//-------------------------------------------------------------------------------------------------------------- // Biker Game Sound Text File //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // This file is auto generated do not hand edit! //-------------------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------------------- // Last Updated: 03/23/09 //-------------------------------------------------------------------------------------------------------------- //Here, take this. "Player.Biker_AlertGiveItem01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AlertGiveItem01.wav" } //I got something for you. "Player.Biker_AlertGiveItem02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AlertGiveItem02.wav" } //Take this. "Player.Biker_AlertGiveItem03" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AlertGiveItem03.wav" } //Merry Christmas. "Player.Biker_AlertGiveItem04" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AlertGiveItem04.wav" } //Share the wealth, brother. "Player.Biker_AlertGiveItem05" { "channel" "CHAN_VOICE" "volume" "0.590" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AlertGiveItem05.wav" } //Hold up I got something for you. "Player.Biker_AlertGiveItem06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AlertGiveItem06.wav" } //Take it. Hell, I don't need it. "Player.Biker_AlertGiveItem07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AlertGiveItem07.wav" } //Over here! "Player.Biker_AnswerLostCall01" { "channel" "CHAN_VOICE" "volume" "0.97" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AnswerLostCall01.wav" } //Hey, this way! "Player.Biker_AnswerLostCall02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AnswerLostCall02.wav" } //Ready. "npc.Biker_AnswerReady01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\AnswerReady01.wav" } //Yeah, ready. "npc.Biker_AnswerReady02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\AnswerReady02.wav" } //Yeah, let's do it. "npc.Biker_AnswerReady03" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\AnswerReady03.wav" } //Let's go break stuff! "npc.Biker_AnswerReady04" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\AnswerReady04.wav" } //Let's go kill somethin'! "npc.Biker_AnswerReady05" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\AnswerReady05.wav" } //Clear. "Player.Biker_AreaClear01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear01.wav" } //It's clear. "Player.Biker_AreaClear02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear02.wav" } //Nothin' in here. "Player.Biker_AreaClear03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear03.wav" } //Clear, sir. "Player.Biker_AreaClear04" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear04.wav" } //Clear. "Player.Biker_AreaClear05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear05.wav" } //Nothin' in here. "Player.Biker_AreaClear06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear06.wav" } //blph... Looks empty. "Player.Biker_AreaClear07" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear07.wav" } //Looks empty. "Player.Biker_AreaClear08" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear08.wav" } //I don't see anything here "Player.Biker_AreaClear09" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear09.wav" } //I got nothin' here. "Player.Biker_AreaClear10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AreaClear10.wav" } //Get to the boat! "Player.Biker_ArriveBoat01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveBoat01.wav" } //Everyone to the boat! "Player.Biker_ArriveBoat02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveBoat02.wav" } //Get your asses on that boat! "Player.Biker_ArriveBoat03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveBoat03.wav" } //Time to get on the boat, kids! "npc.Biker_ArriveBoat04" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ArriveBoat04.wav" } //Our boat's here, all aboard! "Player.Biker_ArriveBoatInitial01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveBoatInitial01.wav" } //Our boat's here! Let's go! "Player.Biker_ArriveBoatInitial02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveBoatInitial02.wav" } //Everybody to the chopper! "Player.Biker_ArriveChopper01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveChopper01.wav" } //Get to the chopper! "Player.Biker_ArriveChopper02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveChopper02.wav" } //Run to the chopper! NOW! "npc.Biker_ArriveChopper03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ArriveChopper03.wav" } //To the chopper, to the chopper! "npc.Biker_ArriveChopper04" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ArriveChopper04.wav" } //The chopper's here! Let's go! "Player.Biker_ArriveChopperInitial01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveChopperInitial01.wav" } //The chopper's here! About time, too... "Player.Biker_ArriveChopperInitial02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveChopperInitial02.wav" } //Lets get out of here. Go go go! "Player.Biker_ArriveGeneric01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveGeneric01.wav" } //Time to open up a can of haul ass. Let's go! "Player.Biker_ArriveGeneric02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveGeneric02.wav" } //They're here for us! Let's go! "Player.Biker_ArriveGeneric03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveGeneric03.wav" } //Let's get out of here. GoGoGO! "Player.Biker_ArriveGeneric04" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveGeneric04.wav" } //They're here. Let's go! "Player.Biker_ArriveGenericInitial01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveGenericInitial01.wav" } //Our ride's here! C'mon, let's go! "Player.Biker_ArriveGenericInitial02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveGenericInitial02.wav" } //Our ride's here ladies! Let's go! "Player.Biker_ArriveGenericInitial03" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveGenericInitial03.wav" } //Get to the plane. Let's go! "Player.Biker_ArrivePlane01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArrivePlane01.wav" } //Get to the plane! "Player.Biker_ArrivePlane02" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArrivePlane02.wav" } //Time to get on that plane! "npc.Biker_ArrivePlane03" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ArrivePlane03.wav" } //This is the last flight out of here! Let's go "Player.Biker_ArrivePlaneInitial01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArrivePlaneInitial01.wav" } //The plane's here! Let's go! "Player.Biker_ArrivePlaneInitial02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArrivePlaneInitial02.wav" } //Run to the truck! Go go go! "Player.Biker_ArriveTruck01" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveTruck01.wav" } //To the truck! "Player.Biker_ArriveTruck02" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveTruck02.wav" } //Get to the truck! "Player.Biker_ArriveTruck03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveTruck03.wav" } //C'mon, that's the last truck outta this shithole. LET'S GO! "Player.Biker_ArriveTruckInitial01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveTruckInitial01.wav" } //The truck's here! Let's go! "Player.Biker_ArriveTruckInitial02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ArriveTruckInitial02.wav" } //Ready for this? "Player.Biker_AskReady01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady01.wav" } //Ready for this? "Player.Biker_AskReady02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady02.wav" } //Ready? "Player.Biker_AskReady03" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady03.wav" } //Ready? "Player.Biker_AskReady04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady04.wav" } //Ready for some fun? "Player.Biker_AskReady05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady05.wav" } //Everybody ready? "Player.Biker_AskReady06" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady06.wav" } //You ready to roll? "Player.Biker_AskReady07" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady07.wav" } //We ready? "Player.Biker_AskReady08" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady08.wav" } //Everyone ready? "Player.Biker_AskReady09" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady09.wav" } //You ladies ready for this? "Player.Biker_AskReady10" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\AskReady10.wav" } //BackBackBack! "Player.Biker_BackUp01" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\BackUp01.wav" } //Back up! "Player.Biker_BackUp02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\BackUp02.wav" } //Back up! "Player.Biker_BackUp03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\BackUp03.wav" } //Get the hell back! "Player.Biker_BackUp04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\BackUp04.wav" } //Back it up! "Player.Biker_BackUp05" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\BackUp05.wav" } //Back up. "npc.Biker_BackUpQuiet01" { "channel" "CHAN_VOICE" "volume" "0.27" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\BackUpQuiet01.wav" } //Back up,Back up. "npc.Biker_BackUpQuiet02" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\BackUpQuiet02.wav" } //Back up. "npc.Biker_BackUpQuiet03" { "channel" "CHAN_VOICE" "volume" "0.31" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\BackUpQuiet03.wav" } //AH! You havin' some kinda flashback Old Man? "npc.Biker_Biker_FriendlyFireBill01" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireBill01.wav" } //God DAMMIT, Bill. "npc.Biker_Biker_FriendlyFireBill02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireBill02.wav" } //Bill, quit shootin' me. "npc.Biker_Biker_FriendlyFireBill03" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireBill03.wav" } //Watch yer fire, Old Man. "npc.Biker_Biker_FriendlyFireBill04" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireBill04.wav" } //Nice Shot, Bill.That was my ass. "npc.Biker_Biker_FriendlyFireBill05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireBill05.wav" } //I'm gonna shove that gun up your ass, Louis. "npc.Biker_Biker_FriendlyFireLouis01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireLouis01.wav" } //Cut the shit, Louis. "npc.Biker_Biker_FriendlyFireLouis02" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireLouis02.wav" } //OW! Louis! "npc.Biker_Biker_FriendlyFireLouis03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireLouis03.wav" } //GODDAMN IT LOUIS! Stop shootin' me. "npc.Biker_Biker_FriendlyFireLouis04" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireLouis04.wav" } //Hey! Suity! Quit shootin me! "npc.Biker_Biker_FriendlyFireLouis05" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireLouis05.wav" } //LOU-IS STOP SHOOTING ME (Snarled) "npc.Biker_Biker_FriendlyFireLouis06" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireLouis06.wav" } //Louis, don't be a punk. "npc.Biker_Biker_FriendlyFireLouis07" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireLouis07.wav" } //Look, sweetheart, I ain't a goddamn vampire. "npc.Biker_Biker_FriendlyFireZoey01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireZoey01.wav" } //Knock it off, Zoey. "npc.Biker_Biker_FriendlyFireZoey02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireZoey02.wav" } //Zoey. Sweety, STOP SHOOTING ME! "npc.Biker_Biker_FriendlyFireZoey03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireZoey03.wav" } //Zoey, aim that thing somewhere else. "npc.Biker_Biker_FriendlyFireZoey04" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireZoey04.wav" } //Zoey! Stop shooting me. "npc.Biker_Biker_FriendlyFireZoey05" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Biker_FriendlyFireZoey05.wav" } //I could use some help over here! Anyone? "Player.Biker_CallForRescue01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue01.wav" } //Anyone out there? I got myself stuck in here! "Player.Biker_CallForRescue02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue02.wav" } //Get me the hell out of here! "Player.Biker_CallForRescue03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue03.wav" } //Heeeeyyyy! Can anyone here me? I could use a hand. "Player.Biker_CallForRescue04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue04.wav" } //Hey! Someone let me out of here. "Player.Biker_CallForRescue05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue05.wav" } //Goddammit, I'm stuck in here! Someone let me out! "Player.Biker_CallForRescue06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue06.wav" } //When you get a chance, can you guys get me outta here? "Player.Biker_CallForRescue07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue07.wav" } //If it ain't too much trouble, I could use a hand out of here! "Player.Biker_CallForRescue08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue08.wav" } //Hey, can anyone hear me? I got my ass stuck in here. "Player.Biker_CallForRescue09" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue09.wav" } //Someone want to let me outta here? "Player.Biker_CallForRescue10" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue10.wav" } //Ah shit I'm stuck! C'mon! I could use a hand out of here! "Player.Biker_CallForRescue11" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue11.wav" } //[Grunting] Shit, I'm stuck in here! Someone give me a hand! "Player.Biker_CallForRescue12" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue12.wav" } //Goddamn it! I need to get the hell out of here! "Player.Biker_CallForRescue13" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CallForRescue13.wav" } //[Struggling, Grunting, Exertion] "Player.Biker_CallForRescue14" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\CallForRescue14.wav" } //[Struggling, Grunting, Exertion] "Player.Biker_CallForRescue15" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\CallForRescue15.wav" } //[Choking] "Player.Biker_Choke01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke01.wav" } //[Choking] "Player.Biker_Choke02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke02.wav" } //[Choking] "Player.Biker_Choke03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke03.wav" } //[Choking] "Player.Biker_Choke04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke04.wav" } //[Choking] "Player.Biker_Choke05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke05.wav" } //[Choking] "Player.Biker_Choke06" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke06.wav" } //[Choking] "Player.Biker_Choke07" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke07.wav" } //[Choking] "Player.Biker_Choke08" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke08.wav" } //[Choking] "Player.Biker_Choke09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Choke09.wav" } //Lock the damn door. "Player.Biker_CloseTheDoor01" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor01.wav" } //Lock the door. "Player.Biker_CloseTheDoor02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor02.wav" } //Lock that door! "Player.Biker_CloseTheDoor03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor03.wav" } //You born in a barn? Lock the goddamn door. "Player.Biker_CloseTheDoor04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor04.wav" } //Lock the door. "Player.Biker_CloseTheDoor05" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor05.wav" } //Lock the freakin' door. "Player.Biker_CloseTheDoor06" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor06.wav" } //Personally, I'm happy to keep fighting. But YOU ladies might want to lock the door. "Player.Biker_CloseTheDoor07" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor07.wav" } //Someone gonna lock that door? "Player.Biker_CloseTheDoor08" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor08.wav" } //Get that lock. "Player.Biker_CloseTheDoor09" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor09.wav" } //Lock the goddman door. "Player.Biker_CloseTheDoor10" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor10.wav" } //Would you lock that sucker? "Player.Biker_CloseTheDoor11" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor11.wav" } //Keep 'em out! Lock that door! "Player.Biker_CloseTheDoor12" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CloseTheDoor12.wav" } //To the left. "Player.Biker_ContextModifierCalm01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm01.wav" } //To the right. "Player.Biker_ContextModifierCalm02" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm02.wav" } //Up there. "Player.Biker_ContextModifierCalm03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm03.wav" } //Above us. "Player.Biker_ContextModifierCalm04" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm04.wav" } //Down there. "Player.Biker_ContextModifierCalm05" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm05.wav" } //Below us. "Player.Biker_ContextModifierCalm06" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm06.wav" } //Back there. "Player.Biker_ContextModifierCalm07" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm07.wav" } //Up ahead. "Player.Biker_ContextModifierCalm08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm08.wav" } //In the window. "Player.Biker_ContextModifierCalm09" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm09.wav" } //Around the corner. "Player.Biker_ContextModifierCalm10" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm10.wav" } //In the doorway. "Player.Biker_ContextModifierCalm11" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm11.wav" } //Behind this wall. "Player.Biker_ContextModifierCalm12" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm12.wav" } //Behind this door. "Player.Biker_ContextModifierCalm13" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm13.wav" } //On the roof. "Player.Biker_ContextModifierCalm14" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm14.wav" } //Behind that. "Player.Biker_ContextModifierCalm15" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm15.wav" } //In this building. "Player.Biker_ContextModifierCalm16" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm16.wav" } //In the trees. "Player.Biker_ContextModifierCalm17" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm17.wav" } //Near the rocks. "Player.Biker_ContextModifierCalm18" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm18.wav" } //One of 'em. "Player.Biker_ContextModifierCalm19" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm19.wav" } //Two of em. "Player.Biker_ContextModifierCalm20" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm20.wav" } //Three of 'em. "Player.Biker_ContextModifierCalm21" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm21.wav" } //Four of 'em. "Player.Biker_ContextModifierCalm22" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm22.wav" } //Lots of 'em. "Player.Biker_ContextModifierCalm23" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm23.wav" } //A couple of 'em. "Player.Biker_ContextModifierCalm24" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm24.wav" } //A few of 'em. "Player.Biker_ContextModifierCalm25" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierCalm25.wav" } //To the left! "Player.Biker_ContextModifierLoud01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud01.wav" } //To the right! "Player.Biker_ContextModifierLoud02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud02.wav" } //Up there! "Player.Biker_ContextModifierLoud03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud03.wav" } //Above us! "Player.Biker_ContextModifierLoud04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud04.wav" } //Down there! "Player.Biker_ContextModifierLoud05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud05.wav" } //Below us! "Player.Biker_ContextModifierLoud06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud06.wav" } //Back there! "Player.Biker_ContextModifierLoud07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud07.wav" } //Up ahead! "Player.Biker_ContextModifierLoud08" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud08.wav" } //In the window! "Player.Biker_ContextModifierLoud09" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud09.wav" } //Around the corner! "Player.Biker_ContextModifierLoud10" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud10.wav" } //In the doorway! "Player.Biker_ContextModifierLoud11" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud11.wav" } //Behind this wall! "Player.Biker_ContextModifierLoud12" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud12.wav" } //Behind this door! "Player.Biker_ContextModifierLoud13" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud13.wav" } //On the roof! "Player.Biker_ContextModifierLoud14" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud14.wav" } //Behind that! "Player.Biker_ContextModifierLoud15" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud15.wav" } //In this building! "Player.Biker_ContextModifierLoud16" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud16.wav" } //In the trees! "Player.Biker_ContextModifierLoud17" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud17.wav" } //Near the rocks! "Player.Biker_ContextModifierLoud18" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud18.wav" } //One of 'em! "Player.Biker_ContextModifierLoud19" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud19.wav" } //Two of em! "Player.Biker_ContextModifierLoud20" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud20.wav" } //Three of 'em! "Player.Biker_ContextModifierLoud21" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud21.wav" } //Four of 'em! "Player.Biker_ContextModifierLoud22" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud22.wav" } //Lots of 'em! "Player.Biker_ContextModifierLoud23" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud23.wav" } //A couple of 'em! "Player.Biker_ContextModifierLoud24" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud24.wav" } //A few of 'em! "Player.Biker_ContextModifierLoud25" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ContextModifierLoud25.wav" } //[Coughing from smoke] "Player.Biker_Cough01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Cough01.wav" } //[Coughing from smoke] "Player.Biker_Cough02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Cough02.wav" } //[Coughing from smoke] "Player.Biker_Cough03" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Cough03.wav" } //[Coughing from smoke] "Player.Biker_Cough04" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Cough04.wav" } //[Coughing from smoke] "Player.Biker_Cough05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Cough05.wav" } //[Coughing from smoke] "Player.Biker_Cough06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Cough06.wav" } //[Coughing from smoke] "Player.Biker_Cough07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Cough07.wav" } //Cover me! "Player.Biker_CoverMe01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe01.wav" } //Get my back. "Player.Biker_CoverMe02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe02.wav" } //Watch my back "Player.Biker_CoverMe03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe03.wav" } //Cover me! "Player.Biker_CoverMe04" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe04.wav" } //Get my back. "Player.Biker_CoverMe05" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe05.wav" } //Watch my back "Player.Biker_CoverMe06" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe06.wav" } //Watch my back, bro. "Player.Biker_CoverMe07" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe07.wav" } //Watch my back! But don't stare at my ass. "Player.Biker_CoverMe08" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe08.wav" } //Watch my back! But don't stare at my ass. "Player.Biker_CoverMe09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\CoverMe09.wav" } //Cover my ass. "npc.Biker_CoverMe10" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\CoverMe10.wav" } //Healing, cover me. "npc.Biker_CoverMe11" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CoverMe11.wav" } //Wait up, I'm healing. "npc.Biker_CoverMe12" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CoverMe12.wav" } //Hold on, gotta heal. "npc.Biker_CoverMe13" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CoverMe13.wav" } //I'm healing. "npc.Biker_CoverMe14" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\CoverMe14.wav" } //[Death rattle] "Player.Biker_DeathScream01" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream01.wav" } //[Death rattle] "Player.Biker_DeathScream02" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream02.wav" } //[Death rattle] "Player.Biker_DeathScream03" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream03.wav" } //[Death rattle] "Player.Biker_DeathScream04" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream04.wav" } //[Death rattle] Mama... "Player.Biker_DeathScream05" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream05.wav" } //[Short quick death scream] "Player.Biker_DeathScream06" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream06.wav" } //[Short quick death scream] "Player.Biker_DeathScream07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream07.wav" } //[Loud painful death scream] "Player.Biker_DeathScream08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream08.wav" } //[Loud painful death scream] "Player.Biker_DeathScream09" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream09.wav" } //[Short quick death scream] "Player.Biker_DeathScream10" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\DeathScream10.wav" } //This door ain't holdin' 'em. "npc.Biker_DoorBreaking01" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\DoorBreaking01.wav" } //They're coming through the door! "npc.Biker_DoorBreaking02" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\DoorBreaking02.wav" } //Two left. Allright. We can still do this. "npc.Biker_DoubleDeathResponse01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\DoubleDeathResponse01.wav" } //Just two of us left. Shit. "npc.Biker_DoubleDeathResponse02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\DoubleDeathResponse02.wav" } //You and me gotta find some tougher friends. "npc.Biker_DoubleDeathResponse03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\DoubleDeathResponse03.wav" } //This shit ain't funny "npc.Biker_DoubleDeathResponse04" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\DoubleDeathResponse04.wav" } //Down in front! "npc.Biker_DowninFront01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\DowninFront01.wav" } //Duck! "npc.Biker_DowninFront02" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\DowninFront02.wav" } //Get down! "npc.Biker_DowninFront03" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\DowninFront03.wav" } //I need help NOW! "npc.Biker_Dying01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Dying01.wav" } //This is it, I need help now! "npc.Biker_Dying02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Dying02.wav" } //GET MOVING! "Player.Biker_EmphaticGo01" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticGo01.wav" } //MOVE! "Player.Biker_EmphaticGo02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticGo02.wav" } //Go go go! "Player.Biker_EmphaticGo03" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_65dB" "wave" "player\survivor\voice\Biker\EmphaticGo03.wav" } //GO! "Player.Biker_EmphaticGo04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticGo04.wav" } //Get your rear in gear! "Player.Biker_EmphaticGo05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticGo05.wav" } //Get your rear in gear! "Player.Biker_EmphaticGo06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticGo06.wav" } //Don't stop - go! "npc.Biker_EmphaticGoQuiet01" { "channel" "CHAN_VOICE" "volume" "0.31" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\EmphaticGoQuiet01.wav" } //Go, go, go! "npc.Biker_EmphaticGoQuiet02" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\EmphaticGoQuiet02.wav" } //Keep moving! "npc.Biker_EmphaticGoQuiet03" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\EmphaticGoQuiet03.wav" } //No freakin' way. "Player.Biker_EmphaticNo01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticNo01.wav" } //Get the hell outta here. "Player.Biker_EmphaticNo02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticNo02.wav" } //No way. "Player.Biker_EmphaticNo03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticNo03.wav" } //Are