//-------------------------------------------------------------------------------------------------------------- // Producer Game Sound Text File //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // This file is auto generated do not hand edit! //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 10/01/09 //-------------------------------------------------------------------------------------------------------------- //Adrenaline shot here! "Producer_Adrenaline01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Adrenaline01.wav" } //Grabbin' a shot! "Producer_Adrenaline02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Adrenaline02.wav" } //Adrenaline shot here! "Producer_Adrenaline03" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\Adrenaline03.wav" } //[shaking self awake] "Producer_Adrenaline05" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Adrenaline05.wav" } //[shaking self awake] "Producer_Adrenaline06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Adrenaline06.wav" } //You can have this. "Producer_AlertGiveItem01" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AlertGiveItem01.wav" } //Got this just for you. "Producer_AlertGiveItem02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AlertGiveItem02.wav" } //Here, you can have this. "Producer_AlertGiveItem03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AlertGiveItem03.wav" } //A little something for you. "Producer_AlertGiveItem04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AlertGiveItem04.wav" } //I picked this up just for you. "Producer_AlertGiveItem05" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AlertGiveItem05.wav" } //You're gonna need this. "Producer_AlertGiveItemC101" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AlertGiveItemC101.wav" } //Here! "Producer_AlertGiveItemCombat01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AlertGiveItemCombat01.wav" } //Take this! "Producer_AlertGiveItemCombat02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AlertGiveItemCombat02.wav" } //Have this! "Producer_AlertGiveItemCombat03" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\AlertGiveItemCombat03.wav" } //Here, use this. "Producer_AlertGiveItemCombat04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AlertGiveItemCombat04.wav" } //You need this, take this! "Producer_AlertGiveItemCombat05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AlertGiveItemCombat05.wav" } //Here, I'm giving this to you. "Producer_AlertGiveItemCombat06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AlertGiveItemCombat06.wav" } //Wait, I have something for you. "Producer_AlertGiveItemStop01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AlertGiveItemStop01.wav" } //STOP, take this. "Producer_AlertGiveItemStop02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AlertGiveItemStop02.wav" } //Can you stop for a sec? I got something for you. "Producer_AlertGiveItemStop03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AlertGiveItemStop03.wav" } //Hey! Hey, uh, you! I got something for you. "Producer_AlertGiveItemStopC101" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\AlertGiveItemStopC101.wav" } //Alright, you guys ready? "Producer_AskReady01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AskReady01.wav" } //Ready? "Producer_AskReady02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AskReady02.wav" } //Ready for this? "Producer_AskReady03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\AskReady03.wav" } //Back back back! "Producer_BackUp01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BackUp01.wav" } //Come on move, move back. "Producer_BackUp02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BackUp02.wav" } //Back it up! Back it up! "Producer_BackUp03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BackUp03.wav" } //Let's back it up! "Producer_BackUp04" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BackUp04.wav" } //Back up. "Producer_BackUpQuiet01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BackUpQuiet01.wav" } //Move back. "Producer_BackUpQuiet02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BackUpQuiet02.wav" } //Get back. "Producer_BackUpQuiet03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BackUpQuiet03.wav" } //Get back, get back. "Producer_BackUpQuiet04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BackUpQuiet04.wav" } //[Yell while firing a gun for an extended period of ttime] "Producer_BattleCry01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BattleCry01.wav" } //[Yell while firing a gun for an extended period of ttime] "Producer_BattleCry02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BattleCry02.wav" } //Shoot it! Shoot it! "Producer_BattleCryTank01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\BattleCryTank01.wav" } //Light it up! "Producer_BattleCryTank04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\BattleCryTank04.wav" } //Don't stop shooting! "Producer_BattleCryTank05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\BattleCryTank05.wav" } //Kill it! Kill it! "Producer_BattleCryTank06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\BattleCryTank06.wav" } //Shoot the shit out of that thing. "Producer_BattleCryTank07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\BattleCryTank07.wav" } //Okay, shoot the shit out of that thing. "Producer_BattleCryTank08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\BattleCryTank08.wav" } //Blank "Producer_Blank" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Blank.wav" } //Bottle of… puke, apparently. "Producer_BoomerJar01" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BoomerJar01.wav" } //That had better not be what I think it is. "Producer_BoomerJar02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BoomerJar02.wav" } //Boomer bile here! "Producer_BoomerJar03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BoomerJar03.wav" } //Bile jar here! "Producer_BoomerJar04" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\BoomerJar04.wav" } //Grabbing a jar of puke! "Producer_BoomerJar05" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\BoomerJar05.wav" } //Grabbing a bile jar! "Producer_BoomerJar06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\BoomerJar06.wav" } //Heads up! Bile incoming! "Producer_BoomerJar07" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\BoomerJar07.wav" } //Bile incoming! "Producer_BoomerJar08" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\BoomerJar08.wav" } //Here comes somer boomer bile! "Producer_BoomerJar09" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\BoomerJar09.wav" } //Damn it, I just washed this! "Producer_BoomerReaction01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BoomerReaction01.wav" } //Oh god! "Producer_BoomerReaction02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BoomerReaction02.wav" } //*Ahhh ugh! Jesus! Eww ugh! "Producer_BoomerReaction03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BoomerReaction03.wav" } //Oh bleh, shit! "Producer_BoomerReaction04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BoomerReaction04.wav" } //Oh, ugh! Oh, not again! "Producer_BoomerReaction05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\BoomerReaction05.wav" } //Somebody. Anybody. Everybody. Help!!!! "Producer_CallForRescue01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\CallForRescue01.wav" } //Hey! Hey! I could use some help over here! "Producer_CallForRescue02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\CallForRescue02.wav" } //Hey! I need some help over here! "Producer_CallForRescue03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\CallForRescue03.wav" } //Anyone out there? "Producer_CallForRescue04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\CallForRescue04.wav" } //Can anyone hear me? "Producer_CallForRescue05" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\CallForRescue05.wav" } //I need some help in here! "Producer_CallForRescue06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\CallForRescue06.wav" } //Hey guys! Don't leave me behind! "Producer_CallForRescue07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\CallForRescue07.wav" } //Don't leave me in here! "Producer_CallForRescue08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\CallForRescue08.wav" } //Help! Get me out of here! "Producer_CallForRescue09" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\CallForRescue09.wav" } //Help! Help! Help get me out of here! "Producer_CallForRescue10" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\CallForRescue10.wav" } //Hey! Anybody out there?! "Producer_CallForRescue11" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\CallForRescue11.wav" } //I need to get out of here! "Producer_CallForRescue12" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\CallForRescue12.wav" } //Smoker's GOT ME!!! "Producer_Choke01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Choke01.wav" } //Help! Smoker has me! "Producer_Choke02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Choke02.wav" } //[Choking] "Producer_Choke03" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Choke03.wav" } //[Choking] "Producer_Choke04" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Choke04.wav" } //[Choking] "Producer_Choke05" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Choke05.wav" } //[Choking] "Producer_Choke06" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Choke06.wav" } //Close the door. "Producer_CloseTheDoor01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CloseTheDoor01.wav" } //Can we close that door? "Producer_CloseTheDoor02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CloseTheDoor02.wav" } //Let's close that door. "Producer_CloseTheDoor04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CloseTheDoor04.wav" } //Someone want to close that door? "Producer_CloseTheDoor05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CloseTheDoor05.wav" } //Okay, well close the door now! "Producer_CloseTheDoorC101" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CloseTheDoorC101.wav" } //Well close the door now! "Producer_CloseTheDoorC102" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CloseTheDoorC102.wav" } //We should close that door. "Producer_CloseTheDoorC103" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CloseTheDoorC103.wav" } //We oughta close the door. "Producer_CloseTheDoorC104" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CloseTheDoorC104.wav" } //[Coughing from smoke] "Producer_Cough01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Cough01.wav" } //[Coughing from smoke] "Producer_Cough02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Cough02.wav" } //[Coughing from smoke] "Producer_Cough03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Cough03.wav" } //[Coughing from smoke] "Producer_Cough04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Cough04.wav" } //[Coughing from smoke] "Producer_Cough05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Cough05.wav" } //[Coughing from smoke] "Producer_Cough06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Cough06.wav" } //[Coughing from smoke] "Producer_Cough07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Cough07.wav" } //Stop guys, I have to heal. "Producer_CoverMe01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CoverMe01.wav" } //Cover me, I'm going to patch myself up. "Producer_CoverMe02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CoverMe02.wav" } //Watch out for a second, I have to heal. "Producer_CoverMe03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CoverMe03.wav" } //Cover me please. "Producer_CoverMe04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CoverMe04.wav" } //Healing! Cover me! "Producer_CoverMe05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CoverMe05.wav" } //One of you fine gentlemen want to cover me while I heal? "Producer_CoverMe06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CoverMe06.wav" } //Can someone cover me? I have to use this kit. "Producer_CoverMeC101" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CoverMeC101.wav" } //I hope I'm doing this right. "Producer_CoverMeC102" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CoverMeC102.wav" } //With my luck, I'm just going to make it worse. "Producer_CoverMeC103" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\CoverMeC103.wav" } //[Short quick death scream] "Producer_DeathScream01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DeathScream01.wav" } //[Loud painful death scream] "Producer_DeathScream02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DeathScream02.wav" } //Chest paddles here. "Producer_Defibrillator01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Defibrillator01.wav" } //Defibrillator here. "Producer_Defibrillator02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Defibrillator02.wav" } //Defib unit here. "Producer_Defibrillator03" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Defibrillator03.wav" } //Got some chest paddles. "Producer_Defibrillator04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Defibrillator04.wav" } //Got a defib unit. "Producer_Defibrillator05" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Defibrillator05.wav" } //Got a defib unit. "Producer_Defibrillator06" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Defibrillator06.wav" } //Clear! "Producer_Defibrillator07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\Defibrillator07.wav" } //Come on! "Producer_Defibrillator08" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\Defibrillator08.wav" } //Come ON! "Producer_Defibrillator09" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\Defibrillator09.wav" } //Come on DAMNIT WORK! "Producer_Defibrillator10" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\Defibrillator10.wav" } //Please work. Please, please work… "Producer_Defibrillator11" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Defibrillator11.wav" } //So that's what being dead feels like. "Producer_Defibrillator13" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Defibrillator13.wav" } //I do believe I owe you one. "Producer_Defibrillator14" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Defibrillator14.wav" } //Aggghthat frigging HURTS! "Producer_Defibrillator15" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\Defibrillator15.wav" } //[being shocked] "Producer_Defibrillator16" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\Defibrillator16.wav" } //Whoa… "Producer_Defibrillator17" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Defibrillator17.wav" } //[gasp for breath] "Producer_Defibrillator18" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Defibrillator18.wav" } //Okay, okay, oh god, this was a MISTAKE! "Producer_DoubleDeathResponse01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DoubleDeathResponse01.wav" } //I have no idea why I thought this would go better. "Producer_DoubleDeathResponse02" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DoubleDeathResponse02.wav" } //Well shit, guess you are the last man on earth. "Producer_DoubleDeathResponse03" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\DoubleDeathResponse03.wav" } //Ellis, sweetie, can this wait? "Producer_EllisInterrupt06" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\EllisInterrupt06.wav" } //What are you doing? GO! "Producer_EmphaticGo01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\EmphaticGo01.wav" } //Come on, come on, let's move! "Producer_EmphaticGo02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\EmphaticGo02.wav" } //Come on, come on, let's move! "Producer_EmphaticGo03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\EmphaticGo03.wav" } //Well, go! "Producer_EmphaticGo04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\EmphaticGo04.wav" } //Go go go! "Producer_EmphaticGo05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\EmphaticGo05.wav" } //Go! "Producer_EmphaticGo06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\EmphaticGo06.wav" } //GO! "Producer_EmphaticGo07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\EmphaticGo07.wav" } //No time to stop, go. "Producer_EmphaticGoQuiet01" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\EmphaticGoQuiet01.wav" } //Keep moving. "Producer_EmphaticGoQuiet02" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\EmphaticGoQuiet02.wav" } //Keep going. "Producer_EmphaticGoQuiet03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\EmphaticGoQuiet03.wav" } //Explosive rounds here! "Producer_ExplosiveAmmo01" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ExplosiveAmmo01.wav" } //Explosive rounds here! "Producer_ExplosiveAmmo02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ExplosiveAmmo02.wav" } //Explosive rounds here! "Producer_ExplosiveAmmo03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ExplosiveAmmo03.wav" } //Frag rounds here! "Producer_ExplosiveAmmo04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ExplosiveAmmo04.wav" } //Grabbin' some frag rounds! "Producer_ExplosiveAmmo06" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ExplosiveAmmo06.wav" } //Deploying explosive rounds! "Producer_ExplosiveAmmo07" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ExplosiveAmmo07.wav" } //Deploying explosive rounds! "Producer_ExplosiveAmmo08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ExplosiveAmmo08.wav" } //Hey, c'mon, this way! "Producer_FollowMe01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FollowMe01.wav" } //Come on, this way! "Producer_FollowMe02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FollowMe02.wav" } //This way! "Producer_FollowMe03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FollowMe03.wav" } //Follow me this way. "Producer_FollowMe04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FollowMe04.wav" } //Follow me. "Producer_FollowMe05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FollowMe05.wav" } //That better have been an accident! "Producer_FriendlyFire01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire01.wav" } //Try shooting some damn zombies! "Producer_FriendlyFire02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire02.wav" } //Okay, you have some serious issues with that gun! "Producer_FriendlyFire03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire03.wav" } //Have you lost your mind? "Producer_FriendlyFire04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire04.wav" } //Oh no you didn't just shoot me! "Producer_FriendlyFire05" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire05.wav" } //Hey! "Producer_FriendlyFire06" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire06.wav" } //Stop shooting me! "Producer_FriendlyFire07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire07.wav" } //What the hell are you doing? "Producer_FriendlyFire08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire08.wav" } //ow! HEY! "Producer_FriendlyFire09" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire09.wav" } //What is up with you shooting me? "Producer_FriendlyFire10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire10.wav" } //Watch it! "Producer_FriendlyFire11" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire11.wav" } //Hey, hey, hey, hey, seriously? "Producer_FriendlyFire12" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire12.wav" } //Watch where you're shooting! "Producer_FriendlyFire13" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire13.wav" } //STOP IT! "Producer_FriendlyFire14" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire14.wav" } //Oh sweet Jesus, you shot me! "Producer_FriendlyFire15" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire15.wav" } //Somebody shot me! "Producer_FriendlyFire16" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire16.wav" } //Did you shoot me? "Producer_FriendlyFire17" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire17.wav" } //Who in the hell just shot me? "Producer_FriendlyFire18" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire18.wav" } //Stop shooing me! "Producer_FriendlyFire19" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire19.wav" } //DO NOT SHOOT ME! "Producer_FriendlyFire20" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire20.wav" } //STOP SHOOTING ME! "Producer_FriendlyFire21" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire21.wav" } //Who in the hell shot me? "Producer_FriendlyFire22" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire22.wav" } //We cannot be shooting each other! "Producer_FriendlyFire23" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire23.wav" } //Don't make me get ugly with you! "Producer_FriendlyFire24" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire24.wav" } //Who do you think you are shootin' me? "Producer_FriendlyFire25" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire25.wav" } //Okay, I can not believe that you just shot me? "Producer_FriendlyFire26" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFire26.wav" } //Hey! What's your name. Don't shoot me! "Producer_FriendlyFireC101" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFireC101.wav" } //Dude, don't shoot me! "Producer_FriendlyFireC102" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFireC102.wav" } //Hey - in the suit, STOP SHOOTING ME! "Producer_FriendlyFireC1Nick01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\FriendlyFireC1Nick01.wav" } //Whoa, whoa! Shoot the Tank! "Producer_FriendlyFireTank01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\FriendlyFireTank01.wav" } //Shoot the Tank! "Producer_FriendlyFireTank05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\FriendlyFireTank05.wav" } //Ugh, shoot the tank, not me! "Producer_FriendlyFireTank07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\FriendlyFireTank07.wav" } //Uh, yeah, yeah, I'm okay. "Producer_GettingRevived02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived02.wav" } //I think I'm okay. "Producer_GettingRevived03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived03.wav" } //Guess I feel all right. "Producer_GettingRevived04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived04.wav" } //Don't worry about me. "Producer_GettingRevived05" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived05.wav" } //I'm good. "Producer_GettingRevived06" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived06.wav" } //Is it