// // Airport Soundscapes // // These are Derived from the urban soundscapes. // // Please keep all generic and global updates within urban, // while any map specific replacements or changes go here. // // Generic Finale Outside ambience // "airport.finaleoutside" { "dsp" "1" "playlooping" { "volume" "0.98" "pitch" "100" "wave" "(ambient/ambience/crucial_AirportAmbWindOutside.wav" "position" "random" } // wind gusts "playrandom" { "time" "5,10" "volume" "1" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_hit3.wav" } } } //======================= //======================= // Airport 01 //======================= //======================= "airport_01.rooftop" { "dsp" "1" "playsoundscape" { "name" "urban.rooftop" "volume" "1" } } "urban.airport.rooftop.spawn" { "dsp" "1" "playsoundscape" { "name" "urban.rooftop" "volume" "1" } } "airport_01.apartment" { "dsp" "1" "playsoundscape" { "name" "urban.apartment" "volume" "1" } "playlooping" { "volume" ".95" "pitch" "100" "wave" "ambient/Ambience/StreetWind01_loop.wav" "origin" "3418.339111, 2239.676270, 272.905487;" "soundlevel" "SNDLVL_70dB" } } "airport_01.street" { "dsp" "1" "playsoundscape" { "name" "urban.street" "volume" "1" } // paper gusts "playrandom" { "time" "6,21" "volume" ".3,.6" "pitch" "100,140" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Blowing_papers01.wav" "wave" "ambient/Random_Amb_SFX/Blowing_papers02.wav" } } // underlying area "tone" "playlooping" { "volume" "1" "pitch" "100" "wave" "(ambient/Ambience/StreetWind01_loop.wav" "position" "random" } } "airport_01.alley" { "dsp" "1" "playsoundscape" { "name" "urban.alley" "volume" "1" } } "airport_01.rooftopspawn" { "dsp" "1" "playsoundscape" { "name" "urban.hospitalspawn" "volume" "1" } } "airport_01.inn" { "dsp" "1" "playsoundscape" { "name" "urban.apartment" "volume" "1" } } "airport_01.hotel" { "dsp" "1" "playsoundscape" { "name" "urban.apartment" "volume" "1" } } "airport_01.greenhouse" { "dsp" "1" "playsoundscape" { "name" "urban.rooftop" "volume" "1" } // greenhouse rattles "playrandom" { "time" "9,19" "volume" ".7" "pitch" "97,103" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Pole_Rattle01.wav" "wave" "ambient/Random_Amb_SFX/Pole_Rattle02.wav" } } } //======================= //======================= // Airport 02 //======================= //======================= "airport_02.street" { "dsp" "1" "playsoundscape" { "name" "airport_01.street" "volume" "1" } } "airport_02.alley" { "dsp" "1" "playsoundscape" { "name" "urban.alley" "volume" "1" } //Fire "playlooping" { "volume" "1" "pitch" "110" "wave" "ambient/Spacial_Loops/MediumFire_Loop.wav" "origin" "5090.925781, 3289.044678, 61.513275;" "soundlevel" "SNDLVL_70dB" } //pipes "playlooping" { "volume" "1" "pitch" "110" "wave" "ambient/Spacial_Loops/pipes_loop02.wav" "origin" "8962.263672, 3601.842041, 32.031250;" "soundlevel" "SNDLVL_75dB" } } "airport_02.apartment" { "dsp" "1" "playsoundscape" { "name" "urban.apartment" "volume" "1" } // Vending machine "playlooping" { "wave" "ambient/Spacial_Loops/VendingMachineHum_Loop.wav" "soundlevel" "SNDLVL_70dB" "pitch" "110" "volume" ".63" "origin" "4910.517578, 2638.240967, 466.052490;" } "playlooping" { "wave" "ambient/Ambience/crucial_Urban_Rooftop_AmbLoop01.wav" "soundlevel" "SNDLVL_70dB" "volume" ".99" "origin" "9295.328125, 3890.531982, 677.210815;" } } "airport_02.rooftop" { "dsp" "1" "playsoundscape" { "name" "urban.rooftop" "volume" "1" } //Fire "playlooping" { "volume" "1" "pitch" "110" "wave" "ambient/Spacial_Loops/MediumFire_Loop.wav" "origin" "6274.140137, 3824.393799, 516.561218;" "soundlevel" "SNDLVL_70dB" } } "airport_02.pillarsroom" { "dsp" "1" "playsoundscape" { "name" "urban.pillarsroom" "volume" "1" } } "airport_02.office" { "dsp" "1" "playsoundscape" { "name" "urban.office" "volume" "1" } // ambient noises "playrandom" { "time" "6,10" "volume" ".6,.8" "pitch" "45,123" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_01.