"lang" { "Language" "schinese" "Tokens" { "L4D_DifficultyEasy" "简单" "[english]L4D_DifficultyEasy" "Easy" "L4D_DifficultyNormal" "普通" "[english]L4D_DifficultyNormal" "Normal" "L4D_DifficultyHard" "高级" "[english]L4D_DifficultyHard" "Advanced" "L4D_DifficultyImpossible" "专家" "[english]L4D_DifficultyImpossible" "Expert" "L4D_skill_reminder" "按 %s1 更改技能。" "[english]L4D_skill_reminder" "Press %s1 to change your skill." "L4D_idle_spectator" "%s1 现已闲置。" "[english]L4D_idle_spectator" "%s1 is now idle." "L4D_Scoreboard_Spectator" "旁观者:%s1" "[english]L4D_Scoreboard_Spectator" "Spectator: %s1" "L4D_Scoreboard_Spectators" "旁观者 (%s1):%s2" "[english]L4D_Scoreboard_Spectators" "Spectators (%s1): %s2" "L4D_Scoreboard_Dead" "死亡" "[english]L4D_Scoreboard_Dead" "DEAD" "L4D_Scoreboard_Incapacitated" "倒下" "[english]L4D_Scoreboard_Incapacitated" "DOWN" "L4D_Scoreboard_IT" "呕吐物攻击" "[english]L4D_Scoreboard_IT" "IT" "L4D_Scoreboard_Spawning" "重生" "[english]L4D_Scoreboard_Spawning" "SPAWNING" "L4D_Scoreboard_Bot" "机器人" "[english]L4D_Scoreboard_Bot" "Bot" "L4D_Scoreboard_s_Loading" "正在读取" "[english]L4D_Scoreboard_s_Loading" "LOADING" "L4D_Scoreboard_pz_Loading" "%s1(正在读取)" "[english]L4D_Scoreboard_pz_Loading" "%s1 (LOADING)" "L4D_Scoreboard_InfectedPlayers" "被感染者玩家" "[english]L4D_Scoreboard_InfectedPlayers" "Infected Players" "L4D_Scoreboard_Status" "状态" "[english]L4D_Scoreboard_Status" "Status" "L4D_Scoreboard_Score" "比分" "[english]L4D_Scoreboard_Score" "Score" "L4D_Scoreboard_Deaths" "死亡数" "[english]L4D_Scoreboard_Deaths" "Deaths" "L4D_Scoreboard_Ping" "延迟" "[english]L4D_Scoreboard_Ping" "Ping" "L4D_Scoreboard_SurvivorPlayers" "生还者" "[english]L4D_Scoreboard_SurvivorPlayers" "Survivors" "L4D_Scoreboard_Current_Map" "当前地图" "[english]L4D_Scoreboard_Current_Map" "Now Playing" "L4D_Scoreboard_Rescue_Map" "营救" "[english]L4D_Scoreboard_Rescue_Map" "Rescue" "L4D_Scoreboard_Opponent_Map" "被感染进度" "[english]L4D_Scoreboard_Opponent_Map" "Infected Progress" "L4D_Scoreboard_PZScore" "分数" "[english]L4D_Scoreboard_PZScore" "SCORE" "L4D_Scoreboard_Idle" "闲置" "[english]L4D_Scoreboard_Idle" "IDLE" "L4D_Scoreboard_Select_Player" "选择玩家" "[english]L4D_Scoreboard_Select_Player" "Select Player" "L4D_Scoreboard_View_GamerCard" "查看游戏卡" "[english]L4D_Scoreboard_View_GamerCard" "View Gamer Card" "L4D_Scoreboard_Vote_Kick" "投票踢出玩家" "[english]L4D_Scoreboard_Vote_Kick" "Vote to Kick Player" "L4D_Realism" "写实模式" "[english]L4D_Realism" "Realism" "L4D_Versus" "对抗模式" "[english]L4D_Versus" "Versus Mode" "L4D_VSScoreboard_Title" "对抗模式比分" "[english]L4D_VSScoreboard_Title" "Versus Mode Scores" "L4D_VSScoreboard_YourTeam" "您的团队" "[english]L4D_VSScoreboard_YourTeam" "Your Team" "L4D_VSScoreboard_EnemyTeam" "敌方团队" "[english]L4D_VSScoreboard_EnemyTeam" "Enemy Team" "L4D_VSScoreboard_Unplayed" "N/A" "[english]L4D_VSScoreboard_Unplayed" "N/A" "L4D_VSScoreboard_Distance" "平均行进距离:" "[english]L4D_VSScoreboard_Distance" "Average Distance Travelled:" "L4D_VSScoreboard_DistanceShort" "平均距离:" "[english]L4D_VSScoreboard_DistanceShort" "Average Distance:" "L4D_VSScoreboard_Completion" "完成比分:" "[english]L4D_VSScoreboard_Completion" "Completion Score:" "L4D_VSScoreboard_SurvivalBonus" "生还者奖励:" "[english]L4D_VSScoreboard_SurvivalBonus" "Survival Bonus:" "L4D_VSScoreboard_Health" "生命值奖励:" "[english]L4D_VSScoreboard_Health" "Health Bonus:" "L4D_VSScoreboard_SurvivalMult" "生还乘数:" "[english]L4D_VSScoreboard_SurvivalMult" "Survival Multiplier:" "L4D_VS_Shutdown_Title" "服务器关闭" "[english]L4D_VS_Shutdown_Title" "SERVER SHUTTING DOWN" "L4D_VS_Shutdown" "竞赛模式需要双方均有玩家参与。" "[english]L4D_VS_Shutdown" "Competitive modes require human players on both teams." "L4D_Survival" "生还者模式" "[english]L4D_Survival" "Survival Mode" "L4D_SurvivalScoreboard_FinalTime" "最终时间:" "[english]L4D_SurvivalScoreboard_FinalTime" "Final Time:" "L4D_SurvivalScoreboard_BestTime" "最佳时间" "[english]L4D_SurvivalScoreboard_BestTime" "Best Time" "L4D_SurvivalScoreboard_Players" "玩家" "[english]L4D_SurvivalScoreboard_Players" "Players" "L4D_SurvivalTimer_YourBest" "您的最好成绩" "[english]L4D_SurvivalTimer_YourBest" "Your Best" "L4D_SurvivalTimer_TeamBest" "团队最佳成绩" "[english]L4D_SurvivalTimer_TeamBest" "Team Best" "L4D_SurvivalTimer_DescriptionFmt" "%s1 的最佳成绩" "[english]L4D_SurvivalTimer_DescriptionFmt" "%s1's Best" "L4D_SurvivalTimer_Description_Gold" "金牌标准" "[english]L4D_SurvivalTimer_Description_Gold" "Gold Standard" "L4D_SurvivalTimer_Description_Silver" "银牌标准" "[english]L4D_SurvivalTimer_Description_Silver" "Silver Standard" "L4D_SurvivalTimer_Description_Bronze" "铜牌标准" "[english]L4D_SurvivalTimer_Description_Bronze" "Bronze Standard" "L4D_SurvivalTimer_Description_TeamRecord" "团队记录" "[english]L4D_SurvivalTimer_Description_TeamRecord" "Team Record" "L4D_SurvivalTimer_Description_WorldRecord" "世界记录" "[english]L4D_SurvivalTimer_Description_WorldRecord" "World Record" "L4D_SurvivalTimer_Description_KeepGoing" "新团队记录!" "[english]L4D_SurvivalTimer_Description_KeepGoing" "New Team Record!" "L4D_BronzeMedalEarned" "%s1 获得了铜牌!" "[english]L4D_BronzeMedalEarned" "%s1 earned the Bronze Medal!" "L4D_SilverMedalEarned" "%s1 获得了银牌!" "[english]L4D_SilverMedalEarned" "%s1 earned the Silver Medal!" "L4D_GoldMedalEarned" "%s1 获得了金牌!" "[english]L4D_GoldMedalEarned" "%s1 earned the Gold Medal!" "L4D_Scavenge" "清道夫模式" "[english]L4D_Scavenge" "Scavenge Mode" "L4D_Scavenge_Round_Current" "本局" "[english]L4D_Scavenge_Round_Current" "Current Round" "L4D_Scavenge_RoundLimit" "在 %s1 局中胜出" "[english]L4D_Scavenge_RoundLimit" "Playing Best of %s1" "L4D_Scavenge_TeamFlip" "准备更换阵营" "[english]L4D_Scavenge_TeamFlip" "PREPARE TO CHANGE SIDES" "L4D_Scavenge_NextRound" "准备进行第 %s1 局" "[english]L4D_Scavenge_NextRound" "PREPARE FOR ROUND %s1" "L4D_Scavenge_EnemyFirst" "在第 %s1 局中,敌方将首先开始" "[english]L4D_Scavenge_EnemyFirst" "Enemy team will play first in Round %s1" "L4D_Scavenge_YouFirst" "你在第 %s1 局中将首先开始" "[english]L4D_Scavenge_YouFirst" "You will play first in Round %s1" "L4D_Scavenge_Tie" "平局" "[english]L4D_Scavenge_Tie" "TIE GAME" "L4D_Scavenge_RoundWon" "你赢得了那局" "[english]L4D_Scavenge_RoundWon" "YOU WON THAT ROUND" "L4D_Scavenge_RoundLost" "你输掉了那局" "[english]L4D_Scavenge_RoundLost" "YOU LOST THAT ROUND" "L4D_Scavenge_MatchWon" "你赢得了比赛!" "[english]L4D_Scavenge_MatchWon" "YOU WON THE MATCH!" "L4D_Scavenge_MatchLost" "你输掉了比赛!" "[english]L4D_Scavenge_MatchLost" "YOU LOST THE MATCH" "L4D_Scavenge_MatchTied" "平局!" "[english]L4D_Scavenge_MatchTied" "THE MATCH ENDED IN A TIE!" "L4D_Scavenge_Wins" "胜利回合" "[english]L4D_Scavenge_Wins" "Rounds Won" "L4D_Scavenge_YourTeam" "您的团队:" "[english]L4D_Scavenge_YourTeam" "Your Team:" "L4D_Scavenge_Opponent" "敌方团队:" "[english]L4D_Scavenge_Opponent" "Enemy Team:" "L4D_Scavenge_Survivors_Wiped" "生还者被杀死了!" "[english]L4D_Scavenge_Survivors_Wiped" "The Survivors were killed!" "L4D_Scavenge_Map_Cleared" "生还者清理了地图!" "[english]L4D_Scavenge_Map_Cleared" "The Survivors cleared the map!" "L4D_Scavenge_Time_Expired" "时间到!" "[english]L4D_Scavenge_Time_Expired" "The timer expired!" "L4D_Scavenge_TieBreaker_Title" "决胜局" "[english]L4D_Scavenge_TieBreaker_Title" "TIE BREAKER" "L4D_Scavenge_TieBreaker_Description" "记录达到 %s1 点花费的时间:" "[english]L4D_Scavenge_TieBreaker_Description" "Time it took to reach %s1 points:" "L4D_Scavenge_TieBreaker_Description_Singular" "获得 1 分时花费的时间:" "[english]L4D_Scavenge_TieBreaker_Description_Singular" "Time it took to reach 1 point:" "L4D_Scavenge_TieBreaker_Description_Zero" "本局结束花费的时间:" "[english]L4D_Scavenge_TieBreaker_Description_Zero" "Time it took for the round to end:" "L4D_Versus_TieBreaker_Description" "造成最多伤害的感染者玩家:" "[english]L4D_Versus_TieBreaker_Description" "Did the most damage as Infected:" "medal_0_earned" "%s1 已获得  铜牌!" "[english]medal_0_earned" "%s1 has earned the Bronze Medal!" "medal_1_earned" "%s1 已获得  银牌!" "[english]medal_1_earned" "%s1 has earned the Silver Medal!" "medal_2_earned" "%s1 已获得  金牌!" "[english]medal_2_earned" "%s1 has earned the Gold Medal!" "L4D_Weapon_Pistol" "手枪" "[english]L4D_Weapon_Pistol" "Pistol" "L4D_Weapon_Pistol_CAPS" "手枪" "[english]L4D_Weapon_Pistol_CAPS" "PISTOL" "L4D_Weapon_SMG" "冲锋枪" "[english]L4D_Weapon_SMG" "Submachine Gun" "L4D_Weapon_SMG_CAPS" "冲锋枪" "[english]L4D_Weapon_SMG_CAPS" "SUBMACHINE GUN" "L4D_Weapon_PumpShotgun" "泵动式霰弹枪" "[english]L4D_Weapon_PumpShotgun" "Pump Shotgun" "L4D_Weapon_PumpShotgun_CAPS" "泵动式霰弹枪" "[english]L4D_Weapon_PumpShotgun_CAPS" "PUMP SHOTGUN" "L4D_Weapon_AutoShotgun" "自动霰弹枪" "[english]L4D_Weapon_AutoShotgun" "Auto Shotgun" "L4D_Weapon_AutoShotgun_CAPS" "自动霰弹枪" "[english]L4D_Weapon_AutoShotgun_CAPS" "AUTO SHOTGUN" "L4D_Weapon_AssaultRifle" "突击步枪" "[english]L4D_Weapon_AssaultRifle" "Assault Rifle" "L4D_Weapon_AssaultRifle_CAPS" "突击步枪" "[english]L4D_Weapon_AssaultRifle_CAPS" "ASSAULT RIFLE" "L4D_Weapon_HuntingRifle" "猎枪" "[english]L4D_Weapon_HuntingRifle" "Hunting Rifle" "L4D_Weapon_HuntingRifle_CAPS" "猎枪" "[english]L4D_Weapon_HuntingRifle_CAPS" "HUNTING RIFLE" "L4D_Weapon_FirstAidKit" "急救包" "[english]L4D_Weapon_FirstAidKit" "First Aid Kit" "L4D_Weapon_FirstAidKit_CAPS" "急救包" "[english]L4D_Weapon_FirstAidKit_CAPS" "FIRST AID KIT" "L4D_Weapon_Molotov" "燃烧瓶" "[english]L4D_Weapon_Molotov" "Molotov" "L4D_Weapon_Molotov_CAPS" "燃烧瓶" "[english]L4D_Weapon_Molotov_CAPS" "MOLOTOV" "L4D_Weapon_PipeBomb" "土制炸弹" "[english]L4D_Weapon_PipeBomb" "Pipe Bomb" "L4D_Weapon_PipeBomb_CAPS" "土制炸弹" "[english]L4D_Weapon_PipeBomb_CAPS" "PIPE BOMB" "L4D_Weapon_PainPills" "止痛药" "[english]L4D_Weapon_PainPills" "Pain Pills" "L4D_Weapon_PainPills_CAPS" "止痛药" "[english]L4D_Weapon_PainPills_CAPS" "PAIN PILLS" "L4D_melee_ability" "推开敌人" [$X360] "[english]L4D_melee_ability" "Push Away Enemies" "L4D_melee_ability" "推开敌人" [$WIN32] "[english]L4D_melee_ability" "Push away enemies" "L4D_zoom" "使用猎枪/狙击枪瞄准镜" [$X360] "[english]L4D_zoom" "Use Hunting/Sniper Rifle Scope" "L4D_zoom" "使用猎枪/狙击枪瞄准镜" [$WIN32] "[english]L4D_zoom" "Use hunting/sniper rifle scope" "L4D_give" "给予武器" [$X360] "[english]L4D_give" "Give Weapon" "L4D_give" "给予武器" [$WIN32] "[english]L4D_give" "Give weapon" "L4D_vote_yes" "对当前问题投赞成票" [$X360] "[english]L4D_vote_yes" "Vote Yes on Active Issue" "L4D_vote_yes" "对当前问题投赞成票" [$WIN32] "[english]L4D_vote_yes" "Vote yes on active issue" "L4D_vote_no" "对当前问题投反对票" [$X360] "[english]L4D_vote_no" "Vote No on Active Issue" "L4D_vote_no" "对当前问题投反对票" [$WIN32] "[english]L4D_vote_no" "Vote no on active issue" "L4D_call_vote" "投票表决" [$X360] "[english]L4D_call_vote" "Call Vote" "L4D_call_vote" "投票表决" [$WIN32] "[english]L4D_call_vote" "Call vote" "L4D_orders" "订购" "[english]L4D_orders" "Orders" "L4D_questions" "问答" [$X360] "[english]L4D_questions" "Questions and Answers" "L4D_questions" "问答" [$WIN32] "[english]L4D_questions" "Questions and answers" "L4D_alerts" "报警" "[english]L4D_alerts" "Alerts" "L4D_taunt" "嘲笑" "[english]L4D_taunt" "Taunt" "L4D_select_class" "选择类别" [$X360] "[english]L4D_select_class" "Select Class" "L4D_select_class" "选择类别" [$WIN32] "[english]L4D_select_class" "Select class" "L4D_reportscreen" "显示报告屏幕" [$X360] "[english]L4D_reportscreen" "Show Report Screen" "L4D_reportscreen" "显示报告屏幕" [$WIN32] "[english]L4D_reportscreen" "Show report screen" "L4D_reposition" "选择新的被感染者类别" [$X360] "[english]L4D_reposition" "Pick New Infected Class" "L4D_reposition" "选择新的被感染者类别" [$WIN32] "[english]L4D_reposition" "Pick new Infected class" "L4D_hide_messagepanel" "隐藏消息面板" [$X360] "[english]L4D_hide_messagepanel" "Hide Message Panel" "L4D_hide_messagepanel" "隐藏消息面板" [$WIN32] "[english]L4D_hide_messagepanel" "Hide message panel" "L4D_Walk" "走(慢移)" [$X360] "[english]L4D_Walk" "Walk (Move Slowly)" "L4D_Walk" "走(慢移)" [$WIN32] "[english]L4D_Walk" "Walk (move slowly)" "L4D_ReportBug" "报告错误" "[english]L4D_ReportBug" "Report bug" "L4D_vote_yes_binding" "是:%s1" "[english]L4D_vote_yes_binding" "Yes: %s1" "L4D_vote_no_binding" "否:%s1" "[english]L4D_vote_no_binding" "No: %s1" "L4D_vote_yes_tally" "是" "[english]L4D_vote_yes_tally" "Yes" "L4D_vote_no_tally" "否" "[english]L4D_vote_no_tally" "No" "L4D_vote_before_spawn_exit" "您只能在人员离开起始重生区之前对此问题进行投票。" "[english]L4D_vote_before_spawn_exit" "You can only vote on that before people leave the starting spawn area." "L4D_vote_server_disabled_issue" "服务器已禁用此功能。" "[english]L4D_vote_server_disabled_issue" "Server has disabled that issue." "L4D_vote_arg_between_1_and_4" "要求值介于 1 和 4 之间。" "[english]L4D_vote_arg_between_1_and_4" "Needs value between 1 and 4." "L4D_vote_arg_between_0_and_4" "要求值介于 0 和 4 之间。" "[english]L4D_vote_arg_between_0_and_4" "Needs value between 0 and 4." "L4D_vote_already_survivor_limit" "生还者限制数已经为 %s1。" "[english]L4D_vote_already_survivor_limit" "Survivor limit is already %s1." "L4D_vote_survivor_limit" "投票:使生还者限制数为 %s1?" "[english]L4D_vote_survivor_limit" "Vote: Make Survivor limit %s1?" "L4D_vote_passed_max_survivors" "投票获得通过:最多 %s1 个生还者。" "[english]L4D_vote_passed_max_survivors" "Vote passed: Max %s1 Survivors." "L4D_vote_infected_limit" "被感染者限制数已经为 %s1。" "[english]L4D_vote_infected_limit" "Player Infected limit is already %s1." "L4D_vote_dis_controlled_infected" "投票:不允许玩家控制被感染者。" "[english]L4D_vote_dis_controlled_infected" "Vote: Disallow human-controlled Infected." "L4D_vote_controlled_infected" "投票:允许玩家控制被感染者。" "[english]L4D_vote_controlled_infected" "Vote: Allow human-controlled Infected." "L4D_vote_passed_dis_cont_infect" "投票获得通过:不允许玩家控制被感染者。" "[english]L4D_vote_passed_dis_cont_infect" "Vote passed: Disallow human-controlled Infected." "L4D_vote_passed_cont_infect" "投票获得通过:允许玩家控制被感染者。" "[english]L4D_vote_passed_cont_infect" "Vote passed: Allow human-controlled Infected." "L4D_vote_needs_difficulty" "要求简单值、正常值、高级值或专家值。" "[english]L4D_vote_needs_difficulty" "Needs value of Easy, Normal, Advanced, or Expert." "L4D_vote_difficulty_is" "难度已经为 %s1。" "[english]L4D_vote_difficulty_is" "Difficulty is already %s1." "L4D_vote_needs_on_off" "开启和关闭的要求值。" "[english]L4D_vote_needs_on_off" "Needs value of on or off." "L4D_vote_light_already_allow" "已允许使用手电筒。" "[english]L4D_vote_light_already_allow" "Flashlights are already allowed." "L4D_vote_light_already_disallow" "已禁止使用手电筒。" "[english]L4D_vote_light_already_disallow" "Flashlights are already disallowed." "L4D_vote_allow_lights" "投票:允许使用手电筒。" "[english]L4D_vote_allow_lights" "Vote: Allow flashlights." "L4D_vote_stop_lights" "投票:停止使用手电筒。" "[english]L4D_vote_stop_lights" "Vote: Stop using flashlights." "L4D_vote_passed_allow_lights" "投票获得通过:允许使用手电筒:%s1。" "[english]L4D_vote_passed_allow_lights" "Vote passed: Allow flashlights: %s1." "L4D_vote_friend_pushing_allowed" "已允许生还者队友互推。" "[english]L4D_vote_friend_pushing_allowed" "Survivor friend-pushing is already allowed." "L4D_vote_no_friend_pushing" "已禁止生还者队友互推。" "[english]L4D_vote_no_friend_pushing" "Survivor friend-pushing is already disallowed." "L4D_vote_allow_pushing" "投票:允许队友互推。" "[english]L4D_vote_allow_pushing" "Vote: Allow friendly pushing." "L4D_vote_disallow_pushing" "投票:不允许队友互推。" "[english]L4D_vote_disallow_pushing" "Vote: Disallow friendly pushing." "L4D_vote_passed_pushing" "投票获得通过:允许队友互推:%s1。" "[english]L4D_vote_passed_pushing" "Vote passed: Allow friendly pushing: %s1." "L4D_vote_requires_valid" "要求有效玩家。" "[english]L4D_vote_requires_valid" "Requires valid player." "L4D_vote_already_has_grenades" "该玩家拥有的手雷数量已达到 %s1 的限制。" "[english]L4D_vote_already_has_grenades" "That player already has grenade ban %s1." "L4D_vote_ban_grenades_from" "投票:阻止 %s1 使用手雷。" "[english]L4D_vote_ban_grenades_from" "Vote: Ban %s1 from grenade use." "L4D_vote_lift_ban_grenades_from" "投票:提高手雷数量上限 %s1。" "[english]L4D_vote_lift_ban_grenades_from" "Vote: Lift grenade ban from %s1." "L4D_vote_grenades_from_to" "投票:将手雷数量上限从 %s1 提高到 %s2。" "[english]L4D_vote_grenades_from_to" "Vote: Grenades %s1 from %s2." "L4D_vote_scramble_next_round" "将在下一局中随机组队。" "[english]L4D_vote_scramble_next_round" "Teams will already be scrambled next round." "L4D_vote_should_scramble_round" "投票:在下一局中随机组队。" "[english]L4D_vote_should_scramble_round" "Vote: Scramble teams next round." "L4D_vote_passed_scramble" "投票获得通过:在下一局中随机组队。" "[english]L4D_vote_passed_scramble" "Vote passed: Teams scrambled next round." "L4D_vote_not_valid_mission" "并非有效战役。" "[english]L4D_vote_not_valid_mission" "Not a valid campaign." "L4D_vote_change_mission_to" "投票:将战役更改为 %s1。" "[english]L4D_vote_change_mission_to" "Vote: Change campaign to %s1." "L4D_vote_should_change_mission" "投票:将下一个战役更改为 %s1?" "[english]L4D_vote_should_change_mission" "Vote: Change next campaign to %s1?" "L4D_vote_will_change_mission" "投票获得通过:下一个战役是 %s1。" "[english]L4D_vote_will_change_mission" "Vote passed: Next campaign is %s1." "L4D_vote_call_impossible" "投票:将 %s1 设置为专家。" "[english]L4D_vote_call_impossible" "Vote: Set %s1 to Expert." "L4D_vote_call_hard" "投票:将 %s1 设置为高级。" "[english]L4D_vote_call_hard" "Vote: Set %s1 to Advanced." "L4D_vote_call_normal" "投票:将 %s1 设置为正常。" "[english]L4D_vote_call_normal" "Vote: Set %s1 to Normal." "L4D_vote_call_easy" "投票:将 %s1 设置为简单。" "[english]L4D_vote_call_easy" "Vote: Set %s1 to Easy." "L4D_vote_kick_player" "踢出玩家:%s1?" "[english]L4D_vote_kick_player" "Kick player: %s1?" "L4D_vote_should_player" "投票:踢出 %s1?" "[english]L4D_vote_should_player" "Vote: Kick %s1?" "L4D_vote_defeated" "投票遭到否决。" "[english]L4D_vote_defeated" "Vote defeated." "L4D_vote_header" "投票:" "[english]L4D_vote_header" "VOTE:" "L4D_vote_passed_kick_player" "踢出玩家:%s1..." "[english]L4D_vote_passed_kick_player" "Kicking player: %s1..." "L4D_vote_change_difficulty" "难度更改为 %s1?" "[english]L4D_vote_change_difficulty" "Change difficulty to %s1?" "L4D_vote_passed_change_difficulty" "难度更改为 %s1..." "[english]L4D_vote_passed_change_difficulty" "Changing difficulty to %s1..." "L4D_vote_restart_game" "重新开始战役?" "[english]L4D_vote_restart_game" "Restart campaign?" "L4D_vote_passed_restart_game" "重新开始战役..." "[english]L4D_vote_passed_restart_game" "Restarting campaign..." "L4D_vote_mission_change" "将战役更改为 %s1?" "[english]L4D_vote_mission_change" "Change campaign to %s1?" "L4D_vote_passed_mission_change" "战役更改为 %s1..." "[english]L4D_vote_passed_mission_change" "Changing campaign to %s1..." "L4D_vote_return_to_lobby" "返回大厅?" "[english]L4D_vote_return_to_lobby" "Return to Lobby?" "L4D_vote_passed_return_to_lobby" "返回大厅..." "[english]L4D_vote_passed_return_to_lobby" "Returning to Lobby..." "L4D_vote_chapter_change" "是否将章节更改为 %s1?" "[english]L4D_vote_chapter_change" "Change chapter to %s1?" "L4D_vote_passed_chapter_change" "正在将章节更改为 %s1..." "[english]L4D_vote_passed_chapter_change" "Changing chapter to %s1..." "L4D_vote_yes_instruction_a" "按“开始”" "[english]L4D_vote_yes_instruction_a" "Press START" "L4D_vote_no_instruction_a" "按“返回”" "[english]L4D_vote_no_instruction_a" "Press BACK" "L4D_vote_yes_instruction_b" "投赞成票" "[english]L4D_vote_yes_instruction_b" "to vote YES" "L4D_vote_no_instruction_b" "投反对票" "[english]L4D_vote_no_instruction_b" "to vote NO" "L4D_vote_yes_pc_instruction" "按 %vote yes% 来投赞成票" "[english]L4D_vote_yes_pc_instruction" "Press %vote yes% to vote YES" "L4D_vote_no_pc_instruction" "按 %vote no% 来投反对票" "[english]L4D_vote_no_pc_instruction" "Press %vote no% to vote NO" "L4D_vote_current_vote_count" "当前投票数:" "[english]L4D_vote_current_vote_count" "Current vote count:" "L4d_vote_vote_passed" "投票获得通过!" "[english]L4d_vote_vote_passed" "VOTE PASSED!" "L4d_vote_vote_failed" "投票未获得通过。" "[english]L4d_vote_vote_failed" "VOTE FAILED." "L4d_vote_not_enough_votes" "赞成票必须超出反对票。" "[english]L4d_vote_not_enough_votes" "Yes votes must exceed No votes." "L4d_vote_not_enough_votes2" "要求赞成票多于反对票。" "[english]L4d_vote_not_enough_votes2" "Requires more Yes votes than No votes." "L4d_vote_not_enough_votes3" "赞成票不是多数票。" "[english]L4d_vote_not_enough_votes3" "Yes votes were not a majority." "L4D_vote_skip_outtro" "投票跳过" "[english]L4D_vote_skip_outtro" "Vote to Skip" "L4D_vote_skip_outtro_pc" "空格键 - 投票跳过" "[english]L4D_vote_skip_outtro_pc" "Space Bar - Vote to Skip" "L4D_vote_skip_outtro_pc_singleplayer" "空格键 - 返回大厅" "[english]L4D_vote_skip_outtro_pc_singleplayer" "Space Bar - Return to Lobby" "L4d_vote_no_vote_spam" "您不能在投票后很快再次发起投票。" "[english]L4d_vote_no_vote_spam" "You cannot call a new vote so soon after the last." "L4d_vote_no_transition_vote" "当其他玩家仍在载入时,您不能投票。" "[english]L4d_vote_no_transition_vote" "You cannot call a new vote while other players are still loading." "L4D_vote_endgame_title" "重赛" "[english]L4D_vote_endgame_title" "REMATCH" "L4D_vote_endgame_text" "是否要再一次与该团队比赛?" "[english]L4D_vote_endgame_text" "Play against this team again?" "L4D_vote_endgame_vote_again_timer" "投票时间剩余 %s1 秒。" "[english]L4D_vote_endgame_vote_again_timer" "%s1 seconds remaining to vote." "L4D_vote_endgame_vote_return_won" "双方团队\n均未投票进行重赛。