"lang" { "Language" "dutch" "Tokens" { "L4D_DifficultyEasy" "Gemakkelijk" "[english]L4D_DifficultyEasy" "Easy" "L4D_DifficultyNormal" "Normaal" "[english]L4D_DifficultyNormal" "Normal" "L4D_DifficultyHard" "Geavanceerd" "[english]L4D_DifficultyHard" "Advanced" "L4D_DifficultyImpossible" "Expert" "[english]L4D_DifficultyImpossible" "Expert" "L4D_skill_reminder" "Druk op %s1 om een andere vaardigheid te kiezen." "[english]L4D_skill_reminder" "Press %s1 to change your skill." "L4D_idle_spectator" "%s1 is nu niet actief." "[english]L4D_idle_spectator" "%s1 is now idle." "L4D_Scoreboard_Spectator" "Toeschouwer: %s1" "[english]L4D_Scoreboard_Spectator" "Spectator: %s1" "L4D_Scoreboard_Spectators" "Toeschouwers (%s1): %s2" "[english]L4D_Scoreboard_Spectators" "Spectators (%s1): %s2" "L4D_Scoreboard_Dead" "DOOD" "[english]L4D_Scoreboard_Dead" "DEAD" "L4D_Scoreboard_Incapacitated" "UITGESCHAKELD" "[english]L4D_Scoreboard_Incapacitated" "DOWN" "L4D_Scoreboard_IT" "ONDERGEKOTST" "[english]L4D_Scoreboard_IT" "IT" "L4D_Scoreboard_Spawning" "SPAWNING" "[english]L4D_Scoreboard_Spawning" "SPAWNING" "L4D_Scoreboard_Bot" "Bot" "[english]L4D_Scoreboard_Bot" "Bot" "L4D_Scoreboard_s_Loading" "BEZIG MET LADEN..." "[english]L4D_Scoreboard_s_Loading" "LOADING" "L4D_Scoreboard_pz_Loading" "%s1 (BEZIG MET LADEN)" "[english]L4D_Scoreboard_pz_Loading" "%s1 (LOADING)" "L4D_Scoreboard_InfectedPlayers" "Geïnfecteerde spelers" "[english]L4D_Scoreboard_InfectedPlayers" "Infected Players" "L4D_Scoreboard_Status" "Status" "[english]L4D_Scoreboard_Status" "Status" "L4D_Scoreboard_Score" "Score" "[english]L4D_Scoreboard_Score" "Score" "L4D_Scoreboard_Deaths" "Doden" "[english]L4D_Scoreboard_Deaths" "Deaths" "L4D_Scoreboard_Ping" "Pingen" "[english]L4D_Scoreboard_Ping" "Ping" "L4D_Scoreboard_SurvivorPlayers" "Overlevenden" "[english]L4D_Scoreboard_SurvivorPlayers" "Survivors" "L4D_Scoreboard_Current_Map" "Bezig met spelen" "[english]L4D_Scoreboard_Current_Map" "Now Playing" "L4D_Scoreboard_Rescue_Map" "Redding" "[english]L4D_Scoreboard_Rescue_Map" "Rescue" "L4D_Scoreboard_Opponent_Map" "Voortgang geïnfecteerden" "[english]L4D_Scoreboard_Opponent_Map" "Infected Progress" "L4D_Scoreboard_PZScore" "SCORE" "[english]L4D_Scoreboard_PZScore" "SCORE" "L4D_Scoreboard_Idle" "NIET ACTIEF" "[english]L4D_Scoreboard_Idle" "IDLE" "L4D_Scoreboard_Select_Player" "Speler selecteren" "[english]L4D_Scoreboard_Select_Player" "Select Player" "L4D_Scoreboard_View_GamerCard" "Gamerkaart weergeven" "[english]L4D_Scoreboard_View_GamerCard" "View Gamer Card" "L4D_Scoreboard_Vote_Kick" "Stem om speler te kicken" "[english]L4D_Scoreboard_Vote_Kick" "Vote to Kick Player" "L4D_Realism" "Realism" "[english]L4D_Realism" "Realism" "L4D_Versus" "Versus-modus" "[english]L4D_Versus" "Versus Mode" "L4D_VSScoreboard_Title" "Scores versusmodus" "[english]L4D_VSScoreboard_Title" "Versus Mode Scores" "L4D_VSScoreboard_YourTeam" "Jouw team" "[english]L4D_VSScoreboard_YourTeam" "Your Team" "L4D_VSScoreboard_EnemyTeam" "Vijandelijke team" "[english]L4D_VSScoreboard_EnemyTeam" "Enemy Team" "L4D_VSScoreboard_Unplayed" "n.v.t." "[english]L4D_VSScoreboard_Unplayed" "N/A" "L4D_VSScoreboard_Distance" "Gemiddelde afgelegde afstand:" "[english]L4D_VSScoreboard_Distance" "Average Distance Travelled:" "L4D_VSScoreboard_DistanceShort" "Gemiddelde afstand:" "[english]L4D_VSScoreboard_DistanceShort" "Average Distance:" "L4D_VSScoreboard_Completion" "Voltooiingsscore:" "[english]L4D_VSScoreboard_Completion" "Completion Score:" "L4D_VSScoreboard_SurvivalBonus" "Overlevingsbonus:" "[english]L4D_VSScoreboard_SurvivalBonus" "Survival Bonus:" "L4D_VSScoreboard_Health" "Gezondheidsbonus:" "[english]L4D_VSScoreboard_Health" "Health Bonus:" "L4D_VSScoreboard_SurvivalMult" "Overlevingsvermenigvuldiger:" "[english]L4D_VSScoreboard_SurvivalMult" "Survival Multiplier:" "L4D_VS_Shutdown_Title" "SERVER WORDT UITGESCHAKELD" "[english]L4D_VS_Shutdown_Title" "SERVER SHUTTING DOWN" "L4D_VS_Shutdown" "In de competitieve modus moeten beide teams menselijke spelers hebben." "[english]L4D_VS_Shutdown" "Competitive modes require human players on both teams." "L4D_Survival" "Survivalmodus" "[english]L4D_Survival" "Survival Mode" "L4D_SurvivalScoreboard_FinalTime" "Eindtijd:" "[english]L4D_SurvivalScoreboard_FinalTime" "Final Time:" "L4D_SurvivalScoreboard_BestTime" "Beste tijd" "[english]L4D_SurvivalScoreboard_BestTime" "Best Time" "L4D_SurvivalScoreboard_Players" "Spelers" "[english]L4D_SurvivalScoreboard_Players" "Players" "L4D_SurvivalTimer_YourBest" "Jouw beste" "[english]L4D_SurvivalTimer_YourBest" "Your Best" "L4D_SurvivalTimer_TeamBest" "Beste van team" "[english]L4D_SurvivalTimer_TeamBest" "Team Best" "L4D_SurvivalTimer_DescriptionFmt" "Beste van %s1" "[english]L4D_SurvivalTimer_DescriptionFmt" "%s1's Best" "L4D_SurvivalTimer_Description_Gold" "Gouden standaard" "[english]L4D_SurvivalTimer_Description_Gold" "Gold Standard" "L4D_SurvivalTimer_Description_Silver" "Zilveren standaard" "[english]L4D_SurvivalTimer_Description_Silver" "Silver Standard" "L4D_SurvivalTimer_Description_Bronze" "Bronzen standaard" "[english]L4D_SurvivalTimer_Description_Bronze" "Bronze Standard" "L4D_SurvivalTimer_Description_TeamRecord" "Teamrecord" "[english]L4D_SurvivalTimer_Description_TeamRecord" "Team Record" "L4D_SurvivalTimer_Description_WorldRecord" "Wereldrecord" "[english]L4D_SurvivalTimer_Description_WorldRecord" "World Record" "L4D_SurvivalTimer_Description_KeepGoing" "Nieuw teamrecord!" "[english]L4D_SurvivalTimer_Description_KeepGoing" "New Team Record!" "L4D_BronzeMedalEarned" "%s1 heeft de bronzen medaille gewonnen!" "[english]L4D_BronzeMedalEarned" "%s1 earned the Bronze Medal!" "L4D_SilverMedalEarned" "%s1 heeft de zilveren medaille gewonnen!" "[english]L4D_SilverMedalEarned" "%s1 earned the Silver Medal!" "L4D_GoldMedalEarned" "%s1 heeft de gouden medaille gewonnen!" "[english]L4D_GoldMedalEarned" "%s1 earned the Gold Medal!" "L4D_Scavenge" "Verzamelmodus" "[english]L4D_Scavenge" "Scavenge Mode" "L4D_Scavenge_Round_Current" "Huidige ronde" "[english]L4D_Scavenge_Round_Current" "Current Round" "L4D_Scavenge_RoundLimit" "Het beste van %s1" "[english]L4D_Scavenge_RoundLimit" "Playing Best of %s1" "L4D_Scavenge_TeamFlip" "BEREID JE VOOR OM VAN TEAM TE WISSELEN" "[english]L4D_Scavenge_TeamFlip" "PREPARE TO CHANGE SIDES" "L4D_Scavenge_NextRound" "BEREID JE VOOR OP RONDE %s1" "[english]L4D_Scavenge_NextRound" "PREPARE FOR ROUND %s1" "L4D_Scavenge_EnemyFirst" "Het vijandelijke team speelt als eerste in ronde %s1" "[english]L4D_Scavenge_EnemyFirst" "Enemy team will play first in Round %s1" "L4D_Scavenge_YouFirst" "Jij speelt als eerste in ronde %s1" "[english]L4D_Scavenge_YouFirst" "You will play first in Round %s1" "L4D_Scavenge_Tie" "GELIJKSPEL" "[english]L4D_Scavenge_Tie" "TIE GAME" "L4D_Scavenge_RoundWon" "JIJ HEBT DIE RONDE GEWONNEN" "[english]L4D_Scavenge_RoundWon" "YOU WON THAT ROUND" "L4D_Scavenge_RoundLost" "JIJ HEBT DIE RONDE VERLOREN" "[english]L4D_Scavenge_RoundLost" "YOU LOST THAT ROUND" "L4D_Scavenge_MatchWon" "JIJ HEBT DE MATCH GEWONNEN!" "[english]L4D_Scavenge_MatchWon" "YOU WON THE MATCH!" "L4D_Scavenge_MatchLost" "JE HEBT DE MATCH VERLOREN" "[english]L4D_Scavenge_MatchLost" "YOU LOST THE MATCH" "L4D_Scavenge_MatchTied" "DE MATCH IS GEËINDIGD IN GELIJKSPEL!" "[english]L4D_Scavenge_MatchTied" "THE MATCH ENDED IN A TIE!" "L4D_Scavenge_Wins" "Gewonnen ronden" "[english]L4D_Scavenge_Wins" "Rounds Won" "L4D_Scavenge_YourTeam" "Jouw team:" "[english]L4D_Scavenge_YourTeam" "Your Team:" "L4D_Scavenge_Opponent" "Vijandelijke team:" "[english]L4D_Scavenge_Opponent" "Enemy Team:" "L4D_Scavenge_Survivors_Wiped" "De Overlevenden zijn gedood!" "[english]L4D_Scavenge_Survivors_Wiped" "The Survivors were killed!" "L4D_Scavenge_Map_Cleared" "De Overlevenden hebben de kaart voltooid!" "[english]L4D_Scavenge_Map_Cleared" "The Survivors cleared the map!" "L4D_Scavenge_Time_Expired" "De tijd is verstreken!" "[english]L4D_Scavenge_Time_Expired" "The timer expired!" "L4D_Scavenge_TieBreaker_Title" "GELIJKSPEL" "[english]L4D_Scavenge_TieBreaker_Title" "TIE BREAKER" "L4D_Scavenge_TieBreaker_Description" "Benodigde tijd om %s1 punten te behalen:" "[english]L4D_Scavenge_TieBreaker_Description" "Time it took to reach %s1 points:" "L4D_Scavenge_TieBreaker_Description_Singular" "Benodigde tijd om 1 punt te bereiken:" "[english]L4D_Scavenge_TieBreaker_Description_Singular" "Time it took to reach 1 point:" "L4D_Scavenge_TieBreaker_Description_Zero" "Benodigde tijd voor het beëindigen van de ronde:" "[english]L4D_Scavenge_TieBreaker_Description_Zero" "Time it took for the round to end:" "L4D_Versus_TieBreaker_Description" "Heeft de meeste schade gedaan als Geïnfecteerde:" "[english]L4D_Versus_TieBreaker_Description" "Did the most damage as Infected:" "medal_0_earned" "%s1 heeft de bronzen medaille  behaald" "[english]medal_0_earned" "%s1 has earned the Bronze Medal!" "medal_1_earned" "%s1 heeft de zilveren medaille  behaald" "[english]medal_1_earned" "%s1 has earned the Silver Medal!" "medal_2_earned" "%s1 heeft de gouden medaille  behaald" "[english]medal_2_earned" "%s1 has earned the Gold Medal!" "L4D_Weapon_Pistol" "Pistool" "[english]L4D_Weapon_Pistol" "Pistol" "L4D_Weapon_Pistol_CAPS" "PISTOOL" "[english]L4D_Weapon_Pistol_CAPS" "PISTOL" "L4D_Weapon_SMG" "Machinepistool" "[english]L4D_Weapon_SMG" "Submachine Gun" "L4D_Weapon_SMG_CAPS" "MACHINEPISTOOL" "[english]L4D_Weapon_SMG_CAPS" "SUBMACHINE GUN" "L4D_Weapon_PumpShotgun" "Shotgun" "[english]L4D_Weapon_PumpShotgun" "Pump Shotgun" "L4D_Weapon_PumpShotgun_CAPS" "SHOTGUN" "[english]L4D_Weapon_PumpShotgun_CAPS" "PUMP SHOTGUN" "L4D_Weapon_AutoShotgun" "Automatische shotgun" "[english]L4D_Weapon_AutoShotgun" "Auto Shotgun" "L4D_Weapon_AutoShotgun_CAPS" "AUTOMATISCHE SHOTGUN" "[english]L4D_Weapon_AutoShotgun_CAPS" "AUTO SHOTGUN" "L4D_Weapon_AssaultRifle" "Aanvalsgeweer" "[english]L4D_Weapon_AssaultRifle" "Assault Rifle" "L4D_Weapon_AssaultRifle_CAPS" "AANVALSGEWEER" "[english]L4D_Weapon_AssaultRifle_CAPS" "ASSAULT RIFLE" "L4D_Weapon_HuntingRifle" "Jachtgeweer" "[english]L4D_Weapon_HuntingRifle" "Hunting Rifle" "L4D_Weapon_HuntingRifle_CAPS" "JACHTGEWEER" "[english]L4D_Weapon_HuntingRifle_CAPS" "HUNTING RIFLE" "L4D_Weapon_FirstAidKit" "EHBO-doos" "[english]L4D_Weapon_FirstAidKit" "First Aid Kit" "L4D_Weapon_FirstAidKit_CAPS" "EHBO-DOOS" "[english]L4D_Weapon_FirstAidKit_CAPS" "FIRST AID KIT" "L4D_Weapon_Molotov" "Molotovcocktail" "[english]L4D_Weapon_Molotov" "Molotov" "L4D_Weapon_Molotov_CAPS" "MOLOTOVCOCKTAIL" "[english]L4D_Weapon_Molotov_CAPS" "MOLOTOV" "L4D_Weapon_PipeBomb" "Pijpbom" "[english]L4D_Weapon_PipeBomb" "Pipe Bomb" "L4D_Weapon_PipeBomb_CAPS" "PIJPBOM" "[english]L4D_Weapon_PipeBomb_CAPS" "PIPE BOMB" "L4D_Weapon_PainPills" "Pijnstillers" "[english]L4D_Weapon_PainPills" "Pain Pills" "L4D_Weapon_PainPills_CAPS" "PIJNSTILLERS" "[english]L4D_Weapon_PainPills_CAPS" "PAIN PILLS" "L4D_melee_ability" "Vijanden wegduwen" [$X360] "[english]L4D_melee_ability" "Push Away Enemies" "L4D_melee_ability" "Vijanden wegduwen" [$WIN32] "[english]L4D_melee_ability" "Push away enemies" "L4D_zoom" "Vizier jacht-/sluipschuttersgeweer gebruiken" [$X360] "[english]L4D_zoom" "Use Hunting/Sniper Rifle Scope" "L4D_zoom" "Vizier jacht-/sluipschuttersgeweer gebruiken" [$WIN32] "[english]L4D_zoom" "Use hunting/sniper rifle scope" "L4D_give" "Wapen geven" [$X360] "[english]L4D_give" "Give Weapon" "L4D_give" "Wapen geven" [$WIN32] "[english]L4D_give" "Give weapon" "L4D_vote_yes" "Ja stemmen bij deze kwestie" [$X360] "[english]L4D_vote_yes" "Vote Yes on Active Issue" "L4D_vote_yes" "Ja stemmen bij deze kwestie" [$WIN32] "[english]L4D_vote_yes" "Vote yes on active issue" "L4D_vote_no" "Nee stemmen bij deze kwestie" [$X360] "[english]L4D_vote_no" "Vote No on Active Issue" "L4D_vote_no" "Nee stemmen bij deze kwestie" [$WIN32] "[english]L4D_vote_no" "Vote no on active issue" "L4D_call_vote" "Stemmen" [$X360] "[english]L4D_call_vote" "Call Vote" "L4D_call_vote" "Stemmen" [$WIN32] "[english]L4D_call_vote" "Call vote" "L4D_orders" "Opdrachten" "[english]L4D_orders" "Orders" "L4D_questions" "Vragen en antwoorden" [$X360] "[english]L4D_questions" "Questions and Answers" "L4D_questions" "Vragen en antwoorden" [$WIN32] "[english]L4D_questions" "Questions and answers" "L4D_alerts" "Meldingen" "[english]L4D_alerts" "Alerts" "L4D_taunt" "Bespotten" "[english]L4D_taunt" "Taunt" "L4D_select_class" "Selecteer een klasse" [$X360] "[english]L4D_select_class" "Select Class" "L4D_select_class" "Selecteer een klasse" [$WIN32] "[english]L4D_select_class" "Select class" "L4D_reportscreen" "Rapportagescherm weergeven" [$X360] "[english]L4D_reportscreen" "Show Report Screen" "L4D_reportscreen" "Rapportagescherm weergeven" [$WIN32] "[english]L4D_reportscreen" "Show report screen" "L4D_reposition" "Nieuwe Geïnfecteerdenklasse kiezen" [$X360] "[english]L4D_reposition" "Pick New Infected Class" "L4D_reposition" "Nieuwe Geïnfecteerdenklasse kiezen" [$WIN32] "[english]L4D_reposition" "Pick new Infected class" "L4D_hide_messagepanel" "Berichtweergave verbergen" [$X360] "[english]L4D_hide_messagepanel" "Hide Message Panel" "L4D_hide_messagepanel" "Berichtweergave verbergen" [$WIN32] "[english]L4D_hide_messagepanel" "Hide message panel" "L4D_Walk" "Lopen (langzaam)" [$X360] "[english]L4D_Walk" "Walk (Move Slowly)" "L4D_Walk" "Lopen (langzaam)" [$WIN32] "[english]L4D_Walk" "Walk (move slowly)" "L4D_ReportBug" "Bug melden" "[english]L4D_ReportBug" "Report bug" "L4D_vote_yes_binding" "Ja: %s1" "[english]L4D_vote_yes_binding" "Yes: %s1" "L4D_vote_no_binding" "Nee: %s1" "[english]L4D_vote_no_binding" "No: %s1" "L4D_vote_yes_tally" "Ja" "[english]L4D_vote_yes_tally" "Yes" "L4D_vote_no_tally" "Nee" "[english]L4D_vote_no_tally" "No" "L4D_vote_before_spawn_exit" "Je kunt alleen stemmen voordat mensen het startspawngebied verlaten." "[english]L4D_vote_before_spawn_exit" "You can only vote on that before people leave the starting spawn area." "L4D_vote_server_disabled_issue" "De server heeft deze kwestie uitgeschakeld." "[english]L4D_vote_server_disabled_issue" "Server has disabled that issue." "L4D_vote_arg_between_1_and_4" "Waarde moet tussen 1 en 4 liggen." "[english]L4D_vote_arg_between_1_and_4" "Needs value between 1 and 4." "L4D_vote_arg_between_0_and_4" "Waarde moet tussen 0 en 4 liggen." "[english]L4D_vote_arg_between_0_and_4" "Needs value between 0 and 4." "L4D_vote_already_survivor_limit" "Limiet voor Overlevenden is al %s1." "[english]L4D_vote_already_survivor_limit" "Survivor limit is already %s1." "L4D_vote_survivor_limit" "Stem: limiet voor Overlevenden instellen op %s1?" "[english]L4D_vote_survivor_limit" "Vote: Make Survivor limit %s1?" "L4D_vote_passed_max_survivors" "Gestemd: max. %s1 Overlevenden." "[english]L4D_vote_passed_max_survivors" "Vote passed: Max %s1 Survivors." "L4D_vote_infected_limit" "Limiet voor Geïnfecteerden is al %s1." "[english]L4D_vote_infected_limit" "Player Infected limit is already %s1." "L4D_vote_dis_controlled_infected" "Stem: door spelers bestuurde Geïnfecteerden niet toestaan." "[english]L4D_vote_dis_controlled_infected" "Vote: Disallow human-controlled Infected." "L4D_vote_controlled_infected" "Stem: door spelers bestuurde Geïnfecteerden toestaan." "[english]L4D_vote_controlled_infected" "Vote: Allow human-controlled Infected." "L4D_vote_passed_dis_cont_infect" "Gestemd: door spelers bestuurde Geïnfecteerden niet toegestaan." "[english]L4D_vote_passed_dis_cont_infect" "Vote passed: Disallow human-controlled Infected." "L4D_vote_passed_cont_infect" "Gestemd: door spelers bestuurde Geïnfecteerden toegestaan." "[english]L4D_vote_passed_cont_infect" "Vote passed: Allow human-controlled Infected." "L4D_vote_needs_difficulty" "Waarde moet Gemakkelijk, Normaal, Gevorderd of Expert zijn." "[english]L4D_vote_needs_difficulty" "Needs value of Easy, Normal, Advanced, or Expert." "L4D_vote_difficulty_is" "Moeilijkheidsgraad is al %s1." "[english]L4D_vote_difficulty_is" "Difficulty is already %s1." "L4D_vote_needs_on_off" "Waarde moet ingeschakeld of uitgeschakeld zijn." "[english]L4D_vote_needs_on_off" "Needs value of on or off." "L4D_vote_light_already_allow" "Zaklampen zijn al toegestaan." "[english]L4D_vote_light_already_allow" "Flashlights are already allowed." "L4D_vote_light_already_disallow" "Zaklampen worden al niet meer toegestaan." "[english]L4D_vote_light_already_disallow" "Flashlights are already disallowed." "L4D_vote_allow_lights" "Stem: zaklampen toestaan." "[english]L4D_vote_allow_lights" "Vote: Allow flashlights." "L4D_vote_stop_lights" "Stem: zaklampen niet meer gebruiken." "[english]L4D_vote_stop_lights" "Vote: Stop using flashlights." "L4D_vote_passed_allow_lights" "Gestemd: zaklampen toestaan: %s1." "[english]L4D_vote_passed_allow_lights" "Vote passed: Allow flashlights: %s1." "L4D_vote_friend_pushing_allowed" "Duwen van teamgenoten is voor Overlevenden al toegestaan." "[english]L4D_vote_friend_pushing_allowed" "Survivor friend-pushing is already allowed." "L4D_vote_no_friend_pushing" "Duwen van teamgenoten wordt voor Overlevenden al niet meer toegestaan." "[english]L4D_vote_no_friend_pushing" "Survivor friend-pushing is already disallowed." "L4D_vote_allow_pushing" "Stem: duwen van teamgenoten toestaan." "[english]L4D_vote_allow_pushing" "Vote: Allow friendly pushing." "L4D_vote_disallow_pushing" "Stem: duwen van teamgenoten niet toestaan." "[english]L4D_vote_disallow_pushing" "Vote: Disallow friendly pushing." "L4D_vote_passed_pushing" "Gestemd: Duwen van teamgenoten toestaan: %s1." "[english]L4D_vote_passed_pushing" "Vote passed: Allow friendly pushing: %s1." "L4D_vote_requires_valid" "Vereist geldige speler." "[english]L4D_vote_requires_valid" "Requires valid player." "L4D_vote_already_has_grenades" "Voor die speler is het granaatverbod al %s1." "[english]L4D_vote_already_has_grenades" "That player already has grenade ban %s1." "L4D_vote_ban_grenades_from" "Stem: granaatverbod voor %s1 instellen." "[english]L4D_vote_ban_grenades_from" "Vote: Ban %s1 from grenade use." "L4D_vote_lift_ban_grenades_from" "Stem: granaatverbod voor %s1 opheffen?" "[english]L4D_vote_lift_ban_grenades_from" "Vote: Lift grenade ban from %s1." "L4D_vote_grenades_from_to" "Stem: granaatverbod %s1 voor %s2." "[english]L4D_vote_grenades_from_to" "Vote: Grenades %s1 from %s2." "L4D_vote_scramble_next_round" "Teams worden volgende ronde al door elkaar gegooid." "[english]L4D_vote_scramble_next_round" "Teams will already be scrambled next round." "L4D_vote_should_scramble_round" "Stem: teams volgende ronde door elkaar gooien." "[english]L4D_vote_should_scramble_round" "Vote: Scramble teams next round." "L4D_vote_passed_scramble" "Gestemd: teams worden volgende ronde door elkaar gegooid." "[english]L4D_vote_passed_scramble" "Vote passed: Teams scrambled next round." "L4D_vote_not_valid_mission" "Geen geldige campagne." "[english]L4D_vote_not_valid_mission" "Not a valid campaign." "L4D_vote_change_mission_to" "Stem: campagne wijzigen in %s1." "[english]L4D_vote_change_mission_to" "Vote: Change campaign to %s1." "L4D_vote_should_change_mission" "Stem: volgende campagne wijzigen in %s1." "[english]L4D_vote_should_change_mission" "Vote: Change next campaign to %s1?" "L4D_vote_will_change_mission" "Gestemd: volgende campagne is %s1." "[english]L4D_vote_will_change_mission" "Vote passed: Next campaign is %s1." "L4D_vote_call_impossible" "Stem: %s1 instellen op Expert." "[english]L4D_vote_call_impossible" "Vote: Set %s1 to Expert." "L4D_vote_call_hard" "Vote: %s1 instellen op Gevorderd." "[english]L4D_vote_call_hard" "Vote: Set %s1 to Advanced." "L4D_vote_call_normal" "Stem: %s1 instellen op Normaal." "[english]L4D_vote_call_normal" "Vote: Set %s1 to Normal." "L4D_vote_call_easy" "Stem: %s1 instellen op Gemakkelijk." "[english]L4D_vote_call_easy" "Vote: Set %s1 to Easy." "L4D_vote_kick_player" "Speler kicken: %s1?" "[english]L4D_vote_kick_player" "Kick player: %s1?" "L4D_vote_should_player" "Stem: %s1 kicken?" "[english]L4D_vote_should_player" "Vote: Kick %s1?" "L4D_vote_defeated" "Stem nietig verklaard." "[english]L4D_vote_defeated" "Vote defeated." "L4D_vote_header" "STEM:" "[english]L4D_vote_header" "VOTE:" "L4D_vote_passed_kick_player" "Speler kicken: %s1..." "[english]L4D_vote_passed_kick_player" "Kicking player: %s1..." "L4D_vote_change_difficulty" "Moeilijkheidsgraad wijzigen in %s1?" "[english]L4D_vote_change_difficulty" "Change difficulty to %s1?" "L4D_vote_passed_change_difficulty" "Moeilijkheidsgraad wordt gewijzigd in %s1..." "[english]L4D_vote_passed_change_difficulty" "Changing difficulty to %s1..." "L4D_vote_restart_game" "Campagne opnieuw starten?" "[english]L4D_vote_restart_game" "Restart campaign?" "L4D_vote_passed_restart_game" "Campagne wordt opnieuw gestart..." "[english]L4D_vote_passed_restart_game" "Restarting campaign..." "L4D_vote_mission_change" "Campagne wijzigen in %s1?" "[english]L4D_vote_mission_change" "Change campaign to %s1?" "L4D_vote_passed_mission_change" "Campagne wordt gewijzigd in %s1..." "[english]L4D_vote_passed_mission_change" "Changing campaign to %s1..." "L4D_vote_return_to_lobby" "Terug naar de lobby?" "[english]L4D_vote_return_to_lobby" "Return to Lobby?" "L4D_vote_passed_return_to_lobby" "Terug naar de lobby..." "[english]L4D_vote_passed_return_to_lobby" "Returning to Lobby..." "L4D_vote_chapter_change" "Hoofdstuk wijzigen in %s1?" "[english]L4D_vote_chapter_change" "Change chapter to %s1?" "L4D_vote_passed_chapter_change" "Hoofdstuk wijzigen in %s1..." "[english]L4D_vote_passed_chapter_change" "Changing chapter to %s1..." "L4D_vote_yes_instruction_a" "Druk op START" "[english]L4D_vote_yes_instruction_a" "Press START" "L4D_vote_no_instruction_a" "Druk op VORIGE" "[english]L4D_vote_no_instruction_a" "Press BACK" "L4D_vote_yes_instruction_b" "om JA te stemmen" "[english]L4D_vote_yes_instruction_b" "to vote YES" "L4D_vote_no_instruction_b" "om NEE te stemmen" "[english]L4D_vote_no_instruction_b" "to vote NO" "L4D_vote_yes_pc_instruction" "Druk op %vote yes% om JA te stemmen" "[english]L4D_vote_yes_pc_instruction" "Press %vote yes% to vote YES" "L4D_vote_no_pc_instruction" "Druk op %vote no% om NEE te stemmen" "[english]L4D_vote_no_pc_instruction" "Press %vote no% to vote NO" "L4D_vote_current_vote_count" "Uitslag huidige voorstel:" "[english]L4D_vote_current_vote_count" "Current vote count:" "L4d_vote_vote_passed" "VOORSTEL AANGENOMEN!" "[english]L4d_vote_vote_passed" "VOTE PASSED!" "L4d_vote_vote_failed" "VOORSTEL NIET AANGENOMEN." "[english]L4d_vote_vote_failed" "VOTE FAILED." "L4d_vote_not_enough_votes" "Aantal Ja-stemmen moet groter zijn dan aantal Nee-stemmen." "[english]L4d_vote_not_enough_votes" "Yes votes must exceed No votes." "L4d_vote_not_enough_votes2" "Vereist meer Ja-stemmen dan Nee-stemmen." "[english]L4d_vote_not_enough_votes2" "Requires more Yes votes than No votes." "L4d_vote_not_enough_votes3" "De Ja-stemmen vormden geen meerderheid." "[english]L4d_vote_not_enough_votes3" "Yes votes were not a majority." "L4D_vote_skip_outtro" "Stemmen om over te slaan" "[english]L4D_vote_skip_outtro" "Vote to Skip" "L4D_vote_skip_outtro_pc" "Spatiebalk - Stemmen om over te slaan" "[english]L4D_vote_skip_outtro_pc" "Space Bar - Vote to Skip" "L4D_vote_skip_outtro_pc_singleplayer" "Spatiebalk - Terug naar de lobby" "[english]L4D_vote_skip_outtro_pc_singleplayer" "Space Bar - Return to Lobby" "L4d_vote_no_vote_spam" "Je kunt niet zo kort na de vorige keer weer een nieuwe stemronde beginnen." "[english]L4d_vote_no_vote_spam" "You cannot call a new vote so soon after the last." "L4d_vote_no_transition_vote" "Je kunt geen nieuwe stemronde beginnen terwijl andere spelers nog aan het laden zijn." "[english]L4d_vote_no_transition_vote" "You cannot call a new vote while other players are still loading." "L4D_vote_endgame_title" "REVANCHE" "[english]L4D_vote_endgame_title" "REMATCH" "L4D_vote_endgame_text" "Nog een keer tegen dit team spelen?" "[english]L4D_vote_endgame_text" "Play against this team again?" "L4D_vote_endgame_vote_again_timer" "%s1 seconden over om te stemmen." "[english]L4D_vote_endgame_vote_again_timer" "%s1 seconds remaining to vote." "L4D_vote_endgame_vote_return_won" "Beide teams willen geen revanche.