaleAhead02.wav" } //Ah shit, I was just starting to like that guy. "Player.Biker_GriefManager02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefManager02.wav" } //Damn it, he didn't deserve this. "Player.Biker_GriefManager03" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefManager03.wav" } //Ahhh. the manager's down for the count. "Player.Biker_GriefManager01" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefManager01.wav" } //Ahh damnit, not Zoey. "Player.Biker_GriefTeengirl02" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefTeengirl02.wav" } //Ahh Zoey. No. "Player.Biker_GriefTeengirl01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefTeengirl01.wav" } //Rest in peace, old man. "Player.Biker_GriefVet02" { "channel" "CHAN_VOICE" "volume" "0.31" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefVet02.wav" } //Shit, I'm gonna miss the old guy. "Player.Biker_GriefVet03" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefVet03.wav" } //Bill's gone! "Player.Biker_GriefVet01" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefVet01.wav" } //Shit "Player.Biker_ReactionNegative05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative05.wav" } //Ah shit. "Player.Biker_ReactionNegative06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative06.wav" } //Damnit. "Player.Biker_ReactionNegative07" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative07.wav" } //Ahhhhh. "Player.Biker_ReactionNegative09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative09.wav" } //Effin hell. "Player.Biker_ReactionNegative10" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative10.wav" } //damn "Player.Biker_ReactionNegative03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative03.wav" } //Holy jesus. "Player.Biker_ReactionNegative04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative04.wav" } //That's bad. "Player.Biker_ReactionNegative02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative02.wav" } //Hell yeah! "Player.Biker_ReactionPositive06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive06.wav" } //All right! "Player.Biker_ReactionPositive11" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive11.wav" } //Rock-n-roll! "Player.Biker_ReactionPositive03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive03.wav" } //Cool "Player.Biker_ReactionPositive04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive04.wav" } //We're near a safe spot. "Player.Biker_SafeSpotAhead03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SafeSpotAhead03.wav" } //This oughtta put the fear a' God into 'em. "Player.Biker_TakeAssaultRifle01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle01.wav" } //Gonna rack some up with this assault rifle. "Player.Biker_TakeAssaultRifle02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle02.wav" } //This assault rifle should help. "Player.Biker_TakeAssaultRifle03" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle03.wav" } //I'm grabbing this rifle. "Player.Biker_TakeAssaultRifle05" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle05.wav" } //Huh, this shotgun is more my style. "Player.Biker_TakeAutoShotgun08" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun08.wav" } //Those bastards think they're sick now, wait'll they get a taste of this. "Player.Biker_TakeAutoShotgun04" { "channel" "CHAN_VOICE" "volume" "0.31" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun04.wav" } //Got an auto shotgun. "Player.Biker_TakeAutoShotgun01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun01.wav" } //Come to daddy my sweet shotgun. "Player.Biker_TakeAutoShotgun02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun02.wav" } //Now this is a shotgun I can love. "Player.Biker_TakeAutoShotgun03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun03.wav" } //Might need these. "Player.Biker_TakeFirstAid04" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeFirstAid04.wav" } //Ho oh, some first aid. "Player.Biker_TakeFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeFirstAid01.wav" } //Grabbing First Aid. "Player.Biker_TakeFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeFirstAid02.wav" } //Fire! (to self) "Player.Biker_TakeMolotov03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeMolotov03.wav" } //Allright, cocktails! [to self] "Player.Biker_TakeMolotov01" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeMolotov01.wav" } //Grabbing a Molotov. [to self] "Player.Biker_TakeMolotov02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeMolotov02.wav" } //Hey, a little pick me up. "Player.Biker_TakePills03" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePills03.wav" } //Might need these. "Player.Biker_TakePills01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePills01.wav" } //Grabbing pills "Player.Biker_TakePills02" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePills02.wav" } //This'll blow some shit up. "Player.Biker_TakePipeBomb04" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePipeBomb04.wav" } //Ah great, homemade explosives. "Player.Biker_TakePipeBomb01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePipeBomb01.wav" } //Grabbing a pipe bomb. "Player.Biker_TakePipeBomb02" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePipeBomb02.wav" } //Double my fun. "Player.Biker_TakePistol03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePistol03.wav" } //Two pistols. Hell yeah. "Player.Biker_TakePistol04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePistol04.wav" } //A little double pistol action. "Player.Biker_TakePistol01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePistol01.wav" } //I'm taking an extra pistol. "Player.Biker_TakePistol02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePistol02.wav" } //Shotgun! Allright folks, I'm on crowd control. "Player.Biker_TakeShotgun01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeShotgun01.wav" } //I'll take this room sweeper. "Player.Biker_TakeShotgun04" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeShotgun04.wav" } //Grabbing a shotgun. "Player.Biker_TakeShotgun02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeShotgun02.wav" } //A hunting rifle. Nice. "Player.Biker_TakeSniper01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeSniper01.wav" } //Now that is a sweet ass scope. "Player.Biker_TakeSniper02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeSniper02.wav" } //Full auto - right on. "Player.Biker_TakeSubMachineGun01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeSubMachineGun01.wav" } //Whoah, full auto. Everybody stand back. "Player.Biker_TakeSubMachineGun02" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeSubMachineGun02.wav" } //Grabbing a machinegun "Player.Biker_TakeSubMachineGun03" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeSubMachineGun03.wav" } //Get this thing off me! "Player.Biker_TankPound01" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TankPound01.wav" } //This thing's poundin the hell outta me! "Player.Biker_TankPound02" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TankPound02.wav" } //This thing's killing me! "Player.Biker_TankPound03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TankPound03.wav" } //That was not cool. "Player.Biker_TeamKillAccident02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillAccident02.wav" } //Hey! Careful! "Player.Biker_TeamKillAccident06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillAccident06.wav" } //Be careful! "Player.Biker_TeamKillAccident01" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillAccident01.wav" } //Hey! hey! "Player.Biker_TeamKillOnPurpose09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillOnPurpose09.wav" } //Oh shit, the witch's gettin' riled up! "Player.Biker_WitchGettingAngry03" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WitchGettingAngry03.wav" } //Stop spookin' the effin witch! "Player.Biker_WitchGettingAngry02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WitchGettingAngry02.wav" } //You got a death wish? Leave that witch alone! "Player.Biker_WitchGettingAngry01" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WitchGettingAngry01.wav" } //Watch it, that witch is gettin' pissed! "Player.Biker_WitchGettingAngry04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WitchGettingAngry04.wav" } //[Choking] "Player.Biker_Choke01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke01.wav" } //[Choking] "Player.Biker_Choke02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke02.wav" } //[Choking] "Player.Biker_Choke03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke03.wav" } //[Choking] "Player.Biker_Choke04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke04.wav" } //[Choking] "Player.Biker_Choke05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke05.wav" } //[Choking] "Player.Biker_Choke06" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke06.wav" } //[Choking] "Player.Biker_Choke07" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke07.wav" } //[Choking] "Player.Biker_Choke08" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke08.wav" } //[Choking] "Player.Biker_Choke09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke09.wav" } //Someone gonna lock that door? "Player.Biker_CloseTheDoor08" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor08.wav" } //You born in a barn? Lock the goddamn door. "Player.Biker_CloseTheDoor04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor04.wav" } //Lock the goddman door. "Player.Biker_CloseTheDoor10" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor10.wav" } //Would you lock that sucker? "Player.Biker_CloseTheDoor11" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor11.wav" } //Keep 'em out! Lock that door! "Player.Biker_CloseTheDoor12" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor12.wav" } //Lock the door. "Player.Biker_CloseTheDoor02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor02.wav" } //Lock that door! "Player.Biker_CloseTheDoor03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor03.wav" } //Lock the damn door. "Player.Biker_CloseTheDoor01" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor01.wav" } //Lock the freakin' door. "Player.Biker_CloseTheDoor06" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor06.wav" } //Personally, I'm happy to keep fighting. But YOU ladies might want to lock the door. "Player.Biker_CloseTheDoor07" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor07.wav" } //Get that lock. "Player.Biker_CloseTheDoor09" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor09.wav" } //[Coughing from smoke] "Player.Biker_Cough01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Cough01.wav" } //[Coughing from smoke] "Player.Biker_Cough02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Cough02.wav" } //[Coughing from smoke] "Player.Biker_Cough03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Cough03.wav" } //[Coughing from smoke] "Player.Biker_Cough04" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Cough04.wav" } //[Coughing from smoke] "Player.Biker_Cough05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Cough05.wav" } //[Coughing from smoke] "Player.Biker_Cough06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Cough06.wav" } //Watch my back! But don't stare at my ass. "Player.Biker_CoverMe08" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe08.wav" } //Cover me! "Player.Biker_CoverMe01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe01.wav" } //Get my back. "Player.Biker_CoverMe02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe02.wav" } //Watch my back "Player.Biker_CoverMe03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe03.wav" } //[Loud painful death scream] "Player.Biker_DeathScream08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream08.wav" } //[Loud painful death scream] "Player.Biker_DeathScream09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream09.wav" } //[Short quick death scream] "Player.Biker_DeathScream06" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream06.wav" } //[Short quick death scream] "Player.Biker_DeathScream07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream07.wav" } //[Death rattle] "Player.Biker_DeathScream01" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream01.wav" } //[Death rattle] "Player.Biker_DeathScream02" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream02.wav" } //GO! "Player.Biker_EmphaticGo04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticGo04.wav" } //GET MOVING! "Player.Biker_EmphaticGo01" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticGo01.wav" } //Get your rear in gear! "Player.Biker_EmphaticGo05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticGo05.wav" } //Go go go! "Player.Biker_EmphaticGo03" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_65dB" "wave" "player\survivor\voice\Biker\EmphaticGo03.wav" } //MOVE! "Player.Biker_EmphaticGo02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticGo02.wav" } //HOLY SHIT! Run! "Player.Biker_EmphaticRun03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticRun03.wav" } //RUN! "Player.Biker_EmphaticRun01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticRun01.wav" } //RUN! "Player.Biker_EmphaticRun02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticRun02.wav" } //LET'S BEAT IT! "Player.Biker_EmphaticRun04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticRun04.wav" } //[Frightened freaked out breathing] "Player.Biker_ExertionCritical01" { "channel" "CHAN_VOICE" "volume" "0.28" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionCritical01.wav" } //[Frightened freaked out breathing] "Player.Biker_ExertionCritical02" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionCritical02.wav" } //[Frightened freaked out breathing] "Player.Biker_ExertionCritical03" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionCritical03.wav" } //[heavy breathing - seriously winded] "Player.Biker_ExertionMajor01" { "channel" "CHAN_VOICE" "volume" "0.23" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionMajor01.wav" } //[heavy breathing - seriously winded] "Player.Biker_ExertionMajor02" { "channel" "CHAN_VOICE" "volume" "0.28" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionMajor02.wav" } //[breathing - panting out of breath] "Player.Biker_ExertionMinor01" { "channel" "CHAN_VOICE" "volume" "0.23" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionMinor01.wav" } //[breathing - panting out of breath] "Player.Biker_ExertionMinor02" { "channel" "CHAN_VOICE" "volume" "0.19" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionMinor02.wav" } //[Death scream as you fall] "Player.Biker_Fall01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Fall01.wav" } //[Death scream as you fall] "Player.Biker_Fall02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Fall02.wav" } //[Death scream as you fall] "Player.Biker_Fall03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Fall03.wav" } //Wooaaah "Player.Biker_FallShort02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FallShort02.wav" } //oh no "Player.Biker_FallShort01" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FallShort01.wav" } //Whoahh "Player.Biker_FallShort03" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FallShort03.wav" } //Well, hell, let's all follow me. "Player.Biker_FollowMe08" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe08.wav" } //This way, kids. "Player.Biker_FollowMe09" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe09.wav" } //Come on, this way. "Player.Biker_FollowMe01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe01.wav" } //Follow me. "Player.Biker_FollowMe03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe03.wav" } //Follow me! "Player.Biker_FollowMe02" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe02.wav" } //This way. "Player.Biker_FollowMe04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe04.wav" } //This way. "Player.Biker_FollowMe05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe05.wav" } //I got the lead - follow me. "Player.Biker_FollowMe06" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe06.wav" } //Watch where the hell you're shooting. "Player.Biker_FriendlyFire06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire06.wav" } //Don't shoot me! "Player.Biker_FriendlyFire11" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire11.wav" } //Watch where you point that thing "Player.Biker_FriendlyFire12" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire12.wav" } //Watch where you're shooting! "Player.Biker_FriendlyFire10" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire10.wav" } //Don't shoot me! "Player.Biker_FriendlyFire14" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire14.wav" } //Monsters all over the damn place, and you gotta shoot me. "Player.Biker_FriendlyFire15" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire15.wav" } //Quit freaking shooting me! "Player.Biker_FriendlyFire16" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire16.wav" } //Shoot me again, I'm gonna kick your ass. "Player.Biker_FriendlyFire18" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire18.wav" } //Do that again, and you're gonna be firing that thing outta your