// rural soundscapes // Author: Chris Ashton "rural.woods" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/wind/crucial_wind_outdoors_1.wav" } // underlying area "tone" "playlooping" { "volume" ".07" "pitch" "100" "wave" "ambient/levels/caves/cave_crickets_loop1.wav" } // wind gusts "playrandom" { "time" "15,30" "volume" "1" "pitch" "90,110" "position" "random" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } // wind gusts with leaves "playrandom" { "time" "11,23" "volume" ".67,.79" "pitch" "80,110" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Leaves_Rustle01.wav" "wave" "ambient/Random_Amb_SFX/Leaves_Rustle02.wav" "wave" "ambient/Random_Amb_SFX/Leaves_Rustle03.wav" } } } "rural.woods3" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" ".3" "pitch" "100" "wave" "ambient/atmosphere/crucial_town_ambience.wav" } "playlooping" { "volume" ".6" "pitch" "100" "wave" "(ambient/Ambience/Rur_1a_HilltopAmb_Cricket1c.wav" "position" "random" } // wind gusts "playrandom" { "time" "15,30" "volume" ".2,.4" "pitch" "90,110" "position" "random" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } // wind gusts with leaves "playrandom" { "time" "11,15" "volume" ".4,.67" "pitch" "80,110" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Leaves_Rustle01.wav" "wave" "ambient/Random_Amb_SFX/Leaves_Rustle02.wav" "wave" "ambient/Random_Amb_SFX/Leaves_Rustle03.wav" } } //insects 1 "playrandom" { "time" "12,29" "volume" ".4" "pitch" "90,110" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/RUR_Random_Insect01.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_Insect02.wav" } } // birds "playrandom" { "time" "12,26" "volume" ".1,.2" "pitch" "80,110" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Forest_Bird01.wav" "wave" "ambient/Random_Amb_SFX/Forest_Bird02.wav" "wave" "ambient/Random_Amb_SFX/Forest_Bird03.wav" "wave" "ambient/Random_Amb_SFX/Forest_Bird01b.wav" "wave" "ambient/Random_Amb_SFX/Forest_Bird02b.wav" "wave" "ambient/Random_Amb_SFX/Forest_Bird02b.wav" } } } "rural.morning" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.42" "pitch" "100" "wave" "(ambient/levels/forest/crucial_frogs_loop1.wav" "position" "random" } // wind gusts "playrandom" { "time" "15,30" "volume" ".6" "pitch" "90,110" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } // wind gusts with leaves "playrandom" { "time" "11,25" "volume" ".7,.9" "pitch" "90,110" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Leaves_Rustle01.wav" "wave" "ambient/Random_Amb_SFX/Leaves_Rustle02.wav" "wave" "ambient/Random_Amb_SFX/Leaves_Rustle03.wav" } } //animals 2 "playrandom" { "time" "35,65" "volume" ".3" "pitch" "90,110" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote01.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote02.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote03.wav" } } //insects 1 "playrandom" { "time" "9,25" "volume" ".8" "pitch" "90,110" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/RUR_Random_Insect01.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_Insect02.wav" } } // animals "playrandom" { "time" "20,40" "pitch" "95,102" "volume" "0.75" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient/animal/crow_1.wav" "wave" "ambient/animal/crow_2.wav" } } } "rural.bridge" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/levels/forest/crucial_frogs_loop1.wav" } // underlying area "tone" "playlooping" { "volume" ".25" "pitch" "100" "wave" "ambient/Spacial_Loops/crucial_Rural01a_RiverLoop1d.wav" } // wind gusts "playrandom" { "time" "15,30" "volume" ".8" "pitch" "90,110" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } // bridge creaks "playrandom" { "time" "3,6" "volume" ".6" "pitch" "110" "rndwave" { "wave" "ambient/Random_Amb_SFX/BridgeRopeSqueak01.wav" "wave" "ambient/Random_Amb_SFX/BridgeRopeSqueak02.wav" "wave" "ambient/Random_Amb_SFX/BridgeRopeSqueak03.wav" "wave" "ambient/Random_Amb_SFX/BridgeRopeSqueak04.wav" } } // animals "playrandom" { "time" "20,40" "pitch" "95,102" "volume" "0.75" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient/animal/crow_1.wav" "wave" "ambient/animal/crow_2.wav" } } } "rural.smallbuilding" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.24" "pitch" "100" "wave" "ambient/levels/forest/crucial_frogs_loop1.wav" } // underlying area "tone" "playlooping" { "volume" ".25" "pitch" "100" "wave" "ambient/ambience/crucial_smallroomtone_amb_loop.wav" } // wind gusts "playrandom" { "time" "15,30" "volume" ".4" "pitch" "90,110" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } // animals "playrandom" { "time" "20,40" "pitch" "95,102" "volume" "0.25" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient/animal/crow_1.wav" "wave" "ambient/animal/crow_2.wav" } } } "rural.smallbuilding2" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/levels/forest/crucial_frogs_loop1.wav" } // underlying area "tone" "playlooping" { "volume" ".35" "pitch" "100" "wave" "ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" } // creeky wood "playrandom" { "time" "5,16" "volume" ".8,.9" "pitch" "90,100" "rndwave" { "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak01.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak02.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak03.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak04.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak05.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak06.wav" } } // wind gusts "playrandom" { "time" "15,30" "volume" ".4" "pitch" "90,110" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } // animals "playrandom" { "time" "20,40" "pitch" "95,102" "volume" "0.25" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient/animal/crow_1.wav" "wave" "ambient/animal/crow_2.wav" } } } "rural.river" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/wind/crucial_wind_outdoors_1.wav" } //positional tone "playlooping" { "volume" ".3" "pitch" "100" "wave" "ambient/levels/canals/swamp_frogs_loop2.wav" "origin" "-13336.701172, -11634.560547, -510.178101;" "soundlevel" "SNDLVL_100dB" } // wind gusts "playrandom" { "time" "15,30" "volume" "1" "pitch" "90,110" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } } "rural.caveclosed" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "1" "pitch" "65" "wave" "ambient/levels/caves/crucial_cave_howl_loop1.wav" } // scary sounds "playrandom" { "time" "8,15" "volume" ".8" "pitch" "64,100" "rndwave" { "wave" "ambient/levels/caves/dist_growl1.wav" "wave" "ambient/levels/caves/dist_growl3.wav" "wave" "ambient/levels/caves/dist_growl4.wav" "wave" "ambient/levels/caves/rumble2.wav" "wave" "ambient/levels/caves/rumble3.wav" } } "playrandom" { "time" "8,15" "volume" "1" "pitch" "100,120" "rndwave" { "wave" "ambient/Random_Amb_SFX/Random_Rhumble01.wav" "wave" "ambient/Random_Amb_SFX/Random_Rhumble02.wav" "wave" "ambient/Random_Amb_SFX/Random_Rhumble03.wav" } } } "rural.caveopen" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient/levels/caves/cave_howl_loop1.wav" } // underlying area "tone" "playlooping" { "volume" ".2" "pitch" "100" "wave" "ambient/levels/canals/swamp_frogs_loop2.wav" } // wind gusts "playrandom" { "time" "15,30" "volume" "1" "pitch" "90,110" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } // rocks "playrandom" { "time" "5,10" "volume" "1" "pitch" "100" "rndwave" { "wave" "ambient/levels/streetwar/building_rubble1.wav" "wave" "ambient/levels/streetwar/building_rubble2.wav" "wave" "ambient/levels/streetwar/building_rubble3.wav" "wave" "ambient/levels/streetwar/building_rubble4.wav" "wave" "ambient/levels/streetwar/building_rubble5.wav" } } } "rural.traintunnel" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "1.0" "pitch" "100" "wave" "ambient/levels/caves/crucial_cave_howl_loop1.wav" } // underlying