//-------------------------------------------------------------------------------------------------------------- // This file is auto generated do not hand edit! //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 09/16/2008 03:46:55 PM //-------------------------------------------------------------------------------------------------------------- //HAND EDITED TEMP AUDIO //If there are any survivors, please respond. "npc.bridge04a-01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\05_Military\bridge04a-01.wav" } "npc.bridge04a-02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\05_Military\bridge04a-02.wav" } "npc.bridge04a-03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\05_Military\bridge04a-03.wav" } "npc.bridge04a-04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\05_Military\bridge04a-04.wav" } "npc.bridge04a-05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\05_Military\bridge04a-05.wav" } "npc.bridge04a-06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\05_Military\bridge04a-06.wav" } "npc.bridge04a-07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\05_Military\bridge04a-07.wav" } "npc.bridge04b-01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\05_Military\bridge04b-01.wav" } "npc.bridge04b-02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\05_Military\bridge04b-02.wav" } "npc.bridge04b-03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\05_Military\bridge04b-03.wav" } "npc.bridge04b-04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\05_Military\bridge04b-04.wav" } "npc.bridge04b-05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\05_Military\bridge04b-05.wav" } "npc.bridge04b-06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\05_Military\bridge04b-06.wav" } "npc.bridge04b-07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\05_Military\bridge04b-07.wav" } //If there are any survivors, please respond. "npc.boatman_RadioInitialBroadCast03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast03.wav" } //If you can hear me, please respond! "npc.boatman_RadioInitialBroadCast05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast05.wav" } //John and Amanda Slater! We are a fishing vessel anchored off Riverside! Come in please! "npc.boatman_RadioInitialBroadCast08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast08.wav" } //Come in, refugees! If you can hear this. "npc.boatman_RadioInitialBroadCast09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast09.wav" } //Anybody? Come on, please respond. "npc.boatman_RadioInitialBroadCast11" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast11.wav" } //We have provisions and a route to safety. We just need to get there alive. Anyone with firepower, r "npc.boatman_RadioInitialBroadCast12" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast12.wav" } //We will ferry anyone with firearms and ammo. Please respond. "npc.boatman_RadioInitialBroadCast13" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast13.wav" } //We are anchored off Riverside. Anyone on this frequency with weapons and ammo, please respond. "npc.boatman_RadioInitialBroadCast14" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast14.wav" } //Attention anyone with ammo and firearms. If you can hear me, please respond. "npc.boatman_RadioInitialBroadCast15" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast15.wav" } //Anyone with some firepower on this frequency, pick up. "npc.boatman_RadioInitialBroadCast16" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast16.wav" } //Come in, anyone armed. Please pick up. "npc.boatman_RadioInitialBroadCast17" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast17.wav" } //If you can hear me, pick up! "npc.boatman_RadioInitialBroadCast18" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast18.wav" } //If you're out there and you're armed, pick up! "npc.boatman_RadioInitialBroadCast19" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast19.wav" } //They're gonna swarm when we come in. Stock up and radio back when you're ready. "npc.boatman_RadioButton108" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioButton108.wav" } //We're heading to the military outpost upriver. We can come get you in ten minutes. Arm yourselves f "npc.boatman_RadioButton110" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioButton110.wav" } //Hello? Honey, it's the police! "npc.boatman_RadioButton123" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioButton123.wav" } //POLICE, RADIO US BACK WHEN YOU ARE READY FOR PICKUP! "npc.boatman_RadioButton124" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioButton124.wav" } //Tell us when you are ready to be picked up! "npc.boatman_RadioNag01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioNag01.wav" } //Let us know when you're ready to be picked up! "npc.boatman_RadioNag02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioNag02.wav" } //Use the radio to let us know when you're ready for pickup! "npc.boatman_RadioNag05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioNag05.wav" } //Police: Let us know when you're ready to be picked up. "npc.boatman_RadioNag07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioNag07.wav" } //Should be there in ten minutes! "npc.boatman_RadioInTransit01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInTransit01.wav" } //Be there in about five minutes! "npc.boatman_RadioInTransit03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInTransit03.wav" } //We'll be there in two minutes! "npc.boatman_RadioInTransit06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInTransit06.wav" } //We'll be there in three minutes! "npc.boatman_RadioInTransit07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInTransit07.wav" } //We can see the shore! We're coming. "npc.boatman_RadioInTransit08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInTransit08.wav" } //All