bad? "Producer_GettingRevived07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived07.wav" } //I don't know, get me up. "Producer_GettingRevived08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived08.wav" } //Oh shit, I don't know. "Producer_GettingRevived09" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived09.wav" } //Well how do I look? "Producer_GettingRevived10" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived10.wav" } //Is it bad? "Producer_GettingRevived11" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived11.wav" } //I'm a little bit of a mess. "Producer_GettingRevived12" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived12.wav" } //This is great, nah, this is great. I'm good. "Producer_GettingRevived14" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived14.wav" } //Blah blah blah, just please get me up. "Producer_GettingRevived15" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived15.wav" } //Does my hair look good? "Producer_GettingRevived16" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived16.wav" } //I have no idea. "Producer_GettingRevived17" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived17.wav" } //I don't know, bad? "Producer_GettingRevived18" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived18.wav" } //You tell me! "Producer_GettingRevived19" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\GettingRevived19.wav" } //Shitty. "Producer_GettingRevived20" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\GettingRevived20.wav" } //Broke. "Producer_GettingRevived21" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GettingRevived21.wav" } //Okay I guess. "Producer_GettingRevived22" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\GettingRevived22.wav" } //I've been better. "Producer_GettingRevived23" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\GettingRevived23.wav" } //Okay this was a mistake. "Producer_GoingToDie01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie01.wav" } //Okay, this seriously hurts. "Producer_GoingToDie02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie02.wav" } //Okay, okay that one hurt. "Producer_GoingToDie03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie03.wav" } //Girl, you should have stayed with Jacob. (to self) "Producer_GoingToDie04" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie04.wav" } //By the beard of Zeus this hurts! "Producer_GoingToDie05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie05.wav" } //Son of a bee-sting. this hurts. "Producer_GoingToDie06" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie06.wav" } //This is not happening, This is not happening. This is not happening. (to self) "Producer_GoingToDie08" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie08.wav" } //Did this ever seem like a good idea? "Producer_GoingToDie09" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie09.wav" } //Knights of Columbus this hurts. "Producer_GoingToDie10" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie10.wav" } //I am too young to feel this old. "Producer_GoingToDie11" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie11.wav" } //This is not going well. "Producer_GoingToDie13" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie13.wav" } //One of you fellas want to carry the cute girl? "Producer_GoingToDie14" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie14.wav" } //I think I really hurt something. "Producer_GoingToDie15" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie15.wav" } //Anyone else feel like crap right now? "Producer_GoingToDie16" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie16.wav" } //This is some grim shit we got ourselves into. "Producer_GoingToDie17" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\GoingToDie17.wav" } //This is some grim shit we got ourselves into. "Producer_GoingToDie18" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie18.wav" } //Something's got to break our way. "Producer_GoingToDie20" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\GoingToDie20.wav" } //So this is how it's going to be. "Producer_GoingToDie21" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\GoingToDie21.wav" } //Movin' as fast as I can. "Producer_GoingToDie22" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie22.wav" } //Sorry guys, I can't go any faster. "Producer_GoingToDie23" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie23.wav" } //Going as fast as I can. "Producer_GoingToDie24" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie24.wav" } //Girl, you should have stayed at home. (to self) "Producer_GoingToDie25" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie25.wav" } //You have got to be kidding me. "Producer_GoingToDie26" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\GoingToDie26.wav" } //I got a plan, let's kill all the zombies. Sound good? "Producer_GoingToDie27" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie27.wav" } //Tonight's top story, Rochelle isn't going to make it. "Producer_GoingToDie301" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie301.wav" } //In case anyone is wondering, I am about to die! "Producer_GoingToDie302" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie302.wav" } //I am too young and too beautiful to die. "Producer_GoingToDie304" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie304.wav" } //I need to find some health. "Producer_GoingToDie305" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie305.wav" } //In case anyone is wondering, I am about to die! "Producer_GoingToDie306" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GoingToDie306.wav" } //Ahhhh! What is this shit? "Producer_GooedBySpitter01" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GooedBySpitter01.wav" } //Get out of this goo. "Producer_GooedBySpitter02" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GooedBySpitter02.wav" } //Get out of the goo. "Producer_GooedBySpitter03" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GooedBySpitter03.wav" } //Damn this stuff hurts. "Producer_GooedBySpitter04" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GooedBySpitter04.wav" } //Ow! Move! "Producer_GooedBySpitter05" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GooedBySpitter05.wav" } //Oh Jesus, this zombie spits burning shit! "Producer_GooedBySpitterC101" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GooedBySpitterC101.wav" } //BURNING SHIT! "Producer_GooedBySpitterC102" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GooedBySpitterC102.wav" } //Don't step in this shit! "Producer_GooedBySpitterC103" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GooedBySpitterC103.wav" } //Charger's got me! "Producer_GrabbedByCharger01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByCharger01.wav" } //This thing's crushing me! "Producer_GrabbedByCharger02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByCharger02.wav" } //I'm gettin' my ass beat! "Producer_GrabbedByCharger03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByCharger03.wav" } //Shoot it! Shoot it! "Producer_GrabbedByCharger04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByCharger04.wav" } //You gotta shoot this thing! "Producer_GrabbedByCharger05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByCharger05.wav" } //Shoot it! Shoot it! Shoot this thing! "Producer_GrabbedByCharger06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByCharger06.wav" } //Don't bash, shoot! "Producer_GrabbedByCharger07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByCharger07.wav" } //It's killing me! Shoot it! "Producer_GrabbedByCharger08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByCharger08.wav" } //I ain't playin' with this thing, HELP! "Producer_GrabbedByCharger09" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByCharger09.wav" } //GET THIS THING OFF ME!!! "Producer_GrabbedByJockey01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByJockey01.wav" } //I CAN"T SEE! THIS THING IS ON ME!! "Producer_GrabbedByJockey02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByJockey02.wav" } //HELP!! "Producer_GrabbedByJockey03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByJockey03.wav" } //GET THIS THING OFF MY HEAD!!! "Producer_GrabbedByJockey04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByJockey04.wav" } //AGH! LET GO! LET GO! LET GO! "Producer_GrabbedByJockey05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByJockey05.wav" } //LET GO! LET GO! LET GO! "Producer_GrabbedByJockey06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByJockey06.wav" } //IT'S ON MY FACE! "Producer_GrabbedByJockey07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByJockey07.wav" } //OH! IT'S, IT'S ON MY FACE! "Producer_GrabbedByJockey08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedByJockey08.wav" } //Holy shit, that thing's riding him! "Producer_GrabbedByJockeyR01" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrabbedByJockeyR01.wav" } //That things riding him! "Producer_GrabbedByJockeyR02" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrabbedByJockeyR02.wav" } //SMOKER'S GOT ME!! "Producer_GrabbedBySmoker01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrabbedBySmoker01.wav" } //NO! "Producer_GrabbedBySmoker02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrabbedBySmoker02.wav" } //NO! "Producer_GrabbedBySmoker02a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrabbedBySmoker02a.wav" } //NO! "Producer_GrabbedBySmoker02b" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrabbedBySmoker02b.wav" } //NO! "Producer_GrabbedBySmoker02c" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrabbedBySmoker02c.wav" } //NO! "Producer_GrabbedBySmoker02d" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrabbedBySmoker02d.wav" } //NO! "Producer_GrabbedBySmoker02e" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrabbedBySmoker02e.wav" } //No! "Producer_GrabbedBySmoker03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrabbedBySmoker03.wav" } //No, No... "Producer_GrabbedBySmoker03a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrabbedBySmoker03a.wav" } //NO, NO!!!!!!!! "Producer_GrabbedBySmoker03b" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrabbedBySmoker03b.wav" } //no, No, No, NO!!!!!!!! "Producer_GrabbedBySmoker04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrabbedBySmoker04.wav" } //What the hell?!?! "Producer_GrabbedBySmokerC101" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedBySmokerC101.wav" } //Something grabbed me! "Producer_GrabbedBySmokerC102" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedBySmokerC102.wav" } //I'm gettin' pulled! "Producer_GrabbedBySmokerC103" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedBySmokerC103.wav" } //OH shit! What the hell is going on?!?! "Producer_GrabbedBySmokerC104" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrabbedBySmokerC104.wav" } //GRENADE! "Producer_Grenade01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Grenade01.wav" } //Throwing a pipe bomb. "Producer_Grenade02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Grenade02.wav" } //Throwing a Molotov. "Producer_Grenade03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Grenade03.wav" } //MOLOTOV COMING! "Producer_Grenade04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Grenade04.wav" } //PIPE BOMB OUT! "Producer_Grenade05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Grenade05.wav" } //FIRE COMING! "Producer_Grenade06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Grenade06.wav" } //GRENADE! "Producer_Grenade07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Grenade07.wav" } //Grenade launcher here! "Producer_GrenadeLauncher01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\GrenadeLauncher01.wav" } //Grenade launcher here! "Producer_GrenadeLauncher02" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrenadeLauncher02.wav" } //Got a grenade launcher. "Producer_GrenadeLauncher03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrenadeLauncher03.wav" } //Got a grenade launcher. "Producer_GrenadeLauncher04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrenadeLauncher04.wav" } //Grenade launcher. "Producer_GrenadeLauncher05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrenadeLauncher05.wav" } //Oh, I like this. "Producer_GrenadeLauncher06" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\GrenadeLauncher06.wav" } //Shit, you gotta quit moving so I can heal you. "Producer_HealOther01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HealOther01.wav" } //Quit fussing and let me heal you. "Producer_HealOther02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HealOther02.wav" } //Stand still or I am going to mess this up. "Producer_HealOther03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HealOther03.wav" } //Stop moving so I can heal you. "Producer_HealOther04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HealOther04.wav" } //Keep shooting, I can heal you. "Producer_HealOtherCombat01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HealOtherCombat01.wav" } //Stand still boy, healing you. "Producer_HealOtherCombat02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HealOtherCombat02.wav" } //I'll heal you! Don't stop shooting, "Producer_HealOtherCombat03" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HealOtherCombat03.wav" } //Hold on! "Producer_HealOtherCombat04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HealOtherCombat04.wav" } //I'm healing you. "Producer_HealOtherCombat05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HealOtherCombat05.wav" } //Careful I can hear a boomer. "Producer_HeardBoomer01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardBoomer01.wav" } //Boomer's around. "Producer_HeardBoomer02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardBoomer02.wav" } //Careful I hear a boomer. "Producer_HeardBoomer03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardBoomer03.wav" } //Careful there's a charger around. "Producer_HeardCharger01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardCharger01.wav" } //I hear a charger. "Producer_HeardCharger02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardCharger02.wav" } //Watch out, charger! "Producer_HeardCharger03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardCharger03.wav" } //Watch out, charger! "Producer_HeardCharger04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardCharger04.wav" } //Careful there's a charger around. "Producer_HeardCharger05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardCharger05.wav" } //Ahhh SHIT TANK!!! "Producer_HeardHulk01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardHulk01.wav" } //TANK! Light it up! "Producer_HeardHulk02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardHulk02.wav" } //TANK! "Producer_HeardHulk03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardHulk03.wav" } //Tank! Tank! "Producer_HeardHulk04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardHulk04.wav" } //I hear a Hunter. "Producer_HeardHunter01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardHunter01.wav" } //Careful, a Hunter's around. "Producer_HeardHunter02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardHunter02.wav" } //Oaohhh, hunter. (disgusted) "Producer_HeardHunter03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardHunter03.wav" } //There's a Hunter out there. "Producer_HeardHunter04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardHunter04.wav" } //A hunter's around, don't get pounced. "Producer_HeardHunter05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardHunter05.wav" } //I hear a Hunter. "Producer_HeardHunter06" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardHunter06.wav" } //I hear a jockey. "Producer_HeardJockey01" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardJockey01.wav" } //Oh shit, I hear a jockey. "Producer_HeardJockey02" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\HeardJockey02.wav" } //I hear one of those little things. "Producer_HeardJockey03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardJockey03.wav" } //Jockey around. "Producer_HeardJockey04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardJockey04.wav" } //Uh oh, I hear one of those, what do you call it? A jockey? "Producer_HeardJockeyC101" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardJockeyC101.wav" } //There's a Smoker around here. "Producer_HeardSmoker01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardSmoker01.wav" } //Careful, Smoker. "Producer_HeardSmoker02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardSmoker02.wav" } //I hear a smoker. "Producer_HeardSmoker03" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardSmoker03.wav" } //Oh lord, not another smoker. "Producer_HeardSmoker04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardSmoker04.wav" } //Careful, Smoker. "Producer_HeardSmoker05" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardSmoker05.wav" } //That doesn't sound right. "Producer_HeardSpecialC101" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\HeardSpecialC101.wav" } //Okay, that doesn't sound right. "Producer_HeardSpecialC102" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\HeardSpecialC102.wav" } //I don't like the sound of that. "Producer_HeardSpecialC103" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\HeardSpecialC103.wav" } //Oh what the hell is that!? "Producer_HeardSpecialC104" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\HeardSpecialC104.wav" } //There were reports of stuff worse than zombies. "Producer_HeardSpecialC105" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardSpecialC105.wav" } //You hear that? Some of these things mutated. "Producer_HeardSpecialC106" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\HeardSpecialC106.wav" } //Spitter around. "Producer_HeardSpitter01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardSpitter01.wav" } //I hear a spitter. "Producer_HeardSpitter02" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardSpitter02.wav" } //I hear one of those spitter things. "Producer_HeardSpitter03" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardSpitter03.wav" } //Spitter around. "Producer_HeardSpitter04" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardSpitter04.wav" } //I hear a spitter. "Producer_HeardSpitter05" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardSpitter05.wav" } //I hear one of those spitting things. "Producer_HeardSpitter06" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardSpitter06.wav" } //HOLY SHIT! WHAT IN THE HELL IS THAT??!! "Producer_HeardTanklC101" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardTanklC101.wav" } //WE GOTTA FIGHT THAT THING?!!? "Producer_HeardTanklC102" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardTanklC102.wav" } //SHOOT IT SHOOT IT!! "Producer_HeardTanklC103" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\HeardTanklC103.wav" } //That sounds like a Witch. "Producer_HeardWitch01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardWitch01.wav" } //I hear a witch crying. "Producer_HeardWitch02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardWitch02.wav" } //I'm gonna give that witch something to cry about. "Producer_HeardWitch03" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardWitch03.wav" } //Listen up, a witch! "Producer_HeardWitch04" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HeardWitch04.wav" } //She doesn't sound happy. "Producer_HeardWitchC101" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\HeardWitchC101.wav" } //What the hell's with that crying? "Producer_HeardWitchC102" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\HeardWitchC102.wav" } //We should steer clear of her. "Producer_HeardWitchC103" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\HeardWitchC103.wav" } //For the love of god, someone help me!!! "Producer_Help01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Help01.wav" } //Damn, I need some help! "Producer_Help02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Help02.wav" } //Ohhh I need some help! "Producer_Help03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Help03.wav" } //Help me! "Producer_Help04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Help04.wav" } //Help! "Producer_Help05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Help05.wav" } //Help! "Producer_Help06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Help06.wav" } //Gentlemen, I need some help! "Producer_Help07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Help07.wav" } //Come on guys, I need some help! "Producer_Help08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Help08.wav" } //Hunter's got Coach! "Producer_HunterCoachPounced01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HunterCoachPounced01.wav" } //Hunter on Coach! "Producer_HunterCoachPounced02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HunterCoachPounced02.wav" } //Hunter's got Ellis! "Producer_HunterEllisPounced01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HunterEllisPounced01.wav" } //Hunter on Ellis! "Producer_HunterEllisPounced02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HunterEllisPounced02.wav" } //Hunter's got Nick! "Producer_HunterNickPounced01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HunterNickPounced01.wav" } //Hunter's on Nick! "Producer_HunterNickPounced02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HunterNickPounced02.wav" } //That thing's on him! "Producer_HunterPouncedC106" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\HunterPouncedC106.wav" } //Get that thing off him! "Producer_HunterPouncedC107" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\HunterPouncedC107.wav" } //Woo - haha, we are kickin' it! "Producer_Hurrah01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Hurrah01.wav" } //We're really doing this! "Producer_Hurrah02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Hurrah02.wav" } //We kicked some ass. "Producer_Hurrah03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Hurrah03.wav" } //We kick ass, yes we did. Woo! "Producer_Hurrah04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Hurrah04.wav" } //Alright, this party is over. "Producer_Hurrah05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Hurrah05.wav" } //Woo! We are going to make it! "Producer_Hurrah06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Hurrah06.wav" } //Shit, we re all