//Melee VO for animation events //(Grunts of swinging an axe,bat, etc with mouth closed) "Coach.MeleeSwing" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "player\survivor\voice\Coach\MeleeSwing01.wav" "wave" "player\survivor\voice\Coach\MeleeSwing02.wav" "wave" "player\survivor\voice\Coach\MeleeSwing03.wav" } } "Gambler.MeleeSwing" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "player\survivor\voice\Gambler\MeleeSwing01.wav" "wave" "player\survivor\voice\Gambler\MeleeSwing02.wav" "wave" "player\survivor\voice\Gambler\MeleeSwing03.wav" } } "Mechanic.MeleeSwing" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "player\survivor\voice\Mechanic\MeleeSwing01.wav" "wave" "player\survivor\voice\Mechanic\MeleeSwing02.wav" "wave" "player\survivor\voice\Mechanic\MeleeSwing03.wav" } } "Producer.MeleeSwing" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "player\survivor\voice\Producer\MeleeSwing01.wav" "wave" "player\survivor\voice\Producer\MeleeSwing02.wav" "wave" "player\survivor\voice\Producer\MeleeSwing03.wav" } }