//-------------------------------------------------------------------------------------------------------------- // Gambler Game Sound Text File //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // This file is auto generated do not hand edit! //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 10/01/09 //-------------------------------------------------------------------------------------------------------------- //Adrenaline shot here! "Gambler_Adrenaline01" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Adrenaline01.wav" } //Grabbin' a shot! "Gambler_Adrenaline02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Adrenaline02.wav" } //[shaking self awake] "Gambler_Adrenaline03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Adrenaline03.wav" } //It is more blessed to give than to receive. "Gambler_AlertGiveItem01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AlertGiveItem01.wav" } //Have this. "Gambler_AlertGiveItem02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AlertGiveItem02.wav" } //Just take this. "Gambler_AlertGiveItem03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AlertGiveItem03.wav" } //This is for you. "Gambler_AlertGiveItem04" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AlertGiveItem04.wav" } //Here, I don't need this. "Gambler_AlertGiveItem05" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AlertGiveItem05.wav" } //Take it, just take it. "Gambler_AlertGiveItem06" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AlertGiveItem06.wav" } //Hey you, take this. "Gambler_AlertGiveItemC101" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AlertGiveItemC101.wav" } //What's your name, here you go. "Gambler_AlertGiveItemC102" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AlertGiveItemC102.wav" } //Take this. "Gambler_AlertGiveItemCombat01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\AlertGiveItemCombat01.wav" } //Grab this. "Gambler_AlertGiveItemCombat02" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\AlertGiveItemCombat02.wav" } //Take it. "Gambler_AlertGiveItemCombat03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\AlertGiveItemCombat03.wav" } //Stop, I have something for you. "Gambler_AlertGiveItemStop01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AlertGiveItemStop01.wav" } //Hang on, you need this more than me. "Gambler_AlertGiveItemStop02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AlertGiveItemStop02.wav" } //Hold up, you can have this. "Gambler_AlertGiveItemStop03" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AlertGiveItemStop03.wav" } //Hold up, you can have this. "Gambler_AlertGiveItemStop04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AlertGiveItemStop04.wav" } //Hang on, you need this more than me. "Gambler_AlertGiveItemStop05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AlertGiveItemStop05.wav" } //Stop, I have something for you. "Gambler_AlertGiveItemStop06" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AlertGiveItemStop06.wav" } //Okay, we ready? "Gambler_AskReady01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AskReady01.wav" } //We ready? "Gambler_AskReady02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AskReady02.wav" } //Ready? "Gambler_AskReady03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AskReady03.wav" } //Everyone ready? "Gambler_AskReady04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AskReady04.wav" } //We ready? "Gambler_AskReady05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AskReady05.wav" } //We ready? "Gambler_AskReady06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AskReady06.wav" } //We ready? "Gambler_AskReady07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AskReady07.wav" } //Ready? "Gambler_AskReady08" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AskReady08.wav" } //Everyone ready? "Gambler_AskReady09" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AskReady09.wav" } //We ready? "Gambler_AskReady10" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AskReady10.wav" } //Are you guys ready? "Gambler_AskReadyC101" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AskReadyC101.wav" } //Do you think you can handle this? "Gambler_AskReadyC102" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AskReadyC102.wav" } //If you aren't ready, I don't want to hear it. "Gambler_AskReadyC103" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\AskReadyC103.wav" } //Back it up! "Gambler_BackUp01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BackUp01.wav" } //Back, back, back! "Gambler_BackUp02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BackUp02.wav" } //Come on back. "Gambler_BackUp03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BackUp03.wav" } //Back it up! "Gambler_BackUp04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BackUp04.wav" } //Back up. "Gambler_BackUpQuiet01" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BackUpQuiet01.wav" } //Everyone back. "Gambler_BackUpQuiet02" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BackUpQuiet02.wav" } //Let's get back. "Gambler_BackUpQuiet03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BackUpQuiet03.wav" } //Back up, back up. "Gambler_BackUpQuiet04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BackUpQuiet04.wav" } //YEEEAAAAH! "Gambler_BattleCry01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BattleCry01.wav" } //DIE! DIE! "Gambler_BattleCry02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BattleCry02.wav" } //SUCK ON THIS! "Gambler_BattleCry03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BattleCry03.wav" } //YEAH! DIE! "Gambler_BattleCry04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BattleCry04.wav" } //Kill the tank! "Gambler_BattleCryTank01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\BattleCryTank01.wav" } //Shoot the tank! "Gambler_BattleCryTank02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\BattleCryTank02.wav" } //Shoot the damn tank! "Gambler_BattleCryTank03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\BattleCryTank03.wav" } //Shoot it! Shoot it! "Gambler_BattleCryTank04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\BattleCryTank04.wav" } //Everyone shoot the tank! "Gambler_BattleCryTank05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\BattleCryTank05.wav" } //You, SHOOT THE TANK! "Gambler_BattleCryTank06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\BattleCryTank06.wav" } //KEEP SHOOTING! "Gambler_BattleCryTank07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\BattleCryTank07.wav" } //Blank "Gambler_Blank" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Blank.wav" } //Boomer bile here! "Gambler_BoomerJar01" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\BoomerJar01.wav" } //Is that a bottle of puke? "Gambler_BoomerJar02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BoomerJar02.wav" } //That can't be a bottle of puke, is it? "Gambler_BoomerJar03" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BoomerJar03.wav" } //Grabbin' puke! "Gambler_BoomerJar04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\BoomerJar04.wav" } //Grabbin' a bile jar! "Gambler_BoomerJar07" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\BoomerJar07.wav" } //Puke in the hole! "Gambler_BoomerJar08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\BoomerJar08.wav" } //Incoming! "Gambler_BoomerJar09" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\BoomerJar09.wav" } //Fight amongst yourselves! "Gambler_BoomerJar10" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\BoomerJar10.wav" } //Ohh god damn it! "Gambler_BoomerReaction01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BoomerReaction01.wav" } //Ahhh this is some nasty shit. "Gambler_BoomerReaction02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BoomerReaction02.wav" } //God damn it! I am covered in vomit again. "Gambler_BoomerReaction03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BoomerReaction03.wav" } //I'm blind. "Gambler_BoomerReaction04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\BoomerReaction04.wav" } //Goddamn it, I'm stuck in here. Get me out! "Gambler_CallForRescue01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CallForRescue01.wav" } //Someone want to come get me out of here? "Gambler_CallForRescue02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CallForRescue02.wav" } //I'm no use to anyone in here, get me out of here! "Gambler_CallForRescue03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CallForRescue03.wav" } //You guys out there? Come get me! "Gambler_CallForRescue04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CallForRescue04.wav" } //I need someone's help for just five seconds! "Gambler_CallForRescue05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CallForRescue05.wav" } //Can one of you people come get me, please? "Gambler_CallForRescue06" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CallForRescue06.wav" } //I am trapped in a room! "Gambler_CallForRescue07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CallForRescue07.wav" } //I cannot get out of here by myself! "Gambler_CallForRescue08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CallForRescue08.wav" } //Come on guys, get me out of here. "Gambler_CallForRescue09" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CallForRescue09.wav" } //You know I'm going to be a big help. Just get me out of here! "Gambler_CallForRescue10" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CallForRescue10.wav" } //Alright, who's available to get me out of here? "Gambler_CallForRescue11" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CallForRescue11.wav" } //Just this once I need some help. "Gambler_CallForRescue12" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CallForRescue12.wav" } //Smoker 's got me! "Gambler_Choke01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Choke01.wav" } //[Choking] "Gambler_Choke02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Choke02.wav" } //Smoker's GOT ME!!! "Gambler_Choke03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Choke03.wav" } //Shoot the tongue! Shoot the tongue! "Gambler_Choke04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Choke04.wav" } //[Choking] "Gambler_Choke05" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Choke05.wav" } //[Choking] "Gambler_Choke06" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Choke06.wav" } //[Choking] "Gambler_Choke07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Choke07.wav" } //Close the door. "Gambler_CloseTheDoor01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CloseTheDoor01.wav" } //Close the door. "Gambler_CloseTheDoor02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CloseTheDoor02.wav" } //Don't forget to the close the door. "Gambler_CloseTheDoor03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CloseTheDoor03.wav" } //Somebody got the door? "Gambler_CloseTheDoor04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CloseTheDoor04.wav" } //Close the door. "Gambler_CloseTheDoor05" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CloseTheDoor05.wav" } //Don't forget to the close the door. "Gambler_CloseTheDoor06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CloseTheDoor06.wav" } //Somebody got the door? "Gambler_CloseTheDoor07" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CloseTheDoor07.wav" } //Close that door. "Gambler_CloseTheDoor08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CloseTheDoor08.wav" } //Close that door. "Gambler_CloseTheDoor09" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CloseTheDoor09.wav" } //I think we should be closing doors. "Gambler_CloseTheDoorC101" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CloseTheDoorC101.wav" } //Let's try closing doors behind us. "Gambler_CloseTheDoorC102" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CloseTheDoorC102.wav" } //[Coughing from smoke] "Gambler_Cough01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Cough01.wav" } //[Coughing from smoke] "Gambler_Cough02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Cough02.wav" } //[Coughing from smoke] "Gambler_Cough03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Cough03.wav" } //[Coughing from smoke] "Gambler_Cough04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Cough04.wav" } //Hold up, going to heal. "Gambler_CoverMe01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CoverMe01.wav" } //Healing. "Gambler_CoverMe02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CoverMe02.wav" } //I'm gonna heal. "Gambler_CoverMe03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CoverMe03.wav" } //I gotta heal. "Gambler_CoverMe04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CoverMe04.wav" } //Healing! "Gambler_CoverMe05" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CoverMe05.wav" } //Gonna heal. "Gambler_CoverMe06" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CoverMe06.wav" } //Healing. "Gambler_CoverMe07" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CoverMe07.wav" } //Hold up, going to heal. "Gambler_CoverMe08" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CoverMe08.wav" } //Healing! "Gambler_CoverMe09" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CoverMe09.wav" } //I'm gonna patch myself up. "Gambler_CoverMeC101" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\CoverMeC101.wav" } //Wait up, gonna fix myself up. "Gambler_CoverMeC102" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CoverMeC102.wav" } //Wait! Healing! "Gambler_CoverMeC103" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CoverMeC103.wav" } //Hang on, I'm gonna fix myself up. "Gambler_CoverMeC104" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CoverMeC104.wav" } //Just wait a sec! Healing! "Gambler_CoverMeC105" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\CoverMeC105.wav" } //[Loud painful death scream] "Gambler_DeathScream01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DeathScream01.wav" } //[Loud painful death scream] "Gambler_DeathScream02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DeathScream02.wav" } //[Short quick death scream] "Gambler_DeathScream03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DeathScream03.wav" } //[Short quick death scream] "Gambler_DeathScream04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DeathScream04.wav" } //[Short quick death scream] "Gambler_DeathScream05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DeathScream05.wav" } //[Short quick death scream] "Gambler_DeathScream06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DeathScream06.wav" } //[Short quick death scream] "Gambler_DeathScream07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DeathScream07.wav" } //Chest paddles here. "Gambler_Defibrillator01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Defibrillator01.wav" } //Defibrillator here. "Gambler_Defibrillator02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Defibrillator02.wav" } //Got some chest paddles. "Gambler_Defibrillator03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Defibrillator03.wav" } //Defib unit here. "Gambler_Defibrillator04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Defibrillator04.wav" } //Got a defib unit. "Gambler_Defibrillator05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Defibrillator05.wav" } //Clear! "Gambler_Defibrillator06" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Defibrillator06.wav" } //Come on! "Gambler_Defibrillator07" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Defibrillator07.wav" } //Come ON! "Gambler_Defibrillator08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Defibrillator08.wav" } //Work, damn it... "Gambler_Defibrillator09" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Defibrillator09.wav" } //[gasp for breath] "Gambler_Defibrillator10" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Defibrillator10.wav" } //[gasp for breath] "Gambler_Defibrillator11" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Defibrillator11.wav" } //[being shocked] "Gambler_Defibrillator12" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Defibrillator12.wav" } //[being shocked] "Gambler_Defibrillator13" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Defibrillator13.wav" } //[gasp for breath] "Gambler_Defibrillator14" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Defibrillator14.wav" } //Agggh stop shocking me! "Gambler_Defibrillator15" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Defibrillator15.wav" } //Alright. That was some serious shit. "Gambler_Defibrillator16" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Defibrillator16.wav" } //Whoa... "Gambler_Defibrillator17" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\Defibrillator17.wav" } //Work, damn it... "Gambler_Defibrillator18" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Defibrillator18.wav" } //Well shit. We're a twosome from here on out. "Gambler_DoubleDeathResponse01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DoubleDeathResponse01.wav" } //Looks like it's just you and me. "Gambler_DoubleDeathResponse02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DoubleDeathResponse02.wav" } //Ahhh SHIT! "Gambler_DoubleDeathResponse03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DoubleDeathResponse03.wav" } //I think we just became long shots. "Gambler_DoubleDeathResponse04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DoubleDeathResponse04.wav" } //We just screwed our odds. "Gambler_DoubleDeathResponse05" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\DoubleDeathResponse05.wav" } //Hey Ellis, don't let me down. "Gambler_DoubleDeathResponseMechanic01" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\DoubleDeathResponseMechanic01.wav" } //Hey, Ellis, you know all that shit I was saying? I was just joking. "Gambler_DoubleDeathResponseMechanic02" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\DoubleDeathResponseMechanic02.wav" } //Uh huh. "Gambler_EllisInterrupt03" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\EllisInterrupt03.wav" } //Ellis. Is now the best time? "Gambler_EllisInterrupt08" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\EllisInterrupt08.wav" } //Go! "Gambler_EmphaticGo01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\EmphaticGo01.wav" } //GO! "Gambler_EmphaticGo02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\EmphaticGo02.wav" } //GOOO! "Gambler_EmphaticGo03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\EmphaticGo03.wav" } //Go go go! "Gambler_EmphaticGo04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\EmphaticGo04.wav" } //Let's go. Let's go. "Gambler_EmphaticGo05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\EmphaticGo05.wav" } //GO! "Gambler_EmphaticGo06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\EmphaticGo06.wav" } //Let's go. "Gambler_EmphaticGo07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\EmphaticGo07.wav" } //Everybody keep moving. "Gambler_EmphaticGoQuiet01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet01.wav" } //Just go. "Gambler_EmphaticGoQuiet02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet02.wav" } //Just go. Go. "Gambler_EmphaticGoQuiet03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet03.wav" } //Don't stop, don't stop. "Gambler_EmphaticGoQuiet04" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet04.wav" } //Keep moving. "Gambler_EmphaticGoQuiet05" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\EmphaticGoQuiet05.wav" } //Explosive rounds here! "Gambler_ExplosiveAmmo01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ExplosiveAmmo01.wav" } //Frag rounds here! "Gambler_ExplosiveAmmo02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ExplosiveAmmo02.wav" } //Grabbin' some frag rounds! "Gambler_ExplosiveAmmo03" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ExplosiveAmmo03.wav" } //Deploying frag rounds! "Gambler_ExplosiveAmmo04" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ExplosiveAmmo04.wav" } //This way! "Gambler_FollowMe01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FollowMe01.wav" } //Over here. "Gambler_FollowMe02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FollowMe02.wav" } //Follow me. "Gambler_FollowMe03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FollowMe03.wav" } //Follow me. "Gambler_FollowMe04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FollowMe04.wav" } //Come on, this way! "Gambler_FollowMe05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FollowMe05.wav" } //Keep up. "Gambler_FollowMe06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FollowMe06.wav" } //Keep up. "Gambler_FollowMe07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FollowMe07.wav" } //Come on, this way! "Gambler_FollowMe08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FollowMe08.wav" } //Okay this way! "Gambler_FollowMe09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FollowMe09.wav" } //This way! "Gambler_FollowMe10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FollowMe10.wav" } //Over here. "Gambler_FollowMe11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FollowMe11.wav" } //Follow me. "Gambler_FollowMe12" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FollowMe12.wav" } //Keep up. "Gambler_FollowMe13" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FollowMe13.wav" } //Do that again and I'll bury you alive. "Gambler_FriendlyFire01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire01.wav" } //I don't want to hear any excuses, just stop shooting me. "Gambler_FriendlyFire02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire02.wav" } //STOP SHOOTING ME! "Gambler_FriendlyFire03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire03.wav" } //Can you stop shooting me? "Gambler_FriendlyFire04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire04.wav" } //You know, ot's not all right that you are SHOOTING ME! "Gambler_FriendlyFire05" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire05.wav" } //DAMN! You suck at shooting. "Gambler_FriendlyFire06" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire06.wav" } //Stop shooting me. "Gambler_FriendlyFire07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire07.wav" } //Well thank you for ventilating my suit. "Gambler_FriendlyFire08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire08.wav" } //You. Are. Shooting. Me. "Gambler_FriendlyFire09" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire09.wav" } //You do realize you are shooting me right? "Gambler_FriendlyFire10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire10.wav" } //Shoot me again. Shoot me again, I dare you. "Gambler_FriendlyFire11" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire11.wav" } //You want to watch where you're shooting? "Gambler_FriendlyFire12" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire12.wav" } //Stop! Shooting me doesn't get us anywhere. "Gambler_FriendlyFire13" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire13.wav" } //Let's not mess this up by shooting each other, okay? "Gambler_FriendlyFire14" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire14.wav" } //Can we not shoot each other? "Gambler_FriendlyFire15" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire15.wav" } //Question: Can we not shoot each other? "Gambler_FriendlyFire16" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire16.wav" } //You're shooting me again. "Gambler_FriendlyFire17" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire17.wav" } //You shoot me again, and I will drop you. "Gambler_FriendlyFire18" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire18.wav" } //Shoot me again, I'll drop you. "Gambler_FriendlyFire19" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire19.wav" } //Are you really going to shoot a guy in a $3000 suit? Come on! "Gambler_FriendlyFire21" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFire21.wav" } //Stop shooting me. "Gambler_FriendlyFire22" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFire22.wav" } //Do not shoot me. "Gambler_FriendlyFire23" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFire23.wav" } //Stop shooting each other. "Gambler_FriendlyFire24" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFire24.wav" } //Can we stop shooting each other? "Gambler_FriendlyFire25" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFire25.wav" } //Can we stop shooting each other? "Gambler_FriendlyFire26" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFire26.wav" } //Don't shoot each other. "Gambler_FriendlyFire27" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFire27.wav" } //Can we not shoot each other? "Gambler_FriendlyFire28" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFire28.wav" } //Can we not shoot each other, please? "Gambler_FriendlyFire29" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFire29.wav" } //You are shooting - ME! "Gambler_FriendlyFire30" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFire30.wav" } //Unless you want to be picking your teeth up off the floor, stop shooting me! "Gambler_FriendlyFire31" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFire31.wav" } //I don't know who started this shit, but lets just stop the friendly right now, 'kay? "Gambler_FriendlyFireC101" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFireC101.wav" } //I don't know who started this shit, 'kay? But lets just stop the friendly right now,. "Gambler_FriendlyFireC102" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFireC102.wav" } //Never shoot me again. "Gambler_FriendlyFireC103" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFireC103.wav" } //You do not want to be shooting me! "Gambler_FriendlyFireC104" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFireC104.wav" } //Why would you think shooting me is a good idea? "Gambler_FriendlyFireC105" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFireC105.wav" } //Let's try shooting zombies instead of people, okay? "Gambler_FriendlyFireC106" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFireC106.wav" } //Coach! Don't shoot me. "Gambler_FriendlyFireC1Coach01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFireC1Coach01.wav" } //Coach! Come on. "Gambler_FriendlyFireC1Coach02" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFireC1Coach02.wav" } //ROCHELLE! "Gambler_FriendlyFireC1Producer01" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFireC1Producer01.wav" } //Ro! Just... just stop okay? "Gambler_FriendlyFireC1Producer02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFireC1Producer02.wav" } //ROCHELLE! "Gambler_FriendlyFireC1Producer03" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFireC1Producer03.wav" } //Hey sport, watch where you're shooting! "Gambler_FriendlyFireEllis01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFireEllis01.wav" } //Sweetheart? Don't shoot me. "Gambler_FriendlyFireFemale01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\FriendlyFireFemale01.wav" } //Ellis, come on man. "Gambler_FriendlyFireMechanic01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFireMechanic01.wav" } //Y'all wanna stop shootin me? "Gambler_FriendlyFireMechanic02" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFireMechanic02.wav" } //Not ME! Shoot the TANK! "Gambler_FriendlyFireTank01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFireTank01.wav" } //Hey! Shoot