//-------------------------------------------------------------------------------------------------------------- // NamVet Game Sound Text File //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // This file is auto generated do not hand edit! //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 03/23/09 //-------------------------------------------------------------------------------------------------------------- //Here, take this "Player.NamVet_AlertGiveItem01" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AlertGiveItem01.wav" } //Here, I've got something for you "Player.NamVet_AlertGiveItem02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AlertGiveItem02.wav" } //Take this. "Player.NamVet_AlertGiveItem03" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AlertGiveItem03.wav" } //Hold up, I got something for you. "Player.NamVet_AlertGiveItem04" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AlertGiveItem04.wav" } //You're gonna need this. "Player.NamVet_AlertGiveItem05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AlertGiveItem05.wav" } //Here, I saved this for you. "Player.NamVet_AlertGiveItem06" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AlertGiveItem06.wav" } //Here. "Player.NamVet_AlertGiveItem07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AlertGiveItem07.wav" } //Here! "Player.NamVet_AnswerLostCall01" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AnswerLostCall01.wav" } //OVER HERE! "Player.NamVet_AnswerLostCall02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AnswerLostCall02.wav" } //I'm here! "Player.NamVet_AnswerLostCall03" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AnswerLostCall03.wav" } //Over here! "Player.NamVet_AnswerLostCall04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AnswerLostCall04.wav" } //I hear you! "Player.NamVet_AnswerLostCall05" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AnswerLostCall05.wav" } //Over hear, Kid! "Player.NamVet_AnswerLostCall06" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AnswerLostCall06.wav" } //Ready. "npc.NamVet_AnswerReady01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\AnswerReady01.wav" } //Good to go. "npc.NamVet_AnswerReady02" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\AnswerReady02.wav" } //I'm ready. "npc.NamVet_AnswerReady03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\AnswerReady03.wav" } //I said I'm ready! "npc.NamVet_AnswerReady04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\AnswerReady04.wav" } //Clear "Player.NamVet_AreaClear01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AreaClear01.wav" } //Nothing in here. "Player.NamVet_AreaClear02" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AreaClear02.wav" } //Nothin' in here. "Player.NamVet_AreaClear03" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AreaClear03.wav" } //Clear "Player.NamVet_AreaClear04" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AreaClear04.wav" } //Nothin' in here. "Player.NamVet_AreaClear05" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AreaClear05.wav" } //Looks empty. "Player.NamVet_AreaClear06" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AreaClear06.wav" } //Looks empty. "Player.NamVet_AreaClear07" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AreaClear07.wav" } //I don't see anything. "Player.NamVet_AreaClear08" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AreaClear08.wav" } //I don't see anything here. "Player.NamVet_AreaClear09" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AreaClear09.wav" } //I got nothin' here. "Player.NamVet_AreaClear10" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AreaClear10.wav" } //Run to the boat! "Player.NamVet_ArriveBoat01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveBoat01.wav" } //Get to the Boat! "Player.NamVet_ArriveBoat02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveBoat02.wav" } //To the boat! MOVE! "Player.NamVet_ArriveBoat03" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveBoat03.wav" } //Haul ass to that boat! RUN! "Player.NamVet_ArriveBoat04" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveBoat04.wav" } //That's the boat! Time to bug out! "Player.NamVet_ArriveBoatInitial01" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveBoatInitial01.wav" } //Allright, the boat's here! Let's go! "Player.NamVet_ArriveBoatInitial02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveBoatInitial02.wav" } //Get to the chopper! GO! "Player.NamVet_ArriveChopper01" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveChopper01.wav" } //Get to the chopper! "Player.NamVet_ArriveChopper02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveChopper02.wav" } //To the chopper. Come on, MOVE IT, MOVE IT, MOVE IT! "Player.NamVet_ArriveChopper03" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveChopper03.wav" } //Get to the LZ! "Player.NamVet_ArriveChopper04" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveChopper04.wav" } //Our chopper's here! Let's get the hell out of dodge. "Player.NamVet_ArriveChopperInitial01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveChopperInitial01.wav" } //The bird's here! Let's go! "Player.NamVet_ArriveChopperInitial02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveChopperInitial02.wav" } //Get to the vehicle! GO! "Player.NamVet_ArriveGeneric01" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveGeneric01.wav" } //They're here for us! Let's go! "Player.NamVet_ArriveGeneric02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveGeneric02.wav" } //Into the vehicle, people. MOVE MOVE MOVE! "Player.NamVet_ArriveGeneric03" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveGeneric03.wav" } //They're waitin' for us. MOVE! "Player.NamVet_ArriveGeneric04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveGeneric04.wav" } //That's our ride. Let's go. Double time, people. "Player.NamVet_ArriveGenericInitial01" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveGenericInitial01.wav" } //Our ride's here! Let's go! "Player.NamVet_ArriveGenericInitial02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveGenericInitial02.wav" } //Everyone on the plane! PRONTO! "Player.NamVet_ArrivePlane01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArrivePlane01.wav" } //Get to the plane! "Player.NamVet_ArrivePlane02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArrivePlane02.wav" } //Into the plane. Hustle it, people! "Player.NamVet_ArrivePlane03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArrivePlane03.wav" } //Our plane's here. Let's move out! "Player.NamVet_ArrivePlaneInitial01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArrivePlaneInitial01.wav" } //The plane's here! Let's go! "Player.NamVet_ArrivePlaneInitial02" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArrivePlaneInitial02.wav" } //Get to the truck! MOVE! "Player.NamVet_ArriveTruck01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveTruck01.wav" } //Get to the truck! "Player.NamVet_ArriveTruck02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveTruck02.wav" } //Get to that truck on the double! GO! GO! GO! "Player.NamVet_ArriveTruck03" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveTruck03.wav" } //The truck's waitin'. RUN! "Player.NamVet_ArriveTruck04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveTruck04.wav" } //The truck's here! Let's go! "Player.NamVet_ArriveTruckInitial01" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveTruckInitial01.wav" } //The truck has arrived! Let's move out, people! "Player.NamVet_ArriveTruckInitial02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ArriveTruckInitial02.wav" } //Ready? "Player.NamVet_AskReady01" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AskReady01.wav" } //Ready? "Player.NamVet_AskReady02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AskReady02.wav" } //Ready for this? "Player.NamVet_AskReady03" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AskReady03.wav" } //Everyone locked and loaded? "Player.NamVet_AskReady04" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AskReady04.wav" } //Ready for this? "Player.NamVet_AskReady05" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AskReady05.wav" } //Everybody ready to roll? "Player.NamVet_AskReady06" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AskReady06.wav" } //Ready to rock? "Player.NamVet_AskReady07" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AskReady07.wav" } //Everyone set? "Player.NamVet_AskReady08" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AskReady08.wav" } //You people ready? "Player.NamVet_AskReady09" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\AskReady09.wav" } //Back up! "Player.NamVet_BackUp01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\BackUp01.wav" } //Back up! "Player.NamVet_BackUp02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\BackUp02.wav" } //Back back back back back back! "Player.NamVet_BackUp03" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\BackUp03.wav" } //Back back back! "Player.NamVet_BackUp04" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\BackUp04.wav" } //Back up! "Player.NamVet_BackUp05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\BackUp05.wav" } //Move back! "Player.NamVet_BackUp06" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\BackUp06.wav" } //Back it up! "Player.NamVet_BackUp07" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\BackUp07.wav" } //Back up. "npc.NamVet_BackUpQuiet01" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\BackUpQuiet01.wav" } //Back back back. "npc.NamVet_BackUpQuiet02" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\BackUpQuiet02.wav" } //Back up, back up. "npc.NamVet_BackUpQuiet03" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\BackUpQuiet03.wav" } //Anybody out there? "Player.NamVet_CallForRescue01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue01.wav" } //Come on people, let me out! "Player.NamVet_CallForRescue02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue02.wav" } //[Struggling, Grunting, Exertion] "Player.NamVet_CallForRescue03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue03.wav" } //[Struggling, Grunting, Exertion] "Player.NamVet_CallForRescue04" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue04.wav" } //Can anyone hear me? "Player.NamVet_CallForRescue05" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue05.wav" } //Let me out! "Player.NamVet_CallForRescue06" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue06.wav" } //Hey! Can anybody hear me? "Player.NamVet_CallForRescue07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue07.wav" } //Get over here and let me out! "Player.NamVet_CallForRescue08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue08.wav" } //God dammit, I'm trapped in here! "Player.NamVet_CallForRescue09" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue09.wav" } //I can't see a damn thing in here. Let me out! "Player.NamVet_CallForRescue10" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue10.wav" } //This is such horseshit. Is anybody even out there? "Player.NamVet_CallForRescue11" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue11.wav" } //I know you can hear me, goddammit. Let me the hell out! "Player.NamVet_CallForRescue12" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue12.wav" } //Are you people fightin' something out there? LET ME OUT! "Player.NamVet_CallForRescue13" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue13.wav" } //I hear something goin' on out there. For chrissake, let me out! "Player.NamVet_CallForRescue14" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue14.wav" } //Listen up out there! March your ass over here and let me out! "Player.NamVet_CallForRescue15" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\CallForRescue15.wav" } //Choking "Player.NamVet_Choke01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Choke01.wav" } //Choking "Player.NamVet_Choke02" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Choke02.wav" } //Choking "Player.NamVet_Choke03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Choke03.wav" } //Choking "Player.NamVet_Choke04" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Choke04.wav" } //Choking "Player.NamVet_Choke05" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Choke05.wav" } //Choking "Player.NamVet_Choke06" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Choke06.wav" } //Choking "Player.NamVet_Choke07" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Choke07.wav" } //Choking "Player.NamVet_Choke08" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Choke08.wav" } //Choking "Player.NamVet_Choke09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Choke09.wav" } //[Choking] "Player.NamVet_Choke10" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Choke10.wav" } //[Choking] "Player.NamVet_Choke11" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Choke11.wav" } //[Choking] "Player.NamVet_Choke12" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Choke12.wav" } //That door ain't gonna lock itself, people. "Player.NamVet_CloseTheDoor01" { "channel" "CHAN_VOICE" "volume" "0.570" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CloseTheDoor01.wav" } //Lock the door. Do it! "Player.NamVet_CloseTheDoor02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CloseTheDoor02.wav" } //Lock that door. "Player.NamVet_CloseTheDoor03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CloseTheDoor03.wav" } //Lock the door. "Player.NamVet_CloseTheDoor04" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CloseTheDoor04.wav" } //Lock that door! "Player.NamVet_CloseTheDoor05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CloseTheDoor05.wav" } //Lock the door. "Player.NamVet_CloseTheDoor06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CloseTheDoor06.wav" } //Lock that door "Player.NamVet_CloseTheDoor07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CloseTheDoor07.wav" } //Lock that door "Player.NamVet_CloseTheDoor08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CloseTheDoor08.wav" } //Lock the door. "Player.NamVet_CloseTheDoor09" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CloseTheDoor09.wav" } //That door ain't gonna lock itself, people. "Player.NamVet_CloseTheDoor10" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CloseTheDoor10.wav" } //Secure that door! "Player.NamVet_CloseTheDoor11" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CloseTheDoor11.wav" } //Secure the door! "Player.NamVet_CloseTheDoor12" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CloseTheDoor12.wav" } //Lock the door. "Player.NamVet_CloseTheDoor13" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CloseTheDoor13.wav" } //To the left. "Player.NamVet_ContextModifierCalm01" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm01.wav" } //To the right. "Player.NamVet_ContextModifierCalm02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm02.wav" } //Up there. "Player.NamVet_ContextModifierCalm03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm03.wav" } //Above us. "Player.NamVet_ContextModifierCalm04" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm04.wav" } //Down there. "Player.NamVet_ContextModifierCalm05" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm05.wav" } //Below us. "Player.NamVet_ContextModifierCalm06" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm06.wav" } //Back there. "Player.NamVet_ContextModifierCalm07" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm07.wav" } //Up ahead. "Player.NamVet_ContextModifierCalm08" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm08.wav" } //In the window. "Player.NamVet_ContextModifierCalm09" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm09.wav" } //Around the corner. "Player.NamVet_ContextModifierCalm10" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm10.wav" } //In the doorway. "Player.NamVet_ContextModifierCalm11" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm11.wav" } //Behind this wall. "Player.NamVet_ContextModifierCalm12" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm12.wav" } //Behind this door. "Player.NamVet_ContextModifierCalm13" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm13.wav" } //On the roof. "Player.NamVet_ContextModifierCalm14" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm14.wav" } //Behind that. "Player.NamVet_ContextModifierCalm15" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm15.wav" } //In this building. "Player.NamVet_ContextModifierCalm16" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm16.wav" } //In the trees. "Player.NamVet_ContextModifierCalm17" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm17.wav" } //Near the rocks. "Player.NamVet_ContextModifierCalm18" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm18.wav" } //One of 'em. "Player.NamVet_ContextModifierCalm19" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm19.wav" } //Two of em. "Player.NamVet_ContextModifierCalm20" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm20.wav" } //Three of 'em. "Player.NamVet_ContextModifierCalm21" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm21.wav" } //Four of 'em. "Player.NamVet_ContextModifierCalm22" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm22.wav" } //Lots of 'em. "Player.NamVet_ContextModifierCalm23" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm23.wav" } //A couple of 'em. "Player.NamVet_ContextModifierCalm24" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm24.wav" } //A few of 'em. "Player.NamVet_ContextModifierCalm25" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierCalm25.wav" } //To the left! "Player.NamVet_ContextModifierLoud01" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud01.wav" } //To the right! "Player.NamVet_ContextModifierLoud02" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud02.wav" } //Up there! "Player.NamVet_ContextModifierLoud03" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud03.wav" } //Above us! "Player.NamVet_ContextModifierLoud04" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud04.wav" } //Down there! "Player.NamVet_ContextModifierLoud05" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud05.wav" } //Below us! "Player.NamVet_ContextModifierLoud06" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud06.wav" } //Back there! "Player.NamVet_ContextModifierLoud07" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud07.wav" } //Up ahead! "Player.NamVet_ContextModifierLoud08" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud08.wav" } //In the window! "Player.NamVet_ContextModifierLoud09" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud09.wav" } //Around the corner! "Player.NamVet_ContextModifierLoud10" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud10.wav" } //In the doorway! "Player.NamVet_ContextModifierLoud11" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud11.wav" } //Behind this wall! "Player.NamVet_ContextModifierLoud12" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud12.wav" } //Behind this door! "Player.NamVet_ContextModifierLoud13" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud13.wav" } //On the roof! "Player.NamVet_ContextModifierLoud14" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud14.wav" } //Behind that! "Player.NamVet_ContextModifierLoud15" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud15.wav" } //In this building! "Player.NamVet_ContextModifierLoud16" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud16.wav" } //In the trees! "Player.NamVet_ContextModifierLoud17" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud17.wav" } //Near the rocks! "Player.NamVet_ContextModifierLoud18" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud18.wav" } //One of 'em! "Player.NamVet_ContextModifierLoud19" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud19.wav" } //Two of em! "Player.NamVet_ContextModifierLoud20" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud20.wav" } //Three of 'em! "Player.NamVet_ContextModifierLoud21" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud21.wav" } //Four of 'em! "Player.NamVet_ContextModifierLoud22" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud22.wav" } //Lots of 'em! "Player.NamVet_ContextModifierLoud23" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud23.wav" } //A couple of 'em! "Player.NamVet_ContextModifierLoud24" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud24.wav" } //A few of 'em! "Player.NamVet_ContextModifierLoud25" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ContextModifierLoud25.wav" } //(Coughing from smoke) "Player.NamVet_Cough01" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Cough01.wav" } //(Coughing from smoke) "Player.NamVet_Cough02" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Cough02.wav" } //(Coughing from smoke) "Player.NamVet_Cough03" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Cough03.wav" } //(Coughing from smoke) "Player.NamVet_Cough04" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Cough04.wav" } //(Coughing from smoke) "Player.NamVet_Cough05" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Cough05.wav" } //(Coughing from smoke) "Player.NamVet_Cough06" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Cough06.wav" } //Cover me! "Player.NamVet_CoverMe01" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CoverMe01.wav" } //Cover me. "Player.NamVet_CoverMe02" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CoverMe02.wav" } //Watch my back "Player.NamVet_CoverMe03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CoverMe03.wav" } //Watch my back. "Player.NamVet_CoverMe04" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CoverMe04.wav" } //Cover me. "Player.NamVet_CoverMe05" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\CoverMe05.wav" } //Healin', cover me "npc.NamVet_CoverMe06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\CoverMe06.wav" } //Cover me, gonna heal. "npc.NamVet_CoverMe07" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\CoverMe07.wav" } //Wait up, I'm healing. "npc.NamVet_CoverMe08" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\CoverMe08.wav" } //[Loud painful death scream] "Player.NamVet_DeathScream01" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\DeathScream01.wav" } //[Death rattle] "Player.NamVet_DeathScream02" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\DeathScream02.wav" } //[Loud painful death scream] "Player.NamVet_DeathScream03" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\DeathScream03.wav" } //[Loud painful death scream] "Player.NamVet_DeathScream04" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\DeathScream04.wav" } //[Short quick death scream] "Player.NamVet_DeathScream05" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\DeathScream05.wav" } //[Short quick death scream] "Player.NamVet_DeathScream06" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\DeathScream06.wav" } //[Death rattle] "Player.NamVet_DeathScream07" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\DeathScream07.wav" } //[Death rattle] "Player.NamVet_DeathScream08" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\DeathScream08.wav" } //They're coming through the door! "npc.NamVet_DoorBreaking01" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\DoorBreaking01.wav" } //This door ain't holdin' 'em! "npc.NamVet_DoorBreaking02" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\DoorBreaking02.wav" } //This is goin' to hell in a handbasket real fast! "npc.NamVet_DoubleDeathResponse01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\DoubleDeathResponse01.wav" } //I didn't sign up for this shit! "npc.NamVet_DoubleDeathResponse02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\DoubleDeathResponse02.wav" } //It's just you and me again, Zoey! "npc.NamVet_DoubleDeathResponse03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\DoubleDeathResponse03.wav" } //It's just the two of us now, kid. "npc.NamVet_DoubleDeathResponse04" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\DoubleDeathResponse04.wav" } //Down in front! "npc.NamVet_DowninFront01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\DowninFront01.wav" } //Outta the way! "npc.NamVet_DowninFront02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\DowninFront02.wav" } //Duck! "npc.NamVet_DowninFront03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\DowninFront03.wav" } //I need help NOW! "npc.NamVet_Dying01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\Dying01.wav" } //I can't wait, I need help now! "npc.NamVet_Dying02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\Dying02.wav" } //Quit screwin' around and help me! "npc.NamVet_Dying03" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\Dying03.wav" } //I NEED HELP NOW! "npc.NamVet_Dying04" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\Dying04.wav" } //go go go "Player.NamVet_EmphaticGo01" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticGo01.wav" } //MOVE! "Player.NamVet_EmphaticGo02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticGo02.wav" } //MOVE! "Player.NamVet_EmphaticGo03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticGo03.wav" } //MOVE