ass. "Player.Biker_FriendlyFire19" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire19.wav" } //Stop. Shooting. Me. "Player.Biker_FriendlyFire08" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire08.wav" } //That hurt. "Player.Biker_FriendlyFire01" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire01.wav" } //Dammit! Will you knock it off! "Player.Biker_FriendlyFire02" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire02.wav" } //Do I look like a target? "Player.Biker_FriendlyFire04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire04.wav" } //You know I would appreciate it, IF YOU'D STOP SHOOTING ME. "Player.Biker_FriendlyFire05" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire05.wav" } //Watch where you're shooting! "Player.Biker_FriendlyFire07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire07.wav" } //I've, I've felt better. "Player.Biker_GoingToDie04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie04.wav" } //This is turning into one of those days "Player.Biker_GoingToDie05" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie05.wav" } //I have definitely felt better. "Player.Biker_GoingToDie06" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie06.wav" } //I need to get patched up. "Player.Biker_GoingToDie07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie07.wav" } //Even my ass hurts. "Player.Biker_GoingToDie08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie08.wav" } //This is startin' to get to me. "Player.Biker_GoingToDie09" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie09.wav" } //I ain't gonna make it much further. "Player.Biker_GoingToDie10" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie10.wav" } //I don't wanna sound like a sissy, but I'm hurt bad. "Player.Biker_GoingToDie11" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie11.wav" } //I think I'm pretty screwed up. "Player.Biker_GoingToDie12" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie12.wav" } //I'm hurtin'. "Player.Biker_GoingToDie13" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie13.wav" } //Damnit, I am messed up. "Player.Biker_GoingToDie14" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie14.wav" } //Shit, this just hurts. "Player.Biker_GoingToDie15" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie15.wav" } //Oooh mama, this hurts. "Player.Biker_GoingToDie16" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie16.wav" } //God, I feel awful. "Player.Biker_GoingToDie18" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie18.wav" } //I think I'm gonna puke. "Player.Biker_GoingToDie19" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie19.wav" } //I'm feelin' pretty shitty and a little woozy, the woozy is kinda fun "Player.Biker_GoingToDie20" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie20.wav" } //I feel like guys look after I've punched them in the face "Player.Biker_GoingToDie26" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie26.wav" } //Shit, I just hurt. "Player.Biker_GoingToDie22" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie22.wav" } //Sheeet, I ain't gonna make it. "Player.Biker_GoingToDie21" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie21.wav" } //I feel pretty crappy. "Player.Biker_GoingToDie25" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie25.wav" } //I don't feel so good. "Player.Biker_GoingToDie01" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie01.wav" } //I don't, I don't know if I am going to make it. "Player.Biker_GoingToDie02" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie02.wav" } //Man, I feel like you guys look. "Player.Biker_GoingToDie03" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie03.wav" } //I feel terrible. "Player.Biker_GoingToDie17" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie17.wav" } //I feel like shit. "Player.Biker_GoingToDie23" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie23.wav" } //I ain't doing so good. "Player.Biker_GoingToDie24" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie24.wav" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.Biker_GrabbedBySmoker01a" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GrabbedBySmoker01a.wav" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.Biker_GrabbedBySmoker02a" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GrabbedBySmoker02a.wav" } //no, No, NO, NO!!! "Player.Biker_GrabbedBySmoker03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GrabbedBySmoker03.wav" } //GRENADE! "Player.Biker_Grenade01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Grenade01.wav" } //GRENADE! "Player.Biker_Grenade02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Grenade02.wav" } //FIRE IN THE HOLE!! "Player.Biker_Grenade03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Grenade03.wav" } //FIRE IN THE HOLE!! "Player.Biker_Grenade05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Grenade05.wav" } //GRENADE! "Player.Biker_Grenade04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Grenade04.wav" } //FIRE IN THE HOLE!! "Player.Biker_Grenade06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Grenade06.wav" } //Ah hell, she's dead. "Player.Biker_GriefFemaleGeneric03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefFemaleGeneric03.wav" } //I hear a Boomer. "Player.Biker_HeardBoomer06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardBoomer06.wav" } //I hear a Boomer out there. "Player.Biker_HeardBoomer01" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardBoomer01.wav" } //Careful, I hear a Boomer. "Player.Biker_HeardBoomer02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardBoomer02.wav" } //There's a Boomer around here. "Player.Biker_HeardBoomer03" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardBoomer03.wav" } //Watch it, we got a Boomer. "Player.Biker_HeardBoomer04" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardBoomer04.wav" } //Hear that Boomer? I'm gonna kill its ass. "Player.Biker_HeardBoomer05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardBoomer05.wav" } //Sounds like a freakin' Hunter. "Player.Biker_HeardHunter05" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter05.wav" } //Hunter out there. "Player.Biker_HeardHunter06" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter06.wav" } //There's a Hunter someplace around here. "Player.Biker_HeardHunter07" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter07.wav" } //I hear a Hunter. COME ON OUT, WUSSY! "Player.Biker_HeardHunter08" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter08.wav" } //YEAH, YOU BETTER HIDE! Sweathshirt wearin' little wuss. "Player.Biker_HeardHunter09" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter09.wav" } //I hear a Hunter. "Player.Biker_HeardHunter03" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter03.wav" } //Careful, there's a Hunter around here. "Player.Biker_HeardHunter02" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter02.wav" } //There's a hunter out there. "Player.Biker_HeardHunter01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter01.wav" } //Smoker. He's gonna have to use that tongue to choke my foot out of his ass. "Player.Biker_HeardSmoker06" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardSmoker06.wav" } //Sounds like a Smoker. "Player.Biker_HeardSmoker05" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardSmoker05.wav" } //Man, there's a Smoker around here. "Player.Biker_HeardSmoker01" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardSmoker01.wav" } //Smell that Smoker? "Player.Biker_HeardSmoker02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardSmoker02.wav" } //Smoker. Hear it? "Player.Biker_HeardSmoker03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardSmoker03.wav" } //I hear a smoker. "Player.Biker_HeardSmoker04" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardSmoker04.wav" } //Hear that Witch? I'm gonna give her something to cry about. "Player.Biker_HeardWitch05" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch05.wav" } //Shhh, I hear a Witch. "Player.Biker_HeardWitch06" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch06.wav" } //I hear a Witch. "Player.Biker_HeardWitch01" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch01.wav" } //There's a Witch around here. "Player.Biker_HeardWitch03" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch03.wav" } //Witch, and she's close! "Player.Biker_HeardWitch02" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch02.wav" } //Hey! I need some help! "Player.Biker_Help10" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help10.wav" } //Hey! I need some help! "Player.Biker_Help11" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help11.wav" } //Help me! "Player.Biker_Help05" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help05.wav" } //I need a hand over here "Player.Biker_Help13" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help13.wav" } //I'm in a little trouble over here "Player.Biker_Help14" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help14.wav" } //Dammit, I need some help "Player.Biker_Help04" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help04.wav" } //Help! "Player.Biker_Help01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help01.wav" } //I need some help over here. "Player.Biker_Help02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help02.wav" } //I'm in trouble! "Player.Biker_Help03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help03.wav" } //Damnit, I need some help. "Player.Biker_Help15" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help15.wav" } //Help me! "Player.Biker_Help07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help07.wav" } //Help! "Player.Biker_Help06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help06.wav" } //Help me! "Player.Biker_Help12" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help12.wav" } //I'm in some trouble! "Player.Biker_Help08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help08.wav" } //Hell yeah! "Player.Biker_Hurrah20" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah20.wav" } //Goddamn right! "Player.Biker_Hurrah19" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah19.wav" } //You guys are all right. "Player.Biker_Hurrah21" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah21.wav" } //Everyone havin' fun? "Player.Biker_Hurrah13" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah13.wav" } //I think we gotta chance "Player.Biker_Hurrah22" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah22.wav" } //lookin good "Player.Biker_Hurrah23" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah23.wav" } //Hey, this is just gettin fun. "Player.Biker_Hurrah24" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah24.wav" } //You know all those monsters? I don't think they're gonna make it. "Player.Biker_Hurrah14" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah14.wav" } //Aw riiiight. "Player.Biker_Hurrah02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah02.wav" } //All right. "Player.Biker_Hurrah01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah01.wav" } //Awesome. "Player.Biker_Hurrah03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah03.wav" } //We just might make it out of here after all. "Player.Biker_Hurrah05" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah05.wav" } //We're gonna be okay. "Player.Biker_Hurrah06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah06.wav" } //I think we're gonna make it. "Player.Biker_Hurrah07" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah07.wav" } //They can't stop us. "Player.Biker_Hurrah08" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah08.wav" } //Nothing can stop us. "Player.Biker_Hurrah09" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah09.wav" } //We are unstoppable! "Player.Biker_Hurrah10" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah10.wav" } //YEAH! "Player.Biker_Hurrah11" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah11.wav" } //Everybody havin' as much fun as me? "Player.Biker_Hurrah12" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah12.wav" } //MOVE. "Player.Biker_HurryUp04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp04.wav" } //Let's go ladies! "Player.Biker_HurryUp05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp05.wav" } //Let's go, let's go! "Player.Biker_HurryUp08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp08.wav" } //Come on, let's go! "Player.Biker_HurryUp09" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp09.wav" } //Hurry up! "Player.Biker_HurryUp01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp01.wav" } //Hurry up! "Player.Biker_HurryUp02" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp02.wav" } //Hurry! "Player.Biker_HurryUp03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp03.wav" } //Put your rear in gear! "Player.Biker_HurryUp06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp06.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical01" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical01.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical02" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical02.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical03.wav" } //[Pain noise - huh] "Player.Biker_HurtMajor02" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor02.wav" } //[Pain noise - ahh] "Player.Biker_HurtMajor01" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor01.wav" } //[Pain noise - oy] "Player.Biker_HurtMajor03" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor03.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor04.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor01.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor02" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor02.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor03" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor03.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor04.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor05" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor05.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor06" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor06.wav" } //I've got your back! "Player.Biker_ImWithYou02" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou02.wav" } //Behind you! "Player.Biker_ImWithYou09" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou09.wav" } //I'm here! "Player.Biker_ImWithYou10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou10.wav" } //Right behind you! "Player.Biker_ImWithYou01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou01.wav" } //I got your back! "Player.Biker_ImWithYou08" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou08.wav" } //I'm with ya! "Player.Biker_ImWithYou04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou04.wav" } //[Ahhhh - terrified yell] "Player.Biker_IncapacitatedInjury01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\IncapacitatedInjury01.wav" } //[Ahhhh - terrified yell] "Player.Biker_IncapacitatedInjury02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\IncapacitatedInjury02.wav" } //[Ahhhh - terrified yell] "Player.Biker_IncapacitatedInjury03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\IncapacitatedInjury03.wav" } //Here they come! "Player.Biker_Incoming01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming01.wav" } //This is gonna be good. "Player.Biker_Incoming07" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming07.wav" } //Shit, Get ready! "Player.Biker_Incoming08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming08.wav" } //Holy shit, here they come! "Player.Biker_Incoming02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming02.wav" } //They're coming! "Player.Biker_Incoming03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming03.wav" } //Incoming! "Player.Biker_Incoming04" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming04.wav" } //Get ready ladies! "Player.Biker_Incoming05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming05.wav" } //Kill that light! "Player.Biker_KillThatLight01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight01.wav" } //Kill that light! "Player.Biker_KillThatLight02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight02.wav" } //Shut off your flashlight, they'll see us! "Player.Biker_KillThatLight08" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight08.wav" } //Turn off your light. "Player.Biker_KillThatLight09" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight09.wav" } //No lights! "Player.Biker_KillThatLight10" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight10.wav" } //Flashlights off! "Player.Biker_KillThatLight06" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight06.wav" } //Turn your light off! "Player.Biker_KillThatLight04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight04.wav" } //Lights off! "Player.Biker_KillThatLight05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight05.wav" } //I'll follow you. "Player.Biker_LeadOn01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LeadOn01.wav" } //You go ahead, I'll follow you. "Player.Biker_LeadOn02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LeadOn02.wav" } //You