"lang" { "Language" "English" "Tokens" { "testcommands" "This is red and italics andbold white again." // Tank "hulkzombie.voice" "[Tank Grunts]" //"hulkzombie.breathe" "[Tank Breathes]" "hulkzombie.growl" "[Tank Growls]" "hulkzombie.yell" "[Tank Yells!]" "hulkzombie.attack" "[Tank Attack Sound!]" //"hulkzombie.attack.fast" "[Tank Attack - Fast]" //"hulkzombie.throw.fail" "[Tank Throws - Falls Short]" "hulkzombie.throw.pickup" "[Tank Picks Up Rubble]" "hulkzombie.throw" "[Tank Throws]" "hulkzombie.throw.flyloop" "" "hulkzombie.startledgeclimb" "" //"hulkzombie.punch" "[Tank Punches]" "hulkzombie.punchincap" "" "hulkzombie.die" "" "hulkzombie.pain" "[Tank in Pain!]" "hulkzombie.painfire" "" //"hulkzombie.thud" "[Tank Thud]" "hulkzombie.kneefall" "" "hulkzombie.thrownprojectilehit" "" // Witch "witchzombie.despair" "[Witch Moan...]" "witchzombie.scream" "[Witch Scream!]" "witchzombie.rage" "[Witch Rage!]" "witchzombie.ragebeforekillingfrenzy" "[Witch Ready to Attack...]" "witchzombie.killingfrenzy" "[Witch Frenzy!]" "witchzombie.surprised" "[Witch Surprised!]" "witchzombie.pain" "[Witch Pain!]" "witchzombie.painfire" "" "witchzombie.growllow" "[Witch Groans Softly]" "witchzombie.growlmedium" "[Witch Groans...]" "witchzombie.growlhigh" "[Witch Groans - Loud!]" "witchzombie.retreathorror" "" "witchzombie.die" "" "witchzombie.headShot" "" "witchzombie.shredvictim" "[Witch Nails Shredding]" // Boomer "boomerzombie.warn" "" "boomerzombie.alert" "" //"boomerzombie.voice" "[Boomer Voice]" "boomerzombie.groan" "[Boomer Groan]" "boomerzombie.gurgle" "[Boomer Gurgle]" "boomerzombie.rage" "[Boomer Rage!]" "boomerzombie.attack" "[Boomer Attack!]" "boomerzombie.pain" "[Boomer Pain!]" "boomerzombie.detonate" "[Boomer Bursts!]" "boomerzombie.fall" "[Boomer Falls]" "boomerzombie.splatter" "[Boomer Splatter]" "vomit.use" "" "vomit.hit" "[Vomit Splat!]" "vomit.cancel" "" // Smoker "smokerzombie.voice" "[Smoker Voice]" //"smokerzombie.breathe" "" "smokerzombie.attack" "[Smoker Attacks!]" "smokerzombie.pain" "[Smoker Pain!]" "smokerzombie.recognize" "" "smokerzombie.alert" "" //"smokerzombie.warn" "" "smokerzombie.die" "" "smokerzombie.explode" "" //"smokerzombie.tongueattack" "[Smoker Tongue Attacks]" //"smokerzombie.tonguechoke" "[Smoker Tongue Choke]" //"smokerzombie.tonguehit" "[Smoker Tongue Hits]" //"smokerzombie.tongueretract" "[Smoker Tongue Retracts]" //"smokerzombie.tonguestrain" "[Smoker Tongue Straining]" //"smokerzombie.tongueslay" "[Smoker Tongue Slay]" "smokerzombie.tonguepoisonMinor" "" "smokerzombie.tonguepoisonMajor" "" "smokerzombie.tonguepoisonCritical" "" //"smokerzombie.tonguefly" "[Smoker Tongue Slither]" // Hunter "hunterzombie.voice" "[Hunter Voice]" "hunterzombie.pain" "[Hunter Pain!]" "hunterzombie.lunge" "[Hunter Lunges]" "hunterzombie.lungeland" "" "hunterzombie.alert" "" "hunterzombie.warn" "" //"hunterzombie.pounce" "" "hunterzombie.pounce.flyloop" "" "hunterzombie.pounce.miss" "" "hunterzombie.pounce.cancel" "" "hunterzombie.pounce.hit" "" "HunterZombie.Death" "" "hunterzombie.growl" "[Hunter Growls]" "deafeningshriek.use" "[Hunter Shriek!]" // PlayerZombie "playerzombie.becomeghost" "" "playerzombie.becomereal" "" "playerzombie.rage" "" "playerzombie.breathe" "" "playerzombie.attack" "" "playerzombie.attackmiss" "" "playerzombie.attackhit" "" "playerzombie.die" "" "playerzombie.hurt" "" "playerzombie.taunt" "" "playerzombie.cullwarn" "" "playerzombie.fall" "" "playerzombie.thud" "" // Charger "ChargerZombie.HitPerson" "[Charger Hit]" "ChargerZombie.ImpactHard" "" "ChargerZombie.Miss" "[Charger Miss]" "ChargerZombie.Voice" "[Charger Voice]" "ChargerZombie.Growl" "[Charger Growl]" "ChargerZombie.Recognize" "" "ChargerZombie.Pain" "[Charger Pain]" "ChargerZombie.Charge" "[Charger Voice]" //"ChargerZombie.ChargeEnd" "[Charger Voice]" "ChargerZombie.Death" "" "ChargerZombie.Alert" "" "ChargerZombie.Warn" "" "ChargerZombie.Smash" "" //"ChargerZombie.Pummel" "" "ChargerZombie.VocalizePummel" "" //"ChargerZombie.Melee" "[Charger Voice]" //"ChargerZombie.Stagger" "[Charger Voice]"` "ChargerZombie.HitWall" "[Charger Impact]" // Spitter "SpitterZombie.Voice" "[Spitter Voice]" "SpitterZombie.Pain" "[Spitter Pain]" "SpitterZombie.PainShort" "[Spitter Pain]" "SpitterZombie.Recognize" "" "SpitterZombie.Alert" "" "SpitterZombie.Death" "" "SpitterZombie.Spit" "[Spitter Spit]" "SpitProjectile.Bounce" "[Acid Sizzling!]" "flies.Swarm" "[Spitter Goo Burning]" "SpitterZombie.Acid" "[Acid Sizzling!]" // Jockey "JockeyZombie.Voice" "[Jockey Voice]" "JockeyZombie.Growl" "[Jockey Growl]" "JockeyZombie.Pain" "[Jockey Pain]" "JockeyZombie.PainShort" "[Jockey Pain]" "JockeyZombie.Alert" "" "JockeyZombie.Warn" "" "JockeyZombie.Recognize" "" "JockeyZombie.Pounce" "" "JockeyZombie.Ride" "" "JockeyZombie.Death" "" //Uncommon Commons "Clown.Default.RunRight" "[Clownshoe Squeaking!]" // SFX "ai_basenpc.sentencestop" "" "ambient.electrical_random_zap_1" "" "ambient.electrical_random_zap_2" "" "ambient.electrical_zap_1" "" "ambient.electrical_zap_2" "" "ambient.electrical_zap_3" "" "ambient.electrical_zap_4" "" "ambient.electrical_zap_5" "" "ambient.electrical_zap_6" "" "ambient.electrical_zap_7" "" "ambient.electrical_zap_8" "" "ambient.electrical_zap_9" "" "ambient.rock_slide1" "" "ambient.rock_slide2" "" "ambient.rock_slide3" "" "ambient.rock_slide4" "" "ambient.rock_slide5" "" "ambient.steam01" "" "ambient.whoosh_huge_incoming1" "" "ambient.whoosh_huge_incoming2" "" "ambient.whoosh_huge_incoming3" "" "ambient.whoosh_huge_incoming4" "" "ambient.whoosh_huge_incoming5" "" "ambient.whoosh_large_incoming1" "" "ambient.whoosh_large_incoming2" "" "ambient.whoosh_large_incoming3" "" "ambient.whoosh_large_incoming4" "" "ambient.whoosh_medium_incoming1" "" "ambient.whoosh_medium_incoming2" "" "ambient.whoosh_medium_incoming3" "" "ambient.whoosh_medium_incoming4" "" "ambient.whoosh_medium_incoming5" "" "ambient.whoosh_medium_incoming6" "" "apc_moving_siren1" "[APC siren]" "apc_siren1" "[APC siren]" "armorflesh.bulletimpact" "" "autoshotgun.boltback" "" "autoshotgun.boltforward" "" "autoshotgun.deploy" "" "autoshotgun.fire" "" "autoshotgun.firesilenced" "" "autoshotgun.helpinghandextend" "" "autoshotgun.helpinghandretract" "" "autoshotgun.itempickupextend" "" "autoshotgun.itempickupretract" "" "autoshotgun.loadshell" "" "awardearned.achievement" "" "awardearned.escaped" "" "awardearned.fault" "" "awardearned.honor" "" "basecombatcharacter.ammopickup" "" "basecombatcharacter.corpsegib" "" "basecombatcharacter.itempickup2" "" "basecombatcharacter.stopweaponsounds" "" "basecombatweapon.weapondrop" "" "basecombatweapon.weaponmaterialize" "" "baseentity.enterwater" "" "baseentity.exitwater" "" "baseexplosioneffect.sound" "" "basegrenade.explode" "[Explosion!]" "biker.callforrescue" "[Francis Calling For