正在返回大厅。" "[english]L4D_vote_endgame_vote_return_won" "Both teams did not vote to rematch.\nReturning to lobby." "L4D_vote_endgame_vote_again_won" "双方团队均\n投票进行重赛。再次进行比赛!" "[english]L4D_vote_endgame_vote_again_won" "Both teams voted to rematch.\nPlaying again!" "L4D_vote_endgame_vote_waiting" "正在等待对方团队完成投票。" "[english]L4D_vote_endgame_vote_waiting" "Waiting for other team to finish voting." "L4D_vote_endgame_vote_player1" "玩家 1" "[english]L4D_vote_endgame_vote_player1" "Player 1" "L4D_vote_endgame_vote_player2" "玩家 2" "[english]L4D_vote_endgame_vote_player2" "Player 2" "L4D_vote_endgame_vote_team_again" "你的团队投票进行再次比赛。" "[english]L4D_vote_endgame_vote_team_again" "Your team voted to play again." "L4D_vote_endgame_vote_team_return" "你的团队投票返回大厅。" "[english]L4D_vote_endgame_vote_team_return" "Your team voted to return to the lobby." "L4D_rosetta_help" "救命!" "[english]L4D_rosetta_help" "Help!" "L4D_rosetta_letsgo" "走吧" "[english]L4D_rosetta_letsgo" "Let's Go" "L4D_rosetta_hurry" "快!" "[english]L4D_rosetta_hurry" "Hurry!" "L4D_rosetta_coverme" "掩护我!" "[english]L4D_rosetta_coverme" "Cover Me!" "L4D_rosetta_lightsout" "把灯关掉!" "[english]L4D_rosetta_lightsout" "Lights Out!" "L4D_rosetta_watchbehind" "小心背后" "[english]L4D_rosetta_watchbehind" "Watch Behind" "L4D_rosetta_followme" "跟我来" "[english]L4D_rosetta_followme" "Follow Me" "L4D_rosetta_staytogether" "呆在一起!" "[english]L4D_rosetta_staytogether" "Stay Together!" "L4D_rosetta_youtakelead" "你走前面" "[english]L4D_rosetta_youtakelead" "You Take the Lead" "L4D_rosetta_ready" "好了吗?" "[english]L4D_rosetta_ready" "Ready?" "L4D_rosetta_thankyou" "谢谢" "[english]L4D_rosetta_thankyou" "Thank You" "L4D_rosetta_withyou" "我跟着你呢" "[english]L4D_rosetta_withyou" "I'm With You" "L4D_rosetta_no" "否" "[english]L4D_rosetta_no" "No" "L4D_rosetta_whereareyou" "你在哪儿?" "[english]L4D_rosetta_whereareyou" "Where Are You?" "L4D_rosetta_sorry" "抱歉" "[english]L4D_rosetta_sorry" "Sorry" "L4D_rosetta_negative" "啊!" "[english]L4D_rosetta_negative" "Argh!" "L4D_rosetta_yes" "是" "[english]L4D_rosetta_yes" "Yes" "L4D_rosetta_welcome" "不用客气。" "[english]L4D_rosetta_welcome" "You're Welcome" "L4D_rosetta_look" "看!" "[english]L4D_rosetta_look" "Look!" "L4D_rosetta_heartank" "我听见 Tank 的声音了" "[english]L4D_rosetta_heartank" "I Hear a Tank" "L4D_rosetta_hearhunter" "我听见 Hunter 的声音了" "[english]L4D_rosetta_hearhunter" "I Hear a Hunter" "L4D_rosetta_hearwitch" "我听见 Witch 的声音了" "[english]L4D_rosetta_hearwitch" "I Hear a Witch" "L4D_rosetta_hearboomer" "我听见 Boomer 的声音了" "[english]L4D_rosetta_hearboomer" "I Hear a Boomer" "L4D_rosetta_hearsmoker" "我听见 Smoker 的声音了。" "[english]L4D_rosetta_hearsmoker" "I Hear a Smoker" "L4D_rosetta_hearspitter" "我听见 Spitter 的声音了" "[english]L4D_rosetta_hearspitter" "I Hear a Spitter" "L4D_rosetta_hearcharger" "我听见 Charger 的声音了" "[english]L4D_rosetta_hearcharger" "I Hear a Charger" "L4D_rosetta_hearjockey" "我听见 Jockey 的声音了" "[english]L4D_rosetta_hearjockey" "I Hear a Jockey" "L4D_rosetta_clear" "清除" "[english]L4D_rosetta_clear" "Clear" "L4D_rosetta_becareful" "小心" "[english]L4D_rosetta_becareful" "Be Careful" "L4D_rosetta_hurrah" "好哇!" "[english]L4D_rosetta_hurrah" "Hurrah!" "L4D_rosetta_grrrr" "呃" "[english]L4D_rosetta_grrrr" "Grrrr" "L4D_rosetta_orders" "订购..." "[english]L4D_rosetta_orders" "ORDERS..." "L4D_rosetta_waithere" "等等" "[english]L4D_rosetta_waithere" "Wait" "L4D_rosetta_nicejob" "干得好!" "[english]L4D_rosetta_nicejob" "Nice Job!" "L4D_rosetta_laugh" "笑声" "[english]L4D_rosetta_laugh" "Laugh" "L4D_rosetta_taunt" "嘲笑" "[english]L4D_rosetta_taunt" "Taunt" "L4D_rosetta_totherescue" "我会保护你的" "[english]L4D_rosetta_totherescue" "I'll save you" "L4D_Instructor_commentary_node1" "寻找游戏中的课程! 它们可以告诉您一些有价值的信息" "[english]L4D_Instructor_commentary_node1" "Look for in-game lessons! They can teach you valuable information" "L4D_Instructor_boomer_claw" "次要攻击方式:混战" "[english]L4D_Instructor_boomer_claw" "SECONDARY ATTACK: CLAW" "L4D_Instructor_boomer_vomit" "主要攻击方式:呕吐" "[english]L4D_Instructor_boomer_vomit" "PRIMARY ATTACK: VOMIT" "L4D_Instructor_hunter_claw" "次要攻击方式:混战" "[english]L4D_Instructor_hunter_claw" "SECONDARY ATTACK: CLAW" "L4D_Instructor_hunter_lunge" "主要攻击方式:蹲下以进行突袭" "[english]L4D_Instructor_hunter_lunge" "PRIMARY ATTACK: CROUCH TO POUNCE" "L4D_Instructor_smoker_claw" "次要攻击方式:混战" "[english]L4D_Instructor_smoker_claw" "SECONDARY ATTACK: CLAW" "L4D_Instructor_smoker_tongue" "主要攻击方式:舌头抓捕" "[english]L4D_Instructor_smoker_tongue" "PRIMARY ATTACK: TONGUE SNARE" "L4D_Instructor_spitter_claw" "次要攻击方式:混战" "[english]L4D_Instructor_spitter_claw" "SECONDARY ATTACK: CLAW" "L4D_Instructor_spitter_goo" "主要攻击方式:喷吐" "[english]L4D_Instructor_spitter_goo" "PRIMARY ATTACK: SPIT" "L4D_Instructor_charger_claw" "次要攻击方式:混战" "[english]L4D_Instructor_charger_claw" "SECONDARY ATTACK: CLAW" "L4D_Instructor_charger_charge" "主要攻击方式:冲锋" "[english]L4D_Instructor_charger_charge" "PRIMARY ATTACK: CHARGE" "L4D_Instructor_jockey_claw" "次要攻击方式:混战" "[english]L4D_Instructor_jockey_claw" "SECONDARY ATTACK: CLAW" "L4D_Instructor_jockey_jump" "主要攻击方式:乘骑" "[english]L4D_Instructor_jockey_jump" "PRIMARY ATTACK: LUNGE" "L4D_Instructor_tongue_break_bent" "舌头断掉了!因为过度弯曲或伸缩得太远..." "[english]L4D_Instructor_tongue_break_bent" "Tongue broke! It bent or stretched too far..." "L4D_Instructor_tongue_break_shove" "舌头断掉了!受害者被救了下来..." "[english]L4D_Instructor_tongue_break_shove" "Tongue broke! Victim was shoved..." "L4D_Instructor_tongue_break_shot" "舌头断掉了!因为受到了攻击..." "[english]L4D_Instructor_tongue_break_shot" "Tongue broke! It was damaged..." "L4D_Instructor_tank_claw" "次要攻击方式:投抛石块" "[english]L4D_Instructor_tank_claw" "SECONDARY ATTACK: THROW" "L4D_Instructor_tank_rock" "主要攻击方式:拳击" "[english]L4D_Instructor_tank_rock" "PRIMARY ATTACK: PUNCH" "L4D_Instructor_break_checkpoint_door" "你无法打破安全室的门" "[english]L4D_Instructor_break_checkpoint_door" "YOU CAN'T BREAK DOWN SAFE ROOM DOORS" "L4D_Instructor_break_rescue_doors" "你无法打破营救门" "[english]L4D_Instructor_break_rescue_doors" "YOU CAN'T BREAK DOWN RESCUE DOORS" "L4D_Instructor_prevent_rescue" "一只救援队已经上路了。在其到达之前杀死生还者..." "[english]L4D_Instructor_prevent_rescue" "A RESCUE TEAM IS ON ITS WAY. KILL THE SURVIVORS BEFORE IT GETS HERE..." "L4D_Instructor_prevent_escape" "阻止生还者逃脱" "[english]L4D_Instructor_prevent_escape" "PREVENT THE SURVIVORS FROM ESCAPING" "L4D_Instructor_board_chopper" "救援到了!快上来!" "[english]L4D_Instructor_board_chopper" "Rescue has arrived! Get aboard!" "L4D_Instructor_survive_rescue" "救援在路上了!保护自己!" "[english]L4D_Instructor_survive_rescue" "Rescue is coming! Defend yourselves!" "L4D_Instructor_revive_end" "按住以救起 %s1" "[english]L4D_Instructor_revive_end" "Hold to revive %s1" "L4D_Instructor_saved_by" "%s1 救了你" "[english]L4D_Instructor_saved_by" "%s1 saved you" "L4D_Instructor_saved_other" "你救了 %s1" "[english]L4D_Instructor_saved_other" "You saved %s1" "L4D_Instructor_rescued_by" "%s1 营救了你" "[english]L4D_Instructor_rescued_by" "%s1 rescued you" "L4D_Instructor_rescued_other" "你营救了 %s1" "[english]L4D_Instructor_rescued_other" "You rescued %s1" "L4D_Instructor_explain_enter_safe_room" "快进入安全室" "[english]L4D_Instructor_explain_enter_safe_room" "Get into the safe room" "L4D_Instructor_explain_close_safe_room" "所有人都进来后关上门" "[english]L4D_Instructor_explain_close_safe_room" "Close the door once everyone is in" "L4D_Instructor_explain_wait_to_exit_safe_room" "并不是所有队友都准备好了" "[english]L4D_Instructor_explain_wait_to_exit_safe_room" "Not all of your teammates are ready" "L4D_Instructor_explain_wait_to_push_button" "先等所有人都准备好" "[english]L4D_Instructor_explain_wait_to_push_button" "Wait for everyone to be ready first" "L4D_Instructor_explain_pre_radio" "接听无线电" "[english]L4D_Instructor_explain_pre_radio" "Answer the radio" "L4D_Instructor_explain_radio" "呼叫救援" "[english]L4D_Instructor_explain_radio" "Summon a rescue" "L4D_Instructor_explain_gas_truck" "激活燃油泵" "[english]L4D_Instructor_explain_gas_truck" "Activate the fuel pump" "L4D_Instructor_explain_radio2" "回答之前请做好准备" "[english]L4D_Instructor_explain_radio2" "Prepare yourself before you respond" "L4D_Instructor_explain_panic_disturbance" "小心!一些汽车会发出警报..." "[english]L4D_Instructor_explain_panic_disturbance" "Watch out! Some cars set off alarms..." "L4D_Instructor_explain_panic_disturbance_triggered" "%s1 惊动了丧尸群" "[english]L4D_Instructor_explain_panic_disturbance_triggered" "%s1 alerted the horde" "L4D_Instructor_explain_panic_disturbance_triggered2" "它们来了..." "[english]L4D_Instructor_explain_panic_disturbance_triggered2" "Here they come..." "L4D_Instructor_explain_witch_spooked" "%s1 惊扰了 Witch" "[english]L4D_Instructor_explain_witch_spooked" "%s1 startled the Witch" "L4D_Instructor_explain_witch_spooked2" "你惊扰了 Witch" "[english]L4D_Instructor_explain_witch_spooked2" "You startled the Witch" "L4D_Instructor_explain_panic_button" "扭动门开关..." "[english]L4D_Instructor_explain_panic_button" "Flip the door switch..." "L4D_Instructor_explain_panic_button2" "准备与丧尸群作战" "[english]L4D_Instructor_explain_panic_button2" "Be ready to fight the horde" "L4D_Instructor_explain_elevator_button" "按电梯..." "[english]L4D_Instructor_explain_elevator_button" "Call the elevator..." "L4D_Instructor_explain_lift_button" "启动升降机..." "[english]L4D_Instructor_explain_lift_button" "Start the lift..." "L4D_Instructor_explain_train_lever" "用脱节的车厢撞击桥梁..." "[english]L4D_Instructor_explain_train_lever" "Hit the bridge with the decoupled train car..." "L4D_Instructor_explain_gas_can_panic" "摧毁路障..." "[english]L4D_Instructor_explain_gas_can_panic" "Destroy the barricade..." "L4D_Instructor_explain_van_panic" "启动货车清除道路..." "[english]L4D_Instructor_explain_van_panic" "Start the van to clear a path..." "L4D_Instructor_explain_crane" "使用杠杆降低起重机..." "[english]L4D_Instructor_explain_crane" "Use the lever to lower the crane..." "L4D_Instructor_explain_emergency_door" "打开紧急逃生门..." "[english]L4D_Instructor_explain_emergency_door" "Open the emergency door..." "L4D_Instructor_explain_mainstreet" "降低叉车形成坡道..." "[english]L4D_Instructor_explain_mainstreet" "Lower the forklift to make a ramp..." "L4D_Instructor_explain_bridge" "关闭水闸架桥..." "[english]L4D_Instructor_explain_bridge" "Close the floodgate to make a bridge..." "L4D_Instructor_explain_church_door" "告诉他让你进入安全室..." "[english]L4D_Instructor_explain_church_door" "Tell him to let you in the safe room..." "L4D_Instructor_explain_inventory" "选择武器/物品" "[english]L4D_Instructor_explain_inventory" "Select weapon/item" "L4D_Instructor_explain_rifle_zoom" "猎枪/狙击枪瞄准镜" "[english]L4D_Instructor_explain_rifle_zoom" "Hunting/sniper rifle scope" "L4D_Instructor_explain_ammo_resupply_get" "补充弹药" "[english]L4D_Instructor_explain_ammo_resupply_get" "Replenish ammo" "L4D_Instructor_explain_ammo_resupply" "弹药补给" "[english]L4D_Instructor_explain_ammo_resupply" "Ammo stash" "L4D_Instructor_explain_first_aid_get" "获得急救" "[english]L4D_Instructor_explain_first_aid_get" "Get first aid" "L4D_Instructor_explain_first_aid" "急救" "[english]L4D_Instructor_explain_first_aid" "First aid" "L4D_Instructor_explain_molotov_get" "获取燃烧瓶" "[english]L4D_Instructor_explain_molotov_get" "Get molotov" "L4D_Instructor_explain_molotov" "燃烧瓶" "[english]L4D_Instructor_explain_molotov" "Molotov" "L4D_Instructor_explain_pipebomb_get" "获取土制炸弹" "[english]L4D_Instructor_explain_pipebomb_get" "Get pipe bomb" "L4D_Instructor_explain_pipebomb" "土制炸弹" "[english]L4D_Instructor_explain_pipebomb" "Pipe Bomb" "L4D_Instructor_explain_vomitjar_get" "获取 Boomer 的胆汁" "[english]L4D_Instructor_explain_vomitjar_get" "Get Boomer Bile" "L4D_Instructor_explain_vomitjar" "Boomer 胆汁" "[english]L4D_Instructor_explain_vomitjar" "Boomer Bile" "L4D_Instructor_explain_weapon" "武器" "[english]L4D_Instructor_explain_weapon" "Weapon" "L4D_Instructor_explain_melee_get" "获取近战武器" "[english]L4D_Instructor_explain_melee_get" "Get melee weapon" "L4D_Instructor_explain_melee" "近战武器" "[english]L4D_Instructor_explain_melee" "Melee Weapon" "L4D_Instructor_explain_chainsaw_get" "获取电锯" "[english]L4D_Instructor_explain_chainsaw_get" "Get chainsaw" "L4D_Instructor_explain_chainsaw" "电锯" "[english]L4D_Instructor_explain_chainsaw" "Chainsaw" "L4D_Instructor_explain_trade_melee_for_pistol" "将近战武器换为手枪" "[english]L4D_Instructor_explain_trade_melee_for_pistol" "Trade melee weapon for pistol" "L4D_Instructor_explain_pistol" "手枪" "[english]L4D_Instructor_explain_pistol" "Pistol" "L4D_Instructor_explain_2nd_pistol_get" "获取第二枝手枪" "[english]L4D_Instructor_explain_2nd_pistol_get" "Get second pistol" "L4D_Instructor_explain_2nd_pistol" "第二枝手枪" "[english]L4D_Instructor_explain_2nd_pistol" "Second Pistol" "L4D_Instructor_explain_rifle_get" "获取 M-16 突击步枪" "[english]L4D_Instructor_explain_rifle_get" "Get M-16 assault rifle" "L4D_Instructor_explain_rifle" "M-16 突击步枪" "[english]L4D_Instructor_explain_rifle" "M-16 Assault Rifle" "L4D_Instructor_explain_hunting_rifle_get" "获取猎枪" "[english]L4D_Instructor_explain_hunting_rifle_get" "Get hunting rifle" "L4D_Instructor_explain_hunting_rifle" "猎枪" "[english]L4D_Instructor_explain_hunting_rifle" "Hunting Rifle" "L4D_Instructor_explain_pumpshotgun_get" "获取泵动式霰弹枪" "[english]L4D_Instructor_explain_pumpshotgun_get" "Get pump shotgun" "L4D_Instructor_explain_pumpshotgun" "泵动式霰弹枪" "[english]L4D_Instructor_explain_pumpshotgun" "Pump Shotgun" "L4D_Instructor_explain_autoshotgun_get" "获取战术霰弹枪" "[english]L4D_Instructor_explain_autoshotgun_get" "Get tactical shotgun" "L4D_Instructor_explain_autoshotgun" "战术霰弹枪" "[english]L4D_Instructor_explain_autoshotgun" "Tactical Shotgun" "L4D_Instructor_explain_smg_get" "获取冲锋枪" "[english]L4D_Instructor_explain_smg_get" "Get submachine gun" "L4D_Instructor_explain_smg" "冲锋枪" "[english]L4D_Instructor_explain_smg" "Submachine Gun" "L4D_Instructor_explain_smg_silenced_get" "获取消音冲锋枪" "[english]L4D_Instructor_explain_smg_silenced_get" "Get silenced submachine gun" "L4D_Instructor_explain_smg_silenced" "消音冲锋枪" "[english]L4D_Instructor_explain_smg_silenced" "Silenced Submachine Gun" "L4D_Instructor_explain_shotgun_chrome_get" "获取铬管霰弹枪" "[english]L4D_Instructor_explain_shotgun_chrome_get" "Get chrome shotgun" "L4D_Instructor_explain_shotgun_chrome" "铬管霰弹枪" "[english]L4D_Instructor_explain_shotgun_chrome" "Chrome Shotgun" "L4D_Instructor_explain_shotgun_spas_get" "获取战斗霰弹枪" "[english]L4D_Instructor_explain_shotgun_spas_get" "Get combat shotgun" "L4D_Instructor_explain_shotgun_spas" "战斗霰弹枪" "[english]L4D_Instructor_explain_shotgun_spas" "Combat Shotgun" "L4D_Instructor_explain_rifle_desert_get" "获取战斗步枪" "[english]L4D_Instructor_explain_rifle_desert_get" "Get combat rifle" "L4D_Instructor_explain_rifle_desert" "战斗步枪" "[english]L4D_Instructor_explain_rifle_desert" "Combat Rifle" "L4D_Instructor_explain_rifle_desert_get_alt" "获取沙漠战斗步枪" "[english]L4D_Instructor_explain_rifle_desert_get_alt" "Get desert combat rifle" "L4D_Instructor_explain_rifle_desert_alt" "沙漠战斗步枪" "[english]L4D_Instructor_explain_rifle_desert_alt" "Desert Combat Rifle" "L4D_Instructor_explain_rifle_ak47_get" "获取 AK-47" "[english]L4D_Instructor_explain_rifle_ak47_get" "Get AK-47" "L4D_Instructor_explain_rifle_ak47" "AK-47" "[english]L4D_Instructor_explain_rifle_ak47" "AK-47" "L4D_Instructor_explain_rifle_ak47_get_alt" "获取苏制步枪" "[english]L4D_Instructor_explain_rifle_ak47_get_alt" "Get soviet rifle" "L4D_Instructor_explain_rifle_ak47_alt" "苏制步枪" "[english]L4D_Instructor_explain_rifle_ak47_alt" "Soviet Rifle" "L4D_Instructor_explain_sniper_military_get" "获取狙击枪" "[english]L4D_Instructor_explain_sniper_military_get" "Get sniper rifle" "L4D_Instructor_explain_sniper_military" "狙击枪" "[english]L4D_Instructor_explain_sniper_military" "Sniper Rifle" "L4D_Instructor_explain_grenade_launcher_get" "获取榴弹发射器" "[english]L4D_Instructor_explain_grenade_launcher_get" "Get Grenade Launcher" "L4D_Instructor_explain_grenade_launcher" "榴弹发射器" "[english]L4D_Instructor_explain_grenade_launcher" "Grenade Launcher" "L4D_Instructor_explain_pills_get" "获取止痛药" "[english]L4D_Instructor_explain_pills_get" "Get pain pills" "L4D_Instructor_explain_pills" "止痛药" "[english]L4D_Instructor_explain_pills" "Pain Pills" "L4D_Instructor_explain_reload" "手动再装弹药" "[english]L4D_Instructor_explain_reload" "Manual reload" "L4D_Instructor_explain_pistol_ammo" "手枪有无穷的弹药" "[english]L4D_Instructor_explain_pistol_ammo" "Pistols have unlimited ammo" "L4D_Instructor_explain_grenade_limit" "你只能携带一件手雷类装备" "[english]L4D_Instructor_explain_grenade_limit" "You can only carry one throwable item" "L4D_Instructor_explain_friendly_fire" "不要射击队友!" "[english]L4D_Instructor_explain_friendly_fire" "Don't shoot teammates!" "L4D_Instructor_explain_friendly_fire_melee" "不要攻击队友!" "[english]L4D_Instructor_explain_friendly_fire_melee" "Don't attack teammates!" "L4D_Instructor_explain_reckless" "远离火线!" "[english]L4D_Instructor_explain_reckless" "Stay out of the line of fire!" "L4D_Instructor_explain_rescue" "营救生还者" "[english]L4D_Instructor_explain_rescue" "Rescue Survivors" "L4D_Instructor_notify_awaiting_rescue" "你很快就会得到营救" "[english]L4D_Instructor_notify_awaiting_rescue" "You will be rescued soon" "L4D_Instructor_notify_last_life" "需要进行急救!