you out of your mind? "Player.Biker_EmphaticNo04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticNo04.wav" } //That's ah... Hell, that's just silly. "Player.Biker_EmphaticNo05" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticNo05.wav" } //No freakin' way. "Player.Biker_EmphaticNo06" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticNo06.wav" } //Get the hell outta here. "Player.Biker_EmphaticNo07" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticNo07.wav" } //No way. "Player.Biker_EmphaticNo08" { "channel" "CHAN_VOICE" "volume" "0.680" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticNo08.wav" } //RUN! "Player.Biker_EmphaticRun01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticRun01.wav" } //RUN! "Player.Biker_EmphaticRun02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticRun02.wav" } //HOLY SHIT! Run! "Player.Biker_EmphaticRun03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticRun03.wav" } //LET'S BEAT IT! "Player.Biker_EmphaticRun04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticRun04.wav" } //RUN! "Player.Biker_EmphaticRun05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticRun05.wav" } //SHIT! Run! "Player.Biker_EmphaticRun06" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticRun06.wav" } //Put it in reverse! "Player.Biker_EmphaticRun07" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\EmphaticRun07.wav" } //Run! "npc.Biker_EmphaticRun08" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\EmphaticRun08.wav" } //Get the lead out! "npc.Biker_EmphaticRun09" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\EmphaticRun09.wav" } //Haul Ass! "npc.Biker_EmphaticRun10" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\EmphaticRun10.wav" } //[Frightened freaked out breathing] "Player.Biker_ExertionCritical01" { "channel" "CHAN_VOICE" "volume" "0.29" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionCritical01.wav" } //[Frightened freaked out breathing] "Player.Biker_ExertionCritical02" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionCritical02.wav" } //[Frightened freaked out breathing] "Player.Biker_ExertionCritical03" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionCritical03.wav" } //[heavy breathing - seriously winded] "Player.Biker_ExertionMajor01" { "channel" "CHAN_VOICE" "volume" "0.23" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionMajor01.wav" } //[heavy breathing - seriously winded] "Player.Biker_ExertionMajor02" { "channel" "CHAN_VOICE" "volume" "0.28" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionMajor02.wav" } //[breathing - panting out of breath] "Player.Biker_ExertionMinor01" { "channel" "CHAN_VOICE" "volume" "0.23" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionMinor01.wav" } //[breathing - panting out of breath] "Player.Biker_ExertionMinor02" { "channel" "CHAN_VOICE" "volume" "0.19" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionMinor02.wav" } //[breathing - panting out of breath] "Player.Biker_ExertionMinor03" { "channel" "CHAN_VOICE" "volume" "0.19" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionMinor03.wav" } //[breathing - panting out of breath] "Player.Biker_ExertionMinor04" { "channel" "CHAN_VOICE" "volume" "0.24" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionMinor04.wav" } //[breathing - panting out of breath] "Player.Biker_ExertionMinor05" { "channel" "CHAN_VOICE" "volume" "0.22" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ExertionMinor05.wav" } //[Death scream as you fall] "Player.Biker_Fall01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Fall01.wav" } //[Death scream as you fall] "Player.Biker_Fall02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Fall02.wav" } //[Death scream as you fall] "Player.Biker_Fall03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Fall03.wav" } //oh no "Player.Biker_FallShort01" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FallShort01.wav" } //Wooaaah "Player.Biker_FallShort02" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FallShort02.wav" } //Whoahh "Player.Biker_FallShort03" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FallShort03.wav" } //We're almost there! "Player.Biker_FinaleAhead01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FinaleAhead01.wav" } //We're almost out of here! "Player.Biker_FinaleAhead02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FinaleAhead02.wav" } //Now there's a sight for sore eyes. Looks like we're gonna make it, kids. "Player.Biker_FinaleAhead03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FinaleAhead03.wav" } //Hey, we're almost outta this shithole. I told you I'd get you here. "Player.Biker_FinaleAhead04" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FinaleAhead04.wav" } //Come on, this way. "Player.Biker_FollowMe01" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe01.wav" } //Follow me! "Player.Biker_FollowMe02" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe02.wav" } //Follow me. "Player.Biker_FollowMe03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe03.wav" } //This way. "Player.Biker_FollowMe04" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe04.wav" } //This way. "Player.Biker_FollowMe05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe05.wav" } //I got the lead - follow me. "Player.Biker_FollowMe06" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe06.wav" } //I got the lead. "Player.Biker_FollowMe07" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe07.wav" } //Well, hell, let's all follow me. "Player.Biker_FollowMe08" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe08.wav" } //This way, kids. "Player.Biker_FollowMe09" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FollowMe09.wav" } //That hurt. "Player.Biker_FriendlyFire01" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire01.wav" } //Dammit! Will you knock it off! "Player.Biker_FriendlyFire02" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire02.wav" } //Will you knock it off! "Player.Biker_FriendlyFire03" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire03.wav" } //Do I look like a target? "Player.Biker_FriendlyFire04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire04.wav" } //You know I would appreciate it, IF YOU'D STOP SHOOTING ME. "Player.Biker_FriendlyFire05" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire05.wav" } //Watch where the hell you're shooting. "Player.Biker_FriendlyFire06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire06.wav" } //Watch where you're shooting! "Player.Biker_FriendlyFire07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire07.wav" } //Stop. Shooting. Me. "Player.Biker_FriendlyFire08" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire08.wav" } //Hey! Stop. Shooting. Me. "Player.Biker_FriendlyFire09" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire09.wav" } //Watch where you're shooting! "Player.Biker_FriendlyFire10" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire10.wav" } //Don't shoot me! "Player.Biker_FriendlyFire11" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire11.wav" } //Watch where you point that thing "Player.Biker_FriendlyFire12" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire12.wav" } //Dammit! Watch where you're shooting! "Player.Biker_FriendlyFire13" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire13.wav" } //Don't shoot me! "Player.Biker_FriendlyFire14" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire14.wav" } //Monsters all over the damn place, and you gotta shoot me. "Player.Biker_FriendlyFire15" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire15.wav" } //Quit freaking shooting me! "Player.Biker_FriendlyFire16" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire16.wav" } //What the hell, whose side are you on? "Player.Biker_FriendlyFire17" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire17.wav" } //Shoot me again, I'm gonna kick your ass. "Player.Biker_FriendlyFire18" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire18.wav" } //Do that again, and you're gonna be firing that thing outta your ass. "Player.Biker_FriendlyFire19" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\FriendlyFire19.wav" } //You set me on goddamn fire! "npc.Biker_FriendlyFire20" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\FriendlyFire20.wav" } //Call these freaks whatever you want. Generic33.wav "Player.Biker_Player.GameSpeech01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\gamespeech01.wav" } //Come to daddy "Player.Biker_Generic02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Generic02.wav" } //He puked on me! "Player.Biker_Generic03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Generic03.wav" } //Oh hey, that is uncalled for! "Player.Biker_Generic04" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Generic04.wav" } //I'll take that. "npc.Biker_Generic05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic05.wav" } //Don't mind if I do. "npc.Biker_Generic06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic06.wav" } //I'm comin' Bill. Keep yer beard on. "npc.Biker_Generic07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic07.wav" } //Zoey, stop checkin' me out. "npc.Biker_Generic08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic08.wav" } //Long enough to know you got a pretty mouth. "npc.Biker_Generic09" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic09.wav" } //If you survive, maybe God's tryin' to tell ya something. "npc.Biker_Generic10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic10.wav" } //Forty years ago you woulda been, what, a hundred? "npc.Biker_Generic11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic11.wav" } //Jesus Christ. That's the sound of you NOT complaining? "npc.Biker_Generic12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic12.wav" } //What if just your beard starts to turn? Can I shoot that? "npc.Biker_Generic13" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic13.wav" } //You were at the battle of Hue? "npc.Biker_Generic14" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic14.wav" } //I'm kidding. I have no idea what that is. "npc.Biker_Generic15" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic15.wav" } //Uh oh. Watch out. There might be *deer* around here. "npc.Biker_Generic16" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic16.wav" } //Beats standin' around in a forest. Let's go. "npc.Biker_Generic17" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic17.wav" } //Nice park job. "npc.Biker_Generic18" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic18.wav" } //How the hell do you know *that*? "npc.Biker_Generic19" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic19.wav" } //Know what? I just realized I don't care. Lead on. "npc.Biker_Generic20" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic20.wav" } //Ooh, another great park job. "npc.Biker_Generic21" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic21.wav" } //Barricades, huh? Wonder how *that* worked out for 'em? "npc.Biker_Generic22" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic22.wav" } //Why would you think that? "npc.Biker_Generic23" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic23.wav" } //You kids and your stupid movies "npc.Biker_Generic24" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic24.wav" } //Is that another line from a movie? "npc.Biker_Generic25" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic25.wav" } //There's the tracks! "npc.Biker_Generic26" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Generic26.wav" } //Yes sir, Colonel. "npc.Biker_Generic27" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic27.wav" } //Aye Aye captain. "npc.Biker_Generic28" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic28.wav" } //Why the hell would you think you need to shoot them in the head? "npc.Biker_Generic29" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic29.wav" } //Hey Louis, you look like shit. "npc.Biker_Generic30" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic30.wav" } //Don't that shit beat all? "npc.Biker_Generic31" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic31.wav" } //To think I used to get in trouble for this shit. "npc.Biker_Generic32" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic32.wav" } //Call these freaks whatever you want. "npc.Biker_Generic33" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic33.wav" } //Keep talkin' Louis... "npc.Biker_Generic34" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic34.wav" } //I don''t care what these things are, I'm just killin' em all. "npc.Biker_Generic35" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic35.wav" } //Kill em all and let God sort em out. "npc.Biker_Generic36" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic36.wav" } //I hate zombies. "npc.Biker_Generic37" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic37.wav" } //I hate smokers. "npc.Biker_Generic38" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic38.wav" } //I hate boomers. "npc.Biker_Generic39" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic39.wav" } //I hate hunters. "npc.Biker_Generic40" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic40.wav" } //I hate tanks. "npc.Biker_Generic41" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic41.wav" } //I hate witches. "npc.Biker_Generic42" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic42.wav" } //I hate witches, and this dead thing (grinning). "npc.Biker_Generic43" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic43.wav" } //Don't make me beat your ass. "npc.Biker_Generic44" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic44.wav" } //Louie, this is as good as it's gonna get. "npc.Biker_Generic45" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic45.wav" } //Don't give me that shit. "npc.Biker_Generic46" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic46.wav" } //You can call 'em Princess Diana, I'm still gonna blow their heads off "npc.Biker_Generic47" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic47.wav" } //Keep an eye on Bill, he don't look so hot. "npc.Biker_Generic48" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic48.wav" } //Sweety, wanna give Bill your health kit? "npc.Biker_Generic49" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic49.wav" } //Okay, gangster. "npc.Biker_Generic50" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic50.wav" } //Whatever, Louis. "npc.Biker_Generic51" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic51.wav" } //Zoey, listen to Bill. "npc.Biker_Generic52" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic52.wav" } //Who the hell just shot me? "npc.Biker_Generic53" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Generic53.wav" } //What the hell are you two talking about? "npc.Biker_Generic54" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Generic54.wav" } //This shit's all wrong. "npc.Biker_Generic55" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic55.wav" } //Hey, who just shot me? "npc.Biker_Generic56" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Generic56.wav" } //I really hate hunters. "npc.Biker_Generic57" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic57.wav" } //I hate witches. (quiet) "npc.Biker_Generic58" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic58.wav" } //I hate whispering. (quiet) "npc.Biker_Generic59" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic59.wav" } //Fan-tastic. A tunnel. "npc.Biker_Generic60" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Generic60.wav" } //Who the hell shot me AGAIN? "npc.Biker_Generic61" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Generic61.wav" } //Don't think this means anything. This is just pillow talk baby. "npc.Biker_Generic62" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic62.wav" } //Groovy. "npc.Biker_Generic63" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic63.wav" } //What's so funny? It is groovy. "npc.Biker_Generic64" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic64.wav" } //What? "npc.Biker_Generic65" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic65.wav" } //Seriousy, what? "npc.Biker_Generic66" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic66.wav" } //I always wanted to be a cop. "npc.Biker_Generic67" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic67.wav" } //Most people'll do anything if a cop tells 'em to. "npc.Biker_Generic68" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic68.wav" } //Trust me. Just tell everybody we're cops. "npc.Biker_Generic69" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic69.wav" } //If we meet anyone. Tell 'em we're cops. "npc.Biker_Generic70" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic70.wav" } //Trust me. "npc.Biker_Generic71" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic71.wav" } //What's so funny? "npc.Biker_Generic73" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Generic73.wav" } //Up the stairs! "npc.Biker_GenericDirections01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericDirections01.wav" } //Down the stairs! "npc.Biker_GenericDirections02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericDirections02.wav" } //Let's get up that ladder! "npc.Biker_GenericDirections03" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericDirections03.wav" } //We need to go down there! "npc.Biker_GenericDirections04" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\GenericDirections04.wav" } //Through here! "npc.Biker_GenericDirections05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericDirections05.wav" } //Through this door! "npc.Biker_GenericDirections06" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericDirections06.wav" } //We need to get outside. "npc.Biker_GenericDirections07" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericDirections07.wav" } //We gotta get off the street. "npc.Biker_GenericDirections08" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericDirections08.wav" } //We gotta get back to the rooftops. "npc.Biker_GenericDirections09" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericDirections09.wav" } //Back here! "npc.Biker_GenericDirections10" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\GenericDirections10.wav" } //We gotta get over this thing. "npc.Biker_GenericDirections11" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericDirections11.wav" } //Bill, do I gotta carry you up these damn stairs? "npc.Biker_GenericDirections12" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericDirections12.wav" } //Yeah, well, get over it. "npc.Biker_GenericResponses01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses01.wav" } //[Disbelief] What? "npc.Biker_GenericResponses02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses02.wav" } //Yer kidding, right? "npc.Biker_GenericResponses03" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses03.wav" } //Sure, why not? "npc.Biker_GenericResponses04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses04.wav" } //What the hell are you talkin' about? "npc.Biker_GenericResponses05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses05.wav" } //I'll say. "npc.Biker_GenericResponses06" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses06.wav" } //If you say so. "npc.Biker_GenericResponses07" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses07.wav" } //That sounds about right. "npc.Biker_GenericResponses08" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses08.wav" } //Allright, then, let's do it. "npc.Biker_GenericResponses09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses09.wav" } //Good thinking. "npc.Biker_GenericResponses10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses10.wav" } //Ah shit, here we go again. "npc.Biker_GenericResponses11" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses11.wav" } //[laughing] Go to hell. "npc.Biker_GenericResponses12" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\GenericResponses12.wav" } //I say we just do it. "npc.Biker_GenericResponses13" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses13.wav" } //Hey everybody, raise your hand if you think that's a good idea. "npc.Biker_GenericResponses14" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\GenericResponses14.wav" } //You're sure about this, right? "npc.Biker_GenericResponses15" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses15.wav" } //Okay... "npc.Biker_GenericResponses16" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses16.wav" } //Hell yes. "npc.Biker_GenericResponses17" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses17.wav" } //[Bill doesn't recognize him] It's Francis! "npc.Biker_GenericResponses18" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses18.wav" } //[Bill doesn't recognize him] Come on, man, it's Francis! "npc.Biker_GenericResponses19" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses19.wav" } //Hell if I know. "npc.Biker_GenericResponses20" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses20.wav" } //I'm gonna let you handle that. "npc.Biker_GenericResponses21" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses21.wav" } //That's actually a good point. "npc.Biker_GenericResponses22" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses22.wav" } //Sure thing, bro. "npc.Biker_GenericResponses23" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses23.wav" } //[sing song] I'm not listenin' to you... "npc.Biker_GenericResponses24" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GenericResponses24.wav" } //I'm okay. "npc.Biker_GettingRevived01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived01.wav" } //No, no, I'm allright. "npc.Biker_GettingRevived02" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived02.wav" } //[groan] "npc.Biker_GettingRevived03" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived03.wav" } //Hell if I know. "npc.Biker_GettingRevived04" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived04.wav" } //Ah, hey, is this my blood? "npc.Biker_GettingRevived05" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived05.wav" } //[groan2] "npc.Biker_GettingRevived06" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived06.wav" } //I'll make it. "npc.Biker_GettingRevived07" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived07.wav" } //I'll live, I'll live. "npc.Biker_GettingRevived08" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived08.wav" } //Uh, how's my face? "npc.Biker_GettingRevived09" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived09.wav" } //I've been better. "npc.Biker_GettingRevived10" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived10.wav" } //If I go down, promise you'll go on without me, [takes breath] get help, then come back and save me. "npc.Biker_GettingRevived11" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived11.wav" } //You think they'll call us heroes someday? We are savin' humanity, right? A very small, four-person chunk of it, but still. "npc.Biker_GettingRevived12" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived12.wav" } //Shit. I hope I don't NEED all that blood. "npc.Biker_GettingRevived13" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived13.wav" } //Good thing I'm indestructible. "npc.Biker_GettingRevived14" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived14.wav" } //You... should see the other hundred guys. "npc.Biker_GettingRevived15" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived15.wav" } //You think they'll call us heroes someday? "npc.Biker_GettingRevived16" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GettingRevived16.wav" } //I don't feel so good. "Player.Biker_GoingToDie01" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie01.wav" } //I don't, I don't know if I am going to make it. "Player.Biker_GoingToDie02" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie02.wav" } //Man, I feel like you guys look. "Player.Biker_GoingToDie03" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie03.wav" } //I've, I've felt better. "Player.Biker_GoingToDie04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie04.wav" } //This is turning into one of those days "Player.Biker_GoingToDie05" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie05.wav" } //I have definitely felt better. "Player.Biker_GoingToDie06" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie06.wav" } //I need to get patched up. "Player.Biker_GoingToDie07" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie07.wav" } //Even my ass hurts. "Player.Biker_GoingToDie08" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie08.wav" } //This is startin' to get to me. "Player.Biker_GoingToDie09" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie09.wav" } //I ain't gonna make it much further. "Player.Biker_GoingToDie10" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie10.wav" } //I don't wanna sound like a sissy, but I'm hurt bad. "Player.Biker_GoingToDie11" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie11.wav" } //I think I'm pretty screwed up. "Player.Biker_GoingToDie12" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie12.wav" } //I'm hurtin'. "Player.Biker_GoingToDie13" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie13.wav" } //Damnit, I am messed up. "Player.Biker_GoingToDie14" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie14.wav" } //Shit, this just hurts. "Player.Biker_GoingToDie15" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie15.wav" } //Oooh mama, this hurts. "Player.Biker_GoingToDie16" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie16.wav" } //I feel terrible. "Player.Biker_GoingToDie17" { "channel" "CHAN_VOICE" "volume" "0.470" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie17.wav" } //God, I feel awful. "Player.Biker_GoingToDie18" { "channel" "CHAN_VOICE" "volume" "0.470" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie18.wav" } //I think I'm gonna puke. "Player.Biker_GoingToDie19" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie19.wav" } //I'm feelin' pretty shitty and a little woozy, the woozy is kinda fun "Player.Biker_GoingToDie20" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie20.wav" } //Sheeet, I ain't gonna make it. "Player.Biker_GoingToDie21" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie21.wav" } //Shit, I just hurt. "Player.Biker_GoingToDie22" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie22.wav" } //I feel like shit. "Player.Biker_GoingToDie23" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie23.wav" } //I ain't doing so good. "Player.Biker_GoingToDie24" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie24.wav" } //I feel pretty crappy. "Player.Biker_GoingToDie25" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie25.wav" } //I feel like guys look after I've punched them in the face "Player.Biker_GoingToDie26" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GoingToDie26.wav" } //Anyone have some first aid? I'm about to die. "npc.Biker_GoingToDieAskForHeal01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\GoingToDieAskForHeal01.wav" } //Sure could use a med kit. Just sayin'. "npc.Biker_GoingToDieAskForHeal02" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieAskForHeal02.wav" } //Can anyone patch me up? "npc.Biker_GoingToDieAskForHeal03" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieAskForHeal03.wav" } //Ahh - hey, somone wanna patch me up? "npc.Biker_GoingToDieAskForHeal04" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieAskForHeal04.wav" } //[loud exhale] Shit... [blows air through pursed lips] "npc.Biker_GoingToDieLight01" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight01.wav" } //I gotta get some first aid. "npc.Biker_GoingToDieLight02" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight02.wav" } //I need to score a med kit. "npc.Biker_GoingToDieLight03" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight03.wav" } //Ah christ this hurts like hell. "npc.Biker_GoingToDieLight04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight04.wav" } //Christ I need a med kit. "npc.Biker_GoingToDieLight05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight05.wav" } //I ain't gonna make it. "npc.Biker_GoingToDieLight06" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight06.wav" } //Goddammit, this hurts. "npc.Biker_GoingToDieLight07" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight07.wav" } //Louis, any