Rescue!]" "blindingflash" "" "blood.splat" "" "boat.horn" "Boat Horn" "boat.move" "" "boat.start" "" "boat.stop" "" "body_fall_1" "" "boomer.cardboard.runleft" "" "boomer.cardboard.runright" "" "boomer.cardboard.walkleft" "" "boomer.cardboard.walkright" "" "boomer.ceiling_tile.runleft" "" "boomer.ceiling_tile.runright" "" "boomer.ceiling_tile.walkleft" "" "boomer.ceiling_tile.walkright" "" "boomer.chainlink.runleft" "" "boomer.chainlink.runright" "" "boomer.chainlink.walkleft" "" "boomer.chainlink.walkright" "" "boomer.concrete.runleft" "" "boomer.concrete.runright" "" "boomer.concrete.walkleft" "" "boomer.concrete.walkright" "" "boomer.default.runleft" "" "boomer.default.runright" "" "boomer.default.walkleft" "" "boomer.default.walkright" "" "boomer.dirt.runleft" "" "boomer.dirt.runright" "" "boomer.dirt.walkleft" "" "boomer.dirt.walkright" "" "boomer.drywall.runleft" "" "boomer.drywall.runright" "" "boomer.drywall.walkleft" "" "boomer.drywall.walkright" "" "boomer.flesh.runleft" "" "boomer.flesh.runright" "" "boomer.flesh.walkleft" "" "boomer.flesh.walkright" "" "boomer.glass.runleft" "" "boomer.glass.runright" "" "boomer.glass.walkleft" "" "boomer.glass.walkright" "" "boomer.glassbottle.runleft" "" "boomer.glassbottle.runright" "" "boomer.glassbottle.walkleft" "" "boomer.glassbottle.walkright" "" "boomer.grass.runleft" "" "boomer.grass.runright" "" "boomer.grass.walkleft" "" "boomer.grass.walkright" "" "boomer.gravel.runleft" "" "boomer.gravel.runright" "" "boomer.gravel.walkleft" "" "boomer.gravel.walkright" "" "boomer.grenade.runleft" "" "boomer.grenade.runright" "" "boomer.grenade.walkleft" "" "boomer.grenade.walkright" "" "boomer.ladder.runleft" "" "boomer.ladder.runright" "" "boomer.ladder.walkleft" "" "boomer.ladder.walkright" "" "boomer.metal_box.runleft" "" "boomer.metal_box.runright" "" "boomer.metal_box.walkleft" "" "boomer.metal_box.walkright" "" "boomer.metalgrate.runleft" "" "boomer.metalgrate.runright" "" "boomer.metalgrate.walkleft" "" "boomer.metalgrate.walkright" "" "boomer.metalvent.runleft" "" "boomer.metalvent.runright" "" "boomer.metalvent.walkleft" "" "boomer.metalvent.walkright" "" "boomer.mud.runleft" "" "boomer.mud.runright" "" "boomer.mud.walkleft" "" "boomer.mud.walkright" "" "boomer.plaster.runleft" "" "boomer.plaster.runright" "" "boomer.plaster.walkleft" "" "boomer.plaster.walkright" "" "boomer.plastic_barrel.runleft" "" "boomer.plastic_barrel.runright" "" "boomer.plastic_barrel.walkleft" "" "boomer.plastic_barrel.walkright" "" "boomer.plastic_box.runleft" "" "boomer.plastic_box.runright" "" "boomer.plastic_box.walkleft" "" "boomer.plastic_box.walkright" "" "boomer.rubber.runleft" "" "boomer.rubber.runright" "" "boomer.rubber.walkleft" "" "boomer.rubber.walkright" "" "boomer.sand.runleft" "" "boomer.sand.runright" "" "boomer.sand.walkleft" "" "boomer.sand.walkright" "" "boomer.slipperyslime.runleft" "" "boomer.slipperyslime.runright" "" "boomer.slipperyslime.walkleft" "" "boomer.slipperyslime.walkright" "" "boomer.snow.runleft" "" "boomer.snow.runright" "" "boomer.snow.walkleft" "" "boomer.snow.walkright" "" "boomer.solidmetal.runleft" "" "boomer.solidmetal.runright" "" "boomer.solidmetal.walkleft" "" "boomer.solidmetal.walkright" "" "boomer.tile.runleft" "" "boomer.tile.runright" "" "boomer.tile.walkleft" "" "boomer.tile.walkright" "" "boomer.wade.runleft" "" "boomer.wade.runright" "" "boomer.wade.walkleft" "" "boomer.wade.walkright" "" "boomer.water.runleft" "" "boomer.water.runright" "" "boomer.water.walkleft" "" "boomer.water.walkright" "" "boomer.weapon.runleft" "" "boomer.weapon.runright" "" "boomer.weapon.walkleft" "" "boomer.weapon.walkright" "" "boomer.wood.runleft" "" "boomer.wood.runright" "" "boomer.wood.walkleft" "" "boomer.wood.walkright" "" "boomer.wood_box.runleft" "" "boomer.wood_box.runright" "" "boomer.wood_box.walkleft" "" "boomer.wood_box.walkright" "" "boomer.wood_crate.runleft" "" "boomer.wood_crate.runright" "" "boomer.wood_crate.walkleft" "" "boomer.wood_crate.walkright" "" "boomer.wood_panel.runleft" "" "boomer.wood_panel.runright" "" "boomer.wood_panel.walkleft" "" "boomer.wood_panel.walkright" "" "boulder.impacthard" "[Boulder impact]" "boulder.impactsoft" "[Boulder impact]" "boulder.scraperough" "" "boulder.scrapesmooth" "" "bounce.concrete" "" "bounce.flesh" "" "bounce.glass" "" "bounce.metal" "" "bounce.pistolshell" "" "bounce.rifleshell" "" "bounce.shell" "" "bounce.shotgunshell" "" "bounce.shrapnel" "" "bounce.wood" "" "boxcar_door_move" "" "boxcar_door_stop1" "" "boxcar_door_stop2" "" "brassbell.c" "[Bell]" "brassbell.d" "[Bell]" "brassbell.e" "[Bell]" "brassbell.f" "[Bell]" "breakable.ceiling" "" "breakable.computer" "" "breakable.concrete" "" "breakable.crate" "" "breakable.flesh" "" "breakable.glass" "" "breakable.matconcrete" "" "breakable.matflesh" "" "breakable.matglass" "" "breakable.matmetal" "" "breakable.matwood" "" "breakable.metal" "" "breakable.spark" "" "bullets.defaultnearmiss" "" //"buttons.snd0" "[Button sound]" //"buttons.snd1" "[Button sound]" //"buttons.snd10" "[Button sound]" //"buttons.snd11" "[Button sound]" //"buttons.snd12" "[Button sound]" //"buttons.snd13" "[Button sound]" //"buttons.snd14" "[Button sound]" //"buttons.snd15" "[Button sound]" //"buttons.snd16" "[Button sound]" //"buttons.snd17" "[Button sound]" //"buttons.snd18" "[Button sound]" //"buttons.snd19" "[Button sound]" //"buttons.snd2" "[Button sound]" //"buttons.snd20" "[Button sound]" //"buttons.snd21" "[Button sound]" //"buttons.snd22" "[Button sound]" //"buttons.snd23" "[Button sound]" //"buttons.snd24" "[Button sound]" //"buttons.snd25" "[Button sound]" //"buttons.snd26" "[Button sound]" //"buttons.snd27" "[Button sound]" //"buttons.snd28" "[Button sound]" //"buttons.snd3" "[Button sound]" //"buttons.snd31" "[Button sound]" //"buttons.snd32" "[Button sound]" //"buttons.snd33" "[Button sound]" //"buttons.snd34" "[Button sound]" //"buttons.snd35" "[Button sound]" //"buttons.snd36" "[Button sound]" //"buttons.snd37" "[Button sound]" //"buttons.snd4" "[Button sound]" //"buttons.snd40" "[Button sound]" //"buttons.snd41" "[Button sound]" //"buttons.snd42" "[Button sound]" //"buttons.snd43" "[Button sound]" //"buttons.snd44" "[Button sound]" //"buttons.snd45" "[Button sound]" //"buttons.snd46" "[Button sound]" //"buttons.snd47" "[Button sound]" //"buttons.snd5" "[Button sound]" //"buttons.snd6" "[Button sound]" //"buttons.snd7" "[Button sound]" //"buttons.snd8" "[Button sound]" //"buttons.snd9" "[Button sound]" "buypreset.alreadybought" "" "buypreset.cantbuy" "" "buypreset.updated" "" "c130.dooropen" "[C-130 door opening]" "c130.flyby" "" "c130.idle" "" "canister.impacthard" "" "canister.impactsoft" "" "canister.roll" "" "canister.scraperough" "" "canister.scrapesmooth" "" "car.alarm" "[Car alarm]" "car.alarm.chirp1" "[Car alarm chirp]" "car.alarm.chirp2" "[Car alarm