take the lead. "Player.Biker_LeadOn03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LeadOn03.wav" } //Go ahead. "Player.Biker_LeadOn04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LeadOn04.wav" } //After you. "Player.Biker_LeadOn06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LeadOn06.wav" } //SHIT...I'M GONNA FALL! "Player.Biker_LedgeHangEnd04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangEnd04.wav" } //I'M SLIPPING! PULL ME UP! "Player.Biker_LedgeHangEnd01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangEnd01.wav" } //GET OVER HERE OR I'M GONNA FALL! "Player.Biker_LedgeHangEnd02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangEnd02.wav" } //I CAN'T HOLD ON - I'M GONNA FALL! "Player.Biker_LedgeHangEnd03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangEnd03.wav" } //I ain't gonna last hanging here much longer. "Player.Biker_LedgeHangMiddle03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangMiddle03.wav" } //For chrissake, pull me up already. "Player.Biker_LedgeHangMiddle05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangMiddle05.wav" } //I CAN'T HOLD ON! "Player.Biker_LedgeHangEnd06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangEnd06.wav" } //Okay, joke's over, get your ass over here and pull me up! "Player.Biker_LedgeHangMiddle01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangMiddle01.wav" } //Someone pull me up already! "Player.Biker_LedgeHangMiddle02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangMiddle02.wav" } //I'm not screwing around, I really need some help over here! "Player.Biker_LedgeHangMiddle04" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangMiddle04.wav" } //Someone wannna give me a hand? "Player.Biker_LedgeHangStart05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart05.wav" } //I'm hanging here. "Player.Biker_LedgeHangStart06" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart06.wav" } //I ain't hangin' here for fun, get over here and help me. "Player.Biker_LedgeHangStart07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart07.wav" } //Hey, I really need a hand. "Player.Biker_LedgeHangStart08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart08.wav" } //Someone want to help me out here? "Player.Biker_LedgeHangStart03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart03.wav" } //Hello. I could use a hand. "Player.Biker_LedgeHangStart04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart04.wav" } //Hey, I could use a hand. "Player.Biker_LedgeHangStart01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart01.wav" } //Get your ass over here and help me up. "Player.Biker_LedgeHangStart02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart02.wav" } //Could use a hand here. "Player.Biker_LedgeHangStart09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart09.wav" } //You think I was gonna let you just hang around all day? Get your ass up here. "Player.Biker_LedgeSave02" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeSave02.wav" } //Come on, don't worry, I gotcha. Up you go. "Player.Biker_LedgeSave01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeSave01.wav" } //You ain't gonna fall, I gotcha. Quit blubberin' ya little baby, now get your ass back up here. "Player.Biker_LedgeSave05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeSave05.wav" } //Over there! "Player.Biker_Look01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Look01.wav" } //Over there! "Player.Biker_Look02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Look02.wav" } //Look! "Player.Biker_Look03" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Look03.wav" } //Look! "Player.Biker_Look04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Look04.wav" } //Look! "Player.Biker_Look05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Look05.wav" } //Somebody better check this out. "Player.Biker_LookHere06" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookHere06.wav" } //What the hell is this? "Player.Biker_LookHere07" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookHere07.wav" } //Check this out. "Player.Biker_LookHere01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookHere01.wav" } //Look at this. "Player.Biker_LookHere02" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookHere02.wav" } //Well, hell, look at this. "Player.Biker_LookHere04" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookHere04.wav" } //Look here. "Player.Biker_LookHere05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookHere05.wav" } //Look out! "Player.Biker_LookOut01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookOut01.wav" } //Look out! "Player.Biker_LookOut02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookOut02.wav" } //Watch out! "Player.Biker_LookOut03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookOut03.wav" } //Watch out! "Player.Biker_LookOut04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookOut04.wav" } //Watch your ass! "Player.Biker_LookOut05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookOut05.wav" } //Heads up! "Player.Biker_LookOut06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookOut06.wav" } //Hello "Player.Biker_LostCall01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LostCall01.wav" } //Hello? Where dija go? "Player.Biker_LostCall08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LostCall08.wav" } //Marco! "Player.Biker_LostCall05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LostCall05.wav" } //Is anyone there? "Player.Biker_LostCall04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LostCall04.wav" } //I'm tired of waitin' around here. Come on, let's go. "Player.Biker_MoveOn09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn09.wav" } //Come on, let's go. "Player.Biker_MoveOn10" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn10.wav" } //Come on, let's move. "Player.Biker_MoveOn11" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn11.wav" } //Allright, let's go "Player.Biker_MoveOn01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn01.wav" } //Time to go, ladies. "Player.Biker_MoveOn07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn07.wav" } //Come on,come on, let's go. "Player.Biker_MoveOn12" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn12.wav" } //Come on, we ain't got all day. "Player.Biker_MoveOn02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn02.wav" } //Let's go. "Player.Biker_MoveOn03" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn03.wav" } //Let's get moving. "Player.Biker_MoveOn04" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn04.wav" } //Let's move. "Player.Biker_MoveOn05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn05.wav" } //Bill! (loud) "Player.Biker_NameBill01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameBill01.wav" } //Bill (quiet) "Player.Biker_NameBill03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameBill03.wav" } //Louis! (loud) "Player.Biker_NameLouis01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameLouis01.wav" } //Louis (quiet) "Player.Biker_NameLouis03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameLouis03.wav" } //Zoey! (loud) "Player.Biker_NameZoey01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameZoey01.wav" } //Zoey (quite) "Player.Biker_NameZoey03" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameZoey03.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Biker_NegativeNoise01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise01.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Biker_NegativeNoise02" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise02.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Biker_NegativeNoise04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise04.wav" } //[Not-So-Nervous Humming] "Player.Biker_NervousHumming01" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NervousHumming01.wav" } //Nice. "Player.Biker_NiceJob01" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob01.wav" } //Nice. "Player.Biker_NiceJob02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob02.wav" } //Nice job. "Player.Biker_NiceJob03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob03.wav" } //Hey, nice work. "Player.Biker_NiceJob15" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob15.wav" } //Well whaddya know. Good job! "Player.Biker_NiceJob16" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob16.wav" } //Cool. "Player.Biker_NiceJob17" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob17.wav" } //You suprised me. Nice job. "Player.Biker_NiceJob18" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob18.wav" } //I knew you had it in ya. "Player.Biker_NiceJob19" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob19.wav" } //Nice work. "Player.Biker_NiceJob10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob10.wav" } //Nice job. "Player.Biker_NiceJob06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob06.wav" } //Shit, that was all right "Player.Biker_NiceJob04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob04.wav" } //Nice damn job. "Player.Biker_NiceJob12" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob12.wav" } //Damn, not bad. "Player.Biker_NiceJob05" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob05.wav" } //Nice shot! "Player.Biker_NiceShot01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShot01.wav" } //Good shot! "Player.Biker_NiceShot03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShot03.wav" } //No "npc.Biker_IncapacitatedInitial01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No01.wav" } //Nope. "Player.Biker_No07" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No07.wav" } //Negatory. "Player.Biker_No11" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No11.wav" } //Uh, no. "Player.Biker_No13" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No13.wav" } //Um, no. "Player.Biker_No03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No03.wav" } //No way. "Player.Biker_No02" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No02.wav" } //Hell no. "Player.Biker_No05" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No05.wav" } //No siree bob. "Player.Biker_No17" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No17.wav" } //Not a chance. "Player.Biker_No18" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No18.wav" } //Nope. "Player.Biker_No08" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No08.wav" } //No way, jose "Player.Biker_No09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No09.wav" } //Negatory. "Player.Biker_No12" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No12.wav" } //No. "Player.Biker_No15" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No15.wav" } //No way, jose. "Player.Biker_No04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No04.wav" } //[Improv non-verbal pleasure & interest sounds] "Player.Biker_PositiveNoise02" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PositiveNoise02.wav" } //We got a boat coming! "Player.Biker_RadioUsedBoat01" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedBoat01.wav" } //Chopper's on its way! "Player.Biker_RadioUsedChopper01" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedChopper01.wav" } //Help's on its way. Let's have some fun while we wait. "Player.Biker_RadioUsedGeneric05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedGeneric05.wav" } //Help is on the way! "Player.Biker_RadioUsedGeneric08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedGeneric08.wav" } //Help'll be here soon! You ladies ready for some fun until they show up? "Player.Biker_RadioUsedGeneric02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedGeneric02.wav" } //We got some help comin'. Let's get ready! "Player.Biker_RadioUsedGeneric03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedGeneric03.wav" } //A truck should be here soon - we just gotta hold out until it shows. "Player.Biker_RadioUsedTruck01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedTruck01.wav" } //I don't like ths one damn bit. "Player.Biker_ReactionApprehensive03" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionApprehensive03.wav" } //Eh "Player.Biker_ReactionDisgusted04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionDisgusted04.wav" } //Ewwww... "Player.Biker_ReactionDisgusted01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionDisgusted01.wav" } //Blech.. "Player.Biker_ReactionDisgusted02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionDisgusted02.wav" } //Yech... "Player.Biker_ReactionDisgusted03" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionDisgusted03.wav" } //Whoah! "Player.Biker_ReactionStartled01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionStartled01.wav" } //AHHHH! "Player.Biker_ReactionStartled02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionStartled02.wav" } //What the? "Player.Biker_ReactionStartled04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionStartled04.wav" } //Ahhh "Player.Biker_PainReliefSigh01" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PainReliefSigh01.wav" } //ah "Player.Biker_PainReliefSigh02" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PainReliefSigh02.wav" } //ah "Player.Biker_PainReliefSigh03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PainReliefSigh03.wav" } //ohh "Player.Biker_PainReliefSigh04" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PainReliefSigh04.wav" } //Reloading! "Player.Biker_Reloading01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Reloading01.wav" } //Reloading! "Player.Biker_Reloading02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Reloading02.wav" } //Reloading! "Player.Biker_Reloading03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Reloading03.wav" } //I can get you up, but oh shit, We gotta get you some first aid, cuz you go down like this again and "Player.Biker_ReviveCriticalFriend07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend07.wav" } //Relax, I gotcha. But, shit, we gotta get you some first aid, cuz you go down like this again and i "Player.Biker_ReviveCriticalFriend08" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend08.wav" } //Okay, okay. Come on. Man, you are on death's door. We gotta get you some first aid, cuz you go d "Player.Biker_ReviveCriticalFriend03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend03.wav" } //I can help you up, but you ain't gonna last. We gotta get you some first aid, cuz you go down like "Player.Biker_ReviveCriticalFriend05" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend05.wav" } //Molotovs! "npc.Biker_SpotGrenades07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades07.wav" } //Ah shit, I can't lie, you are messed up bad. We gotta get you some first aid, cuz you go down like "Player.Biker_ReviveCriticalFriend04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend04.wav" } //Okay, let's get you - Oh, man, they really tore you up. We gotta get you some first aid, cuz you "Player.Biker_ReviveCriticalFriend06" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend06.wav" } //Woah, I thought you were hosed for sure, but I think I can get you back on your feet. "Player.Biker_ReviveFriend02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveFriend02.wav" } //C'mon, let's get you on your feet. You look pretty messed up, but that might help you out a little "Player.Biker_ReviveFriend05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveFriend05.wav" } //Hang on, hang on, I'm here. Relax, I gotcha. Get up. Get up now. We gotta move. "Player.Biker_ReviveFriend01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveFriend01.wav" } //Come on, lazy - can't have ya laying around all day. We gotta get moving. Let me get you up. "Player.Biker_ReviveFriend03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveFriend03.wav" } //You look like shit, but I think I can get you up on your feet enough to keep moving. "Player.Biker_ReviveFriend04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveFriend04.wav" } //Don't worry, don't worry, we all go down sometime. Lemme get you up. "Player.Biker_ReviveFriend06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveFriend06.wav" } //I'm here! "Player.Biker_ScenarioJoin01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScenarioJoin01.wav" } //Hello! "Player.Biker_ScenarioJoin04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScenarioJoin04.wav" } //Hey, I'm here! "Player.Biker_ScenarioJoin02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScenarioJoin02.wav" } //We're all here! "Player.Biker_ScenarioJoinLast01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScenarioJoinLast01.wav" } //GET IT OFF! [angry] "Player.Biker_ScreamWhilePounced02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScreamWhilePounced02.wav" } //GET IT OFF "Player.Biker_ScreamWhilePounced03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScreamWhilePounced03.wav" } //GET IT OFF! "Player.Biker_ScreamWhilePounced01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScreamWhilePounced01.wav" } //[Reaction to body hits - uhs ahs] "Player.Biker_Shoved01" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Shoved01.wav" } //[Reaction to body hits - uhs ahs] "Player.Biker_Shoved02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Shoved02.wav" } //[Reaction to body hits - uhs ahs] "Player.Biker_Shoved03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Shoved03.wav" } //[Reaction to body hits - uhs ahs] "Player.Biker_Shoved04" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Shoved04.wav" } //[Reaction to body hits - uhs ahs] "Player.Biker_Shoved05" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Shoved05.wav" } //oopsy daisy "Player.Biker_Sorry16" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry16.wav" } //Uh, yeah, sorry. "Player.Biker_Sorry14" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry14.wav" } //That was my fault. "Player.Biker_Sorry17" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry17.wav" } //Sorry. "Player.Biker_Sorry01" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry01.wav" } //Sorry. "Player.Biker_Sorry05" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry05.wav" } //Sorry about that. "Player.Biker_Sorry02" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry02.wav" } //Aww, man, sorry. "Player.Biker_Sorry04" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry04.wav" } //Yeah, guess that was my fault. "Player.Biker_Sorry07" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry07.wav" } //Sorry, man, shit happens. "Player.Biker_Sorry10" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry10.wav" } //Ammo here! "Player.Biker_SpotAmmo01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SpotAmmo01.wav" } //First Aid Kit here! "Player.Biker_SpotFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SpotFirstAid01.wav" } //First Aid kit here! "Player.Biker_SpotFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SpotFirstAid02.wav" } //Grenades here! "Player.Biker_SpotGrenades01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SpotGrenades01.wav" } //Pills here! "Player.Biker_SpotPills01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SpotPills01.wav" } //Weapons here! "Player.Biker_SpotWeapons01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SpotWeapons01.wav" } //Stay close! "Player.Biker_StayTogether01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether01.wav" } //Don't get split up! "Player.Biker_StayTogether08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether08.wav" } //Stay together! "Player.Biker_StayTogether04" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether04.wav" } //Keep together! "Player.Biker_StayTogether03" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether03.wav" } //Don't split up! "Player.Biker_StayTogether05" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether05.wav" } //Stay close. "Player.Biker_StayTogether07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether07.wav" } //We gotta stay together. "Player.Biker_StayTogether02" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether02.wav" } //Keep together! "Player.Biker_StayTogether12" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether12.wav" } //Stay together! "Player.Biker_StayTogether09" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether09.wav" } //Get your asses in here! "Player.Biker_StayTogetherInside01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogetherInside01.wav" } //Don't nobody wander off. "Player.Biker_StayTogether06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether06.wav" } //Quit pissin' around and get in here! "Player.Biker_StayTogetherInside05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogetherInside05.wav" } //Come on ladies, everyone inside! "Player.Biker_StayTogetherInside02" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogetherInside02.wav" } //Get in here! "Player.Biker_StayTogetherInside03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogetherInside03.wav" } //YEAH! YEAH! "Player.Biker_Taunt08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt08.wav" } //Damn straight! "Player.Biker_Taunt09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt09.wav" } //That's right! "Player.Biker_Taunt01" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt01.wav" } //HELL YEAH! "Player.Biker_Taunt02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt02.wav" } //Oh yeah! "Player.Biker_Taunt04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt04.wav" } //OH YEAH! "Player.Biker_Taunt03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt03.wav" } //[Loud, evil laugh] "Player.Biker_Taunt05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt05.wav" } //[Loud, evil laugh] "Player.Biker_Taunt06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt06.wav" } //Thanks, I owe ya. "Player.Biker_Thanks09" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks09.wav" } //Thanks, dude. "Player.Biker_Thanks11" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks11.wav" } //Hey, thanks man. "Player.Biker_Thanks06" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks06.wav" } //Thanks for that. "Player.Biker_Thanks12" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks12.wav" } //I owe you one. "Player.Biker_Thanks01" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks01.wav" } //Thanks. "Player.Biker_Thanks02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks02.wav" } //Thanks [noise you make gun clicking your mouth twice] "Player.Biker_Thanks04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks04.wav" } //Thanks, man. "Player.Biker_Thanks05" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks05.wav" } //Yeah, thanks. "Player.Biker_Thanks07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks07.wav" } //Thanks. "Player.Biker_Thanks03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks03.wav" } //Thank you. "Player.Biker_Thanks08" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks08.wav" } //Hang on, hang on, I'm comin! "Player.Biker_ToTheRescue07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue07.wav" } //Hang in there buddy, I'm comin. "Player.Biker_ToTheRescue03" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue03.wav" } //I heard ya, I'm comin'! "Player.Biker_ToTheRescue08" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue08.wav" } //Hang on I'm coming! "Player.Biker_ToTheRescue05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue05.wav" } //Hang on, I'm on my way! "Player.Biker_ToTheRescue01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue01.wav" } //Hang in there, I'm comin! "Player.Biker_ToTheRescue06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue06.wav" } //I'm coming! "Player.Biker_ToTheRescue02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue02.wav" } //Hold up - I'm tired of runnin from these pussies. "Player.Biker_WaitHere07" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere07.wav" } //Park your ass for a sec. "Player.Biker_WaitHere08" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere08.wav" } //Everyone stop! "Player.Biker_WaitHere01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere01.wav" } //Stop for a second! "Player.Biker_WaitHere02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere02.wav" } //Hold up a minute! "Player.Biker_WaitHere04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere04.wav" } //BOOMER! "Player.Biker_WarnBoomer01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnBoomer01.wav" } //TANK! "Player.Biker_WarnTank01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnTank01.wav" } //SMOKER! "Player.Biker_WarnSmoker01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnSmoker01.wav" } //WITCH! "Player.Biker_WarnWitch01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnWitch01.wav" } //HUNTER! "Player.Biker_WarnHunter01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnHunter01.wav" } //BOOMER! "Player.Biker_WarnBoomer02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnBoomer02.wav" } //BOOMER! "Player.Biker_WarnBoomer03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnBoomer03.wav" } //TANK! "Player.Biker_WarnTank02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnTank02.wav" } //TANK! "Player.Biker_WarnTank03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnTank03.wav" } //SMOKER! "Player.Biker_WarnSmoker02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnSmoker02.wav" } //SMOKER! "Player.Biker_WarnSmoker03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnSmoker03.wav" } //WITCH! "Player.Biker_WarnWitch02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnWitch02.wav" } //WITCH! "Player.Biker_WarnWitch03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnWitch03.wav" } //HUNTER! "Player.Biker_WarnHunter02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnHunter02.wav" } //HUNTER! "Player.Biker_WarnHunter03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnHunter03.wav" } //Careful now... "Player.Biker_WarnCareful06" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful06.wav" } //Watch it... "Player.Biker_WarnCareful07" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful07.wav" } //Careful... "Player.Biker_WarnCareful01" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful01.wav" } //Carrrefullll... "Player.Biker_WarnCareful08" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful08.wav" } //Be careful... "Player.Biker_WarnCareful02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful02.wav" } //Take it easy... "Player.Biker_WarnCareful03" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful03.wav" } //Take er easy... "Player.Biker_WarnCareful04" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful04.wav" } //Watch yourself, now... "Player.Biker_WarnCareful05" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful05.wav" } //Careful, kids... "Player.Biker_WarnCareful09" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful09.wav" } //They're behind us! "Player.Biker_WatchOutBehind02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WatchOutBehind02.wav" } //Behind us! "Player.Biker_WatchOutBehind01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WatchOutBehind01.wav" } //Behind us! "Player.Biker_WatchOutBehind03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WatchOutBehind03.wav" } //Yep. "Player.Biker_Yes03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Yes03.wav" } //Roger that good buddy. "Player.Biker_Yes06" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Yes06.wav" } //Yes. "Player.Biker_Yes01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Yes01.wav" } //Yeah. "Player.Biker_Yes04" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Yes04.wav" } //Okay. "Player.Biker_Yes02" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Yes02.wav" } //Hey, no problem. "Player.Biker_YouAreWelcome04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome04.wav" } //No problem. "Player.Biker_YouAreWelcome05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome05.wav" } //I told ya I'd take care of ya. "Player.Biker_YouAreWelcome07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome07.wav" } //Yea, I’m pretty awesome. "Player.Biker_YouAreWelcome10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome10.wav" } //No problemo, pal. "Player.Biker_YouAreWelcome11" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome11.wav" } //It's all good. "Player.Biker_YouAreWelcome12" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome12.wav" } //Gotcha. "Player.Biker_YouAreWelcome13" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome13.wav" } //Whatever, whenever, man. "Player.Biker_YouAreWelcome14" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome14.wav" } //I got your back. "Player.Biker_YouAreWelcome02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome02.wav" } //Sure. "Player.Biker_YouAreWelcome06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome06.wav" } //No, thank YOU! "Player.Biker_YouAreWelcome08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome08.wav" } //Yer welcome. "Player.Biker_YouAreWelcome09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome09.wav" } //[laugh] "Player.Biker_ReactionPositive01" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive01.wav" } //I've got your back! "Player.Biker_ImWithYou03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou03.wav" } //I'm with ya! "Player.Biker_ImWithYou05" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou05.wav" } //Right behind you! "Player.Biker_ImWithYou06" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou06.wav" } //I'm with ya! "Player.Biker_ImWithYou07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou07.wav" } //Go ahead. "Player.Biker_LeadOn05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LeadOn05.wav" } //After you, ladies. "Player.Biker_LeadOn07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LeadOn07.wav" } //You think I was gonna let you just hang around all day? Get your ass up here. "Player.Biker_LedgeSave03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeSave03.wav" } //Come on, don't worry, I gotcha. Up you go. "Player.Biker_LedgeSave04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeSave04.wav" } //You ain't gonna fall, I gotcha. Get yer ass up here! "Player.Biker_LedgeSave06" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeSave06.wav" } //You ain't gonna fall, I gotcha. Quit blubberin and get back up here. "Player.Biker_LedgeSave07" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeSave07.wav" } //Billllll! (loud) "Player.Biker_NameBill02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameBill02.wav" } //Louissss! (loud) "Player.Biker_NameLouis02" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameLouis02.wav" } //Zoeyyyyy! (loud) "Player.Biker_NameZoey02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameZoey02.wav" } //[Not-So-Nervous Humming] "Player.Biker_NervousHumming02" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NervousHumming02.wav" } //[Not-So-Nervous Humming] "Player.Biker_NervousHumming03" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NervousHumming03.wav" } //[Not-So-Nervous Humming] "Player.Biker_NervousHumming04" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NervousHumming04.wav" } //[Not-So-Nervous Humming] "Player.Biker_NervousHumming05" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NervousHumming05.wav" } //[Not-So-Nervous Humming] "Player.Biker_NervousHumming06" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NervousHumming06.wav" } //[Not-So-Nervous Humming with lame zombie lyrics] "Player.Biker_NervousHumming07" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NervousHumming07.wav" } //Nice. "Player.Biker_NiceJob07" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob07.wav" } //Nice job. "Player.Biker_NiceJob08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob08.wav" } //Nice job. "Player.Biker_NiceJob09" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob09.wav" } //Well, shit, that was all right "Player.Biker_NiceJob11" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob11.wav" } //Damn, not bad. "Player.Biker_NiceJob13" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob13.wav" } //Shiiiit. "Player.Biker_NiceJob14" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob14.wav" } //Nice shot! "Player.Biker_NiceShot02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShot02.wav" } //Good shot! "Player.Biker_NiceShot04" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShot04.wav" } //Hell no. "Player.Biker_No06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No06.wav" } //No way. "Player.Biker_No14" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No14.wav" } //ohh "Player.Biker_PainReliefSigh05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PainReliefSigh05.wav" } //Hey, I'm here! "Player.Biker_ScenarioJoin03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScenarioJoin03.wav" } //[Reaction to body hits - uhs ahs] "Player.Biker_Shoved06" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Shoved06.wav" } //[Reaction to body hits - uhs ahs] "Player.Biker_Shoved07" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Shoved07.wav" } //Sorry about that. "Player.Biker_Sorry03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry03.wav" } //Sorry about that. "Player.Biker_Sorry06" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry06.wav" } //Yeah, guess that was my fault. Again. "Player.Biker_Sorry08" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry08.wav" } //Sorry. "Player.Biker_Sorry09" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry09.wav" } //My bad. "Player.Biker_Sorry12" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry12.wav" } //Whoopsie. "Player.Biker_Sorry13" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry13.wav" } //Sorry. "Player.Biker_Sorry15" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry15.wav" } //Thanks, I owe ya. "Player.Biker_Thanks10" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks10.wav" } //Thanks bro. "Player.Biker_Thanks13" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks13.wav" } //Thanks brother. "Player.Biker_Thanks14" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks14.wav" } //Yeah. "Player.Biker_Yes05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Yes05.wav" } //Ready for