下一次倒地意味着死亡..." "[english]L4D_Instructor_notify_last_life" "First aid needed! Next knockdown means death..." "L4D_Instructor_notify_fire_damage" "离火远一点!" "[english]L4D_Instructor_notify_fire_damage" "Get away from the fire!" "L4D_Instructor_notify_stay_together" "和队友呆在一起以提高生存机会" "[english]L4D_Instructor_notify_stay_together" "Stay together to survive" "L4D_Instructor_notify_crouch_accuracy" "蹲下瞄准能提高准确度" "[english]L4D_Instructor_notify_crouch_accuracy" "Crouching improves accuracy" "L4D_Instructor_notify_crouch_tactic" "蹲下可以让身后的队友越过你的头顶开枪" "[english]L4D_Instructor_notify_crouch_tactic" "Crouching helps teammates shoot over you" "L4D_Instructor_notify_communicate" "多与队友进行交流" "[english]L4D_Instructor_notify_communicate" "Communicate with teammates" "L4D_Instructor_explain_heal_interrupted" "按住 %+attack% 来为自己治疗" "[english]L4D_Instructor_explain_heal_interrupted" "Hold %+attack% to heal yourself" "L4D_Instructor_notify_shove_infected" "推开它们!" "[english]L4D_Instructor_notify_shove_infected" "Shove them back!" "L4D_Instructor_notify_infected_behind" "不要背对敌人" "[english]L4D_Instructor_notify_infected_behind" "Face rear enemies" "L4D_Instructor_notify_shove_boomer" "先将 Boomer 推开再开枪" "[english]L4D_Instructor_notify_shove_boomer" "Shove Boomers back before shooting" "L4D_Instructor_notify_given_item_pain_pills" "%s1 给了你止痛药" "[english]L4D_Instructor_notify_given_item_pain_pills" "%s1 gave you pain pills" "L4D_Instructor_notify_failed_to_give_duplicate_pills" "%s1 已经有止痛药了" "[english]L4D_Instructor_notify_failed_to_give_duplicate_pills" "%s1 already has pain pills" "L4D_Instructor_notify_failed_to_use_pills" "你不需要吃止痛药" "[english]L4D_Instructor_notify_failed_to_use_pills" "You don't need to take pain pills" "L4D_Instructor_notify_heal_self" "使用急救包为自己治疗" "[english]L4D_Instructor_notify_heal_self" "Heal yourself with first aid" "L4D_Instructor_notify_heal_self_hold" "按住 %+attack% 来治疗自己" "[english]L4D_Instructor_notify_heal_self_hold" "Hold %+attack% to heal yourself" "L4D_Instructor_notify_pill_self" "使用止痛药可以暂时恢复部分生命值" "[english]L4D_Instructor_notify_pill_self" "Take pain pills for a temporary health boost" "L4D_Instructor_notify_heal_other" "使用急救包治疗 %s1" "[english]L4D_Instructor_notify_heal_other" "Heal %s1 with first aid" "L4D_Instructor_notify_heal_other_far" "再靠近些以治疗 %s1" "[english]L4D_Instructor_notify_heal_other_far" "Move closer to heal %s1" "L4D_Instructor_notify_heal_other_near" "按住 %+attack2% 来治疗 %s1" "[english]L4D_Instructor_notify_heal_other_near" "Hold %+attack2% to heal %s1" "L4D_Instructor_notify_heal_other_near_select" "选择急救包" "[english]L4D_Instructor_notify_heal_other_near_select" "Select first aid kit" "L4D_Instructor_explain_heal_other_interrupted" "按住 %+attack2% 来治疗 %s1" "[english]L4D_Instructor_explain_heal_other_interrupted" "Hold %+attack2% to heal %s1" "L4D_Instructor_explain_defibrillator_get" "获取心脏除颤器" "[english]L4D_Instructor_explain_defibrillator_get" "Get defibrillator" "L4D_Instructor_explain_defibrillator" "心脏除颤器" "[english]L4D_Instructor_explain_defibrillator" "Defibrillator" "L4D_Instructor_notify_failed_to_use_defibrillator" "不需要复活 %s1" "[english]L4D_Instructor_notify_failed_to_use_defibrillator" "%s1 doesn't need to be revived" "L4D_Instructor_notify_use_defibrillator" "用心脏除颤器复活 %s1" "[english]L4D_Instructor_notify_use_defibrillator" "Revive %s1 with the defibrillator" "L4D_Instructor_notify_use_defibrillator_hold" "按住 %+attack% 键或 %+attack2% 键以复活 %s1" "[english]L4D_Instructor_notify_use_defibrillator_hold" "Hold %+attack% or %+attack2% to revive %s1" "L4D_Instructor_defibrillator_usage" "使用心脏除颤器复活死亡的玩家" "[english]L4D_Instructor_defibrillator_usage" "Use the Defibrillator to revive dead players" "L4D_Instructor_explain_upgradepack_incendiary_get" "获取燃烧弹药包" "[english]L4D_Instructor_explain_upgradepack_incendiary_get" "Get Incendiary Ammo Pack" "L4D_Instructor_explain_upgradepack_incendiary" "燃烧弹药包" "[english]L4D_Instructor_explain_upgradepack_incendiary" "Incendiary Ammo Pack" "L4D_Instructor_notify_failed_to_use_incendiary_ammo_pile" "你已经使用过这个燃耗弹药包" "[english]L4D_Instructor_notify_failed_to_use_incendiary_ammo_pile" "You have already used this Incendiary Ammo upgrade" "L4D_Instructor_explain_upgradepack_explosive_get" "获取高爆弹药包" "[english]L4D_Instructor_explain_upgradepack_explosive_get" "Get Explosive Ammo Pack" "L4D_Instructor_explain_upgradepack_explosive" "高爆弹药包" "[english]L4D_Instructor_explain_upgradepack_explosive" "Explosive Ammo Pack" "L4D_Instructor_notify_failed_to_use_explosive_ammo_pile" "你已经使用过这个高爆弹药包" "[english]L4D_Instructor_notify_failed_to_use_explosive_ammo_pile" "You have already used this Explosive Ammo upgrade" "L4D_Instructor_notify_upgrade_failed_no_primary" "你必须要装备一把主武器才能使用这个升级装备" "[english]L4D_Instructor_notify_upgrade_failed_no_primary" "You must have a primary weapon to use this upgrade" "L4D_Instructor_upgradepack_usage" "将弹药包部署在地上,与队友共享弹药" "[english]L4D_Instructor_upgradepack_usage" "Deploy Ammo Packs on the ground to share ammo with the team" "L4D_Instructor_notify_give_pills" "你可以给 %s1 止痛药" "[english]L4D_Instructor_notify_give_pills" "You can give %s1 pain pills" "L4D_Instructor_notify_give_pills_far" "再靠近些把止痛药给 %s1" "[english]L4D_Instructor_notify_give_pills_far" "Move closer to give %s1 pain pills" "L4D_Instructor_notify_give_pills_near" "给 %s1 止痛药" "[english]L4D_Instructor_notify_give_pills_near" "Give %s1 pain pills" "L4D_Instructor_notify_give_pills_near_select" "选择止痛药" "[english]L4D_Instructor_notify_give_pills_near_select" "Select pain pills" "L4D_Instructor_explain_pill_temp_health" "止痛药可以暂时恢复你部分生命值" "[english]L4D_Instructor_explain_pill_temp_health" "Pain pills give you a temporary health boost" "L4D_Instructor_explain_use_door" "开/关门" "[english]L4D_Instructor_explain_use_door" "Open/close door" "L4D_Instructor_notify_ledge" "需要一名队友把你拉上来" "[english]L4D_Instructor_notify_ledge" "A teammate must pull you up" "L4D_Instructor_help_ledge" "把 %s1 拉上来" "[english]L4D_Instructor_help_ledge" "Pull %s1 up" "L4D_Instructor_notify_dead" "你死了!请等待重生..." "[english]L4D_Instructor_notify_dead" "You died! Please wait to respawn..." "L4D_Instructor_notify_dead_by_witch1" "Witch 把你杀死了!下次不要再惊扰她..." "[english]L4D_Instructor_notify_dead_by_witch1" "The Witch killed you! Don't startle her next time..." "L4D_Instructor_notify_dead_by_witch2" "手电筒光以及枪火会惊扰到 Witch" "[english]L4D_Instructor_notify_dead_by_witch2" "Witches are startled by flashlights and gunfire" "L4D_Instructor_notify_incapacitated" "你被制服了!需要一名队友来帮助你" "[english]L4D_Instructor_notify_incapacitated" "Incapacitated! A teammate must help you" "L4D_Instructor_notify_incapacitated_by_witch" "你被 Witch 攻击了!下次不要再惊扰她..." "[english]L4D_Instructor_notify_incapacitated_by_witch" "The Witch injured you! Don't startle her next time..." "L4D_Instructor_help_incapacitated" "帮助 %s1 起来" "[english]L4D_Instructor_help_incapacitated" "Help %s1 up" "L4D_Instructor_notify_it1_vomit" "Boomer 吐在了您身上" "[english]L4D_Instructor_notify_it1_vomit" "A Boomer vomited on you" "L4D_Instructor_notify_it1_splatter" "Boomer 在你附近爆炸" "[english]L4D_Instructor_notify_it1_splatter" "A Boomer exploded on you" "L4D_Instructor_notify_it1_jar" "你被生还者的胆汁炸弹击中" "[english]L4D_Instructor_notify_it1_jar" "A Survivor bile bombed you" "L4D_Instructor_notify_it2" "小心!Boomer 胆汁会引来丧尸群..." "[english]L4D_Instructor_notify_it2" "Watch out! Boomer bile attracts the horde..." "L4D_Instructor_notify_pounced" "动弹不得!需要一名队友的帮助..." "[english]L4D_Instructor_notify_pounced" "Pinned! A teammate must help..." "L4D_Instructor_notify_choked" "被缠住了!需要一名队友来救你..." "[english]L4D_Instructor_notify_choked" "Constricted! A teammate must help..." "L4D_Instructor_notify_choked_miss" "未击中:没有目标" "[english]L4D_Instructor_notify_choked_miss" "Missed: No target" "L4D_Instructor_notify_charger_pummeled" "被攻击了! 需要队友的帮助..." "[english]L4D_Instructor_notify_charger_pummeled" "Pummeled! A teammate must help..." "L4D_Instructor_help_it" "Boomer 吐在了 %s1 身上" "[english]L4D_Instructor_help_it" "A Boomer has vomited on %s1" "L4D_Instructor_help_choked" "Smoker 正缠住 %s1" "[english]L4D_Instructor_help_choked" "A Smoker is constricting %s1" "L4D_Instructor_help_choked_near" "释放了 %s1" "[english]L4D_Instructor_help_choked_near" "Free %s1" "L4D_Instructor_help_choked_far" "射杀 Smoker" "[english]L4D_Instructor_help_choked_far" "Shoot the Smoker" "L4D_Instructor_help_pounced" "Hunter 正在袭击 %s1" "[english]L4D_Instructor_help_pounced" "A Hunter has pinned %s1" "L4D_Instructor_help_pounced_near" "把 Hunter 推开" "[english]L4D_Instructor_help_pounced_near" "Shove the Hunter" "L4D_Instructor_help_pounced_far" "射杀 Hunter" "[english]L4D_Instructor_help_pounced_far" "Shoot the Hunter" "L4D_Instructor_help_jockey_ridden" "Jockey 正骑在 %s1 身上" "[english]L4D_Instructor_help_jockey_ridden" "A Jockey is riding %s1" "L4D_Instructor_help_jockey_ridden_near" "把 Jockey 推开" "[english]L4D_Instructor_help_jockey_ridden_near" "Shove the Jockey" "L4D_Instructor_help_jockey_ridden_far" "射杀 Jockey" "[english]L4D_Instructor_help_jockey_ridden_far" "Shoot the Jockey" "L4D_Instructor_help_charger_pummeled" "Charger 正在殴打 %s1" "[english]L4D_Instructor_help_charger_pummeled" "A Charger is pummeling %s1" "L4D_Instructor_help_charger_pummeled_kill" "杀死 Charger" "[english]L4D_Instructor_help_charger_pummeled_kill" "Kill the Charger" "L4D_Instructor_explain_tank" "Tank 的血量很多,可以在它们死前承受许多伤害" "[english]L4D_Instructor_explain_tank" "Tanks can absorb a lot of damage before they die" "L4D_Instructor_explain_pickup_item" "捡起来" "[english]L4D_Instructor_explain_pickup_item" "Pick up" "L4D_Instructor_explain_use_turret" "使用炮塔" "[english]L4D_Instructor_explain_use_turret" "Use turret" "L4D_Instructor_earned_bronze_medal" "你获得了铜牌!" "[english]L4D_Instructor_earned_bronze_medal" "You earned the bronze medal!" "L4D_Instructor_earned_silver_medal" "你获得了银牌!" "[english]L4D_Instructor_earned_silver_medal" "You earned the silver medal!" "L4D_Instructor_earned_gold_medal" "你获得了金牌!" "[english]L4D_Instructor_earned_gold_medal" "You earned the gold medal!" "L4D_Instructor_player_record" "你打破了自己的最佳时间纪录!" "[english]L4D_Instructor_player_record" "You beat your best time!" "L4D_Instructor_team_record" "你打破了当前团队的纪录!" "[english]L4D_Instructor_team_record" "You beat your team record!" "L4D_Instructor_world_record" "你打破了世界纪录!" "[english]L4D_Instructor_world_record" "You beat the world record!" "L4D_Instructor_explain_adrenaline" "肾上腺素" "[english]L4D_Instructor_explain_adrenaline" "Adrenaline" "L4D_Instructor_explain_adrenaline_get" "获取肾上腺素" "[english]L4D_Instructor_explain_adrenaline_get" "Get adrenaline" "L4D_Instructor_notify_adrenaline_self" "使用肾上腺素,能在短时间内提高自身的行动速度" "[english]L4D_Instructor_notify_adrenaline_self" "Take adrenaline for a temporary speed boost" "L4D_Instructor_notify_given_item_adrenaline" "%s1 给予你肾上腺素" "[english]L4D_Instructor_notify_given_item_adrenaline" "%s1 gave you adrenaline" "L4D_Instructor_notify_give_adrenaline" "你可以将肾上腺素给 %s1" "[english]L4D_Instructor_notify_give_adrenaline" "You can give %s1 your adrenaline" "L4D_Instructor_notify_give_adrenaline_far" "靠近 %s1,将你的肾上腺素给对方" "[english]L4D_Instructor_notify_give_adrenaline_far" "Move closer to give %s1 your adrenaline" "L4D_Instructor_notify_give_adrenaline_near" "将你的肾上腺素给 %s1" "[english]L4D_Instructor_notify_give_adrenaline_near" "Give %s1 your adrenaline" "L4D_Instructor_notify_give_adrenaline_near_select" "选择肾上腺素" "[english]L4D_Instructor_notify_give_adrenaline_near_select" "Select adrenaline" "L4D_Instructor_adrenaline_usage" "肾上腺素能够让你的许多动作变快" "[english]L4D_Instructor_adrenaline_usage" "Adrenaline lets you perform many actions faster" "L4D_Instructor_notify_failed_to_give_duplicate_belt_item" "%s1 已有腰带位置物品" "[english]L4D_Instructor_notify_failed_to_give_duplicate_belt_item" "%s1 already has a belt slot item" "L4D_Instructor_explain_ammo_pack" "弹药包" "[english]L4D_Instructor_explain_ammo_pack" "Ammo Pack" "L4D_Instructor_explain_ammo_pack_get" "获取弹药包" "[english]L4D_Instructor_explain_ammo_pack_get" "Get ammo pack" "L4D_Instructor_notify_give_ammo_other_near" "按住 %+attack2% 键,将弹药给 %s1" "[english]L4D_Instructor_notify_give_ammo_other_near" "Hold %+attack2% to give ammo to %s1" "L4D_Instructor_notify_give_ammo_self" "使用弹药包装填弹药" "[english]L4D_Instructor_notify_give_ammo_self" "Refill your ammo with the ammo pack" "L4D_Instructor_notify_give_ammo_self_hold" "按住 %+attack% 键装填弹药" "[english]L4D_Instructor_notify_give_ammo_self_hold" "Hold %+attack% to refill your ammo" "L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_other" "%s1 现在不需要弹药" "[english]L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_other" "%s1 doesn't need ammo right now" "L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_self" "你现在不需要弹药" "[english]L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_self" "You don't need ammo right now" "L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_other" "%s1 的弹药已满" "[english]L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_other" "%s1 already has full ammo" "L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_self" "你的弹药已满" "[english]L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_self" "You already have full ammo" "L4D_Instructor_notify_failed_to_use_ammo_pack_doesnt_use_ammo" "你现在不需要弹药" "[english]L4D_Instructor_notify_failed_to_use_ammo_pack_doesnt_use_ammo" "You don't need ammo right now" "L4D_Instructor_notify_failed_to_use_ammo_pack_other_doesnt_use_ammo" "%s1 现在不需要弹药" "[english]L4D_Instructor_notify_failed_to_use_ammo_pack_other_doesnt_use_ammo" "%s1 doesn't need ammo right now" "L4D_Instructor_explain_scavenge_goal_survivor" "收集汽油桶,并为发电机加油..." "[english]L4D_Instructor_explain_scavenge_goal_survivor" "Collect gas cans and pour them into the generator..." "L4D_Instructor_explain_scavenge_goal_infected" "在生还者收集到所有的汽油桶之前阻止他们" "[english]L4D_Instructor_explain_scavenge_goal_infected" "Stop the survivors before they collect all of the gas cans" "L4D_Instructor_begin_scavenge_overtime_survivor" "超时:至少要有一名生还者还携带着汽油桶!" "[english]L4D_Instructor_begin_scavenge_overtime_survivor" "OVERTIME: At least one survivor must be carrying a gas can!" "L4D_Instructor_begin_scavenge_overtime_infected" "超时:迫使所有的生还者丢掉手中的汽油桶!" "[english]L4D_Instructor_begin_scavenge_overtime_infected" "OVERTIME: Force all survivors to drop their gas cans!" "L4D_Instructor_scavenge_score_tied" "生还者再得一分就将获得本回合的胜利!" "[english]L4D_Instructor_scavenge_score_tied" "One more point and the survivors win this round!" "L4D_Instructor_exaplin_scavenge_leave_area" "一旦离开此区域,回合就会开始" "[english]L4D_Instructor_exaplin_scavenge_leave_area" "Leaving this area will start the round" "L4D_Instructor_explain_scavenge_vulnerable_cans" "掉落的汽油桶会被 Spitter 吐出黏液点燃" "[english]L4D_Instructor_explain_scavenge_vulnerable_cans" "Dropped gas cans are vulnerable to Spitter goo" "L4D_Instructor_explain_survivor_glows_disabled" "禁用了生还者模型周围的光影效果!" "[english]L4D_Instructor_explain_survivor_glows_disabled" "Glows around fellow Survivors are disabled!" "L4D_Instructor_explain_item_glows_disabled" "模型周围的光影效果被禁用了。仔细搜索!" "[english]L4D_Instructor_explain_item_glows_disabled" "Glows around items are disabled. Search carefully!" "L4D_Instructor_explain_rescue_disabled" "营救功能被禁用了。玩家只能在安全室重生。" "[english]L4D_Instructor_explain_rescue_disabled" "Rescues are disabled. Players can only respawn at safe rooms." "L4D_Instructor_explain_bodyshots_reduced" "击中丧尸的身体造成的伤害较小。瞄准头部射击!" "[english]L4D_Instructor_explain_bodyshots_reduced" "Zombies take less damage to the body. Aim for the head!" "L4D_Instructor_explain_witch_kills" "Witch 能够瞬间杀死你。不要去惊扰她!" "[english]L4D_Instructor_explain_witch_kills" "The Witch will kill you instantly. Watch out for her!" "L4D_Instructor_notify_grenade_launcher_range" "哎呀!你离你发射的榴弹太近了!" "[english]L4D_Instructor_notify_grenade_launcher_range" "Ouch! You are too close to your grenade launcher blasts!" "L4D_Tip_Revive" "在倒下的队友失血过多之前救起他们。" "[english]L4D_Tip_Revive" "Revive fallen teammates before they bleed out." "L4D_Tip_Heal" "使用急救包、止痛药、电击器和肾上腺素注射器治疗你自己及队友。" "[english]L4D_Tip_Heal" "Heal yourself and your teammates with first aid kits, pain pills, defibrillators and adrenaline shots." "L4D_Tip_Shove" "将靠得太近的敌人推开。按 %+attack2% 来推开敌人。" "[english]L4D_Tip_Shove" "Shove Infected away if they get too close. Press %+attack2% to shove." "L4D_Tip_Items" "搜索武器和有用的物品。" "[english]L4D_Tip_Items" "Search for weapons and useful items." "L4D_Tip_Boomer" "在射杀 Boomer 之前先将其推开。" "[english]L4D_Tip_Boomer" "Shove Boomers away before you shoot them." "L4D_Tip_Witch" "从 Witch 身边偷偷走过去。她实际上比表面看起来更危险。" "[english]L4D_Tip_Witch" "Sneak around the Witch. She is more dangerous than she looks." "L4D_Tip_Smoker" "Smoker 可以将生还者拖拽很长一段距离。" "[english]L4D_Tip_Smoker" "Smokers can pull Survivors great distances." "L4D_Tip_Tank" "整个团队需要团结起来才能将 Tank 打败。" "[english]L4D_Tip_Tank" "The whole team will need to gang up to bring the Tank down." "L4D_Tip_Hunter" "Hunter 可以快速移动并跳跃很长距离。要留心听它们独特的尖叫声。" "[english]L4D_Tip_Hunter" "Hunters move quickly and can leap great distances. Keep an ear out for their distinctive scream." "L4D_Tip_Hunter2" "Hunter 的突袭攻击能让生还者失去反抗能力。营救被突袭的队友,否则他们会被杀死!" "[english]L4D_Tip_Hunter2" "The Hunter's pounce attack leaves Survivors completely helpless. Save pounced teammates or they will die!" "L4D_Tip_Checkpoint" "前往下一间安全室。寻找红色的钢门。" "[english]L4D_Tip_Checkpoint" "Get to the next safe room. Look for the red steel doors." "L4D_Tip_bullets" "子弹可以穿透门、家具和薄壁。猎枪的子弹可以穿透绝大部分物品。" "[english]L4D_Tip_bullets" "Bullets can pierce through doors, furniture and thin walls. Hunting rifle rounds can pierce almost anything." "L4D_Tip_doors" "被感染者无法开门。它们必须将门打破才能通过。" "[english]L4D_Tip_doors" "Infected cannot open doors. They must break through them." "L4D_Tip_pain_pills" "止痛药可以暂时恢复你部分体力。但是请注意——药效会随时间减弱。" "[english]L4D_Tip_pain_pills" "Pain pills give you a temporary health boost. But be careful—it wears off over time." "L4D_Tip_crouch" "在丧尸群来袭时蹲下开枪。这样站在你身后的队友就可以越过你的头顶开枪。" "[english]L4D_Tip_crouch" "Crouch during horde attacks, so teammates standing behind you can shoot over your head." "L4D_Tip_reload_speeds" "如果将弹匣内的弹药全部用完再装弹,那么装弹时间就会比较长。" "[english]L4D_Tip_reload_speeds" "It takes longer to reload a weapon if you empty the magazine entirely." "L4D_Tip_shotgun" "霰弹枪能对近距离目标造成巨大伤害。但它们对远距离目标的伤害则较弱。" "[english]L4D_Tip_shotgun" "Shotguns can be devastating for close quarters combat. They are less effective at longer range." "L4D_Tip_pipe_bomb" "土制炸弹在爆炸前会把普通被感染者从你身边引开。" "[english]L4D_Tip_pipe_bomb" "Pipe bombs will lure Common Infected away from you before exploding." "L4D_Tip_safe_room_heal" "在离开安全室前,要记得为自己或是队友进行治疗以及补充弹药。" "[english]L4D_Tip_safe_room_heal" "Always heal up and resupply ammunition before leaving a safe room." "L4D_Tip_witch_annoyances" "当 Witch 听到很大的声音、看到手电筒灯光或有人接近时,就会发起攻击。" "[english]L4D_Tip_witch_annoyances" "Witches will attack if they hear loud noises, see flashlights, or are approached." "L4D_Tip_Charger" "Charger 能够把整个队伍撞到。