right! "Producer_Hurrah07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Hurrah07.wav" } //Woo - we are doing all right. "Producer_Hurrah08" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Hurrah08.wav" } //Okay. We can do this, we can do this. "Producer_Hurrah09" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Hurrah09.wav" } //Oh yeah, oh yeah, oh yeah. "Producer_Hurrah10" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Hurrah10.wav" } //Ha! Oh yeah, oh yeah! "Producer_Hurrah11" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Hurrah11.wav" } //Thanks to you guys, I am the baddest woman alive! "Producer_Hurrah12" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Hurrah12.wav" } //Woo! Keep that up and we are out of here! "Producer_Hurrah15" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\Hurrah15.wav" } //Come on hurry up! "Producer_HurryUp01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurryUp01.wav" } //C'mon, get the lead out! "Producer_HurryUp02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurryUp02.wav" } //Would you hurry up? "Producer_HurryUp03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurryUp03.wav" } //C'mon, let's go! "Producer_HurryUp04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurryUp04.wav" } //[pain noise - loud major pain] "Producer_HurtCritical01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurtCritical01.wav" } //[pain noise - loud major pain] "Producer_HurtCritical02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurtCritical02.wav" } //[pain noise - loud major pain] "Producer_HurtCritical03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurtCritical03.wav" } //[pain noise - loud major pain] "Producer_HurtCritical04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurtCritical04.wav" } //[pain noise - huh] "Producer_HurtMajor01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurtMajor01.wav" } //[pain noise - ahh] "Producer_HurtMajor02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurtMajor02.wav" } //[pain noise - oy] "Producer_HurtMajor03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurtMajor03.wav" } //[pain noise - ugh] "Producer_HurtMajor04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurtMajor04.wav" } //[pain noise - short minor pain] "Producer_HurtMinor01" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurtMinor01.wav" } //[pain noise - short minor pain] "Producer_HurtMinor02" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurtMinor02.wav" } //[pain noise - short minor pain] "Producer_HurtMinor03" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurtMinor03.wav" } //[pain noise - short minor pain] "Producer_HurtMinor04" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurtMinor04.wav" } //[pain noise - short minor pain] "Producer_HurtMinor05" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurtMinor05.wav" } //[pain noise - short minor pain] "Producer_HurtMinor06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\HurtMinor06.wav" } //I'm here. "Producer_ImWithYou01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ImWithYou01.wav" } //I'm with you. "Producer_ImWithYou02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ImWithYou02.wav" } //I'm with you. "Producer_ImWithYou03" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ImWithYou03.wav" } //I got your back. "Producer_ImWithYou04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ImWithYou04.wav" } //Yeah, boy, I got your back. "Producer_ImWithYou05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ImWithYou05.wav" } //I'm here. Let's go. "Producer_ImWithYou06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ImWithYou06.wav" } //I'm down! "Producer_IncapacitatedInitial01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncapacitatedInitial01.wav" } //Boys, I'm down! "Producer_IncapacitatedInitial02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncapacitatedInitial02.wav" } //Shit, I'm down. "Producer_IncapacitatedInitial03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncapacitatedInitial03.wav" } //Ah, I'm down! "Producer_IncapacitatedInitial04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncapacitatedInitial04.wav" } //AHHHHH [terrified yell] "Producer_IncapacitatedInjury01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncapacitatedInjury01.wav" } //AHHHHH [terrified yell] "Producer_IncapacitatedInjury02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncapacitatedInjury02.wav" } //AHHHHH [terrified yell] "Producer_IncapacitatedInjury03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncapacitatedInjury03.wav" } //AHHHHH [terrified yell] "Producer_IncapacitatedInjury04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncapacitatedInjury04.wav" } //Incendiary ammo here! "Producer_IncendAmmo02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncendAmmo02.wav" } //Incendiary ammo here! "Producer_IncendAmmo03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncendAmmo03.wav" } //Grabbin' incendiary ammo! "Producer_IncendAmmo04" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncendAmmo04.wav" } //I'm not playing now. "Producer_IncendAmmo05" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncendAmmo05.wav" } //Let's get a little bonfire going. "Producer_IncendAmmo06" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncendAmmo06.wav" } //Deploying incendiary ammo! "Producer_IncendAmmo07" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncendAmmo07.wav" } //Everyone grab some incendiary ammo! "Producer_IncendAmmo08" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\IncendAmmo08.wav" } //Everyone grab some incendiary ammo! "Producer_IncendAmmo10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncendAmmo10.wav" } //Deploying incendiary ammo! "Producer_IncendAmmo11" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\IncendAmmo11.wav" } //They're coming! "Producer_Incoming01" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Incoming01.wav" } //Get ready! "Producer_Incoming02" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Incoming02.wav" } //Here they come! "Producer_Incoming03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Incoming03.wav" } //Ah, it's on now! "Producer_Incoming04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Incoming04.wav" } //Party time! "Producer_Incoming05" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Incoming05.wav" } //Time to kick some ass. "Producer_Incoming06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Incoming06.wav" } //Incoming! "Producer_Incoming07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Incoming07.wav" } //This is it! "Producer_Incoming08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Incoming08.wav" } //Got it! "Producer_KillConfirmation01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillConfirmation01.wav" } //Taken care of. "Producer_KillConfirmation02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillConfirmation02.wav" } //That was mine. "Producer_KillConfirmation03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillConfirmation03.wav" } //Dead. "Producer_KillConfirmation04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillConfirmation04.wav" } //Got 'em. "Producer_KillConfirmation05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillConfirmation05.wav" } //Got 'em. "Producer_KillConfirmation06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillConfirmation06.wav" } //Kicked it. "Producer_KillConfirmation07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillConfirmation07.wav" } //Kicked it's ass. "Producer_KillConfirmation08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillConfirmation08.wav" } //Turn your flashlight off. "Producer_KillThatLight01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillThatLight01.wav" } //Everyone, lights out. "Producer_KillThatLight02" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillThatLight02.wav" } //Kill your light. "Producer_KillThatLight03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillThatLight03.wav" } //Lights off. "Producer_KillThatLight04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillThatLight04.wav" } //Lights out! "Producer_KillThatLight05" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillThatLight05.wav" } //Flashlights out! "Producer_KillThatLight06" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillThatLight06.wav" } //Turn off that light *quiet* NOW. "Producer_KillThatLight07" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\KillThatLight07.wav" } //Laser sights here. "Producer_LaserSights01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LaserSights01.wav" } //Laser sights here. "Producer_LaserSights02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LaserSights02.wav" } //Laser sights here. "Producer_LaserSights03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LaserSights03.wav" } // "Producer_Laughter01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Laughter01.wav" } // "Producer_Laughter04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Laughter04.wav" } // "Producer_Laughter12" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Laughter12.wav" } // "Producer_Laughter13" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Laughter13.wav" } // "Producer_Laughter14" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Laughter14.wav" } // "Producer_Laughter17" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Laughter17.wav" } //Sure, you lead. "Producer_LeadOn01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LeadOn01.wav" } //Sure, lead. on "Producer_LeadOn02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LeadOn02.wav" } //Lead on. "Producer_LeadOn03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LeadOn03.wav" } //Alright, I'll follow you. "Producer_LeadOn04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LeadOn04.wav" } //Go on, I'll keep up. "Producer_LeadOn05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LeadOn05.wav" } //I'm right behind you. "Producer_LeadOn06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LeadOn06.wav" } //Go on, I'll keep up. "Producer_LeadOn07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LeadOn07.wav" } //I'm right behind you. "Producer_LeadOn08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LeadOn08.wav" } //Lead on. "Producer_LeadOn09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LeadOn09.wav" } //'Kay, go ahead. "Producer_LeadOn10" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LeadOn10.wav" } //THIS IS NOT HOW I WANT TO DIE - HELP! "Producer_LedgeHangEnd01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangEnd01.wav" } //I'M OVER HERE! "Producer_LedgeHangEnd02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangEnd02.wav" } //I'M ABOUT TO FALL! "Producer_LedgeHangEnd03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangEnd03.wav" } //I'm FALLING! "Producer_LedgeHangEnd04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangEnd04.wav" } //HELP ME UP! "Producer_LedgeHangEnd05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangEnd05.wav" } //HEEEEEEEELLLLLPPPPP!!!!! "Producer_LedgeHangFall01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangFall01.wav" } //NOOOOOOOOOOOOOOOO!!!! "Producer_LedgeHangFall02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangFall02.wav" } //Guys, I can't hang on much longer. "Producer_LedgeHangMiddle01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangMiddle01.wav" } //Don't even think of leaving me here! "Producer_LedgeHangMiddle02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangMiddle02.wav" } //I can't hang on here all day! "Producer_LedgeHangMiddle03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangMiddle03.wav" } //For the love of god, someone needs to pull me up! "Producer_LedgeHangMiddle04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangMiddle04.wav" } //Woah "Producer_LedgeHangSlip01" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangSlip01.wav" } //Woah "Producer_LedgeHangSlip02" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangSlip02.wav" } //Woah woah woah "Producer_LedgeHangSlip03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangSlip03.wav" } //While I am the best looking girl hanging on this ledge... I wish I wasn't. Hanging on a ledge I mean. "Producer_LedgeHangStart01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangStart01.wav" } //I could use a hand here! "Producer_LedgeHangStart02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangStart02.wav" } //Can someone help me? "Producer_LedgeHangStart03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangStart03.wav" } //Damsel in distress over here. "Producer_LedgeHangStart04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangStart04.wav" } //HEY! I uh... kinda slipped! "Producer_LedgeHangStart05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeHangStart05.wav" } //You look like a fool hanging there, let me help you up. "Producer_LedgeSave01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeSave01.wav" } //Hang on boy I'm not going to let you fall. "Producer_LedgeSave02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeSave02.wav" } //Don't worry. No way I'm going to leave you hanging. "Producer_LedgeSave03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeSave03.wav" } //Hang on baby I'm not going to let you fall. "Producer_LedgeSave04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeSave04.wav" } //Yeah, uh, did this seem like a good idea to you at sometime? Let me help you up. "Producer_LedgeSave05" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LedgeSave05.wav" } //Over there! "Producer_Look01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Look01.wav" } //Over there! "Producer_Look02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Look02.wav" } //Look! "Producer_Look03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Look03.wav" } //Look! "Producer_Look04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Look04.wav" } //Over there! "Producer_Look05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Look05.wav" } //Look! "Producer_Look06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Look06.wav" } //Look over here! "Producer_LookHere01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LookHere01.wav" } //Look at this. "Producer_LookHere02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LookHere02.wav" } //Check this shit out. "Producer_LookHere03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LookHere03.wav" } //Whoa, check this shit out. "Producer_LookHere04" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LookHere04.wav" } //Look here. "Producer_LookHere05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LookHere05.wav" } //Look out! "Producer_LookOut01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LookOut01.wav" } //Watch out! "Producer_LookOut02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LookOut02.wav" } //Heads up! "Producer_LookOut03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LookOut03.wav" } //Helloooo? "Producer_LostCall01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LostCall01.wav" } //Helloooo? "Producer_LostCall02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LostCall02.wav" } //Anyone out there? "Producer_LostCall03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LostCall03.wav" } //Can you guys here me? "Producer_LostCall04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LostCall04.wav" } //Where is everyone? "Producer_LostCall05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\LostCall05.wav" } //HELL yeah! "Producer_MeleeResponse02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeResponse02.wav" } //Machete here… "Producer_MeleeWeapons02" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons02.wav" } //Got a machete. "Producer_MeleeWeapons03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons03.wav" } //Got a machete. "Producer_MeleeWeapons04" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons04.wav" } //Chainsaw here… "Producer_MeleeWeapons05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons05.wav" } //Chainsaw here… "Producer_MeleeWeapons06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons06.wav" } //Got a chainsaw. "Producer_MeleeWeapons07" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons07.wav" } //Nightstick here… "Producer_MeleeWeapons08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons08.wav" } //Nightstick here… "Producer_MeleeWeapons09" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons09.wav" } //Grabbing a nightstick. "Producer_MeleeWeapons10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons10.wav" } //Guitar here. "Producer_MeleeWeapons11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons11.wav" } //Guitar here. "Producer_MeleeWeapons12" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons12.wav" } //Guitar here. "Producer_MeleeWeapons13" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons13.wav" } //Grabbing a guitar. "Producer_MeleeWeapons14" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons14.wav" } //Katana here. "Producer_MeleeWeapons15" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons15.wav" } //Katana here. "Producer_MeleeWeapons16" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons16.wav" } //Grabbing a katana. "Producer_MeleeWeapons17" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons17.wav" } //Grabbing a crowbar. "Producer_MeleeWeapons18" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons18.wav" } //Grabbing a crowbar. "Producer_MeleeWeapons19" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons19.wav" } //Crowbar. "Producer_MeleeWeapons20" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons20.wav" } //Cricket bat here. "Producer_MeleeWeapons21" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons21.wav" } //Cricket bat here. "Producer_MeleeWeapons22" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons22.wav" } //Got a cricket bat. "Producer_MeleeWeapons23" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MeleeWeapons23.wav" } //Through here! "Producer_MiscDirectional01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional01.wav" } //Through there! "Producer_MiscDirectional02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional02.wav" } //This way! "Producer_MiscDirectional03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional03.wav" } //In here! "Producer_MiscDirectional04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional04.wav" } //Down here! "Producer_MiscDirectional05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional05.wav" } //Through this window! "Producer_MiscDirectional07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional07.wav" } //Let's go through here! "Producer_MiscDirectional11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional11.wav" } //Through this door! "Producer_MiscDirectional13" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional13.wav" } //Through that gate! "Producer_MiscDirectional16" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional16.wav" } //Up this ladder! "Producer_MiscDirectional18" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional18.wav" } //Over this fence! "Producer_MiscDirectional21" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional21.wav" } //We can cross here! "Producer_MiscDirectional24" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional24.wav" } //We can get up here! "Producer_MiscDirectional26" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional26.wav" } //There's a safe room up there! "Producer_MiscDirectional31" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\MiscDirectional31.wav" } //Press the button! "Producer_MiscDirectional33" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional33.wav" } //I hit it! "Producer_MiscDirectional36" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\MiscDirectional36.wav" } //Over this door! "Producer_MiscDirectional39" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional39.wav" } //Jump down there! "Producer_MiscDirectional44" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional44.wav" } //Back through the field! "Producer_MiscDirectional45" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional45.wav" } //We can take the elevator back up! "Producer_MiscDirectional47" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional47.wav" } //UP this pipe! "Producer_MiscDirectional49" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional49.wav" } //Back down the stairs! "Producer_MiscDirectional50" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional50.wav" } //We can cross on that tank! "Producer_MiscDirectional52" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional52.wav" } //Cross here! "Producer_MiscDirectional55" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional55.wav" } //This flooded fast. "Producer_MiscDirectional58" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional58.wav" } //It's all flooded. "Producer_MiscDirectional59" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MiscDirectional59.wav" } //STORM! "Producer_MiscDirectional60" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\MiscDirectional60.wav" } //STORM'S COMING! "Producer_MiscDirectional62" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\MiscDirectional62.wav" } //OH, STORM'S STARTING! "Producer_MiscDirectional63" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\MiscDirectional63.wav" } //STAY CLOSE! "Producer_MiscDirectional64" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\MiscDirectional64.wav" } //I can't see a damn thing. "Producer_MiscDirectional65" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\MiscDirectional65.wav" } //There's the sign! We're almost outta here! "Producer_MiscDirectional66" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\MiscDirectional66.wav" } //Can we get going? "Producer_MoveOn01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MoveOn01.wav" } //Time to get going. "Producer_MoveOn02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MoveOn02.wav" } //Come on, lets go! "Producer_MoveOn03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MoveOn03.wav" } //We need to get going. "Producer_MoveOn04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MoveOn04.wav" } //Let's