this? "Player.Biker_AskReady02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady02.wav" } //This assault rifle should help. "Player.Biker_TakeAssaultRifle04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle04.wav" } //This oughtta put the fear a' God into 'em. "Player.Biker_TakeAssaultRifle06" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle06.wav" } //Gonna rack some up with this assault rifle. "Player.Biker_TakeAssaultRifle07" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle07.wav" } //This assault rifle should help. "Player.Biker_TakeAssaultRifle08" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle08.wav" } //Got an auto shotgun. "Player.Biker_TakeAutoShotgun05" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun05.wav" } //Come to daddy my sweet shotgun. "Player.Biker_TakeAutoShotgun06" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun06.wav" } //Now this is a shotgun I can love. "Player.Biker_TakeAutoShotgun07" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun07.wav" } //Grabbing First Aid. "Player.Biker_TakeFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeFirstAid03.wav" } //Grabbing a shotgun. "Player.Biker_TakeShotgun03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeShotgun03.wav" } //Grabbing a pipe bomb. "Player.Biker_TakePipeBomb03" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePipeBomb03.wav" } //Lock the door. "Player.Biker_CloseTheDoor05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor05.wav" } //Cover me! "Player.Biker_CoverMe04" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe04.wav" } //Get my back. "Player.Biker_CoverMe05" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe05.wav" } //Watch my back "Player.Biker_CoverMe06" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe06.wav" } //I got the lead. "Player.Biker_FollowMe07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe07.wav" } //Kill that light! "Player.Biker_KillThatLight03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight03.wav" } //Look at this. "Player.Biker_LookHere03" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookHere03.wav" } //Let's go. "Player.Biker_MoveOn08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn08.wav" } //Hold up! "Player.Biker_WaitHere05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere05.wav" } //Everyone stop! "Player.Biker_WaitHere06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere06.wav" } //[Loud, evil laugh] "Player.Biker_Taunt07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt07.wav" } //Everyone inside! "Player.Biker_StayTogetherInside04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogetherInside04.wav" } //I'm coming for ya! "Player.Biker_ToTheRescue04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue04.wav" } //The manager's down for the count. "Player.Biker_GriefManager04" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefManager04.wav" } //Shit, I was just starting to like that guy. "Player.Biker_GriefManager05" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefManager05.wav" } //That was not cool. "Player.Biker_TeamKillAccident03" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillAccident03.wav" } //Pull yer head outta yer ass. "Player.Biker_TeamKillAccident04" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillAccident04.wav" } //Careful! "Player.Biker_TeamKillAccident05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillAccident05.wav" } //RUN! "Player.Biker_EmphaticRun05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticRun05.wav" } //Will you knock it off! "Player.Biker_FriendlyFire03" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire03.wav" } //Hey! Stop. Shooting. Me. "Player.Biker_FriendlyFire09" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire09.wav" } //Awesome. "Player.Biker_Hurrah04" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah04.wav" } //We just might make it out of here after all. "Player.Biker_Hurrah15" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah15.wav" } //Awesome. "Player.Biker_Hurrah16" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah16.wav" } //Aw riiiight. "Player.Biker_Hurrah17" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah17.wav" } //Aw riiiight. "Player.Biker_Hurrah18" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah18.wav" } //INCOMING! "Player.Biker_Incoming06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming06.wav" } //First Aid here! "Player.Biker_SpotFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SpotFirstAid03.wav" } //Careful, there's a Hunter around here. "Player.Biker_HeardHunter04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter04.wav" } //Sounds like a Smoker. "Player.Biker_HeardSmoker07" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardSmoker07.wav" } //Witch, and she's close! "Player.Biker_HeardWitch04" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch04.wav" } //There's a Witch around here. "Player.Biker_HeardWitch07" { "channel" "CHAN_VOICE" "volume" "0.28" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch07.wav" } //I hear a Witch. "Player.Biker_HeardWitch08" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch08.wav" } //Yeah! "Player.Biker_ReactionPositive08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive08.wav" } //Yeah! "Player.Biker_ReactionPositive09" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive09.wav" } //Blech.. "Player.Biker_ReactionDisgusted05" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionDisgusted05.wav" } //Yech... "Player.Biker_ReactionDisgusted06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionDisgusted06.wav" } //ah, ewww, ah, yuck. "Player.Biker_ReactionDisgusted07" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionDisgusted07.wav" } //He puked on me! "Player.Biker_Generic03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Generic03.wav" } //Oh hey, that is uncalled for! "Player.Biker_Generic04" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Generic04.wav" } //Whoah! Jesus... "Player.Biker_ReactionStartled03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionStartled03.wav" } //Gahh... Jesus... "Player.Biker_NegativeNoise03" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise03.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Biker_NegativeNoise05" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise05.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Biker_NegativeNoise06" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise06.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Biker_NegativeNoise07" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise07.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Biker_NegativeNoise08" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise08.wav" } //[Improv non-verbal pleasure & interest sounds] "Player.Biker_PositiveNoise05" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PositiveNoise05.wav" } //[breathing - panting out of breath] "Player.Biker_ExertionMinor03" { "channel" "CHAN_VOICE" "volume" "0.19" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionMinor03.wav" } //[breathing - panting out of breath] "Player.Biker_ExertionMinor04" { "channel" "CHAN_VOICE" "volume" "0.24" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionMinor04.wav" } //[breathing - panting out of breath] "Player.Biker_ExertionMinor05" { "channel" "CHAN_VOICE" "volume" "0.22" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionMinor05.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor07" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor07.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor08" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor08.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor05" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor05.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor06" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor06.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor07.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor08.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor09" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor09.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor10" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor10.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor11" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor11.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical04.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical05" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical05.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical06" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical06.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical07" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical07.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical08" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical08.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical09" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical09.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical10" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical10.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical11" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical11.wav" } //[Coughing from smoke] "Player.Biker_Cough07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Cough07.wav" } //No worries - I gotcha, I gotcha. Man, you took a real beatin'. We gotta find you some first aid, cu "Player.Biker_ReviveCriticalFriend02" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend02.wav" } //GET IT OFF GET IT OFF "Player.Biker_ScreamWhilePounced04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScreamWhilePounced04.wav" } //I gotta Tank on me! "Player.Biker_TankPound04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TankPound04.wav" } //[Ahhhh - terrified yell] "Player.Biker_IncapacitatedInjury04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\IncapacitatedInjury04.wav" } //[Ahhhh - terrified yell] "Player.Biker_IncapacitatedInjury05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\IncapacitatedInjury05.wav" } //[Ahhhh - terrified yell] "Player.Biker_IncapacitatedInjury06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\IncapacitatedInjury06.wav" } //[Death rattle] "Player.Biker_DeathScream03" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream03.wav" } //[Death rattle] "Player.Biker_DeathScream04" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream04.wav" } //[Death rattle] Mama... "Player.Biker_DeathScream05" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream05.wav" } //[Short quick death scream] "Player.Biker_DeathScream10" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream10.wav" } //Dammit! Watch where you're shooting! "Player.Biker_FriendlyFire13" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire13.wav" } //Hell yeah! "Player.Biker_ReactionPositive10" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive10.wav" } //Damnit. "Player.Biker_ReactionNegative08" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative08.wav" } //Thanks. "Player.Biker_Thanks15" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks15.wav" } //I need some help over here. "Player.Biker_Help09" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help09.wav" } //I'M GONNA FALL! "Player.Biker_LedgeHangEnd05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangEnd05.wav" } //My bad. "Player.Biker_Sorry18" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry18.wav" } //Don't stray! "Player.Biker_StayTogether11" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether11.wav" } //HELL YEAH! "Player.Biker_Taunt10" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt10.wav" } //This'll blow the crap outta something. "Player.Biker_TakePipeBomb05" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePipeBomb05.wav" } //Nothin' in here. "Player.Biker_AreaClear06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear06.wav" } //Kill that light! "Player.Biker_KillThatLight07" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight07.wav" } //Get your rear in gear! "Player.Biker_EmphaticGo06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticGo06.wav" } //Watch my back! But don't stare at my ass. "Player.Biker_CoverMe09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe09.wav" } //SHIT! Run! "Player.Biker_EmphaticRun06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticRun06.wav" } //Nope. "Player.Biker_No16" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No16.wav" } // "Player.Biker_ReactionBoomerVomit01" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionBoomerVomit01.wav" } // "Player.Biker_ReactionBoomerVomit02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionBoomerVomit02.wav" } // "Player.Biker_ReactionBoomerVomit03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionBoomerVomit03.wav" } // "Player.Biker_ReactionBoomerVomit04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionBoomerVomit04.wav" } // "Player.Biker_ReactionBoomerVomit05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionBoomerVomit05.wav" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.Biker_GrabbedBySmoker02b" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GrabbedBySmoker02b.wav" } //Two left. Allright. We can still do this. "npc.Biker_DoubleDeathResponse01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\DoubleDeathResponse01.wav" } //Lemme patch you up. "npc.Biker_HealOther01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOther01.wav" } //AH! You havin' some kinda flashback Old Man? "npc.Biker_Biker_FriendlyFireBill01" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireBill01.wav" } //Hold on, lemme patch you up. "npc.Biker_HealOther02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOther02.wav" } //Stand still, I'm gonna fix ya. "npc.Biker_HealOther03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOther03.wav" } //Don't move, I'm healin' ya. "npc.Biker_HealOther04" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOther04.wav" } //Just two of us left. Shit. "npc.Biker_DoubleDeathResponse02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\DoubleDeathResponse02.wav" } //You and me gotta find some tougher friends. "npc.Biker_DoubleDeathResponse03" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\DoubleDeathResponse03.wav" } //Working plane means working airport. I say we head there. "npc.Biker_WorldAirport0102" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0102.wav" } //That plane's headed right for the airport. I say we head there too. "npc.Biker_WorldAirport0104" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0104.wav" } //The whole damn city's on fire. "npc.Biker_WorldAirport0105" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0105.wav" } //I sure as hell wouldn't mind flyin' outta here. Let's head to the airport. "npc.Biker_WorldAirport0106" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0106.wav" } //That plane's headed for the airport and the airport ain't far from here. If nobody's got a better i "npc.Biker_WorldAirport0107" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0107.wav" } //We can get back to the rooftops. "npc.Biker_WorldAirport0201" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0201.wav" } //Let's head back up. "npc.Biker_WorldAirport0202" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0202.wav" } //We oughtta get back on the rooftops. "npc.Biker_WorldAirport0203" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0203.wav" } //The crane'll lower that dumpster, then we can jump across. "npc.Biker_WorldAirport0205" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0205.wav" } //We can get across on that dumpster. "npc.Biker_WorldAirport0206" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0206.wav" } //Somebody wanna lower that dumpster so we can get across? "npc.Biker_WorldAirport0207" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0207.wav" } //Somebody start the crane. "npc.Biker_WorldAirport0208" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0208.wav" } //It's down! Let's move! "npc.Biker_WorldAirport0209" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0209.wav" } //Our dumpster has arrived! Let's go! "npc.Biker_WorldAirport0210" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0210.wav" } //Down the stairs! "npc.Biker_WorldAirport0215" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0215.wav" } //Let's head down the stairs. "npc.Biker_WorldAirport0216" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0216.wav" } //Good thinking! "npc.Biker_WorldAirport0217" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0217.wav" } //We're getting close the airport! "npc.Biker_WorldAirport0221" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0221.wav" } //We're almost to the airport! "npc.Biker_WorldAirport0222" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0222.wav" } //Safe house in that storage place! "npc.Biker_WorldAirport0223" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0223.wav" } //Let's burn down this barricade. "npc.Biker_WorldAirport0301" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0301.wav" } //It figures the only thing in the damn city not