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_02.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_03.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_04.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_05.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_06.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_07.wav" } } // vending machine "playlooping" { "wave" "ambient/Spacial_Loops/VendingMachineHum_Loop.wav" "soundlevel" "SNDLVL_65dB" "volume" ".75" "origin" "8496.579102, 4025.561523, 104.338684;" } } "airport_02.respawn" { "dsp" "1" "playsoundscape" { "name" "urban.respawn" "volume" "1" } } //======================= //======================= // Airport 03 //======================= //======================= "airport_03.alley" { "dsp" "1" "playsoundscape" { "name" "urban.alley" "volume" "1" } // pole rattles "playrandom" { "time" "7,19" "volume" ".3,.65" "pitch" "99,102" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Pole_Rattle01.wav" "wave" "ambient/Random_Amb_SFX/Pole_Rattle02.wav" } } //Fire "playlooping" { "volume" "1" "pitch" "110" "wave" "ambient/Spacial_Loops/MediumFire_Loop.wav" "origin" "-4942.736816, -2730.215088, 61.322891;" "soundlevel" "SNDLVL_70dB" } //Fire "playlooping" { "volume" "1" "pitch" "110" "wave" "ambient/Spacial_Loops/MediumFire_Loop.wav" "origin" "-4584.352539, -910.558105, 61.295944;" "soundlevel" "SNDLVL_70dB" } // position 0 comes from a flourescent light "playlooping" { "wave" "ambient/Spacial_Loops/Fluorescent_Lights_loop.wav" "attenuation" "2" "volume" ".35" "position" "0" } // position 1 comes from a humming machine "playlooping" { "wave" "ambient/Spacial_Loops/TicketMachine_Loop.wav" //"attenuation" "2" "pitch" "125" "volume" ".65" "position" "1" } // position 3 comes from a flourescent light "playlooping" { "wave" "ambient/Spacial_Loops/Fluorescent_Lights_loop.wav" "attenuation" "2" "volume" ".35" "position" "3" } // position 4 comes from a humming machine "playlooping" { "wave" "ambient/Spacial_Loops/TicketMachine_Loop.wav" //"attenuation" "2" "pitch" "125" "volume" ".65" "position" "4" } // Position 5 : General Fire "playlooping" { "position" "5" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/Spacial_Loops/MediumFire_Loop.wav" } } "airport_03.boilerroom" { "dsp" "1" // underlying area "tone" "playlooping" { "wave" ")ambient/Spacial_Loops/crucial_big_pipes_loop.wav" "volume" ".8" } "playlooping" { "wave" ")ambient/Spacial_Loops/pipes_loop02.wav" "volume" ".12" } "playsoundscape" { "name" "urban.util_metalslams" "volume" "1" } // position 0 comes from the dead body "playsoundscape" { "name" "urban.util_flies" "volume" ".5" "positionoverride" "0" } } "airport_03.street" { "dsp" "1" "playsoundscape" { "name" "urban.street" "volume" "1" } // underlying area "tone" "playlooping" { "volume" "1" "pitch" "100" "wave" "(ambient/Ambience/StreetWind01_loop.wav" "position" "random" } // paper gusts "playrandom" { "time" "6,21" "volume" ".3,.6" "pitch" "100,140" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Blowing_papers01.wav" "wave" "ambient/Random_Amb_SFX/Blowing_papers02.wav" } } "playrandom" { "volume" "1" "time" "5,14" "pitch" "45,110" "origin" "-6795.312500, -1355.786255, 244.031250;" "soundlevel" "SNDLVL_100dB" "rndwave" { "wave" "ambient\Random_Amb_SFX\Metal_Rattle_Scaffold01.wav" "wave" "ambient\Random_Amb_SFX\Metal_Rattle_Scaffold02.wav" } } // position 0 comes from a flourescent light "playlooping" { "wave" "ambient/Spacial_Loops/Fluorescent_Lights_loop.wav" "attenuation" "2" "volume" ".35" "position" "0" } // position 1 comes from a humming machine "playlooping" { "wave" "ambient/Spacial_Loops/TicketMachine_Loop.wav" //"attenuation" "2" "pitch" "125" "volume" ".65" "position" "1" } // Position 3 : Burning Car "playlooping" { "position" "3" "volume" "1" //"attenuation" "1" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "ambient/Spacial_Loops/CarFire_Loop.wav" } // position 4 comes from a flourescent light "playlooping" { "wave" "ambient/Spacial_Loops/Fluorescent_Lights_loop.wav" "attenuation" "2" "volume" ".35" "position" "4" } // Position 5 : General Fire "playlooping" { "position" "5" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/Spacial_Loops/MediumFire_Loop.wav" } } "airport_03.streetoffices" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" ".6" "pitch" "100" "wave" "ambient/Spacial_Loops/crucial_big_pipes_loop.wav" } // position 0 comes from a flourescent light "playlooping" { "wave" "ambient/Spacial_Loops/Fluorescent_Lights_loop.wav" "attenuation" "2" "volume" ".35" "position" "0" } // position 1 comes from a humming machine "playlooping" { "wave" "ambient/Spacial_Loops/TicketMachine_Loop.wav" //"attenuation" "2" "pitch" "125" "volume" ".65" "position" "1" } // Position 2 : General Fire "playlooping" { "position" "2" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/Spacial_Loops/MediumFire_Loop.wav" } // Position 3 : Burning Car "playlooping" { "position" "3" "volume" "1" //"attenuation" "1" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "ambient/Spacial_Loops/CarFire_Loop.wav" } } "airport_03.pumproomsmall" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" ".6" "pitch" "100" "wave" "ambient/Spacial_Loops/crucial_big_pipes_loop.wav" } } "airport_03.powerplant" { "dsp" "1" "playsoundscape" { "name" "urban.powerplant" "volume" "1" } "playlooping" { "volume" "0.44" "pitch" "70" "wave" "(ambient/Ambience/Generator_Amb01_loop.wav" "position" "random" } // gusts "playrandom" { "time" "7,13" "pitch" "95,102" "volume" "0.85" "rndwave" { "wave" "ambient/Random_Amb_SFX/RandomWindGust01.wav" "wave" "ambient/Random_Amb_SFX/RandomWindGust02.wav" "wave" "ambient/Random_Amb_SFX/RandomWindGust03.wav" } } // position 0 comes from a flourescent light "playlooping" { "wave" "ambient/Spacial_Loops/Fluorescent_Lights_loop.wav" "attenuation" "2" "volume" ".35" "position" "0" } // position 1 comes from a humming machine "playlooping" { "wave" "ambient/Spacial_Loops/TicketMachine_Loop.wav" //"attenuation" "2" "pitch" "125" "volume" ".65" "position" "1" } // Position 2 : General Fire "playlooping" { "position" "2" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/Spacial_Loops/MediumFire_Loop.wav" } // Position 3 : Rustling Tree "playlooping" { "position" "3" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "" } // position 4 comes from a flourescent light "playlooping" { "wave" "ambient/Spacial_Loops/Fluorescent_Lights_loop.wav" "attenuation" "2" "volume" ".35" "position" "4 " } } "airport_03.powerplantinside" { "dsp" "1" "playsoundscape" { "name" "urban.powerplantinside" "volume" "1" } // position 1 comes from a humming machine "playlooping" { "wave" "ambient/Spacial_Loops/TicketMachine_Loop.wav" //"attenuation" "2" "pitch" "125" "volume" ".65" "position" "1" } "playlooping" { "volume" ".95" "pitch" "100" "wave" "ambient/gas/steam2.wav" "origin" "-3068.729248, 2143.318604, 45.384712;" "soundlevel" "SNDLVL_65dB" } } "airport_03.controlroom" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" ".7" "pitch" "100" "wave" "(ambient/Ambience/crucial_1a_Communications_Room_Amb.wav" "position" "random" } // position 0 comes from a flourescent light "playlooping" { "wave" "ambient/Spacial_Loops/Fluorescent_Lights_loop.wav" "attenuation" "2" "volume" ".35" "position" "0" } // position 1 comes from a humming machine "playlooping" { "wave" "ambient/Spacial_Loops/TicketMachine_Loop.wav" //"attenuation" "2" "pitch" "125" "volume" ".65" "position" "1" } // position 2 comes from a humming machine "playlooping" { "wave" "ambient/Spacial_Loops/TicketMachine_Loop.wav" //"attenuation" "2" "pitch" "125" "volume" ".65" "position" "2" } } "airport_03.respawn" { "dsp" "1" "playsoundscape" { "name" "urban.respawn" "volume" "1" } // position 0 comes from a flourescent light "playlooping" { "wave" "ambient/Spacial_Loops/Fluorescent_Lights_loop.wav" "attenuation" "2" "volume" ".35" "position" "0" } // position 1 