go. "Producer_MoveOn05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\MoveOn05.wav" } //Coach! "Producer_NameCoach01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameCoach01.wav" } //Coach! "Producer_NameCoach03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameCoach03.wav" } //Coach! "Producer_NameCoach04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameCoach04.wav" } //Coach! "Producer_NameCoach05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameCoach05.wav" } //Coach! "Producer_NameCoach06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameCoach06.wav" } //Coach! "Producer_NameCoach10" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\NameCoach10.wav" } //Hey Big Guy! "Producer_NameCoach12" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameCoach12.wav" } //Big Guy! "Producer_NameCoach16" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameCoach16.wav" } //Big Guy! "Producer_NameCoach18" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameCoach18.wav" } //Big Guy! "Producer_NameCoach19" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameCoach19.wav" } //Ellis! "Producer_NameEllis01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameEllis01.wav" } //Yo, Ellis! "Producer_NameEllis04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameEllis04.wav" } //Ellis! "Producer_NameEllis05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameEllis05.wav" } //Ellis! "Producer_NameEllis06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameEllis06.wav" } //Hey Hee-Haw! "Producer_NameEllis07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameEllis07.wav" } //Suit. "Producer_NameGamblerC101" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\NameGamblerC101.wav" } //Fancy man. "Producer_NameGamblerC102" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameGamblerC102.wav" } //Suit. "Producer_NameGamblerC105" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameGamblerC105.wav" } //Suit. "Producer_NameGamblerC106" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameGamblerC106.wav" } //Fancy man. "Producer_NameGamblerC107" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameGamblerC107.wav" } //Hey, fancy man. "Producer_NameGamblerC108" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameGamblerC108.wav" } //Hey sharp dresser. "Producer_NameGamblerC111" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameGamblerC111.wav" } //Hey sharp dresser. "Producer_NameGamblerC112" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\NameGamblerC112.wav" } //Youngin! "Producer_NameMechanicC101" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\NameMechanicC101.wav" } //Little Guy. "Producer_NameMechanicC102" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\NameMechanicC102.wav" } //Dude! "Producer_NameMechanicC103" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\NameMechanicC103.wav" } //Yo, dude! "Producer_NameMechanicC104" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\NameMechanicC104.wav" } //Hey, Little Guy. "Producer_NameMechanicC105" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameMechanicC105.wav" } //Hey, Little Guy. "Producer_NameMechanicC106" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameMechanicC106.wav" } //Yo, youngin! "Producer_NameMechanicC107" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\NameMechanicC107.wav" } //Hey, youngin! "Producer_NameMechanicC108" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameMechanicC108.wav" } //Hey, dude! "Producer_NameMechanicC109" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameMechanicC109.wav" } //Hey, dude! "Producer_NameMechanicC110" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameMechanicC110.wav" } //Hey, Little Guy. "Producer_NameMechanicC111" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\NameMechanicC111.wav" } //Yo, youngin! "Producer_NameMechanicC112" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\NameMechanicC112.wav" } //Yo, dude! "Producer_NameMechanicC113" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameMechanicC113.wav" } //Nick! "Producer_NameNick01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameNick01.wav" } //Hey suit! "Producer_NameNick02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameNick02.wav" } //Nicolas! "Producer_NameNick03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameNick03.wav" } //Hey, Nick! "Producer_NameNick04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameNick04.wav" } //Nick! "Producer_NameNick05" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameNick05.wav" } //Yo, Nick! "Producer_NameNick06" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameNick06.wav" } //Nick! "Producer_NameNick09" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameNick09.wav" } //Nick! "Producer_NameNick10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NameNick10.wav" } //Yeah! "Producer_NiceJob01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceJob01.wav" } //Kick ass! "Producer_NiceJob02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceJob02.wav" } //Helllo! "Producer_NiceJob03" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceJob03.wav" } //You're all right! "Producer_NiceJob04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceJob04.wav" } //Oh shut up. "Producer_NiceJob05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceJob05.wav" } //Oh no you didn't. "Producer_NiceJob06" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceJob06.wav" } //You're on fire. "Producer_NiceJob07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceJob07.wav" } //That was cool. "Producer_NiceJob08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceJob08.wav" } //Alright, kick ass! "Producer_NiceJob09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceJob09.wav" } //You are on fire today. "Producer_NiceJob10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceJob10.wav" } //Hey, nice job. "Producer_NiceJob11" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceJob11.wav" } //Oh, Hell yeah. "Producer_NiceJob12" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceJob12.wav" } //Nice work. "Producer_NiceJob13" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceJob13.wav" } //Nice shot. "Producer_NiceShot01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceShot01.wav" } //Cool. "Producer_NiceShot02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceShot02.wav" } //Great shot! "Producer_NiceShot03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceShot03.wav" } //Nice shot! "Producer_NiceShot04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceShot04.wav" } //Good one! "Producer_NiceShot05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceShot05.wav" } //Nice shot coach. "Producer_NiceShotCoach01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NiceShotCoach01.wav" } //Ugh, smells like a dirty old white suit that hasn't been drycleaned in a month. "Producer_NickOcd05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\NickOcd05.wav" } //Oh no. "Producer_No01" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\No01.wav" } //I don't think so. "Producer_No02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\No02.wav" } //Uh, no. "Producer_No03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\No03.wav" } //Oh please. "Producer_No04" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\No04.wav" } //Oh please. "Producer_No05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\No05.wav" } //Boy, no way. "Producer_No06" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\No06.wav" } //NO! "Producer_No07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\No07.wav" } //Seriously, no. "Producer_No08" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\No08.wav" } //No, no, no no. "Producer_No09" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\No09.wav" } //No, no, no no. "Producer_No10" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\No10.wav" } //No thank you. "Producer_No11" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\No11.wav" } //No. "Producer_No12" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\No12.wav" } //Ohhhhh. "Producer_PainRelieftFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\PainRelieftFirstAid01.wav" } //Oh yeah. "Producer_PainRelieftFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\PainRelieftFirstAid02.wav" } //Now I'm feelin' right! "Producer_PainRelieftFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\PainRelieftFirstAid03.wav" } //Oh yeah, that's what I'm talkin' about! "Producer_PainRelieftFirstAid04" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\PainRelieftFirstAid04.wav" } //Whoo! Alll better now! "Producer_PainRelieftFirstAid05" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\PainRelieftFirstAid05.wav" } //That's better! "Producer_PainRelieftPills01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\PainRelieftPills01.wav" } //Yeah, that'll help. "Producer_PainRelieftPills02" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\PainRelieftPills02.wav" } //Ahhh. Ooohh. "Producer_PainRelieftPills03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\PainRelieftPills03.wav" } //Oh yeah! "Producer_PainRelieftPills04" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\PainRelieftPills04.wav" } //Better! "Producer_PainRelieftPills05" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\PainRelieftPills05.wav" } //[Improv non-verbal pleasure & interest sounds] "Producer_PositiveNoise01" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\PositiveNoise01.wav" } //[Improv non-verbal pleasure & interest sounds] "Producer_PositiveNoise04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\PositiveNoise04.wav" } //Nooooo oo ooo ohhhhh. "Producer_ReactionNegative01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReactionNegative01.wav" } //Damnn... "Producer_ReactionNegative02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReactionNegative02.wav" } //Oh this is bad... "Producer_ReactionNegative03" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReactionNegative03.wav" } //Oh shit! "Producer_ReactionNegative04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReactionNegative04.wav" } //Sweet Jesus! "Producer_ReactionNegative05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReactionNegative05.wav" } //Sweet Lincoln's mullet! "Producer_ReactionNegative06" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReactionNegative06.wav" } //Mother of Mercy. "Producer_ReactionNegative08" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReactionNegative08.wav" } //Well this just sucks. "Producer_ReactionNegative09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReactionNegative09.wav" } //Blarg! "Producer_ReactionNegative10" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReactionNegative10.wav" } //Can just one goddamn thing go right? "Producer_ReactionNegative11" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReactionNegative11.wav" } //We are in some deep shit! "Producer_ReactionNegative12" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReactionNegative12.wav" } //Holy shit! "Producer_ReactionNegative13" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReactionNegative13.wav" } //We are in some deep shit! "Producer_ReactionNegative14" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReactionNegative14.wav" } //Could this really get any worse? I don't think so. "Producer_ReactionNegative15" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReactionNegative15.wav" } //We do not have time for this shit. "Producer_ReactionNegative16" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReactionNegative16.wav" } //We don't have time for this shit. "Producer_ReactionNegative17" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReactionNegative17.wav" } //Goddamnit! "Producer_ReactionNegative18" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReactionNegative18.wav" } //Can just one more goddamn thing go wrong? "Producer_ReactionNegative19" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReactionNegative19.wav" } //Argghh! (disgusted) "Producer_ReactionNegative20" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReactionNegative20.wav" } //Jesus Christ! "Producer_ReactionNegative21" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReactionNegative21.wav" } //Reloading! "Producer_Reloading01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Reloading01.wav" } //Reloading! "Producer_Reloading02" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Reloading02.wav" } //I'm Reloading! "Producer_Reloading03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Reloading03.wav" } //Reloading! "Producer_Reloading04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Reloading04.wav" } //Reloading. "Producer_ReloadingQuiet01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReloadingQuiet01.wav" } //Reloading. "Producer_ReloadingQuiet02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReloadingQuiet02.wav" } //Wait, reloading. "Producer_ReloadingQuiet03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReloadingQuiet03.wav" } //I'm reloading. "Producer_ReloadingQuiet04" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReloadingQuiet04.wav" } //Reloading. "Producer_ReloadingQuiet05" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReloadingQuiet05.wav" } //Reloading! "Producer_ReloadIntense01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReloadIntense01.wav" } //Reloading! "Producer_ReloadIntense02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReloadIntense02.wav" } //Reloading here! "Producer_ReloadIntense03" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReloadIntense03.wav" } //I'm no nurse, but you look pretty messed up. Go down again and that's it. "Producer_ReviveCriticalFriend01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveCriticalFriend01.wav" } //You scared the shit out of me. Thought that was it for you. One more time down and it will be. "Producer_ReviveCriticalFriend02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveCriticalFriend02.wav" } //Do you know what that is? I think it used to be inside you. Go down again and it won't matter. "Producer_ReviveCriticalFriend03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveCriticalFriend03.wav" } //You're scaring the shit out of me. You go down one more time and that's it for you. "Producer_ReviveCriticalFriend04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\ReviveCriticalFriend04.wav" } //I'm going to get you on your feet, but we need to get you fixed up or you aren't going to make it. "Producer_ReviveCriticalFriend05" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\ReviveCriticalFriend05.wav" } //You gotta stop ending up down here. This is no way to stay alive. "Producer_ReviveFriend01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriend01.wav" } //What in the hell have you gone and done now? Get up. "Producer_ReviveFriend02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriend02.wav" } //Oh please, get up, you are going to be fine, come on come on. "Producer_ReviveFriend03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriend03.wav" } //The big guy upstairs isn't ready to take you yet. Lets get you on your feet. "Producer_ReviveFriend04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriend04.wav" } //You're gonna have to suck it up. We need you for a little bit longer. "Producer_ReviveFriend05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriend05.wav" } //Ah baby, can't have you down there, let me help you up on your feet. "Producer_ReviveFriend06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriend06.wav" } //No time for this now, we have to keep moving. Let's get you up. "Producer_ReviveFriend07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriend07.wav" } //Can't stay down there forever. Let me get you up on your feet. "Producer_ReviveFriend08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriend08.wav" } //If I didn't know any better, I would think you were trying to kill yourself. Get up now! "Producer_ReviveFriend09" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\ReviveFriend09.wav" } //Don't worry, you'll be fine. Let's get you back up on your feet. "Producer_ReviveFriend10" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriend10.wav" } //What's up with you down there? Come on, let's get you up. "Producer_ReviveFriend11" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriend11.wav" } //OH MAN! I mean, uh, I mean you look fine. Don't worry. Let's get you up. "Producer_ReviveFriend12" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriend12.wav" } //Come on now, we don't have time for all this laying around. "Producer_ReviveFriend13" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriend13.wav" } //You coming or you just gonna lay there all day? Let's get you up. "Producer_ReviveFriend14" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriend14.wav" } //You okay? "Producer_ReviveFriendA01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA01.wav" } //How are you feeling? "Producer_ReviveFriendA02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA02.wav" } //Can you make it? "Producer_ReviveFriendA03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA03.wav" } //How bad is it? "Producer_ReviveFriendA04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA04.wav" } //What's up? "Producer_ReviveFriendA05" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA05.wav" } //Are you done laying around now? "Producer_ReviveFriendA07" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA07.wav" } //Ready to get up? "Producer_ReviveFriendA08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA08.wav" } //What's up with that? "Producer_ReviveFriendA09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA09.wav" } //So what is wrong with you? "Producer_ReviveFriendA10" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA10.wav" } //Can you make it? "Producer_ReviveFriendA11" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA11.wav" } //Oh come on. You can make it. "Producer_ReviveFriendA12" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA12.wav" } //Can't you suck it up? "Producer_ReviveFriendA13" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA13.wav" } //Does it hurt as bad as it looks? "Producer_ReviveFriendA14" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA14.wav" } //What's up with you? "Producer_ReviveFriendA15" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA15.wav" } //Are you crying? "Producer_ReviveFriendA16" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA16.wav" } //Alright, you cool? "Producer_ReviveFriendA17" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA17.wav" } //You good? "Producer_ReviveFriendA18" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA18.wav" } //Ah, you going to be okay. "Producer_ReviveFriendA19" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA19.wav" } //You going to be okay? "Producer_ReviveFriendA20" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA20.wav" } //What ya doin' down there? "Producer_ReviveFriendA21" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA21.wav" } //Can you man up? "Producer_ReviveFriendA22" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendA22.wav" } //Well let's go. "Producer_ReviveFriendB01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendB01.wav" } //Up and at 'em. "Producer_ReviveFriendB02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendB02.wav" } //Come on get up. "Producer_ReviveFriendB03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendB03.wav" } //Up we go. "Producer_ReviveFriendB04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendB04.wav" } //See you're fine. "Producer_ReviveFriendB05" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendB05.wav" } //Yeah, you look fine now. "Producer_ReviveFriendB06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendB06.wav" } //Nothing to worry about. "Producer_ReviveFriendB07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendB07.wav" } //You had me worried there. "Producer_ReviveFriendB08" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendB08.wav" } //Come on, we can't lose you. "Producer_ReviveFriendB09" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\ReviveFriendB09.wav" } //Oh, I knew you'd be okay. "Producer_ReviveFriendB10" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendB10.wav" } //The picture of health. "Producer_ReviveFriendB11" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendB11.wav" } //Good as new. "Producer_ReviveFriendB12" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendB12.wav" } //You're good, you're good. "Producer_ReviveFriendB13" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendB13.wav" } //Come on, Come on, GET YOUR ASS UP! "Producer_ReviveFriendLoud01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendLoud01.wav" } //Get up, NOW! "Producer_ReviveFriendLoud02" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendLoud02.wav" } //Look, we have to get going, come on. "Producer_ReviveFriendLoud03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendLoud03.wav" } //Hell if I am carrying you, GET UP! "Producer_ReviveFriendLoud04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ReviveFriendLoud04.wav" } //Oh shit! Just get up, get up! "Producer_ReviveFriendLoud05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReviveFriendLoud05.wav" } //Come on! Come on! On your feet! "Producer_ReviveFriendLoud06" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReviveFriendLoud06.wav" } //Get up! Get up! Get up! "Producer_ReviveFriendLoud07" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReviveFriendLoud07.wav" } //Get up! Get up! Get up! "Producer_ReviveFriendLoud08" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\ReviveFriendLoud08.wav" } //Safe house ahead. "Producer_SafeSpotAhead01" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\SafeSpotAhead01.wav" } //Safe house up here. "Producer_SafeSpotAhead02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\SafeSpotAhead02.wav" } //Safe house this way! "Producer_SafeSpotAhead03" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\SafeSpotAhead03.wav" } //I see a safe house this way! "Producer_SafeSpotAhead04" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\SafeSpotAhead04.wav" } //Safe house up ahead! "Producer_SafeSpotAhead05" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\SafeSpotAhead05.wav" } //Oh, a safe house