aboard, folks! "npc.boatman_RadioArrived01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioArrived01.wav" } //Get in! Get in! "npc.boatman_RadioArrived02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioArrived02.wav" } //We ain't got all day, let's do this already! "npc.boatman_RadioArrived03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioArrived03.wav" } //If there is anyone out there. This is John and Amanda Slater. We are a small fishing vessel anchore "npc.boatman_RadioInitialBroadCast02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast02.wav" } //Is there anybody out there? "npc.boatman_RadioInitialBroadCast07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioInitialBroadCast07.wav" } //Hello? Hello! "npc.boatman_RadioButton111" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioButton111.wav" } //Tell us when you are ready to be picked up! "npc.boatman_RadioNag03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioNag03.wav" } //Let us know when you're ready to be picked up! "npc.boatman_RadioNag04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioNag04.wav" } //Perfect. "npc.boatman_RadioButton201" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioButton201.wav" } //We'll be there in ten minutes. "npc.boatman_RadioButton205" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioButton205.wav" } //Alright, we're on our way. "npc.boatman_RadioButton207" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioButton207.wav" } //Allright, we're on our way. Make sure you clear the area. I don't want our first act of kindness to "npc.boatman_RadioButton212" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioButton212.wav" } //Come on, come on! We're not waiting around here all day! "npc.boatman_RadioArrived06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioArrived06.wav" } //Let's go, we're here, we're here! Come on! "npc.boatman_RadioArrived07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioArrived07.wav" } //The boat's here! Hello?!? Get in the boat! "npc.boatman_RadioArrived08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\boatman\RadioArrived08.wav" } //hand-deleted chopper pilot - efw //I trusted you. You said you were immune. You said you were immune. "npc.churchguy_RadioInitialBroadCast01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast01.wav" } //Better safe than sorry. I can't believe he bit me. Never should have let him in. Can't believe he b "npc.churchguy_RadioInitialBroadCast03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast03.wav" } //Won't fool me twice. I can't believe he bit me, I can't believe he bit me. "npc.churchguy_RadioInitialBroadCast04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast04.wav" } //Better safe than sorry. No matter how human they look. Won't be fooled twice. "npc.churchguy_RadioInitialBroadCast05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast05.wav" } //It's been an hour. Been an hour. Must be immune. That's right, must be immune. No. I have to be imm "npc.churchguy_RadioInitialBroadCast06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast06.wav" } //Better safe than sorry. Better safe than sorry. Better safe than sorry. Better safe than sorry. "npc.churchguy_RadioInitialBroadCast07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast07.wav" } //Better safe than sorry. Better safe than sorry. "npc.churchguy_RadioInitialBroadCast24" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast24.wav" } //Is someone there? "npc.churchguy_RadioInitialBroadCast14" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast14.wav" } //Don't make me use this bell! "npc.churchguy_RadioInitialBroadCast15" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast15.wav" } //I've got a bell in here! "npc.churchguy_RadioInitialBroadCast16" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast16.wav" } //I'm gonna start ringin' this church bell if you don't say something. "npc.churchguy_RadioInitialBroadCast17" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast17.wav" } //What's going on out there! "npc.churchguy_RadioInitialBroadCast18" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast18.wav" } //No one gets in here until I know you're immune! "npc.churchguy_RadioButton101" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton101.wav" } //I'm gonna ring this bell. I'm going to ring this bell! And they'll come! And they'll finish the job "npc.churchguy_RadioButton105" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton105.wav" } //No! My safehouse! I've got the bell! You stay the hell out! "npc.churchguy_RadioButton106" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton106.wav" } //My safehouse! Come here! No! Stay out! Slide your guns under the door! No! Go away! Better safe tha "npc.churchguy_RadioButton107" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton107.wav" } //No one gets in! [bell] "npc.churchguy_RadioButton109" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton109.wav" } //Go away! No one gets in! "npc.churchguy_RadioButton110" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton110.wav" } //I can make you leave. Don't believe me? [bell] "npc.churchguy_RadioButton113" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton113.wav" } //Nonono! You said that last time! You said that last time. I trusted you last time! "npc.churchguy_RadioButton1Extended03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended03.wav" } //Only when you can prove you're immune. And I know just how to do it. [bell] "npc.churchguy_RadioButton1Extended10" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended10.wav" } //Only when I know you're human. Get ready for the test. [bell] "npc.churchguy_RadioButton1Extended11" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended11.wav" } //I'm