chance you can spot me a med kit? "npc.Biker_GoingToDieLight08" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight08.wav" } //Bill, I kinda need that med kit you been hordin'. "npc.Biker_GoingToDieLight09" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight09.wav" } //Hey Zoey, spare a med kit for a dyin' man? "npc.Biker_GoingToDieLight10" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight10.wav" } //I ain't gonna let these goddamn vampires beat me. "npc.Biker_GoingToDieLight11" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight11.wav" } //Ow. God DAMMIT! "npc.Biker_GoingToDieLight12" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\GoingToDieLight12.wav" } //Ah man, somethin' don't feel right "npc.Biker_GoingToDieLight13" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight13.wav" } //This [cough] hurts. "npc.Biker_GoingToDieLight14" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight14.wav" } //I'm pretty hosed. "npc.Biker_GoingToDieLight15" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight15.wav" } //Killed by vampires. What a goddamn disgrace. "npc.Biker_GoingToDieLight16" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GoingToDieLight16.wav" } //No, no, NOOOO! "npc.Biker_GRABBEDBYSMOKER01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\GRABBEDBYSMOKER01.WAV" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.Biker_GrabbedBySmoker01a" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GrabbedBySmoker01a.wav" } //NOOOO! "npc.Biker_GRABBEDBYSMOKER01B" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\GRABBEDBYSMOKER01B.WAV" } //No, no, no, NOOOO! "npc.Biker_GRABBEDBYSMOKER02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\GRABBEDBYSMOKER02.WAV" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.Biker_GrabbedBySmoker02a" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GrabbedBySmoker02a.wav" } //no, No, NO, NOOOOOOO!!!!!!!!! "Player.Biker_GrabbedBySmoker02b" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GrabbedBySmoker02b.wav" } //NOOOO! "npc.Biker_GRABBEDBYSMOKER02B" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\GRABBEDBYSMOKER02B.WAV" } //no, No, NO, NO!!! "Player.Biker_GrabbedBySmoker03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GrabbedBySmoker03.wav" } //GRENADE! "Player.Biker_Grenade01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Grenade01.wav" } //GRENADE! "Player.Biker_Grenade02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Grenade02.wav" } //FIRE IN THE HOLE!! "Player.Biker_Grenade03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Grenade03.wav" } //GRENADE! "Player.Biker_Grenade04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Grenade04.wav" } //FIRE IN THE HOLE!! "Player.Biker_Grenade05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Grenade05.wav" } //FIRE IN THE HOLE!! "Player.Biker_Grenade06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Grenade06.wav" } //She's dead. "Player.Biker_GriefFemaleGeneric01" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefFemaleGeneric01.wav" } //She's gone. "Player.Biker_GriefFemaleGeneric02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefFemaleGeneric02.wav" } //Ah hell, she's dead. "Player.Biker_GriefFemaleGeneric03" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefFemaleGeneric03.wav" } //She's dead. "Player.Biker_GriefFemaleGeneric04" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefFemaleGeneric04.wav" } //She's, she's gone. "Player.Biker_GriefFemaleGeneric05" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefFemaleGeneric05.wav" } //Ah hell, she's dead. "Player.Biker_GriefFemaleGeneric06" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefFemaleGeneric06.wav" } //He's gone. "Player.Biker_GriefMaleGeneric01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefMaleGeneric01.wav" } //That's it for him. "Player.Biker_GriefMaleGeneric02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefMaleGeneric02.wav" } //Later brother, you will be missed. "Player.Biker_GriefMaleGeneric03" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefMaleGeneric03.wav" } //That's it for him. "Player.Biker_GriefMaleGeneric04" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefMaleGeneric04.wav" } //Rest in peace, brother. "npc.Biker_GriefMaleGeneric05" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\GriefMaleGeneric05.wav" } //Ahhh. the manager's down for the count. "Player.Biker_GriefManager01" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefManager01.wav" } //Ah shit, I was just starting to like that guy. "Player.Biker_GriefManager02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefManager02.wav" } //Damn it, he didn't deserve this. "Player.Biker_GriefManager03" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefManager03.wav" } //The manager's down for the count. "Player.Biker_GriefManager04" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefManager04.wav" } //Shit, I was just starting to like that guy. "Player.Biker_GriefManager05" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefManager05.wav" } //Ahh Zoey. No. "Player.Biker_GriefTeengirl01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefTeengirl01.wav" } //Ahh damnit, not Zoey. "Player.Biker_GriefTeengirl02" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefTeengirl02.wav" } //Goddamn, Zoey's dead! "Player.Biker_GriefTeengirl03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefTeengirl03.wav" } //Bill's gone! "Player.Biker_GriefVet01" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefVet01.wav" } //Rest in peace, old man. "Player.Biker_GriefVet02" { "channel" "CHAN_VOICE" "volume" "0.31" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefVet02.wav" } //Shit, I'm gonna miss the old guy. "Player.Biker_GriefVet03" { "channel" "CHAN_VOICE" "volume" "0.34" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\GriefVet03.wav" } //Lemme patch you up. "npc.Biker_HealOther01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOther01.wav" } //Hold on, lemme patch you up. "npc.Biker_HealOther02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOther02.wav" } //Stand still, I'm gonna fix ya. "npc.Biker_HealOther03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOther03.wav" } //Don't move, I'm healin' ya. "npc.Biker_HealOther04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOther04.wav" } //C'mon. lemme heal ya up. "npc.Biker_HealOther05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOther05.wav" } //Quit fidgitin' and let me heal ya. "npc.Biker_HealOther06" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOther06.wav" } //Goddamit, quit fussin and let me heal ya. "npc.Biker_HealOther07" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOther07.wav" } //Hold on! Hold on! "npc.Biker_HealOtherCombat01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HealOtherCombat01.wav" } //Hold on! I'm gonna patch ya up! "npc.Biker_HealOtherCombat02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HealOtherCombat02.wav" } //Don't move, I'm healin ya! "npc.Biker_HealOtherCombat03" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HealOtherCombat03.wav" } //Don't go nowhere, I gotta heal ya. "npc.Biker_HealOtherCombat04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOtherCombat04.wav" } //Lemme heal ya! "npc.Biker_HealOtherCombat05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HealOtherCombat05.wav" } //Hang on. I got ya! "npc.Biker_HealOtherCombat06" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HealOtherCombat06.wav" } //Stand still, I'm healin' ya! "npc.Biker_HealOtherCombat07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HealOtherCombat07.wav" } //I hear a Boomer out there. "Player.Biker_HeardBoomer01" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardBoomer01.wav" } //Careful, I hear a Boomer. "Player.Biker_HeardBoomer02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardBoomer02.wav" } //There's a Boomer around here. "Player.Biker_HeardBoomer03" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardBoomer03.wav" } //Watch it, we got a Boomer. "Player.Biker_HeardBoomer04" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardBoomer04.wav" } //Hear that Boomer? I'm gonna kill its ass. "Player.Biker_HeardBoomer05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardBoomer05.wav" } //I hear a Boomer. "Player.Biker_HeardBoomer06" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardBoomer06.wav" } //Get ready for some puke fun, I hear a Boomer. "npc.Biker_HeardBoomer07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HeardBoomer07.wav" } //Boomer's around. "npc.Biker_HeardBoomer08" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HeardBoomer08.wav" } //Ah shit, I hear a Boomer. "npc.Biker_HeardBoomer09" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HeardBoomer09.wav" } //Get ready for some fun, we got a puker on our hands. "npc.Biker_HeardBoomer10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\HeardBoomer10.wav" } //WHOOO, WE GOT A TANK! "Player.Biker_HeardHulk01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHulk01.wav" } //WE GOT A TANK! "Player.Biker_HeardHulk02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHulk02.wav" } //TANK INCOMING! "Player.Biker_HeardHulk03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHulk03.wav" } //TANK ON ITS WAY! "Player.Biker_HeardHulk04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHulk04.wav" } //WE GOT A TANK! "Player.Biker_HeardHulk05" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHulk05.wav" } //Tank out there! "Player.Biker_HeardHulk06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHulk06.wav" } //TANK COMING! "npc.Biker_HeardHulk07" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HeardHulk07.wav" } //And that, kids, is a tank. "npc.Biker_HeardHulk08" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HeardHulk08.wav" } //Tank time, folks! "npc.Biker_HeardHulk09" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HeardHulk09.wav" } //OOOOHHH SHIIIITTTT TANK! "npc.Biker_HeardHulk10" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HeardHulk10.wav" } //Watch it, a Tank! "npc.Biker_HeardHulk11" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HeardHulk11.wav" } //There's a hunter out there. "Player.Biker_HeardHunter01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter01.wav" } //Careful, there's a Hunter around here. "Player.Biker_HeardHunter02" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter02.wav" } //I hear a Hunter. "Player.Biker_HeardHunter03" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter03.wav" } //Careful, there's a Hunter around here. "Player.Biker_HeardHunter04" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter04.wav" } //Sounds like a freakin' Hunter. "Player.Biker_HeardHunter05" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter05.wav" } //Hunter out there. "Player.Biker_HeardHunter06" { "channel" "CHAN_VOICE" "volume" "0.640" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter06.wav" } //There's a Hunter someplace around here. "Player.Biker_HeardHunter07" { "channel" "CHAN_VOICE" "volume" "0.580" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter07.wav" } //I hear a Hunter. COME ON OUT, WUSSY! "Player.Biker_HeardHunter08" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter08.wav" } //YEAH, YOU BETTER HIDE! Sweathshirt wearin' little wuss. "Player.Biker_HeardHunter09" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardHunter09.wav" } //Man, there's a Smoker around here. "Player.Biker_HeardSmoker01" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardSmoker01.wav" } //Smell that Smoker? "Player.Biker_HeardSmoker02" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardSmoker02.wav" } //Smoker. Hear it? "Player.Biker_HeardSmoker03" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardSmoker03.wav" } //I hear a smoker. "Player.Biker_HeardSmoker04" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardSmoker04.wav" } //Sounds like a Smoker. "Player.Biker_HeardSmoker05" { "channel" "CHAN_VOICE" "volume" "0.560" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardSmoker05.wav" } //Smoker. He's gonna have to use that tongue to choke my foot out of his ass. "Player.Biker_HeardSmoker06" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardSmoker06.wav" } //Sounds like a Smoker. "Player.Biker_HeardSmoker07" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardSmoker07.wav" } //I hear a Witch. "Player.Biker_HeardWitch01" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch01.wav" } //Witch, and she's close! "Player.Biker_HeardWitch02" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch02.wav" } //There's a Witch around here. "Player.Biker_HeardWitch03" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch03.wav" } //Witch, and she's close! "Player.Biker_HeardWitch04" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch04.wav" } //Hear that Witch? I'm gonna give her something to cry about. "Player.Biker_HeardWitch05" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch05.wav" } //Shhh, I hear a Witch. "Player.Biker_HeardWitch06" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch06.wav" } //There's a Witch around here. "Player.Biker_HeardWitch07" { "channel" "CHAN_VOICE" "volume" "0.28" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch07.wav" } //I hear a Witch. "Player.Biker_HeardWitch08" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HeardWitch08.wav" } //Help! "Player.Biker_Help01" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help01.wav" } //I need some help over here. "Player.Biker_Help02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help02.wav" } //I'm in trouble! "Player.Biker_Help03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help03.wav" } //Dammit, I need some help "Player.Biker_Help04" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help04.wav" } //Help me! "Player.Biker_Help05" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help05.wav" } //Help! "Player.Biker_Help06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help06.wav" } //Help me! "Player.Biker_Help07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help07.wav" } //I'm in some trouble! "Player.Biker_Help08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help08.wav" } //I need some help over here. "Player.Biker_Help09" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help09.wav" } //Hey! I need some help! "Player.Biker_Help10" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help10.wav" } //Hey! I need some help! "Player.Biker_Help11" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help11.wav" } //Help me! "Player.Biker_Help12" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help12.wav" } //I need a hand over here "Player.Biker_Help13" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help13.wav" } //I'm in a little trouble over here "Player.Biker_Help14" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help14.wav" } //Damnit, I need some help. "Player.Biker_Help15" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Help15.wav" } //We got incoming! "npc.Biker_HordeAttack01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HordeAttack01.wav" } //Holy shit, incoming! "npc.Biker_HordeAttack02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HordeAttack02.wav" } //THAT is a lot of zombies. "npc.Biker_HordeAttack03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HordeAttack03.wav" } //THAT is a lot of vampires. "npc.Biker_HordeAttack04" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HordeAttack04.wav" } //THAT, my friends, is a shitload of zombies. "npc.Biker_HordeAttack05" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HordeAttack05.wav" } //Hunter's got Bill! "npc.Biker_HunterBillPounced01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HunterBillPounced01.wav" } //Hunter's on Bill! "npc.Biker_HunterBillPounced02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HunterBillPounced02.wav" } //Hunter's got Louis! "npc.Biker_HunterLouisPounced01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HunterLouisPounced01.wav" } //Hunter on Louis! "npc.Biker_HunterLouisPounced02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HunterLouisPounced02.wav" } //Hunter's got Zoey! "npc.Biker_HunterZoeyPounced01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HunterZoeyPounced01.wav" } //Hunter on Zoey! "npc.Biker_HunterZoeyPounced02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HunterZoeyPounced02.wav" } //Hey, hunter's got Zoey! "npc.Biker_HunterZoeyPounced03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\HunterZoeyPounced03.wav" } //All right. "Player.Biker_Hurrah01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah01.wav" } //Aw riiiight. "Player.Biker_Hurrah02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah02.wav" } //Awesome. "Player.Biker_Hurrah03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah03.wav" } //Awesome. "Player.Biker_Hurrah04" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah04.wav" } //We just might make it out of here after all. "Player.Biker_Hurrah05" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah05.wav" } //We're gonna be okay. "Player.Biker_Hurrah06" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah06.wav" } //I think we're gonna make it. "Player.Biker_Hurrah07" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah07.wav" } //They can't stop us. "Player.Biker_Hurrah08" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah08.wav" } //Nothing can stop us. "Player.Biker_Hurrah09" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah09.wav" } //We are unstoppable! "Player.Biker_Hurrah10" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah10.wav" } //YEAH! "Player.Biker_Hurrah11" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah11.wav" } //Everybody havin' as much fun as me? "Player.Biker_Hurrah12" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah12.wav" } //Everyone havin' fun? "Player.Biker_Hurrah13" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah13.wav" } //You know all those monsters? I don't think they're gonna make it. "Player.Biker_Hurrah14" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah14.wav" } //We just might make it out of here after all. "Player.Biker_Hurrah15" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah15.wav" } //Awesome. "Player.Biker_Hurrah16" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah16.wav" } //Aw riiiight. "Player.Biker_Hurrah17" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah17.wav" } //Aw riiiight. "Player.Biker_Hurrah18" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah18.wav" } //Goddamn right! "Player.Biker_Hurrah19" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah19.wav" } //Hell yeah! "Player.Biker_Hurrah20" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah20.wav" } //You guys are all right. "Player.Biker_Hurrah21" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah21.wav" } //I think we gotta chance "Player.Biker_Hurrah22" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah22.wav" } //lookin good "Player.Biker_Hurrah23" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah23.wav" } //Hey, this is just gettin fun. "Player.Biker_Hurrah24" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Hurrah24.wav" } //Hurry up! "Player.Biker_HurryUp01" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp01.wav" } //Hurry up! "Player.Biker_HurryUp02" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp02.wav" } //Hurry! "Player.Biker_HurryUp03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp03.wav" } //MOVE. "Player.Biker_HurryUp04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp04.wav" } //Let's go ladies! "Player.Biker_HurryUp05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp05.wav" } //Put your rear in gear! "Player.Biker_HurryUp06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp06.wav" } //Move your ass! "Player.Biker_HurryUp07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp07.wav" } //Let's go, let's go! "Player.Biker_HurryUp08" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp08.wav" } //Come on, let's go! "Player.Biker_HurryUp09" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurryUp09.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical01" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical01.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical02" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical02.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical03.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical04.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical05" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical05.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical06" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical06.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical07" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical07.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical08" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical08.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical09" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical09.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical10" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical10.wav" } //[Pain noise - loud major pain] "Player.Biker_HurtCritical11" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtCritical11.wav" } //[Pain noise - ahh] "Player.Biker_HurtMajor01" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor01.wav" } //[Pain noise - huh] "Player.Biker_HurtMajor02" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor02.wav" } //[Pain noise - oy] "Player.Biker_HurtMajor03" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor03.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor04.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor05" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor05.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor06" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor06.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor07.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor08" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor08.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor09" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor09.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor10" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor10.wav" } //[Pain noise - ugh] "Player.Biker_HurtMajor11" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMajor11.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor01.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor02" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor02.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor03" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor03.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor04" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor04.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor05" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor05.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor06" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor06.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor07" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor07.wav" } //[Pain noise - short minor pain] "Player.Biker_HurtMinor08" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\HurtMinor08.wav" } //Right behind you! "Player.Biker_ImWithYou01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou01.wav" } //I've got your back! "Player.Biker_ImWithYou02" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou02.wav" } //I've got your back! "Player.Biker_ImWithYou03" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou03.wav" } //I'm with ya! "Player.Biker_ImWithYou04" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou04.wav" } //I'm with ya! "Player.Biker_ImWithYou05" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou05.wav" } //Right behind you! "Player.Biker_ImWithYou06" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou06.wav" } //I'm with ya! "Player.Biker_ImWithYou07" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou07.wav" } //I got your back! "Player.Biker_ImWithYou08" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou08.wav" } //Behind you! "Player.Biker_ImWithYou09" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou09.wav" } //I'm here! "Player.Biker_ImWithYou10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ImWithYou10.wav" } //I'm down! "npc.Biker_IncapacitatedInitial01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\IncapacitatedInitial01.wav" } //Damnit, I'm down. "npc.Biker_IncapacitatedInitial02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\IncapacitatedInitial02.wav" } //Shit, I need some help. "npc.Biker_IncapacitatedInitial03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\IncapacitatedInitial03.wav" } //[Ahhhh - terrified yell] "Player.Biker_IncapacitatedInjury01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\IncapacitatedInjury01.wav" } //[Ahhhh - terrified yell] "Player.Biker_IncapacitatedInjury02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\IncapacitatedInjury02.wav" } //[Ahhhh - terrified yell] "Player.Biker_IncapacitatedInjury03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\IncapacitatedInjury03.wav" } //[Ahhhh - terrified yell] "Player.Biker_IncapacitatedInjury04" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\IncapacitatedInjury04.wav" } //[Ahhhh - terrified yell] "Player.Biker_IncapacitatedInjury05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\IncapacitatedInjury05.wav" } //[Ahhhh - terrified yell] "Player.Biker_IncapacitatedInjury06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\IncapacitatedInjury06.wav" } //Here they come! "Player.Biker_Incoming01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming01.wav" } //Holy shit, here they come! "Player.Biker_Incoming02" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming02.wav" } //They're coming! "Player.Biker_Incoming03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming03.wav" } //Incoming! "Player.Biker_Incoming04" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming04.wav" } //Get ready ladies! "Player.Biker_Incoming05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming05.wav" } //INCOMING! "Player.Biker_Incoming06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming06.wav" } //This is gonna be good. "Player.Biker_Incoming07" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming07.wav" } //Shit, Get ready! "Player.Biker_Incoming08" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Incoming08.wav" } //We gotta get back out there. "npc.Biker_InsideSafeRoom01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom01.wav" } //Are we just gonna leave someone behind? "npc.Biker_InsideSafeRoom02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom02.wav" } //We gotta heal up and get back out there. "npc.Biker_InsideSafeRoom03" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\InsideSafeRoom03.wav" } //Helpin is half the fun. "npc.Biker_InsideSafeRoom04" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\InsideSafeRoom04.wav" } //We can't leave Zoey out there. "npc.Biker_InsideSafeRoom05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom05.wav" } //That old man wouldn't leave one of US out there. "npc.Biker_InsideSafeRoom06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\InsideSafeRoom06.wav" } //I don' t know man, I don't think we need any more bankers. "npc.Biker_InsideSafeRoom07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom07.wav" } //Well shit, kill zombies in here or out there. Let's go. "npc.Biker_InsideSafeRoom08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom08.wav" } //C'mon girls, let's heal up and get back out there. "npc.Biker_InsideSafeRoom09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom09.wav" } //Ahh shit, I just can't sit here and wait for them to die. "npc.Biker_InsideSafeRoom10" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom10.wav" } //Let's go kill some zombies. "npc.Biker_InsideSafeRoom11" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom11.wav" } //Let's go kill some vampires. "npc.Biker_InsideSafeRoom12" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom12.wav" } //Hell with this. Let's