MOVE MOVE! "Player.NamVet_EmphaticGo04" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticGo04.wav" } //MOVE OUT! "Player.NamVet_EmphaticGo05" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticGo05.wav" } //go go go "Player.NamVet_EmphaticGo06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticGo06.wav" } //Don't stop! Go! "npc.NamVet_EmphaticGoQuiet01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\EmphaticGoQuiet01.wav" } //Go go go! "npc.NamVet_EmphaticGoQuiet02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\EmphaticGoQuiet02.wav" } //Go! "npc.NamVet_EmphaticGoQuiet03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\EmphaticGoQuiet03.wav" } //Keep movin'! "npc.NamVet_EmphaticGoQuiet04" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\EmphaticGoQuiet04.wav" } //No way, kid. "Player.NamVet_EmphaticNo01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticNo01.wav" } //NO! "Player.NamVet_EmphaticNo02" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticNo02.wav" } //Are you crazy? "Player.NamVet_EmphaticNo03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticNo03.wav" } //No way in Hell. "Player.NamVet_EmphaticNo04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticNo04.wav" } //Are you out of your damn mind? "Player.NamVet_EmphaticNo05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticNo05.wav" } //No way "Player.NamVet_EmphaticNo06" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticNo06.wav" } //Are you out of your mind? "Player.NamVet_EmphaticNo07" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticNo07.wav" } //Are you crazy? "Player.NamVet_EmphaticNo08" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticNo08.wav" } //RUN! "Player.NamVet_EmphaticRun01" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticRun01.wav" } //RUN! "Player.NamVet_EmphaticRun02" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticRun02.wav" } //BUG OUT! "Player.NamVet_EmphaticRun03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticRun03.wav" } //HAUL ASS! "Player.NamVet_EmphaticRun04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\EmphaticRun04.wav" } //[Frightened, freaked out breathing] "Player.NamVet_ExertionCritical01" { "channel" "CHAN_VOICE" "volume" "0.22" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ExertionCritical01.wav" } //[frightened freaked out breathing] "Player.NamVet_ExertionCritical02" { "channel" "CHAN_VOICE" "volume" "0.24" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ExertionCritical02.wav" } //[frightened freaked out breathing] "Player.NamVet_ExertionCritical03" { "channel" "CHAN_VOICE" "volume" "0.29" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ExertionCritical03.wav" } //[frightened freaked out breathing] "Player.NamVet_ExertionCritical04" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ExertionCritical04.wav" } //[heavy breathing - seriously winded] "Player.NamVet_ExertionMajor01" { "channel" "CHAN_VOICE" "volume" "0.300" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ExertionMajor01.wav" } //[heavy breathing - seriously winded] "Player.NamVet_ExertionMajor02" { "channel" "CHAN_VOICE" "volume" "0.28" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ExertionMajor02.wav" } //[breathing - panting out of breath] "Player.NamVet_ExertionMinor01" { "channel" "CHAN_VOICE" "volume" "0.270" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ExertionMinor01.wav" } //[breathing - panting out of breath] "Player.NamVet_ExertionMinor02" { "channel" "CHAN_VOICE" "volume" "0.270" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ExertionMinor02.wav" } //[Death scream as you fall] "Player.NamVet_Fall01" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Fall01.wav" } //[Death scream as you fall] "Player.NamVet_Fall02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Fall02.wav" } //[Death scream as you fall] "Player.NamVet_Fall03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Fall03.wav" } //[Death scream as you fall] "Player.NamVet_Fall04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Fall04.wav" } //Wooaaah "Player.NamVet_FallShort01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FallShort01.wav" } //ohhh nooooo "Player.NamVet_FallShort02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FallShort02.wav" } //[Yelp] "Player.NamVet_FallShort03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FallShort03.wav" } //This looks like it - we're almost out of here. "Player.NamVet_FinaleAhead01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FinaleAhead01.wav" } //We're almost out of here! "Player.NamVet_FinaleAhead02" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FinaleAhead02.wav" } //Okay, people, we're almost there. Let's keep moving! "Player.NamVet_FinaleAhead03" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FinaleAhead03.wav" } //Keep it together people. We're almost home free. "Player.NamVet_FinaleAhead04" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FinaleAhead04.wav" } //Come on, this way. "Player.NamVet_FollowMe01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FollowMe01.wav" } //I'll take the lead. "Player.NamVet_FollowMe02" { "channel" "CHAN_VOICE" "volume" "0.660" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FollowMe02.wav" } //Follow me! "Player.NamVet_FollowMe03" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FollowMe03.wav" } //This way, people! "Player.NamVet_FollowMe04" { "channel" "CHAN_VOICE" "volume" "0.660" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FollowMe04.wav" } //This way. "Player.NamVet_FollowMe05" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FollowMe05.wav" } //I'm on point. "Player.NamVet_FollowMe06" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FollowMe06.wav" } //This way! "Player.NamVet_FollowMe07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FollowMe07.wav" } //Fall in behind me. "Player.NamVet_FollowMe08" { "channel" "CHAN_VOICE" "volume" "0.660" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FollowMe08.wav" } //Follow me. "Player.NamVet_FollowMe09" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FollowMe09.wav" } //Ahh! That hurt! "Player.NamVet_FriendlyFire01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire01.wav" } //Ah! Knock it off! "Player.NamVet_FriendlyFire02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire02.wav" } //Do I look like a target? "Player.NamVet_FriendlyFire03" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire03.wav" } //You know, I would appreciate it IF YOU'D STOP SHOOTING ME! "Player.NamVet_FriendlyFire04" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire04.wav" } //Watch where you're shooting! "Player.NamVet_FriendlyFire05" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire05.wav" } //Goddamn it, watch your fire! "Player.NamVet_FriendlyFire06" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire06.wav" } //Jesus H Christ, I'm on your side. "Player.NamVet_FriendlyFire07" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire07.wav" } //Watch where you're shooting! "Player.NamVet_FriendlyFire08" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire08.wav" } //Don't shoot me! "Player.NamVet_FriendlyFire09" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire09.wav" } //Watch where you point that thing! "Player.NamVet_FriendlyFire10" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire10.wav" } //Watch where you're shooting! "Player.NamVet_FriendlyFire11" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire11.wav" } //Do not shoot me! "Player.NamVet_FriendlyFire12" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire12.wav" } //Goddamit, watch where you're shooting! "Player.NamVet_FriendlyFire13" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire13.wav" } //Check your fire! "Player.NamVet_FriendlyFire14" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire14.wav" } //Secure that weapon! "Player.NamVet_FriendlyFire15" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire15.wav" } //Hold your fire! "Player.NamVet_FriendlyFire16" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire16.wav" } //Who's side are you on, kid? "Player.NamVet_FriendlyFire17" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFire17.wav" } //Goddamnit, you set me on goddamn fire! "npc.NamVet_FriendlyFire18" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\FriendlyFire18.wav" } //Jesus H Christ, Francis! "Player.NamVet_FriendlyFireFrancis01" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\FriendlyFireFrancis01.wav" } //I'll see peace back on earth if I gotta murder everyone of these animals with my own bare hands. Ownbare_09.wav "Player.NamVet_Player.GameSpeech01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\gamespeech01.wav" } //[Girlie laugh] "Player.NamVet_Generic01" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Generic01.wav" } //I couldn't have done it without the tuna sandwich, I tell ya. "Player.NamVet_Generic02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Generic02.wav" } //Francis, is there anything you don't hate? "npc.NamVet_Generic03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\Generic03.wav" } //How many fingers are you holding up? "npc.NamVet_Generic04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic04.wav" } //Where am I? "npc.NamVet_Generic05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic05.wav" } //What day of the week is it? "npc.NamVet_Generic06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic06.wav" } //Francis, don't take God's name in vain. "npc.NamVet_Generic07" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic07.wav" } //Fer chrissake, Francis, don't take God's name in vain. "npc.NamVet_Generic08" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\Generic08.wav" } //How in the hell is this gonna to work? "npc.NamVet_Generic09" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic09.wav" } //You ever use one of these? "npc.NamVet_Generic10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic10.wav" } //That sounds like a line of horseshit. "npc.NamVet_Generic11" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic11.wav" } //You two done chatting? "npc.NamVet_Generic12" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic12.wav" } //Well, this don't remind me of nam. "npc.NamVet_Generic13" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic13.wav" } //Don't be an ass, Francis. "npc.NamVet_Generic14" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic14.wav" } //They're ain't much we can do now. "npc.NamVet_Generic15" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic15.wav" } //You're just spoutin' off ignorance. "npc.NamVet_Generic16" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic16.wav" } //I am gonna blow your ass to kingdom come. "npc.NamVet_Generic18" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\Generic18.wav" } //Y'know, Francis, we'd all think you were a lot smarter if you said less. "npc.NamVet_Generic19" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic19.wav" } //The future sure ain't what it used to be. "npc.NamVet_Generic20" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic20.wav" } //Francis? You know what'd do us more good than all yer whinin' and jokin'? Shootin'. "npc.NamVet_Generic21" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic21.wav" } //Close your mouth and open your eyes, Francis. You'll aim better. "npc.NamVet_Generic22" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic22.wav" } //A few years in the service mighta slimmed you down and shut you up, Francis. "npc.NamVet_Generic23" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic23.wav" } //You know who's gonna survive this mess, Francis? It ain't the fella makin' jokes. "npc.NamVet_Generic24" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic24.wav" } //Francis, we might live through this if you stopped makin' jokes and started getting angry. "npc.NamVet_Generic25" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic25.wav" } //Speak up, Francis. Your voice got all muffled from yer head being so far up yer ass. "npc.NamVet_Generic27" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic27.wav" } //I'll see peace back on earth if I gotta murder every one of these bastards with my bare goddamn hands. "npc.NamVet_Generic29" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic29.wav" } //I ain't ready to meet my maker yet. But hearin' them animals outside, I'm happy to make some introductions. "npc.NamVet_Generic30" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic30.wav" } //This reminds me of the Battle of Hue. "npc.NamVet_Generic31" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic31.wav" } //Damn straight. "npc.NamVet_Generic32" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic32.wav" } //We been immune so far, but - well, if I start to turn, promise you'll shoot me. "npc.NamVet_Generic33" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic33.wav" } //Even bein' in a war doesn't prepare you for this. They never stop. They come at you and come at you and they *never* goddamn *stop*. "npc.NamVet_Generic34" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic34.wav" } //I don't want to piss on your parade, Louis, but what if it *doesn't* get better? "npc.NamVet_Generic35" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\Generic35.wav" } //Good point. "npc.NamVet_Generic36" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic36.wav" } //I knew this day was comin'. They wouldn't listen. "npc.NamVet_Generic37" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic37.wav" } //Alright, it's official. I decided I hate zombies. "npc.NamVet_Generic38" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic38.wav" } //They're zombies, Francis. "npc.NamVet_Generic39" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic39.wav" } //Zombies. "npc.NamVet_Generic40" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic40.wav" } //[indignant] Hey! "npc.NamVet_Generic41" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\Generic41.wav" } //As long as there's one of those ugly bastards left to shoot, I got a reason to keep on going. "npc.NamVet_Generic42" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic42.wav" } //[sarcastic] Way to land a chopper... "npc.NamVet_Generic43" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic43.wav" } //We're fightin' a war of attrition with a horde of brainless killing machines. I ain't exactly optimistic about our chances. "npc.NamVet_Generic44" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic44.wav" } //These things are like a brush fire: they don't discriminate. They just burn up every damn thing in their way. "npc.NamVet_Generic45" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic45.wav" } //I'll tell you what: if the meek inherit the earth after this, they'd better get a whole hell of a lot better at killin'. "npc.NamVet_Generic46" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic46.wav" } //Francis, why don't you stop makin' trouble and start makin' some corpses. "npc.NamVet_Generic47" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic47.wav" } //I'm gonna make an example out of the next one those things that jumps me. "npc.NamVet_Generic48" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic48.wav" } //You call this a zombie apocalypse? It don't hold a candle to the great zombie attack of 1957. [beat] Nah, I'm horseshittin' ya. "npc.NamVet_Generic49" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic49.wav" } //I don't believe it. "npc.NamVet_Generic50" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic50.wav" } //They're trying to stop us. "npc.NamVet_Generic51" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic51.wav" } //I'm with you, I hate these things. "npc.NamVet_Generic52" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic52.wav" } //That's not what they said on TV. "npc.NamVet_Generic53" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Generic53.wav" } //Up the stairs! "npc.NamVet_GenericDirections01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericDirections01.wav" } //Down the stairs! "npc.NamVet_GenericDirections02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericDirections02.wav" } //Let's get up that ladder! "npc.NamVet_GenericDirections03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericDirections03.wav" } //We need to go down there! "npc.NamVet_GenericDirections04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericDirections04.wav" } //Through here! "npc.NamVet_GenericDirections05" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericDirections05.wav" } //Through this door! "npc.NamVet_GenericDirections06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericDirections06.wav" } //We need to get outside. "npc.NamVet_GenericDirections07" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericDirections07.wav" } //We gotta get off the street. "npc.NamVet_GenericDirections08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericDirections08.wav" } //We gotta get back to the rooftops. "npc.NamVet_GenericDirections09" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericDirections09.wav" } //Back here! "npc.NamVet_GenericDirections10" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericDirections10.wav" } //We gotta get over this thing. "npc.NamVet_GenericDirections11" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericDirections11.wav" } //Buck up, Son. "npc.NamVet_GenericResponses01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses01.wav" } //[Disbelief] What? "npc.NamVet_GenericResponses02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses02.wav" } //Are you joking? "npc.NamVet_GenericResponses03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses03.wav" } //Oh Christ, you're not serious? "npc.NamVet_GenericResponses04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses04.wav" } //What the hell are you talkin' about? "npc.NamVet_GenericResponses05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses05.wav" } //I'll say. "npc.NamVet_GenericResponses06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses06.wav" } //If you say so. "npc.NamVet_GenericResponses07" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses07.wav" } //That sounds about right. "npc.NamVet_GenericResponses08" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses08.wav" } //Allright, then, let's do it. "npc.NamVet_GenericResponses09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses09.wav" } //Good thinking. "npc.NamVet_GenericResponses10" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses10.wav" } //Ah shit, here we go again. "npc.NamVet_GenericResponses11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses11.wav" } //[laughing] You are an idiot. "npc.NamVet_GenericResponses12" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses12.wav" } //I say we just do it. "npc.NamVet_GenericResponses13" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses13.wav" } //You're sure about this, right? "npc.NamVet_GenericResponses14" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses14.wav" } //Okay... "npc.NamVet_GenericResponses15" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses15.wav" } //Hell yes. "npc.NamVet_GenericResponses16" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses16.wav" } //Hell if I know. "npc.NamVet_GenericResponses17" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses17.wav" } //I'm gonna let you handle that. "npc.NamVet_GenericResponses18" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses18.wav" } //That's actually a good point. "npc.NamVet_GenericResponses19" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses19.wav" } //Sounds good to me. Let's do it. "npc.NamVet_GenericResponses20" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GenericResponses20.wav" } //I'm okay. "npc.NamVet_GettingRevived01" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GettingRevived01.wav" } //I'm allright. "npc.NamVet_GettingRevived02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GettingRevived02.wav" } //[groan] "npc.NamVet_GettingRevived03" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GettingRevived03.wav" } //Hell if I know. "npc.NamVet_GettingRevived04" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GettingRevived04.wav" } //Most of this blood ain't mine. "npc.NamVet_GettingRevived05" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GettingRevived05.wav" } //[groan2] "npc.NamVet_GettingRevived06" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GettingRevived06.wav" } //I'll make it. "npc.NamVet_GettingRevived07" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GettingRevived07.wav" } //I'll live. "npc.NamVet_GettingRevived08" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GettingRevived08.wav" } //Hell, I'll live. "npc.NamVet_GettingRevived09" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GettingRevived09.wav" } //I've had worse. "npc.NamVet_GettingRevived10" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GettingRevived10.wav" } //[confused from hit on head] Who are you? "npc.NamVet_GettingRevived11" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GettingRevived11.wav" } //[confused from hit on head] Mother? "npc.NamVet_GettingRevived12" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GettingRevived12.wav" } //Well, I ain't *good*. "npc.NamVet_GettingRevived13" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GettingRevived13.wav" } //Ahhh. A gun's a gun. "npc.NamVet_GnericWeaponPickup01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GnericWeaponPickup01.wav" } //If it shoots bullets, I'll take it. "npc.NamVet_GnericWeaponPickup02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GnericWeaponPickup02.wav" } //*This'll* do some damage. "npc.NamVet_GnericWeaponPickup03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GnericWeaponPickup03.wav" } //I don't feel so good. "Player.NamVet_GoingToDie01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie01.wav" } //I don't know if I am going to make it. "Player.NamVet_GoingToDie02" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie02.wav" } //I feel awful. "Player.NamVet_GoingToDie03" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie03.wav" } //I am in bad shape, people. "Player.NamVet_GoingToDie04" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie04.wav" } //I'm gettin' too old for this horseshit. "Player.NamVet_GoingToDie05" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie05.wav" } //I feel terrible. "Player.NamVet_GoingToDie06" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie06.wav" } //You people might have to go on without me. "Player.NamVet_GoingToDie07" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie07.wav" } //[to self] goddamn horseshit. "Player.NamVet_GoingToDie08" { "channel" "CHAN_VOICE" "volume" "0.26" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie08.wav" } //It's not lookin' good for me. "Player.NamVet_GoingToDie09" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie09.wav" } //I'm not feelin' too hot. "Player.NamVet_GoingToDie10" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie10.wav" } //Ah shit, I'm not doin' too good here. "Player.NamVet_GoingToDie11" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie11.wav" } //I'm really hurt, people "Player.NamVet_GoingToDie12" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie12.wav" } //Christ, I'm messed up. "Player.NamVet_GoingToDie13" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie13.wav" } //[sharp intake of breath followed by grunt] "Player.NamVet_GoingToDie14" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie14.wav" } //We gotta find me a medic. "Player.NamVet_GoingToDie15" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie15.wav" } //I feel awful. "Player.NamVet_GoingToDie16" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie16.wav" } //God damn it, I am seriously fubar. "Player.NamVet_GoingToDie17" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie17.wav" } //[pain sound followed by two grunts] "Player.NamVet_GoingToDie18" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie18.wav" } //I'm just barely hangin' on here "Player.NamVet_GoingToDie20" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie20.wav" } //[pain sound] I think I'm goin' home in a box "Player.NamVet_GoingToDie21" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie21.wav" } //I feel like hell. "Player.NamVet_GoingToDie22" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie22.wav" } //I'm about to buy the farm. "Player.NamVet_GoingToDie23" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie23.wav" } //If I go down, don't let those bastards eat me. "Player.NamVet_GoingToDie24" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie24.wav" } //[to self] Hang on, soldier. "Player.NamVet_GoingToDie25" { "channel" "CHAN_VOICE" "volume" "0.360" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie25.wav" } //Dammit, I'm bleeding