post_process { default { "localcontrast" "0.5" "edgelocalcontrast" "0.0" "vignettestart" "0.8" "vignetteend" "1.1" "vignetteblur" "0.0" "fadetoblack" "0.0" } pills_1 { "localcontrast" "2.5" // relative to base level "edgelocalcontrast" "0.0" // relative to base level "vignettestart" "0.8" "vignetteend" "1.1" "vignetteblur" "0.0" "fadetoblack" "0.0" } pills_2 { "localcontrast" "-0.4" // relative to base level "edgelocalcontrast" "0.0" // relative to base level "vignettestart" "0.8" "vignetteend" "1.1" "vignetteblur" "0.0" "fadetoblack" "0.0" } healed { "localcontrast" "-0.4" // relative to base level "edgelocalcontrast" "0.0" // relative to base level "vignettestart" "0.8" "vignetteend" "1.1" "vignetteblur" "0.0" "fadetoblack" "0.0" } it { "localcontrast" "-0.7" "edgelocalcontrast" "-0.7" "vignettestart" "0.8" "vignetteend" "1.1" "vignetteblur" "0.0" "fadetoblack" "0.0" } pounced { "localcontrast" "1.0" "edgelocalcontrast" "0.0" "vignettestart" "0.7" "vignetteend" "1.0" "vignetteblur" "1.0" "fadetoblack" "0.0" } // pounced_incap and choked_incap are faded in as temp health drains to 0 pounced_incap { "localcontrast" "1.0" "edgelocalcontrast" "0.0" "vignettestart" "0.7" "vignetteend" "1.0" "vignetteblur" "1.0" "fadetoblack" "1.0" } choked { "localcontrast" "1.0" "edgelocalcontrast" "0.0" "vignettestart" "0.7" "vignetteend" "1.0" "vignetteblur" "1.0" "fadetoblack" "0.0" } choked_incap { "localcontrast" "1.0" "edgelocalcontrast" "0.0" "vignettestart" "0.7" "vignetteend" "1.0" "vignetteblur" "1.0" "fadetoblack" "1.0" } 3rd_strike { "localcontrast" "1.0" "edgelocalcontrast" "-1.0" "vignettestart" "0.6" "vignetteend" "1.0" "vignetteblur" "0.0" "fadetoblack" "0.0" } // incap_1 to 3 are cycled through as player temp health drains to 0 incap_1 { "localcontrast" "1.0" "edgelocalcontrast" "-1.0" "vignettestart" "0.6" "vignetteend" "1.0" "vignetteblur" "0.0" "fadetoblack" "0.0" } incap_2 { "localcontrast" "0.0" "edgelocalcontrast" "-1.0" "vignettestart" "0.2" "vignetteend" "0.6" "vignetteblur" "0.0" "fadetoblack" "0.0" } incap_3 { "localcontrast" "0.0" "edgelocalcontrast" "-1.0" "vignettestart" "0.2" "vignetteend" "0.6" "vignetteblur" "0.0" "fadetoblack" "1.0" } high_stress { "localcontrast" "0.6" // additive to the current default setting "edgelocalcontrast" "0.3" // additive to the current default setting "vignettestart" "0.8" "vignetteend" "1.1" "vignetteblur" "0.0" "fadetoblack" "0.0" } on_fire { "localcontrast" "1.25" "edgelocalcontrast" "-.65" "vignettestart" "0.4" "vignetteend" ".85" "vignetteblur" "0.0" "fadetoblack" "0.0" } adrenaline { "localcontrast" "1.80" "edgelocalcontrast" "-1.0" "vignettestart" "0.6" "vignetteend" ".95" "vignetteblur" "0.0" "fadetoblack" "0.0" } defibrillator { "localcontrast" "-.8" "edgelocalcontrast" "-.8" "vignettestart" "0.26" "vignetteend" ".95" "vignetteblur" "1.0" "fadetoblack" "-3.0" } }