//---------------------------------------------------------------- // Tip strings and images used by CTipPanel // The images names refer to textures in mod_textures.txt //---------------------------------------------------------------- "tips" { "SurvivorTips" { "#L4D_Tip_Charger" "tip_charger_pummel" // "#L4D_Tip_Revive" "tip_revive" // "#L4D_Tip_Heal" "tip_heal" // "#L4D_Tip_Shove" "tip_shove" // "#L4D_Tip_Items" "tip_items" // "#L4D_Tip_Boomer" "tips_boomer" // "#L4D_Tip_Witch" "tip_witch" // "#L4D_Tip_Smoker" "tip_smoker_pull" // "#L4D_Tip_Tank" "tips_tank" // "#L4D_Tip_Hunter" "tips_hunter" // "#L4D_Tip_Hunter2" "tip_hunter_pounce" // "#L4D_Tip_Checkpoint" "tip_checkpoint" // "#L4D_Tip_bullets" "tip_info" // "#L4D_Tip_doors" "tip_doorbreak" // "#L4D_Tip_pain_pills" "tip_info" // "#L4D_Tip_crouch" "tip_crouch" // "#L4D_Tip_reload_speeds" "tip_info" // "#L4D_Tip_shotgun" "tip_shotguns" // "#L4D_Tip_pipe_bomb" "tip_pipebomb" // "#L4D_Tip_safe_room_heal" "tip_info" // "#L4D_Tip_witch_annoyances" "tip_witch" "#L4D_Tip_spitter" "tips_spitter" "#L4D_Tip_grenadelauncher" "tip_grenadelauncher" "#L4D_Tip_incendiary_ammo" "tip_incendiary_ammo" "#L4D_Tip_explosive_ammo" "tip_explosive_ammo" "#L4D_Tip_adrenaline" "tip_syringe" "#L4D_Tip_lasersight" "tip_lasersight" "#L4D_Tip_melee" "tip_melee" // material not yet revealed in pressdemo builds // "#L4D_Tip_jockey" "tips_jockey" // "#L4D_Tip_upgradepack" "tip_upgradepack" // "#L4D_Tip_boomer_bile" "tip_boomer_bile" } "InfectedTips" { "#L4D_Z_Tip_falling" "icon_info" "#L4D_Z_Tip_glows" "icon_info" "#L4D_Z_Tip_break_doors" "tip_doorbreak" "#L4D_Z_Tip_no_break_saferoom_doors" "tip_checkpoint" "#L4D_Z_Tip_hunter_leap_aim" "tips_hunter" "#L4D_Z_Tip_boomer_slow" "tips_boomer" "#L4D_Z_Tip_smoker_choke" "tips_smoker" "#L4D_Z_Tip_tank_health" "tips_tank" "#L4D_Z_Tip_hunter_wallkick" "tips_hunter" [$WIN32] "#L4D_360_Hint_hunter_wallkick" "tips_hunter" [$X360] "#L4D_Z_Tip_boomer_pop" "tips_boomer" "#L4D_Z_Tip_smoker_poison" "tip_smoker_pull" "#L4D_Z_Tip_tank_self_control" "tips_tank" "#L4D_Z_Tip_boomer_it" "tip_boomer_vomit" "#L4D_Z_Tip_tank_throw" "tips_tank" "#L4D_Z_Tip_hunter_pounce_incaps" "tips_hunter" "#L4D_Z_Tip_boomer_recharge" "tip_boomer_vomit" "#L4D_Z_Tip_tank_break_walls" "tips_tank" "#L4D_Z_Tip_boomer_vomit_no_move" "tip_boomer_vomit" } }