area "tone" "playlooping" { "volume" ".15" "pitch" "52" "wave" "ambient/levels/caves/cave_crickets_loop1.wav" } // scary sounds "playrandom" { "time" "8,15" "volume" ".5" "pitch" "100" "rndwave" { "wave" "ambient/levels/caves/dist_growl1.wav" "wave" "ambient/levels/caves/dist_growl3.wav" "wave" "ambient/levels/caves/dist_growl4.wav" "wave" "ambient/levels/caves/rumble2.wav" "wave" "ambient/levels/caves/rumble3.wav" } } "playrandom" { "time" "2,33" "volume" ".3,.5" "pitch" "95,110" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/cricket_single.wav" "wave" "ambient/Random_Amb_SFX/cricket_double.wav" } } // rocks "playrandom" { "time" "5,10" "volume" ".75" "pitch" "100" "rndwave" { "wave" "ambient/levels/streetwar/building_rubble1.wav" "wave" "ambient/levels/streetwar/building_rubble2.wav" "wave" "ambient/levels/streetwar/building_rubble3.wav" "wave" "ambient/levels/streetwar/building_rubble4.wav" "wave" "ambient/levels/streetwar/building_rubble5.wav" } } } "rural.pumproom" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" ".9" "pitch" "100" "wave" "ambient/Ambience/crucial_pumproom_amb_loop.wav" } // scary machine sounds "playrandom" { "time" "5,20" "volume" ".8,.9" "pitch" "60,100" "rndwave" { "wave" "ambient/materials/metal_stress1.wav" "wave" "ambient/materials/metal_stress2.wav" "wave" "ambient/materials/metal_stress3.wav" "wave" "ambient/materials/metal_stress4.wav" "wave" "ambient/materials/metal_stress5.wav" } } } "rural.bigroom" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" ".9" "pitch" "78" "wave" "ambient/Ambience/crucial_pumproom_amb_loop.wav" } // scary machine sounds "playrandom" { "time" "5,20" "volume" ".8,.9" "pitch" "60,100" "rndwave" { "wave" "ambient/materials/metal_stress1.wav" "wave" "ambient/materials/metal_stress2.wav" "wave" "ambient/materials/metal_stress3.wav" "wave" "ambient/materials/metal_stress4.wav" "wave" "ambient/materials/metal_stress5.wav" } } } "rural.drainagebig" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.35" "pitch" "100" "wave" "ambient/atmosphere/sewer_air1.wav" } "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient/Ambience/crucial_drainage_WaterLaps_loop.wav" } // drips "playrandom" { "time" "1,9" "volume" "0.7" "pitch" "90,110" "position" "random" "rndwave" { "wave" "ambient/water/distant_drip1.wav" "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" "wave" "ambient/water/distant_drip4.wav" } } // ambient fx "playrandom" { "time" "6,12" "volume" "0.8,.99" "pitch" "40,110" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb01.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb02.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb03.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb04.wav" } } // scary machine sounds "playrandom" { "time" "5,20" "volume" ".4,.7" "pitch" "90,100" "rndwave" { "wave" "ambient/materials/metal_stress1.wav" "wave" "ambient/materials/metal_stress2.wav" "wave" "ambient/materials/metal_stress3.wav" "wave" "ambient/materials/metal_stress4.wav" "wave" "ambient/materials/metal_stress5.wav" } } } "rural.drainagesmall" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.8" "pitch" "100" "wave" "ambient/tones/under1.wav" } "playlooping" { "volume" "1.0" "pitch" "95" "wave" "ambient/Ambience/crucial_URB4b_Shaftwind_Loop.wav" } // drips "playrandom" { "time" "8,15" "volume" "0.6" "pitch" "90,110" "rndwave" { "wave" "ambient/water/distant_drip1.wav" "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" "wave" "ambient/water/distant_drip4.wav" } } "playrandom" { "time" "9,18" "volume" ".3,.5" "pitch" "80,120" "rndwave" { "wave" "ambient/Random_Amb_SFX/Random_Drips01.wav" "wave" "ambient/Random_Amb_SFX/Random_Drips03.wav" } } // rats "playrandom" { "time" "5,20" "volume" ".2,.5" "pitch" "90,100" "rndwave" { "wave" "ambient/creatures/rats1.wav" "wave" "ambient/creatures/rats2.wav" "wave" "ambient/creatures/rats3.wav" "wave" "ambient/atmosphere/hole_hit1.wav" "wave" "ambient/atmosphere/hole_hit2.wav" "wave" "ambient/atmosphere/hole_hit3.wav" "wave" "ambient/atmosphere/hole_hit4.wav" "wave" "ambient/atmosphere/hole_hit5.wav" } } } "rural.drainageopen" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.65" "pitch" "100" "wave" "ambient/tones/under1.wav" } // underlying area "tone" "playlooping" { "volume" ".4" "pitch" "100" "wave" "ambient/levels/caves/cave_crickets_loop1.wav" } // wind gusts "playrandom" { "time" "15,30" "volume" "1" "pitch" "90,110" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } // drips "playrandom" { "time" "1,4" "volume" "0.8" "pitch" "90,110" "rndwave" { "wave" "ambient/water/distant_drip1.wav" "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" "wave" "ambient/water/distant_drip4.wav" } } // rats "playrandom" { "time" "5,20" "volume" ".2,.66" "pitch" "90,100" "rndwave" { "wave" "ambient/creatures/rats1.wav" "wave" "ambient/creatures/rats2.wav" "wave" "ambient/creatures/rats3.wav" "wave" "ambient/atmosphere/hole_hit1.wav" "wave" "ambient/atmosphere/hole_hit2.wav" "wave" "ambient/atmosphere/hole_hit3.wav" "wave" "ambient/atmosphere/hole_hit4.wav" "wave" "ambient/atmosphere/hole_hit5.wav" } } } "rural.trainyardentrance" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.6" "pitch" "100" "wave" "ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" } // wind gusts "playrandom" { "time" "15,30" "volume" ".3" "pitch" "90,110" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } //random metal fx "playrandom" { "time" "3,11" "volume" ".55,.65" "pitch" "30,100" "rndwave" { "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb02.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb07.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb05.wav" "wave" "ambient/Random_Amb_SFX/RandomMetalRattle03.wav" "wave" "ambient/Random_Amb_SFX/RandomMetalShake02.wav" } } } "rural.trainyardrespawn" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.34" "pitch" "100" "wave" "ambient/Ambience/crucial_smallroomtone_amb_loop.wav" } } "rural.trainyardbuilding" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.6" "pitch" "100" "wave" "ambient/atmosphere/crucial_ambience5.wav" } // Spooky Sounds "playrandom" { "time" "5,20" "volume" ".6,.7" "pitch" "90,100" "rndwave" { "wave" "ambient/atmosphere/cave_hit1.wav" "wave" "ambient/atmosphere/cave_hit2.wav" "wave" "ambient/atmosphere/cave_hit3.wav" "wave" "ambient/atmosphere/cave_hit4.wav" "wave" "ambient/atmosphere/cave_hit5.wav" "wave" "ambient/atmosphere/cave_hit6.wav" } } "playrandom" { "time" "5,20" "volume" ".6,.7" "pitch" "90,100" "rndwave" { "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb02.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb07.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb05.wav" } } // rats "playrandom" { "time" "5,20" "volume" ".2,.5" "pitch" "90,100" "rndwave" { "wave" "ambient/creatures/rats1.wav" "wave" "ambient/creatures/rats2.wav" "wave" "ambient/creatures/rats3.wav" "wave" "ambient/atmosphere/hole_hit1.wav" "wave" "ambient/atmosphere/hole_hit2.wav" "wave" "ambient/atmosphere/hole_hit3.wav" "wave" "ambient/atmosphere/hole_hit4.wav" "wave" "ambient/atmosphere/hole_hit5.wav" } } } "rural.trainyardbuilding2" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "1" "pitch" "100" "wave" ")ambient/Ambience/crucial_BigWarehouseAmb_loop.wav" } //random metal sounds "playrandom" { "time" "3,11" "volume" ".65,.89" "pitch" "60,100" "rndwave" { "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_01.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_02.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_03.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_04.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_05.