// // Campaign 2 Soundscapes // // These are Derived from the urban soundscapes. // // Please keep all generic and global updates within swamps, // while any map specific replacements or changes go here. //======================= //======================= // C2M1 Highway //======================= //======================= "c2m1.hiway.spawn" { "dsp" "1" "playsoundscape" { "name" "swamps.gasstation" "volume" "1" } "playsoundscape" { "name" "urban2.util_cicadas" "volume" "1" } //light insects "playlooping" { "volume" "0.27" "pitch" "125" "wave" "ambient/ambience/Cicada_Loop.wav" "origin" "5388.825195, 8141.294922, -713.132202;" "soundlevel" "SNDLVL_85dB" } } "c2m1.hotel.outdoors" { "dsp" "1" "fadetime" ".5" "playsoundscape" { "name" "swamps.gasstation" "volume" ".8" } "playsoundscape" { "name" "urban2.util_cicadas" "volume" "1" } "playlooping" { "volume" ".75" "pitch" "100" "wave" "(ambient/ambience/Bug_loop.wav" "position" "random" } "playlooping" { "volume" ".68" "pitch" "100" "wave" "ambient/swamps/pond_frogs_loop.wav" "origin" "2288.716064, 4294.773926, -1040.474976;;" "soundlevel" "SNDLVL_85dB" } } "c2m1.hotel.indoors" { "dsp" "1" "fadetime" ".5" "playsoundscape" { "name" "swamps.gasstation" "volume" ".16" } "playlooping" { "volume" "0.41" "pitch" "100" "wave" "ambient/atmosphere/crucial_ambience5.wav" } } "c2m1.parkinglot" { "dsp" "1" "playsoundscape" { "name" "c2m2.fairgrounds.ext1" "volume" "1" } } "c2m1.ravine" { "dsp" "1" "fadetime" "2" "playsoundscape" { "name" "swamps.swamp_01" "volume" "1" } "playlooping" { "volume" ".4" "pitch" "100" "wave" "(ambient/ambience/Bug_loop.wav" "position" "random" } } "c2m1.saferoom" { "dsp" "1" "fadetime" ".5" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "(ambient/ambience/Bug_loop.wav" "position" "random" } "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/atmosphere/crucial_ambience5.wav" } } //======================= //======================= // C2M2 Fairgrounds //======================= //======================= "c2m2.spawn" { "dsp" "1" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/atmosphere/crucial_ambience5.wav" } "playlooping" { "volume" ".3" "pitch" "100" "wave" "(ambient/ambience/Bug_loop.wav" "position" "random" } } "c2m2.fairgrounds.ext1" { "dsp" "1" "fadetime" "1" "playlooping" { "volume" ".76" "pitch" "100" "wave" "(ambient/ambience/crucial_Cemetery_Quiet_Amb.wav" "position" "random" } "playlooping" { "volume" "1" "pitch" "100" "wave" "(ambient/ambience/Bug_loop.wav" "position" "random" } "playsoundscape" { "name" "urban2.util_grasshoppers" "volume" "1" } //localized flag flaps "playlooping" { "volume" "1" "pitch" "95" "wave" "ambient/spacial_loops/flag_and_rope_loop.wav" "origin" "4617.164551, -1763.176147, 54.472393;" "soundlevel" "SNDLVL_85dB" } "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient/spacial_loops/flag_and_rope_loop.wav" "origin" "2066.618652, 1296.269653, 170.327057;" "soundlevel" "SNDLVL_85dB" } "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient/spacial_loops/flag_and_rope_loop.wav" "origin" "917.925476, -293.804291, 127.408058;" "soundlevel" "SNDLVL_85dB" } //localized bugs "playlooping" { "volume" "0.4" "pitch" "130" "wave" "ambient/ambience/Cicada_Loop.wav" "origin" "3182.386475, 48.790203, 20.047426;" "soundlevel" "SNDLVL_90dB" } } "c2m2.fairgrounds.ext2" { "dsp" "1" "fadetime" "1" "playlooping" { "volume" "1" "pitch" "100" "wave" "(ambient/ambience/Bug_loop.wav" "position" "random" } "playsoundscape" { "name" "urban2.util_grasshoppers" "volume" "1" } "playsoundscape" { "name" "urban2.util_cicadas" "volume" "1" } "playsoundscape" { "name" "urban2.utilbirdsgroup1" "volume" ".4" } //localized flag flaps "playlooping" { "volume" "1" "pitch" "95" "wave" "ambient/spacial_loops/flag_and_rope_loop.wav" "origin" "-2811.449707, -2284.275391, 463.186523;" "soundlevel" "SNDLVL_85dB" } //localized bugs "playlooping" { "volume" "0.4" "pitch" "115" "wave" "ambient/ambience/Cicada_Loop.wav" "origin" "-2834.636719, -4692.251953, -105.556267;" "soundlevel" "SNDLVL_90dB" } } //bathrooms