\nJe keert terug naar de lobby." "[english]L4D_vote_endgame_vote_return_won" "Both teams did not vote to rematch.\nReturning to lobby." "L4D_vote_endgame_vote_again_won" "Beide teams willen revanche.\nJe speelt nog een keer!" "[english]L4D_vote_endgame_vote_again_won" "Both teams voted to rematch.\nPlaying again!" "L4D_vote_endgame_vote_waiting" "Wachten op andere team om stemmen te af te ronden." "[english]L4D_vote_endgame_vote_waiting" "Waiting for other team to finish voting." "L4D_vote_endgame_vote_player1" "Speler 1" "[english]L4D_vote_endgame_vote_player1" "Player 1" "L4D_vote_endgame_vote_player2" "Speler 2" "[english]L4D_vote_endgame_vote_player2" "Player 2" "L4D_vote_endgame_vote_team_again" "Jouw team heeft gestemd om opnieuw te spelen." "[english]L4D_vote_endgame_vote_team_again" "Your team voted to play again." "L4D_vote_endgame_vote_team_return" "Jouw team heeft gestemd om naar de lobby terug te keren." "[english]L4D_vote_endgame_vote_team_return" "Your team voted to return to the lobby." "L4D_rosetta_help" "Help!" "[english]L4D_rosetta_help" "Help!" "L4D_rosetta_letsgo" "Laten we gaan" "[english]L4D_rosetta_letsgo" "Let's Go" "L4D_rosetta_hurry" "Vlug!" "[english]L4D_rosetta_hurry" "Hurry!" "L4D_rosetta_coverme" "Geef me dekking!" "[english]L4D_rosetta_coverme" "Cover Me!" "L4D_rosetta_lightsout" "Licht uit!" "[english]L4D_rosetta_lightsout" "Lights Out!" "L4D_rosetta_watchbehind" "Kijk achter je" "[english]L4D_rosetta_watchbehind" "Watch Behind" "L4D_rosetta_followme" "Volg me" "[english]L4D_rosetta_followme" "Follow Me" "L4D_rosetta_staytogether" "Blijf bij elkaar!" "[english]L4D_rosetta_staytogether" "Stay Together!" "L4D_rosetta_youtakelead" "Ga maar voorop" "[english]L4D_rosetta_youtakelead" "You Take the Lead" "L4D_rosetta_ready" "Klaar?" "[english]L4D_rosetta_ready" "Ready?" "L4D_rosetta_thankyou" "Dank je" "[english]L4D_rosetta_thankyou" "Thank You" "L4D_rosetta_withyou" "Ik volg je" "[english]L4D_rosetta_withyou" "I'm With You" "L4D_rosetta_no" "Nee" "[english]L4D_rosetta_no" "No" "L4D_rosetta_whereareyou" "Waar ben je?" "[english]L4D_rosetta_whereareyou" "Where Are You?" "L4D_rosetta_sorry" "Sorry" "[english]L4D_rosetta_sorry" "Sorry" "L4D_rosetta_negative" "Argh!" "[english]L4D_rosetta_negative" "Argh!" "L4D_rosetta_yes" "Ja" "[english]L4D_rosetta_yes" "Yes" "L4D_rosetta_welcome" "Geen dank" "[english]L4D_rosetta_welcome" "You're Welcome" "L4D_rosetta_look" "Kijk!" "[english]L4D_rosetta_look" "Look!" "L4D_rosetta_heartank" "Ik hoor een Tank" "[english]L4D_rosetta_heartank" "I Hear a Tank" "L4D_rosetta_hearhunter" "Ik hoor een Hunter" "[english]L4D_rosetta_hearhunter" "I Hear a Hunter" "L4D_rosetta_hearwitch" "Ik hoor een Witch" "[english]L4D_rosetta_hearwitch" "I Hear a Witch" "L4D_rosetta_hearboomer" "Ik hoor een Boomer" "[english]L4D_rosetta_hearboomer" "I Hear a Boomer" "L4D_rosetta_hearsmoker" "Ik hoor een Smoker" "[english]L4D_rosetta_hearsmoker" "I Hear a Smoker" "L4D_rosetta_hearspitter" "Ik hoor een Spitter" "[english]L4D_rosetta_hearspitter" "I Hear a Spitter" "L4D_rosetta_hearcharger" "Ik hoor een Charger" "[english]L4D_rosetta_hearcharger" "I Hear a Charger" "L4D_rosetta_hearjockey" "Ik hoor een Jockey" "[english]L4D_rosetta_hearjockey" "I Hear a Jockey" "L4D_rosetta_clear" "Veilig" "[english]L4D_rosetta_clear" "Clear" "L4D_rosetta_becareful" "Wees voorzichtig" "[english]L4D_rosetta_becareful" "Be Careful" "L4D_rosetta_hurrah" "Hoera!" "[english]L4D_rosetta_hurrah" "Hurrah!" "L4D_rosetta_grrrr" "Grrrr" "[english]L4D_rosetta_grrrr" "Grrrr" "L4D_rosetta_orders" "BEVELEN..." "[english]L4D_rosetta_orders" "ORDERS..." "L4D_rosetta_waithere" "Wacht" "[english]L4D_rosetta_waithere" "Wait" "L4D_rosetta_nicejob" "Netjes!" "[english]L4D_rosetta_nicejob" "Nice Job!" "L4D_rosetta_laugh" "Lachen" "[english]L4D_rosetta_laugh" "Laugh" "L4D_rosetta_taunt" "Bespotten" "[english]L4D_rosetta_taunt" "Taunt" "L4D_rosetta_totherescue" "Ik red je wel" "[english]L4D_rosetta_totherescue" "I'll save you" "L4D_Instructor_commentary_node1" "Zoek naar lessen in het spel! Zo kom je waardevolle informatie te weten" "[english]L4D_Instructor_commentary_node1" "Look for in-game lessons! They can teach you valuable information" "L4D_Instructor_boomer_claw" "SECUNDAIRE AANVAL: KLAUW" "[english]L4D_Instructor_boomer_claw" "SECONDARY ATTACK: CLAW" "L4D_Instructor_boomer_vomit" "PRIMAIRE AANVAL: KOTSEN" "[english]L4D_Instructor_boomer_vomit" "PRIMARY ATTACK: VOMIT" "L4D_Instructor_hunter_claw" "SECUNDAIRE AANVAL: KLAUW" "[english]L4D_Instructor_hunter_claw" "SECONDARY ATTACK: CLAW" "L4D_Instructor_hunter_lunge" "PRIMAIRE AANVAL: BUKKEN VOOR EEN SPRINGAANVAL" "[english]L4D_Instructor_hunter_lunge" "PRIMARY ATTACK: CROUCH TO POUNCE" "L4D_Instructor_smoker_claw" "SECUNDAIRE AANVAL: KLAUW" "[english]L4D_Instructor_smoker_claw" "SECONDARY ATTACK: CLAW" "L4D_Instructor_smoker_tongue" "PRIMAIRE AANVAL: TONGLASSO" "[english]L4D_Instructor_smoker_tongue" "PRIMARY ATTACK: TONGUE SNARE" "L4D_Instructor_spitter_claw" "SECUNDAIRE AANVAL: KLAUW" "[english]L4D_Instructor_spitter_claw" "SECONDARY ATTACK: CLAW" "L4D_Instructor_spitter_goo" "PRIMAIRE AANVAL: SPUUG" "[english]L4D_Instructor_spitter_goo" "PRIMARY ATTACK: SPIT" "L4D_Instructor_charger_claw" "SECUNDAIRE AANVAL: KLAUW" "[english]L4D_Instructor_charger_claw" "SECONDARY ATTACK: CLAW" "L4D_Instructor_charger_charge" "PRIMAIRE AANVAL: AANVALLEN" "[english]L4D_Instructor_charger_charge" "PRIMARY ATTACK: CHARGE" "L4D_Instructor_jockey_claw" "SECUNDAIRE AANVAL: KLAUW" "[english]L4D_Instructor_jockey_claw" "SECONDARY ATTACK: CLAW" "L4D_Instructor_jockey_jump" "PRIMAIRE AANVAL: SPRINGEN" "[english]L4D_Instructor_jockey_jump" "PRIMARY ATTACK: LUNGE" "L4D_Instructor_tongue_break_bent" "Tong gebroken! Te veel gebogen of uitgerekt..." "[english]L4D_Instructor_tongue_break_bent" "Tongue broke! It bent or stretched too far..." "L4D_Instructor_tongue_break_shove" "Tong gebroken! Het slachtoffer werd geduwd..." "[english]L4D_Instructor_tongue_break_shove" "Tongue broke! Victim was shoved..." "L4D_Instructor_tongue_break_shot" "Tong gebroken! Tong was beschadigd..." "[english]L4D_Instructor_tongue_break_shot" "Tongue broke! It was damaged..." "L4D_Instructor_tank_claw" "SECUNDAIRE AANVAL: GOOIEN" "[english]L4D_Instructor_tank_claw" "SECONDARY ATTACK: THROW" "L4D_Instructor_tank_rock" "PRIMAIRE AANVAL: SLAAN" "[english]L4D_Instructor_tank_rock" "PRIMARY ATTACK: PUNCH" "L4D_Instructor_break_checkpoint_door" "JE KUNT DEUREN VAN SCHUILKAMERS NIET OPENBREKEN" "[english]L4D_Instructor_break_checkpoint_door" "YOU CAN'T BREAK DOWN SAFE ROOM DOORS" "L4D_Instructor_break_rescue_doors" "JE KUNT NOODDEUREN NIET OPENBREKEN" "[english]L4D_Instructor_break_rescue_doors" "YOU CAN'T BREAK DOWN RESCUE DOORS" "L4D_Instructor_prevent_rescue" "ER IS EEN REDDINGSTEAM ONDERWEG. DOOD DE OVERLEVENDEN VOORDAT HIJ HIER KOMT..." "[english]L4D_Instructor_prevent_rescue" "A RESCUE TEAM IS ON ITS WAY. KILL THE SURVIVORS BEFORE IT GETS HERE..." "L4D_Instructor_prevent_escape" "VOORKOM DAT DE OVERLEVENDEN ONTSNAPPEN" "[english]L4D_Instructor_prevent_escape" "PREVENT THE SURVIVORS FROM ESCAPING" "L4D_Instructor_board_chopper" "Hulp is gearriveerd! Stap in!" "[english]L4D_Instructor_board_chopper" "Rescue has arrived! Get aboard!" "L4D_Instructor_survive_rescue" "Hulp is onderweg! Verdedig jezelf!" "[english]L4D_Instructor_survive_rescue" "Rescue is coming! Defend yourselves!" "L4D_Instructor_revive_end" "Houd ingedrukt om %s1 weer op de been te helpen" "[english]L4D_Instructor_revive_end" "Hold to revive %s1" "L4D_Instructor_saved_by" "%s1 heeft je gered" "[english]L4D_Instructor_saved_by" "%s1 saved you" "L4D_Instructor_saved_other" "Je hebt %s1 gered" "[english]L4D_Instructor_saved_other" "You saved %s1" "L4D_Instructor_rescued_by" "%s1 heeft je gered" "[english]L4D_Instructor_rescued_by" "%s1 rescued you" "L4D_Instructor_rescued_other" "Je hebt %s1 gered" "[english]L4D_Instructor_rescued_other" "You rescued %s1" "L4D_Instructor_explain_enter_safe_room" "Ga naar de schuilkamer" "[english]L4D_Instructor_explain_enter_safe_room" "Get into the safe room" "L4D_Instructor_explain_close_safe_room" "Sluit de deur zodra iedereen binnen is" "[english]L4D_Instructor_explain_close_safe_room" "Close the door once everyone is in" "L4D_Instructor_explain_wait_to_exit_safe_room" "Niet al je teamgenoten zijn klaar" "[english]L4D_Instructor_explain_wait_to_exit_safe_room" "Not all of your teammates are ready" "L4D_Instructor_explain_wait_to_push_button" "Wacht eerst tot iedereen klaar is" "[english]L4D_Instructor_explain_wait_to_push_button" "Wait for everyone to be ready first" "L4D_Instructor_explain_pre_radio" "Beantwoord de radio-oproep" "[english]L4D_Instructor_explain_pre_radio" "Answer the radio" "L4D_Instructor_explain_radio" "Roep hulp in" "[english]L4D_Instructor_explain_radio" "Summon a rescue" "L4D_Instructor_explain_gas_truck" "Activeer de brandstofpomp" "[english]L4D_Instructor_explain_gas_truck" "Activate the fuel pump" "L4D_Instructor_explain_radio2" "Zorg dat je voorbereid bent voordat je reageert" "[english]L4D_Instructor_explain_radio2" "Prepare yourself before you respond" "L4D_Instructor_explain_panic_disturbance" "Kijk uit! Bij sommige auto's gaat het alarm af..." "[english]L4D_Instructor_explain_panic_disturbance" "Watch out! Some cars set off alarms..." "L4D_Instructor_explain_panic_disturbance_triggered" "%s1 alarmeerde de Horde" "[english]L4D_Instructor_explain_panic_disturbance_triggered" "%s1 alerted the horde" "L4D_Instructor_explain_panic_disturbance_triggered2" "Daar zijn ze..." "[english]L4D_Instructor_explain_panic_disturbance_triggered2" "Here they come..." "L4D_Instructor_explain_witch_spooked" "%s1 liet de Witch schrikken" "[english]L4D_Instructor_explain_witch_spooked" "%s1 startled the Witch" "L4D_Instructor_explain_witch_spooked2" "Je liet de Witch schrikken" "[english]L4D_Instructor_explain_witch_spooked2" "You startled the Witch" "L4D_Instructor_explain_panic_button" "Zet de deurschakelaar om..." "[english]L4D_Instructor_explain_panic_button" "Flip the door switch..." "L4D_Instructor_explain_panic_button2" "Bereid je voor op een gevecht met de horde" "[english]L4D_Instructor_explain_panic_button2" "Be ready to fight the horde" "L4D_Instructor_explain_elevator_button" "Roep de lift op..." "[english]L4D_Instructor_explain_elevator_button" "Call the elevator..." "L4D_Instructor_explain_lift_button" "Start de lift..." "[english]L4D_Instructor_explain_lift_button" "Start the lift..." "L4D_Instructor_explain_train_lever" "Ram de brug met het ontkoppelde treinstel..." "[english]L4D_Instructor_explain_train_lever" "Hit the bridge with the decoupled train car..." "L4D_Instructor_explain_gas_can_panic" "Vernietig de barricade..." "[english]L4D_Instructor_explain_gas_can_panic" "Destroy the barricade..." "L4D_Instructor_explain_van_panic" "Start het busje om een pad te banen..." "[english]L4D_Instructor_explain_van_panic" "Start the van to clear a path..." "L4D_Instructor_explain_crane" "Gebruik de hendel om de kraan te laten zakken..." "[english]L4D_Instructor_explain_crane" "Use the lever to lower the crane..." "L4D_Instructor_explain_emergency_door" "Open de nooddeur..." "[english]L4D_Instructor_explain_emergency_door" "Open the emergency door..." "L4D_Instructor_explain_mainstreet" "Laat de vork van de heftruck zakken om een helling te maken..." "[english]L4D_Instructor_explain_mainstreet" "Lower the forklift to make a ramp..." "L4D_Instructor_explain_bridge" "Sluit de sluisdeur om een brug te maken..." "[english]L4D_Instructor_explain_bridge" "Close the floodgate to make a bridge..." "L4D_Instructor_explain_church_door" "Beveel hem je toe te laten in de schuilkamer..." "[english]L4D_Instructor_explain_church_door" "Tell him to let you in the safe room..." "L4D_Instructor_explain_inventory" "Wapen/item selecteren" "[english]L4D_Instructor_explain_inventory" "Select weapon/item" "L4D_Instructor_explain_rifle_zoom" "Vizier jacht-/sluipschuttersgeweer" "[english]L4D_Instructor_explain_rifle_zoom" "Hunting/sniper rifle scope" "L4D_Instructor_explain_ammo_resupply_get" "Munitie aanvullen" "[english]L4D_Instructor_explain_ammo_resupply_get" "Replenish ammo" "L4D_Instructor_explain_ammo_resupply" "Munitieopslagplaats" "[english]L4D_Instructor_explain_ammo_resupply" "Ammo stash" "L4D_Instructor_explain_first_aid_get" "EHBO-doos pakken" "[english]L4D_Instructor_explain_first_aid_get" "Get first aid" "L4D_Instructor_explain_first_aid" "EHBO-doos" "[english]L4D_Instructor_explain_first_aid" "First aid" "L4D_Instructor_explain_molotov_get" "Molotovcocktail pakken" "[english]L4D_Instructor_explain_molotov_get" "Get molotov" "L4D_Instructor_explain_molotov" "Molotovcocktail" "[english]L4D_Instructor_explain_molotov" "Molotov" "L4D_Instructor_explain_pipebomb_get" "Pijpbom pakken" "[english]L4D_Instructor_explain_pipebomb_get" "Get pipe bomb" "L4D_Instructor_explain_pipebomb" "Pijpbom" "[english]L4D_Instructor_explain_pipebomb" "Pipe Bomb" "L4D_Instructor_explain_vomitjar_get" "Boomer-gal pakken" "[english]L4D_Instructor_explain_vomitjar_get" "Get Boomer Bile" "L4D_Instructor_explain_vomitjar" "Boomer-gal" "[english]L4D_Instructor_explain_vomitjar" "Boomer Bile" "L4D_Instructor_explain_weapon" "Wapen" "[english]L4D_Instructor_explain_weapon" "Weapon" "L4D_Instructor_explain_melee_get" "Slagwapen pakken" "[english]L4D_Instructor_explain_melee_get" "Get melee weapon" "L4D_Instructor_explain_melee" "Slagwapen" "[english]L4D_Instructor_explain_melee" "Melee Weapon" "L4D_Instructor_explain_chainsaw_get" "Kettingzaag pakken" "[english]L4D_Instructor_explain_chainsaw_get" "Get chainsaw" "L4D_Instructor_explain_chainsaw" "Kettingzaag" "[english]L4D_Instructor_explain_chainsaw" "Chainsaw" "L4D_Instructor_explain_trade_melee_for_pistol" "Slagwapen ruilen tegen pistool" "[english]L4D_Instructor_explain_trade_melee_for_pistol" "Trade melee weapon for pistol" "L4D_Instructor_explain_pistol" "Pistool" "[english]L4D_Instructor_explain_pistol" "Pistol" "L4D_Instructor_explain_2nd_pistol_get" "Secundair pistool pakken" "[english]L4D_Instructor_explain_2nd_pistol_get" "Get second pistol" "L4D_Instructor_explain_2nd_pistol" "Secundair pistool" "[english]L4D_Instructor_explain_2nd_pistol" "Second Pistol" "L4D_Instructor_explain_rifle_get" "M-16 aanvalsgeweer pakken" "[english]L4D_Instructor_explain_rifle_get" "Get M-16 assault rifle" "L4D_Instructor_explain_rifle" "M-16 aanvalsgeweer" "[english]L4D_Instructor_explain_rifle" "M-16 Assault Rifle" "L4D_Instructor_explain_hunting_rifle_get" "Jachtgeweer pakken" "[english]L4D_Instructor_explain_hunting_rifle_get" "Get hunting rifle" "L4D_Instructor_explain_hunting_rifle" "Jachtgeweer" "[english]L4D_Instructor_explain_hunting_rifle" "Hunting Rifle" "L4D_Instructor_explain_pumpshotgun_get" "Shotgun pakken" "[english]L4D_Instructor_explain_pumpshotgun_get" "Get pump shotgun" "L4D_Instructor_explain_pumpshotgun" "Shotgun" "[english]L4D_Instructor_explain_pumpshotgun" "Pump Shotgun" "L4D_Instructor_explain_autoshotgun_get" "Tactische shotgun pakken" "[english]L4D_Instructor_explain_autoshotgun_get" "Get tactical shotgun" "L4D_Instructor_explain_autoshotgun" "Tactische shotgun" "[english]L4D_Instructor_explain_autoshotgun" "Tactical Shotgun" "L4D_Instructor_explain_smg_get" "Pak machinepistool" "[english]L4D_Instructor_explain_smg_get" "Get submachine gun" "L4D_Instructor_explain_smg" "Machinepistool" "[english]L4D_Instructor_explain_smg" "Submachine Gun" "L4D_Instructor_explain_smg_silenced_get" "Pak gedempt machinepistool" "[english]L4D_Instructor_explain_smg_silenced_get" "Get silenced submachine gun" "L4D_Instructor_explain_smg_silenced" "Gedempt Machinepistool" "[english]L4D_Instructor_explain_smg_silenced" "Silenced Submachine Gun" "L4D_Instructor_explain_shotgun_chrome_get" "Chromen shotgun pakken" "[english]L4D_Instructor_explain_shotgun_chrome_get" "Get chrome shotgun" "L4D_Instructor_explain_shotgun_chrome" "Chromen shotgun" "[english]L4D_Instructor_explain_shotgun_chrome" "Chrome Shotgun" "L4D_Instructor_explain_shotgun_spas_get" "Combatshotgun pakken" "[english]L4D_Instructor_explain_shotgun_spas_get" "Get combat shotgun" "L4D_Instructor_explain_shotgun_spas" "Combatshotgun" "[english]L4D_Instructor_explain_shotgun_spas" "Combat Shotgun" "L4D_Instructor_explain_rifle_desert_get" "Combatshotgun pakken" "[english]L4D_Instructor_explain_rifle_desert_get" "Get combat rifle" "L4D_Instructor_explain_rifle_desert" "Combatgeweer" "[english]L4D_Instructor_explain_rifle_desert" "Combat Rifle" "L4D_Instructor_explain_rifle_desert_get_alt" "Woestijngeweer pakken" "[english]L4D_Instructor_explain_rifle_desert_get_alt" "Get desert combat rifle" "L4D_Instructor_explain_rifle_desert_alt" "Woestijngeweer" "[english]L4D_Instructor_explain_rifle_desert_alt" "Desert Combat Rifle" "L4D_Instructor_explain_rifle_ak47_get" "AK-47 pakken" "[english]L4D_Instructor_explain_rifle_ak47_get" "Get AK-47" "L4D_Instructor_explain_rifle_ak47" "AK-47" "[english]L4D_Instructor_explain_rifle_ak47" "AK-47" "L4D_Instructor_explain_rifle_ak47_get_alt" "Sovjetgeweer pakken" "[english]L4D_Instructor_explain_rifle_ak47_get_alt" "Get soviet rifle" "L4D_Instructor_explain_rifle_ak47_alt" "Sovjetgeweer" "[english]L4D_Instructor_explain_rifle_ak47_alt" "Soviet Rifle" "L4D_Instructor_explain_sniper_military_get" "Sluipschuttersgeweer pakken" "[english]L4D_Instructor_explain_sniper_military_get" "Get sniper rifle" "L4D_Instructor_explain_sniper_military" "Sluipschuttersgeweer" "[english]L4D_Instructor_explain_sniper_military" "Sniper Rifle" "L4D_Instructor_explain_grenade_launcher_get" "Granaatwerper pakken" "[english]L4D_Instructor_explain_grenade_launcher_get" "Get Grenade Launcher" "L4D_Instructor_explain_grenade_launcher" "Granaatwerper" "[english]L4D_Instructor_explain_grenade_launcher" "Grenade Launcher" "L4D_Instructor_explain_pills_get" "Pijnstillers pakken" "[english]L4D_Instructor_explain_pills_get" "Get pain pills" "L4D_Instructor_explain_pills" "Pijnstillers" "[english]L4D_Instructor_explain_pills" "Pain Pills" "L4D_Instructor_explain_reload" "Handmatig herladen" "[english]L4D_Instructor_explain_reload" "Manual reload" "L4D_Instructor_explain_pistol_ammo" "Pistolen hebben een onbeperkte hoeveelheid munitie" "[english]L4D_Instructor_explain_pistol_ammo" "Pistols have unlimited ammo" "L4D_Instructor_explain_grenade_limit" "Je kunt maar één wegwerpitem meenemen" "[english]L4D_Instructor_explain_grenade_limit" "You can only carry one throwable item" "L4D_Instructor_explain_friendly_fire" "Niet op je teamgenoten schieten!" "[english]L4D_Instructor_explain_friendly_fire" "Don't shoot teammates!" "L4D_Instructor_explain_friendly_fire_melee" "Val je teamgenoten niet aan!" "[english]L4D_Instructor_explain_friendly_fire_melee" "Don't attack teammates!" "L4D_Instructor_explain_reckless" "Blijf uit de vuurlinie!" "[english]L4D_Instructor_explain_reckless" "Stay out of the line of fire!" "L4D_Instructor_explain_rescue" "Red de Overlevenden" "[english]L4D_Instructor_explain_rescue" "Rescue Survivors" "L4D_Instructor_notify_awaiting_rescue" "Je zult spoedig worden gered" "[english]L4D_Instructor_notify_awaiting_rescue" "You will be rescued soon" "L4D_Instructor_notify_last_life" "Eerste Hulp nodig! Nog eens geveld betekent de dood..." "[english]L4D_Instructor_notify_last_life" "First aid needed! Next knockdown means death..." "L4D_Instructor_notify_fire_damage" "Blijf uit de buurt van het vuur!" "[english]L4D_Instructor_notify_fire_damage" "Get away from the fire!" "L4D_Instructor_notify_stay_together" "Blijf bij elkaar om te overleven" "[english]L4D_Instructor_notify_stay_together" "Stay together to survive" "L4D_Instructor_notify_crouch_accuracy" "Bukken verbetert de nauwkeurigheid" "[english]L4D_Instructor_notify_crouch_accuracy" "Crouching improves accuracy" "L4D_Instructor_notify_crouch_tactic" "Door te bukken kunnen teamgenoten over je heen