the Tank! "Gambler_FriendlyFireTank02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFireTank02.wav" } //The Tank, hotshot! Shoot the TANK! "Gambler_FriendlyFireTank04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFireTank04.wav" } //Come on! Shoot the TANK, not ME. "Gambler_FriendlyFireTank07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\FriendlyFireTank07.wav" } //Well, what do I look like? "Gambler_GettingRevived01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived01.wav" } //I'm fine. "Gambler_GettingRevived02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived02.wav" } //You tell me. "Gambler_GettingRevived03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived03.wav" } //Same as always. "Gambler_GettingRevived04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived04.wav" } //Not exactly great. "Gambler_GettingRevived05" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived05.wav" } //I'm cool, I'm cool. "Gambler_GettingRevived06" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived06.wav" } //I'm good, I'm good. Get me up. "Gambler_GettingRevived07" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived07.wav" } //Don't worry about me. "Gambler_GettingRevived08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived08.wav" } //Good enough. "Gambler_GettingRevived09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived09.wav" } //Fine, I'm fine, fine. "Gambler_GettingRevived10" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived10.wav" } //Oh I'm super. (sarcastic) "Gambler_GettingRevived11" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived11.wav" } //I been better. "Gambler_GettingRevived12" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived12.wav" } //Just get me up. "Gambler_GettingRevived13" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived13.wav" } //I'll be fine. "Gambler_GettingRevived14" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived14.wav" } //Oh I'm great, (sarcastic) "Gambler_GettingRevived15" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived15.wav" } //Fan-freaking-tastic, that's how I am. (sarcastic) "Gambler_GettingRevived16" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived16.wav" } //I'll live. Let's go. "Gambler_GettingRevived17" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived17.wav" } //Been better. "Gambler_GettingRevived18" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived18.wav" } //I've been better. "Gambler_GettingRevived19" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived19.wav" } //Don't worry, just get me up. "Gambler_GettingRevived20" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GettingRevived20.wav" } //I really screwed the pooch back there. "Gambler_GoingToDie01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie01.wav" } //I gotta take better care of myself. "Gambler_GoingToDie02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie02.wav" } //Not dead yet, but not exactly healthy. "Gambler_GoingToDie03" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie03.wav" } //God damn it! God damn it. God damn it. "Gambler_GoingToDie04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie04.wav" } //If I go, you guys gonna miss me. "Gambler_GoingToDie05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie05.wav" } //I have seriously felt better. "Gambler_GoingToDie06" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie06.wav" } //Pull yourself together man, you're falling apart. "Gambler_GoingToDie07" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie07.wav" } //Don't worry about me, I'll be okay. "Gambler_GoingToDie08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie08.wav" } //This is not how it's going to end. "Gambler_GoingToDie09" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie09.wav" } //I'm not dead yet! "Gambler_GoingToDie10" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie10.wav" } //You're going to have to do better than that to kill me! "Gambler_GoingToDie11" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie11.wav" } //Quit being a baby, you've felt worse after a night of drinking. "Gambler_GoingToDie12" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie12.wav" } //Ain't this a bitch. "Gambler_GoingToDie13" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie13.wav" } //God damn it I can't believe this. "Gambler_GoingToDie14" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie14.wav" } //Well at least I didn't catch the flu. "Gambler_GoingToDie15" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie15.wav" } //This is some crap "Gambler_GoingToDie16" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie16.wav" } //Don't worry. I'm not done yet. "Gambler_GoingToDie17" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie17.wav" } //I am sick and tired of being sick and tired. "Gambler_GoingToDie18" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie18.wav" } //Can't you see I'm limping here? "Gambler_GoingToDie19" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GoingToDie19.wav" } //Can you see I'm limping here? "Gambler_GoingToDie20" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie20.wav" } //I'm trying to hurry! "Gambler_GoingToDie21" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie21.wav" } //I'm going as fast as I can. "Gambler_GoingToDie22" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie22.wav" } //What was I thinking coming down here? "Gambler_GoingToDie23" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\GoingToDie23.wav" } //Okay, all right, I can do this. I can do this. "Gambler_GoingToDie24" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\GoingToDie24.wav" } //I'm not going to die down here. "Gambler_GoingToDie25" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\GoingToDie25.wav" } //I am not dying in the middle of nowhere. "Gambler_GoingToDie26" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\GoingToDie26.wav" } //I am not going to make it much longer my friends, I am seriously screwed up. "Gambler_GoingToDie301" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie301.wav" } //All right, I gotta call uncle here. I need some help. "Gambler_GoingToDie302" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie302.wav" } //Well boys, this looks like its for me. "Gambler_GoingToDie303" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie303.wav" } //Doesn't this beat all. I am about to die. "Gambler_GoingToDie304" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GoingToDie304.wav" } //Man, man... It has been a long time since I have felt this bad. "Gambler_GoingToDie305" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\GoingToDie305.wav" } //I got hit by the burning goo shit. "Gambler_GooedBySpitter01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GooedBySpitter01.wav" } //I got hit by the burning goo shit. "Gambler_GooedBySpitter02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GooedBySpitter02.wav" } //Goddamn it, I'm covered in goo. "Gambler_GooedBySpitter03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GooedBySpitter03.wav" } //I got hit by the burning goo shit. "Gambler_GooedBySpitter04" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GooedBySpitter04.wav" } //Let's get out of the goo! "Gambler_GooedBySpitter05" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GooedBySpitter05.wav" } //Get out of the goo! "Gambler_GooedBySpitter06" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GooedBySpitter06.wav" } //Ugh, what in the hell did that thing just do? "Gambler_GooedBySpitterC101" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GooedBySpitterC101.wav" } //What is this shit on me? "Gambler_GooedBySpitterC102" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GooedBySpitterC102.wav" } //What am I covered in? "Gambler_GooedBySpitterC103" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GooedBySpitterC103.wav" } //Charger's got me! "Gambler_GrabbedByCharger01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByCharger01.wav" } //Kill the charger! "Gambler_GrabbedByCharger02" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByCharger02.wav" } //Shoot the charger! "Gambler_GrabbedByCharger03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByCharger03.wav" } //Can someone shoot this goddamn thing?!? "Gambler_GrabbedByCharger04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByCharger04.wav" } //Shoot the big guy pounding me into the ground! "Gambler_GrabbedByCharger05" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByCharger05.wav" } //Shoot him! Shoot him! "Gambler_GrabbedByCharger06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByCharger06.wav" } //Kill this goddamn thing! "Gambler_GrabbedByCharger07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByCharger07.wav" } //This thing is beating my ass! "Gambler_GrabbedByCharger08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByCharger08.wav" } //Jockey's got me. (disgusted) "Gambler_GrabbedByJockey01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByJockey01.wav" } //Shoot this thing on my back! "Gambler_GrabbedByJockey02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByJockey02.wav" } //Kill this jockey on me! "Gambler_GrabbedByJockey03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByJockey03.wav" } //Jockey on me! "Gambler_GrabbedByJockey04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByJockey04.wav" } //Jockey! Jockey! "Gambler_GrabbedByJockey05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByJockey05.wav" } //Shoot this thing off my back! "Gambler_GrabbedByJockey06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByJockey06.wav" } //Ten bucks says he takes him to the right. "Gambler_GrabbedByJockeyR02" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedByJockeyR02.wav" } //No! "Gambler_GrabbedBySmoker01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmoker01.wav" } //No, No! "Gambler_GrabbedBySmoker01a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmoker01a.wav" } //NOOOOOOO!!!!!!!!! "Gambler_GrabbedBySmoker01b" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmoker01b.wav" } //SMOKER'S... "Gambler_GrabbedBySmoker02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmoker02.wav" } //...GOT ME!! "Gambler_GrabbedBySmoker02a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmoker02a.wav" } //SMOKER'S GOT ME!! "Gambler_GrabbedBySmoker03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmoker03.wav" } //No, No, NO! "Gambler_GrabbedBySmoker04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmoker04.wav" } //NO, NO, NO!! "Gambler_GrabbedBySmoker04a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmoker04a.wav" } //No! "Gambler_GrabbedBySmoker05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmoker05.wav" } //NO! "Gambler_GrabbedBySmoker05a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmoker05a.wav" } //NO, NO! "Gambler_GrabbedBySmoker05b" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmoker05b.wav" } //NO!!!!!!!! "Gambler_GrabbedBySmoker05c" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmoker05c.wav" } //What the hell? "Gambler_GrabbedBySmokerC101" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC101.wav" } //Something's got me?!?! "Gambler_GrabbedBySmokerC102" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC102.wav" } //What's this shit? "Gambler_GrabbedBySmokerC103" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC103.wav" } //What the? Ahh gross shit. "Gambler_GrabbedBySmokerC104" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC104.wav" } //Freaking tongue!?!? "Gambler_GrabbedBySmokerC105" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrabbedBySmokerC105.wav" } //GRENADE! "Gambler_Grenade01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Grenade01.wav" } //Throwing a pipe bomb. "Gambler_Grenade02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Grenade02.wav" } //Throwing a Molotov. "Gambler_Grenade03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Grenade03.wav" } //Fire coming. "Gambler_Grenade04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Grenade04.wav" } //Pipe Bomb! "Gambler_Grenade05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Grenade05.wav" } //Molotov! "Gambler_Grenade06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Grenade06.wav" } //Throwing a pipe bomb. "Gambler_Grenade07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Grenade07.wav" } //Throwing a Molotov. "Gambler_Grenade08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Grenade08.wav" } //Chase this you zombie bastards! "Gambler_Grenade09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Grenade09.wav" } //Lighting it up! "Gambler_Grenade10" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Grenade10.wav" } //Pipe bomb out! "Gambler_Grenade11" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Grenade11.wav" } //Lighting it up! "Gambler_Grenade12" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Grenade12.wav" } //Pipe bomb out! "Gambler_Grenade13" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Grenade13.wav" } //Grenade launcher here. "Gambler_GrenadeLauncher01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrenadeLauncher01.wav" } //Hell yeah. Grenade launcher. "Gambler_GrenadeLauncher02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrenadeLauncher02.wav" } //[chuckles] Time to make some zombie soup. "Gambler_GrenadeLauncher03" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrenadeLauncher03.wav" } //Got a grenade launcher. "Gambler_GrenadeLauncher04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\GrenadeLauncher04.wav" } //I should probably save this for me, but - what the hell. "Gambler_HealOther01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HealOther01.wav" } //Let doctor Nick fix you up. "Gambler_HealOther02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HealOther02.wav" } //Just hang on, let me heal you. "Gambler_HealOther03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HealOther03.wav" } //You're a mess, stand still. "Gambler_HealOther04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HealOther04.wav" } //Now, don't waste this by getting pounced or something. "Gambler_HealOther05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HealOther05.wav" } //Hold still, I've done this before. "Gambler_HealOtherC101" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HealOtherC101.wav" } //Quit moving around. I've seen worse. "Gambler_HealOtherC102" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HealOtherC102.wav" } //Man up for a minute. I'm going to fix you up. "Gambler_HealOtherC103" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HealOtherC103.wav" } //Hold still. Probably going to regret this, but let me use this on you. "Gambler_HealOtherC104" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HealOtherC104.wav" } //Alright, don't let the other ones know I am doing this. I'm only doing it for you. (whispered) "Gambler_HealOtherC105" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HealOtherC105.wav" } //Hold on! HOLD. ON. "Gambler_HealOtherCombat01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HealOtherCombat01.wav" } //We don't have time, stop moving. "Gambler_HealOtherCombat02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HealOtherCombat02.wav" } //Cover us while I heal you. "Gambler_HealOtherCombat03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HealOtherCombat03.wav" } //I'm gonna heal you. Keep shooting. "Gambler_HealOtherCombat04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HealOtherCombat04.wav" } //Keep 'em off us while I heal you. "Gambler_HealOtherCombat05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HealOtherCombat05.wav" } //Keep a lookout. I hear a boomer. "Gambler_HeardBoomer01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardBoomer01.wav" } //I hear a boomer. "Gambler_HeardBoomer02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardBoomer02.wav" } //You hear that boomer? "Gambler_HeardBoomer03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardBoomer03.wav" } //You hear that boomer? "Gambler_HeardBoomer04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardBoomer04.wav" } //You hear that boomer? Don't let him spew on you. "Gambler_HeardBoomer05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardBoomer05.wav" } //Boomer around. Don't shoot him if he's near me! OKAY? "Gambler_HeardBoomer06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardBoomer06.wav" } //Keep your eyes peeled, I hear a charger. "Gambler_HeardCharger01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardCharger01.wav" } //I hear a charger. "Gambler_HeardCharger02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardCharger02.wav" } //Charger around, get ready. "Gambler_HeardCharger03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardCharger03.wav" } //Charger around, get ready. "Gambler_HeardCharger04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardCharger04.wav" } //Do you hear that charger? "Gambler_HeardCharger05" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardCharger05.wav" } //I hear a charger. "Gambler_HeardCharger06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardCharger06.wav" } //You hear that charger? "Gambler_HeardCharger07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardCharger07.wav" } //Tank! Tank! "Gambler_HeardHulk01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardHulk01.wav" } //Tank inbound! "Gambler_HeardHulk02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardHulk02.wav" } //Man up! We got a Tank! "Gambler_HeardHulk03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardHulk03.wav" } //Get ready, we got a TANK! "Gambler_HeardHulk04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardHulk04.wav" } //Hold steady, TANK! "Gambler_HeardHulk05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardHulk05.wav" } //Get ready, TANK! "Gambler_HeardHulk06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardHulk06.wav" } //You hear that hunter? "Gambler_HeardHunter01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardHunter01.wav" } //Pay attention, hunter's around. "Gambler_HeardHunter02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardHunter02.wav" } //I hear a hunter. "Gambler_HeardHunter03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardHunter03.wav" } //I can hear a jockey. "Gambler_HeardJockey01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HeardJockey01.wav" } //Jockey's around. "Gambler_HeardJockey02" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardJockey02.wav" } //One of those little jockey bastards is around. "Gambler_HeardJockey03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HeardJockey03.wav" } //I can hear a jockey. "Gambler_HeardJockey04" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardJockey04.wav" } //Jockey's around. "Gambler_HeardJockey05" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardJockey05.wav" } //One of those little jockey bastards is around. "Gambler_HeardJockey06" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardJockey06.wav" } //There's a Smoker around here. "Gambler_HeardSmoker01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardSmoker01.wav" } //Smoker's around. "Gambler_HeardSmoker02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardSmoker02.wav" } //I hear a smoker. "Gambler_HeardSmoker03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardSmoker03.wav" } //There's a Smoker around here. "Gambler_HeardSmoker04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardSmoker04.wav" } //Is someone beating a horse? "Gambler_HeardSpecialC101" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardSpecialC101.wav" } //What is that? Is somebody beating a horse or what? "Gambler_HeardSpecialC102" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardSpecialC102.wav" } //What in the hell is that noise? "Gambler_HeardSpecialC103" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HeardSpecialC103.wav" } //You hear that? I guess zombies weren't bad enough. "Gambler_HeardSpecialC104" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HeardSpecialC104.wav" } //You hear that? "Gambler_HeardSpecialC105" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HeardSpecialC105.wav" } //Can you hear that? "Gambler_HeardSpecialC106" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HeardSpecialC106.wav" } //What is that noise? "Gambler_HeardSpecialC107" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HeardSpecialC107.wav" } //I have no idea what that noise is. "Gambler_HeardSpecialC108" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HeardSpecialC108.wav" } //Something we're gonna have to kill. "Gambler_HeardSpecialC109" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardSpecialC109.wav" } //Spitter around. "Gambler_HeardSpitter01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardSpitter01.wav" } //I hear a spitter. "Gambler_HeardSpitter02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardSpitter02.wav" } //There's a spitter around. "Gambler_HeardSpitter03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardSpitter03.wav" } //There's a spitter around. "Gambler_HeardSpitter04" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HeardSpitter04.wav" } //I hear a spitter. "Gambler_HeardSpitter05" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HeardSpitter05.wav" } //There's a spitter around. "Gambler_HeardSpitter06" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HeardSpitter06.wav" } //I hope that's not bullet proof. "Gambler_HeardTanklC101" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardTanklC101.wav" } //We are screwed. "Gambler_HeardTanklC102" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardTanklC102.wav" } //Maybe if we don't move it won't see us. "Gambler_HeardTanklC103" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardTanklC103.wav" } //Okay, that's reason to panic. "Gambler_HeardTanklC104" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardTanklC104.wav" } //What in the hell sign of the apocalypse is that? "Gambler_HeardTanklC105" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardTanklC105.wav" } //I hope that's not bullet proof. "Gambler_HeardTanklC106" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\HeardTanklC106.wav" } //What in the hell sign of the apocalypse is that? "Gambler_HeardTanklC107" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\HeardTanklC107.wav" } //Okay, that's reason to panic. "Gambler_HeardTanklC108" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\HeardTanklC108.wav" } //Maybe if we don't move it won't see us. "Gambler_HeardTanklC109" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\HeardTanklC109.wav" } //We are screwed. "Gambler_HeardTanklC110" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\HeardTanklC110.wav" } //Sounds like a witch. "Gambler_HeardWitch01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardWitch01.wav" } //Sounds like a witch. "Gambler_HeardWitch02" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardWitch02.wav" } //I think I hear my ex-wife... "Gambler_HeardWitch03" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardWitch03.wav" } //Everybody hear that witch? "Gambler_HeardWitch04" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardWitch04.wav" } //I hear a witch. "Gambler_HeardWitch05" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardWitch05.wav" } //Oh there's a sound that's familiar. "Gambler_HeardWitchC101" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardWitchC101.wav" } //That sound is familiar. "Gambler_HeardWitchC102" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HeardWitchC102.wav" } //I don't like the sound of this crying. "Gambler_HeardWitchC103" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HeardWitchC103.wav" } //I don't like the sound of this crying. "Gambler_HeardWitchC104" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardWitchC104.wav" } //A crying woman, what do you think she's sad the mall's closed? "Gambler_HeardWitchC105" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\HeardWitchC105.wav" } //A crying woman, you think she's sad the mall's closed? "Gambler_HeardWitchC106" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HeardWitchC106.wav" } //I need some help. "Gambler_Help01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Help01.wav" } //I can't do this on my own, gimme some help! "Gambler_Help02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Help02.wav" } //Somebody want to lend me a hand, here? "Gambler_Help03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Help03.wav" } //Help! "Gambler_Help04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Help04.wav" } //Hey, over here! "Gambler_Help05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Help05.wav" } //Hunter's got Coach! "Gambler_HunterCoachPounced01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HunterCoachPounced01.wav" } //Hunter on Coach! "Gambler_HunterCoachPounced02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HunterCoachPounced02.wav" } //Hunter's got Ellis! "Gambler_HunterEllisPounced01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HunterEllisPounced01.wav" } //Hunter on Ellis! "Gambler_HunterEllisPounced02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HunterEllisPounced02.wav" } //Hunter on Ellis! "Gambler_HunterEllisPounced03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HunterEllisPounced03.wav" } //Hunter's got Ellis! "Gambler_HunterEllisPounced04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HunterEllisPounced04.wav" } //Zombie's got him! "Gambler_HunterPouncedC101" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\HunterPouncedC101.wav" } //Zombie's got him! "Gambler_HunterPouncedC102" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\HunterPouncedC102.wav" } //Zombie on him! "Gambler_HunterPouncedC103" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\HunterPouncedC103.wav" } //Zombie on her! "Gambler_HunterPouncedC1Producer01" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\HunterPouncedC1Producer01.wav" } //Get that zombie on her! "Gambler_HunterPouncedC1Producer02" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\HunterPouncedC1Producer02.wav" } //Hunter's got Rochelle! "Gambler_HunterRochellePounced01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HunterRochellePounced01.wav" } //Hunter on Rochelle! "Gambler_HunterRochellePounced02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HunterRochellePounced02.wav" } //We are walking through the valley of the shadow of death and kicking ass. "Gambler_Hurrah01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Hurrah01.wav" } //It may not be pretty, but we're doing this. "Gambler_Hurrah02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Hurrah02.wav" } //You guys aren't so damn bad. "Gambler_Hurrah03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Hurrah03.wav" } //What do ya know, we're going to make it. "Gambler_Hurrah04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Hurrah04.wav" } //You guys are pretty good. "Gambler_Hurrah05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Hurrah05.wav" } //Aces! "Gambler_Hurrah06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Hurrah06.wav" } //I'm