//-------------------------------------------------------------------------------------------------------------- // Manager Game Sound Text File //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // This file is auto generated do not hand edit! //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 03/23/09 //-------------------------------------------------------------------------------------------------------------- //Here take this. "Player.Manager_AlertGiveItem01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AlertGiveItem01.wav" } //Here, I got something for you. "Player.Manager_AlertGiveItem02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AlertGiveItem02.wav" } //Take this. "Player.Manager_AlertGiveItem03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AlertGiveItem03.wav" } //Go ahead and take this. "Player.Manager_AlertGiveItem04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AlertGiveItem04.wav" } //Here man, take this. "Player.Manager_AlertGiveItem05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AlertGiveItem05.wav" } //Take it and you can pay me back later "Player.Manager_AlertGiveItem06" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AlertGiveItem06.wav" } //It's not a time to be a hero, just take it "Player.Manager_AlertGiveItem07" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AlertGiveItem07.wav" } //Here! "Player.Manager_AnswerLostCall01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AnswerLostCall01.wav" } //Over here! "Player.Manager_AnswerLostCall02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AnswerLostCall02.wav" } //I'm here! "Player.Manager_AnswerLostCall03" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AnswerLostCall03.wav" } //I'm here! "Player.Manager_AnswerLostCall04" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AnswerLostCall04.wav" } //Ready! "npc.Manager_AnswerReady01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\AnswerReady01.wav" } //Let's do it! "npc.Manager_AnswerReady02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\AnswerReady02.wav" } //Hit it! "npc.Manager_AnswerReady03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\AnswerReady03.wav" } //Come on, let's do it! "npc.Manager_AnswerReady04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\AnswerReady04.wav" } //Clear! "Player.Manager_AreaClear01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AreaClear01.wav" } //Nothing in here! "Player.Manager_AreaClear02" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AreaClear02.wav" } //Nothin' here! "Player.Manager_AreaClear03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AreaClear03.wav" } //All Clean! "Player.Manager_AreaClear04" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AreaClear04.wav" } //Get to the boat! "Player.Manager_ArriveBoat01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveBoat01.wav" } //Get to the boat! "Player.Manager_ArriveBoat02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveBoat02.wav" } //Run to the boat! "Player.Manager_ArriveBoat03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveBoat03.wav" } //The boat's here! Let's go! "Player.Manager_ArriveBoatInitial01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveBoatInitial01.wav" } //Our boat's here! Let's go! "Player.Manager_ArriveBoatInitial02" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveBoatInitial02.wav" } //Everyone in the helicopter! Go! "Player.Manager_ArriveChopper01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveChopper01.wav" } //Get to the helicopter! "Player.Manager_ArriveChopper02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveChopper02.wav" } //The heli's here. Let's go! "Player.Manager_ArriveChopperInitial01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveChopperInitial01.wav" } //The helicopter's here! Let's go! "Player.Manager_ArriveChopperInitial02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveChopperInitial02.wav" } //They're here! Let's go! "Player.Manager_ArriveGeneric01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveGeneric01.wav" } //We're gettin' out of here. Come on! "Player.Manager_ArriveGeneric02" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveGeneric02.wav" } //They're here for us! Let's go! "Player.Manager_ArriveGeneric03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveGeneric03.wav" } //That's our ride! Let's go! "Player.Manager_ArriveGenericInitial01" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveGenericInitial01.wav" } //Our ride's here! Let's go! "Player.Manager_ArriveGenericInitial02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveGenericInitial02.wav" } //Get to the plane. GO! "Player.Manager_ArrivePlane01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArrivePlane01.wav" } //Get to the plane! "Player.Manager_ArrivePlane02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArrivePlane02.wav" } //There's the plane! Time to go! "Player.Manager_ArrivePlaneInitial01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArrivePlaneInitial01.wav" } //The plane's here! Let's go! "Player.Manager_ArrivePlaneInitial02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArrivePlaneInitial02.wav" } //Get to the truck! TO THE TRUCK! "Player.Manager_ArriveTruck01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveTruck01.wav" } //GET TO THE TRUCK! "Player.Manager_ArriveTruck02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveTruck02.wav" } //The truck's here! Let's go! "Player.Manager_ArriveTruckInitial01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ArriveTruckInitial01.wav" } //Ready? "Player.Manager_AskReady01" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AskReady01.wav" } //Ready? "Player.Manager_AskReady02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AskReady02.wav" } //Ready for this? "Player.Manager_AskReady03" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AskReady03.wav" } //Ready for this? "Player.Manager_AskReady04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AskReady04.wav" } //Waddya say, we ready? "Player.Manager_AskReady05" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AskReady05.wav" } //Your ready to bounce? "Player.Manager_AskReady06" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AskReady06.wav" } //You Ready? "Player.Manager_AskReady07" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AskReady07.wav" } //Yeah, let's get ready "Player.Manager_AskReady08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AskReady08.wav" } //I'm ready, you ready? "Player.Manager_AskReady09" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\AskReady09.wav" } //Back up! "Player.Manager_BackUp01" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\BackUp01.wav" } //Backbackback! "Player.Manager_BackUp02" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\BackUp02.wav" } //Back up! "Player.Manager_BackUp03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\BackUp03.wav" } //Back up. "npc.Manager_BackUpQuiet01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\BackUpQuiet01.wav" } //Back up back up. "npc.Manager_BackUpQuiet02" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\BackUpQuiet02.wav" } //Move back. "npc.Manager_BackUpQuiet03" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\BackUpQuiet03.wav" } //Back up. "npc.Manager_BackUpQuiet04" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\BackUpQuiet04.wav" } //Come on, let me out! I can give you a hand! "Player.Manager_Player.Manager_CallForRescue01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\CallForRescue01.wav" } //Come on, let me out! I can help! "Player.Manager_CallForRescue02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\CallForRescue02.wav" } //I'm trapped in here, let me out! "Player.Manager_CallForRescue03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\CallForRescue03.wav" } //[Struggling, Grunting, Exertion] "Player.Manager_CallForRescue04" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\CallForRescue04.wav" } //[Struggling, Grunting, Exertion] "Player.Manager_CallForRescue05" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\CallForRescue05.wav" } //[Choking] "Player.Manager_Choke01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Choke01.wav" } //[Choking] "Player.Manager_Choke02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Choke02.wav" } //[Choking] "Player.Manager_Choke03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Choke03.wav" } //[Choking] "Player.Manager_Choke04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Choke04.wav" } //[Choking] "Player.Manager_Choke05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Choke05.wav" } //[Choking] "Player.Manager_Choke06" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Choke06.wav" } //[Choking] "Player.Manager_Choke07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Choke07.wav" } //[Choking] "Player.Manager_Choke08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Choke08.wav" } //Lock that door. "Player.Manager_CloseTheDoor01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\CloseTheDoor01.wav" } //Lock the door. "Player.Manager_CloseTheDoor02" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\CloseTheDoor02.wav" } //Lock the door, man! "Player.Manager_CloseTheDoor03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\CloseTheDoor03.wav" } //Go ahead and lock that door. "Player.Manager_CloseTheDoor04" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\CloseTheDoor04.wav" } //Lock the damn door "Player.Manager_CloseTheDoor05" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\CloseTheDoor05.wav" } //Did you lock the door? "Player.Manager_CloseTheDoor06" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\CloseTheDoor06.wav" } //Lock the door, man! "Player.Manager_CloseTheDoor07" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\CloseTheDoor07.wav" } //To the left. "Player.Manager_ContextModifierCalm01" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm01.wav" } //To the right. "Player.Manager_ContextModifierCalm02" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm02.wav" } //Up there. "Player.Manager_ContextModifierCalm03" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm03.wav" } //Above us. "Player.Manager_ContextModifierCalm04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm04.wav" } //Down there. "Player.Manager_ContextModifierCalm05" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm05.wav" } //Below us. "Player.Manager_ContextModifierCalm06" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm06.wav" } //Back there. "Player.Manager_ContextModifierCalm07" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm07.wav" } //Up ahead. "Player.Manager_ContextModifierCalm08" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm08.wav" } //In the window. "Player.Manager_ContextModifierCalm09" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm09.wav" } //Around the corner. "Player.Manager_ContextModifierCalm10" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm10.wav" } //In the doorway. "Player.Manager_ContextModifierCalm11" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm11.wav" } //Behind this wall. "Player.Manager_ContextModifierCalm12" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm12.wav" } //Behind this door. "Player.Manager_ContextModifierCalm13" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm13.wav" } //On the roof. "Player.Manager_ContextModifierCalm14" { "channel" "CHAN_VOICE" "volume" "0.530" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm14.wav" } //Behind that. "Player.Manager_ContextModifierCalm15" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm15.wav" } //In this building. "Player.Manager_ContextModifierCalm16" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm16.wav" } //In the trees. "Player.Manager_ContextModifierCalm17" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm17.wav" } //Near the rocks. "Player.Manager_ContextModifierCalm18" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm18.wav" } //One of 'em. "Player.Manager_ContextModifierCalm19" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm19.wav" } //Two of em. "Player.Manager_ContextModifierCalm20" { "channel" "CHAN_VOICE" "volume" "0.460" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm20.wav" } //Three of 'em. "Player.Manager_ContextModifierCalm21" { "channel" "CHAN_VOICE" "volume" "0.490" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm21.wav" } //Four of 'em. "Player.Manager_ContextModifierCalm22" { "channel" "CHAN_VOICE" "volume" "0.420" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm22.wav" } //Lots of 'em. "Player.Manager_ContextModifierCalm23" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm23.wav" } //A couple of 'em. "Player.Manager_ContextModifierCalm24" { "channel" "CHAN_VOICE" "volume" "0.460" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm24.wav" } //A few of 'em. "Player.Manager_ContextModifierCalm25" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierCalm25.wav" } //To the left! "Player.Manager_ContextModifierLoud01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud01.wav" } //To the right! "Player.Manager_ContextModifierLoud02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud02.wav" } //Up there! "Player.Manager_ContextModifierLoud03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud03.wav" } //Above us! "Player.Manager_ContextModifierLoud04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud04.wav" } //Down there! "Player.Manager_ContextModifierLoud05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud05.wav" } //Below us! "Player.Manager_ContextModifierLoud06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud06.wav" } //Back there! "Player.Manager_ContextModifierLoud07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud07.wav" } //Up ahead! "Player.Manager_ContextModifierLoud08" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud08.wav" } //In the window! "Player.Manager_ContextModifierLoud09" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud09.wav" } //Around the corner! "Player.Manager_ContextModifierLoud10" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud10.wav" } //In the doorway! "Player.Manager_ContextModifierLoud11" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud11.wav" } //Behind this wall! "Player.Manager_ContextModifierLoud12" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud12.wav" } //Behind this door! "Player.Manager_ContextModifierLoud13" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud13.wav" } //On the roof! "Player.Manager_ContextModifierLoud14" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud14.wav" } //Behind that! "Player.Manager_ContextModifierLoud15" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud15.wav" } //In this building! "Player.Manager_ContextModifierLoud16" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud16.wav" } //In the trees! "Player.Manager_ContextModifierLoud17" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud17.wav" } //Near the rocks! "Player.Manager_ContextModifierLoud18" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud18.wav" } //One of 'em! "Player.Manager_ContextModifierLoud19" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud19.wav" } //Two of em! "Player.Manager_ContextModifierLoud20" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud20.wav" } //Three of 'em! "Player.Manager_ContextModifierLoud21" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud21.wav" } //Four of 'em! "Player.Manager_ContextModifierLoud22" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud22.wav" } //Lots of 'em! "Player.Manager_ContextModifierLoud23" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud23.wav" } //A couple of 'em! "Player.Manager_ContextModifierLoud24" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud24.wav" } //A few of 'em! "Player.Manager_ContextModifierLoud25" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ContextModifierLoud25.wav" } //[Coughing from smoke] "Player.Manager_Cough01" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Cough01.wav" } //[Coughing from smoke] "Player.Manager_Cough02" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Cough02.wav" } //[Coughing from smoke] "Player.Manager_Cough03" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Cough03.wav" } //[Coughing from smoke] "Player.Manager_Cough04" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Cough04.wav" } //[Coughing from smoke] "Player.Manager_Cough05" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Cough05.wav" } //Cover me! "Player.Manager_CoverMe01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\CoverMe01.wav" } //Cover me! "Player.Manager_CoverMe02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\CoverMe02.wav" } //Cover me! "Player.Manager_CoverMe03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\CoverMe03.wav" } //Watch my back! "Player.Manager_CoverMe04" { "channel" "CHAN_VOICE" "volume" "0.620" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\CoverMe04.wav" } //Watch my back! "Player.Manager_CoverMe05" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\CoverMe05.wav" } //Cover me, I'm healing! "npc.Manager_CoverMe06" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\CoverMe06.wav" } //Everybody stop a sec, I gotta heal. "npc.Manager_CoverMe07" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\CoverMe07.wav" } //Wait up while I heal. "npc.Manager_CoverMe08" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\CoverMe08.wav" } //Hold up, I gotta heal. "npc.Manager_CoverMe09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\CoverMe09.wav" } //Cover me whille I heal. "npc.Manager_CoverMe10" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\CoverMe10.wav" } //[Death rattle and final breath] "Player.Manager_DeathScream01" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\DeathScream01.wav" } //[Loud, painful death scream] "Player.Manager_DeathScream02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\DeathScream02.wav" } //[Loud, painful death scream] "Player.Manager_DeathScream03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\DeathScream03.wav" } //[Loud, painful death scream] "Player.Manager_DeathScream04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\DeathScream04.wav" } //[Loud, painful death scream] "Player.Manager_DeathScream05" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\DeathScream05.wav" } //[Short quick death scream] "Player.Manager_DeathScream06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\DeathScream06.wav" } //[Short quick death scream] "Player.Manager_DeathScream07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\DeathScream07.wav" } //[Death rattle and final breath] "Player.Manager_DeathScream08" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\DeathScream08.wav" } //[Death rattle and final breath] "Player.Manager_DeathScream09" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\DeathScream09.wav" } //[Death rattle and final breath] "Player.Manager_DeathScream10" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\DeathScream10.wav" } //They're coming through the door! "npc.Manager_DoorBreaking01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\DoorBreaking01.wav" } //The door ain't holdin 'em! "npc.Manager_DoorBreaking02" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\DoorBreaking02.wav" } //This shit was not in my plans. "npc.Manager_DoubleDeathResponse01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\DoubleDeathResponse01.wav" } //We gotta pull ourselves together. "npc.Manager_DoubleDeathResponse02" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\DoubleDeathResponse02.wav" } //JESUS CHRIST! "npc.Manager_DoubleDeathResponse03" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\DoubleDeathResponse03.wav" } //Down in front! "npc.Manager_DowninFront01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\DowninFront01.wav" } //Get down! "npc.Manager_DowninFront02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\DowninFront02.wav" } //Duck! "npc.Manager_DowninFront03" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\DowninFront03.wav" } //Guys! I need help now! "npc.Manager_Dying01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Dying01.wav" } //Yo, I need some help RIGHT NOW! "npc.Manager_Dying02" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Dying02.wav" } //Yo, I need help right the hell now! "npc.Manager_Dying03" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Dying03.wav" } //I need help right the hell now! "npc.Manager_Dying04" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Dying04.wav" } //Move move move! "Player.Manager_EmphaticGo01" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticGo01.wav" } //Go go go! "Player.Manager_EmphaticGo02" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticGo02.wav" } //Go go GO! "Player.Manager_EmphaticGo03" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticGo03.wav" } //GO! "Player.Manager_EmphaticGo04" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticGo04.wav" } //MOVE! "Player.Manager_EmphaticGo05" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticGo05.wav" } //C'mon go! "Player.Manager_EmphaticGo06" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticGo06.wav" } //MOVE! "Player.Manager_EmphaticGo07" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticGo07.wav" } //MOVE IT! "Player.Manager_EmphaticGo08" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticGo08.wav" } //Move it mooove it! "Player.Manager_EmphaticGo09" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticGo09.wav" } //Don't stop! Go! "npc.Manager_EmphaticGoQuiet01" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\EmphaticGoQuiet01.wav" } //Go, go! "npc.Manager_EmphaticGoQuiet02" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\EmphaticGoQuiet02.wav" } //Come on, go! "npc.Manager_EmphaticGoQuiet03" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\EmphaticGoQuiet03.wav" } //Move! "npc.Manager_EmphaticGoQuiet04" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\EmphaticGoQuiet04.wav" } //Come on, come on, go! "npc.Manager_EmphaticGoQuiet05" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\EmphaticGoQuiet05.wav" } //Move it! "npc.Manager_EmphaticGoQuiet06" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\EmphaticGoQuiet06.wav" } //No way, man. "Player.Manager_EmphaticNo01" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticNo01.wav" } //No damn way. "Player.Manager_EmphaticNo02" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticNo02.wav" } //Man, you're crazy "Player.Manager_EmphaticNo03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticNo03.wav" } //Are you out of your damn mind? "Player.Manager_EmphaticNo04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticNo04.wav" } //I'm serious, are you crazy? "Player.Manager_EmphaticNo05" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticNo05.wav" } //Let's get the hell outta here! "Player.Manager_EmphaticRun01" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticRun01.wav" } //RUN! "Player.Manager_EmphaticRun02" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticRun02.wav" } //RUN! "Player.Manager_EmphaticRun03" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticRun03.wav" } //Oh