//-------------------------------------------------------------------------------------------------------------- // Soldier2 Game Sound Text File //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // This file is auto generated do not hand edit! //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 09/21/09 //-------------------------------------------------------------------------------------------------------------- //This is Rescue 7. Over. "Soldier2_CHATTER01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\CHATTER01.wav" } //This is Rescue 7. Over. "Soldier2_CHATTER02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\CHATTER02.wav" } //Repair ETA is ten minutes. Over. "Soldier2_CHATTER03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\CHATTER03.wav" } //Ten minutes. Over. "Soldier2_CHATTER04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\CHATTER04.wav" } //Roger, Papa Gator. Fifteen minutes. Ah, be advised we have seen flashes on the west bank. Ah, visually confirm west bank is clear. Over. "Soldier2_CHATTER05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\CHATTER05.wav" } //Negative. We are seeing something. Over. "Soldier2_CHATTER06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\CHATTER06.wav" } //Ahh, unclear. "Soldier2_CHATTER07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\CHATTER07.wav" } //Ahh, unclear. It- "Soldier2_CHATTER08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\CHATTER08.wav" } //Papa Gator, we're not sure. We are seeing, ah, multiple personnel and small arms fire. What is our current ROE? Over. "Soldier2_CHATTER09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\CHATTER09.wav" } //Roger, Papa Gator. All personnel on floating LZ. Clear for last Buzzard run. Over. "Soldier2_CHATTER10" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\CHATTER10.wav" } //Ah-firmative. Out. "Soldier2_CHATTER11" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\CHATTER11.wav" } //Ah-firmative. Out. "Soldier2_CHATTER12" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\CHATTER12.wav" } //Get into the helicopter "Soldier2_ChopperNag01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag01.wav" } //Get to the chopper. "Soldier2_ChopperNag02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag02.wav" } //Get to the helicopter "Soldier2_ChopperNag03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag03.wav" } //To the helicopter "Soldier2_ChopperNag04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag04.wav" } //Get in here. "Soldier2_ChopperNag05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag05.wav" } //Everyone in the helicopter "Soldier2_ChopperNag06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag06.wav" } //We're taking off. "Soldier2_ChopperNag07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag07.wav" } //We're taking off. "Soldier2_ChopperNag08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag08.wav" } //Let's go! Everyone to the helicopter "Soldier2_ChopperNag09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag09.wav" } //Get into the helicopter "Soldier2_ChopperNag10" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag10.wav" } //Get to the helicopter "Soldier2_ChopperNag11" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag11.wav" } //To the helicopter "Soldier2_ChopperNag12" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag12.wav" } //Get in here. "Soldier2_ChopperNag13" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag13.wav" } //Everyone in the helicopter "Soldier2_ChopperNag14" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag14.wav" } //We're taking off. "Soldier2_ChopperNag15" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag15.wav" } //Let's go! Everyone to the helicopter "Soldier2_ChopperNag16" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "npc\Soldier2\ChopperNag16.wav" } //Copy that, Papa Gator. Over. "Soldier2_NAGS01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\NAGS01.wav" } //Ah, negative, Papa Gator. You are not good to go. We will advise when ready. Over. "Soldier2_NAGS02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\NAGS02.wav" } //Copy that, Papa Gator. Over. "Soldier2_NAGS03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\NAGS03.wav" } //Last Buzzard, stand down! Stand down! "Soldier2_SURVIVORTALK01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\SURVIVORTALK01.wav" } //Affirmative, Papa Gator. "Soldier2_SURVIVORTALK02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "npc\Soldier2\SURVIVORTALK02.wav" }