starting to like you guys. "Gambler_Hurrah07" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Hurrah07.wav" } //We're makin' it look EASY! "Gambler_Hurrah08" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Hurrah08.wav" } //And THAT is how you do that! "Gambler_Hurrah09" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Hurrah09.wav" } //We're the four riders of the goddamn apocalypse! "Gambler_Hurrah10" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Hurrah10.wav" } //And THAT is how you do it! "Gambler_Hurrah11" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\Hurrah11.wav" } //Come on I'm in a hurry, "Gambler_HurryUp01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurryUp01.wav" } //Come on I'm in a hurry, "Gambler_HurryUp02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurryUp02.wav" } //Hurry it up. "Gambler_HurryUp03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurryUp03.wav" } //Lets go, Lets go! "Gambler_HurryUp04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurryUp04.wav" } //Move, move, move. "Gambler_HurryUp05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurryUp05.wav" } //[pain noise - loud major pain] "Gambler_HurtCritical01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtCritical01.wav" } //[pain noise - loud major pain] "Gambler_HurtCritical02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtCritical02.wav" } //[pain noise - loud major pain] "Gambler_HurtCritical03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtCritical03.wav" } //[pain noise - loud major pain] "Gambler_HurtCritical04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtCritical04.wav" } //[pain noise - loud major pain] "Gambler_HurtCritical05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtCritical05.wav" } //[pain noise - loud major pain] "Gambler_HurtCritical06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtCritical06.wav" } //[pain noise - loud major pain] "Gambler_HurtCritical07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtCritical07.wav" } //[pain noise - huh] "Gambler_HurtMajor01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMajor01.wav" } //[pain noise - ahh] "Gambler_HurtMajor02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMajor02.wav" } //[pain noise - oy] "Gambler_HurtMajor03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMajor03.wav" } //[pain noise - ugh] "Gambler_HurtMajor04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMajor04.wav" } //[pain noise - ugh] "Gambler_HurtMajor05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMajor05.wav" } //[pain noise - ugh] "Gambler_HurtMajor06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMajor06.wav" } //[pain noise - ugh] "Gambler_HurtMajor07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMajor07.wav" } //[pain noise - ugh] "Gambler_HurtMajor08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMajor08.wav" } //[pain noise - ugh] "Gambler_HurtMajor09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMajor09.wav" } //[pain noise - ugh] "Gambler_HurtMajor10" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMajor10.wav" } //[pain noise - ugh] "Gambler_HurtMajor11" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMajor11.wav" } //[pain noise - short minor pain] "Gambler_HurtMinor01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMinor01.wav" } //[pain noise - short minor pain] "Gambler_HurtMinor02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMinor02.wav" } //[pain noise - short minor pain] "Gambler_HurtMinor03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMinor03.wav" } //[pain noise - short minor pain] "Gambler_HurtMinor04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMinor04.wav" } //[pain noise - short minor pain] "Gambler_HurtMinor05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMinor05.wav" } //[pain noise - short minor pain] "Gambler_HurtMinor06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMinor06.wav" } //[pain noise - short minor pain] "Gambler_HurtMinor07" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMinor07.wav" } //[pain noise - short minor pain] "Gambler_HurtMinor08" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMinor08.wav" } //[pain noise - short minor pain] "Gambler_HurtMinor09" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\HurtMinor09.wav" } //I'm here. "Gambler_ImWithYou01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ImWithYou01.wav" } //Why not? I follow you. "Gambler_ImWithYou02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ImWithYou02.wav" } //I'm with you. "Gambler_ImWithYou03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ImWithYou03.wav" } //Sure thing, let's go. "Gambler_ImWithYou04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ImWithYou04.wav" } //Sure, let's go. "Gambler_ImWithYou05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ImWithYou05.wav" } //I'm down! "Gambler_IncapacitatedInitial01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\IncapacitatedInitial01.wav" } //I'M DOWN! "Gambler_IncapacitatedInitial02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\IncapacitatedInitial02.wav" } //DOWN! "Gambler_IncapacitatedInitial03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\IncapacitatedInitial03.wav" } //I'm down! "Gambler_IncapacitatedInitial04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\IncapacitatedInitial04.wav" } //AHHHHH [terrified yell] "Gambler_IncapacitatedInjury01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\IncapacitatedInjury01.wav" } //AHHHHH [terrified yell] "Gambler_IncapacitatedInjury02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\IncapacitatedInjury02.wav" } //AHHHHH [terrified yell] "Gambler_IncapacitatedInjury03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\IncapacitatedInjury03.wav" } //AHHHHH [terrified yell] "Gambler_IncapacitatedInjury04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\IncapacitatedInjury04.wav" } //AHHHHH [terrified yell] "Gambler_IncapacitatedInjury05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\IncapacitatedInjury05.wav" } //Fire bullets here! "Gambler_IncendAmmo01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\IncendAmmo01.wav" } //Grabbin' fire bullets! "Gambler_IncendAmmo02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\IncendAmmo02.wav" } //Let's start some fires, people! "Gambler_IncendAmmo03" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\IncendAmmo03.wav" } //Deploying fire bullets! "Gambler_IncendAmmo04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\IncendAmmo04.wav" } //Everybody grab some incendiary ammo! "Gambler_IncendAmmo05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\IncendAmmo05.wav" } //This is why we've got guns! "Gambler_Incoming01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Incoming01.wav" } //It's about to get serious! "Gambler_Incoming02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Incoming02.wav" } //We got inbound! "Gambler_Incoming03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Incoming03.wav" } //They're coming! "Gambler_Incoming04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Incoming04.wav" } //Here they come! "Gambler_Incoming05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Incoming05.wav" } //God damn, it's gettin' good. "Gambler_Incoming06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Incoming06.wav" } //They're coming! "Gambler_Incoming07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Incoming07.wav" } //Get ready! "Gambler_Incoming08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Incoming08.wav" } //Got it! "Gambler_KillConfirmation01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillConfirmation01.wav" } //It's dead! "Gambler_KillConfirmation02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillConfirmation02.wav" } //Got it! "Gambler_KillConfirmation03" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillConfirmation03.wav" } //Dead. "Gambler_KillConfirmation04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillConfirmation04.wav" } //Got 'em. "Gambler_KillConfirmation05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillConfirmation05.wav" } //Got 'em. "Gambler_KillConfirmation06" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillConfirmation06.wav" } //Done like dinner! "Gambler_KillConfirmation07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillConfirmation07.wav" } //Bull's-eye. "Gambler_KillConfirmation08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillConfirmation08.wav" } //That's a hiit. "Gambler_KillConfirmation09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillConfirmation09.wav" } //Dead. "Gambler_KillConfirmation10" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillConfirmation10.wav" } //Hiit. "Gambler_KillConfirmation11" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillConfirmation11.wav" } //Bull's-eye. "Gambler_KillConfirmation12" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillConfirmation12.wav" } //Got it! "Gambler_KillConfirmation13" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillConfirmation13.wav" } //Lights off. "Gambler_KillThatLight01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillThatLight01.wav" } //Everybody, lights off. "Gambler_KillThatLight02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillThatLight02.wav" } //Kill your light. "Gambler_KillThatLight03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\KillThatLight03.wav" } //Laser sights here. "Gambler_LaserSights01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\LaserSights01.wav" } //Laser sights here. "Gambler_LaserSights02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LaserSights02.wav" } //We got some laser sights. "Gambler_LaserSights03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LaserSights03.wav" } // "Gambler_Laughter01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Laughter01.wav" } // "Gambler_Laughter03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Laughter03.wav" } // "Gambler_Laughter06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Laughter06.wav" } // "Gambler_Laughter15" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Laughter15.wav" } // "Gambler_Laughter16" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Laughter16.wav" } // "Gambler_Laughter17" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Laughter17.wav" } //Lead on. "Gambler_LeadOn01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LeadOn01.wav" } //Lead on, McDuff. "Gambler_LeadOn02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LeadOn02.wav" } //Lead on, smart guy. "Gambler_LeadOn03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LeadOn03.wav" } //Lead on. "Gambler_LeadOn04" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LeadOn04.wav" } //I'm right behind you. "Gambler_LeadOn05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LeadOn05.wav" } //Right behind you. "Gambler_LeadOn06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LeadOn06.wav" } //Yeah, you go first. "Gambler_LeadOn07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LeadOn07.wav" } //Lead on. "Gambler_LeadOn08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LeadOn08.wav" } //Right behind you. "Gambler_LeadOn09" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LeadOn09.wav" } //Get your asses over here and HELP ME! "Gambler_LedgeHangEnd01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangEnd01.wav" } //SOMEBODY NEEDS TO HELP ME UP! "Gambler_LedgeHangEnd02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangEnd02.wav" } //Don't be leaving me here DAMNIT! HELP! "Gambler_LedgeHangEnd03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangEnd03.wav" } //HEEEEEEEELLLLLPPPPP!!!!! "Gambler_LedgeHangFall01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangFall01.wav" } //NOOOOOOOOOOOOOOOO!!!! "Gambler_LedgeHangFall02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangFall02.wav" } //WOOOOOAAAAAHHHHHH!!!! "Gambler_LedgeHangFall03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangFall03.wav" } //I am hanging over here! "Gambler_LedgeHangMiddle01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangMiddle01.wav" } //Don't even think of leaving me here! "Gambler_LedgeHangMiddle02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangMiddle02.wav" } //Could use a hand over here. "Gambler_LedgeHangMiddle03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangMiddle03.wav" } //Could use some help here . "Gambler_LedgeHangMiddle04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangMiddle04.wav" } //Woah "Gambler_LedgeHangSlip01" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangSlip01.wav" } //Heh! "Gambler_LedgeHangSlip02" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangSlip02.wav" } //Woah "Gambler_LedgeHangSlip03" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangSlip03.wav" } //Woah "Gambler_LedgeHangSlip04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangSlip04.wav" } //Heh! "Gambler_LedgeHangSlip05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangSlip05.wav" } //Guys, I seem to have slipped! "Gambler_LedgeHangStart01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangStart01.wav" } //I'm hanging here. "Gambler_LedgeHangStart02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangStart02.wav" } //Hey! Give me a hand. "Gambler_LedgeHangStart03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangStart03.wav" } //I need a hand. "Gambler_LedgeHangStart04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeHangStart04.wav" } //Easy there fireball. Let me get you up. "Gambler_LedgeSave01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeSave01.wav" } //Don't worry. I'll bail your ass out of this mess. "Gambler_LedgeSave02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeSave02.wav" } //Did you miss me? Come on, let's get you up. "Gambler_LedgeSave03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeSave03.wav" } //I got you, just relax. Let's get you up. "Gambler_LedgeSave04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LedgeSave04.wav" } //Over there! "Gambler_Look01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Look01.wav" } //Look! "Gambler_Look02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Look02.wav" } //Over there! "Gambler_Look03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Look03.wav" } //Look! "Gambler_Look04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Look04.wav" } //Over there! "Gambler_Look05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Look05.wav" } //Look! "Gambler_Look06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Look06.wav" } //Look! "Gambler_Look07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Look07.wav" } //Check it out. "Gambler_LookHere01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LookHere01.wav" } //Look here. "Gambler_LookHere02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LookHere02.wav" } //Look at this. "Gambler_LookHere03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LookHere03.wav" } //Check it out. "Gambler_LookHere04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LookHere04.wav" } //Look here. "Gambler_LookHere05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LookHere05.wav" } //Look at this. "Gambler_LookHere06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LookHere06.wav" } //Look out! "Gambler_LookOut01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LookOut01.wav" } //Watch out! "Gambler_LookOut02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LookOut02.wav" } //Heads up! "Gambler_LookOut03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LookOut03.wav" } //Helloooo? "Gambler_LostCall01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LostCall01.wav" } //Heyyy ooooo! "Gambler_LostCall02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LostCall02.wav" } //Anybody hear me? "Gambler_LostCall03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LostCall03.wav" } //Can you guys hear me? "Gambler_LostCall04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LostCall04.wav" } //Helloooo? "Gambler_LostCall05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\LostCall05.wav" } //Machete here... "Gambler_MeleeWeapons01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons01.wav" } //Got a machete. "Gambler_MeleeWeapons02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons02.wav" } //Chainsaw here... "Gambler_MeleeWeapons03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons03.wav" } //Got a chainsaw. "Gambler_MeleeWeapons04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons04.wav" } //nightstick here... "Gambler_MeleeWeapons05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons05.wav" } //Grabbing a nightstick. "Gambler_MeleeWeapons06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons06.wav" } //Guitar here. "Gambler_MeleeWeapons07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons07.wav" } //Grabbing a guitar. "Gambler_MeleeWeapons08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons08.wav" } //Ninja sword here. "Gambler_MeleeWeapons09" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons09.wav" } //Grabbing a sword. "Gambler_MeleeWeapons10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons10.wav" } //Grabbing a crowbar. "Gambler_MeleeWeapons11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons11.wav" } //Crowbar. "Gambler_MeleeWeapons12" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons12.wav" } //I cannot WAIT to find a crate. "Gambler_MeleeWeapons13" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons13.wav" } //Cricket bat here. "Gambler_MeleeWeapons14" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons14.wav" } //Got a cricket bat. "Gambler_MeleeWeapons15" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons15.wav" } //Gonna whack the shit outta somethin' with this. "Gambler_MeleeWeapons16" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons16.wav" } //I'm gonna whack the shit outta somethin' with this. "Gambler_MeleeWeapons17" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons17.wav" } //Niiiiice. "Gambler_MeleeWeapons18" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MeleeWeapons18.wav" } //Through here! "Gambler_MiscDirectional01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional01.wav" } //This way! "Gambler_MiscDirectional03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional03.wav" } //In here! "Gambler_MiscDirectional04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional04.wav" } //Down here! "Gambler_MiscDirectional05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional05.wav" } //C'mon, this way! "Gambler_MiscDirectional06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional06.wav" } //Through this window! "Gambler_MiscDirectional07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional07.wav" } //Let's go through here! "Gambler_MiscDirectional11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional11.wav" } //Through this door! "Gambler_MiscDirectional13" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional13.wav" } //Through this gate! "Gambler_MiscDirectional20" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional20.wav" } //Over this fence! "Gambler_MiscDirectional22" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional22.wav" } //We can cross here! "Gambler_MiscDirectional25" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional25.wav" } //We can get down here! "Gambler_MiscDirectional29" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional29.wav" } //Press the button! "Gambler_MiscDirectional32" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MiscDirectional32.wav" } //I hit it! "Gambler_MiscDirectional35" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MiscDirectional35.wav" } //Over this door! "Gambler_MiscDirectional37" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional37.wav" } //There's a safe room up there! "Gambler_MiscDirectional44" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MiscDirectional44.wav" } //Back through the field! "Gambler_MiscDirectional45" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional45.wav" } //We can take the elevator back up! "Gambler_MiscDirectional47" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional47.wav" } //Up this pipe! "Gambler_MiscDirectional49" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MiscDirectional49.wav" } //Everyone back down the stairs! "Gambler_MiscDirectional50" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MiscDirectional50.wav" } //We can cross over that tank! "Gambler_MiscDirectional52" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MiscDirectional52.wav" } //We can get across the water here! "Gambler_MiscDirectional53" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MiscDirectional53.wav" } //It's a lake down there. "Gambler_MiscDirectional61" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional61.wav" } //Get to higher ground! "Gambler_MiscDirectional62" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MiscDirectional62.wav" } //HERE COMES THE RAIN! "Gambler_MiscDirectional63" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MiscDirectional63.wav" } //STORM COMING! "Gambler_MiscDirectional64" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MiscDirectional64.wav" } //STAY CLOSE! "Gambler_MiscDirectional65" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MiscDirectional65.wav" } //I can't see a damn thing... "Gambler_MiscDirectional66" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\MiscDirectional66.wav" } //There's the Ducatel sign! We're almost outta here! "Gambler_MiscDirectional68" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MiscDirectional68.wav" } //Look at ya. What are we waiting for? Let's go. "Gambler_MoveOn01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MoveOn01.wav" } //Let's roll! "Gambler_MoveOn02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MoveOn02.wav" } //Time to move. "Gambler_MoveOn03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MoveOn03.wav" } //What are we waiting for? Let's go. "Gambler_MoveOn04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MoveOn04.wav" } //Let's go. "Gambler_MoveOn05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\MoveOn05.wav" } //Coach! "Gambler_NameCoach01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameCoach01.wav" } //Coach! "Gambler_NameCoach02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameCoach02.wav" } //Coach! "Gambler_NameCoach03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameCoach03.wav" } //Coach. "Gambler_NameCoach04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameCoach04.wav" } //Coach. "Gambler_NameCoach05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameCoach05.wav" } //Coach! "Gambler_NameCoach06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameCoach06.wav" } //Coach! "Gambler_NameCoach07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameCoach07.wav" } //Coach. "Gambler_NameCoach09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameCoach09.wav" } //Coach. "Gambler_NameCoach11" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameCoach11.wav" } //Coach. "Gambler_NameCoach12" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameCoach12.wav" } //Ellis. "Gambler_NameEllis02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameEllis02.wav" } //Ellis! "Gambler_NameEllis03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameEllis03.wav" } //Ellis! "Gambler_NameEllis04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameEllis04.wav" } //Ellis. "Gambler_NameEllis05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameEllis05.wav" } //Ellis! "Gambler_NameEllis06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameEllis06.wav" } //Ellis! "Gambler_NameEllis07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameEllis07.wav" } //Ellis. "Gambler_NameEllis08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameEllis08.wav" } //Ellis. "Gambler_NameEllis11" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameEllis11.wav" } //Ellis. "Gambler_NameEllis12" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameEllis12.wav" } //Ellis! "Gambler_NameEllis13" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameEllis13.wav" } //Overalls. "Gambler_NameEllis24" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameEllis24.wav" } //Dude. "Gambler_NameMechanicC101" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NameMechanicC101.wav" } //Dude. "Gambler_NameMechanicC102" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NameMechanicC102.wav" } //Dude. "Gambler_NameMechanicC103" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameMechanicC103.wav" } //Dude. "Gambler_NameMechanicC104" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameMechanicC104.wav" } //Kid. "Gambler_NameMechanicC105" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NameMechanicC105.wav" } //hey kid. "Gambler_NameMechanicC106" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameMechanicC106.wav" } //Kid. "Gambler_NameMechanicC107" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameMechanicC107.wav" } //Kid. "Gambler_NameMechanicC108" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameMechanicC108.wav" } //Kid. "Gambler_NameMechanicC109" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NameMechanicC109.wav" } //Kid. "Gambler_NameMechanicC110" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NameMechanicC110.wav" } //Kid. "Gambler_NameMechanicC111" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NameMechanicC111.wav" } //Hey you. "Gambler_NameProducerC101" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NameProducerC101.wav" } //Hey sweetheart. "Gambler_NameProducerC102" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NameProducerC102.wav" } //Hey sweetie. "Gambler_NameProducerC103" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NameProducerC103.wav" } //Hey honey. "Gambler_NameProducerC104" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NameProducerC104.wav" } //Hey honey. "Gambler_NameProducerC105" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameProducerC105.wav" } //Hey sweetie. "Gambler_NameProducerC107" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NameProducerC107.wav" } //Sweetie. "Gambler_NameProducerC108" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NameProducerC108.wav" } //Sweetheart. "Gambler_NameProducerC109" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameProducerC109.wav" } //Hey you. "Gambler_NameProducerC110" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameProducerC110.wav" } //Hey sweetie. "Gambler_NameProducerC111" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameProducerC111.wav" } //Hey you. "Gambler_NameProducerC112" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameProducerC112.wav" } //Sweetie. "Gambler_NameProducerC113" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameProducerC113.wav" } //Hey