damn, RUN! "Player.Manager_EmphaticRun04" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticRun04.wav" } //Get the hell out of here! "Player.Manager_EmphaticRun05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\EmphaticRun05.wav" } //[Frightened freaked out breathing] "Player.Manager_ExertionCritical01" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ExertionCritical01.wav" } //[Frightened freaked out breathing] "Player.Manager_ExertionCritical02" { "channel" "CHAN_VOICE" "volume" "0.28" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ExertionCritical02.wav" } //[Frightened freaked out breathing] "Player.Manager_ExertionCritical03" { "channel" "CHAN_VOICE" "volume" "0.31" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ExertionCritical03.wav" } //[Heavy breathing - seriously winded] "Player.Manager_ExertionMajor01" { "channel" "CHAN_VOICE" "volume" "0.19" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ExertionMajor01.wav" } //[Heavy breathing - seriously winded] "Player.Manager_ExertionMajor02" { "channel" "CHAN_VOICE" "volume" "0.17" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ExertionMajor02.wav" } //[Breathing - panting out of breath] "Player.Manager_ExertionMinor01" { "channel" "CHAN_VOICE" "volume" "0.20" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ExertionMinor01.wav" } //[Breathing - panting out of breath] "Player.Manager_ExertionMinor02" { "channel" "CHAN_VOICE" "volume" "0.21" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ExertionMinor02.wav" } //[Breathing - panting out of breath] "Player.Manager_ExertionMinor03" { "channel" "CHAN_VOICE" "volume" "0.270" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ExertionMinor03.wav" } //[Breathing - panting out of breath] "Player.Manager_ExertionMinor04" { "channel" "CHAN_VOICE" "volume" "0.20" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ExertionMinor04.wav" } //[Falling-to-Death scream] "Player.Manager_Fall01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Fall01.wav" } //[Falling-to-Death scream] "Player.Manager_Fall02" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Fall02.wav" } //[Falling-to-Death scream] "Player.Manager_Fall03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Fall03.wav" } //Wooaaah "Player.Manager_FallShort01" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FallShort01.wav" } //ohhh nooooo "Player.Manager_FallShort02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FallShort02.wav" } //YAH! "Player.Manager_FallShort03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FallShort03.wav" } //YAH! "Player.Manager_FallShort04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FallShort04.wav" } //We're almost out of here! "Player.Manager_FinaleAhead01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FinaleAhead01.wav" } //We're almost out of here! "Player.Manager_FinaleAhead02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FinaleAhead02.wav" } //I hear the pilot! "npc.Manager_FinaleAheadHospital01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\FinaleAheadHospital01.wav" } //Come on this way. "Player.Manager_FollowMe01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FollowMe01.wav" } //Follow me. "Player.Manager_FollowMe02" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FollowMe02.wav" } //Follow me! "Player.Manager_FollowMe03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FollowMe03.wav" } //This way. "Player.Manager_FollowMe04" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FollowMe04.wav" } //Come on man, this way. "Player.Manager_FollowMe05" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FollowMe05.wav" } //What the hell, I'll lead. "Player.Manager_FollowMe06" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FollowMe06.wav" } //What the hell, I'll lead. "Player.Manager_FollowMe07" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FollowMe07.wav" } //Hey, man, that hurt. "Player.Manager_FriendlyFire01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FriendlyFire01.wav" } //AH! Will you knock it off? "Player.Manager_FriendlyFire02" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FriendlyFire02.wav" } //Do I look like one of them? "Player.Manager_FriendlyFire03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FriendlyFire03.wav" } //You know I would appreciate it, IF YOU'D STOP SHOOTING ME. "Player.Manager_FriendlyFire04" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FriendlyFire04.wav" } //Watch where you're shooting! "Player.Manager_FriendlyFire05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FriendlyFire05.wav" } //Hey, man, that's not cool. "Player.Manager_FriendlyFire06" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FriendlyFire06.wav" } //Man, what the hell, quit shooting me "Player.Manager_FriendlyFire07" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FriendlyFire07.wav" } //Whoa, whoa, don't shoot, it's me! "Player.Manager_FriendlyFire08" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FriendlyFire08.wav" } //Ow man ow! Why you shooting me! "Player.Manager_FriendlyFire09" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FriendlyFire09.wav" } //Look at my face, do I look like them? "Player.Manager_FriendlyFire10" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FriendlyFire10.wav" } //Oh what the hell, why you shootin' me "Player.Manager_FriendlyFire11" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FriendlyFire11.wav" } //I'm gonna shoot you back next time "Player.Manager_FriendlyFire12" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FriendlyFire12.wav" } //Ahhh Mother "Player.Manager_FriendlyFire13" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FriendlyFire13.wav" } //Whoa, whoa, don't shoot, it's me! "Player.Manager_FriendlyFire14" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\FriendlyFire14.wav" } //Man, watch where you point that damn thing! "npc.Manager_FriendlyFire15" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\FriendlyFire15.wav" } //Ow! "npc.Manager_FriendlyFire16" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\FriendlyFire16.wav" } //The guy's used to laugh when I hit the rifle range at lunch, not so funny now is it? Riflerange_02.wav "Player.Manager_Player.GameSpeech01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\gamespeech01.wav" } //Got it "Player.Manager_Generic01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Generic01.wav" } //Oh cool "Player.Manager_Generic02" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Generic02.wav" } //Riiigghht, Okay, I got you "Player.Manager_Generic03" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Generic03.wav" } //ss - ssay, that again "Player.Manager_Generic04" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Generic04.wav" } //Ooh, Ohh, Ohh, I got you "Player.Manager_Generic05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Generic05.wav" } //Oh, yeah, yeah, okay. "npc.Manager_GENERIC06" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\GENERIC06.WAV" } //Oh no, I'm straight "Player.Manager_Generic07" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Generic07.wav" } //Oh, I got the scenario "Player.Manager_Generic08" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Generic08.wav" } //Stop freaking out! "Player.Manager_Generic09" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Generic09.wav" } //What did you call it, did you, you called it, earlier did you say, did you call it the safe house or something, what did you call it? eh uh the oh got got it cool "Player.Manager_Generic10" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Generic10.wav" } //ZOEY HELP! "Player.Manager_Generic11" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Generic11.wav" } //He's on you! "Player.Manager_Generic12" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Generic12.wav" } //Oh shit! Too Late! "Player.Manager_Generic13" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Generic13.wav" } //BELCHE - excuse me "Player.Manager_Generic14" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Generic14.wav" } //Francis, you gotta lighten up, buddy. "npc.Manager_Generic15" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic15.wav" } //Now *this* is a big ass machine gun. "npc.Manager_Generic16" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic16.wav" } //Stay frosty. "npc.Manager_Generic17" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic17.wav" } //Francis, don't hate me for being beautiful. "npc.Manager_Generic18" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic18.wav" } //Cocked and locked. Let's show these things how we cure infection. "npc.Manager_Generic19" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic19.wav" } //Guys at the office used to laugh when I'd hit the rifle range on my lunch break. Ain't so damn funny now, is it? "npc.Manager_Generic20" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic20.wav" } //You do those tattoos yourself, Francis? It'd explain all the misspellings. "npc.Manager_Generic21" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic21.wav" } //How long were you in prison, Francis? "npc.Manager_Generic22" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic22.wav" } //They're ZOMBIES, Francis. "npc.Manager_Generic23" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic23.wav" } //Zombies, man. "npc.Manager_Generic24" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic24.wav" } //Zombies, man, zombies. "npc.Manager_Generic25" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic25.wav" } //They ain't vampires, man, they're zombies. "npc.Manager_Generic26" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Generic26.wav" } //Zombies, Francis. "npc.Manager_Generic27" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Generic27.wav" } //When this is over with? I'm buyin' all three of you mansions. "npc.Manager_Generic28" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic28.wav" } //Think of it like this, Bill: how could it get any worse? "npc.Manager_Generic29" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic29.wav" } //Bill, would you please say one positive thing before I shoot you? "npc.Manager_Generic30" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic30.wav" } //You were born a crusty old bastard, weren't you, Bill? "npc.Manager_Generic31" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic31.wav" } //Bill, would you please say one positive thing before I shoot your ass? "npc.Manager_Generic32" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Generic32.wav" } //They're ZOMBIES, Francis. "npc.Manager_Generic33" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic33.wav" } //Can zombies swim? "npc.Manager_Generic34" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Generic34.wav" } //ZOMBIES. Say it, Francis. "npc.Manager_Generic35" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Generic35.wav" } //Yeah, yeah, there you go! "npc.Manager_Generic36" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Generic36.wav" } //Up the stairs! "npc.Manager_GenericDirections01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections01.wav" } //Down the stairs! "npc.Manager_GenericDirections02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections02.wav" } //Let's get up that ladder! "npc.Manager_GenericDirections03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections03.wav" } //We need to go down there! "npc.Manager_GenericDirections04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections04.wav" } //Through here! "npc.Manager_GenericDirections05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections05.wav" } //Through this door! "npc.Manager_GenericDirections06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections06.wav" } //We need to get outside. "npc.Manager_GenericDirections07" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections07.wav" } //We gotta get off the street. "npc.Manager_GenericDirections08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections08.wav" } //We gotta get back to the rooftops. "npc.Manager_GenericDirections09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections09.wav" } //Back here! "npc.Manager_GenericDirections10" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\GenericDirections10.wav" } //We gotta get over this thing. "npc.Manager_GenericDirections11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections11.wav" } //Stairs are a good workout. "npc.Manager_GenericDirections12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections12.wav" } //Let's head up the stairs! "npc.Manager_GenericDirections13" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections13.wav" } //Let's go down the stairs! "npc.Manager_GenericDirections14" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections14.wav" } //Up the stairs! "npc.Manager_GenericDirections15" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections15.wav" } //Down the stairs! "npc.Manager_GenericDirections16" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections16.wav" } //Let's get up that ladder! "npc.Manager_GenericDirections17" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections17.wav" } //Up the stairs! "npc.Manager_GenericDirections18" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\GenericDirections18.wav" } //Down the stairs! "npc.Manager_GenericDirections19" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections19.wav" } //Back here! "npc.Manager_GenericDirections20" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericDirections20.wav" } //Yeah, well, get over it. "npc.Manager_GenericResponses01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses01.wav" } //[Disbelief] What? "npc.Manager_GenericResponses02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses02.wav" } //You're joking, right? "npc.Manager_GenericResponses03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses03.wav" } //Sure, why not? "npc.Manager_GenericResponses04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses04.wav" } //What the hell are you talkin' about? "npc.Manager_GenericResponses05" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses05.wav" } //I'll say. "npc.Manager_GenericResponses06" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses06.wav" } //If you say so. "npc.Manager_GenericResponses07" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses07.wav" } //That sounds about right. "npc.Manager_GenericResponses08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses08.wav" } //Allright, then, let's do it. "npc.Manager_GenericResponses09" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses09.wav" } //Good thinking. "npc.Manager_GenericResponses10" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses10.wav" } //Ah shit, here we go again. "npc.Manager_GenericResponses11" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses11.wav" } //[laughing] Man, you are crazy. "npc.Manager_GenericResponses12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses12.wav" } //I say we just do it. "npc.Manager_GenericResponses13" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses13.wav" } //You're sure about this, right? "npc.Manager_GenericResponses14" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses14.wav" } //Okay... "npc.Manager_GenericResponses15" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses15.wav" } //Hell yes. "npc.Manager_GenericResponses16" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses16.wav" } //[Bill doesn't recognize him] It's Louis! "npc.Manager_GenericResponses17" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses17.wav" } //[Bill doesn't recognize him] Come on, Bill, it's Louis! "npc.Manager_GenericResponses18" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses18.wav" } //Hell if I know. "npc.Manager_GenericResponses19" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses19.wav" } //I'm gonna let you handle that. "npc.Manager_GenericResponses20" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses20.wav" } //That's actually a good point. "npc.Manager_GenericResponses21" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses21.wav" } //Sure thing, bro. "npc.Manager_GenericResponses22" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses22.wav" } //Works for me. "npc.Manager_GenericResponses23" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses23.wav" } //Sounds good. "npc.Manager_GenericResponses24" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses24.wav" } //Tell me you ain't serious. "npc.Manager_GenericResponses25" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses25.wav" } //Do you even know what you're sayin'? "npc.Manager_GenericResponses26" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses26.wav" } //I'll take your word for it. "npc.Manager_GenericResponses27" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses27.wav" } //I don't know about that. "npc.Manager_GenericResponses28" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses28.wav" } //Yeah, I guess. "npc.Manager_GenericResponses29" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses29.wav" } //I hope you know what you're doin'. "npc.Manager_GenericResponses30" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses30.wav" } //Actually, that makes a lotta sense. "npc.Manager_GenericResponses31" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses31.wav" } //You're damn right. "npc.Manager_GenericResponses32" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses32.wav" } //You ain't lyin' there. "npc.Manager_GenericResponses33" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses33.wav" } //That's how I see it. "npc.Manager_GenericResponses34" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses34.wav" } //Alright, that's a plan. "npc.Manager_GenericResponses35" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses35.wav" } //Man, you got me. "npc.Manager_GenericResponses36" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses36.wav" } //Don't look at me! "npc.Manager_GenericResponses37" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses37.wav" } //I'll be honest, I got no idea. "npc.Manager_GenericResponses38" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses38.wav" } //Oh no. Ain't no damn way... "npc.Manager_GenericResponses39" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses39.wav" } //Hell yeah. "npc.Manager_GenericResponses40" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GenericResponses40.wav" } //I'm okay. "npc.Manager_GettingRevived01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GettingRevived01.wav" } //I'm allright. "npc.Manager_GettingRevived02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GettingRevived02.wav" } //[groan] "npc.Manager_GettingRevived03" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GettingRevived03.wav" } //I don't even know. "npc.Manager_GettingRevived04" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GettingRevived04.wav" } //Aw hell, I'm bleedin'. "npc.Manager_GettingRevived05" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GettingRevived05.wav" } //[groan2] "npc.Manager_GettingRevived06" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GettingRevived06.wav" } //I'll make it. "npc.Manager_GettingRevived07" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GettingRevived07.wav" } //I'll live. "npc.Manager_GettingRevived08" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GettingRevived08.wav" } //I can shake it off. "npc.Manager_GettingRevived09" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GettingRevived09.wav" } //Just help me up. "npc.Manager_GettingRevived10" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GettingRevived10.wav" } //I ain't done yet. "npc.Manager_GettingRevived11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GettingRevived11.wav" } //I don't feel so good "Player.Manager_GoingToDie01" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie01.wav" } //I don't, I don't know if I'm going to make it "Player.Manager_GoingToDie02" { "channel" "CHAN_VOICE" "volume" "0.400" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie02.wav" } //I feel awful. "Player.Manager_GoingToDie03" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie03.wav" } //I'm not gonna last much longer. "Player.Manager_GoingToDie04" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie04.wav" } //I really need to get some First Aid. "Player.Manager_GoingToDie05" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie05.wav" } //Shit, I am really messed up. "Player.Manager_GoingToDie06" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie06.wav" } //I don't think I'm gonnna make it. "Player.Manager_GoingToDie07" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie07.wav" } //I have to heal up. "Player.Manager_GoingToDie08" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie08.wav" } //Every part of me hurts. "Player.Manager_GoingToDie09" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie09.wav" } //This sucks. "Player.Manager_GoingToDie10" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie10.wav" } //At this rate, I'm not gonna make it. "Player.Manager_GoingToDie11" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie11.wav" } //I feel terrible. "Player.Manager_GoingToDie12" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie12.wav" } //This is bad. This is really bad. "Player.Manager_GoingToDie13" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie13.wav" } //I think I'm hurt bad. "Player.Manager_GoingToDie14" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie14.wav" } //I think I'm dyin'. "Player.Manager_GoingToDie15" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie15.wav" } //I feel terrible. "Player.Manager_GoingToDie16" { "channel" "CHAN_VOICE" "volume" "0.400" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie16.wav" } //I feel awful "Player.Manager_GoingToDie17" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie17.wav" } //[gasps and sharp intake of breath] "Player.Manager_GoingToDie18" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie18.wav" } //I think something's broken. "Player.Manager_GoingToDie19" { "channel" "CHAN_VOICE" "volume" "0.400" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie19.wav" } //I should have stayed in damn the store... "Player.Manager_GoingToDie20" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie20.wav" } //I'm not kidding, we need to find me some First Aid. "Player.Manager_GoingToDie21" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie21.wav" } //[pain sound] Dammit. "Player.Manager_GoingToDie22" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie22.wav" } //Ah, I might not make it "Player.Manager_GoingToDie23" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie23.wav" } //Oh man, I am in sorry ass shape. "Player.Manager_GoingToDie24" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie24.wav" } //I feel kinda woozy. "Player.Manager_GoingToDie25" { "channel" "CHAN_VOICE" "volume" "0.380" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie25.wav" } //I'm not gonna make it man "Player.Manager_GoingToDie26" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie26.wav" } //Every part of me hurts "Player.Manager_GoingToDie27" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GoingToDie27.wav" } //Someone got a first aid