comes from a humming machine "playlooping" { "wave" "ambient/Spacial_Loops/TicketMachine_Loop.wav" //"attenuation" "2" "pitch" "125" "volume" ".65" "position" "1" } // position 2 comes from leaking water "playlooping" { "wave" "ambient/Spacial_Loops/4b_HospAtrium_WaterLeak.wav" "attenuation" ".5" "volume" "0" "soundlevel" "SNDLVL_89dB" "position" "2" } } "airport_03.parkinggarage" { "dsp" "1" "playsoundscape" { "name" "urban.parkinggarage" "volume" "1" } // Position 1 : General Fire "playlooping" { "position" "1" "volume" "1" "pitch" "100" "soundlevel" "SNDLVL_75dB" "wave" "ambient/Spacial_Loops/MediumFire_Loop.wav" } } "airport_03.skybridge" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "1" "pitch" "100" "wave" ")ambient/Ambience/crucial_Urban_Rooftop_AmbLoop01.wav" } "playrandom" { "time" "3,5" "volume" ".5,.8" "pitch" "99,123" "rndwave" { "wave" "ambient/Random_Amb_SFX/Cable_Rattle01.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle02.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle03.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle04.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle05.wav" } } // position 0 comes from a flourescent light "playlooping" { "wave" "ambient/Spacial_Loops/Fluorescent_Lights_loop.wav" "attenuation" "2" "volume" ".35" "position" "0" } } "airport_03.airportinterior" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" ".6" "pitch" "100" "wave" "(ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" "position" "random" } } //======================= //======================= // Airport 04 //======================= //======================= "airport_04.office" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.7" "pitch" "86" "wave" "ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" } // vending machine "playlooping" { "wave" "ambient/Spacial_Loops/VendingMachineHum_Loop.wav" "soundlevel" "SNDLVL_65dB" "pitch" "110" "volume" ".75" "origin" "1145.202393, 3943.290283, 312.050690;" } } "airport_04.baggageclaim" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "0.6" "pitch" "100" "wave" "ambient/Ambience/Airport_Lobby_Amb_loop.wav" } "playlooping" { "volume" "0.75" "pitch" "66" "wave" ")ambient/ambience/crucial_URB4b_ShaftWind_Loop.wav" } "playrandom" { "time" "7,17" "volume" ".5,1" "pitch" "50,100" "rndwave" { "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb01.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb02.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb03.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb04.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb05.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb06.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb07.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb08.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb09.wav" } } "playrandom" { "time" "4,12" "volume" ".3,.5" "pitch" "77,123" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Cable_Rattle01.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle02.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle03.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle04.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle05.wav" } } } "airport_04.terminal" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" ".5" "pitch" "100" "wave" "(ambient/atmosphere/corridor2.wav" "position" "random" } "playlooping" { "volume" ".4" "pitch" "100" "wave" "(ambient/atmosphere/crucial_Drone1LP.wav" "position" "random" } "playrandom" { "time" "4,12" "volume" ".9" "pitch" "50,60" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Cable_Rattle01.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle02.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle03.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle04.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle05.wav" } } "playrandom" { "time" "7,14" "volume" ".89" "pitch" "50" "rndwave" { "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb01.