go kill some zombies. "npc.Biker_InsideSafeRoom13" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\InsideSafeRoom13.wav" } //Screw this. Let's go kill some vampires. "npc.Biker_InsideSafeRoom14" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom14.wav" } //Hey, Adult Diapers, move! "npc.Biker_InsideSafeRoom15" { "channel" "CHAN_VOICE" "volume" "0.96" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\InsideSafeRoom15.wav" } //Hey, Power Tie, get in here! "npc.Biker_InsideSafeRoom16" { "channel" "CHAN_VOICE" "volume" "0.98" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\InsideSafeRoom16.wav" } //Hey, girl, get in here! "npc.Biker_InsideSafeRoom17" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\InsideSafeRoom17.wav" } //We should maybe go get Louis. I'm just sayin'... "npc.Biker_InsideSafeRoom18" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom18.wav" } //We just leavin' Bill out there? "npc.Biker_InsideSafeRoom19" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom19.wav" } //We gonna just leave Zoey out there? "npc.Biker_InsideSafeRoom20" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom20.wav" } //We just leavin' Louis out there? "npc.Biker_InsideSafeRoom21" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom21.wav" } //I mean, I'm cool with that if everyone else is. "npc.Biker_InsideSafeRoom22" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\InsideSafeRoom22.wav" } //I'm bored. Let's go kill some zombies. "npc.Biker_InsideSafeRoom24" { "channel" "CHAN_VOICE" "volume" "0.69" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\InsideSafeRoom24.wav" } //I'm bored. Let's go kill some vampires. "npc.Biker_InsideSafeRoom25" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\InsideSafeRoom25.wav" } //Hey, Old Folks Home, get in here! "npc.Biker_InsideSafeRoom26" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\InsideSafeRoom26.wav" } //Got it! "npc.Biker_KillConfirmation01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\KillConfirmation01.wav" } //Nailed it! "npc.Biker_KillConfirmation02" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\KillConfirmation02.wav" } //Down! "npc.Biker_KillConfirmation03" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\KillConfirmation03.wav" } //That's mine. "npc.Biker_KillConfirmation04" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\KillConfirmation04.wav" } //Dead! "npc.Biker_KillConfirmation05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\KillConfirmation05.wav" } //Popped it! "npc.Biker_KillConfirmation06" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\KillConfirmation06.wav" } //Popped a cap in his ass! "npc.Biker_KillConfirmation07" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\KillConfirmation07.wav" } //Kill that light! "Player.Biker_KillThatLight01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight01.wav" } //Kill that light! "Player.Biker_KillThatLight02" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight02.wav" } //Kill that light! "Player.Biker_KillThatLight03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight03.wav" } //Turn your light off! "Player.Biker_KillThatLight04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight04.wav" } //Lights off! "Player.Biker_KillThatLight05" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight05.wav" } //Flashlights off! "Player.Biker_KillThatLight06" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight06.wav" } //Kill that light! "Player.Biker_KillThatLight07" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight07.wav" } //Shut off your flashlight, they'll see us! "Player.Biker_KillThatLight08" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight08.wav" } //Turn off your light. "Player.Biker_KillThatLight09" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight09.wav" } //No lights! "Player.Biker_KillThatLight10" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\KillThatLight10.wav" } // "npc.Biker_Laughter01" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter01.wav" } // "npc.Biker_Laughter02" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter02.wav" } // "npc.Biker_Laughter03" { "channel" "CHAN_VOICE" "volume" "0.25" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter03.wav" } // "npc.Biker_Laughter04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Laughter04.wav" } // "npc.Biker_Laughter05" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter05.wav" } // "npc.Biker_Laughter06" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter06.wav" } // "npc.Biker_Laughter07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter07.wav" } // "npc.Biker_Laughter08" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter08.wav" } // "npc.Biker_Laughter09" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter09.wav" } // "npc.Biker_Laughter10" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter10.wav" } // "npc.Biker_Laughter11" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter11.wav" } // "npc.Biker_Laughter12" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Laughter12.wav" } // "npc.Biker_Laughter13" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Laughter13.wav" } // "npc.Biker_Laughter14" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Laughter14.wav" } // "npc.Biker_Laughter15" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Laughter15.wav" } //I'll follow you. "Player.Biker_LeadOn01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LeadOn01.wav" } //You go ahead, I'll follow you. "Player.Biker_LeadOn02" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LeadOn02.wav" } //You take the lead. "Player.Biker_LeadOn03" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LeadOn03.wav" } //Go ahead. "Player.Biker_LeadOn04" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LeadOn04.wav" } //Go ahead. "Player.Biker_LeadOn05" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LeadOn05.wav" } //After you. "Player.Biker_LeadOn06" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LeadOn06.wav" } //After you, ladies. "Player.Biker_LeadOn07" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LeadOn07.wav" } //I'M SLIPPING! PULL ME UP! "Player.Biker_LedgeHangEnd01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangEnd01.wav" } //GET OVER HERE OR I'M GONNA FALL! "Player.Biker_LedgeHangEnd02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangEnd02.wav" } //I CAN'T HOLD ON - I'M GONNA FALL! "Player.Biker_LedgeHangEnd03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangEnd03.wav" } //SHIT...I'M GONNA FALL! "Player.Biker_LedgeHangEnd04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangEnd04.wav" } //I'M GONNA FALL! "Player.Biker_LedgeHangEnd05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangEnd05.wav" } //I CAN'T HOLD ON! "Player.Biker_LedgeHangEnd06" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangEnd06.wav" } //Okay, joke's over, get your ass over here and pull me up! "Player.Biker_LedgeHangMiddle01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangMiddle01.wav" } //Someone pull me up already! "Player.Biker_LedgeHangMiddle02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangMiddle02.wav" } //I ain't gonna last hanging here much longer. "Player.Biker_LedgeHangMiddle03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangMiddle03.wav" } //I'm not screwing around, I really need some help over here! "Player.Biker_LedgeHangMiddle04" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangMiddle04.wav" } //For chrissake, pull me up already. "Player.Biker_LedgeHangMiddle05" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangMiddle05.wav" } //Hey, I could use a hand. "Player.Biker_LedgeHangStart01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart01.wav" } //Get your ass over here and help me up. "Player.Biker_LedgeHangStart02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart02.wav" } //Someone want to help me out here? "Player.Biker_LedgeHangStart03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart03.wav" } //Hello. I could use a hand. "Player.Biker_LedgeHangStart04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart04.wav" } //Someone wannna give me a hand? "Player.Biker_LedgeHangStart05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart05.wav" } //I'm hanging here. "Player.Biker_LedgeHangStart06" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart06.wav" } //I ain't hangin' here for fun, get over here and help me. "Player.Biker_LedgeHangStart07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart07.wav" } //Hey, I really need a hand. "Player.Biker_LedgeHangStart08" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart08.wav" } //Could use a hand here. "Player.Biker_LedgeHangStart09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeHangStart09.wav" } //Come on, don't worry, I gotcha. Up you go. "Player.Biker_LedgeSave01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeSave01.wav" } //You think I was gonna let you just hang around all day? Get your ass up here. "Player.Biker_LedgeSave02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeSave02.wav" } //You think I was gonna let you just hang around all day? Get your ass up here. "Player.Biker_LedgeSave03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeSave03.wav" } //Come on, don't worry, I gotcha. Up you go. "Player.Biker_LedgeSave04" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeSave04.wav" } //You ain't gonna fall, I gotcha. Quit blubberin' ya little baby, now get your ass back up here. "Player.Biker_LedgeSave05" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeSave05.wav" } //You ain't gonna fall, I gotcha. Get yer ass up here! "Player.Biker_LedgeSave06" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeSave06.wav" } //You ain't gonna fall, I gotcha. Quit blubberin and get back up here. "Player.Biker_LedgeSave07" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LedgeSave07.wav" } //Over there! "Player.Biker_Look01" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Look01.wav" } //Over there! "Player.Biker_Look02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Look02.wav" } //Look! "Player.Biker_Look03" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Look03.wav" } //Look! "Player.Biker_Look04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Look04.wav" } //Look! "Player.Biker_Look05" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Look05.wav" } //Check this out. "Player.Biker_LookHere01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookHere01.wav" } //Look at this. "Player.Biker_LookHere02" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookHere02.wav" } //Look at this. "Player.Biker_LookHere03" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookHere03.wav" } //Well, hell, look at this. "Player.Biker_LookHere04" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookHere04.wav" } //Look here. "Player.Biker_LookHere05" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookHere05.wav" } //Somebody better check this out. "Player.Biker_LookHere06" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookHere06.wav" } //What the hell is this? "Player.Biker_LookHere07" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookHere07.wav" } //Look out! "Player.Biker_LookOut01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookOut01.wav" } //Look out! "Player.Biker_LookOut02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookOut02.wav" } //Watch out! "Player.Biker_LookOut03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookOut03.wav" } //Watch out! "Player.Biker_LookOut04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookOut04.wav" } //Watch your ass! "Player.Biker_LookOut05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookOut05.wav" } //Heads up! "Player.Biker_LookOut06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LookOut06.wav" } //Hello "Player.Biker_LostCall01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LostCall01.wav" } //Where are you? "Player.Biker_LostCall02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LostCall02.wav" } //Where is everyone? "Player.Biker_LostCall03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LostCall03.wav" } //Is anyone there? "Player.Biker_LostCall04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LostCall04.wav" } //Marco! "Player.Biker_LostCall05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LostCall05.wav" } //Where'dja guys go? "Player.Biker_LostCall06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LostCall06.wav" } //Where the hell did everyone run off to? "Player.Biker_LostCall07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LostCall07.wav" } //Hello? Where dija go? "Player.Biker_LostCall08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\LostCall08.wav" } //Get ready! "npc.Biker_MiniFinaleGetReady01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\MiniFinaleGetReady01.wav" } //Bring it on! "npc.Biker_MiniFinaleGetReady02" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\MiniFinaleGetReady02.wav" } //Here they come! "npc.Biker_MiniFinaleGetReady03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\MiniFinaleGetReady03.wav" } //They're coming! "npc.Biker_MiniFinaleGetReady04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\MiniFinaleGetReady04.wav" } //Allright, let's go "Player.Biker_MoveOn01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn01.wav" } //Come on, we ain't got all day. "Player.Biker_MoveOn02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn02.wav" } //Let's go. "Player.Biker_MoveOn03" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn03.wav" } //Let's get moving. "Player.Biker_MoveOn04" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn04.wav" } //Let's move. "Player.Biker_MoveOn05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn05.wav" } //Get your asses in gear! "Player.Biker_MoveOn06" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn06.wav" } //Time to go, ladies. "Player.Biker_MoveOn07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn07.wav" } //Let's go. "Player.Biker_MoveOn08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn08.wav" } //I'm tired of waitin' around here. Come on, let's go. "Player.Biker_MoveOn09" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn09.wav" } //Come on, let's go. "Player.Biker_MoveOn10" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn10.wav" } //Come on, let's move. "Player.Biker_MoveOn11" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn11.wav" } //Come on,come on, let's go. "Player.Biker_MoveOn12" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\MoveOn12.wav" } //Not anymore! "npc.Biker_Movie04" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie04.wav" } //Don't let that stop ya from smearin it all over yerself. "npc.Biker_Movie06" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie06.wav" } //Goddammit... "npc.Biker_Movie08" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie08.wav" } //Ah! It reeks! "npc.Biker_Movie09" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie09.wav" } //So you're interested? "npc.Biker_Movie11" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie11.wav" } //I could arrange that. "npc.Biker_Movie13" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie13.wav" } //What the? "npc.Biker_Movie17" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie17.wav" } //Uh. Bill? "npc.Biker_Movie19" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie19.wav" } //Nice reflexes, Colonel. "npc.Biker_Movie22" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie22.wav" } //You gonna make it? "npc.Biker_Movie24" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie24.wav" } //Run. "npc.Biker_Movie33" { "channel" "" "volume" "" "pitch" "" "soundlevel" "" "wave" "player\survivor\voice\Biker\Movie33.wav" } //Bill! (loud) "Player.Biker_NameBill01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameBill01.wav" } //Billllll! (loud) "Player.Biker_NameBill02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameBill02.wav" } //Bill (quiet) "Player.Biker_NameBill03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameBill03.wav" } //Louis! (loud) "Player.Biker_NameLouis01" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameLouis01.wav" } //Louissss! (loud) "Player.Biker_NameLouis02" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameLouis02.wav" } //Louis (quiet) "Player.Biker_NameLouis03" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameLouis03.wav" } //Zoey! (loud) "Player.Biker_NameZoey01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameZoey01.wav" } //Zoeyyyyy! (loud) "Player.Biker_NameZoey02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameZoey02.wav" } //Zoey (quite) "Player.Biker_NameZoey03" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NameZoey03.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Biker_NegativeNoise01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise01.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Biker_NegativeNoise02" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise02.wav" } //Gahh... Jesus... "Player.Biker_NegativeNoise03" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise03.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Biker_NegativeNoise04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise04.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Biker_NegativeNoise05" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise05.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Biker_NegativeNoise06" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise06.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Biker_NegativeNoise07" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise07.wav" } //[Improv non-verbal displeasure & frustration sounds] "Player.Biker_NegativeNoise08" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NegativeNoise08.wav" } //[Not-So-Nervous Humming] "Player.Biker_NervousHumming01" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NervousHumming01.wav" } //[Not-So-Nervous Humming] "Player.Biker_NervousHumming02" { "channel" "CHAN_VOICE" "volume" "0.30" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NervousHumming02.wav" } //[Not-So-Nervous Humming] "Player.Biker_NervousHumming03" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NervousHumming03.wav" } //[Not-So-Nervous Humming] "Player.Biker_NervousHumming04" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NervousHumming04.wav" } //[Not-So-Nervous Humming] "Player.Biker_NervousHumming05" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NervousHumming05.wav" } //[Not-So-Nervous Humming] "Player.Biker_NervousHumming06" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NervousHumming06.wav" } //[Not-So-Nervous Humming with lame zombie lyrics] "Player.Biker_NervousHumming07" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NervousHumming07.wav" } //Nice. "Player.Biker_NiceJob01" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob01.wav" } //Nice. "Player.Biker_NiceJob02" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob02.wav" } //Nice job. "Player.Biker_NiceJob03" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob03.wav" } //Shit, that was all right "Player.Biker_NiceJob04" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob04.wav" } //Damn, not bad. "Player.Biker_NiceJob05" { "channel" "CHAN_VOICE" "volume" "0.520" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob05.wav" } //Nice job. "Player.Biker_NiceJob06" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob06.wav" } //Nice. "Player.Biker_NiceJob07" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob07.wav" } //Nice job. "Player.Biker_NiceJob08" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob08.wav" } //Nice job. "Player.Biker_NiceJob09" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob09.wav" } //Nice work. "Player.Biker_NiceJob10" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob10.wav" } //Well, shit, that was all right "Player.Biker_NiceJob11" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob11.wav" } //Nice damn job. "Player.Biker_NiceJob12" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob12.wav" } //Damn, not bad. "Player.Biker_NiceJob13" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob13.wav" } //Shiiiit. "Player.Biker_NiceJob14" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob14.wav" } //Hey, nice work. "Player.Biker_NiceJob15" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob15.wav" } //Well whaddya know. Good job! "Player.Biker_NiceJob16" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob16.wav" } //Cool. "Player.Biker_NiceJob17" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob17.wav" } //You suprised me. Nice job. "Player.Biker_NiceJob18" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob18.wav" } //I knew you had it in ya. "Player.Biker_NiceJob19" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceJob19.wav" } //All right. "npc.Biker_NiceJob20" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceJob20.wav" } //Real nice job there, Zoey. "npc.Biker_NiceOneSarcastic01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceOneSarcastic01.wav" } //Nice, Bill, real nice. "npc.Biker_NiceOneSarcastic02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceOneSarcastic02.wav" } //Real good job, Louis. "npc.Biker_NiceOneSarcastic03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceOneSarcastic03.wav" } //Real good work, guys. "npc.Biker_NiceOneSarcastic04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceOneSarcastic04.wav" } //Nice shootin' tex. "Player.Biker_NiceShooting01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShooting01.wav" } //Nice shootin. "Player.Biker_NiceShooting02" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShooting02.wav" } //You are takin' care of business. "Player.Biker_NiceShooting03" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShooting03.wav" } //Nice shootin' tex. "Player.Biker_NiceShooting04" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShooting04.wav" } //Nice shootin. "Player.Biker_NiceShooting05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShooting05.wav" } //You're getting good with that gun. "Player.Biker_NiceShooting06" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShooting06.wav" } //This is gettin' fun, isn't it? "Player.Biker_NiceShooting07" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShooting07.wav" } //Nice shooting - keep it up. "Player.Biker_NiceShooting08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShooting08.wav" } //See? I told you guns were fun. "Player.Biker_NiceShooting09" { "channel" "CHAN_VOICE" "volume" "0.680" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShooting09.wav" } //Sheeeet, you're allright with that gun. "Player.Biker_NiceShooting10" { "channel" "CHAN_VOICE" "volume" "0.720" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShooting10.wav" } //Damn. Leave a few for me. "Player.Biker_NiceShooting11" { "channel" "CHAN_VOICE" "volume" "0.720" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShooting11.wav" } //Nice shot! "Player.Biker_NiceShot01" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShot01.wav" } //Nice shot! "Player.Biker_NiceShot02" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShot02.wav" } //Good shot! "Player.Biker_NiceShot03" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShot03.wav" } //Good shot! "Player.Biker_NiceShot04" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShot04.wav" } //Nice shot, bro. "Player.Biker_NiceShot05" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShot05.wav" } //Nice shot, bro "Player.Biker_NiceShot06" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\NiceShot06.wav" } //Whoah. Nice shot. "npc.Biker_NiceShot07" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceShot07.wav" } //Good shot. [laughing] "npc.Biker_NiceShot08" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceShot08.wav" } //Great shot [laughing] "npc.Biker_NiceShot09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceShot09.wav" } //Good one! "npc.Biker_NiceShot10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceShot10.wav" } //Nice shot! For a girl. "npc.Biker_NiceShot11" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceShot11.wav" } //Nice shot! For a girl. Louis. [short laugh] "npc.Biker_NiceShot12" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\NiceShot12.wav" } //No "Player.Biker_No01" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No01.wav" } //No way. "Player.Biker_No02" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No02.wav" } //Um, no. "Player.Biker_No03" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No03.wav" } //No way, jose. "Player.Biker_No04" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No04.wav" } //Hell no. "Player.Biker_No05" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No05.wav" } //Hell no. "Player.Biker_No06" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No06.wav" } //Nope. "Player.Biker_No07" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No07.wav" } //Nope. "Player.Biker_No08" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No08.wav" } //No way, jose "Player.Biker_No09" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No09.wav" } //No effin way. "Player.Biker_No10" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No10.wav" } //Negatory. "Player.Biker_No11" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No11.wav" } //Negatory. "Player.Biker_No12" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No12.wav" } //Uh, no. "Player.Biker_No13" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No13.wav" } //No way. "Player.Biker_No14" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No14.wav" } //No. "Player.Biker_No15" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No15.wav" } //Nope. "Player.Biker_No16" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No16.wav" } //No siree bob. "Player.Biker_No17" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No17.wav" } //Not a chance. "Player.Biker_No18" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\No18.wav" } //Ahhh "Player.Biker_PainReliefSigh01" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PainReliefSigh01.wav" } //ah "Player.Biker_PainReliefSigh02" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PainReliefSigh02.wav" } //ah "Player.Biker_PainReliefSigh03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PainReliefSigh03.wav" } //ohh "Player.Biker_PainReliefSigh04" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PainReliefSigh04.wav" } //ohh "Player.Biker_PainReliefSigh05" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PainReliefSigh05.wav" } //Path's clear! Let's go! "npc.Biker_PathClear01" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\PathClear01.wav" } //We're good to go! Come on! "npc.Biker_PathClear02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\PathClear02.wav" } //If you think we look bad, take a look at the other guys. "npc.Biker_PlayerRevive01" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerRevive01.wav" } //Jesus. Human body's only got nine pints of blood in it. You might want to, like, save some in a cup or something. "npc.Biker_PlayerRevive02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerRevive02.wav" } //Hey, look on the bright side: even if you don't make it, I'll still be really handsome. "npc.Biker_PlayerRevive03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerRevive03.wav" } //You did good back there. Right up to the point where all the zombies attacked and, you know, almost killed ya. "npc.Biker_PlayerRevive04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerRevive04.wav" } //Zombie killin's harder than it looks, innit? "npc.Biker_PlayerRevive05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerRevive05.wav" } //Ahhh, you'll be fine. I'm pretty sure you're supposed to be able to see that bone. "npc.Biker_PlayerRevive06" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerRevive06.wav" } //Let's get you patched up so you can go die someplace nicer. "npc.Biker_PlayerRevive07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerRevive07.wav" } //We oughtta heal up while it's quiet. "npc.Biker_PlayerSuggestHealth01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealth01.wav" } //Seems like a good time to heal up. "npc.Biker_PlayerSuggestHealth02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealth02.wav" } //This