up ahead! "Producer_SafeSpotAhead06" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\SafeSpotAhead06.wav" } //AGH! GET IT... "Producer_ScreamWhilePounced01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ScreamWhilePounced01.wav" } //OFF OF ME! "Producer_ScreamWhilePounced01a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ScreamWhilePounced01a.wav" } //GET IT OFF! "Producer_ScreamWhilePounced02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ScreamWhilePounced02.wav" } //Agh! "Producer_ScreamWhilePounced02a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ScreamWhilePounced02a.wav" } //GET IT OFF OF ME! "Producer_ScreamWhilePounced02b" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ScreamWhilePounced02b.wav" } //Agh! "Producer_ScreamWhilePounced03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ScreamWhilePounced03.wav" } //GET OFF! "Producer_ScreamWhilePounced03a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ScreamWhilePounced03a.wav" } //GET OFF! GET OFF! "Producer_ScreamWhilePounced03b" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ScreamWhilePounced03b.wav" } //GET OFF! "Producer_ScreamWhilePounced03c" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ScreamWhilePounced03c.wav" } //AHH, GET IT... "Producer_ScreamWhilePounced04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ScreamWhilePounced04.wav" } //GET IT... GET OFF! "Producer_ScreamWhilePounced04a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ScreamWhilePounced04a.wav" } //GET OFF! GET OFF! "Producer_ScreamWhilePounced04b" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ScreamWhilePounced04b.wav" } //GET IT OFF ME! GET IT OFF ME! "Producer_ScreamWhilePounced05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ScreamWhilePounced05.wav" } //Are these things bulletproof? "Producer_SeeArmored01" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SeeArmored01.wav" } //Spin them around and shoot them in the back! "Producer_SeeArmored02" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\SeeArmored02.wav" } //That clown's attracting a horde! "Producer_SeeClowns01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SeeClowns01.wav" } //Somebody shut up that clown! "Producer_SeeClowns04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\SeeClowns04.wav" } //Kill the clown! "Producer_SeeClowns05" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\SeeClowns05.wav" } //Kill the clown! "Producer_SeeClowns06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\SeeClowns06.wav" } //The clown's attracting a horde! "Producer_SeeClowns07" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SeeClowns07.wav" } //Great. Infected in hazmat suits. "Producer_SeeHazmat01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SeeHazmat01.wav" } //Fireproof zombies. Hooray! "Producer_SeeHazmat02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SeeHazmat02.wav" } //Shit. I think these guys are fireproof. "Producer_SeeHazmat03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SeeHazmat03.wav" } //Okay, now what the hell are these things? "Producer_SeeMudmen02" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SeeMudmen02.wav" } //Shoot the Mudmen! "Producer_SeeMudmen03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\SeeMudmen03.wav" } //Shoot the Mudmen! "Producer_SeeMudmen04" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SeeMudmen04.wav" } //Mudmen! "Producer_SeeMudmen05" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\SeeMudmen05.wav" } //Sorry. "Producer_Sorry01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Sorry01.wav" } //You can blame that one on me. "Producer_Sorry02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Sorry02.wav" } //Sorry about that. "Producer_Sorry03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Sorry03.wav" } //Okay that was a mistake. "Producer_Sorry04" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Sorry04.wav" } //Sorry. "Producer_Sorry05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Sorry05.wav" } //Guilty, sorry! "Producer_Sorry06" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Sorry06.wav" } //Oh I'm sorry. "Producer_Sorry07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Sorry07.wav" } //Sorry. "Producer_Sorry08" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Sorry08.wav" } //Ammo! "Producer_SpotAmmo01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotAmmo01.wav" } //Ammo here! "Producer_SpotAmmo02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotAmmo02.wav" } //Ammo here! "Producer_SpotAmmo03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotAmmo03.wav" } //Ammo here! "Producer_SpotAmmo04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotAmmo04.wav" } //Ammunition! "Producer_SpotAmmo05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotAmmo05.wav" } //First Aid Kit here! "Producer_SpotFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotFirstAid01.wav" } //First Aid Kit! "Producer_SpotFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotFirstAid02.wav" } //First Aid here! "Producer_SpotFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotFirstAid03.wav" } //First Aid! "Producer_SpotFirstAid04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotFirstAid04.wav" } //There's a first aid kit here. "Producer_SpotFirstAid05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotFirstAid05.wav" } //Pipebomb here. "Producer_SpotGrenades01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotGrenades01.wav" } //There's a pipebomb here. "Producer_SpotGrenades02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotGrenades02.wav" } //Pipe bomb. "Producer_SpotGrenades03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotGrenades03.wav" } //Pills for me. "Producer_SpotPills01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotPills01.wav" } //Pills here! "Producer_SpotPills02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotPills02.wav" } //Pills here! "Producer_SpotPills03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotPills03.wav" } //Pills! "Producer_SpotPills04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotPills04.wav" } //Weapons over here! "Producer_SpotWeapons01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotWeapons01.wav" } //Weapons over here! "Producer_SpotWeapons02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotWeapons02.wav" } //All right weapons! "Producer_SpotWeapons03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotWeapons03.wav" } //We have guns here! "Producer_SpotWeapons04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SpotWeapons04.wav" } //Stay close! "Producer_StayTogether01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\StayTogether01.wav" } //Let's try to stay together. "Producer_StayTogether02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\StayTogether02.wav" } //Stay together everyone. "Producer_StayTogether03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\StayTogether03.wav" } //Stick together! "Producer_StayTogether04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\StayTogether04.wav" } //Stick together! "Producer_StayTogether05" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\StayTogether05.wav" } //Get your asses inside. "Producer_StayTogetherInside01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\StayTogetherInside01.wav" } //What in the hell are you doing out there? Get inside! "Producer_StayTogetherInside02" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\StayTogetherInside02.wav" } //Get inside! "Producer_StayTogetherInside03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\StayTogetherInside03.wav" } //Everyone inside! "Producer_StayTogetherInside04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\StayTogetherInside04.wav" } //Everyone, in here! "Producer_StayTogetherInside05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\StayTogetherInside05.wav" } //You should heal up. "Producer_SuggestHealth02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SuggestHealth02.wav" } //Heal up! "Producer_SuggestHealth04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SuggestHealth04.wav" } //We should heal. "Producer_SuggestHealth05" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SuggestHealth05.wav" } //Heal if you need to! "Producer_SuggestHealth06" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SuggestHealth06.wav" } //Heal up! "Producer_SuggestHealth07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\SuggestHealth07.wav" } //We should heal. "Producer_SuggestHealth08" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\SuggestHealth08.wav" } //Hey old man, heal up. "Producer_SuggestHealthCoach01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SuggestHealthCoach01.wav" } //Hey coach, you should use that health kit. "Producer_SuggestHealthCoach02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SuggestHealthCoach02.wav" } //Time to heal up coach. "Producer_SuggestHealthCoach03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SuggestHealthCoach03.wav" } //Ellis baby, time to heal up. "Producer_SuggestHealthEllis01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SuggestHealthEllis01.wav" } //Ellis honey, you should use your first aid. "Producer_SuggestHealthEllis02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SuggestHealthEllis02.wav" } //Ellis, come on heal up already. "Producer_SuggestHealthEllis03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SuggestHealthEllis03.wav" } //Nick, you might want to heal now. "Producer_SuggestHealthNick01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SuggestHealthNick01.wav" } //Smoke 'em if you got 'em Nick. "Producer_SuggestHealthNick02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SuggestHealthNick02.wav" } //Nick, you might want to heal now. "Producer_SuggestHealthNick03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SuggestHealthNick03.wav" } //Nick. Healing time. "Producer_SuggestHealthNick04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SuggestHealthNick04.wav" } //Gonna miss you Coach. "Producer_SurvivorMournCoach01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SurvivorMournCoach01.wav" } //Do you think Coach was his first or last name? "Producer_SurvivorMournCoach02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SurvivorMournCoach02.wav" } //Goodbye coach? "Producer_SurvivorMournCoach03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SurvivorMournCoach03.wav" } //Damn, didn't even get to know you coach. "Producer_SurvivorMournCoach04" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\SurvivorMournCoach04.wav" } //Ellis, what did you go and do? "Producer_SurvivorMournEllis01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SurvivorMournEllis01.wav" } //Oh Ellis, Ellis, Ellis.... "Producer_SurvivorMournEllis02" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SurvivorMournEllis02.wav" } //Oh Ellis, I am going to miss you. "Producer_SurvivorMournEllis03" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SurvivorMournEllis03.wav" } //Not much to say my friend, goodbye. "Producer_SurvivorMournGamblerC101" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\SurvivorMournGamblerC101.wav" } //Gonna miss our little mechanic. "Producer_SurvivorMournMechanicC101" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\SurvivorMournMechanicC101.wav" } //Ahh Nick, at least you are dressed for a funeral. "Producer_SurvivorMournNick01" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SurvivorMournNick01.wav" } //Goodbye Nick, going to miss you. "Producer_SurvivorMournNick02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\SurvivorMournNick02.wav" } //I'll try this rifle. "Producer_TakeAssaultRifle01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeAssaultRifle01.wav" } //Taking the rifle. "Producer_TakeAssaultRifle02" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeAssaultRifle02.wav" } //Rifle for me. "Producer_TakeAssaultRifle03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeAssaultRifle03.wav" } //Taking the shotgun. "Producer_TakeAutoShotgun01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeAutoShotgun01.wav" } //Going with the shotgun. "Producer_TakeAutoShotgun02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeAutoShotgun02.wav" } //Shotgun for me. "Producer_TakeAutoShotgun03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeAutoShotgun03.wav" } //Grabbing first aid. "Producer_TakeFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeFirstAid01.wav" } //First Aid Kit. "Producer_TakeFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeFirstAid02.wav" } //Nothing to see - no health kit here. "Producer_TakeFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeFirstAid03.wav" } //Axe me a question, I dare you? (laughingly) "Producer_TakeFryingAxe01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeFryingAxe01.wav" } //Axe! "Producer_TakeFryingAxe02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeFryingAxe02.wav" } //No one better make a crack about me in the kitchen. "Producer_TakeFryingPan01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeFryingPan01.wav" } //This will work. "Producer_TakeFryingPan02" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeFryingPan02.wav" } //Frying pan! "Producer_TakeFryingPan03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeFryingPan03.wav" } //Gonna wack something with this. "Producer_TakeMelee01" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\TakeMelee01.wav" } //I know what to do with this. "Producer_TakeMelee02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\TakeMelee02.wav" } //Oh yeah, gonna wack some heads. "Producer_TakeMelee03" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\TakeMelee03.wav" } //Yeah, this is what I'm talking about. "Producer_TakeMelee04" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\TakeMelee04.wav" } //Oh, I know what to do with this. "Producer_TakeMelee05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeMelee05.wav" } //Oh yeah, gonna wack some heads. "Producer_TakeMelee06" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeMelee06.wav" } //This is what I'm talking about. "Producer_TakeMelee07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeMelee07.wav" } //Gonna wack something with this. "Producer_TakeMelee08" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeMelee08.wav" } //Momma told me not to play with fire, but... "Producer_TakeMolotov01" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeMolotov01.wav" } //I'm grabbing a Molotov. "Producer_TakeMolotov02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeMolotov02.wav" } //Molotov! "Producer_TakeMolotov03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeMolotov03.wav" } //Fire time. "Producer_TakeMolotov04" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeMolotov04.wav" } //I can use these pills. "Producer_TakePills01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakePills01.wav" } //We're going to need these. "Producer_TakePills02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakePills02.wav" } //We might need these. (inward) "Producer_TakePills03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakePills03.wav" } //I got these pills. "Producer_TakePills04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakePills04.wav" } //Grabbing a pipe bomb. "Producer_TakePipeBomb01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakePipeBomb01.wav" } //Pipe bomb! "Producer_TakePipeBomb02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakePipeBomb02.wav" } //Grabbing the pistol! "Producer_TakePistol01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakePistol01.wav" } //Pistol! "Producer_TakePistol02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakePistol02.wav" } //Double pistols. "Producer_TakePistol03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakePistol03.wav" } //Grabbing a pistol. "Producer_TakePistol04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakePistol04.wav" } //I'll try this shotgun. "Producer_TakeShotgun01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeShotgun01.wav" } //Shotgun. "Producer_TakeShotgun02" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeShotgun02.wav" } //I'll take the shotgun. "Producer_TakeShotgun03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeShotgun03.wav" } //I'm going to try this scope out.. "Producer_TakeSniper01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeSniper01.wav" } //I'll snipe. "Producer_TakeSniper02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeSniper02.wav" } //A machinegun. "Producer_TakeSubMachineGun01" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeSubMachineGun01.wav" } //I'll take this one. "Producer_TakeSubMachineGun02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TakeSubMachineGun02.wav" } //Oh, Jesus, sweet Jesus get this thing off me! "Producer_TankPound01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TankPound01.wav" } //Get him off me! Get him off me! "Producer_TankPound02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TankPound02.wav" } //Kill him! KILL HIM! KILL HIM! KILL HIM! KILL HIM! KILL HIM! OH GOD KILL HIM! "Producer_TankPound03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TankPound03.wav" } //Kill him! KILL HIM! "Producer_TankPound04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TankPound04.wav" } //Can't you see he is crushing me?!?! "Producer_TankPound05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TankPound05.wav" } //Who's barking now? "Producer_Taunt01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Taunt01.wav" } //Oh hell yes! "Producer_Taunt02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Taunt02.wav" } //What's up with that? "Producer_Taunt03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Taunt03.wav" } //Yeah right. "Producer_Taunt05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Taunt05.wav" } //Yeah, thats right. [grim, determined] "Producer_Taunt06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Taunt06.wav" } //Forget about it. "Producer_Taunt07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Taunt07.wav" } //Ohhh shut up! "Producer_Taunt08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Taunt08.wav" } //Did you seriously think that was a good idea? "Producer_TeamKillAccident01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TeamKillAccident01.wav" } //What is going on inside that head of yours? "Producer_TeamKillAccident02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TeamKillAccident02.wav" } //JESUS! We are on the same team here! "Producer_TeamKillAccident03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TeamKillAccident03.wav" } //What the? "Producer_TeamKillAccident04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TeamKillAccident04.wav" } //Thanks for that. "Producer_Thanks01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Thanks01.wav" } //Hey, thanks! "Producer_Thanks02" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Thanks02.wav" } //Thanks! "Producer_Thanks03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Thanks03.wav" } //Thanks I owe you one. "Producer_Thanks04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Thanks04.wav" } //Thanks. "Producer_Thanks05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Thanks05.wav" } //Thanks Ellis, I guess I will keep you. "Producer_ThanksEllis01" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ThanksEllis01.wav" } //Look at you Nick, you have a heart, A HEART OF GOLD! "Producer_ThanksNick01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ThanksNick01.wav" } //Help is coming, hang on! "Producer_ToTheRescue01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ToTheRescue01.wav" } //Hold on, I'm coming! "Producer_ToTheRescue02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ToTheRescue02.wav" } //I'm on the way! "Producer_ToTheRescue03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ToTheRescue03.wav" } //Hang in there, I'm coming! "Producer_ToTheRescue04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ToTheRescue04.wav" } //I'm coming! "Producer_ToTheRescue05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ToTheRescue05.wav" } //Hang in there a few more seconds. "Producer_ToTheRescue06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\ToTheRescue06.wav" } //Woah, that was close! "Producer_TransitionClose01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TransitionClose01.wav" } //Okay, that was a little too close. "Producer_TransitionClose02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TransitionClose02.wav" } //Did we all make it, OH YES WE DID! "Producer_TransitionClose03" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TransitionClose03.wav" } //Woah, that was close! "Producer_TransitionClose04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TransitionClose04.wav" } //That was close. "Producer_TransitionClose05" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TransitionClose05.wav" } //Live and in the flesh! "Producer_TransitionClose06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TransitionClose06.wav" } //All bark, no bite! "Producer_TransitionClose07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TransitionClose07.wav" } //We made it uh huh. We made it oh yeah (sung) "Producer_TransitionClose08" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TransitionClose08.wav" } //Whoa, that's about as close as I like to cut it… "Producer_TransitionClose10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TransitionClose10.wav" } //We're going to have to do better. "Producer_TransitionClose11" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TransitionClose11.wav" } //We almost didn't make it… "Producer_TransitionClose12" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TransitionClose12.wav" } //I KNOW we can do better than that. "Producer_TransitionClose13" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TransitionClose13.wav" } //What happened to us? "Producer_TransitionClose15" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\TransitionClose15.wav" } //Wait here! "Producer_WaitHere01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WaitHere01.wav" } //Okay, wait here! "Producer_WaitHere02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WaitHere02.wav" } //Let's stop. "Producer_WaitHere03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WaitHere03.wav" } //Break