schieten" "[english]L4D_Instructor_notify_crouch_tactic" "Crouching helps teammates shoot over you" "L4D_Instructor_notify_communicate" "Communiceer met je teamgenoten" "[english]L4D_Instructor_notify_communicate" "Communicate with teammates" "L4D_Instructor_explain_heal_interrupted" "Houd %+attack% ingedrukt om jezelf te genezen" "[english]L4D_Instructor_explain_heal_interrupted" "Hold %+attack% to heal yourself" "L4D_Instructor_notify_shove_infected" "Duw ze terug!" "[english]L4D_Instructor_notify_shove_infected" "Shove them back!" "L4D_Instructor_notify_infected_behind" "Keer je tegen de vijand achter je" "[english]L4D_Instructor_notify_infected_behind" "Face rear enemies" "L4D_Instructor_notify_shove_boomer" "Geef Boomers een duw voordat je schiet" "[english]L4D_Instructor_notify_shove_boomer" "Shove Boomers back before shooting" "L4D_Instructor_notify_given_item_pain_pills" "%s1 heeft je pijnstillers gegeven" "[english]L4D_Instructor_notify_given_item_pain_pills" "%s1 gave you pain pills" "L4D_Instructor_notify_failed_to_give_duplicate_pills" "%s1 heeft al pijnstillers" "[english]L4D_Instructor_notify_failed_to_give_duplicate_pills" "%s1 already has pain pills" "L4D_Instructor_notify_failed_to_use_pills" "Je hebt geen pijnstillers nodig" "[english]L4D_Instructor_notify_failed_to_use_pills" "You don't need to take pain pills" "L4D_Instructor_notify_heal_self" "Genees jezelf met de EHBO-doos" "[english]L4D_Instructor_notify_heal_self" "Heal yourself with first aid" "L4D_Instructor_notify_heal_self_hold" "Houd %+attack% ingedrukt om jezelf te genezen" "[english]L4D_Instructor_notify_heal_self_hold" "Hold %+attack% to heal yourself" "L4D_Instructor_notify_pill_self" "Neem pijnstillers voor een tijdelijke oppepper van je gezondheid" "[english]L4D_Instructor_notify_pill_self" "Take pain pills for a temporary health boost" "L4D_Instructor_notify_heal_other" "Genees %s1 met de EHBO-doos" "[english]L4D_Instructor_notify_heal_other" "Heal %s1 with first aid" "L4D_Instructor_notify_heal_other_far" "Kom dichterbij om %s1 te genezen" "[english]L4D_Instructor_notify_heal_other_far" "Move closer to heal %s1" "L4D_Instructor_notify_heal_other_near" "Houd %+attack2% ingedrukt om %s1 te genezen" "[english]L4D_Instructor_notify_heal_other_near" "Hold %+attack2% to heal %s1" "L4D_Instructor_notify_heal_other_near_select" "Selecteer een EHBO-doos" "[english]L4D_Instructor_notify_heal_other_near_select" "Select first aid kit" "L4D_Instructor_explain_heal_other_interrupted" "Houd %+attack2% ingedrukt om %s1 te genezen" "[english]L4D_Instructor_explain_heal_other_interrupted" "Hold %+attack2% to heal %s1" "L4D_Instructor_explain_defibrillator_get" "Defibrillator pakken" "[english]L4D_Instructor_explain_defibrillator_get" "Get defibrillator" "L4D_Instructor_explain_defibrillator" "Defibrillator" "[english]L4D_Instructor_explain_defibrillator" "Defibrillator" "L4D_Instructor_notify_failed_to_use_defibrillator" "%s1 hoeft niet te worden bijgebracht" "[english]L4D_Instructor_notify_failed_to_use_defibrillator" "%s1 doesn't need to be revived" "L4D_Instructor_notify_use_defibrillator" "Breng %1 bij met de defibrillator" "[english]L4D_Instructor_notify_use_defibrillator" "Revive %s1 with the defibrillator" "L4D_Instructor_notify_use_defibrillator_hold" "Houd %+attack% of %+attack2% ingedrukt om %s1 bij te brengen" "[english]L4D_Instructor_notify_use_defibrillator_hold" "Hold %+attack% or %+attack2% to revive %s1" "L4D_Instructor_defibrillator_usage" "Gebruik de defibrillator om gedode spelers bij te brengen" "[english]L4D_Instructor_defibrillator_usage" "Use the Defibrillator to revive dead players" "L4D_Instructor_explain_upgradepack_incendiary_get" "Doos ontvlambare munitie pakken" "[english]L4D_Instructor_explain_upgradepack_incendiary_get" "Get Incendiary Ammo Pack" "L4D_Instructor_explain_upgradepack_incendiary" "Doos ontvlambare munitie" "[english]L4D_Instructor_explain_upgradepack_incendiary" "Incendiary Ammo Pack" "L4D_Instructor_notify_failed_to_use_incendiary_ammo_pile" "Je hebt deze upgrade voor ontvlambare munitie al gebruikt" "[english]L4D_Instructor_notify_failed_to_use_incendiary_ammo_pile" "You have already used this Incendiary Ammo upgrade" "L4D_Instructor_explain_upgradepack_explosive_get" "Doos explosieve munitie pakken" "[english]L4D_Instructor_explain_upgradepack_explosive_get" "Get Explosive Ammo Pack" "L4D_Instructor_explain_upgradepack_explosive" "Doos explosieve munitie" "[english]L4D_Instructor_explain_upgradepack_explosive" "Explosive Ammo Pack" "L4D_Instructor_notify_failed_to_use_explosive_ammo_pile" "Je hebt deze upgrade voor explosieve munitie al gebruikt" "[english]L4D_Instructor_notify_failed_to_use_explosive_ammo_pile" "You have already used this Explosive Ammo upgrade" "L4D_Instructor_notify_upgrade_failed_no_primary" "Je moet een primair wapen hebben om deze upgrade te gebruiken" "[english]L4D_Instructor_notify_upgrade_failed_no_primary" "You must have a primary weapon to use this upgrade" "L4D_Instructor_upgradepack_usage" "Zet munitiedozen op de grond om munitie te delen met je team" "[english]L4D_Instructor_upgradepack_usage" "Deploy Ammo Packs on the ground to share ammo with the team" "L4D_Instructor_notify_give_pills" "Je kunt %s1 pijnstillers geven" "[english]L4D_Instructor_notify_give_pills" "You can give %s1 pain pills" "L4D_Instructor_notify_give_pills_far" "Kom dichterbij om %s1 pijnstillers te geven" "[english]L4D_Instructor_notify_give_pills_far" "Move closer to give %s1 pain pills" "L4D_Instructor_notify_give_pills_near" "Geef %s1 pijnstillers" "[english]L4D_Instructor_notify_give_pills_near" "Give %s1 pain pills" "L4D_Instructor_notify_give_pills_near_select" "Selecteer pijnstillers" "[english]L4D_Instructor_notify_give_pills_near_select" "Select pain pills" "L4D_Instructor_explain_pill_temp_health" "Pijnstillers zorgen voor een tijdelijke oppepper van je gezondheid" "[english]L4D_Instructor_explain_pill_temp_health" "Pain pills give you a temporary health boost" "L4D_Instructor_explain_use_door" "Open/sluit de deur" "[english]L4D_Instructor_explain_use_door" "Open/close door" "L4D_Instructor_notify_ledge" "Een vriend moet je omhoog trekken" "[english]L4D_Instructor_notify_ledge" "A teammate must pull you up" "L4D_Instructor_help_ledge" "Trek %s1 omhoog" "[english]L4D_Instructor_help_ledge" "Pull %s1 up" "L4D_Instructor_notify_dead" "Je bent dood! Wacht om te respawnen..." "[english]L4D_Instructor_notify_dead" "You died! Please wait to respawn..." "L4D_Instructor_notify_dead_by_witch1" "De Witch heeft je gedood! Laat haar voortaan niet meer schrikken..." "[english]L4D_Instructor_notify_dead_by_witch1" "The Witch killed you! Don't startle her next time..." "L4D_Instructor_notify_dead_by_witch2" "Een Witch schrikt van zaklampen en rondvliegende kogels" "[english]L4D_Instructor_notify_dead_by_witch2" "Witches are startled by flashlights and gunfire" "L4D_Instructor_notify_incapacitated" "Uitgeschakeld! Een teamgenoot moet je helpen" "[english]L4D_Instructor_notify_incapacitated" "Incapacitated! A teammate must help you" "L4D_Instructor_notify_incapacitated_by_witch" "De Witch heeft je verwond! Laat haar voortaan niet meer schrikken..." "[english]L4D_Instructor_notify_incapacitated_by_witch" "The Witch injured you! Don't startle her next time..." "L4D_Instructor_help_incapacitated" "Help %s1 overeind" "[english]L4D_Instructor_help_incapacitated" "Help %s1 up" "L4D_Instructor_notify_it1_vomit" "Een Boomer heeft over je heen gekotst" "[english]L4D_Instructor_notify_it1_vomit" "A Boomer vomited on you" "L4D_Instructor_notify_it1_splatter" "Een Boomer is boven op jou geëxplodeerd" "[english]L4D_Instructor_notify_it1_splatter" "A Boomer exploded on you" "L4D_Instructor_notify_it1_jar" "Een Overlevende heeft je met gal gebombardeerd" "[english]L4D_Instructor_notify_it1_jar" "A Survivor bile bombed you" "L4D_Instructor_notify_it2" "Kijk uit! Boomer-gal trekt de Horde aan..." "[english]L4D_Instructor_notify_it2" "Watch out! Boomer bile attracts the horde..." "L4D_Instructor_notify_pounced" "Vastgezet! Een teamgenoot moet helpen..." "[english]L4D_Instructor_notify_pounced" "Pinned! A teammate must help..." "L4D_Instructor_notify_choked" "Omstrengeld! Een teamgenoot moet helpen..." "[english]L4D_Instructor_notify_choked" "Constricted! A teammate must help..." "L4D_Instructor_notify_choked_miss" "Mis: geen doel" "[english]L4D_Instructor_notify_choked_miss" "Missed: No target" "L4D_Instructor_notify_charger_pummeled" "In elkaar geslagen! Een teamgenoot moet helpen..." "[english]L4D_Instructor_notify_charger_pummeled" "Pummeled! A teammate must help..." "L4D_Instructor_help_it" "Een Boomer heeft op %s1 gekotst" "[english]L4D_Instructor_help_it" "A Boomer has vomited on %s1" "L4D_Instructor_help_choked" "Een Smoker heeft %s1 omstrengeld" "[english]L4D_Instructor_help_choked" "A Smoker is constricting %s1" "L4D_Instructor_help_choked_near" "Bevrijd %s1" "[english]L4D_Instructor_help_choked_near" "Free %s1" "L4D_Instructor_help_choked_far" "Schiet op de Smoker" "[english]L4D_Instructor_help_choked_far" "Shoot the Smoker" "L4D_Instructor_help_pounced" "Een Hunter heeft %s1 vastgezet" "[english]L4D_Instructor_help_pounced" "A Hunter has pinned %s1" "L4D_Instructor_help_pounced_near" "Geef de Hunter een duw" "[english]L4D_Instructor_help_pounced_near" "Shove the Hunter" "L4D_Instructor_help_pounced_far" "Schiet op de Hunter" "[english]L4D_Instructor_help_pounced_far" "Shoot the Hunter" "L4D_Instructor_help_jockey_ridden" "Een Jockey berijdt %s1" "[english]L4D_Instructor_help_jockey_ridden" "A Jockey is riding %s1" "L4D_Instructor_help_jockey_ridden_near" "Geef de Jockey een duw" "[english]L4D_Instructor_help_jockey_ridden_near" "Shove the Jockey" "L4D_Instructor_help_jockey_ridden_far" "Schiet op de Jockey" "[english]L4D_Instructor_help_jockey_ridden_far" "Shoot the Jockey" "L4D_Instructor_help_charger_pummeled" "Een Charger slaat %s1 in elkaar" "[english]L4D_Instructor_help_charger_pummeled" "A Charger is pummeling %s1" "L4D_Instructor_help_charger_pummeled_kill" "Dood de Charger" "[english]L4D_Instructor_help_charger_pummeled_kill" "Kill the Charger" "L4D_Instructor_explain_tank" "Tanks kunnen veel schade incasseren voordat ze doodgaan" "[english]L4D_Instructor_explain_tank" "Tanks can absorb a lot of damage before they die" "L4D_Instructor_explain_pickup_item" "Raap op" "[english]L4D_Instructor_explain_pickup_item" "Pick up" "L4D_Instructor_explain_use_turret" "Gebruik de turret" "[english]L4D_Instructor_explain_use_turret" "Use turret" "L4D_Instructor_earned_bronze_medal" "Je hebt de bronzen medaille gewonnen!" "[english]L4D_Instructor_earned_bronze_medal" "You earned the bronze medal!" "L4D_Instructor_earned_silver_medal" "Je hebt de zilveren medaille gewonnen!" "[english]L4D_Instructor_earned_silver_medal" "You earned the silver medal!" "L4D_Instructor_earned_gold_medal" "Je hebt de gouden medaille gewonnen!" "[english]L4D_Instructor_earned_gold_medal" "You earned the gold medal!" "L4D_Instructor_player_record" "Je hebt je eigen record verslagen!" "[english]L4D_Instructor_player_record" "You beat your best time!" "L4D_Instructor_team_record" "Je hebt je teamrecord verslagen!" "[english]L4D_Instructor_team_record" "You beat your team record!" "L4D_Instructor_world_record" "Je hebt het wereldrecord verslagen!" "[english]L4D_Instructor_world_record" "You beat the world record!" "L4D_Instructor_explain_adrenaline" "Adrenaline" "[english]L4D_Instructor_explain_adrenaline" "Adrenaline" "L4D_Instructor_explain_adrenaline_get" "Adrenaline pakken" "[english]L4D_Instructor_explain_adrenaline_get" "Get adrenaline" "L4D_Instructor_notify_adrenaline_self" "Pak adrenaline voor een tijdelijke snelheidsboost" "[english]L4D_Instructor_notify_adrenaline_self" "Take adrenaline for a temporary speed boost" "L4D_Instructor_notify_given_item_adrenaline" "%s1 heeft je adrenaline gegeven" "[english]L4D_Instructor_notify_given_item_adrenaline" "%s1 gave you adrenaline" "L4D_Instructor_notify_give_adrenaline" "Je kunt je adrenaline aan %s1 geven" "[english]L4D_Instructor_notify_give_adrenaline" "You can give %s1 your adrenaline" "L4D_Instructor_notify_give_adrenaline_far" "Kom dichterbij om je adrenaline aan %s1 te geven" "[english]L4D_Instructor_notify_give_adrenaline_far" "Move closer to give %s1 your adrenaline" "L4D_Instructor_notify_give_adrenaline_near" "Geef je adrenaline aan %s1" "[english]L4D_Instructor_notify_give_adrenaline_near" "Give %s1 your adrenaline" "L4D_Instructor_notify_give_adrenaline_near_select" "Selecteer adrenaline" "[english]L4D_Instructor_notify_give_adrenaline_near_select" "Select adrenaline" "L4D_Instructor_adrenaline_usage" "Met adrenaline kun je acties sneller uitvoeren" "[english]L4D_Instructor_adrenaline_usage" "Adrenaline lets you perform many actions faster" "L4D_Instructor_notify_failed_to_give_duplicate_belt_item" "%s1 heeft al een item in holster" "[english]L4D_Instructor_notify_failed_to_give_duplicate_belt_item" "%s1 already has a belt slot item" "L4D_Instructor_explain_ammo_pack" "Doos munitie" "[english]L4D_Instructor_explain_ammo_pack" "Ammo Pack" "L4D_Instructor_explain_ammo_pack_get" "Doos munitie pakken" "[english]L4D_Instructor_explain_ammo_pack_get" "Get ammo pack" "L4D_Instructor_notify_give_ammo_other_near" "Houd %+attack2% ingedrukt om munitie aan %s1 te geven" "[english]L4D_Instructor_notify_give_ammo_other_near" "Hold %+attack2% to give ammo to %s1" "L4D_Instructor_notify_give_ammo_self" "Vul je munitie aan met de munitiedoos" "[english]L4D_Instructor_notify_give_ammo_self" "Refill your ammo with the ammo pack" "L4D_Instructor_notify_give_ammo_self_hold" "Houd %+attack% ingedrukt om je munitie aan te vullen" "[english]L4D_Instructor_notify_give_ammo_self_hold" "Hold %+attack% to refill your ammo" "L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_other" "%s1 heeft nog geen munitie nodig" "[english]L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_other" "%s1 doesn't need ammo right now" "L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_self" "Je hebt nu geen munitie nodig" "[english]L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_self" "You don't need ammo right now" "L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_other" "%s1 heeft al maximale munitie" "[english]L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_other" "%s1 already has full ammo" "L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_self" "Je hebt al maximale munitie" "[english]L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_self" "You already have full ammo" "L4D_Instructor_notify_failed_to_use_ammo_pack_doesnt_use_ammo" "Je hebt nu geen munitie nodig" "[english]L4D_Instructor_notify_failed_to_use_ammo_pack_doesnt_use_ammo" "You don't need ammo right now" "L4D_Instructor_notify_failed_to_use_ammo_pack_other_doesnt_use_ammo" "%s1 heeft nog geen munitie nodig" "[english]L4D_Instructor_notify_failed_to_use_ammo_pack_other_doesnt_use_ammo" "%s1 doesn't need ammo right now" "L4D_Instructor_explain_scavenge_goal_survivor" "Verzamel jerrycans en giet ze leeg in de generator..." "[english]L4D_Instructor_explain_scavenge_goal_survivor" "Collect gas cans and pour them into the generator..." "L4D_Instructor_explain_scavenge_goal_infected" "Houd de Overlevenden tegen voordat ze alle jerrycans verzamelen" "[english]L4D_Instructor_explain_scavenge_goal_infected" "Stop the survivors before they collect all of the gas cans" "L4D_Instructor_begin_scavenge_overtime_survivor" "VERLENGING: ten minste één Overlevende moet een jerrycan dragen!" "[english]L4D_Instructor_begin_scavenge_overtime_survivor" "OVERTIME: At least one survivor must be carrying a gas can!" "L4D_Instructor_begin_scavenge_overtime_infected" "VERLENGING: dwing alle Overlevenden om hun jerrycan te laten vallen!" "[english]L4D_Instructor_begin_scavenge_overtime_infected" "OVERTIME: Force all survivors to drop their gas cans!" "L4D_Instructor_scavenge_score_tied" "Nog één punt en de Overlevenden winnen deze ronde!" "[english]L4D_Instructor_scavenge_score_tied" "One more point and the survivors win this round!" "L4D_Instructor_exaplin_scavenge_leave_area" "Als je dit gebied verlaat, gaat de ronde van start" "[english]L4D_Instructor_exaplin_scavenge_leave_area" "Leaving this area will start the round" "L4D_Instructor_explain_scavenge_vulnerable_cans" "Gevallen jerrycans zijn kwetsbaar voor Spitterspuug" "[english]L4D_Instructor_explain_scavenge_vulnerable_cans" "Dropped gas cans are vulnerable to Spitter goo" "L4D_Instructor_explain_survivor_glows_disabled" "De gloed rond mede-Overlevenden is uitgeschakeld!" "[english]L4D_Instructor_explain_survivor_glows_disabled" "Glows around fellow Survivors are disabled!" "L4D_Instructor_explain_item_glows_disabled" "De gloed rond voorwerpen is uitgeschakeld. Zoek goed!" "[english]L4D_Instructor_explain_item_glows_disabled" "Glows around items are disabled. Search carefully!" "L4D_Instructor_explain_rescue_disabled" "Reddingen zijn uitgeschakeld. Spelers kunnen alleen in schuilplaatsen respawnen." "[english]L4D_Instructor_explain_rescue_disabled" "Rescues are disabled. Players can only respawn at safe rooms." "L4D_Instructor_explain_bodyshots_reduced" "Zombies zijn minder kwetsbaar op hun lichaam. Richt op het hoofd!" "[english]L4D_Instructor_explain_bodyshots_reduced" "Zombies take less damage to the body. Aim for the head!" "L4D_Instructor_explain_witch_kills" "De Witch doodt je onmiddellijk. Kijk dus uit!" "[english]L4D_Instructor_explain_witch_kills" "The Witch will kill you instantly. Watch out for her!" "L4D_Instructor_notify_grenade_launcher_range" "Auw! Je staat te dicht bij de inslagen van je granaten!" "[english]L4D_Instructor_notify_grenade_launcher_range" "Ouch! You are too close to your grenade launcher blasts!" "L4D_Tip_Revive" "Help uitgeschakelde teamgenoten op de been voordat ze doodbloeden." "[english]L4D_Tip_Revive" "Revive fallen teammates before they bleed out." "L4D_Tip_Heal" "Genees jezelf en je teamgenoten met EHBO-dozen, pijnstillers, defibrillators en adrenalineshots." "[english]L4D_Tip_Heal" "Heal yourself and your teammates with first aid kits, pain pills, defibrillators and adrenaline shots." "L4D_Tip_Shove" "Geef Geïnfecteerden die te dichtbij komen een duw. Druk op %+attack2% om te duwen." "[english]L4D_Tip_Shove" "Shove Infected away if they get too close. Press %+attack2% to shove." "L4D_Tip_Items" "Houd je ogen open voor wapens en handige voorwerpen." "[english]L4D_Tip_Items" "Search for weapons and useful items." "L4D_Tip_Boomer" "Duw Boomers weg voordat je op ze schiet." "[english]L4D_Tip_Boomer" "Shove Boomers away before you shoot them." "L4D_Tip_Witch" "Sluip voorzichtig langs een Witch. Ze is gevaarlijker dan ze er uitziet." "[english]L4D_Tip_Witch" "Sneak around the Witch. She is more dangerous than she looks." "L4D_Tip_Smoker" "Smokers kunnen Overlevenden vanaf een grote afstand naar zich toe trekken." "[english]L4D_Tip_Smoker" "Smokers can pull Survivors great distances." "L4D_Tip_Tank" "Het hele team zal moeten samenwerken om de Tank ten val te brengen." "[english]L4D_Tip_Tank" "The whole team will need to gang up to bring the Tank down." "L4D_Tip_Hunter" "Hunters bewegen zich razendsnel en kunnen al springend grote afstanden overbruggen. Houd je oren open voor hun opvallende schreeuw." "[english]L4D_Tip_Hunter" "Hunters move quickly and can leap great distances. Keep an ear out for their distinctive scream." "L4D_Tip_Hunter2" "Bij een springaanval van een Hunter zijn Overlevenden volledig hulpeloos. Red besprongen teamgenoten, anders gaan ze dood!" "[english]L4D_Tip_Hunter2" "The Hunter's pounce attack leaves Survivors completely helpless. Save pounced teammates or they will die!" "L4D_Tip_Checkpoint" "Ga naar de volgende schuilkamer. Zoek naar een rode stalen deur." "[english]L4D_Tip_Checkpoint" "Get to the next safe room. Look for the red steel doors." "L4D_Tip_bullets" "Kogels kunnen deuren, meubels en dunne muren doorboren. Jachtgeweerpatronen kunnen bijna alles doorboren." "[english]L4D_Tip_bullets" "Bullets can pierce through doors, furniture and thin walls. Hunting rifle rounds can pierce almost anything." "L4D_Tip_doors" "Geïnfecteerden kunnen geen deuren openen. Ze kunnen deuren alleen openbreken." "[english]L4D_Tip_doors" "Infected cannot open doors. They must break through them." "L4D_Tip_pain_pills" "Pijnstillers zorgen voor een tijdelijke oppepper van je gezondheid. Maar wees voorzichtig - ze zijn na verloop van tijd uitgewerkt." "[english]L4D_Tip_pain_pills" "Pain pills give you a temporary health boost. But be careful—it wears off over time." "L4D_Tip_crouch" "Buk tijdens aanvallen van de Horde. Op deze manier kunnen teamgenoten die achter je staan over je heen schieten." "[english]L4D_Tip_crouch" "Crouch during horde attacks, so teammates standing behind you can shoot over your head." "L4D_Tip_reload_speeds" "Als je een magazijn helemaal leegschiet, duurt het langer om een wapen te herladen." "[english]L4D_Tip_reload_speeds" "It takes longer to reload a weapon if you empty the magazine entirely." "L4D_Tip_shotgun" "Shotguns zijn verwoestend in gevechten op korte afstand. Op lange afstand zijn ze minder effectief." "[english]L4D_Tip_shotgun" "Shotguns can be devastating for close quarters combat. They are less effective at longer range." "L4D_Tip_pipe_bomb" "Pijpbommen lokken gewone Geïnfecteerden bij je vandaan voordat ze ontploffen." "[english]L4D_Tip_pipe_bomb" "Pipe bombs will lure Common Infected away from you before exploding." "L4D_Tip_safe_room_heal" "Zorg er altijd voor dat je je gezondheid en munitie hebt aangevuld voordat je een schuilkamer verlaat." "[english]L4D_Tip_safe_room_heal" "Always heal up and resupply ammunition before leaving a safe room." "L4D_Tip_witch_annoyances" "Witches vallen aan als ze harde geluiden horen, zaklampen zien of als je te dicht in de buurt komt." "[english]L4D_Tip_witch_annoyances" "Witches will attack if they hear loud noises, see flashlights, or are approached." "L4D_Tip_Charger" "Chargers kunnen