WeaponData { "VerticalPunch" "2.0" "DeployDuration" "0.5" "MaxPlayerSpeed" "250" "WeaponType" "melee" "WeaponArmorRatio" "1.0" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor" "BuiltRightHanded" "1" "PlayerAnimationExtension" "pistol" "Rumble" "1" "Damage" "36" "CycleTime" "0.175" "ResponseRulesName" "Melee" // Weapon data is loaded by both the Game and Client DLLs. "printname" "BaseMelee" "viewmodel" "models/v_models/weapons/v_claw_hunter.mdl" "playermodel" "models/props_junk/gascan001a.mdl" "AddonModel" "models/weapons/melee/w_fireaxe.mdl" "AddonAttachment" "primary" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" } "anim_prefix" "anim" "bucket" "1" "bucket_position" "1" "weight" "5" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { // set these in melee weapon scripts } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "L4D_WeaponsSmall" "character" "%" } "weapon_s" { "font" "L4D_Weapons" "character" "%" } "weapon_dual" { "font" "L4D_WeaponsSmall" "character" "&" } "weapon_dual_s" { "font" "L4D_Weapons" "character" "&" } "ammo" { "font" "DebugFixed" "character" "A" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-7 -4 -14" Maxs "24 9 -2" } World { Mins "-1 -4 -3" Maxs "17 5 6" } } }