chirp]" "cardboard.break" "" "cardboard.bulletimpact" "" "cardboard.impacthard" "" "cardboard.impactsoft" "" "cardboard.scraperough" "" "cardboard.scrapesmooth" "" "cardboard.shake" "" "cardboard.strain" "" "carpet.bulletimpact" "" "carpet.impact" "" "carpet.scrape" "" "catwalkgroan01" "[Catwalk groans]" "ceiling_tile.break" "" "ceiling_tile.bulletimpact" "" "ceiling_tile.impacthard" "" "ceiling_tile.impactsoft" "" "ceiling_tile.scraperough" "" "ceiling_tile.scrapesmooth" "" "chain.bulletimpact" "" "chain.impacthard" "" "chain.impactsoft" "" "chain.scraperough" "" "chain.scrapesmooth" "" "chainlink.bulletimpact" "" "chainlink.climb" "" "chainlink.impacthard" "" "chainlink.impactsoft" "" "chainlink.scraperough" "" "chainlink.scrapesmooth" "" "checkpointdoor.pound" "[Pounding on door]" "church_zombie_alert_loop" "" "church_zombie_smash_loop" "" "churchbell.end" "" "churchbell.startloop" "[Churchbell tolling]" "claw.hit" "" "claw.hitflesh" "" "claw.swing" "" "computer.bulletimpact" "" "computer.impacthard" "" "computer.impactsoft" "" "concrete.bulletimpact" "" "concrete.impacthard" "" "concrete.impactsoft" "" "concrete.scraperough" "" "concrete.scrapesmooth" "" "concrete_block.impacthard" "" "container_sparks" "" "dam_water" "" "default.bass" "" "default.bulletimpact" "" "default.center" "" "default.clipempty_pistol" "" "default.clipempty_rifle" "" "default.frontleft" "" "default.frontright" "" "default.impacthard" "" "default.impactsoft" "" "default.left" "" "default.pullpin_grenade" "" "default.rearleft" "" "default.rearright" "" "default.reload" "" "default.right" "" "default.scraperough" "" "default.scrapesmooth" "" "default.zoom" "" "diesel_generator" "" "dirt.bulletimpact" "" "dirt.impact" "" "dirt.scrape" "" "door.gateinferno" "" "door.locked1" "" "door.locked2" "" //"doorhandles.locked1" "[Door locked]" //"doorhandles.locked2" "[Door locked]" //"doorhandles.locked3" "[Door locked]" //"doorhandles.locked4" "[Door locked]" //"doorhandles.unlocked1" "[Door unlocked]" //"doorhandles.unlocked2" "[Door unlocked]" //"doorhandles.unlocked3" "[Door unlocked]" //"doorhandles.unlocked4" "[Door unlocked]" "doors.checkpoint.close1" "" "doors.checkpoint.fullclose1" "" "doors.checkpoint.fullopen1" "" "doors.checkpoint.move1" "" "doors.checkpoint.open1" "" "doors.checkpoint.pound1" "" "doors.checkpoint.unlock" "" "doors.combinegate_citizen_move1" "" "doors.combinegate_citizen_stop1" "" "doors.combinegate_citizen_stop2" "" "doors.combinegate_citizen_unlock1" "" "doors.elevator.close" "" "doors.elevator.open" "" //"doors.fullclose1" "[Door shut]" //"doors.fullclose10" "[Door shut]" //"doors.fullclose11" "[Door shut]" //"doors.fullclose12" "[Door shut]" //"doors.fullclose13" "[Door shut]" //"doors.fullclose14" "[Door shut]" //"doors.fullclose15" "[Door shut]" //"doors.fullclose16" "[Door shut]" //"doors.fullclose17" "[Door shut]" //"doors.fullclose18" "[Door shut]" //"doors.fullclose2" "[Door shut]" //"doors.fullclose3" "[Door shut]" //"doors.fullclose4" "[Door shut]" //"doors.fullclose5" "[Door shut]" //"doors.fullclose6" "[Door shut]" //"doors.fullclose7" "[Door shut]" //"doors.fullclose8" "[Door shut]" //"doors.fullclose9" "[Door shut]" "doors.fullopen1" "" "doors.fullopen10" "" "doors.fullopen11" "" "doors.fullopen12" "" "doors.fullopen13" "" "doors.fullopen14" "" "doors.fullopen15" "" "doors.fullopen16" "" "doors.fullopen17" "" "doors.fullopen18" "" "doors.fullopen2" "" "doors.fullopen3" "" "doors.fullopen4" "" "doors.fullopen5" "" "doors.fullopen6" "" "doors.fullopen7" "" "doors.fullopen8" "" "doors.fullopen9" "" //"doors.glass.fullclose1" "[Door shut]" "doors.glass.fullopen1" "" "doors.glass.move1" "" "doors.glass.pound1" "" "doors.grate.close" "[Grate shut]" "doors.grate.open" "" "doors.locker_shut" "[Locker shut]" "doors.manhole.move" "[Manhole cover moving]" "doors.manhole.open" "[Manhole cover open]" "doors.medkit_cabinet" "" //"doors.metal.fullclose1" "[Door shut]" "doors.metal.fullopen1" "" "doors.metal.move1" "" "doors.metal.pound1" "" "doors.move1" "" "doors.move10" "" "doors.move11" "" "doors.move12" "" "doors.move13" "" "doors.move14" "" "doors.move15" "" "doors.move16" "" "doors.move17" "" "doors.move18" "" "doors.move2" "" "doors.move3" "" "doors.move4" "" "doors.move5" "" "doors.move6" "" "doors.move7" "" "doors.move8" "" "doors.move9" "" //"doors.wood.fullclose1" "[Door shut]" "doors.wood.fullopen1" "" "doors.wood.move1" "" "doors.wood.pound1" "[Pounding on door]" "doorsound.defaultarrive" "" "doorsound.defaultlocked" "" "doorsound.defaultmove" "" "doorsound.null" "" "dospark" "" "drywall.impacthard" "" "drywall.impactsoft" "" "dualpistol.clipin" "" "dualpistol.cliplocked" "" "dualpistol.clipout" "" "dualpistol.deploy" "" "dualpistol.helpinghandextend" "" "dualpistol.helpinghandretract" "" "dualpistol.itempickupextend" "" "dualpistol.itempickupretract" "" "dualpistol.ready" "" "dualpistol.slideback" "" "dualpistol.slideforward" "" "elevator.squeak_loud" "" "elevator.squeek" "" "elevator.stop" "" "elevator.stuck" "" "explode_1" "" "explode_2" "" "explode_3" "" "explode_4" "" "explode_5" "" "explode_6" "" "explode_7" "" "explode_8" "" "explode_9" "" "extinguisherjet.turnoff" "" "extinguisherjet.turnon" "" "fire.plasma" "" "fire_large" "" "fire_medium" "" "flesh.break" "" "flesh.bulletimpact" "" "flesh.impacthard" "" "flesh.impactsoft" "" "flesh.scraperough" "" "flesh.scrapesmooth" "" "flesh.strain" "" "flesh_bloody.impacthard" "" "floodgate_alarmbell_loop" "[Alarm bell]" "floodgate_klaxon" "[Floodgate klaxon]" "floodgate_move_long" "" "floodgate_move_short" "" "floodgate_stop" "[Floodgate stops]" "forklift.move" "" "fueltruck.engage" "" "functrackchange.blocking" "" "fx_ricochetsound.ricochet" "" "general.burningflesh" "" "general.burningobject" "" "general.stopburning" "" "glass.break" "" "glass.bulletimpact" "" "glass.impacthard" "" "glass.impactsoft" "" "glass.scraperough" "" "glass.scrapesmooth" "" "glass.strain" "" "glassbottle.break" "" "glassbottle.bulletimpact" "" "glassbottle.impacthard" "" "glassbottle.impactsoft" "" "glassbottle.scraperough" "" "glassbottle.scrapesmooth" "" "glassbottle.stepleft" "" "glassbottle.stepright" "" "grenade.impacthard" "" "grenade.impactsoft" "" "grenade.roll" "" "grenade.scraperough" "" "grenade.scrapesmooth" "" "grenade.stepleft" "" "grenade.stepright" "" "hegrenade.bounce" "" "heli_pass" "" "hint.critical" "" "hint.helpful" "" "hoist" "" "hospital.helicopterloop" "[Helicopter sounds]" "hospital.helicopterpilotcongratulations" "" "hospital.helicopterwindloop" "" "hudchat.message" "" "humvee.horn" "[Humvee