kit? "npc.Manager_GoingToDieAskForHeal01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieAskForHeal01.wav" } //Can anybody spare a kit? "npc.Manager_GoingToDieAskForHeal02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieAskForHeal02.wav" } //Could use a first aid kit.. "npc.Manager_GoingToDieAskForHeal03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieAskForHeal03.wav" } //Could use some first aid.. "npc.Manager_GoingToDieAskForHeal04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieAskForHeal04.wav" } //Ah man, somethin' ain't sittin right. "npc.Manager_GoingToDieLight01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight01.wav" } //Not to complain, but I don't feel right. "npc.Manager_GoingToDieLight02" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight02.wav" } //Man, this hurts. "npc.Manager_GoingToDieLight03" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight03.wav" } //I am not really feeling right. "npc.Manager_GoingToDieLight04" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight04.wav" } //Ah [sharp intake of breath] Dammit [blows air out through pursed lips] "npc.Manager_GoingToDieLight05" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight05.wav" } //Okay. I'm hurt bad here. "npc.Manager_GoingToDieLight07" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight07.wav" } //I think I'm hurt reeeeeal bad. "npc.Manager_GoingToDieLight08" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight08.wav" } //Awww, man. I am in a bad, bad way. "npc.Manager_GoingToDieLight09" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight09.wav" } //I ain't... [pain 'mmmph']... aw hell... "npc.Manager_GoingToDieLight10" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight10.wav" } //[quiet pep talk to self]C'mon Louis: you are NOT dyin' here. "npc.Manager_GoingToDieLight12" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight12.wav" } //Ow! [sucking air through teeth] Lord almighty. "npc.Manager_GoingToDieLight13" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight13.wav" } //[pain noise] Oh man, every damn thing hurts. "npc.Manager_GoingToDieLight14" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight14.wav" } //[blows air out through pursed lips] This is some real bullshit right here. "npc.Manager_GoingToDieLight15" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight15.wav" } //I don't wanna die. I know nobody wants to die, but I'm like, fifty times that. "npc.Manager_GoingToDieLight16" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight16.wav" } //Ah. [pain noise] hell, hell. "npc.Manager_GoingToDieLight17" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\GoingToDieLight17.wav" } //No, no, NOO, NOOOO! "npc.Manager_GRABBEDBYSMOKER01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\GRABBEDBYSMOKER01.WAV" } //no, No, NO, NO!!!!! "Player.Manager_GrabbedBySmoker01a" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GrabbedBySmoker01a.wav" } //no, No, NO, NO!!!!! "Player.Manager_GrabbedBySmoker01b" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GrabbedBySmoker01b.wav" } //No, no, NOO, NOOOO! "npc.Manager_GRABBEDBYSMOKER02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\GRABBEDBYSMOKER02.WAV" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.Manager_GrabbedBySmoker02a" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GrabbedBySmoker02a.wav" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.Manager_GrabbedBySmoker02b" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GrabbedBySmoker02b.wav" } //No, no, No,, NOOOO! "npc.Manager_GRABBEDBYSMOKER03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\GRABBEDBYSMOKER03.WAV" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.Manager_GrabbedBySmoker03a" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GrabbedBySmoker03a.wav" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.Manager_GrabbedBySmoker03b" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GrabbedBySmoker03b.wav" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.Manager_GrabbedBySmoker04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GrabbedBySmoker04.wav" } //GRENADE! "Player.Manager_Grenade01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Grenade01.wav" } //GRENADE! "Player.Manager_Grenade02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Grenade02.wav" } //DUCK AND COVER! "Player.Manager_Grenade03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Grenade03.wav" } //FIRE IN THE HOLE! "Player.Manager_Grenade04" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Grenade04.wav" } //FIRE IN THE HOLE! "Player.Manager_Grenade05" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Grenade05.wav" } //LOOK OUT, GRENADE! "Player.Manager_Grenade06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Grenade06.wav" } //GRENADE! "Player.Manager_Grenade07" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Grenade07.wav" } //Francis! NO! "Player.Manager_GriefBiker01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefBiker01.wav" } //Jesus, Francis! "Player.Manager_GriefBiker02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefBiker02.wav" } //Oh shit. Shit. Shit shit shit. "Player.Manager_GriefBiker03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefBiker03.wav" } //Francis! NO! "Player.Manager_GriefBiker04" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefBiker04.wav" } //Jesus, Francis! "Player.Manager_GriefBiker05" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefBiker05.wav" } //Oh shit. Shit. Shit shit shit. "Player.Manager_GriefBiker06" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefBiker06.wav" } //Jesus Christ, Francis, no, Francis! "Player.Manager_GriefBiker07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefBiker07.wav" } //She's dead! "Player.Manager_GriefFemaleGeneric01" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefFemaleGeneric01.wav" } //Oh this is bad - she's dead. "Player.Manager_GriefFemaleGeneric02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefFemaleGeneric02.wav" } //Oh God, she's dead! "Player.Manager_GriefFemaleGeneric03" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefFemaleGeneric03.wav" } //He's dead! "Player.Manager_GriefMaleGeneric01" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefMaleGeneric01.wav" } //Oh God, he's dead! "Player.Manager_GriefMaleGeneric02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefMaleGeneric02.wav" } //He's not moving - I think he's dead. "Player.Manager_GriefMaleGeneric03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefMaleGeneric03.wav" } //Ah! Zoey! "Player.Manager_GriefTeengirl01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefTeengirl01.wav" } //ZOEY! Goddamn it. "Player.Manager_GriefTeengirl02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefTeengirl02.wav" } //Noo, oh ho ho, ZOEY! "Player.Manager_GriefTeengirl03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefTeengirl03.wav" } //Goddamn it zoey wakeup "Player.Manager_GriefTeengirl04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefTeengirl04.wav" } //Ah! Zoey! "Player.Manager_GriefTeengirl05" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefTeengirl05.wav" } //Zoey! "Player.Manager_GriefTeengirl06" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefTeengirl06.wav" } //Damn Zoey "Player.Manager_GriefTeengirl07" { "channel" "CHAN_VOICE" "volume" "0.380" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefTeengirl07.wav" } //Zoey, Zoey Goddamnit "Player.Manager_GriefTeengirl08" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefTeengirl08.wav" } //Bill, no! "Player.Manager_GriefVet01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefVet01.wav" } //Oh no, the old man's dead. "Player.Manager_GriefVet02" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefVet02.wav" } //Ah Bill. Ah, shit. "Player.Manager_GriefVet03" { "channel" "CHAN_VOICE" "volume" "0.660" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefVet03.wav" } //Bill, Bill, no! "Player.Manager_GriefVet04" { "channel" "CHAN_VOICE" "volume" "0.860" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefVet04.wav" } //Oh no, no, not the old man. "Player.Manager_GriefVet05" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefVet05.wav" } //Bill, no! "Player.Manager_GriefVet06" { "channel" "CHAN_VOICE" "volume" "0.400" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefVet06.wav" } //Oh no, no, not the old man. "Player.Manager_GriefVet07" { "channel" "CHAN_VOICE" "volume" "0.400" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefVet07.wav" } //Ah Bill. Ah, shit. "Player.Manager_GriefVet08" { "channel" "CHAN_VOICE" "volume" "0.370" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\GriefVet08.wav" } //Let me heal you up. "npc.Manager_HealOther01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\HealOther01.wav" } //Hold on, I'm gonna heal you. "npc.Manager_HealOther02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\HealOther02.wav" } //Hold up, this'll help. "npc.Manager_HealOther03" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\HealOther03.wav" } //Hang on, let me fix you up. "npc.Manager_HealOther04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\HealOther04.wav" } //This should last you until we're safe. "npc.Manager_HealOther05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\HealOther05.wav" } //Watch your fire, I hear a Boomer. "Player.Manager_HeardBoomer01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer01.wav" } //I hear a Boomer. "Player.Manager_HeardBoomer02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer02.wav" } //Careful, there's a Boomer's around. "Player.Manager_HeardBoomer03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer03.wav" } //I hear a Boomer. "Player.Manager_HeardBoomer04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer04.wav" } //Careful, I hear a Boomer. "Player.Manager_HeardBoomer05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer05.wav" } //Watch it, I hear a Boomer. "Player.Manager_HeardBoomer06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer06.wav" } //Heads up, man, I hear a Boomer. "Player.Manager_HeardBoomer07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer07.wav" } //Ah, man, that sounds like a Boomer. "Player.Manager_HeardBoomer08" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer08.wav" } //Look out, we got a Boomer around here. "Player.Manager_HeardBoomer09" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer09.wav" } //I definitely hear a Boomer. "Player.Manager_HeardBoomer10" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer10.wav" } //Watch your fire, I hear a Boomer. "Player.Manager_HeardBoomer11" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer11.wav" } //Careful, there's a Boomer's around. "Player.Manager_HeardBoomer12" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer12.wav" } //I hear a Boomer. "Player.Manager_HeardBoomer13" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer13.wav" } //Careful, I hear a Boomer. "Player.Manager_HeardBoomer14" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer14.wav" } //Watch it, I hear a Boomer. "Player.Manager_HeardBoomer15" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer15.wav" } //Heads up, man, I hear a Boomer. "Player.Manager_HeardBoomer16" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer16.wav" } //Ah, man, that sounds like a Boomer. "Player.Manager_HeardBoomer17" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer17.wav" } //Look out, we got a Boomer around here. "Player.Manager_HeardBoomer18" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer18.wav" } //I definitely hear a Boomer. "Player.Manager_HeardBoomer19" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardBoomer19.wav" } //There's a Tank out there! "Player.Manager_HeardHulk01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHulk01.wav" } //Watch it, Tank! "Player.Manager_HeardHulk02" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHulk02.wav" } //TANK ON THE WAY! "Player.Manager_HeardHulk03" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHulk03.wav" } //I hear a Tank out there. "Player.Manager_HeardHulk04" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHulk04.wav" } //TANK COMING! "Player.Manager_HeardHulk05" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHulk05.wav" } //Watch your back, I hear a Hunter. "Player.Manager_HeardHunter01" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHunter01.wav" } //Careful, I hear a Hunter. "Player.Manager_HeardHunter02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHunter02.wav" } //I hear a Hunter "Player.Manager_HeardHunter03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHunter03.wav" } //There's a Hunter out there. "Player.Manager_HeardHunter04" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHunter04.wav" } //Careful now, there's a Hunter around here. "Player.Manager_HeardHunter05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHunter05.wav" } //Watch your back, I hear a Hunter. "Player.Manager_HeardHunter06" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHunter06.wav" } //Careful, I hear a Hunter. "Player.Manager_HeardHunter07" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHunter07.wav" } //I hear a Hunter "Player.Manager_HeardHunter08" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHunter08.wav" } //There's a Hunter out there. "Player.Manager_HeardHunter09" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHunter09.wav" } //Careful now, there's a hunter around here. "Player.Manager_HeardHunter10" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardHunter10.wav" } //There's a Smoker around here. "Player.Manager_HeardSmoker01" { "channel" "CHAN_VOICE" "volume" "0.470" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardSmoker01.wav" } //Smoker - somewhere around here. "Player.Manager_HeardSmoker02" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardSmoker02.wav" } //Careful, I smell a Smoker. "Player.Manager_HeardSmoker03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardSmoker03.wav" } //I hear a Smoker. "Player.Manager_HeardSmoker04" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardSmoker04.wav" } //There's a Smoker around here. "Player.Manager_HeardSmoker05" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardSmoker05.wav" } //Smoker - somewhere around here. "Player.Manager_HeardSmoker06" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardSmoker06.wav" } //Careful, I smell a Smoker. "Player.Manager_HeardSmoker07" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardSmoker07.wav" } //I hear a Smoker. "Player.Manager_HeardSmoker08" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardSmoker08.wav" } //Shhh, I hear a Witch. "Player.Manager_HeardWitch01" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardWitch01.wav" } //I hear a Witch. "Player.Manager_HeardWitch02" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardWitch02.wav" } //I hear a damn Witch. "Player.Manager_HeardWitch03" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardWitch03.wav" } //There's a Witch around here. "Player.Manager_HeardWitch04" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardWitch04.wav" } //Hold on, hold on, shhh, that's a witch! "Player.Manager_HeardWitch05" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardWitch05.wav" } //Ahh damn, a witch is around here. "Player.Manager_HeardWitch06" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardWitch06.wav" } //Stop, Stop, Stop - I hear a witch "Player.Manager_HeardWitch07" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HeardWitch07.wav" } //Help! "Player.Manager_Help01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Help01.wav" } //I need some help over here! "Player.Manager_Help02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Help02.wav" } //Need a little help over here! "Player.Manager_Help03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Help03.wav" } //Damnit, I need some help! "Player.Manager_Help04" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Help04.wav" } //Help me! "Player.Manager_Help05" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Help05.wav" } //Help! "Player.Manager_Help06" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Help06.wav" } //I'm in trouble! "Player.Manager_Help07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Help07.wav" } //I need some help! "Player.Manager_Help08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Help08.wav" } //Somebody help me! "Player.Manager_Help09" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Help09.wav" } //Can you hear me? I need some help! "Player.Manager_Help10" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Help10.wav" } //What part of help do you not understand? Help! "Player.Manager_Help11" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Help11.wav" } //Damn! "npc.Manager_HordeAttack01" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\HordeAttack01.wav" } //Oh my god, here they come! "npc.Manager_HordeAttack02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\HordeAttack02.wav" } //They're coming ! You guys ready? "npc.Manager_HordeAttack03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\HordeAttack03.wav" } //Bill! "npc.Manager_HunterBillPounced01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\HunterBillPounced01.wav" } //Hunter on Bill! "npc.Manager_HunterBillPounced02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\HunterBillPounced02.wav" } //Hunter on Bill! "npc.Manager_HunterBillPounced03" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\HunterBillPounced03.wav" } //Francis! "npc.Manager_HunterFrancisPounced01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\HunterFrancisPounced01.wav" } //Hunter on Francis! "npc.Manager_HunterFrancisPounced02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\HunterFrancisPounced02.wav" } //Hunter on Francis! "npc.Manager_HunterFrancisPounced03" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\HunterFrancisPounced03.wav" } //Hunter on Zoey! "npc.Manager_HunterZoeyPounced01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\HunterZoeyPounced01.wav" } //Zoey! "npc.Manager_HunterZoeyPounced02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\HunterZoeyPounced02.wav" } //Hunter on Zoey! "npc.Manager_HunterZoeyPounced03" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\HunterZoeyPounced03.wav" } //Aw riiiight! "Player.Manager_Hurrah01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah01.wav" } //Woo baby, Aw riiiight! "Player.Manager_Hurrah02" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah02.wav" } //Hell yeah. "Player.Manager_Hurrah03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah03.wav" } //We might just make it out of here. "Player.Manager_Hurrah04" { "channel" "CHAN_VOICE" "volume" "0.670" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah04.wav" } //We're going to be okay. "Player.Manager_Hurrah05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah05.wav" } //We're going to be okay. "Player.Manager_Hurrah06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah06.wav" } //Man, I think we're gonna make it. "Player.Manager_Hurrah07" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah07.wav" } //They can't stop us now "Player.Manager_Hurrah08" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah08.wav" } //Nothing can stop us. "Player.Manager_Hurrah09" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah09.wav" } //Nothing can stop us, do you hear me? Nothing can stop us! "Player.Manager_Hurrah10" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah10.wav" } //We are unstoppable. "Player.Manager_Hurrah11" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah11.wav" } //That's right, we should call ourselves the unstoppables "Player.Manager_Hurrah12" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah12.wav" } //We are unstoppable. "Player.Manager_Hurrah13" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah13.wav" } //YEAH! "Player.Manager_Hurrah14" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah14.wav" } //YEAH WOO! "Player.Manager_Hurrah15" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah15.wav" } //I am bad, yes I am bad, YES I AM! WOO! "Player.Manager_Hurrah16" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Hurrah16.wav" } //Hurry up! "Player.Manager_HurryUp01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurryUp01.wav" } //Hurry up! "Player.Manager_HurryUp02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurryUp02.wav" } //Hurry! "Player.Manager_HurryUp03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurryUp03.wav" } //Hurry! "Player.Manager_HurryUp04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurryUp04.wav" } //Move! "Player.Manager_HurryUp05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurryUp05.wav" } //Come on! "Player.Manager_HurryUp06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurryUp06.wav" } //Hurry! "Player.Manager_HurryUp07" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurryUp07.wav" } //Faster! "Player.Manager_HurryUp08" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurryUp08.wav" } //Move it "Player.Manager_HurryUp09" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurryUp09.wav" } //Let's go let's go let's go! "Player.Manager_HurryUp10" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurryUp10.wav" } //Come on, catch up! "Player.Manager_HurryUp11" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurryUp11.wav" } //Move it, move it up here! "Player.Manager_HurryUp12" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurryUp12.wav" } //I'm not waiting on you, get up here! "Player.Manager_HurryUp13" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurryUp13.wav" } //[Pain noise - loud major pain] "Player.Manager_HurtCritical01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtCritical01.wav" } //[Pain noise - loud major pain] "Player.Manager_HurtCritical02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtCritical02.wav" } //[Pain noise - loud major pain] "Player.Manager_HurtCritical03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtCritical03.wav" } //[Pain noise - loud major pain] "Player.Manager_HurtCritical04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtCritical04.wav" } //[Pain noise - loud major pain] "Player.Manager_HurtCritical05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtCritical05.wav" } //[Pain noise - huh] "Player.Manager_HurtMajor01" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMajor01.wav" } //[Pain noise - ahh] "Player.Manager_HurtMajor02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMajor02.wav" } //[Pain noise - oy] "Player.Manager_HurtMajor03" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMajor03.wav" } //[Pain noise - oy] "Player.Manager_HurtMajor04" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMajor04.wav" } //[Pain noise - ugh] "Player.Manager_HurtMajor05" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMajor05.wav" } //[Pain noise - ugh] "Player.Manager_HurtMajor06" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMajor06.wav" } //[Pain noise - ugh] "Player.Manager_HurtMajor07" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMajor07.wav" } //[Pain noise - ugh] "Player.Manager_HurtMajor08" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMajor08.wav" } //[Pain