or office "c2m2.fairgrounds.interior.small" { "dsp" "1" "fadetime" "1" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/Ambience/crucial_SmallRoomtone_Amb_loop.wav" } } //kitchens "c2m2.fairgrounds.interior.med" { "dsp" "1" "fadetime" "1" "playlooping" { "wave" "(ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" "volume" ".65" "position" "random" } "playsoundscape" { "name" "urban2.util_interiorslams" "volume" "1" } "playsoundscape" { "name" "urban2.util_metalslams" "volume" ".7" } } //warehouses "c2m2.fairgrounds.interior.large" { "dsp" "1" "fadetime" "1" "playlooping" { "wave" "(ambient/Ambience/crucial_RoomTone_Warehouse.wav" "volume" "1" "position" "random" } "playsoundscape" { "name" "urban2.util_metalslams 2" "volume" "1" } } //interior open areas with some outdoor ambience "c2m2.fairgrounds.interior.open" { "dsp" "1" "fadetime" "1" "playsoundscape" { "name" "swamps.swamp_03" "volume" "1" } } "c2m2.safehouse" { "dsp" "1" "playsoundscape" { "name" "urban2.apartment" "volume" ".23" } "playsoundscape" { "name" "urban2.util_woodqueaks_new" "volume" ".6" } } //======================= //======================= // C2M3 Coaster //======================= //======================= "c2m3.spawn" { "dsp" "1" "playsoundscape" { "name" "urban2.apartment" "volume" ".23" } } "c2m3.tunneloflove" { "dsp" "1" "fadetime" ".5" "playlooping" { "volume" ".24" "pitch" "100" "wave" "(ambient/ambience/crucial_Tunnel_Water_Loop.wav" "position" "random" } "playlooping" { "volume" ".3" "pitch" "100" "wave" "(ambient/ambience/Tunnel_Tone_Loop.wav" "position" "random" } //Metal "playrandom" { "time" "5,20" "volume" ".5,.8" "pitch" "50,100" "rndwave" { "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb01.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb02.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb03.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb04.wav" } } "playlooping" { "volume" "1" "pitch" "90" "wave" "ambient/spacial_loops/water_pour_loop.wav" "origin" "2121.666016, 3296.586182, -17.968750;" "soundlevel" "SNDLVL_85dB" } } "c2m3.duct" { "dsp" "1" "playlooping" { "volume" "0.35" "pitch" "100" "wave" "ambient/atmosphere/sewer_air1.wav" } } "c2m3.tunnel.store.room" { "dsp" "1" "playlooping" { "volume" ".45" "pitch" "100" "wave" "(ambient/ambience/Tunnel_Tone_Loop.wav" "position" "random" } "playlooping" { "volume" "0.24" "pitch" "100" "wave" "ambient/atmosphere/sewer_air1.wav" } "playrandom" { "time" "5,20" "volume" ".5,.8" "pitch" "50,100" "rndwave" { "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb01.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb02.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb03.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb04.wav" } } } "c2m3.medium.room" { "dsp" "1" "playlooping" { "volume" ".3" "pitch" "100" "wave" "(ambient/ambience/Tunnel_Tone_Loop.wav" "position" "random" } } "c2m3.pumproom" { "dsp" "1" "fadetime" ".5" "playlooping" { "volume" ".6" "pitch" "100" "wave" "ambient/Ambience/crucial_pumproom_amb_loop.wav" } } "c2m3.coaster.ext1" { "dsp" "1" "fadetime" "1" "playlooping" { "volume" ".76" "pitch" "100" "wave" "(ambient/ambience/crucial_Cemetery_Quiet_Amb.wav" "position" "random" } "playlooping" { "volume" "1" "pitch" "100" "wave" "(ambient/ambience/Bug_loop.wav" "position" "random" } "playsoundscape" { "name" "urban2.util_grasshoppers" "volume" "1" } } "c2m3.coaster" { "dsp" "1" "fadetime" "1" "playlooping" { "volume" ".76" "pitch" "100" "wave" "(ambient/ambience/crucial_Cemetery_Quiet_Amb.wav" "position" "random" } "playlooping" { "volume" "1" "pitch" "100" "wave" "(ambient/ambience/Bug_loop.wav" "position" "random" } //localized flag flaps "playlooping" { "volume" "1" "pitch" "95" "wave" "ambient/spacial_loops/flag_and_rope_loop.wav" "origin" "-3068.660400, 3046.765625, 801.363831;" "soundlevel" "SNDLVL_85dB" } "playlooping" { "volume" "1" "pitch" "102" "wave" "ambient/spacial_loops/flag_and_rope_loop.wav" "origin" "-3259.123535, -51.861130, 893.953125;" "soundlevel" "SNDLVL_85dB" } //wood creaks for coaster "playrandom" { "time" "4,15" "volume" ".4,.5" "pitch" "95,100" "rndwave" { "wave" "ambient/Random_Amb_sounds/Coaster_Creak_01.