honey. "Gambler_NameProducerC114" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\NameProducerC114.wav" } //Rochelle! "Gambler_NameRochelle01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameRochelle01.wav" } //Ro! "Gambler_NameRochelle05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameRochelle05.wav" } //Ro. "Gambler_NameRochelle08" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameRochelle08.wav" } //Rochelle. "Gambler_NameRochelle09" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameRochelle09.wav" } //Rochelle. "Gambler_NameRochelle10" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameRochelle10.wav" } //Rochelle! "Gambler_NameRochelle12" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NameRochelle12.wav" } //Well all right! "Gambler_NiceJob01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceJob01.wav" } //Well all right! "Gambler_NiceJob02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceJob02.wav" } //Nice job! "Gambler_NiceJob03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceJob03.wav" } //Nice job! "Gambler_NiceJob04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceJob04.wav" } //That was surprisingly good. "Gambler_NiceJob05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceJob05.wav" } //Nice. "Gambler_NiceJob06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceJob06.wav" } //Nice. "Gambler_NiceJob07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceJob07.wav" } //Nice. "Gambler_NiceJob08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceJob08.wav" } //That's what I like to see. "Gambler_NiceJob09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceJob09.wav" } //Wow. Nice. "Gambler_NiceJob10" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceJob10.wav" } //Nice shot. "Gambler_NiceShot01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceShot01.wav" } //Nice shot. "Gambler_NiceShot02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceShot02.wav" } //How'dja do that? "Gambler_NiceShot03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceShot03.wav" } //Nice shot. "Gambler_NiceShot04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceShot04.wav" } //Good shooting. "Gambler_NiceShot05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceShot05.wav" } //Nice shooting. "Gambler_NiceShot06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceShot06.wav" } //Nice shot! "Gambler_NiceShot07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceShot07.wav" } //Nice shot Ace. "Gambler_NiceShot08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceShot08.wav" } //Impressive. "Gambler_NiceShot09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceShot09.wav" } //All right Coach. "Gambler_NiceShotCoach01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NiceShotCoach01.wav" } //All right Coach. "Gambler_NiceShotCoach02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceShotCoach02.wav" } //You're getting the hang of this Ellis. "Gambler_NiceShotMechanic01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceShotMechanic01.wav" } //You're getting the hang of this Ellis. "Gambler_NiceShotMechanic02" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NiceShotMechanic02.wav" } //Damn, Rochelle... "Gambler_NiceShotProducer01" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NiceShotProducer01.wav" } //Rochelle... damn! "Gambler_NiceShotProducer02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NiceShotProducer02.wav" } //Damn, Rochelle. Nice. "Gambler_NiceShotProducer03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\NiceShotProducer03.wav" } //You know how many germs are on that thing? "Gambler_NickOcd01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NickOcd01.wav" } //Ugh. It's like rotten eggs here. Does nobody else SMELL that? "Gambler_NickOcd02" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NickOcd02.wav" } //Ugh. What's that SMELL? "Gambler_NickOcd04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\NickOcd04.wav" } //No. "Gambler_No01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\No01.wav" } //Nope. "Gambler_No02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\No02.wav" } //No. "Gambler_No03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\No03.wav" } //No sir-ee Bob. "Gambler_No04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\No04.wav" } //Nope. "Gambler_No05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\No05.wav" } //Uh uh. "Gambler_No06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\No06.wav" } //No. "Gambler_No07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\No07.wav" } //Nope. "Gambler_No08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\No08.wav" } //Yeah, no. "Gambler_No09" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\No09.wav" } //NO! "Gambler_No10" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\No10.wav" } //NO! "Gambler_No11" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\No11.wav" } //NO! "Gambler_No12" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\No12.wav" } //Woah yeah. "Gambler_PainRelieftFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid01.wav" } //Okay. "Gambler_PainRelieftFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid02.wav" } //Ahhh. "Gambler_PainRelieftFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid03.wav" } //Better. "Gambler_PainRelieftFirstAid04" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid04.wav" } //That worked. "Gambler_PainRelieftFirstAid05" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid05.wav" } //Alright, now I'm back. "Gambler_PainRelieftFirstAid06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid06.wav" } //Ahh, better. "Gambler_PainRelieftFirstAid07" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\PainRelieftFirstAid07.wav" } //Bbbbrrrrrrr "Gambler_PainRelieftPills01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\PainRelieftPills01.wav" } //Okay, that's gonna last for a bit. "Gambler_PainRelieftPills02" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\PainRelieftPills02.wav" } //Ah, a little pick me up. "Gambler_PainRelieftPills03" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\PainRelieftPills03.wav" } //A little pick me up. That's good. "Gambler_PainRelieftPills04" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\PainRelieftPills04.wav" } //Okay, gotta find some real first aid. "Gambler_PainRelieftPills05" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\PainRelieftPills05.wav" } //Hell yeah. "Gambler_PositiveNoise14" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\PositiveNoise14.wav" } //This is all going to hell! "Gambler_ReactionNegative01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative01.wav" } //Damn... "Gambler_ReactionNegative02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative02.wav" } //Shit! "Gambler_ReactionNegative03" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative03.wav" } //God damn it. "Gambler_ReactionNegative04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative04.wav" } //Bullshit! "Gambler_ReactionNegative05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative05.wav" } //Bastards! "Gambler_ReactionNegative06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative06.wav" } //Holy Shit! "Gambler_ReactionNegative07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative07.wav" } //Ah, tits! "Gambler_ReactionNegative08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative08.wav" } //Son of a bitch. "Gambler_ReactionNegative09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative09.wav" } //Son of a bitch. "Gambler_ReactionNegative10" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative10.wav" } //Oh bullshit! "Gambler_ReactionNegative11" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative11.wav" } //My ass. "Gambler_ReactionNegative12" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative12.wav" } //This is all going to hell! "Gambler_ReactionNegative13" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative13.wav" } //Damn... "Gambler_ReactionNegative14" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative14.wav" } //Shit! "Gambler_ReactionNegative15" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative15.wav" } //God damn it. "Gambler_ReactionNegative16" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative16.wav" } //Bullshit! "Gambler_ReactionNegative17" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative17.wav" } //Bastards! "Gambler_ReactionNegative18" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative18.wav" } //Shit! "Gambler_ReactionNegative19" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative19.wav" } //Tits! "Gambler_ReactionNegative20" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative20.wav" } //Son of a bitch. "Gambler_ReactionNegative21" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative21.wav" } //Oh bullshit! "Gambler_ReactionNegative22" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative22.wav" } //My ass. "Gambler_ReactionNegative23" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative23.wav" } //Is this some kind of sick joke? "Gambler_ReactionNegative24" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative24.wav" } //Is this some kind of sick joke? "Gambler_ReactionNegative25" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReactionNegative25.wav" } //I call foul. "Gambler_ReactionNegative26" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Gambler\ReactionNegative26.wav" } //Kiss my ass. "Gambler_ReactionNegative27" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReactionNegative27.wav" } //Ass. "Gambler_ReactionNegative28" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReactionNegative28.wav" } //Asshat. "Gambler_ReactionNegative29" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReactionNegative29.wav" } //Bitch. "Gambler_ReactionNegative30" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReactionNegative30.wav" } //Asshole. "Gambler_ReactionNegative31" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReactionNegative31.wav" } //Assclown. "Gambler_ReactionNegative32" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReactionNegative32.wav" } //Dumbshit. "Gambler_ReactionNegative33" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReactionNegative33.wav" } //Screw this. "Gambler_ReactionNegative34" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReactionNegative34.wav" } //Kiss my ass. "Gambler_ReactionNegative35" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReactionNegative35.wav" } //Kiss my ass. "Gambler_ReactionNegative36" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative36.wav" } //What an assclown. "Gambler_ReactionNegative37" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative37.wav" } //Dumbshit. "Gambler_ReactionNegative38" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReactionNegative38.wav" } //Reloading! "Gambler_Reloading01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Reloading01.wav" } //Reloading! "Gambler_Reloading02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Reloading02.wav" } //Reloading! "Gambler_Reloading03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Reloading03.wav" } //Reloading! "Gambler_Reloading04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Reloading04.wav" } //Reloading! "Gambler_Reloading05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Reloading05.wav" } //Reloading! "Gambler_Reloading06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Reloading06.wav" } //Reloading! "Gambler_Reloading07" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Reloading07.wav" } //Reloading. "Gambler_ReloadingQuiet01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReloadingQuiet01.wav" } //Reloading. "Gambler_ReloadingQuiet02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReloadingQuiet02.wav" } //Reloading. "Gambler_ReloadingQuiet03" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReloadingQuiet03.wav" } //Reloading! "Gambler_ReloadIntense01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReloadIntense01.wav" } //Reloading here! "Gambler_ReloadIntense02" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReloadIntense02.wav" } //Gotta reload! "Gambler_ReloadIntense03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReloadIntense03.wav" } //Reloading! "Gambler_ReloadIntense04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReloadIntense04.wav" } //Reloading! "Gambler_ReloadIntense05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\ReloadIntense05.wav" } //I can't lie to you. You are messed up. If you don't get yourself healed up, that;s it. "Gambler_ReviveCriticalFriend01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveCriticalFriend01.wav" } //You seriously cannot go down again. If you do... you aren't going to make it. "Gambler_ReviveCriticalFriend02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveCriticalFriend02.wav" } //You're starting to worry me. I can get you up, but you go down again and that's it. "Gambler_ReviveCriticalFriend03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveCriticalFriend03.wav" } //We can't afford to lose you, yet. So let's get you up. "Gambler_ReviveFriend01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend01.wav" } //You have to learn to take care of yourself or you'll keep ending up down here. "Gambler_ReviveFriend02" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend02.wav" } //Come on get up. You're not dead yet. "Gambler_ReviveFriend03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend03.wav" } //Come on pull yourself together. We gotta get you up. "Gambler_ReviveFriend04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend04.wav" } //You have to take better care of yourself! Now let's get you up. "Gambler_ReviveFriend05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend05.wav" } //Look at you laying there. Time to get up. "Gambler_ReviveFriend06" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend06.wav" } //Come on get up. Get up, you're not dead yet. "Gambler_ReviveFriend07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend07.wav" } //We, I... need you for a little longer. So let's get you back up on your feet. "Gambler_ReviveFriend08" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend08.wav" } //If I get you up, you promise not to shoot me anymore? "Gambler_ReviveFriend09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend09.wav" } //Come on, I've seen worse. Let's get your butt up. "Gambler_ReviveFriend10" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend10.wav" } //It seems like every time I turn around you are down on the ground. Now let's get you up. "Gambler_ReviveFriend11" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend11.wav" } //It's a miracle you lasted this long, Let's get you on your feet. "Gambler_ReviveFriend12" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend12.wav" } //Settle down, Settle down. Everything is going to be okay. "Gambler_ReviveFriend13" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend13.wav" } //This is nothing. You'll be as good as new once I get you up. "Gambler_ReviveFriend14" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend14.wav" } //I'm not going to leave you behind. Let's get you up. "Gambler_ReviveFriend15" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend15.wav" } //You're tougher than you look. Let's get you back on your feet. "Gambler_ReviveFriend16" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend16.wav" } //Relax. You're going to be okay. I have seen worse. "Gambler_ReviveFriend17" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend17.wav" } //Don't worry. Don't worry. I can get you back up. "Gambler_ReviveFriend18" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend18.wav" } //Don't worry. Don't worry. I can get you back up. "Gambler_ReviveFriend19" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend19.wav" } //This is nothing. You'll be as good as new once I get you up. "Gambler_ReviveFriend20" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriend20.wav" } //Let me look at you.. "Gambler_ReviveFriendA01" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA01.wav" } //You going to be okay? "Gambler_ReviveFriendA02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA02.wav" } //Are you going to be okay? "Gambler_ReviveFriendA03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA03.wav" } //How you holding up? "Gambler_ReviveFriendA04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA04.wav" } //Easy there fireball, easy. "Gambler_ReviveFriendA05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA05.wav" } //Easy there fireball. "Gambler_ReviveFriendA06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA06.wav" } //You hurt? "Gambler_ReviveFriendA07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA07.wav" } //Everything working? "Gambler_ReviveFriendA08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA08.wav" } //You in one piece? "Gambler_ReviveFriendA09" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA09.wav" } //You're not gonna die on me, are ya? "Gambler_ReviveFriendA10" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA10.wav" } //Are you going to die? "Gambler_ReviveFriendA11" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA11.wav" } //You gonna make it? "Gambler_ReviveFriendA12" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA12.wav" } //You okay? "Gambler_ReviveFriendA13" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA13.wav" } //Okay? "Gambler_ReviveFriendA14" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA14.wav" } //You good? "Gambler_ReviveFriendA15" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA15.wav" } //You okay? "Gambler_ReviveFriendA16" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA16.wav" } //Okay? "Gambler_ReviveFriendA17" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA17.wav" } //You good? "Gambler_ReviveFriendA18" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendA18.wav" } //Come on, still lots to be done. "Gambler_ReviveFriendB01" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendB01.wav" } //Rise and shine! "Gambler_ReviveFriendB02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendB02.wav" } //Let's hit the road. "Gambler_ReviveFriendB03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendB03.wav" } //Here we go. "Gambler_ReviveFriendB04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendB04.wav" } //Up and at 'em. "Gambler_ReviveFriendB05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendB05.wav" } //Let's roll. "Gambler_ReviveFriendB06" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendB06.wav" } //You owe me one. "Gambler_ReviveFriendB07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendB07.wav" } //Let's have a look at you. "Gambler_ReviveFriendB08" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendB08.wav" } //Time to get some revenge. "Gambler_ReviveFriendB09" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\ReviveFriendB09.wav" } //It's time to get some revenge. "Gambler_ReviveFriendB10" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendB10.wav" } //Let's go. "Gambler_ReviveFriendB11" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendB11.wav" } //See - all good. "Gambler_ReviveFriendB12" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendB12.wav" } //Good as new. "Gambler_ReviveFriendB13" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\ReviveFriendB13.wav" } //Let's go kill some zombies. "Gambler_ReviveFriendB14" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\ReviveFriendB14.wav" } //Ah shit, come on, come on. Come on. "Gambler_ReviveFriendLoud01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendLoud01.wav" } //GET UP, GET UP, GET UP! "Gambler_ReviveFriendLoud02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendLoud02.wav" } //TIME TO MOVE, LET'S GO! "Gambler_ReviveFriendLoud03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendLoud03.wav" } //We don't have time for this, GET UP! "Gambler_ReviveFriendLoud04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendLoud04.wav" } //Let's go, ON YOUR FEET! Let's GO! "Gambler_ReviveFriendLoud05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendLoud05.wav" } //Ah shit, come on, come on. Come on. "Gambler_ReviveFriendLoud06" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ReviveFriendLoud06.wav" } //Safe house! "Gambler_SafeSpotAhead01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SafeSpotAhead01.wav" } //We got a safe house! "Gambler_SafeSpotAhead02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SafeSpotAhead02.wav" } //Safe house ahead! "Gambler_SafeSpotAhead03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SafeSpotAhead03.wav" } //There's the safe house! "Gambler_SafeSpotAhead04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SafeSpotAhead04.wav" } //GET IT GET IT! "Gambler_ScreamWhilePounced01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ScreamWhilePounced01.wav" } //GET IT OFF ME! "Gambler_ScreamWhilePounced01a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ScreamWhilePounced01a.wav" } //GET IT GET IT! "Gambler_ScreamWhilePounced02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ScreamWhilePounced02.wav" } //GET IT OFF ME! "Gambler_ScreamWhilePounced02a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ScreamWhilePounced02a.wav" } //GET IT OFF! "Gambler_ScreamWhilePounced03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ScreamWhilePounced03.wav" } //GET IT OFF! "Gambler_ScreamWhilePounced03a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ScreamWhilePounced03a.wav" } //GET IT OFF! "Gambler_ScreamWhilePounced04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ScreamWhilePounced04.wav" } //GET IT OFF! "Gambler_ScreamWhilePounced04a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ScreamWhilePounced04a.wav" } //GET IT OFF! "Gambler_ScreamWhilePounced04b" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ScreamWhilePounced04b.wav" } //GET IT OFF ME! "Gambler_ScreamWhilePounced05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ScreamWhilePounced05.wav" } //GET IT OFF ME! "Gambler_ScreamWhilePounced05a" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ScreamWhilePounced05a.wav" } //GET IT OFF ME! "Gambler_ScreamWhilePounced06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ScreamWhilePounced06.wav" } //Those zombies are wearing armor? "Gambler_SeeArmored01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\SeeArmored01.wav" } //Those zombies are wearing armor! "Gambler_SeeArmored02" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\SeeArmored02.wav" } //Shoot the armored zombies in the back! "Gambler_SeeArmored03" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\SeeArmored03.wav" } //That squeaking is driving the zombies crazy! "Gambler_SeeClowns01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SeeClowns01.wav" } //Kill the clown! "Gambler_SeeClowns02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\SeeClowns02.wav" } //Kill the clown, he's attracting more zombies! "Gambler_SeeClowns03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\SeeClowns03.wav" } //Kill every clown you see! "Gambler_SeeClowns04" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\SeeClowns04.wav" } //Shoot the clown! "Gambler_SeeClowns05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\SeeClowns05.wav" } //Hazmat guys! "Gambler_SeeHazmat01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SeeHazmat01.wav" } //Guess those suits don't stop bites. "Gambler_SeeHazmat02" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SeeHazmat02.wav" } //Are those guys fireproof? "Gambler_SeeHazmat03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SeeHazmat03.wav" } //Mudders! "Gambler_SeeMudmen01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\SeeMudmen01.wav" } //Mudders! "Gambler_SeeMudmen02" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\SeeMudmen02.wav" } //Watch out, Mudmen! "Gambler_SeeMudmen03" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\SeeMudmen03.wav" } //Mudders! "Gambler_SeeMudmen04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\SeeMudmen04.wav" } //Excuse me. "Gambler_Sorry01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Sorry01.wav" } //Excuse me. "Gambler_Sorry02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Sorry02.wav" } //Forgive me, okay?. "Gambler_Sorry03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Sorry03.wav" } //Well sorry. "Gambler_Sorry04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Sorry04.wav" } //I'm sorry is that what you want me to say? "Gambler_Sorry05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Sorry05.wav" } //I'm sorry, okay? "Gambler_Sorry06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Sorry06.wav" } //Can you forgive me? "Gambler_Sorry07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Sorry07.wav" } //Don't look at me like that. "Gambler_Sorry08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Sorry08.wav" } //Ammo here! "Gambler_SpotAmmo01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotAmmo01.wav" } //Ammo here! "Gambler_SpotAmmo02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotAmmo02.wav" } //Ammo! "Gambler_SpotAmmo03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotAmmo03.wav" } //Ammo here! "Gambler_SpotAmmo04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotAmmo04.wav" } //Ammo! "Gambler_SpotAmmo05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotAmmo05.wav" } //First Aid Kit here! "Gambler_SpotFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotFirstAid01.wav" } //First Aid here! "Gambler_SpotFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotFirstAid02.wav" } //First Aid! "Gambler_SpotFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotFirstAid03.wav" } //There's a pipebomb here. "Gambler_SpotGrenades01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotGrenades01.wav" } //Pipe bomb. "Gambler_SpotGrenades02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotGrenades02.wav" } //Pipe bombs! "Gambler_SpotGrenades03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotGrenades03.wav" } //Pipebomb here. "Gambler_SpotGrenades05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotGrenades05.wav" } //Molotov! "Gambler_SpotGrenades06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotGrenades06.wav" } //Molotov here. "Gambler_SpotGrenades07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotGrenades07.wav" } //Molotovs! "Gambler_SpotGrenades08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotGrenades08.wav" } //Pills here! "Gambler_SpotPills01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotPills01.wav" } //We got pills here! "Gambler_SpotPills02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotPills02.wav" } //Pills here! "Gambler_SpotPills03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotPills03.wav" } //Pills here! "Gambler_SpotPills04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotPills04.wav" } //We got pills here! "Gambler_SpotPills05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotPills05.wav" } //Weapons over here! "Gambler_SpotWeapons01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotWeapons01.wav" } //Everyone grab a weapon! "Gambler_SpotWeapons02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotWeapons02.wav" } //Guns here! "Gambler_SpotWeapons03" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SpotWeapons03.wav" } //Stay close! "Gambler_StayTogether01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\StayTogether01.wav" } //Stay together