horn]" "huntingrifle.boltback" "" "huntingrifle.boltforward" "" "huntingrifle.clipin" "" "huntingrifle.cliplocked" "" "huntingrifle.clipout" "" "huntingrifle.deploy" "" "huntingrifle.fire" "" "huntingrifle.firesilenced" "" "huntingrifle.helpinghandextend" "" "huntingrifle.helpinghandretract" "" "huntingrifle.itempickupextend" "" "huntingrifle.itempickupretract" "" "huntingrifle.pushbutton" "" "huntingrifle.zoom" "" "infected.cardboard.runleft" "" "infected.cardboard.runright" "" "infected.cardboard.walkleft" "" "infected.cardboard.walkright" "" "infected.ceiling_tile.runleft" "" "infected.ceiling_tile.runright" "" "infected.ceiling_tile.walkleft" "" "infected.ceiling_tile.walkright" "" "infected.chainlink.runleft" "" "infected.chainlink.runright" "" "infected.chainlink.walkleft" "" "infected.chainlink.walkright" "" "infected.concrete.runleft" "" "infected.concrete.runright" "" "infected.concrete.walkleft" "" "infected.concrete.walkright" "" "infected.default.runleft" "" "infected.default.runright" "" "infected.default.walkleft" "" "infected.default.walkright" "" "infected.dirt.runleft" "" "infected.dirt.runright" "" "infected.dirt.walkleft" "" "infected.dirt.walkright" "" "infected.drywall.runleft" "" "infected.drywall.runright" "" "infected.drywall.walkleft" "" "infected.drywall.walkright" "" "infected.flesh.runleft" "" "infected.flesh.runright" "" "infected.flesh.walkleft" "" "infected.flesh.walkright" "" "infected.glass.runleft" "" "infected.glass.runright" "" "infected.glass.walkleft" "" "infected.glass.walkright" "" "infected.glassbottle.runleft" "" "infected.glassbottle.runright" "" "infected.glassbottle.walkleft" "" "infected.glassbottle.walkright" "" "infected.grass.runleft" "" "infected.grass.runright" "" "infected.grass.walkleft" "" "infected.grass.walkright" "" "infected.gravel.runleft" "" "infected.gravel.runright" "" "infected.gravel.walkleft" "" "infected.gravel.walkright" "" "infected.grenade.runleft" "" "infected.grenade.runright" "" "infected.grenade.walkleft" "" "infected.grenade.walkright" "" "infected.ladder.runleft" "" "infected.ladder.runright" "" "infected.ladder.walkleft" "" "infected.ladder.walkright" "" "infected.metal_box.runleft" "" "infected.metal_box.runright" "" "infected.metal_box.walkleft" "" "infected.metal_box.walkright" "" "infected.metalgrate.runleft" "" "infected.metalgrate.runright" "" "infected.metalgrate.walkleft" "" "infected.metalgrate.walkright" "" "infected.metalvent.runleft" "" "infected.metalvent.runright" "" "infected.metalvent.walkleft" "" "infected.metalvent.walkright" "" "infected.mud.runleft" "" "infected.mud.runright" "" "infected.mud.walkleft" "" "infected.mud.walkright" "" "infected.plaster.runleft" "" "infected.plaster.runright" "" "infected.plaster.walkleft" "" "infected.plaster.walkright" "" "infected.plastic_barrel.runleft" "" "infected.plastic_barrel.runright" "" "infected.plastic_barrel.walkleft" "" "infected.plastic_barrel.walkright" "" "infected.plastic_box.runleft" "" "infected.plastic_box.runright" "" "infected.plastic_box.walkleft" "" "infected.plastic_box.walkright" "" "infected.rubber.runleft" "" "infected.rubber.runright" "" "infected.rubber.walkleft" "" "infected.rubber.walkright" "" "infected.sand.runleft" "" "infected.sand.runright" "" "infected.sand.walkleft" "" "infected.sand.walkright" "" "infected.slipperyslime.runleft" "" "infected.slipperyslime.runright" "" "infected.slipperyslime.walkleft" "" "infected.slipperyslime.walkright" "" "infected.snow.runleft" "" "infected.snow.runright" "" "infected.snow.walkleft" "" "infected.snow.walkright" "" "infected.solidmetal.runleft" "" "infected.solidmetal.runright" "" "infected.solidmetal.walkleft" "" "infected.solidmetal.walkright" "" "infected.tile.runleft" "" "infected.tile.runright" "" "infected.tile.walkleft" "" "infected.tile.walkright" "" "infected.wade.runleft" "" "infected.wade.runright" "" "infected.wade.walkleft" "" "infected.wade.walkright" "" "infected.water.runleft" "" "infected.water.runright" "" "infected.water.walkleft" "" "infected.water.walkright" "" "infected.weapon.runleft" "" "infected.weapon.runright" "" "infected.weapon.walkleft" "" "infected.weapon.walkright" "" "infected.wood.runleft" "" "infected.wood.runright" "" "infected.wood.walkleft" "" "infected.wood.walkright" "" "infected.wood_box.runleft" "" "infected.wood_box.runright" "" "infected.wood_box.walkleft" "" "infected.wood_box.walkright" "" "infected.wood_crate.runleft" "" "infected.wood_crate.runright" "" "infected.wood_crate.walkleft" "" "infected.wood_crate.walkright" "" "infected.wood_panel.runleft" "" "infected.wood_panel.runright" "" "infected.wood_panel.walkleft" "" "infected.wood_panel.walkright" "" "inferno.fire.ignite" "[Inferno ignited]" "inferno.loop" "" "inferno.start" "" "instructor.importantlessonstart" "" "instructor.lessonstart" "" "itemsoda.bounce" "" "knife.breaktongue" "" "knife.stabhunter" "" "lawrocket.explode" "[LAW rocket explosion]" "lawrocket.launch" "[LAW rocket launch]" "lawrocket.loop" "" "lawrocketlauncher.deploy" "[LAW rocket deployed]" "loudspark" "" "manager.callforrescue" "[Louis Calling For Rescue!]" "megamobincoming" "[Incoming attack!]" "menu.cancel" "" "menu.popupscroll" "" "menu.scroll" "" "menu.select" "" "menu.sidescroll" "" "menu.startgame" "" "menu.timer" "" "metal.sawbladestick" "" "metal_barrel.bulletimpact" "" "metal_barrel.impacthard" "" "metal_barrel.impactsoft" "" "metal_barrel.roll" "" "metal_box.break" "" "metal_box.bulletimpact" "" "metal_box.impacthard" "" "metal_box.impactsoft" "" "metal_box.scraperough" "" "metal_box.scrapesmooth" "" "metal_box.stepleft" "" "metal_box.stepright" "" "metal_box.strain" "" "metal_seafloorcar.bulletimpact" "" "metalgrate.bulletimpact" "" "metalgrate.impacthard" "" "metalgrate.impactsoft" "" "metalgrate.scraperough" "" "metalgrate.scrapesmooth" "" "metalvent.impacthard" "" "minigun.fire" "[Minigun firing]" "minigun.spindown" "[Minigun spin-down]" "minigun.spinup" "[Minigun spin-up]" "molotov.helpinghandextend" "" "molotov.helpinghandretract" "" "molotov.idleloop" "" "molotov.itempickupextend" "" "molotov.itempickupretract" "" "molotov.loop" "" "molotov.throw" "" "mousemenu.abort" "" "mousemenu.rollover" "" "namvet.callforrescue" "[Bill Calling For Rescue!]" "objects.alarmclock_blink" "" "objects.emergency_alarm_loop" "" "objects.fridge_loop" "" "objects.gas_station_explosion" "[Gas pumps explode!]" "objects.generator_loop" "" "objects.generator_start" "" "objects.tarp_blow_away" "" "objects.tv_static" "[TV static]" "oxygentank.whine" "" "painpills.deploy" "" "painpills.use" "" "paintcan.impacthard" "" "paintcan.impactsoft" "" "paintcan.roll" "" "papercup.impact" "" "papercup.scrape" "" "physics.watersplash" "" "physicscannister.thrusterloop" "" "piano.twanghit0" "" "piano.twanghit1" "" "piano.twanghit2" "" "piano.twanghit3" "" "pipe_water_drip" "" "pipebomb.bounce" "[Pipebomb bounces]" "pipebomb.helpinghandextend" "" "pipebomb.helpinghandretract" "" "pipebomb.itempickupextend" "" "pipebomb.itempickupretract" "" "pipebomb.timerbeep" "[Pipebomb