een heel team uitschakelen. Een Charger laat een Overlevende niet meer los als die eenmaal vastzit." "[english]L4D_Tip_Charger" "Chargers are capable of knocking down an entire team. A Charger will not release a Survivor once they have you pinned." "L4D_Tip_Jockey" "Jockeys kunnen je van je teamgenoten wegleiden, je achter obstakels plaatsen of gevaarlijke gebieden insturen." "[english]L4D_Tip_Jockey" "Jockeys can steer you away from your teammates, behind obstacles, or into danger." "L4D_Tip_grenadelauncher" "De granaatwerper kan meerdere vijanden met één schot doden." "[english]L4D_Tip_grenadelauncher" "The grenade launcher can kill multiple enemies with one shot." "L4D_Tip_explosive_ammo" "Explosieve munitie versuft speciale Geïnfecteerden." "[english]L4D_Tip_explosive_ammo" "Explosive Ammo stumbles Special Infected." "L4D_Tip_incendiary_ammo" "Ontvlambare munitie zet je doel in brand." "[english]L4D_Tip_incendiary_ammo" "Incendiary Ammo lights your target on fire." "L4D_Tip_spitter" "Kijk uit voor Spitterspuug. Des te langer je er in staat, des te meer schade je oploopt." "[english]L4D_Tip_spitter" "Watch out for Spitter goo. The longer you stand in it, the more damage it does to you." "L4D_Tip_adrenaline" "Adrenaline geeft je een tijdelijke energieboost, zodat je makkelijker door een Horde kan rennen." "[english]L4D_Tip_adrenaline" "Adrenaline gives you a temporary energy boost, and makes it easier to run through a horde." "L4D_Tip_lasersight" "Laservizieren verhogen de nauwkeurigheid van je wapen." "[english]L4D_Tip_lasersight" "Laser sights increase your weapon's accuracy." "L4D_Tip_melee" "Duw aanvallende Geïnfecteerden weg om beter te kunnen richten." "[english]L4D_Tip_melee" "Knock back attacking Infected for breathing room and a better shot." "L4D_Tip_upgradepack" "Upgrade je wapen om ontvlambare en explosieve munitie te kunnen afvuren." "[english]L4D_Tip_upgradepack" "Upgrade your weapon to fire specialty incendiary and explosive ammo." "L4D_Tip_boomer_bile" "Gooi galbommen op Geïnfecteerden om de Horde aan te trekken." "[english]L4D_Tip_boomer_bile" "Throw Bile Bombs at Infected to attract the horde." "L4D_Tip_vulnerable_gascan" "In de verzamelmodus zijn gevallen jerrycans kwetsbaar voor Spitterspuug." "[english]L4D_Tip_vulnerable_gascan" "In a Scavenge match, dropped gas cans are vulnerable to Spitter goo." "L4D_Z_Tip_falling" "Geïnfecteerden raken niet gewond als ze vallen." "[english]L4D_Z_Tip_falling" "Infected don't take damage from falling." "L4D_Z_Tip_glows" "Geïnfecteerden kunnen de Overlevenden door muren heen zien. Aan de kleur van hun aura kun je zien hoe gezond ze zijn." "[english]L4D_Z_Tip_glows" "Infected can see the Survivors through walls. The color of their glowing outlines shows how healthy they are." "L4D_Z_Tip_break_doors" "Breek gesloten deuren open door herhaaldelijk op %+attack2% te drukken" "[english]L4D_Z_Tip_break_doors" "Break through closed doors by repeatedly pressing %+attack2%" "L4D_Z_Tip_no_break_saferoom_doors" "Je kunt deuren van schuilkelders niet openbreken. Zoek een weg erlangs." "[english]L4D_Z_Tip_no_break_saferoom_doors" "You cannot break down safe room doors. Find a way around." "L4D_Z_Tip_hunter_leap_aim" "Om als Hunter nog verder te springen, richt je omhoog voordat je springt." "[english]L4D_Z_Tip_hunter_leap_aim" "To leap farther as a Hunter, aim upwards before leaping." "L4D_Z_Tip_hunter_wallkick" "Hunters kunnen hooggelegen plekken bereiken door zich halverwege een sprong tegen een muur af te zetten. Wend je van de muur af zodra je die raakt, kijk omhoog en spring opnieuw!" "[english]L4D_Z_Tip_hunter_wallkick" "Hunters can climb to high places by leaping off of walls in midair. Just as you touch a wall, turn away, aim up, and leap again!" "L4D_360_Hint_hunter_wallkick" "Hunters kunnen hooggelegen plekken bereiken door zich halverwege een sprong tegen een muur af te zetten. Op het moment dat je de muur raakt, druk je op %+lookspin% en vervolgens op %+jump% om nog een keer te springen!" "[english]L4D_360_Hint_hunter_wallkick" "Hunters can climb to high places by leaping off of walls in midair. Just as you touch a wall, press %+lookspin%, then %+jump% to leap again!" "L4D_Z_Tip_hunter_pounce_committed" "Nadat je als een Hunter een slachtoffer hebt besprongen, kun je de aanval op elk moment afbreken." "[english]L4D_Z_Tip_hunter_pounce_committed" "As a Hunter, after you have pounced on a victim, you can break off the attack at any time." "L4D_Z_Tip_hunter_pounce_incaps" "Hunters kunnen uitgeschakelde Overlevenden bespringen." "[english]L4D_Z_Tip_hunter_pounce_incaps" "Hunters can pounce onto incapacitated Survivors." "L4D_Z_Tip_boomer_slow" "Verstop je en lok Overlevenden in een hinderlaag. Ren niet open en bloot naar ze toe." "[english]L4D_Z_Tip_boomer_slow" "Hide and ambush Survivors. Don't run at them in the open." "L4D_Z_Tip_boomer_pop" "Probeer als een Boomer zo dicht mogelijk bij Overlevenden te komen voordat je wordt neergeschoten of verbrand, zodat je ze kunt onderkotsen met gal." "[english]L4D_Z_Tip_boomer_pop" "As a Boomer, get as close as you can to Survivors before you are shot or burned, so you can shower them with bile." "L4D_Z_Tip_boomer_bomb" "Door als een Boomer van grote hoogte Overlevenden te bespringen kun je het gehele team met gal bedekken." "[english]L4D_Z_Tip_boomer_bomb" "As a Boomer, dive-bombing Survivors from a great height is an excellent way to coat the whole team in bile." "L4D_Z_Tip_boomer_it" "Boomer-gal trekt de Horde aan. Grote aantallen Geïnfecteerden kiezen met gal bedekte Overlevenden uit voor een aanval." "[english]L4D_Z_Tip_boomer_it" "Boomer bile attracts the horde. Large numbers of Infected will single out bile-covered Survivors for attack." "L4D_Z_Tip_boomer_recharge" "Een Boomer kan meerdere keren projectielkotsen. Zodra je maag weer vol is, kun je opnieuw kotsen." "[english]L4D_Z_Tip_boomer_recharge" "A Boomer can projectile vomit more than once. When your stomach is full again, you're ready to spew anew." "L4D_Z_Tip_boomer_vomit_no_move" "Boomers kunnen zich tijdens het kotsen niet verplaatsen." "[english]L4D_Z_Tip_boomer_vomit_no_move" "Boomers cannot move while vomiting." "L4D_Z_Tip_smoker_choke" "Een Smoker die vanaf het dak aanvalt, kan een Overlevende verstrikken zonder zelf een gemakkelijk doelwit te vormen." "[english]L4D_Z_Tip_smoker_choke" "When Smokers attack from rooftops, they can ensnare Survivors without making themselves an easy target." "L4D_Z_Tip_smoker_choke_committed" "Als Smoker druk je op %+attack% om je aanval af te breken en een Overlevende vrij te laten." "[english]L4D_Z_Tip_smoker_choke_committed" "As a Smoker, press %+attack% to break off your attack and release a Survivor." "L4D_Z_Tip_smoker_poison" "Als je als Smoker een Overlevende helemaal naar je toe trekt, kun je de Overlevende aanvallen terwijl hij hulpeloos is." "[english]L4D_Z_Tip_smoker_poison" "As a Smoker, if you pull a Survivor all the way to you, you can attack them while they are helpless." "L4D_Z_Tip_tank_health" "Wees als Tank niet te afwachtend. Houd de Overlevenden onder druk en ga onmiddellijk in de aanval!" "[english]L4D_Z_Tip_tank_health" "Don't wait around when playing as a Tank. Keep pressure on the Survivors—rush in and attack!" "L4D_Z_Tip_tank_self_control" "Als je als Tank niet blijft aanvallen, verlies je de controle en de beurt." "[english]L4D_Z_Tip_tank_self_control" "As a Tank, if you don't stay on the attack, control will be taken away and you will lose your turn." "L4D_Z_Tip_tank_throw" "Als een Overlevende te ver weg staat om een klap te verkopen, kun je een stuk afval gooien door op %+attack2% te drukken." "[english]L4D_Z_Tip_tank_throw" "If a Survivor is too far away to punch, throw a chunk of debris at them by pressing %+attack2%." "L4D_Z_Tip_tank_attack_incaps" "Je kunt als Tank uitgeschakelde Overlevenden snel doden door boven de Overlevende te gaan staan en op %+attack% te drukken." "[english]L4D_Z_Tip_tank_attack_incaps" "Tanks can quickly kill incapacitated Survivors by standing over them and pressing %+attack%." "L4D_Z_Tip_tank_break_walls" "Zoek als Tank naar muren met een gloed. Druk op %+attack% om door muren te slaan." "[english]L4D_Z_Tip_tank_break_walls" "As a Tank, look for walls with glowing outlines. Press %+attack% to punch through them." "L4D_Z_Tip_tank_punch_cars" "Let als Tank op auto's met een gloed. Druk op %+attack% om ze naar Overlevenden te slingeren." "[english]L4D_Z_Tip_tank_punch_cars" "As a Tank, keep an eye out for cars with glowing outlines. Press %+attack% to hurl them at Survivors." "Cstrike_Combat_Title" "GEVECHT" "[english]Cstrike_Combat_Title" "COMBAT" "Cstrike_Fire" "Schieten" "[english]Cstrike_Fire" "Fire" "Cstrike_Menu_Title" "MENU" "[english]Cstrike_Menu_Title" "MENU" "Cstrike_Menu_Item_0" "Menu-item 0" "[english]Cstrike_Menu_Item_0" "Menu item 0" "Cstrike_Menu_Item_1" "Menu-item 1" "[english]Cstrike_Menu_Item_1" "Menu item 1" "Cstrike_Menu_Item_2" "Menu-item 2" "[english]Cstrike_Menu_Item_2" "Menu item 2" "Cstrike_Menu_Item_3" "Menu-item 3" "[english]Cstrike_Menu_Item_3" "Menu item 3" "Cstrike_Menu_Item_4" "Menu-item 4" "[english]Cstrike_Menu_Item_4" "Menu item 4" "Cstrike_Menu_Item_5" "Menu-item 5" "[english]Cstrike_Menu_Item_5" "Menu item 5" "Cstrike_Menu_Item_6" "Menu-item 6" "[english]Cstrike_Menu_Item_6" "Menu item 6" "Cstrike_Menu_Item_7" "Menu-item 7" "[english]Cstrike_Menu_Item_7" "Menu item 7" "Cstrike_Menu_Item_8" "Menu-item 8" "[english]Cstrike_Menu_Item_8" "Menu item 8" "Cstrike_Menu_Item_9" "Menu-item 9" "[english]Cstrike_Menu_Item_9" "Menu item 9" "Cstrike_Select_Team" "Team selecteren" "[english]Cstrike_Select_Team" "Select team" "Cstrike_TitlesTXT_CT_Forces" "Geïnfecteerden" "[english]Cstrike_TitlesTXT_CT_Forces" "Infected" "Cstrike_TitlesTXT_CTs_Full" "Het team van de Geïnfecteerden is vol" "[english]Cstrike_TitlesTXT_CTs_Full" "The Infected team is full" "Cstrike_TitlesTXT_CTs_Win" "De Geïnfecteerden hebben gewonnen!" "[english]Cstrike_TitlesTXT_CTs_Win" "Infected win!" "Cstrike_TitlesTXT_Game_join_ct" "%s1 heeft zich aangesloten bij de Geïnfecteerden" "[english]Cstrike_TitlesTXT_Game_join_ct" "%s1 is joining the Infected" "Cstrike_TitlesTXT_Game_join_ct_auto" "%s1 heeft zich aangesloten bij de Geïnfecteerden (autom.)" "[english]Cstrike_TitlesTXT_Game_join_ct_auto" "%s1 is joining the Infected (auto)" "Cstrike_TitlesTXT_Game_join_terrorist" "%s1 heeft zich aangesloten bij de Overlevenden" "[english]Cstrike_TitlesTXT_Game_join_terrorist" "%s1 is joining the Survivors" "Cstrike_TitlesTXT_Game_join_terrorist_auto" "%s1 heeft zich aangesloten bij de Overlevenden (autom.)" "[english]Cstrike_TitlesTXT_Game_join_terrorist_auto" "%s1 is joining the Survivors (auto)" "Cstrike_TitlesTXT_Game_timelimit" "Resterende tijd: %s1:%s2. Volgende campagne is %s3." "[english]Cstrike_TitlesTXT_Game_timelimit" "Time Remaining: %s1:%s2. Next campaign is %s3." "Cstrike_TitlesTXT_Terrorist_Forces" "Overlevenden" "[english]Cstrike_TitlesTXT_Terrorist_Forces" "Survivors" "Cstrike_TitlesTXT_Terrorists_Full" "Het team van de Overlevenden is vol" "[english]Cstrike_TitlesTXT_Terrorists_Full" "The Survivor team is full" "Cstrike_TitlesTXT_Terrorists_Win" "De Overlevenden hebben gewonnen!" "[english]Cstrike_TitlesTXT_Terrorists_Win" "Survivors win!" "Cstrike_TitlesTXT_Game_connected" "%s1 is verbonden" "[english]Cstrike_TitlesTXT_Game_connected" "%s1 connected" "Cstrike_TitlesTXT_Game_disconnected" "%s1 heeft het spel verlaten" "[english]Cstrike_TitlesTXT_Game_disconnected" "%s1 has left the game" "Cstrike_TitlesTXT_Game_idle_kick" "%s1 is te lang niet actief geweest en werd gekickt" "[english]Cstrike_TitlesTXT_Game_idle_kick" "%s1 has been idle for too long and has been kicked" "L4D_Chat_Infected" "(Geïnfecteerde) %s1 : %s2" "[english]L4D_Chat_Infected" "(Infected) %s1 : %s2" "L4D_Chat_Survivor" "(Overlevende) %s1 : %s2" "[english]L4D_Chat_Survivor" "(Survivor) %s1 : %s2" "L4D_Chat_Infected_Dead" "*DOOD*(Geïnfecteerde) %s1 : %s2" "[english]L4D_Chat_Infected_Dead" "*DEAD*(Infected) %s1 : %s2" "L4D_Chat_Survivor_Dead" "*DOOD*(Overlevende) %s1 : %s2" "[english]L4D_Chat_Survivor_Dead" "*DEAD*(Survivor) %s1 : %s2" "L4D_Chat_Spec" "(Toeschouwer) %s1 : %s2" "[english]L4D_Chat_Spec" "(Spectator) %s1 : %s2" "L4D_Chat_All" "%s1 : %s2" "[english]L4D_Chat_All" "%s1 : %s2" "L4D_Chat_AllDead" "*DOOD* %s1 : %s2" "[english]L4D_Chat_AllDead" "*DEAD* %s1 : %s2" "L4D_Chat_AllSpec" "*TOESCH* %s1 : %s2" "[english]L4D_Chat_AllSpec" "*SPEC* %s1 : %s2" "L4D_Chat_Prompt_Team_General" "Zeg (TEAM):" "[english]L4D_Chat_Prompt_Team_General" "Say (TEAM):" "L4D_Chat_Prompt_Team_Infected" "Zeg (Geïnfecteerde):" "[english]L4D_Chat_Prompt_Team_Infected" "Say (Infected):" "L4D_Chat_Prompt_Team_Survivor" "Zeg (Overlevende):" "[english]L4D_Chat_Prompt_Team_Survivor" "Say (Survivor):" "Cstrike_Name_Change" "* %s1 heeft nu de naam %s2" "[english]Cstrike_Name_Change" "* %s1 changed name to %s2" "Cstrike_Nextlevel_Quit" "De server wordt aan het eind van deze ronde uitgeschakeld" "[english]Cstrike_Nextlevel_Quit" "Server is shutting down next round" "Cstrike_Nextlevel_Set" "De server gaat over op %s1 aan het eind van deze ronde" "[english]Cstrike_Nextlevel_Set" "Server is changing to %s1 next round" "Cstrike_Nextlevel_Unset" "Campagnewijziging is geannuleerd" "[english]Cstrike_Nextlevel_Unset" "Campaign change has been cancelled" "Cstrike_Nextlevel_Blank" "De server wijzigt niet van campagne" "[english]Cstrike_Nextlevel_Blank" "Server is not changing campaigns" "Cstrike_Nextlevel_Unset2" "Hoofdstukwijziging is geannuleerd" "[english]Cstrike_Nextlevel_Unset2" "Chapter change has been cancelled" "Cstrike_Nextlevel_Blank2" "De server wijzigt niet van hoofdstuk" "[english]Cstrike_Nextlevel_Blank2" "Server is not changing chapters" "Cstrike_game_join_terrorist" "%s1 heeft zich aangesloten bij de Overlevenden\n" "[english]Cstrike_game_join_terrorist" "%s1 is joining the Survivors\n" "Cstrike_game_join_ct" "%s1 heeft zich aangesloten bij de Geïnfecteerden\n" "[english]Cstrike_game_join_ct" "%s1 is joining the Infected\n" "L4D_Teammate_Attack" "%s1 heeft %s2 aangevallen" "[english]L4D_Teammate_Attack" "%s1 attacked %s2" "L4D_Teammate_Attack_Involved" "%s1 heeft %s2 aangevallen" "[english]L4D_Teammate_Attack_Involved" "%s1 attacked %s2" "Cstrike_game_join_spectators" "%s1 heeft zich aangesloten bij de toeschouwers" "[english]Cstrike_game_join_spectators" "%s1 is joining the Spectators" "L4D_TargetID_Player" "%s1" "[english]L4D_TargetID_Player" "%s1" "L4D_TargetID_Player_Health" "%s1 (%s2)" "[english]L4D_TargetID_Player_Health" "%s1 (%s2)" "L4D_Use_Revive" "DRUK OP '%s1' OM DEZE TEAMGENOOT OP DE BEEN TE HELPEN" "[english]L4D_Use_Revive" "PRESS '%s1' TO REVIVE TEAMMATE" "L4D_Use_LedgeHang" "DRUK OP '%s1' OM DEZE TEAMGENOOT TE HELPEN KLIMMEN" "[english]L4D_Use_LedgeHang" "PRESS '%s1' TO HELP TEAMMATE CLIMB UP" "L4D_Use_Minigun" "DRUK OP '%s1' OM DE MINIGUN TE GEBRUIKEN" "[english]L4D_Use_Minigun" "PRESS '%s1' TO USE MINIGUN" "L4D_Use_Radio" "DRUK OP '%s1' OM EEN REDDINGSSIGNAAL TE VERSTUREN" "[english]L4D_Use_Radio" "PRESS '%s1' TO SIGNAL FOR A RESCUE" "L4D_Heal_Other" "DRUK OP '%s1' OM DEZE TEAMGENOOT TE GENEZEN" "[english]L4D_Heal_Other" "PRESS '%s1' TO HEAL TEAMMATE" "L4D_tank_attack_survivors" "VAL DE OVERLEVENDEN AAN" "[english]L4D_tank_attack_survivors" "ATTACK THE SURVIVORS" "L4D_tank_lose_control" "Je moet aanvallen, anders" "[english]L4D_tank_lose_control" "You must attack or you will" "L4D_tank_lose_control_1" "verlies je de besturing van de Tank" "[english]L4D_tank_lose_control_1" "lose control of the Tank" "L4D_tank_control" "BESTURING" "[english]L4D_tank_control" "CONTROL" "L4D_tank_take_control" "JE WORDT DE TANK" "[english]L4D_tank_take_control" "YOU WILL BECOME THE TANK" "L4D_tank_take_control_tip" "Maak je gereed om de Overlevenden aan te vallen" "[english]L4D_tank_take_control_tip" "Get ready to attack the survivors" "L4D_tank_awoken" "ER KOMT EEN TANK AAN" "[english]L4D_tank_awoken" "A TANK IS APPROACHING" "L4D_tank_is_becoming" "%s1 wordt de Tank" "[english]L4D_tank_is_becoming" "%s1 is becoming the tank" "L4D_pz_spectator_title" "JE BENT DOOD" "[english]L4D_pz_spectator_title" "YOU ARE DEAD" "L4D_pz_tank_battle" "Wacht op de uitkomst van de Tankstrijd..." "[english]L4D_pz_tank_battle" "Waiting for Tank battle conclusion..." "L4D_pz_finale_setup" "Wacht op de start van de finale..." "[english]L4D_pz_finale_setup" "Waiting for the finale to begin..." "L4D_pz_finale_wave" "Wacht op de volgende stormloop van Geïnfecteerden..." "[english]L4D_pz_finale_wave" "Waiting for the next swarm of Infected..." "L4D_pz_survivors_escaped" "De Overlevenden zijn ontsnapt..." "[english]L4D_pz_survivors_escaped" "The Survivors have escaped..." "L4D_pz_waiting_for_survivors" "Wacht op Overlevenden..." "[english]L4D_pz_waiting_for_survivors" "Waiting for Survivors..." "L4D_pz_scrimmage_wait" "Wachten tot een Overlevende het respawngebied betreedt... %s1" "[english]L4D_pz_scrimmage_wait" "Waiting for a Survivor to cross the line of scrimmage... %s1" "L4D_pz_spawn_countdown" "Je betreedt de Spawnmodus in %s1 seconden" "[english]L4D_pz_spawn_countdown" "You will enter Spawn Mode in %s1 seconds" "L4D_pz_spawn_countdown_single" "Je betreedt de Spawnmodus in 1 seconde" "[english]L4D_pz_spawn_countdown_single" "You will enter Spawn Mode in 1 second" "L4D_pz_spawn_spawning" "Spawnmodus betreden..." "[english]L4D_pz_spawn_spawning" "Entering Spawn Mode..." "L4D_pz_now_infected_title" "JE BENT NU GEÏNFECTEERD" "[english]L4D_pz_now_infected_title" "YOU ARE NOW INFECTED" "L4D_pz_now_infected_subtitle" "De Overlevenden moeten het startgebied hebben verlaten voordat je kunt spawnen." "[english]L4D_pz_now_infected_subtitle" "You will need to wait for the Survivors to leave the starting area before you can spawn." "L4D_pz_spawn_btn_overview" "OVERZICHT" "[english]L4D_pz_spawn_btn_overview" "OVERVIEW" "L4D_pz_spawn_overview" "De klasse waarin je wordt gespawnd kan elke keer verschillen afhankelijk van de klassen die op dat moment in het spel zitten.\n\nJe begint in de 'Spawnselectiemodus', waar je de optimale locatie kunt selecteren om te spawnen." "[english]L4D_pz_spawn_overview" "The class you spawn as may change each time you spawn, depending on the other classes currently in play.\n\nYou will start in 'Spawn Select Mode.' Move around to select an optimal location to spawn in." "L4D_pz_spawn_btn_hunter" "HUNTER" "[english]L4D_pz_spawn_btn_hunter" "HUNTER" "L4D_pz_spawn_hunter" " " "[english]L4D_pz_spawn_hunter" " " "L4D_pz_spawn_btn_boomer" "BOOMER" "[english]L4D_pz_spawn_btn_boomer" "BOOMER" "L4D_pz_spawn_boomer" " " "[english]L4D_pz_spawn_boomer" " " "L4D_pz_spawn_btn_smoker" "SMOKER" "[english]L4D_pz_spawn_btn_smoker" "SMOKER" "L4D_pz_spawn_smoker" " " "[english]L4D_pz_spawn_smoker" " " "L4D_pz_spawn_btn_tank" "TANK" "[english]L4D_pz_spawn_btn_tank" "TANK" "L4D_pz_spawn_tank" " " "[english]L4D_pz_spawn_tank" " " "L4D_pz_spawn_btn_zombie" "ZOMBIE" "[english]L4D_pz_spawn_btn_zombie" "ZOMBIE" "L4D_pz_spawn_zombie" " " "[english]L4D_pz_spawn_zombie" " " "L4D_pz_AsAHunter" "ALS EEN HUNTER" "[english]L4D_pz_AsAHunter" "AS A HUNTER" "L4D_pz_AsASmoker" "ALS EEN SMOKER" "[english]L4D_pz_AsASmoker" "AS A SMOKER" "L4D_pz_AsABoomer" "ALS EEN BOOMER" "[english]L4D_pz_AsABoomer" "AS A BOOMER" "L4D_pz_AsATank" "ALS EEN TANK" "[english]L4D_pz_AsATank" "AS A TANK" "L4D_pz_ThatLife" "IN DAT LEVEN:" "[english]L4D_pz_ThatLife" "THAT LIFE:" "L4D_pz_Rank" "TOTALE AANTAL PUNTEN:" "[english]L4D_pz_Rank" "TOTAL POINTS:" "L4D_pz_TankTickets" "TICKETS" "[english]L4D_pz_TankTickets" "TICKETS" "L4D_pz_TotalPointsEarned" "Totale aantal verdiende punten:" "[english]L4D_pz_TotalPointsEarned" "Total points earned:" "L4D_pz_DamageDealt" "Verwondingen toegebracht aan Overlevenden:" "[english]L4D_pz_DamageDealt" "Damage to Survivors:" "L4D_pz_SurvivorIncapCount" "Uitgeschakelde Overlevenden:" "[english]L4D_pz_SurvivorIncapCount" "Survivors incapacitated:" "L4D_pz_SurvivorKillCount" "Gedode Overlevenden:" "[english]L4D_pz_SurvivorKillCount" "Survivors killed:" "L4D_pz_VomitCount" "Met Boomer-gal ondergekotste Overlevenden:" "[english]L4D_pz_VomitCount" "Survivors tagged with Boomer bile:" "L4D_pz_BoomerBombCount" "Boomerbommen:" "[english]L4D_pz_BoomerBombCount" "Boomer Bombs:" "L4D_pz_PounceCount" "Besprongen Overlevenden:" "[english]L4D_pz_PounceCount" "Survivors pounced:" "L4D_pz_LungeCount" "Weggeduwde Overlevenden:" "[english]L4D_pz_LungeCount" "Survivors pushed:" "L4D_pz_HangCount" "Omstrengelde Overlevenden:" "[english]L4D_pz_HangCount" "Survivors constricted:" "L4D_pz_PullCount" "Meegesleepte Overlevenden:" "[english]L4D_pz_PullCount" "Survivors dragged:" "L4D_pz_TankPunchCount" "Gevelde Overlevenden:" "[english]L4D_pz_TankPunchCount" "Survivors knocked down:" "L4D_pz_TankThrowCount" "Succesvolle worpen:" "[english]L4D_pz_TankThrowCount" "Successful throws:" "L4D_Loading_Map" "Laden..." "[english]L4D_Loading_Map" "Loading..." "L4D_Checkpoint_Cleared" "CONTROLEPUNT BEREIKT" "[english]L4D_Checkpoint_Cleared" "CHECKPOINT CLEARED" "L4D_Event_History" "GESCHIEDENIS:" "[english]L4D_Event_History" "EVENT HISTORY" "L4D_s_current_status" "HUIDIGE STATUS OVERLEVENDEN:" "[english]L4D_s_current_status" "CURRENT SURVIVOR STATUS" "L4D_s_Kills" "DODEN" "[english]L4D_s_Kills" "KILLS" "L4D_s_Damage_Taken" "VERWONDINGEN\nOPGELOPEN" "[english]L4D_s_Damage_Taken" "DAMAGE\nTAKEN" "L4D_s_pzs_killed" "Speciale Geïnfecteerden gedood:" "[english]L4D_s_pzs_killed" "Special Infected killed:" "L4D_s_others_revived" "Op de been geholpen Overlevenden:" "[english]L4D_s_others_revived" "Survivors revived:" "L4D_s_first_aid_shared" "Uitgedeelde EHBO-dozen:" "[english]L4D_s_first_aid_shared" "First aid kits shared:" "L4D_s_mission_difficulty" "%s1, %s2" "[english]L4D_s_mission_difficulty" "%s1, %s2" "L4D_s_loading" "Laadt: \"%s1\" - %s2" "[english]L4D_s_loading" "Loading: \"%s1\" - %s2" "L4D_spawn_select_mode_title" "Spawnlocatie kiezen" "[english]L4D_spawn_select_mode_title" "Choose Spawn