might be a good time to heal up. "npc.Biker_PlayerSuggestHealth03" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealth03.wav" } //You should heal up. "npc.Biker_PlayerSuggestHealth04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealth04.wav" } //Someone should use their health pack... "npc.Biker_PlayerSuggestHealth05" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealth05.wav" } //Old man - use your health kit. "npc.Biker_PlayerSuggestHealthBill01" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthBill01.wav" } //Bill, man, heal up "npc.Biker_PlayerSuggestHealthBill02" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthBill02.wav" } //Bro, heal up. "npc.Biker_PlayerSuggestHealthBill03" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthBill03.wav" } //Hey Louie, use your first aid kit. "npc.Biker_PlayerSuggestHealthLouis01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthLouis01.wav" } //Louis, you gotta heal up, man. "npc.Biker_PlayerSuggestHealthLouis02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthLouis02.wav" } //Louis, heal fer chrissake. "npc.Biker_PlayerSuggestHealthLouis03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthLouis03.wav" } //Zoey, you got a health kit for me? "npc.Biker_PlayerSuggestHealthSpecific04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific04.wav" } //Bill, could I borrow your med kit? I just wanna look at it. "npc.Biker_PlayerSuggestHealthSpecific05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific05.wav" } //Louis, you got a med kit I could have? "npc.Biker_PlayerSuggestHealthSpecific06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific06.wav" } //Bill, you got a med kit I could have? "npc.Biker_PlayerSuggestHealthSpecific07" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific07.wav" } //Louis, don't bogard that med kit, man. I'm hurt. "npc.Biker_PlayerSuggestHealthSpecific08" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific08.wav" } //Hey little lady, if you ain't gonna use that health kit I could use it. "npc.Biker_PlayerSuggestHealthSpecific09" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific09.wav" } //Louis, while I hate to break that ensemble and all, can I have your health pack? "npc.Biker_PlayerSuggestHealthSpecific10" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific10.wav" } //Old man, you forget you have a health pack, or you saving that for me? "npc.Biker_PlayerSuggestHealthSpecific11" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific11.wav" } //Louis, gimme your health pack. "npc.Biker_PlayerSuggestHealthSpecific12" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthSpecific12.wav" } //Zoey, heal up. "npc.Biker_PlayerSuggestHealthZoey01" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthZoey01.wav" } //Zoey darlin', heal up. "npc.Biker_PlayerSuggestHealthZoey02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthZoey02.wav" } //Zoey, patch yerself up. "npc.Biker_PlayerSuggestHealthZoey03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthZoey03.wav" } //Hey Zoey, you oughtta heal. "npc.Biker_PlayerSuggestHealthZoey04" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerSuggestHealthZoey04.wav" } //Any zombie fight you can crawl away from means you won it. "npc.Biker_PlayerTransitionClose01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerTransitionClose01.wav" } //Heh heh, well all right! "npc.Biker_PlayerTransitionClose02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerTransitionClose02.wav" } //That was close! "npc.Biker_PlayerTransitionClose03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerTransitionClose03.wav" } //Thought we were goners (lauging) "npc.Biker_PlayerTransitionClose04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerTransitionClose04.wav" } //This shit ain't easy. "npc.Biker_PlayerTransitionClose05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerTransitionClose05.wav" } //Killin' vampires looked easier in the brochure, dinnit? "npc.Biker_PlayerTransitionClose06" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\PlayerTransitionClose06.wav" } //[Improv non-verbal pleasure & interest sounds] "Player.Biker_PositiveNoise01" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PositiveNoise01.wav" } //[Improv non-verbal pleasure & interest sounds] "Player.Biker_PositiveNoise02" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PositiveNoise02.wav" } //[Improv non-verbal pleasure & interest sounds] "Player.Biker_PositiveNoise03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PositiveNoise03.wav" } //[Improv non-verbal pleasure & interest sounds] "Player.Biker_PositiveNoise04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PositiveNoise04.wav" } //[Improv non-verbal pleasure & interest sounds] "Player.Biker_PositiveNoise05" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\PositiveNoise05.wav" } //We got a boat coming! "Player.Biker_RadioUsedBoat01" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedBoat01.wav" } //Chopper's on its way! "Player.Biker_RadioUsedChopper01" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedChopper01.wav" } //They are on their way! "Player.Biker_RadioUsedGeneric01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedGeneric01.wav" } //Help'll be here soon! You ladies ready for some fun until they show up? "Player.Biker_RadioUsedGeneric02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedGeneric02.wav" } //We got some help comin'. Let's get ready! "Player.Biker_RadioUsedGeneric03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedGeneric03.wav" } //Okay, somebody's comin' for us. All we gotta do is stay alive until they get here. "Player.Biker_RadioUsedGeneric04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedGeneric04.wav" } //Help's on its way. Let's have some fun while we wait. "Player.Biker_RadioUsedGeneric05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedGeneric05.wav" } //Somebody's coming to take us outta here. The good news is we got time for one last blow out before they arrive. "Player.Biker_RadioUsedGeneric06" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedGeneric06.wav" } //Okay, we got help coming, we just need to hold out until they show up. "Player.Biker_RadioUsedGeneric07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedGeneric07.wav" } //Help is on the way! "Player.Biker_RadioUsedGeneric08" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedGeneric08.wav" } //Okay, we got a plane coming - just gotta last until it shows up "Player.Biker_RadioUsedPlane01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedPlane01.wav" } //A truck should be here soon - we just gotta hold out until it shows. "Player.Biker_RadioUsedTruck01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\RadioUsedTruck01.wav" } //I have a bad feeling about this. "Player.Biker_ReactionApprehensive01" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionApprehensive01.wav" } //Hmmm, it's too quiet "Player.Biker_ReactionApprehensive02" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionApprehensive02.wav" } //I don't like ths one damn bit. "Player.Biker_ReactionApprehensive03" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionApprehensive03.wav" } //This shit's all wrong. "Player.Biker_ReactionApprehensive04" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionApprehensive04.wav" } //I don't know about this... "npc.Biker_ReactionApprehensive05" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReactionApprehensive05.wav" } //This don't feel right. "npc.Biker_ReactionApprehensive06" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReactionApprehensive06.wav" } // "Player.Biker_ReactionBoomerVomit01" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionBoomerVomit01.wav" } // "Player.Biker_ReactionBoomerVomit02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionBoomerVomit02.wav" } // "Player.Biker_ReactionBoomerVomit03" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionBoomerVomit03.wav" } // "Player.Biker_ReactionBoomerVomit04" { "channel" "CHAN_VOICE" "volume" "0.680" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionBoomerVomit04.wav" } // "Player.Biker_ReactionBoomerVomit05" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionBoomerVomit05.wav" } //Ewwww... "Player.Biker_ReactionDisgusted01" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionDisgusted01.wav" } //Blech.. "Player.Biker_ReactionDisgusted02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionDisgusted02.wav" } //Yech... "Player.Biker_ReactionDisgusted03" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionDisgusted03.wav" } //Eh "Player.Biker_ReactionDisgusted04" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionDisgusted04.wav" } //Blech.. "Player.Biker_ReactionDisgusted05" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionDisgusted05.wav" } //Yech... "Player.Biker_ReactionDisgusted06" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionDisgusted06.wav" } //ah, ewww, ah, yuck. "Player.Biker_ReactionDisgusted07" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionDisgusted07.wav" } //Sick... "npc.Biker_ReactionDisgusted08" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReactionDisgusted08.wav" } //ohhh... "npc.Biker_ReactionDisgusted09" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReactionDisgusted09.wav" } //Oh, that's disgusting. "npc.Biker_ReactionDisgusted10" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReactionDisgusted10.wav" } //hhhhhhh [frustrated] "Player.Biker_ReactionNegative01" { "channel" "CHAN_VOICE" "volume" "0.250" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative01.wav" } //That's bad. "Player.Biker_ReactionNegative02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative02.wav" } //damn "Player.Biker_ReactionNegative03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative03.wav" } //Holy jesus. "Player.Biker_ReactionNegative04" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative04.wav" } //Shit "Player.Biker_ReactionNegative05" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative05.wav" } //Ah shit. "Player.Biker_ReactionNegative06" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative06.wav" } //Damnit. "Player.Biker_ReactionNegative07" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative07.wav" } //Damnit. "Player.Biker_ReactionNegative08" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative08.wav" } //Ahhhhh. "Player.Biker_ReactionNegative09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative09.wav" } //Effin hell. "Player.Biker_ReactionNegative10" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionNegative10.wav" } //[laugh] "Player.Biker_ReactionPositive01" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive01.wav" } //Well hell, allright. "Player.Biker_ReactionPositive02" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive02.wav" } //Rock-n-roll! "Player.Biker_ReactionPositive03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive03.wav" } //Cool "Player.Biker_ReactionPositive04" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive04.wav" } //Bingo. "Player.Biker_ReactionPositive05" { "channel" "CHAN_VOICE" "volume" "0.79" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive05.wav" } //Hell yeah! "Player.Biker_ReactionPositive06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive06.wav" } //Allright! "Player.Biker_ReactionPositive07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive07.wav" } //Yeah! "Player.Biker_ReactionPositive08" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive08.wav" } //Yeah! "Player.Biker_ReactionPositive09" { "channel" "CHAN_VOICE" "volume" "0.800" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive09.wav" } //Hell yeah! "Player.Biker_ReactionPositive10" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive10.wav" } //All right! "Player.Biker_ReactionPositive11" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionPositive11.wav" } //Whoah! "Player.Biker_ReactionStartled01" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionStartled01.wav" } //AHHHH! "Player.Biker_ReactionStartled02" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionStartled02.wav" } //Whoah! Jesus... "Player.Biker_ReactionStartled03" { "channel" "CHAN_VOICE" "volume" "0.750" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionStartled03.wav" } //What the? "Player.Biker_ReactionStartled04" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReactionStartled04.wav" } //Reloading! "Player.Biker_Reloading01" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Reloading01.wav" } //Reloading! "Player.Biker_Reloading02" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Reloading02.wav" } //Reloading! "Player.Biker_Reloading03" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Reloading03.wav" } //Reloading... "npc.Biker_ReloadingQuiet01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReloadingQuiet01.wav" } //Reloading... "npc.Biker_ReloadingQuiet02" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReloadingQuiet02.wav" } //I gotcha, I gotcha. Man, you took a real beatin'. We gotta find you some first aid, cuz you go down like this again and it's over. "Player.Biker_ReviveCriticalFriend01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend01.wav" } //No worries - I gotcha, I gotcha. Man, you took a real beatin'. We gotta find you some first aid, cuz you go down like this again and it's over. "Player.Biker_ReviveCriticalFriend02" { "channel" "CHAN_VOICE" "volume" "0.540" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend02.wav" } //Okay, okay. Come on. Man, you are on death's door. We gotta get you some first aid, cuz you go down like this again and it's over. "Player.Biker_ReviveCriticalFriend03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend03.wav" } //Ah shit, I can't lie, you are messed up bad. We gotta get you some first aid, cuz you go down like this again and it's over. "Player.Biker_ReviveCriticalFriend04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend04.wav" } //I can help you up, but you ain't gonna last. We gotta get you some first aid, cuz you go down like this again and it's over. "Player.Biker_ReviveCriticalFriend05" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend05.wav" } //Okay, let's get you - Oh, man, they really tore you up. We gotta get you some first aid, cuz you go down like this again and it's over. "Player.Biker_ReviveCriticalFriend06" { "channel" "CHAN_VOICE" "volume" "0.520" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend06.wav" } //I can get you up, but oh shit, We gotta get you some first aid, cuz you go down like this again and it's over. "Player.Biker_ReviveCriticalFriend07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend07.wav" } //Relax, I gotcha. But, shit, we gotta get you some first aid, cuz you go down like this again and it's over. "Player.Biker_ReviveCriticalFriend08" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveCriticalFriend08.wav" } //Hang on, hang on, I'm here. Relax, I gotcha. Get up. Get up now. We gotta move. "Player.Biker_ReviveFriend01" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveFriend01.wav" } //Woah, I thought you were hosed for sure, but I think I can get you back on your feet. "Player.Biker_ReviveFriend02" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveFriend02.wav" } //Come on, lazy - can't have ya laying around all day. We gotta get moving. Let me get you up. "Player.Biker_ReviveFriend03" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveFriend03.wav" } //You look like shit, but I think I can get you up on your feet enough to keep moving. "Player.Biker_ReviveFriend04" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveFriend04.wav" } //C'mon, let's get you on your feet. You look pretty messed up, but that might help you out a little if you know what I mean. "Player.Biker_ReviveFriend05" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveFriend05.wav" } //Don't worry, don't worry, we all go down sometime. Lemme get you up. "Player.Biker_ReviveFriend06" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ReviveFriend06.wav" } //Didn't think you were gettin' back up. "npc.Biker_ReviveFriend07" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriend07.wav" } //Yer a little tougher than ya look. Get up. "npc.Biker_ReviveFriend08" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriend08.wav" } //You ain't gonna be much help down there. Lemme get ya up. "npc.Biker_ReviveFriend09" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriend09.wav" } //Nap time's over. Let's get you up. We gotta keep going. "npc.Biker_ReviveFriend10" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriend10.wav" } //Nap time's over, sweetie. Let's get you up. We gotta keep going. "npc.Biker_ReviveFriend11" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriend11.wav" } //You okay? "npc.Biker_ReviveFriendA01" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendA01.wav" } //How d'ya feel? "npc.Biker_ReviveFriendA02" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendA02.wav" } //Can you make it? "npc.Biker_ReviveFriendA03" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendA03.wav" } //You gonna make it? "npc.Biker_ReviveFriendA04" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendA04.wav" } //How bad are you? "npc.Biker_ReviveFriendA05" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendA05.wav" } //You look bad. "npc.Biker_ReviveFriendA06" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendA06.wav" } //How ya doin'? "npc.Biker_ReviveFriendA07" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendA07.wav" } //Up and at 'em. "npc.Biker_ReviveFriendB01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB01.wav" } //Come on up! "npc.Biker_ReviveFriendB02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB02.wav" } //Up ya go. "npc.Biker_ReviveFriendB03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB03.wav" } //You'll be okay. "npc.Biker_ReviveFriendB04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB04.wav" } //I got ya. "npc.Biker_ReviveFriendB05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB05.wav" } //Up we go. "npc.Biker_ReviveFriendB06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB06.wav" } //Hell, you're fine. "npc.Biker_ReviveFriendB07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB07.wav" } //It don't look bad. "npc.Biker_ReviveFriendB08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB08.wav" } //Come on up. "npc.Biker_ReviveFriendB09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB09.wav" } //Let's move! "npc.Biker_ReviveFriendB10" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB10.wav" } //You're fine. "npc.Biker_ReviveFriendB11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB11.wav" } //Let's get to it, Louis. "npc.Biker_ReviveFriendB12" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB12.wav" } //Back to the fight, Billy. "npc.Biker_ReviveFriendB13" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB13.wav" } //You're fine, Zoey. "npc.Biker_ReviveFriendB14" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ReviveFriendB14.wav" } //Hold on. I'm gonna get you up! "npc.Biker_ReviveFriendLoud01" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud01.wav" } //Get the hell up, Bill! "npc.Biker_ReviveFriendLoud02" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud02.wav" } //Zoey, let's go, get up! "npc.Biker_ReviveFriendLoud03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud03.wav" } //C'mon Bill, get up! "npc.Biker_ReviveFriendLoud04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud04.wav" } //Get up, Louis! "npc.Biker_ReviveFriendLoud05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud05.wav" } //C'mon Zoey, get the hell up! "npc.Biker_ReviveFriendLoud06" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud06.wav" } //Let's go, Louis. Get up! "npc.Biker_ReviveFriendLoud07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud07.wav" } //I ain't gonna carry you, Bill. Get the hell up! "npc.Biker_ReviveFriendLoud08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud08.wav" } //Let's go, Bill. Up an' at 'em! "npc.Biker_ReviveFriendLoud09" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud09.wav" } //Come on, come on! Get up! "npc.Biker_ReviveFriendLoud10" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud10.wav" } //Get your ass up, let's go! "npc.Biker_ReviveFriendLoud11" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud11.wav" } //Come on, come on! Get up! "npc.Biker_ReviveFriendLoud12" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ReviveFriendLoud12.wav" } //Safe spot up here. "Player.Biker_SafeSpotAhead01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SafeSpotAhead01.wav" } //Safe spot ahead. "Player.Biker_SafeSpotAhead02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SafeSpotAhead02.wav" } //We're near a safe spot. "Player.Biker_SafeSpotAhead03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SafeSpotAhead03.wav" } //There's a safe place up ahead. "Player.Biker_SafeSpotAhead04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SafeSpotAhead04.wav" } //Safe place ahead. "Player.Biker_SafeSpotAhead05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SafeSpotAhead05.wav" } //Safe house ahead! "npc.Biker_SafeSpotAhead06" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SafeSpotAhead06.wav" } //Safe house! "npc.Biker_SafeSpotAhead07" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SafeSpotAhead07.wav" } //Safe house, let's go! "npc.Biker_SafeSpotAhead08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SafeSpotAhead08.wav" } //Finally! "npc.Biker_SafeSpotAheadReaction01" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\SafeSpotAheadReaction01.wav" } //A-men to that! "npc.Biker_SafeSpotAheadReaction02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\SafeSpotAheadReaction02.wav" } //Cool. "npc.Biker_SafeSpotAheadReaction03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\SafeSpotAheadReaction03.wav" } //Well, all right! "npc.Biker_SafeSpotAheadReaction04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\SafeSpotAheadReaction04.wav" } //Finally. "npc.Biker_SafeSpotAheadReaction05" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\SafeSpotAheadReaction05.wav" } //A-men, brother! "npc.Biker_SafeSpotAheadReaction06" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SafeSpotAheadReaction06.wav" } //A-frickin'-men. "npc.Biker_SafeSpotAheadReaction07" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SafeSpotAheadReaction07.wav" } //A-goddamn-men. "npc.Biker_SafeSpotAheadReaction08" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SafeSpotAheadReaction08.wav" } //There's something over there! "Player.Biker_SawSomething01" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SawSomething01.wav" } //There is something over there! "Player.Biker_SawSomething02" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SawSomething02.wav" } //There is definitely something over there! "Player.Biker_SawSomething03" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SawSomething03.wav" } //There is definitely something over there! "Player.Biker_SawSomething04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SawSomething04.wav" } //There is definitely something over there! "Player.Biker_SawSomething05" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SawSomething05.wav" } //I'm here! "Player.Biker_ScenarioJoin01" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScenarioJoin01.wav" } //Hey, I'm here! "Player.Biker_ScenarioJoin02" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScenarioJoin02.wav" } //Hey, I'm here! "Player.Biker_ScenarioJoin03" { "channel" "CHAN_VOICE" "volume" "0.630" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScenarioJoin03.wav" } //Hello! "Player.Biker_ScenarioJoin04" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScenarioJoin04.wav" } //We're all here! "Player.Biker_ScenarioJoinLast01" { "channel" "CHAN_VOICE" "volume" "0.570" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScenarioJoinLast01.wav" } //GET IT OFF! "Player.Biker_ScreamWhilePounced01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScreamWhilePounced01.wav" } //GET IT OFF! [angry] "Player.Biker_ScreamWhilePounced02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScreamWhilePounced02.wav" } //GET IT OFF "Player.Biker_ScreamWhilePounced03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScreamWhilePounced03.wav" } //GET IT OFF GET IT OFF "Player.Biker_ScreamWhilePounced04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ScreamWhilePounced04.wav" } //[Reaction to body hits - uhs ahs] "Player.Biker_Shoved01" { "channel" "CHAN_VOICE" "volume" "0.480" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Shoved01.wav" } //[Reaction to body hits - uhs ahs] "Player.Biker_Shoved02" { "channel" "CHAN_VOICE" "volume" "0.480" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Shoved02.wav" } //[Reaction to body hits - uhs ahs] "Player.Biker_Shoved03" { "channel" "CHAN_VOICE" "volume" "0.480" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Shoved03.wav" } //[Reaction to body hits - uhs ahs] "Player.Biker_Shoved04" { "channel" "CHAN_VOICE" "volume" "0.480" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Shoved04.wav" } //[Reaction to body hits - uhs ahs] "Player.Biker_Shoved05" { "channel" "CHAN_VOICE" "volume" "0.480" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Shoved05.wav" } //[Reaction to body hits - uhs ahs] "Player.Biker_Shoved06" { "channel" "CHAN_VOICE" "volume" "0.480" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Shoved06.wav" } //[Reaction to body hits - uhs ahs] "Player.Biker_Shoved07" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Shoved07.wav" } //Sorry. "Player.Biker_Sorry01" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry01.wav" } //Sorry about that. "Player.Biker_Sorry02" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry02.wav" } //Sorry about that. "Player.Biker_Sorry03" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry03.wav" } //Aww, man, sorry. "Player.Biker_Sorry04" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry04.wav" } //Sorry. "Player.Biker_Sorry05" { "channel" "CHAN_VOICE" "volume" "0.400" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry05.wav" } //Sorry about that. "Player.Biker_Sorry06" { "channel" "CHAN_VOICE" "volume" "0.350" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry06.wav" } //Yeah, guess that was my fault. "Player.Biker_Sorry07" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry07.wav" } //Yeah, guess that was my fault. Again. "Player.Biker_Sorry08" { "channel" "CHAN_VOICE" "volume" "0.480" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry08.wav" } //Sorry. "Player.Biker_Sorry09" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry09.wav" } //Sorry, man, shit happens. "Player.Biker_Sorry10" { "channel" "CHAN_VOICE" "volume" "0.480" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry10.wav" } //Shit happens. "Player.Biker_Sorry11" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry11.wav" } //My bad. "Player.Biker_Sorry12" { "channel" "CHAN_VOICE" "volume" "0.400" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry12.wav" } //Whoopsie. "Player.Biker_Sorry13" { "channel" "CHAN_VOICE" "volume" "0.370" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry13.wav" } //Uh, yeah, sorry. "Player.Biker_Sorry14" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry14.wav" } //Sorry. "Player.Biker_Sorry15" { "channel" "CHAN_VOICE" "volume" "0.480" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry15.wav" } //oopsy daisy "Player.Biker_Sorry16" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry16.wav" } //That was my fault. "Player.Biker_Sorry17" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry17.wav" } //My bad. "Player.Biker_Sorry18" { "channel" "CHAN_VOICE" "volume" "0.370" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Sorry18.wav" } //Ammo here. "npc.Biker_SPOT01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SPOT01.WAV" } //First aid kit here. "npc.Biker_SPOT02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SPOT02.WAV" } //First aid kit here. "npc.Biker_SPOT03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SPOT03.WAV" } //First aid here. "npc.Biker_SPOT04" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SPOT04.WAV" } //Grenades