on fire is the one thing we need burned down. "npc.Biker_WorldAirport0302" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0302.wav" } //THE AIRPORT! "npc.Biker_WorldAirport0303" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0303.wav" } //HELL YES, IT'S THE AIRPORT! "npc.Biker_WorldAirport0304" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0304.wav" } //Through here! "npc.Biker_WorldAirport0305" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0305.wav" } //What the hell happened to the airport? "npc.Biker_WorldAirport0306" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0306.wav" } //The doors are all blocked! "npc.Biker_WorldAirport0308" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0308.wav" } //The path is clear! "npc.Biker_WorldAirport0309" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0309.wav" } //We burned a path! "npc.Biker_WorldAirport0310" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0310.wav" } //This better not be the plane we saw. "npc.Biker_WorldAirport0311" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0311.wav" } //We can get inside over the skybridge. "npc.Biker_WorldAirport0312" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0312.wav" } //There's the skybridge! "npc.Biker_WorldAirport0313" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0313.wav" } //There's a safe house across the skybridge! "npc.Biker_WorldAirport0314" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0314.wav" } //What idiot bombed the airport? "npc.Biker_WorldAirport0315" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0315.wav" } //Let's go through the offices! "npc.Biker_WorldAirport0402" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0402.wav" } //We can send the van through that pile a' crap. "npc.Biker_WorldAirport0403" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0403.wav" } //We gotta get through that pile a' junk. "npc.Biker_WorldAirport0404" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0404.wav" } //Bill? I was the one that said that. "npc.Biker_WorldAirport0410" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0410.wav" } //There's the plane we saw! "npc.Biker_WorldAirport0412" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0412.wav" } //Let's get down to that plane! "npc.Biker_WorldAirport0413" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0413.wav" } //There's the plane! How the hell do to it? "npc.Biker_WorldAirport0414" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0414.wav" } //I hate Ayn Rand. "npc.Biker_WorldAirport0416" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0416.wav" } //Looks like we take the stairs. "npc.Biker_WorldAirport0224" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0224.wav" } //God DAMMIT, Bill. "npc.Biker_Biker_FriendlyFireBill02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireBill02.wav" } //Knock it off, Zoey. "npc.Biker_Biker_FriendlyFireZoey02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireZoey02.wav" } //OW! Louis! "npc.Biker_Biker_FriendlyFireLouis03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireLouis03.wav" } //Get ready! "npc.Biker_MiniFinaleGetReady01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\MiniFinaleGetReady01.wav" } //Bring it on! "npc.Biker_MiniFinaleGetReady02" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\MiniFinaleGetReady02.wav" } //Here they come! "npc.Biker_MiniFinaleGetReady03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\MiniFinaleGetReady03.wav" } //They're coming! "npc.Biker_MiniFinaleGetReady04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\MiniFinaleGetReady04.wav" } //Path's clear! Let's go! "npc.Biker_PathClear01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\PathClear01.wav" } //We're good to go! Come on! "npc.Biker_PathClear02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\PathClear02.wav" } //Let's go through here. "npc.Biker_WorldAirport0316" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0316.wav" } //Good thinking, Zoey! "npc.Biker_WorldAirport0227" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0227.wav" } //Ah shit, that half a plane ain't real encouraging. "npc.Biker_WorldAirport0317" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0317.wav" } //We need to get out to the runway. "npc.Biker_WorldAirport0419" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0419.wav" } //We gotta get to the runway. "npc.Biker_WorldAirport0420" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0420.wav" } //Hold on! Hold on! "npc.Biker_HealOtherCombat01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HealOtherCombat01.wav" } //Hold on! I'm gonna patch ya up! "npc.Biker_HealOtherCombat02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HealOtherCombat02.wav" } //Don't move, I'm healin ya! "npc.Biker_HealOtherCombat03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HealOtherCombat03.wav" } //Don't go nowhere, I gotta heal ya. "npc.Biker_HealOtherCombat04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOtherCombat04.wav" } //Lemme heal ya! "npc.Biker_HealOtherCombat05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOtherCombat05.wav" } //Hang on. I got ya! "npc.Biker_HealOtherCombat06" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HealOtherCombat06.wav" } //Stand still, I'm healin' ya! "npc.Biker_HealOtherCombat07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HealOtherCombat07.wav" } //Hold on. I'm gonna get you up! "npc.Biker_ReviveFriendLoud01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud01.wav" } //Almost to Riverside. "npc.Biker_WorldSmallTown0302" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0302.wav" } //The town's pretty quiet... "npc.Biker_WorldSmallTown0303" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0303.wav" } //Riverside's a bust. Let's just get to the river and steal a boat. "npc.Biker_WorldSmallTown0401" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0401.wav" } //We can get to the river through here. "npc.Biker_WorldSmallTown0402" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0402.wav" } //[loud exhale] Shit... [blows air through pursed lips] "npc.Biker_GoingToDieLight01" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight01.wav" } //Ah christ this hurts like hell. "npc.Biker_GoingToDieLight04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight04.wav" } //Goddammit, this hurts. "npc.Biker_GoingToDieLight07" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight07.wav" } //I'm comin' Bill. Keep yer beard on. "npc.Biker_Generic07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic07.wav" } //Where the hell did all these vampires come from? "npc.Biker_Vampires01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires01.wav" } //Thanks, Bill. "npc.Biker_Thanks16" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Thanks16.wav" } //Thanks, Zoey. "npc.Biker_Thanks17" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Thanks17.wav" } //Thanks, Louis. "npc.Biker_Thanks18" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Thanks18.wav" } //Thanks, Louis. I owe you one "npc.Biker_Thanks19" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Thanks19.wav" } //Get the hell up, Bill! "npc.Biker_ReviveFriendLoud02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud02.wav" } //Zoey, let's go, get up! "npc.Biker_ReviveFriendLoud03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud03.wav" } //C'mon Bill, get up! "npc.Biker_ReviveFriendLoud04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud04.wav" } //Get up, Louis! "npc.Biker_ReviveFriendLoud05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud05.wav" } //C'mon Zoey, get the hell up! "npc.Biker_ReviveFriendLoud06" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud06.wav" } //Let's go, Louis. Get up! "npc.Biker_ReviveFriendLoud07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud07.wav" } //I ain't gonna carry you, Bill. Get the hell up! "npc.Biker_ReviveFriendLoud08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud08.wav" } //Let's go, Bill. Up an' at 'em! "npc.Biker_ReviveFriendLoud09" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud09.wav" } //Are we just gonna leave someone behind? "npc.Biker_InsideSafeRoom02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom02.wav" } //Zoey, you got a health kit for me? "npc.Biker_PlayerSuggestHealthSpecific04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific04.wav" } //Bill, could I borrow your med kit? I just wanna look at it. "npc.Biker_PlayerSuggestHealthSpecific05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific05.wav" } //We've got to get to the hospital. "npc.Biker_WorldHospital0301" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldHospital0301.wav" } //Into the hospital! "npc.Biker_WorldHospital0302" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldHospital0302.wav" } //There's a safe house in the hospital! "npc.Biker_WorldHospital0303" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldHospital0303.wav" } //First aid kits over here. "npc.Biker_SpotFirstAid04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotFirstAid04.wav" } //There's a first aid kit here. "npc.Biker_SpotFirstAid05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotFirstAid05.wav" } //Weapon's over here! "npc.Biker_SpotWeapons02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotWeapons02.wav" } //Buncha guns over here! "npc.Biker_SpotWeapons03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotWeapons03.wav" } //Molotov's over here. "npc.Biker_SpotGrenades02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades02.wav" } //There's a pipebomb here. "npc.Biker_SpotGrenades03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades03.wav" } //If he ain't, at least we'll die with a nice view of the city. "npc.Biker_WorldHospital0401" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0401.wav" } //Which one of you jackasses just beefed? "npc.Biker_WorldHospital0403" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0403.wav" } //Get to the farm house! "npc.Biker_WorldFarmHouse0501" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0501.wav" } //Long enough to know you got a pretty mouth. "npc.Biker_Generic09" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic09.wav" } //Louis, you got a med kit I could have? "npc.Biker_PlayerSuggestHealthSpecific06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific06.wav" } //Yeah whatever you say, Professor Monster. "npc.Biker_Vampires06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires06.wav" } //Looks like Riverside couldn't hold it together. "npc.Biker_WorldSmallTown0306" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0306.wav" } //Up the stairs! "npc.Biker_GenericDirections01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericDirections01.wav" } //Let's get up that ladder! "npc.Biker_GenericDirections03" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericDirections03.wav" } //Through here! "npc.Biker_GenericDirections05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericDirections05.wav" } //I'm okay. "npc.Biker_GettingRevived01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived01.wav" } //No, no, I'm allright. "npc.Biker_GettingRevived02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived02.wav" } //[groan] "npc.Biker_GettingRevived03" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived03.wav" } //Hell if I know. "npc.Biker_GettingRevived04" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived04.wav" } //Ah, hey, is this my blood? "npc.Biker_GettingRevived05" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived05.wav" } //[groan2] "npc.Biker_GettingRevived06" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived06.wav" } //I'll make it. "npc.Biker_GettingRevived07" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived07.wav" } //I'll live, I'll live. "npc.Biker_GettingRevived08" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived08.wav" } //Uh, how's my face? "npc.Biker_GettingRevived09" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived09.wav" } //I've been better. "npc.Biker_GettingRevived10" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived10.wav" } //You okay? "npc.Biker_ReviveFriendA01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendA01.wav" } //How d'ya feel? "npc.Biker_ReviveFriendA02" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendA02.wav" } //Can you make it? "npc.Biker_ReviveFriendA03" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendA03.wav" } //You gonna make it? "npc.Biker_ReviveFriendA04" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendA04.wav" } //How bad are you? "npc.Biker_ReviveFriendA05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendA05.wav" } //How ya doin'? "npc.Biker_ReviveFriendA07" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendA07.wav" } //Up and at 'em. "npc.Biker_ReviveFriendB01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB01.wav" } //Come on up! "npc.Biker_ReviveFriendB02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB02.wav" } //Up ya go. "npc.Biker_ReviveFriendB03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB03.wav" } //You'll be okay. "npc.Biker_ReviveFriendB04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB04.wav" } //I got ya. "npc.Biker_ReviveFriendB05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB05.wav" } //Up we go. "npc.Biker_ReviveFriendB06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB06.wav" } //Hell, you're fine. "npc.Biker_ReviveFriendB07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB07.wav" } //It don't look bad. "npc.Biker_ReviveFriendB08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB08.wav" } //Come on up. "npc.Biker_ReviveFriendB09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB09.wav" } //Let's move! "npc.Biker_ReviveFriendB10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB10.wav" } //You're fine. "npc.Biker_ReviveFriendB11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB11.wav" } //Let's get to it, Louis. "npc.Biker_ReviveFriendB12" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB12.wav" } //Back to the fight, Billy. "npc.Biker_ReviveFriendB13" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB13.wav" } //Riverside ain't too far from here. "npc.Biker_WorldSmallTown0308" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0308.wav" } //Sounds good to me. Let's head to Riverside. "npc.Biker_WorldSmallTown0105" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0105.wav" } //We gotta activate that bridge. "npc.Biker_WorldSmallTown0201" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0201.wav" } //There's lights on in that church! "npc.Biker_WorldSmallTown0309" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0309.wav" } //Goddammit. "npc.Biker_Swear01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear01.wav" } //Shit. "npc.Biker_Swear02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear02.wav" } //Ah shit. "npc.Biker_Swear03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear03.wav" } //Ah hell. "npc.Biker_Swear04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear04.wav" } //Crap. "npc.Biker_Swear06" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear06.wav" } //Burn you son of a bitch. "npc.Biker_SwearCoupDeGrace01" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace01.wav" } //Jee-zus... "npc.Biker_ViolenceAwe02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ViolenceAwe02.wav" } //Holy crap. "npc.Biker_ViolenceAwe03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ViolenceAwe03.wav" } //Whoa. "npc.Biker_ViolenceAwe04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ViolenceAwe04.wav" } //Holy shit... "npc.Biker_ViolenceAwe05" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ViolenceAwe05.wav" } //Did you see that? "npc.Biker_ViolenceAwe06" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ViolenceAwe06.wav" } //We gotta get over this thing. "npc.Biker_GenericDirections11" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericDirections11.wav" } //[Disbelief] What? "npc.Biker_GenericResponses02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses02.wav" } //Sure, why not? "npc.Biker_GenericResponses04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses04.wav" } //That sounds about right. "npc.Biker_GenericResponses08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses08.wav" } //Allright, then, let's do it. "npc.Biker_GenericResponses09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses09.wav" } //Good thinking. "npc.Biker_GenericResponses10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses10.wav" } //Ah shit, here we go again. "npc.Biker_GenericResponses11" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses11.wav" } //[laughing] Go to hell. "npc.Biker_GenericResponses12" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\GenericResponses12.wav" } //I say we just do it. "npc.Biker_GenericResponses13" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses13.wav" } //[Bill doesn't recognize him] It's Francis! "npc.Biker_GenericResponses18" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses18.wav" } //[Bill doesn't