ticking]" "pistol.clipin" "" "pistol.cliplocked" "" "pistol.clipout" "" "pistol.deploy" "" "pistol.fire" "" "pistol.firesilenced" "" "pistol.helpinghandextend" "" "pistol.helpinghandretract" "" "pistol.itempickupextend" "" "pistol.itempickupretract" "" "pistol.slideback" "" "pistol.slideforward" "" "plastic_barrel.break" "" "plastic_barrel.bulletimpact" "" "plastic_barrel.impacthard" "" "plastic_barrel.impactsoft" "" "plastic_barrel.roll" "" "plastic_barrel.scraperough" "" "plastic_barrel.scrapesmooth" "" "plastic_barrel.stepleft" "" "plastic_barrel.stepright" "" "plastic_barrel.strain" "" "plastic_box.break" "" "plastic_box.bulletimpact" "" "plastic_box.impacthard" "" "plastic_box.impactsoft" "" "plastic_box.scraperough" "" "plastic_box.scrapesmooth" "" "plastic_box.stepleft" "" "plastic_box.stepright" "" "plastic_box.strain" "" "player.ambientunderwater" "" "player.ammolow" "" "player.awardupgrade" "" "player.bandagingwounds" "" "player.breathing_hard01" "" "player.breathing_hard02" "" "player.breathing_medium01" "" "player.breathing_medium02" "" "player.breathing_scared01" "" "player.breathing_scared02" "" "player.breathing_scared03" "" "player.choke" "" "player.closethedoor" "" "player.coughing_gag01" "[Cough!]" //"player.coughing_gag02" "[Cough!]" "player.coughing01" "[Cough!]" //"player.coughing02" "[Cough!]" //"player.coughing03" "[Cough!]" //"player.coughing04" "[Cough!]" //"player.coughing05" "[Cough!]" //"player.coughing06" "[Cough!]" "player.damageheadshot" "" "player.damagehelmet" "" "player.damagekevlar" "" "player.death" "" "player.deathheadshot" "" "player.denyweaponselection" "" "player.drowncontinue" "" "player.drownstart" "" "player.emphaticno" "" "player.emphaticrun" "" "player.endheal" "" "player.fall" "" "player.falldamage" "" "player.fallgib" "" "player.flashlightoff" "" "player.flashlighton" "" "player.grenade" "" "player.heartbeat" "" "player.heartbeatloop" "" "player.hitinternal" "" "player.hospitalintro" "" "player.incapacitated" "" "player.incapacitatedinjury" "" "player.jumpland" "" "player.necksnap" "" "player.nightvisionequip" "" "player.nightvisionoff" "" "player.nightvisionon" "" "player.orch_hit_csharp_short" "" "player.pain_body01" "" "player.pain_body02" "" "player.pain_body03" "" "player.pain_body04" "" "player.pain_critical01" "" "player.pain_critical02" "" "player.pain_critical03" "" "player.pain_death_fall01" "" "player.pain_death_fall02" "" "player.pain_death_fall03" "" "player.pain_death_scream01" "" "player.pain_death_scream02" "" "player.pain_death_scream03" "" "player.pain_face01" "" "player.pain_face02" "" "player.pain_face03" "" "player.pain_face04" "" "player.pain_major01" "" "player.pain_major02" "" "player.pain_major03" "" "player.pain_major04" "" "player.pain_minor01" "" "player.pain_minor02" "" "player.pain_minor03" "" "player.pain_minor04" "" "player.pain_minor05" "" "player.pain_minor06" "" "player.panic" "" "player.pickupweapon" "" "player.plasmadamage" "" "player.relaxedsigh" "" "player.reloading_loud01" "" "player.reloading_loud02" "" "player.reloading_loud03" "" "player.respawn" "" "player.revivecriticalfriend" "" "player.revivefriend" "" "player.sawsomething" "" "player.screamwhilepounced" "" "player.shoved" "" "player.sonicdamage" "" "player.startheal" "" "player.stopbody" "" "player.stopitem" "" "player.stopvoice" "" "player.swim" "" "player.taunt01" "" "player.taunt02" "" "player.taunt03" "" "player.taunt04" "" "player.taunt05" "" "player.taunt06" "" "player.taunt07" "" "player.taunt08" "" "player.taunt09" "" "player.tonguepullstart" "" "player.tongueresist" "" "player.usedeny" "" "player.wade" "" "player.waitforme" "" "player.weaponselected" "" "player.weaponselectionclose" "" "player.weaponselectionmoveslot" "" "player.weaponselectionopen" "" "playerzombie.jumpland" "" "popcan.bulletimpact" "" "popcan.impacthard" "" "popcan.impactsoft" "" "popcan.scraperough" "" "popcan.scrapesmooth" "" "pottery.break" "" "pottery.bulletimpact" "" "pottery.impacthard" "" "pottery.impactsoft" "" "propanetank.burst" "[Canister explodes!]" "pz.hud.action" "" "pz.hud.badplace" "" "pz.hud.goodplace" "" "radio_dead" "" "reallyloudspark" "" "respawn.countdownbeep" "" "rifle.clipin" "" "rifle.cliplocked" "" "rifle.clipout" "" "rifle.deploy" "" "rifle.fire" "" "rifle.firesilenced" "" "rifle.fullautobutton" "" "rifle.helpinghandextend" "" "rifle.helpinghandretract" "" "rifle.itempickupextend" "" "rifle.itempickupretract" "" "rifle.pushbutton" "" "rifle.slideback" "" "rifle.slideforward" "" "rock.impacthard" "[Rock impact]" "rock.impactsoft" "[Rock impact]" "roller.impact" "" "rope_break" "[Rope breaks]" "rope_creak" "[Rope creaks]" "rotdoorsound.defaultarrive" "" "rotdoorsound.defaultlocked" "" "rotdoorsound.defaultmove" "" "rubber.bulletimpact" "" "rubber.impacthard" "" "rubber.impactsoft" "" "rubber.stepleft" "" "rubber.stepright" "" "rubber_tire.bulletimpact" "" "rubber_tire.impacthard" "" "rubber_tire.impactsoft" "" "rubber_tire.strain" "" "sand.bulletimpact" "" "shotgun.deploy" "" "shotgun.fire" "" "shotgun.firesilenced" "" "shotgun.helpinghandextend" "" "shotgun.helpinghandretract" "" "shotgun.itempickupextend" "" "shotgun.itempickupretract" "" "shotgun.loadshell" "" "shotgun.pump" "" "siren01" "[Siren]" "smashcave.woodrockcollapse" "" "smg.clipin" "" "smg.cliplocked" "" "smg.clipout" "" "smg.deploy" "" "smg.fire" "" "smg.firesilenced" "" "smg.fullautobutton" "" "smg.helpinghandextend" "" "smg.helpinghandretract" "" "smg.itempickupextend" "" "smg.itempickupretract" "" "smg.slideback" "" "smg.slideforward" "" "solidmetal.bulletimpact" "" "solidmetal.impacthard" "" "solidmetal.impactsoft" "" "solidmetal.scraperough" "" "solidmetal.scrapesmooth" "" "solidmetal.strain" "" "splash.splashsound" "" "spraycan.paint" "[Spraycan hiss]" "steamjet" "" "stirrer_loop" "" "substation_generators" "" "survivor.cardboard.runleft" "" "survivor.cardboard.runright" "" "survivor.cardboard.walkleft" "" "survivor.cardboard.walkright" "" "survivor.ceiling_tile.runleft" "" "survivor.ceiling_tile.runright" "" "survivor.ceiling_tile.walkleft" "" "survivor.ceiling_tile.walkright" "" "survivor.chainlink.runleft" "" "survivor.chainlink.runright" "" "survivor.chainlink.walkleft" "" "survivor.chainlink.walkright" "" "survivor.concrete.runleft" "" "survivor.concrete.runright" "" "survivor.concrete.walkleft" "" "survivor.concrete.walkright" "" "survivor.default.runleft" "" "survivor.default.runright" "" "survivor.default.walkleft" "" "survivor.default.walkright" "" "survivor.dirt.runleft" "" "survivor.dirt.runright" "" "survivor.dirt.walkleft" "" "survivor.dirt.walkright" "" "survivor.drywall.runleft" "" "survivor.drywall.runright" "" "survivor.drywall.walkleft" "" "survivor.drywall.walkright" "" "survivor.flesh.runleft" "" "survivor.flesh.runright" "" "survivor.flesh.walkleft" "" "survivor.flesh.walkright" "" "survivor