here. "npc.Biker_SPOT05" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SPOT05.WAV" } //Pills here. "npc.Biker_SPOT06" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SPOT06.WAV" } //Weapons here. "npc.Biker_SPOT07" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SPOT07.WAV" } //Ammo here! "Player.Biker_SpotAmmo01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SpotAmmo01.wav" } //First Aid Kit here! "Player.Biker_SpotFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SpotFirstAid01.wav" } //First Aid kit here! "Player.Biker_SpotFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SpotFirstAid02.wav" } //First Aid here! "Player.Biker_SpotFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SpotFirstAid03.wav" } //First aid kits over here. "npc.Biker_SpotFirstAid04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotFirstAid04.wav" } //There's a first aid kit here. "npc.Biker_SpotFirstAid05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotFirstAid05.wav" } //First aid kits over here. "npc.Biker_SpotFirstAid06" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotFirstAid06.wav" } //First aid kit over here. "npc.Biker_SpotFirstAid07" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotFirstAid07.wav" } //Grenades here! "Player.Biker_SpotGrenades01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SpotGrenades01.wav" } //Molotov's over here. "npc.Biker_SpotGrenades02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades02.wav" } //There's a pipebomb here. "npc.Biker_SpotGrenades03" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades03.wav" } //Molotov's over here. "npc.Biker_SpotGrenades04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades04.wav" } //There's a pipe bomb here. "npc.Biker_SpotGrenades05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades05.wav" } //Pipe bombs! "npc.Biker_SpotGrenades06" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades06.wav" } //Molotovs! "npc.Biker_SpotGrenades07" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades07.wav" } //Weapons! "npc.Biker_SpotGrenades08" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotGrenades08.wav" } //Pills here! "Player.Biker_SpotPills01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SpotPills01.wav" } //Weapons here. "npc.Biker_SPOTWEAPON01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SPOTWEAPON01.WAV" } //Weapons here! "Player.Biker_SpotWeapons01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\SpotWeapons01.wav" } //Weapon's over here! "npc.Biker_SpotWeapons02" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotWeapons02.wav" } //Buncha guns over here! "npc.Biker_SpotWeapons03" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotWeapons03.wav" } //Weapon's over here! "npc.Biker_SpotWeapons04" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotWeapons04.wav" } //We got weapons over here. "npc.Biker_SpotWeapons05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SpotWeapons05.wav" } //Stay close! "Player.Biker_StayTogether01" { "channel" "CHAN_VOICE" "volume" "0.650" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether01.wav" } //We gotta stay together. "Player.Biker_StayTogether02" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether02.wav" } //Keep together! "Player.Biker_StayTogether03" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether03.wav" } //Stay together! "Player.Biker_StayTogether04" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether04.wav" } //Don't split up! "Player.Biker_StayTogether05" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether05.wav" } //Don't nobody wander off. "Player.Biker_StayTogether06" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether06.wav" } //Stay close. "Player.Biker_StayTogether07" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether07.wav" } //Don't get split up! "Player.Biker_StayTogether08" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether08.wav" } //Stay together! "Player.Biker_StayTogether09" { "channel" "CHAN_VOICE" "volume" "0.900" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether09.wav" } //Jesus, don't stray! "Player.Biker_StayTogether10" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether10.wav" } //Don't stray! "Player.Biker_StayTogether11" { "channel" "CHAN_VOICE" "volume" "0.700" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether11.wav" } //Keep together! "Player.Biker_StayTogether12" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogether12.wav" } //Get your asses in here! "Player.Biker_StayTogetherInside01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogetherInside01.wav" } //Come on ladies, everyone inside! "Player.Biker_StayTogetherInside02" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogetherInside02.wav" } //Get in here! "Player.Biker_StayTogetherInside03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogetherInside03.wav" } //Everyone inside! "Player.Biker_StayTogetherInside04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogetherInside04.wav" } //Quit pissin' around and get in here! "Player.Biker_StayTogetherInside05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\StayTogetherInside05.wav" } //Goddammit. "npc.Biker_Swear01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear01.wav" } //Shit. "npc.Biker_Swear02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear02.wav" } //Ah shit. "npc.Biker_Swear03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear03.wav" } //Ah hell. "npc.Biker_Swear04" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear04.wav" } //Son of a bitch. "npc.Biker_Swear05" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear05.wav" } //Crap. "npc.Biker_Swear06" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear06.wav" } //Shit. Ah shit. "npc.Biker_Swear07" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear07.wav" } //Ah bullshit. "npc.Biker_Swear08" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear08.wav" } //Dammit. "npc.Biker_Swear09" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear09.wav" } //Bullshit. "npc.Biker_Swear10" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear10.wav" } //Goddammit. "npc.Biker_Swear11" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear11.wav" } //Shit. "npc.Biker_Swear12" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear12.wav" } //Ah shit. "npc.Biker_Swear13" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\Swear13.wav" } //Ah hell. "npc.Biker_Swear14" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear14.wav" } //Son of a bitch. "npc.Biker_Swear15" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear15.wav" } //Ah bullshit. "npc.Biker_Swear16" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear16.wav" } //Dammit. "npc.Biker_Swear17" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear17.wav" } //Bullshit. "npc.Biker_Swear18" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear18.wav" } //Ah bullshit. "npc.Biker_Swear19" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Swear19.wav" } //Burn you son of a bitch. "npc.Biker_SwearCoupDeGrace01" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace01.wav" } //Go to hell. "npc.Biker_SwearCoupDeGrace02" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace02.wav" } //Burn, you vampire bitch. "npc.Biker_SwearCoupDeGrace03" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace03.wav" } //Thanks for killin' our only woman. "npc.Biker_SwearCoupDeGrace04" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace04.wav" } //Burn you son of a bitch. "npc.Biker_SwearCoupDeGrace05" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace05.wav" } //Stay the hell down. "npc.Biker_SwearCoupDeGrace06" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace06.wav" } //Screw ALL you vampires. "npc.Biker_SwearCoupDeGrace07" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace07.wav" } //Eat me, you piece of shit. "npc.Biker_SwearCoupDeGrace08" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace08.wav" } //Die you bitch. "npc.Biker_SwearCoupDeGrace09" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace09.wav" } //BURN IN HELL! burn in hell. "npc.Biker_SwearCoupDeGrace10" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace10.wav" } //That was for Louis! "npc.Biker_SwearCoupDeGrace11" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace11.wav" } //That was for Bill! "npc.Biker_SwearCoupDeGrace12" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace12.wav" } //That was for Zoey! "npc.Biker_SwearCoupDeGrace13" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace13.wav" } //That was for ME! "npc.Biker_SwearCoupDeGrace14" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace14.wav" } //Screw you guys! "npc.Biker_SwearCoupDeGrace15" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\SwearCoupDeGrace15.wav" } //This oughtta put the fear a' God into 'em. "Player.Biker_TakeAssaultRifle01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle01.wav" } //Gonna rack some up with this assault rifle. "Player.Biker_TakeAssaultRifle02" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle02.wav" } //This assault rifle should help. "Player.Biker_TakeAssaultRifle03" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle03.wav" } //This assault rifle should help. "Player.Biker_TakeAssaultRifle04" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle04.wav" } //I'm grabbing this rifle. "Player.Biker_TakeAssaultRifle05" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle05.wav" } //This oughtta put the fear a' God into 'em. "Player.Biker_TakeAssaultRifle06" { "channel" "CHAN_VOICE" "volume" "0.44" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle06.wav" } //Gonna rack some up with this assault rifle. "Player.Biker_TakeAssaultRifle07" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle07.wav" } //This assault rifle should help. "Player.Biker_TakeAssaultRifle08" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAssaultRifle08.wav" } //Got an auto shotgun. "Player.Biker_TakeAutoShotgun01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun01.wav" } //Come to daddy my sweet shotgun. "Player.Biker_TakeAutoShotgun02" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun02.wav" } //Now this is a shotgun I can love. "Player.Biker_TakeAutoShotgun03" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun03.wav" } //Those bastards think they're sick now, wait'll they get a taste of this. "Player.Biker_TakeAutoShotgun04" { "channel" "CHAN_VOICE" "volume" "0.31" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun04.wav" } //Got an auto shotgun. "Player.Biker_TakeAutoShotgun05" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun05.wav" } //Come to daddy my sweet shotgun. "Player.Biker_TakeAutoShotgun06" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun06.wav" } //Now this is a shotgun I can love. "Player.Biker_TakeAutoShotgun07" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun07.wav" } //Huh, this shotgun is more my style. "Player.Biker_TakeAutoShotgun08" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeAutoShotgun08.wav" } //Ho oh, some first aid. "Player.Biker_TakeFirstAid01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeFirstAid01.wav" } //Grabbing First Aid. "Player.Biker_TakeFirstAid02" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeFirstAid02.wav" } //Grabbing First Aid. "Player.Biker_TakeFirstAid03" { "channel" "CHAN_VOICE" "volume" "0.400" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeFirstAid03.wav" } //Might need these. "Player.Biker_TakeFirstAid04" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeFirstAid04.wav" } //Allright, cocktails! [to self] "Player.Biker_TakeMolotov01" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeMolotov01.wav" } //Grabbing a Molotov. [to self] "Player.Biker_TakeMolotov02" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeMolotov02.wav" } //Fire! (to self) "Player.Biker_TakeMolotov03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeMolotov03.wav" } //Might need these. "Player.Biker_TakePills01" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePills01.wav" } //Grabbing pills "Player.Biker_TakePills02" { "channel" "CHAN_VOICE" "volume" "0.33" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePills02.wav" } //Hey, a little pick me up. "Player.Biker_TakePills03" { "channel" "CHAN_VOICE" "volume" "0.36" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePills03.wav" } //Ah great, homemade explosives. "Player.Biker_TakePipeBomb01" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePipeBomb01.wav" } //Grabbing a pipe bomb. "Player.Biker_TakePipeBomb02" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePipeBomb02.wav" } //Grabbing a pipe bomb. "Player.Biker_TakePipeBomb03" { "channel" "CHAN_VOICE" "volume" "0.32" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePipeBomb03.wav" } //This'll blow some shit up. "Player.Biker_TakePipeBomb04" { "channel" "CHAN_VOICE" "volume" "0.39" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePipeBomb04.wav" } //This'll blow the crap outta something. "Player.Biker_TakePipeBomb05" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePipeBomb05.wav" } //A little double pistol action. "Player.Biker_TakePistol01" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePistol01.wav" } //I'm taking an extra pistol. "Player.Biker_TakePistol02" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePistol02.wav" } //Double my fun. "Player.Biker_TakePistol03" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePistol03.wav" } //Two pistols. Hell yeah. "Player.Biker_TakePistol04" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakePistol04.wav" } //Shotgun! Allright folks, I'm on crowd control. "Player.Biker_TakeShotgun01" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeShotgun01.wav" } //Grabbing a shotgun. "Player.Biker_TakeShotgun02" { "channel" "CHAN_VOICE" "volume" "0.400" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeShotgun02.wav" } //Grabbing a shotgun. "Player.Biker_TakeShotgun03" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeShotgun03.wav" } //I'll take this room sweeper. "Player.Biker_TakeShotgun04" { "channel" "CHAN_VOICE" "volume" "0.37" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeShotgun04.wav" } //A hunting rifle. Nice. "Player.Biker_TakeSniper01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeSniper01.wav" } //Now that is a sweet ass scope. "Player.Biker_TakeSniper02" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeSniper02.wav" } //Full auto - right on. "Player.Biker_TakeSubMachineGun01" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeSubMachineGun01.wav" } //Whoah, full auto. Everybody stand back. "Player.Biker_TakeSubMachineGun02" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeSubMachineGun02.wav" } //Grabbing a machinegun "Player.Biker_TakeSubMachineGun03" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TakeSubMachineGun03.wav" } //Get this thing off me! "Player.Biker_TankPound01" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TankPound01.wav" } //This thing's poundin the hell outta me! "Player.Biker_TankPound02" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TankPound02.wav" } //This thing's killing me! "Player.Biker_TankPound03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TankPound03.wav" } //I gotta Tank on me! "Player.Biker_TankPound04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TankPound04.wav" } //That's right! "Player.Biker_Taunt01" { "channel" "CHAN_VOICE" "volume" "0.92" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt01.wav" } //HELL YEAH! "Player.Biker_Taunt02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt02.wav" } //OH YEAH! "Player.Biker_Taunt03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt03.wav" } //Oh yeah! "Player.Biker_Taunt04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt04.wav" } //[Loud, evil laugh] "Player.Biker_Taunt05" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt05.wav" } //[Loud, evil laugh] "Player.Biker_Taunt06" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt06.wav" } //[Loud, evil laugh] "Player.Biker_Taunt07" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt07.wav" } //YEAH! YEAH! "Player.Biker_Taunt08" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt08.wav" } //Damn straight! "Player.Biker_Taunt09" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt09.wav" } //HELL YEAH! "Player.Biker_Taunt10" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Taunt10.wav" } //Be careful! "Player.Biker_TeamKillAccident01" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillAccident01.wav" } //That was not cool. "Player.Biker_TeamKillAccident02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillAccident02.wav" } //That was not cool. "Player.Biker_TeamKillAccident03" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillAccident03.wav" } //Pull yer head outta yer ass. "Player.Biker_TeamKillAccident04" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillAccident04.wav" } //Careful! "Player.Biker_TeamKillAccident05" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillAccident05.wav" } //Hey! Careful! "Player.Biker_TeamKillAccident06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillAccident06.wav" } //That. Was Not Cool. "Player.Biker_TeamKillOnPurpose01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillOnPurpose01.wav" } //Never. Ever. Try that shit on me. "Player.Biker_TeamKillOnPurpose02" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillOnPurpose02.wav" } //Never. Ever. Do that again. "Player.Biker_TeamKillOnPurpose03" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillOnPurpose03.wav" } //What the hell are you doing? "Player.Biker_TeamKillOnPurpose04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillOnPurpose04.wav" } //Hey, come on, you didn't need to do that. "Player.Biker_TeamKillOnPurpose05" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillOnPurpose05.wav" } //Hey! I'm all for killin' just not one of ours! "Player.Biker_TeamKillOnPurpose06" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillOnPurpose06.wav" } //Stop that shit! "Player.Biker_TeamKillOnPurpose07" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillOnPurpose07.wav" } //You try that shit with me, you ain't gonna be so happy. "Player.Biker_TeamKillOnPurpose08" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillOnPurpose08.wav" } //Hey! hey! "Player.Biker_TeamKillOnPurpose09" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillOnPurpose09.wav" } //Ah shit, that attitude ain't gonna help anyone. "Player.Biker_TeamKillOnPurpose10" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\TeamKillOnPurpose10.wav" } //I owe you one. "Player.Biker_Thanks01" { "channel" "CHAN_VOICE" "volume" "0.41" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks01.wav" } //Thanks. "Player.Biker_Thanks02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks02.wav" } //Thanks. "Player.Biker_Thanks03" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks03.wav" } //Thanks [noise you make gun clicking your mouth twice] "Player.Biker_Thanks04" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks04.wav" } //Thanks, man. "Player.Biker_Thanks05" { "channel" "CHAN_VOICE" "volume" "0.380" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks05.wav" } //Hey, thanks man. "Player.Biker_Thanks06" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks06.wav" } //Yeah, thanks. "Player.Biker_Thanks07" { "channel" "CHAN_VOICE" "volume" "0.550" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks07.wav" } //Thank you. "Player.Biker_Thanks08" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks08.wav" } //Thanks, I owe ya. "Player.Biker_Thanks09" { "channel" "CHAN_VOICE" "volume" "0.450" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks09.wav" } //Thanks, I owe ya. "Player.Biker_Thanks10" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks10.wav" } //Thanks, dude. "Player.Biker_Thanks11" { "channel" "CHAN_VOICE" "volume" "0.370" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks11.wav" } //Thanks for that. "Player.Biker_Thanks12" { "channel" "CHAN_VOICE" "volume" "0.370" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks12.wav" } //Thanks bro. "Player.Biker_Thanks13" { "channel" "CHAN_VOICE" "volume" "0.370" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks13.wav" } //Thanks brother. "Player.Biker_Thanks14" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks14.wav" } //Thanks. "Player.Biker_Thanks15" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Thanks15.wav" } //Thanks, Bill. "npc.Biker_Thanks16" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Thanks16.wav" } //Thanks, Zoey. "npc.Biker_Thanks17" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Thanks17.wav" } //Thanks, Louis. "npc.Biker_Thanks18" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Thanks18.wav" } //Thanks, Louis. I owe you one "npc.Biker_Thanks19" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Thanks19.wav" } //Hang on, I'm on my way! "Player.Biker_ToTheRescue01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue01.wav" } //I'm coming! "Player.Biker_ToTheRescue02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue02.wav" } //Hang in there buddy, I'm comin. "Player.Biker_ToTheRescue03" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue03.wav" } //I'm coming for ya! "Player.Biker_ToTheRescue04" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue04.wav" } //Hang on I'm coming! "Player.Biker_ToTheRescue05" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue05.wav" } //Hang in there, I'm comin! "Player.Biker_ToTheRescue06" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue06.wav" } //Hang on, hang on, I'm comin! "Player.Biker_ToTheRescue07" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue07.wav" } //I heard ya, I'm comin'! "Player.Biker_ToTheRescue08" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\ToTheRescue08.wav" } //Thanks for gettin' me out of there. "npc.Biker_ToTheRescueThanks01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ToTheRescueThanks01.wav" } //Thanks for gettin' me. "npc.Biker_ToTheRescueThanks02" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ToTheRescueThanks02.wav" } //Hey, thanks for not forgettin' me. "npc.Biker_ToTheRescueThanks03" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ToTheRescueThanks03.wav" } //I owe you one. "npc.Biker_ToTheRescueThanks04" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ToTheRescueThanks04.wav" } //Hell, I guess that's one I owe YOU. "npc.Biker_ToTheRescueThanks05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ToTheRescueThanks05.wav" } //What the hell was that? "npc.Biker_Uncertain01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Uncertain01.wav" } //What was that? "npc.Biker_Uncertain02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Uncertain02.wav" } //What the hell is that? "npc.Biker_Uncertain03" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Uncertain03.wav" } //What is that? "npc.Biker_Uncertain04" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Uncertain04.wav" } //Did you hear that? "npc.Biker_Uncertain05" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Uncertain05.wav" } //Are you seeing this? "npc.Biker_Uncertain06" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Uncertain06.wav" } //Oh come the hell on. "npc.Biker_Uncertain07" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Uncertain07.wav" } //Are you kidding me? "npc.Biker_Uncertain08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Uncertain08.wav" } //Where the hell did all these vampires come from? "npc.Biker_Vampires01" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires01.wav" } //If figured the world'd eventually end. I just never thought it'd be vampires. "npc.Biker_Vampires02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires02.wav" } //What's the difference? "npc.Biker_Vampires03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires03.wav" } //Nice job there Van Helsing. "npc.Biker_Vampires04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires04.wav" } //Don't zombies move real slow? "npc.Biker_Vampires05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires05.wav" } //Yeah whatever you say, Professor Monster. "npc.Biker_Vampires06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires06.wav" } //I thought we were fightin' vampires... "npc.Biker_Vampires07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires07.wav" } //Man, even for vampires these things haul ass. "npc.Biker_Vampires08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires08.wav" } //You're right, these things shamble around and eat people. Oh no wait they don't, because THEY'RE VAMPIRES. "npc.Biker_Vampires09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires09.wav" } //*What*ever. "npc.Biker_Vampires10" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires10.wav" } //Look, all I know is these are some messed up vampires. "npc.Biker_Vampires11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires11.wav" } //Goddamn vampires... "npc.Biker_Vampires12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires12.wav" } //Vampires. I hate vampires. "npc.Biker_Vampires13" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\Vampires13.wav" } //Whooo! "npc.Biker_ViolenceAwe01" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ViolenceAwe01.wav" } //Jee-zus... "npc.Biker_ViolenceAwe02" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ViolenceAwe02.wav" } //Holy crap. "npc.Biker_ViolenceAwe03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ViolenceAwe03.wav" } //Whoa. "npc.Biker_ViolenceAwe04" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ViolenceAwe04.wav" } //Holy shit... "npc.Biker_ViolenceAwe05" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ViolenceAwe05.wav" } //Did you see that? "npc.Biker_ViolenceAwe06" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\ViolenceAwe06.wav" } //Whoa-ho-ho, YEAH! "npc.Biker_ViolenceAwe07" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\ViolenceAwe07.wav" } //*General idle noises* "npc.Biker_VocalFidgets01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\VocalFidgets01.wav" } //*General idle noises* "npc.Biker_VocalFidgets02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\VocalFidgets02.wav" } //*General idle noises* "npc.Biker_VocalFidgets03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\VocalFidgets03.wav" } //*General idle noises* "npc.Biker_VocalFidgets04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\VocalFidgets04.wav" } //*General idle noises* "npc.Biker_VocalFidgets05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\VocalFidgets05.wav" } //*General idle noises* "npc.Biker_VocalFidgets06" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\VocalFidgets06.wav" } //*General idle noises* "npc.Biker_VocalFidgets07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\VocalFidgets07.wav" } //*General idle noises* "npc.Biker_VocalFidgets08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\VocalFidgets08.wav" } //Everyone stop! "Player.Biker_WaitHere01" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere01.wav" } //Stop for a second! "Player.Biker_WaitHere02" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere02.wav" } //Hold up! "Player.Biker_WaitHere03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere03.wav" } //Hold up a minute! "Player.Biker_WaitHere04" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere04.wav" } //Hold up! "Player.Biker_WaitHere05" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere05.wav" } //Everyone stop! "Player.Biker_WaitHere06" { "channel" "CHAN_VOICE" "volume" "0.850" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere06.wav" } //Hold up - I'm tired of runnin from these pussies. "Player.Biker_WaitHere07" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere07.wav" } //Park your ass for a sec. "Player.Biker_WaitHere08" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WaitHere08.wav" } //TANK! "npc.Biker_WARN01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN01.WAV" } //Smoker! "npc.Biker_WARN02" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN02.WAV" } //Hunter! "npc.Biker_WARN03" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN03.WAV" } //Boomer! "npc.Biker_WARN04" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN04.WAV" } //TANK! "npc.Biker_WARN05" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN05.WAV" } //Smoker! "npc.Biker_WARN06" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN06.WAV" } //Witch! "npc.Biker_WARN07" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN07.WAV" } //Hunter! "npc.Biker_WARN08" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN08.WAV" } //BOOMER! "npc.Biker_WARN09" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN09.WAV" } //SMOKER "npc.Biker_WARN10" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN10.WAV" } //TANK! "npc.Biker_WARN11" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN11.WAV" } //WITCH! "npc.Biker_WARN12" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN12.WAV" } //BOOMER! "npc.Biker_WARN13" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN13.WAV" } //WITCH! "npc.Biker_WARN14" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN14.WAV" } //HUNTER! "npc.Biker_WARN15" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WARN15.WAV" } //BOOMER! "Player.Biker_WarnBoomer01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnBoomer01.wav" } //BOOMER! "Player.Biker_WarnBoomer02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnBoomer02.wav" } //BOOMER! "Player.Biker_WarnBoomer03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnBoomer03.wav" } //Careful... "Player.Biker_WarnCareful01" { "channel" "CHAN_VOICE" "volume" "0.49" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful01.wav" } //Be careful... "Player.Biker_WarnCareful02" { "channel" "CHAN_VOICE" "volume" "0.470" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful02.wav" } //Take it easy... "Player.Biker_WarnCareful03" { "channel" "CHAN_VOICE" "volume" "0.46" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful03.wav" } //Take er easy... "Player.Biker_WarnCareful04" { "channel" "CHAN_VOICE" "volume" "0.470" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful04.wav" } //Watch yourself, now... "Player.Biker_WarnCareful05" { "channel" "CHAN_VOICE" "volume" "0.470" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful05.wav" } //Careful now... "Player.Biker_WarnCareful06" { "channel" "CHAN_VOICE" "volume" "0.530" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful06.wav" } //Watch it... "Player.Biker_WarnCareful07" { "channel" "CHAN_VOICE" "volume" "0.470" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful07.wav" } //Carrrefullll... "Player.Biker_WarnCareful08" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful08.wav" } //Careful, kids... "Player.Biker_WarnCareful09" { "channel" "CHAN_VOICE" "volume" "0.470" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnCareful09.wav" } //Charger "Player.Biker_WarnCharger01" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\warncharger01.wav" } //HUNTER! "Player.Biker_WarnHunter01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnHunter01.wav" } //HUNTER! "Player.Biker_WarnHunter02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnHunter02.wav" } //HUNTER! "Player.Biker_WarnHunter03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnHunter03.wav" } //SMOKER! "Player.Biker_WarnSmoker01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnSmoker01.wav" } //SMOKER! "Player.Biker_WarnSmoker02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnSmoker02.wav" } //SMOKER! "Player.Biker_WarnSmoker03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnSmoker03.wav" } //TANK! "Player.Biker_WarnTank01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnTank01.wav" } //TANK! "Player.Biker_WarnTank02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnTank02.wav" } //TANK! "Player.Biker_WarnTank03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnTank03.wav" } //WITCH! "Player.Biker_WarnWitch01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnWitch01.wav" } //WITCH! "Player.Biker_WarnWitch02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnWitch02.wav" } //WITCH! "Player.Biker_WarnWitch03" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WarnWitch03.wav" } //Behind us! "Player.Biker_WatchOutBehind01" { "channel" "CHAN_VOICE" "volume" "0.95" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WatchOutBehind01.wav" } //They're behind us! "Player.Biker_WatchOutBehind02" { "channel" "CHAN_VOICE" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WatchOutBehind02.wav" } //Behind us! "Player.Biker_WatchOutBehind03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WatchOutBehind03.wav" } //She's Coming For me! "Player.Biker_WitchChasing01" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WitchChasing01.wav" } //Witch on my ass! "Player.Biker_WitchChasing02" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WitchChasing02.wav" } //The WITCH IS CHASING ME! "Player.Biker_WitchChasing03" { "channel" "CHAN_VOICE" "volume" "0.90666" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WitchChasing03.wav" } //Shit, she's Coming For me! "Player.Biker_WitchChasing04" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WitchChasing04.wav" } //You got a death wish? Leave that witch alone! "Player.Biker_WitchGettingAngry01" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WitchGettingAngry01.wav" } //Stop spookin' the effin witch! "Player.Biker_WitchGettingAngry02" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WitchGettingAngry02.wav" } //Oh shit, the witch's gettin' riled up! "Player.Biker_WitchGettingAngry03" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WitchGettingAngry03.wav" } //Watch it, that witch is gettin' pissed! "Player.Biker_WitchGettingAngry04" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\WitchGettingAngry04.wav" } //Working plane means working airport. I say we head there. "npc.Biker_WorldAirport0102" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0102.wav" } //We got a better chance of making if we stick to the rooftops. "npc.Biker_WorldAirport0103" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0103.wav" } //That plane's headed right for the airport. I say we head there too. "npc.Biker_WorldAirport0104" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0104.wav" } //The whole damn city's on fire. "npc.Biker_WorldAirport0105" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0105.wav" } //I sure as hell wouldn't mind flyin' outta here. Let's head to the airport. "npc.Biker_WorldAirport0106" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0106.wav" } //That plane's headed for the airport and the airport ain't far from here. If nobody's got a better idea, I say we head for the airport too. "npc.Biker_WorldAirport0107" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0107.wav" } //Up the fire escape! "npc.Biker_WorldAirport0108" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0108.wav" } //Get to the hotel! "npc.Biker_WorldAirport0109" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0109.wav" } //Safe house in the hotel! "npc.Biker_WorldAirport0110" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0110.wav" } //It's worth a try. "npc.Biker_WorldAirport0111" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0111.wav" } //That's better than my plan. "npc.Biker_WorldAirport0112" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0112.wav" } //I didn't have one. "npc.Biker_WorldAirport0113" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0113.wav" } //That plane's headed right for the airport. I say we head there too. "npc.Biker_WorldAirport0114" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0114.wav" } //Holy shit, the whole damn city's on fire. "npc.Biker_WorldAirport0115" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0115.wav" } //We can get back to the rooftops. "npc.Biker_WorldAirport0201" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0201.wav" } //Let's head back up. "npc.Biker_WorldAirport0202" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0202.wav" } //We oughtta get back on the rooftops. "npc.Biker_WorldAirport0203" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0203.wav" } //We can't get across some buildings this way "npc.Biker_WorldAirport0204" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0204.wav" } //The crane'll lower that dumpster, then we can jump across. "npc.Biker_WorldAirport0205" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0205.wav" } //We can get across on that dumpster. "npc.Biker_WorldAirport0206" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0206.wav" } //Somebody wanna lower that dumpster so we can get across? "npc.Biker_WorldAirport0207" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0207.wav" } //Somebody start the crane. "npc.Biker_WorldAirport0208" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0208.wav" } //It's down! Let's move! "npc.Biker_WorldAirport0209" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0209.wav" } //Our dumpster has arrived! Let's go! "npc.Biker_WorldAirport0210" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0210.wav" } //We're gonna have to jump for it. "npc.Biker_WorldAirport0211" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0211.wav" } //Gonna have to jump it. "npc.Biker_WorldAirport0212" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0212.wav" } //Dig in. That dumpster's gonna take a minute. "npc.Biker_WorldAirport0213" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0213.wav" } //Jump! "npc.Biker_WorldAirport0214" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0214.wav" } //Down the stairs! "npc.Biker_WorldAirport0215" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0215.wav" } //Let's head down the stairs. "npc.Biker_WorldAirport0216" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0216.wav" } //Good thinking! "npc.Biker_WorldAirport0217" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0217.wav" } //Nice crane technique, Louis! "npc.Biker_WorldAirport0218" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0218.wav" } //Good job, Billy! "npc.Biker_WorldAirport0219" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0219.wav" } //You really made that crane your bitch, Zoey. "npc.Biker_WorldAirport0220" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0220.wav" } //We're getting close the airport! "npc.Biker_WorldAirport0221" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0221.wav" } //We're almost to the airport! "npc.Biker_WorldAirport0222" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0222.wav" } //Safe house in that storage place! "npc.Biker_WorldAirport0223" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0223.wav" } //Looks like we take the stairs. "npc.Biker_WorldAirport0224" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0224.wav" } //We're all outta roof. "npc.Biker_WorldAirport0225" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0225.wav" } //Nice one, Bill! "npc.Biker_WorldAirport0226" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0226.wav" } //Good thinking, Zoey! "npc.Biker_WorldAirport0227" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0227.wav" } //Nice thinking, Louis! "npc.Biker_WorldAirport0228" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0228.wav" } //Don't everybody start the crane at once. "npc.Biker_WorldAirport0229" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0229.wav" } //Damn, I hate hotels. "npc.Biker_WorldAirport0230" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0230.wav" } //Our dumpster has arrived! Let's go, girls! "npc.Biker_WorldAirport0231" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0231.wav" } //I hate jumping. "npc.Biker_WorldAirport0232" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0232.wav" } //Let's burn down this barricade. "npc.Biker_WorldAirport0301" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0301.wav" } //It figures the only thing in the damn city not on fire is the one thing we need burned down. "npc.Biker_WorldAirport0302" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0302.wav" } //THE AIRPORT! "npc.Biker_WorldAirport0303" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0303.wav" } //HELL YES, IT'S THE AIRPORT! "npc.Biker_WorldAirport0304" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0304.wav" } //Through here! "npc.Biker_WorldAirport0305" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0305.wav" } //What the hell happened to the airport? "npc.Biker_WorldAirport0306" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0306.wav" } //Well, we're here, we may as well look for a plane. "npc.Biker_WorldAirport0307" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0307.wav" } //The doors are all blocked! "npc.Biker_WorldAirport0308" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0308.wav" } //The path is clear! "npc.Biker_WorldAirport0309" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0309.wav" } //We burned a path! "npc.Biker_WorldAirport0310" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0310.wav" } //This better not be the plane we saw. "npc.Biker_WorldAirport0311" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0311.wav" } //We can get inside over the skybridge. "npc.Biker_WorldAirport0312" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0312.wav" } //There's the skybridge! "npc.Biker_WorldAirport0313" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0313.wav" } //There's a safe house across the skybridge! "npc.Biker_WorldAirport0314" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0314.wav" } //What idiot bombed the airport? "npc.Biker_WorldAirport0315" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0315.wav" } //Let's go through here. "npc.Biker_WorldAirport0316" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0316.wav" } //Ah shit, that half a plane ain't real encouraging. "npc.Biker_WorldAirport0317" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0317.wav" } //Let's burn this pile a' crap. "npc.Biker_WorldAirport0318" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0318.wav" } //THE AIRPORT! Told ya I'd get us here. "npc.Biker_WorldAirport0319" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0319.wav" } //Hey suit, this look familiar? tch tck? "npc.Biker_WorldAirport0320" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0320.wav" } //What friggin' idiot bombed the airport? "npc.Biker_WorldAirport0321" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0321.wav" } //Heh heh, hot shot. "npc.Biker_WorldAirport0322" { "channel" "CHAN_VOICE" "volume" "0.38" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0322.wav" } //Never a cop when you need one. "npc.Biker_WorldAirport0323" { "channel" "CHAN_VOICE" "volume" "0.50" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0323.wav" } //We need to get downstairs. "npc.Biker_WorldAirport0401" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0401.wav" } //Let's go through the offices! "npc.Biker_WorldAirport0402" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0402.wav" } //We can send the van through that pile a' crap. "npc.Biker_WorldAirport0403" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0403.wav" } //We gotta get through that pile a' junk. "npc.Biker_WorldAirport0404" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0404.wav" } //Big pile a' luggage. Lotta good it did em. "npc.Biker_WorldAirport0405" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0405.wav" } //We need ta be on the other side of that pile a' crap. "npc.Biker_WorldAirport0406" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0406.wav" } //Why would the army bomb the airport? "npc.Biker_WorldAirport0407" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0407.wav" } //Get outta the damn metal detector! "npc.Biker_WorldAirport0408" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0408.wav" } //Maybe your belt buckle set that off. "npc.Biker_WorldAirport0409" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0409.wav" } //Bill? I was the one that said that. "npc.Biker_WorldAirport0410" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0410.wav" } //What do you mean it's just like the army? "npc.Biker_WorldAirport0411" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0411.wav" } //There's the plane we saw! "npc.Biker_WorldAirport0412" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0412.wav" } //Let's get down to that plane! "npc.Biker_WorldAirport0413" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0413.wav" } //There's the plane! How the hell do to it? "npc.Biker_WorldAirport0414" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0414.wav" } //I hate Ayn Rand. "npc.Biker_WorldAirport0416" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0416.wav" } //You think my belt buckle set it off? "npc.Biker_WorldAirport0417" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0417.wav" } //Here's a crazy idea: What if we send the van into that pile of junk? "npc.Biker_WorldAirport0418" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0418.wav" } //We need to get out to the runway. "npc.Biker_WorldAirport0419" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0419.wav" } //We gotta get to the runway. "npc.Biker_WorldAirport0420" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0420.wav" } //This is the most sober I've ever been in an airport. "npc.Biker_WorldAirport0421" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0421.wav" } //That skybridge will get us over. "npc.Biker_WorldAirport0422" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0422.wav" } //There's the plane! "npc.Biker_WorldAirport0423" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0423.wav" } //The sad thing is this is only the second worst time I've ever had in an airport. "npc.Biker_WorldAirport0424" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0424.wav" } //I hate vans. "npc.Biker_WorldAirport0425" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0425.wav" } //God's dead, huh? Well, join the damn club. "npc.Biker_WorldAirport0426" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0426.wav" } //Holy shit... that wasn't our plane was it? "npc.Biker_WorldAirport0427" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0427.wav" } //I'm a little scared of flyin' now. "npc.Biker_WorldAirport0428" { "channel" "CHAN_VOICE" "volume" "0.42" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0428.wav" } //What's the chance that'll happen twice in a row? "npc.Biker_WorldAirport0429" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0429.wav" } //That plane looks like it's still workin' "npc.Biker_WorldAirport0501" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0501.wav" } //We gotta gas up the plane. "npc.Biker_WorldAirport0502" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0502.wav" } //Starting the fuel truck... "npc.Biker_WorldAirport0503" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0503.wav" } //Start the fuel truck! "npc.Biker_WorldAirport0504" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0504.wav" } //The plane's gassed up: Let's go! "npc.Biker_WorldAirport0505" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0505.wav" } //The plane's ready! "npc.Biker_WorldAirport0506" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0506.wav" } //Plane's ready! Let's go! Let's go! "npc.Biker_WorldAirport0507" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport0507.wav" } //Somebody really blew this place to Hell... "npc.Biker_WorldAirport0509" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0509.wav" } //What the hell happened to this place? "npc.Biker_WorldAirport0510" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0510.wav" } //*That* plane looks okay. "npc.Biker_WorldAirport0511" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0511.wav" } //Jesus, it looks like a bomb went off here. A few bombs. "npc.Biker_WorldAirport0512" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0512.wav" } //I hate planes. "npc.Biker_WorldAirport0513" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport0513.wav" } //Everyone but us is either a zombie or an asshole. "npc.Biker_WorldAirport05NPC01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC01.wav" } //Listen candy-pants, we can *make* you open that goddamn door. "npc.Biker_WorldAirport05NPC02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC02.wav" } //Fine. "npc.Biker_WorldAirport05NPC03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC03.wav" } //Have a heart, we gotta a helpless old man with us! "npc.Biker_WorldAirport05NPC04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC04.wav" } //[under your breath] Shut up, Bill. "npc.Biker_WorldAirport05NPC05" { "channel" "CHAN_VOICE" "volume" "0.35" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC05.wav" } //If anybody dies pumpin' this goddamn gas, I'm takin' it out on you. "npc.Biker_WorldAirport05NPC06" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport05NPC06.wav" } //Everyone but us is either a vampire or an asshole. "npc.Biker_WorldAirport05NPC07" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport05NPC07.wav" } //I'm votin' asshole. "npc.Biker_WorldAirport05NPC08" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport05NPC08.wav" } //Are you kidding me? "npc.Biker_WorldAirport05NPC09" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport05NPC09.wav" } //Yeah, yeah, we get it. You're a hero. "npc.Biker_WorldAirport05NPC10" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport05NPC10.wav" } //Listen asshole, I can fly the plane! "npc.Biker_WorldAirport05NPC11" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport05NPC11.wav" } //Why don't you come out here and prove it? "npc.Biker_WorldAirport05NPC12" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport05NPC12.wav" } //Sir, Terry's dead. And we're cops. "npc.Biker_WorldAirport05NPC13" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC13.wav" } //Terry didn't make it, pal. "npc.Biker_WorldAirport05NPC14" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC14.wav" } //We can do that. "npc.Biker_WorldAirport05NPC15" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC15.wav" } //Hell, we can do that. "npc.Biker_WorldAirport05NPC16" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC16.wav" } //You just make sure the damn thing is ready to fly. "npc.Biker_WorldAirport05NPC17" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport05NPC17.wav" } //Sir, uh, we're cops. "npc.Biker_WorldAirport05NPC18" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC18.wav" } //Sir, uh, we're cops. "npc.Biker_WorldAirport05NPC19" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC19.wav" } //Jackass. "npc.Biker_WorldAirport05NPC20" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldAirport05NPC20.wav" } //Don't make me come over there and open up a can of whoopass. "npc.Biker_WorldAirport05NPC21" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldAirport05NPC21.wav" } //Yer tellin' me people camp for fun? "npc.Biker_WorldFarmHouse0101" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0101.wav" } //All right. "npc.Biker_WorldFarmHouse0102" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0102.wav" } //We gotta be close to the outpost. "npc.Biker_WorldFarmHouse0103" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0103.wav" } //If we can find some tracks, we can follow em to the military outpost. "npc.Biker_WorldFarmHouse0104" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0104.wav" } //Shit. Never thought I'd go lookin' for the military. "npc.Biker_WorldFarmHouse0105" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0105.wav" } //Bet you kids cross shit like this for fun. "npc.Biker_WorldFarmHouse0106" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0106.wav" } //Nice place. "npc.Biker_WorldFarmHouse0107" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0107.wav" } //There's the tracks. Now we just need to get to 'em. "npc.Biker_WorldFarmHouse0108" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0108.wav" } //Bet we can get to the tracks from that building. "npc.Biker_WorldFarmHouse0109" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0109.wav" } //There's a safe house back here! "npc.Biker_WorldFarmHouse0110" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0110.wav" } //Man I hate the woods. "npc.Biker_WorldFarmHouse0111" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0111.wav" } //I hate the woods. "npc.Biker_WorldFarmHouse0112" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0112.wav" } //Bridge's out. "npc.Biker_WorldFarmHouse0113" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0113.wav" } //Woah...Okay... all we need to do is find the rail road tracks. "npc.Biker_WorldFarmHouse0114" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0114.wav" } //Nice day for a picnic. "npc.Biker_WorldFarmHouse0115" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0115.wav" } //Bridge's out. Terrific. "npc.Biker_WorldFarmHouse0116" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0116.wav" } //Louis, what's scarier: zombies or goin' back to work in an office? "npc.Biker_WorldFarmHouse0201" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0201.wav" } //We can get down to the tracks over here! "npc.Biker_WorldFarmHouse0202" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0202.wav" } //Looks like this tunnel heads the right way. "npc.Biker_WorldFarmHouse0203" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0203.wav" } //This tunnel heads the right way. "npc.Biker_WorldFarmHouse0204" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0204.wav" } //The tracks are down from here. "npc.Biker_WorldFarmHouse0205" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0205.wav" } //Through here! "npc.Biker_WorldFarmHouse0206" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0206.wav" } //Well, goddamnit, the tracks are blocked. "npc.Biker_WorldFarmHouse0207" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0207.wav" } //Let's try this tunnel. "npc.Biker_WorldFarmHouse0208" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0208.wav" } //Maintenance corridor up here! "npc.Biker_WorldFarmHouse0209" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0209.wav" } //Damn tracks are blocked! "npc.Biker_WorldFarmHouse0210" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0210.wav" } //I hate trains. "npc.Biker_WorldFarmHouse0211" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0211.wav" } //I hate tunnels. "npc.Biker_WorldFarmHouse0212" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0212.wav" } //Louis, what's scarier: vampires or goin' back to work in an office? "npc.Biker_WorldFarmHouse0213" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0213.wav" } //The tracks should just be downstairs. "npc.Biker_WorldFarmHouse0214" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0214.wav" } //These things are a real frickin' maze. I hate mazes. "npc.Biker_WorldFarmHouse0301" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0301.wav" } //This better go through. "npc.Biker_WorldFarmHouse0302" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0302.wav" } //Watch out for that fence. "npc.Biker_WorldFarmHouse0303" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0303.wav" } //Nice, they electrified the fence. "npc.Biker_WorldFarmHouse0304" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0304.wav" } //Hey Pointdexter, hit the power. "npc.Biker_WorldFarmHouse0305" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0305.wav" } //Hey suit, hit the power. "npc.Biker_WorldFarmHouse0306" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0306.wav" } //Woaah, fried. "npc.Biker_WorldFarmHouse0307" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0307.wav" } //Start the engine. "npc.Biker_WorldFarmHouse0308" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0308.wav" } //Hey, unhook that car. "npc.Biker_WorldFarmHouse0309" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0309.wav" } //Get that thing moving! "npc.Biker_WorldFarmHouse0310" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0310.wav" } //Hit it! "npc.Biker_WorldFarmHouse0311" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0311.wav" } //Watch out for the train! "npc.Biker_WorldFarmHouse0312" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0312.wav" } //We can get up there now! "npc.Biker_WorldFarmHouse0313" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0313.wav" } //Up there! "npc.Biker_WorldFarmHouse0314" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0314.wav" } //Safe house up there! "npc.Biker_WorldFarmHouse0315" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0315.wav" } //There might be supplies in that house. "npc.Biker_WorldFarmHouse0316" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0316.wav" } //Let's check this house. "npc.Biker_WorldFarmHouse0317" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0317.wav" } //There's the tracks! "npc.Biker_WorldFarmHouse0318" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0318.wav" } //Track's blocked again. Looks like they curve around that hill. "npc.Biker_WorldFarmHouse0319" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0319.wav" } //Let's hump our asses over the hill. "npc.Biker_WorldFarmHouse0320" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0320.wav" } //God DAMN I hate electric fences. "npc.Biker_WorldFarmHouse0321" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0321.wav" } //Yo, you in the monkey suit, hit the power. "npc.Biker_WorldFarmHouse0322" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0322.wav" } //This is a real freakin' maze. "npc.Biker_WorldFarmHouse0323" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0323.wav" } //There're some trains back here. "npc.Biker_WorldFarmHouse0324" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0324.wav" } //There's some trains back there "npc.Biker_WorldFarmHouse0325" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0325.wav" } //You know - I bet we could knock that bridge down. "npc.Biker_WorldFarmHouse0326" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0326.wav" } //We need to get up there. "npc.Biker_WorldFarmHouse0327" { "channel" "CHAN_VOICE" "volume" "0.76" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0327.wav" } //Barn ahead! "npc.Biker_WorldFarmHouse0401" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0401.wav" } //Any supplies in the barn? "npc.Biker_WorldFarmHouse0402" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0402.wav" } //Let's check out the barn. "npc.Biker_WorldFarmHouse0403" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0403.wav" } //Is Arnold in there? "npc.Biker_WorldFarmHouse0404" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0404.wav" } //Never rmind, I forgot, you guys are like 10 years old. 