the one who decides who gets through this door. "npc.churchguy_RadioButton1Extended12" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended12.wav" } //Do you think I care how old you are? "npc.churchguy_RadioButton1Extended16" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended16.wav" } //[loud] NO! "npc.churchguy_RadioButton1Extended18" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended18.wav" } //You think you're special with your leather jackets and your fancy blood? "npc.churchguy_RadioButton1Extended19" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended19.wav" } //Nobody rides for free! Ding dong! "npc.churchguy_RadioButton1Extended20" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended20.wav" } //Can you really? [bell] "npc.churchguy_RadioButton1Extended23" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended23.wav" } //You don't sound like cops! "npc.churchguy_RadioButton1Extended25" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended25.wav" } //Your word means shit to me! [bell] "npc.churchguy_RadioButton1Extended28" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended28.wav" } //Trying to intimidate me? [bell] Didn't help. "npc.churchguy_RadioButton1Extended31" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended31.wav" } //Well, you'll have to be alive to do that. [bell] "npc.churchguy_RadioButton1Extended32" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended32.wav" } //I'm not letting you in until I'm sure you're immune. "npc.churchguy_RadioButton1Extended34" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended34.wav" } //Not infected? Not infected? Prove it! [bell] "npc.churchguy_RadioButton1Extended35" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended35.wav" } //Ding dong! Ding dong! "npc.churchguy_RadioButton1Extended40" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended40.wav" } //Dinner's served! Come and get it! "npc.churchguy_RadioButton1Extended43" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended43.wav" } //I can't believe he bit me. Better safe than - [groan] Better safe than [graon] [choke] "npc.churchguy_RadioCombatColor01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioCombatColor01.wav" } //Better safe than - [growl] Better safe than [growl] "npc.churchguy_RadioCombatColor02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioCombatColor02.wav" } //I trusted you. You said you were immune. You said you were immune. Better safe than sorry. "npc.churchguy_RadioInitialBroadCast02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast02.wav" } //Better safe than sorry. "npc.churchguy_RadioInitialBroadCast08" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast08.wav" } //I can't believe he bit me. I never should have let him in. I can't believe he bit me. "npc.churchguy_RadioInitialBroadCast09" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast09.wav" } //Won't fool me twice. I can't believe he bit me! Better safe than sorry. "npc.churchguy_RadioInitialBroadCast10" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast10.wav" } //Don't get fooled twice. Don't get fooled twice. Better safe than sorry. "npc.churchguy_RadioInitialBroadCast11" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast11.wav" } //I can't believe he bit me, that's - Don't get fooled twice. "npc.churchguy_RadioInitialBroadCast12" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast12.wav" } //Who's there? "npc.churchguy_RadioInitialBroadCast13" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast13.wav" } //HOW ABOUT NOW? "npc.churchguy_RadioButton114" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton114.wav" } //I can hear you out there! "npc.churchguy_RadioInitialBroadCast20" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast20.wav" } //I heard that! "npc.churchguy_RadioInitialBroadCast22" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast22.wav" } //Really? "npc.churchguy_RadioButton1Extended07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended07.wav" } //I - I opened the door before, and I got bit for my trouble. [bell] Better safe than sorry. Better s "npc.churchguy_RadioButton1Extended13" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended13.wav" } //I am not a mental moron! "npc.churchguy_RadioButton1Extended21" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioButton1Extended21.wav" } //Better safe than - [growl] "npc.churchguy_RadioCombatColor03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioCombatColor03.wav" } //[choking growl] "npc.churchguy_RadioCombatColor04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioCombatColor04.wav" } //Must be immune - [groan] Must be immune [scream] "npc.churchguy_RadioCombatColor05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioCombatColor05.wav" } //Better safe than sorry. Better safe than sorry. Better safe than sorry. "npc.churchguy_RadioInitialBroadCast26" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast26.wav" } //Better safe than sorry. Better safe than sorry. Better safe than sorry. [cough] "npc.churchguy_RadioInitialBroadCast27" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast27.wav" } //I can't believe he bit me. I never should have let him in. I can't believe he bit me. "npc.churchguy_RadioInitialBroadCast28" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast28.wav" } //Better safe than sorry. "npc.churchguy_RadioInitialBroadCast29" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\churchguy\RadioInitialBroadCast29.wav" } //Hey! You there! Y'all wanna get me fueled up? "npc.planepilot_RadioInitialBroadCast06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioInitialBroadCast06.wav" } //Hey there! Don't suppose y'all wanna gas me up? "npc.planepilot_RadioInitialBroadCast07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioInitialBroadCast07.wav" } //Hey! You