time. "Producer_WaitHere04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WaitHere04.wav" } //BOOMER! "Producer_WarnBoomer01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnBoomer01.wav" } //BOOMER! "Producer_WarnBoomer02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnBoomer02.wav" } //BOOMER! "Producer_WarnBoomer03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnBoomer03.wav" } //OH SHIT, FAT GUY! "Producer_WarnBoomerC101" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnBoomerC101.wav" } //BIG GUY! "Producer_WarnBoomerC102" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnBoomerC102.wav" } //FAT GUY! "Producer_WarnBoomerC103" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnBoomerC103.wav" } //BIG GUY! "Producer_WarnBoomerC104" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnBoomerC104.wav" } //OH, THERE'S A FAT GUY! "Producer_WarnBoomerC105" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnBoomerC105.wav" } //BARF BAG! "Producer_WarnBoomerC106" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnBoomerC106.wav" } //BARF BAG! "Producer_WarnBoomerC107" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnBoomerC107.wav" } //Be Careful. "Producer_WarnCareful01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnCareful01.wav" } //Careful. "Producer_WarnCareful02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnCareful02.wav" } //Careful, guys. "Producer_WarnCareful03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnCareful03.wav" } //CHARGER! "Producer_WarnCharger01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnCharger01.wav" } //CHARGER! "Producer_WarnCharger02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnCharger02.wav" } //CHARGER! "Producer_WarnCharger03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnCharger03.wav" } //ONE OF THOSE CHARGING THNGS! "Producer_WarnChargerC101" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnChargerC101.wav" } //ONE OF THOSE CHARGING THNGS! "Producer_WarnChargerC102" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnChargerC102.wav" } //ONE OF THOSE CHARGING THNGS! "Producer_WarnChargerC103" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnChargerC103.wav" } //HUNTER! "Producer_WarnHunter01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnHunter01.wav" } //HUNTER! "Producer_WarnHunter02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnHunter02.wav" } //HUNTER! "Producer_WarnHunter03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnHunter03.wav" } //ONE OF THOSE POUNCING THINGS! "Producer_WarnHunterC101" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnHunterC101.wav" } //HOODIE! "Producer_WarnHunterC102" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnHunterC102.wav" } //HOODIE BASTARD! "Producer_WarnHunterC103" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnHunterC103.wav" } //JUMPER! "Producer_WarnHunterC104" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnHunterC104.wav" } //LEAPER! "Producer_WarnHunterC105" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnHunterC105.wav" } //They call them Hunters. "Producer_WarnHunterC1P02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnHunterC1P02.wav" } //Just never saw one before. "Producer_WarnHunterC1P03" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnHunterC1P03.wav" } //JOCKEY! "Producer_WarnJockey01" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnJockey01.wav" } //JOCKEY! "Producer_WarnJockey03" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnJockey03.wav" } //SMOKER! "Producer_WarnSmoker01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnSmoker01.wav" } //SMOKER! "Producer_WarnSmoker02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnSmoker02.wav" } //SMOKER! "Producer_WarnSmoker03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnSmoker03.wav" } //TONGUE GUY! "Producer_WarnSmokerC101" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnSmokerC101.wav" } //TONGUE! "Producer_WarnSmokerC102" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSmokerC102.wav" } //ONE OF THOSE SMOKNG GUYS! "Producer_WarnSmokerC103" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSmokerC103.wav" } //ONE OF THOSE SMOKNG GUYS! "Producer_WarnSmokerC104" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSmokerC104.wav" } //TONGUE GUY! "Producer_WarnSmokerC105" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSmokerC105.wav" } //TONGUE! "Producer_WarnSmokerC106" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSmokerC106.wav" } //SPITTER! "Producer_WarnSpitter01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSpitter01.wav" } //SPITTER! "Producer_WarnSpitter02" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSpitter02.wav" } //SPITTER! "Producer_WarnSpitter03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSpitter03.wav" } //GREEN GUY! "Producer_WarnSpitterC101" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSpitterC101.wav" } //CRAZY NECK! "Producer_WarnSpitterC102" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSpitterC102.wav" } //GREEN GUY! "Producer_WarnSpitterC103" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSpitterC103.wav" } //Incoming! "Producer_WarnSpitterIncoming01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSpitterIncoming01.wav" } //Goooooo!!!!!! "Producer_WarnSpitterIncoming02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSpitterIncoming02.wav" } //Heads up! Goo! "Producer_WarnSpitterIncoming03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSpitterIncoming03.wav" } //Heads up! Goo! "Producer_WarnSpitterIncoming04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSpitterIncoming04.wav" } //Goooooo incoming!!!!! "Producer_WarnSpitterIncoming05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnSpitterIncoming05.wav" } //TANK! "Producer_WarnTank01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnTank01.wav" } //TANK! "Producer_WarnTank02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnTank02.wav" } //TANK! "Producer_WarnTank03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnTank03.wav" } //TANK! "Producer_WarnTank04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnTank04.wav" } //Why can't that thing be on our side? "Producer_WarnTankC101" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnTankC101.wav" } //HOLY SHIT WHAT'S THAT?!?! "Producer_WarnTankC102" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnTankC102.wav" } //OH GODDAMN that things big! "Producer_WarnTankC103" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnTankC103.wav" } //HOLY SHIT WHAT'S THAT?!?! "Producer_WarnTankC104" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WarnTankC104.wav" } //WITCH! "Producer_WarnWitch01" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnWitch01.wav" } //WITCH! "Producer_WarnWitch02" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnWitch02.wav" } //WITCH! "Producer_WarnWitch03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnWitch03.wav" } //WITCH! "Producer_WarnWitch04" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WarnWitch04.wav" } //They're behind us! "Producer_WatchOutBehind01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WatchOutBehind01.wav" } //Behind us! "Producer_WatchOutBehind02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WatchOutBehind02.wav" } //Behind us guys! "Producer_WatchOutBehind03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WatchOutBehind03.wav" } //My bad, my bad, my bad! "Producer_WitchChasing01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WitchChasing01.wav" } //Out of my way! "Producer_WitchChasing02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WitchChasing02.wav" } //Out of my way! "Producer_WitchChasing03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WitchChasing03.wav" } //Kill the damn thing! "Producer_WitchChasing04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WitchChasing04.wav" } //Kill the damn thing! "Producer_WitchChasing05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WitchChasing05.wav" } //Shoot her! Shoot her! "Producer_WitchChasing06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WitchChasing06.wav" } //Shit! She's on my ass! "Producer_WitchChasing07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WitchChasing07.wav" } //My bad! "Producer_WitchChasing08" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WitchChasing08.wav" } //My bad, my bad, my bad! "Producer_WitchChasing09" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WitchChasing09.wav" } //Ummm guys, that witch is getting mad. "Producer_WitchGettingAngry01" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WitchGettingAngry01.wav" } //Who's pissing off the witch? "Producer_WitchGettingAngry02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WitchGettingAngry02.wav" } //Leave that witch alone! "Producer_WitchGettingAngry03" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WitchGettingAngry03.wav" } //Get away from the witch. "Producer_WitchGettingAngry04" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WitchGettingAngry04.wav" } //Leave that witch alone! "Producer_WitchGettingAngry05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WitchGettingAngry05.wav" } //There's the bridge You sure they're going to be there? "Producer_World01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\World01.wav" } //I'm just happy to be off the boat. "Producer_World02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\World02.wav" } //With our luck that is actually just a bridge monster. "Producer_World03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\World03.wav" } //We're here. Crescent City,. I'll tell you now. I 'm not showing anyone my tits. "Producer_World04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\World04.wav" } //What's that smell? "Producer_World05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\World05.wav" } //There's the freeway! "Producer_World07" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\World07.wav" } //Looks like they were routing people through here. "Producer_World08" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\World08.wav" } //Down here. "Producer_World10" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\World10.wav" } //Through here. "Producer_World12" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\World12.wav" } //Over here. "Producer_World13" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\World13.wav" } //HEYYYYY! COME BACK! "Producer_WorldC1M1B01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M1B01.wav" } //COME BACK! WE'RE STILL HERE! "Producer_WorldC1M1B02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M1B02.wav" } //OVER HERE! COME BACK! "Producer_WorldC1M1B04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M1B04.wav" } //THERE'S STILL PEOPLE HERE! COME BACK! PLEASE! "Producer_WorldC1M1B05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M1B05.wav" } //Guys, now's not the time for a pissing contest. The building's on fire. Let's get off this roof while we still can "Producer_WorldC1M1B09" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B09.wav" } //Good enough for me. Let's grab some weapons and get out of here. "Producer_WorldC1M1B10" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B10.wav" } //Mall it is. But first, let's grab something to defend ourselves with. "Producer_WorldC1M1B11" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B11.wav" } //I can't believe I'm stranded in Savannah. "Producer_WorldC1M1B13" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B13.wav" } //Oh shit, they did NOT just leave us on this roof! "Producer_WorldC1M1B15" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M1B15.wav" } //Oh, I think there's an evac station in the mall. "Producer_WorldC1M1B17" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B17.wav" } //I been hearing about…things. You know what, nevermind. But grab a weapon, trust me. "Producer_WorldC1M1B19" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B19.wav" } //I think those things are down there, grab a weapon. "Producer_WorldC1M1B20" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B20.wav" } //If we stay together and keep our heads, we can get out of this. "Producer_WorldC1M1B21" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B21.wav" } //We should take some weapons. I work in the news and the news says we should definitely take some weapons. "Producer_WorldC1M1B27" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B27.wav" } //I don't know, since this all seems to be true, trust me, when I say we should grab any weapon we can find. "Producer_WorldC1M1B28" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B28.wav" } //Alright, sounds like a plan. "Producer_WorldC1M1B30" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B30.wav" } //I'm gonna have to agree. "Producer_WorldC1M1B34" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B34.wav" } //Okay, this man's talking some sense. Let's get out of here. "Producer_WorldC1M1B35" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B35.wav" } //These… don't look like people. "Producer_WorldC1M1B39" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B39.wav" } //Zombies. Holy shit. They're real. "Producer_WorldC1M1B40" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B40.wav" } //You hear about them, but until you see them… "Producer_WorldC1M1B41" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B41.wav" } //What the hell is this thing? "Producer_WorldC1M1B43" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B43.wav" } //Okay. Now I'm killing zombies. "Producer_WorldC1M1B46" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B46.wav" } //I heard Atlanta already fell. "Producer_WorldC1M1B48" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B48.wav" } //I work for a news station, we'd HEARD about the east coast, but… Jesus. I didn't know it was this bad. "Producer_WorldC1M1B49" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B49.wav" } //Hey, look at this map. We need to get to New Orleans, FAST. "Producer_WorldC1M1B50" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B50.wav" } //New Orleans is all that's left. "Producer_WorldC1M1B51" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B51.wav" } //Reports were really fragmented, CEDA never told anyone it was this bad. "Producer_WorldC1M1B52" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B52.wav" } //I think CEDA should have been telling us do more than wash our hands. "Producer_WorldC1M1B53" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M1B53.wav" } //A gun STORE? For the first time in my life, that sounds good. "Producer_WorldC1M2B01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B01.wav" } //A whole store full of guns? You're talking MY language, Coach. "Producer_WorldC1M2B02" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B02.wav" } //A whole store? Full of guns? You are talking MY language, Ellis. "Producer_WorldC1M2B03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B03.wav" } //So long as there's zombies trying to kill me he is. "Producer_WorldC1M2B04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B04.wav" } //Well, no, not usually. But for now? Yes. "Producer_WorldC1M2B05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B05.wav" } //Ehum not normally, it's complicated. "Producer_WorldC1M2B06" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B06.wav" } //Okay, no, normally I hate guns. But I… think I hate zombies more. "Producer_WorldC1M2B07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B07.wav" } //Great, we're heading the right way to the mall. "Producer_WorldC1M2B08" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B08.wav" } //Jump onto the truck! "Producer_WorldC1M2B11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B11.wav" } //Over the dumpster! "Producer_WorldC1M2B12" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B12.wav" } //This whole city looks abandoned. "Producer_WorldC1M2B15" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B15.wav" } //CEDA'd better be at that mall… "Producer_WorldC1M2B16" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B16.wav" } //Oh… my… GOD. "Producer_WorldC1M2B18" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B18.wav" } //Oh sweet jesus look at all of these guns. "Producer_WorldC1M2B19" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B19.wav" } //Would you LOOK at all these guns? "Producer_WorldC1M2B21" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B21.wav" } //Now, this one can kill some zombies. "Producer_WorldC1M2B29" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B29.wav" } //Yeah, you are going to kill some zombies with me. "Producer_WorldC1M2B30" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B30.wav" } //Are all these free? "Producer_WorldC1M2B31" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B31.wav" } //Woo! I LOVE this gun! "Producer_WorldC1M2B45" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M2B45.wav" } //I am in love with this gun. "Producer_WorldC1M2B46" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B46.wav" } //Oh, this is my new favorite. "Producer_WorldC1M2B50" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B50.wav" } //Alright, sir. We'll go get you your snacks. But you better not try to weasel out of this. "Producer_WorldC1M2B56" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B56.wav" } //Sir, if you let me keep this gun? I'll go get you anything you need. "Producer_WorldC1M2B62" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B62.wav" } //Grab the cola! "Producer_WorldC1M2B63" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M2B63.wav" } //I got the cola, let's get back! "Producer_WorldC1M2B64" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M2B64.wav" } //Alright, I got Whitaker's cola! Let's go! "Producer_WorldC1M2B65" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M2B65.wav" } //I got the cola! "Producer_WorldC1M2B66" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M2B66.wav" } //Grabbing the cola! "Producer_WorldC1M2B67" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M2B67.wav" } //Barrier's down! Let's get to the mall. "Producer_WorldC1M2B68" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M2B68.wav" } //There goes the barrier! Let's get out of here. "Producer_WorldC1M2B69" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M2B69.wav" } //[whisper] Shit, I think I accidentally grabbed diet cola. We should go. Hey, thanks Whitaker! "Producer_WorldC1M2B70" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B70.wav" } //Damn. That man knows how to clear a path. "Producer_WorldC1M2B71" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B71.wav" } //Oh, thank god, the mall! "Producer_WorldC1M2B72" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M2B72.wav" } //Okay. Evacuation centers aren't usually this quiet. "Producer_WorldC1M2B73" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M2B73.wav" } //Alright. So… it's a bit quiet. I still say we should check it out. "Producer_WorldC1M3B01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B01.wav" } //Okay, so-it's a little deserted. There might still be an evac deeper in. "Producer_WorldC1M3B02" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B02.wav" } //Amen. "Producer_WorldC1M3B03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B03.wav" } //Lord, have mercy on Coach and spare the food court. "Producer_WorldC1M3B05" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B05.wav" } //Up this escalator! "Producer_WorldC1M3B06" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B06.wav" } //Down that escalator! "Producer_WorldC1M3B09" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B09.wav" } //Anybody know who the race car guy is? "Producer_WorldC1M3B14" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B14.wav" } //Jimmy Gibbs Jr…. Yay. "Producer_WorldC1M3B16" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B16.wav" } //Get ready! The alarm is gonna sound. "Producer_WorldC1M3B19" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B19.wav" } //Keep going! "Producer_WorldC1M3B20" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M3B20.wav" } //We have to turn off that alarm! "Producer_WorldC1M3B21" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M3B21.wav" } //Someone turn off the alarm! "Producer_WorldC1M3B22" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M3B22.wav" } //Got it! "Producer_WorldC1M3B23" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M3B23.wav" } //Holy SHIT, was that annoying! "Producer_WorldC1M3B24" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B24.wav" } //Unngh. There's nobody here. "Producer_WorldC1M3B27" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B27.wav" } //Oh, damn it, I knew it. "Producer_WorldC1M3B28" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B28.wav" } //We're not getting rescued here, are we? "Producer_WorldC1M3B29" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B29.wav" } //I'm not getting a strong "we're getting rescued" vibe here. "Producer_WorldC1M3B30" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B30.wav" } //Guys? This does NOT look good. "Producer_WorldC1M3B31" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B31.wav" } //No one is going to be rescuing us today. "Producer_WorldC1M3B32" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B32.wav" } //It's all on us. No one is going to be rescuing us today. "Producer_WorldC1M3B33" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M3B33.wav" } //Looks like a safe room up ahead! "Producer_WorldC1M3B34" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M3B34.wav" } //Okay. Anybody got any ideas? "Producer_WorldC1M4B01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B01.wav" } //What's on your mind, Ellis? "Producer_WorldC1M4B03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B03.wav" } //Are we talking about this Jimmy Gibbs guy? His car's here? "Producer_WorldC1M4B04" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B04.wav" } //Are we talking about Jimmy Gibbs Jr? "Producer_WorldC1M4B05" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B05.wav" } //Well, it's a plan. I don't know if it's a GOOD plan. But it IS a plan. "Producer_WorldC1M4B06" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B06.wav" } //Any other