people. "Gambler_StayTogether02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\StayTogether02.wav" } //Keep close. "Gambler_StayTogether03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\StayTogether03.wav" } //Get inside! "Gambler_StayTogetherInside01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\StayTogetherInside01.wav" } //Everybody INSIDE! "Gambler_StayTogetherInside02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\StayTogetherInside02.wav" } //Inside NOW! "Gambler_StayTogetherInside03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\StayTogetherInside03.wav" } //Quit screwing around, get inside! "Gambler_StayTogetherInside04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\StayTogetherInside04.wav" } //Don't make me come out there for you! "Gambler_StayTogetherInside05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\StayTogetherInside05.wav" } //Quit screwing around, get inside! "Gambler_StayTogetherInside06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\StayTogetherInside06.wav" } //Get inside! "Gambler_StayTogetherInside07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\StayTogetherInside07.wav" } //Heal up! "Gambler_SuggestHealth01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealth01.wav" } //Heal up! "Gambler_SuggestHealth02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealth02.wav" } //Good time to heal. "Gambler_SuggestHealth03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealth03.wav" } //This would be a good time to heal. "Gambler_SuggestHealth04" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealth04.wav" } //Maybe you could heal up now. "Gambler_SuggestHealth05" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealth05.wav" } //Heal if you need to. "Gambler_SuggestHealth06" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealth06.wav" } //This might be a good time to heal. "Gambler_SuggestHealthC101" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthC101.wav" } //Time for people to heal. "Gambler_SuggestHealthC102" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthC102.wav" } //Don't forget you can heal yourself. "Gambler_SuggestHealthC103" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthC103.wav" } //This is a good time to heal. "Gambler_SuggestHealthC104" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthC104.wav" } //Time for people to heal. "Gambler_SuggestHealthC105" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthC105.wav" } //Coach, you should heal. "Gambler_SuggestHealthCoach01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthCoach01.wav" } //Coach, don't forget about that health kit. "Gambler_SuggestHealthCoach02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthCoach02.wav" } //Hey Coach, heal. "Gambler_SuggestHealthCoach03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthCoach03.wav" } //Hey Coach, heal. "Gambler_SuggestHealthCoach04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthCoach04.wav" } //Coach, you should maybe heal. "Gambler_SuggestHealthCoach05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthCoach05.wav" } //Coach, you should heal. "Gambler_SuggestHealthCoach06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthCoach06.wav" } //Ellis, heal up. "Gambler_SuggestHealthEllis01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthEllis01.wav" } //Time to heal Ellis. "Gambler_SuggestHealthEllis02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthEllis02.wav" } //Come on Ellis, don't be a hero. Use your health kit. "Gambler_SuggestHealthEllis03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthEllis03.wav" } //Come on Ellis, don't be a hero. Use your health kit. "Gambler_SuggestHealthEllis04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthEllis04.wav" } //Rochelle, you don't look so good. "Gambler_SuggestHealthRochell01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthRochell01.wav" } //Rochelle, we need you, heal up. "Gambler_SuggestHealthRochell02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthRochell02.wav" } //Hey Ro, don't forget that health kit. "Gambler_SuggestHealthRochell03" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthRochell03.wav" } //Hey Ro, don't forget that health kit. "Gambler_SuggestHealthRochell04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthRochell04.wav" } //Rochelle, you don't look so good. "Gambler_SuggestHealthRochell05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthRochell05.wav" } //Rochelle, we need you, heal up. "Gambler_SuggestHealthRochell06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SuggestHealthRochell06.wav" } //Ahh Coach. "Gambler_SurvivorMournCoach01" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SurvivorMournCoach01.wav" } //Later Coach. "Gambler_SurvivorMournCoach02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SurvivorMournCoach02.wav" } //Shit Coach, I'll miss you. "Gambler_SurvivorMournCoach03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SurvivorMournCoach03.wav" } //I am going to miss you big guy. "Gambler_SurvivorMournCoachC101" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\SurvivorMournCoachC101.wav" } //Goddamn it coach, what'd you leave me with? "Gambler_SurvivorMournCoachC102" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\SurvivorMournCoachC102.wav" } //Goddamn it coach, what'd you leave me with? "Gambler_SurvivorMournCoachC103" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\SurvivorMournCoachC103.wav" } //Ellis. "Gambler_SurvivorMournEllis01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SurvivorMournEllis01.wav" } //Ahh Ellis. "Gambler_SurvivorMournEllis02" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SurvivorMournEllis02.wav" } //Ellis, I am surprised you lasted as long as you did. "Gambler_SurvivorMournEllis03" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SurvivorMournEllis03.wav" } //He was annoying but he could shoot a gun. "Gambler_SurvivorMournMechanicC101" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SurvivorMournMechanicC101.wav" } //No time for mourning, let's go. "Gambler_SurvivorMournMechanicC102" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SurvivorMournMechanicC102.wav" } //He was annoying but he could shoot a gun. "Gambler_SurvivorMournMechanicC103" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\SurvivorMournMechanicC103.wav" } //I can think of two other people I would have rather seen go first. "Gambler_SurvivorMournProducerC101" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\SurvivorMournProducerC101.wav" } //Guys, what are we going to do now? "Gambler_SurvivorMournProducerC102" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SurvivorMournProducerC102.wav" } //Rochelle. "Gambler_SurvivorMournRochelle01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SurvivorMournRochelle01.wav" } //Ahh shit Rochelle. "Gambler_SurvivorMournRochelle02" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SurvivorMournRochelle02.wav" } //Goodnight Rochelle. "Gambler_SurvivorMournRochelle03" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SurvivorMournRochelle03.wav" } //There goes repopulating the earth. "Gambler_SurvivorMournRochelle04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\SurvivorMournRochelle04.wav" } //Taking the rifle. "Gambler_TakeAssaultRifle01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeAssaultRifle01.wav" } //Grabbing the assault rifle. "Gambler_TakeAssaultRifle02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeAssaultRifle02.wav" } //Grabbing the assault rifle. "Gambler_TakeAssaultRifle03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeAssaultRifle03.wav" } //Assault rifle. "Gambler_TakeAssaultRifle04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeAssaultRifle04.wav" } //Taking the rifle. "Gambler_TakeAssaultRifle05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeAssaultRifle05.wav" } //I got the shotgun. "Gambler_TakeAutoShotgun01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeAutoShotgun01.wav" } //Shotgun for me. "Gambler_TakeAutoShotgun02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeAutoShotgun02.wav" } //Taking the shotgun "Gambler_TakeAutoShotgun03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeAutoShotgun03.wav" } //Shotgun. "Gambler_TakeAutoShotgun04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeAutoShotgun04.wav" } //This brings back some good memories. "Gambler_TakeBat01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\TakeBat01.wav" } //This is nice, I'm gonna crack some heads with it. "Gambler_TakeBat02" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\TakeBat02.wav" } //I'm gonna crack some heads with this. "Gambler_TakeBat03" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeBat03.wav" } //Nope. Bouncer at a club. "Gambler_TakeBatR01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeBatR01.wav" } //I need this. "Gambler_TakeFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeFirstAid01.wav" } //I need this. "Gambler_TakeFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeFirstAid02.wav" } //Grabbing the first aid. "Gambler_TakeFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeFirstAid03.wav" } //I'll hold on to the first aid kit. "Gambler_TakeFirstAid04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeFirstAid04.wav" } //First Aid Kit. "Gambler_TakeFirstAid05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeFirstAid05.wav" } //A Freaking Axe (to self laughing) "Gambler_TakeFryingAxe01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeFryingAxe01.wav" } //Axe! "Gambler_TakeFryingAxe02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeFryingAxe02.wav" } //Gonna bonk some heads with this! "Gambler_TakeFryingPan01" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeFryingPan01.wav" } //Frying pan! "Gambler_TakeFryingPan02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeFryingPan02.wav" } //A skillet! "Gambler_TakeFryingPan03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeFryingPan03.wav" } //This'll work. "Gambler_TakeFryingPan04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeFryingPan04.wav" } //Hell yeah. "Gambler_TakeMelee01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeMelee01.wav" } //This feels good. "Gambler_TakeMelee02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeMelee02.wav" } //This could be fun. "Gambler_TakeMelee03" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeMelee03.wav" } //Can save some bullets with this one. "Gambler_TakeMelee04" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeMelee04.wav" } //That'll come in handy. "Gambler_TakeMelee05" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\TakeMelee05.wav" } //I am going to beat the shit out of something with this. "Gambler_TakeMelee06" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeMelee06.wav" } //Grabbing a Molotov. "Gambler_TakeMolotov01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeMolotov01.wav" } //Molotov! "Gambler_TakeMolotov02" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeMolotov02.wav" } //Pills. "Gambler_TakePills01" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakePills01.wav" } //I got pills. "Gambler_TakePills02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakePills02.wav" } //I can always use these. "Gambler_TakePills03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakePills03.wav" } //I'll hold onto these pills. "Gambler_TakePills04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakePills04.wav" } //Grabbing a pipe bomb. "Gambler_TakePipeBomb01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakePipeBomb01.wav" } //Pipe bomb! "Gambler_TakePipeBomb02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakePipeBomb02.wav" } //Grabbing the pistol! "Gambler_TakePistol01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakePistol01.wav" } //Pistol! "Gambler_TakePistol02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakePistol02.wav" } //Second pistol. "Gambler_TakePistol03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakePistol03.wav" } //Going with the shotgun. "Gambler_TakeShotgun01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeShotgun01.wav" } //Shotgun. "Gambler_TakeShotgun02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeShotgun02.wav" } //Taking the shotgun. "Gambler_TakeShotgun03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeShotgun03.wav" } //Sniper for me. "Gambler_TakeSniper01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeSniper01.wav" } //I'll snipe. "Gambler_TakeSniper02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeSniper02.wav" } //Sniper for me. "Gambler_TakeSniper03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeSniper03.wav" } //I'll snipe. "Gambler_TakeSniper04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeSniper04.wav" } //Taking the machinegun. "Gambler_TakeSubMachineGun01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeSubMachineGun01.wav" } //Going with the machinegun. "Gambler_TakeSubMachineGun02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TakeSubMachineGun02.wav" } //Freaking tank is killing me! "Gambler_TankPound01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TankPound01.wav" } //Freaking tank is killing me! "Gambler_TankPound02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TankPound02.wav" } //Do you see this big giant thing on me?!?! "Gambler_TankPound03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TankPound03.wav" } //Do you see this big giant thing on me?!?! "Gambler_TankPound04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TankPound04.wav" } //Mother of Mercy! This thing is killing me! "Gambler_TankPound05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TankPound05.wav" } //Mother of Mercy! This thing is killing me! "Gambler_TankPound06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TankPound06.wav" } //Suck on that "Gambler_Taunt01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Taunt01.wav" } //Stick that where the sun don't shine! "Gambler_Taunt02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Taunt02.wav" } //Take that you mealy-mouthed bastards. "Gambler_Taunt03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Taunt03.wav" } //Stick it up your ass! "Gambler_Taunt04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Taunt04.wav" } //Stick that up your ass! "Gambler_Taunt05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Taunt05.wav" } //We are wiping the floor with you. "Gambler_Taunt06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Taunt06.wav" } //You don't stand a chance. "Gambler_Taunt07" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Taunt07.wav" } //Give up now! "Gambler_Taunt08" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Taunt08.wav" } //Candyasses! "Gambler_Taunt09" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Taunt09.wav" } //Don't you think we should be killing the zombies instead? "Gambler_TeamKillAccident01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeamKillAccident01.wav" } //What in the hell kind of strategy is that? "Gambler_TeamKillAccident02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeamKillAccident02.wav" } //What?!!? This is hard enough without you helping the freaks! "Gambler_TeamKillAccident03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeamKillAccident03.wav" } //Looks like they're comin' back to finish the job. "Gambler_TeaserIntroMovie01" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie01.wav" } //Looks like they're comin' back to finish the job. "Gambler_TeaserIntroMovie02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie02.wav" } //Looks like they're comin' back to finish the job. "Gambler_TeaserIntroMovie03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie03.wav" } //I guess there's been a change of plans. "Gambler_TeaserIntroMovie04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie04.wav" } //I guess there's been a change of plans. "Gambler_TeaserIntroMovie05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie05.wav" } //Looks like they came back to finish the job. "Gambler_TeaserIntroMovie06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie06.wav" } //Looks like there's been a change of plans. "Gambler_TeaserIntroMovie07" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie07.wav" } //Looks like their plans have changed. "Gambler_TeaserIntroMovie08" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie08.wav" } //There's been a change of plans. "Gambler_TeaserIntroMovie09" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie09.wav" } //Looks like there's been a change of plans. "Gambler_TeaserIntroMovie10" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie10.wav" } //There's been a change of plans. "Gambler_TeaserIntroMovie11" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie11.wav" } //Looks like their plans have changed. "Gambler_TeaserIntroMovie12" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie12.wav" } //Looks like we're not part've their new plan. "Gambler_TeaserIntroMovie13" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie13.wav" } //Looks like they came back to finish the job. "Gambler_TeaserIntroMovie14" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie14.wav" } //Looks like they came back to finish the job. "Gambler_TeaserIntroMovie15" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie15.wav" } //Looks like they're comin' back to finish the job. "Gambler_TeaserIntroMovie16" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TeaserIntroMovie16.wav" } //Thanks. "Gambler_Thanks01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Thanks01.wav" } //Thanks! "Gambler_Thanks03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Thanks03.wav" } //Thanks, man, I owe you. "Gambler_Thanks04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Thanks04.wav" } //I owe you one. "Gambler_Thanks05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Thanks05.wav" } //Thanks bro. "Gambler_ThanksCoach01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ThanksCoach01.wav" } //Thanks killer. "Gambler_ThanksEllis01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ThanksEllis01.wav" } //Thanks Ro. "Gambler_ThanksRochelle01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ThanksRochelle01.wav" } //Relax, Relax I'm coming! "Gambler_ToTheRescue01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ToTheRescue01.wav" } //I'm on my way! "Gambler_ToTheRescue02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ToTheRescue02.wav" } //Hold on, coming! "Gambler_ToTheRescue03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ToTheRescue03.wav" } //I'm on the way! "Gambler_ToTheRescue04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\ToTheRescue04.wav" } //That was WAY too close! "Gambler_TransitionClose01" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TransitionClose01.wav" } //That was way, WAY too close! "Gambler_TransitionClose02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TransitionClose02.wav" } //Man, we got lucky! "Gambler_TransitionClose03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TransitionClose03.wav" } //That my friends, is how you do it! "Gambler_TransitionClose04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TransitionClose04.wav" } //Happy New Year! "Gambler_TransitionClose05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TransitionClose05.wav" } //We got lucky! "Gambler_TransitionClose06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TransitionClose06.wav" } //God DAMN, that was close! "Gambler_TransitionClose07" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TransitionClose07.wav" } //That was a close one. "Gambler_TransitionClose08" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TransitionClose08.wav" } //At least I made it. "Gambler_TransitionClose09" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TransitionClose09.wav" } //Well, that was unpleasant. "Gambler_TransitionClose10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TransitionClose10.wav" } //We made that by the skin of our teeth. "Gambler_TransitionClose11" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TransitionClose11.wav" } //That was a little too close. "Gambler_TransitionClose12" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\TransitionClose12.wav" } //Wait. "Gambler_WaitHere01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WaitHere01.wav" } //Don't move from this spot. "Gambler_WaitHere02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WaitHere02.wav" } //Stay here. "Gambler_WaitHere03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WaitHere03.wav" } //Just stay here. "Gambler_WaitHere04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WaitHere04.wav" } //Wait here. "Gambler_WaitHere05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WaitHere05.wav" } //BOOMER! "Gambler_WarnBoomer01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnBoomer01.wav" } //WE GOT A BOOMER! "Gambler_WarnBoomer02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnBoomer02.wav" } //BOOMER! "Gambler_WarnBoomer03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnBoomer03.wav" } //BOOMER! "Gambler_WarnBoomer04" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnBoomer04.wav" } //BOOMER! "Gambler_WarnBoomer05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnBoomer05.wav" } //WE GOT A BOOMER! "Gambler_WarnBoomer06" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnBoomer06.wav" } //Fat guy! "Gambler_WarnBoomerC101" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnBoomerC101.wav" } //Goiter man! "Gambler_WarnBoomerC102" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnBoomerC102.wav" } //Aunt bee. "Gambler_WarnBoomerC103" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnBoomerC103.wav" } //Fatty! "Gambler_WarnBoomerC104" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnBoomerC104.wav" } //Fat guy! "Gambler_WarnBoomerC105" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnBoomerC105.wav" } //Everybody be careful. "Gambler_WarnCareful01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnCareful01.wav" } //Let's be careful. "Gambler_WarnCareful02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnCareful02.wav" } //Try and be careful. "Gambler_WarnCareful03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnCareful03.wav" } //CHARGER! "Gambler_WarnCharger01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnCharger01.wav" } //WE GOT A CHARGER! "Gambler_WarnCharger02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnCharger02.wav" } //CHARGER! "Gambler_WarnCharger03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnCharger03.wav" } //CHARGER! "Gambler_WarnCharger04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnCharger04.wav" } //One Arm! "Gambler_WarnChargerC101" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnChargerC101.wav" } //Overalls! "Gambler_WarnChargerC102" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnChargerC102.wav" } //Hillbilly! "Gambler_WarnChargerC103" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnChargerC103.wav" } //WE GOT A HUNTER! "Gambler_WarnHunter01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnHunter01.wav" } //HUNTER! "Gambler_WarnHunter02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnHunter02.wav" } //HUNTER! "Gambler_WarnHunter03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnHunter03.wav" } //HUNTER! "Gambler_WarnHunter04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnHunter04.wav" } //WE GOT A HUNTER! "Gambler_WarnHunter05" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnHunter05.wav" } //Jumper! "Gambler_WarnHunterC101" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnHunterC101.wav" } //Leaper! "Gambler_WarnHunterC102" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnHunterC102.wav" } //Scrawny little bitch I'm gonna kill. "Gambler_WarnHunterC103" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnHunterC103.wav" } //Jockey! "Gambler_WarnJockey01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnJockey01.wav" } //Jockey! "Gambler_WarnJockey02" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnJockey02.wav" } //Jockey! "Gambler_WarnJockey03" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnJockey03.wav" } //Little guy! "Gambler_WarnJockeyC101" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnJockeyC101.wav" } //Little freak! "Gambler_WarnJockeyC102" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnJockeyC102.wav" } //Little guy! "Gambler_WarnJockeyC103" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnJockeyC103.wav" } //WE GOT A SMOKER! "Gambler_WarnSmoker01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnSmoker01.wav" } //SMOKER! "Gambler_WarnSmoker02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnSmoker02.wav" } //SMOKER! "Gambler_WarnSmoker03" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnSmoker03.wav" } //SMOKER! "Gambler_WarnSmoker04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnSmoker04.wav" } //TONGUE! "Gambler_WarnSmokerC101" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnSmokerC101.wav" } //The smoking thing! "Gambler_WarnSmokerC102" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnSmokerC102.wav" } //Spitter "Gambler_WarnSpitter01" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnSpitter01.wav" } //Spitter "Gambler_WarnSpitter02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnSpitter02.wav" } //We got a spitter "Gambler_WarnSpitter03" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnSpitter03.wav" } //Green thing! "Gambler_WarnSpitterC101" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnSpitterC101.wav" } //Neck! "Gambler_WarnSpitterC102" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnSpitterC102.wav" } //We got goo!! "Gambler_WarnSpitterIncoming01" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming01.wav" } //Goo incoming! "Gambler_WarnSpitterIncoming02" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming02.wav" } //Hot stuff coming! "Gambler_WarnSpitterIncoming03" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming03.wav" } //Fire spit coming! "Gambler_WarnSpitterIncoming04" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming04.wav" } //Fire spit coming! "Gambler_WarnSpitterIncoming05" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming05.wav" } //We got goo!! "Gambler_WarnSpitterIncoming06" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming06.wav" } //We got goo coming!! "Gambler_WarnSpitterIncoming07" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnSpitterIncoming07.wav" } //WE GOT A TANK! "Gambler_WarnTank01" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnTank01.wav" } //TANK! "Gambler_WarnTank02" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnTank02.wav" } //TANK! "Gambler_WarnTank03" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnTank03.wav" } //TANK! "Gambler_WarnTank04" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnTank04.wav" } //We have a problem! "Gambler_WarnTankC101" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnTankC101.wav" } //HOLY SHIT! BIG FREAKING ZOMBIE! "Gambler_WarnTankC102" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnTankC102.wav" } //We have a problem! "Gambler_WarnTankC103" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnTankC103.wav" } //HOLY SHIT! BIG FREAKING