out. "Player.NamVet_GoingToDie26" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie26.wav" } //I'm not gonna hold out much longer. "Player.NamVet_GoingToDie27" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GoingToDie27.wav" } //Anyone have some first aid? I ain't feelin' right. "npc.NamVet_GoingToDieAskForHeal01" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GoingToDieAskForHeal01.wav" } //Someone gonna heal the old guy about to die? "npc.NamVet_GoingToDieAskForHeal02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GoingToDieAskForHeal02.wav" } //Sure could use some patchin' up. "npc.NamVet_GoingToDieAskForHeal03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GoingToDieAskForHeal03.wav" } //Anyone spare a med kit? "npc.NamVet_GoingToDieAskForHeal04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GoingToDieAskForHeal04.wav" } //This old body ain't gonna make it. "npc.NamVet_GoingToDieLight01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GoingToDieLight01.wav" } //Ah shit, I ain't feelin' right. "npc.NamVet_GoingToDieLight02" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GoingToDieLight02.wav" } //Something ain't workin' right. "npc.NamVet_GoingToDieLight03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GoingToDieLight03.wav" } //This just ain't my day... "npc.NamVet_GoingToDieLight04" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GoingToDieLight04.wav" } //Ah, hell... Shit... "npc.NamVet_GoingToDieLight05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GoingToDieLight05.wav" } //Ah. Dammit. "npc.NamVet_GoingToDieLight06" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GoingToDieLight06.wav" } // Hell with this. "npc.NamVet_GoingToDieLight07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GoingToDieLight07.wav" } //Hell, I was too old for this shit fifteen years ago. "npc.NamVet_GoingToDieLight08" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\GoingToDieLight08.wav" } //No, no, NOOOO! "npc.NamVet_GRABBEDBYSMOKER01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\GRABBEDBYSMOKER01.WAV" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.NamVet_GrabbedBySmoker01a" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GrabbedBySmoker01a.wav" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.NamVet_GrabbedBySmoker01b" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GrabbedBySmoker01b.wav" } //No, no, NOOOO! "npc.NamVet_GRABBEDBYSMOKER02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\GRABBEDBYSMOKER02.WAV" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.NamVet_GrabbedBySmoker02a" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GrabbedBySmoker02a.wav" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.NamVet_GrabbedBySmoker02b" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GrabbedBySmoker02b.wav" } //no, NO! "Player.NamVet_GrabbedBySmoker03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GrabbedBySmoker03.wav" } //no NO NO NOO! "Player.NamVet_GrabbedBySmoker04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GrabbedBySmoker04.wav" } //GRENADE!! "Player.NamVet_Grenade01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Grenade01.wav" } //GRENADE!! "Player.NamVet_Grenade02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Grenade02.wav" } //FIRE IN THE HOLE!! "Player.NamVet_Grenade03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Grenade03.wav" } //FIRE IN THE HOLE!! "Player.NamVet_Grenade04" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Grenade04.wav" } //FIRE IN THE HOLE! "Player.NamVet_Grenade05" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Grenade05.wav" } //GRENADE!! "Player.NamVet_Grenade06" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Grenade06.wav" } //Ah, not Francis "Player.NamVet_GriefBiker01" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefBiker01.wav" } //Christ, I'm gonna miss that son of a bitch. "Player.NamVet_GriefBiker02" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefBiker02.wav" } //I am going to miss that man and his gun "Player.NamVet_GriefBiker03" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefBiker03.wav" } //She's dead! "Player.NamVet_GriefFemaleGeneric01" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefFemaleGeneric01.wav" } //Ah Christ, she's dead! "Player.NamVet_GriefFemaleGeneric02" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefFemaleGeneric02.wav" } //She didn't make it! "Player.NamVet_GriefFemaleGeneric03" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefFemaleGeneric03.wav" } //Goddamit, she didn't make it. "Player.NamVet_GriefFemaleGeneric04" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefFemaleGeneric04.wav" } //Let's hope she's in a better place. Hell, it couldn't be much worse. "Player.NamVet_GriefFemaleGeneric05" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefFemaleGeneric05.wav" } //He's dead! "Player.NamVet_GriefMaleGeneric01" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefMaleGeneric01.wav" } //He didn't make it! "Player.NamVet_GriefMaleGeneric02" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefMaleGeneric02.wav" } //Looks... Looks like we lost one. "Player.NamVet_GriefMaleGeneric03" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefMaleGeneric03.wav" } //Godammit, he didn't make it. "Player.NamVet_GriefMaleGeneric04" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefMaleGeneric04.wav" } //Ah Christ, he'd dead! "Player.NamVet_GriefMaleGeneric05" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefMaleGeneric05.wav" } //Ah, Louis. "Player.NamVet_GriefManager01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefManager01.wav" } //Louis didn't make it. Ah, Christ. "Player.NamVet_GriefManager02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefManager02.wav" } //C'mon people, if we make it, he didn't die for nothin'. "Player.NamVet_GriefManager03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefManager03.wav" } //Ah not Zoey "Player.NamVet_GriefTeengirl01" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefTeengirl01.wav" } //Ah jesus. What a waste. "Player.NamVet_GriefTeengirl02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefTeengirl02.wav" } //One of those sick sons of bitches just sealed all a' their death warrants. "Player.NamVet_GriefTeengirl03" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefTeengirl03.wav" } //One of those sick sons of bitches just sealed all a' their death warrants. "Player.NamVet_GriefTeengirl04" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\GriefTeengirl04.wav" } //Let me heal you up "Player.NamVet_HealOther01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HealOther01.wav" } //Hold still, I can heal you "Player.NamVet_HealOther02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HealOther02.wav" } //Hold on, let me patch you up "Player.NamVet_HealOther03" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HealOther03.wav" } //Lemme heal ya up. "npc.NamVet_HealOther04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\HealOther04.wav" } //Hold up, I'll heal ya. "npc.NamVet_HealOther05" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\HealOther05.wav" } //Quit moving, I'll heal ya. "npc.NamVet_HealOther06" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\HealOther06.wav" } //Stop squirmin', I'm gonna heal ya. "npc.NamVet_HealOther07" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\HealOther07.wav" } //Hold still, I'm gonna heal ya. "npc.NamVet_HealOther08" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\HealOther08.wav" } //I hear a boomer out there. "Player.NamVet_HeardBoomer01" { "channel" "CHAN_VOICE" "volume" "0.570" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardBoomer01.wav" } //There's a Boomer around here. "Player.NamVet_HeardBoomer02" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardBoomer02.wav" } //Careful, Boomer. "Player.NamVet_HeardBoomer03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardBoomer03.wav" } //Watch it, Boomer in the vacinity. "Player.NamVet_HeardBoomer04" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardBoomer04.wav" } //Boomer around here. "Player.NamVet_HeardBoomer05" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardBoomer05.wav" } //Boomer nearby. "Player.NamVet_HeardBoomer06" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardBoomer06.wav" } //There's a Boomer trackin' us. "Player.NamVet_HeardBoomer07" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardBoomer07.wav" } //Boomer closeby. "Player.NamVet_HeardBoomer08" { "channel" "CHAN_VOICE" "volume" "0.510" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardBoomer08.wav" } //Boomer nearby. "Player.NamVet_HeardBoomer09" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardBoomer09.wav" } //Christ, there's a Boomer around here. "Player.NamVet_HeardBoomer10" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardBoomer10.wav" } //Dammit, Boomer nearby. "Player.NamVet_HeardBoomer11" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardBoomer11.wav" } //Tank Inbound! "Player.NamVet_HeardHulk01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHulk01.wav" } //Tank out there "Player.NamVet_HeardHulk02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHulk02.wav" } //Watch it, Tank nearby. "Player.NamVet_HeardHulk03" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHulk03.wav" } //Son of a bitch, a Tank. "Player.NamVet_HeardHulk04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHulk04.wav" } //Tank Coming! "Player.NamVet_HeardHulk05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHulk05.wav" } //Tank around here. "Player.NamVet_HeardHulk06" { "channel" "CHAN_VOICE" "volume" "0.510" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHulk06.wav" } //Look out, Tank around here. "Player.NamVet_HeardHulk07" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHulk07.wav" } //There's a Tank closeby. "Player.NamVet_HeardHulk08" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHulk08.wav" } //Tank. Close. "Player.NamVet_HeardHulk09" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHulk09.wav" } //There's a Hunter around here. "Player.NamVet_HeardHunter01" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHunter01.wav" } //Careful, people, there's a Hunter nearby. "Player.NamVet_HeardHunter02" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHunter02.wav" } //There's a hunter spookin' around out there "Player.NamVet_HeardHunter03" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHunter03.wav" } //There's a hunter out there "Player.NamVet_HeardHunter04" { "channel" "CHAN_VOICE" "volume" "0.31" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHunter04.wav" } //Careful, Hunter around here. "Player.NamVet_HeardHunter05" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHunter05.wav" } //Hunter out there. "Player.NamVet_HeardHunter06" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHunter06.wav" } //Watch your back - Hunter. "Player.NamVet_HeardHunter08" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHunter08.wav" } //Watch your back, there's a hunter out there. "Player.NamVet_HeardHunter09" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHunter09.wav" } //I think I saw a goddamn Hunter "Player.NamVet_HeardHunter10" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardHunter10.wav" } //Smoker, right around here. "Player.NamVet_HeardSmoker01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardSmoker01.wav" } //There's a Smoker nearby. "Player.NamVet_HeardSmoker02" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardSmoker02.wav" } //We got a Smoker around here. "Player.NamVet_HeardSmoker03" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardSmoker03.wav" } //Heads up, Smoker somewhere around here. "Player.NamVet_HeardSmoker04" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardSmoker04.wav" } //Smoker right around here someplace. "Player.NamVet_HeardSmoker05" { "channel" "CHAN_VOICE" "volume" "0.620" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardSmoker05.wav" } //Smoker. And it's close. "Player.NamVet_HeardSmoker06" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardSmoker06.wav" } //There's a Smoker "Player.NamVet_HeardSmoker07" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardSmoker07.wav" } //Hear that, that's a witch "Player.NamVet_HeardWitch01" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardWitch01.wav" } //Witch around here. "Player.NamVet_HeardWitch02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardWitch02.wav" } //Shit, Witch "Player.NamVet_HeardWitch03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardWitch03.wav" } //Quiet, there's a Witch around here. "Player.NamVet_HeardWitch04" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardWitch04.wav" } //Shhh, Witch near here. "Player.NamVet_HeardWitch05" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HeardWitch05.wav" } //People, I need some help! "Player.NamVet_Help01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help01.wav" } //I need some help over here. "Player.NamVet_Help02" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help02.wav" } //Help! "Player.NamVet_Help03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help03.wav" } //A little help, people. "Player.NamVet_Help04" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help04.wav" } //Help! "Player.NamVet_Help05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help05.wav" } //Help me, dammit! "Player.NamVet_Help06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help06.wav" } //Help me! "Player.NamVet_Help07" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help07.wav" } //Little help! "Player.NamVet_Help08" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help08.wav" } //Help me! "Player.NamVet_Help09" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help09.wav" } //Help! "Player.NamVet_Help10" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help10.wav" } //Need some help over here! "Player.NamVet_Help11" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help11.wav" } //Help. "Player.NamVet_Help12" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help12.wav" } //A little help please. "Player.NamVet_Help13" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help13.wav" } //Need some help over here! "Player.NamVet_Help14" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help14.wav" } //I'm in trouble! "Player.NamVet_Help15" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help15.wav" } //Little help! "Player.NamVet_Help16" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help16.wav" } //I need a hand, people! "Player.NamVet_Help17" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Help17.wav" } //GET READY! "npc.NamVet_HordeAttack01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\HordeAttack01.wav" } //They're coming! "npc.NamVet_HordeAttack02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\HordeAttack02.wav" } //Here they come! "npc.NamVet_HordeAttack03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\HordeAttack03.wav" } //Hunter's got Francis! "Player.NamVet_HunterFrancisPounced01" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\HunterFrancisPounced01.wav" } //Hunter pounced Francis! "Player.NamVet_HunterFrancisPounced02" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\HunterFrancisPounced02.wav" } //A Hunter's on Francis! "Player.NamVet_HunterFrancisPounced03" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\HunterFrancisPounced03.wav" } //Hunter's got Louis! "Player.NamVet_HunterLouisPounced01" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\HunterLouisPounced01.wav" } //Hunter pounced Louis! "Player.NamVet_HunterLouisPounced02" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\HunterLouisPounced02.wav" } //A Hunter's on Louis! "Player.NamVet_HunterLouisPounced03" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\HunterLouisPounced03.wav" } //Hunter's got Zoey! "Player.NamVet_HunterZoeyPounced01" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\HunterZoeyPounced01.wav" } //Hunter pounced Zoey! "Player.NamVet_HunterZoeyPounced02" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\HunterZoeyPounced02.wav" } //A Hunter's on Zoey! "Player.NamVet_HunterZoeyPounced03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\HunterZoeyPounced03.wav" } //All right! "Player.NamVet_Hurrah01" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah01.wav" } //We're doing pretty goddamn good. Don't let it go to your head. "Player.NamVet_Hurrah02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah02.wav" } //GREAT JOB, PEOPLE! "Player.NamVet_Hurrah03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah03.wav" } //We might just make it out of here after all. "Player.NamVet_Hurrah04" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah04.wav" } //We're going to be okay. "Player.NamVet_Hurrah05" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah05.wav" } //I think we're gonna make it. "Player.NamVet_Hurrah06" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah06.wav" } //They can't stop us. "Player.NamVet_Hurrah07" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah07.wav" } //Nothing can stop us. "Player.NamVet_Hurrah08" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah08.wav" } //We are unstoppable. "Player.NamVet_Hurrah09" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah09.wav" } //YEAH! "Player.NamVet_Hurrah10" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah10.wav" } //No sweat. "Player.NamVet_Hurrah11" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah11.wav" } //Aw riiiight! "Player.NamVet_Hurrah12" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah12.wav" } //YEAH! "Player.NamVet_Hurrah13" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah13.wav" } //OH YEAH! "Player.NamVet_Hurrah14" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah14.wav" } //Yeah, this is good. "Player.NamVet_Hurrah15" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah15.wav" } //We're gonna make it out of here "Player.NamVet_Hurrah16" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah16.wav" } //We're doin' good. "Player.NamVet_Hurrah17" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah17.wav" } //Those bastards are in for a big surprise. "Player.NamVet_Hurrah18" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah18.wav" } //Aw riiiight! "Player.NamVet_Hurrah19" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah19.wav" } //You people are gettin' good. "Player.NamVet_Hurrah20" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Hurrah20.wav" } //Hurry up! "Player.NamVet_HurryUp01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurryUp01.wav" } //Hurry up! "Player.NamVet_HurryUp02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurryUp02.wav" } //Hurry! "Player.NamVet_HurryUp03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurryUp03.wav" } //MOVE! "Player.NamVet_HurryUp04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurryUp04.wav" } //Get the lead out, people! "Player.NamVet_HurryUp05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurryUp05.wav" } //Hurry! "Player.NamVet_HurryUp06" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurryUp06.wav" } //Hustle! "Player.NamVet_HurryUp07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurryUp07.wav" } //Hurry it up "Player.NamVet_HurryUp08" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurryUp08.wav" } //Faster! Move it, people. "Player.NamVet_HurryUp09" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurryUp09.wav" } //[pain noise - loud major pain] "Player.NamVet_HurtCritical01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtCritical01.wav" } //[pain noise - loud major pain] "Player.NamVet_HurtCritical02" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtCritical02.wav" } //[pain noise - loud major pain] "Player.NamVet_HurtCritical03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtCritical03.wav" } //[pain noise - loud major pain] "Player.NamVet_HurtCritical04" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtCritical04.wav" } //[pain noise - loud major pain] "Player.NamVet_HurtCritical05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtCritical05.wav" } //[pain noise - loud major pain] "Player.NamVet_HurtCritical06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtCritical06.wav" } //[pain noise - loud major pain] "Player.NamVet_HurtCritical07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtCritical07.wav" } //[pain noise - loud major pain] "Player.NamVet_HurtCritical08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtCritical08.wav" } //[pain noise - loud major pain] "Player.NamVet_HurtCritical09" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtCritical09.wav" } //[pain noise - ahh] "Player.NamVet_HurtMajor01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMajor01.wav" } //[pain noise - huh] "Player.NamVet_HurtMajor02" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMajor02.wav" } //[pain noise - oy] "Player.NamVet_HurtMajor03" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMajor03.wav" } //[pain noise - ugh] "Player.NamVet_HurtMajor04" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMajor04.wav" } //[pain noise - ugh] "Player.NamVet_HurtMajor05" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMajor05.wav" } //[pain noise - ugh] "Player.NamVet_HurtMajor06" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMajor06.wav" } //[pain noise - ugh] "Player.NamVet_HurtMajor07" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMajor07.wav" } //[pain noise - oy] "Player.NamVet_HurtMajor08" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMajor08.wav" } //[pain noise - ugh] "Player.NamVet_HurtMajor09" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMajor09.wav" } //[pain noise - short minor pain] "Player.NamVet_HurtMinor01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMinor01.wav" } //[pain noise - short minor pain] "Player.NamVet_HurtMinor02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMinor02.wav" } //[pain noise - short minor pain] "Player.NamVet_HurtMinor03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMinor03.wav" } //[pain noise - short minor pain] "Player.NamVet_HurtMinor04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMinor04.wav" } //[pain noise - short minor pain] "Player.NamVet_HurtMinor05" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMinor05.wav" } //[pain noise - short minor pain] "Player.NamVet_HurtMinor06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMinor06.wav" } //[pain noise - short minor pain] "Player.NamVet_HurtMinor07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMinor07.wav" } //[pain noise - short minor pain] "Player.NamVet_HurtMinor08" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMinor08.wav" } //[pain noise - short minor pain] "Player.NamVet_HurtMinor09" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMinor09.wav" } //[pain noise - short minor pain] "Player.NamVet_HurtMinor10" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMinor10.wav" } //[pain noise - short minor pain] "Player.NamVet_HurtMinor11" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\HurtMinor11.wav" } //I got your six. "Player.NamVet_ImWithYou01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ImWithYou01.wav" } //Right behind you. "Player.NamVet_ImWithYou02" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ImWithYou02.wav" } //I'm with ya. "Player.NamVet_ImWithYou03" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ImWithYou03.wav" } //I got your back. "Player.NamVet_ImWithYou04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ImWithYou04.wav" } //I'm right behind you. "Player.NamVet_ImWithYou05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ImWithYou05.wav" } //Right behind you. "Player.NamVet_ImWithYou06" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ImWithYou06.wav" } //Ahhhh, I'm down! "npc.NamVet_IncapacitatedInitial01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\IncapacitatedInitial01.wav" } //Damnit! I'm down! "npc.NamVet_IncapacitatedInitial02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\IncapacitatedInitial02.wav" } //Ah shit, help! "npc.NamVet_IncapacitatedInitial03" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\IncapacitatedInitial03.wav" } //I'm down! "npc.NamVet_IncapacitatedInitial04" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\IncapacitatedInitial04.wav" } //[AHHHHH - terrified yell] "Player.NamVet_IncapacitatedInjury01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IncapacitatedInjury01.wav" } //[AHHHHH - terrified yell] "Player.NamVet_IncapacitatedInjury02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IncapacitatedInjury02.wav" } //[AHHHHH - terrified yell] "Player.NamVet_IncapacitatedInjury03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IncapacitatedInjury03.wav" } //[AHHHHH - terrified yell] "Player.NamVet_IncapacitatedInjury04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IncapacitatedInjury04.wav" } //[AHHHHH - terrified yell] "Player.NamVet_IncapacitatedInjury05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IncapacitatedInjury05.wav" } //Here