ideas? "Producer_WorldC1M4B08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B08.wav" } //OK, so plan A is we go find this car. Plan b is we… wait here in this mall and die. "Producer_WorldC1M4B09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B09.wav" } //I had that idea first. "Producer_WorldC1M4B10" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B10.wav" } //Dibs on Gibbs! "Producer_WorldC1M4B12" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B12.wav" } //Find some gas, guys! "Producer_WorldC1M4B13" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B13.wav" } //As soon as these doors open, get ready to run. "Producer_WorldC1M4B14" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B14.wav" } //Comeoncomeoncomeon come on… "Producer_WorldC1M4B15" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B15.wav" } //Please get in the tank, please please please… "Producer_WorldC1M4B16" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B16.wav" } //Hurry up, hurrrry upppp… "Producer_WorldC1M4B17" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B17.wav" } //Come onnnn, come onnnnnn… "Producer_WorldC1M4B19" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B19.wav" } //Filling it up here! "Producer_WorldC1M4B20" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC1M4B20.wav" } //Filling it up here! "Producer_WorldC1M4B21" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B21.wav" } //I got this one! "Producer_WorldC1M4B22" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B22.wav" } //Come on, let's go! Find a gas can! "Producer_WorldC1M4B23" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B23.wav" } //Let's get this car gassed up! "Producer_WorldC1M4B24" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B24.wav" } //We need more gas! "Producer_WorldC1M4B25" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B25.wav" } //We still need more gas! "Producer_WorldC1M4B26" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B26.wav" } //Halfway there! "Producer_WorldC1M4B27" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B27.wav" } //Almost there! "Producer_WorldC1M4B28" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B28.wav" } //We still need ten more! "Producer_WorldC1M4B30" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B30.wav" } //We still need five more! "Producer_WorldC1M4B31" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B31.wav" } //Just three more! "Producer_WorldC1M4B32" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B32.wav" } //Just two more! "Producer_WorldC1M4B33" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B33.wav" } //One more can to go! "Producer_WorldC1M4B34" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B34.wav" } //We're all filled up, let's go! "Producer_WorldC1M4B35" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B35.wav" } //Car's full let's go! "Producer_WorldC1M4B36" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B36.wav" } //Hit it, Ellis! "Producer_WorldC1M4B37" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B37.wav" } //Woooo! "Producer_WorldC1M4B38" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B38.wav" } //Punch it! Punch it! "Producer_WorldC1M4B39" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC1M4B39.wav" } //Well, the ride was nice while it lasted. "Producer_WorldC2M101" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M101.wav" } //Oh man... they were attacked in their cars. "Producer_WorldC2M106" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M106.wav" } //Down here! "Producer_WorldC2M108" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M108.wav" } //Search the rooms. "Producer_WorldC2M116" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M116.wav" } //Through this room. "Producer_WorldC2M117" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M117.wav" } //Woohoo! Hang on! "Producer_WorldC2M122" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M122.wav" } //That was almost fun. "Producer_WorldC2M124" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M124.wav" } //Climbing back up this hill is not near as much fun as sliding down. "Producer_WorldC2M125" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M125.wav" } //Maybe someone is still here? "Producer_WorldC2M129" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M129.wav" } //These abandoned cars go on for MILES. "Producer_WorldC2M1B09" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M1B09.wav" } //You guys see those searchlights? I say we head there. "Producer_WorldC2M1B14" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M1B14.wav" } //Down this off ramp! "Producer_WorldC2M1B16" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M1B16.wav" } //I'm guessing that's Whispering Oaks. "Producer_WorldC2M1B18" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M1B18.wav" } //Highway's blocked! We can cut through this motel! "Producer_WorldC2M1B20" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M1B20.wav" } //Don't forget to search the rooms. "Producer_WorldC2M1B22" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M1B22.wav" } //Watch, it guys. This hill looks pretty steep. "Producer_WorldC2M1B24" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M1B24.wav" } //Whispering Oaks! We made it! "Producer_WorldC2M1B25" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M1B25.wav" } //Umm.. guys, this is the lady's room. "Producer_WorldC2M202" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M202.wav" } //We should head towards those searchlights. "Producer_WorldC2M2B03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M2B03.wav" } //I wish I could be that happy. "Producer_WorldC2M2B22" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M2B22.wav" } //He is making the best of a bad situation. "Producer_WorldC2M2B23" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M2B23.wav" } //Ah, to hell with it. Woo! KIDDIE LAND! "Producer_WorldC2M2B24" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M2B24.wav" } //Woo! "Producer_WorldC2M2B28" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M2B28.wav" } //Gate's open! "Producer_WorldC2M2B29" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M2B29.wav" } //Agh! Too loud! Somebody shut it down! "Producer_WorldC2M2B30" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M2B30.wav" } //TURN IT OFF!! "Producer_WorldC2M2B31" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M2B31.wav" } //Whew! It's off. "Producer_WorldC2M2B32" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M2B32.wav" } //This is the most RELAXING safe room I've ever been in. "Producer_WorldC2M2B33" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M2B33.wav" } //Gee, my bedroom was painted like this when I was a kid. [beat] Baby blue. I think my dad wanted a boy. "Producer_WorldC2M2B34" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M2B34.wav" } //The air duct of love. "Producer_WorldC2M3B06" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M3B06.wav" } //Down that hole! "Producer_WorldC2M3B08" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M3B08.wav" } //We'll have to get this gate opened up! "Producer_WorldC2M3B13" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M3B13.wav" } //We gotta turn that alarm off! "Producer_WorldC2M3B14" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M3B14.wav" } //Somebody turn off that alarm! "Producer_WorldC2M3B15" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M3B15.wav" } //Follow the tracks, guys! "Producer_WorldC2M3B17" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M3B17.wav" } //Alarm's off! "Producer_WorldC2M3B18" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M3B18.wav" } //I'm starting it! "Producer_WorldC2M3B30" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M3B30.wav" } //A helicopter! "Producer_WorldC2M4B01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M4B01.wav" } //Huh. That's pretty smart, Coach. "Producer_WorldC2M5B01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M5B01.wav" } //And that'll signal the chopper pilot! Coach, that's brilliant! I'm sorry about all the bad stuff I said about your crappy band. "Producer_WorldC2M5B02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M5B02.wav" } //When I hit this tape deck, it's all gonna start. Get ready, guys! "Producer_WorldC2M5B08" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M5B08.wav" } //Hit the lights! "Producer_WorldC2M5B12" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M5B12.wav" } //Lights! "Producer_WorldC2M5B14" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M5B14.wav" } //Turn on the lights! "Producer_WorldC2M5B22" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M5B22.wav" } //Woo! Yes! There's the chopper! "Producer_WorldC2M5B34" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M5B34.wav" } //There's the chopper! "Producer_WorldC2M5B35" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M5B35.wav" } //It worked! The chopper is here! "Producer_WorldC2M5B36" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M5B36.wav" } //He sees us! "Producer_WorldC2M5B38" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M5B38.wav" } //Coach, you are the smartest man ALIVE! "Producer_WorldC2M5B41" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M5B41.wav" } //It worked! God BLESS your bad taste in music, Coach! "Producer_WorldC2M5B42" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M5B42.wav" } //Coach's crazy idea worked! "Producer_WorldC2M5B43" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC2M5B43.wav" } //Let's go! Get to the helicopter! "Producer_WorldC2M5B48" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M5B48.wav" } //Everybody get to the chopper! "Producer_WorldC2M5B49" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC2M5B49.wav" } //Well, we aren't CEDA or the military, so I guess we're welcome. "Producer_WorldC3M101" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M101.wav" } //When they say stay out, I'm sure they mean someone else. "Producer_WorldC3M102" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M102.wav" } //Do you think they put this sign up before or after the infection? "Producer_WorldC3M103" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M103.wav" } //Hope the swamp people don't mind us visiting. "Producer_WorldC3M105" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M105.wav" } //Hm. Friendly bunch. "Producer_WorldC3M106" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M106.wav" } //Let's visit, they seem nice. "Producer_WorldC3M107" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M107.wav" } //Earl's Gator Village? This just keeps getting better. "Producer_WorldC3M108" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M108.wav" } //Yeah, let's just cut through the gator park and visit the crazy militants in the swamp. Sound good? "Producer_WorldC3M109" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M109.wav" } //I'm just askin' but are we sure this is the best route? "Producer_WorldC3M110" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M110.wav" } //We should search the houses for supplies. "Producer_WorldC3M111" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M111.wav" } //Looks like they all headed to the village - deeper in the swamp. Great. "Producer_WorldC3M113" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M113.wav" } //Activate the ferry. "Producer_WorldC3M115" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M115.wav" } //Okay, let's get ready and then call the ferry. "Producer_WorldC3M116" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M116.wav" } //I'm calling the ferry. "Producer_WorldC3M117" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M117.wav" } //Ferry's coming. "Producer_WorldC3M118" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M118.wav" } //Ferry's almost here! "Producer_WorldC3M119" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M119.wav" } //Okay, get on the ferry! "Producer_WorldC3M120" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M120.wav" } //Everyone on the ferry! "Producer_WorldC3M121" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M121.wav" } //Time to ride the ferry! "Producer_WorldC3M122" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M122.wav" } //Everyone, get on the ferry! "Producer_WorldC3M124" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M124.wav" } //Get on the boat! "Producer_WorldC3M125" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M125.wav" } //Everyone, get on the boat! "Producer_WorldC3M126" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M126.wav" } //Alright, get on the boat! "Producer_WorldC3M127" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M127.wav" } //Everyone on the boat! "Producer_WorldC3M128" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M128.wav" } //Okay, get on the boat! Time to ride the boat! "Producer_WorldC3M129" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M129.wav" } //So, umm... Do you guys know anything about the swamps? "Producer_WorldC3M130" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M130.wav" } //So what do you think is going to kill us? Zombies, gators, snakes, bugs or the swamp people? "Producer_WorldC3M131" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M131.wav" } //Yeah, I forgot about that. "Producer_WorldC3M132" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M132.wav" } //What? Blood farmers? Boy, what in the hell are you talking about? "Producer_WorldC3M133" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M133.wav" } //Sorry I asked... "Producer_WorldC3M134" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M134.wav" } //Ellis, does your tattoo mean anything? "Producer_WorldC3M135" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M135.wav" } //You had real forsight to get that tattooed. "Producer_WorldC3M136" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M136.wav" } //Well if anyone could survive this, it would be people who live like this. "Producer_WorldC3M137" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M137.wav" } //Nick, what do you think the odds are that the swamp people are still alive? "Producer_WorldC3M139" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M139.wav" } //Not zombies. "Producer_WorldC3M140" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M140.wav" } //Sound about right. "Producer_WorldC3M141" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M141.wav" } //Does anyone have any bug spray? "Producer_WorldC3M142" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M142.wav" } //We have to find the main river. "Producer_WorldC3M143" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M143.wav" } //Okay, stay on the walkway. "Producer_WorldC3M144" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M144.wav" } //Careful this doesn't look safe. "Producer_WorldC3M146" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M146.wav" } //Should we go right or left? "Producer_WorldC3M147" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M147.wav" } //Should we go right or straight? "Producer_WorldC3M148" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M148.wav" } //Does anyone know which way we should go? "Producer_WorldC3M149" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M149.wav" } //Should we go right or left? "Producer_WorldC3M150" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M150.wav" } //Hey Ellis, that's a bathtub. You ever seen one before? "Producer_WorldC3M151" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M151.wav" } //Fair enough. "Producer_WorldC3M152" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M152.wav" } //Get back on the walkway! "Producer_WorldC3M153" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M153.wav" } //Shit! The walkway collapsed. "Producer_WorldC3M154" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M154.wav" } //Let's get up the ladder! "Producer_WorldC3M155" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M155.wav" } //Come on, up on the walkway! "Producer_WorldC3M156" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M156.wav" } //Get on the walkway! "Producer_WorldC3M157" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M157.wav" } //We can go to the right. "Producer_WorldC3M158" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M158.wav" } //They have planks down over here. "Producer_WorldC3M159" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M159.wav" } //To the drainage pipe! "Producer_WorldC3M161" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M161.wav" } //Safehouse in the drainage ditch! "Producer_WorldC3M162" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M162.wav" } //I can see a light! "Producer_WorldC3M163" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M163.wav" } //That's an encouraging sign, they have power. "Producer_WorldC3M164" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M164.wav" } //Hey, I can see a light! "Producer_WorldC3M165" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M165.wav" } //HE WAS FLYING THE HELICOPTER "Producer_WorldC3M1B01" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M1B01.wav" } //That's true. If I had a pick a low point in the flight, it was probably when he stopped flying the chopper and attacked us. "Producer_WorldC3M1B02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M1B02.wav" } //Anyone know where we are? "Producer_WorldC3M1B04" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M1B04.wav" } //They actually have to put a sign up to stop people from swimming in the gator park? All right... "Producer_WorldC3M1B06" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M1B06.wav" } //No swimming in the gator park. Fair enough. "Producer_WorldC3M1B07" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M1B07.wav" } //The white suit with zombie brains all over it? That one? "Producer_WorldC3M1B08" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M1B08.wav" } //I dunno. Maybe? "Producer_WorldC3M1B09" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M1B09.wav" } //No indoor plumbing "Producer_WorldC3M1B10" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M1B10.wav" } //WOW! Gate's open! "Producer_WorldC3M1B11" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M1B11.wav" } //Holy shit, there really are mud people! "Producer_WorldC3M201" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M201.wav" } //Watch out for the mudders! "Producer_WorldC3M202" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M202.wav" } //Mud people! "Producer_WorldC3M203" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M203.wav" } //Mud people! "Producer_WorldC3M204" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M204.wav" } //I am sick to death of this mud! "Producer_WorldC3M205" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M205.wav" } //Okay, enough with the mud already. "Producer_WorldC3M206" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M206.wav" } //I guess this is where the drain pipe drained.... "Producer_WorldC3M209" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M209.wav" } //Okay, this is creepy. "Producer_WorldC3M210" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M210.wav" } //It's dry over here. "Producer_WorldC3M211" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M211.wav" } //Holy shit, a downed plane! "Producer_WorldC3M216" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M216.wav" } //Zombies hit mid-flight I guess. "Producer_WorldC3M217" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M217.wav" } //You are kidding me, the only way forward is through an emergency door. "Producer_WorldC3M218" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M218.wav" } //I've always wanted to do this. "Producer_WorldC3M219" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M219.wav" } //Do you think the slides will activate? "Producer_WorldC3M220" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M220.wav" } //Okay, I'm opening the door! "Producer_WorldC3M221" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M221.wav" } //Okay, get ready, once we open the door this alarm will sound! "Producer_WorldC3M222" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M222.wav" } //Open the door. "Producer_WorldC3M223" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M223.wav" } //Only way is through this door. "Producer_WorldC3M224" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M224.wav" } //Screw it, why not, open the door. "Producer_WorldC3M225" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M225.wav" } //What the hell, open the door. "Producer_WorldC3M226" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M226.wav" } //I am sick of the swamp. "Producer_WorldC3M227" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M227.wav" } //Oh, my feet are never gonna dry. "Producer_WorldC3M228" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M228.wav" } //Good thing I'm wearing boots. "Producer_WorldC3M229" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M229.wav" } //Dry land ahead! "Producer_WorldC3M233" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M233.wav" } //Hey, lights ahead! "Producer_WorldC3M234" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M234.wav" } //This way! "Producer_WorldC3M235" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M235.wav" } //Hey, the village is this way! "Producer_WorldC3M236" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M236.wav" } //Lights are on! Hello!!??!?! "Producer_WorldC3M237" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M237.wav" } //Maybe people are here! "Producer_WorldC3M238" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M238.wav" } //More lights! "Producer_WorldC3M240" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M240.wav" } //Okay, if they have power... "Producer_WorldC3M241" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M241.wav" } //Hellooo!!! Helloooo!!! We aren't CEDA!! "Producer_WorldC3M242" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M242.wav" } //They really walled themselves off! "Producer_WorldC3M243" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M243.wav" } //They look dug in, maybe they're alive! "Producer_WorldC3M244" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M244.wav" } //Hello, hello - swamp people are you there? "Producer_WorldC3M245" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M245.wav" } //Anyone