.glass.runleft" "" "survivor.glass.runright" "" "survivor.glass.walkleft" "" "survivor.glass.walkright" "" "survivor.glassbottle.runleft" "" "survivor.glassbottle.runright" "" "survivor.glassbottle.walkleft" "" "survivor.glassbottle.walkright" "" "survivor.grass.runleft" "" "survivor.grass.runright" "" "survivor.grass.walkleft" "" "survivor.grass.walkright" "" "survivor.gravel.runleft" "" "survivor.gravel.runright" "" "survivor.gravel.walkleft" "" "survivor.gravel.walkright" "" "survivor.grenade.runleft" "" "survivor.grenade.runright" "" "survivor.grenade.walkleft" "" "survivor.grenade.walkright" "" "survivor.ladder.runleft" "" "survivor.ladder.runright" "" "survivor.ladder.walkleft" "" "survivor.ladder.walkright" "" "survivor.metal_box.runleft" "" "survivor.metal_box.runright" "" "survivor.metal_box.walkleft" "" "survivor.metal_box.walkright" "" "survivor.metalgrate.runleft" "" "survivor.metalgrate.runright" "" "survivor.metalgrate.walkleft" "" "survivor.metalgrate.walkright" "" "survivor.metalvent.runleft" "" "survivor.metalvent.runright" "" "survivor.metalvent.walkleft" "" "survivor.metalvent.walkright" "" "survivor.mud.runleft" "" "survivor.mud.runright" "" "survivor.mud.walkleft" "" "survivor.mud.walkright" "" "survivor.plaster.runleft" "" "survivor.plaster.runright" "" "survivor.plaster.walkleft" "" "survivor.plaster.walkright" "" "survivor.plastic_barrel.runleft" "" "survivor.plastic_barrel.runright" "" "survivor.plastic_barrel.walkleft" "" "survivor.plastic_barrel.walkright" "" "survivor.plastic_box.runleft" "" "survivor.plastic_box.runright" "" "survivor.plastic_box.walkleft" "" "survivor.plastic_box.walkright" "" "survivor.playteststart" "" "survivor.rubber.runleft" "" "survivor.rubber.runright" "" "survivor.rubber.walkleft" "" "survivor.rubber.walkright" "" "survivor.sand.runleft" "" "survivor.sand.runright" "" "survivor.sand.walkleft" "" "survivor.sand.walkright" "" "survivor.slipperyslime.runleft" "" "survivor.slipperyslime.runright" "" "survivor.slipperyslime.walkleft" "" "survivor.slipperyslime.walkright" "" "survivor.snow.runleft" "" "survivor.snow.runright" "" "survivor.snow.walkleft" "" "survivor.snow.walkright" "" "survivor.solidmetal.runleft" "" "survivor.solidmetal.runright" "" "survivor.solidmetal.walkleft" "" "survivor.solidmetal.walkright" "" "survivor.tile.runleft" "" "survivor.tile.runright" "" "survivor.tile.walkleft" "" "survivor.tile.walkright" "" "survivor.wade.runleft" "" "survivor.wade.runright" "" "survivor.wade.walkleft" "" "survivor.wade.walkright" "" "survivor.water.runleft" "" "survivor.water.runright" "" "survivor.water.walkleft" "" "survivor.water.walkright" "" "survivor.weapon.runleft" "" "survivor.weapon.runright" "" "survivor.weapon.walkleft" "" "survivor.weapon.walkright" "" "survivor.wood.runleft" "" "survivor.wood.runright" "" "survivor.wood.walkleft" "" "survivor.wood.walkright" "" "survivor.wood_box.runleft" "" "survivor.wood_box.runright" "" "survivor.wood_box.walkleft" "" "survivor.wood_box.walkright" "" "survivor.wood_crate.runleft" "" "survivor.wood_crate.runright" "" "survivor.wood_crate.walkleft" "" "survivor.wood_crate.walkright" "" "survivor.wood_panel.runleft" "" "survivor.wood_panel.runright" "" "survivor.wood_panel.walkleft" "" "survivor.wood_panel.walkright" "" "tank.cardboard.runleft" "" "tank.cardboard.runright" "" "tank.cardboard.walkleft" "" "tank.cardboard.walkright" "" "tank.ceiling_tile.runleft" "" "tank.ceiling_tile.runright" "" "tank.ceiling_tile.walkleft" "" "tank.ceiling_tile.walkright" "" "tank.chainlink.runleft" "" "tank.chainlink.runright" "" "tank.chainlink.walkleft" "" "tank.chainlink.walkright" "" "tank.concrete.runleft" "" "tank.concrete.runright" "" "tank.concrete.walkleft" "" "tank.concrete.walkright" "" "tank.default.runleft" "" "tank.default.runright" "" "tank.default.walkleft" "" "tank.default.walkright" "" "tank.dirt.runleft" "" "tank.dirt.runright" "" "tank.dirt.walkleft" "" "tank.dirt.walkright" "" "tank.drywall.runleft" "" "tank.drywall.runright" "" "tank.drywall.walkleft" "" "tank.drywall.walkright" "" "tank.flesh.runleft" "" "tank.flesh.runright" "" "tank.flesh.walkleft" "" "tank.flesh.walkright" "" "tank.glass.runleft" "" "tank.glass.runright" "" "tank.glass.walkleft" "" "tank.glass.walkright" "" "tank.glassbottle.runleft" "" "tank.glassbottle.runright" "" "tank.glassbottle.walkleft" "" "tank.glassbottle.walkright" "" "tank.grass.runleft" "" "tank.grass.runright" "" "tank.grass.walkleft" "" "tank.grass.walkright" "" "tank.gravel.runleft" "" "tank.gravel.runright" "" "tank.gravel.walkleft" "" "tank.gravel.walkright" "" "tank.grenade.runleft" "" "tank.grenade.runright" "" "tank.grenade.walkleft" "" "tank.grenade.walkright" "" "tank.ladder.runleft" "" "tank.ladder.runright" "" "tank.ladder.walkleft" "" "tank.ladder.walkright" "" "tank.metal_box.runleft" "" "tank.metal_box.runright" "" "tank.metal_box.walkleft" "" "tank.metal_box.walkright" "" "tank.metalgrate.runleft" "" "tank.metalgrate.runright" "" "tank.metalgrate.walkleft" "" "tank.metalgrate.walkright" "" "tank.metalvent.runleft" "" "tank.metalvent.runright" "" "tank.metalvent.walkleft" "" "tank.metalvent.walkright" "" "tank.mud.runleft" "" "tank.mud.runright" "" "tank.mud.walkleft" "" "tank.mud.walkright" "" "tank.plaster.runleft" "" "tank.plaster.runright" "" "tank.plaster.walkleft" "" "tank.plaster.walkright" "" "tank.plastic_barrel.runleft" "" "tank.plastic_barrel.runright" "" "tank.plastic_barrel.walkleft" "" "tank.plastic_barrel.walkright" "" "tank.plastic_box.runleft" "" "tank.plastic_box.runright" "" "tank.plastic_box.walkleft" "" "tank.plastic_box.walkright" "" "tank.rubber.runleft" "" "tank.rubber.runright" "" "tank.rubber.walkleft" "" "tank.rubber.walkright" "" "tank.sand.runleft" "" "tank.sand.runright" "" "tank.sand.walkleft" "" "tank.sand.walkright" "" "tank.slipperyslime.runleft" "" "tank.slipperyslime.runright" "" "tank.slipperyslime.walkleft" "" "tank.slipperyslime.walkright" "" "tank.snow.runleft" "" "tank.snow.runright" "" "tank.snow.walkleft" "" "tank.snow.walkright" "" "tank.solidmetal.runleft" "" "tank.solidmetal.runright" "" "tank.solidmetal.walkleft" "" "tank.solidmetal.walkright" "" "tank.tile.runleft" "" "tank.tile.runright" "" "tank.tile.walkleft" "" "tank.tile.walkright" "" "tank.wade.runleft" "" "tank.wade.runright" "" "tank.wade.walkleft" "" "tank.wade.walkright" "" "tank.water.runleft" "" "tank.water.runright" "" "tank.water.walkleft" "" "tank.water.walkright" "" "tank.weapon.runleft" "" "tank.weapon.runright" "" "tank.weapon.walkleft" "" "tank.weapon.walkright" "" "tank.wood.runleft" "" "tank.wood.runright" "" "tank.wood.walkleft" "" "tank.wood.walkright" "" "tank.wood_box.runleft" "" "tank.wood_box.runright" "" "tank.wood_box.walkleft" "" "tank.wood_box.walkright" "" "tank.wood_crate.runleft" "" "tank.wood_crate.runright" "" "tank.wood_crate.walkleft" "" "tank.wood_crate.walkright" "" "tank.wood_panel.runleft" "" "tank.wood_panel.runright" "" "tank.wood_panel.walkleft" "" "tank.wood_panel.walkright" "" "teengirl.callforrescue" "[Zoey