ZOMBIE! "Gambler_WarnTankC104" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WarnTankC104.wav" } //We got a witch. "Gambler_WarnWitch01" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnWitch01.wav" } //Witch. "Gambler_WarnWitch02" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnWitch02.wav" } //Witch. "Gambler_WarnWitch03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnWitch03.wav" } //Witch. "Gambler_WarnWitch04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WarnWitch04.wav" } //They're behind us! "Gambler_WatchOutBehind01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WatchOutBehind01.wav" } //Behind us! "Gambler_WatchOutBehind02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WatchOutBehind02.wav" } //Behind! "Gambler_WatchOutBehind03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WatchOutBehind03.wav" } //Behind us! "Gambler_WatchOutBehind04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WatchOutBehind04.wav" } //AhhhI pissed the witch off! "Gambler_WitchChasing01" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WitchChasing01.wav" } //This bitch is chasing me! "Gambler_WitchChasing02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WitchChasing02.wav" } //Witch coming! Witch coming! "Gambler_WitchChasing03" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WitchChasing03.wav" } //Shoot the witch! Shoot the witch! Shoot the witch! "Gambler_WitchChasing04" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WitchChasing04.wav" } //Shoot the witch! Shoot the witch! Shoot the witch! What are you doing? Shoot her! "Gambler_WitchChasing05" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WitchChasing05.wav" } //AhhhI pissed the witch off! "Gambler_WitchChasing06" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WitchChasing06.wav" } //Leave the witch alone. "Gambler_WitchGettingAngry01" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WitchGettingAngry01.wav" } //Can we leave that witch alone? "Gambler_WitchGettingAngry02" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WitchGettingAngry02.wav" } //Watch out, that witch is getting angry. "Gambler_WitchGettingAngry03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WitchGettingAngry03.wav" } //Stay away from the witch. "Gambler_WitchGettingAngry04" { "channel" "CHAN_VOICE" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WitchGettingAngry04.wav" } //Things could be worse. "Gambler_World102" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World102.wav" } //All we have to do is find the freeway. It'll take us to the bridge. "Gambler_World103" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World103.wav" } //Looks like the Military took over. "Gambler_World107" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World107.wav" } //Don't shoot that car! "Gambler_World112" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World112.wav" } //From the looks of this park. I'm glad we didn't arrive early. "Gambler_World113" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World113.wav" } //We run to the tower and turn off the alarm. (exasperated to Ellis) "Gambler_World115" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World115.wav" } //As soon as that door opens, get ready to run for the tower. "Gambler_World116" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World116.wav" } //These bodies are not infected. "Gambler_World117" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World117.wav" } //You ever eat horse? Tasty. (Ellis - wish we had horses. ) "Gambler_World119" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World119.wav" } //Yeah and of course, stay together (Ellis - but we should stick together right?) "Gambler_World120" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World120.wav" } //Annnd... Let's go! Let's go! "Gambler_World121" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World121.wav" } //Annnd... Let's go! Let's go! Let's go! "Gambler_World122" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World122.wav" } //To the tower. "Gambler_World123" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World123.wav" } //Run to the tower. "Gambler_World124" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World124.wav" } //Somebody's got to turn off the alarm! "Gambler_World125" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World125.wav" } //Turn off the alarm! "Gambler_World126" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World126.wav" } //Alarm is off! "Gambler_World129" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World129.wav" } //Off! "Gambler_World130" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World130.wav" } //I got it! "Gambler_World131" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World131.wav" } //Ellis! ELLIS! We don't have time for that right now! (ellis telling story about riding on buses) "Gambler_World132" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World132.wav" } //There's the freeway. "Gambler_World133" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World133.wav" } //Zombies didn't take down this helicopter. "Gambler_World204" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World204.wav" } //Up the ladder! "Gambler_World213" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World213.wav" } //Ooohhhhh ho ho ho... watch where you shoot! "Gambler_World214" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World214.wav" } //WHAT THE - (reaction to bombing) "Gambler_World219" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World219.wav" } //WHAT THE HELL ARE THEY DOING? (reaction to bombing) "Gambler_World220" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World220.wav" } //The city of the dead (to self) "Gambler_World226" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World226.wav" } //God I love pool. "Gambler_World303" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World303.wav" } //Someone start the tractor. "Gambler_World305" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World305.wav" } //Look Ellis! A tractor! "Gambler_World306" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World306.wav" } //We can use that float to get across. "Gambler_World307" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World307.wav" } //Our rides here. "Gambler_World308" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World308.wav" } //The BRIDGE! "Gambler_World312" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World312.wav" } //I'm hitting it, get ready! "Gambler_World409" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World409.wav" } //Your mom's car. (Hey nick, what kind of car did you drive?) "Gambler_World421" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World421.wav" } //Get to the chopper! "Gambler_World425" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\World425.wav" } //So that's a boomer, huh? You know, it's sad to see an eating disorder get out of control like that. "Gambler_WorldC1M1B10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B10.wav" } //Good, that's decided. Moving on: I think this building's on fire. Sooo... I'd like to leave it. "Gambler_WorldC1M1B100" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B100.wav" } //Hey! Get back here! "Gambler_WorldC1M1B101" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B101.wav" } //I guess living here's finally paying off. "Gambler_WorldC1M1B103" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B103.wav" } //Get me to the mall and I'll make it worth your while. "Gambler_WorldC1M1B104" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B104.wav" } //Hey, come back! I'm HERE! There's still someone DOWN here! "Gambler_WorldC1M1B105" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B105.wav" } //You could have yelled if you wanted. "Gambler_WorldC1M1B107" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B107.wav" } //It's flying away from the burning building we're standing on. Let's follow its lead and get the hell out of here. "Gambler_WorldC1M1B109" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B109.wav" } //Okay, we all had a turn yelling at the helicopter. Good. Moving on: I think the building's on fire. "Gambler_WorldC1M1B112" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B112.wav" } //Goddamn it they left us! "Gambler_WorldC1M1B117" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B117.wav" } //Yeah sure, all for one and one for all. [Sarcastic] "Gambler_WorldC1M1B118" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B118.wav" } //I trust you. You look like a man who knows his donuts. "Gambler_WorldC1M1B122" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B122.wav" } //They saw us all right, and they're not coming back. "Gambler_WorldC1M1B123" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B123.wav" } //Not to burst your bubble, sport, but this building is burning down. They're not coming back. "Gambler_WorldC1M1B124" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B124.wav" } //So much for the rescue. Any ideas? "Gambler_WorldC1M1B125" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B125.wav" } //Grab something, I got a feeling this isn't going to be easy. "Gambler_WorldC1M1B126" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B126.wav" } //We better arm ourselves. I hope you three know how to fight. You don't look it. "Gambler_WorldC1M1B128" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B128.wav" } //If the world's going to hell, I'm taking a weapon. "Gambler_WorldC1M1B129" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B129.wav" } //Everybody grab a weapon. I get the feeling we're gonna need 'em. "Gambler_WorldC1M1B130" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B130.wav" } //Holy shit, it's zombies. "Gambler_WorldC1M1B134" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B134.wav" } //Well, this is unexpected. "Gambler_WorldC1M1B137" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B137.wav" } //These... don't look like people. "Gambler_WorldC1M1B138" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B138.wav" } //Jesus Christ! What are these things? "Gambler_WorldC1M1B139" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B139.wav" } //Alright, I'm not walking through THAT. Let's find another way. "Gambler_WorldC1M1B14" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B14.wav" } //I don't know about you, but I'm killing these things. "Gambler_WorldC1M1B140" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B140.wav" } //If that map's right, New Orleans might be the last place in America that can get us out alive. "Gambler_WorldC1M1B143" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B143.wav" } //According to this map, the only place left standing is New Orleans. "Gambler_WorldC1M1B146" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B146.wav" } //Jesus, the whole country has fallen. "Gambler_WorldC1M1B147" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B147.wav" } //This map is not good news. "Gambler_WorldC1M1B148" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B148.wav" } //According to this map, there aren't a whole lot of options. "Gambler_WorldC1M1B149" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B149.wav" } //Let's find another way. This suit's flammable. "Gambler_WorldC1M1B15" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B15.wav" } //Shit! This place is burnin' up FAST. "Gambler_WorldC1M1B16" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B16.wav" } //Damn it! Elevator's out. "Gambler_WorldC1M1B17" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B17.wav" } //Get out to the ledge! "Gambler_WorldC1M1B21" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B21.wav" } //Out here! Let's try the ledge! "Gambler_WorldC1M1B22" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B22.wav" } //We can use this ledge to get around the fire. "Gambler_WorldC1M1B23" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B23.wav" } //This shit'll even up the score. "Gambler_WorldC1M1B27" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B27.wav" } //Now we're talking. "Gambler_WorldC1M1B34" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B34.wav" } //Search these rooms. Might be something we can use. "Gambler_WorldC1M1B35" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B35.wav" } //This elevator's still working! "Gambler_WorldC1M1B36" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B36.wav" } //Technically... you're not supposed to use an elevator in a fire. But that might not apply during a zombie apocalypse. "Gambler_WorldC1M1B37" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B37.wav" } //Everybody get in the elevator! "Gambler_WorldC1M1B38" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B38.wav" } //I bet there'll be something waiting for us out there. So let's get ready... "Gambler_WorldC1M1B41" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B41.wav" } //Alright, we're all friends now. Get ready... "Gambler_WorldC1M1B42" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B42.wav" } //Name's Nick. But don't worry about learning it, 'cause I ain't sticking around long. "Gambler_WorldC1M1B44" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B44.wav" } //Nick. That's all you need to know. "Gambler_WorldC1M1B45" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B45.wav" } //Nick. "Gambler_WorldC1M1B46" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B46.wav" } //Hey, what's your name? "Gambler_WorldC1M1B50" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B50.wav" } //You did good out there, Rochelle. "Gambler_WorldC1M1B51" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B51.wav" } //Nick, name's Nick. You all did good. What's your names? "Gambler_WorldC1M1B52" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B52.wav" } //Okay, let's keep this up. "Gambler_WorldC1M1B53" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B53.wav" } //Nick. "Gambler_WorldC1M1B54" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B54.wav" } //Nice work out there. "Gambler_WorldC1M1B55" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B55.wav" } //Name's Nick. "Gambler_WorldC1M1B56" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B56.wav" } //Anyone get bit? Isn't that how this works? "Gambler_WorldC1M1B57" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B57.wav" } //Nick. "Gambler_WorldC1M1B58" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B58.wav" } //Well, I'm glad we got that out of the way. Now: did anyone get bit? "Gambler_WorldC1M1B59" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B59.wav" } //There's blood on me, but it ain't mine. "Gambler_WorldC1M1B60" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B60.wav" } //No, I'm good. "Gambler_WorldC1M1B62" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B62.wav" } //And then there were three. "Gambler_WorldC1M1B64" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B64.wav" } //Nick. Not that it matters, 'cause I think we should split up when this things opens. "Gambler_WorldC1M1B65" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B65.wav" } //We're pretty screwed. "Gambler_WorldC1M1B66" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B66.wav" } //Was it Ellis? Well, doesn't matter now. "Gambler_WorldC1M1B67" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B67.wav" } //I think it was Coach. Don't matter now. "Gambler_WorldC1M1B68" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B68.wav" } //I think she just said it was Rochelle. "Gambler_WorldC1M1B69" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B69.wav" } //I normally go solo-but under the circumstances, I'm thinkin' we stick together. Call me Nick. You got names? "Gambler_WorldC1M1B70" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B70.wav" } //That's what they call a boomer... "Gambler_WorldC1M1B73" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B73.wav" } //God DAMN it! We just missed it! "Gambler_WorldC1M1B87" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B87.wav" } //God DAMN it! We just missed it! "Gambler_WorldC1M1B88" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B88.wav" } //Where the hell's the copter going? We're right here! "Gambler_WorldC1M1B89" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B89.wav" } //Okay. Helicopters don't come back when you yell at them. Now we know that. "Gambler_WorldC1M1B90" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B90.wav" } //God DAMN it! We just missed it! "Gambler_WorldC1M1B91" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B91.wav" } //Good, that's decided. Moving on: I think this building's on fire. Sooo... I'd like to leave this building. "Gambler_WorldC1M1B92" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B92.wav" } //Hey! Come back! "Gambler_WorldC1M1B96" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B96.wav" } //Damn it! We JUST missed it! "Gambler_WorldC1M1B97" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B97.wav" } //Where the hell's the copter going? We're right here! "Gambler_WorldC1M1B98" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B98.wav" } //Hey! Get back here! "Gambler_WorldC1M1B99" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M1B99.wav" } //Sounds good to me. "Gambler_WorldC1M2B01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B01.wav" } //A gun store sounds like a fine to stop. "Gambler_WorldC1M2B02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B02.wav" } //Mall must be close... "Gambler_WorldC1M2B03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B03.wav" } //Through the door! "Gambler_WorldC1M2B06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B06.wav" } //Jump onto the truck! "Gambler_WorldC1M2B07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B07.wav" } //Over this dumpster! "Gambler_WorldC1M2B08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B08.wav" } //Are you sure this is the way to the mall? "Gambler_WorldC1M2B09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B09.wav" } //Jesus. This place is a ghost town. "Gambler_WorldC1M2B10" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B10.wav" } //It's STARTING to creep you out? "Gambler_WorldC1M2B12" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B12.wav" } //I'm not legally allowed to own a gun, hope everybody's okay with that. "Gambler_WorldC1M2B13" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B13.wav" } //Candy store for adults. "Gambler_WorldC1M2B14" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B14.wav" } //Let's grab some guns, we got shit to shoot. "Gambler_WorldC1M2B15" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B15.wav" } //So let me get this straight: we get you your shit and you'll help us get to the mall? Right? Okay. You screw us and I will kill you with your own gun. "Gambler_WorldC1M2B16" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B16.wav" } //Thank you for the guns, honestly, we all appreciate it. But you better not be screwing with us. "Gambler_WorldC1M2B17" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B17.wav" } //Sure, why not. "Gambler_WorldC1M2B19" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B19.wav" } //Sir, for the use of this gun, I am willing to go get you your cola. "Gambler_WorldC1M2B20" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B20.wav" } //Get ready, this is going to set off the alarm "Gambler_WorldC1M2B21" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B21.wav" } //Get the cola! "Gambler_WorldC1M2B24" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B24.wav" } //Grab the cola! "Gambler_WorldC1M2B25" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B25.wav" } //Somebody grab the Cola! "Gambler_WorldC1M2B26" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B26.wav" } //I got his Cola, let's go! "Gambler_WorldC1M2B27" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B27.wav" } //We got it, let's go! "Gambler_WorldC1M2B28" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B28.wav" } //Got the cola! "Gambler_WorldC1M2B29" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B29.wav" } //Barrier's down! Let's get out of here. "Gambler_WorldC1M2B30" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B30.wav" } //There goes the tanker. Let's get out of here. "Gambler_WorldC1M2B31" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B31.wav" } //That's one way to open a path. "Gambler_WorldC1M2B32" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B32.wav" } //I gotta respect that! "Gambler_WorldC1M2B33" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B33.wav" } //That is how you clear a path. "Gambler_WorldC1M2B34" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B34.wav" } //I'll be damned-we actually made it to the mall. "Gambler_WorldC1M2B35" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B35.wav" } //Well, we made it. Let's hope there's still somebody here. "Gambler_WorldC1M2B36" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B36.wav" } //Okay we made it. Let's hope there's still somebody here. "Gambler_WorldC1M2B37" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B37.wav" } //Okay, we made it to the mall. BARELY. "Gambler_WorldC1M2B38" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M2B38.wav" } //If anyone sees a men's store let me know. I got blood on this suit. "Gambler_WorldC1M3B01" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B01.wav" } //Let's go find this evacuation center. I'm already sick of this place. "Gambler_WorldC1M3B02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B02.wav" } //Ugh. GOD, I hate malls. "Gambler_WorldC1M3B03" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B03.wav" } //Up this escalator! "Gambler_WorldC1M3B04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B04.wav" } //Down that escalator! "Gambler_WorldC1M3B07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B07.wav" } //Disco Pants and Haircuts? Man, lots of space in this mall. "Gambler_WorldC1M3B08" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B08.wav" } //Evac's this way! "Gambler_WorldC1M3B09" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B09.wav" } //Who the hell is Jimmy Gibbs, Jr.? "Gambler_WorldC1M3B12" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B12.wav" } //I'm getting sick of looking at this guy's face. "Gambler_WorldC1M3B13" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B13.wav" } //Really? 'Cause he looks like an asshole. "Gambler_WorldC1M3B14" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B14.wav" } //I got a sinking feeling this alarm's gonna get us some attention... "Gambler_WorldC1M3B15" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B15.wav" } //I got a sick feeling this alarm's gonna get us some attention... "Gambler_WorldC1M3B16" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B16.wav" } //Keep going up! "Gambler_WorldC1M3B17" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B17.wav" } //Up! Up! Keep moving! "Gambler_WorldC1M3B18" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B18.wav" } //Turn off THAT ALARM! "Gambler_WorldC1M3B19" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B19.wav" } //We gotta turn off this alarm! "Gambler_WorldC1M3B20" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B20.wav" } //We need to turn of this alarm! "Gambler_WorldC1M3B21" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B21.wav" } //Is there some way to turn off this alarm? "Gambler_WorldC1M3B22" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B22.wav" } //Got it! "Gambler_WorldC1M3B23" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B23.wav" } //Alarm off! "Gambler_WorldC1M3B24" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B24.wav" } //Thanks for turning off that alarm! "Gambler_WorldC1M3B25" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B25.wav" } //Man, that was driving me crazy. "Gambler_WorldC1M3B26" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B26.wav" } //You know what? I could take the zombies, but not that goddam noise. "Gambler_WorldC1M3B27" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B27.wav" } //Jesus. I knew it. There's nothing here! "Gambler_WorldC1M3B28" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B28.wav" } //Okay, so the evac station's abandoned, annnnd we're at the center of a zombie-filled building. But on the bright side? We're all probably gonna die. "Gambler_WorldC1M3B29" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B29.wav" } //CEDA leaving me twice in one day, lesson learned. "Gambler_WorldC1M3B30" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B30.wav" } //No one's alive in here. "Gambler_WorldC1M3B31" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B31.wav" } //We aren't getting saved. "Gambler_WorldC1M3B33" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B33.wav" } //We are going to have to save ourselves, people. "Gambler_WorldC1M3B34" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B34.wav" } //Looks like people headed this way! "Gambler_WorldC1M3B35" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B35.wav" } //There's a saferoom up ahead! "Gambler_WorldC1M3B36" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M3B36.wav" } //I think the little guy's onto something. Let's give it a shot. "Gambler_WorldC1M4B01" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B01.wav" } //CEDA's not gonna save us, any ideas? "Gambler_WorldC1M4B02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B02.wav" } //I'll agree to the idea, but I'm driving. "Gambler_WorldC1M4B03" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B03.wav" } //What a fun road trip this will be. "Gambler_WorldC1M4B04" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B04.wav" } //Well, it beats my idea: staying here and dying in the mall. "Gambler_WorldC1M4B05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B05.wav" } //Okay. Let's gas up the car and get the hell out of this mall. "Gambler_WorldC1M4B06" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B06.wav" } //Let's get some GAS! "Gambler_WorldC1M4B07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B07.wav" } //Fill 'er up! "Gambler_WorldC1M4B08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B08.wav" } //Come onnnn, come onnnnnn... "Gambler_WorldC1M4B09" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B09.wav" } //Come onnnn, come onnnnnn... "Gambler_WorldC1M4B10" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B10.wav" } //Come on... "Gambler_WorldC1M4B11" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B11.wav" } //Get in the tank, you stupid goddamn gas, get in the tank. "Gambler_WorldC1M4B12" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B12.wav" } //Piece of shit gas, GET IN THE CAR! "Gambler_WorldC1M4B13" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B13.wav" } //Got another can in the tank! "Gambler_WorldC1M4B14" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B14.wav" } //One more for the gas tank! "Gambler_WorldC1M4B15" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B15.wav" } //How big is the tank in this thing? "Gambler_WorldC1M4B16" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B16.wav" } //Hurry up, hurrrry upppp... "Gambler_WorldC1M4B17" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B17.wav" } //Come