"HudChat.Message" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NONE" "wave" "common/talk.wav" } "VGUI_button.release" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "UI/buttonclickrelease.wav" } "VGUI_button.rollover" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "UI/buttonrollover.wav" } "Menu.Select" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "UI/menu_horror01.wav" } "Menu.Cancel" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "UI/buttonclickrelease.wav" } "Menu.Scroll" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "UI/menu_click04.wav" } "Menu.PopupScroll" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "UI/buttonrollover.wav" } "Menu.SideScroll" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "UI/menu_click01.wav" } "Menu.StartGame" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "UI/critical_event_1.wav" } "Menu.Timer" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "UI/beep07.wav" } "BaseCombatCharacter.StopWeaponSounds" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "BaseCombatCharacter.AmmoPickup" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" ")items/itempickup.wav" } "Player.Swim" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "0.40" "rndwave" { "wave" "player/footsteps/survivor/run/wade1.wav" "wave" "player/footsteps/survivor/run/wade2.wav" "wave" "player/footsteps/survivor/run/wade3.wav" "wave" "player/footsteps/survivor/run/wade4.wav" } } "Player.DrownContinue" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" "0.50" "rndwave" { "wave" "player/footsteps/survivor/run/wade1.wav" "wave" "player/footsteps/survivor/run/wade2.wav" "wave" "player/footsteps/survivor/run/wade3.wav" "wave" "player/footsteps/survivor/run/wade4.wav" } } "Player.Death" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "Player.PickupWeapon" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.70" "wave" ")items/itempickup.wav" } "Player.WeaponSelected" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NONE" "wave" "common/wpn_hudoff.wav" } "Player.WeaponSelectionOpen" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NONE" "wave" "common/wpn_hudoff.wav" } "Player.WeaponSelectionClose" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NONE" "wave" "common/wpn_hudoff.wav" } "Player.FallDamage" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.60" "rndwave" { "wave" ")player/damage1.wav" "wave" ")player/damage2.wav" } } "Player.FlashlightOn" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "items/flashlight1.wav" } "Player.FlashlightOff" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "items/flashlight1.wav" } "SprayCan.Paint" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "player/sprayer.wav" } "Fire.Plasma" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "wave" "ambient/nature/fire/fire_small1.wav" } "fire_large" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "wave" "ambient/fire/fire_big_loop1.wav" } "fire_medium" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.50" "wave" "ambient/fire/fire_med_loop1.wav" } "Player.DenyWeaponSelection" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NONE" "volume" "0.50" "wave" "common/wpn_hudoff.wav" } "Player.WeaponSelectionMoveSlot" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NONE" "volume" "0.50" "wave" "common/wpn_hudoff.wav" } "General.BurningFlesh" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" "npc/headcrab/headcrab_burning_loop2.wav" } "General.BurningObject" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" "ambient/fire/fire_small_loop2.wav" } "General.StopBurning" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "Splash.SplashSound" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "0.75" "pitch" "90,100" "rndwave" { "wave" "ambient/water/water_spray1.wav" "wave" "ambient/water/water_spray2.wav" "wave" "ambient/water/water_spray3.wav" } } "BaseCombatCharacter.CorpseGib" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" "physics/flesh/flesh_squishy_impact_hard2.wav" } "Player.FallGib" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "physics/flesh/flesh_bloody_break.wav" } "Player.PlasmaDamage" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "Player.SonicDamage" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "Player.DrownStart" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" "0.50" "wave" "player/footsteps/survivor/walk/wade1.wav" } "Player.Wade" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_NORM" "volume" "0.66" "rndwave" { "wave" "player/footsteps/survivor/run/wade1.wav" "wave" "player/footsteps/survivor/run/wade2.wav" "wave" "player/footsteps/survivor/run/wade3.wav" "wave" "player/footsteps/survivor/run/wade4.wav" } } "Player.AmbientUnderWater" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.30" "wave" "ambient/water/underwater.wav" } "Default.Reload" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "Default.RearRight" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "common/rearright.wav" } "Default.Right" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "common/right.wav" } "npc.blank" { "channel" "CHAN_STATIC" "soundlevel" "94" "wave" "npc/blank.wav" } "Achievement.Earned" { "channel" "CHAN_STATIC" "soundlevel" "94" "wave" "UI/pickup_misc42.wav" } "Christmas.GiftDrop" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "wave" "UI/gift_drop.wav" } "Christmas.GiftPickup" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "UI/littlereward.wav" }