recognize him] Come on, man, it's Francis! "npc.Biker_GenericResponses19" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses19.wav" } // "npc.Biker_Laughter01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter01.wav" } // "npc.Biker_Laughter02" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter02.wav" } // "npc.Biker_Laughter03" { "channel" "CHAN_VOICE" "volume" "0.25" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter03.wav" } // "npc.Biker_Laughter04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Laughter04.wav" } //Ah bullshit. "npc.Biker_Swear08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear08.wav" } //Dammit. "npc.Biker_Swear09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear09.wav" } //Everyone but us is either a zombie or an asshole. "npc.Biker_WorldAirport05NPC01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC01.wav" } //Listen candy-pants, we can *make* you open that goddamn door. "npc.Biker_WorldAirport05NPC02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC02.wav" } //Have a heart, we gotta a helpless old man with us! "npc.Biker_WorldAirport05NPC04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC04.wav" } //I ain't gonna let these goddamn vampires beat me. "npc.Biker_GoingToDieLight11" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight11.wav" } //*What*ever. "npc.Biker_Vampires10" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires10.wav" } //Bill, you got a med kit I could have? "npc.Biker_PlayerSuggestHealthSpecific07" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific07.wav" } //Louis, don't bogard that med kit, man. I'm hurt. "npc.Biker_PlayerSuggestHealthSpecific08" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific08.wav" } //You're fine, Zoey. "npc.Biker_ReviveFriendB14" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB14.wav" } //Don't everybody start the crane at once. "npc.Biker_WorldAirport0229" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0229.wav" } //Let's burn this pile a' crap. "npc.Biker_WorldAirport0318" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0318.wav" } //THE AIRPORT! Told ya I'd get us here. "npc.Biker_WorldAirport0319" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0319.wav" } //This is the most sober I've ever been in an airport. "npc.Biker_WorldAirport0421" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0421.wav" } //That's better than my plan. "npc.Biker_WorldAirport0112" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0112.wav" } //I didn't have one. "npc.Biker_WorldAirport0113" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0113.wav" } //Any zombie fight you can crawl away from means you won it. "npc.Biker_PlayerTransitionClose01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerTransitionClose01.wav" } //Hey, look on the bright side: even if you don't make it, I'll still be really handsome. "npc.Biker_PlayerRevive03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerRevive03.wav" } //What if just your beard starts to turn? Can I shoot that? "npc.Biker_Generic13" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic13.wav" } //Uh oh. Watch out. There might be *deer* around here. "npc.Biker_Generic16" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic16.wav" } //How the hell do you know *that*? "npc.Biker_Generic19" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic19.wav" } //Know what? I just realized I don't care. Lead on. "npc.Biker_Generic20" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic20.wav" } //Bullshit. "npc.Biker_Swear10" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear10.wav" } //Ready. "npc.Biker_AnswerReady01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\AnswerReady01.wav" } //Back up. "npc.Biker_BackUpQuiet01" { "channel" "CHAN_VOICE" "volume" "0.27" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\BackUpQuiet01.wav" } //Down in front! "npc.Biker_DowninFront01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\DowninFront01.wav" } //I need help NOW! "npc.Biker_Dying01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Dying01.wav" } //Anyone have some first aid? I'm about to die. "npc.Biker_GoingToDieAskForHeal01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\GoingToDieAskForHeal01.wav" } //C'mon. lemme heal ya up. "npc.Biker_HealOther05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOther05.wav" } //Hunter's got Bill! "npc.Biker_HunterBillPounced01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HunterBillPounced01.wav" } //Hunter's got Louis! "npc.Biker_HunterLouisPounced01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HunterLouisPounced01.wav" } //Hunter's got Zoey! "npc.Biker_HunterZoeyPounced01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HunterZoeyPounced01.wav" } //I'm down! "npc.Biker_IncapacitatedInitial01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\IncapacitatedInitial01.wav" } //Got it! "npc.Biker_KillConfirmation01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\KillConfirmation01.wav" } //Come on, come on! Get up! "npc.Biker_ReviveFriendLoud10" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud10.wav" } //Finally! "npc.Biker_SafeSpotAheadReaction01" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\SafeSpotAheadReaction01.wav" } //Thanks for gettin' me out of there. "npc.Biker_ToTheRescueThanks01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ToTheRescueThanks01.wav" } //You should heal up. "npc.Biker_PlayerSuggestHealth04" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealth04.wav" } //Old man - use your health kit. "npc.Biker_PlayerSuggestHealthBill01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthBill01.wav" } //Hey Louie, use your first aid kit. "npc.Biker_PlayerSuggestHealthLouis01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthLouis01.wav" } //Heh heh, well all right! "npc.Biker_PlayerTransitionClose02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerTransitionClose02.wav" } //Bill, quit shootin' me. "npc.Biker_Biker_FriendlyFireBill03" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireBill03.wav" } //GODDAMN IT LOUIS! Stop shootin' me. "npc.Biker_Biker_FriendlyFireLouis04" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireLouis04.wav" } //Zoey, heal up. "npc.Biker_PlayerSuggestHealthZoey01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthZoey01.wav" } //Ah man, somethin' don't feel right "npc.Biker_GoingToDieLight13" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight13.wav" } //Zoey darlin', heal up. "npc.Biker_PlayerSuggestHealthZoey02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthZoey02.wav" } //Yeah, ready. "npc.Biker_AnswerReady02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\AnswerReady02.wav" } //Yeah, let's do it. "npc.Biker_AnswerReady03" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\AnswerReady03.wav" } //Back up,Back up. "npc.Biker_BackUpQuiet02" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\BackUpQuiet02.wav" } //Back up. "npc.Biker_BackUpQuiet03" { "channel" "CHAN_VOICE" "volume" "0.31" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\BackUpQuiet03.wav" } //Duck! "npc.Biker_DowninFront02" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\DowninFront02.wav" } //Get down! "npc.Biker_DowninFront03" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\DowninFront03.wav" } //This is it, I need help now! "npc.Biker_Dying02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Dying02.wav" } //Sure could use a med kit. Just sayin'. "npc.Biker_GoingToDieAskForHeal02" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieAskForHeal02.wav" } //Can anyone patch me up? "npc.Biker_GoingToDieAskForHeal03" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieAskForHeal03.wav" } //Quit fidgitin' and let me heal ya. "npc.Biker_HealOther06" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOther06.wav" } //Goddamit, quit fussin and let me heal ya. "npc.Biker_HealOther07" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOther07.wav" } //Hunter's on Bill! "npc.Biker_HunterBillPounced02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HunterBillPounced02.wav" } //Hunter on Louis! "npc.Biker_HunterLouisPounced02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HunterLouisPounced02.wav" } //Hunter on Zoey! "npc.Biker_HunterZoeyPounced02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HunterZoeyPounced02.wav" } //Damnit, I'm down. "npc.Biker_IncapacitatedInitial02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\IncapacitatedInitial02.wav" } //Shit, I need some help. "npc.Biker_IncapacitatedInitial03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\IncapacitatedInitial03.wav" } //We can't leave Zoey out there. "npc.Biker_InsideSafeRoom05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom05.wav" } //That old man wouldn't leave one of US out there. "npc.Biker_InsideSafeRoom06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\InsideSafeRoom06.wav" } //Nailed it! "npc.Biker_KillConfirmation02" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\KillConfirmation02.wav" } //Down! "npc.Biker_KillConfirmation03" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\KillConfirmation03.wav" } //That's mine. "npc.Biker_KillConfirmation04" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\KillConfirmation04.wav" } //Dead! "npc.Biker_KillConfirmation05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\KillConfirmation05.wav" } //Popped it! "npc.Biker_KillConfirmation06" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\KillConfirmation06.wav" } //Get your ass up, let's go! "npc.Biker_ReviveFriendLoud11" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud11.wav" } //Come on, come on! Get up! "npc.Biker_ReviveFriendLoud12" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud12.wav" } //A-men to that! "npc.Biker_SafeSpotAheadReaction02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\SafeSpotAheadReaction02.wav" } //Cool. "npc.Biker_SafeSpotAheadReaction03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\SafeSpotAheadReaction03.wav" } //Well, all right! "npc.Biker_SafeSpotAheadReaction04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\SafeSpotAheadReaction04.wav" } //Thanks for gettin' me. "npc.Biker_ToTheRescueThanks02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ToTheRescueThanks02.wav" } //Hey, thanks for not forgettin' me. "npc.Biker_ToTheRescueThanks03" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ToTheRescueThanks03.wav" } //I owe you one. "npc.Biker_ToTheRescueThanks04" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ToTheRescueThanks04.wav" } //Someone should use their health pack... "npc.Biker_PlayerSuggestHealth05" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealth05.wav" } //Bill, man, heal up "npc.Biker_PlayerSuggestHealthBill02" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthBill02.wav" } //Bro, heal up. "npc.Biker_PlayerSuggestHealthBill03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthBill03.wav" } //Louis, you gotta heal up, man. "npc.Biker_PlayerSuggestHealthLouis02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthLouis02.wav" } //Louis, heal fer chrissake. "npc.Biker_PlayerSuggestHealthLouis03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthLouis03.wav" } //Zoey, patch yerself up. "npc.Biker_PlayerSuggestHealthZoey03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthZoey03.wav" } //Hey Zoey, you oughtta heal. "npc.Biker_PlayerSuggestHealthZoey04" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthZoey04.wav" } //That was close! "npc.Biker_PlayerTransitionClose03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerTransitionClose03.wav" } //Thought we were goners (lauging) "npc.Biker_PlayerTransitionClose04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerTransitionClose04.wav" } //This shit ain't easy. "npc.Biker_PlayerTransitionClose05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerTransitionClose05.wav" } //Zoey! Stop shooting me. "npc.Biker_Biker_FriendlyFireZoey05" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireZoey05.wav" } //Watch yer fire, Old Man. "npc.Biker_Biker_FriendlyFireBill04" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireBill04.wav" } // Nice Shot, Bill.That was my ass. "npc.Biker_Biker_FriendlyFireBill05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireBill05.wav" } //LOU-IS STOP SHOOTING ME (Snarled) "npc.Biker_Biker_FriendlyFireLouis06" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireLouis06.wav" } //This [cough] hurts. "npc.Biker_GoingToDieLight14" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight14.wav" } //Yer tellin' me people camp for fun? "npc.Biker_WorldFarmHouse0101" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0101.wav" } //Shit. Never thought I'd go lookin' for the military. "npc.Biker_WorldFarmHouse0105" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0105.wav" } //Nice place. "npc.Biker_WorldFarmHouse0107" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0107.wav" } //There's the tracks. Now we just need to get to 'em. "npc.Biker_WorldFarmHouse0108" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0108.wav" } //Bet we can get to the tracks from that building. "npc.Biker_WorldFarmHouse0109" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0109.wav" } //Looks like this tunnel heads the right way. "npc.Biker_WorldFarmHouse0203" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0203.wav" } //This tunnel heads the right way. "npc.Biker_WorldFarmHouse0204" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0204.wav" } //Through here! "npc.Biker_WorldFarmHouse0206" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0206.wav" } //Well, goddamnit, the tracks are blocked. "npc.Biker_WorldFarmHouse0207" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0207.wav" } //Let's try this tunnel. "npc.Biker_WorldFarmHouse0208" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0208.wav" } //This better go through. "npc.Biker_WorldFarmHouse0302" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0302.wav" } //There's the tracks! "npc.Biker_Generic26" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Generic26.wav" } //Watch out for the train! "npc.Biker_WorldFarmHouse0312" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0312.wav" } //We can get up there now! "npc.Biker_WorldFarmHouse0313" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0313.wav" } //Up there! "npc.Biker_WorldFarmHouse0314" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0314.wav" } //Safe house up there! "npc.Biker_WorldFarmHouse0315" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0315.wav" } //There might be supplies in that house. "npc.Biker_WorldFarmHouse0316" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0316.wav" } //Let's check this house. "npc.Biker_WorldFarmHouse0317" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0317.wav" } //There's the tracks! "npc.Biker_WorldFarmHouse0318" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0318.wav" } //Safe house ahead! "npc.Biker_SafeSpotAhead06" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SafeSpotAhead06.wav" } //Safe house! "npc.Biker_SafeSpotAhead07" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SafeSpotAhead07.wav" } //Safe house, let's go! "npc.Biker_SafeSpotAhead08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SafeSpotAhead08.wav" } //Let's check out the barn. "npc.Biker_WorldFarmHouse0403" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0403.wav" } //The tracks! "npc.Biker_WorldFarmHouse0406" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0406.wav" } //We can get around down here. "npc.Biker_WorldFarmHouse0412" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0412.wav" } //Run for the train car! "npc.Biker_WorldFarmHouse0416" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0416.wav" } //An outpost! "npc.Biker_WorldFarmHouse0502" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0502.wav" } //Yeah, we made it! "npc.Biker_WorldFarmHouse0503" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0503.wav" } //Hey Louis, you look like shit. "npc.Biker_Generic30" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic30.wav" } //Get the lead out! "npc.Biker_EmphaticRun09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\EmphaticRun09.wav" } //Haul Ass! "npc.Biker_EmphaticRun10" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\EmphaticRun10.wav" } //Ahh shit, I just can't sit here and wait for them to die. "npc.Biker_InsideSafeRoom10" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom10.wav" } //Hey little lady, if you ain't gonna use that health kit I could use it. "npc.Biker_PlayerSuggestHealthSpecific09" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific09.wav" } //Louis, while I hate to break that ensemble and all, can I have your health pack? "npc.Biker_PlayerSuggestHealthSpecific10" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific10.wav" } //Old man, you forget you have a health pack, or you saving that for me? "npc.Biker_PlayerSuggestHealthSpecific11" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific11.wav" } //Louis, gimme your health