comeoncomeoncomeoncomeon. Come on! "Gambler_WorldC1M4B18" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B18.wav" } //Get! In! The! Tank! "Gambler_WorldC1M4B19" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B19.wav" } //Get in there! "Gambler_WorldC1M4B20" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B20.wav" } //We still need more gas! "Gambler_WorldC1M4B24" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B24.wav" } //Halfway there! "Gambler_WorldC1M4B25" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B25.wav" } //Almost there! "Gambler_WorldC1M4B26" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B26.wav" } //We still need ten more! "Gambler_WorldC1M4B28" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B28.wav" } //We still need five more! "Gambler_WorldC1M4B29" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B29.wav" } //Just three more! "Gambler_WorldC1M4B30" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B30.wav" } //Just two more! "Gambler_WorldC1M4B31" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B31.wav" } //One more can to go! "Gambler_WorldC1M4B33" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B33.wav" } //She's all filled up, let's go, get to the car! "Gambler_WorldC1M4B34" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B34.wav" } //Thank YOU, Jimmy Gibbs, Jr. "Gambler_WorldC1M4B35" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B35.wav" } //Get to the car! "Gambler_WorldC1M4B36" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B36.wav" } //Would you get to the goddamn car? "Gambler_WorldC1M4B37" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B37.wav" } //HELL YEAH! Next stop: New Orleans... "Gambler_WorldC1M4B38" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B38.wav" } //Everyone to the car! "Gambler_WorldC1M4B39" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B39.wav" } //I'm not waiting long, get to the car! "Gambler_WorldC1M4B40" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B40.wav" } //Time to leave people! "Gambler_WorldC1M4B41" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B41.wav" } //Time to go! "Gambler_WorldC1M4B42" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B42.wav" } //Let's go people, let's go! "Gambler_WorldC1M4B43" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B43.wav" } //Hit it, Ellis! "Gambler_WorldC1M4B44" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC1M4B44.wav" } //This is just a mess. "Gambler_WorldC2M105" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\WorldC2M105.wav" } //Down the off ramp. "Gambler_WorldC2M107" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M107.wav" } //There's a motel up there. "Gambler_WorldC2M109" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M109.wav" } //Search the rooms. "Gambler_WorldC2M114" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M114.wav" } //Let's try upstairs. "Gambler_WorldC2M115" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M115.wav" } //In here. "Gambler_WorldC2M118" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M118.wav" } //Careful heading down there hill. "Gambler_WorldC2M125" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M125.wav" } //Woah shit. "Gambler_WorldC2M127" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M127.wav" } //Down the river. "Gambler_WorldC2M130" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M130.wav" } //We can get up the hill over here. "Gambler_WorldC2M131" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M131.wav" } //Lights are on, where's the people? "Gambler_WorldC2M133" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M133.wav" } //Safe house in the trailer. "Gambler_WorldC2M135" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M135.wav" } //Breaking my neck is not a fun time, Ellis. "Gambler_WorldC2M137" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M137.wav" } //I hate to be the bearer of bad news, guys-but unless Ellis knows how to build a monster truck, we AIN'T drivin' through this. "Gambler_WorldC2M1B01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M1B01.wav" } //Don't sweat it, Ellis. At least you got us out of that mall. "Gambler_WorldC2M1B02" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M1B02.wav" } //God DAMN you, Jimmy Gibbs, Jr. "Gambler_WorldC2M1B03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M1B03.wav" } //These abandoned cars go on for MILES. "Gambler_WorldC2M1B04" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M1B04.wav" } //That's... one theory. "Gambler_WorldC2M1B05" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M1B05.wav" } //Oh good. Now we can die there as adults. "Gambler_WorldC2M1B06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M1B06.wav" } //Searchlights over there. Could be a way out. "Gambler_WorldC2M1B07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M1B07.wav" } //Down this off ramp! "Gambler_WorldC2M1B08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M1B08.wav" } //Highway's blocked! Let's cut through this motel! "Gambler_WorldC2M1B11" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M1B11.wav" } //[Whistles] those people SUCKED at high diving. "Gambler_WorldC2M1B13" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M1B13.wav" } //We better search these rooms. "Gambler_WorldC2M1B14" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M1B14.wav" } //Careful, this gully looks pretty steep. "Gambler_WorldC2M1B16" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M1B16.wav" } //Whispering Oaks! We made it. "Gambler_WorldC2M1B17" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M1B17.wav" } //Looks abandoned. "Gambler_WorldC2M202" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M202.wav" } //As far as Evac Centers go, this is not the worst place to hole up. "Gambler_WorldC2M205" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M205.wav" } //Back here. "Gambler_WorldC2M210" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M210.wav" } //Through here. "Gambler_WorldC2M217" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M217.wav" } //We need to turn on the power to open this door. "Gambler_WorldC2M218" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M218.wav" } //You know what? Somehow I think it will activate everything else around here. "Gambler_WorldC2M219" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M219.wav" } //What hell, I'm hitting it. "Gambler_WorldC2M220" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M220.wav" } //I'm hitting it. "Gambler_WorldC2M223" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M223.wav" } //Get ready to run, I'm hitting it. "Gambler_WorldC2M224" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M224.wav" } //Keep running, keep running. "Gambler_WorldC2M225" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M225.wav" } //Run into the tunnel of love! "Gambler_WorldC2M226" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M226.wav" } //Tunnel of love? Jesus Christ. "Gambler_WorldC2M227" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M227.wav" } //Go go go. Cut in line. "Gambler_WorldC2M228" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M228.wav" } //We'll head towards the searchlights. If there's an evac, it'll be there. "Gambler_WorldC2M2B02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B02.wav" } //Or maybe a corpse fell on the searchlight button. Still, worth checking out. "Gambler_WorldC2M2B03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B03.wav" } //Never heard of 'em. They any good? "Gambler_WorldC2M2B04" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B04.wav" } //Now *I* want to ride one. "Gambler_WorldC2M2B05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B05.wav" } //Buddy, if you can me out of this alive? I will deep-fry you an entire goddamn cow. "Gambler_WorldC2M2B07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B07.wav" } //He's like a five year old. With guns. And a comprehensive grasp of every swear word in the English language. "Gambler_WorldC2M2B08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B08.wav" } //You gotta be this tall to get in here, Ellis. Sorry, buddy. You'll be missed. "Gambler_WorldC2M2B09" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B09.wav" } //Nope. Just lots and lots of tanks. "Gambler_WorldC2M2B11" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B11.wav" } //I do not like that little peanut man. "Gambler_WorldC2M2B14" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B14.wav" } //Nice fencing. Looks like a federal carousel penitentiary. "Gambler_WorldC2M2B15" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B15.wav" } //A fenced-in carousel? Is this where they took child prisoners on day trips? "Gambler_WorldC2M2B16" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B16.wav" } //SHIT, that's loud! Somebody shut it down! "Gambler_WorldC2M2B18" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B18.wav" } //Goddamn, that's loud! Somebody shut it down! "Gambler_WorldC2M2B19" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B19.wav" } //Okay, it's off! "Gambler_WorldC2M2B20" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B20.wav" } //This is the most RELAXING safe room I've ever been in. "Gambler_WorldC2M2B22" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M2B22.wav" } //Why couldn't I have been in Vegas when the infection hit? Or even Atlantic city? Instead I am trapped inside some hillbilly tunnel of love. "Gambler_WorldC2M301" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M301.wav" } //Did you see the sign out front? Cousins only day today. "Gambler_WorldC2M303" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M303.wav" } //You could almost call this a cement river, Ellis "Gambler_WorldC2M307" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M307.wav" } //This way is blocked. "Gambler_WorldC2M312" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M312.wav" } //Let's try the maintenance room. "Gambler_WorldC2M313" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M313.wav" } //This isn't very romantic. "Gambler_WorldC2M315" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M315.wav" } //Down the hole. "Gambler_WorldC2M316" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M316.wav" } //Down the hole. "Gambler_WorldC2M317" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M317.wav" } //Let's all do this together. "Gambler_WorldC2M318" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M318.wav" } //Everyone at the same time. "Gambler_WorldC2M319" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M319.wav" } //Down here. "Gambler_WorldC2M320" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M320.wav" } //Down here. "Gambler_WorldC2M321" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M321.wav" } //Hmm... okay, we're further down the path. "Gambler_WorldC2M322" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M322.wav" } //That got us around the block. "Gambler_WorldC2M323" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M323.wav" } //I can feel a breeze, fresh air! "Gambler_WorldC2M325" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M325.wav" } //Finally, outside! "Gambler_WorldC2M326" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M326.wav" } //I hate roller coasters. "Gambler_WorldC2M331" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\WorldC2M331.wav" } //Hit the power to move this crap. "Gambler_WorldC2M332" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M332.wav" } //Okay, the only way over is to get on the coaster's track. "Gambler_WorldC2M333" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M333.wav" } //We're gonna have to run the coaster. "Gambler_WorldC2M334" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M334.wav" } //Stay on the track. "Gambler_WorldC2M335" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M335.wav" } //Make sure to call out if you get pulled. "Gambler_WorldC2M336" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M336.wav" } //Stay on the track people! "Gambler_WorldC2M337" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M337.wav" } //Run on the track! "Gambler_WorldC2M339" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M339.wav" } //Thank god this doesn't do a loop. "Gambler_WorldC2M340" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M340.wav" } //We need to keep going down the track! "Gambler_WorldC2M342" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M342.wav" } //Hit the alarm to stop them! "Gambler_WorldC2M344" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M344.wav" } //Shut down the coaster! "Gambler_WorldC2M345" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M345.wav" } //We have to shut down the coaster! "Gambler_WorldC2M346" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M346.wav" } //Through the bumper cars! "Gambler_WorldC2M347" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M347.wav" } //Keep going through the bumper cars. "Gambler_WorldC2M348" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M348.wav" } //I think we should clarify what constitutes "close". "Gambler_WorldC2M3B01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B01.wav" } //You got your wish, Ellis. We're in an amusement park ride. "Gambler_WorldC2M3B02" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B02.wav" } //Bringing back any memories, Coach? You, a cheeseburger, romance in the air... "Gambler_WorldC2M3B03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B03.wav" } //Psh! Huh. Several. Easily. "Gambler_WorldC2M3B04" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B04.wav" } //Yeah. Don't drink it. "Gambler_WorldC2M3B07" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B07.wav" } //Into the swan maintenance room of love! "Gambler_WorldC2M3B08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B08.wav" } //This is the LONGEST tunnel of love I've ever seen. "Gambler_WorldC2M3B13" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B13.wav" } //You got your wish, Ellis. We're on a ride. "Gambler_WorldC2M3B14" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B14.wav" } //And we're gonna have to destroy this rubble pile. "Gambler_WorldC2M3B16" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B16.wav" } //We gotta get that alarm off! "Gambler_WorldC2M3B18" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B18.wav" } //Somebody turn off that alarm! "Gambler_WorldC2M3B19" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B19.wav" } //Just follow the tracks, everybody! "Gambler_WorldC2M3B20" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B20.wav" } //Everybody, just follow the tracks! "Gambler_WorldC2M3B21" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B21.wav" } //Alarm's off! "Gambler_WorldC2M3B22" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B22.wav" } //These infected do NOT respect lines. "Gambler_WorldC2M3B23" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B23.wav" } //We're gonna have to destroy this rubble pile. "Gambler_WorldC2M3B24" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M3B24.wav" } //Looks like the H in 4H stands for hell. "Gambler_WorldC2M408" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M408.wav" } //Careful on these roofs. "Gambler_WorldC2M416" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M416.wav" } //Climb the ladder. "Gambler_WorldC2M422" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M422.wav" } //We can climb this scaffolding. "Gambler_WorldC2M427" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M427.wav" } //What? "Gambler_WorldC2M433" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M433.wav" } //Okay, we'll set off the pyrotechnics, but I'm telling you right now. I AM NOT GOING TO AIR GUITAR. "Gambler_WorldC2M450" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M450.wav" } //Hit the lights. "Gambler_WorldC2M461" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M461.wav" } //You guys ready to rock? "Gambler_WorldC2M463" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M463.wav" } //Someone needs to hit the lights! "Gambler_WorldC2M468" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M468.wav" } //We have to hit the lights! "Gambler_WorldC2M470" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M470.wav" } //Gate's open! "Gambler_WorldC2M478" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M478.wav" } //We need something big to signal the 'copter. "Gambler_WorldC2M4B04" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M4B04.wav" } //Coach, that is the stupidest idea I have ever agreed with. "Gambler_WorldC2M5B02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B02.wav" } //Unless someone has a better idea, let's rock. "Gambler_WorldC2M5B04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B04.wav" } //Sorry to break it to you Coach, but your heroes lip-sync. There's a tape back here labeled finale. "Gambler_WorldC2M5B08" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B08.wav" } //This looks all setup for the finale. "Gambler_WorldC2M5B10" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B10.wav" } //When I hit this tape, it's gonna blare some old people's rock music and start the finale. Get ready. "Gambler_WorldC2M5B11" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B11.wav" } //Coach, when I start this finale, you aren't gonna start dancing are you? Ahh Screw it, I'm hitting it. "Gambler_WorldC2M5B12" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B12.wav" } //If you have taste, cover your ears. I'm starting the finale. "Gambler_WorldC2M5B13" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B13.wav" } //Get ready, I'm gonna start the finale. "Gambler_WorldC2M5B14" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B14.wav" } //Everyone ready, I'm gonna hit this and start the finale. "Gambler_WorldC2M5B15" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B15.wav" } //Hit the lights! "Gambler_WorldC2M5B16" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B16.wav" } //Lights! "Gambler_WorldC2M5B18" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B18.wav" } //I'm gonna regret this, but turn it up! "Gambler_WorldC2M5B21" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B21.wav" } //Turn on the lights! "Gambler_WorldC2M5B26" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B26.wav" } //There's the copter! "Gambler_WorldC2M5B38" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B38.wav" } //This worked! The copter is here! "Gambler_WorldC2M5B39" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B39.wav" } //Holy shit, this worked! "Gambler_WorldC2M5B42" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B42.wav" } //Coach, you're a genius this worked! "Gambler_WorldC2M5B43" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B43.wav" } //It worked! I love you Coach! "Gambler_WorldC2M5B44" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B44.wav" } //The pilot's landed, let's go! "Gambler_WorldC2M5B48" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B48.wav" } //Get on the helicopter! "Gambler_WorldC2M5B49" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B49.wav" } //Everyone to the copter! "Gambler_WorldC2M5B50" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B50.wav" } //Copter's landed, let's go! "Gambler_WorldC2M5B52" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B52.wav" } //Let's go, let's go to the copter! "Gambler_WorldC2M5B53" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC2M5B53.wav" } //Get on the boat! "Gambler_WorldC3M101" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC3M101.wav" } //Get on the boat! "Gambler_WorldC3M102" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC3M102.wav" } //Get to the boat! "Gambler_WorldC3M103" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC3M103.wav" } //What you? Really? "Gambler_WorldC3M105" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M105.wav" } //Pffft. "Gambler_WorldC3M106" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\WorldC3M106.wav" } //Yes, "Gambler_WorldC3M107" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M107.wav" } //Yes, I remember Ellis. "Gambler_WorldC3M108" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M108.wav" } //Yes Ellis, I remember. "Gambler_WorldC3M109" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M109.wav" } //Wow, Coach, that was uplifting. (sarcastically) "Gambler_WorldC3M110" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M110.wav" } //Well Coach, that was uplifting. Everybody else motivated now? (sarcastically) "Gambler_WorldC3M111" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M111.wav" } //Thanks, Coach, that was uplifting. (sarcastically) "Gambler_WorldC3M112" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M112.wav" } //What, alive infected or alive and not zombies? "Gambler_WorldC3M113" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M113.wav" } //100 to 1. "Gambler_WorldC3M114" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M114.wav" } //Jesus christ Ellis, like the goddamn zombies aren't bad enough. "Gambler_WorldC3M116" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M116.wav" } //You forgot one thing, from the way we shoot? Each other. "Gambler_WorldC3M117" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M117.wav" } //I can't believe none of you were going to shoot him. "Gambler_WorldC3M1B01" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M1B01.wav" } //Well, he wasn't doing a very good job once he became a zombie now was he? "Gambler_WorldC3M1B02" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M1B02.wav" } //I shot a zombie. He was a zombie Ellis. He must have gotten bitten before he picked us up. "Gambler_WorldC3M1B03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M1B03.wav" } //No problem big guy, sorry about the landing. "Gambler_WorldC3M1B04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M1B04.wav" } //Great, we crash land in front of a village that hates everyone. "Gambler_WorldC3M1B05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M1B05.wav" } //This looks like a friendly place. "Gambler_WorldC3M1B06" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M1B06.wav" } //They probably should have added no zombies to that sign. "Gambler_WorldC3M1B08" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M1B08.wav" } //We gotta get that boat over here. "Gambler_WorldC3M1B09" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M1B09.wav" } //We need to call that boat over here. "Gambler_WorldC3M1B10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M1B10.wav" } //I'm calling over the ferry. "Gambler_WorldC3M1B11" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M1B11.wav" } //Get ready, I'm calling the ferry. "Gambler_WorldC3M1B12" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M1B12.wav" } //Shit. This swamp is going to ruin my white suit. "Gambler_WorldC3M1B17" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M1B17.wav" } //Brains come out. Swamp water doesn't. Don't ask me how I know that. "Gambler_WorldC3M1B18" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M1B18.wav" } //Screw these goddamn mud people. "Gambler_WorldC3M201" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M201.wav" } //I'm with Ellis, I hate these mud people. "Gambler_WorldC3M202" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M202.wav" } //This mud is not doing my suit any favors. "Gambler_WorldC3M203" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M203.wav" } //This swamp is just a cesspool for disease. "Gambler_WorldC3M2B01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B01.wav" } //I can feel my feet growing fungus. "Gambler_WorldC3M2B02" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B02.wav" } //These swamps don't agree with me. "Gambler_WorldC3M2B03" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B03.wav" } //Dry land up ahead. "Gambler_WorldC3M2B04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B04.wav" } //I am not dying in this goddamn swamp. "Gambler_WorldC3M2B05" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B05.wav" } //I guess walking isn't so bad (seeing downed plane) "Gambler_WorldC3M2B06" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B06.wav" } //We can get through this door. "Gambler_WorldC3M2B07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B07.wav" } //I think it's a safe bet to say an alarm will sound when we open this door. "Gambler_WorldC3M2B08" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B08.wav" } //We have to open this door. "Gambler_WorldC3M2B09" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B09.wav" } //Someone open the door. "Gambler_WorldC3M2B10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B10.wav" } //The emergency exit is the only way. "Gambler_WorldC3M2B11" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B11.wav" } //I think it's a safe bet to say an alarm will sound when we open this door. "Gambler_WorldC3M2B12" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B12.wav" } //We have to open this door. "Gambler_WorldC3M2B13" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B13.wav" } //Someone open the door. "Gambler_WorldC3M2B14" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B14.wav" } //The emergency exit is the only way. "Gambler_WorldC3M2B15" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B15.wav" } //I'm opening the door. "Gambler_WorldC3M2B16" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B16.wav" } //Get ready, I'm opening the door. "Gambler_WorldC3M2B17" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B17.wav" } //Hello! "Gambler_WorldC3M2B18" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B18.wav" } //Hello! "Gambler_WorldC3M2B19" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B19.wav" } //Holy shit, maybe the swamp people made it! "Gambler_WorldC3M2B20" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B20.wav" } //They have power! "Gambler_WorldC3M2B21" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B21.wav" } //HELLO!!! "Gambler_WorldC3M2B22" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B22.wav" } //HELLO!!! "Gambler_WorldC3M2B23" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B23.wav" } //HEY! HELLO!!! "Gambler_WorldC3M2B24" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B24.wav" } //ANYBODY HOME? "Gambler_WorldC3M2B25" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC3M2B25.wav" } //The swamp people didn't make it. "Gambler_WorldC3M3B01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M3B01.wav" } //This is ugly. "Gambler_WorldC3M3B02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M3B02.wav" } //That's a shit ton of bodies. "Gambler_WorldC3M3B04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M3B04.wav" } //Looks like some of them headed to the river. "Gambler_WorldC3M3B05" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M3B05.wav" } //We need to lower this plank. "Gambler_WorldC3M3B06" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M3B06.wav" } //The only way is over this plank. "Gambler_WorldC3M3B07" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M3B07.wav" } //Lower the plank. "Gambler_WorldC3M3B08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M3B08.wav" } //Lower the bridge. "Gambler_WorldC3M3B09" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M3B09.wav" } //I'm