一旦抓住了生还者,Charger 将不会放手。" "[english]L4D_Tip_Charger" "Chargers are capable of knocking down an entire team. A Charger will not release a Survivor once they have you pinned." "L4D_Tip_Jockey" "Jockeys 能强行将你从队友身边带走,前往障碍物后,或其它危险区域。" "[english]L4D_Tip_Jockey" "Jockeys can steer you away from your teammates, behind obstacles, or into danger." "L4D_Tip_grenadelauncher" "榴弹发射器能够一击杀死多个敌人。" "[english]L4D_Tip_grenadelauncher" "The grenade launcher can kill multiple enemies with one shot." "L4D_Tip_explosive_ammo" "高爆弹药能够震晕特殊感染者。" "[english]L4D_Tip_explosive_ammo" "Explosive Ammo stumbles Special Infected." "L4D_Tip_incendiary_ammo" "燃烧弹药能够点燃你的目标。" "[english]L4D_Tip_incendiary_ammo" "Incendiary Ammo lights your target on fire." "L4D_Tip_spitter" "当心 Spitter 吐出的黏着物。你在里面站的时间越长,就会受到越多的伤害。" "[english]L4D_Tip_spitter" "Watch out for Spitter goo. The longer you stand in it, the more damage it does to you." "L4D_Tip_adrenaline" "肾上腺素能够使你获得短暂的体力与速度提升,让你能更轻松地从丧尸群中跑过。" "[english]L4D_Tip_adrenaline" "Adrenaline gives you a temporary energy boost, and makes it easier to run through a horde." "L4D_Tip_lasersight" "激光瞄准具能够提高武器的精准度。" "[english]L4D_Tip_lasersight" "Laser sights increase your weapon's accuracy." "L4D_Tip_melee" "推开正在攻击你的被感染者,以争取更多空间并更好地瞄准。" "[english]L4D_Tip_melee" "Knock back attacking Infected for breathing room and a better shot." "L4D_Tip_upgradepack" "升级你的武器以发射特殊的燃烧弹和高爆弹。" "[english]L4D_Tip_upgradepack" "Upgrade your weapon to fire specialty incendiary and explosive ammo." "L4D_Tip_boomer_bile" "向被感染者投掷胆汁炸弹以吸引丧尸群攻击它。" "[english]L4D_Tip_boomer_bile" "Throw Bile Bombs at Infected to attract the horde." "L4D_Tip_vulnerable_gascan" "在清道夫模式的比赛中,掉落的汽油桶很容易被 Spitter 吐出的黏着物摧毁。" "[english]L4D_Tip_vulnerable_gascan" "In a Scavenge match, dropped gas cans are vulnerable to Spitter goo." "L4D_Z_Tip_falling" "被感染者摔从高处掉落不会受到伤害。" "[english]L4D_Z_Tip_falling" "Infected don't take damage from falling." "L4D_Z_Tip_glows" "被感染者可以透过墙看见生还者。生还者人物发光轮廓的颜色显示其健康程度。" "[english]L4D_Z_Tip_glows" "Infected can see the Survivors through walls. The color of their glowing outlines shows how healthy they are." "L4D_Z_Tip_break_doors" "通过不断按 %+attack2% 键可以打破紧闭的门" "[english]L4D_Z_Tip_break_doors" "Break through closed doors by repeatedly pressing %+attack2%" "L4D_Z_Tip_no_break_saferoom_doors" "无法打破安全室的门。需要另找出路。" "[english]L4D_Z_Tip_no_break_saferoom_doors" "You cannot break down safe room doors. Find a way around." "L4D_Z_Tip_hunter_leap_aim" "作为 Hunter 时,如果想跳得更远,可在起跳前瞄准上方。" "[english]L4D_Z_Tip_hunter_leap_aim" "To leap farther as a Hunter, aim upwards before leaping." "L4D_Z_Tip_hunter_wallkick" "Hunter 可以使用踢墙跳跃到达高处。朝着墙壁进行跳跃,碰到墙后迅速转身、瞄准上方并再次跳跃!" "[english]L4D_Z_Tip_hunter_wallkick" "Hunters can climb to high places by leaping off of walls in midair. Just as you touch a wall, turn away, aim up, and leap again!" "L4D_360_Hint_hunter_wallkick" "Hunter 可以使用踢墙跳跃到达高处。朝着墙壁进行跳跃,碰到墙壁后,按 %+lookspin%,再按 %+jump% 即可再次跳跃!" "[english]L4D_360_Hint_hunter_wallkick" "Hunters can climb to high places by leaping off of walls in midair. Just as you touch a wall, press %+lookspin%, then %+jump% to leap again!" "L4D_Z_Tip_hunter_pounce_committed" "作为 Hunter,在你突袭敌人后,可以随时停止攻击。" "[english]L4D_Z_Tip_hunter_pounce_committed" "As a Hunter, after you have pounced on a victim, you can break off the attack at any time." "L4D_Z_Tip_hunter_pounce_incaps" "Hunter 可以突袭被制服的生还者。" "[english]L4D_Z_Tip_hunter_pounce_incaps" "Hunters can pounce onto incapacitated Survivors." "L4D_Z_Tip_boomer_slow" "隐藏起来以埋伏生还者。不要在空旷的地方冲向他们。" "[english]L4D_Z_Tip_boomer_slow" "Hide and ambush Survivors. Don't run at them in the open." "L4D_Z_Tip_boomer_pop" "作为 Boomer,在你被射杀或是被火烧死之前尽可能地靠近生还者,这样你就可以将胆汁喷洒到他们身上。" "[english]L4D_Z_Tip_boomer_pop" "As a Boomer, get as close as you can to Survivors before you are shot or burned, so you can shower them with bile." "L4D_Z_Tip_boomer_bomb" "作为 Boomer,从高处进行俯冲轰炸是把胆汁喷溅到多名生还者身上的好方法。" "[english]L4D_Z_Tip_boomer_bomb" "As a Boomer, dive-bombing Survivors from a great height is an excellent way to coat the whole team in bile." "L4D_Z_Tip_boomer_it" "Boomer 胆汁会引来丧尸群。大量的被感染者会对全身覆盖胆汁的生还者进行攻击。" "[english]L4D_Z_Tip_boomer_it" "Boomer bile attracts the horde. Large numbers of Infected will single out bile-covered Survivors for attack." "L4D_Z_Tip_boomer_recharge" "Boomer 可多次呕吐。当您的呕吐技能冷却好后,就可以再次进行呕吐。" "[english]L4D_Z_Tip_boomer_recharge" "A Boomer can projectile vomit more than once. When your stomach is full again, you're ready to spew anew." "L4D_Z_Tip_boomer_vomit_no_move" "Boomer 在呕吐时不能移动。" "[english]L4D_Z_Tip_boomer_vomit_no_move" "Boomers cannot move while vomiting." "L4D_Z_Tip_smoker_choke" "当 Smoker 在屋顶进行攻击时,它们可以拖拽住生还者,同时也不容易受到攻击。" "[english]L4D_Z_Tip_smoker_choke" "When Smokers attack from rooftops, they can ensnare Survivors without making themselves an easy target." "L4D_Z_Tip_smoker_choke_committed" "作为 Smoker,按下 %+attack% 即可停止攻击并释放生还者。" "[english]L4D_Z_Tip_smoker_choke_committed" "As a Smoker, press %+attack% to break off your attack and release a Survivor." "L4D_Z_Tip_smoker_poison" "作为 Smoker,如果你能将生还者拖到自己面前,你就可以在其毫无反抗之力的情况下攻击他们。" "[english]L4D_Z_Tip_smoker_poison" "As a Smoker, if you pull a Survivor all the way to you, you can attack them while they are helpless." "L4D_Z_Tip_tank_health" "如果你扮演 Tank,就别再等了。持续压制生还者 — 冲向他们并发动攻击!" "[english]L4D_Z_Tip_tank_health" "Don't wait around when playing as a Tank. Keep pressure on the Survivors—rush in and attack!" "L4D_Z_Tip_tank_self_control" "作为 Tank,如果你不保持对生还者发动攻击,你的控制权将会被夺走,转由其他人或是电脑进行控制。" "[english]L4D_Z_Tip_tank_self_control" "As a Tank, if you don't stay on the attack, control will be taken away and you will lose your turn." "L4D_Z_Tip_tank_throw" "如果生还者离得太远而无法用拳攻击他们,可按 %+attack2% 对他们进行投石攻击。" "[english]L4D_Z_Tip_tank_throw" "If a Survivor is too far away to punch, throw a chunk of debris at them by pressing %+attack2%." "L4D_Z_Tip_tank_attack_incaps" "Tank 可以站在被制服的生还者身旁不断按下 %+attack% 以快速将其杀死。" "[english]L4D_Z_Tip_tank_attack_incaps" "Tanks can quickly kill incapacitated Survivors by standing over them and pressing %+attack%." "L4D_Z_Tip_tank_break_walls" "作为 Tank,可以寻找带有发光轮廓的墙壁。按 %+attack% 即可将其打破。" "[english]L4D_Z_Tip_tank_break_walls" "As a Tank, look for walls with glowing outlines. Press %+attack% to punch through them." "L4D_Z_Tip_tank_punch_cars" "作为 Tank,要留意身边是否有带有发光轮廓的汽车。按 %+attack% 可以把它们朝着生还者打过去。" "[english]L4D_Z_Tip_tank_punch_cars" "As a Tank, keep an eye out for cars with glowing outlines. Press %+attack% to hurl them at Survivors." "Cstrike_Combat_Title" "战斗" "[english]Cstrike_Combat_Title" "COMBAT" "Cstrike_Fire" "射击" "[english]Cstrike_Fire" "Fire" "Cstrike_Menu_Title" "菜单" "[english]Cstrike_Menu_Title" "MENU" "Cstrike_Menu_Item_0" "菜单项目 0" "[english]Cstrike_Menu_Item_0" "Menu item 0" "Cstrike_Menu_Item_1" "菜单项目 1" "[english]Cstrike_Menu_Item_1" "Menu item 1" "Cstrike_Menu_Item_2" "菜单项目 2" "[english]Cstrike_Menu_Item_2" "Menu item 2" "Cstrike_Menu_Item_3" "菜单项目 3" "[english]Cstrike_Menu_Item_3" "Menu item 3" "Cstrike_Menu_Item_4" "菜单项目 4" "[english]Cstrike_Menu_Item_4" "Menu item 4" "Cstrike_Menu_Item_5" "菜单项目 5" "[english]Cstrike_Menu_Item_5" "Menu item 5" "Cstrike_Menu_Item_6" "菜单项目 6" "[english]Cstrike_Menu_Item_6" "Menu item 6" "Cstrike_Menu_Item_7" "菜单项目 7" "[english]Cstrike_Menu_Item_7" "Menu item 7" "Cstrike_Menu_Item_8" "菜单项目 8" "[english]Cstrike_Menu_Item_8" "Menu item 8" "Cstrike_Menu_Item_9" "菜单项目 9" "[english]Cstrike_Menu_Item_9" "Menu item 9" "Cstrike_Select_Team" "选择团队" "[english]Cstrike_Select_Team" "Select team" "Cstrike_TitlesTXT_CT_Forces" "被感染者" "[english]Cstrike_TitlesTXT_CT_Forces" "Infected" "Cstrike_TitlesTXT_CTs_Full" "被感染团队人数已满" "[english]Cstrike_TitlesTXT_CTs_Full" "The Infected team is full" "Cstrike_TitlesTXT_CTs_Win" "被感染者获胜!" "[english]Cstrike_TitlesTXT_CTs_Win" "Infected win!" "Cstrike_TitlesTXT_Game_join_ct" "%s1 将加入被感染者" "[english]Cstrike_TitlesTXT_Game_join_ct" "%s1 is joining the Infected" "Cstrike_TitlesTXT_Game_join_ct_auto" "%s1 将加入被感染者(自动)" "[english]Cstrike_TitlesTXT_Game_join_ct_auto" "%s1 is joining the Infected (auto)" "Cstrike_TitlesTXT_Game_join_terrorist" "%s1 将加入生还者" "[english]Cstrike_TitlesTXT_Game_join_terrorist" "%s1 is joining the Survivors" "Cstrike_TitlesTXT_Game_join_terrorist_auto" "%s1 将加入生还者(自动)" "[english]Cstrike_TitlesTXT_Game_join_terrorist_auto" "%s1 is joining the Survivors (auto)" "Cstrike_TitlesTXT_Game_timelimit" "剩余时间:%s1:%s2。下一个战役是 %s3。" "[english]Cstrike_TitlesTXT_Game_timelimit" "Time Remaining: %s1:%s2. Next campaign is %s3." "Cstrike_TitlesTXT_Terrorist_Forces" "生还者" "[english]Cstrike_TitlesTXT_Terrorist_Forces" "Survivors" "Cstrike_TitlesTXT_Terrorists_Full" "生还者团队人数已满" "[english]Cstrike_TitlesTXT_Terrorists_Full" "The Survivor team is full" "Cstrike_TitlesTXT_Terrorists_Win" "生还者获胜!" "[english]Cstrike_TitlesTXT_Terrorists_Win" "Survivors win!" "Cstrike_TitlesTXT_Game_connected" "%s1 已连接" "[english]Cstrike_TitlesTXT_Game_connected" "%s1 connected" "Cstrike_TitlesTXT_Game_disconnected" "%s1 离开了游戏" "[english]Cstrike_TitlesTXT_Game_disconnected" "%s1 has left the game" "Cstrike_TitlesTXT_Game_idle_kick" "%s1 空闲过久被踢出游戏" "[english]Cstrike_TitlesTXT_Game_idle_kick" "%s1 has been idle for too long and has been kicked" "L4D_Chat_Infected" "(被感染者)%s1:%s2" "[english]L4D_Chat_Infected" "(Infected) %s1 : %s2" "L4D_Chat_Survivor" "(生还者)%s1:%s2" "[english]L4D_Chat_Survivor" "(Survivor) %s1 : %s2" "L4D_Chat_Infected_Dead" "*死亡*(被感染者)%s1:%s2" "[english]L4D_Chat_Infected_Dead" "*DEAD*(Infected) %s1 : %s2" "L4D_Chat_Survivor_Dead" "*死亡*(生还者)%s1:%s2" "[english]L4D_Chat_Survivor_Dead" "*DEAD*(Survivor) %s1 : %s2" "L4D_Chat_Spec" "(旁观者)%s1:%s2" "[english]L4D_Chat_Spec" "(Spectator) %s1 : %s2" "L4D_Chat_All" "%s1:%s2" "[english]L4D_Chat_All" "%s1 : %s2" "L4D_Chat_AllDead" "*死亡* %s1:%s2" "[english]L4D_Chat_AllDead" "*DEAD* %s1 : %s2" "L4D_Chat_AllSpec" "*旁观者* %s1:%s2" "[english]L4D_Chat_AllSpec" "*SPEC* %s1 : %s2" "L4D_Chat_Prompt_Team_General" "说(团队):" "[english]L4D_Chat_Prompt_Team_General" "Say (TEAM):" "L4D_Chat_Prompt_Team_Infected" "说(被感染者):" "[english]L4D_Chat_Prompt_Team_Infected" "Say (Infected):" "L4D_Chat_Prompt_Team_Survivor" "说(生还者):" "[english]L4D_Chat_Prompt_Team_Survivor" "Say (Survivor):" "Cstrike_Name_Change" "* %s1 已将名称更改为 %s2" "[english]Cstrike_Name_Change" "* %s1 changed name to %s2" "Cstrike_Nextlevel_Quit" "服务器将在下一回合关闭" "[english]Cstrike_Nextlevel_Quit" "Server is shutting down next round" "Cstrike_Nextlevel_Set" "下一局服务器将更改为 %s1" "[english]Cstrike_Nextlevel_Set" "Server is changing to %s1 next round" "Cstrike_Nextlevel_Unset" "战役更改已取消" "[english]Cstrike_Nextlevel_Unset" "Campaign change has been cancelled" "Cstrike_Nextlevel_Blank" "服务器将不会更改战役" "[english]Cstrike_Nextlevel_Blank" "Server is not changing campaigns" "Cstrike_Nextlevel_Unset2" "章节更改已取消" "[english]Cstrike_Nextlevel_Unset2" "Chapter change has been cancelled" "Cstrike_Nextlevel_Blank2" "服务器将不会更改章节" "[english]Cstrike_Nextlevel_Blank2" "Server is not changing chapters" "Cstrike_game_join_terrorist" "%s1 将加入生还者\n" "[english]Cstrike_game_join_terrorist" "%s1 is joining the Survivors\n" "Cstrike_game_join_ct" "%s1 将加入被感染者\n" "[english]Cstrike_game_join_ct" "%s1 is joining the Infected\n" "L4D_Teammate_Attack" "%s1 攻击 %s2" "[english]L4D_Teammate_Attack" "%s1 attacked %s2" "L4D_Teammate_Attack_Involved" "%s1 攻击 %s2" "[english]L4D_Teammate_Attack_Involved" "%s1 attacked %s2" "Cstrike_game_join_spectators" "%s1 将加入旁观者" "[english]Cstrike_game_join_spectators" "%s1 is joining the Spectators" "L4D_TargetID_Player" "%s1" "[english]L4D_TargetID_Player" "%s1" "L4D_TargetID_Player_Health" "%s1 (%s2)" "[english]L4D_TargetID_Player_Health" "%s1 (%s2)" "L4D_Use_Revive" "按 '%s1' 救起队友" "[english]L4D_Use_Revive" "PRESS '%s1' TO REVIVE TEAMMATE" "L4D_Use_LedgeHang" "按 '%s1' 帮助队友爬起来" "[english]L4D_Use_LedgeHang" "PRESS '%s1' TO HELP TEAMMATE CLIMB UP" "L4D_Use_Minigun" "按 '%s1' 使用转轮机枪" "[english]L4D_Use_Minigun" "PRESS '%s1' TO USE MINIGUN" "L4D_Use_Radio" "按 '%s1' 发出营救信号" "[english]L4D_Use_Radio" "PRESS '%s1' TO SIGNAL FOR A RESCUE" "L4D_Heal_Other" "按 '%s1' 使队友恢复健康" "[english]L4D_Heal_Other" "PRESS '%s1' TO HEAL TEAMMATE" "L4D_tank_attack_survivors" "攻击生还者" "[english]L4D_tank_attack_survivors" "ATTACK THE SURVIVORS" "L4D_tank_lose_control" "你必须进行攻击否则你将" "[english]L4D_tank_lose_control" "You must attack or you will" "L4D_tank_lose_control_1" "失去对 Tank 的控制权" "[english]L4D_tank_lose_control_1" "lose control of the Tank" "L4D_tank_control" "控制" "[english]L4D_tank_control" "CONTROL" "L4D_tank_take_control" "你将变为 TANK" "[english]L4D_tank_take_control" "YOU WILL BECOME THE TANK" "L4D_tank_take_control_tip" "准备攻击生还者" "[english]L4D_tank_take_control_tip" "Get ready to attack the survivors" "L4D_tank_awoken" "一只 TANK 正在靠近" "[english]L4D_tank_awoken" "A TANK IS APPROACHING" "L4D_tank_is_becoming" "%s1 将变为 Tank" "[english]L4D_tank_is_becoming" "%s1 is becoming the tank" "L4D_pz_spectator_title" "你死了" "[english]L4D_pz_spectator_title" "YOU ARE DEAD" "L4D_pz_tank_battle" "正在等待生还者与 Tank 的对战完结..." "[english]L4D_pz_tank_battle" "Waiting for Tank battle conclusion..." "L4D_pz_finale_setup" "正在等待最后一局开始..." "[english]L4D_pz_finale_setup" "Waiting for the finale to begin..." "L4D_pz_finale_wave" "正在等待下一波的被感染者进攻..." "[english]L4D_pz_finale_wave" "Waiting for the next swarm of Infected..." "L4D_pz_survivors_escaped" "生还者已逃脱..." "[english]L4D_pz_survivors_escaped" "The Survivors have escaped..." "L4D_pz_waiting_for_survivors" "正在等待生还者..." "[english]L4D_pz_waiting_for_survivors" "Waiting for Survivors..." "L4D_pz_scrimmage_wait" "正在等待生还者越过准备区标志线...%s1" "[english]L4D_pz_scrimmage_wait" "Waiting for a Survivor to cross the line of scrimmage... %s1" "L4D_pz_spawn_countdown" "您将在 %s1 秒内进入重生模式" "[english]L4D_pz_spawn_countdown" "You will enter Spawn Mode in %s1 seconds" "L4D_pz_spawn_countdown_single" "您将在 1 秒内进入重生模式" "[english]L4D_pz_spawn_countdown_single" "You will enter Spawn Mode in 1 second" "L4D_pz_spawn_spawning" "正在进入重生模式..." "[english]L4D_pz_spawn_spawning" "Entering Spawn Mode..." "L4D_pz_now_infected_title" "你现在是被感染者" "[english]L4D_pz_now_infected_title" "YOU ARE NOW INFECTED" "L4D_pz_now_infected_subtitle" "你需要等待生还者离开起始区才能重生。" "[english]L4D_pz_now_infected_subtitle" "You will need to wait for the Survivors to leave the starting area before you can spawn." "L4D_pz_spawn_btn_overview" "概述" "[english]L4D_pz_spawn_btn_overview" "OVERVIEW" "L4D_pz_spawn_overview" "您在每次重生时所分配到的特殊感染者类型会有所变化,这取决于当前场上其他特殊感染者的类型。\n\n您将从“重生选择模式”开始。四处走动以寻找一个合适位置进行重生。" "[english]L4D_pz_spawn_overview" "The class you spawn as may change each time you spawn, depending on the other classes currently in play.\n\nYou will start in 'Spawn Select Mode.' Move around to select an optimal location to spawn in." "L4D_pz_spawn_btn_hunter" "HUNTER" "[english]L4D_pz_spawn_btn_hunter" "HUNTER" "L4D_pz_spawn_hunter" " " "[english]L4D_pz_spawn_hunter" " " "L4D_pz_spawn_btn_boomer" "BOOMER" "[english]L4D_pz_spawn_btn_boomer" "BOOMER" "L4D_pz_spawn_boomer" " " "[english]L4D_pz_spawn_boomer" " " "L4D_pz_spawn_btn_smoker" "SMOKER" "[english]L4D_pz_spawn_btn_smoker" "SMOKER" "L4D_pz_spawn_smoker" " " "[english]L4D_pz_spawn_smoker" " " "L4D_pz_spawn_btn_tank" "Tank" "[english]L4D_pz_spawn_btn_tank" "TANK" "L4D_pz_spawn_tank" " " "[english]L4D_pz_spawn_tank" " " "L4D_pz_spawn_btn_zombie" "僵尸" "[english]L4D_pz_spawn_btn_zombie" "ZOMBIE" "L4D_pz_spawn_zombie" " " "[english]L4D_pz_spawn_zombie" " " "L4D_pz_AsAHunter" "扮演 HUNTER" "[english]L4D_pz_AsAHunter" "AS A HUNTER" "L4D_pz_AsASmoker" "扮演 SMOKER" "[english]L4D_pz_AsASmoker" "AS A SMOKER" "L4D_pz_AsABoomer" "扮演 BOOMER" "[english]L4D_pz_AsABoomer" "AS A BOOMER" "L4D_pz_AsATank" "扮演 TANK" "[english]L4D_pz_AsATank" "AS A TANK" "L4D_pz_ThatLife" "生命值:" "[english]L4D_pz_ThatLife" "THAT LIFE:" "L4D_pz_Rank" "总分:" "[english]L4D_pz_Rank" "TOTAL POINTS:" "L4D_pz_TankTickets" "票" "[english]L4D_pz_TankTickets" "TICKETS" "L4D_pz_TotalPointsEarned" "总得分:" "[english]L4D_pz_TotalPointsEarned" "Total points earned:" "L4D_pz_DamageDealt" "对生还者造成的伤害:" "[english]L4D_pz_DamageDealt" "Damage to Survivors:" "L4D_pz_SurvivorIncapCount" "制服的生还者数目:" "[english]L4D_pz_SurvivorIncapCount" "Survivors incapacitated:" "L4D_pz_SurvivorKillCount" "杀死的生还者数目:" "[english]L4D_pz_SurvivorKillCount" "Survivors killed:" "L4D_pz_VomitCount" "Boomer 胆汁吐中生还者的次数:" "[english]L4D_pz_VomitCount" "Survivors tagged with Boomer bile:" "L4D_pz_BoomerBombCount" "Boomer 炸弹次数:" "[english]L4D_pz_BoomerBombCount" "Boomer Bombs:" "L4D_pz_PounceCount" "突袭生还者的次数:" "[english]L4D_pz_PounceCount" "Survivors pounced:" "L4D_pz_LungeCount" "攻击生还者的次数:" "[english]L4D_pz_LungeCount" "Survivors pushed:" "L4D_pz_HangCount" "缠住生还者的次数:" "[english]L4D_pz_HangCount" "Survivors constricted:" "L4D_pz_PullCount" "拖拽生还者的次数:" "[english]L4D_pz_PullCount" "Survivors dragged:" "L4D_pz_TankPunchCount" "击倒生还者的次数:" "[english]L4D_pz_TankPunchCount" "Survivors knocked down:" "L4D_pz_TankThrowCount" "投掷攻击命中次数:" "[english]L4D_pz_TankThrowCount" "Successful throws:" "L4D_Loading_Map" "载入中…" "[english]L4D_Loading_Map" "Loading..." "L4D_Checkpoint_Cleared" "已到达的检查点" "[english]L4D_Checkpoint_Cleared" "CHECKPOINT CLEARED" "L4D_Event_History" "活动历史纪录" "[english]L4D_Event_History" "EVENT HISTORY" "L4D_s_current_status" "当前生还者状态" "[english]L4D_s_current_status" "CURRENT SURVIVOR STATUS" "L4D_s_Kills" "杀敌人数" "[english]L4D_s_Kills" "KILLS" "L4D_s_Damage_Taken" "受伤\n程度" "[english]L4D_s_Damage_Taken" "DAMAGE\nTAKEN" "L4D_s_pzs_killed" "杀死的特殊感染者数目:" "[english]L4D_s_pzs_killed" "Special Infected killed:" "L4D_s_others_revived" "救起的生还者数目:" "[english]L4D_s_others_revived" "Survivors revived:" "L4D_s_first_aid_shared" "给予他人急救包次数:" "[english]L4D_s_first_aid_shared" "First aid kits shared:" "L4D_s_mission_difficulty" "%s1、%s2" "[english]L4D_s_mission_difficulty" "%s1, %s2" "L4D_s_loading" "正在读取:\"%s1\" - %s2" "[english]L4D_s_loading" "Loading: \"%s1\" - %s2" "L4D_spawn_select_mode_title" "选择重生位置" "[english]L4D_spawn_select_mode_title" "Choose Spawn Location" "L4D_spawn_select_mode_class_HUNTER" "HUNTER" "[english]L4D_spawn_select_mode_class_HUNTER" "HUNTER" "L4D_spawn_select_mode_class_CHARGER" "CHARGER" "[english]L4D_spawn_select_mode_class_CHARGER" "CHARGER" "L4D_spawn_select_mode_class_SPITTER" "SPITTER" "[english]L4D_spawn_select_mode_class_SPITTER" "SPITTER" "L4D_spawn_select_mode_class_JOCKEY" "JOCKEY" "[english]L4D_spawn_select_mode_class_JOCKEY" "JOCKEY" "L4D_spawn_select_mode_class_SMOKER" "SMOKER" "[english]L4D_spawn_select_mode_class_SMOKER" "SMOKER" "L4D_spawn_select_mode_class_BOOMER" "BOOMER" "[english]L4D_spawn_select_mode_class_BOOMER" "BOOMER" "L4D_spawn_select_mode_text_1" "远离生还者,找到一个适于躲藏的好地方,然后进行重生。" "[english]L4D_spawn_select_mode_text_1" "Get away from the Survivors, find a good place to hide, then spawn into the world." "L4D_spawn_select_mode_text_2" "你不必立即重生。