noise - ugh] "Player.Manager_HurtMajor09" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMajor09.wav" } //[Pain noise - ugh] "Player.Manager_HurtMajor10" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMajor10.wav" } //[Pain noise - short minor pain] "Player.Manager_HurtMinor01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMinor01.wav" } //[Pain noise - short minor pain] "Player.Manager_HurtMinor02" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMinor02.wav" } //[Pain noise - short minor pain] "Player.Manager_HurtMinor03" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMinor03.wav" } //[Pain noise - short minor pain] "Player.Manager_HurtMinor04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMinor04.wav" } //[Pain noise - short minor pain] "Player.Manager_HurtMinor05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMinor05.wav" } //[Pain noise - short minor pain] "Player.Manager_HurtMinor06" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMinor06.wav" } //[Pain noise - short minor pain] "Player.Manager_HurtMinor07" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMinor07.wav" } //[Pain noise - short minor pain] "Player.Manager_HurtMinor08" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\HurtMinor08.wav" } //Don't worry, I got your back. "Player.Manager_ImWithYou01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ImWithYou01.wav" } //Right behind you. "Player.Manager_ImWithYou02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ImWithYou02.wav" } //I'm with ya. "Player.Manager_ImWithYou03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ImWithYou03.wav" } //Ahhhh, I'm down! "npc.Manager_IncapacitatedInitial01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\IncapacitatedInitial01.wav" } //Ahhhh, I'm down! "npc.Manager_IncapacitatedInitial02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\IncapacitatedInitial02.wav" } //Jesus! I'm down! "npc.Manager_IncapacitatedInitial03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\IncapacitatedInitial03.wav" } //Shit! I'm down! "npc.Manager_IncapacitatedInitial04" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\IncapacitatedInitial04.wav" } //I'm down! "npc.Manager_IncapacitatedInitial05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\IncapacitatedInitial05.wav" } //[Ahhhh - terrified yell] "Player.Manager_IncapacitatedInjury01" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\IncapacitatedInjury01.wav" } //[Ahhhh - terrified yell] "Player.Manager_IncapacitatedInjury02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\IncapacitatedInjury02.wav" } //[Ahhhh - terrified yell] "Player.Manager_IncapacitatedInjury03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\IncapacitatedInjury03.wav" } //Here they come! "Player.Manager_Incoming01" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Incoming01.wav" } //They're comin'! "Player.Manager_Incoming02" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Incoming02.wav" } //Incoming! "Player.Manager_Incoming03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Incoming03.wav" } //Oh shit, here they come! "Player.Manager_Incoming04" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Incoming04.wav" } //I'm no hero, but we can't just leave 'em out there. "npc.Manager_InsideSafeRoom01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\InsideSafeRoom01.wav" } //I am NOT leaving Zoey behind! "npc.Manager_InsideSafeRoom02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\InsideSafeRoom02.wav" } //Come on, I'd want them to come for me. "npc.Manager_InsideSafeRoom03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\InsideSafeRoom03.wav" } //I'd want them to come for me. "npc.Manager_InsideSafeRoom04" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\InsideSafeRoom04.wav" } //We cannot leave anyone behind "npc.Manager_InsideSafeRoom05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\InsideSafeRoom05.wav" } //If we don't go out there, we're gonna regret it. "npc.Manager_InsideSafeRoom06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\InsideSafeRoom06.wav" } //What you waitin' for, let's go help him! "npc.Manager_InsideSafeRoom07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\InsideSafeRoom07.wav" } //What you waitin' for, let's go help her! "npc.Manager_InsideSafeRoom08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\InsideSafeRoom08.wav" } // "Player.Manager_IntroDeadAir01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\IntroDeadAir01.wav" } // "Player.Manager_IntroNoMercy01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\IntroNoMercy01.wav" } // "Player.Manager_IntroRuralBoatEnding01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\IntroRuralBoatEnding01.wav" } // "Player.Manager_IntroRuralFamrHouseEnding01" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\IntroRuralFamrHouseEnding01.wav" } //Got it! "npc.Manager_KillConfirmation01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\KillConfirmation01.wav" } //Killed it! "npc.Manager_KillConfirmation02" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\KillConfirmation02.wav" } //Dead! "npc.Manager_KillConfirmation03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\KillConfirmation03.wav" } //Got it! "npc.Manager_KillConfirmation04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\KillConfirmation04.wav" } //Killed it! "npc.Manager_KillConfirmation05" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\KillConfirmation05.wav" } //Dead! "npc.Manager_KillConfirmation06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\KillConfirmation06.wav" } //Kill that light! "Player.Manager_KillThatLight01" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\KillThatLight01.wav" } //Flashlights off! "Player.Manager_KillThatLight02" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\KillThatLight02.wav" } //Turn your light off! "Player.Manager_KillThatLight03" { "channel" "CHAN_VOICE" "volume" "0.480" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\KillThatLight03.wav" } //Kill the light, man. "Player.Manager_KillThatLight04" { "channel" "CHAN_VOICE" "volume" "0.480" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\KillThatLight04.wav" } //Lights off! "Player.Manager_KillThatLight05" { "channel" "CHAN_VOICE" "volume" "0.480" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\KillThatLight05.wav" } // "npc.Manager_Laughter01" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter01.wav" } // "npc.Manager_Laughter02" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter02.wav" } // "npc.Manager_Laughter03" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter03.wav" } // "npc.Manager_Laughter04" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Laughter04.wav" } // "npc.Manager_Laughter05" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Laughter05.wav" } // "npc.Manager_Laughter06" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter06.wav" } // "npc.Manager_Laughter07" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter07.wav" } // "npc.Manager_Laughter08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter08.wav" } // "npc.Manager_Laughter09" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Laughter09.wav" } // "npc.Manager_Laughter10" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Laughter10.wav" } // "npc.Manager_Laughter11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Laughter11.wav" } // "npc.Manager_Laughter12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter12.wav" } // "npc.Manager_Laughter13" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Laughter13.wav" } // "npc.Manager_Laughter14" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter14.wav" } // "npc.Manager_Laughter15" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter15.wav" } // "npc.Manager_Laughter16" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter16.wav" } // "npc.Manager_Laughter17" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter17.wav" } // "npc.Manager_Laughter18" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter18.wav" } // "npc.Manager_Laughter19" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter19.wav" } // "npc.Manager_Laughter20" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter20.wav" } // "npc.Manager_Laughter21" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Laughter21.wav" } //You all go right ahead. "Player.Manager_LeadOn01" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LeadOn01.wav" } //You go ahead, I'll follow you. "Player.Manager_LeadOn02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LeadOn02.wav" } //You take the lead. "Player.Manager_LeadOn03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LeadOn03.wav" } //Go ahead. "Player.Manager_LeadOn04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LeadOn04.wav" } //You first. "Player.Manager_LeadOn05" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LeadOn05.wav" } //I'M SLIPPING! PULL ME UP! "Player.Manager_LedgeHangEnd01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangEnd01.wav" } //I'm about to fall off this thing. HELP! HELLLLLP!!!! "Player.Manager_LedgeHangEnd02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangEnd02.wav" } //I CAN'T HOLD ON - I CAN'T HOLD ON I'M FALLING! "Player.Manager_LedgeHangEnd03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangEnd03.wav" } //SOMEBOY, SOMEBODY OH SHIT I'M FALLING! I'M FALLING! "Player.Manager_LedgeHangEnd04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangEnd04.wav" } //I really do need someone to pull me up! "Player.Manager_LedgeHangMiddle01" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangMiddle01.wav" } //Somebody really needs to get over here a pull me up! "Player.Manager_LedgeHangMiddle02" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangMiddle02.wav" } //Hey, I'm still hanging off a ledge here! "Player.Manager_LedgeHangMiddle03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangMiddle03.wav" } //It's a long way down here. You gotta pull me up! "Player.Manager_LedgeHangMiddle04" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangMiddle04.wav" } //Come on man, I'm not playin', get over here and pull me up! "Player.Manager_LedgeHangMiddle05" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangMiddle05.wav" } //I'm getting tired of hanging around, pull me up! "Player.Manager_LedgeHangMiddle06" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangMiddle06.wav" } //Someone pull me up! "Player.Manager_LedgeHangStart01" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangStart01.wav" } //Could somebody give me a hand up over here? "Player.Manager_LedgeHangStart02" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangStart02.wav" } //Could somebody give me a hand up over here? "Player.Manager_LedgeHangStart03" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangStart03.wav" } //I could really use a hand up over here! "Player.Manager_LedgeHangStart04" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangStart04.wav" } //Hey! I need somebody to pull me up! "Player.Manager_LedgeHangStart05" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangStart05.wav" } //Throw me a hand man, pull me up! "Player.Manager_LedgeHangStart06" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangStart06.wav" } //Don't laugh man, just pull me up "Player.Manager_LedgeHangStart07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeHangStart07.wav" } //Okay, okay, I think I can get you up. Just hang on one more second. "Player.Manager_LedgeSave01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeSave01.wav" } //I'm here. I gotcha, man. Grab my hand and we're gonna get you back on solid ground! "Player.Manager_LedgeSave02" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeSave02.wav" } //Don't worry, I gotcha, man. Hang on, hang on. Almost up... "Player.Manager_LedgeSave03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LedgeSave03.wav" } //Over there. "Player.Manager_Look01" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Look01.wav" } //Over there. "Player.Manager_Look02" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Look02.wav" } //Look. "Player.Manager_Look03" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Look03.wav" } //Look! "Player.Manager_Look04" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Look04.wav" } //Look! "Player.Manager_Look05" { "channel" "CHAN_VOICE" "volume" "0.760" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Look05.wav" } //Check this out. "Player.Manager_LookHere01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LookHere01.wav" } //Yo, Check this out. "Player.Manager_LookHere02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LookHere02.wav" } //Oh man, look at this. "Player.Manager_LookHere03" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LookHere03.wav" } //Look at this. "Player.Manager_LookHere04" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LookHere04.wav" } //Oh man, you better look at this. "Player.Manager_LookHere05" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LookHere05.wav" } //Look out! "Player.Manager_LookOut01" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LookOut01.wav" } //Look out! "Player.Manager_LookOut02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LookOut02.wav" } //Watch out! "Player.Manager_LookOut03" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LookOut03.wav" } //Watch out! "Player.Manager_LookOut04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LookOut04.wav" } //Heads up! "Player.Manager_LookOut05" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LookOut05.wav" } //Heads up! "Player.Manager_LookOut06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LookOut06.wav" } //Hello? "Player.Manager_LostCall01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LostCall01.wav" } //Where are you? "Player.Manager_LostCall02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LostCall02.wav" } //Where is everyone? "Player.Manager_LostCall03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LostCall03.wav" } //Is anyone there? "Player.Manager_LostCall04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LostCall04.wav" } //Where'd everyone get to? "Player.Manager_LostCall05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LostCall05.wav" } //Can anyone hear me? "Player.Manager_LostCall06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LostCall06.wav" } //Ah crap, I think maybe I'm lost! "Player.Manager_LostCall07" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\LostCall07.wav" } //Old man, stop shooting me! "npc.Manager_Manager_FriendlyFireBill01" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireBill01.wav" } //Whoah, whoah whoah! Jesus, Bill, what are you doing? "npc.Manager_Manager_FriendlyFireBill02" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireBill02.wav" } //William! Come on, man! "npc.Manager_Manager_FriendlyFireBill03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireBill03.wav" } //Watch it, Bill! "npc.Manager_Manager_FriendlyFireBill04" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireBill04.wav" } //[angry] Bill! "npc.Manager_Manager_FriendlyFireBill05" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireBill05.wav" } //I cannot BELIEVE you just shot me AGAIN. "npc.Manager_Manager_FriendlyFireBill06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireBill06.wav" } //Ow! I ain't damn bulletproof. "npc.Manager_Manager_FriendlyFireBill07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireBill07.wav" } //[angry] Bill! "npc.Manager_Manager_FriendlyFireBill08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireBill08.wav" } //[angry] Bill! "npc.Manager_Manager_FriendlyFireBill09" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireBill09.wav" } //Francis, that's MY ass your shootin'. "npc.Manager_Manager_FriendlyFireFrancis01" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireFrancis01.wav" } //Francis, What the HELL is wrong with you? "npc.Manager_Manager_FriendlyFireFrancis02" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireFrancis02.wav" } //Francis, learn to shoot, man! "npc.Manager_Manager_FriendlyFireFrancis04" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireFrancis04.wav" } //Man, stop shooting me! "npc.Manager_Manager_FriendlyFireFrancis05" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireFrancis05.wav" } //[angry] Francis! "npc.Manager_Manager_FriendlyFireFrancis06" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireFrancis06.wav" } //Go on do it one more time, fat man. "npc.Manager_Manager_FriendlyFireFrancis07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireFrancis07.wav" } //[angry] Francis! "npc.Manager_Manager_FriendlyFireFrancis08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireFrancis08.wav" } //Fatman, what the HELL is wrong with you? "npc.Manager_Manager_FriendlyFireFrancis09" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireFrancis09.wav" } //Zoey, you know you're shooting me, right? "npc.Manager_Manager_FriendlyFireZoey01" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireZoey01.wav" } //You gotta stop that shit, Zoey! "npc.Manager_Manager_FriendlyFireZoey02" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireZoey02.wav" } //Zoey, please don't shoot me "npc.Manager_Manager_FriendlyFireZoey03" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireZoey03.wav" } //Zoey! You're shooting me! "npc.Manager_Manager_FriendlyFireZoey04" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireZoey04.wav" } //[angry] Zoey! "npc.Manager_Manager_FriendlyFireZoey05" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireZoey05.wav" } //How many damn times are you gonna shoot me? "npc.Manager_Manager_FriendlyFireZoey06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireZoey06.wav" } //[angry] Zoey! "npc.Manager_Manager_FriendlyFireZoey07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Manager_FriendlyFireZoey07.wav" } //Allright, let's go. "Player.Manager_MoveOn01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\MoveOn01.wav" } //Time to move. "Player.Manager_MoveOn02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\MoveOn02.wav" } //Let's go. "Player.Manager_MoveOn03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\MoveOn03.wav" } //Let's Move, Let's Move! "Player.Manager_MoveOn04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\MoveOn04.wav" } //I really think we should keep moving. "Player.Manager_MoveOn05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\MoveOn05.wav" } //Whaddya say we get moving? "Player.Manager_MoveOn06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\MoveOn06.wav" } //Let's go. "Player.Manager_MoveOn07" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\MoveOn07.wav" } //Tme to move "Player.Manager_MoveOn08" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\MoveOn08.wav" } //Jesus. Infected tore these people i "npc.Manager_Movie02" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Manager\Movie02.wav" } //Chopper! "npc.Manager_Movie26" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Manager\Movie26.wav" } //Heyyy! We're over here! We're not infected! Down heeeere! "npc.Manager_Movie27" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Manager\Movie27.wav" } //It's okay! "npc.Manager_Movie28" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Manager\Movie28.wav" } //Run or shoot? "npc.Manager_Movie31" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Manager\Movie31.wav" } //Run. Or. Shoot?!? "npc.Manager_Movie32" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Manager\Movie32.wav" } //Get to the roof! "npc.Manager_Movie35" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Manager\Movie35.wav" } //Bill! (loud) "Player.Manager_NameBill01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameBill01.wav" } //Bill! (loud) "Player.Manager_NameBill02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameBill02.wav" } //Bill! (calling out) "Player.Manager_NameBill03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameBill03.wav" } //Bill (quiet) "Player.Manager_NameBill04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameBill04.wav" } //Bill (quiet) "Player.Manager_NameBill05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameBill05.wav" } //Francis! (loud) "Player.Manager_NameFrancis01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameFrancis01.wav" } //Francis! (loud) "Player.Manager_NameFrancis02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameFrancis02.wav" } //Francis! (calling out) "Player.Manager_NameFrancis03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameFrancis03.wav" } //Francis (quiet) "Player.Manager_NameFrancis04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameFrancis04.wav" } //Francis (quiet) "Player.Manager_NameFrancis05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameFrancis05.wav" } //Zoey! (loud) "Player.Manager_NameZoey01" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameZoey01.wav" } //Zoey! (loud) "Player.Manager_NameZoey02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameZoey02.wav" } //Zoey! (calling out) "Player.Manager_NameZoey03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameZoey03.wav" } //Zoey (quiet) "Player.Manager_NameZoey04" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameZoey04.wav" } //Zoey (quiet) "Player.Manager_NameZoey05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NameZoey05.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Manager_NegativeNoise01" { "channel" "CHAN_VOICE" "volume" "0.350" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NegativeNoise01.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Manager_NegativeNoise02" { "channel" "CHAN_VOICE" "volume" "0.23" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NegativeNoise02.