pack. "npc.Biker_PlayerSuggestHealthSpecific12" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific12.wav" } //Ahh - hey, somone wanna patch me up? "npc.Biker_GoingToDieAskForHeal04" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieAskForHeal04.wav" } //I hate hospitals. And doctors and lawyers and cops... "npc.Biker_WorldHospital0404" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0404.wav" } //Elevator's here! "npc.Biker_WorldHospital0406" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldHospital0406.wav" } //Get on the elevator! "npc.Biker_WorldHospital0407" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldHospital0407.wav" } //Get on the lift! "npc.Biker_WorldHospital0305" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldHospital0305.wav" } //Now this is some shit. "npc.Biker_WorldHospital0306" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0306.wav" } //I hate planes. "npc.Biker_WorldAirport0513" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0513.wav" } //I hate subways. "npc.Biker_WorldHospital0201" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0201.wav" } //I hate tunnels. "npc.Biker_WorldFarmHouse0212" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0212.wav" } //I hate helicopters. "npc.Biker_WorldHospital0501" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0501.wav" } //I hate hospitals. "npc.Biker_WorldHospital0408" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0408.wav" } //I hate elevators. "npc.Biker_WorldHospital0409" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0409.wav" } //I hate the water. "npc.Biker_WorldSmallTown0509" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0509.wav" } //I hate stairs. "npc.Biker_WorldHospital0410" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0410.wav" } //Hey suit, this look familiar? tch tck? "npc.Biker_WorldAirport0320" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0320.wav" } //Didn't think you were gettin' back up. "npc.Biker_ReviveFriend07" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriend07.wav" } //Cover my ass. "npc.Biker_CoverMe10" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\CoverMe10.wav" } //Whoah. Nice shot. "npc.Biker_NiceShot07" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceShot07.wav" } //Good shot. [laughing] "npc.Biker_NiceShot08" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceShot08.wav" } //Great shot [laughing] "npc.Biker_NiceShot09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceShot09.wav" } //Good one! "npc.Biker_NiceShot10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceShot10.wav" } //Sick... "npc.Biker_ReactionDisgusted08" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReactionDisgusted08.wav" } //ohhh... "npc.Biker_ReactionDisgusted09" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReactionDisgusted09.wav" } //Healing, cover me. "npc.Biker_CoverMe11" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CoverMe11.wav" } //Wait up, I'm healing. "npc.Biker_CoverMe12" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CoverMe12.wav" } //Hold on, gotta heal. "npc.Biker_CoverMe13" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CoverMe13.wav" } //First aid kits over here. "npc.Biker_SpotFirstAid06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotFirstAid06.wav" } //First aid kit over here. "npc.Biker_SpotFirstAid07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotFirstAid07.wav" } //Weapon's over here! "npc.Biker_SpotWeapons04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotWeapons04.wav" } //We got weapons over here. "npc.Biker_SpotWeapons05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotWeapons05.wav" } //Molotov's over here. "npc.Biker_SpotGrenades04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades04.wav" } //There's a pipe bomb here. "npc.Biker_SpotGrenades05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades05.wav" } //Pipe bombs! "npc.Biker_SpotGrenades06" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades06.wav" } //Molotovs! "npc.Biker_SpotGrenades07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades07.wav" } //Weapons! "npc.Biker_SpotGrenades08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades08.wav" } //Hell, I guess that's one I owe YOU. "npc.Biker_ToTheRescueThanks05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ToTheRescueThanks05.wav" } //Killin' vampires looked easier in the brochure, dinnit? "npc.Biker_PlayerTransitionClose06" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerTransitionClose06.wav" } //I heard the military's got a safe zone north of here. We just gotta follow the train tracks. "npc.Biker_WorldFarmHouseIntro01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouseIntro01.wav" } //Yeah, I heard that, too. "npc.Biker_WorldFarmHouseIntro03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouseIntro03.wav" } //We ain't gonna survive on our own forever. I heard the military's got a safe zone north of here. We "npc.Biker_WorldFarmHouseIntro05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouseIntro05.wav" } //Not anymore! "npc.Biker_Movie04" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie04.wav" } //Don't let that stop ya from smearin it all over yerself. "npc.Biker_Movie06" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie06.wav" } //Goddammit... "npc.Biker_Movie08" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie08.wav" } //Ah! It reeks! "npc.Biker_Movie09" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie09.wav" } //So you're interested? "npc.Biker_Movie11" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie11.wav" } //I could arrange that. "npc.Biker_Movie13" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie13.wav" } //What the? "npc.Biker_Movie17" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie17.wav" } //Uh. Bill? "npc.Biker_Movie19" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie19.wav" } //Nice reflexes, Colonel. "npc.Biker_Movie22" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie22.wav" } //You gonna make it? "npc.Biker_Movie24" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie24.wav" } //Run. "npc.Biker_Movie33" { "channel" "" "volume" "0.0" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie33.wav" } // "npc.Biker_Laughter05" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter05.wav" } // "npc.Biker_Laughter06" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter06.wav" } // "npc.Biker_Laughter07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter07.wav" } // "npc.Biker_Laughter08" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter08.wav" } // "npc.Biker_Laughter09" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter09.wav" } // "npc.Biker_Laughter10" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter10.wav" } // "npc.Biker_Laughter11" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter11.wav" } // "npc.Biker_Laughter12" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter12.wav" } // "npc.Biker_Laughter13" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Laughter13.wav" } // "npc.Biker_Laughter14" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Laughter14.wav" } // "npc.Biker_Laughter15" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Laughter15.wav" } //I'm healing. "npc.Biker_CoverMe14" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CoverMe14.wav" } //Hey, hunter's got Zoey! "npc.Biker_HunterZoeyPounced03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HunterZoeyPounced03.wav" } //Popped a cap in his ass! "npc.Biker_KillConfirmation07" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\KillConfirmation07.wav" } //Oh, that's disgusting. "npc.Biker_ReactionDisgusted10" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReactionDisgusted10.wav" } //Shit. "npc.Biker_Swear12" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear12.wav" } //Ah hell. "npc.Biker_Swear14" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear14.wav" } //Son of a bitch. "npc.Biker_Swear15" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear15.wav" } //Ah bullshit. "npc.Biker_Swear16" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear16.wav" } //Dammit. "npc.Biker_Swear17" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear17.wav" } //Bullshit. "npc.Biker_Swear18" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear18.wav" } //Ah bullshit. "npc.Biker_Swear19" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear19.wav" } //Whoa-ho-ho, YEAH! "npc.Biker_ViolenceAwe07" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ViolenceAwe07.wav" } //That plane's headed right for the airport. I say we head there too. "npc.Biker_WorldAirport0114" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0114.wav" } //Holy shit, the whole damn city's on fire. "npc.Biker_WorldAirport0115" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0115.wav" } //Our dumpster has arrived! Let's go, girls! "npc.Biker_WorldAirport0231" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0231.wav" } //What friggin' idiot bombed the airport? "npc.Biker_WorldAirport0321" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0321.wav" } //Heh heh, hot shot. "npc.Biker_WorldAirport0322" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0322.wav" } //There's the plane! "npc.Biker_WorldAirport0423" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0423.wav" } //The sad thing is this is only the second worst time I've ever had in an airport. "npc.Biker_WorldAirport0424" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0424.wav" } //I hate vans. "npc.Biker_WorldAirport0425" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0425.wav" } //I hate the woods. "npc.Biker_WorldFarmHouse0112" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0112.wav" } //I hate sewers. "npc.Biker_WorldHospital0308" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0308.wav" } //If we live through this, I'm gonna frickin' kill that guy. "npc.Biker_WorldSmallTown03NPC03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown03NPC03.wav" } //I hate lawyers "npc.Biker_WorldSmallTown0511" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0511.wav" } //I hate boat lawyers. When are they gonna get done practicing law? "npc.Biker_WorldSmallTown0512" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0512.wav" } //You know what I don't hate? I don't hate vests. "npc.Biker_WorldSmallTown0513" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0513.wav" } //God's dead, huh? Well, join the damn club. "npc.Biker_WorldAirport0426" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0426.wav" } //I'm pretty hosed. "npc.Biker_GoingToDieLight15" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight15.wav" } //Killed by vampires. What a goddamn disgrace. "npc.Biker_GoingToDieLight16" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight16.wav" } //Fan-tastic. A tunnel. "npc.Biker_Generic60" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Generic60.wav" } //I forgive you, Army. I love you guys! "npc.Biker_WorldFarmHouse0523" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0523.wav" } //That is one creepy ass house. "npc.Biker_WorldFarmHouse0524" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0524.wav" } //Finally. "npc.Biker_SafeSpotAheadReaction05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\SafeSpotAheadReaction05.wav" } //Groovy. "npc.Biker_Generic63" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic63.wav" } //What's so funny? It is groovy. "npc.Biker_Generic64" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic64.wav" } //What? "npc.Biker_Generic65" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic65.wav" } //Never a cop when you need one. "npc.Biker_WorldAirport0323" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0323.wav" } //Yeah, yeah, we get it. You're a hero. "npc.Biker_WorldAirport05NPC10" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport05NPC10.wav" } //The tracks should just be downstairs. "npc.Biker_WorldFarmHouse0214" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0214.wav" } //You know - I bet we could knock that bridge down. "npc.Biker_WorldFarmHouse0326" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0326.wav" } //We need to get up there. "npc.Biker_WorldFarmHouse0327" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0327.wav" } //Down here! "npc.Biker_WorldSmallTown0114" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0114.wav" } //We can take these stairs! "npc.Biker_WorldSmallTown0116" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0116.wav" } //Safe house up there! "npc.Biker_WorldSmallTown0117" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0117.wav" } //Cool. "npc.Biker_WorldSmallTown0203" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0203.wav" } //I hate trainyards. "npc.Biker_WorldSmallTown0204" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0204.wav" } //I hate small towns. "npc.Biker_WorldSmallTown0311" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0311.wav" } //You got to be shittin me. We walk a hundred miles, fight 5 million vampires - "npc.Biker_WorldFarmHouse0525" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0525.wav" } //A-frickin'-men. "npc.Biker_SafeSpotAheadReaction07" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SafeSpotAheadReaction07.wav" } //Goddamn tape loop piece of shit. "npc.Biker_WorldFarmHouse0526" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0526.wav" } //-whatever. And all they got is a goddamn tape loop? Screw the goddamn army. "npc.Biker_WorldFarmHouse0527" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0527.wav" } //I LOVE the goddamn army! "npc.Biker_WorldFarmHouse0528" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0528.wav" } //Just open the goddamn door. "npc.Biker_WorldSmallTownNPCBellman02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman02.wav" } //We're cops. Open up. "npc.Biker_WorldSmallTownNPCBellman03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman03.wav" } //Well, let's see: I'm Francis, and that's Grandpa Bill, and - THERE'S ZOMBIES OUT HERE OPEN THE GODD "npc.Biker_WorldSmallTownNPCBellman04" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman04.wav" } //I am going to tear that bell down and shove it up your ass! "npc.Biker_WorldSmallTownNPCBellman05" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman05.wav" } //Come get us! "npc.Biker_WorldSmallTownNPCBoatman03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman03.wav" } //Most people'll do anything if a cop tells 'em to. "npc.Biker_Generic68" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic68.wav" } //Man, I don't think the cop thing worked. "npc.Biker_WorldSmallTownNPCBellman13" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman13.wav" } //If we meet anyone. Tell 'em we're cops. "npc.Biker_Generic70" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic70.wav" } //Uh, hello? "npc.Biker_WorldFarmhouseNPC01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmhouseNPC01.wav" } //Attention Army: This is the cops. "npc.Biker_WorldFarmhouseNPC02" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmhouseNPC02.wav" } //Rodger dodger. "npc.Biker_WorldFarmhouseNPC03" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmhouseNPC03.wav" } //We're ready! "npc.Biker_WorldFarmhouseNPC04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmhouseNPC04.wav" } //We're all set! "npc.Biker_WorldFarmhouseNPC05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmhouseNPC05.wav" } //Come get us! "npc.Biker_WorldFarmhouseNPC06" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmhouseNPC06.wav" } //Trust me. "npc.Biker_Generic71" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic71.wav" } //Shit. I hope I don't NEED all that blood. "npc.Biker_GettingRevived13" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived13.wav" } //Good thing I'm indestructible. "npc.Biker_GettingRevived14" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived14.wav" } //You... should see the other hundred guys. "npc.Biker_GettingRevived15" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived15.wav" } //Let's go break stuff! "npc.Biker_AnswerReady04" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\AnswerReady04.wav" } //Let's go kill somethin'! "npc.Biker_AnswerReady05" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\AnswerReady05.wav" } //We should maybe go get Louis. I'm just sayin'... "npc.Biker_InsideSafeRoom18" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom18.wav" } //We just leavin' Bill out there? "npc.Biker_InsideSafeRoom19" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom19.wav" } //We just leavin' Louis out there? "npc.Biker_InsideSafeRoom21" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom21.wav" } //I mean, I'm cool with that if everyone else is. "npc.Biker_InsideSafeRoom22" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom22.wav" } //You think they'll call us heroes someday? "npc.Biker_GettingRevived16" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived16.wav" } //Attention boat owner: We are the cops. I command you to pick us up. "npc.Biker_WorldSmallTownNPCBoatman14" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman14.wav" }