耐心等等,直到您发现最佳攻击位置。" "[english]L4D_spawn_select_mode_text_2" "You don't need to spawn right away. Wait until you find the perfect place to attack." "L4D_spawn_select_mode_text_3" "在重生模式中你的移动速度将更快。寻找一个可以长时间躲藏且不会被发现的藏身点。" "[english]L4D_spawn_select_mode_text_3" "You move faster in Spawn Mode. Look for hiding spots that would take you too long to get to otherwise." "L4D_spawn_select_mode_boomer_secondary" "呕吐物" "[english]L4D_spawn_select_mode_boomer_secondary" "Vomit" "L4D_spawn_select_mode_boomer_1_title" "主要攻击方式:呕吐物" "[english]L4D_spawn_select_mode_boomer_1_title" "Primary: VOMIT" "L4D_spawn_select_mode_boomer_1_text" "中距离攻击方式" "[english]L4D_spawn_select_mode_boomer_1_text" "Attack at medium range" "L4D_spawn_select_mode_boomer_2_title" "次要攻击方式:混战" "[english]L4D_spawn_select_mode_boomer_2_title" "Secondary: CLAW" "L4D_spawn_select_mode_boomer_2_text" "近距离攻击方式" "[english]L4D_spawn_select_mode_boomer_2_text" "Attack at short range" "L4D_spawn_select_mode_hunter_title" "你将作为 Hunter 重生" "[english]L4D_spawn_select_mode_hunter_title" "YOU WILL SPAWN AS A HUNTER" "L4D_spawn_select_mode_hunter_text" "你将作为 Hunter 重生" "[english]L4D_spawn_select_mode_hunter_text" "You will spawn as a Hunter" "L4D_spawn_select_mode_hunter_secondary" "突袭" "[english]L4D_spawn_select_mode_hunter_secondary" "Pounce" "L4D_spawn_select_mode_hunter_1_title" "主要攻击方式:突袭" "[english]L4D_spawn_select_mode_hunter_1_title" "Primary: POUNCE" "L4D_spawn_select_mode_hunter_1_text" "先蹲下,然后按下鼠标左键进行突袭" "[english]L4D_spawn_select_mode_hunter_1_text" "Crouch, then press to attack" "L4D_spawn_select_mode_hunter_2_title" "次要攻击方式:混战" "[english]L4D_spawn_select_mode_hunter_2_title" "Secondary: CLAW" "L4D_spawn_select_mode_hunter_2_text" "近距离攻击方式" "[english]L4D_spawn_select_mode_hunter_2_text" "Attack at short range" "L4D_spawn_select_mode_smoker_title" "你将重生为 SMOKER" "[english]L4D_spawn_select_mode_smoker_title" "YOU WILL SPAWN AS A SMOKER" "L4D_spawn_select_mode_smoker_text" "你将重生为 SMOKER" "[english]L4D_spawn_select_mode_smoker_text" "You will spawn as a Smoker" "L4D_spawn_select_mode_smoker_secondary" "舌头抓捕" "[english]L4D_spawn_select_mode_smoker_secondary" "Tongue Snare" "L4D_spawn_select_mode_smoker_1_title" "主要攻击方式:舌头抓捕" "[english]L4D_spawn_select_mode_smoker_1_title" "Primary: TONGUE SNARE" "L4D_spawn_select_mode_smoker_1_text" "远距离攻击方式" "[english]L4D_spawn_select_mode_smoker_1_text" "Attack at long range" "L4D_spawn_select_mode_smoker_2_title" "次要攻击方式:混战" "[english]L4D_spawn_select_mode_smoker_2_title" "Secondary: CLAW" "L4D_spawn_select_mode_smoker_2_text" "近距离攻击方式" "[english]L4D_spawn_select_mode_smoker_2_text" "Attack at short range" "L4D_spawn_select_mode_boomer_title" "你将重生为 BOOMER" "[english]L4D_spawn_select_mode_boomer_title" "YOU WILL SPAWN AS A BOOMER" "L4D_spawn_select_mode_boomer_text" "你将重生为 BOOMER" "[english]L4D_spawn_select_mode_boomer_text" "You will spawn as a Boomer" "L4D_spawn_select_mode_primary" "抓击" "[english]L4D_spawn_select_mode_primary" "Claw Attack" "L4D_spawn_select_mode_cant_spawn" "你不能在这儿重生" "[english]L4D_spawn_select_mode_cant_spawn" "You can't spawn here" "L4D_spawn_select_mode_in_sight" "生还者可以看见你" "[english]L4D_spawn_select_mode_in_sight" "You can be seen by the Survivors" "L4D_spawn_select_mode_too_close" "你离生还者太近了" "[english]L4D_spawn_select_mode_too_close" "You are too close to the Survivors" "L4D_spawn_select_mode_restricted_area" "这是受限制区域" "[english]L4D_spawn_select_mode_restricted_area" "This is a restricted area" "L4D_spawn_select_mode_inside_entity" "有东西在这里挡着" "[english]L4D_spawn_select_mode_inside_entity" "Something is blocking this spot" "L4D_spawn_select_mode_spitter_title" "你将重生为 SPITTER" "[english]L4D_spawn_select_mode_spitter_title" "YOU WILL SPAWN AS A SPITTER" "L4D_spawn_select_mode_spitter_text" "你将重生为 SPITTER" "[english]L4D_spawn_select_mode_spitter_text" "You will spawn as a Spitter" "L4D_spawn_select_mode_spitter_1_title" "主要攻击方式:喷吐黏液" "[english]L4D_spawn_select_mode_spitter_1_title" "Primary: SPIT" "L4D_spawn_select_mode_spitter_1_text" "中远程攻击方式" "[english]L4D_spawn_select_mode_spitter_1_text" "Attack at medium to long range" "L4D_spawn_select_mode_spitter_2_title" "次要攻击方式:混战" "[english]L4D_spawn_select_mode_spitter_2_title" "Secondary: CLAW" "L4D_spawn_select_mode_spitter_2_text" "近距离攻击方式" "[english]L4D_spawn_select_mode_spitter_2_text" "Attack at short range" "L4D_spawn_select_mode_jockey_title" "你将重生为 JOCKEY" "[english]L4D_spawn_select_mode_jockey_title" "YOU WILL SPAWN AS A JOCKEY" "L4D_spawn_select_mode_jockey_text" "你将重生为 JOCKEY" "[english]L4D_spawn_select_mode_jockey_text" "You will spawn as a Jockey" "L4D_spawn_select_mode_jockey_1_title" "主要攻击方式:跳跃乘骑" "[english]L4D_spawn_select_mode_jockey_1_title" "Primary: LEAP" "L4D_spawn_select_mode_jockey_1_text" "跳到生还者身上,并控制其前往危险的地方" "[english]L4D_spawn_select_mode_jockey_1_text" "Jump on Survivors and steer them into danger" "L4D_spawn_select_mode_jockey_2_title" "次要攻击方式:混战" "[english]L4D_spawn_select_mode_jockey_2_title" "Secondary: CLAW" "L4D_spawn_select_mode_jockey_2_text" "近距离攻击方式" "[english]L4D_spawn_select_mode_jockey_2_text" "Attack at short range" "L4D_spawn_select_mode_charger_title" "你将重生为 CHARGER" "[english]L4D_spawn_select_mode_charger_title" "YOU WILL SPAWN AS A CHARGER" "L4D_spawn_select_mode_charger_text" "你将重生为 CHARGER" "[english]L4D_spawn_select_mode_charger_text" "You will spawn as a Charger" "L4D_spawn_select_mode_charger_1_title" "主要攻击方式:冲锋" "[english]L4D_spawn_select_mode_charger_1_title" "Primary: CHARGE" "L4D_spawn_select_mode_charger_1_text" "快速冲向生还者,将其抓住并不断并对进行殴打" "[english]L4D_spawn_select_mode_charger_1_text" "Charge into Survivors and pummel them" "L4D_spawn_select_mode_charger_2_title" "次要攻击方式:混战" "[english]L4D_spawn_select_mode_charger_2_title" "Secondary: CLAW" "L4D_spawn_select_mode_charger_2_text" "近距离攻击方式" "[english]L4D_spawn_select_mode_charger_2_text" "Attack at short range" "L4D_pz_team_join_title" "扮演被感染者" "[english]L4D_pz_team_join_title" "PLAY AS INFECTED" "L4D_pz_team_join_subtitle" "选择你喜欢玩的特殊感染者种类。但你所选的种类在你准备好重生时不一定可用。" "[english]L4D_pz_team_join_subtitle" "Select the class you prefer to play. The class you choose may not always be available when you are ready to spawn." "L4D_pz_class_select_title" "选择被感染者种类" "[english]L4D_pz_class_select_title" "INFECTED CLASS SELECT" "L4D_s_team_join_title" "加入生还者团队" "[english]L4D_s_team_join_title" "JOINING THE SURVIVOR TEAM" "L4D_s_team_join_takeover_title" "正处于观看状态" "[english]L4D_s_team_join_takeover_title" "CURRENTLY SPECTATING" "L4D_s_team_join_subtitle" "选择可用的生还者" "[english]L4D_s_team_join_subtitle" "Select an available Survivor" "L4D_s_team_join_state_inactive" "(无效)" "[english]L4D_s_team_join_state_inactive" "(inactive)" "L4D_s_team_join_state_bot" "%s1(机器人)" "[english]L4D_s_team_join_state_bot" "%s1 (BOT)" "L4D_s_team_join_state_loading" "%s1(正在读取)" "[english]L4D_s_team_join_state_loading" "%s1 (LOADING)" "L4D_s_team_join_hour_played" "已玩了 1 小时" "[english]L4D_s_team_join_hour_played" "1 hour played" "L4D_s_team_join_hours_played" "已玩了 %s1 小时" "[english]L4D_s_team_join_hours_played" "%s1 hours played" "L4D_s_class_select_title" "选择生还者角色" "[english]L4D_s_class_select_title" "SURVIVOR CHARACTER SELECT" "L4D_s_team_full_title" "生还者团队人数已满" "[english]L4D_s_team_full_title" "SURVIVOR TEAM IS FULL" "L4D_s_team_full_subtitle" "生还者团队已有四个玩家" "[english]L4D_s_team_full_subtitle" "The Survivor team already has four players" "L4D_pz_team_full_title" "被感染者团队人数已满" "[english]L4D_pz_team_full_title" "INFECTED TEAM IS FULL" "L4D_pz_team_full_subtitle" "被感染者团队已有四个玩家" "[english]L4D_pz_team_full_subtitle" "The Infected team already has four players" "L4D_both_team_full_title" "两个团队人数都已满" "[english]L4D_both_team_full_title" "BOTH TEAMS ARE FULL" "L4D_both_team_full_subtitle" "两个团队都已有四个玩家" "[english]L4D_both_team_full_subtitle" "There are already four players on both teams" "L4D_team_menu_full" "完整" "[english]L4D_team_menu_full" "FULL" "L4D_Lobby_Title" "战役大厅" "[english]L4D_Lobby_Title" "CAMPAIGN LOBBY" "L4D_Lobby_Subtitle" "集结你的队伍来与丧尸群进行战斗" "[english]L4D_Lobby_Subtitle" "Gather your team to fight the Infected horde" "L4D_Lobby_Status_Waiting" "正在等待四个玩家加入" "[english]L4D_Lobby_Status_Waiting" "Waiting for four players to join" "L4D_Lobby_PlayerSlotAvailable" "有玩家空位" "[english]L4D_Lobby_PlayerSlotAvailable" "Player slot available" "L4D_Lobby_Button_StartGame" "开始游戏" "[english]L4D_Lobby_Button_StartGame" "START THE GAME" "L4D_Lobby_PlayerDropDown" "静音、发送消息或查看玩家的 Steam ID 页面。\n作为大厅厅长,你可以将其他玩家踢出大厅。" "[english]L4D_Lobby_PlayerDropDown" "Mute, send a message to, or view the Steam ID page of the player.\nAs a Lobby Leader you may kick the player from the lobby." "L4D_class_special_ability_title" "特殊能力:" "[english]L4D_class_special_ability_title" "SPECIAL ABILITY:" "L4D_class_primary_attack_title" "主要攻击方式:" "[english]L4D_class_primary_attack_title" "PRIMARY ATTACK:" "L4D_class_hunter_name" "HUNTER" "[english]L4D_class_hunter_name" "Hunter" "L4D_class_hunter_ability_text" "特殊能力:突袭\n跳跃很长距离,并突袭生还者致其受伤。" "[english]L4D_class_hunter_ability_text" "SPECIAL ABILITY: Pounce\nLeap great distances and pounce Survivors to damage." "L4D_class_boomer_name" "BOOMER" "[english]L4D_class_boomer_name" "Boomer" "L4D_class_boomer_ability_text" "特殊能力:呕吐\n往生还者身上呕吐胆汁以吸引僵尸群前来攻击。Boomer 死亡时会爆炸,能将胆汁喷洒到四周。" "[english]L4D_class_boomer_ability_text" "SPECIAL ABILITY: Vomit\nVomit bile on Survivors to attract the horde. Death results in an explosive shower of bile." "L4D_class_smoker_name" "SMOKER" "[english]L4D_class_smoker_name" "Smoker" "L4D_class_smoker_ability_text" "特殊能力:舌头捕抓\n使用舌头缠住生还者。利用突出物或障碍物进行掩护以捕抓那些疏于防范的生还者。" "[english]L4D_class_smoker_ability_text" "SPECIAL ABILITY: Tongue Snare\nConstrict Survivors with your tongue. Use elevation or obstacles to ensnare unsuspecting Survivors." "L4D_class_spitter_name" "SPITTER" "[english]L4D_class_spitter_name" "Spitter" "L4D_class_spitter_ability_text" "特殊能力:喷吐黏液\n喷吐有害黏液来将生还者彼此分开。" "[english]L4D_class_spitter_ability_text" "SPECIAL ABILITY: Spit\nSpew noxious waste to separate Survivors from one another." "L4D_class_charger_name" "CHARGER" "[english]L4D_class_charger_name" "Charger" "L4D_class_charger_ability_text" "特殊能力:冲锋\n抓住生还者并将其从队友身边带离。" "[english]L4D_class_charger_ability_text" "SPECIAL ABILITY: Charge\nGrab Survivors and carry them away from their team." "L4D_class_jockey_name" "JOCKEY" "[english]L4D_class_jockey_name" "Jockey" "L4D_class_jockey_ability_text" "特殊能力:跳跃乘骑\n扑到生还者身上并迫使他走到其他地方去。" "[english]L4D_class_jockey_ability_text" "SPECIAL ABILITY: Leap\nJump on Survivors and steer them into obstacles." "L4D_class_random_name" "随机" "[english]L4D_class_random_name" "Random" "L4D_class_random_ability_text" "在你每次重生时会随机选择一个种类。" "[english]L4D_class_random_ability_text" "Randomly selects a class each time you spawn." "L4D_class_tank_name" "TANK" "[english]L4D_class_tank_name" "Tank" "L4D_class_witch_name" "Witch" "[english]L4D_class_witch_name" "Witch" "L4D_class_infected_name" "被感染者" "[english]L4D_class_infected_name" "Infected" "L4D_class_hunter_player_name" "%s1 (Hunter)" "[english]L4D_class_hunter_player_name" "%s1 (Hunter)" "L4D_class_boomer_player_name" "%s1 (Boomer)" "[english]L4D_class_boomer_player_name" "%s1 (Boomer)" "L4D_class_smoker_player_name" "%s1 (Smoker)" "[english]L4D_class_smoker_player_name" "%s1 (Smoker)" "L4D_class_spitter_player_name" "%s1 (Spitter)" "[english]L4D_class_spitter_player_name" "%s1 (Spitter)" "L4D_class_charger_player_name" "%s1 (Charger)" "[english]L4D_class_charger_player_name" "%s1 (Charger)" "L4D_class_jokcey_player_name" "%s1 (Jockey)" "[english]L4D_class_jokcey_player_name" "%s1 (Jockey)" "L4D_class_tank_player_name" "%s1 (Tank)" "[english]L4D_class_tank_player_name" "%s1 (Tank)" "L4D_spectator_select_side" "选择要加入的团队" "[english]L4D_spectator_select_side" "SELECT A SIDE TO JOIN" "L4D_spectator_cant_change_teams" "无法更改团队" "[english]L4D_spectator_cant_change_teams" "UNABLE TO CHANGE TEAMS" "L4D_spectator_team_change_limit" "你已经达到了此地图所允许的最大团队更改次数。" "[english]L4D_spectator_team_change_limit" "You have reached the maximum number of team changes allowed for this map." "L4D_spectator_waiting_for_players" "你必须等到所有玩家全部载入。" "[english]L4D_spectator_waiting_for_players" "You must wait until all players have loaded." "L4D_spectator_team_on_team_game" "你无法在团队对抗游戏中更换团队。" "[english]L4D_spectator_team_on_team_game" "You cannot change teams in a team vs. team game." "L4D_s_bot_control_subtitle" "按住以扮演 %s1" "[english]L4D_s_bot_control_subtitle" "Press to play as %s1" "L4D_s_team_ready_title" "等待回合开始..." "[english]L4D_s_team_ready_title" "WAITING FOR ROUND TO START" "L4D_s_team_ready_subtitle" "做好准备迎接前面的危险旅程" "[english]L4D_s_team_ready_subtitle" "Gear up for the dangerous journey ahead" "L4D_s_team_ready_seconds_1" " 秒之后" "[english]L4D_s_team_ready_seconds_1" "SECONDS UNTIL" "L4D_s_team_ready_seconds_2" "回合开始" "[english]L4D_s_team_ready_seconds_2" "ROUND BEGINS" "L4D_s_team_ready_please_wait" "请等待你的队友" "[english]L4D_s_team_ready_please_wait" "PLEASE WAIT FOR YOUR TEAMMATES" "L4D_s_team_ready_playtest" "请等待所有玩家加入" "[english]L4D_s_team_ready_playtest" "PLEASE WAIT FOR ALL PLAYERS TO JOIN" "L4D_teammate_is_in_peril" "一个队友遇到了麻烦" "[english]L4D_teammate_is_in_peril" "A TEAMMATE IS IN TROUBLE" "L4D_teammate_is_in_peril_use" "按 %s1 按钮来查看队友" "[english]L4D_teammate_is_in_peril_use" "PRESS THE %s1 BUTTON TO SEE THEM" "L4D_teammate_is_in_peril_use_word" "使用" "[english]L4D_teammate_is_in_peril_use_word" "USE" "L4D_progress_reviving_friend" "正在救起队友" "[english]L4D_progress_reviving_friend" "REVIVING TEAMMATE" "L4D_progress_being_revived" "正在被队友救起" "[english]L4D_progress_being_revived" "BEING REVIVED" "L4D_progress_helping_friend_up" "正在帮助你的朋友起来" "[english]L4D_progress_helping_friend_up" "HELPING YOUR FRIEND UP" "L4D_progress_being_helped_up" "队友正在帮你起来" "[english]L4D_progress_being_helped_up" "BEING HELPED UP" "L4D_progress_heal" "正在治疗自己" "[english]L4D_progress_heal" "HEALING YOURSELF" "L4D_progress_heal_friend" "正在治疗队友" "[english]L4D_progress_heal_friend" "HEALING TEAMMATE" "L4D_progress_being_healed" "正在接受治疗" "[english]L4D_progress_being_healed" "BEING HEALED" "L4D_progress_reviving_player" "帮助你的人:%s1" "[english]L4D_progress_reviving_player" "Your savior: %s1" "L4D_progress_healing_player" "治疗你的人:%s1" "[english]L4D_progress_healing_player" "Your healer: %s1" "L4D_progress_healing_target" "你的治疗对象:%s1" "[english]L4D_progress_healing_target" "Your target: %s1" "L4D_progress_giving_ammo" "给予弹药" "[english]L4D_progress_giving_ammo" "GIVING AMMO" "L4D_progress_giving_ammo_to_self" "打开弹药包" "[english]L4D_progress_giving_ammo_to_self" "OPENING AMMO PACK" "L4D_progress_being_given_ammo" "获取弹药" "[english]L4D_progress_being_given_ammo" "GETTING AMMO" "L4D_progress_giving_ammo_target" "你正将弹药给予:%s1" "[english]L4D_progress_giving_ammo_target" "Your target: %s1" "L4D_progress_defibrillator" "使用心脏除颤器" "[english]L4D_progress_defibrillator" "USING DEFIBRILLATOR" "L4D_progress_defibrillator_target" "你救助的对象:%s1" "[english]L4D_progress_defibrillator_target" "Your target: %s1" "L4D_progress_open_upgrade_pack_incendiary" "正在部署燃烧弹" "[english]L4D_progress_open_upgrade_pack_incendiary" "DEPLOYING INCENDIARY AMMO" "L4D_progress_open_upgrade_pack_explosive" "正在部署高爆弹" "[english]L4D_progress_open_upgrade_pack_explosive" "DEPLOYING EXPLOSIVE AMMO" "L4D_progress_using_gas_can" "正在添加燃料" "[english]L4D_progress_using_gas_can" "POURING FUEL" "L4D_progress_using_cola_bottles" "正在拿起可乐瓶" "[english]L4D_progress_using_cola_bottles" "ATTACHING COLA BOTTLES" "L4D_progress_using_cola_bottles_alt1" "运输可乐瓶" "[english]L4D_progress_using_cola_bottles_alt1" "DELIVERING COLA BOTTLES" "L4D_progress_using_cola_bottles_alt2" "提供可乐瓶" "[english]L4D_progress_using_cola_bottles_alt2" "SUPPLYING COLA BOTTLES" "L4D_btn_ok" "确定" "[english]L4D_btn_ok" "OK" "L4D_btn_select" "选择" "[english]L4D_btn_select" "SELECT" "L4D_btn_cancel" "取消" "[english]L4D_btn_cancel" "CANCEL" "L4D_btn_spectate" "观看" "[english]L4D_btn_spectate" "SPECTATE" "L4D_btn_continue" "继续" "[english]L4D_btn_continue" "CONTINUE" "L4D_btn_dont_show_again" "不要再显示此信息" "[english]L4D_btn_dont_show_again" "Don't show me this again" "L4D_btn_dont_show_hunter_again" "不要再显示 Hunter 信息" "[english]L4D_btn_dont_show_hunter_again" "Don't show me Hunter info again" "L4D_btn_dont_show_smoker_again" "不要再显示 Smoker 信息" "[english]L4D_btn_dont_show_smoker_again" "Don't show me Smoker info again" "L4D_btn_dont_show_boomer_again" "不要再显示 Boomer 信息" "[english]L4D_btn_dont_show_boomer_again" "Don't show me Boomer info again" "L4D_btn_dont_show_spitter_again" "不要再显示 Spitter 信息" "[english]L4D_btn_dont_show_spitter_again" "Don't show me Spitter info again" "L4D_btn_dont_show_charger_again" "不要再显示 Charger 信息" "[english]L4D_btn_dont_show_charger_again" "Don't show me Charger info again" "L4D_btn_dont_show_jockey_again" "不要再显示 Jockey 信息" "[english]L4D_btn_dont_show_jockey_again" "Don't show me Jockey info again" "L4D_btn_play_survivor" "扮演生还者" "[english]L4D_btn_play_survivor" "PLAY AS A SURVIVOR" "L4D_btn_play_infected" "扮演被感染者" "[english]L4D_btn_play_infected" "PLAY AS AN INFECTED" "L4D_HIT_ASSIST_ATTACK" "%s1 在 %s3 的帮助下攻击 %s2" "[english]L4D_HIT_ASSIST_ATTACK" "%s1 hit %s2, assisted by %s3" "L4D_HIT_ATTACK" "%s1 攻击 %s2" "[english]L4D_HIT_ATTACK" "%s1 hit %s2" "L4D_HIT_ASSIST" "%s1 帮助攻击 %s2" "[english]L4D_HIT_ASSIST" "%s1 assisted against %s2" "L4D_HIT_PUSH_ASSIST_ATTACK" "%s1 在 %s3 的帮助下攻击 %s2" "[english]L4D_HIT_PUSH_ASSIST_ATTACK" "%s1 pushed %s2, assisted by %s3" "L4D_HIT_PUSH_ATTACK" "%s1 攻击 %s2" "[english]L4D_HIT_PUSH_ATTACK" "%s1 pushed %s2" "L4D_HIT_POUNCE_ATTACK" "%s1 突袭 %s2,伤害为 %s3" "[english]L4D_HIT_POUNCE_ATTACK" "%s1 pounced %s2 for %s3 damage" "L4D_INCAPACITATE" "%s1 制服 %s2" "[english]L4D_INCAPACITATE" "%s1 incapacitated %s2" "L4D_INCAPACITATE_ASSIST" "%s1 帮助制服 %s2" "[english]L4D_INCAPACITATE_ASSIST" "%s1 assisted incapacitating %s2" "L4D_KILLED" "%s1 杀死了 %s2" "[english]L4D_KILLED" "%s1 killed %s2" "L4D_KILLED_HUNTER" "%s1 杀死了 Hunter" "[english]L4D_KILLED_HUNTER" "%s1 killed a Hunter" "L4D_KILLED_BOOMER" "%s1 杀死了 Boomer" "[english]L4D_KILLED_BOOMER" "%s1 killed a Boomer" "L4D_KILLED_SMOKER" "%s1 杀死了 Smoker" "[english]L4D_KILLED_SMOKER" "%s1 killed a Smoker" "L4D_KILLED_SPITTER" "%s1 杀死了 Spitter" "[english]L4D_KILLED_SPITTER" "%s1 killed a Spitter" "L4D_KILLED_CHARGER" "%s1 杀死了 Charger" "[english]L4D_KILLED_CHARGER" "%s1 killed a Charger" "L4D_KILLED_JOCKEY" "%s1 杀死了 Jockey" "[english]L4D_KILLED_JOCKEY" "%s1 killed a Jockey" "L4D_DEFIBRILLATOR_USED" "%s1 将 %s2 从死亡边缘拯救了回来" "[english]L4D_DEFIBRILLATOR_USED" "%s1 brought %s2 back from the dead" "L4D_SCAVENGE_DESTROY_GASCAN" "%s1 摧毁了一个汽油桶" "[english]L4D_SCAVENGE_DESTROY_GASCAN" "%s1 destroyed a gas can" "L4D_VS_REACHED_MARKER" "生还者已完成了 %s1% 路程!" "[english]L4D_VS_REACHED_MARKER" "The Survivors have made it %s1% of the way!" "L4D_Z_Tip_TANK_FRUSTRATED" "Tank 不能等待,它必须进行攻击!