Location" "L4D_spawn_select_mode_class_HUNTER" "HUNTER" "[english]L4D_spawn_select_mode_class_HUNTER" "HUNTER" "L4D_spawn_select_mode_class_CHARGER" "CHARGER" "[english]L4D_spawn_select_mode_class_CHARGER" "CHARGER" "L4D_spawn_select_mode_class_SPITTER" "SPITTER" "[english]L4D_spawn_select_mode_class_SPITTER" "SPITTER" "L4D_spawn_select_mode_class_JOCKEY" "JOCKEY" "[english]L4D_spawn_select_mode_class_JOCKEY" "JOCKEY" "L4D_spawn_select_mode_class_SMOKER" "SMOKER" "[english]L4D_spawn_select_mode_class_SMOKER" "SMOKER" "L4D_spawn_select_mode_class_BOOMER" "BOOMER" "[english]L4D_spawn_select_mode_class_BOOMER" "BOOMER" "L4D_spawn_select_mode_text_1" "Zoek een schuilplaats uit de buurt van de Overlevenden en ga spawnen." "[english]L4D_spawn_select_mode_text_1" "Get away from the Survivors, find a good place to hide, then spawn into the world." "L4D_spawn_select_mode_text_2" "Je hoeft niet meteen te spawnen. Wacht tot je de perfecte plek hebt gevonden om aan te vallen." "[english]L4D_spawn_select_mode_text_2" "You don't need to spawn right away. Wait until you find the perfect place to attack." "L4D_spawn_select_mode_text_3" "In de Spawnmodus kun je je sneller verplaatsen. Zoek naar schuilplaatsen die anders te veel tijd zouden kosten om die te bereiken." "[english]L4D_spawn_select_mode_text_3" "You move faster in Spawn Mode. Look for hiding spots that would take you too long to get to otherwise." "L4D_spawn_select_mode_boomer_secondary" "Kots" "[english]L4D_spawn_select_mode_boomer_secondary" "Vomit" "L4D_spawn_select_mode_boomer_1_title" "Primair: KOTSEN" "[english]L4D_spawn_select_mode_boomer_1_title" "Primary: VOMIT" "L4D_spawn_select_mode_boomer_1_text" "Aanval op middellange afstand" "[english]L4D_spawn_select_mode_boomer_1_text" "Attack at medium range" "L4D_spawn_select_mode_boomer_2_title" "Secundair: KLAUW" "[english]L4D_spawn_select_mode_boomer_2_title" "Secondary: CLAW" "L4D_spawn_select_mode_boomer_2_text" "Aanval op korte afstand" "[english]L4D_spawn_select_mode_boomer_2_text" "Attack at short range" "L4D_spawn_select_mode_hunter_title" "JE WORDT ALS HUNTER GESPAWND" "[english]L4D_spawn_select_mode_hunter_title" "YOU WILL SPAWN AS A HUNTER" "L4D_spawn_select_mode_hunter_text" "Je wordt als Hunter gespawnd" "[english]L4D_spawn_select_mode_hunter_text" "You will spawn as a Hunter" "L4D_spawn_select_mode_hunter_secondary" "Bespringen" "[english]L4D_spawn_select_mode_hunter_secondary" "Pounce" "L4D_spawn_select_mode_hunter_1_title" "Primair: BESPRINGEN" "[english]L4D_spawn_select_mode_hunter_1_title" "Primary: POUNCE" "L4D_spawn_select_mode_hunter_1_text" "Buk en druk vervolgens in om aan te vallen" "[english]L4D_spawn_select_mode_hunter_1_text" "Crouch, then press to attack" "L4D_spawn_select_mode_hunter_2_title" "Secundair: KLAUW" "[english]L4D_spawn_select_mode_hunter_2_title" "Secondary: CLAW" "L4D_spawn_select_mode_hunter_2_text" "Aanval op korte afstand" "[english]L4D_spawn_select_mode_hunter_2_text" "Attack at short range" "L4D_spawn_select_mode_smoker_title" "JE WORDT ALS SMOKER GESPAWND" "[english]L4D_spawn_select_mode_smoker_title" "YOU WILL SPAWN AS A SMOKER" "L4D_spawn_select_mode_smoker_text" "Je wordt als Smoker gespawnd" "[english]L4D_spawn_select_mode_smoker_text" "You will spawn as a Smoker" "L4D_spawn_select_mode_smoker_secondary" "Tonglasso" "[english]L4D_spawn_select_mode_smoker_secondary" "Tongue Snare" "L4D_spawn_select_mode_smoker_1_title" "Primair: TONGLASSO" "[english]L4D_spawn_select_mode_smoker_1_title" "Primary: TONGUE SNARE" "L4D_spawn_select_mode_smoker_1_text" "Aanval op lange afstand" "[english]L4D_spawn_select_mode_smoker_1_text" "Attack at long range" "L4D_spawn_select_mode_smoker_2_title" "Secundair: KLAUW" "[english]L4D_spawn_select_mode_smoker_2_title" "Secondary: CLAW" "L4D_spawn_select_mode_smoker_2_text" "Aanval op korte afstand" "[english]L4D_spawn_select_mode_smoker_2_text" "Attack at short range" "L4D_spawn_select_mode_boomer_title" "JE WORDT ALS BOOMER GESPAWND" "[english]L4D_spawn_select_mode_boomer_title" "YOU WILL SPAWN AS A BOOMER" "L4D_spawn_select_mode_boomer_text" "Je wordt als Boomer gespawnd" "[english]L4D_spawn_select_mode_boomer_text" "You will spawn as a Boomer" "L4D_spawn_select_mode_primary" "Klauwaanval" "[english]L4D_spawn_select_mode_primary" "Claw Attack" "L4D_spawn_select_mode_cant_spawn" "Je kunt hier niet spawnen" "[english]L4D_spawn_select_mode_cant_spawn" "You can't spawn here" "L4D_spawn_select_mode_in_sight" "De Overlevenden kunnen je zien" "[english]L4D_spawn_select_mode_in_sight" "You can be seen by the Survivors" "L4D_spawn_select_mode_too_close" "Je bent te dicht in de buurt van de Overlevenden" "[english]L4D_spawn_select_mode_too_close" "You are too close to the Survivors" "L4D_spawn_select_mode_restricted_area" "Dit is verboden gebied" "[english]L4D_spawn_select_mode_restricted_area" "This is a restricted area" "L4D_spawn_select_mode_inside_entity" "Iets blokkeert deze plek" "[english]L4D_spawn_select_mode_inside_entity" "Something is blocking this spot" "L4D_spawn_select_mode_spitter_title" "JE WORDT ALS SPITTER GESPAWND" "[english]L4D_spawn_select_mode_spitter_title" "YOU WILL SPAWN AS A SPITTER" "L4D_spawn_select_mode_spitter_text" "Je wordt als Spitter gespawnd" "[english]L4D_spawn_select_mode_spitter_text" "You will spawn as a Spitter" "L4D_spawn_select_mode_spitter_1_title" "Primair: SPUUG" "[english]L4D_spawn_select_mode_spitter_1_title" "Primary: SPIT" "L4D_spawn_select_mode_spitter_1_text" "Aanval op middellange tot lange afstand" "[english]L4D_spawn_select_mode_spitter_1_text" "Attack at medium to long range" "L4D_spawn_select_mode_spitter_2_title" "Secundair: KLAUW" "[english]L4D_spawn_select_mode_spitter_2_title" "Secondary: CLAW" "L4D_spawn_select_mode_spitter_2_text" "Aanval op korte afstand" "[english]L4D_spawn_select_mode_spitter_2_text" "Attack at short range" "L4D_spawn_select_mode_jockey_title" "JE WORDT ALS JOCKEY GESPAWND" "[english]L4D_spawn_select_mode_jockey_title" "YOU WILL SPAWN AS A JOCKEY" "L4D_spawn_select_mode_jockey_text" "Je wordt als Jockey gespawnd" "[english]L4D_spawn_select_mode_jockey_text" "You will spawn as a Jockey" "L4D_spawn_select_mode_jockey_1_title" "Primair: SPRONG" "[english]L4D_spawn_select_mode_jockey_1_title" "Primary: LEAP" "L4D_spawn_select_mode_jockey_1_text" "Spring op Overlevenden en leid ze naar gevaar" "[english]L4D_spawn_select_mode_jockey_1_text" "Jump on Survivors and steer them into danger" "L4D_spawn_select_mode_jockey_2_title" "Secundair: KLAUW" "[english]L4D_spawn_select_mode_jockey_2_title" "Secondary: CLAW" "L4D_spawn_select_mode_jockey_2_text" "Aanval op korte afstand" "[english]L4D_spawn_select_mode_jockey_2_text" "Attack at short range" "L4D_spawn_select_mode_charger_title" "JE WORDT ALS CHARGER GESPAWND" "[english]L4D_spawn_select_mode_charger_title" "YOU WILL SPAWN AS A CHARGER" "L4D_spawn_select_mode_charger_text" "Je wordt als Charger gespawnd" "[english]L4D_spawn_select_mode_charger_text" "You will spawn as a Charger" "L4D_spawn_select_mode_charger_1_title" "Primair: AANVAL" "[english]L4D_spawn_select_mode_charger_1_title" "Primary: CHARGE" "L4D_spawn_select_mode_charger_1_text" "Val Overlevenden aan en sla ze in elkaar" "[english]L4D_spawn_select_mode_charger_1_text" "Charge into Survivors and pummel them" "L4D_spawn_select_mode_charger_2_title" "Secundair: KLAUW" "[english]L4D_spawn_select_mode_charger_2_title" "Secondary: CLAW" "L4D_spawn_select_mode_charger_2_text" "Aanval op korte afstand" "[english]L4D_spawn_select_mode_charger_2_text" "Attack at short range" "L4D_pz_team_join_title" "SPELEN ALS GEÏNFECTEERDE" "[english]L4D_pz_team_join_title" "PLAY AS INFECTED" "L4D_pz_team_join_subtitle" "Selecteer de klasse waarin je wilt spelen. De klasse die je kiest om in te spawnen is mogelijk niet altijd beschikbaar." "[english]L4D_pz_team_join_subtitle" "Select the class you prefer to play. The class you choose may not always be available when you are ready to spawn." "L4D_pz_class_select_title" "GEÏNFECTEERDEN SELECTEREN" "[english]L4D_pz_class_select_title" "INFECTED CLASS SELECT" "L4D_s_team_join_title" "BEZIG MET AANSLUITEN BIJ DE OVERLEVENDEN" "[english]L4D_s_team_join_title" "JOINING THE SURVIVOR TEAM" "L4D_s_team_join_takeover_title" "KIJKT OP DIT MOMENT TOE" "[english]L4D_s_team_join_takeover_title" "CURRENTLY SPECTATING" "L4D_s_team_join_subtitle" "Selecteer een beschikbare Overlevende" "[english]L4D_s_team_join_subtitle" "Select an available Survivor" "L4D_s_team_join_state_inactive" "(inactief)" "[english]L4D_s_team_join_state_inactive" "(inactive)" "L4D_s_team_join_state_bot" "%s1 (BOT)" "[english]L4D_s_team_join_state_bot" "%s1 (BOT)" "L4D_s_team_join_state_loading" "%s1 (BEZIG MET LADEN)" "[english]L4D_s_team_join_state_loading" "%s1 (LOADING)" "L4D_s_team_join_hour_played" "1 uur gespeeld" "[english]L4D_s_team_join_hour_played" "1 hour played" "L4D_s_team_join_hours_played" "%s1 uur gespeeld" "[english]L4D_s_team_join_hours_played" "%s1 hours played" "L4D_s_class_select_title" "PERSONAGE OVERLEVENDEN SELECTEREN" "[english]L4D_s_class_select_title" "SURVIVOR CHARACTER SELECT" "L4D_s_team_full_title" "TEAM OVERLEVENDEN IS VOL" "[english]L4D_s_team_full_title" "SURVIVOR TEAM IS FULL" "L4D_s_team_full_subtitle" "Het team van de Overlevenden heeft al vier spelers" "[english]L4D_s_team_full_subtitle" "The Survivor team already has four players" "L4D_pz_team_full_title" "TEAM GEÏNFECTEERDEN IS VOL" "[english]L4D_pz_team_full_title" "INFECTED TEAM IS FULL" "L4D_pz_team_full_subtitle" "Het team van de Geïnfecteerden heeft al vier spelers" "[english]L4D_pz_team_full_subtitle" "The Infected team already has four players" "L4D_both_team_full_title" "BEIDE TEAMS ZIJN VOL" "[english]L4D_both_team_full_title" "BOTH TEAMS ARE FULL" "L4D_both_team_full_subtitle" "Er zitten al vier spelers in beide teams" "[english]L4D_both_team_full_subtitle" "There are already four players on both teams" "L4D_team_menu_full" "VOL" "[english]L4D_team_menu_full" "FULL" "L4D_Lobby_Title" "CAMPAGNELOBBY" "[english]L4D_Lobby_Title" "CAMPAIGN LOBBY" "L4D_Lobby_Subtitle" "Verzamel je team om de Geïnfecteerde Horde te bestrijden" "[english]L4D_Lobby_Subtitle" "Gather your team to fight the Infected horde" "L4D_Lobby_Status_Waiting" "Wachten tot vier spelers zich hebben aangemeld" "[english]L4D_Lobby_Status_Waiting" "Waiting for four players to join" "L4D_Lobby_PlayerSlotAvailable" "Spelerplaats beschikbaar" "[english]L4D_Lobby_PlayerSlotAvailable" "Player slot available" "L4D_Lobby_Button_StartGame" "HET SPEL BEGINNEN" "[english]L4D_Lobby_Button_StartGame" "START THE GAME" "L4D_Lobby_PlayerDropDown" "Demp het geluid van de speler, stuur hem een bericht of bekijk zijn SteamID-pagina.\nAls Lobby Leader kun je de speler uit de lobby kicken." "[english]L4D_Lobby_PlayerDropDown" "Mute, send a message to, or view the Steam ID page of the player.\nAs a Lobby Leader you may kick the player from the lobby." "L4D_class_special_ability_title" "SPECIALE VAARDIGHEID:" "[english]L4D_class_special_ability_title" "SPECIAL ABILITY:" "L4D_class_primary_attack_title" "PRIMAIRE AANVAL:" "[english]L4D_class_primary_attack_title" "PRIMARY ATTACK:" "L4D_class_hunter_name" "Hunter" "[english]L4D_class_hunter_name" "Hunter" "L4D_class_hunter_ability_text" "SPECIALE VAARDIGHEID: Bespringen\nSpring over grote afstanden en bespring Overlevenden om ze schade toe te brengen." "[english]L4D_class_hunter_ability_text" "SPECIAL ABILITY: Pounce\nLeap great distances and pounce Survivors to damage." "L4D_class_boomer_name" "Boomer" "[english]L4D_class_boomer_name" "Boomer" "L4D_class_boomer_ability_text" "SPECIALE VAARDIGHEID: Kotsen\nKots gal op Overlevenden om de Horde te lokken. De dood heeft een explosieve galdouche tot gevolg." "[english]L4D_class_boomer_ability_text" "SPECIAL ABILITY: Vomit\nVomit bile on Survivors to attract the horde. Death results in an explosive shower of bile." "L4D_class_smoker_name" "Smoker" "[english]L4D_class_smoker_name" "Smoker" "L4D_class_smoker_ability_text" "SPECIALE VAARDIGHEID: Tonglasso\nOmstrengel Overlevenden met je tong. Gebruik hoger gelegen plaatsen of obstakels om nietsvermoedende Overlevenden te verstrikken." "[english]L4D_class_smoker_ability_text" "SPECIAL ABILITY: Tongue Snare\nConstrict Survivors with your tongue. Use elevation or obstacles to ensnare unsuspecting Survivors." "L4D_class_spitter_name" "Spitter" "[english]L4D_class_spitter_name" "Spitter" "L4D_class_spitter_ability_text" "SPECIALE VAARDIGHEID: Spugen\nSpuug giftige drab op Overlevenden om ze van elkaar te scheiden." "[english]L4D_class_spitter_ability_text" "SPECIAL ABILITY: Spit\nSpew noxious waste to separate Survivors from one another." "L4D_class_charger_name" "Charger" "[english]L4D_class_charger_name" "Charger" "L4D_class_charger_ability_text" "SPECIALE VAARDIGHEID: Aanvallen\nGrijp Overlevenden en sleep ze weg van hun team." "[english]L4D_class_charger_ability_text" "SPECIAL ABILITY: Charge\nGrab Survivors and carry them away from their team." "L4D_class_jockey_name" "Jockey" "[english]L4D_class_jockey_name" "Jockey" "L4D_class_jockey_ability_text" "SPECIALE VAARDIGHEID: Springen\nSpring op Overlevenden en stuur ze richting obstakels." "[english]L4D_class_jockey_ability_text" "SPECIAL ABILITY: Leap\nJump on Survivors and steer them into obstacles." "L4D_class_random_name" "Willekeurig" "[english]L4D_class_random_name" "Random" "L4D_class_random_ability_text" "Je wordt elke keer in een willekeurige klasse gespawnd." "[english]L4D_class_random_ability_text" "Randomly selects a class each time you spawn." "L4D_class_tank_name" "Tank" "[english]L4D_class_tank_name" "Tank" "L4D_class_witch_name" "Witch" "[english]L4D_class_witch_name" "Witch" "L4D_class_infected_name" "Geïnfecteerden" "[english]L4D_class_infected_name" "Infected" "L4D_class_hunter_player_name" "%s1 (Hunter)" "[english]L4D_class_hunter_player_name" "%s1 (Hunter)" "L4D_class_boomer_player_name" "%s1 (Boomer)" "[english]L4D_class_boomer_player_name" "%s1 (Boomer)" "L4D_class_smoker_player_name" "%s1 (Smoker)" "[english]L4D_class_smoker_player_name" "%s1 (Smoker)" "L4D_class_spitter_player_name" "%s1 (Spitter)" "[english]L4D_class_spitter_player_name" "%s1 (Spitter)" "L4D_class_charger_player_name" "%s1 (Charger)" "[english]L4D_class_charger_player_name" "%s1 (Charger)" "L4D_class_jokcey_player_name" "%s1 (Jockey)" "[english]L4D_class_jokcey_player_name" "%s1 (Jockey)" "L4D_class_tank_player_name" "%s1 (Tank)" "[english]L4D_class_tank_player_name" "%s1 (Tank)" "L4D_spectator_select_side" "SELECTEER EEN KLASSE OM JE BIJ AAN TE SLUITEN" "[english]L4D_spectator_select_side" "SELECT A SIDE TO JOIN" "L4D_spectator_cant_change_teams" "VAN TEAM VERANDEREN NIET MOGELIJK" "[english]L4D_spectator_cant_change_teams" "UNABLE TO CHANGE TEAMS" "L4D_spectator_team_change_limit" "Je hebt het maximale aantal wijzigingen van team bereikt voor deze kaart." "[english]L4D_spectator_team_change_limit" "You have reached the maximum number of team changes allowed for this map." "L4D_spectator_waiting_for_players" "Je moet wachten tot alle spelers zijn geladen." "[english]L4D_spectator_waiting_for_players" "You must wait until all players have loaded." "L4D_spectator_team_on_team_game" "Je kunt niet van team veranderen in een team vs. team spel." "[english]L4D_spectator_team_on_team_game" "You cannot change teams in a team vs. team game." "L4D_s_bot_control_subtitle" "Druk in om te spelen als %s1" "[english]L4D_s_bot_control_subtitle" "Press to play as %s1" "L4D_s_team_ready_title" "WACHTEN TOTDAT DE RONDE BEGINT" "[english]L4D_s_team_ready_title" "WAITING FOR ROUND TO START" "L4D_s_team_ready_subtitle" "Bewapen jezelf voor de gevaarlijke reis" "[english]L4D_s_team_ready_subtitle" "Gear up for the dangerous journey ahead" "L4D_s_team_ready_seconds_1" "SECONDEN TOT" "[english]L4D_s_team_ready_seconds_1" "SECONDS UNTIL" "L4D_s_team_ready_seconds_2" "RONDE BEGINT" "[english]L4D_s_team_ready_seconds_2" "ROUND BEGINS" "L4D_s_team_ready_please_wait" "WACHT OP JE TEAMGENOTEN" "[english]L4D_s_team_ready_please_wait" "PLEASE WAIT FOR YOUR TEAMMATES" "L4D_s_team_ready_playtest" "WACHT TOT ALLE SPELERS ZIJN AANGEMELD" "[english]L4D_s_team_ready_playtest" "PLEASE WAIT FOR ALL PLAYERS TO JOIN" "L4D_teammate_is_in_peril" "EEN TEAMGENOOT ZIT IN DE PROBLEMEN" "[english]L4D_teammate_is_in_peril" "A TEAMMATE IS IN TROUBLE" "L4D_teammate_is_in_peril_use" "DRUK OP %s1 OM HEM TE KUNNEN ZIEN" "[english]L4D_teammate_is_in_peril_use" "PRESS THE %s1 BUTTON TO SEE THEM" "L4D_teammate_is_in_peril_use_word" "GEBRUIKEN" "[english]L4D_teammate_is_in_peril_use_word" "USE" "L4D_progress_reviving_friend" "TEAMGENOOT WEER OP DE BEEN BRENGEN" "[english]L4D_progress_reviving_friend" "REVIVING TEAMMATE" "L4D_progress_being_revived" "WORDT WEER OP DE BEEN GEBRACHT" "[english]L4D_progress_being_revived" "BEING REVIVED" "L4D_progress_helping_friend_up" "JE VRIEND HELPEN OPSTAAN" "[english]L4D_progress_helping_friend_up" "HELPING YOUR FRIEND UP" "L4D_progress_being_helped_up" "WORDT GEHOLPEN OP TE STAAN" "[english]L4D_progress_being_helped_up" "BEING HELPED UP" "L4D_progress_heal" "BEZIG JEZELF TE GENEZEN" "[english]L4D_progress_heal" "HEALING YOURSELF" "L4D_progress_heal_friend" "BEZIG TEAMGENOOT TE GENEZEN" "[english]L4D_progress_heal_friend" "HEALING TEAMMATE" "L4D_progress_being_healed" "WORDT GENEZEN" "[english]L4D_progress_being_healed" "BEING HEALED" "L4D_progress_reviving_player" "Je redder: %s1" "[english]L4D_progress_reviving_player" "Your savior: %s1" "L4D_progress_healing_player" "Je genezer: %s1" "[english]L4D_progress_healing_player" "Your healer: %s1" "L4D_progress_healing_target" "Je doel: %s1" "[english]L4D_progress_healing_target" "Your target: %s1" "L4D_progress_giving_ammo" "MUNITIE GEVEN" "[english]L4D_progress_giving_ammo" "GIVING AMMO" "L4D_progress_giving_ammo_to_self" "MUNITIEPAKKET OPENEN" "[english]L4D_progress_giving_ammo_to_self" "OPENING AMMO PACK" "L4D_progress_being_given_ammo" "MUNITIE PAKKEN" "[english]L4D_progress_being_given_ammo" "GETTING AMMO" "L4D_progress_giving_ammo_target" "Je doel: %s1" "[english]L4D_progress_giving_ammo_target" "Your target: %s1" "L4D_progress_defibrillator" "DEFIBRILLATOR GEBRUIKEN" "[english]L4D_progress_defibrillator" "USING DEFIBRILLATOR" "L4D_progress_defibrillator_target" "Je doel: %s1" "[english]L4D_progress_defibrillator_target" "Your target: %s1" "L4D_progress_open_upgrade_pack_incendiary" "ONTVLAMBARE MUNITIE GEBRUIKEN" "[english]L4D_progress_open_upgrade_pack_incendiary" "DEPLOYING INCENDIARY AMMO" "L4D_progress_open_upgrade_pack_explosive" "EXPLOSIEVE MUNITIE GEBRUIKEN" "[english]L4D_progress_open_upgrade_pack_explosive" "DEPLOYING EXPLOSIVE AMMO" "L4D_progress_using_gas_can" "BENZINE GIETEN" "[english]L4D_progress_using_gas_can" "POURING FUEL" "L4D_progress_using_cola_bottles" "COLAFLESJES VASTMAKEN" "[english]L4D_progress_using_cola_bottles" "ATTACHING COLA BOTTLES" "L4D_progress_using_cola_bottles_alt1" "COLAFLESJES AFLEVEREN" "[english]L4D_progress_using_cola_bottles_alt1" "DELIVERING COLA BOTTLES" "L4D_progress_using_cola_bottles_alt2" "COLAFLESJES LEVEREN" "[english]L4D_progress_using_cola_bottles_alt2" "SUPPLYING COLA BOTTLES" "L4D_btn_ok" "OK" "[english]L4D_btn_ok" "OK" "L4D_btn_select" "SELECTEREN" "[english]L4D_btn_select" "SELECT" "L4D_btn_cancel" "ANNULEREN" "[english]L4D_btn_cancel" "CANCEL" "L4D_btn_spectate" "TOEKIJKEN" "[english]L4D_btn_spectate" "SPECTATE" "L4D_btn_continue" "DOORGAAN" "[english]L4D_btn_continue" "CONTINUE" "L4D_btn_dont_show_again" "Niet meer weergeven" "[english]L4D_btn_dont_show_again" "Don't show me this again" "L4D_btn_dont_show_hunter_again" "Geef Hunterinfo niet meer weer" "[english]L4D_btn_dont_show_hunter_again" "Don't show me Hunter info again" "L4D_btn_dont_show_smoker_again" "Geef Smokerinfo niet meer weer" "[english]L4D_btn_dont_show_smoker_again" "Don't show me Smoker info again" "L4D_btn_dont_show_boomer_again" "Geef Boomerinfo niet meer weer" "[english]L4D_btn_dont_show_boomer_again" "Don't show me Boomer info again" "L4D_btn_dont_show_spitter_again" "Geef Spitterinfo niet meer weer" "[english]L4D_btn_dont_show_spitter_again" "Don't show me Spitter info again" "L4D_btn_dont_show_charger_again" "Geef Chargerinfo niet meer weer" "[english]L4D_btn_dont_show_charger_again" "Don't show me Charger info again" "L4D_btn_dont_show_jockey_again" "Geef Jockeyinfo niet meer weer" "[english]L4D_btn_dont_show_jockey_again" "Don't show me Jockey info again" "L4D_btn_play_survivor" "IN HET TEAM VAN DE OVERLEVENDEN SPELEN" "[english]L4D_btn_play_survivor" "PLAY AS A SURVIVOR" "L4D_btn_play_infected" "IN HET TEAM VAN DE GEÏNFECTEERDEN SPELEN" "[english]L4D_btn_play_infected" "PLAY AS AN INFECTED" "L4D_HIT_ASSIST_ATTACK" "%s1 heeft %s2 geraakt, geholpen door %s3" "[english]L4D_HIT_ASSIST_ATTACK" "%s1 hit %s2, assisted by %s3" "L4D_HIT_ATTACK" "%s1 heeft %s2 geraakt" "[english]L4D_HIT_ATTACK" "%s1 hit %s2" "L4D_HIT_ASSIST" "%s1 heeft geholpen tegen %s2" "[english]L4D_HIT_ASSIST" "%s1 assisted against %s2" "L4D_HIT_PUSH_ASSIST_ATTACK" "%s1 heeft %s2 geduwd, geholpen door %s3" "[english]L4D_HIT_PUSH_ASSIST_ATTACK" "%s1 pushed %s2, assisted by %s3" "L4D_HIT_PUSH_ATTACK" "%s1 heeft %s2 geduwd" "[english]L4D_HIT_PUSH_ATTACK" "%s1 pushed %s2" "L4D_HIT_POUNCE_ATTACK" "%s1 heeft %s2 besprongen voor %s3 aan schade" "[english]L4D_HIT_POUNCE_ATTACK" "%s1 pounced %s2 for %s3 damage" "L4D_INCAPACITATE" "%s1 heeft %s2 uitgeschakeld" "[english]L4D_INCAPACITATE" "%s1 incapacitated %s2" "L4D_INCAPACITATE_ASSIST" "%s1 heeft geholpen %s2 uit te schakelen" "[english]L4D_INCAPACITATE_ASSIST" "%s1 assisted incapacitating %s2" "L4D_KILLED" "%s1 heeft %s2 gedood" "[english]L4D_KILLED" "%s1 killed %s2" "L4D_KILLED_HUNTER" "%s1 heeft een Hunter gedood" "[english]L4D_KILLED_HUNTER" "%s1 killed a Hunter" "L4D_KILLED_BOOMER" "%s1 heeft een Boomer gedood" "[english]L4D_KILLED_BOOMER" "%s1 killed a Boomer" "L4D_KILLED_SMOKER" "%s1 heeft een Smoker gedood" "[english]L4D_KILLED_SMOKER" "%s1 killed a Smoker" "L4D_KILLED_SPITTER" "%s1 heeft een Spitter gedood" "[english]L4D_KILLED_SPITTER" "%s1 killed a Spitter" "L4D_KILLED_CHARGER" "%s1 heeft een Charger gedood" "[english]L4D_KILLED_CHARGER" "%s1 killed a Charger" "L4D_KILLED_JOCKEY" "%s1 heeft een Jockey gedood" "[english]L4D_KILLED_JOCKEY" "%s1 killed a Jockey" "L4D_DEFIBRILLATOR_USED" "%s1 heeft %s2 tot leven gewekt" "[english]L4D_DEFIBRILLATOR_USED" "%s1 brought %s2 back from the dead" "L4D_SCAVENGE_DESTROY_GASCAN" "%s1 heeft een jerrycan vernietigd" "[english]L4D_SCAVENGE_DESTROY_GASCAN" "%s1 destroyed a gas can" "L4D_VS_REACHED_MARKER" "De Overlevenden hebben het tot %s1% van het totaal gered!" "[english]L4D_VS_REACHED_MARKER" "The Survivors have made it %s1% of the way!" "L4D_Z_Tip_TANK_FRUSTRATED" "Een Tank kan niet afwachten en moet blijven aanvallen!