Calling For Rescue!]" "tile.bulletimpact" "" "train_crossing_bell" "[Train Crossing Bell]" "train_freight_move1" "" "train_horn_01" "[Train horn]" "train_horn_02" "[Train horn]" "train_move" "" "train_wheels" "" "triggersuperarmor.charging" "" "triggersuperarmor.donecharging" "" "triggersuperarmor.startcharging" "" "tutor.endlesson" "" "tutor.explain_accuracy_bad_while_running" "" "tutor.explain_achievement_earned" "" "tutor.explain_attacked_from_behind" "" "tutor.explain_award_earned" "" "tutor.explain_choked_by_tongue" "" "tutor.explain_death" "" "tutor.explain_demerit_earned" "" "tutor.explain_equipment_need" "" "tutor.explain_exploded_on" "" "tutor.explain_finale" "" "tutor.explain_first_aid_kit" "" "tutor.explain_flashlight" "" "tutor.explain_friend_needs_your_healing_item" "" "tutor.explain_gift_from_friend" "" "tutor.explain_grabbed_by_tongue" "" "tutor.explain_hiding" "" "tutor.explain_hit_by_tank_rock" "" "tutor.explain_hurt" "" "tutor.explain_hurt_use_first_aid_kit" "" "tutor.explain_hurt_use_pain_pills" "" "tutor.explain_incapacitation" "" "tutor.explain_ledge_hang" "" "tutor.explain_limping" "" "tutor.explain_limping_critical" "" "tutor.explain_locked_door" "" "tutor.explain_lose" "" "tutor.explain_lunged_into" "" "tutor.explain_molotov" "" "tutor.explain_pain_pills" "" "tutor.explain_pain_pills_wear_off" "" "tutor.explain_pipe_bomb" "" "tutor.explain_pounced_on" "" "tutor.explain_quickswitch" "" "tutor.explain_reloading" "" "tutor.explain_report_screen" "" "tutor.explain_rescue_vehicle_approaching" "" "tutor.explain_rescue_vehicle_waiting" "" "tutor.explain_shove_attack" "" "tutor.explain_slugged_by_tank" "" "tutor.explain_third_strike" "" "tutor.explain_vocalization_rosetta" "" "tutor.explain_vomited_on" "" "tutor.explain_voting" "" "tutor.explain_waiting_for_rescue" "" "tutor.explain_win" "" "tutor.explain_witch_attack" "" "tutor.explain_zoom" "" "tutor.see_alert_infected" "" "tutor.see_ambush_opportunity" "" "tutor.see_better_weapon" "" "tutor.see_boomer" "" "tutor.see_breakable_item" "" "tutor.see_checkpoint_door" "" "tutor.see_choking_friend" "" "tutor.see_collectible_item" "" "tutor.see_enraged_infected" "" "tutor.see_equipment_table" "" "tutor.see_finale_radio" "" "tutor.see_first_aid_kit" "" "tutor.see_friend_in_rescue_closet" "" "tutor.see_hunter" "" "tutor.see_incapacitated_friend" "" "tutor.see_ledge_hanging_friend" "" "tutor.see_mob" "" "tutor.see_mounted_machine_gun" "" "tutor.see_pain_pills" "" "tutor.see_pounced_friend" "" "tutor.see_smoker" "" "tutor.see_smoker_cloud" "" "tutor.see_tank" "" "tutor.see_tank_start_to_throw_rock" "" "tutor.see_unlocked_door" "" "tutor.see_wanderering_infected" "" "tutor.see_witch" "" "tutor.see_witch_angry" "" "tutor.startlesson" "" "underwater.bulletimpact" "" "v8.skid" "" "vgui_button.click" "" "vgui_button.release" "" "vgui_button.rollover" "" "vote.cast.no" "" "vote.cast.yes" "" "vote.created" "" "vote.failed" "" "vote.passed" "" "water.bulletimpact" "" "water_flood_finished_loop" "" "water_flood_in" "" "water_flood_loop" "" "water_flood_out" "" "watermelon.bulletimpact" "[Splat]" "watermelon.impact" "[Splat]" "watermelon.scrape" "" "weapon.bulletimpact" "" "weapon.hitboomer" "" "weapon.hitinfected" "" "weapon.hitsurvivor" "" "weapon.hitworld" "" "weapon.impacthard" "" "weapon.impactsoft" "" "weapon.scraperough" "" "weapon.scrapesmooth" "" "weapon.stepleft" "" "weapon.stepright" "" "weapon.swing" "" "weapon_flaregun.burn" "" "weapon_flaregun.single" "" "weapon_knife.hit" "" "weapon_knife.hitwall" "" "weapon_knife.slash" "" "weapon_knife.stab" "" "weapondissolve.beam" "" "weapondissolve.charge" "" "weapondissolve.dissolve" "" "weather.lightning_strike_1" "" "weather.lightning_strike_2" "" "weather.lightning_strike_3" "" "weather.lightning_strike_4" "" "weather.thunder_1" "" "weather.thunder_2" "" "weather.thunder_3" "" "weather.thunder_far_away_1" "" "weather.thunder_far_away_2" "" "witch.cardboard.runleft" "" "witch.cardboard.runright" "" "witch.ceiling_tile.runleft" "" "witch.ceiling_tile.runright" "" "witch.chainlink.runleft" "" "witch.chainlink.runright" "" "witch.concrete.runleft" "" "witch.concrete.runright" "" "witch.default.runleft" "" "witch.default.runright" "" "witch.dirt.runleft" "" "witch.dirt.runright" "" "witch.drywall.runleft" "" "witch.drywall.runright" "" "witch.flesh.runleft" "" "witch.flesh.runright" "" "witch.glass.runleft" "" "witch.glass.runright" "" "witch.glassbottle.runleft" "" "witch.glassbottle.runright" "" "witch.grass.runleft" "" "witch.grass.runright" "" "witch.gravel.runleft" "" "witch.gravel.runright" "" "witch.grenade.runleft" "" "witch.grenade.runright" "" "witch.ladder.runleft" "" "witch.ladder.runright" "" "witch.metal_box.runleft" "" "witch.metal_box.runright" "" "witch.metalgrate.runleft" "" "witch.metalgrate.runright" "" "witch.metalvent.runleft" "" "witch.metalvent.runright" "" "witch.mud.runleft" "" "witch.mud.runright" "" "witch.plaster.runleft" "" "witch.plaster.runright" "" "witch.plastic_barrel.runleft" "" "witch.plastic_barrel.runright" "" "witch.plastic_box.runleft" "" "witch.plastic_box.runright" "" "witch.rubber.runleft" "" "witch.rubber.runright" "" "witch.sand.runleft" "" "witch.sand.runright" "" "witch.slipperyslime.runleft" "" "witch.slipperyslime.runright" "" "witch.snow.runleft" "" "witch.snow.runright" "" "witch.solidmetal.runleft" "" "witch.solidmetal.runright" "" "witch.tile.runleft" "" "witch.tile.runright" "" "witch.wade.runleft" "" "witch.wade.runright" "" "witch.water.runleft" "" "witch.water.runright" "" "witch.weapon.runleft" "" "witch.weapon.runright" "" "witch.wood.runleft" "" "witch.wood.runright" "" "witch.wood_box.runleft" "" "witch.wood_box.runright" "" "witch.wood_crate.runleft" "" "witch.wood_crate.runright" "" "witch.wood_panel.runleft" "" "witch.wood_panel.runright" "" "wood.break" "[Wood breaking]" "wood.bulletimpact" "" "wood.impacthard" "" "wood.impactsoft" "" "wood.scraperough" "" "wood.scrapesmooth" "" "wood.strain" "" "wood_box.break" "[Wood breaking]" "wood_box.bulletimpact" "" "wood_box.impacthard" "" "wood_box.impactsoft" "" "wood_box.scraperough" "" "wood_box.scrapesmooth" "" "wood_box.strain" "" "wood_crate.break" "[Wood breaking]" "wood_crate.impacthard" "" "wood_crate.impactsoft" "" "wood_crate.scraperough" "" "wood_crate.scrapesmooth" "" "wood_crate.stepleft" "" "wood_crate.stepright" "" "wood_crate.strain" "" "wood_creak1" "" "wood_furniture.break" "[Wood breaking]" "wood_furniture.impactsoft" "" "wood_furniture.strain" "" "wood_panel.break" "[Wood