'Cept you, Bill. "npc.Biker_WorldFarmHouse0405" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0405.wav" } //The tracks! "npc.Biker_WorldFarmHouse0406" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0406.wav" } //Another building! "npc.Biker_WorldFarmHouse0407" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0407.wav" } //The tracks should be down there! "npc.Biker_WorldFarmHouse0408" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0408.wav" } //Train station "npc.Biker_WorldFarmHouse0409" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0409.wav" } //This better not be the military outpost. "npc.Biker_WorldFarmHouse0410" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0410.wav" } //This is all messed up. "npc.Biker_WorldFarmHouse0411" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0411.wav" } //We can get around down here. "npc.Biker_WorldFarmHouse0412" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0412.wav" } //Someone get the gate. "npc.Biker_WorldFarmHouse0413" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0413.wav" } //Open the gate! "npc.Biker_WorldFarmHouse0414" { "channel" "CHAN_VOICE" "volume" "0.82" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0414.wav" } //Across the bridge, GO! "npc.Biker_WorldFarmHouse0415" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0415.wav" } //Run for the train car! "npc.Biker_WorldFarmHouse0416" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0416.wav" } //Get to the goddam train car! "npc.Biker_WorldFarmHouse0417" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0417.wav" } //Yeah, the caboose! "npc.Biker_WorldFarmHouse0418" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0418.wav" } //I have NEVER liked barns. "npc.Biker_WorldFarmHouse0419" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0419.wav" } //I hate barns. "npc.Biker_WorldFarmHouse0420" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0420.wav" } //Get to the farm house! "npc.Biker_WorldFarmHouse0501" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0501.wav" } //An outpost! "npc.Biker_WorldFarmHouse0502" { "channel" "CHAN_VOICE" "volume" "0.87" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0502.wav" } //Yeah, we made it! "npc.Biker_WorldFarmHouse0503" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0503.wav" } //Up the hill! "npc.Biker_WorldFarmHouse0504" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0504.wav" } //Finally! We're getting out of here. "npc.Biker_WorldFarmHouse0505" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0505.wav" } //I don't like this... "npc.Biker_WorldFarmHouse0506" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0506.wav" } //Somethin's not right... "npc.Biker_WorldFarmHouse0507" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0507.wav" } //Pick up the radio. "npc.Biker_WorldFarmHouse0508" { "channel" "CHAN_VOICE" "volume" "0.78" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0508.wav" } //What's this shit? "npc.Biker_WorldFarmHouse0509" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0509.wav" } //Well, I'm callin' em, this is it. "npc.Biker_WorldFarmHouse0510" { "channel" "CHAN_VOICE" "volume" "0.84" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0510.wav" } //We just gotta wait until they show up. "npc.Biker_WorldFarmHouse0511" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0511.wav" } //Army's here! "npc.Biker_WorldFarmHouse0512" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0512.wav" } //Look at that shit! "npc.Biker_WorldFarmHouse0513" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0513.wav" } //That's some fire power! "npc.Biker_WorldFarmHouse0515" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0515.wav" } //Ladies, I do believe we have been saved. "npc.Biker_WorldFarmHouse0517" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0517.wav" } //Guns in the barn! "npc.Biker_WorldFarmHouse0518" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0518.wav" } //Yeah, army's here! "npc.Biker_WorldFarmHouse0519" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0519.wav" } //We walk 500 miles, kill 10,000 zombies just to make it to a goddamn tape loop? Screw the army. "npc.Biker_WorldFarmHouse0521" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0521.wav" } //These guys better not take long. I've had it. "npc.Biker_WorldFarmHouse0522" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0522.wav" } //I forgive you, Army. I love you guys! "npc.Biker_WorldFarmHouse0523" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0523.wav" } //That is one creepy ass house. "npc.Biker_WorldFarmHouse0524" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0524.wav" } //You got to be shittin me. We walk a hundred miles, fight 5 million vampires - "npc.Biker_WorldFarmHouse0525" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0525.wav" } //Goddamn tape loop piece of shit. "npc.Biker_WorldFarmHouse0526" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0526.wav" } //-whatever. And all they got is a goddamn tape loop? Screw the goddamn army. "npc.Biker_WorldFarmHouse0527" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouse0527.wav" } //I LOVE the goddamn army! "npc.Biker_WorldFarmHouse0528" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0528.wav" } //We walk 500 miles, kill 10,000 vampires just to make it to a goddamn tape loop? Screw the army. "npc.Biker_WorldFarmHouse0529" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmHouse0529.wav" } //Fried zombies... "npc.Biker_WorldFarmHouseGeneric01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouseGeneric01.wav" } //Hey, fried zombies... tasty "npc.Biker_WorldFarmHouseGeneric02" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouseGeneric02.wav" } //I heard the military's got a safe zone north of here. We just gotta follow the train tracks. "npc.Biker_WorldFarmHouseIntro01" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouseIntro01.wav" } //I knew that idiot couldn't fly a plane. Everybody in one piece? "npc.Biker_WorldFarmHouseIntro02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouseIntro02.wav" } //Yeah, I heard that, too. "npc.Biker_WorldFarmHouseIntro03" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouseIntro03.wav" } //You got a better plan? "npc.Biker_WorldFarmHouseIntro04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouseIntro04.wav" } //We ain't gonna survive on our own forever. I heard the military's got a safe zone north of here. We just gotta follow the train tracks. "npc.Biker_WorldFarmHouseIntro05" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouseIntro05.wav" } //Listen, the government's got a hate-free zone up north... I'm kidding, the military's got a stronghold up there and they're killing anything that walks funny. Railroad tracks should take us right there. "npc.Biker_WorldFarmHouseIntro06" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmHouseIntro06.wav" } //Uh, hello? "npc.Biker_WorldFarmhouseNPC01" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmhouseNPC01.wav" } //Attention Army: This is the cops. "npc.Biker_WorldFarmhouseNPC02" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmhouseNPC02.wav" } //Rodger dodger. "npc.Biker_WorldFarmhouseNPC03" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmhouseNPC03.wav" } //We're ready! "npc.Biker_WorldFarmhouseNPC04" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmhouseNPC04.wav" } //We're all set! "npc.Biker_WorldFarmhouseNPC05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmhouseNPC05.wav" } //Come get us! "npc.Biker_WorldFarmhouseNPC06" { "channel" "CHAN_VOICE" "volume" "0.89" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldFarmhouseNPC06.wav" } //I hope they believed that shit about us being cops. "npc.Biker_WorldFarmhouseNPC07" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmhouseNPC07.wav" } //Attention Army: This is the cops. "npc.Biker_WorldFarmhouseNPC08" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldFarmhouseNPC08.wav" } //I hate subways. "npc.Biker_WorldHospital0201" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0201.wav" } //We've got to get to the hospital. "npc.Biker_WorldHospital0301" { "channel" "CHAN_VOICE" "volume" "0.93" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldHospital0301.wav" } //Into the hospital! "npc.Biker_WorldHospital0302" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldHospital0302.wav" } //There's a safe house in the hospital! "npc.Biker_WorldHospital0303" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldHospital0303.wav" } //Hit the button! "npc.Biker_WorldHospital0304" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldHospital0304.wav" } //Get on the lift! "npc.Biker_WorldHospital0305" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldHospital0305.wav" } //Now this is some shit. "npc.Biker_WorldHospital0306" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0306.wav" } //I hate sewers. "npc.Biker_WorldHospital0308" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0308.wav" } //If he ain't, at least we'll die with a nice view of the city. "npc.Biker_WorldHospital0401" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0401.wav" } //So, how's yer beard holdin' up, Bill? "npc.Biker_WorldHospital0402" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0402.wav" } //Which one of you jackasses just beefed? "npc.Biker_WorldHospital0403" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0403.wav" } //I hate hospitals. And doctors and lawyers and cops... "npc.Biker_WorldHospital0404" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0404.wav" } //I hate hospitals. "npc.Biker_WorldHospital0405" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0405.wav" } //Elevator's here! "npc.Biker_WorldHospital0406" { "channel" "CHAN_VOICE" "volume" "0.94" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldHospital0406.wav" } //Get on the elevator! "npc.Biker_WorldHospital0407" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldHospital0407.wav" } //I hate hospitals. "npc.Biker_WorldHospital0408" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0408.wav" } //I hate elevators. "npc.Biker_WorldHospital0409" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0409.wav" } //I hate stairs. "npc.Biker_WorldHospital0410" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0410.wav" } //and doctors, and lawyers and... "npc.Biker_WorldHospital0411" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0411.wav" } //I hate helicopters. "npc.Biker_WorldHospital0501" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0501.wav" } //Louis, try not to blow up the helicopter... "npc.Biker_WorldHospital0502" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospital0502.wav" } //I already pressed the damn button. "npc.Biker_WorldHospitalGeneric01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospitalGeneric01.wav" } //Yeah, it'll probably come quicker if ya keep pressin it. "npc.Biker_WorldHospitalGeneric02" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospitalGeneric02.wav" } //Hey jackass, I already pressed the damn button. "npc.Biker_WorldHospitalGeneric03" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospitalGeneric03.wav" } //Yeah, it'll probably come quicker if you just keep pressin' it. "npc.Biker_WorldHospitalGeneric04" { "channel" "CHAN_VOICE" "volume" "0.61" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldHospitalGeneric04.wav" } //Gunfire! Somebody's still alive in Riverside! "npc.Biker_WorldSmallTown0103" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0103.wav" } //That sounds like a plan. "npc.Biker_WorldSmallTown0104" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0104.wav" } //Sounds good to me. Let's head to Riverside. "npc.Biker_WorldSmallTown0105" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0105.wav" } //Hear that? There's fightin' in town. "npc.Biker_WorldSmallTown0106" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0106.wav" } //If we find a way to the surface, we can get to Riverside. "npc.Biker_WorldSmallTown0107" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0107.wav" } //Watch out for bats! "npc.Biker_WorldSmallTown0108" { "channel" "CHAN_VOICE" "volume" "0.74" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0108.wav" } //I don't HATE bats, but I do not like them. "npc.Biker_WorldSmallTown0109" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0109.wav" } //Bridge is out. "npc.Biker_WorldSmallTown0110" { "channel" "CHAN_VOICE" "volume" "0.88" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0110.wav" } //Yep... Bridge is out. "npc.Biker_WorldSmallTown0111" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0111.wav" } //Come on, this tunnel is a little creepy "npc.Biker_WorldSmallTown0112" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0112.wav" } //Watch out above us. "npc.Biker_WorldSmallTown0113" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0113.wav" } //Down here! "npc.Biker_WorldSmallTown0114" { "channel" "CHAN_VOICE" "volume" "0.81" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0114.wav" } //Blocked! "npc.Biker_WorldSmallTown0115" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0115.wav" } //We can take these stairs! "npc.Biker_WorldSmallTown0116" { "channel" "CHAN_VOICE" "volume" "0.72" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0116.wav" } //Safe house up there! "npc.Biker_WorldSmallTown0117" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0117.wav" } //I hate turnpikes. "npc.Biker_WorldSmallTown0118" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0118.wav" } //We gotta activate that bridge. "npc.Biker_WorldSmallTown0201" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0201.wav" } //Is this that kind of sewer? "npc.Biker_WorldSmallTown0202" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0202.wav" } //Cool. "npc.Biker_WorldSmallTown0203" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0203.wav" } //I hate trainyards. "npc.Biker_WorldSmallTown0204" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0204.wav" } //Yeah, I don't think they held. "npc.Biker_WorldSmallTown0205" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0205.wav" } //I hate churches. "npc.Biker_WorldSmallTown0206" { "channel" "CHAN_VOICE" "volume" "0.59" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0206.wav" } //Ew. I hate caca. "npc.Biker_WorldSmallTown0207" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0207.wav" } //Riverside's to our right. "npc.Biker_WorldSmallTown0301" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0301.wav" } //Almost to Riverside. "npc.Biker_WorldSmallTown0302" { "channel" "CHAN_VOICE" "volume" "0.65" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0302.wav" } //The town's pretty quiet... "npc.Biker_WorldSmallTown0303" { "channel" "CHAN_VOICE" "volume" "0.48" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0303.wav" } //Get to the church! "npc.Biker_WorldSmallTown0304" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0304.wav" } //So much fer Riverside. "npc.Biker_WorldSmallTown0305" { "channel" "CHAN_VOICE" "volume" "0.43" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0305.wav" } //Looks like Riverside couldn't hold it together. "npc.Biker_WorldSmallTown0306" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0306.wav" } //Looks like we're getting close to Riverside. "npc.Biker_WorldSmallTown0307" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0307.wav" } //Riverside ain't too far from here. "npc.Biker_WorldSmallTown0308" { "channel" "CHAN_VOICE" "volume" "0.67" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0308.wav" } //There's lights on in that church! "npc.Biker_WorldSmallTown0309" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0309.wav" } //I hate walking. "npc.Biker_WorldSmallTown0310" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0310.wav" } //I hate small towns. "npc.Biker_WorldSmallTown0311" { "channel" "CHAN_VOICE" "volume" "0.56" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0311.wav" } //If we live through this, I'm gonna kill that guy. "npc.Biker_WorldSmallTown03NPC01" { "channel" "CHAN_VOICE" "volume" "0.63" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown03NPC01.wav" } //Not if I kill him first. "npc.Biker_WorldSmallTown03NPC02" { "channel" "CHAN_VOICE" "volume" "0.80" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown03NPC02.wav" } //If we live through this, I'm gonna frickin' kill that guy. "npc.Biker_WorldSmallTown03NPC03" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown03NPC03.wav" } //Riverside's a bust. Let's just get to the river and steal a boat. "npc.Biker_WorldSmallTown0401" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0401.wav" } //We can get to the river through here. "npc.Biker_WorldSmallTown0402" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0402.wav" } //Get to the boat house! "npc.Biker_WorldSmallTown0501" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0501.wav" } //Get to the boat! "npc.Biker_WorldSmallTown0502" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0502.wav" } //Our ride's here! Let's go! "npc.Biker_WorldSmallTown0503" { "channel" "CHAN_VOICE" "volume" "0.90" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0503.wav" } //They're here! Everyone to the boat! "npc.Biker_WorldSmallTown0504" { "channel" "CHAN_VOICE" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0504.wav" } //Get to the boat! "npc.Biker_WorldSmallTown0505" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0505.wav" } //To the boat! "npc.Biker_WorldSmallTown0506" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0506.wav" } //The boat's here! "npc.Biker_WorldSmallTown0507" { "channel" "CHAN_VOICE" "volume" "0.99" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0507.wav" } //I hate boats. "npc.Biker_WorldSmallTown0508" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0508.wav" } //I hate the water. "npc.Biker_WorldSmallTown0509" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0509.wav" } //I hate boat people. "npc.Biker_WorldSmallTown0510" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0510.wav" } //I hate lawyers "npc.Biker_WorldSmallTown0511" { "channel" "CHAN_VOICE" "volume" "0.60" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0511.wav" } //I hate boat lawyers. When are they gonna get done practicing law? "npc.Biker_WorldSmallTown0512" { "channel" "CHAN_VOICE" "volume" "0.52" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0512.wav" } //You know what I don't hate? I don't hate vests. "npc.Biker_WorldSmallTown0513" { "channel" "CHAN_VOICE" "volume" "0.58" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0513.wav" } //I hate vomit. "npc.Biker_WorldSmallTown0514" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0514.wav" } //I love my vest. "npc.Biker_WorldSmallTown0515" { "channel" "CHAN_VOICE" "volume" "0.47" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTown0515.wav" } //Hey - not on the vest! "npc.Biker_WorldSmallTown0516" { "channel" "CHAN_VOICE" "volume" "0.73" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0516.wav" } //Hey - not on the vest! "npc.Biker_WorldSmallTown0517" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTown0517.wav" } //Who are you? "npc.Biker_WorldSmallTownNPCBellman01" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman01.wav" } //Just open the goddamn door. "npc.Biker_WorldSmallTownNPCBellman02" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman02.wav" } //We're cops. Open up. "npc.Biker_WorldSmallTownNPCBellman03" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman03.wav" } //Well, let's see: I'm Francis, and that's Grandpa Bill, and - THERE'S ZOMBIES OUT HERE OPEN THE GODDAMN DOOR. "npc.Biker_WorldSmallTownNPCBellman04" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman04.wav" } //I am going to tear that bell down and shove it up your ass! "npc.Biker_WorldSmallTownNPCBellman05" { "channel" "CHAN_VOICE" "volume" "0.83" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman05.wav" } //Are you ringing that goddamn bell? "npc.Biker_WorldSmallTownNPCBellman06" { "channel" "CHAN_VOICE" "volume" "0.77" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman06.wav" } //Is he ringing that goddamn bell? "npc.Biker_WorldSmallTownNPCBellman07" { "channel" "CHAN_VOICE" "volume" "0.91" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman07.wav" } //Stop ringing the goddamn bell! "npc.Biker_WorldSmallTownNPCBellman08" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman08.wav" } //We're not infected! "npc.Biker_WorldSmallTownNPCBellman09" { "channel" "CHAN_VOICE" "volume" "0.86" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman09.wav" } //We're not infected! I just have herpes! "npc.Biker_WorldSmallTownNPCBellman10" { "channel" "CHAN_VOICE" "volume" "0.71" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman10.wav" } //Well, let's see: I'm Francis, and that's Grandpa Bill, and - THERE'S VAMPIRES OUT HERE OPEN THE GODDAMN DOOR. "npc.Biker_WorldSmallTownNPCBellman11" { "channel" "CHAN_VOICE" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_90dB" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman11.wav" } //Open the door, we're cops. "npc.Biker_WorldSmallTownNPCBellman12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman12.wav" } //Man, I don't think the cop thing worked. "npc.Biker_WorldSmallTownNPCBellman13" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBellman13.wav" } //You got a deal. "npc.Biker_WorldSmallTownNPCBoatman01" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman01.wav" } //You got a deal, pal. "npc.Biker_WorldSmallTownNPCBoatman02" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman02.wav" } //Come get us! "npc.Biker_WorldSmallTownNPCBoatman03" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman03.wav" } //Give us a minute, here. "npc.Biker_WorldSmallTownNPCBoatman04" { "channel" "CHAN_VOICE" "volume" "0.66" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman04.wav" } //We got guns, pal. "npc.Biker_WorldSmallTownNPCBoatman05" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman05.wav" } //There's four us with guns here. "npc.Biker_WorldSmallTownNPCBoatman06" { "channel" "CHAN_VOICE" "volume" "0.62" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman06.wav" } //We gotta whole lotta guns, pal. "npc.Biker_WorldSmallTownNPCBoatman07" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman07.wav" } //So long Riverside. "npc.Biker_WorldSmallTownNPCBoatman08" { "channel" "CHAN_VOICE" "volume" "0.64" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman08.wav" } //Sorry lady, we're takin' yer husband's offer. "npc.Biker_WorldSmallTownNPCBoatman09" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman09.wav" } //Sorry lady. "npc.Biker_WorldSmallTownNPCBoatman10" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman10.wav" } //Lady: We're the cops. Now come get us. "npc.Biker_WorldSmallTownNPCBoatman11" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman11.wav" } //Attention boat owner: We are the cops. Come pick us up. "npc.Biker_WorldSmallTownNPCBoatman12" { "channel" "CHAN_VOICE" "volume" "0.68" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman12.wav" } //Attention boat owner: We are the cops. I command you to pick us up. NOW. "npc.Biker_WorldSmallTownNPCBoatman13" { "channel" "CHAN_VOICE" "volume" "0.70" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman13.wav" } //Attention boat owner: We are the cops. I command you to pick us up. "npc.Biker_WorldSmallTownNPCBoatman14" { "channel" "CHAN_VOICE" "volume" "0.75" "pitch" "PITCH_NORM" "soundlevel" "sndlvl_talking" "wave" "player\survivor\voice\Biker\WorldSmallTownNPCBoatman14.wav" } //Yes. "Player.Biker_Yes01" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Yes01.wav" } //Okay. "Player.Biker_Yes02" { "channel" "CHAN_VOICE" "volume" "0.51" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Yes02.wav" } //Yep. "Player.Biker_Yes03" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Yes03.wav" } //Yeah. "Player.Biker_Yes04" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Yes04.wav" } //Yeah. "Player.Biker_Yes05" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Yes05.wav" } //Roger that good buddy. "Player.Biker_Yes06" { "channel" "CHAN_VOICE" "volume" "0.40" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\Yes06.wav" } //Well, hell, you're welcome. "Player.Biker_YouAreWelcome01" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome01.wav" } //I got your back. "Player.Biker_YouAreWelcome02" { "channel" "CHAN_VOICE" "volume" "0.57" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome02.wav" } //Any damn time. "Player.Biker_YouAreWelcome03" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome03.wav" } //Hey, no problem. "Player.Biker_YouAreWelcome04" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome04.wav" } //No problem. "Player.Biker_YouAreWelcome05" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome05.wav" } //Sure. "Player.Biker_YouAreWelcome06" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome06.wav" } //I told ya I'd take care of ya. "Player.Biker_YouAreWelcome07" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome07.wav" } //No, thank YOU! "Player.Biker_YouAreWelcome08" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome08.wav" } //Yer welcome. "Player.Biker_YouAreWelcome09" { "channel" "CHAN_VOICE" "volume" "0.55" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome09.wav" } //Yea, I’m pretty awesome. "Player.Biker_YouAreWelcome10" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome10.wav" } //No problemo, pal. "Player.Biker_YouAreWelcome11" { "channel" "CHAN_VOICE" "volume" "0.54" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome11.wav" } //It's all good. "Player.Biker_YouAreWelcome12" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome12.wav" } //Gotcha. "Player.Biker_YouAreWelcome13" { "channel" "CHAN_VOICE" "volume" "0.600" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome13.wav" } //Whatever, whenever, man. "Player.Biker_YouAreWelcome14" { "channel" "CHAN_VOICE" "volume" "0.53" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_85dB" "wave" "player\survivor\voice\Biker\YouAreWelcome14.wav" }