they come! "Player.NamVet_Incoming01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Incoming01.wav" } //Here they come! "Player.NamVet_Incoming02" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Incoming02.wav" } //INCOMING! "Player.NamVet_Incoming03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Incoming03.wav" } //Bookoo crazies inbound! "Player.NamVet_Incoming04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Incoming04.wav" } //HERE THEY COME! "Player.NamVet_Incoming05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Incoming05.wav" } //Contact! "Player.NamVet_Incoming06" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Incoming06.wav" } //INCOMING! "Player.NamVet_Incoming07" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Incoming07.wav" } //No sense dying of old age. Let's go help 'em. "npc.NamVet_InsideSafeRoom01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\InsideSafeRoom01.wav" } //I can't leave Zoey our there. "npc.NamVet_InsideSafeRoom02" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\InsideSafeRoom02.wav" } //How well do you really know Louis? "npc.NamVet_InsideSafeRoom03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\InsideSafeRoom03.wav" } //I'm kidding. Let's go get him. "npc.NamVet_InsideSafeRoom04" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\InsideSafeRoom04.wav" } //Let's heal up and get back out there. "npc.NamVet_InsideSafeRoom05" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\InsideSafeRoom05.wav" } //We will NOT leave a man behind. Let's get back out there. "npc.NamVet_InsideSafeRoom06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\InsideSafeRoom06.wav" } //We do not leave men behind. "npc.NamVet_InsideSafeRoom07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\InsideSafeRoom07.wav" } //We planned on taking the rooftop route to avoid the crowds below. It was about a mile to the airport as the crow flies. But I guess the crow we were following was pretty drunk. "Player.NamVet_IntroDeadAir01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IntroDeadAir01.wav" } //We planned on taking the rooftop route to avoid the crowds below. It was about a mile to the airport as the crow flies. But I guess the crow we were following was pretty drunk. "Player.NamVet_IntroDeadAir02" { "channel" "CHAN_VOICE" "volume" "0.520" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IntroDeadAir02.wav" } //We planned on taking the rooftop route to avoid the crowds below. It was about a mile to the airport as the crow flies. But I guess the crow we were following was pretty drunk. "Player.NamVet_IntroDeadAir03" { "channel" "CHAN_VOICE" "volume" "0.530" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IntroDeadAir03.wav" } //We planned on taking the rooftop route to avoid the crowds below. It was about a mile to the airport as the crow flies. But I guess the crow we were following was pretty drunk. "Player.NamVet_IntroDeadAir04" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IntroDeadAir04.wav" } //We planned on taking the rooftop route to avoid the crowds below. It was about a mile to the airport as the crow flies. But I guess the crow we were following was pretty drunk. "Player.NamVet_IntroDeadAir05" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IntroDeadAir05.wav" } //I never liked hospitals much, and I like sewers even less. But I do love a chopper taking me out of a hell hole. So we went through the bowels of the city to get to the hospital and to a chopper sent from heaven. "Player.NamVet_IntroNoMercy01" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IntroNoMercy01.wav" } //I never liked hospitals much, and I like sewers even less. But I do love a chopper taking me out of a hell hole. So we went through the bowels of the city to get to the hospital and to a chopper sent from heaven. "Player.NamVet_IntroNoMercy02" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IntroNoMercy02.wav" } //I never liked hospitals much, and I like sewers even less. But I do love a chopper taking me out of a hell hole. So we went through the bowels of the city to get to the hospital and to a chopper sent from heaven. "Player.NamVet_IntroNoMercy03" { "channel" "CHAN_VOICE" "volume" "0.580" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IntroNoMercy03.wav" } //We hiked down the road through some hick town and at the end there was a campground and a boat to a better place. And when I say a better place, that is pretty much anywhere other than here, hell even Cleveland would be better place. "Player.NamVet_IntroRuralBoatEnding01" { "channel" "CHAN_VOICE" "volume" "0.520" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IntroRuralBoatEnding01.wav" } //We hiked down the road through some hick town and at the end there was a campground and a boat to a better place. And when I say a better place, that is pretty much anywhere other than here, hell even Cleveland would be better place. "Player.NamVet_IntroRuralBoatEnding02" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IntroRuralBoatEnding02.wav" } //We hiked down the road through some hick town and at the end there was a campground and a boat to a better place. And when I say a better place, that is pretty much anywhere other than here, hell even Cleveland would be better place. "Player.NamVet_IntroRuralBoatEnding03" { "channel" "CHAN_VOICE" "volume" "0.590" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IntroRuralBoatEnding03.wav" } //We had no where else to go, so we followed the tracks to an old farmhouse. The farmhouse was real quaint, pretty, peaceful even. For about 15 seconds. "Player.NamVet_IntroRuralFamrHouseEnding01" { "channel" "CHAN_VOICE" "volume" "0.520" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IntroRuralFamrHouseEnding01.wav" } //We had no where else to go, so we followed the tracks to an old farmhouse. The farmhouse was real quaint, pretty, peaceful even. For about 15 seconds. "Player.NamVet_IntroRuralFamrHouseEnding02" { "channel" "CHAN_VOICE" "volume" "0.540" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IntroRuralFamrHouseEnding02.wav" } //We had no where else to go, so we followed the tracks to an old farmhouse. The farmhouse was real quaint, pretty, peaceful even. For about 15 seconds. "Player.NamVet_IntroRuralFamrHouseEnding03" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\IntroRuralFamrHouseEnding03.wav" } //Got 'em "Player.NamVet_KillConfirmation01" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\KillConfirmation01.wav" } //Got it "Player.NamVet_KillConfirmation02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\KillConfirmation02.wav" } //He's dead "Player.NamVet_KillConfirmation03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\KillConfirmation03.wav" } //Got 'em "Player.NamVet_KillConfirmation05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\KillConfirmation05.wav" } //Got 'em "Player.NamVet_KillConfirmation06" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\KillConfirmation06.wav" } //Got 'em "Player.NamVet_KillConfirmation07" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\KillConfirmation07.wav" } //Got it "Player.NamVet_KillConfirmation08" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\KillConfirmation08.wav" } //Kill that light! "Player.NamVet_KillThatLight01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\KillThatLight01.wav" } //Turn your light off. "Player.NamVet_KillThatLight02" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\KillThatLight02.wav" } //Lights off! "Player.NamVet_KillThatLight03" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\KillThatLight03.wav" } //Turn those flashlights off! "Player.NamVet_KillThatLight04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\KillThatLight04.wav" } //Turn your light off. "Player.NamVet_KillThatLight05" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\KillThatLight05.wav" } //Turn those flashlights off! "Player.NamVet_KillThatLight06" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\KillThatLight06.wav" } //Kill that light. "Player.NamVet_KillThatLight07" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\KillThatLight07.wav" } //Turn your light off. "Player.NamVet_KillThatLight08" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\KillThatLight08.wav" } //Lights off! "Player.NamVet_KillThatLight09" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\KillThatLight09.wav" } //Turn those flashlights off! "Player.NamVet_KillThatLight10" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\KillThatLight10.wav" } // "npc.NamVet_Laughter01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Laughter01.wav" } // "npc.NamVet_Laughter02" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Laughter02.wav" } // "npc.NamVet_Laughter04" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\Laughter04.wav" } // "npc.NamVet_Laughter05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Laughter05.wav" } // "npc.NamVet_Laughter06" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Laughter06.wav" } // "npc.NamVet_Laughter07" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Laughter07.wav" } // "npc.NamVet_Laughter08" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Laughter08.wav" } // "npc.NamVet_Laughter09" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Laughter09.wav" } // "npc.NamVet_Laughter10" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Laughter10.wav" } // "npc.NamVet_Laughter11" { "channel" "CHAN_VOICE" "volume" "0.26" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Laughter11.wav" } // "npc.NamVet_Laughter12" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Laughter12.wav" } // "npc.NamVet_Laughter13" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Laughter13.wav" } // "npc.NamVet_Laughter14" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Laughter14.wav" } //You go ahead, I'll follow you "Player.NamVet_LeadOn01" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LeadOn01.wav" } //You take the lead "Player.NamVet_LeadOn02" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LeadOn02.wav" } //Go ahead "Player.NamVet_LeadOn03" { "channel" "CHAN_VOICE" "volume" "0.570" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LeadOn03.wav" } //You're on point "Player.NamVet_LeadOn04" { "channel" "CHAN_VOICE" "volume" "0.620" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LeadOn04.wav" } //I'll follow you "Player.NamVet_LeadOn05" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LeadOn05.wav" } //Lead on. "Player.NamVet_LeadOn06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LeadOn06.wav" } //You go ahead, I'll cover you. "Player.NamVet_LeadOn07" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LeadOn07.wav" } //Take the point. "Player.NamVet_LeadOn08" { "channel" "CHAN_VOICE" "volume" "0.530" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LeadOn08.wav" } //I'M SLIPPING! PULL ME UP! "Player.NamVet_LedgeHangEnd01" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangEnd01.wav" } //I'M LOSING MY GRIP! GET OVER HERE! "Player.NamVet_LedgeHangEnd02" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangEnd02.wav" } //I CAN'T HOLD ON - I'M GONNA FALL! "Player.NamVet_LedgeHangEnd03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangEnd03.wav" } //HELP ME! I'm about to take a redball into the ground! "Player.NamVet_LedgeHangEnd04" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangEnd04.wav" } //I'M GONNA FALL! "Player.NamVet_LedgeHangEnd05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangEnd05.wav" } //Ah christ, somebody pull me up! "Player.NamVet_LedgeHangMiddle01" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangMiddle01.wav" } //I need some help, here. "Player.NamVet_LedgeHangMiddle02" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangMiddle02.wav" } //Dammit, I need a hand here! "Player.NamVet_LedgeHangMiddle03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangMiddle03.wav" } //Pull me up, people. "Player.NamVet_LedgeHangMiddle04" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangMiddle04.wav" } //I need a hand up! "Player.NamVet_LedgeHangMiddle05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangMiddle05.wav" } //I need a hand up! "Player.NamVet_LedgeHangStart01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangStart01.wav" } //Somembody pull me up! "Player.NamVet_LedgeHangStart02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangStart02.wav" } //Godammit, I'm hangin' off a ledge over here. "Player.NamVet_LedgeHangStart03" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangStart03.wav" } //Somebody needs to get over here and pull me up! "Player.NamVet_LedgeHangStart04" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangStart04.wav" } //Hey, people, I'm hangin' off a ledge over here! "Player.NamVet_LedgeHangStart05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangStart05.wav" } //Somebody come pull me up! "Player.NamVet_LedgeHangStart06" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangStart06.wav" } //I'm gettin' too old for this hangin' shit. "Player.NamVet_LedgeHangStart07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangStart07.wav" } //Somebody come help me up! "Player.NamVet_LedgeHangStart08" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangStart08.wav" } //Somebody come grab me up off this ledge. "Player.NamVet_LedgeHangStart09" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeHangStart09.wav" } //Okay, quit squirming, I gotcha. Come on, up ya go! "Player.NamVet_LedgeSave01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeSave01.wav" } //Let's go, take my hand. I'm gonna get you up. Here we go. "Player.NamVet_LedgeSave02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeSave02.wav" } //How the hell did this happen? Never mind, come on and grab my hand. "Player.NamVet_LedgeSave03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LedgeSave03.wav" } //Over there. "Player.NamVet_Look01" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Look01.wav" } //Over there. "Player.NamVet_Look02" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Look02.wav" } //Look "Player.NamVet_Look03" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Look03.wav" } //Look! "Player.NamVet_Look04" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Look04.wav" } //Look! "Player.NamVet_Look05" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Look05.wav" } //Check this out. "Player.NamVet_LookHere01" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LookHere01.wav" } //Look at this. "Player.NamVet_LookHere02" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LookHere02.wav" } //Look over here. "Player.NamVet_LookHere03" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LookHere03.wav" } //You're gonna want to see this. "Player.NamVet_LookHere04" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LookHere04.wav" } //Look out! "Player.NamVet_LookOut01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LookOut01.wav" } //Watch out! "Player.NamVet_LookOut02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LookOut02.wav" } //Watch out! "Player.NamVet_LookOut03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LookOut03.wav" } //Watch your ass! "Player.NamVet_LookOut04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LookOut04.wav" } //Heads up! "Player.NamVet_LookOut05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LookOut05.wav" } //Behind you!! "Player.NamVet_LookOut06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LookOut06.wav" } //Hello? "Player.NamVet_LostCall01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LostCall01.wav" } //Where are you? "Player.NamVet_LostCall02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LostCall02.wav" } //Where is everyone? "Player.NamVet_LostCall03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LostCall03.wav" } //Is anyone there? "Player.NamVet_LostCall04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LostCall04.wav" } //Report in, people! Report! "Player.NamVet_LostCall05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LostCall05.wav" } //Hello? "Player.NamVet_LostCall06" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LostCall06.wav" } //Whered'ja go? "Player.NamVet_LostCall07" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LostCall07.wav" } //Anybody out there? "Player.NamVet_LostCall08" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LostCall08.wav" } //Is anyone out there? "Player.NamVet_LostCall09" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LostCall09.wav" } //I lost the group! "Player.NamVet_LostCall10" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LostCall10.wav" } //Where'd you people go? "Player.NamVet_LostCall11" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\LostCall11.wav" } //Allright, let's go. "Player.NamVet_MoveOn01" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\MoveOn01.wav" } //Let's move people. "Player.NamVet_MoveOn02" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\MoveOn02.wav" } //Move it out! "Player.NamVet_MoveOn03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\MoveOn03.wav" } //Let's go. "Player.NamVet_MoveOn04" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\MoveOn04.wav" } //Lets move people "Player.NamVet_MoveOn05" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\MoveOn05.wav" } //Time to move out! "Player.NamVet_MoveOn06" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\MoveOn06.wav" } //Let's move it out people "Player.NamVet_MoveOn07" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\MoveOn07.wav" } //Alright, let's go. "Player.NamVet_MoveOn08" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\MoveOn08.wav" } //Come on, let's go. "Player.NamVet_MoveOn09" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\MoveOn09.wav" } //Come on, let's go. "Player.NamVet_MoveOn10" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\MoveOn10.wav" } //Let's move it out! "Player.NamVet_MoveOn11" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\MoveOn11.wav" } //Let's go, people! "Player.NamVet_MoveOn12" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\MoveOn12.wav" } //Room's clear! "npc.NamVet_Movie01" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\NamVet\Movie01.wav" } //Ain't seen nothing like this before. "npc.NamVet_Movie05" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\NamVet\Movie05.wav" } //They're changing... "npc.NamVet_Movie07" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\NamVet\Movie07.wav" } //Lights off! "npc.NamVet_Movie16" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\NamVet\Movie16.wav" } //Lights... off. Back away... Quietly... "npc.NamVet_Movie18" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\NamVet\Movie18.wav" } //Goddammit, I told you - "npc.NamVet_Movie20" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\NamVet\Movie20.wav" } //Ah hell. "npc.NamVet_Movie21" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\NamVet\Movie21.wav" } //Go to hell. "npc.NamVet_Movie23" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\NamVet\Movie23.wav" } //I'll be fine. "npc.NamVet_Movie25" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\NamVet\Movie25.wav" } //Oh, this is gonna get bad... "npc.NamVet_Movie30" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\NamVet\Movie30.wav" } //One block down... "npc.NamVet_Movie38" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\NamVet\Movie38.wav" } //The battle's over. Now it's time for the war. "npc.NamVet_Movie41" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\NamVet\Movie41.wav" } //Francis! (loud) "Player.NamVet_NameFrancis01" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NameFrancis01.wav" } //Fraaaaancis! (loud) "Player.NamVet_NameFrancis02" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NameFrancis02.wav" } //Francis (quiet) "Player.NamVet_NameFrancis03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NameFrancis03.wav" } //Louis! (loud) "Player.NamVet_NameLouis01" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NameLouis01.wav" } //Looooouis! (loud) "Player.NamVet_NameLouis02" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NameLouis02.wav" } //Louis (quiet) "Player.NamVet_NameLouis03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NameLouis03.wav" } //Zoey! (loud) "Player.NamVet_NameZoey01" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NameZoey01.wav" } //Zooooooey! (loud) "Player.NamVet_NameZoey02" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NameZoey02.wav" } //Zoey (quiet) "Player.NamVet_NameZoey03" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NameZoey03.wav" } //Francis, check your fire! "npc.NamVet_NamVet_FriendlyFireFrancis01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\NamVet_FriendlyFireFrancis01.wav" } //What the hell are you doin' Francis? "npc.NamVet_NamVet_FriendlyFireFrancis02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\NamVet_FriendlyFireFrancis02.wav" } //Francis! [through gritted teeth] "npc.NamVet_NamVet_FriendlyFireFrancis03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\NamVet_FriendlyFireFrancis03.wav" } //Goddamnit Louis, stop shooting me! "npc.NamVet_NamVet_FriendlyFireLouis01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\NamVet_FriendlyFireLouis01.wav" } //Knock it off, Louis! "npc.NamVet_NamVet_FriendlyFireLouis02" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\NamVet_FriendlyFireLouis02.wav" } //Louis! [through gritted teeth] "npc.NamVet_NamVet_FriendlyFireLouis03" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\NamVet_FriendlyFireLouis03.wav" } //Ah Zoey, watch it. "npc.NamVet_NamVet_FriendlyFireZoey01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\NamVet_FriendlyFireZoey01.wav" } //Zoey! You know better than that! "npc.NamVet_NamVet_FriendlyFireZoey02" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\NamVet_FriendlyFireZoey02.wav" } //Zoey! Stop pointing that thing at me! "npc.NamVet_NamVet_FriendlyFireZoey03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\NamVet_FriendlyFireZoey03.wav" } //Zoey! [through gritted teeth] "npc.NamVet_NamVet_FriendlyFireZoey04" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\NamVet_FriendlyFireZoey04.wav" } //[Nervous Humming] "Player.NamVet_NervousHumming01" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NervousHumming01.wav" } //[Nervous Whislte] "Player.NamVet_NervousWhislte01" { "channel" "CHAN_VOICE" "volume" "0.24" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NervousWhislte01.wav" } //Nice! "Player.NamVet_NiceJob01" { "channel" "CHAN_VOICE" "volume" "0.680" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob01.wav" } //Nice work! "Player.NamVet_NiceJob02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob02.wav" } //Nice job. "Player.NamVet_NiceJob03" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob03.wav" } //You're doing this unit proud, kid. "Player.NamVet_NiceJob04" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob04.wav" } //Nice job. "Player.NamVet_NiceJob05" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob05.wav" } //Good work! "Player.NamVet_NiceJob06" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob06.wav" } //Hey, nice! "Player.NamVet_NiceJob07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob07.wav" } //Nice! "Player.NamVet_NiceJob08" { "channel" "CHAN_VOICE" "volume" "0.630" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob08.wav" } //Nice work! "Player.NamVet_NiceJob09" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob09.wav" } //Nice job. "Player.NamVet_NiceJob10" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob10.wav" } //You're doing this unit proud, kid. "Player.NamVet_NiceJob11" { "channel" "CHAN_VOICE" "volume" "0.570" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob11.wav" } //Nice job. "Player.NamVet_NiceJob12" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob12.wav" } //Good work! "Player.NamVet_NiceJob13" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob13.wav" } //You did good. "Player.NamVet_NiceJob14" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob14.wav" } //Nice job. "Player.NamVet_NiceJob15" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob15.wav" } //You make me proud "Player.NamVet_NiceJob16" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob16.wav" } //Good. Very Good. "Player.NamVet_NiceJob17" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob17.wav" } //You're a credit to the squad, kid. "Player.NamVet_NiceJob18" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob18.wav" } //That was some piece of work. "Player.NamVet_NiceJob19" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob19.wav" } //Pretty damn good. "Player.NamVet_NiceJob20" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob20.wav" } //That was a good piece of work. "Player.NamVet_NiceJob21" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob21.wav" } //You did good, kid. "Player.NamVet_NiceJob22" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceJob22.wav" } //Nice shooting, kid. "Player.NamVet_NiceShooting01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShooting01.wav" } //Nice