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_06.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_07.wav" } } // Spooky Sounds "playrandom" { "time" "5,20" "volume" ".3,.5" "pitch" "90,100" "rndwave" { "wave" "ambient/atmosphere/cave_hit1.wav" "wave" "ambient/atmosphere/cave_hit2.wav" "wave" "ambient/atmosphere/cave_hit3.wav" "wave" "ambient/atmosphere/cave_hit4.wav" "wave" "ambient/atmosphere/cave_hit5.wav" "wave" "ambient/atmosphere/cave_hit6.wav" } } // rats "playrandom" { "time" "5,20" "volume" ".2,.5" "pitch" "90,100" "rndwave" { "wave" "ambient/creatures/rats1.wav" "wave" "ambient/creatures/rats2.wav" "wave" "ambient/creatures/rats3.wav" "wave" "ambient/atmosphere/hole_hit1.wav" "wave" "ambient/atmosphere/hole_hit2.wav" "wave" "ambient/atmosphere/hole_hit3.wav" "wave" "ambient/atmosphere/hole_hit4.wav" "wave" "ambient/atmosphere/hole_hit5.wav" } } } "rural.trainyardbuilding2window" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.93" "pitch" "100" "wave" "ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" } // wind gusts "playrandom" { "time" "6,12" "volume" ".7" "pitch" "90,110" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } // rats "playrandom" { "time" "5,20" "volume" ".4,.6" "pitch" "90,100" "rndwave" { "wave" "ambient/creatures/rats1.wav" "wave" "ambient/creatures/rats2.wav" "wave" "ambient/creatures/rats3.wav" "wave" "ambient/atmosphere/hole_hit1.wav" "wave" "ambient/atmosphere/hole_hit2.wav" "wave" "ambient/atmosphere/hole_hit3.wav" "wave" "ambient/atmosphere/hole_hit4.wav" "wave" "ambient/atmosphere/hole_hit5.wav" } } } "rural.trainyard" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" ".4" "pitch" "100" "wave" "ambient/atmosphere/crucial_town_ambience.wav" } "playlooping" { "volume" ".4" "pitch" "100" "wave" "(ambient/Ambience/Rur_1a_HilltopAmb_Cricket1c.wav" "position" "random" } // wind gusts "playrandom" { "time" "15,30" "volume" "1" "pitch" "90,110" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } } "rural.trainyard2" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient/atmosphere/crucial_town_ambience.wav" } // underlying area "tone" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/levels/forest/crucial_frogs_loop1.wav" } // wind gusts "playrandom" { "time" "15,30" "volume" "1" "pitch" "90,110" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } // animals "playrandom" { "time" "20,40" "pitch" "95,102" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient/animal/crow_1.wav" "wave" "ambient/animal/crow_2.wav" } } } "rural.house" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" ".24" "pitch" "100" "wave" "ambient/levels/forest/crucial_frogs_loop1.wav" } // creeky wood "playrandom" { "time" "5,14" "volume" ".5,.7" "pitch" "90,100" "rndwave" { "wave" "ambient/materials/wood_creak1.wav" "wave" "ambient/materials/wood_creak2.wav" "wave" "ambient/materials/wood_creak3.wav" "wave" "ambient/materials/wood_creak4.wav" "wave" "ambient/materials/wood_creak5.wav" "wave" "ambient/materials/wood_creak6.wav" } } // wind gusts "playrandom" { "time" "15,30" "volume" ".5" "pitch" "90,110" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } // shutters "playrandom" { "time" "1,4" "volume" "0.8" "pitch" "90,110" "rndwave" { "wave" "ambient/materials/shutter6.wav" "wave" "ambient/materials/shutter8.wav" "wave" "ambient/materials/shutter7.wav" } } } "rural.town" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" ".83" "pitch" "100" "wave" "ambient/atmosphere/crucial_town_ambience.wav" } // wind gusts "playrandom" { "time" "11,21" "volume" "0.3,0.6" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_med1.wav" "wave" "ambient/wind/wind_med2.wav" } } // shutters "playrandom" { "time" "5,13" "volume" "0.7" "pitch" "70" "rndwave" { "wave" "ambient/materials/shutter6.wav" "wave" "ambient/materials/shutter8.wav" "wave" "ambient/materials/shutter7.wav" } } // gun