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Manager_NegativeNoise03" { "channel" "CHAN_VOICE" "volume" "0.20" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NegativeNoise03.wav" } //[Nervous Humming] "Player.Manager_NervousHumming01" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NervousHumming01.wav" } //[Nervous Humming] "Player.Manager_NervousHumming02" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NervousHumming02.wav" } //[Nervous Whistle] "Player.Manager_NervousWhislte01" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NervousWhislte01.wav" } //Nice. "Player.Manager_NiceJob01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NiceJob01.wav" } //Nice work. "Player.Manager_NiceJob02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NiceJob02.wav" } //Nice job. "Player.Manager_NiceJob03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NiceJob03.wav" } //Dammmn, man, that was nice. "Player.Manager_NiceJob04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NiceJob04.wav" } //That was great. "Player.Manager_NiceJob05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NiceJob05.wav" } //That was cool. "Player.Manager_NiceJob06" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NiceJob06.wav" } //Ah, that was off the chain "Player.Manager_NiceJob07" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NiceJob07.wav" } //Wow! "Player.Manager_NiceShooting01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NiceShooting01.wav" } //Damn, Nice shooting. "Player.Manager_NiceShooting02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NiceShooting02.wav" } //Man, I hope I never get on your bad side. "Player.Manager_NiceShooting03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NiceShooting03.wav" } //Nice shot! "Player.Manager_NiceShot01" { "channel" "CHAN_VOICE" "volume" "0.630" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NiceShot01.wav" } //Oh man, great shot. "Player.Manager_NiceShot02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NiceShot02.wav" } //Wooo, nice baby! "Player.Manager_NiceShot03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\NiceShot03.wav" } //Whoah. Nice shot. "npc.Manager_NiceShot04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\NiceShot04.wav" } //Nice one! "npc.Manager_NiceShot05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\NiceShot05.wav" } //Nice, Zoey, nice! "npc.Manager_NiceShot06" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\NiceShot06.wav" } //Nice shot! "npc.Manager_NiceShot07" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\NiceShot07.wav" } //Great shot! "npc.Manager_NiceShot08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\NiceShot08.wav" } //POW! "npc.Manager_NiceShot09" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\NiceShot09.wav" } //Oh, HELL yes. "npc.Manager_NiceShot10" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\NiceShot10.wav" } //No way. "Player.Manager_No01" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\No01.wav" } //Uh uh. "Player.Manager_No02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\No02.wav" } //Nope. "Player.Manager_No03" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\No03.wav" } //Not a chance. "Player.Manager_No04" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\No04.wav" } //No way, man. "Player.Manager_No05" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\No05.wav" } //Uh uh. "Player.Manager_No06" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\No06.wav" } //Um no. "Player.Manager_No07" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\No07.wav" } //No. "Player.Manager_No08" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\No08.wav" } //I said No "Player.Manager_No09" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\No09.wav" } //Ahhh "Player.Manager_PainReliefSigh01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\PainReliefSigh01.wav" } //Ah "Player.Manager_PainReliefSigh02" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\PainReliefSigh02.wav" } //OAhhhhh "Player.Manager_PainReliefSigh03" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\PainReliefSigh03.wav" } //Ohh "Player.Manager_PainReliefSigh04" { "channel" "CHAN_VOICE" "volume" "0.400" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\PainReliefSigh04.wav" } //Wooooohh "Player.Manager_PainReliefSigh05" { "channel" "CHAN_VOICE" "volume" "0.400" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\PainReliefSigh05.wav" } //Maybe you oughtta heal up. "npc.Manager_PlayerSuggestHealth01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealth01.wav" } //Let's heal up. "npc.Manager_PlayerSuggestHealth02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealth02.wav" } //Time to heal. "npc.Manager_PlayerSuggestHealth03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealth03.wav" } //Bill, you might wanna use your med kit. "npc.Manager_PlayerSuggestHealthBill01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthBill01.wav" } //Bill, you oughtta heal. "npc.Manager_PlayerSuggestHealthBill02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthBill02.wav" } //Hey Bill, might be a good time to patch yerself up. "npc.Manager_PlayerSuggestHealthBill03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthBill03.wav" } //Francis, you should use your med kit. "npc.Manager_PlayerSuggestHealthFrancis01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthFrancis01.wav" } //Hey tough guy, heal up. "npc.Manager_PlayerSuggestHealthFrancis02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthFrancis02.wav" } //Yo Francis, come on buddy, heal up. "npc.Manager_PlayerSuggestHealthFrancis03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthFrancis03.wav" } //Francis, patch yerself up. "npc.Manager_PlayerSuggestHealthFrancis04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthFrancis04.wav" } //Francis, can you lend me your med kit? "npc.Manager_PlayerSuggestHealthSpecific01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthSpecific01.wav" } //Francis, mind spottin' me a med kit? "npc.Manager_PlayerSuggestHealthSpecific02" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthSpecific02.wav" } //Francis, health kit? "npc.Manager_PlayerSuggestHealthSpecific03" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthSpecific03.wav" } //Zoey, are you going to use that med kit? "npc.Manager_PlayerSuggestHealthSpecific04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthSpecific04.wav" } //Zoey, any chance I could get some first aid? "npc.Manager_PlayerSuggestHealthSpecific05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthSpecific05.wav" } //Bill, Bill... first aid kit? "npc.Manager_PlayerSuggestHealthSpecific06" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthSpecific06.wav" } //Bill, could I get some first aid? "npc.Manager_PlayerSuggestHealthSpecific07" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthSpecific07.wav" } //Francis, first aid kit? "npc.Manager_PlayerSuggestHealthSpecific08" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthSpecific08.wav" } //Zoey, you really oughtta heal. "npc.Manager_PlayerSuggestHealthZoey01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthZoey01.wav" } //Go on and heal up, girl. "npc.Manager_PlayerSuggestHealthZoey02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthZoey02.wav" } //Might be a good time to heal, Zoey. "npc.Manager_PlayerSuggestHealthZoey03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthZoey03.wav" } //Come on, girl - time to heal up. "npc.Manager_PlayerSuggestHealthZoey04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthZoey04.wav" } //Go on and heal up, Zoey. "npc.Manager_PlayerSuggestHealthZoey05" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerSuggestHealthZoey05.wav" } //Woah Jesus! "npc.Manager_PlayerTransitionClose01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerTransitionClose01.wav" } //Damn! "npc.Manager_PlayerTransitionClose02" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\PlayerTransitionClose02.wav" } //At least we're safe now! "npc.Manager_PlayerTransitionClose03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\PlayerTransitionClose03.wav" } //BOOM-diah "npc.Manager_PlayerTransitionClose04" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\PlayerTransitionClose04.wav" } //[Improv non-verbal pleasure & interest sounds] "Player.Manager_PositiveNoise01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\PositiveNoise01.wav" } //[Improv non-verbal pleasure & interest sounds] "Player.Manager_PositiveNoise02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\PositiveNoise02.wav" } //[Improv non-verbal pleasure & interest sounds] "Player.Manager_PositiveNoise03" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\PositiveNoise03.wav" } //[Improv non-verbal pleasure & interest sounds] "Player.Manager_PositiveNoise04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\PositiveNoise04.wav" } //Okay, we gotta hold out til the rescue boat gets here. "Player.Manager_RadioUsedBoat01" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\RadioUsedBoat01.wav" } //Okay, the chopper's coming. "Player.Manager_RadioUsedChopper01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\RadioUsedChopper01.wav" } //Our ride out of here's on its way. "Player.Manager_RadioUsedGeneric01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\RadioUsedGeneric01.wav" } //Help's on the way! A few more minutes and we're out of here for good! "Player.Manager_RadioUsedGeneric02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\RadioUsedGeneric02.wav" } //Help is on the way! I can't believe it, but I think we might actually make it out of here! "Player.Manager_RadioUsedGeneric03" { "channel" "CHAN_VOICE" "volume" "0.930" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\RadioUsedGeneric03.wav" } //Help will be here soon! "Player.Manager_RadioUsedPlane01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\RadioUsedPlane01.wav" } //Allright, now we just gotta hold out til the truck gets here. "Player.Manager_RadioUsedTruck01" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\RadioUsedTruck01.wav" } //I have a bad feeling about this "Player.Manager_ReactionApprehensive01" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionApprehensive01.wav" } //Man, It's too quiet, too dman quiet "Player.Manager_ReactionApprehensive02" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionApprehensive02.wav" } //I don't like this one damn bit. "Player.Manager_ReactionApprehensive03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionApprehensive03.wav" } //Something ain't right "Player.Manager_ReactionApprehensive04" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionApprehensive04.wav" } //sptting gross noises "Player.Manager_ReactionBoomerVomit01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionBoomerVomit01.wav" } //sptting gross noises "Player.Manager_ReactionBoomerVomit02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionBoomerVomit02.wav" } //sptting gross noises "Player.Manager_ReactionBoomerVomit03" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionBoomerVomit03.wav" } //sptting gross noises "Player.Manager_ReactionBoomerVomit04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionBoomerVomit04.wav" } //Ewwww... "Player.Manager_ReactionDisgusted01" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionDisgusted01.wav" } //Blech.. "Player.Manager_ReactionDisgusted02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionDisgusted02.wav" } //That is some nasty shit. "Player.Manager_ReactionDisgusted03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionDisgusted03.wav" } //Yuck "Player.Manager_ReactionDisgusted04" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionDisgusted04.wav" } //Uh oh. "Player.Manager_ReactionNegative01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionNegative01.wav" } //Can't be good "Player.Manager_ReactionNegative02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionNegative02.wav" } //Oh my god. "Player.Manager_ReactionNegative03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionNegative03.wav" } //ah, Jesus. "Player.Manager_ReactionNegative04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionNegative04.wav" } //Oh, Okay "Player.Manager_ReactionPositive01" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionPositive01.wav" } //Hmm hmmm (positive noise) "Player.Manager_ReactionPositive02" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionPositive02.wav" } //Oh, Cool "Player.Manager_ReactionPositive03" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionPositive03.wav" } //Allright! "Player.Manager_ReactionPositive04" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionPositive04.wav" } //Allright! "Player.Manager_ReactionPositive05" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionPositive05.wav" } //Heh hehhhh. "Player.Manager_ReactionPositive06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionPositive06.wav" } //Nice! "Player.Manager_ReactionPositive07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionPositive07.wav" } //Sweet! "Player.Manager_ReactionPositive08" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionPositive08.wav" } //Sweet Baby! "Player.Manager_ReactionPositive09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionPositive09.wav" } //That's what I'm talkin' about "Player.Manager_ReactionPositive10" { "channel" "CHAN_VOICE" "volume" "0.680" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionPositive10.wav" } //Nice! "Player.Manager_ReactionPositive11" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionPositive11.wav" } //AHHHH! "Player.Manager_ReactionStartled01" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionStartled01.wav" } //Whoah! "Player.Manager_ReactionStartled02" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionStartled02.wav" } //Oh! "Player.Manager_ReactionStartled03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionStartled03.wav" } //Ah ah! "Player.Manager_ReactionStartled04" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionStartled04.wav" } //Oh my! "Player.Manager_ReactionStartled05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReactionStartled05.wav" } //Reloading! "Player.Manager_Reloading01" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Reloading01.wav" } //Reloading! "Player.Manager_Reloading02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Reloading02.wav" } //Reloading! "Player.Manager_Reloading03" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Reloading03.wav" } //Reloading. "npc.Manager_ReloadingQuiet01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReloadingQuiet01.wav" } //Reloading. "npc.Manager_ReloadingQuiet02" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReloadingQuiet02.wav" } //Reloading. "npc.Manager_ReloadingQuiet03" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReloadingQuiet03.wav" } //Oh man, you don't look so good. If we don't get you some first aid , you're not gonna survive another hit like that. "Player.Manager_ReviveCriticalFriend01" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReviveCriticalFriend01.wav" } //Ah, ah jesus, you're bleedin' all over the place. If we don't get you some first aid, you're not gonna survive another hit like that. "Player.Manager_ReviveCriticalFriend02" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReviveCriticalFriend02.wav" } //I can get you on your feet, but just barely. If we don't get you some first aid, you're not gonna survive another hit like that. "Player.Manager_ReviveCriticalFriend03" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReviveCriticalFriend03.wav" } //Okay, come on, stay with me. I can get you moving again, but if we don't find you some first aid, you're not gonna survive another hit like that. "Player.Manager_ReviveCriticalFriend04" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReviveCriticalFriend04.wav" } //I can help you up, but, Jesus, you shouldn't even be alive. If we don't find you some first aid, you're not gonna survive another hit like that. "Player.Manager_ReviveCriticalFriend05" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ReviveCriticalFriend05.wav" } //I gotcha, I gotcha. Don't worry, I'm not gonna let you die. Come on, up ya go. "Player.Manager_revivefriend01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\revivefriend01.wav" } //Come on, man, look at me. Focus. You are going to be okay. Let's get moving. "Player.Manager_revivefriend02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\revivefriend02.wav" } //I gotcha, I gotcha. Don't worry, I'm not gonna let you die. Come on, up ya go. "Player.Manager_revivefriend03" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\revivefriend03.wav" } //Come on, man, look at me. Focus. You are going to be okay. Let's get moving. "Player.Manager_revivefriend04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\revivefriend04.wav" } //Okay, okay, I'm here, don't worry. Onnne second. I'll get you back on your feet. "Player.Manager_revivefriend05" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\revivefriend05.wav" } //Okay, okay, I'm here, don't worry. Onnne second. I'll get you back on your feet. "Player.Manager_revivefriend06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\revivefriend06.wav" } //C'mon, okay, break time's over. Let's get you on your feet and back to work. "Player.Manager_revivefriend07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\revivefriend07.wav" } //I think... Yeah, I think you're okay. Let's get you up so we can keep moving. "Player.Manager_revivefriend08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\revivefriend08.wav" } //I'm no doctor, but you are *definitely* not dead yet. So come on, let's get you up and moving. "Player.Manager_revivefriend09" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\revivefriend09.wav" } //Okay, okay, I'm here, don't worry. Onnne second. I'll get you back on your feet. "Player.Manager_revivefriend10" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\revivefriend10.wav" } //I didn't think you were gettin' back up. "npc.Manager_ReviveFriend11" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriend11.wav" } //Don't worry, I gotcha. You're gonna be just fine. "npc.Manager_ReviveFriend12" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriend12.wav" } //Let's get you up. We'll be out of here soon "npc.Manager_ReviveFriend13" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriend13.wav" } //Come on Zoey, I'll get you out of this. "npc.Manager_ReviveFriend14" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriend14.wav" } //Barely a scratch on you! Let me just sop up some of that blood there. "npc.Manager_ReviveFriend15" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriend15.wav" } //Man, are you even hurt? You look good, son! "npc.Manager_ReviveFriend16" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriend16.wav" } //I never saw nobody take that much abuse and live! You're a machine! "npc.Manager_ReviveFriend17" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriend17.wav" } //I never saw nobody take that much abuse and live! Oughtta start callin' you Jason. "npc.Manager_ReviveFriend18" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriend18.wav" } //I never saw nobody take that much abuse and live! Oughtta start callin' you Hercules. "npc.Manager_ReviveFriend19" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriend19.wav" } //You okay? "npc.Manager_ReviveFriendA01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendA01.wav" } //How d'ya feel? "npc.Manager_ReviveFriendA02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendA02.wav" } //Can you make it? "npc.Manager_ReviveFriendA03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendA03.wav" } //You gonna make it? "npc.Manager_ReviveFriendA04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendA04.wav" } //How bad are you? "npc.Manager_ReviveFriendA05" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendA05.wav" } //Man, you look bad. "npc.Manager_ReviveFriendA06" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendA06.wav" } //How ya doin'? "npc.Manager_ReviveFriendA07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendA07.wav" } //Man, you look great. "npc.Manager_ReviveFriendA08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendA08.wav" } //Up and at 'em. "npc.Manager_ReviveFriendB01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendB01.wav" } //Come on up! "npc.Manager_ReviveFriendB02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendB02.wav" } //Up ya go. "npc.Manager_ReviveFriendB03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendB03.wav" } //You'll be okay. "npc.Manager_ReviveFriendB04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendB04.wav" } //I got ya. "npc.Manager_ReviveFriendB05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendB05.wav" } //Up we go. "npc.Manager_ReviveFriendB06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendB06.wav" } //You're fine. "npc.Manager_ReviveFriendB07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendB07.wav" } //It doesn't look bad. "npc.Manager_ReviveFriendB08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendB08.wav" } //Come on up. "npc.Manager_ReviveFriendB09" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendB09.wav" } //Let's move! "npc.Manager_ReviveFriendB10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendB10.wav" } //You'll be fine. "npc.Manager_ReviveFriendB11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendB11.wav" } //Come on, Francis. "npc.Manager_ReviveFriendB12" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendB12.wav" } //Come on, Bill. "npc.Manager_ReviveFriendB13" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendB13.wav" } //You'll be fine, girl. "npc.Manager_ReviveFriendB14" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ReviveFriendB14.wav" } //Come on, come on! You're okay! "npc.Manager_ReviveFriendLoud01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ReviveFriendLoud01.wav" } //Let's get up, let's get up! "npc.Manager_ReviveFriendLoud02" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ReviveFriendLoud02.wav" } //Get up, we gotta go! "npc.Manager_ReviveFriendLoud03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ReviveFriendLoud03.wav" } //Come on, get up! "npc.Manager_ReviveFriendLoud04" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ReviveFriendLoud04.wav" } //Come on, man, get up! "npc.Manager_ReviveFriendLoud05" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ReviveFriendLoud05.wav" } //No time for this, bro, let's move! "npc.Manager_ReviveFriendLoud06" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ReviveFriendLoud06.wav" } //Come on, girl, get up! "npc.Manager_ReviveFriendLoud07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ReviveFriendLoud07.wav" } //Come on, you gotta get up. "npc.Manager_ReviveFriendLoud08" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ReviveFriendLoud08.wav" } //Come on now. Get up! "npc.Manager_ReviveFriendLoud09" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ReviveFriendLoud09.wav" } //We gotta get your ass up, man. "npc.Manager_ReviveFriendLoud10" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ReviveFriendLoud10.wav" } //Get up now, come on! "npc.Manager_ReviveFriendLoud11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ReviveFriendLoud11.wav" } //We're near a safe spot. "Player.Manager_SafeSpotAhead01" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\SafeSpotAhead01.wav" } //There's a safe place just ahead. "Player.Manager_SafeSpotAhead02" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\SafeSpotAhead02.wav" } //There's a safe spot up ahead. "Player.Manager_SafeSpotAhead03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\SafeSpotAhead03.wav" } //Safe house ahead! "npc.Manager_SafeSpotAhead04" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SafeSpotAhead04.wav" } //There's the safe house! "npc.Manager_SafeSpotAhead05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SafeSpotAhead05.wav" } //Safe house! "npc.Manager_SafeSpotAhead06" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SafeSpotAhead06.wav" } //Safe house up ahead! "npc.Manager_SafeSpotAhead07" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SafeSpotAhead07.wav" } //Finally! "npc.Manager_SafeSpotAheadReaction01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SafeSpotAheadReaction01.wav" } //We made it! "npc.Manager_SafeSpotAheadReaction02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SafeSpotAheadReaction02.wav" } //Knew we'd make it! "npc.Manager_SafeSpotAheadReaction03" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SafeSpotAheadReaction03.wav" } //We're gonna be okay! "npc.Manager_SafeSpotAheadReaction04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\SafeSpotAheadReaction04.wav" } //Man, I