shooting. "Player.NamVet_NiceShooting02" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShooting02.wav" } //Good shooting. "Player.NamVet_NiceShooting03" { "channel" "CHAN_VOICE" "volume" "0.530" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShooting03.wav" } //Nice shooting, kid. "Player.NamVet_NiceShooting04" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShooting04.wav" } //Nice shooting. "Player.NamVet_NiceShooting05" { "channel" "CHAN_VOICE" "volume" "0.630" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShooting05.wav" } //Good shooting. "Player.NamVet_NiceShooting06" { "channel" "CHAN_VOICE" "volume" "0.640" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShooting06.wav" } //Good shooting, kid. "Player.NamVet_NiceShooting07" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShooting07.wav" } //That was a real kill spree, kid. "Player.NamVet_NiceShooting08" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShooting08.wav" } //GodDAMN, you really lit 'em up! "Player.NamVet_NiceShooting09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShooting09.wav" } //I coulda used a gun hand like you in Nam. "Player.NamVet_NiceShooting10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShooting10.wav" } //You definitely got that killer instinct, kid. "Player.NamVet_NiceShooting11" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShooting11.wav" } //Now THAT was some damn fine shooting "Player.NamVet_NiceShooting12" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShooting12.wav" } //Nice shot! "Player.NamVet_NiceShot01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShot01.wav" } //damn, kid, that was a good shot. "Player.NamVet_NiceShot02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShot02.wav" } //godDAMN that was a nice shot. "Player.NamVet_NiceShot03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShot03.wav" } //Nice shot! "Player.NamVet_NiceShot04" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShot04.wav" } //damn, kid, that was a good shot. "Player.NamVet_NiceShot05" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShot05.wav" } //godDAMN that was a nice shot. "Player.NamVet_NiceShot06" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShot06.wav" } //Good shot, kid. "Player.NamVet_NiceShot07" { "channel" "CHAN_VOICE" "volume" "0.470" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShot07.wav" } //Good shot! "Player.NamVet_NiceShot08" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShot08.wav" } //Damn, now that was a shot! "Player.NamVet_NiceShot09" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShot09.wav" } //Whoo - nice shot. "Player.NamVet_NiceShot10" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShot10.wav" } //Now THAT is how you handle a weapon. "Player.NamVet_NiceShot11" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShot11.wav" } //Nice shot! "npc.NamVet_NICESHOT12" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\NICESHOT12.WAV" } //Nice shooting "Player.NamVet_NiceShot13" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShot13.wav" } //Nice "Player.NamVet_NiceShot14" { "channel" "CHAN_VOICE" "volume" ".600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\NiceShot14.wav" } //Ain't gonna happen. "Player.NamVet_No01" { "channel" "CHAN_VOICE" "volume" "0.580" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No01.wav" } //No can do. "Player.NamVet_No02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No02.wav" } //Negatory. "Player.NamVet_No03" { "channel" "CHAN_VOICE" "volume" "0.430" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No03.wav" } //No way. "Player.NamVet_No04" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No04.wav" } //Nah. "Player.NamVet_No05" { "channel" "CHAN_VOICE" "volume" "0.400" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No05.wav" } //Negative. "Player.NamVet_No06" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No06.wav" } //Not a chance. "Player.NamVet_No07" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No07.wav" } //No. "Player.NamVet_No08" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No08.wav" } //No. "Player.NamVet_No09" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No09.wav" } //No. "Player.NamVet_No10" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No10.wav" } //No possible way. "Player.NamVet_No11" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No11.wav" } //Uh, no. "Player.NamVet_No12" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No12.wav" } //No way. "Player.NamVet_No13" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No13.wav" } //I don't think so. "Player.NamVet_No14" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No14.wav" } //Absolutely not. "Player.NamVet_No15" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\No15.wav" } //Ahhh "Player.NamVet_PainReliefSigh01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\PainReliefSigh01.wav" } //ah "Player.NamVet_PainReliefSigh02" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\PainReliefSigh02.wav" } //ah "Player.NamVet_PainReliefSigh03" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\PainReliefSigh03.wav" } //ohh "Player.NamVet_PainReliefSigh04" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\PainReliefSigh04.wav" } //You should heal up. "npc.NamVet_PlayerSuggestHealth01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealth01.wav" } //Good time to heal up. "npc.NamVet_PlayerSuggestHealth02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealth02.wav" } //Let's heal up. "npc.NamVet_PlayerSuggestHealth03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealth03.wav" } //Francis, use your first aid kit. "npc.NamVet_PlayerSuggestHealthFrancis01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealthFrancis01.wav" } //Francis, you should heal up. "npc.NamVet_PlayerSuggestHealthFrancis02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealthFrancis02.wav" } //Heal up, Francis. "npc.NamVet_PlayerSuggestHealthFrancis03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealthFrancis03.wav" } //Francis, heal up. "npc.NamVet_PlayerSuggestHealthFrancis04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealthFrancis04.wav" } //Louis, use your first aid kit "npc.NamVet_PlayerSuggestHealthLouis01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealthLouis01.wav" } //Heal up, Louis. "npc.NamVet_PlayerSuggestHealthLouis02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealthLouis02.wav" } //Francis, buddy, you gonna use that health kit? "npc.NamVet_PlayerSuggestHealthSpecific01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealthSpecific01.wav" } //Zoey, can you spare me a health kit? "npc.NamVet_PlayerSuggestHealthSpecific02" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealthSpecific02.wav" } //Louis, mind givin' an old man your health kit? "npc.NamVet_PlayerSuggestHealthSpecific03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealthSpecific03.wav" } //Zoey, maybe you should heal. "npc.NamVet_PlayerSuggestHealthZoey01" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealthZoey01.wav" } //Zoey, maybe heal up? "npc.NamVet_PlayerSuggestHealthZoey02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealthZoey02.wav" } //Might want to heal up, Zoey. "npc.NamVet_PlayerSuggestHealthZoey03" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerSuggestHealthZoey03.wav" } //Jesus H Christ that was close. "npc.NamVet_PlayerTransitionClose01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerTransitionClose01.wav" } //This shit's gettin' old. "npc.NamVet_PlayerTransitionClose02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerTransitionClose02.wav" } //I've had about enough of this. "npc.NamVet_PlayerTransitionClose03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerTransitionClose03.wav" } //That was a little closer than I'da liked. "npc.NamVet_PlayerTransitionClose04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\PlayerTransitionClose04.wav" } //[Improv non-verbal pleasure & interest sounds] "Player.NamVet_PositiveNoise01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\PositiveNoise01.wav" } //[Improv non-verbal pleasure & interest sounds] "Player.NamVet_PositiveNoise02" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\PositiveNoise02.wav" } //[Improv non-verbal pleasure & interest sounds] "Player.NamVet_PositiveNoise03" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\PositiveNoise03.wav" } //Rescue boat's on its way. Now we gotta hold out. "Player.NamVet_RadioUsedBoat01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\RadioUsedBoat01.wav" } //I called the chopper "Player.NamVet_RadioUsedChopper01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\RadioUsedChopper01.wav" } //Allright, people, help is on the way. Let's dig in. "Player.NamVet_RadioUsedGeneric01" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\RadioUsedGeneric01.wav" } //Okay, people, listen up: Help is on its way. We're almost out of this. "Player.NamVet_RadioUsedGeneric02" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\RadioUsedGeneric02.wav" } //Okay, people, this is it. It's almost over. "Player.NamVet_RadioUsedGeneric03" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\RadioUsedGeneric03.wav" } //Allright, people, an extraction team is on its way. Let's dig in. "Player.NamVet_RadioUsedGeneric04" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\RadioUsedGeneric04.wav" } //Listen up: rescue's on the way. We gotta hold out til they get here. "Player.NamVet_RadioUsedGeneric05" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\RadioUsedGeneric05.wav" } //Listen up: Help is on the way. We gotta hold out til it gets here. "Player.NamVet_RadioUsedGeneric06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\RadioUsedGeneric06.wav" } //Allright, people, the good news is help is on the way. The bad news is we gotta stay alive until they get here. "Player.NamVet_RadioUsedGeneric07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\RadioUsedGeneric07.wav" } //Okay, there's an extraction team inbound. We just gotta dig in until they get here. "Player.NamVet_RadioUsedGeneric08" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\RadioUsedGeneric08.wav" } //Allright, people, there's an aircraft on its way. Let's dig in. "Player.NamVet_RadioUsedPlane01" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\RadioUsedPlane01.wav" } //Listen up, there's a truck coming for us, so let's make sure we're alive to meet it. "Player.NamVet_RadioUsedTruck01" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\RadioUsedTruck01.wav" } //I have a bad feeling about this "Player.NamVet_ReactionApprehensive01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionApprehensive01.wav" } //It's too quiet "Player.NamVet_ReactionApprehensive02" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionApprehensive02.wav" } //Something don't feel right "Player.NamVet_ReactionApprehensive03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionApprehensive03.wav" } //I do not like this one bit. "Player.NamVet_ReactionApprehensive04" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionApprehensive04.wav" } //I don't know... "Player.NamVet_ReactionApprehensive05" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionApprehensive05.wav" } //Feels like an ambush... "Player.NamVet_ReactionApprehensive06" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionApprehensive06.wav" } // "Player.NamVet_ReactionBoomerVomit01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionBoomerVomit01.wav" } // "Player.NamVet_ReactionBoomerVomit02" { "channel" "CHAN_VOICE" "volume" "0.470" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionBoomerVomit02.wav" } // "Player.NamVet_ReactionBoomerVomit03" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionBoomerVomit03.wav" } //Ewwww... "Player.NamVet_ReactionDisgusted01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionDisgusted01.wav" } //Blech.. "Player.NamVet_ReactionDisgusted02" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionDisgusted02.wav" } //ehhhh "Player.NamVet_ReactionDisgusted03" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionDisgusted03.wav" } //Oh shit. "Player.NamVet_ReactionDisgusted04" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionDisgusted04.wav" } //Yech "Player.NamVet_ReactionDisgusted05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionDisgusted05.wav" } //echh "Player.NamVet_ReactionDisgusted06" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionDisgusted06.wav" } //echh "Player.NamVet_ReactionDisgusted07" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionDisgusted07.wav" } //Yech "Player.NamVet_ReactionDisgusted08" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionDisgusted08.wav" } //Uh oh "Player.NamVet_ReactionNegative01" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionNegative01.wav" } //Christ "Player.NamVet_ReactionNegative02" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionNegative02.wav" } //Gee-zus "Player.NamVet_ReactionNegative03" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionNegative03.wav" } //[Frustration sound] "Player.NamVet_ReactionNegative04" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionNegative04.wav" } //[Frustration sound] "Player.NamVet_ReactionNegative05" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionNegative05.wav" } //[Frustration sound] "Player.NamVet_ReactionNegative06" { "channel" "CHAN_VOICE" "volume" "0.430" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionNegative06.wav" } //God dammit "Player.NamVet_ReactionNegative07" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionNegative07.wav" } //Ah shit "Player.NamVet_ReactionNegative08" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionNegative08.wav" } //Son of a bitch "Player.NamVet_ReactionNegative09" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionNegative09.wav" } //Dammit "Player.NamVet_ReactionNegative10" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionNegative10.wav" } //ehhhh "Player.NamVet_ReactionNegative11" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionNegative11.wav" } //[Frustration sound] "Player.NamVet_ReactionNegative12" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionNegative12.wav" } //Allright! "Player.NamVet_ReactionPositive01" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionPositive01.wav" } //Heh hehhh "Player.NamVet_ReactionPositive02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionPositive02.wav" } //Rock and roll "Player.NamVet_ReactionPositive03" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionPositive03.wav" } //Trah-mendous "Player.NamVet_ReactionPositive04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionPositive04.wav" } //[chuckles and giggles] "Player.NamVet_ReactionPositive05" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionPositive05.wav" } //[chuckles and giggles] "Player.NamVet_ReactionPositive06" { "channel" "CHAN_VOICE" "volume" "0.000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionPositive06.wav" } //[chuckles and giggles] "Player.NamVet_ReactionPositive07" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionPositive07.wav" } //[chuckles and giggles] "Player.NamVet_ReactionPositive08" { "channel" "CHAN_VOICE" "volume" "0.480" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionPositive08.wav" } //Well oh-kay "Player.NamVet_ReactionPositive09" { "channel" "CHAN_VOICE" "volume" "0.570" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionPositive09.wav" } //Out standing "Player.NamVet_ReactionPositive10" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionPositive10.wav" } //Oh yeah "Player.NamVet_ReactionPositive11" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionPositive11.wav" } //Whoah! "Player.NamVet_ReactionStartled01" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionStartled01.wav" } //What the? "Player.NamVet_ReactionStartled02" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionStartled02.wav" } //wah! "Player.NamVet_ReactionStartled03" { "channel" "CHAN_VOICE" "volume" "0.620" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReactionStartled03.wav" } //Reloading "Player.NamVet_Reloading01" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Reloading01.wav" } //Reloading "Player.NamVet_Reloading02" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Reloading02.wav" } //Reloading "Player.NamVet_Reloading03" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Reloading03.wav" } //Reloading. "npc.NamVet_ReloadingQuiet01" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReloadingQuiet01.wav" } //Reloading. "npc.NamVet_ReloadingQuiet02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReloadingQuiet02.wav" } //Reloading. "npc.NamVet_ReloadingQuiet03" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReloadingQuiet03.wav" } //Reloading. "npc.NamVet_ReloadingQuiet04" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReloadingQuiet04.wav" } //Reloading. "npc.NamVet_ReloadingQuiet05" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReloadingQuiet05.wav" } //I can help you up, but I'm not gonna lie to ya - you're in bad shape. If we don't find you some first aid, you're not gonna survive another hit. "Player.NamVet_ReviveCriticalFriend01" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveCriticalFriend01.wav" } //Holy hell, you are messed up. If we don't find you some first aid, you're not gonna survive another hit. "Player.NamVet_ReviveCriticalFriend02" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveCriticalFriend02.wav" } //That really tore the hell outta you. If we don't find you some first aid, you're not gonna survive another hit. "Player.NamVet_ReviveCriticalFriend03" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveCriticalFriend03.wav" } //Holy shit, they took a big piece outta you, kid. If we don't find you some first aid, you're not gonna survive another hit. "Player.NamVet_ReviveCriticalFriend04" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveCriticalFriend04.wav" } //I can help you back on your feet, but it's temporary. If we don't find you some first aid, you're not gonna survive another hit. "Player.NamVet_ReviveCriticalFriend05" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveCriticalFriend05.wav" } //You're in real bad shape, kid. If we don't find you some first aid, you're not gonna survive another hit. "Player.NamVet_ReviveCriticalFriend06" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveCriticalFriend06.wav" } //No shame, kid. I woulda pissed myself, too. But if we don't find you some first aid, you're not gonna survive another hit. "Player.NamVet_ReviveCriticalFriend07" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveCriticalFriend07.wav" } //Hold still, hold still. I'm gonna get you back on your feet and then we gotta move. "Player.NamVet_ReviveFriend01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveFriend01.wav" } //Okay. Allright, now. Come on kid, shake it off and let's get moving. "Player.NamVet_ReviveFriend02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveFriend02.wav" } //Ah hell, it looks a lot worse than it is. C'mon - you gotta get up and walk it off. "Player.NamVet_ReviveFriend03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveFriend03.wav" } //Probably stings like hell, but it ain't gonna kill ya. Up and at'em, soldier! Time to move. "Player.NamVet_ReviveFriend04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveFriend04.wav" } //There's a lot of blood, but you're not missin' anything important. Come on, get up, let's get moving! "Player.NamVet_ReviveFriend05" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveFriend05.wav" } //Hold still, hold still. I'm gonna get you back on your feet and then we gotta move. "Player.NamVet_ReviveFriend06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveFriend06.wav" } //Okay. Allright, now. Come on kid, shake it off, let's get moving. "Player.NamVet_ReviveFriend07" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveFriend07.wav" } //Take it easy, kid. I'm gonna get you back on your feet and fighting. "Player.NamVet_ReviveFriend08" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveFriend08.wav" } //Hell, kid, they just winged ya. Come on, back on your feet and let's get moving. "Player.NamVet_ReviveFriend09" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveFriend09.wav" } //Here we go - back on your feet, soldier. You're not gettin' out of this fight that easy. "Player.NamVet_ReviveFriend10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveFriend10.wav" } //Lie still, lemme look. Ah hell, I've seen worse. You'll be allright in a second. "Player.NamVet_ReviveFriend11" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveFriend11.wav" } //You're not through yet, kid. Get up and let's go. These shitheads ain't gonna kill themselves. "Player.NamVet_ReviveFriend12" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveFriend12.wav" } //Zoey, Zoey, don't worry - I won't leave you. "Player.NamVet_ReviveFriend13" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ReviveFriend13.wav" } //Ahh quit snivelling. I've seen worse. "npc.NamVet_ReviveFriend14" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriend14.wav" } //Lemme get you up. Lemme get you up. "npc.NamVet_ReviveFriend15" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriend15.wav" } //Relax Zoey, you're gonna be fine. "npc.NamVet_ReviveFriend16" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriend16.wav" } //Hey Francis. Funny meeting you here. Get up. "npc.NamVet_ReviveFriend17" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriend17.wav" } //Get up Louis. Hell, you gotta be more careful, son. "npc.NamVet_ReviveFriend18" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriend18.wav" } //The man ain't comin' for you yet, Francis. Get up. "npc.NamVet_ReviveFriend19" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriend19.wav" } //Son, you look rode hard and put away wet. "npc.NamVet_ReviveFriend20" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriend20.wav" } //Ahhhh, dyin' ain't so scary. Happens all the time. "npc.NamVet_ReviveFriend21" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriend21.wav" } //Stay with me, now. You did real good back there. "npc.NamVet_ReviveFriend22" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriend22.wav" } //We'll live through this. Only the good and the really bad die young-and I figure we're somewhere in the middle. "npc.NamVet_ReviveFriend23" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriend23.wav" } //Bein' brave doesn't mean you're not scared. It means you're scared as hell, and then you pick up the shotgun anyway. "npc.NamVet_ReviveFriend24" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriend24.wav" } //You okay? "npc.NamVet_ReviveFriendA01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendA01.wav" } //How ya feelin'? "npc.NamVet_ReviveFriendA02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendA02.wav" } //Can you make it? "npc.NamVet_ReviveFriendA03" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendA03.wav" } //You gonna make it? "npc.NamVet_ReviveFriendA04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendA04.wav" } //How bad are you? "npc.NamVet_ReviveFriendA05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendA05.wav" } //You look bad. "npc.NamVet_ReviveFriendA06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendA06.wav" } //How ya doin'? "npc.NamVet_ReviveFriendA07" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendA07.wav" } //Can you walk? "npc.NamVet_ReviveFriendA08" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendA08.wav" } //Up and at 'em. "npc.NamVet_ReviveFriendB01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB01.wav" } //Come on up! "npc.NamVet_ReviveFriendB02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB02.wav" } //Up ya go, son. "npc.NamVet_ReviveFriendB03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB03.wav" } //You'll be okay. "npc.NamVet_ReviveFriendB04" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB04.wav" } //I got ya. "npc.NamVet_ReviveFriendB05" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB05.wav" } //Up we go. "npc.NamVet_ReviveFriendB06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB06.wav" } //Hell, you're fine. "npc.NamVet_ReviveFriendB07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB07.wav" } //It don't look bad. "npc.NamVet_ReviveFriendB08" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB08.wav" } //Come on up. "npc.NamVet_ReviveFriendB09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB09.wav" } //Let's move! "npc.NamVet_ReviveFriendB10" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB10.wav" } //You're fine. "npc.NamVet_ReviveFriendB11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB11.wav" } //Back on yer feet, Louis. "npc.NamVet_ReviveFriendB12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB12.wav" } //Looks like yer big mouth still works. "npc.NamVet_ReviveFriendB13" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB13.wav" } //You're