shots "playrandom" { "time" "25,40" "volume" ".2" "pitch" "126" "rndwave" { "wave" "ambient/levels/streetwar/city_battle6.wav" "wave" "ambient/levels/streetwar/city_battle7.wav" "wave" "ambient/levels/streetwar/city_battle14.wav" "wave" "ambient/levels/streetwar/city_battle15.wav" "wave" "ambient/levels/streetwar/city_battle16.wav" "wave" "ambient/levels/streetwar/city_battle17.wav" "wave" "ambient/levels/streetwar/city_battle18.wav" "wave" "ambient/levels/streetwar/city_battle19.wav" } } } "rural.towninside" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" ".35" "pitch" "100" "wave" "ambient/Ambience/crucial_SmallRoomtone_Amb_loop.wav" } } "rural.townalley" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient/atmosphere/crucial_town_ambience.wav" } // wind gusts "playrandom" { "time" "15,30" "volume" "0.2" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet2.wav" "wave" "ambient/wind/wind_snippet3.wav" } } // creatures "playrandom" { "time" "5,20" "volume" ".2,.4" "pitch" "90,100" "rndwave" { "wave" "ambient/creatures/flies1.wav" "wave" "ambient/creatures/flies2.wav" "wave" "ambient/creatures/flies3.wav" "wave" "ambient/creatures/rats1.wav" "wave" "ambient/creatures/rats2.wav" "wave" "ambient/creatures/rats3.wav" } } "playsoundscape" { "name" "urban.util_distantcombat" "volume" "1" } "playsoundscape" { "name" "urban.util_distantexplosions" "volume" "1" } } "rural.boatinterior" { "dsp" "1" // "dsp" "11" // underlying area "tone" "playlooping" { "volume" ".35" "pitch" "100" "wave" "ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" } "playlooping" { "volume" ".4" "pitch" "100" "wave" "ambient/Ambience/RUR5b_cricket_loopL.wav" } "playsoundscape" { "name" "urban.util_woodfloorsqueaks" "volume" "1" } // bird sounds "playrandom" { "time" "7,21" "volume" ".034,.1" "pitch" "90,110" "position" "random" "attenuation" "0.9,1.3" "rndwave" { "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull01.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull02.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull03.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull04.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull05.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull06.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_DistFoghorn.wav" } } } "rural.boatexterior" { "dsp" "1" // "dsp" "15" // underlying area "tone" // underlying area "tone" "playlooping" { "volume" ".4,.5" "pitch" "100" "wave" "ambient/Ambience/RUR5b_BoatExterior_Loop.wav" } // position specific water sounds "playlooping" { "volume" ".5" "pitch" "100" "wave" "ambient/Ambience/RUR5b_WatersEdgeAmb.wav" "origin" "3848.498535, -4641.394043, -259.878693;" "soundlevel" "SNDLVL_80dB" } // position specific bug sounds "playlooping" { "volume" ".3,.5" "pitch" "100" "position" "6" "attenuation" ".7,1" "wave" "ambient/Ambience/RUR5b_cricket_loopR.wav" } "playlooping" { "volume" ".3,.5" "pitch" "100" "position" "7" "attenuation" ".7,1" "wave" "ambient/Ambience/RUR5b_cricket_loopL.wav" } // boat creaks "playrandom" { "time" "3,18" "volume" ".1, .25" "pitch" "90,110" "rndwave" { "wave" "ambient/Random_Amb_SFX/RUR5b_DockedBoat_sfx01.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_DockedBoat_sfx02.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_DockedBoat_sfx03.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_DockedBoat_sfx04.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_DockedBoat_sfx05.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_DockedBoat_sfx06.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_DockedBoat_sfx07.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_DockedBoat_sfx08.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_DockedBoat_sfx09.