\nJe bent de besturing van deze Tank kwijt." "[english]L4D_Z_Tip_TANK_FRUSTRATED" "A Tank cannot wait—it must attack!\nYou have lost control of this Tank." "L4D_Z_Tip_RELOCATED_CLOSER_TO_SURVIVORS" "De Director heeft je dichter bij de Overlevenden geplaatst" "[english]L4D_Z_Tip_RELOCATED_CLOSER_TO_SURVIVORS" "The Director has moved you closer to the Survivors" "L4D_Scenario_Restart" "Scenario wordt opnieuw opgestart..." "[english]L4D_Scenario_Restart" "Restarting the scenario..." "L4D_Scenario_Survivors_Dead" "De Overlevenden zijn overmeesterd" "[english]L4D_Scenario_Survivors_Dead" "The Survivors have been overwhelmed" "L4D_Scenario_Finale_Death_Message" "...maar je teamgenoten kunnen nog altijd ontsnappen" "[english]L4D_Scenario_Finale_Death_Message" "...but your teammates can still escape" "L4D_Scenario_Radio_Destroyed" "De radio is vernietigd" "[english]L4D_Scenario_Radio_Destroyed" "The radio has been destroyed" "L4D_Scenario_Finale_Won" "De Overlevenden zijn ontsnapt!" "[english]L4D_Scenario_Finale_Won" "The Survivors have escaped!" "L4D_OnAwardSaved" "%s1 heeft %s2 gered" "[english]L4D_OnAwardSaved" "%s1 saved %s2" "L4D_OnAwardSharing" "%s1 heeft gezondheid gegeven aan %s2" "[english]L4D_OnAwardSharing" "%s1 gave health to %s2" "L4D_OnAwardSharingAdrenaline" "%s1 heeft adrenaline gegeven aan %s2" "[english]L4D_OnAwardSharingAdrenaline" "%s1 gave adrenaline to %s2" "L4D_OnAwardProtector" "%s1 heeft %s2 beschermd" "[english]L4D_OnAwardProtector" "%s1 protected %s2" "L4D_OnAwardRescuer" "%s1 heeft %s2 gered" "[english]L4D_OnAwardRescuer" "%s1 rescued %s2" "L4D_OnAwardMedic" "%s1 heeft %s2 genezen" "[english]L4D_OnAwardMedic" "%s1 healed %s2" "L4D_TankRangeCull" "De Overlevenden\nzijn te ver weg.\nKom dichterbij anders word je gedood..." "[english]L4D_TankRangeCull" "All of the Survivors\nare too far away.\nGet close or be killed soon..." "L4D_ZombieRangeCull" "De Overlevenden\nzijn te ver weg.\nKom dichterbij of laat je dichterblij plaatsen..." "[english]L4D_ZombieRangeCull" "All of the Survivors\nare too far away.\nGet close or be moved closer..." "L4D_ZombieFinaleStart" "Dood de Overlevenden voordat ze worden gered" "[english]L4D_ZombieFinaleStart" "Kill the Survivors before they are rescued" "L4D_ZombieGoal" "Voorkom dat de Overlevenden zichzelf in veiligheid brengen" "[english]L4D_ZombieGoal" "Prevent the Survivors from reaching safety" "L4D_ZombieCheckPointDoor" "Je kunt deuren van schuilkelders niet openbreken. Zoek een weg erlangs." "[english]L4D_ZombieCheckPointDoor" "You can't break down safe room doors. Find a way around." "L4D_Zombie_UI_Press" "Druk op " "[english]L4D_Zombie_UI_Press" "Press " "L4D_Zombie_UI_Not_Bound" "< not bound >" "[english]L4D_Zombie_UI_Not_Bound" "< not bound >" "L4D_Zombie_UI_Become" " om te spelen als " "[english]L4D_Zombie_UI_Become" " to become the " "L4D_Zombie_UI_Tank" "TANK" "[english]L4D_Zombie_UI_Tank" "TANK" "L4D_Zombie_UI_Will_Become" "Je wordt " "[english]L4D_Zombie_UI_Will_Become" "You will become a " "L4D_Zombie_UI_One_Second" " binnen 1 seconde een" "[english]L4D_Zombie_UI_One_Second" " in 1 second" "L4D_Zombie_UI_Are_Become" "Je wordt een " "[english]L4D_Zombie_UI_Are_Become" "You are becoming " "L4D_Zombie_UI_In" " in" "[english]L4D_Zombie_UI_In" " in" "L4D_Zombie_UI_Seconds" "seconden" "[english]L4D_Zombie_UI_Seconds" "seconds" "L4D_Zombie_UI_Become_This" " om dit te worden " "[english]L4D_Zombie_UI_Become_This" " to become this " "L4D_Zombie_UI_Too_Far" "TE VER VAN DE OVERLEVENDEN" "[english]L4D_Zombie_UI_Too_Far" "TOO FAR FROM THE SURVIVORS" "L4D_Zombie_UI_Being_Moved_Closer" "Je wordt dichter bij de Overlevenden geplaatst..." "[english]L4D_Zombie_UI_Being_Moved_Closer" "You are being moved closer to the Survivors..." "L4D_Zombie_UI_To_Be_Moved" "Kom dichter bij de Overlevenden" "[english]L4D_Zombie_UI_To_Be_Moved" "Move closer to the Survivors" "L4D_Zombie_UI_BadPlace" "Je kunt hier niet spawnen" "[english]L4D_Zombie_UI_BadPlace" "Can't spawn here" "L4D_Zombie_UI_Wait_For_Tank" "Wacht op de uitkomst van de Tankstrijd..." "[english]L4D_Zombie_UI_Wait_For_Tank" "Waiting for Tank battle conclusion..." "L4D_Zombie_UI_Spawn_Disabled" "Spawning is uitgeschakeld..." "[english]L4D_Zombie_UI_Spawn_Disabled" "Spawning has been disabled..." "L4D_Zombie_UI_Wait_For_Finale" "Wacht op de start van de finale..." "[english]L4D_Zombie_UI_Wait_For_Finale" "Waiting for the finale to begin..." "L4D_Zombie_UI_Wait_For_Stampede" "Wacht op de volgende stormloop van Geïnfecteerden..." "[english]L4D_Zombie_UI_Wait_For_Stampede" "Waiting for the next stampede of Infected..." "L4D_Zombie_UI_Survivor_Escaped" "De Overlevenden zijn ontsnapt..." "[english]L4D_Zombie_UI_Survivor_Escaped" "The Survivors have escaped..." "L4D_Zombie_UI_Wait_For_Survivors" "Wacht op Overlevenden..." "[english]L4D_Zombie_UI_Wait_For_Survivors" "Waiting for Survivors..." "L4D_Zombie_UI_Wait_For_Scrimmage" "Wachten tot een Overlevende het respawngebied betreedt..." "[english]L4D_Zombie_UI_Wait_For_Scrimmage" "Waiting for a Survivor to cross the line of scrimmage..." "L4D_Zombie_UI_Enter_Spawn_Mode" "Je betreedt de Spawnmodus in" "[english]L4D_Zombie_UI_Enter_Spawn_Mode" "You will enter Spawn Mode in" "L4D_Zombie_UI_Spawn_In_Second" "Je betreedt de Spawnmodus in 1 seconde" "[english]L4D_Zombie_UI_Spawn_In_Second" "You will enter Spawn Mode in 1 second" "L4D_Zombie_UI_Entering_Spawn" "Spawnmodus betreden..." "[english]L4D_Zombie_UI_Entering_Spawn" "Entering Spawn Mode..." "L4D_Zombie_UI_Director_TimeOut" "De Director heeft een time-out afgekondigd..." "[english]L4D_Zombie_UI_Director_TimeOut" "The Director has called a time-out..." "L4D_Zombie_UI_Wait_For_Safe_Area" "Wacht tot de Overlevenden het veilige gebied hebben verlaten..." "[english]L4D_Zombie_UI_Wait_For_Safe_Area" "Waiting for the Survivors to leave the safe area..." "L4D_Zombie_UI_Get_Ready_For_Spawn" "Bereid je voor..." "[english]L4D_Zombie_UI_Get_Ready_For_Spawn" "Get ready..." "L4D_Zombie_UI_Invalid" "[INVALID]" "[english]L4D_Zombie_UI_Invalid" "[INVALID]" "L4D_Zombie_UI_Press_Fire_To_Play" "Druk in om te spelen" "[english]L4D_Zombie_UI_Press_Fire_To_Play" "Press to play" "L4D_Zombie_UI_Action" "Klaar om te spawnen" "[english]L4D_Zombie_UI_Action" "Ready to spawn" "L4D_ReportScreen_Performance" "Teamprestaties:" "[english]L4D_ReportScreen_Performance" "Team Performance:" "L4D_ReportScreen_Title_Safe" "Voorlopig zijn we veilig." "[english]L4D_ReportScreen_Title_Safe" "We're safe... for now." "L4D_Hour" "uur" "[english]L4D_Hour" "hour" "L4D_Hours" "uren" "[english]L4D_Hours" "hours" "L4D_Minute" "minuut" "[english]L4D_Minute" "minute" "L4D_Minutes" "minuten" "[english]L4D_Minutes" "minutes" "L4D_MissionTime_Format_Hours" "%s1 uur, %s2 minuten" "[english]L4D_MissionTime_Format_Hours" "%s1 hours, %s2 minutes" "L4D_Gameplay_Stats" "Spelstatistieken" "[english]L4D_Gameplay_Stats" "Gameplay Stats" "L4D_Stat_Mission_Time" "Totale campagnetijd" "[english]L4D_Stat_Mission_Time" "Total campaign time" "L4D_Stat_Time_Played" "Totale speeltijd" "[english]L4D_Stat_Time_Played" "Total time played" "L4D_Stat_Favorite_Mission" "Favoriete campagne" "[english]L4D_Stat_Favorite_Mission" "Favorite campaign" "L4D_Stat_Favorite_Weapon" "Favoriete wapen" "[english]L4D_Stat_Favorite_Weapon" "Favorite weapon" "L4D_Stat_Achievements_Earned" "Prestaties behaald" [$WIN32] "[english]L4D_Stat_Achievements_Earned" "Achievements earned" "L4D_Stat_Achievements_Earned" "Prestaties behaald" [$X360] "[english]L4D_Stat_Achievements_Earned" "Achievements earned" "L4D_Stat_Restarts" "Aantal keren opnieuw gestart" "[english]L4D_Stat_Restarts" "Number of times restarted" "L4D_Stat_Tagline" "%s1 zombies is letsel toegebracht bij het maken van deze film." "[english]L4D_Stat_Tagline" "%s1 zombies were harmed in the making of this film." "L4D_Highlight_LeastFriendlyFire" "VOORZICHTIGSTE TEAMGENOOT:" "[english]L4D_Highlight_LeastFriendlyFire" "MOST CAREFUL TEAMMATE:" "L4D_Highlight_MostSpecialsKilled" "SPECIALENKILLER:" "[english]L4D_Highlight_MostSpecialsKilled" "SPECIAL KILLER:" "L4D_Highlight_MostHeals" "TEAMDOKTER" "[english]L4D_Highlight_MostHeals" "TEAM MEDIC:" "L4D_Highlight_MostSaves" "GROOTSTE REDDER:" "[english]L4D_Highlight_MostSaves" "GREATEST SAVIOR:" "L4D_Highlight_LeastDamageTaken" "MINSTE VERWONDINGEN OPGELOPEN:" "[english]L4D_Highlight_LeastDamageTaken" "LEAST DAMAGE TAKEN:" "L4D_Highlight_LeastIncaps" "MINSTE UITSCHAKELINGEN:" "[english]L4D_Highlight_LeastIncaps" "FEWEST INCAPS:" "L4D_Highlight_MostDamageToTank" "TANKSLACHTER:" "[english]L4D_Highlight_MostDamageToTank" "TANK SLAYER:" "L4D_Highlight_MostDamageToWitch" "WITCHJAGER:" "[english]L4D_Highlight_MostDamageToWitch" "WITCH HUNTER:" "L4D_Highlight_MostAccurate" "SCHERPSCHUTTER:" "[english]L4D_Highlight_MostAccurate" "SHARPSHOOTER:" "L4D_Highlight_MostHeadshots" "KOPPENSNELLER:" "[english]L4D_Highlight_MostHeadshots" "HEADHUNTER:" "L4D_Highlight_MostInfectedKilled" "ALGEMENE VERDEDIGING:" "[english]L4D_Highlight_MostInfectedKilled" "GENERAL DEFENSE:" "L4D_HIghlight_MostProtects" "BESCHERMER:" "[english]L4D_HIghlight_MostProtects" "PROTECTOR:" "L4D_Highlight_MostMeleeKills" "MAN-TEGEN-MANVECHTER:" "[english]L4D_Highlight_MostMeleeKills" "MELEE FIGHTER:" "L4D_Highlight_LeastFriendlyFire_Desc" "Minste incidenten met vriendelijk vuur" "[english]L4D_Highlight_LeastFriendlyFire_Desc" "Fewest friendly fire incidents" "L4D_Highlight_MostSpecialsKilled_Desc" "Meeste Speciale Geïnfecteerden gedood" "[english]L4D_Highlight_MostSpecialsKilled_Desc" "Killed the most Special Infected" "L4D_Highlight_MostHeals_Desc" "Meeste teamgenoten genezen" "[english]L4D_Highlight_MostHeals_Desc" "Healed the most teammates" "L4D_Highlight_MostSaves_Desc" "Meeste teamgenoten weer op de been gebracht" "[english]L4D_Highlight_MostSaves_Desc" "Revived the most teammates" "L4D_Highlight_LeastDamageTaken_Desc" "Minste verwondingen opgelopen" "[english]L4D_Highlight_LeastDamageTaken_Desc" "Took the least amount of damage" "L4D_Highlight_LeastIncaps_Desc" "Minste aantal keren uitgeschakeld" "[english]L4D_Highlight_LeastIncaps_Desc" "Was incapacitated the least number of times" "L4D_Highlight_MostDamageToTank_Desc" "Meeste verwondingen aan Tank toegebracht" "[english]L4D_Highlight_MostDamageToTank_Desc" "Did the most damage to the Tank" "L4D_Highlight_MostDamageToWitch_Desc" "Meeste verwondingen aan Witch toegebracht" "[english]L4D_Highlight_MostDamageToWitch_Desc" "Did the most damage to the Witch" "L4D_Highlight_MostAccurate_Desc" "Hoogste mate van nauwkeurigheid" "[english]L4D_Highlight_MostAccurate_Desc" "Highest level of accuracy" "L4D_Highlight_MostHeadshots_Desc" "Totale aantal hoofdschoten" "[english]L4D_Highlight_MostHeadshots_Desc" "Total Headshots" "L4D_Highlight_MostInfectedKilled_Desc" "Meeste Geïnfecteerden gedood" "[english]L4D_Highlight_MostInfectedKilled_Desc" "Killed the most Infected" "L4D_Highlight_MostProtects_Desc" "Meeste teamgenoten beschermd" "[english]L4D_Highlight_MostProtects_Desc" "Protected the most teammates" "L4D_Highlight_MostMeleeKills_Desc" "Meeste doden met een slagwapen" "[english]L4D_Highlight_MostMeleeKills_Desc" "Most kills with a melee weapon" "L4D_Highlight_MostDeaths_Desc" "Doden" "[english]L4D_Highlight_MostDeaths_Desc" "Deaths" "L4D_Highlight_Incaps_Desc" "Aantal keren uitgeschakeld" "[english]L4D_Highlight_Incaps_Desc" "Number of times incapacitated" "L4D_Highlight_MedkitsUsed_Desc" "EHBO-dozen gebruikt" "[english]L4D_Highlight_MedkitsUsed_Desc" "First aid kits used" "L4D_Highlight_PillsUsed_Desc" "Pijnstillers gebruikt" "[english]L4D_Highlight_PillsUsed_Desc" "Pain pills used" "L4D_Highlight_PipebombsUsed_Desc" "Pijpbommen gebruikt" "[english]L4D_Highlight_PipebombsUsed_Desc" "Pipe bombs used" "L4D_Highlight_MolotovsUsed_Desc" "Molotovcocktails gebruikt" "[english]L4D_Highlight_MolotovsUsed_Desc" "Molotovs used" "L4D_Highlight_BoomerBilesUsed_Desc" "Potten gal gebruikt" "[english]L4D_Highlight_BoomerBilesUsed_Desc" "Bile jars used" "L4D_Highlight_AdrenalinesUsed_Desc" "Adrenalineshots gebruikt" "[english]L4D_Highlight_AdrenalinesUsed_Desc" "Adrenaline shots used" "L4D_Highlight_DefibrillatorsUsed_Desc" "Defibrillators gebruikt" "[english]L4D_Highlight_DefibrillatorsUsed_Desc" "Defibrillators used" "L4D_Highlight_MeleeKills_Desc" "Gedood met slagwapen" "[english]L4D_Highlight_MeleeKills_Desc" "Melee kills" "L4D_Highlight_HuntersKilled_Desc" "Hunters gedood" "[english]L4D_Highlight_HuntersKilled_Desc" "Hunters killed" "L4D_Highlight_BoomersKilled_Desc" "Boomers gedood" "[english]L4D_Highlight_BoomersKilled_Desc" "Boomers killed" "L4D_Highlight_SmokersKilled_Desc" "Smokers gedood" "[english]L4D_Highlight_SmokersKilled_Desc" "Smokers killed" "L4D_Highlight_ChargersKilled_Desc" "Chargers gedood" "[english]L4D_Highlight_ChargersKilled_Desc" "Chargers killed" "L4D_Highlight_JockeysKilled_Desc" "Jockeys gedood" "[english]L4D_Highlight_JockeysKilled_Desc" "Jockeys killed" "L4D_Highlight_SpittersKilled_Desc" "Spitters gedood" "[english]L4D_Highlight_SpittersKilled_Desc" "Spitters killed" "L4D_Highlight_TanksKilled_Desc" "Tanks gedood" "[english]L4D_Highlight_TanksKilled_Desc" "Tanks killed" "L4D_Highlight_WitchesKilled_Desc" "Witches gedood" "[english]L4D_Highlight_WitchesKilled_Desc" "Witches killed" "L4D_Highlight_MostCommonInfectedKilled_Desc" "Standaard-Geïnfecteerden gedood" "[english]L4D_Highlight_MostCommonInfectedKilled_Desc" "Common Infected killed" "L4D_Highlight_WitchDisturbances_Desc" "De Witch het vaakst gestoord" "[english]L4D_Highlight_WitchDisturbances_Desc" "Disturbed the Witch the most" "L4D_Highlight_GavePills_Desc" "De meeste pijnpillen gedeeld" "[english]L4D_Highlight_GavePills_Desc" "Shared the most pain pills" "L4D_Highlight_Accuracy_Desc" "Algemene nauwkeurigheid" "[english]L4D_Highlight_Accuracy_Desc" "Overall accuracy" "L4D_Highlight_HeadshotPercent_Desc" "Hoofdschoten (percentage alle treffers)" "[english]L4D_Highlight_HeadshotPercent_Desc" "Headshots (percentage of all hits)" "L4D_Highlight_KillsPerMinute_Desc" "Gemiddeld aantal Geïnfecteerden per minuut gedood" "[english]L4D_Highlight_KillsPerMinute_Desc" "Average number of Infected killed per minute" "L4D_Highlight_MostDamage" "TOTALE VERWONDINGEN:" "[english]L4D_Highlight_MostDamage" "TOTAL DAMAGE:" "L4D_Highlight_MostIncaps" "MEESTE UITGESCH:" "[english]L4D_Highlight_MostIncaps" "MOST INCAPS:" "L4D_Highlight_MostTankDamage" "TANKVERWONDINGEN:" "[english]L4D_Highlight_MostTankDamage" "TANK DAMAGE:" "L4D_Highlight_MostHunterDamage" "HUNTERVERWONDINGEN:" "[english]L4D_Highlight_MostHunterDamage" "HUNTER DAMAGE:" "L4D_Highlight_MostSmokerDamage" "SMOKERVERWONDINGEN:" "[english]L4D_Highlight_MostSmokerDamage" "SMOKER DAMAGE:" "L4D_Highlight_MostBoomerDamage" "BOOMERVERWONDINGEN:" "[english]L4D_Highlight_MostBoomerDamage" "BOOMER DAMAGE:" "L4D_Highlight_MostSpitterDamage" "SPITTERVERWONDINGEN:" "[english]L4D_Highlight_MostSpitterDamage" "SPITTER DAMAGE:" "L4D_Highlight_MostChargerDamage" "CHARGERVERWONDINGEN:" "[english]L4D_Highlight_MostChargerDamage" "CHARGER DAMAGE:" "L4D_Highlight_MostJockeyDamage" "JOCKEYVERWONDINGEN:" "[english]L4D_Highlight_MostJockeyDamage" "JOCKEY DAMAGE:" "L4D_Highlight_MostKills" "SPELERMOORDENAAR:" "[english]L4D_Highlight_MostKills" "PLAYER KILLER:" "L4D_Highlight_MostPounces" "HUNTERBESPRINGINGEN:" "[english]L4D_Highlight_MostPounces" "HUNTER POUNCES:" "L4D_Highlight_MostPushes" "HUNTERDUWEN:" "[english]L4D_Highlight_MostPushes" "HUNTER PUSHES:" "L4D_Highlight_MostTankPunches" "TANKDUWEN:" "[english]L4D_Highlight_MostTankPunches" "TANK PUNCHES:" "L4D_Highlight_MostTankThrows" "TANKWORPEN:" "[english]L4D_Highlight_MostTankThrows" "TANK THROWS:" "L4D_Highlight_MostHung" "OMSTRENGELDE OVERLEVENDEN:" "[english]L4D_Highlight_MostHung" "SURVIVORS CONSTRICTED:" "L4D_Highlight_MostPulled" "WEGGESLEEPTE OVERLEVENDEN:" "[english]L4D_Highlight_MostPulled" "SURVIVORS DRAGGED:" "L4D_Highlight_MostBombed" "BOOMERBOMMEN:" "[english]L4D_Highlight_MostBombed" "BOOMER BOMBS:" "L4D_Highlight_MostVomited" "MEESTE KOTS:" "[english]L4D_Highlight_MostVomited" "MOST VOMIT:" "L4D_Highlight_MostDamage_Desc" "Meeste verwondingen aan Overlevenden toegebracht" "[english]L4D_Highlight_MostDamage_Desc" "Did the most damage to the Survivors" "L4D_Highlight_MostIncaps_Desc" "De meeste Overlevenden uitgeschakeld" "[english]L4D_Highlight_MostIncaps_Desc" "Incapacitated the most Survivors" "L4D_Highlight_MostTankDamage_Desc" "Meeste schade als Tank toegebracht" "[english]L4D_Highlight_MostTankDamage_Desc" "Did the most damage as a Tank" "L4D_Highlight_MostHunterDamage_Desc" "Meeste schade als Hunter toegebracht" "[english]L4D_Highlight_MostHunterDamage_Desc" "Did the most damage as a Hunter" "L4D_Highlight_MostSmokerDamage_Desc" "Meeste schade als Smoker toegebracht" "[english]L4D_Highlight_MostSmokerDamage_Desc" "Did the most damage as a Smoker" "L4D_Highlight_MostBoomerDamage_Desc" "Meeste schade als Boomer toegebracht" "[english]L4D_Highlight_MostBoomerDamage_Desc" "Did the most damage as a Boomer" "L4D_Highlight_MostSpitterDamage_Desc" "Meeste schade als Spitter toegebracht" "[english]L4D_Highlight_MostSpitterDamage_Desc" "Did the most damage as a Spitter" "L4D_Highlight_MostChargerDamage_Desc" "Meeste schade als Charger toegebracht" "[english]L4D_Highlight_MostChargerDamage_Desc" "Did the most damage as a Charger" "L4D_Highlight_MostJockeyDamage_Desc" "Meeste schade als Jockey toegebracht" "[english]L4D_Highlight_MostJockeyDamage_Desc" "Did the most damage as a Jockey" "L4D_Highlight_MostKills_Desc" "De meeste Overlevenden gedood" "[english]L4D_Highlight_MostKills_Desc" "Killed the most Survivors" "L4D_Highlight_MostPounces_Desc" "De meeste Overlevenden besprongen" "[english]L4D_Highlight_MostPounces_Desc" "Pounced the most Survivors" "L4D_Highlight_MostPushes_Desc" "De meeste Overlevenden geduwd" "[english]L4D_Highlight_MostPushes_Desc" "Pushed the most Survivors" "L4D_Highlight_MostTankPunches_Desc" "De meeste Overlevenden als Tank geduwd" "[english]L4D_Highlight_MostTankPunches_Desc" "Punched the most Survivors as a Tank" "L4D_Highlight_MostTankThrows_Desc" "De meeste Overlevende geraakt door objecten te gooien" "[english]L4D_Highlight_MostTankThrows_Desc" "Hit the most Survivors with thrown objects" "L4D_Highlight_MostHung_Desc" "De meeste Overlevenden omstrengeld" "[english]L4D_Highlight_MostHung_Desc" "Constricted the most Survivors" "L4D_Highlight_MostPulled_Desc" "De meeste Overlevenden weggesleept" "[english]L4D_Highlight_MostPulled_Desc" "Dragged the most Survivors" "L4D_Highlight_MostBombed_Desc" "Op de meeste Overlevenden geëxplodeerd" "[english]L4D_Highlight_MostBombed_Desc" "Exploded on the most Survivors" "L4D_Highlight_MostVomited_Desc" "Op de meeste Overlevenden gekotst" "[english]L4D_Highlight_MostVomited_Desc" "Vomited on the most Survivors" "L4D_Highlight_Best_Hunter_Pounce" "MEEST SCHADELIJKE SPRONG:" "[english]L4D_Highlight_Best_Hunter_Pounce" "MOST DAMAGING POUNCE:" "L4D_Highlight_Best_Smoker_Pull" "LANGSTE SMOKERTREK:" "[english]L4D_Highlight_Best_Smoker_Pull" "LONGEST SMOKER PULL:" "L4D_Highlight_Most_Boomer_Victims" "MEESTE KOTSSLACHTOFFERS:" "[english]L4D_Highlight_Most_Boomer_Victims" "MOST VOMIT VICTIMS:" "L4D_Highlight_Most_Jockey_Rides" "LANGSTE JOCKEYRIT:" "[english]L4D_Highlight_Most_Jockey_Rides" "LONGEST JOCKEY RIDE:" "L4D_Highlight_Most_Charges" "MEESTE OVERLEVENDEN AANGEVALLEN:" "[english]L4D_Highlight_Most_Charges" "MOST SURVIVORS CHARGED:" "L4D_Highlight_Best_Hunter_Pounce_Desc" "Meeste schade met één Huntersprong" "[english]L4D_Highlight_Best_Hunter_Pounce_Desc" "Most damage on a single Hunter pounce" "L4D_Highlight_Best_Smoker_Pull_Desc" "Langste onafgebroken Smokertrek" "[english]L4D_Highlight_Best_Smoker_Pull_Desc" "Longest single Smoker pull" "L4D_Highlight_Most_Boomer_Victims_Desc" "De meeste Overlevenden ondergekotst" "[english]L4D_Highlight_Most_Boomer_Victims_Desc" "Hit the most Survivors with Vomit" "L4D_Highlight_Most_Jockey_Rides_Desc" "Langste onafgebroken Jockeyrit" "[english]L4D_Highlight_Most_Jockey_Rides_Desc" "Longest single Jockey ride" "L4D_Highlight_Most_Charges_Desc" "Meeste Overlevenden aangevallen" "[english]L4D_Highlight_Most_Charges_Desc" "Charged the most Survivors" "L4D_Gender_CEDA" "CEDA-agent" "[english]L4D_Gender_CEDA" "CEDA Agent" "L4D_Gender_Crawler" "Mudman" "[english]L4D_Gender_Crawler" "Mudman" "L4D_Gender_Undistractable" "Bouwvakker" "[english]L4D_Gender_Undistractable" "Construction Worker" "L4D_Gender_Fallen" "Gevallen Overlevende" "[english]L4D_Gender_Fallen" "Fallen Survivor" "L4D_Gender_Riot_Control" "ME-agent" "[english]L4D_Gender_Riot_Control" "Riot Officer" "L4D_Gender_Clown" "Clown" "[english]L4D_Gender_Clown" "Clown" "L4D_Melee_Baseball_Bat" "Honkbalknuppel" "[english]L4D_Melee_Baseball_Bat" "Baseball Bat" "L4D_Melee_Cricket_Bat" "Cricketbat" "[english]L4D_Melee_Cricket_Bat" "Cricket Bat" "L4D_Melee_Crowbar" "Koevoet" "[english]L4D_Melee_Crowbar" "Crowbar" "L4D_Melee_Electric_Guitar" "Elektrische gitaar" "[english]L4D_Melee_Electric_Guitar" "Electric Guitar" "L4D_Melee_FireAxe" "Vuurbijl" "[english]L4D_Melee_FireAxe" "Fireaxe" "L4D_Melee_Frying_Pan" "Koekenpan" "[english]L4D_Melee_Frying_Pan" "Frying