okay, Zoey. "npc.NamVet_ReviveFriendB14" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB14.wav" } //You'll be fine. "npc.NamVet_ReviveFriendB15" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ReviveFriendB15.wav" } //I gotcha. You're gonna make it! "npc.NamVet_ReviveFriendLoud01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\ReviveFriendLoud01.wav" } //Get up, get up! We ain't got time for this! "npc.NamVet_ReviveFriendLoud02" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\ReviveFriendLoud02.wav" } //Get up, get up! "npc.NamVet_ReviveFriendLoud03" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\ReviveFriendLoud03.wav" } //Come on, get up! "npc.NamVet_ReviveFriendLoud04" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\ReviveFriendLoud04.wav" } //Hang on, I gotcha! "npc.NamVet_ReviveFriendLoud05" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\ReviveFriendLoud05.wav" } //Come on! You gotta get up! "npc.NamVet_ReviveFriendLoud06" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\ReviveFriendLoud06.wav" } //You're not done yet. Come on! "npc.NamVet_ReviveFriendLoud07" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\ReviveFriendLoud07.wav" } //Let's go! Get up! Let's go! "npc.NamVet_ReviveFriendLoud08" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\ReviveFriendLoud08.wav" } //Come on! This fight ain't over! "npc.NamVet_ReviveFriendLoud09" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\ReviveFriendLoud09.wav" } //Come on! "npc.NamVet_ReviveFriendLoud10" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\ReviveFriendLoud10.wav" } //There's a safe spot up ahead. "Player.NamVet_SafeSpotAhead01" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SafeSpotAhead01.wav" } //There's a safe spot just ahead. "Player.NamVet_SafeSpotAhead02" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SafeSpotAhead02.wav" } //Safe spot dead ahead "Player.NamVet_SafeSpotAhead03" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SafeSpotAhead03.wav" } //We're near a safe spot. "Player.NamVet_SafeSpotAhead04" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SafeSpotAhead04.wav" } //There's a safe place up aheaad. "Player.NamVet_SafeSpotAhead05" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SafeSpotAhead05.wav" } //Safe place ahead. "Player.NamVet_SafeSpotAhead06" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SafeSpotAhead06.wav" } //Safe house ahead! "npc.NamVet_SafeSpotAhead07" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SafeSpotAhead07.wav" } //Safe house! "npc.NamVet_SafeSpotAhead08" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SafeSpotAhead08.wav" } //Finally! "npc.NamVet_SafeSpotAheadReaction01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SafeSpotAheadReaction01.wav" } //Thank God. "npc.NamVet_SafeSpotAheadReaction02" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SafeSpotAheadReaction02.wav" } //'Bout time! "npc.NamVet_SafeSpotAheadReaction03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SafeSpotAheadReaction03.wav" } //Hallelujah! "npc.NamVet_SafeSpotAheadReaction04" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SafeSpotAheadReaction04.wav" } //Well it's about damn time. "npc.NamVet_SafeSpotAheadReaction05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SafeSpotAheadReaction05.wav" } //I could use a damn break. "npc.NamVet_SafeSpotAheadReaction06" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SafeSpotAheadReaction06.wav" } //There's something over there "Player.NamVet_SawSomething01" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SawSomething01.wav" } //There's something over there "Player.NamVet_SawSomething02" { "channel" "CHAN_VOICE" "volume" "0.31" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SawSomething02.wav" } //There's something over there "Player.NamVet_SawSomething03" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SawSomething03.wav" } //I saw something. "Player.NamVet_SawSomething04" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SawSomething04.wav" } //I saw something. "Player.NamVet_SawSomething05" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SawSomething05.wav" } //I saw something. "Player.NamVet_SawSomething06" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SawSomething06.wav" } //I'm here. "Player.NamVet_ScenarioJoin01" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ScenarioJoin01.wav" } //Hello! "Player.NamVet_ScenarioJoin02" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ScenarioJoin02.wav" } //Hey, I'm here. "Player.NamVet_ScenarioJoin03" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ScenarioJoin03.wav" } //We're all here. "Player.NamVet_ScenarioJoinLast01" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ScenarioJoinLast01.wav" } //GET IT OFF! "Player.NamVet_ScreamWhilePounced01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ScreamWhilePounced01.wav" } //GET IT OFF GET IT OFF! "Player.NamVet_ScreamWhilePounced02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ScreamWhilePounced02.wav" } //GET IT OFF! "Player.NamVet_ScreamWhilePounced03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ScreamWhilePounced03.wav" } //[Reaction to body hits - uhs ahs] "Player.NamVet_Shoved01" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Shoved01.wav" } //[Reaction to body hits - uhs ahs] "Player.NamVet_Shoved02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Shoved02.wav" } //[Reaction to body hits - uhs ahs] "Player.NamVet_Shoved03" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Shoved03.wav" } //[Reaction to body hits - uhs ahs] "Player.NamVet_Shoved04" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Shoved04.wav" } //[Reaction to body hits - uhs ahs] "Player.NamVet_Shoved05" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Shoved05.wav" } //Sorry. "Player.NamVet_Sorry01" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Sorry01.wav" } //I am sorry. "Player.NamVet_Sorry02" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Sorry02.wav" } //Sorry about that. "Player.NamVet_Sorry03" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Sorry03.wav" } //My fault! "Player.NamVet_Sorry04" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Sorry04.wav" } //I shouldn't have done that. "Player.NamVet_Sorry05" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Sorry05.wav" } //Ah horsehit, that was my fault. "Player.NamVet_Sorry06" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Sorry06.wav" } //Sorry about that. "Player.NamVet_Sorry07" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Sorry07.wav" } //My fault! "Player.NamVet_Sorry08" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Sorry08.wav" } //Won't happen again. "Player.NamVet_Sorry09" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Sorry09.wav" } //I regret that mistake. "Player.NamVet_Sorry10" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Sorry10.wav" } //Ah, hell, I'm gettin too old for this shit "Player.NamVet_Sorry11" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Sorry11.wav" } //That was careless of me. "Player.NamVet_Sorry12" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Sorry12.wav" } //Ammo here! "npc.NamVet_SPOT01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SPOT01.WAV" } //First aid kit here! "npc.NamVet_SPOT02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SPOT02.WAV" } //First aid here! "npc.NamVet_SPOT03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SPOT03.WAV" } //Grenades here! "npc.NamVet_SPOT04" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SPOT04.WAV" } //Weapons here! "npc.NamVet_SPOT05" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SPOT05.WAV" } //Pills here! "npc.NamVet_SPOT06" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SPOT06.WAV" } //Ammo here! "Player.NamVet_SpotAmmo01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SpotAmmo01.wav" } //First Aid Kit here! "Player.NamVet_SpotFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SpotFirstAid01.wav" } //First Aid here! "Player.NamVet_SpotFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SpotFirstAid02.wav" } //First aid kit! "npc.NamVet_SpotFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SpotFirstAid03.wav" } //First aid kit over here! "npc.NamVet_SpotFirstAid04" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SpotFirstAid04.wav" } //Health pack here! "npc.NamVet_SpotFirstAid05" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SpotFirstAid05.wav" } //Grenades here! "Player.NamVet_SpotGrenades01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SpotGrenades01.wav" } //Molotov over here! "npc.NamVet_SpotGrenades02" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SpotGrenades02.wav" } //Molotov! "npc.NamVet_SpotGrenades03" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SpotGrenades03.wav" } //Pipebomb over here! "npc.NamVet_SpotGrenades04" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SpotGrenades04.wav" } //Pipebomb! "npc.NamVet_SpotGrenades05" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SpotGrenades05.wav" } //Pills here! "Player.NamVet_SpotPills01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SpotPills01.wav" } //Weapons here! "Player.NamVet_SpotWeapons01" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\SpotWeapons01.wav" } //Weapon over here! "npc.NamVet_SpotWeapons02" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SpotWeapons02.wav" } //Got a Weapon here! "npc.NamVet_SpotWeapons03" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\SpotWeapons03.wav" } //Stay close! "Player.NamVet_StayTogether01" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogether01.wav" } //Come on - we got to stay together. "Player.NamVet_StayTogether02" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogether02.wav" } //Keep together, people. "Player.NamVet_StayTogether03" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogether03.wav" } //Stay together. "Player.NamVet_StayTogether04" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogether04.wav" } //Form up! "Player.NamVet_StayTogether05" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogether05.wav" } //Nobody go AWOL. "Player.NamVet_StayTogether06" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogether06.wav" } //Stay close. "Player.NamVet_StayTogether07" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogether07.wav" } //Don't get split up. "Player.NamVet_StayTogether08" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogether08.wav" } //Stay together. "Player.NamVet_StayTogether09" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogether09.wav" } //Stick together, people. "Player.NamVet_StayTogether10" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogether10.wav" } //We've got to stay together. "Player.NamVet_StayTogether11" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogether11.wav" } //For chrissake people, get in here! "Player.NamVet_StayTogetherInside01" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogetherInside01.wav" } //Into the safe room, people! "Player.NamVet_StayTogetherInside02" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogetherInside02.wav" } //Double time it into the safe room, people! "Player.NamVet_StayTogetherInside03" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogetherInside03.wav" } //Assemble in the safe room! "Player.NamVet_StayTogetherInside04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogetherInside04.wav" } //Fall back to the safe room! "Player.NamVet_StayTogetherInside05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\StayTogetherInside05.wav" } //Die, bitch! "npc.NamVet_SwearCoupdeGrace01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SwearCoupdeGrace01.wav" } //Go to hell. "npc.NamVet_SwearCoupdeGrace02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SwearCoupdeGrace02.wav" } //Burn in hell, you bastard! "npc.NamVet_SwearCoupdeGrace03" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SwearCoupdeGrace03.wav" } //Burn, you son of a bitch! "npc.NamVet_SwearCoupdeGrace04" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SwearCoupdeGrace04.wav" } //That was for Zoey, you son of a bitch. "npc.NamVet_SwearCoupdeGrace05" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SwearCoupdeGrace05.wav" } //That was for Francis, you son of a bitch. "npc.NamVet_SwearCoupdeGrace06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SwearCoupdeGrace06.wav" } //That was for Louis, you son of a bitch. "npc.NamVet_SwearCoupdeGrace07" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SwearCoupdeGrace07.wav" } //Die, you bastard! "npc.NamVet_SwearCoupdeGrace08" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SwearCoupdeGrace08.wav" } //Burn in hell! "npc.NamVet_SwearCoupdeGrace09" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SwearCoupdeGrace09.wav" } //All you sick sons of bitches are gonna pay. "npc.NamVet_SwearCoupdeGrace10" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SwearCoupdeGrace10.wav" } //bu-tee-ful! "npc.NamVet_SwearCoupdeGrace11" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SwearCoupdeGrace11.wav" } //Burn, you bastard. "npc.NamVet_SwearCoupdeGrace12" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\SwearCoupdeGrace12.wav" } //Bullshit. "npc.NamVet_Swears01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears01.wav" } //Go to hell. "npc.NamVet_Swears02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears02.wav" } //Son of a bitch. "npc.NamVet_Swears03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears03.wav" } //Bull-frickin-horseshit. "npc.NamVet_Swears04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears04.wav" } //Mother. Humper. "npc.NamVet_Swears05" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears05.wav" } //Bastard. "npc.NamVet_Swears06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears06.wav" } //Ah hell. "npc.NamVet_Swears07" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears07.wav" } //Dammit. "npc.NamVet_Swears08" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears08.wav" } //God DAMMIT. "npc.NamVet_Swears09" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\Swears09.wav" } //Mother of mercy. "npc.NamVet_Swears10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears10.wav" } //Ah shit. "npc.NamVet_Swears12" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\Swears12.wav" } //Shit shit shit. "npc.NamVet_Swears13" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears13.wav" } //What a crock a' shit... "npc.NamVet_Swears14" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears14.wav" } //Mother. Hubbard. "npc.NamVet_Swears15" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears15.wav" } //Ah shit. "npc.NamVet_Swears16" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears16.wav" } //Shit. "npc.NamVet_Swears17" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears17.wav" } //Shit shit shit. "npc.NamVet_Swears18" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears18.wav" } //What a crock a' shit... "npc.NamVet_Swears19" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears19.wav" } //Aw shiiiiiiiiit. "npc.NamVet_Swears20" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Swears20.wav" } //An assault rifle. This shit's gettin more like 'nam every second. "Player.NamVet_TakeAssaultRifle01" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeAssaultRifle01.wav" } //An assault rifle. Come to papa. "Player.NamVet_TakeAssaultRifle02" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeAssaultRifle02.wav" } //I'm grabbing this rifle "Player.NamVet_TakeAssaultRifle03" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeAssaultRifle03.wav" } //An assault rifle! Man, this takes me back. "Player.NamVet_TakeAssaultRifle04" { "channel" "CHAN_VOICE" "volume" "0.570" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeAssaultRifle04.wav" } //I'm grabbin' an assault rifle. "Player.NamVet_TakeAssaultRifle05" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeAssaultRifle05.wav" } //Full auto shotgun "Player.NamVet_TakeAutoShotgun01" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeAutoShotgun01.wav" } //Auto shottie! "Player.NamVet_TakeAutoShotgun02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeAutoShotgun02.wav" } //I'm grabbing this shotgun. "Player.NamVet_TakeAutoShotgun03" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeAutoShotgun03.wav" } //I'm taking this shotgun "Player.NamVet_TakeAutoShotgun04" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeAutoShotgun04.wav" } //Shotgun! "Player.NamVet_TakeAutoShotgun05" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeAutoShotgun05.wav" } //First to aid, last to die "Player.NamVet_TakeFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.430" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeFirstAid01.wav" } //Grabbing First Aid "Player.NamVet_TakeFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeFirstAid02.wav" } //I'm gonna need these "Player.NamVet_TakeFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.530" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeFirstAid03.wav" } //Molotov. "Player.NamVet_TakeMolotov01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeMolotov01.wav" } //Grabbing a Molotov. "Player.NamVet_TakeMolotov02" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeMolotov02.wav" } //Might want to save this for later. "Player.NamVet_TakeMolotov03" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeMolotov03.wav" } //I'm gonna need these "Player.NamVet_TakePills01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakePills01.wav" } //Grabbing pills "Player.NamVet_TakePills02" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakePills02.wav" } //Someone's gonna need these "Player.NamVet_TakePills03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakePills03.wav" } //A black powder bomb. "Player.NamVet_TakePipeBomb01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakePipeBomb01.wav" } //Grabbing a pipe bomb "Player.NamVet_TakePipeBomb02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakePipeBomb02.wav" } //Grabbing a pipe bomb "Player.NamVet_TakePipeBomb03" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakePipeBomb03.wav" } //I'd rather have a grenade, but this'll do. "Player.NamVet_TakePipeBomb04" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakePipeBomb04.wav" } //I'm taking an extra pistol "Player.NamVet_TakePistol01" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakePistol01.wav" } //I'm taking an extra pistol. "Player.NamVet_TakePistol02" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakePistol02.wav" } //Extra Pistol! "Player.NamVet_TakePistol03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakePistol03.wav" } //Extra Sidearm! "Player.NamVet_TakePistol04" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakePistol04.wav" } //Grabbing a shotgun "Player.NamVet_TakeShotgun01" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeShotgun01.wav" } //I'm grabbing this shotgun. "Player.NamVet_TakeShotgun02" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeShotgun02.wav" } //Shotgun "Player.NamVet_TakeShotgun03" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeShotgun03.wav" } //I'm gonna grab this range rifle "Player.NamVet_TakeSniper01" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeSniper01.wav" } //I'm grabbing a hunting rifle. "Player.NamVet_TakeSniper02" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeSniper02.wav" } //SMG "Player.NamVet_TakeSubMachineGun01" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeSubMachineGun01.wav" } //Grabbing an SMG "Player.NamVet_TakeSubMachineGun02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeSubMachineGun02.wav" } //Full auto - beautiful. "Player.NamVet_TakeSubMachineGun03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TakeSubMachineGun03.wav" } //It's killin' me "Player.NamVet_TankPound01" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TankPound01.wav" } //Get this thing offa me! "Player.NamVet_TankPound02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TankPound02.wav" } //AAHHHH He's crushing me! "Player.NamVet_TankPound03" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TankPound03.wav" } //[loud, evil laugh] "Player.NamVet_Taunt01" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Taunt01.wav" } //[loud, evil laugh] "Player.NamVet_Taunt02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Taunt02.wav" } //That's right "Player.NamVet_Taunt03" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Taunt03.wav" } //That's right "Player.NamVet_Taunt04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Taunt04.wav" } //Oh Yeah "Player.NamVet_Taunt05" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Taunt05.wav" } //Oh Yeah "Player.NamVet_Taunt06" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Taunt06.wav" } //[loud, evil laugh] "Player.NamVet_Taunt07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Taunt07.wav" } //[loud, evil laugh] "Player.NamVet_Taunt08" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Taunt08.wav" } //[loud, evil laugh] "Player.NamVet_Taunt09" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Taunt09.wav" } //You're goin' down! "Player.NamVet_Taunt10" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Taunt10.wav" } //Be careful! "Player.NamVet_TeamKillAccident01" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TeamKillAccident01.wav" } //Have you lost your mind? "Player.NamVet_TeamKillAccident02" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TeamKillAccident02.wav" } //What did you do you just do? "Player.NamVet_TeamKillAccident03" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TeamKillAccident03.wav" } //Watch it, Watch it! "Player.NamVet_TeamKillAccident04" { "channel" "CHAN_VOICE" "volume" "0.830" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TeamKillAccident04.wav" } //That ain't gonna earn you any medals. "Player.NamVet_TeamKillOnPurpose01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TeamKillOnPurpose01.wav" } //CAREFUL! "Player.NamVet_TeamKillOnPurpose02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TeamKillOnPurpose02.wav" } //Jesus H Christ, you had better not try that shit on me. "Player.NamVet_TeamKillOnPurpose03" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TeamKillOnPurpose03.wav" } //HE WAS ON OUR SIDE! "Player.NamVet_TeamKillOnPurpose04" { "channel" "CHAN_VOICE" "volume" "0.770" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TeamKillOnPurpose04.wav" } //What in the holy hell are you doing? "Player.NamVet_TeamKillOnPurpose05" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TeamKillOnPurpose05.wav" } //Oh, nice work [sarcastic] "Player.NamVet_TeamKillOnPurpose07" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TeamKillOnPurpose07.wav" } //What in the hell are you thinking? "Player.NamVet_TeamKillOnPurpose08" { "channel" "CHAN_VOICE" "volume" "0.730" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TeamKillOnPurpose08.wav" } //Now that was some true amateur hour horseshit. "Player.NamVet_TeamKillOnPurpose09" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TeamKillOnPurpose09.wav" } //Thanks, I owe you one. "Player.NamVet_Thanks01" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Thanks01.wav" } //appreciate that. "Player.NamVet_Thanks02" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Thanks02.wav" } //Eh, you're a good kid. "Player.NamVet_Thanks03" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Thanks03.wav" } //Thanks. "Player.NamVet_Thanks04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Thanks04.wav" } //Thank you. "Player.NamVet_Thanks05" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Thanks05.wav" } //Thanks a lot. "Player.NamVet_Thanks06" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Thanks06.wav" } //I owe ya one. "Player.NamVet_Thanks07" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Thanks07.wav" } //That's one I owe you. "Player.NamVet_Thanks08" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Thanks08.wav" } //'ppreciate it. "Player.NamVet_Thanks09" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Thanks09.wav" } //You didn't have to do that "Player.NamVet_Thanks10" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Thanks10.wav" } //That wasn't necessary, but thanks. "Player.NamVet_Thanks11" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Thanks11.wav" } //Hold on I'm on my way! "Player.NamVet_ToTheRescue01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ToTheRescue01.wav" } //I'm coming! "Player.NamVet_ToTheRescue02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ToTheRescue02.wav" } //Don't get your panties in a bunch, I'm comin'! "Player.NamVet_ToTheRescue03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\ToTheRescue03.wav" } //Thanks for getting me out of there. "npc.NamVet_ToTheRescueThanks01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ToTheRescueThanks01.wav" } //Thanks for that. "npc.NamVet_ToTheRescueThanks02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ToTheRescueThanks02.wav" } //Thanks. I was