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_DockedBoat_sfx10.wav" } } // bird sounds "playrandom" { "time" "7,38" "volume" ".1,.25" "pitch" "90,110" "attenuation" ".4,.8" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull01.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull02.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull03.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull04.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull05.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull06.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_DistFoghorn.wav" } } } "rural.shoreline" { "dsp" "1" // position specific water sounds "playlooping" { "volume" "1" "pitch" "100" "wave" "(ambient/Ambience/RUR5b_WatersEdgeAmb.wav" "position" "random" } "playlooping" { "volume" ".4" "pitch" "100" "wave" "ambient/Ambience/RUR5b_cricket_loopL.wav" "position" "random" } "playlooping" { "volume" ".3" "pitch" "100" "position" "random" "wave" "(ambient/Ambience/crucial_RUR5b_cricket_loop02.wav" } // shore animal sounds "playrandom" { "time" "17,25" "volume" ".6" "pitch" "90,110" "origin" "4040.448242, -2637.330811, -21.187817;" "soundlevel" "SNDLVL_100dB" "rndwave" { "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote01.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote02.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote03.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote04.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_DogBig01.wav" "wave" "ambient/Random_Amb_SFX/RUR_RandomScreechOwl01.wav" "wave" "ambient/Random_Amb_SFX/RUR_RandomScreechOwl02.wav" "wave" "ambient/Random_Amb_SFX/RUR_RandomScreechOwl03.wav" } } // bird sounds "playrandom" { "time" "7,12" "volume" ".3,.55" "pitch" "90,110" "origin" "3874.101807, -6037.818848, -95.564919;" "soundlevel" "SNDLVL_100dB" "rndwave" { "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull01.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull02.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull03.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull04.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull05.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_Seagull06.wav" } } //foghorn "playrandom" { "time" "23,25" "volume" ".55" "pitch" "100" "origin" "3874.101807, -6037.818848, -95.564919;" "soundlevel" "SNDLVL_100dB" "rndwave" { "wave" "ambient/Random_Amb_SFX/RUR5b_DistFoghorn.wav" "wave" "ambient/Random_Amb_SFX/RUR5b_DistFoghorn.wav" } } } "rural.town_02" { "dsp" "1" "playlooping" { "volume" ".5" "pitch" "100" "wave" "ambient/Ambience/RUR5b_cricket_loopL.wav" "position" "random" } "playlooping" { "volume" ".4" "pitch" "100" "position" "random" "wave" "(ambient/Ambience/crucial_RUR5b_cricket_loop02.wav" } // animal sounds "playrandom" { "time" "4,20" "volume" ".3,.5" "pitch" "90,110" "attenuation" ".2,.5" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote01.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote02.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote03.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote04.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_DogBig01.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_DogBig02.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_DogBig03.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_DogBig04.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_DogSmall01.wav" } } "playrandom" { "time" "5,23" "volume" ".3,.5" "pitch" "90,110" "attenuation" ".2,.5" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/RUR_RandomScreechOwl01.wav" "wave" "ambient/Random_Amb_SFX/RUR_RandomScreechOwl02.wav" "wave" "ambient/Random_Amb_SFX/RUR_RandomScreechOwl03.wav" } } // wind gusts "playrandom" { "time" "6,14" "volume" "0.6" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_med1.wav" "wave" "ambient/wind/wind_med2.wav" } } } "rural.shack" { "dsp" "1" // "dsp" "11" // underlying area "tone" //bug sounds "playlooping" { "volume" ".16" "pitch" "100" "wave" "(ambient/Ambience/crucial_RUR5b_cricket_loop02.wav" } // wind gusts "playrandom" { "time" "15,30" "volume" "0.06" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet2.wav" "wave" "ambient/wind/wind_snippet3.wav" } } // creatures "playrandom" { "time" "5,20" "volume" ".2,.4" "pitch" "90,100" "rndwave" { "wave" "ambient/creatures/flies1.wav" "wave" "ambient/creatures/flies2.wav" "wave" "ambient/creatures/flies3.wav" "wave" "ambient/creatures/rats1.wav" "wave" "ambient/creatures/rats2.wav" "wave" "ambient/creatures/rats3.wav" } } // shore animal sounds "playrandom" { "time" "4,25" "volume" ".1,.2" "pitch" "90,110" "attenuation" ".2,.5" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote01.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote02.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote03.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_Coyote04.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_DogBig01.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_DogBig02.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_DogBig03.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_DogBig04.wav" "wave" "ambient/Random_Amb_SFX/RUR_Random_DogSmall01.wav" "wave" "ambient/Random_Amb_SFX/RUR_RandomScreechOwl01.wav" "wave" "ambient/Random_Amb_SFX/RUR_RandomScreechOwl02.wav" "wave" "ambient/Random_Amb_SFX/RUR_RandomScreechOwl03.wav" } } } // battle sounds heard throughout the small town campaign "rural.combat_far_heavy" { "playrandom" { "time" "1,4" "volume" "0.1,0.25" "pitch" "90,105" "soundlevel" "SNDLVL_140dB" "position" "0" "rndwave" { "wave" "ambient/levels/streetwar/city_battle2.wav" "wave" "ambient/levels/streetwar/city_battle3.wav" "wave" "ambient/levels/streetwar/city_battle4.wav" "wave" "ambient/levels/streetwar/city_battle5.wav" "wave" "ambient/levels/streetwar/city_battle8.wav" "wave" "ambient/levels/streetwar/city_battle9.wav" "wave" "ambient/levels/streetwar/city_battle12.wav" } } "playrandom" { "time" "6,15" "volume" "0.1,0.2" "pitch" "90,105" "soundlevel" "SNDLVL_140dB" "position" "0" "rndwave" { "wave" "ambient/levels/streetwar/city_battle15.wav" "wave" "ambient/levels/streetwar/city_battle17.wav" "wave" "ambient/levels/streetwar/city_battle19.wav" } } } "rural.combat_far_medium" { "playrandom" { "time" "2,6" "volume" "0.2,0.3" "pitch" "90,105" "soundlevel" "SNDLVL_140dB" "position" "0" "rndwave" { "wave" "ambient/levels/streetwar/city_battle2.wav" "wave" "ambient/levels/streetwar/city_battle3.wav" "wave" "ambient/levels/streetwar/city_battle4.wav" "wave" "ambient/levels/streetwar/city_battle5.wav" "wave" "ambient/levels/streetwar/city_battle8.wav" "wave" "ambient/levels/streetwar/city_battle9.wav" "wave" "ambient/levels/streetwar/city_battle12.wav" } } "playrandom" { "time" "5,18" "volume" "0.2,0.4" "pitch" "90,105" "soundlevel" "SNDLVL_140dB" "position" "0" "rndwave" { "wave" "ambient/levels/streetwar/city_battle15.wav" "wave" "ambient/levels/streetwar/city_battle17.wav" "wave" "ambient/levels/streetwar/city_battle19.wav" } } } "rural.combat_close_light" { "playrandom" { "time" "4,12" "volume" "0.2,0.3" "pitch" "90,105" "soundlevel" "SNDLVL_140dB" "position" "0" "rndwave" { "wave" "ambient/levels/streetwar/city_battle2.wav" "wave" "ambient/levels/streetwar/city_battle3.wav" "wave" "ambient/levels/streetwar/city_battle4.wav" "wave" "ambient/levels/streetwar/city_battle5.wav" "wave" "ambient/levels/streetwar/city_battle8.wav" "wave" "ambient/levels/streetwar/city_battle9.wav" "wave" "ambient/levels/streetwar/city_battle12.wav" } } "playrandom" { "time" "10,25" "volume" "0.2,0.4" "pitch" "90,105" "soundlevel" "SNDLVL_140dB" "position" "0" "rndwave" { "wave" "ambient/levels/streetwar/city_battle15.wav" "wave" "ambient/levels/streetwar/city_battle17.wav" "wave" "ambient/levels/streetwar/city_battle19.wav" } } }