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_02.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_03.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_04.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_05.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_06.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_07.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_08.wav" } } // wind metal rattles "playrandom" { "time" "6,15" "volume" ".4,.6" "pitch" "60,100" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_01.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_02.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_03.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_04.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_05.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_06.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_07.wav" } } "playsoundscape" { "name" "urban2.util_woodqueaks_new" "volume" ".5" } } "c2m3.coaster.tunnel" { "dsp" "1" "fadetime" ".7" "playlooping" { "volume" ".6" "pitch" "100" "wave" "(ambient/Drones/Drone_Mvmnt_01.wav" "position" "random" } "playlooping" { "volume" ".4" "pitch" "100" "wave" "(ambient/ambience/crucial_urb4b_shaftwind_loop.wav" "position" "random" } "playlooping" { "volume" ".5" "pitch" "100" "wave" "(ambient/ambience/Bug_loop.wav" "position" "random" } //wood creaks for coaster "playrandom" { "time" "4,6" "volume" ".3,.4" "pitch" "95,100" "rndwave" { "wave" "ambient/Random_Amb_sounds/Coaster_Creak_01.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_02.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_03.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_04.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_05.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_06.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_07.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_08.wav" } } "playsoundscape" { "name" "urban2.util_woodqueaks_new" "volume" ".8" } } "c2m3.saferoom" { "dsp" "1" "fadetime" ".7" "playsoundscape" { "name" "c2m3.coaster.ext1" "volume" ".27" } } //======================= //======================= // C2M4 Barns //======================= //======================= "c2m4.spawn" { "dsp" "1" "fadetime" ".7" "playsoundscape" { "name" "c2m3.coaster.ext1" "volume" ".27" } } "c2m4.exterior01" { "dsp" "1" "fadetime" ".5" "playlooping" { "volume" "1" "pitch" "100" "wave" "(ambient/ambience/Bug_loop.wav" "position" "random" } "playsoundscape" { "name" "urban2.util_grasshoppers" "volume" "1" } "playsoundscape" { "name" "urban2.util_cicadas" "volume" "1" } "playsoundscape" { "name" "urban2.utilbirdsgroup1" "volume" ".4" } "playlooping" { "volume" ".69" "pitch" "100" "wave" "ambient/Spacial_Loops/VendingMachineHum_Loop.wav" "origin" "-1742.671997, 330.768860, -72.824722;" "soundlevel" "SNDLVL_80dB" } //cicada loop "playlooping" { "volume" ".3" "pitch" "100" "wave" "ambient/ambience/Cicada_loop.wav" "origin" "1235.347046, -1513.003540, 132.906052;" "soundlevel" "SNDLVL_85dB" } } "c2m4.bumpercars" { "dsp" "1" "playlooping" { "volume" ".5" "pitch" "100" "wave" "(ambient/ambience/Bug_loop.wav" "position" "random" } "playrandom" { "time" "5,10" "volume" "1" "pitch" "50,100" "rndwave" { "wave" "ambient/materials/metal_stress1.wav" "wave" "ambient/materials/metal_stress2.wav" "wave" "ambient/materials/metal_stress3.wav" "wave" "ambient/materials/metal_stress4.wav" "wave" "ambient/materials/metal_stress5.wav" } } // wind metal rattles "playrandom" { "time" "6,15" "volume" ".4,.6" "pitch" "60,100" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_01.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_02.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_03.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_04.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_05.