gettin' lonely. "npc.NamVet_ToTheRescueThanks03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ToTheRescueThanks03.wav" } //Thanks. It was gettin' hard to breathe in there. "npc.NamVet_ToTheRescueThanks04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ToTheRescueThanks04.wav" } //Well that didn't go so well "Player.NamVet_TransitionClose01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TransitionClose01.wav" } //We've done better "Player.NamVet_TransitionClose02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TransitionClose02.wav" } //Thank god that's over "Player.NamVet_TransitionClose03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TransitionClose03.wav" } //Thank god that's over "Player.NamVet_TransitionClose04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\TransitionClose04.wav" } //What the hell was that? "npc.NamVet_Uncertain01" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Uncertain01.wav" } //What was that? "npc.NamVet_Uncertain02" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Uncertain02.wav" } //What the hell is that? "npc.NamVet_Uncertain03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Uncertain03.wav" } //What is that? "npc.NamVet_Uncertain04" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Uncertain04.wav" } //Did you hear that? "npc.NamVet_Uncertain05" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Uncertain05.wav" } //Anyone else hear that? "npc.NamVet_Uncertain06" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Uncertain06.wav" } //Are you kidding me? "npc.NamVet_Uncertain07" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\Uncertain07.wav" } //Jee-zus... "npc.NamVet_ViolenceAwe01" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ViolenceAwe01.wav" } //Holy crap. "npc.NamVet_ViolenceAwe02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ViolenceAwe02.wav" } //Whoa. "npc.NamVet_ViolenceAwe03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ViolenceAwe03.wav" } //Holy shit... "npc.NamVet_ViolenceAwe04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ViolenceAwe04.wav" } //Did you see that? "npc.NamVet_ViolenceAwe05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ViolenceAwe05.wav" } //Whoa-ho-ho. "npc.NamVet_ViolenceAwe06" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\ViolenceAwe06.wav" } //Holy Mother of God... "npc.NamVet_ViolenceAwe07" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ViolenceAwe07.wav" } //Christ almighty... "npc.NamVet_ViolenceAwe08" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ViolenceAwe08.wav" } //*General idle noises* "npc.NamVet_VocalFidgets01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\VocalFidgets01.wav" } //*General idle noises* "npc.NamVet_VocalFidgets02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\VocalFidgets02.wav" } //*General idle noises* "npc.NamVet_VocalFidgets03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\VocalFidgets03.wav" } //*General idle noises* "npc.NamVet_VocalFidgets04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\VocalFidgets04.wav" } //*General idle noises* "npc.NamVet_VocalFidgets05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\VocalFidgets05.wav" } //*General idle noises* "npc.NamVet_VocalFidgets06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\VocalFidgets06.wav" } //*General idle noises* "npc.NamVet_VocalFidgets07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\VocalFidgets07.wav" } //Let's wait here. "Player.NamVet_WaitHere01" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WaitHere01.wav" } //Let's wait for a minute. "Player.NamVet_WaitHere02" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WaitHere02.wav" } //Wait here just a minute. "Player.NamVet_WaitHere03" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WaitHere03.wav" } //Hold up! "Player.NamVet_WaitHere04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WaitHere04.wav" } //Boomer! "npc.NamVet_WARN01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN01.WAV" } //Tank! "npc.NamVet_WARN02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN02.WAV" } //Smoker! "npc.NamVet_WARN03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN03.WAV" } //Witch! "npc.NamVet_WARN04" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN04.WAV" } //Hunter! "npc.NamVet_WARN05" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN05.WAV" } //Boomer! "npc.NamVet_WARN06" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN06.WAV" } //BOOMER! "npc.NamVet_WARN07" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN07.WAV" } //Tank! "npc.NamVet_WARN08" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN08.WAV" } //Smoker! "npc.NamVet_WARN09" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN09.WAV" } //Witch! "npc.NamVet_WARN10" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN10.WAV" } //WITCH! "npc.NamVet_WARN11" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN11.WAV" } //Hunter! "npc.NamVet_WARN12" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN12.WAV" } //Hunter! "npc.NamVet_WARN13" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN13.WAV" } //TANK! "npc.NamVet_WARN14" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN14.WAV" } //SMOKER! "npc.NamVet_WARN15" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN15.WAV" } //Smoker! "npc.NamVet_WARN16" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN16.WAV" } //Witch! "npc.NamVet_WARN17" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WARN17.WAV" } //BOOMER! "Player.NamVet_WarnBoomer01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnBoomer01.wav" } //BOOMER! "Player.NamVet_WarnBoomer02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnBoomer02.wav" } //BOOMER! "Player.NamVet_WarnBoomer03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnBoomer03.wav" } //Careful. "Player.NamVet_WarnCareful01" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnCareful01.wav" } //Watch yourself. "Player.NamVet_WarnCareful02" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnCareful02.wav" } //Careful. "Player.NamVet_WarnCareful03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnCareful03.wav" } //Careful. "Player.NamVet_WarnCareful04" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnCareful04.wav" } //Be careful. "Player.NamVet_WarnCareful05" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnCareful05.wav" } //Watch yourself now. "Player.NamVet_WarnCareful06" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnCareful06.wav" } //Eyes and ears, people, eyes and ears. "Player.NamVet_WarnCareful07" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnCareful07.wav" } //Be careful. "Player.NamVet_WarnCareful08" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnCareful08.wav" } //Stay sharp. "Player.NamVet_WarnCareful09" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnCareful09.wav" } //Charger "Player.NamVet_WarnCharger01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\warncharger01.wav" } //HUNTER! "Player.NamVet_WarnHunter01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnHunter01.wav" } //HUNTER! "Player.NamVet_WarnHunter02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnHunter02.wav" } //HUNTER! "Player.NamVet_WarnHunter03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnHunter03.wav" } //SMOKER! "Player.NamVet_WarnSmoker01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnSmoker01.wav" } //SMOKER! "Player.NamVet_WarnSmoker02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnSmoker02.wav" } //SMOKER! "Player.NamVet_WarnSmoker03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnSmoker03.wav" } //SMOKER! "Player.NamVet_WarnSmoker04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnSmoker04.wav" } //TANK! "Player.NamVet_WarnTank01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnTank01.wav" } //TANK! "Player.NamVet_WarnTank02" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnTank02.wav" } //TANK! "Player.NamVet_WarnTank03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnTank03.wav" } //WITCH! "Player.NamVet_WarnWitch01" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnWitch01.wav" } //WITCH! "Player.NamVet_WarnWitch02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnWitch02.wav" } //WITCH! "Player.NamVet_WarnWitch03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnWitch03.wav" } //WITCH! "Player.NamVet_WarnWitch04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WarnWitch04.wav" } //Behind us! "Player.NamVet_WatchOutBehind01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WatchOutBehind01.wav" } //They're behind us! "Player.NamVet_WatchOutBehind02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WatchOutBehind02.wav" } //Behind us! "Player.NamVet_WatchOutBehind03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WatchOutBehind03.wav" } //They're behind us! "Player.NamVet_WatchOutBehind04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WatchOutBehind04.wav" } //I got a goddam witch on my ass,RUN! "Player.NamVet_WitchChasing01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WitchChasing01.wav" } //Ah shit, she's after me! "Player.NamVet_WitchChasing02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WitchChasing02.wav" } //SCATTER! WITCH! TRACKING ME! "Player.NamVet_WitchChasing03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WitchChasing03.wav" } //There's gonna be hell to pay, you keep aggravatin that witch. "Player.NamVet_WitchGettingAngry01" { "channel" "CHAN_VOICE" "volume" "0.520" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WitchGettingAngry01.wav" } //STOP! That witch is mad as hell. "Player.NamVet_WitchGettingAngry02" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WitchGettingAngry02.wav" } //Hold up, that witch is getting ready to pounce! "Player.NamVet_WitchGettingAngry03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WitchGettingAngry03.wav" } //Hold on, that witch is about to blow. "Player.NamVet_WitchGettingAngry04" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WitchGettingAngry04.wav" } //STOP! That witch is mad as hell. "Player.NamVet_WitchGettingAngry05" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WitchGettingAngry05.wav" } //I've seen 'em fly lower. "npc.NamVet_WorldAirport0101" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirport0101.wav" } //A C-130 is nice flying. "npc.NamVet_WorldAirport0102" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirport0102.wav" } //Just like I said, they bombed the airport "npc.NamVet_WorldAirport0401" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirport0401.wav" } //What'd I tell ya? They tried to stop people from leaving. "npc.NamVet_WorldAirport0402" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirport0402.wav" } //Bombed! "npc.NamVet_WorldAirport0403" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirport0403.wav" } //Who in the hell set that off? "npc.NamVet_WorldAirport0404" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldAirport0404.wav" } //Why in the hell would you set that off? "npc.NamVet_WorldAirport0405" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldAirport0405.wav" } //How in the hell was I supposed to know? "npc.NamVet_WorldAirport0406" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldAirport0406.wav" } //That's a C-130! Maybe we can catch up to it at the airport! "npc.NamVet_WorldAirportIntro01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldAirportIntro01.wav" } //That C-130's headed for the airport. I say we head there, too. "npc.NamVet_WorldAirportIntro02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldAirportIntro02.wav" } //Terry's dead, kid. We can get you gassed up if you like. "npc.NamVet_WorldAirportNPC01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirportNPC01.wav" } //It ain't Terry, pal. You want us to get you gassed up? "npc.NamVet_WorldAirportNPC02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirportNPC02.wav" } //Terry's dead. You lookin' to fuel up? "npc.NamVet_WorldAirportNPC03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirportNPC03.wav" } //Terry's dead, son. Can you get this plane in the air? "npc.NamVet_WorldAirportNPC04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirportNPC04.wav" } //Understood. Come on, kids, let's load up. "npc.NamVet_WorldAirportNPC05" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirportNPC05.wav" } //I see it. Give us a minute to get ready. "npc.NamVet_WorldAirportNPC06" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirportNPC06.wav" } //Allright, let's get this done. "npc.NamVet_WorldAirportNPC07" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirportNPC07.wav" } //About goddamn time! "npc.NamVet_WorldAirportNPC08" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirportNPC08.wav" } //[shooting infected off hangar] Oh no, ya don't! [cackles] "npc.NamVet_WorldAirportNPC09" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldAirportNPC09.wav" } //Louis didn't make it! "npc.NamVet_WorldAirportNPC10" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirportNPC10.wav" } //Zoey didn't make it! "npc.NamVet_WorldAirportNPC11" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirportNPC11.wav" } //Francis didn't make it! "npc.NamVet_WorldAirportNPC12" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldAirportNPC12.wav" } //I don't trust the woods. "npc.NamVet_WorldFarmHouse0101" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0101.wav" } //Francis, this look like home to you? "npc.NamVet_WorldFarmHouse0102" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0102.wav" } //There's the tracks! "npc.NamVet_WorldFarmHouse0103" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0103.wav" } //We can get down to the tracks through there. "npc.NamVet_WorldFarmHouse0104" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0104.wav" } //Safe house back here! "npc.NamVet_WorldFarmHouse0105" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0105.wav" } //We gotta follow these train tracks. "npc.NamVet_WorldFarmHouse0106" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0106.wav" } //There's the train tracks! "npc.NamVet_WorldFarmHouse0107" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0107.wav" } //There's our train tracks! "npc.NamVet_WorldFarmHouse0108" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0108.wav" } //We can get down to the tracks through here! "npc.NamVet_WorldFarmHouse0201" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0201.wav" } //It's through this tunnel. "npc.NamVet_WorldFarmHouse0202" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0202.wav" } //We gotta follow the tracks. "npc.NamVet_WorldFarmHouse0203" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0203.wav" } //Through here! "npc.NamVet_WorldFarmHouse0204" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0204.wav" } //Goddamnit, the tracks are blocked. "npc.NamVet_WorldFarmHouse0205" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0205.wav" } //This side passage better lead somewhere. "npc.NamVet_WorldFarmHouse0206" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0206.wav" } //Safe house in here! "npc.NamVet_WorldFarmHouse0207" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0207.wav" } //Tracks are blocked! "npc.NamVet_WorldFarmHouse0208" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0208.wav" } //Ah hell. I think we gotta go through this tunnel. "npc.NamVet_WorldFarmHouse0209" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0209.wav" } //This shit just confuses me. "npc.NamVet_WorldFarmHouse0301" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0301.wav" } //Blind leading the blind... "npc.NamVet_WorldFarmHouse0302" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0302.wav" } //Fresh air! "npc.NamVet_WorldFarmHouse0303" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0303.wav" } //Electrical fence! "npc.NamVet_WorldFarmHouse0304" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0304.wav" } //Hit that power switch! "npc.NamVet_WorldFarmHouse0305" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0305.wav" } //Get the power. "npc.NamVet_WorldFarmHouse0306" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0306.wav" } //Start the engine! "npc.NamVet_WorldFarmHouse0307" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0307.wav" } //Let's unhook that car. "npc.NamVet_WorldFarmHouse0308" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0308.wav" } //Get that thing moving! "npc.NamVet_WorldFarmHouse0309" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0309.wav" } //Hit it! "npc.NamVet_WorldFarmHouse0310" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0310.wav" } //All Aboard! "npc.NamVet_WorldFarmHouse0311" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0311.wav" } //Let's get up there! "npc.NamVet_WorldFarmHouse0312" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0312.wav" } //Up there! "npc.NamVet_WorldFarmHouse0313" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0313.wav" } //Safe house up there. "npc.NamVet_WorldFarmHouse0314" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0314.wav" } //Check that house for supplies. "npc.NamVet_WorldFarmHouse0315" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0315.wav" } //There's the tracks. "npc.NamVet_WorldFarmHouse0316" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0316.wav" } //Goddamn track's blocked again "npc.NamVet_WorldFarmHouse0317" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0317.wav" } //Let's get over that hill. "npc.NamVet_WorldFarmHouse0318" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0318.wav" } //Check the barn for supplies. "npc.NamVet_WorldFarmHouse0401" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0401.wav" } //Anyone check that barn? "npc.NamVet_WorldFarmHouse0402" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0402.wav" } //Keep moving. The tracks gotta be up ahead "npc.NamVet_WorldFarmHouse0403" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0403.wav" } //I remember that shit. "npc.NamVet_WorldFarmHouse0404" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0404.wav" } //I hated that show. "npc.NamVet_WorldFarmHouse0405" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0405.wav" } //Station ahead! "npc.NamVet_WorldFarmHouse0406" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0406.wav" } //The tracks are down there! "npc.NamVet_WorldFarmHouse0407" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0407.wav" } //Train station. "npc.NamVet_WorldFarmHouse0408" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0408.wav" } //Anything about the base? "npc.NamVet_WorldFarmHouse0409" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0409.wav" } //Why can't one of these goddamn trains be working? "npc.NamVet_WorldFarmHouse0410" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0410.wav" } //We can go through this building. "npc.NamVet_WorldFarmHouse0411" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0411.wav" } //Get the gate. "npc.NamVet_WorldFarmHouse0412" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0412.wav" } //Open the gate. "npc.NamVet_WorldFarmHouse0413" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0413.wav" } //Cross the bridge! Go go go! "npc.NamVet_WorldFarmHouse0414" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0414.wav" } //Run for the car! "npc.NamVet_WorldFarmHouse0415" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0415.wav" } //Get to the train! "npc.NamVet_WorldFarmHouse0416" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0416.wav" } //Haul it! "npc.NamVet_WorldFarmHouse0417" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0417.wav" } //Finally, an outpost! "npc.NamVet_WorldFarmHouse0501" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0501.wav" } //The honest to God military! "npc.NamVet_WorldFarmHouse0502" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0502.wav" } //Up the hill! "npc.NamVet_WorldFarmHouse0503" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0503.wav" } //I could go for some creamed corn. "npc.NamVet_WorldFarmHouse0504" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0504.wav" } //I got a hankering for some corn on the cob. "npc.NamVet_WorldFarmHouse0505" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0505.wav" } //Something ain't right "npc.NamVet_WorldFarmHouse0506" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0506.wav" } //Settle down Francis. Just use that radio. They'll come. "npc.NamVet_WorldFarmHouse0507" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0507.wav" } //Hope they don't take long. "npc.NamVet_WorldFarmHouse0508" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0508.wav" } //You guys ready? I'm callin' em. "npc.NamVet_WorldFarmHouse0509" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0509.wav" } //I'm callin' 'em to come get our sorry asses. "npc.NamVet_WorldFarmHouse0510" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0510.wav" } //Beautiful! The calvery has arrived! "npc.NamVet_WorldFarmHouse0511" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0511.wav" } //Roger and out. "npc.NamVet_WorldFarmHouse0512" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0512.wav" } //H-o-l-y s-h-i-t "npc.NamVet_WorldFarmHouse0513" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0513.wav" } //Now that is how you do it people! "npc.NamVet_WorldFarmHouse0514" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0514.wav" } //I believe we have found our place. "npc.NamVet_WorldFarmHouse0515" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0515.wav" } //Anyone for just retiring here? "npc.NamVet_WorldFarmHouse0516" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0516.wav" } //We can set up in the barn or the house. "npc.NamVet_WorldFarmHouse0517" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouse0517.wav" } //Emergency band was talking about a military outpost just North a' here. "npc.NamVet_WorldFarmHouseIntro01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseIntro01.wav" } //We just need to find the train tracks and then follow 'em. "npc.NamVet_WorldFarmHouseIntro02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseIntro02.wav" } //If we can find some train tracks, we can follow 'em to the military outpost. "npc.NamVet_WorldFarmHouseIntro03" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseIntro03.wav" } //I wonder what outfit is stationed there? "npc.NamVet_WorldFarmHouseIntro04" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseIntro04.wav" } //Probably the chickenshit national guard. "npc.NamVet_WorldFarmHouseIntro05" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseIntro05.wav" } //I heard the military's got an outpost just north of here. There should be some train tracks somewhere around here that'll take us right to it. "npc.NamVet_WorldFarmHouseIntro06" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseIntro06.wav" } //The military's got an outpost just north of here. We gotta find the train tracks and they should take us right to it. "npc.NamVet_WorldFarmHouseIntro07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseIntro07.wav" } //The military hasn't been much help so far, but last I heard they had an outpost not far from here off the railroad tracks. "npc.NamVet_WorldFarmHouseIntro08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseIntro08.wav" } //I say we follow the tracks and see if the outpost is still operational. "npc.NamVet_WorldFarmHouseIntro09" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseIntro09.wav" } //If anyone has a better plan, speak now. "npc.NamVet_WorldFarmHouseIntro10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseIntro10.wav" } //I'll admit the government hasn't been a hell of a lotta help so far, but we're runnin' out of options here. "npc.NamVet_WorldFarmHouseIntro11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseIntro11.wav" } //Last thing I heard, there's some kind of military outpost not far from here along the train tracks. "npc.NamVet_WorldFarmHouseIntro12" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseIntro12.wav" } //We're here! "npc.NamVet_WorldFarmHouseNPC01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC01.wav" } //Hello? "npc.NamVet_WorldFarmHouseNPC02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC02.wav" } //Copy that! "npc.NamVet_WorldFarmHouseNPC03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC03.wav" } //Roger that! "npc.NamVet_WorldFarmHouseNPC04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC04.wav" } //We're ready, soldier. "npc.NamVet_WorldFarmHouseNPC05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC05.wav" } //You are a voice for sore ears, son. "npc.NamVet_WorldFarmHouseNPC06" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC06.wav" } //We're good to go, son. "npc.NamVet_WorldFarmHouseNPC07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC07.wav" } //Lookin' forward to seein' you. "npc.NamVet_WorldFarmHouseNPC08" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC08.wav" } //Read you loud and clear, son. "npc.NamVet_WorldFarmHouseNPC09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC09.wav" } //Roger. We'll