KNEW we was gonna make it. "npc.Manager_SafeSpotAheadReaction05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\SafeSpotAheadReaction05.wav" } //That is a sweet sight. "npc.Manager_SafeSpotAheadReaction06" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SafeSpotAheadReaction06.wav" } //That is one sweet sight. "npc.Manager_SafeSpotAheadReaction07" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SafeSpotAheadReaction07.wav" } //There's something over there. "Player.Manager_SawSomething01" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\SawSomething01.wav" } //There is definitely something over there. "Player.Manager_SawSomething02" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\SawSomething02.wav" } //There's something over there. "Player.Manager_SawSomething03" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\SawSomething03.wav" } //Look, over there! "Player.Manager_SawSomething04" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\SawSomething04.wav" } //I'm here! "Player.Manager_ScenarioJoin01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ScenarioJoin01.wav" } //Hello! "Player.Manager_ScenarioJoin02" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ScenarioJoin02.wav" } //Hey, I'm here! "Player.Manager_ScenarioJoin03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ScenarioJoin03.wav" } //We're all here! "Player.Manager_ScenarioJoinLast01" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ScenarioJoinLast01.wav" } //GET IT OFF! "Player.Manager_ScreamWhilePounced01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ScreamWhilePounced01.wav" } //GET IT GET IT OFF GET IT OFF! "Player.Manager_ScreamWhilePounced02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ScreamWhilePounced02.wav" } //Get it! Get it! "npc.Manager_SCREAMWHILEPOUNCED02A" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SCREAMWHILEPOUNCED02A.WAV" } //Get it off me! Get it off me! "npc.Manager_SCREAMWHILEPOUNCED02B" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SCREAMWHILEPOUNCED02B.WAV" } //GET IT GET IT OFF GET IT OFF! "Player.Manager_ScreamWhilePounced03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ScreamWhilePounced03.wav" } //Get it! Get it! "npc.Manager_SCREAMWHILEPOUNCED03A" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SCREAMWHILEPOUNCED03A.WAV" } //Get it off me! "npc.Manager_SCREAMWHILEPOUNCED03B" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SCREAMWHILEPOUNCED03B.WAV" } //Get it off me! "npc.Manager_SCREAMWHILEPOUNCED03C" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SCREAMWHILEPOUNCED03C.WAV" } //[reaction to body hits - uhs ahs] "Player.Manager_Shoved01" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Shoved01.wav" } //[reaction to body hits - uhs ahs] "Player.Manager_Shoved02" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Shoved02.wav" } //[reaction to body hits - uhs ahs] "Player.Manager_Shoved03" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Shoved03.wav" } //[reaction to body hits - uhs ahs] "Player.Manager_Shoved04" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Shoved04.wav" } //[reaction to body hits - uhs ahs] "Player.Manager_Shoved05" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Shoved05.wav" } //Sorry! "Player.Manager_Sorry01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Sorry01.wav" } //Sorry! "Player.Manager_Sorry02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Sorry02.wav" } //Sorry about that! "Player.Manager_Sorry03" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Sorry03.wav" } //Aww, man, sorry. "Player.Manager_Sorry04" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Sorry04.wav" } //Ah hell, that was my fault. "Player.Manager_Sorry05" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Sorry05.wav" } //My bad. "Player.Manager_Sorry06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Sorry06.wav" } //100% my fault "Player.Manager_Sorry07" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Sorry07.wav" } //Ammo here. "npc.Manager_SPOT01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SPOT01.WAV" } //First aid kit here. "npc.Manager_SPOT02" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SPOT02.WAV" } //First aid, here. "npc.Manager_SPOT03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SPOT03.WAV" } //Grenades here. "npc.Manager_SPOT04" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SPOT04.WAV" } //Pills here. "npc.Manager_SPOT05" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SPOT05.WAV" } //Ammo here! "Player.Manager_SpotAmmo01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\SpotAmmo01.wav" } //A First Aid Kit here! "Player.Manager_SpotFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\SpotFirstAid01.wav" } //First Aid here! "Player.Manager_SpotFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\SpotFirstAid02.wav" } //First aid kit over here! "npc.Manager_SpotFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SpotFirstAid03.wav" } //First aid here! "npc.Manager_SpotFirstAid04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SpotFirstAid04.wav" } //Grenades here! "Player.Manager_SpotGrenades01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\SpotGrenades01.wav" } //Molotovs over here! "npc.Manager_SpotGrenades02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SpotGrenades02.wav" } //Molotovs here! "npc.Manager_SpotGrenades03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SpotGrenades03.wav" } //Pipe bomb here! "npc.Manager_SpotGrenades04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SpotGrenades04.wav" } //Pipe bomb! "npc.Manager_SpotGrenades05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SpotGrenades05.wav" } //Pills here! "Player.Manager_SpotPills01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\SpotPills01.wav" } //Weapons here! "Player.Manager_SpotWeapons01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\SpotWeapons01.wav" } //Weapons over here! "npc.Manager_SpotWeapons02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SpotWeapons02.wav" } //Weapons! "npc.Manager_SpotWeapons03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SpotWeapons03.wav" } //Stay close. "Player.Manager_StayTogether01" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\StayTogether01.wav" } //Come on, we got to stay together. "Player.Manager_StayTogether02" { "channel" "CHAN_VOICE" "volume" "0.720" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\StayTogether02.wav" } //Keep together! "Player.Manager_StayTogether03" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\StayTogether03.wav" } //Stay together! "Player.Manager_StayTogether04" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\StayTogether04.wav" } //We've got to stick together. "Player.Manager_StayTogether05" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\StayTogether05.wav" } //Nobody run off. "Player.Manager_StayTogether06" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\StayTogether06.wav" } //Everybody stay tight. "npc.Manager_StayTogether07" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\StayTogether07.wav" } //Stick together! "npc.Manager_StayTogether08" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\StayTogether08.wav" } //C'mon, everyone inside, inside! "Player.Manager_StayTogetherInside01" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\StayTogetherInside01.wav" } //Let's get inside! "Player.Manager_StayTogetherInside02" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\StayTogetherInside02.wav" } //We gotta get inside! "Player.Manager_StayTogetherInside04" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\StayTogetherInside04.wav" } //And stay down! "npc.Manager_SwearCoupDeGrace01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace01.wav" } //And stay down, bitch! "npc.Manager_SwearCoupDeGrace02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace02.wav" } //Burn, you bitch! "npc.Manager_SwearCoupDeGrace03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace03.wav" } //Die, bitch! "npc.Manager_SwearCoupDeGrace04" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace04.wav" } //Hoody ass bitch. "npc.Manager_SwearCoupDeGrace05" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace05.wav" } //Kilt your bitch ass. Bitch. "npc.Manager_SwearCoupDeGrace06" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace06.wav" } //Tank bitch. "npc.Manager_SwearCoupDeGrace07" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace07.wav" } //That was for Francis, bitch. "npc.Manager_SwearCoupDeGrace08" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace08.wav" } //That was for Zoey, bitch. "npc.Manager_SwearCoupDeGrace09" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace09.wav" } //That was for Bill, you bitch. "npc.Manager_SwearCoupDeGrace10" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace10.wav" } //How you like that? Funky ass bitch. "npc.Manager_SwearCoupDeGrace11" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace11.wav" } //Funky smellin' bitch. "npc.Manager_SwearCoupDeGrace12" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace12.wav" } //Sit yer steroid ass down, bitch. "npc.Manager_SwearCoupDeGrace13" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace13.wav" } //Shot yer bitch ass, din't I? "npc.Manager_SwearCoupDeGrace14" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace14.wav" } //Set yer bitch ass on fire! "npc.Manager_SwearCoupDeGrace15" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace15.wav" } //Punk ass bitch. "npc.Manager_SwearCoupDeGrace16" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace16.wav" } //Oh it's BITCH apocalypse now, bitch. "npc.Manager_SwearCoupDeGrace17" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace17.wav" } //Yeah baby, Louis just shot yer bitch ass. "npc.Manager_SwearCoupDeGrace18" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace18.wav" } //Your bitch ass just got shot. "npc.Manager_SwearCoupDeGrace19" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace19.wav" } //Yeah, I won. Yeah, yeah. "npc.Manager_SwearCoupDeGrace20" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace20.wav" } //Yeah, yeah, Louis just shot yer bitch ass. "npc.Manager_SwearCoupDeGrace21" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace21.wav" } //That was for Francis. "npc.Manager_SwearCoupDeGrace22" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace22.wav" } //That was for Zoey. "npc.Manager_SwearCoupDeGrace23" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace23.wav" } //That was for Bill. "npc.Manager_SwearCoupDeGrace24" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace24.wav" } //Sit yer steroid ass down, bitch. "npc.Manager_SwearCoupDeGrace25" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\SwearCoupDeGrace25.wav" } //Bullshit. "npc.Manager_Swears01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Swears01.wav" } //Dammit. "npc.Manager_Swears02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Swears02.wav" } //Aw hell. "npc.Manager_Swears03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Swears03.wav" } //Shit. "npc.Manager_Swears05" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Swears05.wav" } //Ah shit. "npc.Manager_Swears06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Swears06.wav" } //Shit shit shit. "npc.Manager_Swears07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\Swears07.wav" } //That is some stupid ass bullshit. "npc.Manager_Swears08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Swears08.wav" } //Bullshit. "npc.Manager_Swears09" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Swears09.wav" } //Dammit. "npc.Manager_Swears10" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Swears10.wav" } //Aw hell. "npc.Manager_Swears11" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Swears11.wav" } //Shit. "npc.Manager_Swears12" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Swears12.wav" } //Ah shit. "npc.Manager_Swears13" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Swears13.wav" } //That is some stupid ass bullshit. "npc.Manager_Swears14" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Swears14.wav" } //Shit shit shit. "npc.Manager_Swears15" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Swears15.wav" } //That's some country-ass bullshit. "npc.Manager_Swears16" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Swears16.wav" } //I'm takin' this rifle. "Player.Manager_TakeAssaultRifle01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeAssaultRifle01.wav" } //This rifle is now mine. "Player.Manager_TakeAssaultRifle02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeAssaultRifle02.wav" } //I'm takin' this rifle. "Player.Manager_TakeAssaultRifle03" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeAssaultRifle03.wav" } //This big rifle is now mine. "Player.Manager_TakeAssaultRifle04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeAssaultRifle04.wav" } //Oh, this rifle is mine! "Player.Manager_TakeAssaultRifle05" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeAssaultRifle05.wav" } //I'll take this shotgun. "Player.Manager_TakeAutoShotgun01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeAutoShotgun01.wav" } //I'll take the shotgun. "Player.Manager_TakeAutoShotgun02" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeAutoShotgun02.wav" } //I'm grabbing this shotgun. "Player.Manager_TakeAutoShotgun03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeAutoShotgun03.wav" } //Got the shotgun. "Player.Manager_TakeAutoShotgun04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeAutoShotgun04.wav" } //Oh, I'm grabbing this shotgun. "Player.Manager_TakeAutoShotgun05" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeAutoShotgun05.wav" } //First Aid. [to self] "Player.Manager_TakeFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeFirstAid01.wav" } //Grabbing First Aid! "Player.Manager_TakeFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeFirstAid02.wav" } //Oh, this first aid is mine! "Player.Manager_TakeFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeFirstAid03.wav" } //Molotovs. [to self] "Player.Manager_TakeMolotov01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeMolotov01.wav" } //Grabbing a Molotov. "Player.Manager_TakeMolotov02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeMolotov02.wav" } //Molotovs, hell yeah! "Player.Manager_TakeMolotov03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeMolotov03.wav" } //Better grab everything I can [to self] "Player.Manager_TakePills01" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakePills01.wav" } //Grabbing Pills. "Player.Manager_TakePills02" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakePills02.wav" } //Woah, this'll blow something up "Player.Manager_TakePipeBomb01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakePipeBomb01.wav" } //Grabbing a pipe bomb. "Player.Manager_TakePipeBomb02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakePipeBomb02.wav" } //Woo hoo hoo hoo, I'm grabbing a pipe bomb. "Player.Manager_TakePipeBomb03" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakePipeBomb03.wav" } //I don't know, this shit look real jerry-rigged. "npc.Manager_TakePipeBomb04" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\TakePipeBomb04.wav" } //This shit look real jerry-rigged. "npc.Manager_TakePipeBomb05" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\TakePipeBomb05.wav" } //An extra pistol might come in handy. [to self] "Player.Manager_TakePistol01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakePistol01.wav" } //I'm taking an extra pistol. "Player.Manager_TakePistol02" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakePistol02.wav" } //Guess I'll try this shotgun. "Player.Manager_TakeShotgun01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeShotgun01.wav" } //Grabbing a shotgun. "Player.Manager_TakeShotgun02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeShotgun02.wav" } //I'm gonna take this rifle. "Player.Manager_TakeSniper01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeSniper01.wav" } //This is a nice rifle. "Player.Manager_TakeSniper02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeSniper02.wav" } //Grabbing a machinegun! "Player.Manager_TakeSubMachineGun01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeSubMachineGun01.wav" } //A machinegun. [to self] "Player.Manager_TakeSubMachineGun02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeSubMachineGun02.wav" } //Cool, just like counter-strike "Player.Manager_TakeSubMachineGun03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TakeSubMachineGun03.wav" } //Get this thing off me! "Player.Manager_TankPound01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TankPound01.wav" } //Ah shit, ah shit. Stop this thing! "Player.Manager_TankPound02" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TankPound02.wav" } //AAHHHH It's crushing me! "Player.Manager_TankPound03" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TankPound03.wav" } //I can't breath, help me, I can't breath "Player.Manager_TankPound04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TankPound04.wav" } //Shoot it, I can't breath, shoot it "Player.Manager_TankPound05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TankPound05.wav" } //That's right! "Player.Manager_Taunt01" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Taunt01.wav" } //Woo Hoo, that's right! "Player.Manager_Taunt02" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Taunt02.wav" } //Yeah, baby, Yeah! "Player.Manager_Taunt03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Taunt03.wav" } //Alllright! "Player.Manager_Taunt04" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Taunt04.wav" } //Oh yeah, who's your momma, who's your daddy "Player.Manager_Taunt05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Taunt05.wav" } //Helll yeah, Hell yeah! "Player.Manager_Taunt06" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Taunt06.wav" } //[loud, evil laugh] "Player.Manager_Taunt07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Taunt07.wav" } //[loud, evil laugh] "Player.Manager_Taunt08" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Taunt08.wav" } //[loud, evil laugh] "Player.Manager_Taunt09" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Taunt09.wav" } //[loud, evil laugh] "Player.Manager_Taunt10" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Taunt10.wav" } //Woah man, you gotta be careful. "Player.Manager_TeamKillAccident01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TeamKillAccident01.wav" } //Woah man, you gotta be careful. "Player.Manager_TeamKillAccident02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TeamKillAccident02.wav" } //What the hell man? "Player.Manager_TeamKillAccident03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TeamKillAccident03.wav" } //Be careful, what are you doing? "Player.Manager_TeamKillAccident04" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TeamKillAccident04.wav" } //ARE YOU INSANE? "Player.Manager_TeamKillOnPurpose01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TeamKillOnPurpose01.wav" } //ARE YOU INSANE? "Player.Manager_TeamKillOnPurpose02" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TeamKillOnPurpose02.wav" } //CAREFUL! "Player.Manager_TeamKillOnPurpose03" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TeamKillOnPurpose03.wav" } //Are you out of your damn mind! "Player.Manager_TeamKillOnPurpose04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\TeamKillOnPurpose04.wav" } //Thanks. "Player.Manager_Thanks01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Thanks01.wav" } //Thanks. "Player.Manager_Thanks02" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Thanks02.wav" } //Thanks, I owe you one. "Player.Manager_Thanks03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Thanks03.wav" } //Thanks. "Player.Manager_Thanks04" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Thanks04.wav" } //Thanks, man. "Player.Manager_Thanks05" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Thanks05.wav" } //Thanks, man. "Player.Manager_Thanks06" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Thanks06.wav" } //Thank you. "Player.Manager_Thanks07" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Thanks07.wav" } //Thanks, I owe ya a big one. "Player.Manager_Thanks08" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Thanks08.wav" } //Thanks a lot. "Player.Manager_Thanks09" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Thanks09.wav" } //Whoo, thanks. "Player.Manager_Thanks10" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Thanks10.wav" } //Hey, thanks. "Player.Manager_Thanks11" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Thanks11.wav" } //Thanks Dog "Player.Manager_Thanks12" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Thanks12.wav" } //Girl, thanks "Player.Manager_Thanks13" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Thanks13.wav" } //Thanks, Playa "Player.Manager_Thanks14" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Thanks14.wav" } //Hold on, I'm on my way! "Player.Manager_ToTheRescue01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ToTheRescue01.wav" } //Look, I'm coming! "Player.Manager_ToTheRescue02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ToTheRescue02.wav" } //Don't worry, I'm on my way! "Player.Manager_ToTheRescue03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\ToTheRescue03.wav" } //Thanks for getting me out of there! "npc.Manager_ToTheRescueThanks01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ToTheRescueThanks01.wav" } //Thanks, man! "npc.Manager_ToTheRescueThanks02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ToTheRescueThanks02.wav" } //Yo, thanks, man. "npc.Manager_ToTheRescueThanks03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ToTheRescueThanks03.wav" } //Thanks. Thought I was gonna die in that closet. "npc.Manager_ToTheRescueThanks04" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ToTheRescueThanks04.wav" } //What the hell was that? "npc.Manager_Uncertain01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Uncertain01.wav" } //What was that? "npc.Manager_Uncertain02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Uncertain02.wav" } //What the hell is that? "npc.Manager_Uncertain03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Uncertain03.wav" } //What is that? "npc.Manager_Uncertain04" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Uncertain04.wav" } //Did you hear that? "npc.Manager_Uncertain05" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Uncertain05.wav" } //Are you seeing this? "npc.Manager_Uncertain06" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Uncertain06.wav" } //Oh come the hell on. "npc.Manager_Uncertain07" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Uncertain07.wav" } //Are you kidding me? "npc.Manager_Uncertain08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\Uncertain08.wav" } //Whoa! "npc.Manager_ViolenceAwe01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ViolenceAwe01.wav" } //Jee-zus... "npc.Manager_ViolenceAwe02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ViolenceAwe02.wav" } //Holy crap. "npc.Manager_ViolenceAwe03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ViolenceAwe03.wav" } //Whoa. "npc.Manager_ViolenceAwe04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\ViolenceAwe04.wav" } //Holy