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_06.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_07.wav" } } } "c2m4.interior01" { "dsp" "1" "fadetime" ".4" "playlooping" { "volume" "0.34" "pitch" "100" "wave" "ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" } } "c2m4.barn.int" { "dsp" "1" "playlooping" { "volume" ".5" "pitch" "110" "wave" ")ambient/Ambience/crucial_BigWarehouseAmb_loop.wav" } "playsoundscape" { "name" "urban2.util_woodqueaks_new" "volume" ".8" } "playsoundscape" { "name" "swamps.flies" "volume" ".5" } "playrandom" { "time" "5,20" "volume" ".4,7" "pitch" "90,100" "rndwave" { "wave" "ambient/creatures/rats1.wav" "wave" "ambient/creatures/rats2.wav" "wave" "ambient/creatures/rats3.wav" } } "playrandom" { "time" "4,6" "volume" ".2,.3" "pitch" "50,60" "rndwave" { "wave" "ambient/Random_Amb_sounds/Coaster_Creak_01.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_02.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_03.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_04.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_05.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_06.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_07.wav" "wave" "ambient/Random_Amb_sounds/Coaster_Creak_08.wav" } } } "c2m4.tunnel.ent" { "dsp" "1" "playlooping" { "volume" ".44" "pitch" "100" "wave" "(ambient/ambience/Tunnel_Tone_Loop.wav" "position" "random" } "playlooping" { "volume" ".69" "pitch" "96" "wave" "ambient/Spacial_Loops/VendingMachineHum_Loop.wav" "origin" "-847.496399, 2701.509033, -160.236984;" "soundlevel" "SNDLVL_80dB" } } "c2m4.saferoom" { "dsp" "1" "fadetime" ".4" "playlooping" { "volume" "0.34" "pitch" "100" "wave" "ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" } } //======================= //======================= // C2M5 Concert //======================= //======================= "c2m5.spawn" { "dsp" "1" "fadetime" ".4" "playlooping" { "volume" "0.34" "pitch" "100" "wave" "ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" } "playlooping" { "volume" ".4" "pitch" "70" "wave" "ambient/Spacial_Loops/VendingMachineHum_Loop.wav" "origin" "-957.918884, 2064.532471, -231.228271;" "soundlevel" "SNDLVL_80dB" } } "c2m5.arena.underground" { "dsp" "1" "fadetime" ".4" "playlooping" { "volume" ".44" "pitch" "100" "wave" "(ambient/ambience/Tunnel_Tone_Loop.wav" "position" "random" } //pipes "playlooping" { "volume" "1" "pitch" "90" "wave" "ambient/Spacial_Loops/pipes_loop02.wav" "origin" "-1167.693359, 2000.061035, -209.553375;" "soundlevel" "SNDLVL_80dB" } //pipes "playlooping" { "volume" "1" "pitch" "110" "wave" "ambient/Spacial_Loops/pipes_loop02.wav" "origin" "-2944.041260, 1785.282959, -255.969803;" "soundlevel" "SNDLVL_80dB" } //pipes "playlooping" { "volume" "1" "pitch" "120" "wave" "ambient/Spacial_Loops/pipes_loop02.wav" "origin" "-3629.817383, 3398.168945, -255.968750;" "soundlevel" "SNDLVL_80dB" } "playlooping" { "volume" ".69" "pitch" "120" "wave" "ambient/Spacial_Loops/VendingMachineHum_Loop.wav" "origin" "-3818.672852, 3418.661133, -175.433029;" "soundlevel" "SNDLVL_80dB" } } "c2m5.arena" { "dsp" "1" "fadetime" ".4" "playlooping" { "volume" "0.24" "pitch" "100" "wave" "(ambient/Ambience/crucial_Arena_Tone_loop.wav" "position" "random" } "playlooping" { "volume" ".4" "pitch" "100" "wave" "(ambient/ambience/Bug_loop.wav" "position" "random" } // wind metal rattles "playrandom" { "time" "6,11" "volume" ".5,.7" "pitch" "43,55" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_01.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_02.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_03.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_04.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_05.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_06.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_07.wav" } } } "c2m5.arena.bathroom" { "dsp" "1" "fadetime" ".4" "playlooping" { "volume" "0.34" "pitch" "100" "wave" "ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" } }