Pan" "L4D_Melee_Katana" "Katana" "[english]L4D_Melee_Katana" "Katana" "L4D_Melee_Machete" "Kapmes" "[english]L4D_Melee_Machete" "Machete" "L4D_Melee_Tonfa" "Tonfa" "[english]L4D_Melee_Tonfa" "Tonfa" "ACH_SURVIVE_MALL_NAME" "PRIJZENPAKKER" "[english]ACH_SURVIVE_MALL_NAME" "PRICE CHOPPER" "ACH_SURVIVE_MALL_DESC" "Overleef de Dead Center-campagne." "[english]ACH_SURVIVE_MALL_DESC" "Survive the Dead Center campaign." "ACH_SURVIVE_ROAD_NAME" "MIDNIGHT RIDER" "[english]ACH_SURVIVE_ROAD_NAME" "MIDNIGHT RIDER" "ACH_SURVIVE_ROAD_DESC" "Overleef de Dark Carnival-campagne." "[english]ACH_SURVIVE_ROAD_DESC" "Survive the Dark Carnival campaign." "ACH_SURVIVE_SWAMP_NAME" "KRUIDIGE CAJUN" "[english]ACH_SURVIVE_SWAMP_NAME" "RAGIN' CAJUN" "ACH_SURVIVE_SWAMP_DESC" "Overleef de Swamp Fever-campagne." "[english]ACH_SURVIVE_SWAMP_DESC" "Survive the Swamp Fever campaign." "ACH_SURVIVE_TOWN_NAME" "WEERMAN" "[english]ACH_SURVIVE_TOWN_NAME" "WEATHERMAN" "ACH_SURVIVE_TOWN_DESC" "Overleef de Hard Rain-campagne." "[english]ACH_SURVIVE_TOWN_DESC" "Survive the Hard Rain campaign." "ACH_SURVIVE_BRIDGE_NAME" "BRUGGENBRANDER" "[english]ACH_SURVIVE_BRIDGE_NAME" "BRIDGE BURNER" "ACH_SURVIVE_BRIDGE_DESC" "Overleef de campagne The Parish." "[english]ACH_SURVIVE_BRIDGE_DESC" "Survive the Parish campaign." "ACH_BEAT_CAMPAIGNS_EXPERT_MODE_NAME" "NOG ALTIJD IETS TE BEWIJZEN" "[english]ACH_BEAT_CAMPAIGNS_EXPERT_MODE_NAME" "STILL SOMETHING TO PROVE" "ACH_BEAT_CAMPAIGNS_EXPERT_MODE_DESC" "Overleef alle campagnes op Expert." "[english]ACH_BEAT_CAMPAIGNS_EXPERT_MODE_DESC" "Survive all campaigns on Expert." "ACH_SURVIVE_EXPERT_REALISM_NAME" "HET ECHTE WERK" "[english]ACH_SURVIVE_EXPERT_REALISM_NAME" "THE REAL DEAL" "ACH_SURVIVE_EXPERT_REALISM_DESC" "Overleef een campagne op Expert in de realismmodus." "[english]ACH_SURVIVE_EXPERT_REALISM_DESC" "Survive a campaign on Expert skill with Realism mode enabled." "ACH_FINISH_CAMPAIGN_MELEE_ONLY_NAME" "KNOKKELKOORTS" "[english]ACH_FINISH_CAMPAIGN_MELEE_ONLY_NAME" "CONFEDERACY OF CRUNCHES" "ACH_FINISH_CAMPAIGN_MELEE_ONLY_DESC" "Voltooi een campagne met alleen slagwapens." "[english]ACH_FINISH_CAMPAIGN_MELEE_ONLY_DESC" "Finish a campaign using only melee weapons." "ACH_CUT_OFF_HEADS_MELEE_NAME" "HOOFDKNALLER" "[english]ACH_CUT_OFF_HEADS_MELEE_NAME" "HEAD HONCHO" "ACH_CUT_OFF_HEADS_MELEE_DESC" "Schakel 200 Geïnfecteerden uit met een slagwapen." "[english]ACH_CUT_OFF_HEADS_MELEE_DESC" "Decapitate 200 Infected with a melee weapon." "ACH_KILL_WITH_EVERY_MELEE_NAME" "MASSAMOORD" "[english]ACH_KILL_WITH_EVERY_MELEE_NAME" "CLUB DEAD" "ACH_KILL_WITH_EVERY_MELEE_DESC" "Gebruik alle slagwapens om Standaard-Geïnfecteerden te doden." "[english]ACH_KILL_WITH_EVERY_MELEE_DESC" "Use every melee weapon to kill Common Infected." "ACH_KILL_INFECTED_WITH_CHAINSAW_NAME" "NIET ZEUREN MAAR ZAGEN" "[english]ACH_KILL_INFECTED_WITH_CHAINSAW_NAME" "CHAIN OF COMMAND" "ACH_KILL_INFECTED_WITH_CHAINSAW_DESC" "Dood 100 Standaard-Geïnfecteerden met de kettingzaag." "[english]ACH_KILL_INFECTED_WITH_CHAINSAW_DESC" "Kill 100 Common Infected with the chainsaw." "ACH_KILL_TANK_MELEE_ONLY_NAME" "TANKBURGER" "[english]ACH_KILL_TANK_MELEE_ONLY_NAME" "TANK BURGER" "ACH_KILL_TANK_MELEE_ONLY_DESC" "Dood een Tank met slagwapens." "[english]ACH_KILL_TANK_MELEE_ONLY_DESC" "Kill a Tank with melee weapons." "ACH_RES_SURVIVORS_WITH_DEFIB_NAME" "SCHOKKEND" "[english]ACH_RES_SURVIVORS_WITH_DEFIB_NAME" "SHOCK JOCK" "ACH_RES_SURVIVORS_WITH_DEFIB_DESC" "Breng 10 dode Overlevenden bij met de defibrillator." "[english]ACH_RES_SURVIVORS_WITH_DEFIB_DESC" "Revive 10 dead Survivors with the defibrillator." "ACH_SPEED_REVIVE_WITH_ADRENALINE_NAME" "WEES SNEL OF DOOD" "[english]ACH_SPEED_REVIVE_WITH_ADRENALINE_NAME" "THE QUICK AND THE DEAD" "ACH_SPEED_REVIVE_WITH_ADRENALINE_DESC" "Breng 10 uitgeschakelde Overlevenden bij terwijl je onder de invloed van adrenaline bent." "[english]ACH_SPEED_REVIVE_WITH_ADRENALINE_DESC" "Revive 10 incapacitated Survivors while under the speed-boosting effects of adrenaline." "ACH_DEPLOY_AMMO_UPGRADE_NAME" "EENMANSLEGER" "[english]ACH_DEPLOY_AMMO_UPGRADE_NAME" "ARMORY OF ONE" "ACH_DEPLOY_AMMO_UPGRADE_DESC" "Zet een munitie-upgrade in en laat je team er gebruik van maken." "[english]ACH_DEPLOY_AMMO_UPGRADE_DESC" "Deploy an ammo upgrade and have your team use it." "ACH_IGNITE_INFECTED_FIRE_AMMO_NAME" "BRANDEND GEVOEL" "[english]ACH_IGNITE_INFECTED_FIRE_AMMO_NAME" "BURNING SENSATION" "ACH_IGNITE_INFECTED_FIRE_AMMO_DESC" "Steek 50 Standaard-Geïnfecteerden in de hens met ontvlambare munitie." "[english]ACH_IGNITE_INFECTED_FIRE_AMMO_DESC" "Ignite 50 Common Infected with incendiary ammo." "ACH_KILL_ZOMBIES_GRENADE_BLAST_NAME" "UITEENRIJTING" "[english]ACH_KILL_ZOMBIES_GRENADE_BLAST_NAME" "DISMEMBERMENT PLAN" "ACH_KILL_ZOMBIES_GRENADE_BLAST_DESC" "Dood 15 Geïnfecteerden met één granaatwerperexplosie." "[english]ACH_KILL_ZOMBIES_GRENADE_BLAST_DESC" "Kill 15 Infected with a single grenade launcher blast." "ACH_BILE_A_TANK_NAME" "GALTANK" "[english]ACH_BILE_A_TANK_NAME" "SEPTIC TANK" "ACH_BILE_A_TANK_DESC" "Gebruik een galbom op een Tank." "[english]ACH_BILE_A_TANK_DESC" "Use a bile bomb on a Tank." "ACH_KILL_EVERY_UNCOMMON_INFECTED_NAME" "MET DE BOTTE BIJL" "[english]ACH_KILL_EVERY_UNCOMMON_INFECTED_NAME" "CRASS MENAGERIE" "ACH_KILL_EVERY_UNCOMMON_INFECTED_DESC" "Dood van alle ongewone Geïnfecteerden één exemplaar." "[english]ACH_KILL_EVERY_UNCOMMON_INFECTED_DESC" "Kill one of each Uncommon Infected." "ACH_KILL_SUBMERGED_MUDMEN_NAME" "DOOD ALS EEN PIER" "[english]ACH_KILL_SUBMERGED_MUDMEN_NAME" "DEAD IN THE WATER" "ACH_KILL_SUBMERGED_MUDMEN_DESC" "Dood 10 Mudmen als ze in het water zijn." "[english]ACH_KILL_SUBMERGED_MUDMEN_DESC" "Kill 10 swampy Mudmen while they are in the water." "ACH_COLLECT_CEDA_VIALS_NAME" "OVERVALLEN ZOMBIE" "[english]ACH_COLLECT_CEDA_VIALS_NAME" "ROBBED ZOMBIE" "ACH_COLLECT_CEDA_VIALS_DESC" "Verzamel 10 flesjes Boomerkots van geïnfecteerde CEDA-agenten die je hebt gedood." "[english]ACH_COLLECT_CEDA_VIALS_DESC" "Collect 10 vials of Boomer vomit from infected CEDA agents you have killed." "ACH_HONK_A_CLOWNS_NOSE_NAME" "GECLOWND" "[english]ACH_HONK_A_CLOWNS_NOSE_NAME" "CL0WND" "ACH_HONK_A_CLOWNS_NOSE_DESC" "Trek aan de neuzen van 10 Clowns." "[english]ACH_HONK_A_CLOWNS_NOSE_DESC" "Honk the noses of 10 Clowns." "ACH_INCENDIARY_CLOWN_POSSE_NAME" "GEFRITUURDE PIPO" "[english]ACH_INCENDIARY_CLOWN_POSSE_NAME" "FRIED PIPER" "ACH_INCENDIARY_CLOWN_POSSE_DESC" "Gebruik een molotovcocktail om een Clown in brand te steken die minstens 10 Standaard-Geïnfecteerden aanvoert. " "[english]ACH_INCENDIARY_CLOWN_POSSE_DESC" "Using a Molotov, burn a Clown leading at least 10 Common Infected. " "ACH_KILL_SPITTER_FAST_NAME" "ZUURREFLEX" "[english]ACH_KILL_SPITTER_FAST_NAME" "ACID REFLEX" "ACH_KILL_SPITTER_FAST_DESC" "Dood een Spitter voordat deze de kans krijgt te spugen." "[english]ACH_KILL_SPITTER_FAST_DESC" "Kill a Spitter before she is able to spit." "ACH_SAVE_PLAYER_FROM_JOCKEY_FAST_NAME" "EEN RITJE ONTZEGD" "[english]ACH_SAVE_PLAYER_FROM_JOCKEY_FAST_NAME" "A RIDE DENIED" "ACH_SAVE_PLAYER_FROM_JOCKEY_FAST_DESC" "Dood een Jockey binnen 2 seconden nadat deze op een Overlevende is gesprongen." "[english]ACH_SAVE_PLAYER_FROM_JOCKEY_FAST_DESC" "Kill a Jockey within 2 seconds of it jumping on a Survivor." "ACH_MELEE_A_CHARGER_NAME" "AANVALLUH!" "[english]ACH_MELEE_A_CHARGER_NAME" "LEVEL A CHARGE" "ACH_MELEE_A_CHARGER_DESC" "Dood een Charger met een slagwapen terwijl deze iemand aanvalt." "[english]ACH_MELEE_A_CHARGER_DESC" "Kill a Charger with a melee weapon while they are charging." "ACH_STASH_WHACKER_NAME" "SNELVRETER" "[english]ACH_STASH_WHACKER_NAME" "STACHE WHACKER" "ACH_STASH_WHACKER_DESC" "Bewijs dat je sneller bent dan Snorremans." "[english]ACH_STASH_WHACKER_DESC" "Prove you are faster than Moustachio." "ACH_STRONGMAN_GAME_NAME" "GONGSHOW" "[english]ACH_STRONGMAN_GAME_NAME" "GONG SHOW" "ACH_STRONGMAN_GAME_DESC" "Bewijs dat je sterker bent dan Snorremans." "[english]ACH_STRONGMAN_GAME_DESC" "Prove you are stronger than Moustachio." "ACH_GNOME_RESCUE_NAME" "KABOUTERBELANGEN" "[english]ACH_GNOME_RESCUE_NAME" "GUARDIN' GNOME" "ACH_GNOME_RESCUE_DESC" "Red kabouter Chompski uit Dark Carnival." "[english]ACH_GNOME_RESCUE_DESC" "Rescue Gnome Chompski from the Carnival." "ACH_WITCH_TOWN_NO_WITCH_KILLS_NAME" "TRANENTREKKER" "[english]ACH_WITCH_TOWN_NO_WITCH_KILLS_NAME" "SOB STORY" "ACH_WITCH_TOWN_NO_WITCH_KILLS_DESC" "Werk je door de suikerfabriek en bereik de schuilplaats zonder Witches te doden." "[english]ACH_WITCH_TOWN_NO_WITCH_KILLS_DESC" "Navigate the sugar mill and reach the safe room without killing any Witches." "ACH_AIRLINE_FINALE_NO_DAMAGE_NAME" "GEBED IN VOGELVLUCHT" "[english]ACH_AIRLINE_FINALE_NO_DAMAGE_NAME" "WING AND A PRAYER" "ACH_AIRLINE_FINALE_NO_DAMAGE_DESC" "Houd stand bij het gecrashte vliegtuig zonder gewond te raken." "[english]ACH_AIRLINE_FINALE_NO_DAMAGE_DESC" "Defend yourself at the crashed airliner without taking damage." "ACH_IMPOUND_LOT_NO_ALARMS_NAME" "GEWELD IN STILTE" "[english]ACH_IMPOUND_LOT_NO_ALARMS_NAME" "VIOLENCE IN SILENCE" "ACH_IMPOUND_LOT_NO_ALARMS_DESC" "Werk je door de omheinde parkeerplaats en bereik de schuilplaats op het kerkhof zonder een alarm te activeren." "[english]ACH_IMPOUND_LOT_NO_ALARMS_DESC" "Navigate the impound lot and reach the cemetery safe room without tripping any alarms." "ACH_BRIDGE_TIMED_RUN_NAME" "EEN SLAGVELD TE VER" "[english]ACH_BRIDGE_TIMED_RUN_NAME" "BRIDGE OVER TREBLED SLAUGHTER" "ACH_BRIDGE_TIMED_RUN_DESC" "Steek de brug in minder dan drie minuten over." "[english]ACH_BRIDGE_TIMED_RUN_DESC" "Cross the bridge finale in less than three minutes." "ACH_VS_LEAVE_SAFE_ROOM_DEFIB_TEAMMATE_NAME" "HARTVERWARMEND" "[english]ACH_VS_LEAVE_SAFE_ROOM_DEFIB_TEAMMATE_NAME" "HEARTWARMER" "ACH_VS_LEAVE_SAFE_ROOM_DEFIB_TEAMMATE_DESC" "Verlaat in een versusronde de schuilplaats om een dode teamgenoot met een defibrillator tot leven te wekken." "[english]ACH_VS_LEAVE_SAFE_ROOM_DEFIB_TEAMMATE_DESC" "In a Versus round, leave the saferoom to defibrillate a dead teammate." "ACH_VS_FORM_PARTY_AND_WIN_4V4_NAME" "KRACHT IN AANTALLEN" "[english]ACH_VS_FORM_PARTY_AND_WIN_4V4_NAME" "STRENGTH IN NUMBERS" "ACH_VS_FORM_PARTY_AND_WIN_4V4_DESC" "Vorm een team en versla een vijandelijk team in 4v4 versus of in de verzamelmodus." "[english]ACH_VS_FORM_PARTY_AND_WIN_4V4_DESC" "Form a team and beat an enemy team in 4v4 Versus or Scavenge." "ACH_VS_JOCKEY_LONG_RIDE_NAME" "KWALIFICATIERONDE" "[english]ACH_VS_JOCKEY_LONG_RIDE_NAME" "QUALIFIED RIDE" "ACH_VS_JOCKEY_LONG_RIDE_DESC" "Berijd als Jockey langer dan 12 seconden een Overlevende." "[english]ACH_VS_JOCKEY_LONG_RIDE_DESC" "As the Jockey, ride a Survivor for more than 12 seconds." "ACH_VS_JOCKEY_TWO_PLAYERS_NAME" "TERUG IN HET ZADEL" "[english]ACH_VS_JOCKEY_TWO_PLAYERS_NAME" "BACK IN THE SADDLE" "ACH_VS_JOCKEY_TWO_PLAYERS_DESC" "Berijd als Jockey in één leven twee keer een Overlevende." "[english]ACH_VS_JOCKEY_TWO_PLAYERS_DESC" "As the Jockey, ride the Survivors twice in a single life." "ACH_VS_JOCKEY_INTO_ACID_NAME" "DE WRAAK IS ZUUR" "[english]ACH_VS_JOCKEY_INTO_ACID_NAME" "RODE HARD, PUT AWAY WET" "ACH_VS_JOCKEY_INTO_ACID_DESC" "Berijd als Jockey een Overlevende en stuur hem naar het spuug van een Spitter." "[english]ACH_VS_JOCKEY_INTO_ACID_DESC" "As the Jockey, ride a Survivor and steer them into a Spitter's acid patch." "ACH_VS_SPIT_ON_ENEMY_TEAM_NAME" "GROOTSE VERWACHTINGEN" "[english]ACH_VS_SPIT_ON_ENEMY_TEAM_NAME" "GREAT EXPECTORATIONS" "ACH_VS_SPIT_ON_ENEMY_TEAM_DESC" "Raak als Spitter alle Overlevenden met je zuurspuug." "[english]ACH_VS_SPIT_ON_ENEMY_TEAM_DESC" "As the Spitter, hit every Survivor with a single acid patch." "ACH_VS_SPIT_ON_SMOKERED_PLAYER_NAME" "EEN SPUUGJE HULP VAN VRIENDEN" "[english]ACH_VS_SPIT_ON_SMOKERED_PLAYER_NAME" "A SPITTLE HELP FROM MY FRIENDS" "ACH_VS_SPIT_ON_SMOKERED_PLAYER_DESC" "Spuug als Spitter op een Overlevende die door een Smoker wordt gewurgd." "[english]ACH_VS_SPIT_ON_SMOKERED_PLAYER_DESC" "As the Spitter, spit on a Survivor being choked by a Smoker." "ACH_VS_BOWL_ENEMY_TEAM_NAME" "BEUKRAM" "[english]ACH_VS_BOWL_ENEMY_TEAM_NAME" "SCATTERING RAM" "ACH_VS_BOWL_ENEMY_TEAM_DESC" "Gooi als Charger in één aanval het volledige vijandelijke team om." "[english]ACH_VS_BOWL_ENEMY_TEAM_DESC" "As the Charger, bowl through the entire enemy team in a single charge." "ACH_VS_CHARGER_GROUND_SMASH_NAME" "VLEESMEPPER" "[english]ACH_VS_CHARGER_GROUND_SMASH_NAME" "MEAT TENDERIZER" "ACH_VS_CHARGER_GROUND_SMASH_DESC" "Grijp als Charger een Overlevende en kwak hem 15 seconden lang tegen de grond." "[english]ACH_VS_CHARGER_GROUND_SMASH_DESC" "As the Charger, grab a Survivor and smash them into the ground for a solid 15 seconds." "ACH_VS_CHARGER_LONG_CARRY_NAME" "LANGEAFSTANDSDRAGER" "[english]ACH_VS_CHARGER_LONG_CARRY_NAME" "LONG DISTANCE CARRIER" "ACH_VS_CHARGER_LONG_CARRY_DESC" "Grijp als Charger een Overlevende en sleep hem 25 meter met je mee." "[english]ACH_VS_CHARGER_LONG_CARRY_DESC" "As the Charger, grab a Survivor and carry them over 80 feet." "ACH_SURVIVAL_GET_MEDAL_MELEE_ONLY_NAME" "SPITSUUR" "[english]ACH_SURVIVAL_GET_MEDAL_MELEE_ONLY_NAME" "BEAT THE RUSH" "ACH_SURVIVAL_GET_MEDAL_MELEE_ONLY_DESC" "Verdien in een survivalronde een gouden medaille met alleen slagwapens." "[english]ACH_SURVIVAL_GET_MEDAL_MELEE_ONLY_DESC" "In a Survival round, get a medal only using melee weapons." "ACH_SCAVENGE_WIN_A_GAME_NAME" "JACHTPARTIJ" "[english]ACH_SCAVENGE_WIN_A_GAME_NAME" "HUNTING PARTY" "ACH_SCAVENGE_WIN_A_GAME_DESC" "Win een ronde in de verzamelmodus." "[english]ACH_SCAVENGE_WIN_A_GAME_DESC" "Win a game of Scavenge." "ACH_SCAVENGE_COLLECT_CAN_GRIND_NAME" "BENZINESLURPER" "[english]ACH_SCAVENGE_COLLECT_CAN_GRIND_NAME" "GAS GUZZLER" "ACH_SCAVENGE_COLLECT_CAN_GRIND_DESC" "Verzamel 100 jerrycans in de verzamelmodus." "[english]ACH_SCAVENGE_COLLECT_CAN_GRIND_DESC" "Collect 100 gas cans in Scavenge." "ACH_SCAVENGE_COLLECT_ALL_CANS_NAME" "IK ZIE, IK ZIE WAT JIJ NIET ZIET" "[english]ACH_SCAVENGE_COLLECT_ALL_CANS_NAME" "CACHE AND CARRY" "ACH_SCAVENGE_COLLECT_ALL_CANS_DESC" "Verzamel 15 jerrycans in een verzamelronde." "[english]ACH_SCAVENGE_COLLECT_ALL_CANS_DESC" "Collect 15 gas cans in a single Scavenge round." "ACH_SCAVENGE_SHUT_OUT_NAME" "VERZAMELJACHT" "[english]ACH_SCAVENGE_SHUT_OUT_NAME" "SCAVENGE HUNT" "ACH_SCAVENGE_SHUT_OUT_DESC" "Voorkom in een verzamelronde dat het vijandelijke team jerrycans verzamelt." "[english]ACH_SCAVENGE_SHUT_OUT_DESC" "Stop the enemy team from collecting any gas cans during a Scavenge round." "ACH_SCAVENGE_MAKE_SURVIVOR_DROP_CAN_NAME" "BRANDSTOFCRISIS" "[english]ACH_SCAVENGE_MAKE_SURVIVOR_DROP_CAN_NAME" "FUEL CRISIS" "ACH_SCAVENGE_MAKE_SURVIVOR_DROP_CAN_DESC" "Zorg in de verlenging dat een Overlevende een jerrycan laat vallen." "[english]ACH_SCAVENGE_MAKE_SURVIVOR_DROP_CAN_DESC" "Make a Survivor drop a gas can during overtime." "ACH_SCAVENGE_CAN_DROP_GRIND_NAME" "BENZINETEKORT" "[english]ACH_SCAVENGE_CAN_DROP_GRIND_NAME" "GAS SHORTAGE" "ACH_SCAVENGE_CAN_DROP_GRIND_DESC" "Zorg er als speciale Geïnfecteerde voor dat de vijand 25 jerrycans laat vallen." "[english]ACH_SCAVENGE_CAN_DROP_GRIND_DESC" "Cause 25 gas can drops as a Special Infected." "ASSET_MED_KIT_NAME" "EHBO-DOOS" "[english]ASSET_MED_KIT_NAME" "MED KIT" "ASSET_MED_KIT_DESC" "Speel de EHBO-doos vrij door alle vijf campagnes op een willekeurig moeilijkheidsniveau te voltooien." "[english]ASSET_MED_KIT_DESC" "Unlock the Med Kit by beating all five campaigns on any skill level." "ASSET_FRYING_PAN_NAME" "KOEKENPAN" "[english]ASSET_FRYING_PAN_NAME" "FRYING PAN" "ASSET_FRYING_PAN_DESC" "Speel de koekenpan vrij door 10.000 Geïnfecteerden te doden." "[english]ASSET_FRYING_PAN_DESC" "Unlock the Frying Pan by killing 10,000 Infected." "ASSET_GNOME_NAME" "TUINKABOUTER" "[english]ASSET_GNOME_NAME" "GARDEN GNOME" "ASSET_GNOME_DESC" "Speel de tuinkabouter vrij door kabouter Chompski te redden." "[english]ASSET_GNOME_DESC" "Unlock the Garden Gnome by rescuing Gnome Chompski." "ASSET_BULL_SHIFTERS_SHIRT_NAME" "BULL SHIFTERS T-SHIRT" "[english]ASSET_BULL_SHIFTERS_SHIRT_NAME" "BULL SHIFTERS SHIRT" "ASSET_BULL_SHIFTERS_SHIRT_DESC" "Speel het Bull Shifters T-shirt vrij door 10 versusrondes te winnen." "[english]ASSET_BULL_SHIFTERS_SHIRT_DESC" "Unlock the Bull Shifters shirt by winning 10 games of Versus." "ASSET_LEFT_4_DEAD_2_SHIRT_NAME" "LEFT 4 DEAD 2 T-SHIRT" "[english]ASSET_LEFT_4_DEAD_2_SHIRT_NAME" "LEFT 4 DEAD 2 SHIRT" "ASSET_LEFT_4_DEAD_2_SHIRT_DESC" "Speel het Left 4 Dead 2 T-shirt vrij door 10 verzamelrondes te winnen." "[english]ASSET_LEFT_4_DEAD_2_SHIRT_DESC" "Unlock the Left 4 Dead 2 shirt by winning 10 games of Scavenge." "ASSET_ZOMBIE_HAND_SHIRT_NAME" "ZOMBIEHAND T-SHIRT" "[english]ASSET_ZOMBIE_HAND_SHIRT_NAME" "ZOMBIE HAND SHIRT" "ASSET_ZOMBIE_HAND_SHIRT_DESC" "Speel het Zombiehand T-shirt vrij door 10.000 Geïnfecteerden te doden." "[english]ASSET_ZOMBIE_HAND_SHIRT_DESC" "Unlock the Zombie Hand shirt by killing 10,000 Infected." "ASSET_DEPECHE_MODE_SHIRT_NAME" "DEPECHE MODE T-SHIRT" "[english]ASSET_DEPECHE_MODE_SHIRT_NAME" "DEPECHE MODE SHIRT" "ASSET_DEPECHE_MODE_SHIRT_DESC" "Speel het Depeche Mode-shirt vrij door kabouter Chompski te redden." "[english]ASSET_DEPECHE_MODE_SHIRT_DESC" "Unlock the Depeche Mode shirt by rescuing Gnome Chompski." "AVATARITEM_MEDKIT_DSP" "EHBO-doos" "[english]AVATARITEM_MEDKIT_DSP" "Med Kit" "AVATARITEM_MEDKIT_DSC" "Een EHBO-doos verdiend door alle vijf de campagnes te winnen." "[english]AVATARITEM_MEDKIT_DSC" "A Med Kit earned by beating all five campaigns." "AVATARITEM_MEDKIT_HOW" "Speel de EHBO-doos vrij door alle vijf de campagnes te winnen." "[english]AVATARITEM_MEDKIT_HOW" "Unlock the Med Kit by beating all five campaigns." "AVATARITEM_BULLSHIFTERSSHIRT_DSP" "Bull Shifters T-shirt" "[english]AVATARITEM_BULLSHIFTERSSHIRT_DSP" "Bull Shifters Shirt" "AVATARITEM_BULLSHIFTERSSHIRT_DSC" "Je hebt een Bull Shifters T-shirt verdiend door 10 versusrondes te winnen." "[english]AVATARITEM_BULLSHIFTERSSHIRT_DSC" "A Bull Shifters shirt earned by winning 10 games of Versus." "AVATARITEM_BULLSHIFTERSSHIRT_HOW" "Speel het Bull Shifters T-shirt vrij door 10 versusrondes te winnen." "[english]AVATARITEM_BULLSHIFTERSSHIRT_HOW" "Unlock the Bull Shifters shirt by winning 10 games of Versus." "AVATARITEM_LEFT4DEAD2SHIRT_DSP" "Left 4 Dead 2 T-shirt" "[english]AVATARITEM_LEFT4DEAD2SHIRT_DSP" "Left 4 Dead 2 Shirt" "AVATARITEM_LEFT4DEAD2SHIRT_DSC" "Je hebt een Left 4 Dead 2 T-shirt verdiend door 10 verzamelrondes te winnen." "[english]AVATARITEM_LEFT4DEAD2SHIRT_DSC" "A Left 4 Dead 2 shirt earned by winning 10 games of Scavenge." "AVATARITEM_LEFT4DEAD2SHIRT_HOW" "Speel het Left 4 Dead 2 T-shirt vrij door 10 verzamelrondes te winnen." "[english]AVATARITEM_LEFT4DEAD2SHIRT_HOW" "Unlock the Left 4 Dead 2 shirt by winning 10 games of Scavenge." "AVATARITEM_ZOMBIEHANDSHIRT_DSP" "Zombiehand T-shirt" "[english]AVATARITEM_ZOMBIEHANDSHIRT_DSP" "Zombie Hand Shirt" "AVATARITEM_ZOMBIEHANDSHIRT_DSC" "Je hebt een eng zombieshirt verdiend door 10.000 Geïnfecteerden te doden." "[english]AVATARITEM_ZOMBIEHANDSHIRT_DSC" "A scary zombie shirt earned by killing 10,000 Infected." "AVATARITEM_ZOMBIEHANDSHIRT_HOW" "Speel het Zombiehand T-shirt vrij door 10.000 Geïnfecteerden te doden." "[english]AVATARITEM_ZOMBIEHANDSHIRT_HOW" "Unlock the Zombie Hand shirt by killing 10,000 Infected." "AVATARITEM_DEPECHEMODESHIRT_DSP" "Depeche Mode T-shirt" "[english]AVATARITEM_DEPECHEMODESHIRT_DSP" "Depeche Mode Shirt" "AVATARITEM_DEPECHEMODESHIRT_DSC" "Je hebt een waanzinnig Depeche Mode-shirt verdiend door kabouter Chompski uit Dark Carnival te redden." "[english]AVATARITEM_DEPECHEMODESHIRT_DSC" "A sweet Depeche Mode shirt earned by rescuing Gnome Chompski from the Dark Carnival." "AVATARITEM_DEPECHEMODESHIRT_HOW" "Speel het Depeche Mode-shirt vrij door kabouter Chompski uit Dark Carnival te redden." "[english]AVATARITEM_DEPECHEMODESHIRT_HOW" "Unlock the Depeche Mode shirt by rescuing Gnome Chompski from the Dark Carnival." "L4D_infection_announcement" "%s1 heeft de infectie doorgegeven aan %s2!" "[english]L4D_infection_announcement" "%s1 has spread the infection to %s2!" "L4D_vs_YourTeamWon" "Jouw team heeft gewonnen!" "[english]L4D_vs_YourTeamWon" "Your team won!" "L4D_vs_EnemyTeamWon" "Het vijandelijke team heeft gewonnen!" "[english]L4D_vs_EnemyTeamWon" "Enemy team won!" "L4D_vs_YourTeamIsWinning" "Jouw team is aan het winnen!" "[english]L4D_vs_YourTeamIsWinning" "Your team is winning!" "L4D_vs_EnemyTeamIsWinning" "Het vijandelijke team is aan het winnen!" "[english]L4D_vs_EnemyTeamIsWinning" "Enemy team is winning!" "L4D_vs_CampaignScores" "Campagnescores Versus-modus" "[english]L4D_vs_CampaignScores" "Versus Mode Campaign Scores" "L4D_vs_MapDifficultyModifier" "Modificatie moeilijkheidsgraad kaart:" "[english]L4D_vs_MapDifficultyModifier" "Map Difficulty Modifier:" "L4D_vs_MapLengthModifier" "Modificatie tijdsduur map:" "[english]L4D_vs_MapLengthModifier" "Map Length Modifier:" "L4D_vs_TotalScore" "Hoofdstukscore:" "[english]L4D_vs_TotalScore" "Chapter Score:" "L4D_vs_IncapBonus" "Uitschakelscore:" "[english]L4D_vs_IncapBonus" "Incapacitate Score:" "L4D_vs_CampaignScore_Short" "Campagnetotaal:" "[english]L4D_vs_CampaignScore_Short" "Campaign Total:" "L4D_vs_RoundScore" "Rondescore:" "[english]L4D_vs_RoundScore" "Round Score:" "L4D_vs_TotalScore_Embedded" "Totaalscore:" "[english]L4D_vs_TotalScore_Embedded" "Total Score:" "L4D_vs_Survivors_First" "Je speelt in het volgende hoofdstuk eerst als Overlevende." "[english]L4D_vs_Survivors_First" "You will play as Survivors first in the next chapter." "L4D_vs_Infected_First" "Je speelt in het volgende hoofdstuk eerst als Geïnfecteerde." "[english]L4D_vs_Infected_First" "You will play as Infected first in the next chapter." "L4D_vs_TeamsTied" "Gelijkspel tussen teams" "[english]L4D_vs_TeamsTied" "Teams are Tied" "L4D_MOTD" "BOODSCHAP VAN DE DAG" "[english]L4D_MOTD" "MESSAGE OF THE DAY" "L4D_motd_key_string" "Druk op %s1 om dit venster weer te openen" "[english]L4D_motd_key_string" "Press %s1 to re-open this window" "L4D_ThirdPartyTitle" "Deze server van een andere leverancier wordt aangeboden door:" "[english]L4D_ThirdPartyTitle" "This third-party server provided by:" "L4D_Server_Rank" "Wereldwijde serverpositie:" "[english]L4D_Server_Rank" "Worldwide server rank:" "L4D_Server_Player_Count" "Totaal aantal spelers op de server:" "[english]L4D_Server_Player_Count" "Total players served:" "L4D_Server_Player_Average" "Gemiddelde spelersessie:" "[english]L4D_Server_Player_Average" "Average player session:" "L4D_Default_Hostname" "Left 4 Dead 2" "[english]L4D_Default_Hostname" "Left 4 Dead 2" "L4D_JoinSteamGroup" "Aansluiten bij de Steam-groep van deze server..." "[english]L4D_JoinSteamGroup" "Join this server's Steam Group..." "Voice" "Spraak" "[english]Voice" "Voice" "Cancel" "Annuleren" "[english]Cancel" "Cancel" "L4D360UI_Lobby_Survival" "Survival" "[english]L4D360UI_Lobby_Survival" "Survival" "L4D360UI_MainMenu_PlaySurvivalCoopWithAnyone_Tip" "Een online survivalspel zoeken dat met je voorkeuren overeenkomt." "[english]L4D360UI_MainMenu_PlaySurvivalCoopWithAnyone_Tip" "Find a Survival game online that matches your preferences." "L4D_vote_restart_chapter" "Ronde opnieuw starten?" "[english]L4D_vote_restart_chapter" "Restart round?" "L4D_vote_passed_restart_chapter" "Ronde wordt opnieuw gestart..." "[english]L4D_vote_passed_restart_chapter" "Restarting round..." "L4D360UI_MainMenu_SurvivalPackLoaded" "Survival Pack geladen" "[english]L4D360UI_MainMenu_SurvivalPackLoaded" "Survival Pack loaded" "L4D360UI_MsgBx_SurvivalJoinInProgress" "Je neemt deel aan een survivalronde die al bezig is.