shit... "npc.Manager_ViolenceAwe05" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ViolenceAwe05.wav" } //Did you see that? "npc.Manager_ViolenceAwe06" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ViolenceAwe06.wav" } //Whoa-ho-ho. "npc.Manager_ViolenceAwe07" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ViolenceAwe07.wav" } //Jee-zus... "npc.Manager_ViolenceAwe08" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ViolenceAwe08.wav" } //Whoa! "npc.Manager_ViolenceAwe09" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ViolenceAwe09.wav" } //Holy shit... "npc.Manager_ViolenceAwe10" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ViolenceAwe10.wav" } //Did you see that? "npc.Manager_ViolenceAwe11" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ViolenceAwe11.wav" } //Whoa-ho-ho. "npc.Manager_ViolenceAwe12" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ViolenceAwe12.wav" } //*General idle noises* "npc.Manager_VocalFidgets01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\VocalFidgets01.wav" } //*General idle noises* "npc.Manager_VocalFidgets02" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\VocalFidgets02.wav" } //*General idle noises* "npc.Manager_VocalFidgets03" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\VocalFidgets03.wav" } //*General idle noises* "npc.Manager_VocalFidgets04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\VocalFidgets04.wav" } //*General idle noises* "npc.Manager_VocalFidgets05" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\VocalFidgets05.wav" } //*General idle noises* "npc.Manager_VocalFidgets06" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\VocalFidgets06.wav" } //*General idle noises* "npc.Manager_VocalFidgets07" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\VocalFidgets07.wav" } //*General idle noises* "npc.Manager_VocalFidgets08" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\VocalFidgets08.wav" } //*General idle noises* "npc.Manager_VocalFidgets09" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\VocalFidgets09.wav" } //*General idle noises* "npc.Manager_VocalFidgets10" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\VocalFidgets10.wav" } //*General idle noises* "npc.Manager_VocalFidgets11" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\VocalFidgets11.wav" } //*General idle noises* "npc.Manager_VocalFidgets12" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\VocalFidgets12.wav" } //*General idle noises* "npc.Manager_VocalFidgets13" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\VocalFidgets13.wav" } //*General idle noises* "npc.Manager_VocalFidgets14" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\VocalFidgets14.wav" } //Let's wait here. "Player.Manager_WaitHere01" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WaitHere01.wav" } //Hold up! Let's wait here "Player.Manager_WaitHere02" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WaitHere02.wav" } //Chill, let's wait here. "Player.Manager_WaitHere03" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WaitHere03.wav" } //Everybody hold up! "Player.Manager_WaitHere04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WaitHere04.wav" } //Hold up! Hold Up! "Player.Manager_WaitHere05" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WaitHere05.wav" } //BOOMER! "npc.Manager_WARN01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN01.WAV" } //SMOKER! "npc.Manager_WARN02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN02.WAV" } //SMOKER! "npc.Manager_WARN03" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN03.WAV" } //Hunter! "npc.Manager_WARN04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN04.WAV" } //HUNTER! "npc.Manager_WARN05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN05.WAV" } //BOOMER! "npc.Manager_WARN06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN06.WAV" } //Boomer! "npc.Manager_WARN07" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN07.WAV" } //Smoker! "npc.Manager_WARN08" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN08.WAV" } //Witch! "npc.Manager_WARN09" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN09.WAV" } //WITCH! "npc.Manager_WARN10" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN10.WAV" } //WITCH! "npc.Manager_WARN11" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN11.WAV" } //Boomer! "npc.Manager_WARN12" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN12.WAV" } //Hunter! "npc.Manager_WARN13" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN13.WAV" } //TANK! "npc.Manager_WARN14" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN14.WAV" } //TANK! "npc.Manager_WARN15" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN15.WAV" } //Tank! "npc.Manager_WARN16" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARN16.WAV" } //BOOMER! "Player.Manager_WarnBoomer01" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnBoomer01.wav" } //BOOMER! "Player.Manager_WarnBoomer02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnBoomer02.wav" } //BOOMER! "Player.Manager_WarnBoomer03" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnBoomer03.wav" } //Boomer! "npc.Manager_WARNBOOMER04" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WARNBOOMER04.WAV" } //Be very damn careful.... "Player.Manager_WarnCareful01" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnCareful01.wav" } //Caarefullll... "Player.Manager_WarnCareful02" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnCareful02.wav" } //Careful... "Player.Manager_WarnCareful03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnCareful03.wav" } //Be careful... "Player.Manager_WarnCareful04" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnCareful04.wav" } //Watch yourself now... "Player.Manager_WarnCareful05" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnCareful05.wav" } //Take it easy... "Player.Manager_WarnCareful06" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnCareful06.wav" } //We gotta be careful... "Player.Manager_WarnCareful07" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnCareful07.wav" } //Careful, careful "Player.Manager_WarnCareful08" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnCareful08.wav" } //Careful... "Player.Manager_WarnCareful09" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnCareful09.wav" } //We've got to be careful... "Player.Manager_WarnCareful10" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnCareful10.wav" } //Careful... "Player.Manager_WarnCareful11" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnCareful11.wav" } //Charger "Player.Manager_WarnCharger01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\warncharger01.wav" } //HUNTER! "Player.Manager_WarnHunter01" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnHunter01.wav" } //HUNTER! "Player.Manager_WarnHunter02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnHunter02.wav" } //HUNTER! "Player.Manager_WarnHunter03" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnHunter03.wav" } //SMOKER! "Player.Manager_WarnSmoker01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnSmoker01.wav" } //SMOKER! "Player.Manager_WarnSmoker02" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnSmoker02.wav" } //SMOKER! "Player.Manager_WarnSmoker03" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnSmoker03.wav" } //TANK! "Player.Manager_WarnTank01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnTank01.wav" } //TANK! "Player.Manager_WarnTank02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnTank02.wav" } //TANK! "Player.Manager_WarnTank03" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnTank03.wav" } //WITCH! "Player.Manager_WarnWitch01" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnWitch01.wav" } //WITCH! "Player.Manager_WarnWitch02" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnWitch02.wav" } //WITCH! "Player.Manager_WarnWitch03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WarnWitch03.wav" } //Behind us! "Player.Manager_WatchOutBehind01" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WatchOutBehind01.wav" } //They're behind us! "Player.Manager_WatchOutBehind02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WatchOutBehind02.wav" } //Turn around man! "Player.Manager_WatchOutBehind03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WatchOutBehind03.wav" } //Yo, that Witch ain't gonna set still much longer. "Player.Manager_WitchGettingAngry01" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WitchGettingAngry01.wav" } //Will you stop that shit? The witch ain't gonna sit still much longer "Player.Manager_WitchGettingAngry02" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WitchGettingAngry02.wav" } //Stop freakin' out the damn Witch. "Player.Manager_WitchGettingAngry03" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WitchGettingAngry03.wav" } //Oh man, do not piss the witch off! "Player.Manager_WitchGettingAngry04" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WitchGettingAngry04.wav" } //The Witch is getting up! "Player.Manager_WitchGettingAngry05" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\WitchGettingAngry05.wav" } //Man... this is going to take forever to rebuild "npc.Manager_WorldAirport0101" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldAirport0101.wav" } //This is NOT what I expected "npc.Manager_WorldAirport0102" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldAirport0102.wav" } //I'm a little scared, never been in a plane before "npc.Manager_WorldAirport0401" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldAirport0401.wav" } //They really trashed this airport "npc.Manager_WorldAirport0402" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldAirport0402.wav" } //Man, they really trashed this place "npc.Manager_WorldAirport0403" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldAirport0403.wav" } //We ain't Terry, man. You need refuelin', right? "npc.Manager_WorldAirportNPC01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldAirportNPC01.wav" } //Hey! If we refuel you, can you fly us out of here? "npc.Manager_WorldAirportNPC02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldAirportNPC02.wav" } //Terry's dead. How can we help? "npc.Manager_WorldAirportNPC03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldAirportNPC03.wav" } //You're a pilot? Can you fly us out? "npc.Manager_WorldAirportNPC04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldAirportNPC04.wav" } //I see it. Give us a second to get ready. "npc.Manager_WorldAirportNPC05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldAirportNPC05.wav" } //I see the button. Give us a minute to get ready. "npc.Manager_WorldAirportNPC06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldAirportNPC06.wav" } //Okay, let's do it! "npc.Manager_WorldAirportNPC07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldAirportNPC07.wav" } //I bet your country ass DOES like this trailer. "npc.Manager_WorldFarmHouse0101" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouse0101.wav" } //I have no idea how this is going to work. "npc.Manager_WorldFarmHouse0301" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouse0301.wav" } //Never thought I'd say it, but I miss the city. "npc.Manager_WorldFarmHouse0401" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouse0401.wav" } //We. Are. SAVED! "npc.Manager_WorldFarmHouse0501" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldFarmHouse0501.wav" } //Hello? "npc.Manager_WorldFarmHouseNPC01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC01.wav" } //We got four immune here! "npc.Manager_WorldFarmHouseNPC02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC02.wav" } //Any time you like, man! Come and get us! "npc.Manager_WorldFarmHouseNPC03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC03.wav" } //We'll be here waitin'! Come get us! "npc.Manager_WorldFarmHouseNPC04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC04.wav" } //We're set to go, sir! Any time you're ready. "npc.Manager_WorldFarmHouseNPC05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC05.wav" } //Man, we're good to go whenever you are. "npc.Manager_WorldFarmHouseNPC07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC07.wav" } //Whenever you're ready, guys, we're good here. "npc.Manager_WorldFarmHouseNPC08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC08.wav" } //You know where we are. "npc.Manager_WorldFarmHouseNPC09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC09.wav" } //Sounds good to me. "npc.Manager_WorldFarmHouseNPC10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC10.wav" } //You got it! "npc.Manager_WorldFarmHouseNPC11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC11.wav" } //Alright, see you in ten. "npc.Manager_WorldFarmHouseNPC12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC12.wav" } //Yeah! Wooo! "npc.Manager_WorldFarmHouseNPC13" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC13.wav" } //I am alive! You hear that? I am breathing and it feels good! "npc.Manager_WorldFarmHouseNPC14" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC14.wav" } //[laughing] Yes! My god, yes! You didn't get me, did you? No you did not! Louis beat all your asses! "npc.Manager_WorldFarmHouseNPC15" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC15.wav" } //Hello? "npc.Manager_WorldFarmHouseNPC16" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC16.wav" } //We got immune here! "npc.Manager_WorldFarmHouseNPC17" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC17.wav" } //Man, any time you like! Come get us! "npc.Manager_WorldFarmHouseNPC18" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC18.wav" } //We're good whenever you are. "npc.Manager_WorldFarmHouseNPC19" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC19.wav" } //Alright, see you in ten, sir. "npc.Manager_WorldFarmHouseNPC20" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldFarmHouseNPC20.wav" } //There's the landing pad. "npc.Manager_WorldHospital01" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital01.wav" } //The Subway can take us straight to Mercy Hospital! "npc.Manager_WorldHospital0101" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0101.wav" } //Subway station's just around the corner! "npc.Manager_WorldHospital0102" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0102.wav" } //The Station's just up the street. "npc.Manager_WorldHospital0103" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0103.wav" } //Man, you CANNOT give up. "npc.Manager_WorldHospital0104" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0104.wav" } //There's the station! "npc.Manager_WorldHospital0105" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0105.wav" } //Get to the station! "npc.Manager_WorldHospital0106" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0106.wav" } //This way! "npc.Manager_WorldHospital0107" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0107.wav" } //There it is! "npc.Manager_WorldHospital0108" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0108.wav" } //Station's up the street! "npc.Manager_WorldHospital0109" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0109.wav" } //Can't this thing move any faster? (loud and quiet) "npc.Manager_WorldHospital02" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital02.wav" } //Red Line North is the way. "npc.Manager_WorldHospital0201" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0201.wav" } //We gotta take the Red Line North to Mercy Hospital. "npc.Manager_WorldHospital0202" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0202.wav" } //The red line will take us to Mercy. "npc.Manager_WorldHospital0203" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0203.wav" } //Damn, the line's blocked. "npc.Manager_WorldHospital0204" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0204.wav" } //Tracks are blocked. We gotta find another way "npc.Manager_WorldHospital0205" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0205.wav" } //Allright, no problem. Now we gotta get out of the subway. "npc.Manager_WorldHospital0206" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0206.wav" } //Safe house in the pawnshop! "npc.Manager_WorldHospital0207" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0207.wav" } //Get to the pawnshop! "npc.Manager_WorldHospital0208" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0208.wav" } //Safe house in the pawnshop! "npc.Manager_WorldHospital0209" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0209.wav" } //Tch. I think it's this way. "npc.Manager_WorldHospital0301" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0301.wav" } //Should be around here. "npc.Manager_WorldHospital0302" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0302.wav" } //Excellent! We can use that lift! "npc.Manager_WorldHospital0303" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0303.wav" } //Through the warehouse! "npc.Manager_WorldHospital0304" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0304.wav" } //Still can't get used to this. "npc.Manager_WorldHospital0305" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0305.wav" } //This is going to be messy. "npc.Manager_WorldHospital0306" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0306.wav" } //Well... into the sewers we go! "npc.Manager_WorldHospital0307" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0307.wav" } //Phew... Francis... "npc.Manager_WorldHospital0308" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0308.wav" } //This is not going to be sanitary. "npc.Manager_WorldHospital0309" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0309.wav" } //Mercy Hospital should be right above us. "npc.Manager_WorldHospital0310" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0310.wav" } //The HOSPITAL! "npc.Manager_WorldHospital0311" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0311.wav" } //GET TO THE HOSPITAL! "npc.Manager_WorldHospital0312" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0312.wav" } //The Hospital! We made it! "npc.Manager_WorldHospital0313" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0313.wav" } //Hurry eveyrone! "npc.Manager_WorldHospital0314" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0314.wav" } //Get on the lift! "npc.Manager_WorldHospital0315" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0315.wav" } //Hospital's just past the water works! "npc.Manager_WorldHospital0316" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0316.wav" } //There's the Hospital!! "npc.Manager_WorldHospital0317" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0317.wav" } //Get on the lift! "npc.Manager_WorldHospital0318" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0318.wav" } //We should be close! "npc.Manager_WorldHospital0319" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0319.wav" } //Hit the button! "npc.Manager_WorldHospital0320" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0320.wav" } //Activate the lift! "npc.Manager_WorldHospital0321" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0321.wav" } //Man, why'd you shoot the car! "npc.Manager_WorldHospital0323" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0323.wav" } //Bet it's just a little further "npc.Manager_WorldHospital0324" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0324.wav" } //Gonna be messy. "npc.Manager_WorldHospital0325" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0325.wav" } //Hurry! "npc.Manager_WorldHospital0326" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0326.wav" } //Hurry! "npc.Manager_WorldHospital0327" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0327.wav" } //Get on the lift! "npc.Manager_WorldHospital0328" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0328.wav" } //Everybody, get on the lift! "npc.Manager_WorldHospital0329" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0329.wav" } //Man, why'd you shoot the car! "npc.Manager_WorldHospital0330" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0330.wav" } //Don't shoot the car! "npc.Manager_WorldHospital0331" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0331.wav" } //This doesn't smell like a hospital... "npc.Manager_WorldHospital0401" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0401.wav" } //Were they saving people or killin' them? "npc.Manager_WorldHospital0402" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0402.wav" } //It's good for you Bill, cardio! "npc.Manager_WorldHospital0403" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0403.wav" } //Elevator's here! "npc.Manager_WorldHospital0404" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0404.wav" } //To the elevator! "npc.Manager_WorldHospital0405" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0405.wav" } //Into the elevator! "npc.Manager_WorldHospital0406" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0406.wav" } //Stay away from the edge. "npc.Manager_WorldHospital0407" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0407.wav" } //Safe house through here. "npc.Manager_WorldHospital0408" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0408.wav" } //We need to find access to the roof! "npc.Manager_WorldHospital0409" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0409.wav" } //Roof this way! "npc.Manager_WorldHospital0410" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0410.wav" } //Man, I pressed the button! "npc.Manager_WorldHospital0411" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0411.wav" } //I'll call the elevator "npc.Manager_WorldHospital0412" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0412.wav" } //Get ready, I called the elevator. "npc.Manager_WorldHospital0413" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0413.wav" } //Hurry up. "npc.Manager_WorldHospital0414" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0414.wav" } //Let's go, let's go! "npc.Manager_WorldHospital0415" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0415.wav" } //Get in the elevator! "npc.Manager_WorldHospital0416" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0416.wav" } //Get in! "npc.Manager_WorldHospital0417" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0417.wav" } //We need to find roof access! "npc.Manager_WorldHospital0418" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0418.wav" } //The roof's this way! "npc.Manager_WorldHospital0419" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0419.wav" } //Get ready, I pressed the elevator. "npc.Manager_WorldHospital0420" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0420.wav" } //Hurry up. "npc.Manager_WorldHospital0421" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0421.wav" } //Let's find that radio. "npc.Manager_WorldHospital0501" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0501.wav" } //Bet the chopper pilot'll be happy to hear from us! "npc.Manager_WorldHospital0502" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0502.wav" } //Let's find that radio! "npc.Manager_WorldHospital0503" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0503.wav" } //Big ass gun up here. "npc.Manager_WorldHospital0504" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0504.wav" } //Check out this gun up