there! Gas me up, I'll getcha outta here! "npc.planepilot_RadioInitialBroadCast09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioInitialBroadCast09.wav" } //I get fuelled up, I can git goin here! Come on, you folks with me? "npc.planepilot_RadioInitialBroadCast10" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioInitialBroadCast10.wav" } //You! Yes you! Come talk to me on the radio! "npc.planepilot_RadioInitialBroadCast18" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioInitialBroadCast18.wav" } //Hit the fuel button and let's get outta here! "npc.planepilot_RadioNag04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioNag04.wav" } //That did it! I can hear the truck pumpin'! "npc.planepilot_RadioButton203" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioButton203.wav" } //Hold 'em off for me while I fuel up! "npc.planepilot_RadioButton205" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioButton205.wav" } //You're doing great! "npc.planepilot_RadioCombatColor08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioCombatColor08.wav" } //More comin'. Look alive. "npc.planepilot_RadioCombatColor28" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioCombatColor28.wav" } //Gas tank's a quarter full! Sorry, guys, still a ways yet! "npc.planepilot_RadioInTransit01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioInTransit01.wav" } //Fuel gauge at halfway, folks! Hang in there! "npc.planepilot_RadioInTransit02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioInTransit02.wav" } //Fuel gauge at three-quarters, people! Almost there! "npc.planepilot_RadioInTransit03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioInTransit03.wav" } //Fuel gauge near the top! We are just about good to go! "npc.planepilot_RadioInTransit04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioInTransit04.wav" } //Alright, we're fueled up! Get in! "npc.planepilot_RadioArrived01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioArrived01.wav" } //What're you waitin' for, your row to be called? Get in! "npc.planepilot_RadioArrived10" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioArrived10.wav" } //The pump's gonna make a real racket. So you make sure you're ready for a fight before you start 'er "npc.planepilot_RadioButton104" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioButton104.wav" } //Alright! Gas me up, and we can fly out of here! "npc.planepilot_RadioButton105" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioButton105.wav" } //Look out! More on the way! "npc.planepilot_RadioCombatColor29" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioCombatColor29.wav" } //Gas tank's almost full! We are just about good to go! "npc.planepilot_RadioInTransit05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\planepilot\RadioInTransit05.wav" } //This is an emergency broadcast from the American Safety Zone. Please respond. "npc.soldier_RadioInitialBroadCast01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioInitialBroadCast01.wav" } //This is an emergency broadcast from the US Military. Please respond. "npc.soldier_RadioInitialBroadCast06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioInitialBroadCast06.wav" } //Holy shit. Captain, someone actually responded! "npc.soldier_RadioButton101" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioButton101.wav" } //We'll come get you! Convoy's gonna stir up the infected, though. Prepare yourselves and advise when "npc.soldier_RadioButton105" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioButton105.wav" } //I do not believe it. Captain, somebody's survived out there! "npc.soldier_RadioButton108" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioButton108.wav" } //Jesus Christ. Captain, we got somebody alive out there! "npc.soldier_RadioButton109" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioButton109.wav" } //Jesus Christ. Captain, we got survivors. They say they're cops! "npc.soldier_RadioButton110" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioButton110.wav" } //We read you loud and clear, survivors! We are prepping an extraction team. Prepare yourselves and r "npc.soldier_RadioButton113" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioButton113.wav" } //Please advise when ready! "npc.soldier_RadioNag01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioNag01.wav" } //Read you loud and clear! Get ready, we're on our way! "npc.soldier_RadioButton201" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioButton201.wav" } //We are prepped and good to go. Advise when ready! "npc.soldier_RadioButton202" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioButton202.wav" } //We read you just fine. We're on our way. "npc.soldier_RadioButton205" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioButton205.wav" } //Roger that, survivors. We are on our way. "npc.soldier_RadioButton206" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioButton206.wav" } //Roger, survivors, we are go. ETA in ten minutes. "npc.soldier_RadioButton207" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioButton207.wav" } //That is a go, survivors. Be advised it will take us ten minutes to reach you. "npc.soldier_RadioButton208" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioButton208.wav" } //Copy that, survivors. It'll take us a good ten minutes to reach you. Dig in and hold on, you got me "npc.soldier_RadioButton209" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioButton209.wav" } //Copy that, survivors. We're coming for you! Hang on! "npc.soldier_RadioButton210" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioButton210.wav" } //Please advise when ready. "npc.soldier_RadioNag02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "npc\soldier\RadioNag02.wav" }