\n您已失去此 Tank 的控制权。" "[english]L4D_Z_Tip_TANK_FRUSTRATED" "A Tank cannot wait—it must attack!\nYou have lost control of this Tank." "L4D_Z_Tip_RELOCATED_CLOSER_TO_SURVIVORS" "制作人已将您移近生还者" "[english]L4D_Z_Tip_RELOCATED_CLOSER_TO_SURVIVORS" "The Director has moved you closer to the Survivors" "L4D_Scenario_Restart" "重新开始战役..." "[english]L4D_Scenario_Restart" "Restarting the scenario..." "L4D_Scenario_Survivors_Dead" "生还者已被制服" "[english]L4D_Scenario_Survivors_Dead" "The Survivors have been overwhelmed" "L4D_Scenario_Finale_Death_Message" "...但您的队友仍然可以逃脱" "[english]L4D_Scenario_Finale_Death_Message" "...but your teammates can still escape" "L4D_Scenario_Radio_Destroyed" "无线电已被破坏" "[english]L4D_Scenario_Radio_Destroyed" "The radio has been destroyed" "L4D_Scenario_Finale_Won" "生还者已逃脱!" "[english]L4D_Scenario_Finale_Won" "The Survivors have escaped!" "L4D_OnAwardSaved" "%s1 救了 %s2" "[english]L4D_OnAwardSaved" "%s1 saved %s2" "L4D_OnAwardSharing" "%s1 将生命值给 %s2" "[english]L4D_OnAwardSharing" "%s1 gave health to %s2" "L4D_OnAwardSharingAdrenaline" "%s1 将生命肾上腺素给了 %s2" "[english]L4D_OnAwardSharingAdrenaline" "%s1 gave adrenaline to %s2" "L4D_OnAwardProtector" "%s1 保护了 %s2" "[english]L4D_OnAwardProtector" "%s1 protected %s2" "L4D_OnAwardRescuer" "%s1 解救了 %s2" "[english]L4D_OnAwardRescuer" "%s1 rescued %s2" "L4D_OnAwardMedic" "%s1 治愈了 %s2" "[english]L4D_OnAwardMedic" "%s1 healed %s2" "L4D_TankRangeCull" "所有生还者\n都离得太远。\n靠近他们,否则您很快会被杀死..." "[english]L4D_TankRangeCull" "All of the Survivors\nare too far away.\nGet close or be killed soon..." "L4D_ZombieRangeCull" "所有生还者\n都离得太远。\n靠近他们,否则会把您移近他们..." "[english]L4D_ZombieRangeCull" "All of the Survivors\nare too far away.\nGet close or be moved closer..." "L4D_ZombieFinaleStart" "在生还者获救前将其杀死" "[english]L4D_ZombieFinaleStart" "Kill the Survivors before they are rescued" "L4D_ZombieGoal" "阻止生还者去安全的地方" "[english]L4D_ZombieGoal" "Prevent the Survivors from reaching safety" "L4D_ZombieCheckPointDoor" "无法打破安全室的门。 要另找出路。" "[english]L4D_ZombieCheckPointDoor" "You can't break down safe room doors. Find a way around." "L4D_Zombie_UI_Press" "按 " "[english]L4D_Zombie_UI_Press" "Press " "L4D_Zombie_UI_Not_Bound" "< not bound >" "[english]L4D_Zombie_UI_Not_Bound" "< not bound >" "L4D_Zombie_UI_Become" " 可变成 " "[english]L4D_Zombie_UI_Become" " to become the " "L4D_Zombie_UI_Tank" "Tank" "[english]L4D_Zombie_UI_Tank" "TANK" "L4D_Zombie_UI_Will_Become" "您将在 " "[english]L4D_Zombie_UI_Will_Become" "You will become a " "L4D_Zombie_UI_One_Second" " 1 秒内变成" "[english]L4D_Zombie_UI_One_Second" " in 1 second" "L4D_Zombie_UI_Are_Become" "您将在 秒 " "[english]L4D_Zombie_UI_Are_Become" "You are becoming " "L4D_Zombie_UI_In" " 内" "[english]L4D_Zombie_UI_In" " in" "L4D_Zombie_UI_Seconds" "变成" "[english]L4D_Zombie_UI_Seconds" "seconds" "L4D_Zombie_UI_Become_This" " Tank " "[english]L4D_Zombie_UI_Become_This" " to become this " "L4D_Zombie_UI_Too_Far" "离生还者太远" "[english]L4D_Zombie_UI_Too_Far" "TOO FAR FROM THE SURVIVORS" "L4D_Zombie_UI_Being_Moved_Closer" "您正在靠近生还者..." "[english]L4D_Zombie_UI_Being_Moved_Closer" "You are being moved closer to the Survivors..." "L4D_Zombie_UI_To_Be_Moved" "靠近生还者" "[english]L4D_Zombie_UI_To_Be_Moved" "Move closer to the Survivors" "L4D_Zombie_UI_BadPlace" "不能在这儿重生" "[english]L4D_Zombie_UI_BadPlace" "Can't spawn here" "L4D_Zombie_UI_Wait_For_Tank" "正在等待 Tank 战争终结..." "[english]L4D_Zombie_UI_Wait_For_Tank" "Waiting for Tank battle conclusion..." "L4D_Zombie_UI_Spawn_Disabled" "重生能力已被禁用..." "[english]L4D_Zombie_UI_Spawn_Disabled" "Spawning has been disabled..." "L4D_Zombie_UI_Wait_For_Finale" "正在等待最后一局开始..." "[english]L4D_Zombie_UI_Wait_For_Finale" "Waiting for the finale to begin..." "L4D_Zombie_UI_Wait_For_Stampede" "正在等待被感染者的下一次惊跑..." "[english]L4D_Zombie_UI_Wait_For_Stampede" "Waiting for the next stampede of Infected..." "L4D_Zombie_UI_Survivor_Escaped" "生还者已逃脱..." "[english]L4D_Zombie_UI_Survivor_Escaped" "The Survivors have escaped..." "L4D_Zombie_UI_Wait_For_Survivors" "正在等待生还者..." "[english]L4D_Zombie_UI_Wait_For_Survivors" "Waiting for Survivors..." "L4D_Zombie_UI_Wait_For_Scrimmage" "正在等待生还者穿越混战线..." "[english]L4D_Zombie_UI_Wait_For_Scrimmage" "Waiting for a Survivor to cross the line of scrimmage..." "L4D_Zombie_UI_Enter_Spawn_Mode" "您将在 秒内进入重生模式" "[english]L4D_Zombie_UI_Enter_Spawn_Mode" "You will enter Spawn Mode in" "L4D_Zombie_UI_Spawn_In_Second" "您将在 1 秒内进入重生模式" "[english]L4D_Zombie_UI_Spawn_In_Second" "You will enter Spawn Mode in 1 second" "L4D_Zombie_UI_Entering_Spawn" "正在进入重生模式..." "[english]L4D_Zombie_UI_Entering_Spawn" "Entering Spawn Mode..." "L4D_Zombie_UI_Director_TimeOut" "制作人要求暂停..." "[english]L4D_Zombie_UI_Director_TimeOut" "The Director has called a time-out..." "L4D_Zombie_UI_Wait_For_Safe_Area" "正在等待生还者离开安全区域..." "[english]L4D_Zombie_UI_Wait_For_Safe_Area" "Waiting for the Survivors to leave the safe area..." "L4D_Zombie_UI_Get_Ready_For_Spawn" "准备..." "[english]L4D_Zombie_UI_Get_Ready_For_Spawn" "Get ready..." "L4D_Zombie_UI_Invalid" "[无效]" "[english]L4D_Zombie_UI_Invalid" "[INVALID]" "L4D_Zombie_UI_Press_Fire_To_Play" "按下即可开始游戏" "[english]L4D_Zombie_UI_Press_Fire_To_Play" "Press to play" "L4D_Zombie_UI_Action" "准备好重生" "[english]L4D_Zombie_UI_Action" "Ready to spawn" "L4D_ReportScreen_Performance" "团队成绩:" "[english]L4D_ReportScreen_Performance" "Team Performance:" "L4D_ReportScreen_Title_Safe" "我们安全了... 暂时。" "[english]L4D_ReportScreen_Title_Safe" "We're safe... for now." "L4D_Hour" "小时" "[english]L4D_Hour" "hour" "L4D_Hours" "小时" "[english]L4D_Hours" "hours" "L4D_Minute" "分钟" "[english]L4D_Minute" "minute" "L4D_Minutes" "分钟" "[english]L4D_Minutes" "minutes" "L4D_MissionTime_Format_Hours" "%s1 小时,%s2 分钟" "[english]L4D_MissionTime_Format_Hours" "%s1 hours, %s2 minutes" "L4D_Gameplay_Stats" "游戏统计" "[english]L4D_Gameplay_Stats" "Gameplay Stats" "L4D_Stat_Mission_Time" "战役总时间" "[english]L4D_Stat_Mission_Time" "Total campaign time" "L4D_Stat_Time_Played" "游戏总时间" "[english]L4D_Stat_Time_Played" "Total time played" "L4D_Stat_Favorite_Mission" "最喜欢的战役" "[english]L4D_Stat_Favorite_Mission" "Favorite campaign" "L4D_Stat_Favorite_Weapon" "最喜欢的武器" "[english]L4D_Stat_Favorite_Weapon" "Favorite weapon" "L4D_Stat_Achievements_Earned" "获得的成就" [$WIN32] "[english]L4D_Stat_Achievements_Earned" "Achievements earned" "L4D_Stat_Achievements_Earned" "获得的成就" [$X360] "[english]L4D_Stat_Achievements_Earned" "Achievements earned" "L4D_Stat_Restarts" "重新启动的次数" "[english]L4D_Stat_Restarts" "Number of times restarted" "L4D_Stat_Tagline" "此章节中共有 %s1 个僵尸伤亡。" "[english]L4D_Stat_Tagline" "%s1 zombies were harmed in the making of this film." "L4D_Highlight_LeastFriendlyFire" "最小心的队友:" "[english]L4D_Highlight_LeastFriendlyFire" "MOST CAREFUL TEAMMATE:" "L4D_Highlight_MostSpecialsKilled" "特殊杀手:" "[english]L4D_Highlight_MostSpecialsKilled" "SPECIAL KILLER:" "L4D_Highlight_MostHeals" "团队救护:" "[english]L4D_Highlight_MostHeals" "TEAM MEDIC:" "L4D_Highlight_MostSaves" "最佳救助者:" "[english]L4D_Highlight_MostSaves" "GREATEST SAVIOR:" "L4D_Highlight_LeastDamageTaken" "受伤最轻者:" "[english]L4D_Highlight_LeastDamageTaken" "LEAST DAMAGE TAKEN:" "L4D_Highlight_LeastIncaps" "被制服次数最少者:" "[english]L4D_Highlight_LeastIncaps" "FEWEST INCAPS:" "L4D_Highlight_MostDamageToTank" "Tank 杀手:" "[english]L4D_Highlight_MostDamageToTank" "TANK SLAYER:" "L4D_Highlight_MostDamageToWitch" "WITCH 杀手:" "[english]L4D_Highlight_MostDamageToWitch" "WITCH HUNTER:" "L4D_Highlight_MostAccurate" "神枪手:" "[english]L4D_Highlight_MostAccurate" "SHARPSHOOTER:" "L4D_Highlight_MostHeadshots" "猎头者:" "[english]L4D_Highlight_MostHeadshots" "HEADHUNTER:" "L4D_Highlight_MostInfectedKilled" "一般防卫:" "[english]L4D_Highlight_MostInfectedKilled" "GENERAL DEFENSE:" "L4D_HIghlight_MostProtects" "保护者:" "[english]L4D_HIghlight_MostProtects" "PROTECTOR:" "L4D_Highlight_MostMeleeKills" "格斗专家:" "[english]L4D_Highlight_MostMeleeKills" "MELEE FIGHTER:" "L4D_Highlight_LeastFriendlyFire_Desc" "意外向队友射击的次数最少" "[english]L4D_Highlight_LeastFriendlyFire_Desc" "Fewest friendly fire incidents" "L4D_Highlight_MostSpecialsKilled_Desc" "杀死了最多的特殊感染者" "[english]L4D_Highlight_MostSpecialsKilled_Desc" "Killed the most Special Infected" "L4D_Highlight_MostHeals_Desc" "治愈了最多队友" "[english]L4D_Highlight_MostHeals_Desc" "Healed the most teammates" "L4D_Highlight_MostSaves_Desc" "救起了最多队友" "[english]L4D_Highlight_MostSaves_Desc" "Revived the most teammates" "L4D_Highlight_LeastDamageTaken_Desc" "受伤程度最小" "[english]L4D_Highlight_LeastDamageTaken_Desc" "Took the least amount of damage" "L4D_Highlight_LeastIncaps_Desc" "被制服的次数最少" "[english]L4D_Highlight_LeastIncaps_Desc" "Was incapacitated the least number of times" "L4D_Highlight_MostDamageToTank_Desc" "对 Tank 造成了最多伤害" "[english]L4D_Highlight_MostDamageToTank_Desc" "Did the most damage to the Tank" "L4D_Highlight_MostDamageToWitch_Desc" "对 Witch 造成了最多伤害" "[english]L4D_Highlight_MostDamageToWitch_Desc" "Did the most damage to the Witch" "L4D_Highlight_MostAccurate_Desc" "最高准确度" "[english]L4D_Highlight_MostAccurate_Desc" "Highest level of accuracy" "L4D_Highlight_MostHeadshots_Desc" "命中头部总次数" "[english]L4D_Highlight_MostHeadshots_Desc" "Total Headshots" "L4D_Highlight_MostInfectedKilled_Desc" "感染者克星" "[english]L4D_Highlight_MostInfectedKilled_Desc" "Killed the most Infected" "L4D_Highlight_MostProtects_Desc" "保护了最多的队友" "[english]L4D_Highlight_MostProtects_Desc" "Protected the most teammates" "L4D_Highlight_MostMeleeKills_Desc" "最多近战武器击杀" "[english]L4D_Highlight_MostMeleeKills_Desc" "Most kills with a melee weapon" "L4D_Highlight_MostDeaths_Desc" "死亡数" "[english]L4D_Highlight_MostDeaths_Desc" "Deaths" "L4D_Highlight_Incaps_Desc" "被制服的次数" "[english]L4D_Highlight_Incaps_Desc" "Number of times incapacitated" "L4D_Highlight_MedkitsUsed_Desc" "使用的急救包" "[english]L4D_Highlight_MedkitsUsed_Desc" "First aid kits used" "L4D_Highlight_PillsUsed_Desc" "已使用的止痛药" "[english]L4D_Highlight_PillsUsed_Desc" "Pain pills used" "L4D_Highlight_PipebombsUsed_Desc" "使用的土制炸药" "[english]L4D_Highlight_PipebombsUsed_Desc" "Pipe bombs used" "L4D_Highlight_MolotovsUsed_Desc" "已使用的燃烧瓶" "[english]L4D_Highlight_MolotovsUsed_Desc" "Molotovs used" "L4D_Highlight_BoomerBilesUsed_Desc" "使用的胆汁罐" "[english]L4D_Highlight_BoomerBilesUsed_Desc" "Bile jars used" "L4D_Highlight_AdrenalinesUsed_Desc" "使用的肾上腺素注射器" "[english]L4D_Highlight_AdrenalinesUsed_Desc" "Adrenaline shots used" "L4D_Highlight_DefibrillatorsUsed_Desc" "使用的电击器" "[english]L4D_Highlight_DefibrillatorsUsed_Desc" "Defibrillators used" "L4D_Highlight_MeleeKills_Desc" "近距离屠杀" "[english]L4D_Highlight_MeleeKills_Desc" "Melee kills" "L4D_Highlight_HuntersKilled_Desc" "杀死的 Hunter 数" "[english]L4D_Highlight_HuntersKilled_Desc" "Hunters killed" "L4D_Highlight_BoomersKilled_Desc" "杀死的 Boomer 数" "[english]L4D_Highlight_BoomersKilled_Desc" "Boomers killed" "L4D_Highlight_SmokersKilled_Desc" "杀死的 Smoker 数" "[english]L4D_Highlight_SmokersKilled_Desc" "Smokers killed" "L4D_Highlight_ChargersKilled_Desc" "杀死的 Charger 数" "[english]L4D_Highlight_ChargersKilled_Desc" "Chargers killed" "L4D_Highlight_JockeysKilled_Desc" "杀死的 Jockey 数" "[english]L4D_Highlight_JockeysKilled_Desc" "Jockeys killed" "L4D_Highlight_SpittersKilled_Desc" "杀死的 Spitter 数" "[english]L4D_Highlight_SpittersKilled_Desc" "Spitters killed" "L4D_Highlight_TanksKilled_Desc" "杀死的 Tank 数" "[english]L4D_Highlight_TanksKilled_Desc" "Tanks killed" "L4D_Highlight_WitchesKilled_Desc" "杀死的 Witch 数" "[english]L4D_Highlight_WitchesKilled_Desc" "Witches killed" "L4D_Highlight_MostCommonInfectedKilled_Desc" "杀死的普通被感染者数" "[english]L4D_Highlight_MostCommonInfectedKilled_Desc" "Common Infected killed" "L4D_Highlight_WitchDisturbances_Desc" "对 witch 造成最大扰乱" "[english]L4D_Highlight_WitchDisturbances_Desc" "Disturbed the Witch the most" "L4D_Highlight_GavePills_Desc" "共享了最多止痛药" "[english]L4D_Highlight_GavePills_Desc" "Shared the most pain pills" "L4D_Highlight_Accuracy_Desc" "整体准确度" "[english]L4D_Highlight_Accuracy_Desc" "Overall accuracy" "L4D_Highlight_HeadshotPercent_Desc" "命中头部次数(所有击中的百分比)" "[english]L4D_Highlight_HeadshotPercent_Desc" "Headshots (percentage of all hits)" "L4D_Highlight_KillsPerMinute_Desc" "平均每分钟杀死的被感染者" "[english]L4D_Highlight_KillsPerMinute_Desc" "Average number of Infected killed per minute" "L4D_Highlight_MostDamage" "总伤害:" "[english]L4D_Highlight_MostDamage" "TOTAL DAMAGE:" "L4D_Highlight_MostIncaps" "最强制服者:" "[english]L4D_Highlight_MostIncaps" "MOST INCAPS:" "L4D_Highlight_MostTankDamage" "TANK 伤害:" "[english]L4D_Highlight_MostTankDamage" "TANK DAMAGE:" "L4D_Highlight_MostHunterDamage" "HUNTER 伤害:" "[english]L4D_Highlight_MostHunterDamage" "HUNTER DAMAGE:" "L4D_Highlight_MostSmokerDamage" "SMOKER 伤害:" "[english]L4D_Highlight_MostSmokerDamage" "SMOKER DAMAGE:" "L4D_Highlight_MostBoomerDamage" "BOOMER 伤害:" "[english]L4D_Highlight_MostBoomerDamage" "BOOMER DAMAGE:" "L4D_Highlight_MostSpitterDamage" "SPITTER 伤害:" "[english]L4D_Highlight_MostSpitterDamage" "SPITTER DAMAGE:" "L4D_Highlight_MostChargerDamage" "CHARGER 伤害:" "[english]L4D_Highlight_MostChargerDamage" "CHARGER DAMAGE:" "L4D_Highlight_MostJockeyDamage" "JOCKEY 伤害:" "[english]L4D_Highlight_MostJockeyDamage" "JOCKEY DAMAGE:" "L4D_Highlight_MostKills" "生还者杀手:" "[english]L4D_Highlight_MostKills" "PLAYER KILLER:" "L4D_Highlight_MostPounces" "HUNTER 突袭:" "[english]L4D_Highlight_MostPounces" "HUNTER POUNCES:" "L4D_Highlight_MostPushes" "HUNTER 逼退:" "[english]L4D_Highlight_MostPushes" "HUNTER PUSHES:" "L4D_Highlight_MostTankPunches" "TANK 撞击:" "[english]L4D_Highlight_MostTankPunches" "TANK PUNCHES:" "L4D_Highlight_MostTankThrows" "TANK 投掷:" "[english]L4D_Highlight_MostTankThrows" "TANK THROWS:" "L4D_Highlight_MostHung" "被缠住的生还者:" "[english]L4D_Highlight_MostHung" "SURVIVORS CONSTRICTED:" "L4D_Highlight_MostPulled" "被拖拉的生还者:" "[english]L4D_Highlight_MostPulled" "SURVIVORS DRAGGED:" "L4D_Highlight_MostBombed" "BOOMER 炸弹:" "[english]L4D_Highlight_MostBombed" "BOOMER BOMBS:" "L4D_Highlight_MostVomited" "擅长呕吐者:" "[english]L4D_Highlight_MostVomited" "MOST VOMIT:" "L4D_Highlight_MostDamage_Desc" "对生还者造成了最多伤害" "[english]L4D_Highlight_MostDamage_Desc" "Did the most damage to the Survivors" "L4D_Highlight_MostIncaps_Desc" "制服了最多生还者" "[english]L4D_Highlight_MostIncaps_Desc" "Incapacitated the most Survivors" "L4D_Highlight_MostTankDamage_Desc" "扮演 Tank 造成最多伤害" "[english]L4D_Highlight_MostTankDamage_Desc" "Did the most damage as a Tank" "L4D_Highlight_MostHunterDamage_Desc" "扮演 Hunter 造成最多伤害" "[english]L4D_Highlight_MostHunterDamage_Desc" "Did the most damage as a Hunter" "L4D_Highlight_MostSmokerDamage_Desc" "扮演 Smoker 造成最多伤害" "[english]L4D_Highlight_MostSmokerDamage_Desc" "Did the most damage as a Smoker" "L4D_Highlight_MostBoomerDamage_Desc" "扮演 Boomer 造成最多伤害" "[english]L4D_Highlight_MostBoomerDamage_Desc" "Did the most damage as a Boomer" "L4D_Highlight_MostSpitterDamage_Desc" "扮演 Spitter 造成最多伤害" "[english]L4D_Highlight_MostSpitterDamage_Desc" "Did the most damage as a Spitter" "L4D_Highlight_MostChargerDamage_Desc" "扮演 Charger 造成最多伤害" "[english]L4D_Highlight_MostChargerDamage_Desc" "Did the most damage as a Charger" "L4D_Highlight_MostJockeyDamage_Desc" "扮演 Jockey 造成最多伤害" "[english]L4D_Highlight_MostJockeyDamage_Desc" "Did the most damage as a Jockey" "L4D_Highlight_MostKills_Desc" "杀死最多生还者" "[english]L4D_Highlight_MostKills_Desc" "Killed the most Survivors" "L4D_Highlight_MostPounces_Desc" "突袭最多生还者" "[english]L4D_Highlight_MostPounces_Desc" "Pounced the most Survivors" "L4D_Highlight_MostPushes_Desc" "逼退最多生还者" "[english]L4D_Highlight_MostPushes_Desc" "Pushed the most Survivors" "L4D_Highlight_MostTankPunches_Desc" "扮演 Tank 重击最多生还者" "[english]L4D_Highlight_MostTankPunches_Desc" "Punched the most Survivors as a Tank" "L4D_Highlight_MostTankThrows_Desc" "通过投掷击中最多生还者" "[english]L4D_Highlight_MostTankThrows_Desc" "Hit the most Survivors with thrown objects" "L4D_Highlight_MostHung_Desc" "缠住了最多生还者" "[english]L4D_Highlight_MostHung_Desc" "Constricted the most Survivors" "L4D_Highlight_MostPulled_Desc" "拖拉最多生还者" "[english]L4D_Highlight_MostPulled_Desc" "Dragged the most Survivors" "L4D_Highlight_MostBombed_Desc" "使用炸药攻击了最多生还者" "[english]L4D_Highlight_MostBombed_Desc" "Exploded on the most Survivors" "L4D_Highlight_MostVomited_Desc" "使最多生还者沾到了呕吐物" "[english]L4D_Highlight_MostVomited_Desc" "Vomited on the most Survivors" "L4D_Highlight_Best_Hunter_Pounce" "最佳 HUNTER 突袭:" "[english]L4D_Highlight_Best_Hunter_Pounce" "MOST DAMAGING POUNCE:" "L4D_Highlight_Best_Smoker_Pull" "最远 SMOKER 拖拽:" "[english]L4D_Highlight_Best_Smoker_Pull" "LONGEST SMOKER PULL:" "L4D_Highlight_Most_Boomer_Victims" "最多呕吐物命中:" "[english]L4D_Highlight_Most_Boomer_Victims" "MOST VOMIT VICTIMS:" "L4D_Highlight_Most_Jockey_Rides" "最远 JOCKEY 骑乘:" "[english]L4D_Highlight_Most_Jockey_Rides" "LONGEST JOCKEY RIDE:" "L4D_Highlight_Most_Charges" "被冲锋的生还者:" "[english]L4D_Highlight_Most_Charges" "MOST SURVIVORS CHARGED:" "L4D_Highlight_Best_Hunter_Pounce_Desc" "单次 Hunter 突袭造成最多伤害" "[english]L4D_Highlight_Best_Hunter_Pounce_Desc" "Most damage on a single Hunter pounce" "L4D_Highlight_Best_Smoker_Pull_Desc" "最远的单次 Smoker 拖拽" "[english]L4D_Highlight_Best_Smoker_Pull_Desc" "Longest single Smoker pull" "L4D_Highlight_Most_Boomer_Victims_Desc" "用呕吐物击中最多生还者" "[english]L4D_Highlight_Most_Boomer_Victims_Desc" "Hit the most Survivors with Vomit" "L4D_Highlight_Most_Jockey_Rides_Desc" "最远的单次 Jockey 骑乘" "[english]L4D_Highlight_Most_Jockey_Rides_Desc" "Longest single Jockey ride" "L4D_Highlight_Most_Charges_Desc" "冲锋最多生还者" "[english]L4D_Highlight_Most_Charges_Desc" "Charged the most Survivors" "L4D_Gender_CEDA" "CEDA 特工" "[english]L4D_Gender_CEDA" "CEDA Agent" "L4D_Gender_Crawler" "泥人" "[english]L4D_Gender_Crawler" "Mudman" "L4D_Gender_Undistractable" "建筑工人" "[english]L4D_Gender_Undistractable" "Construction Worker" "L4D_Gender_Fallen" "堕落的生还者" "[english]L4D_Gender_Fallen" "Fallen Survivor" "L4D_Gender_Riot_Control" "防暴警察" "[english]L4D_Gender_Riot_Control" "Riot Officer" "L4D_Gender_Clown" "小丑" "[english]L4D_Gender_Clown" "Clown" "L4D_Melee_Baseball_Bat" "棒球球棒" "[english]L4D_Melee_Baseball_Bat" "Baseball Bat" "L4D_Melee_Cricket_Bat" "板球拍" "[english]L4D_Melee_Cricket_Bat" "Cricket Bat" "L4D_Melee_Crowbar" "撬棒" "[english]L4D_Melee_Crowbar" "Crowbar" "L4D_Melee_Electric_Guitar" "电吉他" "[english]L4D_Melee_Electric_Guitar" "Electric Guitar" "L4D_Melee_FireAxe" "消防斧" "[english]L4D_Melee_FireAxe" "Fireaxe" "L4D_Melee_Frying_Pan" "平底锅" "[english]L4D_Melee_Frying_Pan" "Frying Pan" "L4D_Melee_Katana" "武士刀" "[english]L4D_Melee_Katana" "Katana" "L4D_Melee_Machete" "弯刀" "[english]L4D_Melee_Machete" "Machete" "L4D_Melee_Tonfa" "警棍" "[english]L4D_Melee_Tonfa" "Tonfa" "ACH_SURVIVE_MALL_NAME" "砍价机器" "[english]ACH_SURVIVE_MALL_NAME" "PRICE