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb02.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb03.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb04.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb05.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb06.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb07.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb08.wav" "wave" "ambient/Random_Amb_SFX/MetalScrapeVerb09.wav" } } } "airport_04.conveyor" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" ".5" "pitch" "76" "wave" "(ambient/atmosphere/crucial_undercity_loop1.wav" "position" "random" } "playrandom" { "time" "4,12" "volume" ".6,.89" "pitch" "77,123" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Cable_Rattle01.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle02.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle03.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle04.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle05.wav" } } } "airport_04.respawn" { "dsp" "1" "playsoundscape" { "name" "urban.respawn" "volume" "1" } } "airport_04.ramp" { "dsp" "1" "playlooping" { "volume" ".4" "pitch" "100" "wave" ")ambient/atmosphere/crucial_Drone1LP.wav" } "playrandom" { "time" "6,21" "volume" "0.3,0.5" "pitch" "90,105" "position" "random" "rndwave" { "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_01.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_02.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_03.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_04.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_05.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_06.wav" "wave" "ambient/Random_Amb_SFX/Urban_1b-5b_RandomMetal_Interior/Random_InteriorMetal_07.wav" } } } "airport_04.bathroom" { "dsp" "1" "playsoundscape" { "name" "urban.respawn" "volume" "1" } } "airport_04.ticketing" { "dsp" "1" "playsoundscape" { "name" "airport_04.baggageclaim" "volume" ".4" } // underlying area "tone" "playlooping" { "volume" "1" "pitch" "100" "wave" ")ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" } } "airport_04.security" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "1" "pitch" "100" "wave" ")ambient/Ambience/crucial_MedRoomtone_Amb_loop.wav" } "playlooping" { "volume" ".7" "pitch" "100" "wave" ")ambient/Ambience/crucial_Urban_Rooftop_AmbLoop01.wav" } "playrandom" { "time" "4,12" "volume" ".5,.8" "pitch" "77,123" "rndwave" { "wave" "ambient/Random_Amb_SFX/Cable_Rattle01.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle02.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle03.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle04.wav" "wave" "ambient/Random_Amb_SFX/Cable_Rattle05.wav" } } //Fire "playlooping" { "volume" "1" "pitch" "60" "wave" "ambient/Spacial_Loops/MediumFire_Loop.wav" "origin" "1818.478760, 1358.976318, 25.941608;" "soundlevel" "SNDLVL_75dB" } } //======================= //======================= // Airport 05 //======================= //======================= "airport_05.street" { "dsp" "1" "playsoundscape" { "name" "urban.street" "volume" "1" } } "airport_05.finaleinside" { "dsp" "1" "playlooping" { "volume" ".9" "pitch" "90" "wave" "(ambient/Ambience/crucial_InsidePlaneAmb_loop.wav" "position" "random" } } "airport_05.finaleoutside" { "dsp" "1" "playsoundscape" { "name" "airport.finaleoutside" "volume" "1" } //Fire "playlooping" { "volume" ".7" "pitch" "70" "wave" "ambient/Spacial_Loops/MediumFire_Loop.wav" "origin" "-5060.309570, 9600.119141, -313.472473;" "soundlevel" "SNDLVL_80dB" } } "airport_05.respawn" { "dsp" "1" "playsoundscape" { "name" "urban.respawn" "volume" "1" } //Fire "playlooping" { "volume" ".88" "pitch" "105" "wave" "ambient/Ambience/crucial_InsidePlaneAmb_loop.wav" "origin" "4475.377441, 4562.379395, 62.179222;" "soundlevel" "SNDLVL_70dB" } } "airport_05.finaleroof" { "dsp" "1" "playsoundscape" { "name" "urban.finaleroof" "volume" "1" } }