here! "npc.Manager_WorldHospital0505" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0505.wav" } //Well, this is it. "npc.Manager_WorldHospital0506" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0506.wav" } //Get to the chopper! "npc.Manager_WorldHospital0507" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0507.wav" } //Let's get out of here! "npc.Manager_WorldHospital0508" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldHospital0508.wav" } //Man, I always wanted to fire one of these things. "npc.Manager_WorldHospital0509" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0509.wav" } //Man, check this gun out! "npc.Manager_WorldHospital0510" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0510.wav" } //Man, check out this gun! "npc.Manager_WorldHospital0511" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldHospital0511.wav" } //I heeard the military was evacuating people to Riverside. "npc.Manager_WorldSmallTown0101" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0101.wav" } //Gunfire means people. We gotta hurry! "npc.Manager_WorldSmallTown0102" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0102.wav" } //We have to get across the bridge! "npc.Manager_WorldSmallTown0103" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0103.wav" } //Wow! That was cool... oh wait, how do we get across? "npc.Manager_WorldSmallTown0104" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0104.wav" } //Now that's a damn fireball! "npc.Manager_WorldSmallTown0105" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0105.wav" } //Looks like we can get back up the other side. "npc.Manager_WorldSmallTown0106" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0106.wav" } //The tunnel's blocked. "npc.Manager_WorldSmallTown0107" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0107.wav" } //We have to find another way. "npc.Manager_WorldSmallTown0108" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0108.wav" } //Man, this is messed up! "npc.Manager_WorldSmallTown0109" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTown0109.wav" } //Safe house up there! "npc.Manager_WorldSmallTown0110" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTown0110.wav" } //Ah, hell. The bridge is out. "npc.Manager_WorldSmallTown0111" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0111.wav" } //Here's a way down! "npc.Manager_WorldSmallTown0112" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0112.wav" } //These must be overflow pipes for Riverside. "npc.Manager_WorldSmallTown0201" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0201.wav" } //Hit the button. "npc.Manager_WorldSmallTown0202" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0202.wav" } //That'll seal the lock. "npc.Manager_WorldSmallTown0203" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0203.wav" } //We have to lower that platform! "npc.Manager_WorldSmallTown0204" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0204.wav" } //Safe house in the train station! "npc.Manager_WorldSmallTown0205" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0205.wav" } //Get into the train yard! "npc.Manager_WorldSmallTown0206" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0206.wav" } //Riverside! The military's dug in there! Shipping out refugees. "npc.Manager_WorldSmallTown0207" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0207.wav" } //[Reading a turnpike sign] Riverside! At least we're going the right way. "npc.Manager_WorldSmallTown0208" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0208.wav" } //Gunfire! People are fightin' back! "npc.Manager_WorldSmallTown0209" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTown0209.wav" } //Hear that? Sounds like Riverside's still puttin' up a fight! "npc.Manager_WorldSmallTown0210" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0210.wav" } //Hey, Hartford Mining! This should take us to Riverside! "npc.Manager_WorldSmallTown0211" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0211.wav" } //Interesting true story. In 1975, the local township - [gets cut off] "npc.Manager_WorldSmallTown0212" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0212.wav" } //[Sees some dead survivors]They shoulda kept movin'... "npc.Manager_WorldSmallTown0213" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0213.wav" } //[Reading a turnpike sign] Riverside! At least we're going the right way. "npc.Manager_WorldSmallTown0214" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0214.wav" } //Should we check up there? "npc.Manager_WorldSmallTown0301" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0301.wav" } //Careful, this is wide open. "npc.Manager_WorldSmallTown0302" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0302.wav" } //We can cross up here. "npc.Manager_WorldSmallTown0303" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0303.wav" } //We can use that train to cross. "npc.Manager_WorldSmallTown0304" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0304.wav" } //Almost to Riverside. "npc.Manager_WorldSmallTown0305" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0305.wav" } //We need to get over this fence. "npc.Manager_WorldSmallTown0306" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0306.wav" } //I don't think getting to Riverside helped. "npc.Manager_WorldSmallTown0307" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0307.wav" } //Goddamn it, there's gotta be some place that held out. "npc.Manager_WorldSmallTown0308" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0308.wav" } //Get to the church! "npc.Manager_WorldSmallTown0309" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0309.wav" } //This shit seemed cooler in movies. "npc.Manager_WorldSmallTown0311" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0311.wav" } //Graveyards used ta spook me a little. "npc.Manager_WorldSmallTown0312" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0312.wav" } //I think we're too late. "npc.Manager_WorldSmallTown0313" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0313.wav" } //There I was wishin' I was in Riverside. "npc.Manager_WorldSmallTown0314" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0314.wav" } //Can't be too much farther. "npc.Manager_WorldSmallTown0315" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0315.wav" } //So much for Riverside. "npc.Manager_WorldSmallTown0316" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0316.wav" } //Well, looks like we ain't gonna find any help in Riverside. "npc.Manager_WorldSmallTown0317" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0317.wav" } //Look, there's lights on in that church! "npc.Manager_WorldSmallTown0318" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTown0318.wav" } //Riverside's a bust. Let's just get to the river. "npc.Manager_WorldSmallTown0401" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0401.wav" } //If we get to the river we can find a boat "npc.Manager_WorldSmallTown0402" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0402.wav" } //If you ignore the crazy guy and the zombies, nice town "npc.Manager_WorldSmallTown0403" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0403.wav" } //I could see coming back here once this is over "npc.Manager_WorldSmallTown0404" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0404.wav" } //We can get to the river through here. "npc.Manager_WorldSmallTown0405" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0405.wav" } //Riverside ain't happenin'. Let's get to the water and find a boat. "npc.Manager_WorldSmallTown0406" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0406.wav" } //Two miles to Riverside! We're almost there! "npc.Manager_WorldSmallTown0407" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0407.wav" } //Church still got its lights on. "npc.Manager_WorldSmallTown0408" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0408.wav" } //But we heard gunshots less than an hour ago! There's GOTTA be someone left! "npc.Manager_WorldSmallTown0409" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0409.wav" } //Someone's on the radio! "npc.Manager_WorldSmallTown0501" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0501.wav" } //To the boat house! "npc.Manager_WorldSmallTown0502" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTown0502.wav" } //The boat house! "npc.Manager_WorldSmallTown0503" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTown0503.wav" } //We can hold out in the boat house! "npc.Manager_WorldSmallTown0504" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTown0504.wav" } //Boat's here! "npc.Manager_WorldSmallTown0505" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTown0505.wav" } //They're here! Let's go! "npc.Manager_WorldSmallTown0506" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTown0506.wav" } //They're here! To the boat! "npc.Manager_WorldSmallTown0507" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTown0507.wav" } //Get to the boat! "npc.Manager_WorldSmallTown0508" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTown0508.wav" } //I heard reports that Riverside held out! "npc.Manager_WorldSmallTownIntro01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownIntro01.wav" } //We get to Riverside and we'll probably be allright. "npc.Manager_WorldSmallTownIntro02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownIntro02.wav" } //I heard Riverside was some sorta evacuation hub. "npc.Manager_WorldSmallTownIntro03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownIntro03.wav" } //It's just a few miles from here. We oughtta check it out. "npc.Manager_WorldSmallTownIntro04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownIntro04.wav" } //Sir, please! We are NOT infected. "npc.Manager_WorldSmallTownNPCBellman01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBellman01.wav" } //Does anybody know what the hell he's talking about? "npc.Manager_WorldSmallTownNPCBellman02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBellman02.wav" } //I'm getting a seriously bad vibe off this guy. "npc.Manager_WorldSmallTownNPCBellman03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBellman03.wav" } //Anyone else sick of arguing with the lunatic? "npc.Manager_WorldSmallTownNPCBellman04" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBellman04.wav" } //Man, open the damn door! "npc.Manager_WorldSmallTownNPCBellman05" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBellman05.wav" } //Man, is this guy for real? "npc.Manager_WorldSmallTownNPCBellman06" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBellman06.wav" } //Okay, fun's over! Open the door or I am gonna hurt you! "npc.Manager_WorldSmallTownNPCBellman07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBellman07.wav" } //Mister, if one of us get killed out here, I am gonna shoot my way in there and beat you to death with my gun! "npc.Manager_WorldSmallTownNPCBellman08" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBellman08.wav" } //We, uh, just need a minute to think about it, okay? "npc.Manager_WorldSmallTownNPCBoatman01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman01.wav" } //I think we should take him up on it. "npc.Manager_WorldSmallTownNPCBoatman02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman02.wav" } //I think we should take them up on it. "npc.Manager_WorldSmallTownNPCBoatman03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman03.wav" } //It's this or we wait around here. Not much of a choice. "npc.Manager_WorldSmallTownNPCBoatman04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman04.wav" } //Dunno if I trust him. Guess we ain't got much of a choice, though. "npc.Manager_WorldSmallTownNPCBoatman05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman05.wav" } //I think I'd rather take my chances with this guy than die on the shore. "npc.Manager_WorldSmallTownNPCBoatman06" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman06.wav" } //Sounds like a plan. Give us a minute, alright? "npc.Manager_WorldSmallTownNPCBoatman07" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman07.wav" } //Alright, you got a deal. "npc.Manager_WorldSmallTownNPCBoatman08" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman08.wav" } //Okay. Deal. "npc.Manager_WorldSmallTownNPCBoatman09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman09.wav" } //Go on and head out. We're ready. "npc.Manager_WorldSmallTownNPCBoatman10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman10.wav" } //Come on and get us. We're good here. "npc.Manager_WorldSmallTownNPCBoatman11" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman11.wav" } //Man, that boat is takin' it's sweet time getting here. "npc.Manager_WorldSmallTownNPCBoatman12" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman12.wav" } //Is he paddling the boat in with his damn hands? "npc.Manager_WorldSmallTownNPCBoatman13" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman13.wav" } //Come on, boat guy, hurry up! "npc.Manager_WorldSmallTownNPCBoatman14" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman14.wav" } //Come on, boat man, get in here. "npc.Manager_WorldSmallTownNPCBoatman15" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman15.wav" } //Boat man, get your fat ass over here. "npc.Manager_WorldSmallTownNPCBoatman16" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman16.wav" } //So long, Riverside. "npc.Manager_WorldSmallTownNPCBoatman17" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman17.wav" } //Man, that boat is takin' it's sweet time getting here. "npc.Manager_WorldSmallTownNPCBoatman18" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman18.wav" } //Is he paddling the boat in with his damn hands? "npc.Manager_WorldSmallTownNPCBoatman19" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman19.wav" } //Come on, boat guy, hurry up! "npc.Manager_WorldSmallTownNPCBoatman20" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Manager\WorldSmallTownNPCBoatman20.wav" } //Allright. "Player.Manager_Yes01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Yes01.wav" } //Yeah. "Player.Manager_Yes02" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Yes02.wav" } //Yes. "Player.Manager_Yes03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Yes03.wav" } //Yeah. "Player.Manager_Yes04" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Yes04.wav" } //Okay. "Player.Manager_Yes05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Yes05.wav" } //Oh, yeah yeah Okay "Player.Manager_Yes06" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Yes06.wav" } //Yeah, I'm cool with that "Player.Manager_Yes07" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Yes07.wav" } //Yes "Player.Manager_Yes08" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Yes08.wav" } //Cool "Player.Manager_Yes09" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\Yes09.wav" } //Alright Cool (laughing) "Player.Manager_YouAreWelcome01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome01.wav" } //It's not a big deal. "Player.Manager_YouAreWelcome02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome02.wav" } //It's fine. "Player.Manager_YouAreWelcome03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome03.wav" } //Any time. "Player.Manager_YouAreWelcome04" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome04.wav" } //Hey, no problem. "Player.Manager_YouAreWelcome05" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome05.wav" } //No problem. "Player.Manager_YouAreWelcome06" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome06.wav" } //Sure. "Player.Manager_YouAreWelcome07" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome07.wav" } //Its all good. "Player.Manager_YouAreWelcome08" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome08.wav" } //Hey, no problem. "Player.Manager_YouAreWelcome09" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome09.wav" } //My pleasure. "Player.Manager_YouAreWelcome10" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome10.wav" } //It's all good. "Player.Manager_YouAreWelcome11" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome11.wav" } //It's my job. "Player.Manager_YouAreWelcome12" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome12.wav" } //Hey, man, no problem. "Player.Manager_YouAreWelcome13" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome13.wav" } //Not a problem. "Player.Manager_YouAreWelcome14" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome14.wav" } //You are totally welcome. "Player.Manager_YouAreWelcome15" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome15.wav" } //Sure thing, man. "Player.Manager_YouAreWelcome16" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome16.wav" } //Sure "Player.Manager_YouAreWelcome17" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Manager\YouAreWelcome17.wav" } //When all this is over, you think they'll call us heroes? We are savin' humanity, right? I mean, a very small, four-person chunk of it, but still. "npc.Manager_ZombieGenericLong01" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong01.wav" } //I ain't dyin', man. Death gonna have to pry me off the Earth. "npc.Manager_ZombieGenericLong02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong02.wav" } //If I go down, go on without me. Actually, wait, no Save my ass. "npc.Manager_ZombieGenericLong03" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong03.wav" } //If I go down, go on without me, [takes breath] get help, then come back and save me. "npc.Manager_ZombieGenericLong04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong04.wav" } //Look at the bright side: overpopulation? Bad economy? All fixed now. "npc.Manager_ZombieGenericLong06" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong06.wav" } //Man, I do wish I'd bought stock in ammo manufacturers now. "npc.Manager_ZombieGenericLong07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong07.wav" } //I had a nice house before this. A 401k... Damn it! I had a really nice 401K! "npc.Manager_ZombieGenericLong08" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong08.wav" } //Zombies might have done us a favor, really. Think about it. We get to start over now. "npc.Manager_ZombieGenericLong09" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong09.wav" } //My last life? District IT manager at Fischer Platt. Not good practice for zombie killing, you know? "npc.Manager_ZombieGenericLong10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong10.wav" } //Any of you guys in the Cub Scouts? Surprisingly ineffective at preparin' you for some shit like this. "npc.Manager_ZombieGenericLong11" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong11.wav" } //Folks I was with before you three wouldn't keep movin'. Figured they could wait it out. They couldn't. "npc.Manager_ZombieGenericLong12" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong12.wav" } //When things go back to normal, Zoe, Bill-I'm giving you both jobs. Francis, I'll help you sign your fat ass back up on welfare. "npc.Manager_ZombieGenericLong13" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong13.wav" } //I ain't got time to bleed. Oh hell, I *AM* bleedin'! "npc.Manager_ZombieGenericLong14" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong14.wav" } //When things go back to normal, Zoe, Bill-I'm giving you both jobs. Francis, I'm gonna teach your ass how to read. "npc.Manager_ZombieGenericLong15" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong15.wav" } //When things go back to normal, Zoe, Bill-I'm giving you both jobs. Francis, I'll help you sign back onto welfare. "npc.Manager_ZombieGenericLong16" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong16.wav" } //I ain't got time to bleed. Oh hell, I *AM* bleedin'! "npc.Manager_ZombieGenericLong17" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong17.wav" } //When things go back to normal, Zoe, Bill-I'm giving you both jobs. Francis, I'm gonna teach you how to read. "npc.Manager_ZombieGenericLong18" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericLong18.wav" } //Infected or not - they don't like bullets. "npc.Manager_ZombieGenericShort01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort01.wav" } //I think I just discovered a cure for infection. Lead. "npc.Manager_ZombieGenericShort02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort02.wav" } //We'll beat 'em 'cause we're better than them. Period. "npc.Manager_ZombieGenericShort03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort03.wav" } //Winning isn't everything-wantin' to win is. "npc.Manager_ZombieGenericShort04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort04.wav" } //Smile when it hurts the most. That's my philosophy. "npc.Manager_ZombieGenericShort05" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort05.wav" } //Now that was a blessing in disguise. "npc.Manager_ZombieGenericShort06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort06.wav" } //Ahhh, probably for the best. "npc.Manager_ZombieGenericShort07" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort07.wav" } //It'll work out in the end. You watch. "npc.Manager_ZombieGenericShort08" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort08.wav" } //Alright, that makes us even. "npc.Manager_ZombieGenericShort09" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort09.wav" } //Come on, cheer up! We're almost through! "npc.Manager_ZombieGenericShort10" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort10.wav" } //Ahhh, this ain't so bad. "npc.Manager_ZombieGenericShort11" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort11.wav" } //I've been in worse. Not much worse though. "npc.Manager_ZombieGenericShort12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort12.wav" } //Well, it can only get better, right? "npc.Manager_ZombieGenericShort13" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort13.wav" } //Stay positive, guys! I got a good feeling about this. "npc.Manager_ZombieGenericShort14" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort14.wav" } //We'll be laughin' about it when we get to the other side. "npc.Manager_ZombieGenericShort15" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort15.wav" } //It's gotta be just a little farther! "npc.Manager_ZombieGenericShort16" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort16.wav" } //The army's gonna take care of this. "npc.Manager_ZombieGenericShort17" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort17.wav" } //Humanity's gonna bounce right back, you watch. "npc.Manager_ZombieGenericShort18" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort18.wav" } //Humanity ain't beat, it's just takin' a breather. "npc.Manager_ZombieGenericShort19" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort19.wav" } //Shit, this is one long ass elevator ride. "npc.Manager_ZombieGenericShort20" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort20.wav" } //I guess I'm just a glass-half-full guy. "npc.Manager_ZombieGenericShort21" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort21.wav" } //Ain't no big deal, the army's gonna take care of this. "npc.Manager_ZombieGenericShort22" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort22.wav" } //Even I can't make lemonade out of this shit. "npc.Manager_ZombieGenericShort23" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Manager\ZombieGenericShort23.wav" }