there! Help! "Producer_WorldC3M246" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M246.wav" } //Hello! "Producer_WorldC3M248" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M248.wav" } //Hey! Help! "Producer_WorldC3M249" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M249.wav" } //I don't see anyone. "Producer_WorldC3M250" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M250.wav" } //We can get through up here. "Producer_WorldC3M251" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M251.wav" } //There's a safe house in that shack! "Producer_WorldC3M252" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M252.wav" } //Through this house! "Producer_WorldC3M253" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M253.wav" } //Ahh shit, they didn't make it. "Producer_WorldC3M303" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M303.wav" } //Goddamnit, the swamp people are zombies. "Producer_WorldC3M304" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M304.wav" } //Oh zombie swamp people, I'm sorry I gotta shoot you. "Producer_WorldC3M305" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M305.wav" } //We should look around and see if they left supplies. "Producer_WorldC3M308" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M308.wav" } //We need to head to the river. "Producer_WorldC3M310" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M310.wav" } //Time to leave this village. "Producer_WorldC3M312" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M312.wav" } //We heard reports the virus spread through mammals but... "Producer_WorldC3M313" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M313.wav" } //Better safe than sorry I guess. "Producer_WorldC3M315" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M315.wav" } //We aren't going to find anyone here. "Producer_WorldC3M317" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M317.wav" } //There's stairs! "Producer_WorldC3M319" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M319.wav" } //See the stairs? "Producer_WorldC3M320" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M320.wav" } //Stay on the walkway! "Producer_WorldC3M322" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M322.wav" } //Back here! "Producer_WorldC3M323" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M323.wav" } //The path continues through here. "Producer_WorldC3M324" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M324.wav" } //There's a path. "Producer_WorldC3M325" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M325.wav" } //Use the planks. "Producer_WorldC3M326" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Producer\WorldC3M326.wav" } //Okay, we need to lower this bridge. "Producer_WorldC3M330" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M330.wav" } //Only way over is this bridge. "Producer_WorldC3M331" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M331.wav" } //Only way over is this walkway. "Producer_WorldC3M332" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M332.wav" } //Someone lower this walkway. "Producer_WorldC3M333" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M333.wav" } //Lower the walkway. "Producer_WorldC3M334" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M334.wav" } //Lower the bridge! "Producer_WorldC3M335" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M335.wav" } //Get ready, I'm lowering the bridge. "Producer_WorldC3M336" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M336.wav" } //Get ready, I'm lowering the bridge. "Producer_WorldC3M337" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M337.wav" } //Okay, bridge coming down! "Producer_WorldC3M338" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M338.wav" } //Bridge coming down! "Producer_WorldC3M340" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M340.wav" } //We can cross. "Producer_WorldC3M341" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M341.wav" } //It's down, let's go! "Producer_WorldC3M342" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M342.wav" } //Okay, try and keep out of the water. "Producer_WorldC3M343" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M343.wav" } //Stay up here where it's dry. "Producer_WorldC3M344" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M344.wav" } //Through this house. "Producer_WorldC3M345" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M345.wav" } //Plantation is right up here! "Producer_WorldC3M346" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M346.wav" } //There's the grounds! "Producer_WorldC3M347" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M347.wav" } //We just need to get in here! "Producer_WorldC3M348" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M348.wav" } //Let's head down this road. "Producer_WorldC3M402" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M402.wav" } //Down here. "Producer_WorldC3M403" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M403.wav" } //There's the plantation house! "Producer_WorldC3M404" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M404.wav" } //Go up the scaffolding. "Producer_WorldC3M410" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M410.wav" } //Let's try the radio. "Producer_WorldC3M420" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC3M420.wav" } //Run to the boat! "Producer_WorldC3M423" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M423.wav" } //To the boat! To the boat! "Producer_WorldC3M424" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M424.wav" } //We're at the plantation house. "Producer_WorldC3M429" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC3M429.wav" } //This should be easy. "Producer_WorldC4M101" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M101.wav" } //We just need to grab some diesel. "Producer_WorldC4M103" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M103.wav" } //Next gas: two miles. Well, shit. "Producer_WorldC4M1B03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M1B03.wav" } //Uh oh. It's raining. "Producer_WorldC4M1B07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M1B07.wav" } //We're gonna be coming back through here, so keep an eye out for the landmarks. "Producer_WorldC4M1B09" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M1B09.wav" } //Through this playground! "Producer_WorldC4M1B10" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M1B10.wav" } //Through that playground! "Producer_WorldC4M1B11" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M1B11.wav" } //We can cut through this garage sale! "Producer_WorldC4M1B12" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M1B12.wav" } //Now that is nasty wreck. "Producer_WorldC4M1B13" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M1B13.wav" } //We're not going any farther on this road. "Producer_WorldC4M2B01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M2B01.wav" } //We can head through the sugar mill. "Producer_WorldC4M2B02" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M2B02.wav" } //Rain's really comin' down. "Producer_WorldC4M2B03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M2B03.wav" } //It's really starting to pour. "Producer_WorldC4M2B04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M2B04.wav" } //The water's starting to pool. "Producer_WorldC4M2B05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M2B05.wav" } //Uh, does it flood around here? "Producer_WorldC4M2B06" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M2B06.wav" } //How many goddamn witches are there? "Producer_WorldC4M2B08" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M2B08.wav" } //Up that ramp! "Producer_WorldC4M2B11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M2B11.wav" } //Hey! There's the gas station! "Producer_WorldC4M2B13" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC4M2B13.wav" } //We can take that elevator down to the field. "Producer_WorldC4M2B16" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M2B16.wav" } //ELEVATOR'S HERE! "Producer_WorldC4M2B18" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC4M2B18.wav" } //COME ON! INTO THE ELEVATOR! "Producer_WorldC4M2B20" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC4M2B20.wav" } //KEEP MOVING! JUST HEAD FOR THE SIGN! "Producer_WorldC4M2B23" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC4M2B23.wav" } //HEAD FOR THE SIGN! "Producer_WorldC4M2B24" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC4M2B24.wav" } //KEEP MOVING! "Producer_WorldC4M2B25" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC4M2B25.wav" } //Says here the gas is inside. "Producer_WorldC4M2B26" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M2B26.wav" } //Let's go get it. "Producer_WorldC4M2B27" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M2B27.wav" } //There's gas in the safe room! "Producer_WorldC4M2B28" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M2B28.wav" } //Close the door and lets get the gas. "Producer_WorldC4M2B29" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M2B29.wav" } //Alright. Everybody got a gas can? I do not want to make this trip twice. "Producer_WorldC4M3B01" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M3B01.wav" } //How bad do these storms get? "Producer_WorldC4M3B03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M3B03.wav" } //Stick to high ground! "Producer_WorldC4M4B01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M4B01.wav" } //We can get across on the rooftops! "Producer_WorldC4M4B03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M4B03.wav" } //There's that porch light we passed on the way in. "Producer_WorldC4M4B04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M4B04.wav" } //There's that garage sale! "Producer_WorldC4M4B06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M4B06.wav" } //The playground! We're almost outta here! "Producer_WorldC4M4B07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M4B07.wav" } //Yeah, that might work. "Producer_WorldC4M4B10" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M4B10.wav" } //Sign is on! "Producer_WorldC4M4B15" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC4M4B15.wav" } //Virgil better be watching! "Producer_WorldC4M4B16" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC4M4B16.wav" } //LET'S GET TO THE BOAT! "Producer_WorldC4M4B22" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC4M4B22.wav" } //GET TO THE BOAT! "Producer_WorldC4M4B23" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC4M4B23.wav" } //And let's go! "Producer_WorldC5M2B05" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC5M2B05.wav" } //TURN OFF THE ALARM! "Producer_WorldC5M2B06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC5M2B06.wav" } //KEEP RUNNING! "Producer_WorldC5M2B07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC5M2B07.wav" } //GET TO THE ALARM! "Producer_WorldC5M2B08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC5M2B08.wav" } //TURN IT OFF! "Producer_WorldC5M2B09" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC5M2B09.wav" } //Got it! "Producer_WorldC5M2B12" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC5M2B12.wav" } //Careful, alarm cars everywhere. "Producer_WorldC5M3B03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC5M3B03.wav" } //Everyone, just watch where you shoot. "Producer_WorldC5M3B05" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC5M3B05.wav" } //There's the bridge! "Producer_WorldC5M3B08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC5M3B08.wav" } //What are they doing!? "Producer_WorldC5M3B11" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC5M3B11.wav" } //We need to keep moving. "Producer_WorldC5M4B01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC5M4B01.wav" } //That was close. "Producer_WorldC5M4B03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC5M4B03.wav" } //Something tells me they're not checking for survivors anymore. "Producer_WorldC5M4B04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC5M4B04.wav" } //Let's move. "Producer_WorldC5M5B01" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC5M5B01.wav" } //Somebody want to grab that radio? "Producer_WorldC5M5B02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC5M5B02.wav" } //Hello? "Producer_WorldC5M5B04" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC5M5B04.wav" } //Sorry for using the radio, but we are four survivors on the bridge. "Producer_WorldC5M5B05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC5M5B05.wav" } //Four survivors on the bridge. "Producer_WorldC5M5B06" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC5M5B06.wav" } //This is someone who could use some help. "Producer_WorldC5M5B07" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC5M5B07.wav" } //We are not infected. "Producer_WorldC5M5B09" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC5M5B09.wav" } //Yeah, yes, yes we are immune. "Producer_WorldC5M5B11" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC5M5B11.wav" } //We're on our way. Thank you. "Producer_WorldC5M5B12" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC5M5B12.wav" } //We'll be there. Wait for us. "Producer_WorldC5M5B14" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldC5M5B14.wav" } //Get to the chopper! "Producer_WorldC5M5B19" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC5M5B19.wav" } //Get to the chopper! "Producer_WorldC5M5B22" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldC5M5B22.wav" } //Shit! This way's blocked! "Producer_WorldGenericProducer10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer10.wav" } //We've gotta get around this fire! "Producer_WorldGenericProducer11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer11.wav" } //The fire's spreading! "Producer_WorldGenericProducer12" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer12.wav" } //The fire's spreading! "Producer_WorldGenericProducer13" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer13.wav" } //Elevator's out! "Producer_WorldGenericProducer14" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer14.wav" } //We need to find the stairs! "Producer_WorldGenericProducer15" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer15.wav" } //Out here on the ledge! "Producer_WorldGenericProducer17" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer17.wav" } //Get out to the ledge! "Producer_WorldGenericProducer18" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer18.wav" } //It's safe on the ledges. "Producer_WorldGenericProducer19" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer19.wav" } //Thank god, I was getting tired. "Producer_WorldGenericProducer20" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer20.wav" } //Got a magnum! "Producer_WorldGenericProducer35" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer35.wav" } //Magnum here! "Producer_WorldGenericProducer36" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer36.wav" } //Search those rooms. Might be something we can use. "Producer_WorldGenericProducer41" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer41.wav" } //This elevator works! "Producer_WorldGenericProducer42" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer42.wav" } //Push the button! "Producer_WorldGenericProducer44" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer44.wav" } //I don't like this. Get ready… "Producer_WorldGenericProducer45" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer45.wav" } //My name's Rochelle. I produce a news show. "Producer_WorldGenericProducer46" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer46.wav" } //Cool. "Producer_WorldGenericProducer47" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer47.wav" } //Rochelle. "Producer_WorldGenericProducer48" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer48.wav" } //My name's Rochelle. You? "Producer_WorldGenericProducer49" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer49.wav" } //Hey. Name's Rochelle, you? "Producer_WorldGenericProducer50" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer50.wav" } //And I'm Rochelle. I admit, these are pretty crappy circumstances to meet in, but, well, you watch my back and I'll watch yours. Maybe we'll get out of this alive. "Producer_WorldGenericProducer52" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer52.wav" } //And I'm Rochelle. I haven't known you guys long but, well, it looks like I'm going to be trusting you with my life. So… hi. And thanks. "Producer_WorldGenericProducer53" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer53.wav" } //Rochelle. I work in television. WORKED in television. "Producer_WorldGenericProducer54" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer54.wav" } //I… guess my boss never thought of that. "Producer_WorldGenericProducer55" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer55.wav" } //Rochelle. I was down here covering a news story. I'm from Cleveland. "Producer_WorldGenericProducer56" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer56.wav" } //Uh. No, hard news. I've been producing segments on CEDA evacuating people. "Producer_WorldGenericProducer57" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer57.wav" } //My name's Rochelle. Give me a break, this is the first time I've shot a gun. "Producer_WorldGenericProducer61" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer61.wav" } //Rochelle. And I hear you. "Producer_WorldGenericProducer62" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer62.wav" } //Rochelle. "Producer_WorldGenericProducer63" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer63.wav" } //Thanks, you… too… "Producer_WorldGenericProducer65" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer65.wav" } //Hey, it's okay, man. We're gonna be fine. Tell me, what's your name? "Producer_WorldGenericProducer66" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer66.wav" } //How about You? "Producer_WorldGenericProducer67" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer67.wav" } //And our guns. "Producer_WorldGenericProducer69" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer69.wav" } //If we're all getting to know each other, my name's Rochelle. "Producer_WorldGenericProducer70" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer70.wav" } //I don't know, I think we should stick together, you cool with that? I'm Rochelle, what's your names? "Producer_WorldGenericProducer71" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer71.wav" } //Who'd we lose? "Producer_WorldGenericProducer74" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer74.wav" } //I think it was Ellis. "Producer_WorldGenericProducer77" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer77.wav" } //I think it was Nick. "Producer_WorldGenericProducer78" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer78.wav" } //I think he just said it was Coach. "Producer_WorldGenericProducer79" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer79.wav" } //They've been calling those boomers. For obvious reasons. "Producer_WorldGenericProducer81" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldGenericProducer81.wav" } //Good question, where is CEDA? I just see the military. (where is CEDA) "Producer_WorldSigns01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldSigns01.wav" } //Don't worry Ellis, they mean the flu, not in the head. (report the sick) "Producer_WorldSigns03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\WorldSigns03.wav" } //Run! "Producer_YellRun01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\YellRun01.wav" } //Just run! "Producer_YellRun02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\YellRun02.wav" } //Run! Run! Run! "Producer_YellRun03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\YellRun03.wav" } //Just run! "Producer_YellRun04" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Producer\YellRun04.wav" } //Yes. "Producer_Yes01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Yes01.wav" } //Why yes. "Producer_Yes02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Yes02.wav" } //Yeah. "Producer_Yes03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Yes03.wav" } //Yeah. "Producer_Yes04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Yes04.wav" } //Of course. "Producer_Yes05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Yes05.wav" } //Okay. "Producer_Yes06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Yes06.wav" } //Yep. "Producer_Yes07" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Yes07.wav" } //Sure. "Producer_Yes08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Yes08.wav" } //Sure. "Producer_Yes09" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\Yes09.wav" } //You are welcome. "Producer_YouAreWelcome01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\YouAreWelcome01.wav" } //You are welcome. "Producer_YouAreWelcome02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\YouAreWelcome02.wav" } //You're welcome. "Producer_YouAreWelcome03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\YouAreWelcome03.wav" } //We're cool. "Producer_YouAreWelcome04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\YouAreWelcome04.wav" } //No problem. "Producer_YouAreWelcome05" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\YouAreWelcome05.wav" } //Anytime. "Producer_YouAreWelcome06" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\YouAreWelcome06.wav" } //Don't worry about it. "Producer_YouAreWelcome07" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\YouAreWelcome07.wav" } //Don't even start. "Producer_YouAreWelcome08" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\YouAreWelcome08.wav" } //That's okay. "Producer_YouAreWelcome09" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\YouAreWelcome09.wav" } //That's okay. "Producer_YouAreWelcome10" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\YouAreWelcome10.wav" } //Anything for a brother. "Producer_YouAreWelcomeCoach01" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\YouAreWelcomeCoach01.wav" } //Anything for a brother. "Producer_YouAreWelcomeCoach02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\YouAreWelcomeCoach02.wav" } //No problem shorty. "Producer_YouAreWelcomeEllis01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\YouAreWelcomeEllis01.wav" } //No problem suit. "Producer_YouAreWelcomeNick01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Producer\YouAreWelcomeNick01.wav" }