WeaponData { "VerticalPunch" "2.0" "DeployDuration" "0.5" "AddonAttachment" "melee" "addon_angles" "180 0 -90" "addon_offset" "6 3 -2.2" "MaxPlayerSpeed" "250" "WeaponType" "chainsaw" "WeaponArmorRatio" "1.0" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor" "BuiltRightHanded" "1" "PlayerAnimationExtension" "pistol" "Tier" "0" // valid entries are 0, 1, 2 "NewInL4D2" "1" "Rumble" "1" "Damage" "36" "CycleTime" "0.175" "ResponseRulesName" "Chainsaw" "printname" "_chainsaw_" "viewmodel" "models/weapons/melee/v_chainsaw.mdl" "playermodel" "models/weapons/melee/w_chainsaw.mdl" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" } "anim_prefix" "anim" "bucket" "1" "bucket_position" "1" "clip_size" "30" "primary_ammo" "AMMO_TYPE_CHAINSAW" "secondary_ammo" "None" "weight" "5" "item_flags" "0" "ITEM_FLAG_NOAUTORELOAD" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "vgui/hud/iconsheet2" "x" "384" "y" "384" "width" "128" "height" "64" } "weapon_dual" { "file" "vgui/hud/iconsheet" "x" "192" "y" "320" "width" "64" "height" "64" } "ammo" { "font" "DebugFixed" "character" "A" } } ModelBounds { Viewmodel { Mins "-7 -4 -14" Maxs "24 9 -2" } World { Mins "-1 -4 -3" Maxs "17 5 6" } } }