lowering the bridge. "Gambler_WorldC3M3B10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M3B10.wav" } //Get ready! Lowering the bridge! "Gambler_WorldC3M3B11" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M3B11.wav" } //Did people really live in these shacks? "Gambler_WorldC3M3B12" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M3B12.wav" } //This is just really unsanitary. "Gambler_WorldC3M3B13" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M3B13.wav" } //Where did anyone who lived here wash their hands? "Gambler_WorldC3M3B14" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M3B14.wav" } //We're at a big old house with gate. "Gambler_WorldC3M4B02" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M4B02.wav" } //At a plantation with a big gate. "Gambler_WorldC3M4B05" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M4B05.wav" } //I'm standing by a big gate, in front of a big house. "Gambler_WorldC3M4B07" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC3M4B07.wav" } //Our Cajun buddy blew open the gate, let's go! "Gambler_WorldC3M4B22" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC3M4B22.wav" } //Everyone to the boat! "Gambler_WorldC3M4B23" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC3M4B23.wav" } //Get to the boat! "Gambler_WorldC3M4B24" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC3M4B24.wav" } //To the boat! "Gambler_WorldC3M4B25" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC3M4B25.wav" } //That's one way to open that gate. "Gambler_WorldC3M4B27" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC3M4B27.wav" } //I am not dying in this swamp. "Gambler_WorldC3MGoingToDie01" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\WorldC3MGoingToDie01.wav" } //I am not going to be gator food. "Gambler_WorldC3MGoingToDie02" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\WorldC3MGoingToDie02.wav" } //Let's do this quick and get back on the damn boat. "Gambler_WorldC4M107" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M107.wav" } //Out of gas. "Gambler_WorldC4M120" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M120.wav" } //Through this house. "Gambler_WorldC4M128" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M128.wav" } //Let's go down this street. "Gambler_WorldC4M133" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M133.wav" } //What are we supposed to signal him with? "Gambler_WorldC4M1B01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B01.wav" } //What gun bag? "Gambler_WorldC4M1B02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B02.wav" } //ME? Who died and made me gun monitor? "Gambler_WorldC4M1B03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B03.wav" } //The gas station's right across the street. Let's just get the gas and then we'll figure out how to signal Virgil. "Gambler_WorldC4M1B07" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B07.wav" } //You wanna hear a prediction? "Gambler_WorldC4M1B09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B09.wav" } //There's not gonna be any gas. Watch. "Gambler_WorldC4M1B10" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B10.wav" } //Looks like our milk run just turned into a marathon. "Gambler_WorldC4M1B11" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B11.wav" } //No gas. Terrific. This is just great. "Gambler_WorldC4M1B12" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B12.wav" } //No gas. See? What'd I say? "Gambler_WorldC4M1B13" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B13.wav" } //What makes you think they have gas? "Gambler_WorldC4M1B14" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B14.wav" } //Let's just get this done and get back. "Gambler_WorldC4M1B17" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B17.wav" } //Shit. It looks like it's really gonna storm. "Gambler_WorldC4M1B20" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B20.wav" } //Look for landmarks. It might be dark on our way back. "Gambler_WorldC4M1B22" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B22.wav" } //What, does everybody around here have a boat? "Gambler_WorldC4M1B23" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B23.wav" } //If this rain keeps up, we can sail this thing right to Virgil. "Gambler_WorldC4M1B24" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B24.wav" } //Through this playground! "Gambler_WorldC4M1B25" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B25.wav" } //Through that playground! "Gambler_WorldC4M1B26" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B26.wav" } //Let's cut through the garage sale. "Gambler_WorldC4M1B27" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B27.wav" } //Now THAT is a nasty wreck. "Gambler_WorldC4M1B28" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M1B28.wav" } //Through this building. "Gambler_WorldC4M205" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M205.wav" } //In here! "Gambler_WorldC4M208" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M208.wav" } //I have never seen so many witches. "Gambler_WorldC4M209" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M209.wav" } //What the hell is with all the witches? "Gambler_WorldC4M210" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M210.wav" } //Through the cane field. "Gambler_WorldC4M216" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M216.wav" } //The road's blocked. "Gambler_WorldC4M2B01" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B01.wav" } //I think we gotta cut through the sugar mill. "Gambler_WorldC4M2B02" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B02.wav" } //This rain doesn't look like it's gonna let up. "Gambler_WorldC4M2B03" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B03.wav" } //Christ, I hope this rain doesn't get any worse. "Gambler_WorldC4M2B04" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B04.wav" } //The water's starting to pool. Shit. "Gambler_WorldC4M2B05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B05.wav" } //Ah shit, this place is already starting to flood. "Gambler_WorldC4M2B06" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B06.wav" } //The sky looks bad. "Gambler_WorldC4M2B07" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B07.wav" } //It's already starting to flood. "Gambler_WorldC4M2B08" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B08.wav" } //Jesus. Welcome to witchville... "Gambler_WorldC4M2B09" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B09.wav" } //Man, that's a LOT of witches. "Gambler_WorldC4M2B13" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B13.wav" } //Up that ramp! "Gambler_WorldC4M2B16" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B16.wav" } //There's the gas station! "Gambler_WorldC4M2B18" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B18.wav" } //Through the wheat farm! "Gambler_WorldC4M2B20" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B20.wav" } //Whaatever you say, Farmer Joe. "Gambler_WorldC4M2B21" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B21.wav" } //We can take that elevator down to the field. "Gambler_WorldC4M2B22" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B22.wav" } //ELEVATOR'S HERE! "Gambler_WorldC4M2B24" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B24.wav" } //EVERYBODY IN THE ELEVATOR! "Gambler_WorldC4M2B26" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B26.wav" } //KEEP MOVING! JUST HEAD FOR THE SIGN! "Gambler_WorldC4M2B29" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B29.wav" } //HEAD FOR THE SIGN! "Gambler_WorldC4M2B30" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B30.wav" } //KEEP MOVING! "Gambler_WorldC4M2B31" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B31.wav" } //Looks like the gas is inside. "Gambler_WorldC4M2B33" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B33.wav" } //There's gas in the safe room! "Gambler_WorldC4M2B36" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B36.wav" } //Close the door and let's get this gas. "Gambler_WorldC4M2B38" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M2B38.wav" } //Back through the canefield. "Gambler_WorldC4M303" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M303.wav" } //Shit, it's really coming down. "Gambler_WorldC4M304" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M304.wav" } //Goddamn town is going to be flooded! "Gambler_WorldC4M306" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M306.wav" } //Up here! "Gambler_WorldC4M314" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M314.wav" } //We gotta to go back through here! "Gambler_WorldC4M326" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M326.wav" } //Okay, everybody gassed up and good to go? "Gambler_WorldC4M3B01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M3B01.wav" } //Let's hit it. "Gambler_WorldC4M3B02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M3B02.wav" } //Yup. "Gambler_WorldC4M3B03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M3B03.wav" } //I got mine. "Gambler_WorldC4M3B04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M3B04.wav" } //Well, at least this shithole'll get CLEANER... "Gambler_WorldC4M3B07" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M3B07.wav" } //Ohhh shit, the storm has arrived. "Gambler_WorldC4M3B08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M3B08.wav" } //It's pissing down. "Gambler_WorldC4M3B09" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M3B09.wav" } //If this rain keeps up, the boat can come to US. "Gambler_WorldC4M3B11" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M3B11.wav" } //Goddamn town's flooded. "Gambler_WorldC4M402" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M402.wav" } //We can use the rooftops. "Gambler_WorldC4M405" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M405.wav" } //Across the rooftops. "Gambler_WorldC4M406" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M406.wav" } //Come on burger tank, save us! "Gambler_WorldC4M422" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M422.wav" } //Fast food is going to save us. "Gambler_WorldC4M423" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M423.wav" } //Everyone to the boat! "Gambler_WorldC4M442" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M442.wav" } //We can get across the roofs. "Gambler_WorldC4M4B04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M4B04.wav" } //I remember that porch light. "Gambler_WorldC4M4B05" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M4B05.wav" } //The yard sale! We're going the right way! "Gambler_WorldC4M4B07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M4B07.wav" } //The playground! We're almost there! "Gambler_WorldC4M4B08" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M4B08.wav" } //Sign's on! "Gambler_WorldC4M4B14" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M4B14.wav" } //Come on, Virgil... "Gambler_WorldC4M4B15" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4M4B15.wav" } //YOU SEE THAT? VIRGIL SEES US! "Gambler_WorldC4M4B19" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M4B19.wav" } //THERE'S VIRGIL! "Gambler_WorldC4M4B20" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M4B20.wav" } //GET TO THE BOAT! "Gambler_WorldC4M4B22" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M4B22.wav" } //GET TO THE BOAT! "Gambler_WorldC4M4B23" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC4M4B23.wav" } //Never get out of the boat. Never get out of the boat. Never get out of the boat. "Gambler_WorldC4MGoingToDie01" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie01.wav" } //I cannot believe I am looking forward to getting back on that boat. "Gambler_WorldC4MGoingToDie02" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie02.wav" } //Some milk run this turned out to be. "Gambler_WorldC4MGoingToDie03" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie03.wav" } //Should have just kept floating down the damn river. "Gambler_WorldC4MGoingToDie04" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie04.wav" } //What in the hell were we thinking stopping here? "Gambler_WorldC4MGoingToDie05" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC4MGoingToDie05.wav" } //You mean that blurry line on the horizon? Let's not get ahead of ourselves here. "Gambler_WorldC5M1B03" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M1B03.wav" } //Yeah, well, seeing the bridge and getting to it are two different things. "Gambler_WorldC5M1B04" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M1B04.wav" } //I wonder if that's good news... "Gambler_WorldC5M1B05" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M1B05.wav" } //I got a bad feeling about that... "Gambler_WorldC5M1B06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M1B06.wav" } //You don't evacuate people in fighter jets... "Gambler_WorldC5M1B08" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M1B08.wav" } //We can cut through this park! "Gambler_WorldC5M2B01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B01.wav" } //Nice observation, Ellis. "Gambler_WorldC5M2B02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B02.wav" } //That freeway looks like it heads to the bridge. "Gambler_WorldC5M2B03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B03.wav" } //Let's follow it. "Gambler_WorldC5M2B04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B04.wav" } //Somebody? Christ, Coach, you know who did this. "Gambler_WorldC5M2B06" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B06.wav" } //[pissed, to self] Christ. "Gambler_WorldC5M2B07" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B07.wav" } //Jesus. These are people! They were shooting people. I told you I had a bad feeling about this. "Gambler_WorldC5M2B08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B08.wav" } //[contemplative, to self] Not good. "Gambler_WorldC5M2B09" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B09.wav" } //RUN! "Gambler_WorldC5M2B12" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B12.wav" } //KEEP RUNNING! "Gambler_WorldC5M2B13" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B13.wav" } //GO! "Gambler_WorldC5M2B14" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B14.wav" } //JUST RUN! "Gambler_WorldC5M2B15" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B15.wav" } //MOVE MOVE! "Gambler_WorldC5M2B16" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B16.wav" } //WE GOTTA TURN OFF THE ALARM! "Gambler_WorldC5M2B17" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B17.wav" } //Through this bus station! "Gambler_WorldC5M2B18" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M2B18.wav" } //We gotta keep following the freeway. "Gambler_WorldC5M3B01" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B01.wav" } //The bridge can't be far now. "Gambler_WorldC5M3B02" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B02.wav" } //What the hell was going on here? "Gambler_WorldC5M3B03" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B03.wav" } //[sarcastic] If that was their idea of safety, I can't wait to see what's out here. "Gambler_WorldC5M3B05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B05.wav" } //What the hell was this guy doing? "Gambler_WorldC5M3B07" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B07.wav" } //Does this guy's scorecard mean what I think it means? "Gambler_WorldC5M3B08" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B08.wav" } //Jesus, it was open season on everything out here. "Gambler_WorldC5M3B09" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B09.wav" } //Oh Christ, not the sewer. "Gambler_WorldC5M3B10" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B10.wav" } //[to self] Tell me about it... "Gambler_WorldC5M3B11" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B11.wav" } //[reacting terrible smell] Oh my god, the stink's inside my head. "Gambler_WorldC5M3B12" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B12.wav" } //I am NOT climbing into... Ah screw it. Let's go. "Gambler_WorldC5M3B14" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B14.wav" } //Do you still smell sewer? "Gambler_WorldC5M3B16" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B16.wav" } //Because I still smell it. "Gambler_WorldC5M3B17" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B17.wav" } //You have GOT to be kidding me. "Gambler_WorldC5M3B18" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B18.wav" } //Christ, there's car alarms everywhere. "Gambler_WorldC5M3B19" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B19.wav" } //Careful. Carefuuulll. "Gambler_WorldC5M3B20" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B20.wav" } //HOW MANY OF THESE CARS ARE YOU GONNA SHOOT? "Gambler_WorldC5M3B21" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B21.wav" } //YOU WANNA START SHOOTING CARS, LET'S SHOOT CARS! "Gambler_WorldC5M3B22" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B22.wav" } //That's it! We're really here! We're on the bridge! We're here! We're here! "Gambler_WorldC5M3B23" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B23.wav" } //OH COME ON! "Gambler_WorldC5M3B24" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B24.wav" } //You sure we shouldn't just panic? I mean, I think panic was invented for just this sort of situation. "Gambler_WorldC5M3B25" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B25.wav" } //They're blowing this bridge to cover a retreat. If we wanna go with 'em, we better hurry. "Gambler_WorldC5M3B26" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B26.wav" } //Ellis, you're carrying like 10 different guns. "Gambler_WorldC5M3B27" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M3B27.wav" } //I guess they ran outta bridges to bomb... "Gambler_WorldC5M4B01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M4B01.wav" } //STOP BOMBING US! "Gambler_WorldC5M4B03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M4B03.wav" } //Christ, those guys are such assholes. "Gambler_WorldC5M4B05" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M4B05.wav" } //SHIT! "Gambler_WorldC5M4B06" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M4B06.wav" } //SHIT! "Gambler_WorldC5M4B07" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M4B07.wav" } //Holy shit, I think we actually made it. "Gambler_WorldC5M4B08" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M4B08.wav" } //Well, it's official: They're trying to kill US now. "Gambler_WorldC5M4B09" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M4B09.wav" } //There's a safe room in the bridge! "Gambler_WorldC5M4B12" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M4B12.wav" } //Well, let's cross the brige and finally get out of this hell. "Gambler_WorldC5M507" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M507.wav" } //Sure, give us a few minutes. "Gambler_WorldC5M508" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M508.wav" } //You heard the man. Let's get across this goddamn bridge. "Gambler_WorldC5M509" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M509.wav" } //Before we run across this bridge right toward the people who've been dropping bombs on us, anyone wanna talk about a plan b? "Gambler_WorldC5M5B01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M5B01.wav" } //[chuckles] Allright, let's go. "Gambler_WorldC5M5B03" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M5B03.wav" } //[chuckles] Okay, allright, let's go. "Gambler_WorldC5M5B04" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M5B04.wav" } //Or they're gonna line us up against a wall and shoot us. "Gambler_WorldC5M5B05" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M5B05.wav" } //Hey, those are soldiers. Let's let 'em know we're here. "Gambler_WorldC5M5B06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M5B06.wav" } //Is somebody gonna pick up the radio? "Gambler_WorldC5M5B07" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M5B07.wav" } //Um, hello? "Gambler_WorldC5M5B08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M5B08.wav" } //We are NOT infected. "Gambler_WorldC5M5B09" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M5B09.wav" } //Yeah, you could say that. "Gambler_WorldC5M5B10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M5B10.wav" } //Roger that. Here we come. "Gambler_WorldC5M5B12" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M5B12.wav" } //THERE'S THE COPTER! "Gambler_WorldC5M5B14" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M5B14.wav" } //GET TO THE COPTER! "Gambler_WorldC5M5B15" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\WorldC5M5B15.wav" } //My name's Nick. There's four of us on the... on the west end of the bridge. "Gambler_WorldC5M5B16" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldC5M5B16.wav" } //I am not going to die in this city. "Gambler_WorldC5MGoingToDie01" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\WorldC5MGoingToDie01.wav" } //I have not come this far to die now. "Gambler_WorldC5MGoingToDie02" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\WorldC5MGoingToDie02.wav" } //Up here. "Gambler_WorldMisc01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldMisc01.wav" } //Through here. "Gambler_WorldMisc02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldMisc02.wav" } //Down here. "Gambler_WorldMisc06" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldMisc06.wav" } //Down the alley! "Gambler_WorldMisc07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldMisc07.wav" } //Through here. "Gambler_WorldMisc08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldMisc08.wav" } //It reeks like piss. "Gambler_WorldMisc09" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldMisc09.wav" } //God damn you are messed up. "Gambler_WorldMisc10" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldMisc10.wav" } //It reeks like piss. "Gambler_WorldMisc11" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldMisc11.wav" } //You are messed up. "Gambler_WorldMisc12" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldMisc12.wav" } //Restricted area my ass (restricted area) "Gambler_WorldSigns01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldSigns01.wav" } //Really, I haven't seen any. (Infected detected in this area.) "Gambler_WorldSigns02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\WorldSigns02.wav" } //Run "Gambler_YellRun01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\YellRun01.wav" } //Screw it, run! "Gambler_YellRun02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\YellRun02.wav" } //Run! Just run! "Gambler_YellRun03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\YellRun03.wav" } //Go! Run! GO! "Gambler_YellRun04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "player\survivor\voice\Gambler\YellRun04.wav" } //Yes. "Gambler_Yes01" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Yes01.wav" } //Yep. "Gambler_Yes02" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Yes02.wav" } //Yeah. "Gambler_Yes03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Yes03.wav" } //Yeppers. "Gambler_Yes04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Yes04.wav" } //Yes. "Gambler_Yes05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Yes05.wav" } //Yes. "Gambler_Yes06" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Yes06.wav" } //Yeah. "Gambler_Yes07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Yes07.wav" } //Yessss. "Gambler_Yes08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Yes08.wav" } //Yes. "Gambler_Yes09" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Yes09.wav" } //Yessss. "Gambler_Yes10" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Yes10.wav" } //Yeah, yeah, yeah, yeah. "Gambler_Yes12" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\Yes12.wav" } //You're welcome. "Gambler_YouAreWelcome01" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome01.wav" } //You're welcome. "Gambler_YouAreWelcome02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome02.wav" } //You're welcome. "Gambler_YouAreWelcome03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome03.wav" } //Don't worry about it. "Gambler_YouAreWelcome04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome04.wav" } //You're welcome. "Gambler_YouAreWelcome05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome05.wav" } //Don't worry about it. "Gambler_YouAreWelcome06" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome06.wav" } //Don't worry about it. "Gambler_YouAreWelcome07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome07.wav" } //That's what I'm here for. "Gambler_YouAreWelcome08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome08.wav" } //That's what I'm here for. "Gambler_YouAreWelcome09" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome09.wav" } //That's what I'm here for. "Gambler_YouAreWelcome10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome10.wav" } //Anytime. "Gambler_YouAreWelcome11" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome11.wav" } //Anytime. "Gambler_YouAreWelcome12" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome12.wav" } //Anytime. "Gambler_YouAreWelcome13" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome13.wav" } //Sure thing. "Gambler_YouAreWelcome14" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome14.wav" } //Sure thing. "Gambler_YouAreWelcome15" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome15.wav" } //Sure thing. "Gambler_YouAreWelcome16" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome16.wav" } //Sure thing. "Gambler_YouAreWelcome17" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcome17.wav" } //Whatever. "Gambler_YouAreWelcomeC101" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeC101.wav" } //Um yeah. "Gambler_YouAreWelcomeC102" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeC102.wav" } //Sure. "Gambler_YouAreWelcomeC103" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeC103.wav" } //Whatever. "Gambler_YouAreWelcomeC104" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeC104.wav" } //Sure. "Gambler_YouAreWelcomeC105" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeC105.wav" } //Um yeah. "Gambler_YouAreWelcomeC106" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeC106.wav" } //Sure. "Gambler_YouAreWelcomeC107" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeC107.wav" } //Whatever. "Gambler_YouAreWelcomeC108" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeC108.wav" } //Um yeah. "Gambler_YouAreWelcomeC109" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeC109.wav" } //No problem coach. "Gambler_YouAreWelcomeCoach01" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeCoach01.wav" } //No problem coach. "Gambler_YouAreWelcomeCoach02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeCoach02.wav" } //You owe me Ellis. "Gambler_YouAreWelcomeMechanic01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeMechanic01.wav" } //You owe me Ellis. "Gambler_YouAreWelcomeMechanic02" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeMechanic02.wav" } //Sure thing Ro. "Gambler_YouAreWelcomeProducer01" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeProducer01.wav" } //Sure thing Ro. "Gambler_YouAreWelcomeProducer02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_60dB" "wave" "player\survivor\voice\Gambler\YouAreWelcomeProducer02.wav" }