be waiting. "npc.NamVet_WorldFarmHouseNPC10" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC10.wav" } //Understood, soldier. "npc.NamVet_WorldFarmHouseNPC11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC11.wav" } //Goddamn it, we gave 'em hell, didn't we? [coughing] We gave 'em hell... "npc.NamVet_WorldFarmHouseNPC12" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC12.wav" } //Yeah, we did it. "npc.NamVet_WorldFarmHouseNPC19" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC19.wav" } //Yeah, we made it. "npc.NamVet_WorldFarmHouseNPC20" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC20.wav" } //We made it. "npc.NamVet_WorldFarmHouseNPC21" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC21.wav" } //We did it. "npc.NamVet_WorldFarmHouseNPC22" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC22.wav" } //YEEHAW!! "npc.NamVet_WorldFarmHouseNPC23" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldFarmHouseNPC23.wav" } //The red line will take us straight to mercy hospital. "Player.NamVet_WorldHospital0101" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0101.wav" } //Station's just up the street. "Player.NamVet_WorldHospital0102" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0102.wav" } //There's a subway station just around the corner. "Player.NamVet_WorldHospital0103" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0103.wav" } //Might not be a bad idea to get off the street. "Player.NamVet_WorldHospital0104" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0104.wav" } //Poor gal didn't make it. Well, I understand. "Player.NamVet_WorldHospital0105" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0105.wav" } //There's the station! "Player.NamVet_WorldHospital0106" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0106.wav" } //Everyone to the station! "Player.NamVet_WorldHospital0107" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0107.wav" } //This way people. "Player.NamVet_WorldHospital0108" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0108.wav" } //This way! "Player.NamVet_WorldHospital0109" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0109.wav" } //It's right around the corner! "Player.NamVet_WorldHospital0110" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0110.wav" } //Station's blocked. Maybe we can get through here? "Player.NamVet_WorldHospital0111" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0111.wav" } //We can take the subway tunnels to the hospital. There's a redline station not far from here. "Player.NamVet_WorldHospital0112" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0112.wav" } //Ahh shit, subway looks full of zombies. "Player.NamVet_WorldHospital0201" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0201.wav" } //Was hoping there would be less zombies down here. "Player.NamVet_WorldHospital0202" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0202.wav" } //Red line North will take us straight there. "Player.NamVet_WorldHospital0203" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0203.wav" } //The red line North will take us to Mercy. "Player.NamVet_WorldHospital0204" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0204.wav" } //The red line North will take us to the hospital. "Player.NamVet_WorldHospital0205" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0205.wav" } //At least it isn't raining in here. "Player.NamVet_WorldHospital0206" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0206.wav" } //The north line is to the right. "Player.NamVet_WorldHospital0207" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0207.wav" } //Goddamnit, the line's blocked. "Player.NamVet_WorldHospital0208" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0208.wav" } //Gotta find another way. "Player.NamVet_WorldHospital0209" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0209.wav" } //This seemed too easy. "Player.NamVet_WorldHospital0210" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0210.wav" } //Going to have to go top side. "Player.NamVet_WorldHospital0211" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0211.wav" } //It isn't that much farther. "Player.NamVet_WorldHospital0212" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0212.wav" } //I'll hit it. "Player.NamVet_WorldHospital0213" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0213.wav" } //Get Ready! I'm hitting the button. "Player.NamVet_WorldHospital0214" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0214.wav" } //At least it's brighter (ironic) "Player.NamVet_WorldHospital0215" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0215.wav" } //Guns up here. "Player.NamVet_WorldHospital0216" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0216.wav" } //Look, there's guns. "Player.NamVet_WorldHospital0217" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0217.wav" } //Guns! "Player.NamVet_WorldHospital0218" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0218.wav" } //Down the street. "Player.NamVet_WorldHospital0219" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0219.wav" } //We have to keep moving down the street. "Player.NamVet_WorldHospital0220" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0220.wav" } //Don't shoot that car! "Player.NamVet_WorldHospital0221" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0221.wav" } //Check your guns. Don't shoot the car! "Player.NamVet_WorldHospital0222" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0222.wav" } //What in the hell were you thinking!?!? "Player.NamVet_WorldHospital0223" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0223.wav" } //Safehouse up in the pawnshop. "Player.NamVet_WorldHospital0224" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0224.wav" } //Get to the pawnshop people! "Player.NamVet_WorldHospital0225" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0225.wav" } //Keep moving, safehouse ahead! "Player.NamVet_WorldHospital0226" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0226.wav" } //The north line is to the right. "Player.NamVet_WorldHospital0227" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0227.wav" } //I don't know which way. Through here I think. "Player.NamVet_WorldHospital0301" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0301.wav" } //Should be a way up ahead. "Player.NamVet_WorldHospital0302" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0302.wav" } //Deadend, let's try up there. "Player.NamVet_WorldHospital0303" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0303.wav" } //To the lift. "Player.NamVet_WorldHospital0304" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0304.wav" } //Hit the button! "Player.NamVet_WorldHospital0305" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0305.wav" } //Through the warehouse. "Player.NamVet_WorldHospital0306" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0306.wav" } //At least this is the right direction. "Player.NamVet_WorldHospital0307" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0307.wav" } //Looks like people went this way. "Player.NamVet_WorldHospital0308" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0308.wav" } //I think they tried to escape. "Player.NamVet_WorldHospital0309" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0309.wav" } //Into the sewers we go. "Player.NamVet_WorldHospital0310" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0310.wav" } //Well hell, let's try the sewers. "Player.NamVet_WorldHospital0311" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0311.wav" } //Maybe there's no stinkin' zombies in the sewers? (laughing) "Player.NamVet_WorldHospital0312" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0312.wav" } //Already smell pretty bad. "Player.NamVet_WorldHospital0313" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0313.wav" } //Need to find manhole, the hospital is above us. "Player.NamVet_WorldHospital0314" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0314.wav" } //I've smelled worse. "Player.NamVet_WorldHospital0315" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0315.wav" } //Francis, is that you or the sewer? "Player.NamVet_WorldHospital0316" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0316.wav" } //Heaven help us. "Player.NamVet_WorldHospital0317" { "channel" "CHAN_VOICE" "volume" ".600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0317.wav" } //That's a crock of shit. "Player.NamVet_WorldHospital0318" { "channel" "CHAN_VOICE" "volume" ".600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0318.wav" } //The HOSPITAL! "Player.NamVet_WorldHospital0319" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0319.wav" } //TO THE HOSPITAL! "Player.NamVet_WorldHospital0320" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0320.wav" } //Into the emergency room people! "Player.NamVet_WorldHospital0321" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0321.wav" } //Let's go, let's go. "Player.NamVet_WorldHospital0322" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0322.wav" } //Get on the lift! "Player.NamVet_WorldHospital0323" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0323.wav" } //Hospital's just on the other side of the water works. "Player.NamVet_WorldHospital0324" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0324.wav" } //There's the Hospital! "Player.NamVet_WorldHospital0325" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0325.wav" } //Through here! "Player.NamVet_WorldHospital0327" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0327.wav" } //Need to find manhole. "Player.NamVet_WorldHospital0328" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0328.wav" } //Get on the lift! "Player.NamVet_WorldHospital0329" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0329.wav" } //Almost there! "Player.NamVet_WorldHospital0401" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0401.wav" } //Power's on. "Player.NamVet_WorldHospital0402" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0402.wav" } //At least the power's on. "Player.NamVet_WorldHospital0403" { "channel" "CHAN_VOICE" "volume" ".600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0403.wav" } //Let's find an elevator. "Player.NamVet_WorldHospital0404" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0404.wav" } //I ain't walking to the roof. "Player.NamVet_WorldHospital0405" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0405.wav" } //Ahh.. more stairs. "Player.NamVet_WorldHospital0406" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0406.wav" } //I'm callin' the elevator people. "Player.NamVet_WorldHospital0407" { "channel" "CHAN_VOICE" "volume" ".600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0407.wav" } //Get ready, I'm callin' the elevator. "Player.NamVet_WorldHospital0408" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0408.wav" } //Can't that thing move any faster? (loud and quiet) "Player.NamVet_WorldHospital0410" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0410.wav" } //Can't this thing move any faster? (loud and quiet) "Player.NamVet_WorldHospital0411" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0411.wav" } //Elevator's here! "Player.NamVet_WorldHospital0412" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0412.wav" } //Get to the elevator! "Player.NamVet_WorldHospital0413" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0413.wav" } //Into the elevator! "Player.NamVet_WorldHospital0414" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0414.wav" } //Now to the roof! "Player.NamVet_WorldHospital0415" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0415.wav" } //Watch out for the fall! "Player.NamVet_WorldHospital0416" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0416.wav" } //Saferoom up here! "Player.NamVet_WorldHospital0417" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0417.wav" } //We can get to the the roof through here. "Player.NamVet_WorldHospital0418" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0418.wav" } //Hurry up. "Player.NamVet_WorldHospital0419" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0419.wav" } //Hurry up people. "Player.NamVet_WorldHospital0420" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0420.wav" } //Can't that thing move any faster? (loud and quiet) "Player.NamVet_WorldHospital0421" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0421.wav" } //Can't this thing move any faster? (loud and quiet) "Player.NamVet_WorldHospital0422" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0422.wav" } //That first step'll kill ya. "Player.NamVet_WorldHospital0423" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0423.wav" } //Watch out that first step'll kill ya. "Player.NamVet_WorldHospital0424" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0424.wav" } //Roof this way! "Player.NamVet_WorldHospital0501" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0501.wav" } //There's the landing pad. "Player.NamVet_WorldHospital0502" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0502.wav" } //Let's find that radio. "Player.NamVet_WorldHospital0503" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0503.wav" } //Let's find the radio and get a hold of that pilot. "Player.NamVet_WorldHospital0504" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0504.wav" } //Well this is it. "Player.NamVet_WorldHospital0505" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0505.wav" } //Get to the chopper! "Player.NamVet_WorldHospital0506" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0506.wav" } //Oh man, so close, so close. "Player.NamVet_WorldHospital0507" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0507.wav" } //Let's get the hell out of here! "Player.NamVet_WorldHospital0508" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0508.wav" } //Damn happy to see you! "Player.NamVet_WorldHospital0509" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0509.wav" } //Dust off! "Player.NamVet_WorldHospital0510" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0510.wav" } //Jesus Mary and Joseph! "Player.NamVet_WorldHospital0511" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\WorldHospital0511.wav" } //For christ's sake! "Player.NamVet_WorldHospital0512" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0512.wav" } //Let's find that radio. "Player.NamVet_WorldHospital0513" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\NamVet\WorldHospital0513.wav" } //These woods look thicker 'n boomer shit. Nobody wander off. "npc.NamVet_WorldSmallTown0101" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTown0101.wav" } //Nobody wander off. "npc.NamVet_WorldSmallTown0102" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldSmallTown0102.wav" } //This place is a ghost town. "npc.NamVet_WorldSmallTown0401" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTown0401.wav" } //Looks like they couldn't hold out. "npc.NamVet_WorldSmallTown0402" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTown0402.wav" } //Something doesn't feel right here. "npc.NamVet_WorldSmallTown0403" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTown0403.wav" } //There's lights on in that church! "npc.NamVet_WorldSmallTown0404" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTown0404.wav" } //Let's check out the church. "npc.NamVet_WorldSmallTown0405" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTown0405.wav" } //Poor bastards barricaded themselves inside the city. All it musta took was one infected... "npc.NamVet_WorldSmallTown0407" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTown0407.wav" } //We're gonna die if we stay in Riverside. Let's head to the water and look for a boat. "npc.NamVet_WorldSmallTown0408" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTown0408.wav" } //The television said people were heading to Riverside. "npc.NamVet_WorldSmallTown0409" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTown0409.wav" } //This tunnel was a deathtrap. "npc.NamVet_WorldSmallTown0410" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTown0410.wav" } //They didn't have a chance. "npc.NamVet_WorldSmallTown0411" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTown0411.wav" } //Son, we're immune, we're tired, and there's infected in the damn woods. Now cut the shit and let us in! "npc.NamVet_WorldSmallTownNPCBellman01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBellman01.wav" } //We're as human as they come, son. I promise you. "npc.NamVet_WorldSmallTownNPCBellman02" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBellman02.wav" } //This guy's nuttier than candy bar shit. "npc.NamVet_WorldSmallTownNPCBellman03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBellman03.wav" } //I don't believe this. "npc.NamVet_WorldSmallTownNPCBellman04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBellman04.wav" } //Oh, what the hell! OPEN THE DOOR ALREADY! "npc.NamVet_WorldSmallTownNPCBellman05" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBellman05.wav" } //Son, any of us get hurt, you WILL regret it. "npc.NamVet_WorldSmallTownNPCBellman06" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBellman06.wav" } //I don't believe this shit. We're arguin' for our lives here with a damn mental moron! "npc.NamVet_WorldSmallTownNPCBellman07" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBellman07.wav" } //We're gonna need a minute to think about it. "npc.NamVet_WorldSmallTownNPCBoatman01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman01.wav" } //You got a deal. Give us a minute to get ready. "npc.NamVet_WorldSmallTownNPCBoatman02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman02.wav" } //You got a deal. "npc.NamVet_WorldSmallTownNPCBoatman03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman03.wav" } //Go on and head out. We're ready. "npc.NamVet_WorldSmallTownNPCBoatman04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman04.wav" } //Come and get us. We're good to go. "npc.NamVet_WorldSmallTownNPCBoatman05" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman05.wav" } //For all we know he's out there on a Huck Finn raft. Still, he's all we got. "npc.NamVet_WorldSmallTownNPCBoatman06" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman06.wav" } //This'd better be a big goddamn boat. "npc.NamVet_WorldSmallTownNPCBoatman07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman07.wav" } //I wish he'd hurry the hell up. "npc.NamVet_WorldSmallTownNPCBoatman08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman08.wav" } //How long's it take to drive a boat to shore? "npc.NamVet_WorldSmallTownNPCBoatman09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman09.wav" } //He's sure taking his sweet time about it. "npc.NamVet_WorldSmallTownNPCBoatman10" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman10.wav" } //Move your asses, people, we are leaving! "npc.NamVet_WorldSmallTownNPCBoatman11" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman11.wav" } //When this is all over? Something tells me I ain't gonna visit Riverside again. "npc.NamVet_WorldSmallTownNPCBoatman12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman12.wav" } //So that was Riverside, was it? [beat] What. A. Shithole. "npc.NamVet_WorldSmallTownNPCBoatman13" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman13.wav" } //See you later, Riverside. "npc.NamVet_WorldSmallTownNPCBoatman14" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman14.wav" } //Ma'am, I'm sorry, but we're gonna take your husband's offer. "npc.NamVet_WorldSmallTownNPCBoatman15" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman15.wav" } //Miss, I think we're gonna take your husband's offer. "npc.NamVet_WorldSmallTownNPCBoatman16" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\WorldSmallTownNPCBoatman16.wav" } //d'oh jeez, allright. "Player.NamVet_Yes01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Yes01.wav" } //Roger that. "Player.NamVet_Yes02" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Yes02.wav" } //Yeah. "Player.NamVet_Yes03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Yes03.wav" } //Okay. "Player.NamVet_Yes04" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Yes04.wav" } //Yes. "Player.NamVet_Yes05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Yes05.wav" } //Affirmative. "Player.NamVet_Yes06" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\Yes06.wav" } //Sure thing. "Player.NamVet_YouAreWelcome01" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome01.wav" } //Well, you're welcome. "Player.NamVet_YouAreWelcome02" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome02.wav" } //Any time. "Player.NamVet_YouAreWelcome03" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome03.wav" } //Hey, no problem "Player.NamVet_YouAreWelcome04" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome04.wav" } //No problem. "Player.NamVet_YouAreWelcome05" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome05.wav" } //No problem. "Player.NamVet_YouAreWelcome06" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome06.wav" } //Sure. "Player.NamVet_YouAreWelcome07" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome07.wav" } //Sure thing, kid. "Player.NamVet_YouAreWelcome08" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome08.wav" } //Not a problem. "Player.NamVet_YouAreWelcome09" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome09.wav" } //Yeah, yeah, yeah. "Player.NamVet_YouAreWelcome10" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome10.wav" } //Don't get too used to it. "Player.NamVet_YouAreWelcome11" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome11.wav" } //Don't mention it. "Player.NamVet_YouAreWelcome12" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome12.wav" } //Eh, it's not a big deal. "Player.NamVet_YouAreWelcome13" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome13.wav" } //Yeah, okay, it don't mean we're married now "Player.NamVet_YouAreWelcome14" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome14.wav" } //Don't expect a hug "Player.NamVet_YouAreWelcome15" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\NamVet\YouAreWelcome15.wav" } //Here's an awful thought. What if this thing evolves like a virus? I mean to say: what if bein' immune's not a lifetime guarantee? "npc.NamVet_ZombieGeneralPurpose01" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose01.wav" } //[cough, sniff] Goddamnit. I can't even get a cold anymore without worryin' it's the early stages of zombieism. "npc.NamVet_ZombieGeneralPurpose02" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose02.wav" } //Ah well. Least I'm old. No offense to you kids, but I already had a full life. "npc.NamVet_ZombieGeneralPurpose03" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose03.wav" } //The zombies I can live with. But good lord, I hate the woods. "npc.NamVet_ZombieGeneralPurpose05" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose05.wav" } //[alert] You hear that, or am I goin' senile? "npc.NamVet_ZombieGeneralPurpose06" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose06.wav" } //This just went pear-shaped! Fall back! "npc.NamVet_ZombieGeneralPurpose07" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose07.wav" } //Don't worry about me, I'm calm as a june bug. "npc.NamVet_ZombieGeneralPurpose08" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose08.wav" } //I'm jumpier'n' spit on a hot skillet. "npc.NamVet_ZombieGeneralPurpose09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose09.wav" } //Francis, if they melted your yellow ass down, you couldn't be poured into a fight. "npc.NamVet_ZombieGeneralPurpose10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose10.wav" } //Laggin' behind, Francis? That's okay. Yellow suits you. "npc.NamVet_ZombieGeneralPurpose11" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose11.wav" } //Don't let Francis get to ya. He's all broth and no beans. "npc.NamVet_ZombieGeneralPurpose12" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose12.wav" } //Don't let Francis wear you down. He'd break his arm pattin' himself on the back. "npc.NamVet_ZombieGeneralPurpose13" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose13.wav" } //What's the matter? You decided you want to live forever? Let's go! "npc.NamVet_ZombieGeneralPurpose14" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose14.wav" } //I know it's a nice safehouse, but we need to keep moving. "npc.NamVet_ZombieGeneralPurpose15" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose15.wav" } //You gonna stick around and redecorate? Come on, let's go. "npc.NamVet_ZombieGeneralPurpose16" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose16.wav" } //Come on, Zoey. If we don't keep moving we're goners. "npc.NamVet_ZombieGeneralPurpose17" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose17.wav" } //Don't shut the door! She's still out there! "npc.NamVet_ZombieGeneralPurpose18" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose18.wav" } //I blame Bill Clinton. "npc.NamVet_ZombieGeneralPurpose19" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\NamVet\ZombieGeneralPurpose19.wav" }