CHOPPER" "ACH_SURVIVE_MALL_DESC" "在死亡中心战役中成功逃脱。" "[english]ACH_SURVIVE_MALL_DESC" "Survive the Dead Center campaign." "ACH_SURVIVE_ROAD_NAME" "午夜骑士" "[english]ACH_SURVIVE_ROAD_NAME" "MIDNIGHT RIDER" "ACH_SURVIVE_ROAD_DESC" "在黑色狂欢节战役中成功逃脱。" "[english]ACH_SURVIVE_ROAD_DESC" "Survive the Dark Carnival campaign." "ACH_SURVIVE_SWAMP_NAME" "沼泽猎手" "[english]ACH_SURVIVE_SWAMP_NAME" "RAGIN' CAJUN" "ACH_SURVIVE_SWAMP_DESC" "在沼泽激战战役中成功逃脱。" "[english]ACH_SURVIVE_SWAMP_DESC" "Survive the Swamp Fever campaign." "ACH_SURVIVE_TOWN_NAME" "气象专家" "[english]ACH_SURVIVE_TOWN_NAME" "WEATHERMAN" "ACH_SURVIVE_TOWN_DESC" "在暴风骤雨战役中成功逃脱。" "[english]ACH_SURVIVE_TOWN_DESC" "Survive the Hard Rain campaign." "ACH_SURVIVE_BRIDGE_NAME" "桥梁焚烧者" "[english]ACH_SURVIVE_BRIDGE_NAME" "BRIDGE BURNER" "ACH_SURVIVE_BRIDGE_DESC" "在教区战役中成功逃脱。" "[english]ACH_SURVIVE_BRIDGE_DESC" "Survive the Parish campaign." "ACH_BEAT_CAMPAIGNS_EXPERT_MODE_NAME" "有待证明" "[english]ACH_BEAT_CAMPAIGNS_EXPERT_MODE_NAME" "STILL SOMETHING TO PROVE" "ACH_BEAT_CAMPAIGNS_EXPERT_MODE_DESC" "在专家难度下完成所有五个战役。" "[english]ACH_BEAT_CAMPAIGNS_EXPERT_MODE_DESC" "Survive all campaigns on Expert." "ACH_SURVIVE_EXPERT_REALISM_NAME" "真正的交易" "[english]ACH_SURVIVE_EXPERT_REALISM_NAME" "THE REAL DEAL" "ACH_SURVIVE_EXPERT_REALISM_DESC" "启用写实模式的情况下取得一场专家级战役的胜利。" "[english]ACH_SURVIVE_EXPERT_REALISM_DESC" "Survive a campaign on Expert skill with Realism mode enabled." "ACH_FINISH_CAMPAIGN_MELEE_ONLY_NAME" "危机联盟" "[english]ACH_FINISH_CAMPAIGN_MELEE_ONLY_NAME" "CONFEDERACY OF CRUNCHES" "ACH_FINISH_CAMPAIGN_MELEE_ONLY_DESC" "仅使用近战武器完成一个战役。" "[english]ACH_FINISH_CAMPAIGN_MELEE_ONLY_DESC" "Finish a campaign using only melee weapons." "ACH_CUT_OFF_HEADS_MELEE_NAME" "猎头者" "[english]ACH_CUT_OFF_HEADS_MELEE_NAME" "HEAD HONCHO" "ACH_CUT_OFF_HEADS_MELEE_DESC" "使用近战武器砍下 200 个被感染者的脑袋。" "[english]ACH_CUT_OFF_HEADS_MELEE_DESC" "Decapitate 200 Infected with a melee weapon." "ACH_KILL_WITH_EVERY_MELEE_NAME" "死亡俱乐部" "[english]ACH_KILL_WITH_EVERY_MELEE_NAME" "CLUB DEAD" "ACH_KILL_WITH_EVERY_MELEE_DESC" "使用每一种近战武器杀死普通被感染者。" "[english]ACH_KILL_WITH_EVERY_MELEE_DESC" "Use every melee weapon to kill Common Infected." "ACH_KILL_INFECTED_WITH_CHAINSAW_NAME" "电锯主宰" "[english]ACH_KILL_INFECTED_WITH_CHAINSAW_NAME" "CHAIN OF COMMAND" "ACH_KILL_INFECTED_WITH_CHAINSAW_DESC" "用电锯杀死 100 个普通被感染者。" "[english]ACH_KILL_INFECTED_WITH_CHAINSAW_DESC" "Kill 100 Common Infected with the chainsaw." "ACH_KILL_TANK_MELEE_ONLY_NAME" "TANK 汉堡" "[english]ACH_KILL_TANK_MELEE_ONLY_NAME" "TANK BURGER" "ACH_KILL_TANK_MELEE_ONLY_DESC" "使用近战武器杀死一只 Tank。" "[english]ACH_KILL_TANK_MELEE_ONLY_DESC" "Kill a Tank with melee weapons." "ACH_RES_SURVIVORS_WITH_DEFIB_NAME" "电疗爱好者" "[english]ACH_RES_SURVIVORS_WITH_DEFIB_NAME" "SHOCK JOCK" "ACH_RES_SURVIVORS_WITH_DEFIB_DESC" "使用心脏除颤器复活 10 名死亡的生还者。" "[english]ACH_RES_SURVIVORS_WITH_DEFIB_DESC" "Revive 10 dead Survivors with the defibrillator." "ACH_SPEED_REVIVE_WITH_ADRENALINE_NAME" "速度与死亡" "[english]ACH_SPEED_REVIVE_WITH_ADRENALINE_NAME" "THE QUICK AND THE DEAD" "ACH_SPEED_REVIVE_WITH_ADRENALINE_DESC" "在肾上腺素的效果下救起 10 名被制服的生还者。" "[english]ACH_SPEED_REVIVE_WITH_ADRENALINE_DESC" "Revive 10 incapacitated Survivors while under the speed-boosting effects of adrenaline." "ACH_DEPLOY_AMMO_UPGRADE_NAME" "移动军火库" "[english]ACH_DEPLOY_AMMO_UPGRADE_NAME" "ARMORY OF ONE" "ACH_DEPLOY_AMMO_UPGRADE_DESC" "部署一个弹药升级并让你的队友使用。" "[english]ACH_DEPLOY_AMMO_UPGRADE_DESC" "Deploy an ammo upgrade and have your team use it." "ACH_IGNITE_INFECTED_FIRE_AMMO_NAME" "燃烧的快感" "[english]ACH_IGNITE_INFECTED_FIRE_AMMO_NAME" "BURNING SENSATION" "ACH_IGNITE_INFECTED_FIRE_AMMO_DESC" "使用燃烧子弹消灭 50 名普通被感染者。" "[english]ACH_IGNITE_INFECTED_FIRE_AMMO_DESC" "Ignite 50 Common Infected with incendiary ammo." "ACH_KILL_ZOMBIES_GRENADE_BLAST_NAME" "肢解计划" "[english]ACH_KILL_ZOMBIES_GRENADE_BLAST_NAME" "DISMEMBERMENT PLAN" "ACH_KILL_ZOMBIES_GRENADE_BLAST_DESC" "使用一发榴弹发射器炮弹杀死 15 名被感染者。" "[english]ACH_KILL_ZOMBIES_GRENADE_BLAST_DESC" "Kill 15 Infected with a single grenade launcher blast." "ACH_BILE_A_TANK_NAME" "腐烂的 TANK" "[english]ACH_BILE_A_TANK_NAME" "SEPTIC TANK" "ACH_BILE_A_TANK_DESC" "朝 Tank 身上扔 Boomer 胆汁。" "[english]ACH_BILE_A_TANK_DESC" "Use a bile bomb on a Tank." "ACH_KILL_EVERY_UNCOMMON_INFECTED_NAME" "野蛮动物" "[english]ACH_KILL_EVERY_UNCOMMON_INFECTED_NAME" "CRASS MENAGERIE" "ACH_KILL_EVERY_UNCOMMON_INFECTED_DESC" "杀死各类“不寻常”的感染者各一个。" "[english]ACH_KILL_EVERY_UNCOMMON_INFECTED_DESC" "Kill one of each Uncommon Infected." "ACH_KILL_SUBMERGED_MUDMEN_NAME" "水中屠杀" "[english]ACH_KILL_SUBMERGED_MUDMEN_NAME" "DEAD IN THE WATER" "ACH_KILL_SUBMERGED_MUDMEN_DESC" "杀死 10 名在水中的泥人。" "[english]ACH_KILL_SUBMERGED_MUDMEN_DESC" "Kill 10 swampy Mudmen while they are in the water." "ACH_COLLECT_CEDA_VIALS_NAME" "抢劫僵尸" "[english]ACH_COLLECT_CEDA_VIALS_NAME" "ROBBED ZOMBIE" "ACH_COLLECT_CEDA_VIALS_DESC" "从你杀死的被感染 CEDA 特工身上收集 10 瓶 Boomer 呕吐物。" "[english]ACH_COLLECT_CEDA_VIALS_DESC" "Collect 10 vials of Boomer vomit from infected CEDA agents you have killed." "ACH_HONK_A_CLOWNS_NOSE_NAME" "喜惧演员" "[english]ACH_HONK_A_CLOWNS_NOSE_NAME" "CL0WND" "ACH_HONK_A_CLOWNS_NOSE_DESC" "打响小丑的鼻子 10 次。" "[english]ACH_HONK_A_CLOWNS_NOSE_DESC" "Honk the noses of 10 Clowns." "ACH_INCENDIARY_CLOWN_POSSE_NAME" "油炸风笛手" "[english]ACH_INCENDIARY_CLOWN_POSSE_NAME" "FRIED PIPER" "ACH_INCENDIARY_CLOWN_POSSE_DESC" "使用一枚燃烧瓶,烧死一名带领着至少 10 名普通被感染者的小丑。" "[english]ACH_INCENDIARY_CLOWN_POSSE_DESC" "Using a Molotov, burn a Clown leading at least 10 Common Infected. " "ACH_KILL_SPITTER_FAST_NAME" "酸性反射" "[english]ACH_KILL_SPITTER_FAST_NAME" "ACID REFLEX" "ACH_KILL_SPITTER_FAST_DESC" "在 Spitter 喷吐酸液前杀死它。" "[english]ACH_KILL_SPITTER_FAST_DESC" "Kill a Spitter before she is able to spit." "ACH_SAVE_PLAYER_FROM_JOCKEY_FAST_NAME" "拒绝骑乘" "[english]ACH_SAVE_PLAYER_FROM_JOCKEY_FAST_NAME" "A RIDE DENIED" "ACH_SAVE_PLAYER_FROM_JOCKEY_FAST_DESC" "在 Jockey 骑到生还者身上后的 2 秒内杀死它。" "[english]ACH_SAVE_PLAYER_FROM_JOCKEY_FAST_DESC" "Kill a Jockey within 2 seconds of it jumping on a Survivor." "ACH_MELEE_A_CHARGER_NAME" "击倒冲锋" "[english]ACH_MELEE_A_CHARGER_NAME" "LEVEL A CHARGE" "ACH_MELEE_A_CHARGER_DESC" "使用近战武器杀死一只正在冲锋的 Charger。" "[english]ACH_MELEE_A_CHARGER_DESC" "Kill a Charger with a melee weapon while they are charging." "ACH_STASH_WHACKER_NAME" "迅猛攻击" "[english]ACH_STASH_WHACKER_NAME" "STACHE WHACKER" "ACH_STASH_WHACKER_DESC" "证明你比小胡子更快。" "[english]ACH_STASH_WHACKER_DESC" "Prove you are faster than Moustachio." "ACH_STRONGMAN_GAME_NAME" "铜锣秀" "[english]ACH_STRONGMAN_GAME_NAME" "GONG SHOW" "ACH_STRONGMAN_GAME_DESC" "证明你比小胡子更强壮。" "[english]ACH_STRONGMAN_GAME_DESC" "Prove you are stronger than Moustachio." "ACH_GNOME_RESCUE_NAME" "侏儒守护天使" "[english]ACH_GNOME_RESCUE_NAME" "GUARDIN' GNOME" "ACH_GNOME_RESCUE_DESC" "将侏儒 Chompski 从黑色狂欢节中救出。" "[english]ACH_GNOME_RESCUE_DESC" "Rescue Gnome Chompski from the Carnival." "ACH_WITCH_TOWN_NO_WITCH_KILLS_NAME" "哭泣的故事" "[english]ACH_WITCH_TOWN_NO_WITCH_KILLS_NAME" "SOB STORY" "ACH_WITCH_TOWN_NO_WITCH_KILLS_DESC" "找到糖厂并在不杀死任何 Witch 的情况下到达安全室。" "[english]ACH_WITCH_TOWN_NO_WITCH_KILLS_DESC" "Navigate the sugar mill and reach the safe room without killing any Witches." "ACH_AIRLINE_FINALE_NO_DAMAGE_NAME" "飞机与祈祷者" "[english]ACH_AIRLINE_FINALE_NO_DAMAGE_NAME" "WING AND A PRAYER" "ACH_AIRLINE_FINALE_NO_DAMAGE_DESC" "打开沼泽激战中的飞机逃生门,并在接下来的僵尸进攻中没有受到任何伤害。" "[english]ACH_AIRLINE_FINALE_NO_DAMAGE_DESC" "Defend yourself at the crashed airliner without taking damage." "ACH_IMPOUND_LOT_NO_ALARMS_NAME" "无声的暴力" "[english]ACH_IMPOUND_LOT_NO_ALARMS_NAME" "VIOLENCE IN SILENCE" "ACH_IMPOUND_LOT_NO_ALARMS_DESC" "找到停车场并在没有触发任何汽车警报的前提下穿过墓地到达安全室。" "[english]ACH_IMPOUND_LOT_NO_ALARMS_DESC" "Navigate the impound lot and reach the cemetery safe room without tripping any alarms." "ACH_BRIDGE_TIMED_RUN_NAME" "以强劲火力穿过桥梁" "[english]ACH_BRIDGE_TIMED_RUN_NAME" "BRIDGE OVER TREBLED SLAUGHTER" "ACH_BRIDGE_TIMED_RUN_DESC" "在 3 分钟内穿过桥梁。" "[english]ACH_BRIDGE_TIMED_RUN_DESC" "Cross the bridge finale in less than three minutes." "ACH_VS_LEAVE_SAFE_ROOM_DEFIB_TEAMMATE_NAME" "暖人心房" "[english]ACH_VS_LEAVE_SAFE_ROOM_DEFIB_TEAMMATE_NAME" "HEARTWARMER" "ACH_VS_LEAVE_SAFE_ROOM_DEFIB_TEAMMATE_DESC" "在对抗模式中,离开安全室并用心脏除颤器救活死亡的队友。" "[english]ACH_VS_LEAVE_SAFE_ROOM_DEFIB_TEAMMATE_DESC" "In a Versus round, leave the saferoom to defibrillate a dead teammate." "ACH_VS_FORM_PARTY_AND_WIN_4V4_NAME" "团结的力量" "[english]ACH_VS_FORM_PARTY_AND_WIN_4V4_NAME" "STRENGTH IN NUMBERS" "ACH_VS_FORM_PARTY_AND_WIN_4V4_DESC" "组成团队并在四对四的对抗或清道夫游戏中击败对方团队。" "[english]ACH_VS_FORM_PARTY_AND_WIN_4V4_DESC" "Form a team and beat an enemy team in 4v4 Versus or Scavenge." "ACH_VS_JOCKEY_LONG_RIDE_NAME" "骑乘资格证" "[english]ACH_VS_JOCKEY_LONG_RIDE_NAME" "QUALIFIED RIDE" "ACH_VS_JOCKEY_LONG_RIDE_DESC" "扮演 Jockey 时,骑在一名生还者身上超过 12 秒。" "[english]ACH_VS_JOCKEY_LONG_RIDE_DESC" "As the Jockey, ride a Survivor for more than 12 seconds." "ACH_VS_JOCKEY_TWO_PLAYERS_NAME" "重新上马" "[english]ACH_VS_JOCKEY_TWO_PLAYERS_NAME" "BACK IN THE SADDLE" "ACH_VS_JOCKEY_TWO_PLAYERS_DESC" "扮演 Jockey 时,在一次生命中两次骑到生还者身上。" "[english]ACH_VS_JOCKEY_TWO_PLAYERS_DESC" "As the Jockey, ride the Survivors twice in a single life." "ACH_VS_JOCKEY_INTO_ACID_NAME" "殚精竭虑" "[english]ACH_VS_JOCKEY_INTO_ACID_NAME" "RODE HARD, PUT AWAY WET" "ACH_VS_JOCKEY_INTO_ACID_DESC" "扮演 Jockey 时,骑在一名生还者身上并控制他走进 Spitter 喷出的酸液中。" "[english]ACH_VS_JOCKEY_INTO_ACID_DESC" "As the Jockey, ride a Survivor and steer them into a Spitter's acid patch." "ACH_VS_SPIT_ON_ENEMY_TEAM_NAME" "完美喷吐" "[english]ACH_VS_SPIT_ON_ENEMY_TEAM_NAME" "GREAT EXPECTORATIONS" "ACH_VS_SPIT_ON_ENEMY_TEAM_DESC" "扮演一名 Spitter,使用单次酸性喷吐击中所有生还者。" "[english]ACH_VS_SPIT_ON_ENEMY_TEAM_DESC" "As the Spitter, hit every Survivor with a single acid patch." "ACH_VS_SPIT_ON_SMOKERED_PLAYER_NAME" "队友帮我吐口水" "[english]ACH_VS_SPIT_ON_SMOKERED_PLAYER_NAME" "A SPITTLE HELP FROM MY FRIENDS" "ACH_VS_SPIT_ON_SMOKERED_PLAYER_DESC" "扮演一名 Spitter,向一名被 Smoker 弄窒息的生还者喷吐酸液。" "[english]ACH_VS_SPIT_ON_SMOKERED_PLAYER_DESC" "As the Spitter, spit on a Survivor being choked by a Smoker." "ACH_VS_BOWL_ENEMY_TEAM_NAME" "一击全中" "[english]ACH_VS_BOWL_ENEMY_TEAM_NAME" "SCATTERING RAM" "ACH_VS_BOWL_ENEMY_TEAM_DESC" "扮演 Charger 时,使用冲锋技能一次过撞倒整个敌人队伍。" "[english]ACH_VS_BOWL_ENEMY_TEAM_DESC" "As the Charger, bowl through the entire enemy team in a single charge." "ACH_VS_CHARGER_GROUND_SMASH_NAME" "轧肉机器" "[english]ACH_VS_CHARGER_GROUND_SMASH_NAME" "MEAT TENDERIZER" "ACH_VS_CHARGER_GROUND_SMASH_DESC" "扮演 Charger 时,用冲锋技能抓住一名生还者并将其控制住超过 15 秒。" "[english]ACH_VS_CHARGER_GROUND_SMASH_DESC" "As the Charger, grab a Survivor and smash them into the ground for a solid 15 seconds." "ACH_VS_CHARGER_LONG_CARRY_NAME" "长途胁持" "[english]ACH_VS_CHARGER_LONG_CARRY_NAME" "LONG DISTANCE CARRIER" "ACH_VS_CHARGER_LONG_CARRY_DESC" "扮演一名 Charger,抓住一名生还者并将其拖出超过 80 英尺。" "[english]ACH_VS_CHARGER_LONG_CARRY_DESC" "As the Charger, grab a Survivor and carry them over 80 feet." "ACH_SURVIVAL_GET_MEDAL_MELEE_ONLY_NAME" "冲锋陷阵" "[english]ACH_SURVIVAL_GET_MEDAL_MELEE_ONLY_NAME" "BEAT THE RUSH" "ACH_SURVIVAL_GET_MEDAL_MELEE_ONLY_DESC" "在生还者模式回合中,仅使用近战武器获得一枚勋章。" "[english]ACH_SURVIVAL_GET_MEDAL_MELEE_ONLY_DESC" "In a Survival round, get a medal only using melee weapons." "ACH_SCAVENGE_WIN_A_GAME_NAME" "狩猎盛宴" "[english]ACH_SCAVENGE_WIN_A_GAME_NAME" "HUNTING PARTY" "ACH_SCAVENGE_WIN_A_GAME_DESC" "取得一场清道夫模式游戏的胜利。" "[english]ACH_SCAVENGE_WIN_A_GAME_DESC" "Win a game of Scavenge." "ACH_SCAVENGE_COLLECT_CAN_GRIND_NAME" "汽油狂人" "[english]ACH_SCAVENGE_COLLECT_CAN_GRIND_NAME" "GAS GUZZLER" "ACH_SCAVENGE_COLLECT_CAN_GRIND_DESC" "在清道夫模式的游戏中收集 100 桶汽油。" "[english]ACH_SCAVENGE_COLLECT_CAN_GRIND_DESC" "Collect 100 gas cans in Scavenge." "ACH_SCAVENGE_COLLECT_ALL_CANS_NAME" "隐蔽行动" "[english]ACH_SCAVENGE_COLLECT_ALL_CANS_NAME" "CACHE AND CARRY" "ACH_SCAVENGE_COLLECT_ALL_CANS_DESC" "在一局清道夫模式游戏中收集 15 桶汽油。" "[english]ACH_SCAVENGE_COLLECT_ALL_CANS_DESC" "Collect 15 gas cans in a single Scavenge round." "ACH_SCAVENGE_SHUT_OUT_NAME" "清道夫狩猎" "[english]ACH_SCAVENGE_SHUT_OUT_NAME" "SCAVENGE HUNT" "ACH_SCAVENGE_SHUT_OUT_DESC" "玩清道夫模式时,在一个回合内阻止敌方团队收集任何汽油桶。" "[english]ACH_SCAVENGE_SHUT_OUT_DESC" "Stop the enemy team from collecting any gas cans during a Scavenge round." "ACH_SCAVENGE_MAKE_SURVIVOR_DROP_CAN_NAME" "燃料危机" "[english]ACH_SCAVENGE_MAKE_SURVIVOR_DROP_CAN_NAME" "FUEL CRISIS" "ACH_SCAVENGE_MAKE_SURVIVOR_DROP_CAN_DESC" "在回合超时的时候,使得一名生还者手中的汽油桶掉落。" "[english]ACH_SCAVENGE_MAKE_SURVIVOR_DROP_CAN_DESC" "Make a Survivor drop a gas can during overtime." "ACH_SCAVENGE_CAN_DROP_GRIND_NAME" "汽油短缺" "[english]ACH_SCAVENGE_CAN_DROP_GRIND_NAME" "GAS SHORTAGE" "ACH_SCAVENGE_CAN_DROP_GRIND_DESC" "扮演特殊感染者时,累计造成 25 个汽油桶掉落。" "[english]ACH_SCAVENGE_CAN_DROP_GRIND_DESC" "Cause 25 gas can drops as a Special Infected." "ASSET_MED_KIT_NAME" "医疗包" "[english]ASSET_MED_KIT_NAME" "MED KIT" "ASSET_MED_KIT_DESC" "在任意难度下,完成所有五场战役来解锁医疗包。" "[english]ASSET_MED_KIT_DESC" "Unlock the Med Kit by beating all five campaigns on any skill level." "ASSET_FRYING_PAN_NAME" "平底锅" "[english]ASSET_FRYING_PAN_NAME" "FRYING PAN" "ASSET_FRYING_PAN_DESC" "累计杀死 10,000 名被感染者来解锁平底锅。" "[english]ASSET_FRYING_PAN_DESC" "Unlock the Frying Pan by killing 10,000 Infected." "ASSET_GNOME_NAME" "花园侏儒" "[english]ASSET_GNOME_NAME" "GARDEN GNOME" "ASSET_GNOME_DESC" "通过营救侏儒 Chompski 来解锁花园侏儒。" "[english]ASSET_GNOME_DESC" "Unlock the Garden Gnome by rescuing Gnome Chompski." "ASSET_BULL_SHIFTERS_SHIRT_NAME" "公牛衬衫" "[english]ASSET_BULL_SHIFTERS_SHIRT_NAME" "BULL SHIFTERS SHIRT" "ASSET_BULL_SHIFTERS_SHIRT_DESC" "累计赢得 10 场对抗游戏胜利来解锁公牛衬衫。" "[english]ASSET_BULL_SHIFTERS_SHIRT_DESC" "Unlock the Bull Shifters shirt by winning 10 games of Versus." "ASSET_LEFT_4_DEAD_2_SHIRT_NAME" "Left 4 Dead 2 衬衫" "[english]ASSET_LEFT_4_DEAD_2_SHIRT_NAME" "LEFT 4 DEAD 2 SHIRT" "ASSET_LEFT_4_DEAD_2_SHIRT_DESC" "累计赢得 10 场清道夫游戏胜利来解锁 Left 4 Dead 2 衬衫。" "[english]ASSET_LEFT_4_DEAD_2_SHIRT_DESC" "Unlock the Left 4 Dead 2 shirt by winning 10 games of Scavenge." "ASSET_ZOMBIE_HAND_SHIRT_NAME" "僵尸手印衬衫" "[english]ASSET_ZOMBIE_HAND_SHIRT_NAME" "ZOMBIE HAND SHIRT" "ASSET_ZOMBIE_HAND_SHIRT_DESC" "累计杀死 10,000 名被感染者来解锁僵尸手印衬衫。" "[english]ASSET_ZOMBIE_HAND_SHIRT_DESC" "Unlock the Zombie Hand shirt by killing 10,000 Infected." "ASSET_DEPECHE_MODE_SHIRT_NAME" "时髦衬衫" "[english]ASSET_DEPECHE_MODE_SHIRT_NAME" "DEPECHE MODE SHIRT" "ASSET_DEPECHE_MODE_SHIRT_DESC" "通过营救侏儒 Chompski 来解锁时髦衬衫。" "[english]ASSET_DEPECHE_MODE_SHIRT_DESC" "Unlock the Depeche Mode shirt by rescuing Gnome Chompski." "AVATARITEM_MEDKIT_DSP" "医疗包" "[english]AVATARITEM_MEDKIT_DSP" "Med Kit" "AVATARITEM_MEDKIT_DSC" "完成所有五场战役即可获得一个医疗包。" "[english]AVATARITEM_MEDKIT_DSC" "A Med Kit earned by beating all five campaigns." "AVATARITEM_MEDKIT_HOW" "通过完成所有五场战役来解锁医疗包。" "[english]AVATARITEM_MEDKIT_HOW" "Unlock the Med Kit by beating all five campaigns." "AVATARITEM_BULLSHIFTERSSHIRT_DSP" "公牛衬衫" "[english]AVATARITEM_BULLSHIFTERSSHIRT_DSP" "Bull Shifters Shirt" "AVATARITEM_BULLSHIFTERSSHIRT_DSC" "累计赢得 10 场对抗游戏胜利,即可获得一件公牛衬衫。" "[english]AVATARITEM_BULLSHIFTERSSHIRT_DSC" "A Bull Shifters shirt earned by winning 10 games of Versus." "AVATARITEM_BULLSHIFTERSSHIRT_HOW" "累计赢得 10 场对抗游戏的胜利来解锁公牛衬衫。" "[english]AVATARITEM_BULLSHIFTERSSHIRT_HOW" "Unlock the Bull Shifters shirt by winning 10 games of Versus." "AVATARITEM_LEFT4DEAD2SHIRT_DSP" "Left 4 Dead 2 衬衫" "[english]AVATARITEM_LEFT4DEAD2SHIRT_DSP" "Left 4 Dead 2 Shirt" "AVATARITEM_LEFT4DEAD2SHIRT_DSC" "累计赢得 10 场清道夫游戏胜利,即可获得一件 Left 4 Dead 2 衬衫。" "[english]AVATARITEM_LEFT4DEAD2SHIRT_DSC" "A Left 4 Dead 2 shirt earned by winning 10 games of Scavenge." "AVATARITEM_LEFT4DEAD2SHIRT_HOW" "累计赢得 10 场清道夫游戏胜利来解锁 Left 4 Dead 2 衬衫。" "[english]AVATARITEM_LEFT4DEAD2SHIRT_HOW" "Unlock the Left 4 Dead 2 shirt by winning 10 games of Scavenge." "AVATARITEM_ZOMBIEHANDSHIRT_DSP" "僵尸手印衬衫" "[english]AVATARITEM_ZOMBIEHANDSHIRT_DSP" "Zombie Hand Shirt" "AVATARITEM_ZOMBIEHANDSHIRT_DSC" "累计杀死 10,000 名被感染者,即可获得一件恐怖的僵尸主题衬衫。" "[english]AVATARITEM_ZOMBIEHANDSHIRT_DSC" "A scary zombie shirt earned by killing 10,000 Infected." "AVATARITEM_ZOMBIEHANDSHIRT_HOW" "累计杀死 10,000 名被感染者来解锁僵尸手印衬衫。" "[english]AVATARITEM_ZOMBIEHANDSHIRT_HOW" "Unlock the Zombie Hand shirt by killing 10,000 Infected." "AVATARITEM_DEPECHEMODESHIRT_DSP" "时髦衬衫" "[english]AVATARITEM_DEPECHEMODESHIRT_DSP" "Depeche Mode Shirt" "AVATARITEM_DEPECHEMODESHIRT_DSC" "在 Left 4 Dead 2 的黑色狂欢节中营救侏儒 Chompski,即可获得一件可爱的时髦衬衫。" "[english]AVATARITEM_DEPECHEMODESHIRT_DSC" "A sweet Depeche Mode shirt earned by rescuing Gnome Chompski from the Dark Carnival." "AVATARITEM_DEPECHEMODESHIRT_HOW" "在 Left 4 Dead 2 的黑色狂欢节中营救侏儒 Chompski 来解锁时髦衬衫。" "[english]AVATARITEM_DEPECHEMODESHIRT_HOW" "Unlock the Depeche Mode shirt by rescuing Gnome Chompski from the Dark Carnival." "L4D_infection_announcement" "%s1 已将感染扩散给 %s2!" "[english]L4D_infection_announcement" "%s1 has spread the infection to %s2!" "L4D_vs_YourTeamWon" "我方获胜!" "[english]L4D_vs_YourTeamWon" "Your team won!" "L4D_vs_EnemyTeamWon" "敌方获胜!" "[english]L4D_vs_EnemyTeamWon" "Enemy team won!" "L4D_vs_YourTeamIsWinning" "我方领先!" "[english]L4D_vs_YourTeamIsWinning" "Your team is winning!" "L4D_vs_EnemyTeamIsWinning" "敌方领先!" "[english]L4D_vs_EnemyTeamIsWinning" "Enemy team is winning!" "L4D_vs_CampaignScores" "对抗模式战役分数" "[english]L4D_vs_CampaignScores" "Versus Mode Campaign Scores" "L4D_vs_MapDifficultyModifier" "地图难度修改器:" "[english]L4D_vs_MapDifficultyModifier" "Map Difficulty Modifier:" "L4D_vs_MapLengthModifier" "地图长度修改器:" "[english]L4D_vs_MapLengthModifier" "Map Length Modifier:" "L4D_vs_TotalScore" "章节得分:" "[english]L4D_vs_TotalScore" "Chapter Score:" "L4D_vs_IncapBonus" "制服得分:" "[english]L4D_vs_IncapBonus" "Incapacitate Score:" "L4D_vs_CampaignScore_Short" "战役总分:" "[english]L4D_vs_CampaignScore_Short" "Campaign Total:" "L4D_vs_RoundScore" "回合得分:" "[english]L4D_vs_RoundScore" "Round Score:" "L4D_vs_TotalScore_Embedded" "总得分:" "[english]L4D_vs_TotalScore_Embedded" "Total Score:" "L4D_vs_Survivors_First" "在下一章节中你的团队先扮演生还者。" "[english]L4D_vs_Survivors_First" "You will play as Survivors first in the next chapter." "L4D_vs_Infected_First" "在下一章节中你的团队先扮演被感染者。" "[english]L4D_vs_Infected_First" "You will play as Infected first in the next chapter." "L4D_vs_TeamsTied" "两队平分秋色" "[english]L4D_vs_TeamsTied" "Teams are Tied" "L4D_MOTD" "今日消息" "[english]L4D_MOTD" "MESSAGE OF THE DAY" "L4D_motd_key_string" "按 %s1 重新打开此窗口。" "[english]L4D_motd_key_string" "Press %s1 to re-open this window" "L4D_ThirdPartyTitle" "此第三方服务器提供者:" "[english]L4D_ThirdPartyTitle" "This third-party server provided by:" "L4D_Server_Rank" "全球服务器等级:" "[english]L4D_Server_Rank" "Worldwide server rank:" "L4D_Server_Player_Count" "服务的玩家总数:" "[english]L4D_Server_Player_Count" "Total players served:" "L4D_Server_Player_Average" "玩家平均会话时间:" "[english]L4D_Server_Player_Average" "Average player session:" "L4D_Default_Hostname" "Left 4 Dead 2" "[english]L4D_Default_Hostname" "Left 4 Dead 2" "L4D_JoinSteamGroup" "加入此服务器所属的 Steam 组..." "[english]L4D_JoinSteamGroup" "Join this server's Steam Group..." "Voice" "语音" "[english]Voice" "Voice" "Cancel" "取消" "[english]Cancel" "Cancel" "L4D360UI_Lobby_Survival" "生还者" "[english]L4D360UI_Lobby_Survival" "Survival" "L4D360UI_MainMenu_PlaySurvivalCoopWithAnyone_Tip" "查找符合您偏好的在线生还者游戏。" "[english]L4D360UI_MainMenu_PlaySurvivalCoopWithAnyone_Tip" "Find a Survival game online that matches your preferences." "L4D_vote_restart_chapter" "重新开始?" "[english]L4D_vote_restart_chapter" "Restart round?" "L4D_vote_passed_restart_chapter" "正在重新开始..." "[english]L4D_vote_passed_restart_chapter" "Restarting round..." "L4D360UI_MainMenu_SurvivalPackLoaded" "已加载“生还者”游戏包" "[english]L4D360UI_MainMenu_SurvivalPackLoaded" "Survival Pack loaded" "L4D360UI_MsgBx_SurvivalJoinInProgress" "您已加入到已开始的“生还者”游戏。