\nJouw tijden worden niet vastgelegd tot aan de volgende ronde." "[english]L4D360UI_MsgBx_SurvivalJoinInProgress" "You have joined a Survival round that is already in progress.\nYour times will not be recorded until the next round." "L4D360UI_MsgBx_ConfirmDLCRestrictedSelection" "Eén of meerdere spelers in deze lobby beschikken niet over de downloadbare inhoud/ndie vereist is voor deze campagne. Deze spelers worden gekickt als je doorgaat./nWil je doorgaan?" "[english]L4D360UI_MsgBx_ConfirmDLCRestrictedSelection" "One or more players in this lobby do not have the downloadable content required\nto play this campaign. Those players will be kicked if you continue.\nWould you like to continue?" "L4D_SurvivalScoreboard_InfectedKilled" "Geïnfecteerden gedood" "[english]L4D_SurvivalScoreboard_InfectedKilled" "Infected Killed" "L4D_SurvivalScoreboard_Common" "Standaard-Geïnfecteerde:" "[english]L4D_SurvivalScoreboard_Common" "Common Infected:" "L4D_SurvivalScoreboard_Hunters" "Hunters:" "[english]L4D_SurvivalScoreboard_Hunters" "Hunters:" "L4D_SurvivalScoreboard_Boomers" "Boomers:" "[english]L4D_SurvivalScoreboard_Boomers" "Boomers:" "L4D_SurvivalScoreboard_Smokers" "Smokers:" "[english]L4D_SurvivalScoreboard_Smokers" "Smokers:" "L4D_SurvivalScoreboard_Chargers" "Chargers:" "[english]L4D_SurvivalScoreboard_Chargers" "Chargers:" "L4D_SurvivalScoreboard_Jockeys" "Jockeys:" "[english]L4D_SurvivalScoreboard_Jockeys" "Jockeys:" "L4D_SurvivalScoreboard_Spitters" "Spitters:" "[english]L4D_SurvivalScoreboard_Spitters" "Spitters:" "L4D_SurvivalScoreboard_Tanks" "Tanks:" "[english]L4D_SurvivalScoreboard_Tanks" "Tanks:" "L4D_ServerShuttingDownIdle" "De server wordt uitgeschakeld omdat alle spelers inactief zijn." "[english]L4D_ServerShuttingDownIdle" "The server is shutting down because all players are idle." "L4D2_Instructor_explain_pre_drawbridge" "Gebruik de radio om versterking op te roepen" "[english]L4D2_Instructor_explain_pre_drawbridge" "Use the radio to call for help" "L4D2_Instructor_explain_drawbridge" "Druk op de knop om de ophaalbrug te laten zakken" "[english]L4D2_Instructor_explain_drawbridge" "Press the button to lower the drawbridge" "L4D2_Instructor_explain_c4m4_finale_no_gas" "Breng eerst de jerrycan hiernaartoe voordat je de schakelaar omzet" "[english]L4D2_Instructor_explain_c4m4_finale_no_gas" "You should bring the gas can here before you flip the switch" "L4D2_Instructor_explain_c4m4_finale_start" "Geef de boot een teken met het Burger Tank-bord" "[english]L4D2_Instructor_explain_c4m4_finale_start" "Signal the boat with the Burger Tank sign" "L4D2_Survive_Gauntlet" "Ga naar de helikopter aan de andere kant" "[english]L4D2_Survive_Gauntlet" "Make your way to the helicopter on the other side" "L4D2_Instructor_explain_perimeter1" "Er gaat een alarm af als de grens wordt overschreden" "[english]L4D2_Instructor_explain_perimeter1" "Alarm will sound when perimeter is breached" "L4D2_Instructor_explain_perimeter2" "Ren naar de beveiligingstoren om het alarm uit te schakelen" "[english]L4D2_Instructor_explain_perimeter2" "Run to the security tower to deactivate the alarm" "L4D2_Instructor_explain_deactivate_alarm" "Schakel het alarm uit om de nooduitgang te openen" "[english]L4D2_Instructor_explain_deactivate_alarm" "Deactivate the alarm to open the exit doors" "L4D2_Instructor_explain_decon_wait" "Sluit de deur als iedereen in de trailer zit" "[english]L4D2_Instructor_explain_decon_wait" "Close the door when everyone is in the trailer" "L4D2_Instructor_explain_decon" "Ontgrendel de deur om uit de trailer te stappen" "[english]L4D2_Instructor_explain_decon" "Release door to exit the trailer" "L4D2_Instructor_explain_impound_lot" "Kijk uit waar je schiet! Er zijn overal autoalarmen!" "[english]L4D2_Instructor_explain_impound_lot" "Watch your fire! Car alarms everywhere!" "L4D2_Instructor_explain_float" "Breng de praalwagen in beweging" "[english]L4D2_Instructor_explain_float" "Move the float" "L4D2_Instructor_explain_ferry" "Roep de veerboot op" "[english]L4D2_Instructor_explain_ferry" "Call the ferry" "L4D2_Instructor_explain_hatch" "Open de deur" "[english]L4D2_Instructor_explain_hatch" "Open the hatch" "L4D2_Instructor_explain_shack" "Laat de brug zakken" "[english]L4D2_Instructor_explain_shack" "Lower the bridge" "L4D2_Instructor_explain_coaster" "Zet de achtbaan aan om de rit te starten" "[english]L4D2_Instructor_explain_coaster" "Power up the coaster to start the ride" "L4D2_Instructor_explain_mall_window" "Schiet uit het winkelraam" "[english]L4D2_Instructor_explain_mall_window" "Shoot out the store window" "L4D2_Instructor_explain_coaster_stop" "Stop de rit om het alarm uit te schakelen" "[english]L4D2_Instructor_explain_coaster_stop" "Deactivate the ride to stop the alarm" "L4D2_Instructor_explain_mall_alarm" "Schakel het alarm op de derde verdieping uit" "[english]L4D2_Instructor_explain_mall_alarm" "Deactivate the alarm on the third floor" "L4D_Instructor_explain_gascan_pour_blocked" "Wacht! Iemand anders is aan het gieten..." "[english]L4D_Instructor_explain_gascan_pour_blocked" "Wait! someone else is still pouring..." "L4D2_Instructor_explain_ammo_pile_failure" "Je kunt de munitie van dit wapen niet aanvullen" "[english]L4D2_Instructor_explain_ammo_pile_failure" "You cannot refill the ammo of this weapon." "L4D2_Instructor_explain_survival_help_button" "Druk op de knop..." "[english]L4D2_Instructor_explain_survival_help_button" "Press the button..." "L4D2_Instructor_explain_survival_help_alarm" "Activeer het alarm..." "[english]L4D2_Instructor_explain_survival_help_alarm" "Activate the alarm..." "L4D2_Instructor_explain_survival_help_radio" "Gebruik de radio" "[english]L4D2_Instructor_explain_survival_help_radio" "Use the radio..." "L4D2_Instructor_explain_incendiary_ammo_received" "Je hebt ontvlambare munitie opgeraapt" "[english]L4D2_Instructor_explain_incendiary_ammo_received" "You picked up Incendiary Ammunition" "L4D2_Instructor_explain_explosive_ammo_received" "Je hebt explosieve munitie opgeraapt" "[english]L4D2_Instructor_explain_explosive_ammo_received" "You picked up Explosive Ammunition" "L4D2_Instructor_explain_laser_sight_received" "De laservizierupgrade maakt je wapen nauwkeuriger" "[english]L4D2_Instructor_explain_laser_sight_received" "The Laser Sight upgrade makes your weapon more accurate" "L4D2_Instructor_explain_upgrade" "Upgrade beschikbaar" "[english]L4D2_Instructor_explain_upgrade" "Upgrade Item Available" "L4D2_Instructor_explain_incendiary_ammo_available" "Ontvlambare munitie beschikbaar" "[english]L4D2_Instructor_explain_incendiary_ammo_available" "Incendiary Ammo Available" "L4D2_Instructor_explain_explosive_ammo_available" "Explosieve munitie beschikbaar" "[english]L4D2_Instructor_explain_explosive_ammo_available" "Explosive Ammo Available" "L4D2_Instructor_explain_laser_sight_available" "Laservizierupgrade beschikbaar" "[english]L4D2_Instructor_explain_laser_sight_available" "Laser Sight Upgrade Available" "L4D2_Instructor_explain_replace_ammo_get" "Vervang je wapen met lage munitiecapaciteit" "[english]L4D2_Instructor_explain_replace_ammo_get" "Replace your low-ammo weapon" "L4D2_Instructor_explain_replace_ammo" "Volledig geladen %s1" "[english]L4D2_Instructor_explain_replace_ammo" "Fully-Loaded %s1" "L4D2_Instructor_explain_vehicle_arrival" "Ga snel naar het reddingsvoertuig!" "[english]L4D2_Instructor_explain_vehicle_arrival" "Hurry to the rescue vehicle!" "L4D2_Instructor_explain_use_mounted_gun" "Zwaar machinegeweer" "[english]L4D2_Instructor_explain_use_mounted_gun" "Heavy Machine Gun" "L4D2_Instructor_explain_mounted_gun_overheated" "Het geweer is tijdelijk oververhit en is niet bruikbaar!" "[english]L4D2_Instructor_explain_mounted_gun_overheated" "The gun has temporarily overheated and is unusable!" "L4D2_Instructor_explain_carousel_start" "Zet de elektriciteit aan om het hek te openen" "[english]L4D2_Instructor_explain_carousel_start" "Turn on the power to open the gate" "L4D2_Instructor_explain_carousel_start2" "Ren naar de controlekamer om de draaimolen uit te schakelen" "[english]L4D2_Instructor_explain_carousel_start2" "Run to the control booth to shut down the carousel" "L4D2_Instructor_explain_carousel_destination" "Schakel de draaimolen uit" "[english]L4D2_Instructor_explain_carousel_destination" "Shut down the carousel" "L4D2_Instructor_explain_stage_lighting" "Stel de podiumverlichting in" "[english]L4D2_Instructor_explain_stage_lighting" "Set the stage lighting" "L4D2_Instructor_ability_out_of_range" "Ga dichterbij - het doel is te ver weg" "[english]L4D2_Instructor_ability_out_of_range" "Get closer — that target is out of range" "L4D2_Instructor_explain_stage_finale_start" "Start het rockconcert om de helikopter een teken te geven" "[english]L4D2_Instructor_explain_stage_finale_start" "Begin the rock concert to signal the chopper" "L4D2_Instructor_explain_c3m4_radio1" "Roep een reddingsboot op" "[english]L4D2_Instructor_explain_c3m4_radio1" "Call for a boat rescue" "L4D2_Instructor_explain_c3m4_radio2" "Reageer op Virgil" "[english]L4D2_Instructor_explain_c3m4_radio2" "Respond to Virgil" "L4D2_Instructor_explain_stage_survival_start" "Start het rockconcert..." "[english]L4D2_Instructor_explain_stage_survival_start" "Begin the rock concert..." "L4D2_Instructor_explain_gates_are_open" "Het hek is open, ren naar de schuilkamer!" "[english]L4D2_Instructor_explain_gates_are_open" "The gates are open, run for the safe room!" "L4D2_Instructor_explain_c2m4_ticketbooth" "Druk op de knop om het hek te openen" "[english]L4D2_Instructor_explain_c2m4_ticketbooth" "Press the button to open the gates" "L4D2_Instructor_explain_c3m4_rescue" "De reddingsboot is er. Spring aan boord!" "[english]L4D2_Instructor_explain_c3m4_rescue" "The rescue boat has arrived, get on board!" "L4D2_Instructor_explain_hotel_elevator_doors" "Wrik de deuren open om te ontsnappen..." "[english]L4D2_Instructor_explain_hotel_elevator_doors" "Pry open the doors to escape..." "L4D2_Instructor_explain_gun_shop_tanker" "Whitaker vernietigt deze tanker en maakt het pad vrij" "[english]L4D2_Instructor_explain_gun_shop_tanker" "Whitaker will destroy this tanker and clear the path" "L4D2_Instructor_explain_gun_shop" "Praat met de eigenaar van de wapenwinkel" "[english]L4D2_Instructor_explain_gun_shop" "Talk to the gun shop owner" "L4D2_Instructor_explain_store_alarm" "Open de deur van de winkel..." "[english]L4D2_Instructor_explain_store_alarm" "Open the store door..." "L4D2_Instructor_explain_store_item" "Haal de cola uit de winkel" "[english]L4D2_Instructor_explain_store_item" "Retrieve the cola inside the store" "L4D2_Instructor_explain_gun_shop_item_get" "Pak de cola" "[english]L4D2_Instructor_explain_gun_shop_item_get" "Get the cola" "L4D2_Instructor_explain_gun_shop_item" "Cola" "[english]L4D2_Instructor_explain_gun_shop_item" "Cola" "L4D2_Instructor_explain_return_item" "Geef de cola aan de eigenaar van de wapenwinkel" "[english]L4D2_Instructor_explain_return_item" "Deliver the cola to the gun shop owner" "L4D2_Instructor_explain_help_return_item" "Begeleid de colalevering" "[english]L4D2_Instructor_explain_help_return_item" "Escort the cola delivery" "L4D2_Instructor_save_items" "Bewaar wat voorwerpen voor de terugreis" "[english]L4D2_Instructor_save_items" "You may want to save some items for the return trip" "L4D2_Instructor_explain_return_to_elevator" "Terug naar de lift!" "[english]L4D2_Instructor_explain_return_to_elevator" "Return to the elevator!" "L4D2_Instructor_porch_light" "Steek buitenlampen aan om locaties met voorwerpen te markeren" "[english]L4D2_Instructor_porch_light" "Turn on porch lights to mark locations with items" "L4D2_Instructor_explain_acid_spit" "Probeer het giftige zuur te vermijden!" "[english]L4D2_Instructor_explain_acid_spit" "Try to avoid the noxious acid!" "L4D2_Instructor_notify_entered_spit" "Vermijd het giftige zuur!" "[english]L4D2_Instructor_notify_entered_spit" "Avoid the noxious acid!" "L4D2_Instructor_temp_msg_c4m1" "Haal brandstof en ga terug naar de boot" "[english]L4D2_Instructor_temp_msg_c4m1" "Go get fuel and return to the boat" "L4D2_Instructor_temp_msg_c4m3" "Je hebt de brandstof - ga nu terug naar de boot" "[english]L4D2_Instructor_temp_msg_c4m3" "You got the fuel — Return to the boat" "L4D2_Instructor_explain_c1m4_finale1" "Je moet de auto met benzine vullen" "[english]L4D2_Instructor_explain_c1m4_finale1" "You'll need to fill the car with gas" "L4D2_Instructor_explain_c1m4_finale2" "Stap 1: zoek een jerrycan" "[english]L4D2_Instructor_explain_c1m4_finale2" "Step 1: Find a gas can" "L4D2_Instructor_explain_c1m4_finale3" "Stap 2: breng de benzine naar de auto" "[english]L4D2_Instructor_explain_c1m4_finale3" "Step 2: Bring the gas can to the car" "L4D2_Instructor_notify_ridden" "Blijf lopen! Vecht tegen de invloed van de Jockey..." "[english]L4D2_Instructor_notify_ridden" "Keep moving! Resist the Jockey's influence..." "L4D2_Instructor_notify_riding_survivor" "Werk de Overlevende naar een gevaarlijk gebied" "[english]L4D2_Instructor_notify_riding_survivor" "Steer the Survivor into danger" "L4D2_Instructor_explain_magnum_pistol_get" "Pak de magnum" "[english]L4D2_Instructor_explain_magnum_pistol_get" "Get magnum pistol" "L4D2_Instructor_explain_magnum_pistol" "Magnum" "[english]L4D2_Instructor_explain_magnum_pistol" "Magnum Pistol" "L4D2_Instructor_explain_magnum_pistol_get_alt" "Pak de Desert Cobra" "[english]L4D2_Instructor_explain_magnum_pistol_get_alt" "Get Desert Cobra" "L4D2_Instructor_explain_magnum_pistol_alt" "Desert Cobra-pistool" "[english]L4D2_Instructor_explain_magnum_pistol_alt" "Desert Cobra Pistol" "L4D2_Instructor_explain_trade_melee_for_magnum_pistol" "Ruil slagwapen in voor magnum" "[english]L4D2_Instructor_explain_trade_melee_for_magnum_pistol" "Trade melee weapon for magnum pistol" "GameUI_Icons_SC_None" "< niet toegewezen >" "[english]GameUI_Icons_SC_None" "< not assigned >" "GameUI_Icons_SC_A_Button" "A" "[english]GameUI_Icons_SC_A_Button" "A" "GameUI_Icons_SC_B_Button" "B" "[english]GameUI_Icons_SC_B_Button" "B" "GameUI_Icons_SC_X_Button" "X" "[english]GameUI_Icons_SC_X_Button" "X" "GameUI_Icons_SC_Y_Button" "Y" "[english]GameUI_Icons_SC_Y_Button" "Y" "GameUI_Icons_SC_L_Shoulder" "2" "[english]GameUI_Icons_SC_L_Shoulder" "2" "GameUI_Icons_SC_R_Shoulder" "3" "[english]GameUI_Icons_SC_R_Shoulder" "3" "GameUI_Icons_SC_L_Grip" "(" "[english]GameUI_Icons_SC_L_Grip" "(" "GameUI_Icons_SC_R_Grip" ")" "[english]GameUI_Icons_SC_R_Grip" ")" "GameUI_Icons_SC_Start_Button" "5" "[english]GameUI_Icons_SC_Start_Button" "5" "GameUI_Icons_SC_Back_Button" "4" "[english]GameUI_Icons_SC_Back_Button" "4" "GameUI_Icons_SC_Left_Pad_Touch" "q" "[english]GameUI_Icons_SC_Left_Pad_Touch" "q" "GameUI_Icons_SC_Left_Pad_Swipe" "w" "[english]GameUI_Icons_SC_Left_Pad_Swipe" "w" "GameUI_Icons_SC_Left_Pad_Click" "e" "[english]GameUI_Icons_SC_Left_Pad_Click" "e" "GameUI_Icons_SC_Left_Pad_DPad_N" "a" "[english]GameUI_Icons_SC_Left_Pad_DPad_N" "a" "GameUI_Icons_SC_Left_Pad_DPad_S" "s" "[english]GameUI_Icons_SC_Left_Pad_DPad_S" "s" "GameUI_Icons_SC_Left_Pad_DPad_W" "d" "[english]GameUI_Icons_SC_Left_Pad_DPad_W" "d" "GameUI_Icons_SC_Left_Pad_DPad_E" "f" "[english]GameUI_Icons_SC_Left_Pad_DPad_E" "f" "GameUI_Icons_SC_Right_Pad_Touch" "y" "[english]GameUI_Icons_SC_Right_Pad_Touch" "y" "GameUI_Icons_SC_Right_Pad_Swipe" "u" "[english]GameUI_Icons_SC_Right_Pad_Swipe" "u" "GameUI_Icons_SC_Right_Pad_Click" "i" "[english]GameUI_Icons_SC_Right_Pad_Click" "i" "GameUI_Icons_SC_Right_Pad_DPad_N" "h" "[english]GameUI_Icons_SC_Right_Pad_DPad_N" "h" "GameUI_Icons_SC_Right_Pad_DPad_S" "j" "[english]GameUI_Icons_SC_Right_Pad_DPad_S" "j" "GameUI_Icons_SC_Right_Pad_DPad_W" "k" "[english]GameUI_Icons_SC_Right_Pad_DPad_W" "k" "GameUI_Icons_SC_Right_Pad_DPad_E" "l" "[english]GameUI_Icons_SC_Right_Pad_DPad_E" "l" "GameUI_Icons_SC_L_Trigger_Pull" "z" "[english]GameUI_Icons_SC_L_Trigger_Pull" "z" "GameUI_Icons_SC_L_Trigger_Click" "x" "[english]GameUI_Icons_SC_L_Trigger_Click" "x" "GameUI_Icons_SC_R_Trigger_Pull" "m" "[english]GameUI_Icons_SC_R_Trigger_Pull" "m" "GameUI_Icons_SC_L_Stick_Move" "C" "[english]GameUI_Icons_SC_L_Stick_Move" "C" "GameUI_Icons_SC_L_Stick_Click" "V" "[english]GameUI_Icons_SC_L_Stick_Click" "V" "GameUI_Icons_SC_Gyro_Move" "6" "[english]GameUI_Icons_SC_Gyro_Move" "6" "GameUI_Icons_SC_Gyro_Pitch" "7" "[english]GameUI_Icons_SC_Gyro_Pitch" "7" "GameUI_Icons_SC_Gyro_Yaw" "8" "[english]GameUI_Icons_SC_Gyro_Yaw" "8" "GameUI_Icons_SC_Gyro_Roll" "9" "[english]GameUI_Icons_SC_Gyro_Roll" "9" "GameUI_KeyNames_SC_None" "< niet toegewezen >" "[english]GameUI_KeyNames_SC_None" "< not assigned >" "GameUI_KeyNames_SC_A_Button" "A-knop" "[english]GameUI_KeyNames_SC_A_Button" "A button" "GameUI_KeyNames_SC_B_Button" "B-knop" "[english]GameUI_KeyNames_SC_B_Button" "B button" "GameUI_KeyNames_SC_X_Button" "X-knop" "[english]GameUI_KeyNames_SC_X_Button" "X button" "GameUI_KeyNames_SC_Y_Button" "Y-knop" "[english]GameUI_KeyNames_SC_Y_Button" "Y button" "GameUI_KeyNames_SC_L_Shoulder" "linkerbumper" "[english]GameUI_KeyNames_SC_L_Shoulder" "left bumper" "GameUI_KeyNames_SC_R_Shoulder" "rechterbumper" "[english]GameUI_KeyNames_SC_R_Shoulder" "right bumper" "GameUI_KeyNames_SC_L_Grip" "linkerhandgreepknop" "[english]GameUI_KeyNames_SC_L_Grip" "left grip button" "GameUI_KeyNames_SC_R_Grip" "rechterhandgreepknop" "[english]GameUI_KeyNames_SC_R_Grip" "right grip button" "GameUI_KeyNames_SC_Start_Button" "START-knop" "[english]GameUI_KeyNames_SC_Start_Button" "START button" "GameUI_KeyNames_SC_Back_Button" "BACK-knop" "[english]GameUI_KeyNames_SC_Back_Button" "BACK button" "GameUI_KeyNames_SC_Left_Pad_Touch" "linkerpad aanraken" "[english]GameUI_KeyNames_SC_Left_Pad_Touch" "left pad touch" "GameUI_KeyNames_SC_Left_Pad_Swipe" "linkerpad bewegen" "[english]GameUI_KeyNames_SC_Left_Pad_Swipe" "left pad move" "GameUI_KeyNames_SC_Left_Pad_Click" "linkerpad klikken" "[english]GameUI_KeyNames_SC_Left_Pad_Click" "left pad click" "GameUI_KeyNames_SC_Left_Pad_DPad_N" "linkervierpuntsdruktoets omhoog" "[english]GameUI_KeyNames_SC_Left_Pad_DPad_N" "left D-pad up" "GameUI_KeyNames_SC_Left_Pad_DPad_S" "linkervierpuntsdruktoets omlaag" "[english]GameUI_KeyNames_SC_Left_Pad_DPad_S" "left D-pad down" "GameUI_KeyNames_SC_Left_Pad_DPad_W" "linkervierpuntsdruktoets naar links" "[english]GameUI_KeyNames_SC_Left_Pad_DPad_W" "left D-pad left" "GameUI_KeyNames_SC_Left_Pad_DPad_E" "linkervierpuntsdruktoets naar rechts" "[english]GameUI_KeyNames_SC_Left_Pad_DPad_E" "left D-pad right" "GameUI_KeyNames_SC_Right_Pad_Touch" "rechterpad aanraken" "[english]GameUI_KeyNames_SC_Right_Pad_Touch" "right pad touch" "GameUI_KeyNames_SC_Right_Pad_Swipe" "rechterpad bewegen" "[english]GameUI_KeyNames_SC_Right_Pad_Swipe" "right pad move" "GameUI_KeyNames_SC_Right_Pad_Click" "rechterpad klikken" "[english]GameUI_KeyNames_SC_Right_Pad_Click" "right pad click" "GameUI_KeyNames_SC_Right_Pad_DPad_N" "rechtervierpuntsdruktoets omhoog" "[english]GameUI_KeyNames_SC_Right_Pad_DPad_N" "right D-pad up" "GameUI_KeyNames_SC_Right_Pad_DPad_S" "rechtervierpuntsdruktoets omlaag" "[english]GameUI_KeyNames_SC_Right_Pad_DPad_S" "right D-pad down" "GameUI_KeyNames_SC_Right_Pad_DPad_W" "rechtervierpuntsdruktoets naar links" "[english]GameUI_KeyNames_SC_Right_Pad_DPad_W" "right D-pad left" "GameUI_KeyNames_SC_Right_Pad_DPad_E" "rechtervierpuntsdruktoets naar rechts" "[english]GameUI_KeyNames_SC_Right_Pad_DPad_E" "right D-pad right" "GameUI_KeyNames_SC_L_Trigger_Pull" "linkertrekker indrukken" "[english]GameUI_KeyNames_SC_L_Trigger_Pull" "left trigger pull" "GameUI_KeyNames_SC_L_Trigger_Click" "linkertrekker klikken" "[english]GameUI_KeyNames_SC_L_Trigger_Click" "left trigger click" "GameUI_KeyNames_SC_R_Trigger_Pull" "rechtertrekker klikken" "[english]GameUI_KeyNames_SC_R_Trigger_Pull" "right trigger click" "GameUI_KeyNames_SC_L_Stick_Move" "stick bewegen" "[english]GameUI_KeyNames_SC_L_Stick_Move" "stick move" "GameUI_KeyNames_SC_L_Stick_Click" "stick klikken" "[english]GameUI_KeyNames_SC_L_Stick_Click" "stick click" "GameUI_KeyNames_SC_Gyro_Move" "gyroscoop bewegen" "[english]GameUI_KeyNames_SC_Gyro_Move" "gyro move" "GameUI_KeyNames_SC_Gyro_Pitch" "gyroscoop omhoog/omlaag kantelen" "[english]GameUI_KeyNames_SC_Gyro_Pitch" "gyro pitch" "GameUI_KeyNames_SC_Gyro_Yaw" "gyroscoop naar links/naar rechts draaien" "[english]GameUI_KeyNames_SC_Gyro_Yaw" "gyro yaw" "GameUI_KeyNames_SC_Gyro_Roll" "gyroscoop naar links/naar rechts kantelen" "[english]GameUI_KeyNames_SC_Gyro_Roll" "gyro roll" } }