breaking]" "wood_panel.bulletimpact" "" "wood_panel.impacthard" "" "wood_panel.impactsoft" "" "wood_panel.scraperough" "" "wood_panel.scrapesmooth" "" "wood_panel.strain" "" "wood_plank.break" "[Wood breaking]" "wood_plank.bulletimpact" "" "wood_plank.impacthard" "" "wood_plank.impactsoft" "" "wood_plank.scraperough" "" "wood_plank.scrapesmooth" "" "wood_plank.strain" "" "wood_solid.break" "[Wood breaking]" "wood_solid.bulletimpact" "" "wood_solid.impacthard" "" "wood_solid.impactsoft" "" "wood_solid.scraperough" "" "wood_solid.scrapesmooth" "" "wood_solid.strain" "" "woodendoor.break" "[Wood breaking]" "woodendoor.lock" "" "woodendoor.pound" "" "woodendoor.rattlelockeddoor" "" // "zombie.alert" "[Zombie alert!]" "zombie.attackmiss" "" "zombie.becomealert" "" "zombie.becomeenraged" "" "zombie.bulletimpact" "" "zombie.clawscrape" "" "zombie.die" "" "zombie.headlesscough" "" // "zombie.ignitescream" "[Zombie on fire]" "zombie.punch" "" "zombie.rage" "" "zombie.rageatvictim" "" "zombie.shot" "" "zombie.shoved" "" "zombie.sleeping" "" "zombie.wander" "" "Event.MobSignalS1" "[Incoming attack!]" "Event.MobSignalS2" "[Incoming attack!]" "Event.MobSignalM1" "[Incoming attack!]" "Event.MobSignalM2" "[Incoming attack!]" "Event.MobSignalL1" "[Incoming attack!]" "Event.MobSignalL2" "[Incoming attack!]" "Event.MobSignalX1" "[Incoming attack!]" "Event.MobSignalX2" "[Incoming attack!]" //L4D2 EVENTS "c1m1.elevator_doors_opening" "[Elevator Doors Open]" "c1m2.store_alarm" "[Store alarm]" "c1m3.security_alarm" "[Security Alarm]" "c2m2.carousel_music" "[Carousel music]" "c2m2.chainlink_fence_open" "[Chainlink Fence Open!]" "c2m3.rollerCoaster_sfx" "[Roller Coaster Motor]" "c2m3.rollerCoaster_rock_break" "[Rocks crumbling]" "c2m4.turnstile_gate" "[Turnstile Gate Screeching]" "c2m4.gatesopen_music" "[Music Coming Through Gates]" "c2m4.PA_feedback01" "[PA Feedback]" "c2m4.PA_feedback02" "[PA Feedback]" "c2m4.PA_feedback03" "[PA Feedback]" "c2m5.fireworks_launch" "[Fireworks Launch!]" "c2m5.fireworks_burst" "[Fireworks Burst]" "c2m5.chopper_sounds" "[Helicopter Sounds]" "c3m1.riverbarge_loop" "[Barge Motor]" //"c3m1.riverbarge_stop" "[Barge Motor]" "c3m2.airplane_door_alarm" "[Exit Door Alarm]" "c3m3.plankbridge_mechanism" "[Squeaky Ramp Lowering]" "c3m4.gate_explosion" "[Gate explosion]" "c3.plantation_explode" "[Gate explosion]" "bridge.gate_slam" "[Gate Slams]" "bridge.lower1bridge" "[Main Bridge Lowering]" "bridge.lower2gate" "[Barricade Lowering...Loud Crash!]" "c4m2.elevator_motor" "[Elevator motor]" "c4.thunder" "[Thunder!]" "c5m2.Security_alarm" "[Security alarm]" "c5m4.float_tractor_motor" "[Float Tractor Motor]" "c5m4.float_music" "[Parade Float Music]" "Event.MarchingIn" "[Parade Float Music]" "Tractor.Start" "[Tractor Motor Starts]" "c2m5.turning_on_stage_lights" "[Stage Light Button Clicks]" "c2m5.house_light_off" "[House Light Clicks Off]" "c2m5.stage_light_on" "[Stage Light Clicks On]" "c2m5.burn_baby_burn" "[Fireworks!]" "Event.MobSignal1_Mall" "[Incoming attack!]" "Event.MobSignal2_Mall" "[Incoming attack!]" "Event.MobSignal1_Fairgrounds" "[Incoming attack!]" "Event.MobSignal2_Fairgrounds" "[Incoming attack!]" "Event.MobSignal1_Plankcountry" "[Incoming attack!]" "Event.MobSignal2_Plankcountry" "[Incoming attack!]" "Event.MobSignal1_Milltown" "[Incoming attack!]" "Event.MobSignal2_Milltown" "[Incoming attack!]" "Event.MobSignal1_BigEasy" "[Incoming attack!]" "Event.MobSignal2_BigEasy" "[Incoming attack!]" "bombing.close_jetsflyby" "[Jet engine flyby]" "bombing.distant_explos" "[Distant explosion]" "bombing.close_explos" "[Explosion!]" "bridge.jetflyby01" "[Jet engine flyby]" "bridge.jetflyby01mono" "[Jet engine flyby]" "bridge.jetflyby02" "[Jet engine flyby]" "bridge.jetflyby02mono" "[Jet engine flyby]" "bridge.jetflyby03" "[Jet engine flyby]" "bridge.jetflyby04" "[Jet engine flyby]" "bridge.jetflyby05" "[Jet engine flyby]" "bridge.jetdistant01" "[Distant jet engine]" "bridge.jetdistant02" "[Distant jet engine]" "bridge.jetdistant03" "[Distant jet engine]" "c5m2.missile_explosion" "[Jet engine flyby]" //L4D2 WEAPON EVENTS "Pan.ImpactFlesh" "[Clang!]" "CedaJar.Explode" "[Bile-jar explodes!]" "Chainsaw.Start" "[Chainsaw starts]" "Chainsaw.FullThrottle" "[Chainsaw revs up]" "Chainsaw.Die" "[Chainsaw out of gas]" //Carnival Games "moustachio_strengthattract_random" "[Strongman Game: Moustachio!]" "moustachio_strengthattract_randomlaugh" "[Strongman Game: Ha ha ha!]" "Moustachio_STRENGTHATTRACT01" "[Strongman Game: YES! YES!]" "Moustachio_STRENGTHATTRACT02" "[Strongman Game: Ha ha ha!]" "Moustachio_STRENGTHATTRACT03" "[Strongman Game: Moustachio!]" "Moustachio_STRENGTHATTRACT04" "[Strongman Game: Moustachio!]" "Moustachio_STRENGTHATTRACT05" "[Strongman Game: Ha ha ha!]" "Moustachio_STRENGTHATTRACT06" "[Strongman Game: Ha ha ha!]" "Moustachio_STRENGTHATTRACT07" "[Strongman Game: Moustachio!]" "Moustachio_STRENGTHATTRACT08" "[Strongman Game: Grrrrr!]" "Moustachio_STRENGTHATTRACT09" "[Strongman Game: Ha ha ha!]" "Moustachio_STRENGTHATTRACT10" "[Strongman Game: Test Your Strength!]" "Moustachio_STRENGTHBREAKMACHINE" "[Strongman Game: Moustachio!]" "Moustachio_STRENGTHLVL1_LITTLEPEANUT" "[Strongman Game: Li'l Peanut--So Weak!]" "Moustachio_STRENGTHLVL2_BABYPEANUT" "[Strongman Game: Baby Peanut--Weak!]" "Moustachio_STRENGTHLVL3_OLDPEANUT" "[Strongman Game: Old Peanut--Ha ha ha!]" "Moustachio_STRENGTHLVL4_NOTBAD" "[Strongman Game: Not bad! Moustachio!]" "Moustachio_STRENGTHLVL5_SOSTRONG" "[Strongman Game: So Strong!]" "Strongman.ImpactAdrenaline" "[Strongman Game: Hard Hit!]" "Strongman.Bell" "[Strongman Game: Bell Hit!]" "Strongman.BellBreakawy" "[Strongman Game: Broken Bell!]" "WAM.StartUp" "[Whacker Game: Start-Up Sound]" "WAM.CountDown" "[Whacker Game: Countdown Timer]" "WAM.LowScore" "[Whacker Game: Game Over]" "WAM.TimerBell" "[Whacker Game: Timer Bell]" "WAM.GameOver" "[Whacker Game: Game Destroyed!]" "Lilpeanut.GALLERY_SPAWN" "[Li'l Peanut: Here I am!]" "Lilpeanut.GALLERY_HIT" "[Li'l Peanut: Ow!]" "Gallery.StartLoop" "[Peanut Gallery: Start-Up Sounds]" "Gallery.Stop" "[Peanut Gallery: Shutting Down]" "Gallery.GnomeFTW" "[Peanut Gallery: Ethereal Fanfare]" "Gallery.PointScored" "[Peanut Gallery: Point Scored]" "Gallery.PointScored100" "[Peanut Gallery: Big Points Scored!]" "Gallery.Win" "[Peanut Gallery: Winning Bell!]" "Gallery.Climber" "[Peanut Gallery: Yodel-lay-dee-hooooooooooooo!]" "Gallery.Moustachio" "[Peanut Gallery: Moustachio Appears!]" "Gallery.Moustachio_hit" "[Peanut Gallery: Moustachio Hit!]" "Jukebox.BadMan1" "[Playing Record: Bad Man]" "Jukebox.Ridin1" "[Playing Record: Midnight Riding]" "Jukebox.saints_will_never_come" "[Playing Record: The Saints Will Never Come]" "Jukebox.re_your_brains" "[Playing Record: Re Your Brains]" "Jukebox.still_alive" "[Playing Record: Still Alive]" "Jukebox.NeedleScratch" "[Jukebox Needle Scratch]" "Jukebox.RecordStart" "[Jukebox Record Starts]" } }