\n在开始下一局之前,系统不会记录您的时间。" "[english]L4D360UI_MsgBx_SurvivalJoinInProgress" "You have joined a Survival round that is already in progress.\nYour times will not be recorded until the next round." "L4D360UI_MsgBx_ConfirmDLCRestrictedSelection" "此大厅中有一个或多个玩家不具有进行此战役所需的下载包。\n如果继续,这些玩家将被踢出。\n是否继续?" "[english]L4D360UI_MsgBx_ConfirmDLCRestrictedSelection" "One or more players in this lobby do not have the downloadable content required\nto play this campaign. Those players will be kicked if you continue.\nWould you like to continue?" "L4D_SurvivalScoreboard_InfectedKilled" "杀死的被感染者数目" "[english]L4D_SurvivalScoreboard_InfectedKilled" "Infected Killed" "L4D_SurvivalScoreboard_Common" "普通感染者:" "[english]L4D_SurvivalScoreboard_Common" "Common Infected:" "L4D_SurvivalScoreboard_Hunters" "Hunter:" "[english]L4D_SurvivalScoreboard_Hunters" "Hunters:" "L4D_SurvivalScoreboard_Boomers" "Boomer:" "[english]L4D_SurvivalScoreboard_Boomers" "Boomers:" "L4D_SurvivalScoreboard_Smokers" "Smoker:" "[english]L4D_SurvivalScoreboard_Smokers" "Smokers:" "L4D_SurvivalScoreboard_Chargers" "Charger:" "[english]L4D_SurvivalScoreboard_Chargers" "Chargers:" "L4D_SurvivalScoreboard_Jockeys" "Jockey:" "[english]L4D_SurvivalScoreboard_Jockeys" "Jockeys:" "L4D_SurvivalScoreboard_Spitters" "Spitter:" "[english]L4D_SurvivalScoreboard_Spitters" "Spitters:" "L4D_SurvivalScoreboard_Tanks" "Tank:" "[english]L4D_SurvivalScoreboard_Tanks" "Tanks:" "L4D_ServerShuttingDownIdle" "由于所有玩家均为空闲状态,服务器即将关闭。" "[english]L4D_ServerShuttingDownIdle" "The server is shutting down because all players are idle." "L4D2_Instructor_explain_pre_drawbridge" "使用无线电寻求救助" "[english]L4D2_Instructor_explain_pre_drawbridge" "Use the radio to call for help" "L4D2_Instructor_explain_drawbridge" "按下按钮以放下吊桥" "[english]L4D2_Instructor_explain_drawbridge" "Press the button to lower the drawbridge" "L4D2_Instructor_explain_c4m4_finale_no_gas" "在扭动开关前,你应当先将汽油桶带到这里" "[english]L4D2_Instructor_explain_c4m4_finale_no_gas" "You should bring the gas can here before you flip the switch" "L4D2_Instructor_explain_c4m4_finale_start" "用 Burger Tank 招牌向船发信号" "[english]L4D2_Instructor_explain_c4m4_finale_start" "Signal the boat with the Burger Tank sign" "L4D2_Survive_Gauntlet" "向另一边的直升机前进" "[english]L4D2_Survive_Gauntlet" "Make your way to the helicopter on the other side" "L4D2_Instructor_explain_perimeter1" "当检查站被入侵时,警报将会响起" "[english]L4D2_Instructor_explain_perimeter1" "Alarm will sound when perimeter is breached" "L4D2_Instructor_explain_perimeter2" "冲向警戒塔并关闭警报" "[english]L4D2_Instructor_explain_perimeter2" "Run to the security tower to deactivate the alarm" "L4D2_Instructor_explain_deactivate_alarm" "关闭警报以开启出口处的大门" "[english]L4D2_Instructor_explain_deactivate_alarm" "Deactivate the alarm to open the exit doors" "L4D2_Instructor_explain_decon_wait" "所有人都进入拖车后,关闭此门" "[english]L4D2_Instructor_explain_decon_wait" "Close the door when everyone is in the trailer" "L4D2_Instructor_explain_decon" "开门以离开拖车" "[english]L4D2_Instructor_explain_decon" "Release door to exit the trailer" "L4D2_Instructor_explain_impound_lot" "不要随便开枪!到处都是汽车警报!" "[english]L4D2_Instructor_explain_impound_lot" "Watch your fire! Car alarms everywhere!" "L4D2_Instructor_explain_float" "移动船只" "[english]L4D2_Instructor_explain_float" "Move the float" "L4D2_Instructor_explain_ferry" "呼叫渡轮" "[english]L4D2_Instructor_explain_ferry" "Call the ferry" "L4D2_Instructor_explain_hatch" "打开舱口" "[english]L4D2_Instructor_explain_hatch" "Open the hatch" "L4D2_Instructor_explain_shack" "放下吊桥" "[english]L4D2_Instructor_explain_shack" "Lower the bridge" "L4D2_Instructor_explain_coaster" "启动驳船开始前进" "[english]L4D2_Instructor_explain_coaster" "Power up the coaster to start the ride" "L4D2_Instructor_explain_mall_window" "向窗外射击" "[english]L4D2_Instructor_explain_mall_window" "Shoot out the store window" "L4D2_Instructor_explain_coaster_stop" "关闭过山车以停下警报" "[english]L4D2_Instructor_explain_coaster_stop" "Deactivate the ride to stop the alarm" "L4D2_Instructor_explain_mall_alarm" "关闭位于商场三楼监控室的警报" "[english]L4D2_Instructor_explain_mall_alarm" "Deactivate the alarm on the third floor" "L4D_Instructor_explain_gascan_pour_blocked" "等一会!有其他人正在加油..." "[english]L4D_Instructor_explain_gascan_pour_blocked" "Wait! someone else is still pouring..." "L4D2_Instructor_explain_ammo_pile_failure" "你无法为此武器装填弹药。" "[english]L4D2_Instructor_explain_ammo_pile_failure" "You cannot refill the ammo of this weapon." "L4D2_Instructor_explain_survival_help_button" "按下按钮..." "[english]L4D2_Instructor_explain_survival_help_button" "Press the button..." "L4D2_Instructor_explain_survival_help_alarm" "拉响警报..." "[english]L4D2_Instructor_explain_survival_help_alarm" "Activate the alarm..." "L4D2_Instructor_explain_survival_help_radio" "使用无线电..." "[english]L4D2_Instructor_explain_survival_help_radio" "Use the radio..." "L4D2_Instructor_explain_incendiary_ammo_received" "你捡起了燃烧弹" "[english]L4D2_Instructor_explain_incendiary_ammo_received" "You picked up Incendiary Ammunition" "L4D2_Instructor_explain_explosive_ammo_received" "你捡起了高爆弹" "[english]L4D2_Instructor_explain_explosive_ammo_received" "You picked up Explosive Ammunition" "L4D2_Instructor_explain_laser_sight_received" "装备激光瞄准器能让你的武器更加精准" "[english]L4D2_Instructor_explain_laser_sight_received" "The Laser Sight upgrade makes your weapon more accurate" "L4D2_Instructor_explain_upgrade" "可用升级物品" "[english]L4D2_Instructor_explain_upgrade" "Upgrade Item Available" "L4D2_Instructor_explain_incendiary_ammo_available" "可用燃烧弹" "[english]L4D2_Instructor_explain_incendiary_ammo_available" "Incendiary Ammo Available" "L4D2_Instructor_explain_explosive_ammo_available" "可用高爆弹" "[english]L4D2_Instructor_explain_explosive_ammo_available" "Explosive Ammo Available" "L4D2_Instructor_explain_laser_sight_available" "可用激光瞄准器升级" "[english]L4D2_Instructor_explain_laser_sight_available" "Laser Sight Upgrade Available" "L4D2_Instructor_explain_replace_ammo_get" "替换弹药不足的武器" "[english]L4D2_Instructor_explain_replace_ammo_get" "Replace your low-ammo weapon" "L4D2_Instructor_explain_replace_ammo" "弹匣容量 %s1" "[english]L4D2_Instructor_explain_replace_ammo" "Fully-Loaded %s1" "L4D2_Instructor_explain_vehicle_arrival" "快前往救援人员处!" "[english]L4D2_Instructor_explain_vehicle_arrival" "Hurry to the rescue vehicle!" "L4D2_Instructor_explain_use_mounted_gun" "重机枪" "[english]L4D2_Instructor_explain_use_mounted_gun" "Heavy Machine Gun" "L4D2_Instructor_explain_mounted_gun_overheated" "枪身过热,无法使用!" "[english]L4D2_Instructor_explain_mounted_gun_overheated" "The gun has temporarily overheated and is unusable!" "L4D2_Instructor_explain_carousel_start" "接通电源,打开这扇门" "[english]L4D2_Instructor_explain_carousel_start" "Turn on the power to open the gate" "L4D2_Instructor_explain_carousel_start2" "冲向控制台,关闭旋转木马" "[english]L4D2_Instructor_explain_carousel_start2" "Run to the control booth to shut down the carousel" "L4D2_Instructor_explain_carousel_destination" "关闭旋转木马" "[english]L4D2_Instructor_explain_carousel_destination" "Shut down the carousel" "L4D2_Instructor_explain_stage_lighting" "设置舞台灯光" "[english]L4D2_Instructor_explain_stage_lighting" "Set the stage lighting" "L4D2_Instructor_ability_out_of_range" "靠近一些 - 目标距离太远" "[english]L4D2_Instructor_ability_out_of_range" "Get closer — that target is out of range" "L4D2_Instructor_explain_stage_finale_start" "开始摇滚音乐会以向直升机发信号" "[english]L4D2_Instructor_explain_stage_finale_start" "Begin the rock concert to signal the chopper" "L4D2_Instructor_explain_c3m4_radio1" "呼叫救援船只" "[english]L4D2_Instructor_explain_c3m4_radio1" "Call for a boat rescue" "L4D2_Instructor_explain_c3m4_radio2" "回应 Virgil" "[english]L4D2_Instructor_explain_c3m4_radio2" "Respond to Virgil" "L4D2_Instructor_explain_stage_survival_start" "开始摇滚音乐会..." "[english]L4D2_Instructor_explain_stage_survival_start" "Begin the rock concert..." "L4D2_Instructor_explain_gates_are_open" "门被打开了,快跑向安全室!" "[english]L4D2_Instructor_explain_gates_are_open" "The gates are open, run for the safe room!" "L4D2_Instructor_explain_c2m4_ticketbooth" "按下按钮以打开这扇门" "[english]L4D2_Instructor_explain_c2m4_ticketbooth" "Press the button to open the gates" "L4D2_Instructor_explain_c3m4_rescue" "救援船只到了,快上船!" "[english]L4D2_Instructor_explain_c3m4_rescue" "The rescue boat has arrived, get on board!" "L4D2_Instructor_explain_hotel_elevator_doors" "撬开这扇门逃生..." "[english]L4D2_Instructor_explain_hotel_elevator_doors" "Pry open the doors to escape..." "L4D2_Instructor_explain_gun_shop_tanker" "Whitaker 将摧毁这个油罐车并打通这条道路" "[english]L4D2_Instructor_explain_gun_shop_tanker" "Whitaker will destroy this tanker and clear the path" "L4D2_Instructor_explain_gun_shop" "与枪械店老板交谈" "[english]L4D2_Instructor_explain_gun_shop" "Talk to the gun shop owner" "L4D2_Instructor_explain_store_alarm" "打开商店大门..." "[english]L4D2_Instructor_explain_store_alarm" "Open the store door..." "L4D2_Instructor_explain_store_item" "在商店里面获取可乐" "[english]L4D2_Instructor_explain_store_item" "Retrieve the cola inside the store" "L4D2_Instructor_explain_gun_shop_item_get" "获取可乐" "[english]L4D2_Instructor_explain_gun_shop_item_get" "Get the cola" "L4D2_Instructor_explain_gun_shop_item" "可乐" "[english]L4D2_Instructor_explain_gun_shop_item" "Cola" "L4D2_Instructor_explain_return_item" "将可乐带回去给枪械店老板" "[english]L4D2_Instructor_explain_return_item" "Deliver the cola to the gun shop owner" "L4D2_Instructor_explain_help_return_item" "掩护运送可乐的队友" "[english]L4D2_Instructor_explain_help_return_item" "Escort the cola delivery" "L4D2_Instructor_save_items" "你可能要为返程准备一些物品" "[english]L4D2_Instructor_save_items" "You may want to save some items for the return trip" "L4D2_Instructor_explain_return_to_elevator" "返回电梯!" "[english]L4D2_Instructor_explain_return_to_elevator" "Return to the elevator!" "L4D2_Instructor_porch_light" "打开走廊灯以用物品标记位置" "[english]L4D2_Instructor_porch_light" "Turn on porch lights to mark locations with items" "L4D2_Instructor_explain_acid_spit" "试着避免接触有毒酸液!" "[english]L4D2_Instructor_explain_acid_spit" "Try to avoid the noxious acid!" "L4D2_Instructor_notify_entered_spit" "避免接触有毒酸液!" "[english]L4D2_Instructor_notify_entered_spit" "Avoid the noxious acid!" "L4D2_Instructor_temp_msg_c4m1" "拿到燃料并返回船上" "[english]L4D2_Instructor_temp_msg_c4m1" "Go get fuel and return to the boat" "L4D2_Instructor_temp_msg_c4m3" "你拿到了燃料 - 返回船上" "[english]L4D2_Instructor_temp_msg_c4m3" "You got the fuel — Return to the boat" "L4D2_Instructor_explain_c1m4_finale1" "你需要为汽车填充汽油" "[english]L4D2_Instructor_explain_c1m4_finale1" "You'll need to fill the car with gas" "L4D2_Instructor_explain_c1m4_finale2" "步骤 1:找到汽油桶" "[english]L4D2_Instructor_explain_c1m4_finale2" "Step 1: Find a gas can" "L4D2_Instructor_explain_c1m4_finale3" "步骤 2:将汽油桶带到汽车的位置" "[english]L4D2_Instructor_explain_c1m4_finale3" "Step 2: Bring the gas can to the car" "L4D2_Instructor_notify_ridden" "保持移动!抗拒 Jockey 的影响..." "[english]L4D2_Instructor_notify_ridden" "Keep moving! Resist the Jockey's influence..." "L4D2_Instructor_notify_riding_survivor" "控制生还者前往危险地带" "[english]L4D2_Instructor_notify_riding_survivor" "Steer the Survivor into danger" "L4D2_Instructor_explain_magnum_pistol_get" "获取马格南手枪" "[english]L4D2_Instructor_explain_magnum_pistol_get" "Get magnum pistol" "L4D2_Instructor_explain_magnum_pistol" "马格南手枪" "[english]L4D2_Instructor_explain_magnum_pistol" "Magnum Pistol" "L4D2_Instructor_explain_magnum_pistol_get_alt" "获取沙漠眼镜蛇" "[english]L4D2_Instructor_explain_magnum_pistol_get_alt" "Get Desert Cobra" "L4D2_Instructor_explain_magnum_pistol_alt" "沙漠眼镜蛇手枪" "[english]L4D2_Instructor_explain_magnum_pistol_alt" "Desert Cobra Pistol" "L4D2_Instructor_explain_trade_melee_for_magnum_pistol" "用近战武器换马格南手枪" "[english]L4D2_Instructor_explain_trade_melee_for_magnum_pistol" "Trade melee weapon for magnum pistol" "GameUI_Icons_SC_None" "< 未分配 >" "[english]GameUI_Icons_SC_None" "< not assigned >" "GameUI_Icons_SC_A_Button" "A" "[english]GameUI_Icons_SC_A_Button" "A" "GameUI_Icons_SC_B_Button" "B" "[english]GameUI_Icons_SC_B_Button" "B" "GameUI_Icons_SC_X_Button" "X" "[english]GameUI_Icons_SC_X_Button" "X" "GameUI_Icons_SC_Y_Button" "Y" "[english]GameUI_Icons_SC_Y_Button" "Y" "GameUI_Icons_SC_L_Shoulder" "2" "[english]GameUI_Icons_SC_L_Shoulder" "2" "GameUI_Icons_SC_R_Shoulder" "3" "[english]GameUI_Icons_SC_R_Shoulder" "3" "GameUI_Icons_SC_L_Grip" "(" "[english]GameUI_Icons_SC_L_Grip" "(" "GameUI_Icons_SC_R_Grip" ")" "[english]GameUI_Icons_SC_R_Grip" ")" "GameUI_Icons_SC_Start_Button" "5" "[english]GameUI_Icons_SC_Start_Button" "5" "GameUI_Icons_SC_Back_Button" "4" "[english]GameUI_Icons_SC_Back_Button" "4" "GameUI_Icons_SC_Left_Pad_Touch" "q" "[english]GameUI_Icons_SC_Left_Pad_Touch" "q" "GameUI_Icons_SC_Left_Pad_Swipe" "w" "[english]GameUI_Icons_SC_Left_Pad_Swipe" "w" "GameUI_Icons_SC_Left_Pad_Click" "e" "[english]GameUI_Icons_SC_Left_Pad_Click" "e" "GameUI_Icons_SC_Left_Pad_DPad_N" "a" "[english]GameUI_Icons_SC_Left_Pad_DPad_N" "a" "GameUI_Icons_SC_Left_Pad_DPad_S" "s" "[english]GameUI_Icons_SC_Left_Pad_DPad_S" "s" "GameUI_Icons_SC_Left_Pad_DPad_W" "d" "[english]GameUI_Icons_SC_Left_Pad_DPad_W" "d" "GameUI_Icons_SC_Left_Pad_DPad_E" "f" "[english]GameUI_Icons_SC_Left_Pad_DPad_E" "f" "GameUI_Icons_SC_Right_Pad_Touch" "y" "[english]GameUI_Icons_SC_Right_Pad_Touch" "y" "GameUI_Icons_SC_Right_Pad_Swipe" "u" "[english]GameUI_Icons_SC_Right_Pad_Swipe" "u" "GameUI_Icons_SC_Right_Pad_Click" "i" "[english]GameUI_Icons_SC_Right_Pad_Click" "i" "GameUI_Icons_SC_Right_Pad_DPad_N" "h" "[english]GameUI_Icons_SC_Right_Pad_DPad_N" "h" "GameUI_Icons_SC_Right_Pad_DPad_S" "j" "[english]GameUI_Icons_SC_Right_Pad_DPad_S" "j" "GameUI_Icons_SC_Right_Pad_DPad_W" "k" "[english]GameUI_Icons_SC_Right_Pad_DPad_W" "k" "GameUI_Icons_SC_Right_Pad_DPad_E" "l" "[english]GameUI_Icons_SC_Right_Pad_DPad_E" "l" "GameUI_Icons_SC_L_Trigger_Pull" "z" "[english]GameUI_Icons_SC_L_Trigger_Pull" "z" "GameUI_Icons_SC_L_Trigger_Click" "x" "[english]GameUI_Icons_SC_L_Trigger_Click" "x" "GameUI_Icons_SC_R_Trigger_Pull" "m" "[english]GameUI_Icons_SC_R_Trigger_Pull" "m" "GameUI_Icons_SC_L_Stick_Move" "C" "[english]GameUI_Icons_SC_L_Stick_Move" "C" "GameUI_Icons_SC_L_Stick_Click" "V" "[english]GameUI_Icons_SC_L_Stick_Click" "V" "GameUI_Icons_SC_Gyro_Move" "6" "[english]GameUI_Icons_SC_Gyro_Move" "6" "GameUI_Icons_SC_Gyro_Pitch" "7" "[english]GameUI_Icons_SC_Gyro_Pitch" "7" "GameUI_Icons_SC_Gyro_Yaw" "8" "[english]GameUI_Icons_SC_Gyro_Yaw" "8" "GameUI_Icons_SC_Gyro_Roll" "9" "[english]GameUI_Icons_SC_Gyro_Roll" "9" "GameUI_KeyNames_SC_None" "< 未分配 >" "[english]GameUI_KeyNames_SC_None" "< not assigned >" "GameUI_KeyNames_SC_A_Button" "A 键" "[english]GameUI_KeyNames_SC_A_Button" "A button" "GameUI_KeyNames_SC_B_Button" "B 键" "[english]GameUI_KeyNames_SC_B_Button" "B button" "GameUI_KeyNames_SC_X_Button" "X 键" "[english]GameUI_KeyNames_SC_X_Button" "X button" "GameUI_KeyNames_SC_Y_Button" "Y 键" "[english]GameUI_KeyNames_SC_Y_Button" "Y button" "GameUI_KeyNames_SC_L_Shoulder" "LB 键" "[english]GameUI_KeyNames_SC_L_Shoulder" "left bumper" "GameUI_KeyNames_SC_R_Shoulder" "RB 键" "[english]GameUI_KeyNames_SC_R_Shoulder" "right bumper" "GameUI_KeyNames_SC_L_Grip" "LG 键" "[english]GameUI_KeyNames_SC_L_Grip" "left grip button" "GameUI_KeyNames_SC_R_Grip" "RG 键" "[english]GameUI_KeyNames_SC_R_Grip" "right grip button" "GameUI_KeyNames_SC_Start_Button" "START 键" "[english]GameUI_KeyNames_SC_Start_Button" "START button" "GameUI_KeyNames_SC_Back_Button" "BACK 键" "[english]GameUI_KeyNames_SC_Back_Button" "BACK button" "GameUI_KeyNames_SC_Left_Pad_Touch" "左触板触摸" "[english]GameUI_KeyNames_SC_Left_Pad_Touch" "left pad touch" "GameUI_KeyNames_SC_Left_Pad_Swipe" "左触板移动" "[english]GameUI_KeyNames_SC_Left_Pad_Swipe" "left pad move" "GameUI_KeyNames_SC_Left_Pad_Click" "左触板点击" "[english]GameUI_KeyNames_SC_Left_Pad_Click" "left pad click" "GameUI_KeyNames_SC_Left_Pad_DPad_N" "左十字键上" "[english]GameUI_KeyNames_SC_Left_Pad_DPad_N" "left D-pad up" "GameUI_KeyNames_SC_Left_Pad_DPad_S" "左十字键下" "[english]GameUI_KeyNames_SC_Left_Pad_DPad_S" "left D-pad down" "GameUI_KeyNames_SC_Left_Pad_DPad_W" "左十字键左" "[english]GameUI_KeyNames_SC_Left_Pad_DPad_W" "left D-pad left" "GameUI_KeyNames_SC_Left_Pad_DPad_E" "左十字键右" "[english]GameUI_KeyNames_SC_Left_Pad_DPad_E" "left D-pad right" "GameUI_KeyNames_SC_Right_Pad_Touch" "右触板触摸" "[english]GameUI_KeyNames_SC_Right_Pad_Touch" "right pad touch" "GameUI_KeyNames_SC_Right_Pad_Swipe" "右触板移动" "[english]GameUI_KeyNames_SC_Right_Pad_Swipe" "right pad move" "GameUI_KeyNames_SC_Right_Pad_Click" "右触板点击" "[english]GameUI_KeyNames_SC_Right_Pad_Click" "right pad click" "GameUI_KeyNames_SC_Right_Pad_DPad_N" "右十字键上" "[english]GameUI_KeyNames_SC_Right_Pad_DPad_N" "right D-pad up" "GameUI_KeyNames_SC_Right_Pad_DPad_S" "右十字键下" "[english]GameUI_KeyNames_SC_Right_Pad_DPad_S" "right D-pad down" "GameUI_KeyNames_SC_Right_Pad_DPad_W" "右十字键左" "[english]GameUI_KeyNames_SC_Right_Pad_DPad_W" "right D-pad left" "GameUI_KeyNames_SC_Right_Pad_DPad_E" "右十字键右" "[english]GameUI_KeyNames_SC_Right_Pad_DPad_E" "right D-pad right" "GameUI_KeyNames_SC_L_Trigger_Pull" "左扳机扣动" "[english]GameUI_KeyNames_SC_L_Trigger_Pull" "left trigger pull" "GameUI_KeyNames_SC_L_Trigger_Click" "右扳机点击" "[english]GameUI_KeyNames_SC_L_Trigger_Click" "left trigger click" "GameUI_KeyNames_SC_R_Trigger_Pull" "右扳机点击" "[english]GameUI_KeyNames_SC_R_Trigger_Pull" "right trigger click" "GameUI_KeyNames_SC_L_Stick_Move" "摇杆移动" "[english]GameUI_KeyNames_SC_L_Stick_Move" "stick move" "GameUI_KeyNames_SC_L_Stick_Click" "摇杆点击" "[english]GameUI_KeyNames_SC_L_Stick_Click" "stick click" "GameUI_KeyNames_SC_Gyro_Move" "陀螺仪移动" "[english]GameUI_KeyNames_SC_Gyro_Move" "gyro move" "GameUI_KeyNames_SC_Gyro_Pitch" "陀螺仪倾斜角度" "[english]GameUI_KeyNames_SC_Gyro_Pitch" "gyro pitch" "GameUI_KeyNames_SC_Gyro_Yaw" "陀螺仪偏航" "[english]GameUI_KeyNames_SC_Gyro_Yaw" "gyro yaw" "GameUI_KeyNames_SC_Gyro_Roll" "陀螺仪滚转" "[english]GameUI_KeyNames_SC_Gyro_Roll" "gyro roll" } }