// // Farm Soundscapes // // These are Derived from the rural soundscapes. // // Please keep all generic and global updates within Rural, // while any map specific replacements or changes go here. //======================= //======================= // Farm 01 //======================= //======================= "farm_01.morning" { "dsp" "1" "playsoundscape" { "name" "rural.morning" "volume" "1" } } "farm_01.bridge" { "dsp" "1" "playsoundscape" { "name" "rural.bridge" "volume" "1" } } "farm_01.smallbuilding" { "dsp" "1" "playsoundscape" { "name" "rural.smallbuilding" "volume" "1" } } "farm_01.trainyardentrance" { "dsp" "1" "playsoundscape" { "name" "rural.trainyardrespawn" "volume" ".8" } "playlooping" { "volume" "0.17" "pitch" "100" "wave" "ambient/levels/forest/crucial_frogs_loop1.wav" } } "farm_01.trainyardrespawn" { "dsp" "1" "playsoundscape" { "name" "rural.trainyardrespawn" "volume" "1" } } //======================= //======================= // Farm 02 //======================= //======================= "farm_02.trainyardentrance" { "dsp" "1" "playsoundscape" { "name" "rural.trainyardentrance" "volume" "1" } } "farm_02.trainyardrespawn" { "dsp" "1" "playsoundscape" { "name" "rural.trainyardrespawn" "volume" "1" } "playlooping" { "volume" ".77" "pitch" "123" "wave" "ambient/Spacial_Loops/ticketmachine_loop.wav" "origin" "-6377.344238, -6575.940918, 352.264008;" "soundlevel" "SNDLVL_70dB" } } "farm_02.trainyardbuilding2" { "dsp" "1" "playsoundscape" { "name" "rural.trainyardbuilding2" "volume" "1" } // pole rattles "playrandom" { "time" "6,16" "volume" ".86,1" "pitch" "50" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Pole_Rattle01.wav" "wave" "ambient/Random_Amb_SFX/Pole_Rattle02.wav" } } } "farm_02.trainyardbuilding2window" { "dsp" "1" "playsoundscape" { "name" "rural.trainyardbuilding2window" "volume" "1" } } "farm_02.trainyard2" { "dsp" "1" "playsoundscape" { "name" "rural.trainyard2" "volume" "1" } } "farm_02.traintunnel" { "dsp" "1" "playsoundscape" { "name" "rural.traintunnel" "volume" "1" } // verb metals "playrandom" { "time" "8,19" "volume" ".7,1" "pitch" "50,103" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb08.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb09.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb10.wav" } } // rhumbles "playrandom" { "time" "8,18" "volume" "1" "pitch" "100" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Random_Rhumble01.wav" "wave" "ambient/Random_Amb_SFX/Random_Rhumble02.wav" "wave" "ambient/Random_Amb_SFX/Random_Rhumble03.wav" } } "playlooping" { "volume" "1" "pitch" "123" "wave" "ambient/fire/fire_big_loop1.wav" "origin" "-3481.246338, -8872.658203, 39.145626;" "soundlevel" "SNDLVL_75dB" } } "farm_02.drainagesmall" { "dsp" "1" "playsoundscape" { "name" "rural.drainagesmall" "volume" "1" } } //======================= //======================= // Farm 03 //======================= //======================= "farm_03.drainagesmall" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "1.0" "pitch" "95" "wave" "(ambient/Ambience/crucial_URB4b_Shaftwind_Loop.wav" "position" "random" } "playlooping" { "volume" ".4" "pitch" "67" "wave" "(ambient/Ambience/crucial_pumproom_amb_loop.wav" "position" "random" } // rhumbles "playrandom" { "time" "8,18" "volume" "1" "pitch" "100" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Random_Rhumble01.wav" "wave" "ambient/Random_Amb_SFX/Random_Rhumble02.wav" "wave" "ambient/Random_Amb_SFX/Random_Rhumble03.wav" } } } "farm_03.drainagebig" { "dsp" "1" "playsoundscape" { "name" "rural.drainagebig" "volume" "1" } } "farm_03.traintunnel" { "dsp" "1" "playsoundscape" { "name" "rural.traintunnel" "volume" "1" } } "farm_03.morning" { "dsp" "1" "playsoundscape" { "name" "rural.morning" "volume" "1" } // frogs "playrandom" { "time" "6,26" "volume" ".3,.5" "pitch" "110,113" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Frog_01.wav" "wave" "ambient/Random_Amb_SFX/Frog_02.wav" } } } "farm_03.house" { "dsp" "1" "playsoundscape" { "name" "rural.house" "volume" "1" } } //======================= //======================= // Farm 04 //======================= //======================= "farm_04.morning" { "dsp" "1" "playsoundscape" { "name" "rural.morning" "volume" "1" } } "farm_04.trainyardentrance" { "dsp" "1" "playsoundscape" { "name" "rural.trainyardentrance" "volume" "1" } "playlooping" { "volume" ".27" "pitch" "100" "wave" "ambient/levels/forest/crucial_frogs_loop1.wav" } // creeky wood "playrandom" { "time" "5,16" "volume" ".8,.9" "pitch" "55" "rndwave" { "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak01.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak02.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak03.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak04.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak05.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak06.wav" } } } "farm_04.bridge" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.24" "pitch" "100" "wave" "ambient/levels/forest/crucial_frogs_loop1.wav" } // underlying area "tone" "playlooping" { "volume" ".5" "pitch" "100" "wave" "ambient/Spacial_Loops/crucial_Rural01a_RiverLoop1d.wav" } // wind gusts "playrandom" { "time" "15,30" "volume" "1" "pitch" "90,110" "rndwave" { "wave" "ambient/nature/wind_leaves_mild_gust_1.wav" "wave" "ambient/levels/forest/treewind1.wav" "wave" "ambient/levels/forest/treewind2.wav" "wave" "ambient/levels/forest/treewind3.wav" "wave" "ambient/levels/forest/treewind4.wav" } } // bridge creaks "playrandom" { "time" "3,6" "volume" ".8,1" "pitch" "40" "rndwave" { "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak01.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak02.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak03.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak04.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak05.wav" "wave" "ambient/Random_Amb_SFX/Wood_Floor_Squeak06.wav" } } // animals "playrandom" { "time" "20,40" "pitch" "95,102" "volume" "0.15" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient/animal/crow_1.wav" "wave" "ambient/animal/crow_2.wav" } } } "farm_04.smallbuilding2" { "dsp" "1" "playsoundscape" { "name" "rural.smallbuilding2" "volume" "1" } } "farm_04.house" { "dsp" "1" "playsoundscape" { "name" "rural.house" "volume" "1" } } //======================= //======================= // Farm 05 //======================= //======================= "farm_05.trainyardentrance" { "dsp" "1" "playsoundscape" { "name" "rural.trainyardrespawn" "volume" "1" } } "farm_05.morning" { "dsp" "1" "playsoundscape" { "name" "rural.morning" "volume" "1" } } "farm_05.smallbuilding2" { "dsp" "1" "playsoundscape" { "name" "rural.smallbuilding2" "volume" "1" } } "farm_05.smallbuilding2" { "dsp" "1" "playsoundscape" { "name" "rural.smallbuilding2" "volume" "1" } }